Turret/History: Difference between revisions

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imported>DarkGabonnie
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{{Tabs|History}}
{{TabsHistory|Turret|ARTICLE = [[Turret|ARTICLE]]|GALLERY = [[Turret/Gallery|GALLERY]]}}


==Overhaul Update (29 October 2020) – Present==
<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Story Mode Missions 5-8 Update (7 August 2026) – Present'''</div>
===Base Stats===
<div class="ContainerColumn mw-collapsible-content">
{{BaseStat|Image = [[File:DefaultTurretIcon.png|100px]]|Cost = {{Money|4,000}}|Type = Offensive|Sell Price = {{Money|1,333}}|Placement Type = Ground|Damage = [[File:Damage Icon.png|20px|Damage]]6|Damage Type = Single|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.5|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+|Range = [[File:Range Icon.png|20px|Range]]16|Lead = N/A|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5|Fly = N/A}}
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:TurretIcon.png|100px]]
|Level Unlock = {{Level|50}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|7,750}}
|Footprint = 2
|Sell Price = {{Money|2,583}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]20
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.4
|Hidden = {{Hidden|Hidden Detection}}Level 0+
|Range = [[File:Range Icon.png|20px|Range]]19
|Lead = {{Lead|Lead Detection}}Level 1+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]3
|Fly = N/A
|PVP Cost = {{Money|4,000}}
|PVP Footprint = 2
|PVP Sell Price = {{Money|1,333}}
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]10
|PVP Damage Type = Single
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.35
|PVP Hidden = {{Hidden|Hidden Detection}}Level 1+
|PVP Range = [[File:Range Icon.png|20px|Range]]16.5
|PVP Lead = {{Lead|Lead Detection}}Level 2+
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|PVP Fly = N/A
}}

==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Stronger Ammunition|Cost = {{Money|3,750}}|Image = [[File:Radar.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]

+Lead Detection {{Lead|Lead Detection}}


Sell Price changes to {{Money|3,833}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Radar|Cost = {{Money|7,500}}|Image = [[File:Radar.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]

0.4 > 0.26 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|6,333}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|20,000}}|Image = [[File:Turret3.png|100px]]|Information = +7 Damage [[File:Damage Icon.png|20px|Damage]]

0.26 > 0.16 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|13,000}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Even Heavier Ammo|Cost = {{Money|35,000}}|Image = [[File:Turret4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+22 Damage [[File:Damage Icon.png|20px|Damage]]


Sell Price changes to {{Money|24,666}}}}
{{Upgrade|Level = Level 5|Upgrade Title = XR-200 Turret|Cost = {{Money|65,000}}|Image = [[File:Turret5.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]

+11 Damage [[File:Damage Icon.png|20px|Damage]]

0.16 > 0.12 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|46,333}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Radar|Cost = {{Money|1,000}}|Image = [[File:Radar.png|100px]]|Information = +4.5 Range [[File:Range Icon.png|20px|Range]]

0.35 > 0.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|1,666}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Stronger Ammunition|Cost = {{Money|2,750}}|Image = [[File:Radar.png|100px]]|Information = +4 Damage [[File:Damage Icon.png|20px|Damage]]

+Lead Detection {{Lead|Lead Detection}}


Sell Price changes to {{Money|2,583}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|9,000}}|Image = [[File:Turret3.png|100px]]|Information = -1 Damage [[File:Damage Icon.png|20px|Damage]]

+2 Range [[File:Range Icon.png|20px|Range]]

0.3 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|5,583}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Even Heavier Ammo|Cost = {{Money|20,000}}|Image = [[File:Turret4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]

+14 Damage [[File:Damage Icon.png|20px|Damage]]


Sell Price changes to {{Money|12,250}}}}
{{Upgrade|Level = Level 5|Upgrade Title = XR-200 Turret|Cost = {{Money|42,500}}|Image = [[File:Turret5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+17 Damage [[File:Damage Icon.png|20px|Damage]]

0.15 > 0.12 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|26,416}}}}
}}

==Statistics==
{{Neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 7750; 3750; 7500; 20000; 35000; 65000
$PVP-COST$ = 4000; 1000; 2750; 9000; 20000; 42500
$FSE-DETECTION$ = 0; 1;
$FSE-PVP-DETECTION$ = 1; 2;
$FSE-UPGRADE$ = Stronger Ammunition; Radar; Dual Turret; Even Heavier Ammo; XR-200 Turret
$FSE-PVP-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; XR-200 Turret
$FSE-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 20 || 0.4 || 19 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 28 || 0.4 || 19 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 28 || 0.26 || 22 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 35 || 0.16 || 22 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 57 || 0.16 || 24 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 68 || 0.12 || 27 || $DPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 0.35 || 16.5 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 10 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 14 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 13 || 0.15 || 23 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 27 || 0.15 || 24.5 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 44 || 0.12 || 26.5 || $DPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Hardcore Rework Update (5 June 2026) – Story Mode Missions 5-8 Update (7 August 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:TurretIcon.png|100px]]
|Level Unlock = {{Level|50}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|7,750}}
|Footprint = 2
|Sell Price = {{Money|2,583}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]20
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.4
|Hidden = {{Hidden|Hidden Detection}}Level 0+
|Range = [[File:Range Icon.png|20px|Range]]19
|Lead = {{Lead|Lead Detection}}Level 1+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]3
|Fly = N/A
|PVP Cost = {{Money|4,000}}
|PVP Footprint = 2
|PVP Sell Price = {{Money|1,333}}
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]10
|PVP Damage Type = Single
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.35
|PVP Hidden = {{Hidden|Hidden Detection}}Level 1+
|PVP Range = [[File:Range Icon.png|20px|Range]]16.5
|PVP Lead = {{Lead|Lead Detection}}Level 2+
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|PVP Fly = N/A
}}

==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Stronger Ammunition|Cost = {{Money|3,750}}|Image = [[File:Radar.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]

+Lead Detection {{Lead|Lead Detection}}


Sell Price changes to {{Money|3,833}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Radar|Cost = {{Money|7,500}}|Image = [[File:Radar.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]

0.4 > 0.26 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|6,333}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|20,000}}|Image = [[File:Turret3.png|100px]]|Information = +7 Damage [[File:Damage Icon.png|20px|Damage]]

0.26 > 0.16 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|13,000}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Even Heavier Ammo|Cost = {{Money|35,000}}|Image = [[File:Turret4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+22 Damage [[File:Damage Icon.png|20px|Damage]]


Sell Price changes to {{Money|24,666}}}}
{{Upgrade|Level = Level 5|Upgrade Title = XR-200 Turret|Cost = {{Money|65,000}}|Image = [[File:Turret5.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]

+5 Damage [[File:Damage Icon.png|20px|Damage]]

0.16 > 0.12 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|46,333}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Radar|Cost = {{Money|1,000}}|Image = [[File:Radar.png|100px]]|Information = +4.5 Range [[File:Range Icon.png|20px|Range]]

0.35 > 0.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|1,666}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Stronger Ammunition|Cost = {{Money|2,750}}|Image = [[File:Radar.png|100px]]|Information = +4 Damage [[File:Damage Icon.png|20px|Damage]]

+Lead Detection {{Lead|Lead Detection}}


Sell Price changes to {{Money|2,583}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|9,000}}|Image = [[File:Turret3.png|100px]]|Information = -1 Damage [[File:Damage Icon.png|20px|Damage]]

+2 Range [[File:Range Icon.png|20px|Range]]

0.3 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|5,583}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Even Heavier Ammo|Cost = {{Money|20,000}}|Image = [[File:Turret4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]

+14 Damage [[File:Damage Icon.png|20px|Damage]]


Sell Price changes to {{Money|12,250}}}}
{{Upgrade|Level = Level 5|Upgrade Title = XR-200 Turret|Cost = {{Money|42,500}}|Image = [[File:Turret5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+17 Damage [[File:Damage Icon.png|20px|Damage]]

