Accelerator/History: Difference between revisions

From Tower Defense Simulator Wiki
Jump to navigation Jump to search
Content deleted Content added
imported>Mentin123
No edit summary
imported>Mentin123
No edit summary
Line 9: Line 9:
{{PVPBaseStat
{{PVPBaseStat
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
|Unlock Cost = {{Gem|2,500}}
|Category = Hardcore
|Role = Offense
|Cost = {{Money|7,500}}
|Cost = {{Money|7,500}}
|Footprint = Above Average (1.75)
|Footprint = Above Average (1.75)
Line 49: Line 52:
==Upgrades==
==Upgrades==
{{PVPTabber
{{PVPTabber
|{{Upgrade|Upgrade Title = Level 1 - Extra Juice - {{Money|2,000}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]
|{{Upgrade|Level = Level 1|Upgrade Title = Extra Juice|Cost = {{Money|2,000}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]


+Hidden Detection {{Hidden|Hidden Detection}}
+Hidden Detection {{Hidden|Hidden Detection}}
Line 57: Line 60:


Sell Price changes to {{Money|3,166}}}}
Sell Price changes to {{Money|3,166}}}}
{{Upgrade|Upgrade Title = Level 2 - Second Energy Canister - {{Money|6,000}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Upgrade Title = Second Energy Canister|Cost = {{Money|6,000}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+10 Damage [[File:Damage Icon.png|20px|Damage]]
+10 Damage [[File:Damage Icon.png|20px|Damage]]
Line 65: Line 68:


Sell Price changes to {{Money|5,166}}}}
Sell Price changes to {{Money|5,166}}}}
{{Upgrade|Upgrade Title = Level 3 - Powerhouse Armor - {{Money|9,999}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +15 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|9,999}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +15 Damage [[File:Damage Icon.png|20px|Damage]]


18,750 > 30,000 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
18,750 > 30,000 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
Line 73: Line 76:


Sell Price changes to {{Money|8,499}}}}
Sell Price changes to {{Money|8,499}}}}
{{Upgrade|Upgrade Title = Level 4 - Supercharger - {{Money|27,500}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Supercharger|Cost = {{Money|27,500}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


0.208 > 0.158 Tick [[File:Cooldown Icon.png|20px|Tick]]
0.208 > 0.158 Tick [[File:Cooldown Icon.png|20px|Tick]]
Line 85: Line 88:


Sell Price changes to {{Money|17,666}}}}
Sell Price changes to {{Money|17,666}}}}
{{Upgrade|Upgrade Title = Level 5 - Vessel Of Infinite Destruction - {{Money|60,000}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = 0.158 > 0.108 Tick [[File:Cooldown Icon.png|20px|Tick]]
{{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|60,000}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = 0.158 > 0.108 Tick [[File:Cooldown Icon.png|20px|Tick]]


+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]
Line 97: Line 100:


Sell Price changes to {{Money|37,666}}}}
Sell Price changes to {{Money|37,666}}}}
|{{Upgrade|Upgrade Title = Level 1 - Extra Juice - {{Money|750}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]
|{{Upgrade|Level = Level 1|Upgrade Title = Extra Juice|Cost = {{Money|750}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]


+Hidden Detection {{Hidden|Hidden Detection}}
+Hidden Detection {{Hidden|Hidden Detection}}
Line 103: Line 106:


Sell Price changes to {{Money|1,666}}}}
Sell Price changes to {{Money|1,666}}}}
{{Upgrade|Upgrade Title = Level 2 - Second Energy Canister - {{Money|2,000}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = 300 > 600 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
{{Upgrade|Level = Level 2|Upgrade Title = Second Energy Canister|Cost = {{Money|2,000}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = 300 > 600 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]




Sell Price changes to {{Money|2,333}}}}
Sell Price changes to {{Money|2,333}}}}
{{Upgrade|Upgrade Title = Level 3 - Powerhouse Armor - {{Money|4,500}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +20 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|4,500}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +20 Damage [[File:Damage Icon.png|20px|Damage]]


0.208 > 0.158 Tick [[File:Cooldown Icon.png|20px|Tick]]
0.208 > 0.158 Tick [[File:Cooldown Icon.png|20px|Tick]]
Line 114: Line 117:


Sell Price changes to {{Money|3,833}}}}
Sell Price changes to {{Money|3,833}}}}
{{Upgrade|Upgrade Title = Level 4 - Supercharger - {{Money|12,000}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = 0.158 > 0.108 Tick [[File:Cooldown Icon.png|20px|Tick]]
{{Upgrade|Level = Level 4|Upgrade Title = Supercharger|Cost = {{Money|12,000}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = 0.158 > 0.108 Tick [[File:Cooldown Icon.png|20px|Tick]]


600 > 1,280 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
600 > 1,280 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
Line 122: Line 125:


Sell Price changes to {{Money|7,833}}}}
Sell Price changes to {{Money|7,833}}}}
{{Upgrade|Upgrade Title = Level 5 - Vessel Of Infinite Destruction - {{Money|28,500}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|28,500}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]


+55 Damage [[File:Damage Icon.png|20px|Damage]]
+55 Damage [[File:Damage Icon.png|20px|Damage]]
Line 308: Line 311:
{{PVPBaseStat
{{PVPBaseStat
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
|Unlock Cost = {{Gem|2,500}}
|Category = Hardcore
|Role = Offense
|Cost = {{Money|7,500}}
|Cost = {{Money|7,500}}
|Footprint = Above Average (1.75)
|Footprint = Above Average (1.75)
Line 348: Line 354:
==Upgrades==
==Upgrades==
{{PVPTabber
{{PVPTabber
|{{Upgrade|Upgrade Title = Level 1 - Extra Juice - {{Money|2,000}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]
|{{Upgrade|Level = Level 1|Upgrade Title = Extra Juice|Cost = {{Money|2,000}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]


+Hidden Detection {{Hidden|Hidden Detection}}
+Hidden Detection {{Hidden|Hidden Detection}}
Line 356: Line 362:


Sell Price changes to {{Money|3,166}}}}
Sell Price changes to {{Money|3,166}}}}
{{Upgrade|Upgrade Title = Level 2 - Second Energy Canister - {{Money|4,800}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Upgrade Title = Second Energy Canister|Cost = {{Money|4,800}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+5 Damage [[File:Damage Icon.png|20px|Damage]]
+5 Damage [[File:Damage Icon.png|20px|Damage]]
Line 364: Line 370:


Sell Price changes to {{Money|4,766}}}}
Sell Price changes to {{Money|4,766}}}}
{{Upgrade|Upgrade Title = Level 3 - Powerhouse Armor - {{Money|9,999}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +15 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|9,999}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +15 Damage [[File:Damage Icon.png|20px|Damage]]


18,750 > 30,000 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
18,750 > 30,000 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
Line 372: Line 378:


Sell Price changes to {{Money|8,099}}}}
Sell Price changes to {{Money|8,099}}}}
{{Upgrade|Upgrade Title = Level 4 - Supercharger - {{Money|30,000}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Supercharger|Cost = {{Money|30,000}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


0.208 > 0.158 Tick [[File:Cooldown Icon.png|20px|Tick]]
0.208 > 0.158 Tick [[File:Cooldown Icon.png|20px|Tick]]
Line 384: Line 390:


Sell Price changes to {{Money|18,099}}}}
Sell Price changes to {{Money|18,099}}}}
{{Upgrade|Upgrade Title = Level 5 - Vessel Of Infinite Destruction - {{Money|67,500}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = 0.158 > 0.108 Tick [[File:Cooldown Icon.png|20px|Tick]]
{{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|67,500}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = 0.158 > 0.108 Tick [[File:Cooldown Icon.png|20px|Tick]]


+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]
Line 396: Line 402:


Sell Price changes to {{Money|40,599}}}}
Sell Price changes to {{Money|40,599}}}}
|{{Upgrade|Upgrade Title = Level 1 - Extra Juice - {{Money|750}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = + Damage [[File:Damage Icon.png|20px|Damage]]
|{{Upgrade|Level = Level 1|Upgrade Title = Extra Juice|Cost = {{Money|750}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = + Damage [[File:Damage Icon.png|20px|Damage]]


+Hidden Detection {{Hidden|Hidden Detection}}
+Hidden Detection {{Hidden|Hidden Detection}}
Line 402: Line 408:


Sell Price changes to {{Money|1,666}}}}
Sell Price changes to {{Money|1,666}}}}
{{Upgrade|Upgrade Title = Level 2 - Second Energy Canister - {{Money|2,000}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = 300 > 600 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
{{Upgrade|Level = Level 2|Upgrade Title = Second Energy Canister|Cost = {{Money|2,000}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = 300 > 600 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]




Sell Price changes to {{Money|2,333}}}}
Sell Price changes to {{Money|2,333}}}}
{{Upgrade|Upgrade Title = Level 3 - Powerhouse Armor - {{Money|4,500}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +20 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|4,500}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +20 Damage [[File:Damage Icon.png|20px|Damage]]


0.208 > 0.158 Tick [[File:Cooldown Icon.png|20px|Tick]]
0.208 > 0.158 Tick [[File:Cooldown Icon.png|20px|Tick]]
Line 413: Line 419:


Sell Price changes to {{Money|3,833}}}}
Sell Price changes to {{Money|3,833}}}}
{{Upgrade|Upgrade Title = Level 4 - Supercharger - {{Money|12,000}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = 0.158 > 0.108 Tick [[File:Cooldown Icon.png|20px|Tick]]
{{Upgrade|Level = Level 4|Upgrade Title = Supercharger|Cost = {{Money|12,000}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = 0.158 > 0.108 Tick [[File:Cooldown Icon.png|20px|Tick]]


600 > 1,280 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
600 > 1,280 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
Line 421: Line 427:


Sell Price changes to {{Money|7,833}}}}
Sell Price changes to {{Money|7,833}}}}
{{Upgrade|Upgrade Title = Level 5 - Vessel Of Infinite Destruction - {{Money|28,500}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|28,500}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]


+55 Damage [[File:Damage Icon.png|20px|Damage]]
+55 Damage [[File:Damage Icon.png|20px|Damage]]
Line 607: Line 613:
{{PVPBaseStat
{{PVPBaseStat
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
|Unlock Cost = {{Gem|2,500}}
|Category = Hardcore
|Role = Offense
|Cost = {{Money|4,500}}
|Cost = {{Money|4,500}}
|Footprint = Average (1.5)
|Footprint = Average (1.5)
Line 647: Line 656:
==Upgrades==
==Upgrades==
{{PVPTabber
{{PVPTabber
|{{Upgrade|Upgrade Title = Level 1 - Extra Juice - {{Money|1,000}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]]
|{{Upgrade|Level = Level 1|Upgrade Title = Extra Juice|Cost = {{Money|1,000}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]]


