Archer/History: Difference between revisions
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{{Tabs|History}} |
{{Tabs|History}} |
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''To see the statistics of this tower without the [[Firerate Bug]], visit the [[Firerate Bug/Archer|Firerate Bug]] page.'' |
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<div class="mw-collapsible mw-collapsed"> |
<div class="mw-collapsible mw-collapsed"> |
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<div class="sectionheader">''' |
<div class="sectionheader">'''Hardcore Rework Update (5 June 2026) – Present'''</div> |
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<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
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<center> |
<center> |
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==Base |
==Base Statistics== |
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{{BaseStat |
{{BaseStat |
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|Image = [[File:ArcherIcon2025.png|100px]] |
|Image = [[File:ArcherIcon2025.png|100px]] |
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| Line 13: | Line 12: | ||
|Role = Defense |
|Role = Defense |
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|Cost = {{Money|600}} |
|Cost = {{Money|600}} |
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|Footprint = |
|Footprint = 1.5 |
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|Sell Price = {{Money|200}} |
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|Placement Type = Ground |
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|Damage = [[File:Damage Icon.png|20px|Damage]]5 |
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|Damage Type = Pierce<br/>Fire (Level 3+)<br/>[[Splash Damage|Splash]] (Level 4+) |
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|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.6 |
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|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
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|Range = [[File:Range Icon.png|20px|Range]]16.5 |
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|Lead = {{Attr|Lead|Level 3+}} (Fire & Splash only) |
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|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]15 |
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|Fly = N/A |
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|Title1 = Max Hits |
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|Stat1 = 2 |
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}} |
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==Upgrades== |
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{{Upgrade|Level = Level 1|Upgrade Title = Eagle Eye|Cost = {{Money|250}}|Image = [[File:ArcherUpgrade1.png|100px]]|Information = 1.6 > 1.4 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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+3.5 Range [[File:Range Icon.png|20px|Range]] |
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Sell Price changes to {{Money|283}}}} |
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{{Upgrade|Level = Level 2|Upgrade Title = Deadshot|Cost = {{Money|550}}|Image = [[File:ArcherUpgrade2.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]] |
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+Hidden Detection {{Hidden|Hidden Detection}} |
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Sell Price changes to {{Money|466}}}} |
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{{Upgrade|Level = Level 3|Upgrade Title = Flame-tipped Arrows|Cost = {{Money|1,250}}|Image = [[File:ArcherUpgrade3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] |
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+1 Range [[File:Range Icon.png|20px|Range]] |
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+1 Max Hits |
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{{CollapsibleUpgrade|Title = Unlocks Flame Arrows|Description = •3 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]] |
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•2 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]] |
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•1 Burn Tick [[File:Cooldown Icon.png|20px|Tick]]}} |
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Sell Price changes to {{Money|883}}}} |
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{{Upgrade|Level = Level 4|Upgrade Title = Powder Keg Arrows|Cost = {{Money|3,000}}|Image = [[File:ArcherUpgrade4.png|100px]]|Information = +6 Damage [[File:Damage Icon.png|20px|Damage]] |
