Shotgunner/History: Difference between revisions

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<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''27 November 2024 – Present'''</div>
<div class="sectionheader">'''Surf & Turf Update (9 July 2025) – Present'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Stats==
{{BaseStat
|Image = [[File:EasterShotgunner_Icon.png|100px]]
|Cost = {{Money|300}}
|Footprint = Average (1.5)
|Sell Price = {{Money|100}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]1x8
|Damage Type = Pierce<br/>Spread
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.008
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]7
|Lead = {{Lead|Lead Detection}}Level 3+
|Placement = N/A
|Fly = N/A
|Title1 = Spread
|Stat1 = 45
|Title2 = Max Hits
|Stat2 = 3
}}

==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Faster Reloading - {{Money|150}}|Image = [[File:Level1.png|100px]]|Information = 2.008 > 1.408 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|150}}}}
{{Upgrade|Upgrade Title = Level 2 - Shotgun Knowledge - {{Money|950}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]

+1 Damage [[File:Damage Icon.png|20px|Damage]]

1.408 > 1.208 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

8 > 10 Bullets [[File:Damage Icon.png|20px|Bullets]]

45 > 40 Spread

+Hidden Detection {{Hidden|Hidden Detection}}

+Lead Detection {{Lead|Lead Detection}}


Sell Price changes to {{Money|466}}}}
{{Upgrade|Upgrade Title = Level 3 - Slug Madness - {{Money|2,500}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]

+2 Damage [[File:Damage Icon.png|20px|Damage]]

1.208 > 1.108 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|1,300}}}}
{{Upgrade|Upgrade Title = Level 4 - Tactical Blowback - {{Money|6,500}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]

+2 Damage [[File:Damage Icon.png|20px|Damage]]

1.108 > 0.958 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

10 > 12 Bullets [[File:Damage Icon.png|20px|Bullets]]

40 > 30 Spread


Sell Price changes to {{Money|3,491}}}}

==Stats Table==
<div class="overflowbugy" style="width:100%;overflow:auto;">
{| class="wikitable" style="width:750px; text-align: center;"
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
! scope="col" style="padding: 5px;" |Damage<ref name="damage2">Number is maximum damage times the amount of bullets shot.<br/>First two enemies damaged by the same bullet are dealt full damage, while the third enemy is dealt half of the damage.</ref>
! scope="col" style="padding: 5px;" |Firerate
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |Spread
! scope="col" style="padding: 5px;" |Max Hits
! scope="col" style="padding: 5px;" |DPS<ref name="dps">DPS assumes all bullets hit only one enemy.</ref>
! scope="col" style="padding: 5px;" |Cost Efficiency
|-
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|300}}
| style="padding: 5px;" |1x8
| style="padding: 5px;" |2.008
| style="padding: 5px;" |7.5
| style="padding: 5px;" |45
| style="padding: 5px;" |3
| style="padding: 5px;" |3.98
| style="padding: 5px;" |{{Money|75.38}}
|-
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|450}}
| style="padding: 5px;" |1x8
| style="padding: 5px;" |1.408
| style="padding: 5px;" |7.5
| style="padding: 5px;" |45
| style="padding: 5px;" |3
| style="padding: 5px;" |5.68
| style="padding: 5px;" |{{Money|79.23}}
|-
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,400}}
| style="padding: 5px;" |2x10
| style="padding: 5px;" |1.208
| style="padding: 5px;" |9
| style="padding: 5px;" |40
| style="padding: 5px;" |3
| style="padding: 5px;" |16.56
| style="padding: 5px;" |{{Money|84.54}}
|-
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|3,900}}
| style="padding: 5px;" |4x10
| style="padding: 5px;" |1.108
| style="padding: 5px;" |9.5
| style="padding: 5px;" |40
| style="padding: 5px;" |3
| style="padding: 5px;" |36.1
| style="padding: 5px;" |{{Money|108.03}}
|-
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|10,400}}
| style="padding: 5px;" |6x12
| style="padding: 5px;" |0.958
| style="padding: 5px;" |11
| style="padding: 5px;" |30
| style="padding: 5px;" |3
| style="padding: 5px;" |75.16
| style="padding: 5px;" |{{Money|138.37}}
|}
</div>
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''27 November 2024 – Surf & Turf Update (9 July 2025)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
Line 70: Line 205:
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
! scope="col" style="padding: 5px;" |Total Price
! scope="col" style="padding: 5px;" |Damage<ref name="damage2">Number is maximum damage times the amount of bullets shot.<br/>First two enemies damaged by the same bullet are dealt full damage, while the third enemy is dealt half of the damage.</ref>
! scope="col" style="padding: 5px;" |Damage<ref name="damage2"/>
! scope="col" style="padding: 5px;" |Firerate
! scope="col" style="padding: 5px;" |Firerate
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |Spread
! scope="col" style="padding: 5px;" |Spread
! scope="col" style="padding: 5px;" |Max Hits
! scope="col" style="padding: 5px;" |Max Hits
! scope="col" style="padding: 5px;" |DPS<ref name="dps">DPS assumes all bullets hit only one enemy.</ref>
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/>
! scope="col" style="padding: 5px;" |Cost Efficiency
! scope="col" style="padding: 5px;" |Cost Efficiency
|-
|-

Revision as of 06:27, 10 July 2025


This is the history subpage for the Shotgunner/History. It contains every revision of the tower's statistics.