+Hidden Detection {{Hidden|Hidden Detection}}
+Hidden Detection {{Hidden|Hidden Detection}}
Line 653: Line 662:


Sell Price changes to {{Money|1,833}}}}
Sell Price changes to {{Money|1,833}}}}
{{Upgrade|Upgrade Title = Level 2 - Second Energy Canister - {{Money|2,500}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Upgrade Title = Second Energy Canister|Cost = {{Money|2,500}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


300 > 600 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
300 > 600 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
Line 659: Line 668:


Sell Price changes to {{Money|2,666}}}}
Sell Price changes to {{Money|2,666}}}}
{{Upgrade|Upgrade Title = Level 3 - Powerhouse Armor - {{Money|4,750}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +25 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|4,750}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +25 Damage [[File:Damage Icon.png|20px|Damage]]


Sell Price changes to {{Money|4,250}}}}
Sell Price changes to {{Money|4,250}}}}
{{Upgrade|Upgrade Title = Level 4 - Supercharger - {{Money|11,250}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Supercharger|Cost = {{Money|11,250}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]]


0.208 > 0.158 Tick [[File:Cooldown Icon.png|20px|Tick]]
0.208 > 0.158 Tick [[File:Cooldown Icon.png|20px|Tick]]
Line 672: Line 681:


Sell Price changes to {{Money|8,000}}}}
Sell Price changes to {{Money|8,000}}}}
{{Upgrade|Upgrade Title = Level 5 - Vessel Of Infinite Destruction - {{Money|36,000}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = 0.158 > 0.108 Tick [[File:Cooldown Icon.png|20px|Tick]]
{{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|36,000}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = 0.158 > 0.108 Tick [[File:Cooldown Icon.png|20px|Tick]]


+2.5 Range [[File:Range Icon.png|20px|Range]]
+2.5 Range [[File:Range Icon.png|20px|Range]]
Line 682: Line 691:


Sell Price changes to {{Money|20,000}}}}
Sell Price changes to {{Money|20,000}}}}
|{{Upgrade|Upgrade Title = Level 1 - Extra Juice - {{Money|750}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]
|{{Upgrade|Level = Level 1|Upgrade Title = Extra Juice|Cost = {{Money|750}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]


+Hidden Detection {{Hidden|Hidden Detection}}
+Hidden Detection {{Hidden|Hidden Detection}}
Line 688: Line 697:


Sell Price changes to {{Money|1,666}}}}
Sell Price changes to {{Money|1,666}}}}
{{Upgrade|Upgrade Title = Level 2 - Second Energy Canister - {{Money|2,000}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = 300 > 600 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
{{Upgrade|Level = Level 2|Upgrade Title = Second Energy Canister|Cost = {{Money|2,000}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = 300 > 600 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]




Sell Price changes to {{Money|2,333}}}}
Sell Price changes to {{Money|2,333}}}}
{{Upgrade|Upgrade Title = Level 3 - Powerhouse Armor - {{Money|4,500}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +20 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|4,500}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +20 Damage [[File:Damage Icon.png|20px|Damage]]


0.208 > 0.158 Tick [[File:Cooldown Icon.png|20px|Tick]]
0.208 > 0.158 Tick [[File:Cooldown Icon.png|20px|Tick]]
Line 699: Line 708:


Sell Price changes to {{Money|3,833}}}}
Sell Price changes to {{Money|3,833}}}}
{{Upgrade|Upgrade Title = Level 4 - Supercharger - {{Money|12,000}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = 0.158 > 0.108 Tick [[File:Cooldown Icon.png|20px|Tick]]
{{Upgrade|Level = Level 4|Upgrade Title = Supercharger|Cost = {{Money|12,000}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = 0.158 > 0.108 Tick [[File:Cooldown Icon.png|20px|Tick]]


600 > 1,280 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
600 > 1,280 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
Line 707: Line 716:


Sell Price changes to {{Money|7,833}}}}
Sell Price changes to {{Money|7,833}}}}
{{Upgrade|Upgrade Title = Level 5 - Vessel Of Infinite Destruction - {{Money|28,500}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|28,500}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]


+55 Damage [[File:Damage Icon.png|20px|Damage]]
+55 Damage [[File:Damage Icon.png|20px|Damage]]
Line 890: Line 899:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>

==Base Stats==
==Base Stats==
{{PVPBaseStat
{{PVPBaseStat
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
|Unlock Cost = {{Gem|2,500}}
|Category = Hardcore
|Role = Offense
|Cost = {{Money|4,500}}
|Cost = {{Money|4,500}}
|Footprint = Average (1.5)
|Footprint = Average (1.5)
Line 934: Line 945:
==Upgrades==
==Upgrades==
{{PVPTabber
{{PVPTabber
|{{Upgrade|Upgrade Title = Level 1 - Extra Juice - {{Money|1,000}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]]
|{{Upgrade|Level = Level 1|Upgrade Title = Extra Juice|Cost = {{Money|1,000}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]]


+Hidden Detection {{Hidden|Hidden Detection}}
+Hidden Detection {{Hidden|Hidden Detection}}
Line 940: Line 951:


Sell Price changes to {{Money|1,833}}}}
Sell Price changes to {{Money|1,833}}}}
{{Upgrade|Upgrade Title = Level 2 - Second Energy Canister - {{Money|2,500}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Upgrade Title = Second Energy Canister|Cost = {{Money|2,500}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


300 > 600 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
300 > 600 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
Line 946: Line 957:


Sell Price changes to {{Money|2,666}}}}
Sell Price changes to {{Money|2,666}}}}
{{Upgrade|Upgrade Title = Level 3 - Powerhouse Armor - {{Money|4,750}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +25 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|4,750}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +25 Damage [[File:Damage Icon.png|20px|Damage]]


Sell Price changes to {{Money|4,250}}}}
Sell Price changes to {{Money|4,250}}}}
{{Upgrade|Upgrade Title = Level 4 - Supercharger - {{Money|11,250}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Supercharger|Cost = {{Money|11,250}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]]


0.208 > 0.158 Tick [[File:Cooldown Icon.png|20px|Tick]]
0.208 > 0.158 Tick [[File:Cooldown Icon.png|20px|Tick]]
Line 959: Line 970:


Sell Price changes to {{Money|8,000}}}}
Sell Price changes to {{Money|8,000}}}}
{{Upgrade|Upgrade Title = Level 5 - Vessel Of Infinite Destruction - {{Money|36,000}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = 0.158 > 0.108 Tick [[File:Cooldown Icon.png|20px|Tick]]
{{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|36,000}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = 0.158 > 0.108 Tick [[File:Cooldown Icon.png|20px|Tick]]


+2.5 Range [[File:Range Icon.png|20px|Range]]
+2.5 Range [[File:Range Icon.png|20px|Range]]
Line 969: Line 980:


Sell Price changes to {{Money|20,000}}}}
Sell Price changes to {{Money|20,000}}}}
|{{Upgrade|Upgrade Title = Level 1 - Extra Juice - {{Money|750}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]]
|{{Upgrade|Level = Level 1|Upgrade Title = Extra Juice|Cost = {{Money|750}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]]


+Hidden Detection {{Hidden|Hidden Detection}}
+Hidden Detection {{Hidden|Hidden Detection}}
Line 975: Line 986:


Sell Price changes to {{Money|1,250}}}}
Sell Price changes to {{Money|1,250}}}}
{{Upgrade|Upgrade Title = Level 2 - Second Energy Canister - {{Money|2,125}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Upgrade Title = Second Energy Canister|Cost = {{Money|2,125}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


300 > 600 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
300 > 600 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
Line 981: Line 992:


Sell Price changes to {{Money|1,958}}}}
Sell Price changes to {{Money|1,958}}}}
{{Upgrade|Upgrade Title = Level 3 - Powerhouse Armor - {{Money|3,250}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +20 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|3,250}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +20 Damage [[File:Damage Icon.png|20px|Damage]]


Sell Price changes to {{Money|3,041}}}}
Sell Price changes to {{Money|3,041}}}}
{{Upgrade|Upgrade Title = Level 4 - Supercharger - {{Money|8,250}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Supercharger|Cost = {{Money|8,250}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]]


0.208 > 0.158 Tick [[File:Cooldown Icon.png|20px|Tick]]
0.208 > 0.158 Tick [[File:Cooldown Icon.png|20px|Tick]]
Line 994: Line 1,005:


Sell Price changes to {{Money|5,791}}}}
Sell Price changes to {{Money|5,791}}}}
{{Upgrade|Upgrade Title = Level 5 - Vessel Of Infinite Destruction - {{Money|30,000}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = 0.158 > 0.108 Tick [[File:Cooldown Icon.png|20px|Tick]]
{{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|30,000}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = 0.158 > 0.108 Tick [[File:Cooldown Icon.png|20px|Tick]]


+2.5 Range [[File:Range Icon.png|20px|Range]]
+2.5 Range [[File:Range Icon.png|20px|Range]]
Line 1,183: Line 1,194:
{{BaseStat
{{BaseStat
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
|Unlock Cost = {{Gem|2,500}}
|Category = Hardcore
|Role = Offense
|Cost = {{Money|4,500}}
|Cost = {{Money|4,500}}
|Footprint = Average (1.5)
|Footprint = Average (1.5)
Line 1,204: Line 1,218:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Extra Juice - {{Money|1,000}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 1|Upgrade Title = Extra Juice|Cost = {{Money|1,000}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]]


+Hidden Detection {{Hidden|Hidden Detection}}
+Hidden Detection {{Hidden|Hidden Detection}}
Line 1,210: Line 1,224:


Sell Price changes to {{Money|1,833}}}}
Sell Price changes to {{Money|1,833}}}}
{{Upgrade|Upgrade Title = Level 2 - Second Energy Canister - {{Money|2,500}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Upgrade Title = Second Energy Canister|Cost = {{Money|2,500}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


300 > 600 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
300 > 600 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
Line 1,216: Line 1,230:


Sell Price changes to {{Money|2,666}}}}
Sell Price changes to {{Money|2,666}}}}
{{Upgrade|Upgrade Title = Level 3 - Powerhouse Armor - {{Money|4,750}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +25 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|4,750}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +25 Damage [[File:Damage Icon.png|20px|Damage]]


Sell Price changes to {{Money|4,250}}}}
Sell Price changes to {{Money|4,250}}}}
{{Upgrade|Upgrade Title = Level 4 - Supercharger - {{Money|11,250}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Supercharger|Cost = {{Money|11,250}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]]