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1.4 > 1.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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{{CollapsibleUpgrade|Title = Unlocks Explosive Arrows|Description = •25 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]] |
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•2 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
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•1 Max Hits}} |
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{{CollapsibleUpgrade|Title = Upgraded Flame Arrows|Description = +2 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]] |
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2 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]] |
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+1 Max Hits}} |
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Sell Price changes to {{Money|1,883}}}} |
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{{Upgrade|Level = Level 5|Upgrade Title = Shot of the Century|Cost = {{Money|8,500}}|Image = [[File:ArcherUpgrade5.png|100px]]|Information = +24 Damage [[File:Damage Icon.png|20px|Damage]] |
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1.2 > 1 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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+3 Range [[File:Range Icon.png|20px|Range]] |
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{{CollapsibleUpgrade|Title = Unlocks Shock Arrows|Description = •5 Max Hits |
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0.15 Stun Time [[File:Slowness.png|20px|Stun Time]]}} |
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{{CollapsibleUpgrade|Title = Upgraded Explosive Arrows|Description = +20 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]] |
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2 > 2.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]}} |
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{{CollapsibleUpgrade|Title = Upgraded Flame Arrows|Description = +9 Burn Damage[[File:BurnIcon.png|20px|Burn Damage]] |
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+4 Max Hits}} |
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Sell Price changes to {{Money|4,716}}}} |
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==Statistics== |
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{{neow|<nowiki> |
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<var> |
|||
$DPS$ = Damage / Firerate |
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$BDPS$ = Burn Damage / Burn Tick |
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$SDPS$ = [[Splash Damage]] / Firerate |
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$MDPS$ = $DPS$ * Max Hits |
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$MBDPS$ = $BDPS$ * Max Hits |
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$CDPS1$ = $DPS$ + $BDPS$ |
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$MCDPS1$ = ($CDPS1$) * Max Hits |
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$CDPS2$ = $DPS$ + $SDPS$ |
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$TED$ = Burn Damage * (Burn Time / Burn Tick) |
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$CE$ = $TP$ / DPS |
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$MCE$ = $TP$ / Max DPS |
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$TP$ = $FNC-TOTAL-COST$ |
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$COST$ = 600; 250; 550; 1250; 3000; 8500 |
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$FSE-DETECTION$ = 2; ; |
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$FSE-UPGRADE$ = Eagle Eye; Deadshot; Flame-tipped Arrows; Powder Keg Arrows; Shot of the Century |
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$FSE-UPGRADEICON$ = 78487255054043; 118177062176518; 83003777730604; 115104563492355; 73857609172576 |
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$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref> |
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$TREF$ = <ref name="ted">Total Elapsed Damage is calculated as Burn Damage × Burn Time.</ref> |
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$DREF1$ = <ref name="dps2">DPS assumes one arrow successfully hits one enemy only.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref> |
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$DREF2$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref> |
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$MREF$ = <ref name="expmaxhits">Refers to the arrow only, not the explosion.</ref> |
