Shotgunner/History: Difference between revisions
imported>Mentin123 No edit summary |
imported>DarkGabonnie Approved by t7ru (380694434980954114) via /job |
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{{Tabs|History}} |
{{Tabs|History}} |
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<div class="mw-collapsible mw-collapsed"> |
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''To see the statistics of this tower without the [[Firerate Bug]], visit the [[Firerate Bug/Shotgunner|Firerate Bug]] page.'' |
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<div class="sectionheader">'''Enforcer Tower Update (14 August 2026) – Present'''</div> |
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<div class="ContainerColumn mw-collapsible-content"> |
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<center> |
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==Base Statistics== |
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{{PVPBaseStat |
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|Image = [[File:EasterShotgunner_Icon.png|100px]] |
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|Unlock Cost = {{Coins|850}} |
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|Category = Intermediate |
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|Role = Offense |
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|Cost = {{Money|1,500}} |
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|Footprint = 1 |
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|Sell Price = {{Money|500}} |
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|Placement Type = Ground |
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|Damage = [[File:Damage Icon.png|20px|Damage]]2x8 |
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|Damage Type = Pierce<br/>Spread |
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|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.1 |
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|Hidden = {{Hidden|Hidden Detection}}Level 1+ |
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|Range = [[File:Range Icon.png|20px|Range]]8 |
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|Lead = N/A |
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|Placement = N/A |
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|Fly = {{Flying|Flying Detection}}Level 2+ |
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|Title1 = Spread |
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|Stat1 = 5 |
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|Title2 = Max Hits |
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|Stat2 = 3 |
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|PVP Cost = {{Money|400}} |
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|PVP Footprint = 1 |
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|PVP Sell Price = {{Money|133}} |
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|PVP Placement Type = Ground |
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|PVP Damage = [[File:Damage Icon.png|20px|Damage]]1x8 |
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|PVP Damage Type = Pierce<br/>Spread |
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|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.025 |
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|PVP Hidden = {{Hidden|Hidden Detection}}Level 2+ |
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|PVP Range = [[File:Range Icon.png|20px|Range]]7 |
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|PVP Lead = {{Lead|Lead Detection}}Level 2+ |
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|PVP Placement = N/A |
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|PVP Fly = N/A |
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|PVP Title1 = Spread |
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|PVP Stat1 = 45 |
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|PVP Title2 = Max Hits |
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|PVP Stat2 = 3 |
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}} |
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==Upgrades== |
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{{PVPTabber |
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|{{Upgrade|Level = Level 1|Upgrade Title = Shotgun Knowledge|Cost = {{Money|750}}|Image = [[File:Level1.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]] |
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+Hidden Detection {{Hidden|Hidden Detection}} |
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Sell Price changes to {{Money|750}}}} |
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{{Upgrade|Level = Level 2|Upgrade Title = Clay Pigeon Training|Cost = {{Money|1,500}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = 1.1 > 0.8 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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+1.5 Range [[File:Range Icon.png|20px|Range]] |
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8 > 9 Bullets [[File:Damage Icon.png|20px|Bullets]] |
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5 > 10 Spread |
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+Flying Detection {{Flying|Flying Detection}} |
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Sell Price changes to {{Money|1,250}}}} |
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{{Upgrade|Level = Level 3|Upgrade Title = Heavier Shells|Cost = {{Money|6,500}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
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+4 Damage [[File:Damage Icon.png|20px|Damage]] |
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10 > 25 Spread |
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Sell Price changes to {{Money|3,416}}}} |
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{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|18,777}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]] |
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+7 Damage [[File:Damage Icon.png|20px|Damage]] |
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9 > 12 Bullets [[File:Damage Icon.png|20px|Bullets]] |
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25 > 40 Spread |
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Sell Price changes to {{Money|9,675}}}} |
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|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|150}}|Image = [[File:Level1.png|100px]]|Information = 2 > 1.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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Sell Price changes to {{Money|183}}}} |
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{{Upgrade|Level = Level 2|Upgrade Title = Shotgun Knowledge|Cost = {{Money|1,050}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
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+1 Damage [[File:Damage Icon.png|20px|Damage]] |
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8 > 10 Bullets [[File:Damage Icon.png|20px|Bullets]] |
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45 > 40 Spread |
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+Hidden Detection {{Hidden|Hidden Detection}} |
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+Lead Detection {{Lead|Lead Detection}} |
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Sell Price changes to {{Money|533}}}} |
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{{Upgrade|Level = Level 3|Upgrade Title = Slug Madness|Cost = {{Money|3,000}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]] |
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+2 Damage [[File:Damage Icon.png|20px|Damage]] |
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1.5 > 1.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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Sell Price changes to {{Money|1,533}}}} |
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{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|8,500}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
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+4 Damage [[File:Damage Icon.png|20px|Damage]] |
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1.25 > 1 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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10 > 12 Bullets [[File:Damage Icon.png|20px|Bullets]] |
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40 > 30 Spread |
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Sell Price changes to {{Money|4,366}}}} |
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}} |
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==Statistics== |
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{{neow|<nowiki> |
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<var> |
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$DPS$ = Damage * Bullet Count / Firerate |
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$MDPS$ = Damage * Bullet Count * (Max Hits - 0.5) / Firerate |
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$CE$ = Total Cost / DPS |
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$MCE$ = Total Cost / Max DPS |
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$TP$ = $FNC-TOTAL-COST$ |
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$COST$ = 1500; 750; 1500; 6500; 18777 |
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$PVP-COST$ = 400; 150; 1050; 3000; 8500 |
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$FSE-DETECTION$ = 1; ; 2 |
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$FSE-PVP-DETECTION$ = 2; 2; 2 |
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$FSE-UPGRADE$ = Shotgun Knowledge; Clay Pigeon Training; Heavier Shells; Tactical Blowback |
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$FSE-PVP-UPGRADE$ = Faster Reloading; Shotgun Knowledge; Slug Madness; Tactical Blowback |
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$FSE-UPGRADEICON$ = 5587697635; 5587697884; 5587698104; 5587698246 |
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$FSE-META$ = Intermediate; File:EasterShotgunner_Icon.png |
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$DREF$ = <ref name=damage>The first two enemies damaged by the same bullet are dealt full damage, while the third enemy is dealt half of the damage.</ref> |
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$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref> |
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$R$ = $FNC-RECURSION$ |
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</var> |
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<div class="mobile-tabber"><tabber> |
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|-|Regular = |
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<div class="overflow-box"> |
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{| class="wikitable stats-table" |
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! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
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|- |
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| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 8 || 1.1 || 8 || 5 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|- |
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| 1 || $R$ || $R$ || 3 || 8 || 1.1 || 8 || 5 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|- |
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| 2 || $R$ || $R$ || 3 || 9 || 0.8 || 9.5 || 10 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|- |
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| 3 || $R$ || $R$ || 7 || 9 || 0.8 || 11 || 25 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|- |
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| 4 || $R$ || $R$ || 14 || 12 || 0.8 || 13.5 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|} |
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</div> |
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|-|PVP = |
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<div class="overflow-box"> |
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{| class="wikitable stats-table" |
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! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
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|- |
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| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 8 || 2 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|- |
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| 1 || $R$ || $R$ || 1 || 8 || 1.5 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|- |
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| 2 || $R$ || $R$ || 2 || 10 || 1.5 || 9 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|- |
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| 3 || $R$ || $R$ || 4 || 10 || 1.25 || 9.5 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|- |
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| 4 || $R$ || $R$ || 8 || 12 || 1 || 11 || 30 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|} |
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</div> |
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</tabber></div> |
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</nowiki>}} |
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</center> |
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</div> |
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</div> |
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---- |
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<div class="mw-collapsible mw-collapsed"> |
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<div class="sectionheader">'''Hardcore Rework Update (5 June 2026) – Enforcer Tower Update (14 August 2026)'''</div> |
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<div class="ContainerColumn mw-collapsible-content"> |
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<center> |
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==Base Statistics== |
|||
{{PVPBaseStat |
|||
|Image = [[File:EasterShotgunner_Icon.png|100px]] |
|||
|Unlock Cost = {{Coins|850}} |
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|Category = Intermediate |
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|Role = Offense |
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|Cost = {{Money|1,225}} |
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|Footprint = 1 |
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|Sell Price = {{Money|408}} |
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|Placement Type = Ground |
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|Damage = [[File:Damage Icon.png|20px|Damage]]2x8 |
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|Damage Type = Pierce<br/>Spread |
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|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.2 |
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|Hidden = {{Hidden|Hidden Detection}}Level 1+ |
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|Range = [[File:Range Icon.png|20px|Range]]8 |
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|Lead = N/A |
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|Placement = N/A |
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|Fly = {{Flying|Flying Detection}}Level 2+ |
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|Title1 = Spread |
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|Stat1 = 10 |
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|Title2 = Max Hits |
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|Stat2 = 3 |
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|PVP Cost = {{Money|400}} |
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|PVP Footprint = 1 |
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|PVP Sell Price = {{Money|133}} |
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|PVP Placement Type = Ground |
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|PVP Damage = [[File:Damage Icon.png|20px|Damage]]1x8 |
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|PVP Damage Type = Pierce<br/>Spread |
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|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.025 |
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|PVP Hidden = {{Hidden|Hidden Detection}}Level 2+ |
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|PVP Range = [[File:Range Icon.png|20px|Range]]7 |
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|PVP Lead = {{Lead|Lead Detection}}Level 2+ |
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|PVP Placement = N/A |
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|PVP Fly = N/A |
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|PVP Title1 = Spread |
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|PVP Stat1 = 45 |
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|PVP Title2 = Max Hits |
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|PVP Stat2 = 3 |
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}} |
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==Upgrades== |
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{{PVPTabber |
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|{{Upgrade|Level = Level 1|Upgrade Title = Shotgun Knowledge|Cost = {{Money|640}}|Image = [[File:Level1.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]] |
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+Hidden Detection {{Hidden|Hidden Detection}} |
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Sell Price changes to {{Money|621}}}} |
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{{Upgrade|Level = Level 2|Upgrade Title = Clay Pigeon Training|Cost = {{Money|1,550}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = 1.2 > 0.85 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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+1.5 Range [[File:Range Icon.png|20px|Range]] |
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8 > 10 Bullets [[File:Damage Icon.png|20px|Bullets]] |
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10 > 15 Spread |
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+Flying Detection {{Flying|Flying Detection}} |
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Sell Price changes to {{Money|1,138}}}} |