0.208 > 0.158 Tick [[File:Cooldown Icon.png|20px|Tick]]
0.208 > 0.158 Tick [[File:Cooldown Icon.png|20px|Tick]]
Line 1,229: Line 1,243:


Sell Price changes to {{Money|8,000}}}}
Sell Price changes to {{Money|8,000}}}}
{{Upgrade|Upgrade Title = Level 5 - Vessel Of Infinite Destruction - {{Money|36,000}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = 0.158 > 0.108 Tick [[File:Cooldown Icon.png|20px|Tick]]
{{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|36,000}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = 0.158 > 0.108 Tick [[File:Cooldown Icon.png|20px|Tick]]


+2.5 Range [[File:Range Icon.png|20px|Range]]
+2.5 Range [[File:Range Icon.png|20px|Range]]
Line 1,333: Line 1,347:
{{BaseStat
{{BaseStat
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
|Unlock Cost = {{Gem|2,500}}
|Category = Hardcore
|Cost = {{Money|5,000}}
|Cost = {{Money|5,000}}
|Footprint = Average (1.5)
|Footprint = Average (1.5)
Line 1,354: Line 1,370:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Extra Juice - {{Money|1,200}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 1|Upgrade Title = Extra Juice|Cost = {{Money|1,200}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]


+Hidden Detection {{Hidden|Hidden Detection}}
+Hidden Detection {{Hidden|Hidden Detection}}
Line 1,360: Line 1,376:


Sell Price changes to {{Money|2,066}}}}
Sell Price changes to {{Money|2,066}}}}
{{Upgrade|Upgrade Title = Level 2 - Second Energy Canister - {{Money|2,250}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Upgrade Title = Second Energy Canister|Cost = {{Money|2,250}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]


240 > 420 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
240 > 420 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
Line 1,366: Line 1,382:


Sell Price changes to {{Money|2,816}}}}
Sell Price changes to {{Money|2,816}}}}
{{Upgrade|Upgrade Title = Level 3 - Powerhouse Armor - {{Money|4,000}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|4,000}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]


420 > 600 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
420 > 600 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
Line 1,372: Line 1,388:


Sell Price changes to {{Money|4,150}}}}
Sell Price changes to {{Money|4,150}}}}
{{Upgrade|Upgrade Title = Level 4 - Supercharger - {{Money|9,500}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Supercharger|Cost = {{Money|9,500}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]


0.208 > 0.158 Tick [[File:Cooldown Icon.png|20px|Tick]]
0.208 > 0.158 Tick [[File:Cooldown Icon.png|20px|Tick]]
Line 1,382: Line 1,398:


Sell Price changes to {{Money|7,316}}}}
Sell Price changes to {{Money|7,316}}}}
{{Upgrade|Upgrade Title = Level 5 - Vessel Of Infinite Destruction - {{Money|30,000}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = 0.158 > 0.108 Tick [[File:Cooldown Icon.png|20px|Tick]]
{{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|30,000}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = 0.158 > 0.108 Tick [[File:Cooldown Icon.png|20px|Tick]]


+1.5 Range [[File:Range Icon.png|20px|Range]]
+1.5 Range [[File:Range Icon.png|20px|Range]]
Line 1,485: Line 1,501:
{{BaseStat
{{BaseStat
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
|Unlock Cost = {{Gem|2,500}}
|Category = Hardcore
|Cost = {{Money|5,000}}
|Cost = {{Money|5,000}}
|Footprint = Average (1.5)
|Footprint = Average (1.5)
Line 1,506: Line 1,524:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Extra Juice - {{Money|1,200}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 1|Upgrade Title = Extra Juice|Cost = {{Money|1,200}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]


+Hidden Detection {{Hidden|Hidden Detection}}
+Hidden Detection {{Hidden|Hidden Detection}}
Line 1,512: Line 1,530:


Sell Price changes to {{Money|2,066}}}}
Sell Price changes to {{Money|2,066}}}}
{{Upgrade|Upgrade Title = Level 2 - Second Energy Canister - {{Money|2,250}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Upgrade Title = Second Energy Canister|Cost = {{Money|2,250}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]


240 > 420 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
240 > 420 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
Line 1,518: Line 1,536:


Sell Price changes to {{Money|2,816}}}}
Sell Price changes to {{Money|2,816}}}}
{{Upgrade|Upgrade Title = Level 3 - Powerhouse Armor - {{Money|4,000}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|4,000}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]


420 > 750 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
420 > 750 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
Line 1,524: Line 1,542:


Sell Price changes to {{Money|4,150}}}}
Sell Price changes to {{Money|4,150}}}}
{{Upgrade|Upgrade Title = Level 4 - Supercharger - {{Money|9,500}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Supercharger|Cost = {{Money|9,500}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]


-5 Damage [[File:Damage Icon.png|20px|Damage]]
-5 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,536: Line 1,554:


Sell Price changes to {{Money|7,316}}}}
Sell Price changes to {{Money|7,316}}}}
{{Upgrade|Upgrade Title = Level 5 - Vessel Of Infinite Destruction - {{Money|30,000}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = 0.158 > 0.108 Tick [[File:Cooldown Icon.png|20px|Tick]]
{{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|30,000}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = 0.158 > 0.108 Tick [[File:Cooldown Icon.png|20px|Tick]]


+1.5 Range [[File:Range Icon.png|20px|Range]]
+1.5 Range [[File:Range Icon.png|20px|Range]]
Line 1,639: Line 1,657:
{{BaseStat
{{BaseStat
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
|Unlock Cost = {{Gem|2,500}}
|Category = Hardcore
|Cost = {{Money|5,000}}
|Cost = {{Money|5,000}}
|Footprint = Average (1.5)
|Footprint = Average (1.5)
Line 1,660: Line 1,680:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Extra Juice - {{Money|1,200}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 1|Upgrade Title = Extra Juice|Cost = {{Money|1,200}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]


+Hidden Detection {{Hidden|Hidden Detection}}
+Hidden Detection {{Hidden|Hidden Detection}}
Line 1,666: Line 1,686:


Sell Price changes to {{Money|2,066}}}}
Sell Price changes to {{Money|2,066}}}}
{{Upgrade|Upgrade Title = Level 2 - Second Energy Canister - {{Money|2,250}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Upgrade Title = Second Energy Canister|Cost = {{Money|2,250}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]


240 > 420 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
240 > 420 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
Line 1,672: Line 1,692:


Sell Price changes to {{Money|2,816}}}}
Sell Price changes to {{Money|2,816}}}}
{{Upgrade|Upgrade Title = Level 3 - Powerhouse Armor - {{Money|4,000}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|4,000}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]


420 > 600 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
420 > 600 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
Line 1,678: Line 1,698:


Sell Price changes to {{Money|4,150}}}}
Sell Price changes to {{Money|4,150}}}}
{{Upgrade|Upgrade Title = Level 4 - Supercharger - {{Money|9,500}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Supercharger|Cost = {{Money|9,500}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]


0.208 > 0.158 Tick [[File:Cooldown Icon.png|20px|Tick]]
0.208 > 0.158 Tick [[File:Cooldown Icon.png|20px|Tick]]
Line 1,688: Line 1,708:


Sell Price changes to {{Money|7,316}}}}
Sell Price changes to {{Money|7,316}}}}
{{Upgrade|Upgrade Title = Level 5 - Vessel Of Infinite Destruction - {{Money|30,000}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = 0.158 > 0.108 Tick [[File:Cooldown Icon.png|20px|Tick]]
{{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|30,000}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = 0.158 > 0.108 Tick [[File:Cooldown Icon.png|20px|Tick]]


+1.5 Range [[File:Range Icon.png|20px|Range]]
+1.5 Range [[File:Range Icon.png|20px|Range]]
Line 1,791: Line 1,811:
{{BaseStat
{{BaseStat
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
|Unlock Cost = {{Gem|2,500}}
|Category = Hardcore
|Cost = {{Money|5,000}}
|Cost = {{Money|5,000}}
|Footprint = Average (1.5)
|Footprint = Average (1.5)
Line 1,812: Line 1,834:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Extra Juice - {{Money|1,200}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 1|Upgrade Title = Extra Juice|Cost = {{Money|1,200}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]


+Hidden Detection {{Hidden|Hidden Detection}}
+Hidden Detection {{Hidden|Hidden Detection}}
Line 1,818: Line 1,840:


Sell Price changes to {{Money|2,066}}}}
Sell Price changes to {{Money|2,066}}}}
{{Upgrade|Upgrade Title = Level 2 - Second Energy Canister - {{Money|2,250}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Upgrade Title = Second Energy Canister|Cost = {{Money|2,250}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]


240 > 420 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
240 > 420 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
Line 1,824: Line 1,846:


Sell Price changes to {{Money|2,816}}}}
Sell Price changes to {{Money|2,816}}}}
{{Upgrade|Upgrade Title = Level 3 - Powerhouse Armor - {{Money|4,000}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|4,000}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]]


420 > 750 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
420 > 750 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
Line 1,830: Line 1,852:


Sell Price changes to {{Money|4,150}}}}
Sell Price changes to {{Money|4,150}}}}
{{Upgrade|Upgrade Title = Level 4 - Supercharger - {{Money|9,500}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Supercharger|Cost = {{Money|9,500}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]


0.208 > 0.158 Tick [[File:Cooldown Icon.png|20px|Tick]]
0.208 > 0.158 Tick [[File:Cooldown Icon.png|20px|Tick]]
Line 1,840: Line 1,862:


Sell Price changes to {{Money|7,316}}}}
Sell Price changes to {{Money|7,316}}}}
{{Upgrade|Upgrade Title = Level 5 - Vessel Of Infinite Destruction - {{Money|30,000}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = 0.158 > 0.108 Tick [[File:Cooldown Icon.png|20px|Tick]]
{{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|30,000}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = 0.158 > 0.108 Tick [[File:Cooldown Icon.png|20px|Tick]]


+1.5 Range [[File:Range Icon.png|20px|Range]]
+1.5 Range [[File:Range Icon.png|20px|Range]]
Line 1,943: Line 1,965:
{{BaseStat
{{BaseStat
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
|Unlock Cost = {{Gem|2,500}}
|Category = Hardcore
|Cost = {{Money|4,250}}
|Cost = {{Money|4,250}}
|Footprint = Average (1.5)
|Footprint = Average (1.5)
Line 1,964: Line 1,988:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Extra Juice - {{Money|800}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 1|Upgrade Title = Extra Juice|Cost = {{Money|800}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]]


