Ace Pilot/History: Difference between revisions

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imported>Mentin123
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imported>DarkGabonnie
Approved by t7ru (380694434980954114) via /job
 
(9 intermediate revisions by 2 users not shown)
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<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''St. Patrick's Day 2026 (11 March 2026) – Present'''</div>
<div class="sectionheader">'''Hardcore Rework Update (5 June 2026) – Present'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:AcePilotNewIcon.png|100px]]
|Image = [[File:AcePilotNewIcon.png|100px]]
Line 13: Line 13:
|Role = Defense
|Role = Defense
|Cost = {{Money|500}}
|Cost = {{Money|500}}
|Footprint = Average (1.5)
|Footprint = 1.5
|Sell Price = {{Money|166}}
|Placement Type = Ground (Air-based)
|Damage = [[File:Damage Icon.png|20px|Damage]]2
|Damage Type = Single<br/>Splash (Level 2+)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.22
|Hidden = {{Hidden|Hidden Detection}}Level 4+
|Range = [[File:Range Icon.png|20px|Range]]9
|Lead = {{Lead|Lead Detection}}Level 2+ ([[Splash Damage]] only)
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Fly = {{Flying|Flying Detection}}Level 0+
}}

==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Greased Guns|Cost = {{Money|225}}|Image = [[File:AcePilotLevel1.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]


Sell Price changes to {{Money|241}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Bombs away!|Cost = {{Money|625}}|Image = [[File:AcePilotLevel2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]

+Figure8 Flight Path [[File:AcePilotFigureEight.png|20px|Figure8]]

{{CollapsibleUpgrade|Title = Bomb Dropping|Description = •10 Damage [[File:SplashDamage.png|20px|Splash Damage]]

•4 Bomb Cooldown [[File:Cooldown Icon.png|20px|Bomb Cooldown]]

•3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]}}


Sell Price changes to {{Money|450}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Aerial Ace|Cost = {{Money|1,500}}|Image = [[File:AcePilotLevel3.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]

+1 Range [[File:Range Icon.png|20px|Range]]

0.22 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

10% Speed Increase

{{CollapsibleUpgrade|Title = Upgraded Bombs|Description = •30 Damage [[File:SplashDamage.png|20px|Splash Damage]]

•4 Bomb Cooldown [[File:Cooldown Icon.png|20px|Bomb Cooldown]]

•3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]}}


Sell Price changes to {{Money|950}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Spy plane|Cost = {{Money|3,000}}|Image = [[File:AcePilotLevel3.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]

+Hidden Detection {{Hidden|Hidden Detection}}

Grants Hidden Detection to nearby towers [[File:HiddenDetectionOld.png|20px|Hidden Detection]]

•10 Range [[File:BuildRange.png|20px|Hidden Detection Range]]

{{CollapsibleUpgrade|Title = Upgraded Bombs|Description = •30 Damage [[File:SplashDamage.png|20px|Splash Damage]]

•2 Bomb Cooldown [[File:Cooldown Icon.png|20px|Bomb Cooldown]]

•3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]}}


Sell Price changes to {{Money|1,950}}}}
{{Upgrade|Level = Level 5|Upgrade Title = The Surging Sky|Cost = {{Money|7,000}}|Image = [[File:AcePilotLevel5.png|100px]]|Information = +6 Damage [[File:Damage Icon.png|20px|Damage]]

0.15 > 0.12 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

10% > 35% Speed Increase

{{CollapsibleUpgrade|Title = Upgraded Bombs|Description = •45 Damage [[File:SplashDamage.png|20px|Splash Damage]]

•1.5 Bomb Cooldown [[File:Cooldown Icon.png|20px|Bomb Cooldown]]

•4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]}}


Sell Price changes to {{Money|4,283}}}}

==Ability==
{{Ability|Level Unlock = Level 0+|Cooldown Time= 8s Cooldown|Ability Title = Toggle Reverse|Image = [[File:ToggleReverseAbility.png|100px]]|Information =
Flies the opposite direction.
}}

==Statistics==
{{neow|<nowiki>
<var>
$GDPS$ = Normal Damage / Firerate
$BDPS$ = Splash Damage / Bomb Cooldown
$TDPS$ = $GDPS$ + $BDPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 500; 225; 625; 1500; 3000; 7000
$FSE-DETECTION$ = 4; 2; 0
$FSE-UPGRADE$ = Greased Guns; Bombs away!; Aerial Ace; Spy Plane; The Surging Sky
$FSE-UPGRADEICON$ = 17847640091; 17847639896; 17847640366; 17847640366; 17847640211
$TREF$ = <ref>Calculated as Gun DPS + Bomb DPS.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Splash Damage !! Firerate !! Bomb Cooldown !! Range !! Explosion Range !! Hidden Detection Range !! Speed Multiplier !! DPS$TREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || N/A || 0.22 || N/A || 9 || N/A || N/A || 1 || $GDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 3 || N/A || 0.22 || N/A || 9 || N/A || N/A || 1 || $GDPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 4 || 10 || 0.22 || 4 || 9 || 3 || N/A || 1 || $TDPS$<ref>$GDPS$ Gun DPS + $BDPS$ Bomb DPS</ref> || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 5 || 30 || 0.15 || 4 || 10 || 3 || N/A || 1.1 || $TDPS$<ref>$GDPS$ Gun DPS + $BDPS$ Bomb DPS</ref> || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 8 || 30 || 0.15 || 2 || 10 || 3 || 10 || 1.1 || $TDPS$<ref>$GDPS$ Gun DPS + $BDPS$ Bomb DPS</ref> || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 14 || 45 || 0.12 || 1.5 || 10 || 4 || 10 || 1.35 || $TDPS$<ref>$GDPS$ Gun DPS + $BDPS$ Bomb DPS</ref> || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Slime Trooper Update (8 May 2026) – Hardcore Rework Update (5 June 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:AcePilotNewIcon.png|100px]]
|Unlock Cost = {{Coins|1,500}}
|Category = Intermediate
|Role = Defense
|Cost = {{Money|500}}
|Footprint = 1.5
|Sell Price = {{Money|166}}
|Placement Type = Ground (Air-based)
|Damage = [[File:Damage Icon.png|20px|Damage]]2
|Damage Type = Single<br/>Splash (Level 2+)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.225
|Hidden = {{Hidden|Hidden Detection}}Level 4+
|Range = [[File:Range Icon.png|20px|Range]]9
|Lead = {{Lead|Lead Detection}}Level 2+ ([[Splash Damage]] only)
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Fly = {{Flying|Flying Detection}}Level 0+
}}

==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Greased Guns|Cost = {{Money|225}}|Image = [[File:AcePilotLevel1.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]


Sell Price changes to {{Money|241}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Bombs away!|Cost = {{Money|625}}|Image = [[File:AcePilotLevel2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]

+Figure8 Flight Path [[File:AcePilotFigureEight.png|20px|Figure8]]

{{CollapsibleUpgrade|Title = Bomb Dropping|Description = •10 Damage [[File:SplashDamage.png|20px|Splash Damage]]

•4 Bomb Cooldown [[File:Cooldown Icon.png|20px|Bomb Cooldown]]

•3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]}}


Sell Price changes to {{Money|450}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Aerial Ace|Cost = {{Money|1,500}}|Image = [[File:AcePilotLevel3.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]

+1 Range [[File:Range Icon.png|20px|Range]]

0.225 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

10% Speed Increase

{{CollapsibleUpgrade|Title = Upgraded Bombs|Description = •30 Damage [[File:SplashDamage.png|20px|Splash Damage]]

•4 Bomb Cooldown [[File:Cooldown Icon.png|20px|Bomb Cooldown]]

•3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]}}


Sell Price changes to {{Money|950}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Spy plane|Cost = {{Money|3,000}}|Image = [[File:AcePilotLevel3.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]

+Hidden Detection {{Hidden|Hidden Detection}}

Grants Hidden Detection to nearby towers [[File:HiddenDetectionOld.png|20px|Hidden Detection]]

•10 Range [[File:BuildRange.png|20px|Hidden Detection Range]]

{{CollapsibleUpgrade|Title = Upgraded Bombs|Description = •30 Damage [[File:SplashDamage.png|20px|Splash Damage]]

•2 Bomb Cooldown [[File:Cooldown Icon.png|20px|Bomb Cooldown]]

•3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]}}


Sell Price changes to {{Money|1,950}}}}
{{Upgrade|Level = Level 5|Upgrade Title = The Surging Sky|Cost = {{Money|7,000}}|Image = [[File:AcePilotLevel5.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]

10% > 35% Speed Increase

{{CollapsibleUpgrade|Title = Upgraded Bombs|Description = •45 Damage [[File:SplashDamage.png|20px|Splash Damage]]

•1.5 Bomb Cooldown [[File:Cooldown Icon.png|20px|Bomb Cooldown]]

•4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]}}


Sell Price changes to {{Money|4,283}}}}

==Ability==
{{Ability|Level Unlock = Level 0+|Cooldown Time= 8s Cooldown|Ability Title = Toggle Reverse|Image = [[File:ToggleReverseAbility.png|100px]]|Information =
Flies the opposite direction.
}}

==Statistics==
{{neow|<nowiki>
<var>
$GDPS$ = Normal Damage / Firerate
$BDPS$ = Splash Damage / Bomb Cooldown
$TDPS$ = $GDPS$ + $BDPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 500; 225; 625; 1500; 3000; 7000
$FSE-DETECTION$ = 4; 2; 0
$FSE-UPGRADE$ = Greased Guns; Bombs away!; Aerial Ace; Spy Plane; The Surging Sky
$FSE-UPGRADEICON$ = 17847640091; 17847639896; 17847640366; 17847640366; 17847640211
$FNC-ROFBUG$ = Firerate
$TREF$ = <ref name="DPS">Total DPS is calculated as Gun DPS + Bomb DPS.<br/>Bomb DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Splash Damage !! Firerate !! Bomb Cooldown !! Range !! Explosion Range !! Hidden Detection Range !! Speed Multiplier !! DPS$TREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || N/A || 0.2 || N/A || 9 || N/A || N/A || 1 || $GDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 3 || N/A || 0.2 || N/A || 9 || N/A || N/A || 1 || $GDPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 4 || 10 || 0.2 || 4 || 9 || 3 || N/A || 1 || $TDPS$<ref>$GDPS$ Gun DPS + $BDPS$ Bomb DPS</ref> || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 5 || 30 || 0.12 || 4 || 10 || 3 || N/A || 1.1 || $TDPS$<ref>$GDPS$ Gun DPS + $BDPS$ Bomb DPS</ref> || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 8 || 30 || 0.12 || 2 || 10 || 3 || 10 || 1.1 || $TDPS$<ref>$GDPS$ Gun DPS + $BDPS$ Bomb DPS</ref> || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 18 || 45 || 0.12 || 1.5 || 10 || 4 || 10 || 1.35 || $TDPS$<ref>$GDPS$ Gun DPS + $BDPS$ Bomb DPS</ref> || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''St. Patrick's Day 2026 (11 March 2026) – Slime Trooper Update (8 May 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:AcePilotNewIcon.png|100px]]
|Unlock Cost = {{Coins|1,500}}
|Category = Intermediate
|Role = Defense
|Cost = {{Money|500}}
|Footprint = 1.5
|Sell Price = {{Money|166}}
|Sell Price = {{Money|166}}
|Placement Type = Ground (Air-based)
|Placement Type = Ground (Air-based)
Line 91: Line 350:
}}
}}