0.15 > 0.12 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|26,416}}}}
}}

==Statistics==
{{Neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 7750; 3750; 7500; 20000; 35000; 65000
$PVP-COST$ = 4000; 1000; 2750; 9000; 20000; 42500
$FSE-DETECTION$ = 0; 1;
$FSE-PVP-DETECTION$ = 1; 2;
$FSE-UPGRADE$ = Stronger Ammunition; Radar; Dual Turret; Even Heavier Ammo; XR-200 Turret
$FSE-PVP-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; XR-200 Turret
$FSE-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 20 || 0.4 || 19 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 28 || 0.4 || 19 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 28 || 0.26 || 22 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 35 || 0.16 || 22 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 57 || 0.16 || 24 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 62 || 0.12 || 27 || $DPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 0.35 || 16.5 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 10 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 14 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 13 || 0.15 || 23 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 27 || 0.15 || 24.5 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 44 || 0.12 || 26.5 || $DPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Saboteur Update (22 April 2026) – Hardcore Rework Update (5 June 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:TurretIcon.png|100px]]
|Level Unlock = {{Level|50}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|8,750}}
|Footprint = 2
|Sell Price = {{Money|2,916}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]24
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.425
|Hidden = {{Hidden|Hidden Detection}}Level 0+
|Range = [[File:Range Icon.png|20px|Range]]18
|Lead = {{Lead|Lead Detection}}Level 1+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]3
|Fly = N/A
|PVP Cost = {{Money|4,000}}
|PVP Footprint = 2
|PVP Sell Price = {{Money|1,333}}
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]10
|PVP Damage Type = Single
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.375
|PVP Hidden = {{Hidden|Hidden Detection}}Level 1+
|PVP Range = [[File:Range Icon.png|20px|Range]]16.5
|PVP Lead = {{Lead|Lead Detection}}Level 2+
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|PVP Fly = N/A
}}

==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Stronger Ammunition|Cost = {{Money|2,750}}|Image = [[File:Radar.png|100px]]|Information = +6 Damage [[File:Damage Icon.png|20px|Damage]]

+Lead Detection {{Lead|Lead Detection}}


Sell Price changes to {{Money|3,833}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Radar|Cost = {{Money|7,500}}|Image = [[File:Radar.png|100px]]|Information = +4 Range [[File:Range Icon.png|20px|Range]]

0.425 > 0.283 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|6,333}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|20,000}}|Image = [[File:Turret3.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]

0.283 > 0.183 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|13,000}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Even Heavier Ammo|Cost = {{Money|35,000}}|Image = [[File:Turret4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+25 Damage [[File:Damage Icon.png|20px|Damage]]


Sell Price changes to {{Money|24,666}}}}
{{Upgrade|Level = Level 5|Upgrade Title = XR-200 Turret|Cost = {{Money|65,000}}|Image = [[File:Turret5.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]

+13 Damage [[File:Damage Icon.png|20px|Damage]]

0.183 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|46,333}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Radar|Cost = {{Money|1,000}}|Image = [[File:Radar.png|100px]]|Information = +4.5 Range [[File:Range Icon.png|20px|Range]]

0.375 > 0.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|1,666}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Stronger Ammunition|Cost = {{Money|2,750}}|Image = [[File:Radar.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]]

+Lead Detection {{Lead|Lead Detection}}


Sell Price changes to {{Money|2,583}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|9,000}}|Image = [[File:Turret3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

0.325 > 0.175 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|5,583}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Even Heavier Ammo|Cost = {{Money|20,000}}|Image = [[File:Turret4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]

+17 Damage [[File:Damage Icon.png|20px|Damage]]


Sell Price changes to {{Money|12,250}}}}
{{Upgrade|Level = Level 5|Upgrade Title = XR-200 Turret|Cost = {{Money|42,500}}|Image = [[File:Turret5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+23 Damage [[File:Damage Icon.png|20px|Damage]]

0.175 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|26,416}}}}
}}

==Statistics==
{{Neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$FNC-ROFBUG$ = Firerate
$COST$ = 8750; 2750; 7500; 20000; 35000; 65000
$PVP-COST$ = 4000; 1000; 2750; 9000; 20000; 42500
$FSE-DETECTION$ = 0; 1;
$FSE-PVP-DETECTION$ = 1; 2;
$FSE-UPGRADE$ = Stronger Ammunition; Radar; Dual Turret; Even Heavier Ammo; XR-200 Turret
$FSE-PVP-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; XR-200 Turret
$FSE-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 24 || 0.4 || 18 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 30 || 0.4 || 18 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 30 || 0.26 || 22 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 40 || 0.16 || 22 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 65 || 0.16 || 24 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 78 || 0.12 || 27 || $DPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 0.35 || 16.5 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 10 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 15 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 15 || 0.15 || 23 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 32 || 0.15 || 24.5 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 55 || 0.12 || 26.5 || $DPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''St. Patrick's Day 2026 Update (11 March 2026) – Saboteur Update (22 April 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:TurretIcon.png|100px]]
|Level Unlock = {{Level|50}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|8,250}}
|Footprint = 2
|Sell Price = {{Money|2,750}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]20
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.425
|Hidden = {{Hidden|Hidden Detection}}Level 1+
|Range = [[File:Range Icon.png|20px|Range]]15
|Lead = {{Lead|Lead Detection}}Level 2+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]3
|Fly = N/A
|PVP Cost = {{Money|4,000}}
|PVP Footprint = 2
|PVP Sell Price = {{Money|1,333}}
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]10
|PVP Damage Type = Single
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.375
|PVP Hidden = {{Hidden|Hidden Detection}}Level 1+
|PVP Range = [[File:Range Icon.png|20px|Range]]16.5
|PVP Lead = {{Lead|Lead Detection}}Level 2+
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|PVP Fly = N/A
}}

==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Radar|Cost = {{Money|3,250}}|Image = [[File:Radar.png|100px]]|Information = +5 Range [[File:Range Icon.png|20px|Range]]

0.425 > 0.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|3,833}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Stronger Ammunition|Cost = {{Money|7,500}}|Image = [[File:Radar.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]

+Lead Detection {{Lead|Lead Detection}}


Sell Price changes to {{Money|6,333}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|20,000}}|Image = [[File:Turret3.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]

+2 Range [[File:Range Icon.png|20px|Range]]

0.325 > 0.183 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|13,000}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Even Heavier Ammo|Cost = {{Money|35,000}}|Image = [[File:Turret4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+25 Damage [[File:Damage Icon.png|20px|Damage]]


Sell Price changes to {{Money|24,666}}}}
{{Upgrade|Level = Level 5|Upgrade Title = XR-200 Turret|Cost = {{Money|75,000}}|Image = [[File:Turret5.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]

+13 Damage [[File:Damage Icon.png|20px|Damage]]

0.183 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|49,666}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Radar|Cost = {{Money|1,000}}|Image = [[File:Radar.png|100px]]|Information = +4.5 Range [[File:Range Icon.png|20px|Range]]

0.375 > 0.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|1,666}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Stronger Ammunition|Cost = {{Money|2,750}}|Image = [[File:Radar.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]]

+Lead Detection {{Lead|Lead Detection}}


Sell Price changes to {{Money|2,583}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|9,000}}|Image = [[File:Turret3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

0.325 > 0.175 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|5,583}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Even Heavier Ammo|Cost = {{Money|20,000}}|Image = [[File:Turret4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]

+17 Damage [[File:Damage Icon.png|20px|Damage]]


Sell Price changes to {{Money|12,250}}}}
{{Upgrade|Level = Level 5|Upgrade Title = XR-200 Turret|Cost = {{Money|42,500}}|Image = [[File:Turret5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+23 Damage [[File:Damage Icon.png|20px|Damage]]