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$R$ = $FNC-RECURSION$ |
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</var> |
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<tabber> |
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|-|Flame Arrow = |
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<div class="overflow-box"> |
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{| class="wikitable stats-table" |
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! colspan="15" |Flame Arrows |
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|- |
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! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
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|- |
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| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || N/A || 1.6 || N/A || N/A || 16.5 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|- |
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| 1 || $R$ || $R$ || 5 || N/A || 1.4 || N/A || N/A || 20 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|- |
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| 2 || $R$ || $R$ || 8 || N/A || 1.4 || N/A || N/A || 20 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|- |
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| 3 || $R$ || $R$ || 10 || 3 || 1.4 || 1 || 2 || 21 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
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| 4 || $R$ || $R$ || 16 || 5 || 1.2 || 1 || 4 || 21 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
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| 5 || $R$ || $R$ || 40 || 14 || 1 || 1 || 4 || 24 || 8 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
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|} |
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</div> |
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|-|Explosive Arrow = |
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<div class="overflow-box"> |
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{| class="wikitable stats-table" |
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! colspan="11" |Explosive Arrows |
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|- |
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! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! Max Hits$MREF$ !! DPS !! Cost Efficiency |
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|- |
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| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 16 || 25 || 1.2 || 21 || 2 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |
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|- |
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| 5 || $R$ || $R$ || 40 || 45 || 1 || 24 || 2.5 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |
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|} |
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</div> |
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|-|Shock Arrow = |
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<div class="overflow-box"> |
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{| class="wikitable stats-table" |
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! colspan="12" |Shock Arrows |
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|- |
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! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
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|- |
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| 5 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || 1 || 24 || 5 || 0.15 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|} |
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</div> |
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</tabber> |
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</nowiki>}} |
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</center> |
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</div> |
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</div> |
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---- |
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<div class="mw-collapsible mw-collapsed"> |
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<div class="sectionheader">'''Saboteur Update (22 April 2026) – Hardcore Rework Update (5 June 2026)'''</div> |
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<div class="ContainerColumn mw-collapsible-content"> |
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<center> |
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==Base Statistics== |