==Stats Table==
==Statistics==
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
Line 194: Line 453:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Statistics==

==Base Stats==
{{BaseStat
{{BaseStat
|Image = [[File:AcePilotNewIcon.png|100px]]
|Image = [[File:AcePilotNewIcon.png|100px]]
Line 202: Line 460:
|Role = Defense
|Role = Defense
|Cost = {{Money|500}}
|Cost = {{Money|500}}
|Footprint = Average (1.5)
|Footprint = 1.5
|Sell Price = {{Money|166}}
|Sell Price = {{Money|166}}
|Placement Type = Ground (Air-based)
|Placement Type = Ground (Air-based)
Line 280: Line 538:
}}
}}


==Stats Table==
==Statistics==
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
Line 383: Line 641:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:AcePilotNewIcon.png|100px]]
|Image = [[File:AcePilotNewIcon.png|100px]]
Line 390: Line 648:
|Role = Defense
|Role = Defense
|Cost = {{Money|550}}
|Cost = {{Money|550}}
|Footprint = Average (1.5)
|Footprint = 1.5
|Sell Price = {{Money|183}}
|Sell Price = {{Money|183}}
|Placement Type = Ground (Air-based)
|Placement Type = Ground (Air-based)
Line 478: Line 736:
}}
}}


==Stats Table==
==Statistics==
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
Line 581: Line 839:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:AcePilotNewIcon.png|100px]]
|Image = [[File:AcePilotNewIcon.png|100px]]
Line 587: Line 845:
|Category = Intermediate
|Category = Intermediate
|Cost = {{Money|450}}
|Cost = {{Money|450}}
|Footprint = Average (1.5)
|Footprint = 1.5
|Sell Price = {{Money|150}}
|Sell Price = {{Money|150}}
|Placement Type = Ground (Air-based)
|Placement Type = Ground (Air-based)
Line 677: Line 935:
}}
}}


==Stats Table==
==Statistics==
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
Line 780: Line 1,038:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:AcePilotNewIcon.png|100px]]
|Image = [[File:AcePilotNewIcon.png|100px]]
Line 786: Line 1,044:
|Category = Intermediate
|Category = Intermediate
|Cost = {{Money|450}}
|Cost = {{Money|450}}
|Footprint = Average (1.5)
|Footprint = 1.5
|Sell Price = {{Money|150}}
|Sell Price = {{Money|150}}
|Placement Type = Ground (Air-based)
|Placement Type = Ground (Air-based)
Line 876: Line 1,134:
}}
}}


==Stats Table==
==Statistics==
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
Line 979: Line 1,237:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:AcePilotNewIcon.png|100px]]
|Image = [[File:AcePilotNewIcon.png|100px]]
Line 985: Line 1,243:
|Category = Intermediate
|Category = Intermediate
|Cost = {{Money|450}}
|Cost = {{Money|450}}
|Footprint = Average (1.5)
|Footprint = 1.5
|Sell Price = {{Money|150}}
|Sell Price = {{Money|150}}
|Placement Type = Ground (Air-based)
|Placement Type = Ground (Air-based)
Line 1,073: Line 1,331:
}}
}}


==Stats Table==
==Statistics==
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
Line 1,177: Line 1,435:
<center>
<center>


==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:AcePilotNewIcon.png|100px]]
|Image = [[File:AcePilotNewIcon.png|100px]]
Line 1,183: Line 1,441:
|Category = Intermediate
|Category = Intermediate
|Cost = {{Money|550}}
|Cost = {{Money|550}}
|Footprint = Average (1.5)
|Footprint = 1.5
|Sell Price = {{Money|183}}
|Sell Price = {{Money|183}}
|Placement Type = Ground (Air-based)
|Placement Type = Ground (Air-based)
Line 1,275: Line 1,533:
}}
}}


==Stats Table==
==Statistics==
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
Line 1,378: Line 1,636:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:AcePilotIcon.png|100px]]
|Image = [[File:AcePilotIcon.png|100px]]
Line 1,384: Line 1,642:
|Category = Intermediate
|Category = Intermediate
|Cost = {{Money|500}}
|Cost = {{Money|500}}
|Footprint = Average (1.5)
|Footprint = 1.5
|Sell Price = {{Money|166}}
|Sell Price = {{Money|166}}
|Placement Type = Ground (Air-based)
|Placement Type = Ground (Air-based)
Line 1,467: Line 1,725:
Sell Price changes to {{Money|5,033}}}}
Sell Price changes to {{Money|5,033}}}}


==Stats Table==
==Statistics==
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
Line 1,556: Line 1,814:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:AcePilotIcon.png|100px]]
|Image = [[File:AcePilotIcon.png|100px]]
|Unlock Cost = {{Coins|1,500}}
|Unlock Cost = {{Coins|1,500}}
|Cost = {{Money|500}}
|Cost = {{Money|500}}
|Footprint = Average (1.5)
|Footprint = 1.5
|Sell Price = {{Money|166}}
|Sell Price = {{Money|166}}
|Placement Type = Ground (Air-based)
|Placement Type = Ground (Air-based)
Line 1,636: Line 1,894:
Sell Price changes to {{Money|3,900}}}}
Sell Price changes to {{Money|3,900}}}}


==Stats Table==
==Statistics==
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
Line 1,725: Line 1,983:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:AcePilotIcon.png|100px]]
|Image = [[File:AcePilotIcon.png|100px]]
Line 1,805: Line 2,063:
Sell Price changes to {{Money|3,900}}}}
Sell Price changes to {{Money|3,900}}}}


==Stats Table==
==Statistics==
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
Line 1,894: Line 2,152:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:AcePilotIcon.png|100px]]
|Image = [[File:AcePilotIcon.png|100px]]
Line 1,972: Line 2,230:
Sell Price changes to {{Money|4,916}}}}
Sell Price changes to {{Money|4,916}}}}


==Stats Table==
==Statistics==
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
Line 2,061: Line 2,319:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:AcePilotIcon.png|100px]]
|Image = [[File:AcePilotIcon.png|100px]]
Line 2,139: Line 2,397:
Sell Price changes to {{Money|4,916}}}}
Sell Price changes to {{Money|4,916}}}}


==Stats Table==
==Statistics==
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
Line 2,228: Line 2,486:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:Ace Pilots.png|100px]]
|Image = [[File:Ace Pilots.png|100px]]
Line 2,304: Line 2,562:
Sell Price changes to {{Money|4,583}}}}
Sell Price changes to {{Money|4,583}}}}


==Stats Table==
==Statistics==
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
Line 2,393: Line 2,651:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:Ace Pilots.png|100px]]
|Image = [[File:Ace Pilots.png|100px]]
Line 2,469: Line 2,727:
Sell Price changes to {{Money|5,200}}}}
Sell Price changes to {{Money|5,200}}}}


==Stats Table==
==Statistics==
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
Line 2,555: Line 2,813:
----
----
<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''24 December 2019 – 24 March 2020'''</div>
<div class="sectionheader">'''13 January 2026 – 24 March 2020'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:Ace Pilots.png|100px]]
|Unlock Cost = {{Coins|1,600}}
|Cost = {{Money|1,000}}
|Footprint = Average
|Sell Price = {{Money|333}}
|Placement Type = Ground (Air-based)
|Damage = [[File:Damage Icon.png|20px|Damage]]2
|Damage Type = Single<br/>Splash (Level 2+)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.2
|Hidden = {{Hidden|Hidden Detection}}Level 4+
|Range = [[File:Range Icon.png|20px|Range]]5
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
}}

==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Better bullets|Cost = {{Money|250}}|Image = [[File:Sentry1.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]


Sell Price changes to {{Money|416}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Bombs away!|Cost = {{Money|850}}|Image = [[File:Ace Pilot Upgade 2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]

{{CollapsibleUpgrade|Title = Bomb Dropping|Description = •12 Damage [[File:SplashDamage.png|20px|Splash Damage]]

•4 Bomb Cooldown [[File:Cooldown Icon.png|20px|Bomb Cooldown]]

•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]}}


Sell Price changes to {{Money|700}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Better plane|Cost = {{Money|2,500}}|Image = [[File:Ace Pilot Upgrade 3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]

+2 Damage [[File:Damage Icon.png|20px|Damage]]

0.2 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+Faster flight speed

{{CollapsibleUpgrade|Title = Upgraded Bombs|Description = •18 Damage [[File:SplashDamage.png|20px|Splash Damage]]

•4 Bomb Cooldown [[File:Cooldown Icon.png|20px|Bomb Cooldown]]

•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]}}


Sell Price changes to {{Money|1,533}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Spy plane|Cost = {{Money|4,500}}|Image = [[File:Ace Pilot Upgrade 4.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]

+Hidden Detection {{Hidden|Hidden Detection}}

{{CollapsibleUpgrade|Title = Upgraded Bombs|Description = •18 Damage [[File:SplashDamage.png|20px|Splash Damage]]

•3.5 Bomb Cooldown [[File:Cooldown Icon.png|20px|Bomb Cooldown]]

•6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]}}


Sell Price changes to {{Money|3,033}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Air fighter|Cost = {{Money|6,500}}|Image = [[File:Ace_Pilot_Upgrade_5.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]

+2 Damage [[File:Damage Icon.png|20px|Damage]]

0.15 > 0.1 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+Faster flight speed

{{CollapsibleUpgrade|Title = Upgraded Bombs|Description = •30 Damage [[File:SplashDamage.png|20px|Splash Damage]]

•3 Bomb Cooldown [[File:Cooldown Icon.png|20px|Bomb Cooldown]]

•6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]}}


Sell Price changes to {{Money|5,200}}}}

==Statistics==
<div class="overflow-box">
{| class="wikitable stats-table"
!Level
!Total Price
!Normal Damage
![[Splash Damage]]
!Firerate
!Bomb Cooldown
!Range
!Explosion Range
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
|0
|{{Money|1,000}}
|2
|N/A
|0.2
|N/A
|5
|N/A
|10
|{{Money|100}}
|-
|1
|{{Money|1,250}}
|3
|N/A
|0.2
|N/A
|5
|N/A
|15
|{{Money|83.33}}
|-
|2
|{{Money|2,100}}
|3
|12
|0.2
|4
|6
|5
|18<ref name="DPS7"/>
|{{Money|116.67}}
|-
|3
|{{Money|4,600}}
|5
|18
|0.15
|4
|7
|5
|37.83<ref name="DPS5"/>
|{{Money|121.6}}
|-
|4
|{{Money|9,100}}
|8
|18
|0.15
|3.5
|7
|6
|58.47<ref name="DPS4"/>
|{{Money|155.64}}
|-
|5
|{{Money|15,600}}
|10
|30
|0.1
|3
|8
|6
|110<ref name="DPS6"/>
|{{Money|141.82}}
|}
</div>
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''12 January 2026 – 13 January 2026'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:Ace Pilots.png|100px]]
|Unlock Cost = {{Coins|1,600}}
|Cost = {{Money|1,000}}
|Footprint = Average
|Sell Price = {{Money|333}}
|Placement Type = Ground (Air-based)
|Damage = [[File:Damage Icon.png|20px|Damage]]2
|Damage Type = Single<br/>Splash (Level 2+)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.2
|Hidden = {{Hidden|Hidden Detection}}Level 4+
|Range = [[File:Range Icon.png|20px|Range]]5
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]6
}}