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

Surf & Turf Update (9 July 2025) – Present

Base Stats

Shotgunner/History
Placement Footprint
Average (1.5)
Placement Type
Ground
Damage Method
Pierce
Spread
Placement Limit
N/A
Flying Detection
N/A
Spread
45
Max Hits
3

Upgrades

Faster Reloading
Level 1 • Cost: Faster Reloading - Error creating thumbnail: File missing$150
Tactical Blowback
Level 4 • Cost: Tactical Blowback - Error creating thumbnail: File missing$6,500

Stats Table

Level Total Price Damage[1] Firerate Range Spread Max Hits DPS[2] Cost Efficiency
0 Error creating thumbnail: File missing$300 1x8 2.008 7.5 45 3 3.98 Error creating thumbnail: File missing$75.38
1 Error creating thumbnail: File missing$450 1x8 1.408 7.5 45 3 5.68 Error creating thumbnail: File missing$79.23
2 Error creating thumbnail: File missing$1,400 2x10 1.208 9 40 3 16.56 Error creating thumbnail: File missing$84.54
3 Error creating thumbnail: File missing$3,900 4x10 1.108 9.5 40 3 36.1 Error creating thumbnail: File missing$108.03
4 Error creating thumbnail: File missing$10,400 6x12 0.958 11 30 3 75.16 Error creating thumbnail: File missing$138.37

27 November 2024 – Surf & Turf Update (9 July 2025)

Base Stats

Shotgunner/History
Placement Footprint
Average (1.5)
Placement Type
Ground
Damage Method
Pierce
Spread
Placement Limit
N/A
Flying Detection
N/A
Spread
55
Max Hits
3

Upgrades

Faster Reloading
Level 1 • Cost: Faster Reloading - Error creating thumbnail: File missing$125
Tactical Blowback
Level 4 • Cost: Tactical Blowback - Error creating thumbnail: File missing$6,000

Stats Table

Level Total Price Damage[1] Firerate Range Spread Max Hits DPS[2] Cost Efficiency
0 Error creating thumbnail: File missing$300 1x6 1.508 7.5 55 3 3.98 Error creating thumbnail: File missing$75.38
1 Error creating thumbnail: File missing$425 1x6 1.258 7.5 55 3 4.77 Error creating thumbnail: File missing$89.1
2 Error creating thumbnail: File missing$1,475 2x8 1.258 9 45 3 12.72 Error creating thumbnail: File missing$115.96
3 Error creating thumbnail: File missing$4,475 4x8 1.108 9 45 3 28.88 Error creating thumbnail: File missing$154.95
4 Error creating thumbnail: File missing$10,475 6x10 0.908 11 40 3 66.08 Error creating thumbnail: File missing$158.52

Intermediate Mode Update (3 May 2024) – 27 November 2024

Base Stats

Shotgunner/History
Placement Footprint
Average (1.5)
Placement Type
Ground
Damage Method
Pierce
Spread
Placement Limit
N/A
Flying Detection
N/A
Spread
60
Max Hits
3

Upgrades

Faster Reloading
Level 1 • Cost: Faster Reloading - Error creating thumbnail: File missing$125
Tactical Blowback
Level 4 • Cost: Tactical Blowback - Error creating thumbnail: File missing$8,200

Stats Table

Level Total Price Damage[1] Firerate Range Spread Max Hits DPS[2] Cost Efficiency
0 Error creating thumbnail: File missing$300 1x6 1.858 7 60 3 3.23 Error creating thumbnail: File missing$92.88
1 Error creating thumbnail: File missing$425 1x6 1.558 7 60 3 3.85 Error creating thumbnail: File missing$110.39
2 Error creating thumbnail: File missing$1,425 2x8 1.558 9 50 3 10.27 Error creating thumbnail: File missing$138.75
3 Error creating thumbnail: File missing$4,425 4x8 1.258 9 50 3 25.44 Error creating thumbnail: File missing$173.94
4 Error creating thumbnail: File missing$12,625 6x11 1.008 11 40 3 65.48 Error creating thumbnail: File missing$192.81

1 March 2024 – Intermediate Mode Update (3 May 2024)

Base Stats

Shotgunner/History
Placement Footprint
Average (1.5)
Placement Type
Ground
Damage Method
Pierce
Spread
Placement Limit
N/A
Flying Detection
N/A
Spread
60
Max Hits
3

