Shotgunner/History: Difference between revisions

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! scope="col" style="padding: 5px;" align="center" |Level
! scope="col" style="padding: 5px;" align="center" |Level
! scope="col" style="padding: 5px;" align="center" |Total Price
! scope="col" style="padding: 5px;" align="center" |Total Price
! scope="col" style="padding: 5px;" align="center" |Damage<ref>Number is maximum damage times the amount of bullets shot.<br />Damage decreases for every enemy pierced.</ref>
! scope="col" style="padding: 5px;" align="center" |Damage<ref name="damage">Number is maximum damage times the amount of bullets shot.<br />Damage decreases for every enemy pierced.</ref>
! scope="col" style="padding: 5px;" align="center" |Firerate
! scope="col" style="padding: 5px;" align="center" |Firerate
! scope="col" style="padding: 5px;" align="center" |Range
! scope="col" style="padding: 5px;" align="center" |Range
! scope="col" style="padding: 5px;" align="center" |DPS<ref>DPS assumes all bullets hit only one enemy.</ref>
! scope="col" style="padding: 5px;" align="center" |DPS<ref name="dps">DPS assumes all bullets hit only one enemy.</ref>
|-
|-
| style="padding: 5px;" align="center" |0
| style="padding: 5px;" align="center" |0
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! scope="col" style="padding: 5px;" align="center" |Level
! scope="col" style="padding: 5px;" align="center" |Level
! scope="col" style="padding: 5px;" align="center" |Total Price
! scope="col" style="padding: 5px;" align="center" |Total Price
! scope="col" style="padding: 5px;" align="center" |Damage<ref>Number is maximum damage times the amount of bullets shot.<br />Damage decreases for every enemy pierced.</ref>
! scope="col" style="padding: 5px;" align="center" |Damage<ref name="damage"/>
! scope="col" style="padding: 5px;" align="center" |Firerate
! scope="col" style="padding: 5px;" align="center" |Firerate
! scope="col" style="padding: 5px;" align="center" |Range
! scope="col" style="padding: 5px;" align="center" |Range
! scope="col" style="padding: 5px;" align="center" |DPS<ref>DPS assumes all bullets hit only one enemy.</ref>
! scope="col" style="padding: 5px;" align="center" |DPS<ref name="dps"/>
|-
|-
| style="padding: 5px;" align="center" |0
| style="padding: 5px;" align="center" |0
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| style="padding: 5px;" align="center" |10
| style="padding: 5px;" align="center" |10
| style="padding: 5px;" align="center" |64
| style="padding: 5px;" align="center" |64
|}
</center>
</div>
</div>

==11 February 2020 – Overhaul Update (29 October 2020)==
<div class="mw-collapsible mw-collapsed">
===Base Stats===
{{BaseStat|Image = [[File:Enforcer New.png|100px]]|Cost = {{Money|600}}|Type = Offensive|Sell Price = {{Money|200}}|Placement Type = Ground|Damage = [[File:Damage Icon.png|20px|Damage]]2x6|Damage Type = Pierce Spread|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.5|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 2+|Range = [[File:Range Icon.png|20px|Range]]7|Lead = N/A|Placement = N/A|Fly = N/A}}

===Upgrades===
{{Upgrade|Upgrade Title = Level 1 - Handling - {{Money|150}}|Image = [[File:Enforcer2.png|100px]] |Information =
+2 Range [[File:Range Icon.png|20px|Range]]


Sell Price changes to {{Money|250}}}}
{{Upgrade|Upgrade Title = Level 2 - Legit Badge - {{Money|350}}|Image = [[File:Enforcer1.png|100px]]|Information =
+2 Damage [[File:Damage Icon.png|20px|Damage]]

+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]


Sell Price changes to {{Money|366}}}}
{{Upgrade|Upgrade Title = Level 3 - Bullet Proof Vest - {{Money|1,500}}|Image = [[File:Enforcer3.png|100px]]|Information =
+3 Damage [[File:Damage Icon.png|20px|Damage]]

2.5 > 2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|866}}}}
{{Upgrade|Upgrade Title = Level 4 - SWAT Armor - {{Money|4,200}}|Image = [[File:Enforcer4.png|100px]]|Information =
+6 Damage [[File:Damage Icon.png|20px|Damage]]


Sell Price changes to {{Money|2,266}}}}
{{Upgrade|Upgrade Title = Level 5 - SWAT Force - {{Money|7,500}}|Image = [[File:Enforcer5.png|100px]]|Information =
+1 Range [[File:Range Icon.png|20px|Range]]

6 > 8 Bullets [[File:Damage Icon.png|20px|Bullets]]

2 > 1.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+SWAT Van ability


Sell Price changes to {{Money|4,766}}}}

== Ability ==
{{Ability|Level Unlock = Level 5|Cooldown Time = 45s Cooldown|Ability Title = SWAT Van|Image = [[File:Enforcer5.png|100px]]|Information =
Spawns a [[SWAT Van]] with 600 health. The van lasts until it reaches the end or loses all health.
}}