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{{BaseStat |
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|Image = [[File:ArcherIcon2025.png|100px]] |
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|Unlock Cost = [[Event Store|Gift of Sharpness]] |
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|Category = Exclusive |
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|Role = Defense |
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|Cost = {{Money|600}} |
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|Footprint = 1.5 |
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|Sell Price = {{Money|200}} |
|Sell Price = {{Money|200}} |
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|Placement Type = Ground |
|Placement Type = Ground |
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| Line 94: | Line 260: | ||
Sell Price changes to {{Money|4,716}}}} |
Sell Price changes to {{Money|4,716}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
{{neow|<nowiki> |
||
<var> |
<var> |
||
| Line 100: | Line 266: | ||
$BDPS$ = Burn Damage / Burn Tick |
$BDPS$ = Burn Damage / Burn Tick |
||
$SDPS$ = [[Splash Damage]] / Firerate |
$SDPS$ = [[Splash Damage]] / Firerate |
||
$MDPS$ = $DPS$ * Max Hits |
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$MBDPS$ = $BDPS$ * Max Hits |
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$CDPS1$ = $DPS$ + $BDPS$ |
$CDPS1$ = $DPS$ + $BDPS$ |
||
$MCDPS1$ = ($CDPS1$) * Max Hits |
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$CDPS2$ = $DPS$ + $SDPS$ |
$CDPS2$ = $DPS$ + $SDPS$ |
||
$TED$ = Burn Damage * (Burn Time / Burn Tick) |
$TED$ = Burn Damage * (Burn Time / Burn Tick) |
||
$CE$ = $TP$ / DPS |
$CE$ = $TP$ / DPS |
||
$ |
$MCE$ = $TP$ / Max DPS |
||
$TP$ = $FNC-TOTAL-COST$ |
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$FNC-COST$ = 600; 250; 550; 1250; 3000; 8500 |
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$COST$ = 600; 250; 550; 1250; 3000; 8500 |
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$FNC-DETECTION$ = 2; ; |
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$FSE-DETECTION$ = 2; ; |
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$FNC-UPGRADE$ = Eagle Eye; Deadshot; Flame-tipped Arrows; Powder Keg Arrows; Shot of the Century |
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$FSE-UPGRADE$ = Eagle Eye; Deadshot; Flame-tipped Arrows; Powder Keg Arrows; Shot of the Century |
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$FNC-UPGRADEICON$ = 78487255054043; 118177062176518; 83003777730604; 115104563492355; 73857609172576 |
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$FSE-UPGRADEICON$ = 78487255054043; 118177062176518; 83003777730604; 115104563492355; 73857609172576 |
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$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref> |
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref> |
||
| Line 115: | Line 285: | ||
$DREF2$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref> |
$DREF2$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref> |
||
$MREF$ = <ref name="expmaxhits">Refers to the arrow only, not the explosion.</ref> |
$MREF$ = <ref name="expmaxhits">Refers to the arrow only, not the explosion.</ref> |
||
$R$ = $FNC-RECURSION$ |
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</var> |
</var> |
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<tabber> |
<tabber> |
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| Line 120: | Line 291: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
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{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! colspan=" |
! colspan="15" |Flame Arrows |
||
|- |
|- |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 5 || N/A || 1.6 || N/A || N/A || 16.5 || 2 || N/A || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || N/A || 1.6 || N/A || N/A || 16.5 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 5 || N/A || 1.4 || N/A || N/A || 20 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 8 || N/A || 1.4 || N/A || N/A || 20 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 10 || 3 || 1.4 || 1 || 2 || 21 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 16 || 5 || 1.2 || 1 || 4 || 21 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 40 || 14 || 1 || 1 || 4 || 24 || 8 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|} |
|} |
||
</div> |
</div> |
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| Line 140: | Line 311: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! colspan=" |
! colspan="11" |Explosive Arrows |
||
|- |