0.175 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|26,416}}}}
}}

==Statistics==
{{Neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$FNC-ROFBUG$ = Firerate
$COST$ = 8250; 3250; 7500; 20000; 35000; 75000
$PVP-COST$ = 4000; 1000; 2750; 9000; 20000; 42500
$FSE-DETECTION$ = 1; 2;
$FSE-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; XR-200 Turret
$FSE-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 20 || 0.4 || 15 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 20 || 0.3 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 30 || 0.3 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 40 || 0.16 || 22 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 65 || 0.16 || 24 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 78 || 0.12 || 27 || $DPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 0.35 || 16.5 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 10 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 15 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 15 || 0.15 || 23 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 32 || 0.15 || 24.5 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 55 || 0.12 || 26.5 || $DPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Valentines 2026 Update (11 February 2026) – St. Patrick's Day 2026 Update (11 March 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:TurretIcon.png|100px]]
|Level Unlock = {{Level|50}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|8,250}}
|Footprint = 2
|Sell Price = {{Money|2,750}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]20
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.425
|Hidden = {{Hidden|Hidden Detection}}Level 1+
|Range = [[File:Range Icon.png|20px|Range]]15
|Lead = {{Lead|Lead Detection}}Level 2+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]3
|Fly = N/A
|PVP Cost = {{Money|4,000}}
|PVP Footprint = 2
|PVP Sell Price = {{Money|1,333}}
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]10
|PVP Damage Type = Single
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.375
|PVP Hidden = {{Hidden|Hidden Detection}}Level 1+
|PVP Range = [[File:Range Icon.png|20px|Range]]16.5
|PVP Lead = {{Lead|Lead Detection}}Level 2+
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|PVP Fly = N/A
}}

==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Radar|Cost = {{Money|3,250}}|Image = [[File:Radar.png|100px]]|Information = +5 Range [[File:Range Icon.png|20px|Range]]

0.425 > 0.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|3,833}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Stronger Ammunition|Cost = {{Money|7,500}}|Image = [[File:Radar.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]

+Lead Detection {{Lead|Lead Detection}}


Sell Price changes to {{Money|6,333}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|20,000}}|Image = [[File:Turret3.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]

+2 Range [[File:Range Icon.png|20px|Range]]

0.325 > 0.183 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|13,000}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Even Heavier Ammo|Cost = {{Money|35,000}}|Image = [[File:Turret4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+25 Damage [[File:Damage Icon.png|20px|Damage]]


Sell Price changes to {{Money|24,666}}}}
{{Upgrade|Level = Level 5|Upgrade Title = XR-200 Turret|Cost = {{Money|85,000}}|Image = [[File:Turret5.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]

+22 Damage [[File:Damage Icon.png|20px|Damage]]

0.183 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|53,000}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Radar|Cost = {{Money|1,000}}|Image = [[File:Radar.png|100px]]|Information = +4.5 Range [[File:Range Icon.png|20px|Range]]

0.375 > 0.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|1,666}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Stronger Ammunition|Cost = {{Money|2,750}}|Image = [[File:Radar.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]]

+Lead Detection {{Lead|Lead Detection}}


Sell Price changes to {{Money|2,583}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|9,000}}|Image = [[File:Turret3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

0.325 > 0.183 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|5,583}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Even Heavier Ammo|Cost = {{Money|20,000}}|Image = [[File:Turret4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]

+17 Damage [[File:Damage Icon.png|20px|Damage]]


Sell Price changes to {{Money|12,250}}}}
{{Upgrade|Level = Level 5|Upgrade Title = XR-200 Turret|Cost = {{Money|42,500}}|Image = [[File:Turret5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+23 Damage [[File:Damage Icon.png|20px|Damage]]

0.183 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|26,416}}}}
}}

==Statistics==
{{Neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$FNC-ROFBUG$ = Firerate
$COST$ = 8250; 3250; 7500; 20000; 35000; 85000
$PVP-COST$ = 4000; 1000; 2750; 9000; 20000; 42500
$FSE-DETECTION$ = 1; 2;
$FSE-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; XR-200 Turret
$FSE-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 20 || 0.4 || 15 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 20 || 0.3 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 30 || 0.3 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 40 || 0.16 || 22 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 65 || 0.16 || 24 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 87 || 0.12 || 27 || $DPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 0.35 || 16.5 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 10 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 15 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 15 || 0.15 || 23 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 32 || 0.15 || 24.5 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 55 || 0.12 || 26.5 || $DPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Shock and Awe Update (28 January 2026) – Valentines 2026 Update (11 February 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:TurretIcon.png|100px]]
|Level Unlock = {{Level|50}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|5,000}}
|Footprint = 2
|Sell Price = {{Money|1,666}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]10
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.375
|Hidden = {{Hidden|Hidden Detection}}Level 1+
|Range = [[File:Range Icon.png|20px|Range]]15
|Lead = {{Lead|Lead Detection}}Level 2+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]3
|Fly = N/A
|PVP Cost = {{Money|4,000}}
|PVP Footprint = 2
|PVP Sell Price = {{Money|1,333}}
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]10
|PVP Damage Type = Single
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.375
|PVP Hidden = {{Hidden|Hidden Detection}}Level 1+
|PVP Range = [[File:Range Icon.png|20px|Range]]16.5
|PVP Lead = {{Lead|Lead Detection}}Level 2+
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|PVP Fly = N/A
}}

==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Radar|Cost = {{Money|1,250}}|Image = [[File:Radar.png|100px]]|Information = +5 Range [[File:Range Icon.png|20px|Range]]

0.375 > 0.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|2,083}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Stronger Ammunition|Cost = {{Money|7,250}}|Image = [[File:Radar.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]

+Lead Detection {{Lead|Lead Detection}}


Sell Price changes to {{Money|4,500}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|15,000}}|Image = [[File:Turret3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

0.325 > 0.175 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|9,500}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Even Heavier Ammo|Cost = {{Money|30,000}}|Image = [[File:Turret4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+20 Damage [[File:Damage Icon.png|20px|Damage]]


Sell Price changes to {{Money|19,500}}}}
{{Upgrade|Level = Level 5|Upgrade Title = XR-200 Turret|Cost = {{Money|52,500}}|Image = [[File:Turret5.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]

+35 Damage [[File:Damage Icon.png|20px|Damage]]


Sell Price changes to {{Money|37,000}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Radar|Cost = {{Money|1,000}}|Image = [[File:Radar.png|100px]]|Information = +4.5 Range [[File:Range Icon.png|20px|Range]]

0.375 > 0.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|1,666}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Stronger Ammunition|Cost = {{Money|2,750}}|Image = [[File:Radar.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]]

+Lead Detection {{Lead|Lead Detection}}


Sell Price changes to {{Money|2,583}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|9,000}}|Image = [[File:Turret3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

0.325 > 0.175 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|5,583}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Even Heavier Ammo|Cost = {{Money|20,000}}|Image = [[File:Turret4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]

+17 Damage [[File:Damage Icon.png|20px|Damage]]


Sell Price changes to {{Money|12,250}}}}
{{Upgrade|Level = Level 5|Upgrade Title = XR-200 Turret|Cost = {{Money|42,500}}|Image = [[File:Turret5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+23 Damage [[File:Damage Icon.png|20px|Damage]]

0.175 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|26,416}}}}
}}

==Statistics==
{{Neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$FNC-ROFBUG$ = Firerate
$COST$ = 5000; 1250; 7250; 15000; 30000; 52500
$PVP-COST$ = 4000; 1000; 2750; 9000; 20000; 42500
$FSE-DETECTION$ = 1; 2;
$FSE-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; XR-200 Turret
$FSE-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 0.35 || 15 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 10 || 0.3 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 20 || 0.3 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 20 || 0.15 || 22 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 40 || 0.15 || 24 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 75 || 0.15 || 27 || $DPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 0.35 || 16.5 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 10 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 15 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 15 || 0.15 || 23 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 32 || 0.15 || 24.5 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 55 || 0.12 || 26.5 || $DPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Revive & Reload Update (20 August 2025) – Shock and Awe Update (28 January 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:TurretIcon.png|100px]]
|Level Unlock = {{Level|50}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|5,000}}
|Footprint = 2
|Sell Price = {{Money|1,666}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]10
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.375
|Hidden = {{Hidden|Hidden Detection}}Level 1+
|Range = [[File:Range Icon.png|20px|Range]]15
|Lead = {{Lead|Lead Detection}}Level 2+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]3
|Fly = N/A
|PVP Cost = {{Money|4,000}}
|PVP Footprint = 2
|PVP Sell Price = {{Money|1,333}}
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]10
|PVP Damage Type = Single
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.375
|PVP Hidden = {{Hidden|Hidden Detection}}Level 1+
|PVP Range = [[File:Range Icon.png|20px|Range]]16.5
|PVP Lead = {{Lead|Lead Detection}}Level 2+
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|PVP Fly = N/A
}}