===Stats Table===
<div class="overflowbugy" style="width:100%;overflow:auto;">
<center>
{| class="wikitable" border="0" cellspacing="1" cellpadding="1" style="width:700px;" align="center"
|-
! scope="col" style="padding: 5px;" align="center" |Level
! scope="col" style="padding: 5px;" align="center" |Total Price
! scope="col" style="padding: 5px;" align="center" |Damage<ref name="damage"/>
! scope="col" style="padding: 5px;" align="center" |Firerate
! scope="col" style="padding: 5px;" align="center" |Range
! scope="col" style="padding: 5px;" align="center" |DPS<ref name="dps"/>
|-
| style="padding: 5px;" align="center" |0
| style="padding: 5px;" align="center" |{{Money|600}}
| style="padding: 5px;" align="center" |2x6
| style="padding: 5px;" align="center" |2.5
| style="padding: 5px;" align="center" |7
| style="padding: 5px;" align="center" |4.8
|-
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |{{Money|750}}
| style="padding: 5px;" align="center" |2x6
| style="padding: 5px;" align="center" |2.5
| style="padding: 5px;" align="center" |9
| style="padding: 5px;" align="center" |4.8
|-
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |{{Money|1,100}}
| style="padding: 5px;" align="center" |4x6
| style="padding: 5px;" align="center" |2.5
| style="padding: 5px;" align="center" |9
| style="padding: 5px;" align="center" |9.6
|-
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |{{Money|2,600}}
| style="padding: 5px;" align="center" |7x6
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |9
| style="padding: 5px;" align="center" |21
|-
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |{{Money|6,800}}
| style="padding: 5px;" align="center" |13x6
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |9
| style="padding: 5px;" align="center" |39
|-
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |{{Money|14,300}}
| style="padding: 5px;" align="center" |13x8
| style="padding: 5px;" align="center" |1.5
| style="padding: 5px;" align="center" |10
| style="padding: 5px;" align="center" |69.33
|}
|}
</center>
</center>

Revision as of 15:06, 31 January 2022

Shotgunner
ARTICLE GALLERY HISTORY

Solar Eclipse Update (4 December 2021) – Present

Base Stats

Shotgunner/History
Placement Footprint
{{{Footprint}}}
Placement Type
Ground
Damage Method
Pierce Spread
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Radio Communications
Level 2 • Cost: Radio Communications - Error creating thumbnail: File missing$350
Rebel Leader
Level 4 • Cost: Rebel Leader - Error creating thumbnail: File missing$4,200

Stats Table

Level Total Price Damage[1] Firerate Range DPS[2]
0 Error creating thumbnail: File missing$500 1x6 2.5 7 2.4
1 Error creating thumbnail: File missing$700 2x6 2.25 7 5.33
2 Error creating thumbnail: File missing$1,050 2x6 2.25 9 5.33
3 Error creating thumbnail: File missing$2,550 6x6 1.8 9 20
4 Error creating thumbnail: File missing$6,750 12x6 1.8 9 40
5 Error creating thumbnail: File missing$13,750 12x8 1.5 10 64

Overhaul Update (29 October 2020) – Solar Eclipse Update (4 December 2021)

Base Stats

Shotgunner/History
Placement Footprint
{{{Footprint}}}
Placement Type
Ground
Damage Method
Pierce Spread
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Radio Communications
Level 2 • Cost: Radio Communications - Error creating thumbnail: File missing$350
Rebel Leader
Level 4 • Cost: Rebel Leader - Error creating thumbnail: File missing$4,200

Stats Table

Level Total Price Damage[1] Firerate Range DPS[2]
0 Error creating thumbnail: File missing$600 2x6 2.5 7 4.8
1 Error creating thumbnail: File missing$750 2x6 2.5 9 4.8
2 Error creating thumbnail: File missing$1,100 4x6 2.5 9 9.6
3 Error creating thumbnail: File missing$2,600 7x6 2 9 21
4 Error creating thumbnail: File missing$6,800 12x6 2 9 36
5 Error creating thumbnail: File missing$14,300 12x8 1.5 10 64

11 February 2020 – Overhaul Update (29 October 2020)

Base Stats

Shotgunner/History
Placement Footprint
{{{Footprint}}}
Placement Type
Ground
Damage Method
Pierce Spread
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Ability

SWAT Van
Level 5 • 45s Cooldown

Spawns a SWAT Van with 600 health. The van lasts until it reaches the end or loses all health.

Stats Table

Level Total Price Damage[1] Firerate Range DPS[2]
0 Error creating thumbnail: File missing$600 2x6 2.5 7 4.8
1 Error creating thumbnail: File missing$750 2x6 2.5 9 4.8
2 Error creating thumbnail: File missing$1,100 4x6 2.5 9 9.6
3 Error creating thumbnail: File missing$2,600 7x6 2 9 21
4 Error creating thumbnail: File missing$6,800 13x6 2 9 39
5 Error creating thumbnail: File missing$14,300 13x8 1.5 10 69.33
File:TowerNewHeader.png
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Golden Perks
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  1. 1.0 1.1 1.2 Number is maximum damage times the amount of bullets shot.
    Damage decreases for every enemy pierced.
  2. 2.0 2.1 2.2 DPS assumes all bullets hit only one enemy.