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{{Upgrade|Level = Level 3|Upgrade Title = Heavier Shells|Cost = {{Money|6,000}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
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+4 Damage [[File:Damage Icon.png|20px|Damage]] |
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15 > 25 Spread |
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Sell Price changes to {{Money|3,138}}}} |
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{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|18,500}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]] |
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+7 Damage [[File:Damage Icon.png|20px|Damage]] |
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0.85 > 0.75 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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10 > 12 Bullets [[File:Damage Icon.png|20px|Bullets]] |
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25 > 40 Spread |
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Sell Price changes to {{Money|9,305}}}} |
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|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|150}}|Image = [[File:Level1.png|100px]]|Information = 2 > 1.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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Sell Price changes to {{Money|183}}}} |
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{{Upgrade|Level = Level 2|Upgrade Title = Shotgun Knowledge|Cost = {{Money|1,050}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
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+1 Damage [[File:Damage Icon.png|20px|Damage]] |
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8 > 10 Bullets [[File:Damage Icon.png|20px|Bullets]] |
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45 > 40 Spread |
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+Hidden Detection {{Hidden|Hidden Detection}} |
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+Lead Detection {{Lead|Lead Detection}} |
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Sell Price changes to {{Money|533}}}} |
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{{Upgrade|Level = Level 3|Upgrade Title = Slug Madness|Cost = {{Money|3,000}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]] |
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+2 Damage [[File:Damage Icon.png|20px|Damage]] |
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1.5 > 1.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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Sell Price changes to {{Money|1,533}}}} |
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{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|8,500}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
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+4 Damage [[File:Damage Icon.png|20px|Damage]] |
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1.25 > 1 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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10 > 12 Bullets [[File:Damage Icon.png|20px|Bullets]] |
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40 > 30 Spread |
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Sell Price changes to {{Money|4,366}}}} |
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}} |
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==Statistics== |
|||
{{neow|<nowiki> |
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<var> |
|||
$DPS$ = Damage * Bullet Count / Firerate |
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$MDPS$ = Damage * Bullet Count * (Max Hits - 0.5) / Firerate |
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$CE$ = Total Cost / DPS |
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$MCE$ = Total Cost / Max DPS |
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$TP$ = $FNC-TOTAL-COST$ |
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$COST$ = 1225; 640; 1550; 6000; 18500 |
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$PVP-COST$ = 400; 150; 1050; 3000; 8500 |
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$FSE-DETECTION$ = 1; ; 2 |
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$FSE-PVP-DETECTION$ = 2; 2; |
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$FSE-UPGRADE$ = Shotgun Knowledge; Clay Pigeon Training; Heavier Shells; Tactical Blowback |
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$FSE-PVP-UPGRADE$ = Faster Reloading; Shotgun Knowledge; Slug Madness; Tactical Blowback |
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$FSE-UPGRADEICON$ = 5587697635; 5587697884; 5587698104; 5587698246 |
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$DREF$ = <ref name=damage>The first two enemies damaged by the same bullet are dealt full damage, while the third enemy is dealt half of the damage.</ref> |
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$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref> |
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$R$ = $FNC-RECURSION$ |
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</var> |
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<div class="mobile-tabber"><tabber> |
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|-|Regular = |
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<div class="overflow-box"> |
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{| class="wikitable stats-table" |
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! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
|||
|- |
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| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 8 || 1.2 || 8 || 10 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|- |
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| 1 || $R$ || $R$ || 3 || 8 || 1.2 || 8 || 10 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|- |
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| 2 || $R$ || $R$ || 3 || 10 || 0.85 || 9.5 || 15 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|- |
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| 3 || $R$ || $R$ || 7 || 10 || 0.85 || 11 || 25 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|- |
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| 4 || $R$ || $R$ || 14 || 12 || 0.75 || 13.5 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|} |
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</div> |
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|-|PVP = |
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<div class="overflow-box"> |
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{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
|||
|- |
|||
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 8 || 2 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 1 || $R$ || $R$ || 1 || 8 || 1.5 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
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| 2 || $R$ || $R$ || 2 || 10 || 1.5 || 9 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|- |
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| 3 || $R$ || $R$ || 4 || 10 || 1.25 || 9.5 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|- |
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| 4 || $R$ || $R$ || 8 || 12 || 1 || 11 || 30 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|} |
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</div> |
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</tabber></div> |
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</nowiki>}} |
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</center> |
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</div> |
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</div> |
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---- |
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<div class="mw-collapsible mw-collapsed"> |
|||
<div class="sectionheader">'''Valentines 2026 Update (11 February 2026) – Hardcore Rework Update (5 June 2026)'''</div> |
|||
<div class="ContainerColumn mw-collapsible-content"> |
|||
<center> |
|||
==Base Statistics== |
|||
{{PVPBaseStat |
|||
|Image = [[File:EasterShotgunner_Icon.png|100px]] |
|||
|Unlock Cost = {{Coins|400}} |
|||
|Category = Starter |
|||
|Role = Offense |
|||
|Cost = {{Money|800}} |
|||
|Footprint = 1 |
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|Sell Price = {{Money|266}} |
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|Placement Type = Ground |
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|Damage = [[File:Damage Icon.png|20px|Damage]]2x6 |
|||
|Damage Type = Pierce<br/>Spread |
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|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.025 |
|||
|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
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|Range = [[File:Range Icon.png|20px|Range]]7.5 |
|||
|Lead = {{Lead|Lead Detection}}Level 2+ |
|||
|Placement = N/A |
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|Fly = N/A |
|||
|Title1 = Spread |
|||
|Stat1 = 100 |
|||
|Title2 = Max Hits |
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|Stat2 = 3 |
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|PVP Cost = {{Money|400}} |
|||
|PVP Footprint = 1 |
|||
|PVP Sell Price = {{Money|133}} |
|||
|PVP Placement Type = Ground |
|||
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]1x8 |
|||
|PVP Damage Type = Pierce<br/>Spread |
|||
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.025 |
|||
|PVP Hidden = {{Hidden|Hidden Detection}}Level 2+ |
|||
|PVP Range = [[File:Range Icon.png|20px|Range]]7 |
|||
|PVP Lead = {{Lead|Lead Detection}}Level 2+ |
|||
|PVP Placement = N/A |
|||
|PVP Fly = N/A |
|||
|PVP Title1 = Spread |
|||
|PVP Stat1 = 45 |
|||
|PVP Title2 = Max Hits |
|||
|PVP Stat2 = 3 |
|||
}} |
|||
==Upgrades== |
|||
{{PVPTabber |
|||
|{{Upgrade|Level = Level 1|Upgrade Title = Heavier Shells|Cost = {{Money|300}}|Image = [[File:Level1.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
Sell Price changes to {{Money|366}}}} |
|||
{{Upgrade|Level = Level 2|Upgrade Title = Shotgun Knowledge|Cost = {{Money|1,200}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
|||
6 > 8 Bullets [[File:Damage Icon.png|20px|Bullets]] |
|||
100 > 40 Spread |
|||
+Hidden Detection {{Hidden|Hidden Detection}} |
|||
+Lead Detection {{Lead|Lead Detection}} |
|||
Sell Price changes to {{Money|766}}}} |
|||
{{Upgrade|Level = Level 3|Upgrade Title = Slug Madness|Cost = {{Money|3,400}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]] |
|||
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
1.025 > 0.825 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|1,900}}}} |
|||
{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|9,500}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
|||
+5 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
8 > 9 Bullets [[File:Damage Icon.png|20px|Bullets]] |
|||
40 > 30 Spread |
|||
Sell Price changes to {{Money|5,066}}}} |
|||
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|150}}|Image = [[File:Level1.png|100px]]|Information = 2.008 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|183}}}} |
|||
{{Upgrade|Level = Level 2|Upgrade Title = Shotgun Knowledge|Cost = {{Money|1,050}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
|||
+1 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
8 > 10 Bullets [[File:Damage Icon.png|20px|Bullets]] |
|||
45 > 40 Spread |
|||
+Hidden Detection {{Hidden|Hidden Detection}} |
|||
+Lead Detection {{Lead|Lead Detection}} |
|||
Sell Price changes to {{Money|533}}}} |
|||
{{Upgrade|Level = Level 3|Upgrade Title = Slug Madness|Cost = {{Money|3,000}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]] |
|||
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
1.525 > 1.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|1,533}}}} |
|||
{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|8,500}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
|||
+4 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
1.275 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
10 > 12 Bullets [[File:Damage Icon.png|20px|Bullets]] |
|||
40 > 30 Spread |
|||
Sell Price changes to {{Money|4,366}}}} |
|||
}} |
|||
==Statistics== |
|||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Damage * Bullet Count / Firerate |
|||
$MDPS$ = Damage * Bullet Count * (Max Hits - 0.5) / Firerate |
|||
$CE$ = Total Cost / DPS |
|||
$MCE$ = Total Cost / Max DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 800; 300; 1200; 3400; 9500 |
|||
$PVP-COST$ = 400; 150; 1050; 3000; 8500 |
|||
$FSE-DETECTION$ = 2; 2; |
|||
$FSE-UPGRADE$ = Heavier Shells; Shotgun Knowledge; Slug Madness; Tactical Blowback |
|||
$FSE-PVP-UPGRADE$ = Faster Reloading; Shotgun Knowledge; Slug Madness; Tactical Blowback |
|||
$FSE-UPGRADEICON$ = 5587697635; 5587697884; 5587698104; 5587698246 |
|||
$FNC-ROFBUG$ = Firerate |
|||
$DREF$ = <ref name=damage>The first two enemies damaged by the same bullet are dealt full damage, while the third enemy is dealt half of the damage.</ref> |
|||
$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="mobile-tabber"><tabber> |
|||
|-|Regular = |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
|||
|- |
|||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 6 || 1 || 7.5 || 100 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 1 || $R$ || $R$ || 3 || 6 || 1 || 7.5 || 100 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 2 || $R$ || $R$ || 3 || 8 || 1 || 9 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 3 || $R$ || $R$ || 5 || 8 || 0.8 || 9.5 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 4 || $R$ || $R$ || 10 || 9 || 0.8 || 11 || 30 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|} |
|||
</div> |
|||
|-|PVP = |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
|||
|- |
|||
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 8 || 2 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 1 || $R$ || $R$ || 1 || 8 || 1.5 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 2 || $R$ || $R$ || 2 || 10 || 1.5 || 9 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 3 || $R$ || $R$ || 4 || 10 || 1.25 || 9.5 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 4 || $R$ || $R$ || 8 || 12 || 1 || 11 || 30 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|} |
|||
</div> |
|||
</tabber></div> |
|||
</nowiki>}} |
|||
</center> |
|||
</div> |
|||
</div> |
|||
---- |
|||
<div class="mw-collapsible mw-collapsed"> |
|||
<div class="sectionheader">'''Shock and Awe Update (28 January 2026) – Valentines 2026 Update (11 February 2026)'''</div> |
|||
<div class="ContainerColumn mw-collapsible-content"> |
|||
<center> |
|||
==Base Statistics== |
|||
{{PVPBaseStat |
|||
|Image = [[File:EasterShotgunner_Icon.png|100px]] |
|||
|Unlock Cost = {{Coins|1,000}} |
|||
|Category = Intermediate |
|||
|Role = Offense |
|||
|Cost = {{Money|950}} |
|||
|Footprint = 1 |
|||
|Sell Price = {{Money|316}} |
|||
|Placement Type = Ground |
|||
|Damage = [[File:Damage Icon.png|20px|Damage]]2x6 |
|||
|Damage Type = Pierce<br/>Spread |
|||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.025 |
|||
|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
|||
|Range = [[File:Range Icon.png|20px|Range]]7.5 |
|||
|Lead = {{Lead|Lead Detection}}Level 2+ |
|||
|Placement = N/A |
|||
|Fly = N/A |
|||
|Title1 = Spread |
|||
|Stat1 = 120 |
|||
|Title2 = Max Hits |
|||
|Stat2 = 3 |
|||
|PVP Cost = {{Money|400}} |
|||
|PVP Footprint = 1 |
|||
|PVP Sell Price = {{Money|133}} |
|||
|PVP Placement Type = Ground |
|||
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]1x8 |
|||
|PVP Damage Type = Pierce<br/>Spread |
|||
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.025 |
|||
|PVP Hidden = {{Hidden|Hidden Detection}}Level 2+ |
|||
|PVP Range = [[File:Range Icon.png|20px|Range]]7 |
|||
|PVP Lead = {{Lead|Lead Detection}}Level 2+ |
|||
|PVP Placement = N/A |
|||
|PVP Fly = N/A |
|||
|PVP Title1 = Spread |
|||
|PVP Stat1 = 45 |
|||
|PVP Title2 = Max Hits |
|||
|PVP Stat2 = 3 |
|||
}} |
|||
==Upgrades== |
|||
{{PVPTabber |
|||
|{{Upgrade|Level = Level 1|Upgrade Title = Heavier Shells|Cost = {{Money|350}}|Image = [[File:Level1.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
Sell Price changes to {{Money|433}}}} |
|||
{{Upgrade|Level = Level 2|Upgrade Title = Shotgun Knowledge|Cost = {{Money|1,350}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
|||
6 > 8 Bullets [[File:Damage Icon.png|20px|Bullets]] |
|||
120 > 40 Spread |
|||
+Hidden Detection {{Hidden|Hidden Detection}} |
|||
+Lead Detection {{Lead|Lead Detection}} |
|||
Sell Price changes to {{Money|883}}}} |
|||
{{Upgrade|Level = Level 3|Upgrade Title = Slug Madness|Cost = {{Money|3,750}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]] |
|||
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
1.025 > 0.825 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|2,133}}}} |
|||
{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|10,500}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
|||
+6 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
8 > 9 Bullets [[File:Damage Icon.png|20px|Bullets]] |
|||
40 > 30 Spread |
|||
Sell Price changes to {{Money|5,633}}}} |
|||
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|150}}|Image = [[File:Level1.png|100px]]|Information = 2.008 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|183}}}} |
|||
{{Upgrade|Level = Level 2|Upgrade Title = Shotgun Knowledge|Cost = {{Money|1,050}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
|||
+1 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
8 > 10 Bullets [[File:Damage Icon.png|20px|Bullets]] |
|||
45 > 40 Spread |
|||
+Hidden Detection {{Hidden|Hidden Detection}} |
|||
+Lead Detection {{Lead|Lead Detection}} |
|||
Sell Price changes to {{Money|533}}}} |
|||
{{Upgrade|Level = Level 3|Upgrade Title = Slug Madness|Cost = {{Money|3,000}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]] |
|||
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
1.525 > 1.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|1,533}}}} |
|||
{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|8,500}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
|||
+4 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
1.275 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