==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Radar|Cost = {{Money|1,250}}|Image = [[File:Radar.png|100px]]|Information = +5 Range [[File:Range Icon.png|20px|Range]]

0.375 > 0.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|2,083}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Stronger Ammunition|Cost = {{Money|7,250}}|Image = [[File:Radar.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]

+Lead Detection {{Lead|Lead Detection}}


Sell Price changes to {{Money|4,500}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|15,000}}|Image = [[File:Turret3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

0.325 > 0.175 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|9,500}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Even Heavier Ammo|Cost = {{Money|30,000}}|Image = [[File:Turret4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+20 Damage [[File:Damage Icon.png|20px|Damage]]


Sell Price changes to {{Money|19,500}}}}
{{Upgrade|Level = Level 5|Upgrade Title = XR-200 Turret|Cost = {{Money|52,500}}|Image = [[File:Turret5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+35 Damage [[File:Damage Icon.png|20px|Damage]]


Sell Price changes to {{Money|37,000}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Radar|Cost = {{Money|1,000}}|Image = [[File:Radar.png|100px]]|Information = +4.5 Range [[File:Range Icon.png|20px|Range]]

0.375 > 0.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|1,666}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Stronger Ammunition|Cost = {{Money|2,750}}|Image = [[File:Radar.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]]

+Lead Detection {{Lead|Lead Detection}}


Sell Price changes to {{Money|2,583}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|9,000}}|Image = [[File:Turret3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

0.325 > 0.175 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|5,583}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Even Heavier Ammo|Cost = {{Money|20,000}}|Image = [[File:Turret4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]

+17 Damage [[File:Damage Icon.png|20px|Damage]]


Sell Price changes to {{Money|12,250}}}}
{{Upgrade|Level = Level 5|Upgrade Title = XR-200 Turret|Cost = {{Money|42,500}}|Image = [[File:Turret5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+23 Damage [[File:Damage Icon.png|20px|Damage]]

0.175 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|26,416}}}}
}}

==Statistics==
{{Neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$FNC-ROFBUG$ = Firerate
$COST$ = 5000; 1250; 7250; 15000; 30000; 52500
$PVP-COST$ = 4000; 1000; 2750; 9000; 20000; 42500
$FSE-DETECTION$ = 1; 2;
$FSE-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; XR-200 Turret
$FSE-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 0.35 || 15 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 10 || 0.3 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 20 || 0.3 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 20 || 0.15 || 22 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 40 || 0.15 || 24 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 75 || 0.15 || 26 || $DPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 0.35 || 16.5 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 10 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 15 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 15 || 0.15 || 23 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 32 || 0.15 || 24.5 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 55 || 0.12 || 26.5 || $DPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''PVP Update (23 July 2025) – Revive & Reload Update (20 August 2025)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:DefaultTurretIcon.png|100px]]
|Level Unlock = {{Level|50}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|6,000}}
|Footprint = 2
|Sell Price = {{Money|2,000}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]10
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.325
|Hidden = {{Hidden|Hidden Detection}}Level 1+
|Range = [[File:Range Icon.png|20px|Range]]15
|Lead = {{Lead|Lead Detection}}Level 2+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]3
|Fly = N/A
|PVP Cost = {{Money|4,000}}
|PVP Footprint = 2
|PVP Sell Price = {{Money|1,333}}
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]10
|PVP Damage Type = Single
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.375
|PVP Hidden = {{Hidden|Hidden Detection}}Level 1+
|PVP Range = [[File:Range Icon.png|20px|Range]]16.5
|PVP Lead = {{Lead|Lead Detection}}Level 2+
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|PVP Fly = N/A
}}

==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Radar|Cost = {{Money|1,000}}|Image = [[File:Radar.png|100px]]|Information = +5 Range [[File:Range Icon.png|20px|Range]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|2,333}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Stronger Ammunition|Cost = {{Money|4,250}}|Image = [[File:Radar.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]]

+Lead Detection {{Lead|Lead Detection}}


Sell Price changes to {{Money|3,750}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|12,000}}|Image = [[File:Turret3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

0.325 > 0.175 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|7,750}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Even Heavier Ammo|Cost = {{Money|26,000}}|Image = [[File:Turret4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+17 Damage [[File:Damage Icon.png|20px|Damage]]


Sell Price changes to {{Money|16,416}}}}
{{Upgrade|Level = Level 5|Upgrade Title = XR-200 Turret|Cost = {{Money|56,250}}|Image = [[File:Turret5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+23 Damage [[File:Damage Icon.png|20px|Damage]]

0.175 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|35,166}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Radar|Cost = {{Money|1,000}}|Image = [[File:Radar.png|100px]]|Information = +4.5 Range [[File:Range Icon.png|20px|Range]]

0.375 > 0.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|1,666}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Stronger Ammunition|Cost = {{Money|2,750}}|Image = [[File:Radar.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]]

+Lead Detection {{Lead|Lead Detection}}


Sell Price changes to {{Money|2,583}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|9,000}}|Image = [[File:Turret3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

0.325 > 0.175 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|5,583}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Even Heavier Ammo|Cost = {{Money|20,000}}|Image = [[File:Turret4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]

+17 Damage [[File:Damage Icon.png|20px|Damage]]


Sell Price changes to {{Money|12,250}}}}
{{Upgrade|Level = Level 5|Upgrade Title = XR-200 Turret|Cost = {{Money|42,500}}|Image = [[File:Turret5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+23 Damage [[File:Damage Icon.png|20px|Damage]]

0.175 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|26,416}}}}
}}

==Statistics==
{{Neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$FNC-ROFBUG$ = Firerate
$COST$ = 6000; 1000; 4250; 12000; 26000; 56250
$PVP-COST$ = 4000; 1000; 2750; 9000; 20000; 42500
$FSE-DETECTION$ = 1; 2;
$FSE-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; XR-200 Turret
$FSE-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 0.3 || 15 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 10 || 0.3 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 15 || 0.3 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 15 || 0.15 || 22 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 32 || 0.15 || 24 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 55 || 0.12 || 26 || $DPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 0.35 || 16.5 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 10 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 15 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 15 || 0.15 || 23 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 32 || 0.15 || 24.5 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 55 || 0.12 || 26.5 || $DPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Fallen Foes Update (2 August 2024) – PVP Update (23 July 2025)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:DefaultTurretIcon.png|100px]]
|Level Unlock = {{Level|50}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|6,000}}
|Footprint = 2
|Sell Price = {{Money|2,000}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]10
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.325
|Hidden = {{Hidden|Hidden Detection}}Level 1+
|Range = [[File:Range Icon.png|20px|Range]]15
|Lead = {{Lead|Lead Detection}}Level 2+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]3
|Fly = N/A
}}

==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Radar|Cost = {{Money|1,000}}|Image = [[File:Radar.png|100px]]|Information =
+5 Range [[File:Range Icon.png|20px|Range]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|2,333}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Stronger Ammunition|Cost = {{Money|4,250}}|Image = [[File:Radar.png|100px]]|Information =

+5 Damage [[File:Damage Icon.png|20px|Damage]]

+Lead Detection {{Lead|Lead Detection}}


Sell Price changes to {{Money|3,750}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|12,000}}|Image = [[File:Turret3.png|100px]]|Information =

+2 Range [[File:Range Icon.png|20px|Range]]

0.325 > 0.175 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|7,750}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Even Heavier Ammo|Cost = {{Money|26,000}}|Image = [[File:Turret4.png|100px]]|Information =

+2 Range [[File:Range Icon.png|20px|Range]]

+17 Damage [[File:Damage Icon.png|20px|Damage]]


Sell Price changes to {{Money|16,416}}}}
{{Upgrade|Level = Level 5|Upgrade Title = XR-200 Turret|Cost = {{Money|56,250}}|Image = [[File:Turret5.png|100px]]|Information =

+2 Range [[File:Range Icon.png|20px|Range]]

+23 Damage [[File:Damage Icon.png|20px|Damage]]