|- |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! Max Hits$MREF$ !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 4 || {{Money|$TP$}} || 16 || 25 || 1.2 || 21 || 2 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 16 || 25 || 1.2 || 21 || 2 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 40 || 45 || 1 || 24 || 2.5 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
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| Line 152: | Line 323: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! colspan=" |
! colspan="12" |Shock Arrows |
||
|- |
|- |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
||
|- |
|- |
||
| 5 || {{Money|$TP$}} || 40 || 1 || 24 || 5 || 0.15 || $DPS$ || {{Money|$CE$}} |
| 5 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || 1 || 24 || 5 || 0.15 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|} |
|} |
||
</div> |
</div> |
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| Line 166: | Line 337: | ||
---- |
---- |
||
<div class="mw-collapsible mw-collapsed"> |
<div class="mw-collapsible mw-collapsed"> |
||
<div class="sectionheader">''' |
<div class="sectionheader">'''Null & Void Update (18 October 2025) – Saboteur Update (22 April 2026)'''</div> |
||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:ArcherIcon2025.png|100px]] |
|Image = [[File:ArcherIcon2025.png|100px]] |
||
| Line 176: | Line 347: | ||
|Role = Defense |
|Role = Defense |
||
|Cost = {{Money|600}} |
|Cost = {{Money|600}} |
||
|Footprint = |
|Footprint = 1.5 |
||
|Sell Price = {{Money|200}} |
|Sell Price = {{Money|200}} |
||
|Placement Type = Ground |
|Placement Type = Ground |
||
| Line 262: | Line 433: | ||
Sell Price changes to {{Money|4,475}}}} |
Sell Price changes to {{Money|4,475}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
{{neow|<nowiki> |
||
<var> |
<var> |
||
| Line 268: | Line 439: | ||
$BDPS$ = Burn Damage / Burn Tick |
$BDPS$ = Burn Damage / Burn Tick |
||
$SDPS$ = [[Splash Damage]] / Firerate |
$SDPS$ = [[Splash Damage]] / Firerate |
||
$MDPS$ = $DPS$ * Max Hits |
|||
$MBDPS$ = $BDPS$ * Max Hits |
|||
$CDPS1$ = $DPS$ + $BDPS$ |
$CDPS1$ = $DPS$ + $BDPS$ |
||
$MCDPS1$ = ($CDPS1$) * Max Hits |
|||
$CDPS2$ = $DPS$ + $SDPS$ |
$CDPS2$ = $DPS$ + $SDPS$ |
||
$TED$ = Burn Damage * (Burn Time / Burn Tick) |
$TED$ = Burn Damage * (Burn Time / Burn Tick) |
||
$CE$ = $TP$ / DPS |
$CE$ = $TP$ / DPS |
||
$ |
$MCE$ = $TP$ / Max DPS |
||
$TP$ = $FNC-TOTAL-COST$ |
|||
$FNC-COST$ = 600; 100; 400; 1000; 2750; 8575 |
|||
$COST$ = 600; 100; 400; 1000; 2750; 8575 |
|||
$FNC-DETECTION$ = 2; ; |
|||
$FSE-DETECTION$ = 2; ; |
|||
$FNC-UPGRADE$ = Eagle Eye; Deadshot; Flame-tipped Arrows; Mechanical Bow; Shot of the Century |
|||
$FSE-UPGRADE$ = Eagle Eye; Deadshot; Flame-tipped Arrows; Mechanical Bow; Shot of the Century |
|||
$FNC-UPGRADEICON$ = 78487255054043; 118177062176518; 83003777730604; 115104563492355; 73857609172576 |
|||
$FSE-UPGRADEICON$ = 78487255054043; 118177062176518; 83003777730604; 115104563492355; 73857609172576 |
|||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref> |
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref> |
||
| Line 283: | Line 458: | ||
$DREF2$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref> |
$DREF2$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref> |
||
$MREF$ = <ref name="expmaxhits">Refers to the arrow only, not the explosion.</ref> |
$MREF$ = <ref name="expmaxhits">Refers to the arrow only, not the explosion.</ref> |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<tabber> |
<tabber> |
||
| Line 288: | Line 464: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! colspan=" |
! colspan="15" |Flame Arrows |
||
|- |
|- |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 4 || N/A || 1.7 || N/A || N/A || 16 || 2 || N/A || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 1.7 || N/A || N/A || 16 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 4 || N/A || 1.7 || N/A || N/A || 19 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 6 || N/A || 1.6 || N/A || N/A || 19 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 8 || 1 || 1.5 || 0.5 || 2 || 22 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 16 || 3 || 1.5 || 0.5 || 3 || 23 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 35 || 6 || 1.25 || 0.5 || 4 || 24 || 6 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 308: | Line 484: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! colspan=" |
! colspan="12" |Shock Arrows |
||
|- |
|- |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
||
|- |
|- |
||
| 4 || {{Money|$TP$}} || 16 || 1.5 || 23 || 3 || 0.3 || $DPS$ || {{Money|$CE$}} |