10 > 12 Bullets [[File:Damage Icon.png|20px|Bullets]] |
|||
40 > 30 Spread |
|||
Sell Price changes to {{Money|4,366}}}} |
|||
}} |
|||
==Statistics== |
|||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Damage * Bullet Count / Firerate |
|||
$MDPS$ = Damage * Bullet Count * (Max Hits - 0.5) / Firerate |
|||
$CE$ = Total Cost / DPS |
|||
$MCE$ = Total Cost / Max DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 950; 350; 1350; 3750; 10500 |
|||
$PVP-COST$ = 400; 150; 1050; 3000; 8500 |
|||
$FSE-DETECTION$ = 2; 2; |
|||
$FSE-UPGRADE$ = Heavier Shells; Shotgun Knowledge; Slug Madness; Tactical Blowback |
|||
$FSE-PVP-UPGRADE$ = Faster Reloading; Shotgun Knowledge; Slug Madness; Tactical Blowback |
|||
$FSE-UPGRADEICON$ = 5587697635; 5587697884; 5587698104; 5587698246 |
|||
$FNC-ROFBUG$ = Firerate |
|||
$DREF$ = <ref name=damage>The first two enemies damaged by the same bullet are dealt full damage, while the third enemy is dealt half of the damage.</ref> |
|||
$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="mobile-tabber"><tabber> |
|||
|-|Regular = |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
|||
|- |
|||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 6 || 1 || 7.5 || 120 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 1 || $R$ || $R$ || 3 || 6 || 1 || 7.5 || 120 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 2 || $R$ || $R$ || 3 || 8 || 1 || 9 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 3 || $R$ || $R$ || 5 || 8 || 0.8 || 9.5 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 4 || $R$ || $R$ || 11 || 9 || 0.8 || 11 || 30 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|} |
|||
</div> |
|||
|-|PVP = |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
|||
|- |
|||
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 8 || 2 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 1 || $R$ || $R$ || 1 || 8 || 1.5 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 2 || $R$ || $R$ || 2 || 10 || 1.5 || 9 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 3 || $R$ || $R$ || 4 || 10 || 1.25 || 9.5 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 4 || $R$ || $R$ || 8 || 12 || 1 || 11 || 30 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|} |
|||
</div> |
|||
</tabber></div> |
|||
</nowiki>}} |
|||
</center> |
|||
</div> |
|||
</div> |
|||
---- |
|||
<div class="mw-collapsible mw-collapsed"> |
|||
<div class="sectionheader">'''Assassin Update (6 August 2025) – Shock and Awe Update (28 January 2026)'''</div> |
|||
<div class="ContainerColumn mw-collapsible-content"> |
|||
<center> |
|||
==Base Statistics== |
|||
{{PVPBaseStat |
|||
|Image = [[File:EasterShotgunner_Icon.png|100px]] |
|||
|Unlock Cost = {{Coins|1,000}} |
|||
|Category = Intermediate |
|||
|Role = Offense |
|||
|Cost = {{Money|300}} |
|||
|Footprint = 1 |
|||
|Sell Price = {{Money|100}} |
|||
|Placement Type = Ground |
|||
|Damage = [[File:Damage Icon.png|20px|Damage]]1x8 |
|||
|Damage Type = Pierce<br/>Spread |
|||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.025 |
|||
|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
|||
|Range = [[File:Range Icon.png|20px|Range]]7 |
|||
|Lead = {{Lead|Lead Detection}}Level 2+ |
|||
|Placement = N/A |
|||
|Fly = N/A |
|||
|Title1 = Spread |
|||
|Stat1 = 45 |
|||
|Title2 = Max Hits |
|||
|Stat2 = 3 |
|||
|PVP Cost = {{Money|400}} |
|||
|PVP Footprint = 1 |
|||
|PVP Sell Price = {{Money|133}} |
|||
|PVP Placement Type = Ground |
|||
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]1x8 |
|||
|PVP Damage Type = Pierce<br/>Spread |
|||
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.025 |
|||
|PVP Hidden = {{Hidden|Hidden Detection}}Level 2+ |
|||
|PVP Range = [[File:Range Icon.png|20px|Range]]7 |
|||
|PVP Lead = {{Lead|Lead Detection}}Level 2+ |
|||
|PVP Placement = N/A |
|||
|PVP Fly = N/A |
|||
|PVP Title1 = Spread |
|||
|PVP Stat1 = 45 |
|||
|PVP Title2 = Max Hits |
|||
|PVP Stat2 = 3 |
|||
}} |
|||
==Upgrades== |
|||
{{PVPTabber |
|||
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|150}}|Image = [[File:Level1.png|100px]]|Information = 2.025 > 1.425 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|150}}}} |
|||
{{Upgrade|Level = Level 2|Upgrade Title = Shotgun Knowledge|Cost = {{Money|950}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
|||
+1 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
1.425 > 1.225 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
8 > 10 Bullets [[File:Damage Icon.png|20px|Bullets]] |
|||
45 > 40 Spread |
|||
+Hidden Detection {{Hidden|Hidden Detection}} |
|||
+Lead Detection {{Lead|Lead Detection}} |
|||
Sell Price changes to {{Money|466}}}} |
|||
{{Upgrade|Level = Level 3|Upgrade Title = Slug Madness|Cost = {{Money|2,500}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]] |
|||
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
1.225 > 1.125 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|1,300}}}} |
|||
{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|6,500}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
|||
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
1.125 > 0.975 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
10 > 12 Bullets [[File:Damage Icon.png|20px|Bullets]] |
|||
40 > 30 Spread |
|||
Sell Price changes to {{Money|3,491}}}} |
|||
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|150}}|Image = [[File:Level1.png|100px]]|Information = 2.025 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|183}}}} |
|||
{{Upgrade|Level = Level 2|Upgrade Title = Shotgun Knowledge|Cost = {{Money|1,050}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
|||
+1 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
8 > 10 Bullets [[File:Damage Icon.png|20px|Bullets]] |
|||
45 > 40 Spread |
|||
+Hidden Detection {{Hidden|Hidden Detection}} |
|||
+Lead Detection {{Lead|Lead Detection}} |
|||
Sell Price changes to {{Money|533}}}} |
|||
{{Upgrade|Level = Level 3|Upgrade Title = Slug Madness|Cost = {{Money|3,000}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]] |
|||
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
1.525 > 1.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|1,533}}}} |
|||
{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|8,500}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
|||
+4 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
1.275 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
10 > 12 Bullets [[File:Damage Icon.png|20px|Bullets]] |
|||
40 > 30 Spread |
|||
Sell Price changes to {{Money|4,366}}}} |
|||
}} |
|||
==Statistics== |
|||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Damage * Bullet Count / Firerate |
|||
$MDPS$ = Damage * Bullet Count * (Max Hits - 0.5) / Firerate |
|||
$CE$ = Total Cost / DPS |
|||
$MCE$ = Total Cost / Max DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 300; 150; 950; 2500; 6500 |
|||
$PVP-COST$ = 400; 150; 1050; 3000; 8500 |
|||
$FSE-DETECTION$ = 2; 2; |
|||
$FSE-UPGRADE$ = Faster Reloading; Shotgun Knowledge; Slug Madness; Tactical Blowback |
|||
$FSE-UPGRADEICON$ = 5587697635; 5587697884; 5587698104; 5587698246 |
|||
$FNC-ROFBUG$ = Firerate |
|||
$DREF$ = <ref name=damage>The first two enemies damaged by the same bullet are dealt full damage, while the third enemy is dealt half of the damage.</ref> |
|||
$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="mobile-tabber"><tabber> |
|||
|-|Regular = |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
|||
|- |
|||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 8 || 2 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 1 || $R$ || $R$ || 1 || 8 || 1.4 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 2 || $R$ || $R$ || 2 || 10 || 1.2 || 9 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 3 || $R$ || $R$ || 4 || 10 || 1.1 || 9.5 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 4 || $R$ || $R$ || 6 || 12 || 0.95 || 11 || 30 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|} |
|||
</div> |
|||
|-|PVP = |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
|||
|- |
|||
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 8 || 2 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 1 || $R$ || $R$ || 1 || 8 || 1.5 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 2 || $R$ || $R$ || 2 || 10 || 1.5 || 9 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 3 || $R$ || $R$ || 4 || 10 || 1.25 || 9.5 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 4 || $R$ || $R$ || 8 || 12 || 1 || 11 || 30 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|} |
|||
</div> |
|||
</tabber></div> |
|||
</nowiki>}} |
|||
</center> |
|||
</div> |
|||
</div> |
|||
---- |
|||
<div class="mw-collapsible mw-collapsed"> |
|||
<div class="sectionheader">'''PVP Update (23 July 2025) – Assassin Update (6 August 2025)'''</div> |
|||
<div class="ContainerColumn mw-collapsible-content"> |
|||
<center> |
|||
==Base Statistics== |
|||
{{BaseStat |
|||
|Image = [[File:EasterShotgunner_Icon.png|100px]] |
|||
|Unlock Cost = {{Coins|1,000}} |
|||
|Category = Intermediate |
|||
|Role = Offense |
|||
|Cost = {{Money|300}} |
|||
|Footprint = 1 |
|||
|Sell Price = {{Money|100}} |
|||
|Placement Type = Ground |
|||
|Damage = [[File:Damage Icon.png|20px|Damage]]1x8 |
|||
|Damage Type = Pierce<br/>Spread |
|||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.025 |
|||
|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
|||
|Range = [[File:Range Icon.png|20px|Range]]7 |
|||
|Lead = {{Lead|Lead Detection}}Level 2+ |
|||
|Placement = N/A |
|||
|Fly = N/A |
|||
|Title1 = Spread |
|||
|Stat1 = 45 |
|||
|Title2 = Max Hits |
|||
|Stat2 = 3 |
|||
}} |
|||
==Upgrades== |
|||
{{PVPTabber |
|||
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|150}}|Image = [[File:Level1.png|100px]]|Information = 2.025 > 1.425 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|150}}}} |
|||
{{Upgrade|Level = Level 2|Upgrade Title = Shotgun Knowledge|Cost = {{Money|950}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
|||
+1 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
1.425 > 1.225 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
8 > 10 Bullets [[File:Damage Icon.png|20px|Bullets]] |
|||
45 > 40 Spread |
|||
+Hidden Detection {{Hidden|Hidden Detection}} |
|||
+Lead Detection {{Lead|Lead Detection}} |
|||
Sell Price changes to {{Money|466}}}} |
|||
{{Upgrade|Level = Level 3|Upgrade Title = Slug Madness|Cost = {{Money|2,500}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]] |
|||
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
1.225 > 1.125 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|1,300}}}} |
|||
{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|6,500}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
|||
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
1.125 > 0.975 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
10 > 12 Bullets [[File:Damage Icon.png|20px|Bullets]] |
|||
40 > 30 Spread |
|||
Sell Price changes to {{Money|3,491}}}} |
|||
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|150}}|Image = [[File:Level1.png|100px]]|Information = 2.025 > 1.425 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|150}}}} |
|||
{{Upgrade|Level = Level 2|Upgrade Title = Shotgun Knowledge|Cost = {{Money|1,000}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
|||
+1 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
8 > 10 Bullets [[File:Damage Icon.png|20px|Bullets]] |
|||
45 > 40 Spread |
|||
+Hidden Detection {{Hidden|Hidden Detection}} |
|||
+Lead Detection {{Lead|Lead Detection}} |
|||
Sell Price changes to {{Money|483}}}} |
|||
{{Upgrade|Level = Level 3|Upgrade Title = Slug Madness|Cost = {{Money|2,750}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]] |
|||
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
1.425 > 1.125 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|1,400}}}} |
|||
{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|7,000}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
|||
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
1.125 > 0.975 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
10 > 12 Bullets [[File:Damage Icon.png|20px|Bullets]] |
|||
40 > 30 Spread |
|||
Sell Price changes to {{Money|3,733}}}} |
|||
}} |
|||
==Statistics== |
|||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Damage * Bullet Count / Firerate |
|||
$MDPS$ = Damage * Bullet Count * (Max Hits - 0.5) / Firerate |
|||
$CE$ = Total Cost / DPS |
|||
$MCE$ = Total Cost / Max DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 300; 150; 950; 2500; 6500 |
|||
$PVP-COST$ = 300; 150; 1000; 2750; 7000 |
|||
$FSE-DETECTION$ = 2; 2; |
|||
$FSE-UPGRADE$ = Faster Reloading; Shotgun Knowledge; Slug Madness; Tactical Blowback |
|||
$FSE-UPGRADEICON$ = 5587697635; 5587697884; 5587698104; 5587698246 |
|||
$FNC-ROFBUG$ = Firerate |
|||
$DREF$ = <ref name=damage>The first two enemies damaged by the same bullet are dealt full damage, while the third enemy is dealt half of the damage.</ref> |
|||
$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="mobile-tabber"><tabber> |
|||
|-|Regular = |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
|||
|- |
|||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 8 || 2 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 1 || $R$ || $R$ || 1 || 8 || 1.4 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 2 || $R$ || $R$ || 2 || 10 || 1.2 || 9 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 3 || $R$ || $R$ || 4 || 10 || 1.1 || 9.5 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 4 || $R$ || $R$ || 6 || 12 || 0.95 || 11 || 30 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|} |
|||
</div> |
|||
|-|PVP = |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
|||
|- |
|||
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 8 || 2 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 1 || $R$ || $R$ || 1 || 8 || 1.4 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 2 || $R$ || $R$ || 2 || 10 || 1.4 || 9 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 3 || $R$ || $R$ || 4 || 10 || 1.1 || 9.5 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 4 || $R$ || $R$ || 6 || 12 || 0.95 || 11 || 30 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|} |
|||
</div> |
|||
</tabber></div> |
|||
</nowiki>}} |
|||
</center> |
|||
</div> |
|||
</div> |
|||
---- |
|||
<div class="mw-collapsible mw-collapsed"> |
|||
<div class="sectionheader">'''Surf & Turf Update (9 July 2025) – PVP Update (23 July 2025)'''</div> |
|||
<div class="ContainerColumn mw-collapsible-content"> |
|||
<center> |
|||
==Base Statistics== |
|||
{{BaseStat |
|||
|Image = [[File:EasterShotgunner_Icon.png|100px]] |
|||
|Unlock Cost = {{Coins|1,000}} |
|||
|Category = Intermediate |
|||
|Role = Offense |
|||
|Cost = {{Money|300}} |
|||
|Footprint = 1 |
|||
|Sell Price = {{Money|100}} |
|||
|Placement Type = Ground |
|||
|Damage = [[File:Damage Icon.png|20px|Damage]]1x8 |
|||
|Damage Type = Pierce<br/>Spread |
|||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.025 |
|||
|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
|||
|Range = [[File:Range Icon.png|20px|Range]]7 |
|||
|Lead = {{Lead|Lead Detection}}Level 2+ |
|||
|Placement = N/A |
|||
|Fly = N/A |
|||
|Title1 = Spread |
|||
|Stat1 = 45 |
|||
|Title2 = Max Hits |
|||
|Stat2 = 3 |
|||
}} |
|||
==Upgrades== |
|||
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|150}}|Image = [[File:Level1.png|100px]]|Information = 2.025 > 1.425 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|150}}}} |
|||
{{Upgrade|Level = Level 2|Upgrade Title = Shotgun Knowledge|Cost = {{Money|950}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
|||
+1 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
1.425 > 1.225 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
8 > 10 Bullets [[File:Damage Icon.png|20px|Bullets]] |
|||
45 > 40 Spread |
|||
+Hidden Detection {{Hidden|Hidden Detection}} |
|||
+Lead Detection {{Lead|Lead Detection}} |
|||
Sell Price changes to {{Money|466}}}} |
|||
{{Upgrade|Level = Level 3|Upgrade Title = Slug Madness|Cost = {{Money|2,500}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]] |
|||
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
1.225 > 1.125 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|1,300}}}} |
|||
{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|6,500}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
|||
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
1.125 > 0.975 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
10 > 12 Bullets [[File:Damage Icon.png|20px|Bullets]] |
|||
40 > 30 Spread |
|||
Sell Price changes to {{Money|3,491}}}} |
|||
==Statistics== |
|||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Damage * Bullet Count / Firerate |
|||
$MDPS$ = Damage * Bullet Count * (Max Hits - 0.5) / Firerate |
|||
$CE$ = Total Cost / DPS |
|||
$MCE$ = Total Cost / Max DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 300; 150; 950; 2500; 6500 |
|||
$FSE-DETECTION$ = 2; 2; |
|||
$FSE-UPGRADE$ = Faster Reloading; Shotgun Knowledge; Slug Madness; Tactical Blowback |
|||
$FSE-UPGRADEICON$ = 5587697635; 5587697884; 5587698104; 5587698246 |
|||
$FNC-ROFBUG$ = Firerate |
|||
$DREF$ = <ref name=damage>The first two enemies damaged by the same bullet are dealt full damage, while the third enemy is dealt half of the damage.</ref> |
|||
$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
|||
|- |
|||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 8 || 2 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 1 || $R$ || $R$ || 1 || 8 || 1.4 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 2 || $R$ || $R$ || 2 || 10 || 1.2 || 9 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 3 || $R$ || $R$ || 4 || 10 || 1.1 || 9.5 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 4 || $R$ || $R$ || 6 || 12 || 0.95 || 11 || 30 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|} |
|||
</div> |
|||
</nowiki>}} |
|||
</center> |
|||
</div> |
|||
</div> |
|||
---- |
|||
<div class="mw-collapsible mw-collapsed"> |
<div class="mw-collapsible mw-collapsed"> |
||
<div class="sectionheader">'''27 November 2024 – |
<div class="sectionheader">'''27 November 2024 – Surf & Turf Update (9 July 2025)'''</div> |
||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:EasterShotgunner_Icon.png|100px]] |
|Image = [[File:EasterShotgunner_Icon.png|100px]] |
||
|Unlock Cost = {{Coins|1,000}}<ref>Prior to the 25th of June 2025, it had a cost of {{Coins|2,500}}.</ref> |