0.175 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|35,166}}}}

==Statistics==
{{Neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$FNC-ROFBUG$ = Firerate
$COST$ = 6000; 1000; 4250; 12000; 26000; 56250
$FSE-DETECTION$ = 1; 2;
$FSE-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; XR-200 Turret
$FSE-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 0.3 || 15 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 10 || 0.3 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 15 || 0.3 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 15 || 0.15 || 22 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 32 || 0.15 || 24 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 55 || 0.12 || 26 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''7 April 2023 – Fallen Foes Update (2 August 2024)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:DefaultTurretIcon.png|100px]]
|Level Unlock = {{Level|50}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|4,000}}
|Footprint = 2
|Sell Price = {{Money|1,333}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]8
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.575
|Hidden = {{Hidden|Hidden Detection}}Level 1+
|Range = [[File:Range Icon.png|20px|Range]]16
|Lead = {{Lead|Lead Detection}}Level 2+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|Fly = N/A
}}

==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Radar|Cost = {{Money|500}}|Image = [[File:Radar.png|100px]]|Information =
+4 Range [[File:Range Icon.png|20px|Range]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|1,500}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Stronger Ammunition|Cost = {{Money|2,000}}|Image = [[File:Radar.png|100px]]|Information =

+12 Damage [[File:Damage Icon.png|20px|Damage]]

0.575 > 0.725 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+Lead Detection {{Lead|Lead Detection}}


Sell Price changes to {{Money|2,166}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|7,250}}|Image = [[File:Turret3.png|100px]]|Information =

+2 Range [[File:Range Icon.png|20px|Range]]

0.725 > 0.375 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|4,583}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Even Heavier Ammo|Cost = {{Money|12,500}}|Image = [[File:Turret4.png|100px]]|Information =

0.375 > 0.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+2 Range [[File:Range Icon.png|20px|Range]]

+8 Damage [[File:Damage Icon.png|20px|Damage]]


Sell Price changes to {{Money|8,750}}}}
{{Upgrade|Level = Level 5|Upgrade Title = XR-200 Turret|Cost = {{Money|32,000}}|Image = [[File:Turret5.png|100px]]|Information =

+2 Range [[File:Range Icon.png|20px|Range]]

+7 Damage [[File:Damage Icon.png|20px|Damage]]

0.325 > 0.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|19,416}}}}

==Statistics==
{{Neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$FNC-ROFBUG$ = Firerate
$COST$ = 4000; 500; 2000; 7250; 12500; 32000
$FSE-DETECTION$ = 1; 2;
$FSE-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; XR-200 Turret
$FSE-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 8 || 0.55 || 16 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 8 || 0.55 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 20 || 0.7 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 20 || 0.35 || 22 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 28 || 0.3 || 24 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 35 || 0.175 || 26 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Entity System Update (12 March 2022) – 7 April 2023'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:DefaultTurretIcon.png|100px]]
|Level Unlock = {{Level|50}}
|Category = Advanced
|Cost = {{Money|4,000}}
|Footprint = Large
|Sell Price = {{Money|1,333}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]6
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.525
|Hidden = {{Hidden|Hidden Detection}}Level 3+
|Range = [[File:Range Icon.png|20px|Range]]16
|Lead = N/A
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|Fly = N/A
}}


===Upgrades===
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Radar - {{Money|500}}|Image = [[File:Radar.png|100px]]|Information =
{{Upgrade|Level = Level 1|Upgrade Title = Radar|Cost = {{Money|500}}|Image = [[File:Radar.png|100px]]|Information =
+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]




Sell Price changes to {{Money|1,500}}}}
Sell Price changes to {{Money|1,500}}}}
{{Upgrade|Upgrade Title = Level 2 - Stronger Ammunition - {{Money|2,000}}|Image = [[File:Radar.png|100px]]|Information =
{{Upgrade|Level = Level 2|Upgrade Title = Stronger Ammunition|Cost = {{Money|2,000}}|Image = [[File:Radar.png|100px]]|Information =


+1 Range [[File:Range Icon.png|20px|Range]]
+1 Range [[File:Range Icon.png|20px|Range]]
Line 20: Line 1,566:


Sell Price changes to {{Money|2,166}}}}
Sell Price changes to {{Money|2,166}}}}
{{Upgrade|Upgrade Title = Level 3 - Dual Turret - {{Money|5,000}}|Image = [[File:Turret3.png|100px]]|Information =
{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|5,000}}|Image = [[File:Turret3.png|100px]]|Information =


+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]


0.5 > 0.375 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.525 > 0.4 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]
+Hidden Detection {{Hidden|Hidden Detection}}




Sell Price changes to {{Money|3,833}}}}
Sell Price changes to {{Money|3,833}}}}
{{Upgrade|Upgrade Title = Level 4 - Even Heavier Ammo - {{Money|12,500}}|Image = [[File:Turret4.png|100px]]|Information =
{{Upgrade|Level = Level 4|Upgrade Title = Even Heavier Ammo|Cost = {{Money|12,500}}|Image = [[File:Turret4.png|100px]]|Information =


+3 Range [[File:Range Icon.png|20px|Range]]
+3 Range [[File:Range Icon.png|20px|Range]]


0.375 > 0.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.4 > 0.225 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|8,000}}}}
Sell Price changes to {{Money|8,000}}}}
{{Upgrade|Upgrade Title = Level 5 - Double Barrel Minigun - {{Money|20,000}}|Image = [[File:Turret5.png|100px]]|Information =
{{Upgrade|Level = Level 5|Upgrade Title = Double Barrel Minigun|Cost = {{Money|20,000}}|Image = [[File:Turret5.png|100px]]|Information =


+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]
Line 47: Line 1,593:
Sell Price changes to {{Money|14,666}}}}
Sell Price changes to {{Money|14,666}}}}


===Stats Table===
==Statistics==
{{Neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<center>
<var>
$DPS$ = Damage / Firerate
{| class="wikitable" border="0" cellspacing="1" cellpadding="1" style="width:700px;" align="center"
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$FNC-ROFBUG$ = Firerate
$COST$ = 4000; 500; 2000; 5000; 12500; 20000
$FSE-DETECTION$ = 1; 2;
$FSE-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; Double Barrel Minigun
$FSE-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 0.5 || 16 || $DPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" align="center" |Level
! scope="col" style="padding: 5px;" align="center" |Total Price
! scope="col" style="padding: 5px;" align="center" |Damage
! scope="col" style="padding: 5px;" align="center" |Firerate
! scope="col" style="padding: 5px;" align="center" |Range
! scope="col" style="padding: 5px;" align="center" |DPS
|-
|-
| 1 || $R$ || $R$ || 6 || 0.5 || 18 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |0
| style="padding: 5px;" align="center" |{{Money|4,000}}
| style="padding: 5px;" align="center" |6
| style="padding: 5px;" align="center" |0.5
| style="padding: 5px;" align="center" |16
| style="padding: 5px;" align="center" |12
|-
|-
| 2 || $R$ || $R$ || 13 || 0.5 || 19 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |{{Money|4,500}}
| style="padding: 5px;" align="center" |6
| style="padding: 5px;" align="center" |0.5
| style="padding: 5px;" align="center" |18
| style="padding: 5px;" align="center" |12
|-
|-
| 3 || $R$ || $R$ || 13 || 0.375 || 21 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |{{Money|6,500}}
| style="padding: 5px;" align="center" |13
| style="padding: 5px;" align="center" |0.5
| style="padding: 5px;" align="center" |19
| style="padding: 5px;" align="center" |26
|-
|-
| 4 || $R$ || $R$ || 13 || 0.2 || 24 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |{{Money|11,500}}
| style="padding: 5px;" align="center" |13
| style="padding: 5px;" align="center" |0.375
| style="padding: 5px;" align="center" |21
| style="padding: 5px;" align="center" |34.66
|-
|-
| 5 || $R$ || $R$ || 25 || 0.2 || 26 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |{{Money|24,000}}
| style="padding: 5px;" align="center" |13
| style="padding: 5px;" align="center" |0.2
| style="padding: 5px;" align="center" |24
| style="padding: 5px;" align="center" |65
|-
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |{{Money|44,000}}
| style="padding: 5px;" align="center" |25
| style="padding: 5px;" align="center" |0.2
| style="padding: 5px;" align="center" |26
| style="padding: 5px;" align="center" |125
|}
|}
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
</div>
</div>
----