==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Better bullets|Cost = {{Money|250}}|Image = [[File:Sentry1.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]


Sell Price changes to {{Money|416}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Bombs away!|Cost = {{Money|850}}|Image = [[File:Ace Pilot Upgade 2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]

{{CollapsibleUpgrade|Title = Bomb Dropping|Description = •12 Damage [[File:SplashDamage.png|20px|Splash Damage]]

•4 Bomb Cooldown [[File:Cooldown Icon.png|20px|Bomb Cooldown]]

•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]}}


Sell Price changes to {{Money|700}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Better plane|Cost = {{Money|2,500}}|Image = [[File:Ace Pilot Upgrade 3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]

+2 Damage [[File:Damage Icon.png|20px|Damage]]

0.2 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+Faster flight speed

{{CollapsibleUpgrade|Title = Upgraded Bombs|Description = •18 Damage [[File:SplashDamage.png|20px|Splash Damage]]

•4 Bomb Cooldown [[File:Cooldown Icon.png|20px|Bomb Cooldown]]

•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]}}


Sell Price changes to {{Money|1,533}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Spy plane|Cost = {{Money|4,500}}|Image = [[File:Ace Pilot Upgrade 4.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]

+Hidden Detection {{Hidden|Hidden Detection}}

{{CollapsibleUpgrade|Title = Upgraded Bombs|Description = •18 Damage [[File:SplashDamage.png|20px|Splash Damage]]

•3.5 Bomb Cooldown [[File:Cooldown Icon.png|20px|Bomb Cooldown]]

•6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]}}


Sell Price changes to {{Money|3,033}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Air fighter|Cost = {{Money|6,500}}|Image = [[File:Ace_Pilot_Upgrade_5.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]

+2 Damage [[File:Damage Icon.png|20px|Damage]]

0.15 > 0.1 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+Faster flight speed

{{CollapsibleUpgrade|Title = Upgraded Bombs|Description = •30 Damage [[File:SplashDamage.png|20px|Splash Damage]]

•3 Bomb Cooldown [[File:Cooldown Icon.png|20px|Bomb Cooldown]]

•6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]}}


Sell Price changes to {{Money|5,200}}}}

==Statistics==
<div class="overflow-box">
{| class="wikitable stats-table"
!Level
!Total Price
!Normal Damage
![[Splash Damage]]
!Firerate
!Bomb Cooldown
!Range
!Explosion Range
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
|0
|{{Money|1,000}}
|2
|N/A
|0.2
|N/A
|5
|N/A
|10
|{{Money|100}}
|-
|1
|{{Money|1,250}}
|3
|N/A
|0.2
|N/A
|5
|N/A
|15
|{{Money|83.33}}
|-
|2
|{{Money|2,100}}
|3
|12
|0.2
|4
|6
|5
|18<ref name="DPS7"/>
|{{Money|116.67}}
|-
|3
|{{Money|4,600}}
|5
|18
|0.15
|4
|7
|5
|37.83<ref name="DPS5"/>
|{{Money|121.6}}
|-
|4
|{{Money|9,100}}
|8
|18
|0.15
|3.5
|7
|6
|58.47<ref name="DPS4"/>
|{{Money|155.64}}
|-
|5
|{{Money|15,600}}
|10
|30
|0.1
|3
|8
|6
|110<ref name="DPS6"/>
|{{Money|141.82}}
|}
</div>
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''24 December 2019 – 12 January 2026'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:Ace Pilots.png|100px]]
|Image = [[File:Ace Pilots.png|100px]]
Line 2,634: Line 3,222:
Sell Price changes to {{Money|5,200}}}}
Sell Price changes to {{Money|5,200}}}}


==Stats Table==
==Statistics==
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
Line 2,723: Line 3,311:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:Ace Pilots.png|100px]]
|Image = [[File:Ace Pilots.png|100px]]
Line 2,795: Line 3,383:
Sell Price changes to {{Money|5,200}}}}
Sell Price changes to {{Money|5,200}}}}


==Stats Table==
==Statistics==
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"

Latest revision as of 21:36, 18 August 2026


This is the history subpage for the Ace Pilot/History. It contains every revision of the tower's statistics.

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

Hardcore Rework Update (5 June 2026) – Present

Base Statistics

[edit]
Ace Pilot/History
Cost: Coin 1,500 • Intermediate • Defense
Cost
Cash$500
Placement Footprint
Average (1.5)
Sell Price
Cash$166
Placement Type
Ground (Air-based)
Damage
Damage2
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.22
Hidden Detection
Hidden DetectionLevel 4+
Range
Range9
Lead Detection
Lead DetectionLevel 2+ (Splash Damage only)
Placement Limit
Placement Limit8
Flying Detection
Flying DetectionLevel 0+

Upgrades

[edit]
Greased Guns
Level 1 • Cost: Cash$225

+1 Damage Damage


Sell Price changes to Cash$241

Bombs away!
Level 2 • Cost: Cash$625

+1 Damage Damage

+Figure8 Flight Path Figure8

•10 Damage Splash Damage

•4 Bomb Cooldown Bomb Cooldown

•3 Explosion Range Explosion Range


Sell Price changes to Cash$450

Aerial Ace
Level 3 • Cost: Cash$1,500

+1 Damage Damage

+1 Range Range

0.22 > 0.15 Firerate Firerate

10% Speed Increase

•30 Damage Splash Damage

•4 Bomb Cooldown Bomb Cooldown

•3 Explosion Range Explosion Range


Sell Price changes to Cash$950

Spy plane
Level 4 • Cost: Cash$3,000

+3 Damage Damage

+Hidden Detection Hidden Detection

Grants Hidden Detection to nearby towers Hidden Detection

•10 Range Hidden Detection Range

•30 Damage Splash Damage

•2 Bomb Cooldown Bomb Cooldown

•3 Explosion Range Explosion Range


Sell Price changes to Cash$1,950

The Surging Sky
Level 5 • Cost: Cash$7,000

+6 Damage Damage

0.15 > 0.12 Firerate Firerate

10% > 35% Speed Increase

•45 Damage Splash Damage

•1.5 Bomb Cooldown Bomb Cooldown

•4 Explosion Range Explosion Range


Sell Price changes to Cash$4,283

Ability

[edit]
Toggle Reverse
Level 0+ • 8s Cooldown

Flies the opposite direction.

Statistics

[edit]
Level Cost Total Cost Normal Damage Splash Damage Firerate Bomb Cooldown Range Explosion Range Hidden Detection Range Speed Multiplier DPS[1] Cost Efficiency
0 Cash$500 Cash$500 2 N/A 0.22 N/A 9 N/A N/A 1 9.09 Cash$55.01
1 Cash$225 Cash$725 3 N/A 0.22 N/A 9 N/A N/A 1 13.64 Cash$53.15
2 Cash$625 Cash$1,350 4 10 0.22 4 9 3 N/A 1 20.68[2] Cash$65.28
3 Cash$1,500 Cash$2,850 5 30 0.15 4 10 3 N/A 1.1 40.83[3] Cash$69.8
4 Cash$3,000 Cash$5,850 8 30 0.15 2 10 3 10 1.1 68.33[4] Cash$85.61
5 Cash$7,000 Cash$12,850 14 45 0.12 1.5 10 4 10 1.35 146.67[5] Cash$87.61

Slime Trooper Update (8 May 2026) – Hardcore Rework Update (5 June 2026)

Base Statistics

[edit]
Ace Pilot/History
Cost: Coin 1,500 • Intermediate • Defense
Cost
Cash$500
Placement Footprint
Average (1.5)
Sell Price
Cash$166
Placement Type
Ground (Air-based)
Damage
Damage2
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.225
Hidden Detection
Hidden DetectionLevel 4+
Range
Range9
Lead Detection
Lead DetectionLevel 2+ (Splash Damage only)
Placement Limit
Placement Limit8
Flying Detection
Flying DetectionLevel 0+

Upgrades

[edit]
Greased Guns
Level 1 • Cost: Cash$225

+1 Damage Damage


Sell Price changes to Cash$241

Bombs away!
Level 2 • Cost: Cash$625

+1 Damage Damage

+Figure8 Flight Path Figure8

•10 Damage Splash Damage

•4 Bomb Cooldown Bomb Cooldown

•3 Explosion Range Explosion Range


Sell Price changes to Cash$450

Aerial Ace
Level 3 • Cost: Cash$1,500

+1 Damage Damage

+1 Range Range

0.225 > 0.15 Firerate Firerate

10% Speed Increase

•30 Damage Splash Damage

•4 Bomb Cooldown Bomb Cooldown

•3 Explosion Range Explosion Range


Sell Price changes to Cash$950

Spy plane
Level 4 • Cost: Cash$3,000

+3 Damage Damage

+Hidden Detection Hidden Detection

Grants Hidden Detection to nearby towers Hidden Detection

•10 Range Hidden Detection Range

•30 Damage Splash Damage

•2 Bomb Cooldown Bomb Cooldown

•3 Explosion Range Explosion Range


Sell Price changes to Cash$1,950

The Surging Sky
Level 5 • Cost: Cash$7,000

+10 Damage Damage

10% > 35% Speed Increase

•45 Damage Splash Damage

•1.5 Bomb Cooldown Bomb Cooldown

•4 Explosion Range Explosion Range


Sell Price changes to Cash$4,283

Ability

[edit]
Toggle Reverse
Level 0+ • 8s Cooldown

Flies the opposite direction.