|||
|Category = Intermediate |
|||
|Role = Offense |
|||
|Cost = {{Money|300}} |
|Cost = {{Money|300}} |
||
|Footprint = |
|Footprint = 1.5 |
||
|Sell Price = {{Money|100}} |
|Sell Price = {{Money|100}} |
||
|Placement Type = Ground |
|Placement Type = Ground |
||
|Damage = [[File:Damage Icon.png|20px|Damage]]1x6 |
|Damage = [[File:Damage Icon.png|20px|Damage]]1x6 |
||
|Damage Type = Pierce<br/>Spread |
|Damage Type = Pierce<br/>Spread |
||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1. |
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.525 |
||
|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
||
|Range = [[File:Range Icon.png|20px|Range]]7 |
|Range = [[File:Range Icon.png|20px|Range]]7 |
||
| Line 28: | Line 1,207: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|125}}|Image = [[File:Level1.png|100px]]|Information = 1.525 > 1.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
Sell Price changes to {{Money|141}}}} |
Sell Price changes to {{Money|141}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Shotgun Knowledge|Cost = {{Money|1,050}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
||
+1 Damage [[File:Damage Icon.png|20px|Damage]] |
+1 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 44: | Line 1,223: | ||
Sell Price changes to {{Money|491}}}} |
Sell Price changes to {{Money|491}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Slug Madness|Cost = {{Money|3,000}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] |
||
1. |
1.275 > 1.125 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+Lead Detection {{Lead|Lead Detection}} |
+Lead Detection {{Lead|Lead Detection}} |
||
| Line 52: | Line 1,231: | ||
Sell Price changes to {{Money|1,491}}}} |
Sell Price changes to {{Money|1,491}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|6,000}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
||
1. |
1.125 > 0.925 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
8 > 10 Bullets [[File:Damage Icon.png|20px|Bullets]] |
8 > 10 Bullets [[File:Damage Icon.png|20px|Bullets]] |
||
| Line 65: | Line 1,244: | ||
Sell Price changes to {{Money|3,491}}}} |
Sell Price changes to {{Money|3,491}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<div class="overflowbugy" style="width:100%;overflow:auto;"> |
|||
<var> |
|||
{| class="wikitable" style="width:750px; text-align: center;" |
|||
$DPS$ = Damage * Bullet Count / Firerate |
|||
! scope="col" style="padding: 5px;" |Level |
|||
$MDPS$ = Damage * Bullet Count * (Max Hits - 0.5) / Firerate |
|||
! scope="col" style="padding: 5px;" |Total Price |
|||
$CE$ = Total Cost / DPS |
|||
! scope="col" style="padding: 5px;" |Damage<ref name="damage2">Number is maximum damage times the amount of bullets shot.<br/>First two enemies damaged by the same bullet are dealt full damage, while the third enemy is dealt half of the damage.</ref> |
|||
$MCE$ = Total Cost / Max DPS |
|||
! scope="col" style="padding: 5px;" |Firerate |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
! scope="col" style="padding: 5px;" |Range |
|||
$COST$ = 300; 125; 1050; 3000; 6000 |
|||
! scope="col" style="padding: 5px;" |Spread |
|||
$FSE-DETECTION$ = 2; 3; |
|||
! scope="col" style="padding: 5px;" |Max Hits |
|||
$FSE-UPGRADE$ = Faster Reloading; Shotgun Knowledge; Slug Madness; Tactical Blowback |
|||
! scope="col" style="padding: 5px;" |DPS<ref name="dps">DPS assumes all bullets hit only one enemy.</ref> |
|||
$FSE-UPGRADEICON$ = 5587697635; 5587697884; 5587698104; 5587698246 |
|||
! scope="col" style="padding: 5px;" |Cost Efficiency |
|||
$FNC-ROFBUG$ = Firerate |
|||
$DREF$ = <ref name=damage>The first two enemies damaged by the same bullet are dealt full damage, while the third enemy is dealt half of the damage.</ref> |
|||
$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 6 || 1.5 || 7.5 || 55 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |0 |
|||
| style="padding: 5px;" |{{Money|300}} |
|||
| style="padding: 5px;" |1x6 |
|||
| style="padding: 5px;" |1.508 |
|||
| style="padding: 5px;" |7.5 |
|||
| style="padding: 5px;" |55 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |3.98 |
|||
| style="padding: 5px;" |{{Money|75.38}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 1 || 6 || 1.25 || 7.5 || 55 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |{{Money|425}} |
|||
| style="padding: 5px;" |1x6 |
|||
| style="padding: 5px;" |1.258 |
|||
| style="padding: 5px;" |7.5 |
|||
| style="padding: 5px;" |55 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |4.77 |
|||
| style="padding: 5px;" |{{Money|89.1}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 2 || 8 || 1.25 || 9 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |{{Money|1,475}} |
|||
| style="padding: 5px;" |2x8 |
|||
| style="padding: 5px;" |1.258 |
|||
| style="padding: 5px;" |9 |
|||
| style="padding: 5px;" |45 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |12.72 |
|||
| style="padding: 5px;" |{{Money|115.96}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 4 || 8 || 1.1 || 9 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |{{Money|4,475}} |
|||
| style="padding: 5px;" |4x8 |
|||
| style="padding: 5px;" |1.108 |
|||
| style="padding: 5px;" |9 |
|||
| style="padding: 5px;" |45 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |28.88 |
|||
| style="padding: 5px;" |{{Money|154.95}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 6 || 10 || 0.9 || 11 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |{{Money|10,475}} |
|||
| style="padding: 5px;" |6x10 |
|||
| style="padding: 5px;" |0.908 |
|||
| style="padding: 5px;" |11 |
|||
| style="padding: 5px;" |40 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |66.08 |
|||
| style="padding: 5px;" |{{Money|158.52}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 137: | Line 1,285: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:EasterShotgunner_Icon.png|100px]] |
|Image = [[File:EasterShotgunner_Icon.png|100px]] |
||
|Unlock Cost = {{Coins|2,500}} |
|||
|Category = Intermediate |
|||
|Cost = {{Money|300}} |
|Cost = {{Money|300}} |
||
|Footprint = |
|Footprint = 1.5 |
||
|Sell Price = {{Money|100}} |
|Sell Price = {{Money|100}} |
||
|Placement Type = Ground |
|Placement Type = Ground |
||
|Damage = [[File:Damage Icon.png|20px|Damage]]1x6 |
|Damage = [[File:Damage Icon.png|20px|Damage]]1x6 |
||
|Damage Type = Pierce<br/>Spread |
|Damage Type = Pierce<br/>Spread |
||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1. |
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.875 |
||
|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
||
|Range = [[File:Range Icon.png|20px|Range]]7 |
|Range = [[File:Range Icon.png|20px|Range]]7 |
||
| Line 159: | Line 1,309: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|125}}|Image = [[File:Level1.png|100px]]|Information = 1.875 > 1.575 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
Sell Price changes to {{Money|141}}}} |
Sell Price changes to {{Money|141}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Shotgun Knowledge|Cost = {{Money|1,000}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
+1 Damage [[File:Damage Icon.png|20px|Damage]] |
+1 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 175: | Line 1,325: | ||
Sell Price changes to {{Money|475}}}} |
Sell Price changes to {{Money|475}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Slug Madness|Cost = {{Money|3,000}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] |
||
1. |
1.575 > 1.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+Lead Detection {{Lead|Lead Detection}} |
+Lead Detection {{Lead|Lead Detection}} |
||
| Line 183: | Line 1,333: | ||
Sell Price changes to {{Money|1,475}}}} |
Sell Price changes to {{Money|1,475}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|8,200}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
||
1. |
1.275 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
8 > 11 Bullets [[File:Damage Icon.png|20px|Bullets]] |
8 > 11 Bullets [[File:Damage Icon.png|20px|Bullets]] |
||
| Line 196: | Line 1,346: | ||
Sell Price changes to {{Money|4,208}}}} |
Sell Price changes to {{Money|4,208}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<div class="overflowbugy" style="width:100%;overflow:auto;"> |
|||
<var> |
|||
{| class="wikitable" style="width:800px; text-align: center;" |
|||
$DPS$ = Damage * Bullet Count / Firerate |
|||
! scope="col" style="padding: 5px;" |Level |
|||
$MDPS$ = Damage * Bullet Count * (Max Hits - 0.5) / Firerate |
|||
! scope="col" style="padding: 5px;" |Total Price |
|||
$CE$ = Total Cost / DPS |
|||
! scope="col" style="padding: 5px;" |Damage<ref name="damage2"/> |
|||
$MCE$ = Total Cost / Max DPS |
|||
! scope="col" style="padding: 5px;" |Firerate |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
! scope="col" style="padding: 5px;" |Range |
|||
$COST$ = 300; 125; 1050; 3000; 8200 |
|||
! scope="col" style="padding: 5px;" |Spread |
|||
$FSE-DETECTION$ = 2; 3; |
|||
! scope="col" style="padding: 5px;" |Max Hits |
|||
$FSE-UPGRADE$ = Faster Reloading; Shotgun Knowledge; Slug Madness; Tactical Blowback |
|||
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/> |
|||
$FSE-UPGRADEICON$ = 5587697635; 5587697884; 5587698104; 5587698246 |
|||
! scope="col" style="padding: 5px;" |Cost Efficiency |
|||
$FNC-ROFBUG$ = Firerate |
|||
$DREF$ = <ref name=damage>The first two enemies damaged by the same bullet are dealt full damage, while the third enemy is dealt half of the damage.</ref> |
|||
$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 6 || 1.85 || 7 || 60 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |0 |
|||
| style="padding: 5px;" |{{Money|300}} |
|||
| style="padding: 5px;" |1x6 |
|||
| style="padding: 5px;" |1.858 |
|||
| style="padding: 5px;" |7 |
|||
| style="padding: 5px;" |60 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |3.23 |
|||
| style="padding: 5px;" |{{Money|92.88}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 1 || 6 || 1.55 || 7 || 60 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |{{Money|425}} |
|||
| style="padding: 5px;" |1x6 |
|||
| style="padding: 5px;" |1.558 |
|||
| style="padding: 5px;" |7 |
|||
| style="padding: 5px;" |60 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |3.85 |
|||
| style="padding: 5px;" |{{Money|110.39}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 2 || 8 || 1.55 || 9 || 50 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |{{Money|1,425}} |
|||
| style="padding: 5px;" |2x8 |
|||
| style="padding: 5px;" |1.558 |
|||
| style="padding: 5px;" |9 |
|||
| style="padding: 5px;" |50 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |10.27 |
|||
| style="padding: 5px;" |{{Money|138.75}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 4 || 8 || 1.25 || 9 || 50 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |{{Money|4,425}} |
|||
| style="padding: 5px;" |4x8 |
|||
| style="padding: 5px;" |1.258 |
|||
| style="padding: 5px;" |9 |
|||
| style="padding: 5px;" |50 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |25.44 |
|||
| style="padding: 5px;" |{{Money|173.94}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 6 || 11 || 1 || 11 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |{{Money|12,625}} |
|||
| style="padding: 5px;" |6x11 |
|||
| style="padding: 5px;" |1.008 |
|||
| style="padding: 5px;" |11 |
|||
| style="padding: 5px;" |40 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |65.48 |
|||
| style="padding: 5px;" |{{Money|192.81}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 268: | Line 1,387: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:EasterShotgunner_Icon.png|100px]] |
|Image = [[File:EasterShotgunner_Icon.png|100px]] |
||
|Unlock Cost = {{Coins|2,500}} |
|||
|Category = Intermediate |
|||
|Cost = {{Money|400}} |
|Cost = {{Money|400}} |
||
|Footprint = |
|Footprint = 1.5 |
||
|Sell Price = {{Money|133}} |
|Sell Price = {{Money|133}} |
||
|Placement Type = Ground |
|Placement Type = Ground |
||
|Damage = [[File:Damage Icon.png|20px|Damage]]2x6 |
|Damage = [[File:Damage Icon.png|20px|Damage]]2x6 |
||
|Damage Type = Pierce<br/>Spread |
|Damage Type = Pierce<br/>Spread |
||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2. |
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.125 |
||
|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
||
|Range = [[File:Range Icon.png|20px|Range]]7 |
|Range = [[File:Range Icon.png|20px|Range]]7 |
||
| Line 290: | Line 1,411: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|200}}|Image = [[File:Level1.png|100px]]|Information = 2.125 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
Sell Price changes to {{Money|200}}}} |
Sell Price changes to {{Money|200}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Shotgun Knowledge|Cost = {{Money|1,250}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
+1 Damage [[File:Damage Icon.png|20px|Damage]] |
+1 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 308: | Line 1,429: | ||
Sell Price changes to {{Money|616}}}} |
Sell Price changes to {{Money|616}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Slug Madness|Cost = {{Money|3,500}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] |
||
1. |
1.525 > 1.225 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
-Lead Detection {{Lead|Lead Detection}} |
-Lead Detection {{Lead|Lead Detection}} |
||
Sell Price changes to {{Money|1,783}}}} |
Sell Price changes to {{Money|1,783}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|10,500}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
||
1. |
1.225 > 0.925 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
8 > 11 Bullets [[File:Damage Icon.png|20px|Bullets]] |
8 > 11 Bullets [[File:Damage Icon.png|20px|Bullets]] |
||
| Line 330: | Line 1,451: | ||
Sell Price changes to {{Money|5,283}}}} |
Sell Price changes to {{Money|5,283}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<div class="overflowbugy" style="width:100%;overflow:auto;"> |
|||
<var> |
|||
{| class="wikitable" style="width:800px; text-align: center;" |
|||
$DPS$ = Damage * Bullet Count / Firerate |
|||
! scope="col" style="padding: 5px;" |Level |
|||
$MDPS$ = Damage * Bullet Count * (Max Hits - 0.5) / Firerate |
|||
! scope="col" style="padding: 5px;" |Total Price |
|||
$CE$ = Total Cost / DPS |
|||
! scope="col" style="padding: 5px;" |Damage<ref name="damage2"/> |
|||
$MCE$ = Total Cost / Max DPS |
|||
! scope="col" style="padding: 5px;" |Firerate |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
! scope="col" style="padding: 5px;" |Range |
|||
$COST$ = 400; 200; 1250; 3500; 10500 |
|||
! scope="col" style="padding: 5px;" |Spread |
|||
$FSE-DETECTION$ = 2; 2; |
|||
! scope="col" style="padding: 5px;" |Max Hits |
|||
$FSE-UPGRADE$ = Faster Reloading; Shotgun Knowledge; Slug Madness; Tactical Blowback |
|||
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/> |
|||
$FSE-UPGRADEICON$ = 5587697635; 5587697884; 5587698104; 5587698246 |
|||
! scope="col" style="padding: 5px;" |Cost Efficiency |
|||
$FNC-ROFBUG$ = Firerate |
|||
$DREF$ = <ref name=damage>The first two enemies damaged by the same bullet are dealt full damage, while the third enemy is dealt half of the damage.</ref> |
|||
$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 6 || 2.1 || 7 || 60 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |0 |
|||
| style="padding: 5px;" |{{Money|400}} |
|||
| style="padding: 5px;" |2x6 |
|||
| style="padding: 5px;" |2.108 |
|||
| style="padding: 5px;" |7 |
|||
| style="padding: 5px;" |60 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |5.69 |
|||
| style="padding: 5px;" |{{Money|70.3}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 2 || 6 || 1.5 || 7 || 60 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |{{Money|600}} |
|||
| style="padding: 5px;" |2x6 |
|||
| style="padding: 5px;" |1.508 |
|||
| style="padding: 5px;" |7 |
|||
| style="padding: 5px;" |60 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |7.96 |
|||
| style="padding: 5px;" |{{Money|75.38}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 3 || 8 || 1.5 || 9 || 50 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |{{Money|1,850}} |
|||
| style="padding: 5px;" |3x8 |
|||
| style="padding: 5px;" |1.508 |
|||
| style="padding: 5px;" |9 |
|||
| style="padding: 5px;" |50 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |15.92 |
|||
| style="padding: 5px;" |{{Money|92.87}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 5 || 8 || 1.2 || 9 || 50 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |{{Money|5,350}} |
|||
| style="padding: 5px;" |5x8 |
|||
| style="padding: 5px;" |1.208 |
|||
| style="padding: 5px;" |9 |
|||
| style="padding: 5px;" |50 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |33.11 |
|||
| style="padding: 5px;" |{{Money|161.58}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 7 || 11 || 0.9 || 11 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |{{Money|15,850}} |
|||
| style="padding: 5px;" |7x11 |
|||
| style="padding: 5px;" |0.908 |
|||
| style="padding: 5px;" |11 |
|||
| style="padding: 5px;" |40 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |84.8 |
|||
| style="padding: 5px;" |{{Money|186.91}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 402: | Line 1,492: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:EasterShotgunner_Icon.png|100px]] |
|Image = [[File:EasterShotgunner_Icon.png|100px]] |
||
|Unlock Cost = {{Coins|2,500}} |
|||
|Category = Intermediate |
|||
|Cost = {{Money|400}} |
|Cost = {{Money|400}} |
||
|Footprint = |
|Footprint = 1.5 |
||
|Sell Price = {{Money|133}} |
|Sell Price = {{Money|133}} |
||
|Placement Type = Ground |
|Placement Type = Ground |
||
|Damage = [[File:Damage Icon.png|20px|Damage]]2x6 |
|Damage = [[File:Damage Icon.png|20px|Damage]]2x6 |
||
|Damage Type = Pierce<br/>Spread |
|Damage Type = Pierce<br/>Spread |
||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2. |
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.125 |
||
|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
||
|Range = [[File:Range Icon.png|20px|Range]]7 |
|Range = [[File:Range Icon.png|20px|Range]]7 |
||
| Line 424: | Line 1,516: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|200}}|Image = [[File:Level1.png|100px]]|Information = 2.125 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
Sell Price changes to {{Money|200}}}} |
Sell Price changes to {{Money|200}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Shotgun Knowledge|Cost = {{Money|1,250}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