==MEGA Update (13 October 2019) – Overhaul Update (29 October 2020)==
<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)'''</div>
===Base Stats===
<div class="ContainerColumn mw-collapsible-content">
{{BaseStat|Image = [[File:DefaultTurretIcon.png|100px]]|Cost = {{Money|4,000}}|Type = Offensive|Sell Price = {{Money|1,333}}|Placement Type = Ground|Damage = [[File:Damage Icon.png|20px|Damage]]6|Damage Type = Single|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.5|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+|Range = [[File:Range Icon.png|20px|Range]]16|Lead = N/A|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5|Fly = N/A}}
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:DefaultTurretIcon.png|100px]]
|Level Unlock = {{Level|50}}
|Cost = {{Money|4,000}}
|Footprint = Large
|Sell Price = {{Money|1,333}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]6
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.53
|Hidden = {{Hidden|Hidden Detection}}Level 3+
|Range = [[File:Range Icon.png|20px|Range]]16
|Lead = N/A
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|Fly = N/A
}}


===Upgrades===
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Radar - {{Money|500}}|Image = [[File:Radar.png|100px]]|Information =
{{Upgrade|Level = Level 1|Upgrade Title = Radar|Cost = {{Money|500}}|Image = [[File:Radar.png|100px]]|Information =
+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]




Sell Price changes to {{Money|1,500}}}}
Sell Price changes to {{Money|1,500}}}}
{{Upgrade|Upgrade Title = Level 2 - Stronger Ammunition - {{Money|2,000}}|Image = [[File:Sentry1.png|100px]]|Information =
{{Upgrade|Level = Level 2|Upgrade Title = Stronger Ammunition|Cost = {{Money|2,000}}|Image = [[File:Radar.png|100px]]|Information =


+1 Range [[File:Range Icon.png|20px|Range]]
+1 Range [[File:Range Icon.png|20px|Range]]
Line 124: Line 1,664:


Sell Price changes to {{Money|2,166}}}}
Sell Price changes to {{Money|2,166}}}}
{{Upgrade|Upgrade Title = Level 3 - Dual Turret - {{Money|5,000}}|Image = [[File:Turret3.png|100px]]|Information =
{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|5,000}}|Image = [[File:Turret3.png|100px]]|Information =


+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]


0.5 > 0.375 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.53 > 0.405 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]
+Hidden Detection {{Hidden|Hidden Detection}}




Sell Price changes to {{Money|3,833}}}}
Sell Price changes to {{Money|3,833}}}}
{{Upgrade|Upgrade Title = Level 4 - Even Heavier Ammo - {{Money|12,500}}|Image = [[File:Turret4.png|100px]]|Information =
{{Upgrade|Level = Level 4|Upgrade Title = Even Heavier Ammo|Cost = {{Money|12,500}}|Image = [[File:Turret4.png|100px]]|Information =


+3 Range [[File:Range Icon.png|20px|Range]]
+3 Range [[File:Range Icon.png|20px|Range]]


0.375 > 0.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.405 > 0.23 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|8,000}}}}
Sell Price changes to {{Money|8,000}}}}
{{Upgrade|Upgrade Title = Level 5 - Double Barrel Minigun - {{Money|20,000}}|Image = [[File:Turret5.png|100px]]|Information =
{{Upgrade|Level = Level 5|Upgrade Title = Double Barrel Minigun|Cost = {{Money|20,000}}|Image = [[File:Turret5.png|100px]]|Information =


+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]
Line 151: Line 1,691:
Sell Price changes to {{Money|14,666}}}}
Sell Price changes to {{Money|14,666}}}}


===Stats Table===
==Statistics==
{{Neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$FNC-ROFBUG-2020$ = Firerate
$COST$ = 4000; 500; 2000; 5000; 12500; 20000
$FSE-DETECTION$ = 1; 2;
$FSE-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; Double Barrel Minigun
$FSE-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 0.5 || 16 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 6 || 0.5 || 18 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 13 || 0.5 || 19 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 13 || 0.375 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 13 || 0.2 || 24 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 25 || 0.2 || 26 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''13 January 2020 – Overhaul Update (29 October 2020)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Statistics==
{| class="wikitable" border="0" cellspacing="1" cellpadding="1" style="width:700px;" align="center"
{{BaseStat
|Image = [[File:DefaultTurretIcon.png|100px]]
|Level Unlock = {{Level|50}}
|Cost = {{Money|4,000}}
|Footprint = Large
|Sell Price = {{Money|1,333}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]6
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.55
|Hidden = {{Hidden|Hidden Detection}}Level 3+
|Range = [[File:Range Icon.png|20px|Range]]16
|Lead = N/A
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|Fly = N/A
}}

==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Radar|Cost = {{Money|500}}|Image = [[File:Radar.png|100px]]|Information =
+2 Range [[File:Range Icon.png|20px|Range]]


Sell Price changes to {{Money|1,500}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Stronger Ammunition|Cost = {{Money|2,000}}|Image = [[File:Sentry1.png|100px]]|Information =

+1 Range [[File:Range Icon.png|20px|Range]]

+7 Damage [[File:Damage Icon.png|20px|Damage]]


Sell Price changes to {{Money|2,166}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|5,000}}|Image = [[File:Turret3.png|100px]]|Information =

+2 Range [[File:Range Icon.png|20px|Range]]

0.55 > 0.425 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|3,833}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Even Heavier Ammo|Cost = {{Money|12,500}}|Image = [[File:Turret4.png|100px]]|Information =

+3 Range [[File:Range Icon.png|20px|Range]]

0.425 > 0.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|8,000}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Double Barrel Minigun|Cost = {{Money|20,000}}|Image = [[File:Turret5.png|100px]]|Information =

+2 Range [[File:Range Icon.png|20px|Range]]

+12 Damage [[File:Damage Icon.png|20px|Damage]]


Sell Price changes to {{Money|14,666}}}}

==Statistics==
{{Neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$FNC-ROFBUG-2019$ = Firerate
$COST$ = 4000; 500; 2000; 5000; 12500; 20000
$FSE-DETECTION$ = 1; 2;
$FSE-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; Double Barrel Minigun
$FSE-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 0.5 || 16 || $DPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" align="center" |Level
! scope="col" style="padding: 5px;" align="center" |Total Price
! scope="col" style="padding: 5px;" align="center" |Damage
! scope="col" style="padding: 5px;" align="center" |Firerate
! scope="col" style="padding: 5px;" align="center" |Range
! scope="col" style="padding: 5px;" align="center" |DPS
|-
|-
| 1 || $R$ || $R$ || 6 || 0.5 || 18 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |0
| style="padding: 5px;" align="center" |{{Money|4,000}}
| style="padding: 5px;" align="center" |6
| style="padding: 5px;" align="center" |0.5
| style="padding: 5px;" align="center" |16
| style="padding: 5px;" align="center" |12
|-
|-
| 2 || $R$ || $R$ || 13 || 0.5 || 19 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |{{Money|4,500}}
| style="padding: 5px;" align="center" |6
| style="padding: 5px;" align="center" |0.5
| style="padding: 5px;" align="center" |18
| style="padding: 5px;" align="center" |12
|-
|-
| 3 || $R$ || $R$ || 13 || 0.375 || 21 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |{{Money|6,500}}
| style="padding: 5px;" align="center" |13
| style="padding: 5px;" align="center" |0.5
| style="padding: 5px;" align="center" |19
| style="padding: 5px;" align="center" |26
|-
|-
| 4 || $R$ || $R$ || 13 || 0.2 || 24 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |{{Money|11,500}}
| style="padding: 5px;" align="center" |13
| style="padding: 5px;" align="center" |0.375
| style="padding: 5px;" align="center" |21
| style="padding: 5px;" align="center" |34.66
|-
|-
| 5 || $R$ || $R$ || 25 || 0.2 || 26 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |4
|}
| style="padding: 5px;" align="center" |{{Money|24,000}}
</div>
| style="padding: 5px;" align="center" |13
</nowiki>}}
| style="padding: 5px;" align="center" |0.2
</center>
| style="padding: 5px;" align="center" |24
</div>
| style="padding: 5px;" align="center" |65
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''12 January 2020 – 13 January 2020'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:DefaultTurretIcon.png|100px]]
|Level Unlock = {{Level|50}}
|Cost = {{Money|4,000}}
|Footprint = Large
|Sell Price = {{Money|1,333}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]6
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.55
|Hidden = {{Hidden|Hidden Detection}}Level 3+
|Range = [[File:Range Icon.png|20px|Range]]16
|Lead = N/A
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]6
|Fly = N/A
}}

==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Radar|Cost = {{Money|500}}|Image = [[File:Radar.png|100px]]|Information =
+2 Range [[File:Range Icon.png|20px|Range]]


Sell Price changes to {{Money|1,500}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Stronger Ammunition|Cost = {{Money|2,000}}|Image = [[File:Sentry1.png|100px]]|Information =

+1 Range [[File:Range Icon.png|20px|Range]]

+7 Damage [[File:Damage Icon.png|20px|Damage]]


Sell Price changes to {{Money|2,166}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|5,000}}|Image = [[File:Turret3.png|100px]]|Information =

+2 Range [[File:Range Icon.png|20px|Range]]

0.55 > 0.425 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|3,833}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Even Heavier Ammo|Cost = {{Money|12,500}}|Image = [[File:Turret4.png|100px]]|Information =

+3 Range [[File:Range Icon.png|20px|Range]]

0.425 > 0.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|8,000}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Double Barrel Minigun|Cost = {{Money|20,000}}|Image = [[File:Turret5.png|100px]]|Information =

+2 Range [[File:Range Icon.png|20px|Range]]

+12 Damage [[File:Damage Icon.png|20px|Damage]]


Sell Price changes to {{Money|14,666}}}}

==Statistics==
{{Neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$FNC-ROFBUG-2019$ = Firerate
$COST$ = 4000; 500; 2000; 5000; 12500; 20000
$FSE-DETECTION$ = 1; 2;
$FSE-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; Double Barrel Minigun
$FSE-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 0.5 || 16 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |5
|-
| style="padding: 5px;" align="center" |{{Money|44,000}}
| 1 || $R$ || $R$ || 6 || 0.5 || 18 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |25
|-
| style="padding: 5px;" align="center" |0.2
| 2 || $R$ || $R$ || 13 || 0.5 || 19 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |26
|-
| style="padding: 5px;" align="center" |125
| 3 || $R$ || $R$ || 13 || 0.375 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 13 || 0.2 || 24 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 25 || 0.2 || 26 || $DPS$ || {{Money|$CE$}}
|}
|}
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''MEGA Update (13 October 2019) – 12 January 2020'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:DefaultTurretIcon.png|100px]]
|Level Unlock = {{Level|50}}
|Cost = {{Money|4,000}}
|Footprint = Large
|Sell Price = {{Money|1,333}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]6
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.55
|Hidden = {{Hidden|Hidden Detection}}Level 3+
|Range = [[File:Range Icon.png|20px|Range]]16
|Lead = N/A
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|Fly = N/A
}}


==Upgrades==
==5 August 2019 – MEGA Update (13 October 2019)==
{{Upgrade|Level = Level 1|Upgrade Title = Radar|Cost = {{Money|500}}|Image = [[File:Radar.png|100px]]|Information =
+2 Range [[File:Range Icon.png|20px|Range]]


Sell Price changes to {{Money|1,500}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Stronger Ammunition|Cost = {{Money|2,000}}|Image = [[File:Sentry1.png|100px]]|Information =

+1 Range [[File:Range Icon.png|20px|Range]]

+7 Damage [[File:Damage Icon.png|20px|Damage]]


Sell Price changes to {{Money|2,166}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|5,000}}|Image = [[File:Turret3.png|100px]]|Information =

+2 Range [[File:Range Icon.png|20px|Range]]

0.55 > 0.425 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|3,833}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Even Heavier Ammo|Cost = {{Money|12,500}}|Image = [[File:Turret4.png|100px]]|Information =

+3 Range [[File:Range Icon.png|20px|Range]]

0.425 > 0.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|8,000}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Double Barrel Minigun|Cost = {{Money|20,000}}|Image = [[File:Turret5.png|100px]]|Information =

+2 Range [[File:Range Icon.png|20px|Range]]

+12 Damage [[File:Damage Icon.png|20px|Damage]]


Sell Price changes to {{Money|14,666}}}}

==Statistics==
{{Neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$FNC-ROFBUG-2019$ = Firerate
$COST$ = 4000; 500; 2000; 5000; 12500; 20000
$FSE-DETECTION$ = 1; 2;
$FSE-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; Double Barrel Minigun
$FSE-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 0.5 || 16 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 6 || 0.5 || 18 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 13 || 0.5 || 19 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 13 || 0.375 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 13 || 0.2 || 24 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 25 || 0.2 || 26 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''5 August 2019 – MEGA Update (13 October 2019)'''</div>
===Base Stats===
<div class="ContainerColumn mw-collapsible-content">
{{BaseStat2|Image = [[File:Turret1.png|100px]]|Cost = {{Money|4,000}}|Type = Offensive|Sell Price = {{Money|1,000}}|Placement Type = Ground|Damage = [[File:Damage Icon.png|20px|Damage]]6|Damage Type = Single|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.5|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+|Range = [[File:Range Icon.png|20px|Range]]10|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5}}
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:Turret1.png|100px]]
|Level Unlock = {{Level|50}}
|Cost = {{Money|4,000}}
|Footprint = Average
|Sell Price = {{Money|1,000}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]6
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.55
|Hidden = {{Hidden|Hidden Detection}}Level 3+
|Range = [[File:Range Icon.png|20px|Range]]10
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
}}


===Upgrades===
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - {{Money|500}}|Image = [[File:Radar.png|100px]]|Information =
{{Upgrade|Level = Level 1|Upgrade Title = N/A|Cost = {{Money|500}}|Image = [[File:Radar.png|100px]]|Information =
+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]




Sell Price changes to {{Money|1,125}}}}
Sell Price changes to {{Money|1,125}}}}
{{Upgrade|Upgrade Title = Level 2 - {{Money|2,000}}|Image = [[File:Sentry1.png|100px]]|Information =
{{Upgrade|Level = Level 2|Upgrade Title = N/A|Cost = {{Money|2,000}}|Image = [[File:Sentry1.png|100px]]|Information =


+1 Range [[File:Range Icon.png|20px|Range]]
+1 Range [[File:Range Icon.png|20px|Range]]
Line 227: Line 2,053:




Sell Price changes to {{Money|2,625}}}}
Sell Price changes to {{Money|1,625}}}}
{{Upgrade|Upgrade Title = Level 3 - {{Money|5,000}}|Image = [[File:Turret3.png|100px]]|Information =
{{Upgrade|Level = Level 3|Upgrade Title = N/A|Cost = {{Money|5,000}}|Image = [[File:Turret3.png|100px]]|Information =


+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]


0.5 > 0.375 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.55 > 0.425 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]
+Hidden Detection {{Hidden|Hidden Detection}}




Sell Price changes to {{Money|2,875}}}}
Sell Price changes to {{Money|2,875}}}}
{{Upgrade|Upgrade Title = Level 4 - {{Money|12,500}}|Image = [[File:Turret4.png|100px]]|Information =
{{Upgrade|Level = Level 4|Upgrade Title = N/A|Cost = {{Money|12,500}}|Image = [[File:Turret4.png|100px]]|Information =


+3 Range [[File:Range Icon.png|20px|Range]]
+3 Range [[File:Range Icon.png|20px|Range]]


0.375 > 0.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.425 > 0.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|6,000}}}}
Sell Price changes to {{Money|6,000}}}}
{{Upgrade|Upgrade Title = Level 5 - {{Money|20,000}}|Image = [[File:Turret5.png|100px]]|Information =
{{Upgrade|Level = Level 5|Upgrade Title = N/A|Cost = {{Money|20,000}}|Image = [[File:Turret5.png|100px]]|Information =