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Normal Damage Splash Damage Firerate Bomb Cooldown Range Explosion Range Hidden Detection Range Speed Multiplier DPS[6] Cost Efficiency
0 Cash$500 Cash$500 2 N/A 0.20.225 N/A 9 N/A N/A 1 108.89 Cash$50Cash$56.24
1 Cash$225 Cash$725 3 N/A 0.20.225 N/A 9 N/A N/A 1 1513.33 Cash$48.33Cash$54.39
2 Cash$625 Cash$1,350 4 10 0.20.225 4 9 3 N/A 1 22.5[7]20.28[8] Cash$60Cash$66.57
3 Cash$1,500 Cash$2,850 5 30 0.120.15 4 10 3 N/A 1.1 49.17[9]40.83[10] Cash$57.96Cash$69.8
4 Cash$3,000 Cash$5,850 8 30 0.120.15 2 10 3 10 1.1 81.67[11]68.33[12] Cash$71.63Cash$85.61
5 Cash$7,000 Cash$12,850 18 45 0.120.15 1.5 10 4 10 1.35 180[13]150[14] Cash$71.39Cash$85.67

St. Patrick's Day 2026 (11 March 2026) – Slime Trooper Update (8 May 2026)

Base Statistics

[edit]
Ace Pilot/History
Cost: Coin 1,500 • Intermediate • Defense
Cost
Cash$500
Placement Footprint
Average (1.5)
Sell Price
Cash$166
Placement Type
Ground (Air-based)
Damage
Damage2
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.225
Hidden Detection
Hidden DetectionLevel 4+
Range
Range9
Lead Detection
Lead DetectionLevel 2+ (Splash Damage only)
Placement Limit
Placement Limit8
Flying Detection
Flying DetectionLevel 0+

Upgrades

[edit]
Greased Guns
Level 1 • Cost: Cash$225

+1 Damage Damage


Sell Price changes to Cash$241

Bombs away!
Level 2 • Cost: Cash$625

+1 Damage Damage

+Figure8 Flight Path Figure8

•10 Damage Splash Damage

•4 Bomb Cooldown Bomb Cooldown

•3 Explosion Range Explosion Range


Sell Price changes to Cash$450

Aerial Ace
Level 3 • Cost: Cash$1,500

+1 Range Range

0.225 > 0.125 Firerate Firerate

10% Speed Increase

•30 Damage Splash Damage

•4 Bomb Cooldown Bomb Cooldown

•3 Explosion Range Explosion Range


Sell Price changes to Cash$950

Spy plane
Level 4 • Cost: Cash$2,500

+2 Damage Damage

+Hidden Detection Hidden Detection

•30 Damage Splash Damage

•2 Bomb Cooldown Bomb Cooldown

•3 Explosion Range Explosion Range


Sell Price changes to Cash$1,783

The Surging Sky
Level 5 • Cost: Cash$9,500

+9 Damage Damage

10% > 35% Speed Increase

Grants Hidden Detection to nearby towers Hidden Detection

•7 Range Hidden Detection Range

•45 Damage Splash Damage

•1.5 Bomb Cooldown Bomb Cooldown

•3.5 Explosion Range Explosion Range


Sell Price changes to Cash$4,950

Ability

[edit]
Toggle Reverse
Level 0+ • 8s Cooldown

Flies the opposite direction.

Statistics

[edit]
Level Total Price Normal Damage Splash Damage[15] Firerate Bomb Cooldown[16] Range Explosion Range Hidden Det. Range Speed Multiplier DPS[6] Cost Efficiency
0 Cash$500 2 N/A 0.225 N/A 9 N/A N/A 1 8.89 Cash$56.25
1 Cash$725 3 N/A 0.225 N/A 9 N/A N/A 1 13.33 Cash$54.38
2 Cash$1,350 4 10 0.225 4 9 3 N/A 1 20.28[17] Cash$66.58
3 Cash$2,850 4 30 0.125 4 10 3 N/A 1.1 39.5[18] Cash$72.15
4 Cash$5,350 6 30 0.125 2 10 3 N/A 1.1 63[19] Cash$84.92
5 Cash$14,850 15 45 0.125 1.5 10 3.5 7 1.35 150[20] Cash$99

Shock and Awe Update (28 January 2026) – St. Patrick's Day 2026 (11 March 2026)

Base Statistics

[edit]
Ace Pilot/History
Cost: Coin 1,500 • Intermediate • Defense
Cost
Cash$500
Placement Footprint
Average (1.5)
Sell Price
Cash$166
Placement Type
Ground (Air-based)
Damage
Damage2
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.225
Hidden Detection
Hidden DetectionLevel 4+
Range
Range9
Lead Detection
Lead DetectionLevel 2+ (Splash Damage only)
Placement Limit
Placement Limit8
Flying Detection
Flying DetectionLevel 0+

Upgrades

[edit]
Greased Guns
Level 1 • Cost: Cash$225

+1 Damage Damage


Sell Price changes to Cash$241

Bombs away!
Level 2 • Cost: Cash$625

+1 Damage Damage

+Figure8 Flight Path Figure8

•10 Damage Splash Damage

•4 Bomb Cooldown Bomb Cooldown

•3 Explosion Range Explosion Range


Sell Price changes to Cash$450

Aerial Ace
Level 3 • Cost: Cash$1,500

+1 Range Range

0.225 > 0.125 Firerate Firerate

10% Speed Increase

•30 Damage Splash Damage

•4 Bomb Cooldown Bomb Cooldown

•3 Explosion Range Explosion Range


Sell Price changes to Cash$950

Spy plane
Level 4 • Cost: Cash$2,500

+2 Damage Damage

+Hidden Detection Hidden Detection

Grants Hidden Detection to nearby towers Hidden Detection

•7 Range Hidden Detection Range

•30 Damage Splash Damage

•2 Bomb Cooldown Bomb Cooldown

•3 Explosion Range Explosion Range


Sell Price changes to Cash$1,783

The Surging Sky
Level 5 • Cost: Cash$9,500

+9 Damage Damage

10% > 35% Speed Increase

•45 Damage Splash Damage

•1.5 Bomb Cooldown Bomb Cooldown

•3.5 Explosion Range Explosion Range


Sell Price changes to Cash$4,950

Ability

[edit]
Toggle Reverse
Level 0+ • 8s Cooldown

Flies the opposite direction.

Statistics

[edit]
Level Total Price Normal Damage Splash Damage[15] Firerate Bomb Cooldown[16] Range Explosion Range Hidden Det. Range Speed Multiplier DPS[6] Cost Efficiency
0 Cash$500 2 N/A 0.225 N/A 9 N/A N/A 1 8.89 Cash$56.25
1 Cash$725 3 N/A 0.225 N/A 9 N/A N/A 1 13.33 Cash$54.38
2 Cash$1,350 4 10 0.225 4 9 3 N/A 1 20.28[17] Cash$66.58
3 Cash$2,850 4 30 0.125 4 10 3 N/A 1.1 39.5[18] Cash$72.15
4 Cash$5,350 6 30 0.125 2 10 3 7 1.1 63[19] Cash$84.92
5 Cash$14,850 15 45 0.125 1.5 10 3.5 7 1.35 150[20] Cash$99

26 March 2025 – Shock and Awe Update (28 January 2026)

Base Statistics

[edit]
Ace Pilot/History
Cost: Coin 1,500[21] • Intermediate • Defense
Cost
Cash$550
Placement Footprint
Average (1.5)
Sell Price
Cash$183
Placement Type
Ground (Air-based)
Damage
Damage2
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.225
Hidden Detection
Hidden DetectionLevel 4+
Range
Range7.5
Lead Detection
Lead DetectionLevel 2+ (Splash Damage only)
Placement Limit
Placement Limit8
Flying Detection
Flying DetectionLevel 0+

Upgrades

[edit]
Greased Guns
Level 1 • Cost: Cash$200

+1 Damage Damage


Sell Price changes to Cash$250

Bombs away!
Level 2 • Cost: Cash$350

+Figure8 Flight Path Figure8

•10 Damage Splash Damage

•4 Bomb Cooldown Bomb Cooldown

•2.5 Explosion Range Explosion Range


Sell Price changes to Cash$366

Aerial Ace
Level 3 • Cost: Cash$1,850

+1 Damage Damage

+0.5 Range Range

0.225 > 0.125 Firerate Firerate

•20 Damage Splash Damage

•4 Bomb Cooldown Bomb Cooldown

•2.5 Explosion Range Explosion Range


Sell Price changes to Cash$983

Spy plane
Level 4 • Cost: Cash$3,200

+0.5 Range Range

+3 Damage Damage

+Hidden Detection Hidden Detection

Grants Hidden Detection to nearby towers Hidden Detection

•7 Range Hidden Detection Range

•30 Damage Splash Damage

•2 Bomb Cooldown Bomb Cooldown

•2.75 Explosion Range Explosion Range


Sell Price changes to Cash$2,050

The Surging Sky
Level 5 • Cost: Cash$8,000

+1 Range Range

+7 Damage Damage

35% speed increase

•40 Damage Splash Damage

•1.5 Bomb Cooldown Bomb Cooldown

•3 Explosion Range Explosion Range


Sell Price changes to Cash$4,716

Ability

[edit]
Toggle Reverse
Level 0+ • 8s Cooldown

Flies the opposite direction.

Statistics

[edit]
Level Total Price Normal Damage Splash Damage[15] Firerate Bomb Cooldown[16] Range Explosion Range Hidden Det. Range Speed Multiplier DPS[6] Cost Efficiency
0 Cash$550 2 N/A 0.225 N/A 7.5 N/A N/A 1 8.89 Cash$61.88
1 Cash$750 3 N/A 0.225 N/A 7.5 N/A N/A 1 13.33 Cash$56.25
2 Cash$1,100 3 10 0.225 4 7.5 2 N/A 1 15.83[22] Cash$69.47
3 Cash$2,950 4 20 0.125 4 8 2.5 N/A 1 37[23] Cash$79.73
4 Cash$6,150 7 30 0.125 2 8.5 2.75 7 1 71[24] Cash$86.62
5 Cash$14,150 14 40 0.125 1.5 9.5 3 7 1.35 138.67[25] Cash$102.04

16 October 2024 – 26 March 2025

Base Statistics

[edit]
Ace Pilot/History
Cost: Coin 3,500 • Intermediate
Cost
Cash$450
Placement Footprint
Average (1.5)
Sell Price
Cash$150
Placement Type
Ground (Air-based)
Damage
Damage1
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.175
Hidden Detection
Hidden DetectionLevel 4+
Range
Range7
Lead Detection
Lead DetectionLevel 2+ (Splash Damage only)
Placement Limit
Placement Limit8
Flying Detection
Flying DetectionLevel 0+

Upgrades

[edit]
Greased Guns
Level 1 • Cost: Cash$300

+1 Damage Damage


Sell Price changes to Cash$250

Bombs away!
Level 2 • Cost: Cash$350

+Figure8 Flight Path Figure8

•10 Damage Splash Damage

•4 Bomb Cooldown Bomb Cooldown

•2 Explosion Range Explosion Range


Sell Price changes to Cash$336

Aerial Ace
Level 3 • Cost: Cash$1,500

+1 Damage Damage

+0.5 Range Range

0.175 > 0.15 Firerate Firerate

•18 Damage Splash Damage

•4 Bomb Cooldown Bomb Cooldown

•2.25 Explosion Range Explosion Range


Sell Price changes to Cash$866

Spy plane
Level 4 • Cost: Cash$3,500

+0.5 Range Range

+3 Damage Damage

+Hidden Detection Hidden Detection

Grants Hidden Detection to nearby towers Hidden Detection

•7 Range Hidden Detection Range

•25 Damage Splash Damage

•1.75 Bomb Cooldown Bomb Cooldown

•2.25 Explosion Range Explosion Range


Sell Price changes to Cash$2,033

The Surging Sky
Level 5 • Cost: Cash$7,500

+1 Range Range

+4 Damage Damage

0.15 > 0.125 Firerate Firerate

35% speed increase

•35 Damage Splash Damage

•1.25 Bomb Cooldown Bomb Cooldown

•2 Explosion Range Explosion Range


Sell Price changes to Cash$4,533

Ability

[edit]
Toggle Reverse
Level 0+ • 10s Cooldown

Flies the opposite direction.