+1 Damage [[File:Damage Icon.png|20px|Damage]] |
+1 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 442: | Line 1,534: | ||
Sell Price changes to {{Money|616}}}} |
Sell Price changes to {{Money|616}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Slug Madness|Cost = {{Money|3,650}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] |
||
1. |
1.525 > 1.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
-Lead Detection {{Lead|Lead Detection}} |
-Lead Detection {{Lead|Lead Detection}} |
||
Sell Price changes to {{Money|1,833}}}} |
Sell Price changes to {{Money|1,833}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|9,000}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
||
1. |
1.325 > 0.925 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
8 > 10 Bullets [[File:Damage Icon.png|20px|Bullets]] |
8 > 10 Bullets [[File:Damage Icon.png|20px|Bullets]] |
||
| Line 464: | Line 1,556: | ||
Sell Price changes to {{Money|4,833}}}} |
Sell Price changes to {{Money|4,833}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<div class="overflowbugy" style="width:100%;overflow:auto;"> |
|||
<var> |
|||
{| class="wikitable" style="width:800px; text-align: center;" |
|||
$DPS$ = Damage * Bullet Count / Firerate |
|||
! scope="col" style="padding: 5px;" |Level |
|||
$MDPS$ = Damage * Bullet Count * (Max Hits - 0.5) / Firerate |
|||
! scope="col" style="padding: 5px;" |Total Price |
|||
$CE$ = Total Cost / DPS |
|||
! scope="col" style="padding: 5px;" |Damage<ref name="damage2">Number is maximum damage times the amount of bullets shot.<br/>First two enemies damaged by the same bullet are dealt full damage, while the third enemy is dealt half of the damage.</ref> |
|||
$MCE$ = Total Cost / Max DPS |
|||
! scope="col" style="padding: 5px;" |Firerate |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
! scope="col" style="padding: 5px;" |Range |
|||
$COST$ = 400; 200; 1250; 3650; 9000 |
|||
! scope="col" style="padding: 5px;" |Spread |
|||
$FSE-DETECTION$ = 2; 2; |
|||
! scope="col" style="padding: 5px;" |Max Hits |
|||
$FSE-UPGRADE$ = Faster Reloading; Shotgun Knowledge; Slug Madness; Tactical Blowback |
|||
! scope="col" style="padding: 5px;" |DPS<ref name="dps">DPS assumes all bullets hit only one enemy.</ref> |
|||
$FSE-UPGRADEICON$ = 5587697635; 5587697884; 5587698104; 5587698246 |
|||
! scope="col" style="padding: 5px;" |Cost Efficiency |
|||
$FNC-ROFBUG$ = Firerate |
|||
$DREF$ = <ref name=damage>The first two enemies damaged by the same bullet are dealt full damage, while the third enemy is dealt half of the damage.</ref> |
|||
$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 6 || 2.1 || 7 || 60 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |0 |
|||
| style="padding: 5px;" |{{Money|400}} |
|||
| style="padding: 5px;" |2x6 |
|||
| style="padding: 5px;" |2.108 |
|||
| style="padding: 5px;" |7 |
|||
| style="padding: 5px;" |60 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |5.69 |
|||
| style="padding: 5px;" |{{Money|70.3}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 2 || 6 || 1.5 || 7 || 60 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |{{Money|600}} |
|||
| style="padding: 5px;" |2x6 |
|||
| style="padding: 5px;" |1.508 |
|||
| style="padding: 5px;" |7 |
|||
| style="padding: 5px;" |60 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |7.96 |
|||
| style="padding: 5px;" |{{Money|75.38}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 3 || 8 || 1.5 || 9 || 50 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |{{Money|1,850}} |
|||
| style="padding: 5px;" |3x8 |
|||
| style="padding: 5px;" |1.508 |
|||
| style="padding: 5px;" |9 |
|||
| style="padding: 5px;" |50 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |15.92 |
|||
| style="padding: 5px;" |{{Money|116.21}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 5 || 8 || 1.3 || 9 || 50 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |{{Money|5,500}} |
|||
| style="padding: 5px;" |5x8 |
|||
| style="padding: 5px;" |1.308 |
|||
| style="padding: 5px;" |9 |
|||
| style="padding: 5px;" |50 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |30.58 |
|||
| style="padding: 5px;" |{{Money|179.86}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 7 || 10 || 0.9 || 11 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |{{Money|14,500}} |
|||
| style="padding: 5px;" |7x10 |
|||
| style="padding: 5px;" |0.908 |
|||
| style="padding: 5px;" |11 |
|||
| style="padding: 5px;" |40 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |77.09 |
|||
| style="padding: 5px;" |{{Money|188.09}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 536: | Line 1,597: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:EasterShotgunner_Icon.png|100px]] |
|Image = [[File:EasterShotgunner_Icon.png|100px]] |
||
|Unlock Cost = {{Coins|2,500}} |
|||
|Category = Intermediate |
|||
|Cost = {{Money|400}} |
|Cost = {{Money|400}} |
||
|Footprint = |
|Footprint = 1.5 |
||
|Sell Price = {{Money|133}} |
|Sell Price = {{Money|133}} |
||
|Placement Type = Ground |
|Placement Type = Ground |
||
|Damage = [[File:Damage Icon.png|20px|Damage]]2x6 |
|Damage = [[File:Damage Icon.png|20px|Damage]]2x6 |
||
|Damage Type = Pierce<br/>Spread |
|Damage Type = Pierce<br/>Spread |
||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2. |
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.525 |
||
|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
||
|Range = [[File:Range Icon.png|20px|Range]]7 |
|Range = [[File:Range Icon.png|20px|Range]]7 |
||
| Line 558: | Line 1,621: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|200}}|Image = [[File:Level1.png|100px]] |Information = 2.525 > 1.825 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
2.508 > 1.808 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|200}}}} |
Sell Price changes to {{Money|200}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Better Handling|Cost = {{Money|1,250}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
+2 Range [[File:Range Icon.png|20px|Range]] |
|||
+1 Damage [[File:Damage Icon.png|20px|Damage]] |
+1 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 577: | Line 1,637: | ||
Sell Price changes to {{Money|616}}}} |
Sell Price changes to {{Money|616}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Slug Madness|Cost = {{Money|3,500}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] |
||
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
1. |
1.825 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
Sell Price changes to {{Money|1,783}}}} |
Sell Price changes to {{Money|1,783}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|10,000}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
+2 Range [[File:Range Icon.png|20px|Range]] |
|||
+1 Damage [[File:Damage Icon.png|20px|Damage]] |
+1 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 593: | Line 1,651: | ||
60 > 50 Spread |
60 > 50 Spread |
||
1. |
1.525 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
Sell Price changes to {{Money|5,116}}}} |
Sell Price changes to {{Money|5,116}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<div class="overflowbugy" style="width:100%;overflow:auto;"> |
|||
<var> |
|||
{| class="wikitable" style="width:800px; text-align: center;" |
|||
$DPS$ = Damage * Bullet Count / Firerate |
|||
! scope="col" style="padding: 5px;" |Level |
|||
$MDPS$ = Damage * Bullet Count * (Max Hits - 0.5) / Firerate |
|||
! scope="col" style="padding: 5px;" |Total Price |
|||
$CE$ = Total Cost / DPS |
|||
! scope="col" style="padding: 5px;" |Damage<ref name="damage2"/> |
|||
$MCE$ = Total Cost / Max DPS |
|||
! scope="col" style="padding: 5px;" |Firerate |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
! scope="col" style="padding: 5px;" |Range |
|||
$COST$ = 400; 200; 1250; 3500; 10000 |
|||
! scope="col" style="padding: 5px;" |Spread |
|||
$FSE-DETECTION$ = 2; ; |
|||
! scope="col" style="padding: 5px;" |Max Hits |
|||
$FSE-UPGRADE$ = Faster Reloading; Better Handling; Slug Madness; Tactical Blowback |
|||
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/> |
|||
$FSE-UPGRADEICON$ = 5587697635; 5587697884; 5587698104; 5587698246 |
|||
! scope="col" style="padding: 5px;" |Cost Efficiency |
|||
$FNC-ROFBUG$ = Firerate |
|||
$DREF$ = <ref name=damage>The first two enemies damaged by the same bullet are dealt full damage, while the third enemy is dealt half of the damage.</ref> |
|||
$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 6 || 2.5 || 7 || 80 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |0 |
|||
| style="padding: 5px;" |{{Money|400}} |
|||
| style="padding: 5px;" |2x6 |
|||
| style="padding: 5px;" |2.508 |
|||
| style="padding: 5px;" |7 |
|||
| style="padding: 5px;" |80 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |4.78 |
|||
| style="padding: 5px;" |{{Money|83.68}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 2 || 6 || 1.8 || 7 || 80 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |{{Money|600}} |
|||
| style="padding: 5px;" |2x6 |
|||
| style="padding: 5px;" |1.808 |
|||
| style="padding: 5px;" |7 |
|||
| style="padding: 5px;" |80 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |6.64 |
|||
| style="padding: 5px;" |{{Money|90.36}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 3 || 8 || 1.8 || 9 || 60 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |{{Money|1,850}} |
|||
| style="padding: 5px;" |3x8 |
|||
| style="padding: 5px;" |1.808 |
|||
| style="padding: 5px;" |9 |
|||
| style="padding: 5px;" |60 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |13.27 |
|||
| style="padding: 5px;" |{{Money|139.41}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 5 || 8 || 1.5 || 9 || 60 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |{{Money|5,350}} |
|||
| style="padding: 5px;" |5x8 |
|||
| style="padding: 5px;" |1.508 |
|||
| style="padding: 5px;" |9 |
|||
| style="padding: 5px;" |60 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |26.53 |
|||
| style="padding: 5px;" |{{Money|201.66}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 6 || 12 || 1 || 11 || 50 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |{{Money|15,350}} |
|||
| style="padding: 5px;" |6x12 |
|||
| style="padding: 5px;" |1.008 |
|||
| style="padding: 5px;" |11 |
|||
| style="padding: 5px;" |50 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |71.42 |
|||
| style="padding: 5px;" |{{Money|214.93}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 670: | Line 1,697: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:DefaultShotgunnerIcon.png|100px]] |
|Image = [[File:DefaultShotgunnerIcon.png|100px]] |
||
|Unlock Cost = {{Coins|2,500}} |
|||
|Cost = {{Money|500}} |
|Cost = {{Money|500}} |
||
|Footprint = Average |
|Footprint = Average |
||
| Line 679: | Line 1,707: | ||
|Damage = [[File:Damage Icon.png|20px|Damage]]1x6 |
|Damage = [[File:Damage Icon.png|20px|Damage]]1x6 |
||
|Damage Type = Pierce<br/>Spread |
|Damage Type = Pierce<br/>Spread |
||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2. |
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.525 |
||
|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
||
|Range = [[File:Range Icon.png|20px|Range]]7 |
|Range = [[File:Range Icon.png|20px|Range]]7 |
||
| Line 690: | Line 1,718: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Upgrade Title = Better Handling|Cost = {{Money|200}}|Image = [[File:Level1.png|100px]] |Information = |
||
+1 Damage [[File:Damage Icon.png|20px|Damage]] |
+1 Damage [[File:Damage Icon.png|20px|Damage]] |
||
2. |
2.525 > 2.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+1 Max Hits |
+1 Max Hits |
||
| Line 700: | Line 1,728: | ||
Sell Price changes to {{Money|233}}}} |
Sell Price changes to {{Money|233}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Radio Communications|Cost = {{Money|350}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = |
||
+2 Range [[File:Range Icon.png|20px|Range]] |
+2 Range [[File:Range Icon.png|20px|Range]] |
||
| Line 707: | Line 1,735: | ||
Sell Price changes to {{Money|350}}}} |
Sell Price changes to {{Money|350}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Combat Ready|Cost = {{Money|1,500}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = |
||
+4 Damage [[File:Damage Icon.png|20px|Damage]] |
+4 Damage [[File:Damage Icon.png|20px|Damage]] |
||
2. |
2.275 > 1.825 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+1 Max Hits |
+1 Max Hits |
||
| Line 716: | Line 1,744: | ||
Sell Price changes to {{Money|850}}}} |
Sell Price changes to {{Money|850}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = Rebel Leader|Cost = {{Money|4,200}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = |
||
+6 Damage [[File:Damage Icon.png|20px|Damage]] |
+6 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 723: | Line 1,751: | ||
Sell Price changes to {{Money|2,250}}}} |
Sell Price changes to {{Money|2,250}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 5|Upgrade Title = Apocalypse Slayer|Cost = {{Money|7,000}}|Image = [[File:ShotgunnerLevel5.png|100px]]|Information = |
||
+1 Range [[File:Range Icon.png|20px|Range]] |
+1 Range [[File:Range Icon.png|20px|Range]] |
||
6 > 8 Bullets [[File:Damage Icon.png|20px|Bullets]] |
6 > 8 Bullets [[File:Damage Icon.png|20px|Bullets]] |
||
1. |
1.825 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
Sell Price changes to {{Money|4,583}}}} |
Sell Price changes to {{Money|4,583}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<div class="overflowbugy" style="width:100%;overflow:auto;"> |
|||
<var> |
|||
{| class="wikitable" style="width:800px; text-align: center;" |
|||
$DPS$ = Damage * Bullet Count / Firerate |
|||
! scope="col" style="padding: 5px;" |Level |
|||
$CE$ = Total Cost / DPS |
|||
! scope="col" style="padding: 5px;" |Total Price |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
! scope="col" style="padding: 5px;" |Damage<ref name="damage">Number is maximum damage times the amount of bullets shot.<br/>Damage decreases by 50% for every enemy pierced.</ref> |
|||
$COST$ = 500; 200; 350; 1500; 4200; 7000 |
|||
! scope="col" style="padding: 5px;" |Firerate |
|||
$FSE-DETECTION$ = 2; ; |
|||
! scope="col" style="padding: 5px;" |Range |
|||
$FSE-UPGRADE$ = Better Handling; Radio Communications; Combat Ready; Rebel Leader; Apocalypse Slayer |
|||
! scope="col" style="padding: 5px;" |Max Hits |
|||
$FSE-UPGRADEICON$ = 5587697635; 5587697884; 5587698104; 5587698246; 5587698445 |
|||
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/> |
|||
$FNC-ROFBUG$ = Firerate |
|||
! scope="col" style="padding: 5px;" |Cost Efficiency |
|||
$DREF$ = <ref name=damage2>Number is maximum damage times the amount of bullets shot.<br/>Damage decreases by 50% for every enemy pierced.</ref> |
|||
$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Max Hits !! DPS$DPREF$ !! Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 6 || 2.5 || 7 || 1 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |0 |
|||
| style="padding: 5px;" |{{Money|500}} |
|||
| style="padding: 5px;" |1x6 |
|||
| style="padding: 5px;" |2.508 |
|||
| style="padding: 5px;" |7 |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |2.39 |
|||
| style="padding: 5px;" |{{Money|209.21}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 2 || 6 || 2.25 || 7 || 2 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |{{Money|700}} |
|||
| style="padding: 5px;" |2x6 |
|||
| style="padding: 5px;" |2.258 |
|||
| style="padding: 5px;" |7 |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |5.31 |
|||
| style="padding: 5px;" |{{Money|131.83}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 2 || 6 || 2.25 || 9 || 2 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |{{Money|1,050}} |
|||
| style="padding: 5px;" |2x6 |
|||
| style="padding: 5px;" |2.258 |
|||
| style="padding: 5px;" |9 |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |5.31 |
|||
| style="padding: 5px;" |{{Money|197.74}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 6 || 6 || 1.8 || 9 || 3 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |{{Money|2,550}} |
|||
| style="padding: 5px;" |6x6 |
|||
| style="padding: 5px;" |1.808 |
|||
| style="padding: 5px;" |9 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |19.91 |
|||
| style="padding: 5px;" |{{Money|128.08}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 12 || 6 || 1.8 || 9 || 4 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |{{Money|6,750}} |
|||
| style="padding: 5px;" |12x6 |
|||
| style="padding: 5px;" |1.808 |
|||
| style="padding: 5px;" |9 |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |39.82 |
|||
| style="padding: 5px;" |{{Money|169.51}} |
|||
|- |
|- |
||
| 5 || $R$ || $R$ || 12 || 8 || 1.5 || 10 || 4 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |{{Money|13,750}} |
|||
| style="padding: 5px;" |12x8 |
|||
| style="padding: 5px;" |1.508 |
|||
| style="padding: 5px;" |10 |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |63.66 |
|||
| style="padding: 5px;" |{{Money|215.99}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 808: | Line 1,802: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:DefaultShotgunnerIcon.png|100px]] |
|Image = [[File:DefaultShotgunnerIcon.png|100px]] |
||
|Unlock Cost = {{Coins|2,500}} |
|||
|Cost = {{Money|500}} |
|Cost = {{Money|500}} |
||
|Footprint = Average |
|Footprint = Average |
||
| Line 828: | Line 1,823: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Upgrade Title = Better Handling|Cost = {{Money|200}}|Image = [[File:Level1.png|100px]] |Information = |
||
+1 Damage [[File:Damage Icon.png|20px|Damage]] |
+1 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 838: | Line 1,833: | ||
Sell Price changes to {{Money|233}}}} |
Sell Price changes to {{Money|233}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Radio Communications|Cost = {{Money|350}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = |
||
+2 Range [[File:Range Icon.png|20px|Range]] |
+2 Range [[File:Range Icon.png|20px|Range]] |
||
| Line 845: | Line 1,840: | ||
Sell Price changes to {{Money|350}}}} |
Sell Price changes to {{Money|350}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Combat Ready|Cost = {{Money|1,500}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = |
||
+4 Damage [[File:Damage Icon.png|20px|Damage]] |
+4 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 854: | Line 1,849: | ||
Sell Price changes to {{Money|850}}}} |