+Hidden Detection {{Hidden|Hidden Detection}}
+Hidden Detection {{Hidden|Hidden Detection}}
Line 1,970: Line 1,994:


Sell Price changes to {{Money|1,683}}}}
Sell Price changes to {{Money|1,683}}}}
{{Upgrade|Upgrade Title = Level 2 - Second Energy Canister - {{Money|1,350}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = 180 > 300 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
{{Upgrade|Level = Level 2|Upgrade Title = Second Energy Canister|Cost = {{Money|1,350}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = 180 > 300 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]




Sell Price changes to {{Money|2,133}}}}
Sell Price changes to {{Money|2,133}}}}
{{Upgrade|Upgrade Title = Level 3 - Powerhouse Armor - {{Money|4,000}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|4,000}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]]


300 > 600 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
300 > 600 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
Line 1,980: Line 2,004:


Sell Price changes to {{Money|3,466}}}}
Sell Price changes to {{Money|3,466}}}}
{{Upgrade|Upgrade Title = Level 4 - Supercharger - {{Money|10,500}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 4|Upgrade Title = Supercharger|Cost = {{Money|10,500}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]


0.208 > 0.158 Tick [[File:Cooldown Icon.png|20px|Tick]]
0.208 > 0.158 Tick [[File:Cooldown Icon.png|20px|Tick]]
Line 1,988: Line 2,012:


Sell Price changes to {{Money|6,966}}}}
Sell Price changes to {{Money|6,966}}}}
{{Upgrade|Upgrade Title = Level 5 - Vessel Of Infinite Destruction - {{Money|34,000}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = 0.158 > 0.108 Tick [[File:Cooldown Icon.png|20px|Tick]]
{{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|34,000}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = 0.158 > 0.108 Tick [[File:Cooldown Icon.png|20px|Tick]]


+2.5 Range [[File:Range Icon.png|20px|Range]]
+2.5 Range [[File:Range Icon.png|20px|Range]]
Line 2,093: Line 2,117:
{{BaseStat
{{BaseStat
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
|Unlock Cost = {{Gem|2,500}}
|Category = Hardcore
|Cost = {{Money|4,250}}
|Cost = {{Money|4,250}}
|Footprint = Average (1.5)
|Footprint = Average (1.5)
Line 2,114: Line 2,140:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Extra Juice - {{Money|800}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information =
{{Upgrade|Level = Level 1|Upgrade Title = Extra Juice|Cost = {{Money|800}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information =
+5 Damage [[File:Damage Icon.png|20px|Damage]]
+5 Damage [[File:Damage Icon.png|20px|Damage]]


Line 2,121: Line 2,147:


Sell Price changes to {{Money|1,683}}}}
Sell Price changes to {{Money|1,683}}}}
{{Upgrade|Upgrade Title = Level 2 - Second Energy Canister - {{Money|1,350}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = 180 > 375 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
{{Upgrade|Level = Level 2|Upgrade Title = Second Energy Canister|Cost = {{Money|1,350}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = 180 > 375 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]




Sell Price changes to {{Money|2,133}}}}
Sell Price changes to {{Money|2,133}}}}
{{Upgrade|Upgrade Title = Level 3 - Powerhouse Armor - {{Money|3,300}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|3,300}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]


375 > 625 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
375 > 625 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
Line 2,131: Line 2,157:


Sell Price changes to {{Money|3,233}}}}
Sell Price changes to {{Money|3,233}}}}
{{Upgrade|Upgrade Title = Level 4 - Supercharger - {{Money|10,000}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = +20 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 4|Upgrade Title = Supercharger|Cost = {{Money|10,000}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = +20 Damage [[File:Damage Icon.png|20px|Damage]]


625 > 1,350 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
625 > 1,350 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
Line 2,137: Line 2,163:


Sell Price changes to {{Money|6,566}}}}
Sell Price changes to {{Money|6,566}}}}
{{Upgrade|Upgrade Title = Level 5 - Vessel Of Infinite Destruction - {{Money|34,000}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = 0.208 > 0.108 Tick [[File:Cooldown Icon.png|20px|Tick]]
{{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|34,000}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = 0.208 > 0.108 Tick [[File:Cooldown Icon.png|20px|Tick]]


+2.5 Range [[File:Range Icon.png|20px|Range]]
+2.5 Range [[File:Range Icon.png|20px|Range]]
Line 2,242: Line 2,268:
{{BaseStat
{{BaseStat
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
|Unlock Cost = {{Gem|2,500}}
|Category = Hardcore
|Cost = {{Money|4,250}}
|Cost = {{Money|4,250}}
|Footprint = Average (1.5)
|Footprint = Average (1.5)
Line 2,263: Line 2,291:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Extra Juice - {{Money|800}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information =
{{Upgrade|Level = Level 1|Upgrade Title = Extra Juice|Cost = {{Money|800}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information =
+4 Damage [[File:Damage Icon.png|20px|Damage]]
+4 Damage [[File:Damage Icon.png|20px|Damage]]




Sell Price changes to {{Money|1,683}}}}
Sell Price changes to {{Money|1,683}}}}
{{Upgrade|Upgrade Title = Level 2 - Second Energy Canister - {{Money|1,350}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = 180 > 280 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
{{Upgrade|Level = Level 2|Upgrade Title = Second Energy Canister|Cost = {{Money|1,350}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = 180 > 280 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]




Sell Price changes to {{Money|2,133}}}}
Sell Price changes to {{Money|2,133}}}}
{{Upgrade|Upgrade Title = Level 3 - Powerhouse Armor - {{Money|3,300}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information =
{{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|3,300}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information =
+11 Damage [[File:Damage Icon.png|20px|Damage]]
+11 Damage [[File:Damage Icon.png|20px|Damage]]


Line 2,279: Line 2,307:


Sell Price changes to {{Money|3,233}}}}
Sell Price changes to {{Money|3,233}}}}
{{Upgrade|Upgrade Title = Level 4 - Supercharger - {{Money|10,000}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information =
{{Upgrade|Level = Level 4|Upgrade Title = Supercharger|Cost = {{Money|10,000}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information =
+11 Damage [[File:Damage Icon.png|20px|Damage]]
+11 Damage [[File:Damage Icon.png|20px|Damage]]


Line 2,286: Line 2,314:


Sell Price changes to {{Money|6,566}}}}
Sell Price changes to {{Money|6,566}}}}
{{Upgrade|Upgrade Title = Level 5 - Vessel Of Infinite Destruction - {{Money|30,000}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information =
{{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|30,000}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information =
0.208 > 0.108 Tick [[File:Cooldown Icon.png|20px|Tick]]
0.208 > 0.108 Tick [[File:Cooldown Icon.png|20px|Tick]]


Line 2,392: Line 2,420:
{{BaseStat
{{BaseStat
|Image = [[File:EasterAccelerator_Icon.png|100px]]
|Image = [[File:EasterAccelerator_Icon.png|100px]]
|Unlock Cost = {{Gem|2,500}}
|Category = Hardcore
|Cost = {{Money|3,500}}
|Cost = {{Money|3,500}}
|Footprint = Average
|Footprint = Average
Line 2,413: Line 2,443:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Focused Aiming - {{Money|600}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information =
{{Upgrade|Level = Level 1|Upgrade Title = Focused Aiming|Cost = {{Money|600}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information =
+3 Range [[File:Range Icon.png|20px|Range]]
+3 Range [[File:Range Icon.png|20px|Range]]




Sell Price changes to {{Money|1,366}}}}
Sell Price changes to {{Money|1,366}}}}
{{Upgrade|Upgrade Title = Level 2 - Extra Juice - {{Money|1,200}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = 6 > 8.5 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
{{Upgrade|Level = Level 2|Upgrade Title = Extra Juice|Cost = {{Money|1,200}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = 6 > 8.5 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]




Sell Price changes to {{Money|1,766}}}}
Sell Price changes to {{Money|1,766}}}}
{{Upgrade|Upgrade Title = Level 3 - Powerhouse Armor - {{Money|3,200}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information =
{{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|3,200}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information =
+7 Damage [[File:Damage Icon.png|20px|Damage]]
+7 Damage [[File:Damage Icon.png|20px|Damage]]




Sell Price changes to {{Money|2,833}}}}
Sell Price changes to {{Money|2,833}}}}
{{Upgrade|Upgrade Title = Level 4 - Super Charged - {{Money|9,500}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information =
{{Upgrade|Level = Level 4|Upgrade Title = Super Charged|Cost = {{Money|9,500}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information =
+3 Range [[File:Range Icon.png|20px|Range]]
+3 Range [[File:Range Icon.png|20px|Range]]


Line 2,434: Line 2,464:


Sell Price changes to {{Money|6,000}}}}
Sell Price changes to {{Money|6,000}}}}
{{Upgrade|Upgrade Title = Level 5 - Energy From The Void.. - {{Money|30,000}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information =
{{Upgrade|Level = Level 5|Upgrade Title = Energy From The Void..|Cost = {{Money|30,000}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information =
+1 Range [[File:Range Icon.png|20px|Range]]
+1 Range [[File:Range Icon.png|20px|Range]]


Line 2,559: Line 2,589:
{{BaseStat
{{BaseStat
|Image = [[File:EasterAccelerator_Icon.png|100px]]
|Image = [[File:EasterAccelerator_Icon.png|100px]]
|Unlock Cost = {{Gem|2,500}}
|Cost = {{Money|3,500}}
|Cost = {{Money|3,500}}
|Footprint = Average
|Footprint = Average
Line 2,580: Line 2,611:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Focused Aiming - {{Money|600}}|Image = [[File:War_Machine_Upgrade_1.png|100px]]|Information =
{{Upgrade|Level = Level 1|Upgrade Title = Focused Aiming|Cost = {{Money|600}}|Image = [[File:War_Machine_Upgrade_1.png|100px]]|Information =
+3 Range [[File:Range Icon.png|20px|Range]]
+3 Range [[File:Range Icon.png|20px|Range]]




Sell Price changes to {{Money|1,366}}}}
Sell Price changes to {{Money|1,366}}}}
{{Upgrade|Upgrade Title = Level 2 - Extra Juice - {{Money|1,200}}|Image = [[File:War_Machine_Upgrade_2.png|100px]]|Information = 4 > 6.5 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
{{Upgrade|Level = Level 2|Upgrade Title = Extra Juice|Cost = {{Money|1,200}}|Image = [[File:War_Machine_Upgrade_2.png|100px]]|Information = 4 > 6.5 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]