Statistics

[edit]
Level Total Price Normal Damage Splash Damage[15] Firerate Bomb Cooldown[16] Range Explosion Range Hidden Det. Range Speed Multiplier DPS[6] Cost Efficiency
0 Cash$450 1 N/A 0.175 N/A 7 N/A N/A 1 5.71 Cash$78.75
1 Cash$750 2 N/A 0.175 N/A 7 N/A N/A 1 11.43 Cash$65.63
2 Cash$1,100 2 10 0.175 4 7 2 N/A 1 13.93[26] Cash$78.97
3 Cash$2,600 3 18 0.15 4 7.5 2.25 N/A 1 24.5[27] Cash$106.12
4 Cash$6,100 6 25 0.15 1.75 8 2.25 7 1 54.29[28] Cash$112.37
5 Cash$13,600 10 35 0.125 1.25 9 2 7 1.35 108[29] Cash$125.93

TDS Experimental (11 October 2024 – 19 October 2024)

Base Statistics

[edit]
Ace Pilot/History
Cost: Coin 3,500 • Intermediate
Cost
Cash$450
Placement Footprint
Average (1.5)
Sell Price
Cash$150
Placement Type
Ground (Air-based)
Damage
Damage1
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.175
Hidden Detection
Hidden DetectionLevel 4+
Range
Range7
Lead Detection
Lead DetectionLevel 2+ (Splash Damage only)
Placement Limit
Placement Limit8
Flying Detection
Flying DetectionLevel 0+

Upgrades

[edit]
Greased Guns
Level 1 • Cost: Cash$300

+1 Damage Damage


Sell Price changes to Cash$250

Bombs away!
Level 2 • Cost: Cash$350

+Figure8 Flight Path Figure8

•10 Damage Splash Damage

•4 Bomb Cooldown Bomb Cooldown

•2 Explosion Range Explosion Range


Sell Price changes to Cash$366

Aerial Ace
Level 3 • Cost: Cash$1,500

+1 Damage Damage

+0.5 Range Range

0.175 > 0.15 Firerate Firerate

•18 Damage Splash Damage

•4 Bomb Cooldown Bomb Cooldown

•2.25 Explosion Range Explosion Range


Sell Price changes to Cash$866

Spy plane
Level 4 • Cost: Cash$3,750

+0.5 Range Range

+3 Damage Damage

+Hidden Detection Hidden Detection

Grants Hidden Detection to nearby towers Hidden Detection

•7 Range Hidden Detection Range

•25 Damage Splash Damage

•1.75 Bomb Cooldown Bomb Cooldown

•2.25 Explosion Range Explosion Range


Sell Price changes to Cash$2,116

The Surging Sky
Level 5 • Cost: Cash$8,000

+1 Range Range

+4 Damage Damage

0.15 > 0.125 Firerate Firerate

35% speed increase

•35 Damage Splash Damage

•1.25 Bomb Cooldown Bomb Cooldown

•2 Explosion Range Explosion Range


Sell Price changes to Cash$4,783

Abilitiy

[edit]
Toggle Reverse
Level 0+ • 10s Cooldown

Flies the opposite direction.

Statistics

[edit]
Level Total Price Normal Damage Splash Damage[15] Firerate Bomb Cooldown[16] Range Explosion Range Hidden Det. Range Speed Multiplier DPS[6] Cost Efficiency
0 Cash$450 1 N/A 0.175 N/A 7 N/A N/A 1 5.71 Cash$78.75
1 Cash$750 2 N/A 0.175 N/A 7 N/A N/A 1 11.43 Cash$65.63
2 Cash$1,100 2 10 0.175 4 7 2 N/A 1 13.93[26] Cash$78.97
3 Cash$2,600 3 18 0.15 4 7.5 2.25 N/A 1 24.5[27] Cash$106.12
4 Cash$6,350 6 25 0.15 1.75 8 2.25 7 1 54.29[28] Cash$116.97
5 Cash$14,350 10 35 0.125 1.25 9 2 7 1.35 108[29] Cash$132.87

19 July 2024 – 16 October 2024

Base Statistics

[edit]
Ace Pilot/History
Cost: Coin 3,500 • Intermediate
Cost
Cash$450
Placement Footprint
Average (1.5)
Sell Price
Cash$150
Placement Type
Ground (Air-based)
Damage
Damage1
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.175
Hidden Detection
Hidden DetectionLevel 4+
Range
Range7.5
Lead Detection
Lead DetectionLevel 2+ (Splash Damage only)
Placement Limit
Placement Limit8
Flying Detection
Flying DetectionLevel 0+

Upgrades

[edit]
Greased Guns
Level 1 • Cost: Cash$225

+1 Damage Damage


Sell Price changes to Cash$225

Bombs away!
Level 2 • Cost: Cash$350

+Figure8 Flight Path Figure8

•10 Damage Splash Damage

•4 Bomb Cooldown Bomb Cooldown

•4 Explosion Range Explosion Range


Sell Price changes to Cash$342

Aerial Ace
Level 3 • Cost: Cash$2,200

+2 Damage Damage

0.175 > 0.15 Firerate Firerate

•18 Damage Splash Damage

•4 Bomb Cooldown Bomb Cooldown

•4.5 Explosion Range Explosion Range


Sell Price changes to Cash$1,075

Spy plane
Level 4 • Cost: Cash$4,000

+1.5 Range Range

+3 Damage Damage

+Hidden Detection Hidden Detection

Grants Hidden Detection to nearby towers Hidden Detection

•7 Range Hidden Detection Range

•25 Damage Splash Damage

•1.75 Bomb Cooldown Bomb Cooldown

•4.5 Explosion Range Explosion Range


Sell Price changes to Cash$2,408

The Surging Sky
Level 5 • Cost: Cash$10,000

+1 Range Range

+5 Damage Damage

0.15 > 0.117 Firerate Firerate

35% speed increase

•25 Damage Splash Damage

•0.8 Bomb Cooldown Bomb Cooldown

•4 Explosion Range Explosion Range


Sell Price changes to Cash$5,742

Abilitiy

[edit]
Toggle Reverse
Level 0+ • 10s Cooldown

Flies the opposite direction.

Statistics

[edit]
Level Total Price Normal Damage Splash Damage[15] Firerate Bomb Cooldown[16] Range Explosion Range Hidden Det. Range Speed Multiplier DPS[6] Cost Efficiency
0 Cash$450 1 N/A 0.175 N/A 7.5 N/A N/A 1 5.71 Cash$78.75
1 Cash$675 2 N/A 0.175 N/A 7.5 N/A N/A 1 11.43 Cash$59.06
2 Cash$1,025 2 10 0.175 4 7.5 4 N/A 1 13.93[26] Cash$73.59
3 Cash$3,225 4 18 0.15 4 7.5 4.5 N/A 1 31.17[30] Cash$103.48
4 Cash$7,225 7 25 0.15 1.75 9 4.5 7 1 60.95[31] Cash$118.54
5 Cash$17,225 12 25 0.117 0.8 10 4 7 1.35 134.11[32] Cash$128.44

Challenge Maps Update (21 June 2024) – 19 July 2024

Base Statistics

[edit]
Ace Pilot/History
Cost: Coin 3,500 • Intermediate
Cost
Cash$550
Placement Footprint
Average (1.5)
Sell Price
Cash$183
Placement Type
Ground (Air-based)
Damage
Damage2
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.2
Hidden Detection
Hidden DetectionLevel 4+
Range
Range7.5
Lead Detection
Lead DetectionLevel 2+ (Splash Damage only)
Placement Limit
Placement Limit8
Flying Detection
Flying DetectionLevel 0+

Upgrades

[edit]
Greased Guns
Level 1 • Cost: Cash$150

0.2 > 0.175 Firerate Firerate


Sell Price changes to Cash$233

Bombs away!
Level 2 • Cost: Cash$350

+Figure8 Flight Path Figure8

•10 Damage Splash Damage

•4 Bomb Cooldown Bomb Cooldown

•4 Explosion Range Explosion Range


Sell Price changes to Cash$350

Aerial Ace
Level 3 • Cost: Cash$2,000

+3 Damage Damage

0.175 > 0.15 Firerate Firerate

•18 Damage Splash Damage

•4 Bomb Cooldown Bomb Cooldown

•4.5 Explosion Range Explosion Range


Sell Price changes to Cash$1,016

Spy plane
Level 4 • Cost: Cash$3,600

0.15 > 0.125 Firerate Firerate

+1.5 Range Range

+3 Damage Damage

+Hidden Detection Hidden Detection

Grants Hidden Detection to nearby towers Hidden Detection

•7 Range Hidden Detection Range

•25 Damage Splash Damage

•2.75 Bomb Cooldown Bomb Cooldown

•4.5 Explosion Range Explosion Range


Sell Price changes to Cash$2,216

The Surging Sky
Level 5 • Cost: Cash$9,750

+1 Range Range

+4 Damage Damage

0.125 > 0.117 Firerate Firerate

35% speed increase

•30 Damage Splash Damage

•0.65 Bomb Cooldown Bomb Cooldown

•4 Explosion Range Explosion Range


Sell Price changes to Cash$5,466

Abilitiy

[edit]
Toggle Reverse
Level 0+ • 10s Cooldown

Flies the opposite direction.