Sell Price changes to {{Money|850}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = Rebel Leader|Cost = {{Money|4,200}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = |
||
+6 Damage [[File:Damage Icon.png|20px|Damage]] |
+6 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 861: | Line 1,856: | ||
Sell Price changes to {{Money|2,250}}}} |
Sell Price changes to {{Money|2,250}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 5|Upgrade Title = Apocalypse Slayer|Cost = {{Money|7,000}}|Image = [[File:ShotgunnerLevel5.png|100px]]|Information = |
||
+1 Range [[File:Range Icon.png|20px|Range]] |
+1 Range [[File:Range Icon.png|20px|Range]] |
||
| Line 871: | Line 1,866: | ||
Sell Price changes to {{Money|4,583}}}} |
Sell Price changes to {{Money|4,583}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<div class="overflowbugy" style="width:100%;overflow:auto;"> |
|||
<var> |
|||
{| class="wikitable" style="width:800px; text-align: center;" |
|||
$DPS$ = Damage * Bullet Count / Firerate |
|||
! scope="col" style="padding: 5px;" |Level |
|||
$CE$ = Total Cost / DPS |
|||
! scope="col" style="padding: 5px;" |Total Price |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
! scope="col" style="padding: 5px;" |Damage<ref name="damage"/> |
|||
$COST$ = 500; 200; 350; 1500; 4200; 7000 |
|||
! scope="col" style="padding: 5px;" |Firerate |
|||
$FSE-DETECTION$ = 2; ; |
|||
! scope="col" style="padding: 5px;" |Range |
|||
$FSE-UPGRADE$ = Better Handling; Radio Communications; Combat Ready; Rebel Leader; Apocalypse Slayer |
|||
! scope="col" style="padding: 5px;" |Max Hits |
|||
$FSE-UPGRADEICON$ = 5587697635; 5587697884; 5587698104; 5587698246; 5587698445 |
|||
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/> |
|||
$FNC-ROFBUG-2020$ = Firerate |
|||
! scope="col" style="padding: 5px;" |Cost Efficiency |
|||
$DREF$ = <ref name=damage2>Number is maximum damage times the amount of bullets shot.<br/>Damage decreases by 50% for every enemy pierced.</ref> |
|||
$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Max Hits !! DPS$DPREF$ !! Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 6 || 2.5 || 7 || 1 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |0 |
|||
| style="padding: 5px;" |{{Money|500}} |
|||
| style="padding: 5px;" |1x6 |
|||
| style="padding: 5px;" |2.53 |
|||
| style="padding: 5px;" |7 |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |2.37 |
|||
| style="padding: 5px;" |{{Money|210.97}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 2 || 6 || 2.25 || 7 || 2 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |{{Money|700}} |
|||
| style="padding: 5px;" |2x6 |
|||
| style="padding: 5px;" |2.28 |
|||
| style="padding: 5px;" |7 |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |5.26 |
|||
| style="padding: 5px;" |{{Money|133.08}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 2 || 6 || 2.25 || 9 || 2 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |{{Money|1,050}} |
|||
| style="padding: 5px;" |2x6 |
|||
| style="padding: 5px;" |2.28 |
|||
| style="padding: 5px;" |9 |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |5.26 |
|||
| style="padding: 5px;" |{{Money|199.62}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 6 || 6 || 1.8 || 9 || 3 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |{{Money|2,550}} |
|||
| style="padding: 5px;" |6x6 |
|||
| style="padding: 5px;" |1.83 |
|||
| style="padding: 5px;" |9 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |19.67 |
|||
| style="padding: 5px;" |{{Money|129.64}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 12 || 6 || 1.8 || 9 || 4 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |{{Money|6,750}} |
|||
| style="padding: 5px;" |12x6 |
|||
| style="padding: 5px;" |1.83 |
|||
| style="padding: 5px;" |9 |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |39.34 |
|||
| style="padding: 5px;" |{{Money|171.58}} |
|||
|- |
|- |
||
| 5 || $R$ || $R$ || 12 || 8 || 1.5 || 10 || 4 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |{{Money|13,750}} |
|||
| style="padding: 5px;" |12x8 |
|||
| style="padding: 5px;" |1.53 |
|||
| style="padding: 5px;" |10 |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |62.75 |
|||
| style="padding: 5px;" |{{Money|219.12}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 946: | Line 1,907: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:DefaultShotgunnerIcon.png|100px]] |
|Image = [[File:DefaultShotgunnerIcon.png|100px]] |
||
|Unlock Cost = {{Coins|2,500}} |
|||
|Cost = {{Money|600}} |
|Cost = {{Money|600}} |
||
|Footprint = Average |
|Footprint = Average |
||
| Line 966: | Line 1,928: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Upgrade Title = Better Handling|Cost = {{Money|150}}|Image = [[File:Level1.png|100px]] |Information = |
||
+2 Range [[File:Range Icon.png|20px|Range]] |
+2 Range [[File:Range Icon.png|20px|Range]] |
||
Sell Price changes to {{Money|250}}}} |
Sell Price changes to {{Money|250}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Radio Communications|Cost = {{Money|350}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = |
||
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 980: | Line 1,942: | ||
Sell Price changes to {{Money|366}}}} |
Sell Price changes to {{Money|366}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Combat Ready|Cost = {{Money|1,500}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = |
||
+3 Damage [[File:Damage Icon.png|20px|Damage]] |
+3 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 987: | Line 1,949: | ||
Sell Price changes to {{Money|866}}}} |
Sell Price changes to {{Money|866}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = Rebel Leader|Cost = {{Money|4,200}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = |
||
+5 Damage [[File:Damage Icon.png|20px|Damage]] |
+5 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 994: | Line 1,956: | ||
Sell Price changes to {{Money|2,266}}}} |
Sell Price changes to {{Money|2,266}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 5|Upgrade Title = Apocalypse Slayer|Cost = {{Money|7,500}}|Image = [[File:ShotgunnerLevel5.png|100px]]|Information = |
||
+1 Range [[File:Range Icon.png|20px|Range]] |
+1 Range [[File:Range Icon.png|20px|Range]] |
||
| Line 1,004: | Line 1,966: | ||
Sell Price changes to {{Money|4,766}}}} |
Sell Price changes to {{Money|4,766}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<div class="overflowbugy" style="width:100%;overflow:auto;"> |
|||
<var> |
|||
{| class="wikitable" style="width:800px; text-align: center;" |
|||
$DPS$ = Damage * Bullet Count / Firerate |
|||
! scope="col" style="padding: 5px;" |Level |
|||
$CE$ = Total Cost / DPS |
|||
! scope="col" style="padding: 5px;" |Total Price |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
! scope="col" style="padding: 5px;" |Damage<ref name="damage"/> |
|||
$COST$ = 600; 150; 350; 1500; 4200; 7500 |
|||
! scope="col" style="padding: 5px;" |Firerate |
|||
$FSE-DETECTION$ = 2; ; |
|||
! scope="col" style="padding: 5px;" |Range |
|||
$FSE-UPGRADE$ = Better Handling; Radio Communications; Combat Ready; Rebel Leader; Apocalypse Slayer |
|||
! scope="col" style="padding: 5px;" |Max Hits |
|||
$FSE-UPGRADEICON$ = 5587697635; 5587697884; 5587698104; 5587698246; 5587698445 |
|||
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/> |
|||
$FNC-ROFBUG-2020$ = Firerate |
|||
! scope="col" style="padding: 5px;" |Cost Efficiency |
|||
$DREF$ = <ref name=damage2>Number is maximum damage times the amount of bullets shot.<br/>Damage decreases by 50% for every enemy pierced.</ref> |
|||
$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Max Hits !! DPS$DPREF$ !! Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 6 || 2.5 || 7 || 2 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |0 |
|||
| style="padding: 5px;" |{{Money|600}} |
|||
| style="padding: 5px;" |2x6 |
|||
| style="padding: 5px;" |2.53 |
|||
| style="padding: 5px;" |7 |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |4.74 |
|||
| style="padding: 5px;" |{{Money|126.58}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 2 || 6 || 2.5 || 9 || 2 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |{{Money|750}} |
|||
| style="padding: 5px;" |2x6 |
|||
| style="padding: 5px;" |2.53 |
|||
| style="padding: 5px;" |9 |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |4.74 |
|||
| style="padding: 5px;" |{{Money|158.23}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 4 || 6 || 2.5 || 9 || 3 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |{{Money|1,100}} |
|||
| style="padding: 5px;" |4x6 |
|||
| style="padding: 5px;" |2.53 |
|||
| style="padding: 5px;" |9 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |9.49 |
|||
| style="padding: 5px;" |{{Money|115.91}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 7 || 6 || 2 || 9 || 3 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |{{Money|2,600}} |
|||
| style="padding: 5px;" |7x6 |
|||
| style="padding: 5px;" |2.03 |
|||
| style="padding: 5px;" |9 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |20.69 |
|||
| style="padding: 5px;" |{{Money|125.66}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 12 || 6 || 2 || 9 || 4 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |{{Money|6,800}} |
|||
| style="padding: 5px;" |12x6 |
|||
| style="padding: 5px;" |2.03 |
|||
| style="padding: 5px;" |9 |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |35.47 |
|||
| style="padding: 5px;" |{{Money|191.71}} |
|||
|- |
|- |
||
| 5 || $R$ || $R$ || 12 || 8 || 1.5 || 10 || 4 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |{{Money|14,300}} |
|||
| style="padding: 5px;" |12x8 |
|||
| style="padding: 5px;" |1.53 |
|||
| style="padding: 5px;" |10 |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |62.75 |
|||
| style="padding: 5px;" |{{Money|227.89}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 1,076: | Line 2,004: | ||
---- |
---- |
||
<div class="mw-collapsible mw-collapsed"> |
<div class="mw-collapsible mw-collapsed"> |
||
<div class="sectionheader">'''Hardcore Testing'''</div> |
<div class="sectionheader">'''Hardcore Testing (28 August 2020 – 29 October 2020)'''</div> |
||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:Shotgunner.png|100px]] |
|Image = [[File:Shotgunner.png|100px]] |
||
|Unlock Cost = {{Coins|1,250}} |
|||
|Cost = {{Money|600}} |
|Cost = {{Money|600}} |
||
|Footprint = Average |
|Footprint = Average |
||
| Line 1,099: | Line 2,028: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Upgrade Title = Better Handling|Cost = {{Money|150}}|Image = [[File:Level1.png|100px]] |Information = |
||
+2 Range [[File:Range Icon.png|20px|Range]] |
+2 Range [[File:Range Icon.png|20px|Range]] |
||
Sell Price changes to {{Money|250}}}} |
Sell Price changes to {{Money|250}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Radio Communications|Cost = {{Money|350}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = |
||
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 1,113: | Line 2,042: | ||
Sell Price changes to {{Money|366}}}} |
Sell Price changes to {{Money|366}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Combat Ready|Cost = {{Money|1,500}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = |
||
+3 Damage [[File:Damage Icon.png|20px|Damage]] |
+3 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 1,120: | Line 2,049: | ||
Sell Price changes to {{Money|866}}}} |
Sell Price changes to {{Money|866}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = Rebel Leader|Cost = {{Money|4,200}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = |
||
+6 Damage [[File:Damage Icon.png|20px|Damage]] |
+6 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 1,127: | Line 2,056: | ||
Sell Price changes to {{Money|2,266}}}} |
Sell Price changes to {{Money|2,266}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 5|Upgrade Title = Apocalypse Slayer|Cost = {{Money|7,500}}|Image = [[File:ShotgunnerLevel5.png|100px]]|Information = |
||
+1 Range [[File:Range Icon.png|20px|Range]] |
+1 Range [[File:Range Icon.png|20px|Range]] |
||
| Line 1,137: | Line 2,066: | ||
Sell Price changes to {{Money|4,766}}}} |
Sell Price changes to {{Money|4,766}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<div class="overflowbugy" style="width:100%;overflow:auto;"> |
|||
<var> |
|||
{| class="wikitable" style="width:800px; text-align: center;" |
|||
$DPS$ = Damage * Bullet Count / Firerate |
|||
! scope="col" style="padding: 5px;" |Level |
|||
$CE$ = Total Cost / DPS |
|||
! scope="col" style="padding: 5px;" |Total Price |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
! scope="col" style="padding: 5px;" |Damage<ref name="damage"/> |
|||
$COST$ = 600; 150; 350; 1500; 4200; 7500 |
|||
! scope="col" style="padding: 5px;" |Firerate |
|||
$FSE-DETECTION$ = 2; ; |
|||
! scope="col" style="padding: 5px;" |Range |
|||
$FSE-UPGRADE$ = Better Handling; Radio Communications; Combat Ready; Rebel Leader; Apocalypse Slayer |
|||
! scope="col" style="padding: 5px;" |Max Hits |
|||
$FSE-UPGRADEICON$ = 5587697635; 5587697884; 5587698104; 5587698246; 5587698445 |
|||
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/> |
|||
$FNC-ROFBUG-2020$ = Firerate |
|||
! scope="col" style="padding: 5px;" |Cost Efficiency |
|||
$DREF$ = <ref name=damage2>Number is maximum damage times the amount of bullets shot.<br/>Damage decreases by 50% for every enemy pierced.</ref> |
|||
$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Max Hits !! DPS$DPREF$ !! Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 6 || 2.5 || 7 || 2 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |0 |
|||
| style="padding: 5px;" |{{Money|600}} |
|||
| style="padding: 5px;" |2x6 |
|||
| style="padding: 5px;" |2.53 |
|||
| style="padding: 5px;" |7 |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |4.74 |
|||
| style="padding: 5px;" |{{Money|126.58}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 2 || 6 || 2.5 || 9 || 2 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |{{Money|750}} |
|||
| style="padding: 5px;" |2x6 |
|||
| style="padding: 5px;" |2.53 |
|||
| style="padding: 5px;" |9 |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |4.74 |
|||
| style="padding: 5px;" |{{Money|158.23}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 4 || 6 || 2.5 || 9 || 3 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |{{Money|1,100}} |
|||
| style="padding: 5px;" |4x6 |
|||
| style="padding: 5px;" |2.53 |
|||
| style="padding: 5px;" |9 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |9.49 |
|||
| style="padding: 5px;" |{{Money|115.91}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 7 || 6 || 2 || 9 || 3 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |{{Money|2,600}} |
|||
| style="padding: 5px;" |7x6 |
|||
| style="padding: 5px;" |2.03 |
|||
| style="padding: 5px;" |9 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |20.69 |
|||
| style="padding: 5px;" |{{Money|125.66}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 13 || 6 || 2 || 9 || 4 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |{{Money|6,800}} |
|||
| style="padding: 5px;" |13x6 |
|||
| style="padding: 5px;" |2.03 |
|||
| style="padding: 5px;" |9 |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |38.42 |
|||
| style="padding: 5px;" |{{Money|176.99}} |
|||
|- |
|- |
||
| 5 || $R$ || $R$ || 13 || 8 || 1.5 || 10 || 4 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |{{Money|14,300}} |
|||
| style="padding: 5px;" |13x8 |
|||
| style="padding: 5px;" |1.53 |
|||
| style="padding: 5px;" |10 |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |67.97 |
|||
| style="padding: 5px;" |{{Money|210.39}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 1,212: | Line 2,107: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
|||
{{BaseStat2 |
|||
|Title = Enforcer |
|||
|Image = [[File:Enforcer.png|100px]] |
|Image = [[File:Enforcer.png|100px]] |
||
|Unlock Cost = {{Coins|1,000}} |
|||
|Cost = {{Money|600}} |
|Cost = {{Money|600}} |
||
|Footprint = Average |
|Footprint = Average |
||
| Line 1,230: | Line 2,127: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Upgrade Title = Handling|Cost = {{Money|150}}|Image = [[File:Enforcer2.png|100px]] |Information = |
||
+2 Range [[File:Range Icon.png|20px|Range]] |
+2 Range [[File:Range Icon.png|20px|Range]] |
||
Sell Price changes to {{Money|250}}}} |
Sell Price changes to {{Money|250}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Legit Badge|Cost = {{Money|350}}|Image = [[File:Enforcer1.png|100px]]|Information = |
||
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 1,244: | Line 2,141: | ||
Sell Price changes to {{Money|366}}}} |
Sell Price changes to {{Money|366}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Bullet Proof Vest|Cost = {{Money|1,500}}|Image = [[File:Enforcer3.png|100px]]|Information = |
||
+3 Damage [[File:Damage Icon.png|20px|Damage]] |
+3 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 1,251: | Line 2,148: | ||
Sell Price changes to {{Money|866}}}} |
Sell Price changes to {{Money|866}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = SWAT Armor|Cost = {{Money|4,200}}|Image = [[File:Enforcer4.png|100px]]|Information = |
||
+6 Damage [[File:Damage Icon.png|20px|Damage]] |
+6 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 1,258: | Line 2,155: | ||
Sell Price changes to {{Money|2,266}}}} |
Sell Price changes to {{Money|2,266}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 5|Upgrade Title = SWAT Force|Cost = {{Money|7,500}}|Image = [[File:Enforcer5.png|100px]]|Information = |
||
+1 Range [[File:Range Icon.png|20px|Range]] |
+1 Range [[File:Range Icon.png|20px|Range]] |
||
| Line 1,275: | Line 2,172: | ||
}} |
}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<div class="overflowbugy" style="width:100%;overflow:auto;"> |
|||
<var> |
|||
{| class="wikitable" style="width:800px; text-align: center;" |
|||
$DPS$ = Damage * Bullet Count / Firerate |
|||
! scope="col" style="padding: 5px;" |Level |
|||
$CE$ = Total Cost / DPS |
|||
! scope="col" style="padding: 5px;" |Total Price |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
! scope="col" style="padding: 5px;" |Damage<ref name="damage"/> |
|||
$COST$ = 600; 150; 350; 1500; 4200; 7500 |
|||
! scope="col" style="padding: 5px;" |Firerate |
|||
$FSE-DETECTION$ = 2; ; |
|||
! scope="col" style="padding: 5px;" |Range |
|||
$FSE-UPGRADE$ = Handling; Legit Badge; Bullet Proof Vest; SWAT Armor; SWAT Force |
|||
! scope="col" style="padding: 5px;" |Max Hits |