Sell Price changes to {{Money|1,766}}}}
Sell Price changes to {{Money|1,766}}}}
{{Upgrade|Upgrade Title = Level 3 - Powerhouse Armor - {{Money|3,200}}|Image = [[File:War_Machine_Upgrade_3.png|100px]]|Information =
{{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|3,200}}|Image = [[File:War_Machine_Upgrade_3.png|100px]]|Information =
+6 Damage [[File:Damage Icon.png|20px|Damage]]
+6 Damage [[File:Damage Icon.png|20px|Damage]]




Sell Price changes to {{Money|2,833}}}}
Sell Price changes to {{Money|2,833}}}}
{{Upgrade|Upgrade Title = Level 4 - Super Charged - {{Money|9,500}}|Image = [[File:War_Machine_Upgrade_4.png|100px]]|Information =
{{Upgrade|Level = Level 4|Upgrade Title = Super Charged|Cost = {{Money|9,500}}|Image = [[File:War_Machine_Upgrade_4.png|100px]]|Information =
+3 Range [[File:Range Icon.png|20px|Range]]
+3 Range [[File:Range Icon.png|20px|Range]]


Line 2,601: Line 2,632:


Sell Price changes to {{Money|6,000}}}}
Sell Price changes to {{Money|6,000}}}}
{{Upgrade|Upgrade Title = Level 5 - Energy From The Void - {{Money|25,000}}|Image = [[File:War_Machine_Upgrade_5.png|100px]]|Information =
{{Upgrade|Level = Level 5|Upgrade Title = Energy From The Void|Cost = {{Money|25,000}}|Image = [[File:War_Machine_Upgrade_5.png|100px]]|Information =
+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]


Line 2,728: Line 2,759:
{{BaseStat
{{BaseStat
|Image = [[File:AcceleratorDefault.png|100px]]
|Image = [[File:AcceleratorDefault.png|100px]]
|Unlock Cost = {{Gem|2,500}}
|Cost = {{Money|3,500}}
|Cost = {{Money|3,500}}
|Footprint = Average
|Footprint = Average
Line 2,749: Line 2,781:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Focused Aiming - {{Money|600}}|Image = [[File:War_Machine_Upgrade_1.png|100px]]|Information =
{{Upgrade|Level = Level 1|Upgrade Title = Focused Aiming|Cost = {{Money|600}}|Image = [[File:War_Machine_Upgrade_1.png|100px]]|Information =
+3 Range [[File:Range Icon.png|20px|Range]]
+3 Range [[File:Range Icon.png|20px|Range]]




Sell Price changes to {{Money|1,366}}}}
Sell Price changes to {{Money|1,366}}}}
{{Upgrade|Upgrade Title = Level 2 - Extra Juice - {{Money|1,200}}|Image = [[File:War_Machine_Upgrade_2.png|100px]]|Information = 4 > 6.5 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
{{Upgrade|Level = Level 2|Upgrade Title = Extra Juice|Cost = {{Money|1,200}}|Image = [[File:War_Machine_Upgrade_2.png|100px]]|Information = 4 > 6.5 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]




Sell Price changes to {{Money|1,766}}}}
Sell Price changes to {{Money|1,766}}}}
{{Upgrade|Upgrade Title = Level 3 - Powerhouse Armor - {{Money|3,200}}|Image = [[File:War_Machine_Upgrade_3.png|100px]]|Information =
{{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|3,200}}|Image = [[File:War_Machine_Upgrade_3.png|100px]]|Information =
+6 Damage [[File:Damage Icon.png|20px|Damage]]
+6 Damage [[File:Damage Icon.png|20px|Damage]]




Sell Price changes to {{Money|2,833}}}}
Sell Price changes to {{Money|2,833}}}}
{{Upgrade|Upgrade Title = Level 4 - Super Charged - {{Money|9,500}}|Image = [[File:War_Machine_Upgrade_4.png|100px]]|Information =
{{Upgrade|Level = Level 4|Upgrade Title = Super Charged|Cost = {{Money|9,500}}|Image = [[File:War_Machine_Upgrade_4.png|100px]]|Information =
+3 Range [[File:Range Icon.png|20px|Range]]
+3 Range [[File:Range Icon.png|20px|Range]]


Line 2,770: Line 2,802:


Sell Price changes to {{Money|6,000}}}}
Sell Price changes to {{Money|6,000}}}}
{{Upgrade|Upgrade Title = Level 5 - Energy From The Void - {{Money|25,000}}|Image = [[File:War_Machine_Upgrade_5.png|100px]]|Information =
{{Upgrade|Level = Level 5|Upgrade Title = Energy From The Void|Cost = {{Money|25,000}}|Image = [[File:War_Machine_Upgrade_5.png|100px]]|Information =
+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]


Line 2,897: Line 2,929:
{{BaseStat
{{BaseStat
|Image = [[File:Accelerator.png|100px]]
|Image = [[File:Accelerator.png|100px]]
|Unlock Cost = {{Gem|2,500}}
|Cost = {{Money|3,500}}
|Cost = {{Money|3,500}}
|Footprint = Average
|Footprint = Average
Line 2,918: Line 2,951:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Focused Aiming - {{Money|600}}|Image = [[File:War_Machine_Upgrade_1.png|100px]]|Information =
{{Upgrade|Level = Level 1|Upgrade Title = Focused Aiming|Cost = {{Money|600}}|Image = [[File:War_Machine_Upgrade_1.png|100px]]|Information =
+3 Range [[File:Range Icon.png|20px|Range]]
+3 Range [[File:Range Icon.png|20px|Range]]




Sell Price changes to {{Money|1,366}}}}
Sell Price changes to {{Money|1,366}}}}
{{Upgrade|Upgrade Title = Level 2 - Extra Juice - {{Money|1,200}}|Image = [[File:War_Machine_Upgrade_2.png|100px]]|Information = 4 > 6.5 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
{{Upgrade|Level = Level 2|Upgrade Title = Extra Juice|Cost = {{Money|1,200}}|Image = [[File:War_Machine_Upgrade_2.png|100px]]|Information = 4 > 6.5 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]




Sell Price changes to {{Money|1,766}}}}
Sell Price changes to {{Money|1,766}}}}
{{Upgrade|Upgrade Title = Level 3 - Powerhouse Armor - {{Money|3,200}}|Image = [[File:War_Machine_Upgrade_3.png|100px]]|Information =
{{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|3,200}}|Image = [[File:War_Machine_Upgrade_3.png|100px]]|Information =
+6 Damage [[File:Damage Icon.png|20px|Damage]]
+6 Damage [[File:Damage Icon.png|20px|Damage]]




Sell Price changes to {{Money|2,833}}}}
Sell Price changes to {{Money|2,833}}}}
{{Upgrade|Upgrade Title = Level 4 - Super Charged - {{Money|9,500}}|Image = [[File:War_Machine_Upgrade_4.png|100px]]|Information =
{{Upgrade|Level = Level 4|Upgrade Title = Super Charged|Cost = {{Money|9,500}}|Image = [[File:War_Machine_Upgrade_4.png|100px]]|Information =
+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]


Line 2,939: Line 2,972:


Sell Price changes to {{Money|6,000}}}}
Sell Price changes to {{Money|6,000}}}}
{{Upgrade|Upgrade Title = Level 5 - Energy From The Void - {{Money|25,000}}|Image = [[File:War_Machine_Upgrade_5.png|100px]]|Information =
{{Upgrade|Level = Level 5|Upgrade Title = Energy From The Void|Cost = {{Money|25,000}}|Image = [[File:War_Machine_Upgrade_5.png|100px]]|Information =
+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]



Revision as of 16:37, 6 March 2026


This is the history subpage for the Accelerator/History. It contains every revision of the tower's statistics.

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

Valentines 2026 Update (11 February 2026) – Present

Base Stats

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Stats Table

<tabber>

|-|Regular =

Level Total Price Damage Tick Charge-Up[1] Cooldown[2] Overcharge Range DPS[3] Cost Efficiency
0 Cash$7,500 12 0.208 6.5 2.5 9,000 20 54.55 Cash$137.5
1 Cash$9,500 15 0.208 6.5 2.5 11,250 20 68.18 Cash$139.33
2 Cash$15,500 25 0.208 6.5 2.5 18,750 22 113.64 Cash$136.4
3 Cash$25,499 40 0.208 6.5 1 30,000 22 183.47 Cash$138.97
4 Cash$52,999 50 0.158 5.5 1 50,000 24 303.95 Cash$174.37
5 Cash$112,999 55 0.108 6.5 1 100,000 26 490.52 Cash$230.36

|-|PVP =

Level Total Price Damage Tick Charge-Up[1] Cooldown[2] Overcharge Range DPS[3] Cost Efficiency
0 Cash$4,250 12 0.208 2.5 2 300 18 30.93 Cash$137.41
1 Cash$5,000 15 0.208 2.5 2 300 18 34.64 Cash$144.34
2 Cash$7,000 15 0.208 2.5 2 600 18 46.8 Cash$149.57
3 Cash$11,500 35 0.158 2.5 2 600 20 83.23 Cash$138.17
4 Cash$23,500 35 0.108 1.5 2 1,280 20 171.82 Cash$136.77
5 Cash$52,000 90 0.108 1.5 2 2,400 23 376.18 Cash$138.23
</tabber>

Shock and Awe Update (28 January 2026) – Valentines 2026 Update (11 February 2026)

Base Stats

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Stats Table

<tabber>

|-|Regular =

Level Total Price Damage Tick Charge-Up[1] Cooldown[2] Overcharge Range DPS[3] Cost Efficiency
0 Cash$7,500 12 0.208 6.5 2.5 9,000 20 54.55 Cash$137.5
1 Cash$9,500 20 0.208 6.5 2.5 11,250 20 89.29 Cash$106.4
2 Cash$14,300 25 0.208 6.5 2.5 18,750 22 113.64 Cash$125.84
3 Cash$24,299 40 0.208 6.5 1 30,000 22 183.47 Cash$132.43
4 Cash$54,299 50 0.158 5.5 1 50,000 24 303.95 Cash$178.64
5 Cash$121,799 55 0.108 5.5 1 100,000 26 490.52 Cash$248.31

|-|PVP =

Level Total Price Damage Tick Charge-Up[1] Cooldown[2] Overcharge Range DPS[3] Cost Efficiency
0 Cash$4,250 12 0.208 2.5 2 300 18 30.93 Cash$137.41
1 Cash$5,000 15 0.208 2.5 2 300 18 34.64 Cash$144.34
2 Cash$7,000 15 0.208 2.5 2 600 18 46.8 Cash$149.57
3 Cash$11,500 35 0.158 2.5 2 600 20 83.23 Cash$138.17
4 Cash$23,500 35 0.108 1.5 2 1,280 20 171.82 Cash$136.77
5 Cash$52,000 90 0.108 1.5 2 2,400 23 376.18 Cash$138.23
</tabber>