Statistics

[edit]
Level Total Price Normal Damage Splash Damage[15] Firerate Bomb Cooldown[16] Range Explosion Range Hidden Det. Range Speed Multiplier DPS[6] Cost Efficiency
0 Cash$550 2 N/A 0.2 N/A 7.5 N/A N/A 1 10 Cash$55
1 Cash$700 2 N/A 0.175 N/A 7.5 N/A N/A 1 11.43 Cash$61.25
2 Cash$1,050 2 10 0.175 4 7.5 4 N/A 1 13.93[26] Cash$75.38
3 Cash$3,050 5 18 0.15 4 7.5 4.5 N/A 1 37.83[33] Cash$80.62
4 Cash$6,650 8 25 0.125 2.75 9 4.5 7 1 73.09[34] Cash$90.98
5 Cash$16,400 12 30 0.117 0.65 10 4 7 1.35 149.01[35] Cash$110.06

Lunar Overture Update (28 October 2023) – Challenge Maps Update (21 June 2024)

Base Statistics

[edit]
Ace Pilot/History
Cost: Coin 3,500[36] • Intermediate
Cost
Cash$500
Placement Footprint
Average (1.5)
Sell Price
Cash$166
Placement Type
Ground (Air-based)
Damage
Damage1
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.175
Hidden Detection
Hidden DetectionLevel 4+
Range
Range7.5
Lead Detection
Lead DetectionLevel 2+ (Splash Damage only)
Placement Limit
Placement Limit8
Flying Detection
Flying DetectionLevel 0+

Upgrades

[edit]
Better bullets
Level 1 • Cost: Cash$300

+1 Damage Damage


Sell Price changes to Cash$266

Bombs away!
Level 2 • Cost: Cash$350

•10 Damage Splash Damage

•4.5 Bomb Cooldown Bomb Cooldown

•4 Explosion Range Explosion Range


Sell Price changes to Cash$383

Aerial Ace
Level 3 • Cost: Cash$2,000

+2 Damage Damage

0.175 > 0.15 Firerate Firerate

+Faster flight speed

•15 Damage Splash Damage

•4.5 Bomb Cooldown Bomb Cooldown

•4 Explosion Range Explosion Range


Sell Price changes to Cash$1,050

Spy plane
Level 4 • Cost: Cash$3,200

+1.5 Range Range

+2 Damage Damage

+Hidden Detection Hidden Detection

Grants Hidden Detection to nearby towers for 15 seconds at the beginning of each wave Hidden Detection

•15 Damage Splash Damage

•3 Bomb Cooldown Bomb Cooldown

•4 Explosion Range Explosion Range


Sell Price changes to Cash$2,116

The Surging Skies
Level 5 • Cost: Cash$8,750

+1 Range Range

+4 Damage Damage

0.15 > 0.1 Firerate Firerate

+Faster flight speed

•20 Damage Splash Damage

•2.5 Bomb Cooldown Bomb Cooldown

•5.5 Explosion Range Explosion Range


Sell Price changes to Cash$5,033

Statistics

[edit]
Level Total Price Normal Damage Splash Damage Firerate Bomb Cooldown[16] Range Explosion Range DPS[6] Cost Efficiency
0 Cash$500 1 N/A 0.175 N/A 7.5 N/A 5.71 Cash$87.5
1 Cash$800 2 N/A 0.175 N/A 7.5 N/A 11.43 Cash$70
2 Cash$1,150 2 10 0.175 4.5 7.5 4 13.65[37] Cash$84.24
3 Cash$3,150 4 15 0.15 4.5 7.5 4 30[38] Cash$105
4 Cash$6,350 6 15 0.15 3 9 4 45[39] Cash$141.11
5 Cash$15,100 10 20 0.1 2.5 10 5.5 108[40] Cash$139.81

Entity System Update (12 March 2022) – Lunar Overture Update (28 December 2023)

Base Statistics

[edit]
Ace Pilot/History
Cost: Coin 1,500
Cost
Cash$500
Placement Footprint
Average (1.5)
Sell Price
Cash$166
Placement Type
Ground (Air-based)
Damage
Damage1
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.175
Hidden Detection
Hidden DetectionLevel 4+
Range
Range7
Lead Detection
Lead DetectionLevel 2+ (Splash Damage only)
Placement Limit
Placement Limit10
Flying Detection
Flying DetectionLevel 0+

Upgrades

[edit]
Better bullets
Level 1 • Cost: Cash$250

+1 Damage Damage


Sell Price changes to Cash$250

Bombs away!
Level 2 • Cost: Cash$350

+1 Range Range

•10 Damage Splash Damage

•4 Bomb Cooldown Bomb Cooldown

•4 Explosion Range Explosion Range


Sell Price changes to Cash$366

Aerial Ace
Level 3 • Cost: Cash$1,500

+2 Damage Damage

0.175 > 0.125 Firerate Firerate

+Faster flight speed

•18 Damage Splash Damage

•4 Bomb Cooldown Bomb Cooldown

•4 Explosion Range Explosion Range


Sell Price changes to Cash$866

Spy plane
Level 4 • Cost: Cash$3,600

+2 Damage Damage

+Hidden Detection Hidden Detection

Grants Hidden Detection to nearby towers for 15 seconds at the beginning of each wave Hidden Detection

•18 Damage Splash Damage

•3.5 Bomb Cooldown Bomb Cooldown

•4 Explosion Range Explosion Range


Sell Price changes to Cash$2,066

Air fighter
Level 5 • Cost: Cash$7,500

+2 Range Range

+3 Damage Damage

0.125 > 0.075 Firerate Firerate

+Faster flight speed

•24 Damage Splash Damage

•3 Bomb Cooldown Bomb Cooldown

•6 Explosion Range Explosion Range


Sell Price changes to Cash$3,900

Statistics

[edit]
Level Total Price Normal Damage Splash Damage Firerate Bomb Cooldown[16] Range Explosion Range DPS[6] Cost Efficiency
0 Cash$500 1 N/A 0.175 N/A 7 N/A 5.71 Cash$87.5
1 Cash$750 2 N/A 0.175 N/A 7 N/A 11.43 Cash$65.63
2 Cash$1,100 2 10 0.175 4 8 4 13.93[26] Cash$78.97
3 Cash$2,600 4 18 0.125 4 8 4 36.5[41] Cash$71.23
4 Cash$6,200 6 18 0.125 3.5 8 4 53.14[42] Cash$116.67
5 Cash$13,700 9 24 0.075 3 10 6 128[43] Cash$107.03

Frost Invasion Update (8 May 2021) – Entity System Update (12 March 2022)

Base Statistics

[edit]
Ace Pilot/History
Cost: Coin 1,500
Cost
Cash$500
Placement Footprint
Average
Sell Price
Cash$166
Placement Type
Ground (Air-based)
Damage
Damage1
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.18
Hidden Detection
Hidden DetectionLevel 4+
Range
Range7
Lead Detection
Lead DetectionLevel 2+ (Splash Damage only)
Placement Limit
Placement Limit10
Flying Detection
Flying DetectionLevel 0+

Upgrades

[edit]
Better bullets
Level 1 • Cost: Cash$250

+1 Damage Damage


Sell Price changes to Cash$250

Bombs away!
Level 2 • Cost: Cash$350

+1 Range Range

•10 Damage Splash Damage

•4 Bomb Cooldown Bomb Cooldown

•4 Explosion Range Explosion Range


Sell Price changes to Cash$366

Aerial Ace
Level 3 • Cost: Cash$1,500

+2 Damage Damage

0.18 > 0.13 Firerate Firerate

+Faster flight speed

•18 Damage Splash Damage

•4 Bomb Cooldown Bomb Cooldown

•4 Explosion Range Explosion Range


Sell Price changes to Cash$866

Spy plane
Level 4 • Cost: Cash$3,600

+2 Damage Damage

+Hidden Detection Hidden Detection

Grants Hidden Detection to nearby towers for 15 seconds at the beginning of each wave Hidden Detection

•18 Damage Splash Damage

•3.5 Bomb Cooldown Bomb Cooldown

•4 Explosion Range Explosion Range


Sell Price changes to Cash$2,066

Air fighter
Level 5 • Cost: Cash$7,500

+2 Range Range

+3 Damage Damage

0.13 > 0.08 Firerate Firerate

+Faster flight speed

•24 Damage Splash Damage

•3 Bomb Cooldown Bomb Cooldown

•6 Explosion Range Explosion Range


Sell Price changes to Cash$3,900

Statistics

[edit]
Level Total Price Normal Damage Splash Damage Firerate Bomb Cooldown[16] Range Explosion Range DPS[6] Cost Efficiency
0 Cash$500 1 N/A 0.18 N/A 7 N/A 5.56 Cash$89.93
1 Cash$750 2 N/A 0.18 N/A 7 N/A 11.11 Cash$67.51
2 Cash$1,100 2 10 0.18 4 8 4 13.61[44] Cash$80.82
3 Cash$2,600 4 18 0.13 4 8 4 35.27[45] Cash$73.72
4 Cash$6,200 6 18 0.13 3.5 8 4 51.29[46] Cash$120.88
5 Cash$13,700 9 24 0.08 3 10 6 120.5[47] Cash$113.69

Overhaul Update (29 October 2020) – Frost Invasion Update (8 May 2021)

Base Statistics

[edit]
Ace Pilot/History
Cost: Coin 1,500
Cost
Cash$650
Placement Footprint
Average
Sell Price
Cash$216
Placement Type
Ground (Air-based)
Damage
Damage1
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.18
Hidden Detection
Hidden DetectionLevel 4+
Range
Range7
Lead Detection
Lead DetectionLevel 2+ (Splash Damage only)
Placement Limit
Placement Limit10
Flying Detection
Flying DetectionLevel 0+

Upgrades

[edit]
Better bullets
Level 1 • Cost: Cash$250

+1 Damage Damage


Sell Price changes to Cash$300

Bombs away!
Level 2 • Cost: Cash$350

+1 Range Range

•12 Damage Splash Damage

•4 Bomb Cooldown Bomb Cooldown

•5 Explosion Range Explosion Range


Sell Price changes to Cash$416

Aerial Ace
Level 3 • Cost: Cash$2,000

+2 Damage Damage

0.18 > 0.13 Firerate Firerate

+Faster flight speed

•18 Damage Splash Damage

•4 Bomb Cooldown Bomb Cooldown

•5 Explosion Range Explosion Range


Sell Price changes to Cash$1,083

Spy plane
Level 4 • Cost: Cash$4,000

+2 Damage Damage

+Hidden Detection Hidden Detection

•18 Damage Splash Damage

•3.5 Bomb Cooldown Bomb Cooldown

•6 Explosion Range Explosion Range


Sell Price changes to Cash$2,416

Air fighter
Level 5 • Cost: Cash$7,500

+2 Range Range

+3 Damage Damage

0.13 > 0.08 Firerate Firerate

+Faster flight speed

•30 Damage Splash Damage

•3 Bomb Cooldown Bomb Cooldown

•6 Explosion Range Explosion Range


Sell Price changes to Cash$4,916

Statistics

[edit]
Level Total Price Normal Damage Splash Damage Firerate Bomb Cooldown[16] Range Explosion Range DPS[6] Cost Efficiency
0 Cash$650 1 N/A 0.18 N/A 7 N/A 5.56 Cash$116.91
1 Cash$900 2 N/A 0.18 N/A 7 N/A 11.11 Cash$81.01
2 Cash$1,250 2 12 0.18 4 8 5 14.11[48] Cash$88.59
3 Cash$3,250 4 18 0.13 4 8 5 35.27[45] Cash$92.15
4 Cash$7,250 6 18 0.13 3.5 8 6 51.29[46] Cash$141.35
5 Cash$14,750 9 30 0.08 3 10 6 122.5[49] Cash$120.41

Hardcore Testing (28 August 2020 – 29 October 2020)

Base Statistics

[edit]
Ace Pilot/History
Cost: Coin 1,500
Cost
Cash$650
Placement Footprint
Average
Sell Price
Cash$216
Placement Type
Ground (Air-based)
Damage
Damage2
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.18
Hidden Detection
Hidden DetectionLevel 4+
Range
Range7
Lead Detection
Lead DetectionLevel 2+ (Splash Damage only)
Placement Limit
Placement Limit10
Flying Detection
Flying DetectionLevel 0+