|||
$FSE-UPGRADEICON$ = File:Enforcer2.png; File:Enforcer1.png; File:Enforcer3.png; File:Enforcer4.png; File:Enforcer5.png |
|||
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/> |
|||
$FNC-ROFBUG-2019$ = Firerate |
|||
! scope="col" style="padding: 5px;" |Cost Efficiency |
|||
$DREF$ = <ref name=damage2>Number is maximum damage times the amount of bullets shot.<br/>Damage decreases by 50% for every enemy pierced.</ref> |
|||
$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Max Hits !! DPS$DPREF$ !! Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 6 || 2.5 || 7 || 2 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |0 |
|||
| style="padding: 5px;" |{{Money|600}} |
|||
| style="padding: 5px;" |2x6 |
|||
| style="padding: 5px;" |2.55 |
|||
| style="padding: 5px;" |7 |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |4.71 |
|||
| style="padding: 5px;" |{{Money|127.39}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 2 || 6 || 2.5 || 9 || 2 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |{{Money|750}} |
|||
| style="padding: 5px;" |2x6 |
|||
| style="padding: 5px;" |2.55 |
|||
| style="padding: 5px;" |9 |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |4.71 |
|||
| style="padding: 5px;" |{{Money|159.24}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 4 || 6 || 2.5 || 9 || 3 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |{{Money|1,100}} |
|||
| style="padding: 5px;" |4x6 |
|||
| style="padding: 5px;" |2.55 |
|||
| style="padding: 5px;" |9 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |9.41 |
|||
| style="padding: 5px;" |{{Money|116.9}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 7 || 6 || 2 || 9 || 3 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |{{Money|2,600}} |
|||
| style="padding: 5px;" |7x6 |
|||
| style="padding: 5px;" |2.05 |
|||
| style="padding: 5px;" |9 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |20.49 |
|||
| style="padding: 5px;" |{{Money|126.89}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 13 || 6 || 2 || 9 || 4 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |{{Money|6,800}} |
|||
| style="padding: 5px;" |13x6 |
|||
| style="padding: 5px;" |2.05 |
|||
| style="padding: 5px;" |9 |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |38.04 |
|||
| style="padding: 5px;" |{{Money|178.76}} |
|||
|- |
|- |
||
| 5 || $R$ || $R$ || 13 || 8 || 1.5 || 10 || 4 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |{{Money|14,300}} |
|||
| style="padding: 5px;" |13x8 |
|||
| style="padding: 5px;" |1.55 |
|||
| style="padding: 5px;" |10 |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |67.1 |
|||
| style="padding: 5px;" |{{Money|213.11}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 1,350: | Line 2,213: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
|||
{{BaseStat2 |
|||
|Title = Enforcer |
|||
|Image = [[File:Enforcer.png|100px]] |
|Image = [[File:Enforcer.png|100px]] |
||
|Unlock Cost = {{Coins|600}} |
|||
|Cost = {{Money|600}} |
|Cost = {{Money|600}} |
||
|Footprint = Average |
|Footprint = Average |
||
| Line 1,366: | Line 2,231: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Upgrade Title = Handling|Cost = {{Money|150}}|Image = [[File:Enforcer2.png|100px]] |Information = |
||
+2 Range [[File:Range Icon.png|20px|Range]] |
+2 Range [[File:Range Icon.png|20px|Range]] |
||
Sell Price changes to {{Money|250}}}} |
Sell Price changes to {{Money|250}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Legit Badge|Cost = {{Money|350}}|Image = [[File:Enforcer1.png|100px]]|Information = |
||
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 1,378: | Line 2,243: | ||
Sell Price changes to {{Money|366}}}} |
Sell Price changes to {{Money|366}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Bullet Proof Vest|Cost = {{Money|1,500}}|Image = [[File:Enforcer3.png|100px]]|Information = |
||
+3 Damage [[File:Damage Icon.png|20px|Damage]] |
+3 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 1,385: | Line 2,250: | ||
Sell Price changes to {{Money|866}}}} |
Sell Price changes to {{Money|866}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = SWAT Armor|Cost = {{Money|4,200}}|Image = [[File:Enforcer4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
+6 Damage [[File:Damage Icon.png|20px|Damage]] |
+6 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 1,391: | Line 2,256: | ||
Sell Price changes to {{Money|2,266}}}} |
Sell Price changes to {{Money|2,266}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 5|Upgrade Title = SWAT Force|Cost = {{Money|6,250}}|Image = [[File:Enforcer5.png|100px]]|Information = |
||
+1 Range [[File:Range Icon.png|20px|Range]] |
+1 Range [[File:Range Icon.png|20px|Range]] |
||
| Line 1,408: | Line 2,273: | ||
}} |
}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<div class="overflowbugy" style="width:100%;overflow:auto;"> |
|||
<var> |
|||
{| class="wikitable" style="width:800px; text-align: center;" |
|||
$DPS$ = Damage * Bullet Count / Firerate |
|||
! scope="col" style="padding: 5px;" |Level |
|||
$MDPS$ = Damage * Bullet Count * (Max Hits - 0.5) / Firerate |
|||
! scope="col" style="padding: 5px;" |Total Price |
|||
$CE$ = Total Cost / DPS |
|||
! scope="col" style="padding: 5px;" |Damage<ref>Number is maximum damage times the amount of bullets shot.</ref> |
|||
$MCE$ = Total Cost / Max DPS |
|||
! scope="col" style="padding: 5px;" |Firerate |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
! scope="col" style="padding: 5px;" |Range |
|||
$COST$ = 600; 150; 350; 1500; 4200; 6250 |
|||
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/> |
|||
$FSE-DETECTION$ = 2; ; |
|||
! scope="col" style="padding: 5px;" |Cost Efficiency |
|||
$FSE-UPGRADE$ = Handling; Legit Badge; Bullet Proof Vest; SWAT Armor; SWAT Force |
|||
$FSE-UPGRADEICON$ = File:Enforcer2.png; File:Enforcer1.png; File:Enforcer3.png; File:Enforcer4.png; File:Enforcer5.png |
|||
$FNC-ROFBUG-2019$ = Firerate |
|||
$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage !! Bullet Count !! Firerate !! Range !! DPS$DPREF$ !! Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 6 || 2.5 || 9 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |0 |
|||
| style="padding: 5px;" |{{Money|600}} |
|||
| style="padding: 5px;" |2x6 |
|||
| style="padding: 5px;" |2.55 |
|||
| style="padding: 5px;" |9 |
|||
| style="padding: 5px;" |4.71 |
|||
| style="padding: 5px;" |{{Money|127.39}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 2 || 6 || 2.5 || 11 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |{{Money|750}} |
|||
| style="padding: 5px;" |2x6 |
|||
| style="padding: 5px;" |2.55 |
|||
| style="padding: 5px;" |11 |
|||
| style="padding: 5px;" |4.71 |
|||
| style="padding: 5px;" |{{Money|159.24}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 4 || 6 || 2.5 || 11 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |{{Money|1,100}} |
|||
| style="padding: 5px;" |4x6 |
|||
| style="padding: 5px;" |2.55 |
|||
| style="padding: 5px;" |11 |
|||
| style="padding: 5px;" |9.41 |
|||
| style="padding: 5px;" |{{Money|116.9}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 7 || 6 || 2 || 11 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |{{Money|2,600}} |
|||
| style="padding: 5px;" |7x6 |
|||
| style="padding: 5px;" |2.05 |
|||
| style="padding: 5px;" |11 |
|||
| style="padding: 5px;" |20.49 |
|||
| style="padding: 5px;" |{{Money|126.89}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 13 || 6 || 2 || 12 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |{{Money|6,800}} |
|||
| style="padding: 5px;" |13x6 |
|||
| style="padding: 5px;" |2.05 |
|||
| style="padding: 5px;" |12 |
|||
| style="padding: 5px;" |38.04 |
|||
| style="padding: 5px;" |{{Money|178.76}} |
|||
|- |
|- |
||
| 5 || $R$ || $R$ || 13 || 8 || 1.5 || 13 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |{{Money|13,050}} |
|||
| style="padding: 5px;" |13x8 |
|||
| style="padding: 5px;" |1.55 |
|||
| style="padding: 5px;" |13 |
|||
| style="padding: 5px;" |67.1 |
|||
| style="padding: 5px;" |{{Money|194.49}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 1,476: | Line 2,315: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
|||
{{BaseStat2 |
|||
|Title = Enforcer |
|||
|Image = [[File:Enforcer.png|100px]] |
|Image = [[File:Enforcer.png|100px]] |
||
|Unlock Cost = {{Coins|600}} |
|||
|Cost = {{Money|600}} |
|Cost = {{Money|600}} |
||
|Footprint = Average |
|Footprint = Average |
||
| Line 1,492: | Line 2,333: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Cost = {{Money|350}}|Image = [[File:Enforcer1.png|100px]] |Information = |
||
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
||
Sell Price changes to {{Money|316}}}} |
Sell Price changes to {{Money|316}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Cost = {{Money|500}}|Image = [[File:Enforcer2.png|100px]]|Information = |
||
+2 Range [[File:Range Icon.png|20px|Range]] |
+2 Range [[File:Range Icon.png|20px|Range]] |
||
| Line 1,504: | Line 2,345: | ||
Sell Price changes to {{Money|483}}}} |
Sell Price changes to {{Money|483}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Cost = {{Money|1,500}}|Image = [[File:Enforcer3.png|100px]]|Information = |
||
+15 Damage [[File:Damage Icon.png|20px|Damage]] |
+15 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 1,511: | Line 2,352: | ||
Sell Price changes to {{Money|983}}}} |
Sell Price changes to {{Money|983}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Cost = {{Money|4,200}}|Image = [[File:Enforcer4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
+20 Damage [[File:Damage Icon.png|20px|Damage]] |
+20 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 1,517: | Line 2,358: | ||
Sell Price changes to {{Money|2,383}}}} |
Sell Price changes to {{Money|2,383}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 5|Cost = {{Money|8,750}}|Image = [[File:Enforcer5.png|100px]]|Information = |
||
+1 Range [[File:Range Icon.png|20px|Range]] |
+1 Range [[File:Range Icon.png|20px|Range]] |
||
| Line 1,534: | Line 2,375: | ||
}} |
}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<div class="overflowbugy" style="width:100%;overflow:auto;"> |
|||
<var> |
|||
{| class="wikitable" style="width:800px; text-align: center;" |
|||
$DPS$ = Damage / Firerate |
|||
! scope="col" style="padding: 5px;" |Level |
|||
$CE$ = Total Cost / DPS |
|||
! scope="col" style="padding: 5px;" |Total Price |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
! scope="col" style="padding: 5px;" |Damage |
|||
$COST$ = 600; 350; 500; 1500; 4200; 8750 |
|||
! scope="col" style="padding: 5px;" |Firerate |
|||
$FSE-DETECTION$ = 2; ; |
|||
! scope="col" style="padding: 5px;" |Range |
|||
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A |
|||
! scope="col" style="padding: 5px;" |DPS |
|||
$FSE-UPGRADEICON$ = File:Enforcer2.png; File:Enforcer1.png; File:Enforcer3.png; File:Enforcer4.png; File:Enforcer5.png |
|||
! scope="col" style="padding: 5px;" |Cost Efficiency |
|||
$FNC-ROFBUG-2019$ = Firerate |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 8 || 2.5 || 5 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |0 |
|||
| style="padding: 5px;" |{{Money|600}} |
|||
| style="padding: 5px;" |8 |
|||
| style="padding: 5px;" |2.55 |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |3.14 |
|||
| style="padding: 5px;" |{{Money|191.08}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 10 || 2.5 || 5 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |{{Money|950}} |
|||
| style="padding: 5px;" |10 |
|||
| style="padding: 5px;" |2.55 |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |3.92 |
|||
| style="padding: 5px;" |{{Money|242.35}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 10 || 2.5 || 7 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |{{Money|1,450}} |
|||
| style="padding: 5px;" |10 |
|||
| style="padding: 5px;" |2.55 |
|||
| style="padding: 5px;" |7 |
|||
| style="padding: 5px;" |3.92 |
|||
| style="padding: 5px;" |{{Money|369.9}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 25 || 2 || 7 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |{{Money|2,950}} |
|||
| style="padding: 5px;" |25 |
|||
| style="padding: 5px;" |2.05 |
|||
| style="padding: 5px;" |7 |
|||
| style="padding: 5px;" |12.2 |
|||
| style="padding: 5px;" |{{Money|241.8}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 45 || 2 || 8 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |{{Money|7,150}} |
|||
| style="padding: 5px;" |45 |
|||
| style="padding: 5px;" |2.05 |
|||
| style="padding: 5px;" |8 |
|||
| style="padding: 5px;" |21.95 |
|||
| style="padding: 5px;" |{{Money|325.74}} |
|||
|- |
|- |
||
| 5 || $R$ || $R$ || 85 || 1.5 || 9 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |{{Money|15,900}} |
|||
| style="padding: 5px;" |85 |
|||
| style="padding: 5px;" |1.55 |
|||
| style="padding: 5px;" |9 |
|||
| style="padding: 5px;" |54.84 |
|||
| style="padding: 5px;" |{{Money|289.93}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 1,602: | Line 2,414: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
|||
{{BaseStat2 |
|||
| |
|Title = Enforcer |
||
|Image = [[File:EnforcerPreMega.png|100px]] |
|||
|Unlock Cost = {{Coins|1,200}} |
|||
|Cost = {{Money|600}} |
|Cost = {{Money|600}} |
||
|Footprint = Average |
|Footprint = Average |
||
| Line 1,618: | Line 2,432: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Cost = {{Money|350}}|Image = [[File:Enforcer1.png|100px]] |Information = |
||
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
||
Sell Price changes to {{Money|237}}}} |
Sell Price changes to {{Money|237}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Cost = {{Money|500}}|Image = [[File:Enforcer2.png|100px]]|Information = |
||
+2 Range [[File:Range Icon.png|20px|Range]] |
+2 Range [[File:Range Icon.png|20px|Range]] |
||
| Line 1,630: | Line 2,444: | ||
Sell Price changes to {{Money|362}}}} |
Sell Price changes to {{Money|362}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Cost = {{Money|1,500}}|Image = [[File:Enforcer3.png|100px]]|Information = |
||
+15 Damage [[File:Damage Icon.png|20px|Damage]] |
+15 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 1,637: | Line 2,451: | ||
Sell Price changes to {{Money|737}}}} |
Sell Price changes to {{Money|737}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Cost = {{Money|4,200}}|Image = [[File:Enforcer4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
+20 Damage [[File:Damage Icon.png|20px|Damage]] |
+20 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 1,643: | Line 2,457: | ||
Sell Price changes to {{Money|1,787}}}} |
Sell Price changes to {{Money|1,787}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 5|Cost = {{Money|8,750}}|Image = [[File:Enforcer5.png|100px]]|Information = |
||
+1 Range [[File:Range Icon.png|20px|Range]] |
+1 Range [[File:Range Icon.png|20px|Range]] |
||
| Line 1,656: | Line 2,470: | ||
==Ability== |
==Ability== |
||
{{Ability|Level Unlock = Level 5|Cooldown Time = 60s Cooldown|Ability Title = SWAT Van |
{{Ability|Level Unlock = Level 5|Cooldown Time = 60s Cooldown|Ability Title = SWAT Van|Cost = {{Money|1,500}}|Image = [[File:Enforcer5.png|100px]]|Information = |
||
Spawns a [[SWAT Van]] with 600 health. The van lasts until it reaches the end or loses all health. |
Spawns a [[SWAT Van]] with 600 health. The van lasts until it reaches the end or loses all health. |
||
}} |
}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<div class="overflowbugy" style="width:100%;overflow:auto;"> |
|||
<var> |
|||
{| class="wikitable" style="width:800px; text-align: center;" |
|||
$DPS$ = Damage / Firerate |
|||
! scope="col" style="padding: 5px;" |Level |
|||
$CE$ = Total Cost / DPS |
|||
! scope="col" style="padding: 5px;" |Total Price |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
! scope="col" style="padding: 5px;" |Damage |
|||
$COST$ = 600; 350; 500; 1500; 4200; 8750 |
|||
! scope="col" style="padding: 5px;" |Firerate |
|||
$FSE-DETECTION$ = 2; ; |
|||
! scope="col" style="padding: 5px;" |Range |
|||
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A |
|||
! scope="col" style="padding: 5px;" |DPS |
|||
$FSE-UPGRADEICON$ = File:Enforcer2.png; File:Enforcer1.png; File:Enforcer3.png; File:Enforcer4.png; File:Enforcer5.png |
|||
! scope="col" style="padding: 5px;" |Cost Efficiency |
|||
$FNC-ROFBUG-2019$ = Firerate |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 8 || 2.5 || 5 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |0 |
|||
| style="padding: 5px;" |{{Money|600}} |
|||
| style="padding: 5px;" |8 |
|||
| style="padding: 5px;" |2.55 |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |3.14 |
|||
| style="padding: 5px;" |{{Money|191.08}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 10 || 2.5 || 5 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |{{Money|950}} |
|||
| style="padding: 5px;" |10 |
|||
| style="padding: 5px;" |2.55 |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |3.92 |
|||
| style="padding: 5px;" |{{Money|242.35}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 10 || 2.5 || 7 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |{{Money|1,450}} |
|||
| style="padding: 5px;" |10 |
|||
| style="padding: 5px;" |2.55 |
|||
| style="padding: 5px;" |7 |
|||
| style="padding: 5px;" |3.92 |
|||
| style="padding: 5px;" |{{Money|369.9}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 25 || 2 || 7 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |{{Money|2,950}} |
|||
| style="padding: 5px;" |25 |
|||
| style="padding: 5px;" |2.05 |
|||
| style="padding: 5px;" |7 |
|||
| style="padding: 5px;" |12.2 |
|||
| style="padding: 5px;" |{{Money|241.8}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 45 || 2 || 8 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |{{Money|7,150}} |
|||
| style="padding: 5px;" |45 |
|||
| style="padding: 5px;" |2.05 |
|||
| style="padding: 5px;" |8 |
|||
| style="padding: 5px;" |21.95 |
|||
| style="padding: 5px;" |{{Money|325.74}} |
|||
|- |
|- |
||
| 5 || $R$ || $R$ || 85 || 1.5 || 9 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |{{Money|15,900}} |
|||
| style="padding: 5px;" |85 |
|||
| style="padding: 5px;" |1.55 |
|||
| style="padding: 5px;" |9 |
|||
| style="padding: 5px;" |54.84 |
|||
| style="padding: 5px;" |{{Money|289.93}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
Latest revision as of 21:39, 18 August 2026
This is the history subpage for the Shotgunner/History. It contains every revision of the tower's statistics.