Assassin Update (6 August 2025) – Shock and Awe Update (28 January 2026)

Base Stats

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Stats Table

<tabber>

|-|Regular =

Level Total Price Damage Tick Charge-Up[1] Cooldown[2] Overcharge Range DPS[3] Cost Efficiency
0 Cash$4,500 10 0.208 2.5 2.5 300 18 26.69 Cash$168.6
1 Cash$5,500 15 0.208 2.5 2.5 300 18 32.75 Cash$167.94
2 Cash$8,000 15 0.208 2.5 2.5 600 20 53.38 Cash$149.87
3 Cash$12,750 40 0.208 2.5 2.5 600 20 73.89 Cash$172.55
4 Cash$24,000 40 0.158 1.5 2.5 1,280 22.5 141.34 Cash$169.8
5 Cash$60,000 100 0.108 1.5 2.5 2,400 25 364.08 Cash$164.8

|-|PVP =

Level Total Price Damage Tick Charge-Up[1] Cooldown[2] Overcharge Range DPS[3] Cost Efficiency
0 Cash$4,250 12 0.208 2.5 2 300 18 30.93 Cash$137.41
1 Cash$5,000 15 0.208 2.5 2 300 18 34.64 Cash$144.34
2 Cash$7,000 15 0.208 2.5 2 600 18 46.8 Cash$149.57
3 Cash$11,500 35 0.158 2.5 2 600 20 83.23 Cash$138.17
4 Cash$23,500 35 0.108 1.5 2 1,280 20 171.82 Cash$136.77
5 Cash$52,000 90 0.108 1.5 2 2,400 23 376.18 Cash$138.23
</tabber>

PVP Update (23 July 2025) – Assassin Update (6 August 2025)

Base Stats

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Stats Table

<tabber>

|-|Regular =

Level Total Price Damage Tick Charge-Up[1] Cooldown[2] Overcharge Range DPS[3] Cost Efficiency
0 Cash$4,500 10 0.208 2.5 2.5 300 18 26.69 Cash$168.6
1 Cash$5,500 15 0.208 2.5 2.5 300 18 32.75 Cash$167.94
2 Cash$8,000 15 0.208 2.5 2.5 600 20 53.38 Cash$149.87
3 Cash$12,750 40 0.208 2.5 2.5 600 20 73.89 Cash$172.55
4 Cash$24,000 40 0.158 1.5 2.5 1,280 22.5 141.34 Cash$169.8
5 Cash$60,000 100 0.108 1.5 2.5 2,400 25 364.08 Cash$164.8

|-|PVP =

Level Total Price Damage Tick Charge-Up[1] Cooldown[2] Overcharge Range DPS[3] Cost Efficiency
0 Cash$3,000 10 0.208 2.5 2 300 18 27.93 Cash$107.4
1 Cash$3,750 15 0.208 2.5 2 300 18 34.64 Cash$108.25
2 Cash$5,875 15 0.208 2.5 2 600 20 46.8 Cash$125.53
3 Cash$9,125 35 0.208 2.5 2 600 20 74.39 Cash$122.67
4 Cash$17,375 35 0.158 1.5 2 1,280 22.5 137.96 Cash$125.95
5 Cash$47,375 90 0.108 1.5 2 2,400 25 376.18 Cash$125.94
</tabber>

Hacker Update (11 June 2025) – PVP Update (23 July 2025)

Base Stats

Accelerator/History
Cost: Gem 2,500 • Hardcore • Offense
Cost
Cash$4,500
Placement Footprint
Average (1.5)
Sell Price
Cash$1,500
Placement Type
Ground
Damage
Damage10
Damage Method
Burst
Firerate
Firerate0.208
Hidden Detection
Hidden DetectionLevel 1+
Range
Range18
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A
Overcharge
Overcharge300
Charge-Up
Charge-Up2.5
Cooldown
Cooldown2.5

Upgrades

Extra Juice
Level 1 • Cost: Cash$1,000

+5 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$1,833

Second Energy Canister
Level 2 • Cost: Cash$2,500

+2 Range Range

300 > 600 Overcharge Overcharge


Sell Price changes to Cash$2,666

Powerhouse Armor
Level 3 • Cost: Cash$4,750

+25 Damage Damage

Sell Price changes to Cash$4,250

Supercharger
Level 4 • Cost: Cash$11,250

+2.5 Range Range

0.208 > 0.158 Tick Tick

600 > 1,280 Overcharge Overcharge

2.5 > 1.5 Charge-Up Time Charge Time


Sell Price changes to Cash$8,000

Vessel Of Infinite Destruction
Level 5 • Cost: Cash$36,000

0.158 > 0.108 Tick Tick

+2.5 Range Range

+60 Damage Damage

1,280 > 2,400 Overcharge Overcharge


Sell Price changes to Cash$20,000

Stats Table

Level Total Price Damage Tick Charge-Up[1] Cooldown[2] Overcharge Range DPS[3] Cost Efficiency
0 Cash$4,500 10 0.208 2.5 2.5 300 18 26.69 Cash$168.6
1 Cash$5,500 15 0.208 2.5 2.5 300 18 32.75 Cash$167.94
2 Cash$8,000 15 0.208 2.5 2.5 600 20 45.05 Cash$177.58
3 Cash$12,750 40 0.208 2.5 2.5 600 20 73.89 Cash$172.55
4 Cash$24,000 40 0.158 1.5 2.5 1,280 22.5 141.34 Cash$169.8
5 Cash$60,000 100 0.108 1.5 2.5 2,400 25 364.08 Cash$164.8

24 October 2024 – Hacker Update (11 June 2025)

Base Stats

Accelerator/History
Cost: Gem 2,500 • Hardcore
Cost
Cash$5,000
Placement Footprint
Average (1.5)
Sell Price
Cash$1,666
Placement Type
Ground
Damage
Damage12
Damage Method
Burst
Firerate
Firerate0.208
Hidden Detection
Hidden DetectionLevel 1+
Range
Range17.5
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A
Overcharge
Overcharge240
Charge-Up
Charge-Up2.5
Cooldown
Cooldown2.5

Upgrades

Extra Juice
Level 1 • Cost: Cash$1,200

+8 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$2,066

Second Energy Canister
Level 2 • Cost: Cash$2,250

+1.5 Range Range

240 > 420 Overcharge Overcharge


Sell Price changes to Cash$2,816

Powerhouse Armor
Level 3 • Cost: Cash$4,000

+10 Damage Damage

420 > 600 Overcharge Overcharge


Sell Price changes to Cash$4,150

Supercharger
Level 4 • Cost: Cash$9,500

+1.5 Range Range

0.208 > 0.158 Tick Tick

600 > 1,050 Overcharge Overcharge

2.5 > 1.5 Charge-Up Time Charge Time


Sell Price changes to Cash$7,316

Vessel Of Infinite Destruction
Level 5 • Cost: Cash$30,000

0.158 > 0.108 Tick Tick

+1.5 Range Range

+10 Damage Damage

1,050 > 4,800 Overcharge Overcharge


Sell Price changes to Cash$17,316

Stats Table

Level Total Price Damage Tick Charge-Up[1] Cooldown[2] Overcharge Range DPS[3] Cost Efficiency
0 Cash$5,000 12 0.208 2.5 2.5 240 17.5 26.2 Cash$190.84
1 Cash$6,200 20 0.208 2.5 2.5 240 17.5 32.01 Cash$193.69
2 Cash$8,450 20 0.208 2.5 2.5 420 19 44.83 Cash$188.49
3 Cash$12,450 30 0.208 2.5 2.5 600 19 65.5 Cash$190.08
4 Cash$21,950 30 0.158 1.5 2.5 1,050 20.5 110.18 Cash$199.22
5 Cash$51,950 40 0.108 1.5 2.5 4,800 22 283.02 Cash$183.56

23 October 2024 – 24 October 2024

Base Stats

Accelerator/History
Cost: Gem 2,500 • Hardcore
Cost
Cash$5,000
Placement Footprint
Average (1.5)
Sell Price
Cash$1,666
Placement Type
Ground
Damage
Damage12
Damage Method
Burst
Firerate
Firerate0.208
Hidden Detection
Hidden DetectionLevel 1+
Range
Range17.5
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A
Overcharge
Overcharge240
Charge-Up
Charge-Up2.5
Cooldown
Cooldown2.5

Upgrades

Extra Juice
Level 1 • Cost: Cash$1,200

+8 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$2,066

Second Energy Canister
Level 2 • Cost: Cash$2,250

+1.5 Range Range

240 > 420 Overcharge Overcharge


Sell Price changes to Cash$2,816

Powerhouse Armor
Level 3 • Cost: Cash$4,000

+10 Damage Damage

420 > 750 Overcharge Overcharge


Sell Price changes to Cash$4,150

Supercharger
Level 4 • Cost: Cash$9,500

+1.5 Range Range

-5 Damage Damage

0.208 > 0.158 Tick Tick

750 > 1,050 Overcharge Overcharge

2.5 > 1.5 Charge-Up Time Charge Time


Sell Price changes to Cash$7,316

Vessel Of Infinite Destruction
Level 5 • Cost: Cash$30,000

0.158 > 0.108 Tick Tick

+1.5 Range Range

+10 Damage Damage

1,050 > 4,800 Overcharge Overcharge


Sell Price changes to Cash$17,316

Stats Table

Level Total Price Damage Tick Charge-Up[1] Cooldown[2] Overcharge Range DPS[3] Cost Efficiency
0 Cash$5,000 12 0.208 2.5 2.5 240 17.5 26.2 Cash$190.84
1 Cash$6,200 20 0.208 2.5 2.5 240 17.5 32.01 Cash$193.69
2 Cash$8,450 20 0.208 2.5 2.5 420 19 44.83 Cash$188.49
3 Cash$12,450 30 0.208 2.5 2.5 750 19 73.53 Cash$169.32
4 Cash$21,950 25 0.158 1.5 2.5 1,050 20.5 98.72 Cash$222.35
5 Cash$51,950 40 0.108 1.5 2.5 4,800 22 283.02 Cash$183.56

16 October 2024 – 23 October 2024

Base Stats

Accelerator/History
Cost: Gem 2,500 • Hardcore
Cost
Cash$5,000
Placement Footprint
Average (1.5)
Sell Price
Cash$1,666
Placement Type
Ground
Damage
Damage12
Damage Method
Burst
Firerate
Firerate0.208
Hidden Detection
Hidden DetectionLevel 1+
Range
Range17.5
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A
Overcharge
Overcharge240
Charge-Up
Charge-Up2.5
Cooldown
Cooldown2.5