Upgrades

[edit]
Better bullets
Level 1 • Cost: Cash$250

+1 Damage Damage


Sell Price changes to Cash$300

Bombs away!
Level 2 • Cost: Cash$350

+1 Range Range

•12 Damage Splash Damage

•4 Bomb Cooldown Bomb Cooldown

•5 Explosion Range Explosion Range


Sell Price changes to Cash$416

Aerial Ace
Level 3 • Cost: Cash$2,000

+1 Range Range

+2 Damage Damage

0.18 > 0.13 Firerate Firerate

+Faster flight speed

•18 Damage Splash Damage

•4 Bomb Cooldown Bomb Cooldown

•5 Explosion Range Explosion Range


Sell Price changes to Cash$1,083

Spy plane
Level 4 • Cost: Cash$4,000

+2 Damage Damage

+Hidden Detection Hidden Detection

•18 Damage Splash Damage

•3.5 Bomb Cooldown Bomb Cooldown

•6 Explosion Range Explosion Range


Sell Price changes to Cash$2,416

Air fighter
Level 5 • Cost: Cash$7,500

+2 Range Range

+3 Damage Damage

0.13 > 0.08 Firerate Firerate

+Faster flight speed

•30 Damage Splash Damage

•3 Bomb Cooldown Bomb Cooldown

•6 Explosion Range Explosion Range


Sell Price changes to Cash$4,916

Statistics

[edit]
Level Total Price Normal Damage Splash Damage Firerate Bomb Cooldown[16] Range Explosion Range DPS[6] Cost Efficiency
0 Cash$650 2 N/A 0.18 N/A 7 N/A 11.11 Cash$58.51
1 Cash$900 3 N/A 0.18 N/A 7 N/A 16.67 Cash$53.99
2 Cash$1,250 3 12 0.18 4 8 5 19.67[50] Cash$63.55
3 Cash$3,250 5 18 0.13 4 9 5 42.96[51] Cash$75.65
4 Cash$7,250 7 18 0.13 3.5 9 6 58.99[52] Cash$122.9
5 Cash$14,750 10 30 0.08 3 11 6 135[53] Cash$109.26

Smaller = Bigger Update (26 May 2020) – Overhaul Update (29 October 2020)

Base Statistics

[edit]
Ace Pilot/History
Cost: Coin 1,600
Cost
Cash$650
Placement Footprint
Average
Sell Price
Cash$216
Placement Type
Ground (Air-based)
Damage
Damage2
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.25
Hidden Detection
Hidden DetectionLevel 4+
Range
Range5
Placement Limit
Placement Limit10

Upgrades

[edit]
Better bullets
Level 1 • Cost: Cash$250

+2 Damage Damage


Sell Price changes to Cash$300

Bombs away!
Level 2 • Cost: Cash$350

+1 Range Range

•12 Damage Splash Damage

•4 Bomb Cooldown Bomb Cooldown

•5 Explosion Range Explosion Range


Sell Price changes to Cash$416

Better plane
Level 3 • Cost: Cash$2,000

+1 Range Range

+2 Damage Damage

0.25 > 0.15 Firerate Firerate

+Faster flight speed

•18 Damage Splash Damage

•4 Bomb Cooldown Bomb Cooldown

•5 Explosion Range Explosion Range


Sell Price changes to Cash$1,083

Spy plane
Level 4 • Cost: Cash$4,000

+2 Damage Damage

+Hidden Detection Hidden Detection

•18 Damage Splash Damage

•3.5 Bomb Cooldown Bomb Cooldown

•6 Explosion Range Explosion Range


Sell Price changes to Cash$2,416

Air fighter
Level 5 • Cost: Cash$6,500

+2 Range Range

+3 Damage Damage

0.15 > 0.1 Firerate Firerate

+Faster flight speed

•30 Damage Splash Damage

•3 Bomb Cooldown Bomb Cooldown

•6 Explosion Range Explosion Range


Sell Price changes to Cash$4,583

Statistics

[edit]
Level Total Price Normal Damage Splash Damage Firerate Bomb Cooldown Range Explosion Range DPS[6] Cost Efficiency
0 Cash$650 2 N/A 0.25 N/A 5 N/A 8 Cash$81.25
1 Cash$900 4 N/A 0.25 N/A 5 N/A 16 Cash$56.25
2 Cash$1,250 4 12 0.25 4 6 5 19[54] Cash$65.79
3 Cash$3,250 6 18 0.15 4 7 5 44.5[55] Cash$73.03
4 Cash$7,250 8 18 0.15 3.5 7 6 58.47[56] Cash$124
5 Cash$13,750 11 30 0.11 3 9 6 120[57] Cash$114.58

24 March 2020 – Smaller = Bigger Update (26 May 2020)

Base Statistics

[edit]
Ace Pilot/History
Cost: Coin 1,600
Cost
Cash$1,000
Placement Footprint
Average
Sell Price
Cash$333
Placement Type
Ground (Air-based)
Damage
Damage2
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.2
Hidden Detection
Hidden DetectionLevel 4+
Range
Range5
Placement Limit
Placement Limit10

Upgrades

[edit]
Better bullets
Level 1 • Cost: Cash$250

+1 Damage Damage


Sell Price changes to Cash$416

Bombs away!
Level 2 • Cost: Cash$850

+1 Range Range

•12 Damage Splash Damage

•4 Bomb Cooldown Bomb Cooldown

•5 Explosion Range Explosion Range


Sell Price changes to Cash$700

Better plane
Level 3 • Cost: Cash$2,500

+1 Range Range

+2 Damage Damage

0.2 > 0.15 Firerate Firerate

+Faster flight speed

•18 Damage Splash Damage

•4 Bomb Cooldown Bomb Cooldown

•5 Explosion Range Explosion Range


Sell Price changes to Cash$1,533

Spy plane
Level 4 • Cost: Cash$4,500

+3 Damage Damage

+Hidden Detection Hidden Detection

•18 Damage Splash Damage

•3.5 Bomb Cooldown Bomb Cooldown

•6 Explosion Range Explosion Range


Sell Price changes to Cash$3,033

Air fighter
Level 5 • Cost: Cash$6,500

+1 Range Range

+2 Damage Damage

0.15 > 0.1 Firerate Firerate

+Faster flight speed

•30 Damage Splash Damage

•3 Bomb Cooldown Bomb Cooldown

•6 Explosion Range Explosion Range


Sell Price changes to Cash$5,200

Statistics

[edit]
Level Total Price Normal Damage Splash Damage Firerate Bomb Cooldown Range Explosion Range DPS[6] Cost Efficiency
0 Cash$1,000 2 N/A 0.2 N/A 5 N/A 10 Cash$100
1 Cash$1,250 3 N/A 0.2 N/A 5 N/A 15 Cash$83.33
2 Cash$2,100 3 12 0.2 4 6 5 18[58] Cash$116.67
3 Cash$4,600 5 18 0.15 4 7 5 37.83[59] Cash$121.6
4 Cash$9,100 8 18 0.15 3.5 7 6 58.47[56] Cash$155.64
5 Cash$15,600 10 30 0.1 3 8 6 110[60] Cash$141.82

13 January 2026 – 24 March 2020

Base Statistics

[edit]
Ace Pilot/History
Cost: Coin 1,600
Cost
Cash$1,000
Placement Footprint
Average
Sell Price
Cash$333
Placement Type
Ground (Air-based)
Damage
Damage2
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.2
Hidden Detection
Hidden DetectionLevel 4+
Range
Range5
Placement Limit
Placement Limit5

Upgrades

[edit]
Better bullets
Level 1 • Cost: Cash$250

+1 Damage Damage


Sell Price changes to Cash$416

Bombs away!
Level 2 • Cost: Cash$850

+1 Range Range

•12 Damage Splash Damage

•4 Bomb Cooldown Bomb Cooldown

•5 Explosion Range Explosion Range


Sell Price changes to Cash$700

Better plane
Level 3 • Cost: Cash$2,500

+1 Range Range

+2 Damage Damage

0.2 > 0.15 Firerate Firerate

+Faster flight speed

•18 Damage Splash Damage

•4 Bomb Cooldown Bomb Cooldown

•5 Explosion Range Explosion Range


Sell Price changes to Cash$1,533

Spy plane
Level 4 • Cost: Cash$4,500

+3 Damage Damage

+Hidden Detection Hidden Detection

•18 Damage Splash Damage

•3.5 Bomb Cooldown Bomb Cooldown

•6 Explosion Range Explosion Range


Sell Price changes to Cash$3,033

Air fighter
Level 5 • Cost: Cash$6,500

+1 Range Range

+2 Damage Damage

0.15 > 0.1 Firerate Firerate

+Faster flight speed

•30 Damage Splash Damage

•3 Bomb Cooldown Bomb Cooldown

•6 Explosion Range Explosion Range


Sell Price changes to Cash$5,200

Statistics

[edit]
Level Total Price Normal Damage Splash Damage Firerate Bomb Cooldown Range Explosion Range DPS[6] Cost Efficiency
0 Cash$1,000 2 N/A 0.2 N/A 5 N/A 10 Cash$100
1 Cash$1,250 3 N/A 0.2 N/A 5 N/A 15 Cash$83.33
2 Cash$2,100 3 12 0.2 4 6 5 18[58] Cash$116.67
3 Cash$4,600 5 18 0.15 4 7 5 37.83[59] Cash$121.6
4 Cash$9,100 8 18 0.15 3.5 7 6 58.47[56] Cash$155.64
5 Cash$15,600 10 30 0.1 3 8 6 110[60] Cash$141.82

12 January 2026 – 13 January 2026

Base Statistics

[edit]
Ace Pilot/History
Cost: Coin 1,600
Cost
Cash$1,000
Placement Footprint
Average
Sell Price
Cash$333
Placement Type
Ground (Air-based)
Damage
Damage2
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.2
Hidden Detection
Hidden DetectionLevel 4+
Range
Range5
Placement Limit
Placement Limit6