Upgrades

Faster Reloading
Level 1 • Cost: Faster Reloading - Error creating thumbnail: File missing$200

Stats Table

Level Total Price Damage[1] Firerate Range Spread Max Hits DPS[2] Cost Efficiency
0 Error creating thumbnail: File missing$400 2x6 2.108 7 60 3 5.69 Error creating thumbnail: File missing$70.3
1 Error creating thumbnail: File missing$600 2x6 1.508 7 60 3 7.96 Error creating thumbnail: File missing$75.38
2 Error creating thumbnail: File missing$1,850 3x8 1.508 9 50 3 15.92 Error creating thumbnail: File missing$92.87
3 Error creating thumbnail: File missing$5,350 5x8 1.208 9 50 3 33.11 Error creating thumbnail: File missing$161.58
4 Error creating thumbnail: File missing$15,850 7x11 0.908 11 40 3 84.8 Error creating thumbnail: File missing$186.91

24 February 2024 – 1 March 2024

Base Stats

Shotgunner/History
Placement Footprint
Average (1.5)
Placement Type
Ground
Damage Method
Pierce
Spread
Placement Limit
N/A
Flying Detection
N/A
Spread
60
Max Hits
3

Upgrades

Faster Reloading
Level 1 • Cost: Faster Reloading - Error creating thumbnail: File missing$200

Stats Table

Level Total Price Damage[1] Firerate Range Spread Max Hits DPS[2] Cost Efficiency
0 Error creating thumbnail: File missing$400 2x6 2.108 7 60 3 5.69 Error creating thumbnail: File missing$70.3
1 Error creating thumbnail: File missing$600 2x6 1.508 7 60 3 7.96 Error creating thumbnail: File missing$75.38
2 Error creating thumbnail: File missing$1,850 3x8 1.508 9 50 3 15.92 Error creating thumbnail: File missing$116.21
3 Error creating thumbnail: File missing$5,500 5x8 1.308 9 50 3 30.58 Error creating thumbnail: File missing$179.86
4 Error creating thumbnail: File missing$14,500 7x10 0.908 11 40 3 77.09 Error creating thumbnail: File missing$188.09

Duck Hunt Update (17 April 2022) – 24 February 2024

Base Stats

Shotgunner/History
Placement Footprint
Average (1.5)
Placement Type
Ground
Damage Method
Pierce
Spread
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Spread
80
Max Hits
3

Upgrades

Faster Reloading
Level 1 • Cost: Faster Reloading - Error creating thumbnail: File missing$200
Slug Madness
Level 3 • Cost: Slug Madness - Error creating thumbnail: File missing$3,500
Tactical Blowback
Level 4 • Cost: Tactical Blowback - Error creating thumbnail: File missing$10,000

Stats Table

Level Total Price Damage[1] Firerate Range Spread Max Hits DPS[2] Cost Efficiency
0 Error creating thumbnail: File missing$400 2x6 2.508 7 80 3 4.78 Error creating thumbnail: File missing$83.68
1 Error creating thumbnail: File missing$600 2x6 1.808 7 80 3 6.64 Error creating thumbnail: File missing$90.36
2 Error creating thumbnail: File missing$1,850 3x8 1.808 9 60 3 13.27 Error creating thumbnail: File missing$139.41
3 Error creating thumbnail: File missing$5,350 5x8 1.508 9 60 3 26.53 Error creating thumbnail: File missing$201.66
4 Error creating thumbnail: File missing$15,350 6x12 1.008 11 50 3 71.42 Error creating thumbnail: File missing$214.93

Entity System Update (12 March 2022) – Duck Hunt Update (17 April 2022)

Base Stats

Shotgunner/History
Placement Footprint
Average
Placement Type
Ground
Damage Method
Pierce
Spread
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Max Hits
1

Upgrades

Better Handling
Level 1 • Cost: Better Handling - Error creating thumbnail: File missing$200
Radio Communications
Level 2 • Cost: Radio Communications - Error creating thumbnail: File missing$350
Combat Ready
Level 3 • Cost: Combat Ready - Error creating thumbnail: File missing$1,500
Rebel Leader
Level 4 • Cost: Rebel Leader - Error creating thumbnail: File missing$4,200

Stats Table


Solar Eclipse Update (4 December 2021) – Entity System Update (12 March 2022)

Base Stats

Shotgunner/History
Placement Footprint
Average
Placement Type
Ground
Damage Method
Pierce
Spread
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Max Hits
1