Upgrades

Extra Juice
Level 1 • Cost: Cash$1,200

+8 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$2,066

Second Energy Canister
Level 2 • Cost: Cash$2,250

+1.5 Range Range

240 > 420 Overcharge Overcharge


Sell Price changes to Cash$2,816

Powerhouse Armor
Level 3 • Cost: Cash$4,000

+10 Damage Damage

420 > 600 Overcharge Overcharge


Sell Price changes to Cash$4,150

Supercharger
Level 4 • Cost: Cash$9,500

+1.5 Range Range

0.208 > 0.158 Tick Tick

600 > 1,050 Overcharge Overcharge

2.5 > 1.5 Charge-Up Time Charge Time


Sell Price changes to Cash$7,316

Vessel Of Infinite Destruction
Level 5 • Cost: Cash$30,000

0.158 > 0.108 Tick Tick

+1.5 Range Range

+10 Damage Damage

1,050 > 4,800 Overcharge Overcharge


Sell Price changes to Cash$17,316

Stats Table

Level Total Price Damage Tick Charge-Up[1] Cooldown[2] Overcharge Range DPS[3] Cost Efficiency
0 Cash$5,000 12 0.208 2.5 2.5 240 17.5 26.2 Cash$190.84
1 Cash$6,200 20 0.208 2.5 2.5 240 17.5 32.01 Cash$193.69
2 Cash$8,450 20 0.208 2.5 2.5 420 19 44.83 Cash$188.49
3 Cash$12,450 30 0.208 2.5 2.5 600 19 65.5 Cash$190.08
4 Cash$21,950 30 0.158 1.5 2.5 1,050 20.5 110.18 Cash$199.22
5 Cash$51,950 40 0.108 1.5 2.5 4,800 22 283.02 Cash$183.56

TDS Experimental (11 October 2024 – 19 October 2024)

Base Stats

Accelerator/History
Cost: Gem 2,500 • Hardcore
Cost
Cash$5,000
Placement Footprint
Average (1.5)
Sell Price
Cash$1,666
Placement Type
Ground
Damage
Damage12
Damage Method
Burst
Firerate
Firerate0.208
Hidden Detection
Hidden DetectionLevel 1+
Range
Range17.5
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A
Overcharge
Overcharge240
Charge-Up
Charge-Up2.5
Cooldown
Cooldown2.5

Upgrades

Extra Juice
Level 1 • Cost: Cash$1,200

+8 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$2,066

Second Energy Canister
Level 2 • Cost: Cash$2,250

+1.5 Range Range

240 > 420 Overcharge Overcharge


Sell Price changes to Cash$2,816

Powerhouse Armor
Level 3 • Cost: Cash$4,000

+5 Damage Damage

420 > 750 Overcharge Overcharge


Sell Price changes to Cash$4,150

Supercharger
Level 4 • Cost: Cash$9,500

+1.5 Range Range

0.208 > 0.158 Tick Tick

750 > 1,500 Overcharge Overcharge

2.5 > 1.5 Charge-Up Time Charge Time


Sell Price changes to Cash$7,316

Vessel Of Infinite Destruction
Level 5 • Cost: Cash$30,000

0.158 > 0.108 Tick Tick

+1.5 Range Range

+20 Damage Damage

1,500 > 3,600 Overcharge Overcharge


Sell Price changes to Cash$17,316

Stats Table

Level Total Price Damage Tick Charge-Up[1] Cooldown[2] Overcharge Range DPS[3] Cost Efficiency
0 Cash$5,000 12 0.208 2.5 2.5 240 17.5 26.2 Cash$190.84
1 Cash$6,200 20 0.208 2.5 2.5 240 17.5 32.02 Cash$193.63
2 Cash$9,450 20 0.208 2.5 2.5 420 19 44.83 Cash$210.8
3 Cash$12,450 25 0.208 2.5 2.5 750 19 66.73 Cash$186.57
4 Cash$21,950 25 0.158 1.5 2.5 1,500 20.5 111.28 Cash$197.25
5 Cash$51,950 45 0.108 1.5 2.5 3,600 22 284.81 Cash$182.4

Mission Quests Update (5 April 2024) – 16 October 2024

Base Stats

Accelerator/History
Cost: Gem 2,500 • Hardcore
Cost
Cash$4,250
Placement Footprint
Average (1.5)
Sell Price
Cash$1,416
Placement Type
Ground
Damage
Damage10
Damage Method
Burst
Firerate
Firerate0.208
Hidden Detection
Hidden DetectionLevel 1+
Range
Range17.5
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A
Overcharge
Overcharge180
Charge-Up
Charge-Up3
Cooldown
Cooldown2

Upgrades

Extra Juice
Level 1 • Cost: Cash$800

+5 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$1,683

Second Energy Canister
Level 2 • Cost: Cash$1,350

180 > 300 Overcharge Overcharge


Sell Price changes to Cash$2,133

Powerhouse Armor
Level 3 • Cost: Cash$4,000

+5 Damage Damage

300 > 600 Overcharge Overcharge


Sell Price changes to Cash$3,466

Supercharger
Level 4 • Cost: Cash$10,500

+10 Damage Damage

0.208 > 0.158 Tick Tick

600 > 1,200 Overcharge Overcharge


Sell Price changes to Cash$6,966

Vessel Of Infinite Destruction
Level 5 • Cost: Cash$34,000

0.158 > 0.108 Tick Tick

+2.5 Range Range

+15 Damage Damage

3 > 2 Charge-Up Time Charge Time

1,200 > 3,600 Overcharge Overcharge


Sell Price changes to Cash$18,300

Stats Table

Level Total Price Damage Tick Charge-Up[1] Cooldown[2] Overcharge Range DPS[3] Cost Efficiency
0 Cash$4,250 10 0.208 3 2 180 17.5 20.59 Cash$206.41
1 Cash$5,050 15 0.208 3 2 180 17.5 24.01 Cash$210.33
2 Cash$6,400 15 0.208 3 2 300 17.5 32.75 Cash$195.42
3 Cash$10,400 20 0.208 3 2 600 17.5 53.38 Cash$194.83
4 Cash$20,900 30 0.158 3 2 1,200 17.5 106 Cash$197.17
5 Cash$54,900 45 0.108 2 2 3,600 20 284.81 Cash$192.76

Unwavering Tides Update (5 August 2023) – Mission Quests Update (5 April 2024)

Base Stats

Accelerator/History
Cost: Gem 2,500 • Hardcore
Cost
Cash$4,250
Placement Footprint
Average (1.5)
Sell Price
Cash$1,416
Placement Type
Ground
Damage
Damage10
Damage Method
Burst
Firerate
Firerate0.208
Hidden Detection
Hidden DetectionLevel 1+
Range
Range17.5
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A
Overcharge
Overcharge180
Charge-Up
Charge-Up3
Cooldown
Cooldown2

Upgrades

Extra Juice
Level 1 • Cost: Cash$800

+5 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$1,683

Second Energy Canister
Level 2 • Cost: Cash$1,350

180 > 375 Overcharge Overcharge


Sell Price changes to Cash$2,133

Powerhouse Armor
Level 3 • Cost: Cash$3,300

+10 Damage Damage

375 > 625 Overcharge Overcharge


Sell Price changes to Cash$3,233

Supercharger
Level 4 • Cost: Cash$10,000

+20 Damage Damage

625 > 1,350 Overcharge Overcharge


Sell Price changes to Cash$6,566

Vessel Of Infinite Destruction
Level 5 • Cost: Cash$34,000

0.208 > 0.108 Tick Tick

+2.5 Range Range

+5 Damage Damage

3 > 2 Charge-Up Time Charge Time

1,350 > 3,000 Overcharge Overcharge


Sell Price changes to Cash$17,900

Stats Table

Level Total Price Damage Tick Charge-Up[1] Cooldown[2] Overcharge Range DPS[3] Cost Efficiency
0 Cash$4,250 10 0.208 3 2 180 17.5 20.59 Cash$206.41
1 Cash$5,050 15 0.208 3 2 180 17.5 24.01 Cash$210.33
2 Cash$6,400 15 0.208 3 2 375 17.5 36.76 Cash$174.1
3 Cash$9,700 25 0.208 3 2 625 17.5 61.27 Cash$158.32
4 Cash$19,700 45 0.208 3 2 1,350 17.5 120.11 Cash$164.02
5 Cash$53,700 50 0.108 2 2 3,000 20 286.26 Cash$187.59

5 May 2023 – Unwavering Tides Update (5 August 2023)

Base Stats

Accelerator/History
Cost: Gem 2,500 • Hardcore
Cost
Cash$4,250
Placement Footprint
Average (1.5)
Sell Price
Cash$1,416
Placement Type
Ground
Damage
Damage10
Damage Method
Burst
Firerate
Firerate0.208
Hidden Detection
Hidden DetectionLevel 0+
Range
Range17.5
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A
Overcharge
Overcharge180
Charge-Up
Charge-Up3
Cooldown
Cooldown2

Upgrades

Extra Juice
Level 1 • Cost: Cash$800

+4 Damage Damage


Sell Price changes to Cash$1,683

Second Energy Canister
Level 2 • Cost: Cash$1,350

180 > 280 Overcharge Overcharge


Sell Price changes to Cash$2,133

Powerhouse Armor
Level 3 • Cost: Cash$3,300

+11 Damage Damage

280 > 425 Overcharge Overcharge


Sell Price changes to Cash$3,233

Supercharger
Level 4 • Cost: Cash$10,000

+11 Damage Damage

425 > 1,080 Overcharge Overcharge


Sell Price changes to Cash$6,566

Vessel Of Infinite Destruction
Level 5 • Cost: Cash$30,000

0.208 > 0.108 Tick Tick

+5 Range Range

+14 Damage Damage

3 > 2 Charge-Up Time Charge Time

1,080 > 3,000 Overcharge Overcharge


Sell Price changes to Cash$16,566

Stats Table

Level Total Price Damage Tick Charge-Up[1] Cooldown[2] Overcharge Range DPS[3] Cost Efficiency
0 Cash$4,250 10 0.208 3 2 180 17.5 20.59 Cash$206.41
1 Cash$5,050 14 0.208 3 2 180 17.5 23.45 Cash$215.35
2 Cash$6,400 14 0.208 3 2 280 17.5 30.57 Cash$209.36
3 Cash$9,700 25 0.208 3 2 425 17.5 49.79 Cash$194.82
4 Cash$19,700 36 0.208 3 2 1,080 17.5 96.09 Cash$205.02
5 Cash$49,700 50 0.108 2 2 3,000 22.5 286.26 Cash$173.62