+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]
Line 255: Line 2,081:
Sell Price changes to {{Money|12,250}}}}
Sell Price changes to {{Money|12,250}}}}


===Stats Table===
==Statistics==
{{Neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<center>
<var>
$DPS$ = Damage / Firerate
{| class="wikitable" border="0" cellspacing="1" cellpadding="1" style="width:700px;" align="center"
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$FNC-ROFBUG-2019$ = Firerate
$COST$ = 4000; 500; 2000; 5000; 12500; 20000
$FSE-DETECTION$ = 1; 2;
$FSE-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; Double Barrel Minigun
$FSE-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 0.5 || 10 || $DPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" align="center" |Level
! scope="col" style="padding: 5px;" align="center" |Total Price
! scope="col" style="padding: 5px;" align="center" |Damage
! scope="col" style="padding: 5px;" align="center" |Firerate
! scope="col" style="padding: 5px;" align="center" |Range
! scope="col" style="padding: 5px;" align="center" |DPS
|-
|-
| 1 || $R$ || $R$ || 6 || 0.5 || 12 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |0
| style="padding: 5px;" align="center" |{{Money|4,000}}
| style="padding: 5px;" align="center" |6
| style="padding: 5px;" align="center" |0.5
| style="padding: 5px;" align="center" |10
| style="padding: 5px;" align="center" |12
|-
|-
| 2 || $R$ || $R$ || 13 || 0.5 || 13 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |{{Money|4,500}}
| style="padding: 5px;" align="center" |6
| style="padding: 5px;" align="center" |0.5
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |12
|-
|-
| 3 || $R$ || $R$ || 13 || 0.375 || 15 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |{{Money|6,500}}
| style="padding: 5px;" align="center" |13
| style="padding: 5px;" align="center" |0.5
| style="padding: 5px;" align="center" |13
| style="padding: 5px;" align="center" |26
|-
|-
| 4 || $R$ || $R$ || 13 || 0.2 || 18 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |{{Money|11,500}}
| style="padding: 5px;" align="center" |13
| style="padding: 5px;" align="center" |0.375
| style="padding: 5px;" align="center" |15
| style="padding: 5px;" align="center" |34.66
|-
|-
| 5 || $R$ || $R$ || 25 || 0.2 || 20 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |{{Money|24,000}}
| style="padding: 5px;" align="center" |13
| style="padding: 5px;" align="center" |0.2
| style="padding: 5px;" align="center" |18
| style="padding: 5px;" align="center" |65
|-
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |{{Money|44,000}}
| style="padding: 5px;" align="center" |25
| style="padding: 5px;" align="center" |0.2
| style="padding: 5px;" align="center" |20
| style="padding: 5px;" align="center" |125
|}
|}
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
</div>
</div>



__NOTOC__
__NOTOC__


{{TowerNavBox}}
{{TowerNavBox}}
[[Category:History]]

Latest revision as of 21:40, 18 August 2026


This is the history subpage for the Turret/History. It contains every revision of the tower's statistics.

Story Mode Missions 5-8 Update (7 August 2026) – Present

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]

Hardcore Rework Update (5 June 2026) – Story Mode Missions 5-8 Update (7 August 2026)

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]

Saboteur Update (22 April 2026) – Hardcore Rework Update (5 June 2026)

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug

St. Patrick's Day 2026 Update (11 March 2026) – Saboteur Update (22 April 2026)

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug

Valentines 2026 Update (11 February 2026) – St. Patrick's Day 2026 Update (11 March 2026)

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug

Shock and Awe Update (28 January 2026) – Valentines 2026 Update (11 February 2026)

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug

Revive & Reload Update (20 August 2025) – Shock and Awe Update (28 January 2026)

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug

PVP Update (23 July 2025) – Revive & Reload Update (20 August 2025)

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug

Fallen Foes Update (2 August 2024) – PVP Update (23 July 2025)

Base Statistics

[edit]
Turret/History
Level: Level 50 • Advanced • Offense
Placement Footprint
Large (2)
Placement Type
Ground
Damage Method
Single
Range
Range15
Placement Limit
Placement Limit3
Flying Detection
N/A

Upgrades

[edit]
Radar
Dual Turret

+2 Range Range

0.325 > 0.175 Firerate Error creating thumbnail: File missing


Sell Price changes to Error creating thumbnail: File missing$7,750

Even Heavier Ammo
XR-200 Turret

Statistics

[edit]

7 April 2023 – Fallen Foes Update (2 August 2024)

Base Statistics

[edit]
Turret/History
Level: Level 50 • Advanced • Offense
Placement Footprint
Large (2)
Placement Type
Ground
Damage Method
Single
Range
Range16
Placement Limit
Placement Limit5
Flying Detection
N/A

Upgrades

[edit]
Dual Turret

+2 Range Range

0.725 > 0.375 Firerate Error creating thumbnail: File missing


Sell Price changes to Error creating thumbnail: File missing$4,583

Even Heavier Ammo

Statistics

[edit]

Entity System Update (12 March 2022) – 7 April 2023

Base Statistics

[edit]
Turret/History
Level: Level 50 • Advanced
Placement Footprint
Large
Placement Type
Ground
Damage Method
Single
Range
Range16
Lead Detection
N/A
Placement Limit
Placement Limit5
Flying Detection
N/A

Upgrades

[edit]
Radar

+2 Range Range


Sell Price changes to Error creating thumbnail: File missing$1,500

Stronger Ammunition
Dual Turret
Even Heavier Ammo
Double Barrel Minigun

Statistics

[edit]

Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)

Base Statistics

[edit]
Turret/History
Level: Level 50
Placement Footprint
Large
Placement Type
Ground
Damage Method
Single
Range
Range16
Lead Detection
N/A
Placement Limit
Placement Limit5
Flying Detection
N/A

Upgrades

[edit]
Radar

+2 Range Range


Sell Price changes to Error creating thumbnail: File missing$1,500

Stronger Ammunition
Dual Turret
Even Heavier Ammo
Double Barrel Minigun

Statistics

[edit]

13 January 2020 – Overhaul Update (29 October 2020)

Base Statistics

[edit]
Turret/History
Level: Level 50
Placement Footprint
Large
Placement Type
Ground
Damage Method
Single
Range
Range16
Lead Detection
N/A
Placement Limit
Placement Limit5
Flying Detection
N/A

Upgrades

[edit]
Radar

+2 Range Range


Sell Price changes to Error creating thumbnail: File missing$1,500

Stronger Ammunition
Dual Turret
Even Heavier Ammo
Double Barrel Minigun

Statistics

[edit]

12 January 2020 – 13 January 2020

Base Statistics

[edit]
Turret/History
Level: Level 50
Placement Footprint
Large
Placement Type
Ground
Damage Method
Single
Range
Range16
Lead Detection
N/A
Placement Limit
Placement Limit6
Flying Detection
N/A

Upgrades

[edit]
Radar

+2 Range Range


Sell Price changes to Error creating thumbnail: File missing$1,500

Stronger Ammunition
Dual Turret
Even Heavier Ammo
Double Barrel Minigun

Statistics

[edit]

MEGA Update (13 October 2019) – 12 January 2020

Base Statistics

[edit]
Turret/History
Level: Level 50
Placement Footprint
Large
Placement Type
Ground
Damage Method
Single
Range
Range16
Lead Detection
N/A
Placement Limit
Placement Limit5
Flying Detection
N/A

Upgrades

[edit]
Radar

+2 Range Range


Sell Price changes to Error creating thumbnail: File missing$1,500

Stronger Ammunition
Dual Turret
Even Heavier Ammo
Double Barrel Minigun

Statistics

[edit]

5 August 2019 – MEGA Update (13 October 2019)

Base Statistics

[edit]
Turret/History
Level: Level 50
Placement Footprint
Average
Placement Type
Ground
Damage Method
Single
Range
Range10
Placement Limit
Placement Limit5

Upgrades

[edit]

+2 Range Range


Sell Price changes to Error creating thumbnail: File missing$1,125

N/A

Statistics

[edit]


File:TowerNewHeader.png
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