Base Statistics
[edit]Upgrades
[edit]Statistics
[edit]Base Statistics
[edit]Upgrades
[edit]Statistics
[edit]Base Statistics
[edit]Upgrades
[edit]Statistics
[edit]Base Statistics
[edit]Upgrades
[edit]Statistics
[edit]Base Statistics
[edit]Upgrades
[edit]Statistics
[edit]Base Statistics
[edit]Small (1)
Error creating thumbnail: File missing$100
Ground
Pierce
Spread
Error creating thumbnail: File missing2.025
Error creating thumbnail: File missingLevel 2+
Error creating thumbnail: File missingLevel 2+
N/A
N/A
45
3
Upgrades
[edit]Statistics
[edit]Base Statistics
[edit]Small (1)
Error creating thumbnail: File missing$100
Ground
Pierce
Spread
Error creating thumbnail: File missing2.025
Error creating thumbnail: File missingLevel 2+
Error creating thumbnail: File missingLevel 2+
N/A
N/A
45
3
Upgrades
[edit]2.025 > 1.425 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$150
+1.5 Range Error creating thumbnail: File missing
+1 Damage Error creating thumbnail: File missing
1.425 > 1.225 Firerate Error creating thumbnail: File missing
8 > 10 Bullets Error creating thumbnail: File missing
45 > 40 Spread
+Hidden Detection Error creating thumbnail: File missing
+Lead Detection Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$466
+0.5 Range Error creating thumbnail: File missing
+2 Damage Error creating thumbnail: File missing
1.225 > 1.125 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$1,300
+1.5 Range Error creating thumbnail: File missing
+2 Damage Error creating thumbnail: File missing
1.125 > 0.975 Firerate Error creating thumbnail: File missing
10 > 12 Bullets Error creating thumbnail: File missing
40 > 30 Spread
Sell Price changes to Error creating thumbnail: File missing$3,491
Statistics
[edit]Base Statistics
[edit]Average (1.5)
Error creating thumbnail: File missing$100
Ground
Pierce
Spread
Error creating thumbnail: File missing1.525
Error creating thumbnail: File missingLevel 2+
Error creating thumbnail: File missingLevel 3+
N/A
N/A
55
3
Upgrades
[edit]1.525 > 1.275 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$141
+1.5 Range Error creating thumbnail: File missing
+1 Damage Error creating thumbnail: File missing
6 > 8 Bullets Error creating thumbnail: File missing
55 > 45 Spread
+Hidden Detection Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$491
+2 Damage Error creating thumbnail: File missing
1.275 > 1.125 Firerate Error creating thumbnail: File missing
+Lead Detection Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$1,491
+2 Range Error creating thumbnail: File missing
+2 Damage Error creating thumbnail: File missing
1.125 > 0.925 Firerate Error creating thumbnail: File missing
8 > 10 Bullets Error creating thumbnail: File missing
45 > 40 Spread
Sell Price changes to Error creating thumbnail: File missing$3,491
Statistics
[edit]Base Statistics
[edit]Average (1.5)
Error creating thumbnail: File missing$100
Ground
Pierce
Spread
Error creating thumbnail: File missing1.875
Error creating thumbnail: File missingLevel 2+
Error creating thumbnail: File missingLevel 3+
N/A
N/A
60
3
Upgrades
[edit]1.875 > 1.575 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$141
+2 Range Error creating thumbnail: File missing
+1 Damage Error creating thumbnail: File missing
6 > 8 Bullets Error creating thumbnail: File missing
60 > 50 Spread
+Hidden Detection Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$475
+2 Damage Error creating thumbnail: File missing
1.575 > 1.275 Firerate Error creating thumbnail: File missing
+Lead Detection Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$1,475
+2 Range Error creating thumbnail: File missing
+2 Damage Error creating thumbnail: File missing
1.275 > 1.025 Firerate Error creating thumbnail: File missing
8 > 11 Bullets Error creating thumbnail: File missing
50 > 40 Spread
Sell Price changes to Error creating thumbnail: File missing$4,208
Statistics
[edit]Base Statistics
[edit]Average (1.5)
Error creating thumbnail: File missing$133
Ground
Pierce
Spread
Error creating thumbnail: File missing2.125
Error creating thumbnail: File missingLevel 2+
Error creating thumbnail: File missingLevel 2 & 4
N/A
N/A
60
3
Upgrades
[edit]2.125 > 1.525 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$200
+2 Range Error creating thumbnail: File missing
+1 Damage Error creating thumbnail: File missing
6 > 8 Bullets Error creating thumbnail: File missing
60 > 50 Spread
+Hidden Detection Error creating thumbnail: File missing
+Lead Detection Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$616
+2 Damage Error creating thumbnail: File missing
1.525 > 1.225 Firerate Error creating thumbnail: File missing
-Lead Detection Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$1,783
+2 Range Error creating thumbnail: File missing
+2 Damage Error creating thumbnail: File missing
1.225 > 0.925 Firerate Error creating thumbnail: File missing
8 > 11 Bullets Error creating thumbnail: File missing
50 > 40 Spread
+Lead Detection Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$5,283
Statistics
[edit]Base Statistics
[edit]Average (1.5)
Error creating thumbnail: File missing$133
Ground
Pierce
Spread
Error creating thumbnail: File missing2.125
Error creating thumbnail: File missingLevel 2+
Error creating thumbnail: File missingLevel 2 & 4
N/A
N/A
60
3
Upgrades
[edit]2.125 > 1.525 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$200
+2 Range Error creating thumbnail: File missing
+1 Damage Error creating thumbnail: File missing
6 > 8 Bullets Error creating thumbnail: File missing
60 > 50 Spread
+Hidden Detection Error creating thumbnail: File missing
+Lead Detection Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$616
+2 Damage Error creating thumbnail: File missing
1.525 > 1.325 Firerate Error creating thumbnail: File missing
-Lead Detection Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$1,833
+2 Range Error creating thumbnail: File missing
+2 Damage Error creating thumbnail: File missing
1.325 > 0.925 Firerate Error creating thumbnail: File missing
8 > 10 Bullets Error creating thumbnail: File missing
50 > 40 Spread
+Lead Detection Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$4,833
Statistics
[edit]Base Statistics
[edit]Average (1.5)
Error creating thumbnail: File missing$133
Ground
Pierce
Spread
Error creating thumbnail: File missing2.525
Error creating thumbnail: File missingLevel 2+
N/A
N/A
N/A
80
3
Upgrades
[edit]2.525 > 1.825 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$200
+2 Range Error creating thumbnail: File missing
+1 Damage Error creating thumbnail: File missing
6 > 8 Bullets Error creating thumbnail: File missing
80 > 60 Spread
+Hidden Detection Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$616
+2 Damage Error creating thumbnail: File missing
1.825 > 1.525 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$1,783
+2 Range Error creating thumbnail: File missing
+1 Damage Error creating thumbnail: File missing
8 > 12 Bullets Error creating thumbnail: File missing
60 > 50 Spread
1.525 > 1.025 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$5,116
Statistics
[edit]Base Statistics
[edit]Average
Error creating thumbnail: File missing$166
Ground
Pierce
Spread
Error creating thumbnail: File missing2.525
Error creating thumbnail: File missingLevel 2+
N/A
N/A
N/A
1
Upgrades
[edit]+1 Damage Error creating thumbnail: File missing
2.525 > 2.275 Firerate Error creating thumbnail: File missing
+1 Max Hits
Sell Price changes to Error creating thumbnail: File missing$233
+2 Range Error creating thumbnail: File missing
+Hidden Detection Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$350
+4 Damage Error creating thumbnail: File missing
2.275 > 1.825 Firerate Error creating thumbnail: File missing
+1 Max Hits
Sell Price changes to Error creating thumbnail: File missing$850
+6 Damage Error creating thumbnail: File missing
+1 Max Hits
Sell Price changes to Error creating thumbnail: File missing$2,250
+1 Range Error creating thumbnail: File missing
6 > 8 Bullets Error creating thumbnail: File missing
1.825 > 1.525 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$4,583
Statistics
[edit]Base Statistics
[edit]Average
Error creating thumbnail: File missing$166
Ground
Pierce
Spread
Error creating thumbnail: File missing2.53
Error creating thumbnail: File missingLevel 2+
N/A
N/A
N/A
1
Upgrades
[edit]+1 Damage Error creating thumbnail: File missing
2.53 > 2.28 Firerate Error creating thumbnail: File missing
+1 Max Hits
Sell Price changes to Error creating thumbnail: File missing$233
+2 Range Error creating thumbnail: File missing
+Hidden Detection Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$350
+4 Damage Error creating thumbnail: File missing
2.28 > 1.83 Firerate Error creating thumbnail: File missing
+1 Max Hits
Sell Price changes to Error creating thumbnail: File missing$850
+6 Damage Error creating thumbnail: File missing
+1 Max Hits
Sell Price changes to Error creating thumbnail: File missing$2,250
+1 Range Error creating thumbnail: File missing
6 > 8 Bullets Error creating thumbnail: File missing
1.83 > 1.53 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$4,583
Statistics
[edit]Base Statistics
[edit]Average
Error creating thumbnail: File missing$200
Ground
Pierce
Spread
Error creating thumbnail: File missing2.53
Error creating thumbnail: File missingLevel 2+
N/A
N/A
N/A
2
Upgrades
[edit]+2 Range Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$250
+2 Damage Error creating thumbnail: File missing
+1 Max Hits
+Hidden Detection Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$366
+3 Damage Error creating thumbnail: File missing
2.53 > 2.03 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$866
+5 Damage Error creating thumbnail: File missing
+1 Max Hits
Sell Price changes to Error creating thumbnail: File missing$2,266
+1 Range Error creating thumbnail: File missing
6 > 8 Bullets Error creating thumbnail: File missing
2.03 > 1.53 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$4,766
Statistics
[edit]Base Statistics
[edit]Average
Error creating thumbnail: File missing$200
Ground
Pierce
Spread
Error creating thumbnail: File missing2.53
Error creating thumbnail: File missingLevel 2+
N/A
N/A
N/A
2
Upgrades
[edit]+2 Range Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$250
+2 Damage Error creating thumbnail: File missing
+1 Max Hits
+Hidden Detection Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$366
+3 Damage Error creating thumbnail: File missing
2.53 > 2.03 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$866
+6 Damage Error creating thumbnail: File missing
+1 Max Hits
Sell Price changes to Error creating thumbnail: File missing$2,266
+1 Range Error creating thumbnail: File missing
6 > 8 Bullets Error creating thumbnail: File missing
2.03 > 1.53 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$4,766
Statistics
[edit]Base Statistics
[edit]Average
Error creating thumbnail: File missing$200
Ground
Pierce
Spread
Collision (Ability)
Error creating thumbnail: File missing2.55
Error creating thumbnail: File missingLevel 2+
N/A
2
Upgrades
[edit]+2 Range Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$250
+2 Damage Error creating thumbnail: File missing
+1 Max Hits
+Hidden Detection Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$366
+3 Damage Error creating thumbnail: File missing
2.55 > 2.05 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$866
+6 Damage Error creating thumbnail: File missing
+1 Max Hits
Sell Price changes to Error creating thumbnail: File missing$2,266
+1 Range Error creating thumbnail: File missing
6 > 8 Bullets Error creating thumbnail: File missing
2.05 > 1.55 Firerate Error creating thumbnail: File missing
+SWAT Van ability
Sell Price changes to Error creating thumbnail: File missing$4,766
Ability
[edit]Spawns a SWAT Van with 600 health. The van lasts until it reaches the end or loses all health.
Statistics
[edit]Base Statistics
[edit]Average
Error creating thumbnail: File missing$200
Ground
Pierce
Spread
Collision (Ability)
Error creating thumbnail: File missing2.55
Error creating thumbnail: File missingLevel 2+
N/A
Upgrades
[edit]+2 Range Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$250
+2 Damage Error creating thumbnail: File missing
+Hidden Detection Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$366
+3 Damage Error creating thumbnail: File missing
2.55 > 2.05 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$866
+1 Range Error creating thumbnail: File missing
+6 Damage Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$2,266
+1 Range Error creating thumbnail: File missing
6 > 8 Bullets Error creating thumbnail: File missing
2.05 > 1.55 Firerate Error creating thumbnail: File missing
+SWAT Van ability
Sell Price changes to Error creating thumbnail: File missing$4,350
Ability
[edit]Spawns a SWAT Van with 600 health. The van lasts until it reaches the end or loses all health.
Statistics
[edit]Base Statistics
[edit]Average
Error creating thumbnail: File missing$200
Ground
Single
Collision (Ability)
Error creating thumbnail: File missing2.55
Error creating thumbnail: File missingLevel 2+
N/A
Upgrades
[edit]+2 Damage Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$316
+2 Range Error creating thumbnail: File missing
+Hidden Detection Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$483
+15 Damage Error creating thumbnail: File missing
2.55 > 2.05 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$983
+1 Range Error creating thumbnail: File missing
+20 Damage Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$2,383
+1 Range Error creating thumbnail: File missing
+40 Damage Error creating thumbnail: File missing
2.05 > 1.55 Firerate Error creating thumbnail: File missing
+SWAT Van ability
Sell Price changes to Error creating thumbnail: File missing$5,300
Ability
[edit]Spawns a SWAT Van with 600 health. The van lasts until it reaches the end or loses all health.
Statistics
[edit]Base Statistics
[edit]Average
Error creating thumbnail: File missing$150
Ground
Single
Collision (Ability)
Error creating thumbnail: File missing2.55
Error creating thumbnail: File missingLevel 2+
N/A
Upgrades
[edit]+2 Damage Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$237
+2 Range Error creating thumbnail: File missing
+Hidden Detection Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$362
+15 Damage Error creating thumbnail: File missing
2.55 > 2.05 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$737
+1 Range Error creating thumbnail: File missing
+20 Damage Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$1,787
+1 Range Error creating thumbnail: File missing
+40 Damage Error creating thumbnail: File missing
2.05 > 1.55 Firerate Error creating thumbnail: File missing
+SWAT Van ability
Sell Price changes to Error creating thumbnail: File missing$3,975
Ability
[edit]Spawns a SWAT Van with 600 health. The van lasts until it reaches the end or loses all health.
Statistics
[edit]Notes
[edit]- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 The first two enemies damaged by the same bullet are dealt full damage, while the third enemy is dealt half of the damage.
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 2.20 2.21 2.22 2.23 DPS assumes all bullets hit only one enemy.
- ↑ Prior to the 25th of June 2025, it had a cost of Error creating thumbnail: File missing 2,500.
- ↑ 4.0 4.1 4.2 4.3 4.4 Number is maximum damage times the amount of bullets shot.
Damage decreases by 50% for every enemy pierced.
| Tower Gallery Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Boomerang • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Enforcer • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Demoman • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Moderator • Railgunner • Twitgunner • Void Miner • Combatant | |
| Unit Gallery Pages | |
|---|---|
| Humvee • Humvee 2 • Humvee 3 • Tank • Railgun Tank | |
| Sentry • Rifle Sentry • Minigun Sentry • War Machine Sentry | |
| Pistol Goon • Tommy Goon 1 • Tommy Goon 2 | |
| Golden Pistol Goon • Golden Tommy Goon 1 • Golden Tommy Goon 2 | |
| Gunner APC • Missile APC | |
| Rifleman • Grenadier • Riot Guard • Field Medic | |
| Lackey • Money Runner • Bouncer | |
| Elf • Snowball Elf • Cannoneer Elf • Bomber Elf • Guardian Elf • Gunner Elf • Gift Bomber • Ripped Elf | |
| Skeleton • Sword Skeleton • Giant Skeleton • Skeleton Knight • Hallow Guard • Executioner Skeleton | |
| Ice Turret | |
| History Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Twitgunner • Combatant | |