Violent Night Update (21 December 2022) – 5 May 2023

Base Stats

Accelerator/History
Cost: Gem 2,500 • Hardcore
Cost
Cash$3,500
Placement Footprint
Average
Sell Price
Cash$1,166
Placement Type
Ground
Damage
Damage6-8
Damage Method
Burst
Firerate
Firerate0.208
Hidden Detection
Hidden DetectionLevel 0+
Range
Range13
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A
Burst Time
Burst Time6
Charge-Up
Charge-Up3
Cooldown
Cooldown2

Upgrades

Focused Aiming
Level 1 • Cost: Cash$600

+3 Range Range


Sell Price changes to Cash$1,366

Extra Juice
Level 2 • Cost: Cash$1,200

6 > 8.5 Burst Time Burst Time


Sell Price changes to Cash$1,766

Powerhouse Armor
Level 3 • Cost: Cash$3,200

+7 Damage Damage


Sell Price changes to Cash$2,833

Super Charged
Level 4 • Cost: Cash$9,500

+3 Range Range

0.208 > 0.108 Tick Tick


Sell Price changes to Cash$6,000

Energy From The Void..
Level 5 • Cost: Cash$30,000

+1 Range Range

+20 Damage Damage

3 > 2 Charge-Up Time Charge Time

8.5 > 12 Burst Time Burst Time


Sell Price changes to Cash$16,000

Stats Table

Level Total Price Highest Damage Lowest Damage Tick Charge-Up[1] Cooldown[2] Burst Time Range Max DPS[4] Avg DPS[5] Min DPS[6] Cost Efficiency[7]
0 Cash$3,500 8 6 0.208 3 2 6 13 20.98 18.36 15.73 Cash$190.63
1 Cash$4,100 8 6 0.208 3 2 6 16 20.98 18.36 15.73 Cash$223.31
2 Cash$5,300 8 6 0.208 3 2 8.5 16 24.22 21.19 18.16 Cash$250.12
3 Cash$8,500 15 11 0.208 3 2 8.5 16 45.41 39.35 33.3 Cash$216.01
4 Cash$18,000 15 11 0.108 3 2 8.5 19 87.45 75.79 64.13 Cash$237.5
5 Cash$48,000 35 25 0.108 2 2 12 20 243.06 208.33 173.61 Cash$230.4

Entity System Update (12 March 2022) – Violent Night Update (21 December 2022)

Base Stats

Accelerator/History
Cost: Gem 2,500
Cost
Cash$3,500
Placement Footprint
Average
Sell Price
Cash$1,166
Placement Type
Ground
Damage
Damage10
Damage Method
Burst
Firerate
Firerate0.208
Hidden Detection
Hidden DetectionLevel 0+
Range
Range12
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A
Burst Time
Burst Time4
Charge-Up
Charge-Up4
Cooldown
Cooldown2

Upgrades

Focused Aiming
Level 1 • Cost: Cash$600

+3 Range Range


Sell Price changes to Cash$1,366

Extra Juice
Level 2 • Cost: Cash$1,200

4 > 6.5 Burst Time Burst Time


Sell Price changes to Cash$1,766

Powerhouse Armor
Level 3 • Cost: Cash$3,200

+6 Damage Damage


Sell Price changes to Cash$2,833

Super Charged
Level 4 • Cost: Cash$9,500

+3 Range Range

0.208 > 0.108 Tick Tick


Sell Price changes to Cash$6,000

Energy From The Void
Level 5 • Cost: Cash$25,000

+2 Range Range

+9 Damage Damage

0.108 > 0.058 Tick Tick

4 > 2 Charge-Up Time Charge Time

6.5 > 12 Burst Time Burst Time


Sell Price changes to Cash$14,333

Stats Table

Level Total Price Highest Damage Lowest Damage Tick Charge-Up[1] Cooldown[2] Burst Time Range Max DPS[4] Avg DPS[5] Min DPS[6] Cost Efficiency[7]
0 Cash$3,500 10 7 0.208 4 2 4 12 19.23 16.34 13.47 Cash$214.2
1 Cash$4,100 10 7 0.208 4 2 4 15 19.23 16.34 13.47 Cash$250.92
2 Cash$5,300 10 7 0.208 4 2 6.5 15 25 21.25 17.5 Cash$249.41
3 Cash$8,500 16 12 0.208 4 2 6.5 15 40 35 30 Cash$242.86
4 Cash$18,000 16 12 0.108 4 2 6.5 18 77.04 67.4 57.78 Cash$267.06
5 Cash$43,000 25 18 0.058 2 2 12 20 323.28 278.01 232.76 Cash$154.67

Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)

Base Stats

Accelerator/History
Cost: Gem 2,500
Cost
Cash$3,500
Placement Footprint
Average
Sell Price
Cash$1,166
Placement Type
Ground
Damage
Damage10
Damage Method
Burst
Firerate
Firerate0.23
Hidden Detection
Hidden DetectionLevel 0+
Range
Range12
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A
Burst Time
Burst Time4
Charge-Up
Charge-Up4
Cooldown
Cooldown2

Upgrades

Focused Aiming
Level 1 • Cost: Cash$600

+3 Range Range


Sell Price changes to Cash$1,366

Extra Juice
Level 2 • Cost: Cash$1,200

4 > 6.5 Burst Time Burst Time


Sell Price changes to Cash$1,766

Powerhouse Armor
Level 3 • Cost: Cash$3,200

+6 Damage Damage


Sell Price changes to Cash$2,833

Super Charged
Level 4 • Cost: Cash$9,500

+3 Range Range

0.23 > 0.13 Tick Tick


Sell Price changes to Cash$6,000

Energy From The Void
Level 5 • Cost: Cash$25,000

+2 Range Range

+9 Damage Damage

0.13 > 0.08 Tick Tick

4 > 2 Charge-Up Time Charge Time

6.5 > 12 Burst Time Burst Time


Sell Price changes to Cash$14,333

Stats Table

Level Total Price Highest Damage Lowest Damage Tick Charge-Up[1] Cooldown[2] Burst Time Range Max DPS[4] Avg DPS[5] Min DPS[6] Cost Efficiency[7]
0 Cash$3,500 10 7 0.23 4 2 4 12 17.39 14.78 12.17 Cash$236.81
1 Cash$4,100 10 7 0.23 4 2 4 15 17.39 14.78 12.17 Cash$277.4
2 Cash$5,300 10 7 0.23 4 2 6.5 15 22.61 19.22 15.83 Cash$275.75
3 Cash$8,500 16 12 0.23 4 2 6.5 15 36.17 31.65 27.13 Cash$268.56
4 Cash$18,000 16 12 0.13 4 2 6.5 18 64 56 48 Cash$321.43
5 Cash$43,000 25 18 0.08 2 2 12 20 234.38 201.56 168.75 Cash$321.43

Hardcore Testing

Base Stats

Accelerator/History
Cost: Gem 2,500
Cost
Cash$3,500
Placement Footprint
Average
Sell Price
Cash$1,166
Placement Type
Ground
Damage
Damage10
Damage Method
Burst
Firerate
Firerate0.23
Hidden Detection
Hidden DetectionLevel 0+
Range
Range12
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A
Burst Time
Burst Time4
Charge-Up
Charge-Up4
Cooldown
Cooldown2

Upgrades

Focused Aiming
Level 1 • Cost: Cash$600

+3 Range Range


Sell Price changes to Cash$1,366

Extra Juice
Level 2 • Cost: Cash$1,200

4 > 6.5 Burst Time Burst Time


Sell Price changes to Cash$1,766

Powerhouse Armor
Level 3 • Cost: Cash$3,200

+6 Damage Damage


Sell Price changes to Cash$2,833

Super Charged
Level 4 • Cost: Cash$9,500

+2 Range Range

0.23 > 0.13 Tick Tick


Sell Price changes to Cash$6,000

Energy From The Void
Level 5 • Cost: Cash$25,000

+2 Range Range

+9 Damage Damage

0.13 > 0.08 Tick Tick

4 > 2 Charge-Up Time Charge Time

6.5 > 12 Burst Time Burst Time


Sell Price changes to Cash$14,333

Stats Table

Level Total Price Highest Damage Lowest Damage Tick Charge-Up[1] Cooldown[2] Burst Time Range Max DPS[4] Avg DPS[5] Min DPS[6] Cost Efficiency[7]
0 Cash$3,500 10 7 0.23 4 2 4 12 17.39 14.78 12.17 Cash$236.81
1 Cash$4,100 10 7 0.23 4 2 4 15 17.39 14.78 12.17 Cash$277.4
2 Cash$5,300 10 7 0.23 4 2 6.5 15 22.61 19.22 15.83 Cash$275.75
3 Cash$8,500 16 12 0.23 4 2 6.5 15 36.17 31.65 27.13 Cash$268.56
4 Cash$18,000 16 12 0.13 4 2 6.5 17 64 56 48 Cash$321.43
5 Cash$43,000 25 18 0.08 2 2 12 19 234.38 201.56 168.75 Cash$213.34

Notes

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 The Charge-Up happens when the Accelerator first starts attacking or its cooldown ends. This is indicated by an animation where the Accelerator charges up its ray gun.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 The Cooldown happens when the Burst Time ends. This is indicated by an animation where the Accelerator waves its hand.
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 DPS is calculated as Overcharge ÷ (Charge-Up + Cooldown + [Overcharge ÷ Damage x Tick]).
  4. 4.0 4.1 4.2 4.3 Maximum DPS is calculated as [Highest Damage × (Burst Time ÷ Tick)] ÷ (Charge-Up + Burst Time + Cooldown). Actual DPS may vary from time to time.
  5. 5.0 5.1 5.2 5.3 Average DPS is calculated as [(Highest Damage + Lowest Damage) ÷ 2 × (Burst Time ÷ Tick)] ÷ (Charge-Up + Burst Time + Cooldown). Actual DPS may vary from time to time.
  6. 6.0 6.1 6.2 6.3 Minimum DPS is calculated as [Lowest Damage × (Burst Time ÷ Tick)] ÷ (Charge-Up + Burst Time + Cooldown). Actual DPS may vary from time to time.
  7. 7.0 7.1 7.2 7.3 Cost efficiency uses average DPS.



File:TowerNewHeader.png
Towers
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Units
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Enforcer
Kingpin
Elf Camp
Necromancer
Elementalist
Biologist
Consumables
Enforcer
Mecha Base
Trick or Threat Town
Commands Only
Tower Gallery Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Unit Gallery Pages
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Kingpin
Elf Camp
Necromancer
Elementalist
History Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable