Soldier: Difference between revisions

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m Protected "Soldier" (‎[edit=autoconfirmed] (indefinite) ‎[move=autoconfirmed] (indefinite))
imported>InfiniteBread
Stats Table: IDK what the cooldown is.
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==Stats Table==
==Stats Table==
'''NOTE: The firerate only applies to the burst which does not include the time between bursts, therefore this table is not fully accurate.'''
'''NOTE: The firerate only applies to the burst which does not include the time between bursts, therefore this table is not fully accurate.'''
{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:700px;" align="center"
{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:800px;" align="center"
|-
|-
! scope="col" style="padding: 5px;" align="center" |Level
! scope="col" style="padding: 5px;" align="center" |Level
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! scope="col" style="padding: 5px;" align="center" |Total Range
! scope="col" style="padding: 5px;" align="center" |Total Range
! scope="col" style="padding: 5px;" align="center" |DPS
! scope="col" style="padding: 5px;" align="center" |DPS
! scope="col" style="padding: 5px;" align="center" |Cooldown
|-
|-
| style="padding: 5px;" align="center" |0
| style="padding: 5px;" align="center" |0
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| style="padding: 5px;" align="center" |8
| style="padding: 5px;" align="center" |8
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |5
|IDK
|-
|-
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |1
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| style="padding: 5px;" align="center" |9
| style="padding: 5px;" align="center" |9
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |5
|Not sure
|-
|-
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| style="padding: 5px;" align="center" |2
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| style="padding: 5px;" align="center" |11
| style="padding: 5px;" align="center" |11
| style="padding: 5px;" align="center" |10
| style="padding: 5px;" align="center" |10
|A number
|-
|-
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |3
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| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |25
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|???
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| style="padding: 5px;" align="center" |14
| style="padding: 5px;" align="center" |14
| style="padding: 5px;" align="center" |46.7
| style="padding: 5px;" align="center" |46.7
|Uhh
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| style="padding: 5px;" align="center" |16
| style="padding: 5px;" align="center" |16
| style="padding: 5px;" align="center" |66.7
| style="padding: 5px;" align="center" |66.7
|Whatever
|}
|}



Revision as of 16:32, 1 September 2019

<infobox>

 <title source="title"><default>Soldier</default></title>

<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

<format>
[[File:{{{image-dynamic}}}|link=]]

</format> </section>

 </panel>
 <label>Unlock Cost</label>
 <label>Golden Perk Cost</label>
 <label>Tower Cost</label>
 <label>Level Requirement</label>
 
 	<label>Role</label>
 	<format>{{{role}}}
   </format>
 
 <label>Placement</label>
 <label>Placement Limit</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>{{{footprint}}}
       </format>
    
    </section>
    <section>
     <label>PVP</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>{{{pvp_footprint}}}
       </format>
     
    </section>
   </panel>
 </group>
 <group collapse="closed">
   <header>Evolution</header>
   
    <label>Evolved From</label>
    <format>{{{evolved_from}}}</format>
   
   <label>Evolves Into</label>
   <label>Evolution Levels</label>
   <label>Base Exp</label>
   <label>Growth Rate</label>
   
    <label>Skip Cost</label>
    <format>Error creating thumbnail: File missing {{{skip_cost}}}</format>
   
 </group>
 <group collapse="closed">
   <header>Audio</header>
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
 </group>
 <group collapse="closed">
   <header>Tooltips</header>
   
   
   
   
   
   
 </group>

</infobox>

Description

The Soldier is a low-tier tower that initially fires in bursts of three. It can be bought at $250 in the store. The Soldier has a green torso, has grey pants and wields an M16A2.

It is quite a cheap tower meaning it is effective in the early game. It gains hidden detection at Level 2 so it is an effective counter to hiddens. However, during the later stages it is eclipsed by better towers such as the Minigunner. However, if it is the only tower at hand, it is quite a good tower to spam.

Upgrades

Level 1 - Laser Sight - $100
Error creating thumbnail: File missing

+1 Range


Sell Price changes to $118

Level 2 - Radio - $300
Error creating thumbnail: File missing

+2 Range

+1 Damage

+Hidden Detection


Sell Price changes to $193

Training
Level 3 • Cost: Training - $1,500

+1 Range

+3 Damage

Burst 3 > 4


Sell Price changes to $568

Armor
Level 4 • Cost: Armor - $3,100

+2 Range

+2 Damage

0.2 > 0.15 Firerate


Sell Price changes to $1,343

Commando
Level 5 • Cost: Commando - $5,500

+2 Range

+3 Damage


Sell Price changes to $2,718

Stats Table

NOTE: The firerate only applies to the burst which does not include the time between bursts, therefore this table is not fully accurate.

Level Total Price Total Damage Burst Count Firerate Total Range DPS Cooldown
0 $375 1 3 0.2 8 5 IDK
1 $475 1 3 0.2 9 5 Not sure
2 $775 2 3 0.2 11 10 A number
3 $2,275 5 4 0.2 12 25 ???
4 $5,375 7 4 0.15 14 46.7 Uhh
5 $10,875 10 4 0.15 16 66.7 Whatever

Strategy

  • The soldier is very effective early-game due to its cheap cost and decent damage compared to the zombies that come at that time.
    • However, it quickly loses value as the waves progress. It can be easily overwhelmed by hordes.
    • It should not be relied on mid to late game.
  • If this is the only tower you have besides the Scout, then this can be mass-used to deal significant damage to bosses.

Trivia

  • The Soldier's fire rate is not the time in between the bursts, but the time in between each bullet in the burst.

Update History

  • (15/08/2019)
    • Store cost changed from $100 to $250.


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