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 16 || 1.5 || 23 || 3 || 0.3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 35 || 1.25 || 24 || 4 || 0.45 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 320: | Line 496: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! colspan=" |
! colspan="11" |Explosive Arrows |
||
|- |
|- |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! Max Hits$MREF$ !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 5 || {{Money|$TP$}} || 35 || 35 || 1.25 || 24 || 5 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |
| 5 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 35 || 35 || 1.25 || 24 || 5 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 337: | Line 513: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base Statistics== |
|||
==Base Stats== |
|||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:ArcherIcon2025.png|100px]] |
|Image = [[File:ArcherIcon2025.png|100px]] |
||
| Line 345: | Line 520: | ||
|Role = Defense |
|Role = Defense |
||
|Cost = {{Money|600}} |
|Cost = {{Money|600}} |
||
|Footprint = |
|Footprint = 1.5 |
||
|Sell Price = {{Money|200}} |
|Sell Price = {{Money|200}} |
||
|Placement Type = Ground |
|Placement Type = Ground |
||
|Damage = [[File:Damage Icon.png|20px|Damage]]4 |
|Damage = [[File:Damage Icon.png|20px|Damage]]4 |
||
|Damage Type = Pierce<br/>Fire (Level 3+)<br/>[[Splash Damage|Splash]] (Level 5) |
|Damage Type = Pierce<br/>Fire (Level 3+)<br/>[[Splash Damage|Splash]] (Level 5) |
||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1. |
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.725 |
||
|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
||
|Range = [[File:Range Icon.png|20px|Range]]16 |
|Range = [[File:Range Icon.png|20px|Range]]16 |
||
| Line 367: | Line 542: | ||
{{Upgrade|Level = Level 2|Upgrade Title = Deadshot|Cost = {{Money|400}}|Image = [[File:ArcherUpgrade2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] |
{{Upgrade|Level = Level 2|Upgrade Title = Deadshot|Cost = {{Money|400}}|Image = [[File:ArcherUpgrade2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] |
||
1. |
1.725 > 1.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+Hidden Detection {{Hidden|Hidden Detection}} |
+Hidden Detection {{Hidden|Hidden Detection}} |
||
| Line 375: | Line 550: | ||
{{Upgrade|Level = Level 3|Upgrade Title = Flame-tipped Arrows|Cost = {{Money|1,000}}|Image = [[File:ArcherUpgrade3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] |
{{Upgrade|Level = Level 3|Upgrade Title = Flame-tipped Arrows|Cost = {{Money|1,000}}|Image = [[File:ArcherUpgrade3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] |
||
1. |
1.625 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+3 Range [[File:Range Icon.png|20px|Range]] |
+3 Range [[File:Range Icon.png|20px|Range]] |
||
| Line 408: | Line 583: | ||
{{Upgrade|Level = Level 5|Upgrade Title = Shot of the Century|Cost = {{Money|7,375}}|Image = [[File:ArcherUpgrade5.png|100px]]|Information = +16 Damage [[File:Damage Icon.png|20px|Damage]] |
{{Upgrade|Level = Level 5|Upgrade Title = Shot of the Century|Cost = {{Money|7,375}}|Image = [[File:ArcherUpgrade5.png|100px]]|Information = +16 Damage [[File:Damage Icon.png|20px|Damage]] |
||
1. |
1.525 > 1.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+1 Range [[File:Range Icon.png|20px|Range]] |
+1 Range [[File:Range Icon.png|20px|Range]] |
||
| Line 431: | Line 606: | ||
Sell Price changes to {{Money|4,075}}}} |
Sell Price changes to {{Money|4,075}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<div class="overflow-box"> |
|||
<var> |
|||
{| class="wikitable stats-table" |
|||
$DPS$ = Damage / Firerate |
|||
|- |
|||
$BDPS$ = Burn Damage / Burn Tick |
|||
! colspan="6" |Total Cost |
|||
$SDPS$ = [[Splash Damage]] / Firerate |
|||
|- |
|||
$MDPS$ = $DPS$ * Max Hits |
|||
!Level 0 |
|||
$MBDPS$ = $BDPS$ * Max Hits |
|||
!Level 1 |
|||
$CDPS1$ = $DPS$ + $BDPS$ |
|||
!Level 2 |
|||
$MCDPS1$ = ($CDPS1$) * Max Hits |
|||
!Level 3 |
|||
$CDPS2$ = $DPS$ + $SDPS$ |
|||
!Level 4 |
|||
$TED$ = Burn Damage * (Burn Time / Burn Tick) |
|||
!Level 5 |
|||
$CE$ = $TP$ / DPS |
|||
|- |
|||
$MCE$ = $TP$ / Max DPS |
|||
|{{Money|600}} |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
|{{Money|700}} |
|||
$COST$ = 600; 100; 400; 1000; 2750; 7375 |
|||
|{{Money|1,100}} |
|||
$FSE-DETECTION$ = 2; ; 0 |
|||
|{{Money|2,100}} |
|||
$FSE-UPGRADE$ = Eagle Eye; Deadshot; Flame-tipped Arrows; Mechanical Bow; Shot of the Century |
|||
|{{Money|4,850}} |
|||
$FSE-UPGRADEICON$ = 78487255054043; 118177062176518; 83003777730604; 115104563492355; 73857609172576 |
|||
|{{Money|12,225}} |
|||
$FNC-ROFBUG$ = Firerate |