Upgrades

Better Handling
Level 1 • Cost: Better Handling - Error creating thumbnail: File missing$200
Radio Communications
Level 2 • Cost: Radio Communications - Error creating thumbnail: File missing$350
Combat Ready
Level 3 • Cost: Combat Ready - Error creating thumbnail: File missing$1,500
Rebel Leader
Level 4 • Cost: Rebel Leader - Error creating thumbnail: File missing$4,200

Stats Table


Overhaul Update (29 October 2020) – Solar Eclipse Update (4 December 2021)

Base Stats

Shotgunner/History
Placement Footprint
Average
Placement Type
Ground
Damage Method
Pierce
Spread
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Max Hits
2

Upgrades

Radio Communications
Level 2 • Cost: Radio Communications - Error creating thumbnail: File missing$350
Rebel Leader
Level 4 • Cost: Rebel Leader - Error creating thumbnail: File missing$4,200

Stats Table


Hardcore Testing

Base Stats

Shotgunner/History
Placement Footprint
Average
Placement Type
Ground
Damage Method
Pierce
Spread
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Max Hits
2

Upgrades

Radio Communications
Level 2 • Cost: Radio Communications - Error creating thumbnail: File missing$350
Rebel Leader
Level 4 • Cost: Rebel Leader - Error creating thumbnail: File missing$4,200

Stats Table


11 February 2020 – Overhaul Update (29 October 2020)

Base Stats

Base Stats
Error creating thumbnail: File missing
Cost
Error creating thumbnail: File missing$600
Placement Footprint
Average
Sell Price
Error creating thumbnail: File missing$200
Placement Type
Ground
Damage
Error creating thumbnail: File missing2x6
Damage Type
Pierce
Spread
Collision (Ability)
Firerate
Error creating thumbnail: File missing2.55
Hidden Detection
Error creating thumbnail: File missingLevel 2+
Range
Error creating thumbnail: File missing7
Max Hits
2
Placement Limit
N/A

Upgrades

SWAT Armor
Level 4 • Cost: SWAT Armor - Error creating thumbnail: File missing$4,200

Ability

SWAT Van
Level 5 • 45s Cooldown

Spawns a SWAT Van with 600 health. The van lasts until it reaches the end or loses all health.

Stats Table


26 January 2020 – 11 February 2020

Base Stats

Base Stats
Error creating thumbnail: File missing
Cost
Error creating thumbnail: File missing$600
Placement Footprint
Average
Sell Price
Error creating thumbnail: File missing$200
Placement Type
Ground
Damage
Error creating thumbnail: File missing2x6
Damage Type
Pierce
Spread
Collision (Ability)
Firerate
Error creating thumbnail: File missing2.55
Hidden Detection
Error creating thumbnail: File missingLevel 2+
Range
Error creating thumbnail: File missing9

Placement Limit
N/A

Upgrades

Ability

SWAT Van
Level 5 • 45s Cooldown

Spawns a SWAT Van with 600 health. The van lasts until it reaches the end or loses all health.

Stats Table


MEGA Update (13 October 2019) – 26 January 2020

Base Stats

Base Stats
Error creating thumbnail: File missing
Cost
Error creating thumbnail: File missing$600
Placement Footprint
Average
Sell Price
Error creating thumbnail: File missing$200
Placement Type
Ground
Damage
Error creating thumbnail: File missing8
Damage Type
Single
Collision (Ability)
Firerate
Error creating thumbnail: File missing2.55
Hidden Detection
Error creating thumbnail: File missingLevel 2+
Range
Error creating thumbnail: File missing5

Placement Limit
N/A

Upgrades

Ability

SWAT Van
Level 5 • 45s Cooldown

Spawns a SWAT Van with 600 health. The van lasts until it reaches the end or loses all health.

Stats Table


14 July 2019 – MEGA Update (13 October 2019)

Base Stats

Base Stats
Error creating thumbnail: File missing
Cost
Error creating thumbnail: File missing$600
Placement Footprint
Average
Sell Price
Error creating thumbnail: File missing$150
Placement Type
Ground
Damage
Error creating thumbnail: File missing8
Damage Type
Single
Collision (Ability)
Firerate
Error creating thumbnail: File missing2.55
Hidden Detection
Error creating thumbnail: File missingLevel 2+
Range
Error creating thumbnail: File missing5

Placement Limit
N/A

Upgrades

Ability

SWAT Van - Error creating thumbnail: File missing$1,500
Level 5 • 60s Cooldown

Spawns a SWAT Van with 600 health. The van lasts until it reaches the end or loses all health.

Stats Table

Notes

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Number is maximum damage times the amount of bullets shot.
    First two enemies damaged by the same bullet are dealt full damage, while the third enemy is dealt half of the damage.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 DPS assumes all bullets hit only one enemy.
  3. 3.0 3.1 3.2 3.3 3.4 Number is maximum damage times the amount of bullets shot.
    Damage decreases by 50% for every enemy pierced.
  4. Number is maximum damage times the amount of bullets shot.


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