Upgrades

[edit]
Better bullets
Level 1 • Cost: Cash$250

+1 Damage Damage


Sell Price changes to Cash$416

Bombs away!
Level 2 • Cost: Cash$850

+1 Range Range

•12 Damage Splash Damage

•4 Bomb Cooldown Bomb Cooldown

•5 Explosion Range Explosion Range


Sell Price changes to Cash$700

Better plane
Level 3 • Cost: Cash$2,500

+1 Range Range

+2 Damage Damage

0.2 > 0.15 Firerate Firerate

+Faster flight speed

•18 Damage Splash Damage

•4 Bomb Cooldown Bomb Cooldown

•5 Explosion Range Explosion Range


Sell Price changes to Cash$1,533

Spy plane
Level 4 • Cost: Cash$4,500

+3 Damage Damage

+Hidden Detection Hidden Detection

•18 Damage Splash Damage

•3.5 Bomb Cooldown Bomb Cooldown

•6 Explosion Range Explosion Range


Sell Price changes to Cash$3,033

Air fighter
Level 5 • Cost: Cash$6,500

+1 Range Range

+2 Damage Damage

0.15 > 0.1 Firerate Firerate

+Faster flight speed

•30 Damage Splash Damage

•3 Bomb Cooldown Bomb Cooldown

•6 Explosion Range Explosion Range


Sell Price changes to Cash$5,200

Statistics

[edit]
Level Total Price Normal Damage Splash Damage Firerate Bomb Cooldown Range Explosion Range DPS[6] Cost Efficiency
0 Cash$1,000 2 N/A 0.2 N/A 5 N/A 10 Cash$100
1 Cash$1,250 3 N/A 0.2 N/A 5 N/A 15 Cash$83.33
2 Cash$2,100 3 12 0.2 4 6 5 18[58] Cash$116.67
3 Cash$4,600 5 18 0.15 4 7 5 37.83[59] Cash$121.6
4 Cash$9,100 8 18 0.15 3.5 7 6 58.47[56] Cash$155.64
5 Cash$15,600 10 30 0.1 3 8 6 110[60] Cash$141.82

24 December 2019 – 12 January 2026

Base Statistics

[edit]
Ace Pilot/History
Cost: Coin 1,600
Cost
Cash$1,000
Placement Footprint
Average
Sell Price
Cash$333
Placement Type
Ground (Air-based)
Damage
Damage2
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.2
Hidden Detection
Hidden DetectionLevel 4+
Range
Range5
Placement Limit
Placement Limit5

Upgrades

[edit]
Better bullets
Level 1 • Cost: Cash$250

+1 Damage Damage


Sell Price changes to Cash$416

Bombs away!
Level 2 • Cost: Cash$850

+1 Range Range

•12 Damage Splash Damage

•4 Bomb Cooldown Bomb Cooldown

•5 Explosion Range Explosion Range


Sell Price changes to Cash$700

Better plane
Level 3 • Cost: Cash$2,500

+1 Range Range

+2 Damage Damage

0.2 > 0.15 Firerate Firerate

+Faster flight speed

•18 Damage Splash Damage

•4 Bomb Cooldown Bomb Cooldown

•5 Explosion Range Explosion Range


Sell Price changes to Cash$1,533

Spy plane
Level 4 • Cost: Cash$4,500

+3 Damage Damage

+Hidden Detection Hidden Detection

•18 Damage Splash Damage

•3.5 Bomb Cooldown Bomb Cooldown

•6 Explosion Range Explosion Range


Sell Price changes to Cash$3,033

Air fighter
Level 5 • Cost: Cash$6,500

+1 Range Range

+2 Damage Damage

0.15 > 0.1 Firerate Firerate

+Faster flight speed

•30 Damage Splash Damage

•3 Bomb Cooldown Bomb Cooldown

•6 Explosion Range Explosion Range


Sell Price changes to Cash$5,200

Statistics

[edit]
Level Total Price Normal Damage Splash Damage Firerate Bomb Cooldown Range Explosion Range DPS[6] Cost Efficiency
0 Cash$1,000 2 N/A 0.2 N/A 5 N/A 10 Cash$100
1 Cash$1,250 3 N/A 0.2 N/A 5 N/A 15 Cash$83.33
2 Cash$2,100 3 12 0.2 4 6 5 18[58] Cash$116.67
3 Cash$4,600 5 18 0.15 4 7 5 37.83[59] Cash$121.6
4 Cash$9,100 8 18 0.15 3.5 7 6 58.47[56] Cash$155.64
5 Cash$15,600 10 30 0.1 3 8 6 110[60] Cash$141.82

29 November 2019 – 24 December 2019

Base Statistics

[edit]
Ace Pilot/History
Cost: Coin 1,600
Cost
Cash$1,000
Placement Footprint
Average
Sell Price
Cash$333
Placement Type
Ground (Air-based)
Damage
Damage2
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.2
Hidden Detection
Hidden DetectionLevel 4+
Range
Range5
Placement Limit
Placement Limit5

Upgrades

[edit]
Better bullets
Level 1 • Cost: Cash$250

+1 Damage Damage


Sell Price changes to Cash$416

Bombs away!
Level 2 • Cost: Cash$850

+1 Range Range

•12 Damage Splash Damage

•4 Bomb Cooldown Bomb Cooldown

•5 Explosion Range Explosion Range


Sell Price changes to Cash$700

Better plane
Level 3 • Cost: Cash$2,500

+1 Range Range

+2 Damage Damage

0.2 > 0.15 Firerate Firerate

•18 Damage Splash Damage

•4 Bomb Cooldown Bomb Cooldown

•5 Explosion Range Explosion Range


Sell Price changes to Cash$1,533

Spy plane
Level 4 • Cost: Cash$4,500

+3 Damage Damage

+Hidden Detection Hidden Detection

•18 Damage Splash Damage

•3.5 Bomb Cooldown Bomb Cooldown

•6 Explosion Range Explosion Range


Sell Price changes to Cash$3,033

Air fighter
Level 5 • Cost: Cash$6,500

+1 Range Range

+2 Damage Damage

0.15 > 0.1 Firerate Firerate

•30 Damage Splash Damage

•3 Bomb Cooldown Bomb Cooldown

•6 Explosion Range Explosion Range


Sell Price changes to Cash$5,200

Statistics

[edit]
Level Total Price Normal Damage Splash Damage Firerate Bomb Cooldown Range Explosion Range DPS[6] Cost Efficiency
0 Cash$1,000 2 N/A 0.2 N/A 5 N/A 10 Cash$100
1 Cash$1,250 3 N/A 0.2 N/A 5 N/A 15 Cash$83.33
2 Cash$2,100 3 12 0.2 4 6 5 18[58] Cash$116.67
3 Cash$4,600 5 18 0.15 4 7 5 37.83[59] Cash$121.6
4 Cash$9,100 8 18 0.15 3.5 7 6 58.47[56] Cash$155.64
5 Cash$15,600 10 30 0.1 3 8 6 110[60] Cash$141.82

Notes

[edit]
  1. Calculated as Gun DPS + Bomb DPS.
  2. 18.18 Gun DPS + 2.5 Bomb DPS
  3. 33.33 Gun DPS + 7.5 Bomb DPS
  4. 53.33 Gun DPS + 15 Bomb DPS
  5. 116.67 Gun DPS + 30 Bomb DPS
  6. 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 6.10 6.11 6.12 6.13 6.14 6.15 6.16 6.17 6.18 Total DPS is calculated as Gun DPS + Bomb DPS.
    Bomb DPS assumes that only one enemy is hit and it receives full splash damage.
  7. 20 Gun DPS + 2.5 Bomb DPS
  8. 17.78 Gun DPS + 2.5 Bomb DPS
  9. 41.67 Gun DPS + 7.5 Bomb DPS
  10. 33.33 Gun DPS + 7.5 Bomb DPS
  11. 66.67 Gun DPS + 15 Bomb DPS
  12. 53.33 Gun DPS + 15 Bomb DPS
  13. 150 Gun DPS + 30 Bomb DPS
  14. 120 Gun DPS + 30 Bomb DPS
  15. 15.0 15.1 15.2 15.3 15.4 15.5 15.6 Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.
  16. 16.00 16.01 16.02 16.03 16.04 16.05 16.06 16.07 16.08 16.09 16.10 16.11 Bombs can only be dropped if an enemy is within range.
  17. 17.0 17.1 17.78 Gun DPS + 2.5 Bomb DPS
  18. 18.0 18.1 32 Gun DPS + 7.5 Bomb DPS
  19. 19.0 19.1 48 Gun DPS + 15 Bomb DPS
  20. 20.0 20.1 120 Gun DPS + 30 Bomb DPS
  21. Prior to the 25th of June 2025, it had a cost of Coin 3,500.
  22. 13.33 Gun DPS + 2.5 Bomb DPS
  23. 32 Gun DPS + 5 Bomb DPS
  24. 56 Gun DPS + 15 Bomb DPS
  25. 112 Gun DPS + 26.67 Bomb DPS
  26. 26.0 26.1 26.2 26.3 26.4 11.43 Gun DPS + 2.5 Bomb DPS
  27. 27.0 27.1 20 Gun DPS + 4.5 Bomb DPS
  28. 28.0 28.1 40 Gun DPS + 14.29 Bomb DPS
  29. 29.0 29.1 80 Gun DPS + 28 Bomb DPS
  30. 26.67 Gun DPS + 4.5 Bomb DPS
  31. 46.67 Gun DPS + 14.29 Bomb DPS
  32. 102.86 Gun DPS + 31.25 Bomb DPS
  33. 33.33 Gun DPS + 4.5 Bomb DPS
  34. 64 Gun DPS + 9.09 Bomb DPS
  35. 102.86 Gun DPS + 46.15 Bomb DPS
  36. Prior to the 21st of December 2023, it had a cost of Coin 1,500.
  37. 11.43 Gun DPS + 2.22 Bomb DPS
  38. 26.67 Gun DPS + 3.33 Bomb DPS
  39. 40 Gun DPS + 5 Bomb DPS
  40. 100 Gun DPS + 8 Bomb DPS
  41. 32 Gun DPS + 4.5 Bomb DPS
  42. 48 Gun DPS + 5.14 Bomb DPS
  43. 120 Gun DPS + 8 Bomb DPS
  44. 11.11 Gun DPS + 2.5 Bomb DPS
  45. 45.0 45.1 30.77 Gun DPS + 4.5 Bomb DPS
  46. 46.0 46.1 46.15 Gun DPS + 5.14 Bomb DPS
  47. 112.5 Gun DPS + 8 Bomb DPS
  48. 11.11 Gun DPS + 3 Bomb DPS
  49. 112.5 Gun DPS + 10 Bomb DPS
  50. 16.67 Gun DPS + 3 Bomb DPS
  51. 38.46 Gun DPS + 4.5 Bomb DPS
  52. 53.85 Gun DPS + 5.14 Bomb DPS
  53. 125 Gun DPS + 10 Bomb DPS
  54. 16 Gun DPS + 3 Bomb DPS
  55. 40 Gun DPS + 4.5 Bomb DPS
  56. 56.0 56.1 56.2 56.3 56.4 56.5 53.33 Gun DPS + 5.14 Bomb DPS
  57. 110 Gun DPS + 10 Bomb DPS
  58. 58.0 58.1 58.2 58.3 58.4 15 Gun DPS + 3 Bomb DPS
  59. 59.0 59.1 59.2 59.3 59.4 33.33 Gun DPS + 4.5 Bomb DPS
  60. 60.0 60.1 60.2 60.3 60.4 100 Gun DPS + 10 Bomb DPS


Towers
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Consumables
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Mecha Base
Trick or Threat Town
Commands Only
Tower Gallery Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Unit Gallery Pages
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Engineer
Crook Boss
Golden Crook Boss
Commander
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Elf Camp
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History Pages
Starter
Intermediate
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Exclusive
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