|||
|} |
|||
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref> |
|||
</div> |
|||
$TREF$ = <ref name="ted">Total Elapsed Damage is calculated as Burn Damage × Burn Time.</ref> |
|||
$DREF1$ = <ref name="dps2">DPS assumes one arrow successfully hits one enemy only.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref> |
|||
$DREF2$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref> |
|||
$MREF$ = <ref name="expmaxhits">Refers to the arrow only, not the explosion.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<tabber> |
<tabber> |
||
|-|Flame Arrow = |
|-|Flame Arrow = |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! colspan=" |
! colspan="15" |Flame Arrows |
||
|- |
|- |
||
! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
|||
!Level |
|||
!Damage |
|||
!Burn Damage |
|||
!Firerate<ref name="firerate"/> |
|||
!Burn Tick |
|||
!Burn Time |
|||
!Range |
|||
!Max Hits |
|||
!Total Elapsed Damage<ref name="ted"/> |
|||
!DPS |
|||
!Cost Efficiency<ref name="dps2"/> |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 1.7 || N/A || N/A || 16 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|0 |
|||
|4 |
|||
|N/A |
|||
|1.708 |
|||
|N/A |
|||
|N/A |
|||
|16 |
|||
|2 |
|||
|N/A |
|||
|2.34 |
|||
|{{Money|256.41}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 4 || N/A || 1.7 || N/A || N/A || 19 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|1 |
|||
|4 |
|||
|N/A |
|||
|1.708 |
|||
|N/A |
|||
|N/A |
|||
|19 |
|||
|2 |
|||
|N/A |
|||
|2.34 |
|||
|{{Money|299.15}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 6 || N/A || 1.6 || N/A || N/A || 19 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|2 |
|||
|6 |
|||
|N/A |
|||
|1.608 |
|||
|N/A |
|||
|N/A |
|||
|19 |
|||
|2 |
|||
|N/A |
|||
|3.73 |
|||
|{{Money|294.91}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 8 || 1 || 1.5 || 0.5 || 2 || 22 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|3 |
|||
|8 |
|||
|1 |
|||
|1.508 |
|||
|0.5 |
|||
|2 |
|||
|22 |
|||
|3 |
|||
|4 |
|||
|7.31<ref name="burndps1">5.31 Normal DPS + 2 Burn DPS</ref> |
|||
|{{Money|287.28}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 16 || 4 || 1.5 || 0.5 || 3 || 23 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|4 |
|||
|16 |
|||
|4 |
|||
|1.508 |
|||
|0.5 |
|||
|3 |
|||
|23 |
|||
|4 |
|||
|24 |
|||
|18.61<ref name="burndps2">10.61 Normal DPS + 8 Burn DPS</ref> |
|||
|{{Money|260.61}} |
|||
|- |
|- |
||
| 5 || $R$ || $R$ || 32 || 8 || 1.25 || 0.5 || 4 || 24 || 5 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|5 |
|||
|32 |
|||
|8 |
|||
|1.258 |
|||
|0.5 |
|||
|4 |
|||
|24 |
|||
|5 |
|||
|64 |
|||
|41.44<ref name="burndps3">25.44 Normal DPS + 16 Burn DPS</ref> |
|||
|{{Money|295}} |
|||
|} |
|} |
||
</div> |
</div> |
||
| Line 547: | Line 657: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! colspan=" |
! colspan="12" |Shock Arrows |
||
|- |
|- |
||
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
|||
!Level |
|||
!Damage |
|||
!Firerate<ref name="firerate"/> |
|||
!Range |
|||
!Max Hits |
|||
!Stun Time |
|||
!DPS<ref name="dps"/> |
|||
!Cost Efficiency |
|||
|- |
|- |
||
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 16 || 1.5 || 23 || 4 || 0.3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|4 |
|||
|16 |
|||
|1.508 |
|||
|23 |
|||
|4 |
|||
|0.3 |
|||
|10.61 |
|||
|{{Money|457.12}} |
|||
|- |
|- |
||
| 5 || $R$ || $R$ || 32 || 1.25 || 24 || 5 || 0.45 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|5 |
|||
|32 |
|||
|1.258 |
|||
|24 |
|||
|5 |
|||
|0.45 |
|||
|25.44 |
|||
|{{Money|480.54}} |
|||
|} |
|} |
||
</div> |
</div> |
||
| Line 582: | Line 671: | ||
! colspan="11" |Explosive Arrows |
! colspan="11" |Explosive Arrows |
||
|- |
|- |
||
! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! Max Hits$MREF$ !! DPS !! Cost Efficiency |
|||
!Level |
|||
!Damage |
|||
![[Splash Damage]] |
|||
!Firerate<ref name="firerate"/> |
|||
!Range |
|||
!Explosion Range |
|||
!Max Hits<ref name="expmaxhits"/> |
|||
!DPS<ref name="dps"/> |
|||
!Cost Efficiency |
|||
|- |
|- |
||
| 5 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 32 || 48 || 1.25 || 24 || 5 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |
|||
|5 |
|||
|32 |
|||
|48 |
|||
|1.258 |
|||
|24 |
|||
|5 |
|||
|1 |
|||
|63.6<ref name="expdps1">25.44 Normal DPS + 38.16 Splash DPS</ref> |
|||
|{{Money|192.22}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</tabber> |
</tabber> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 612: | Line 686: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:ArcherIcon2025.png|100px]] |
|Image = [[File:ArcherIcon2025.png|100px]] |
||
| Line 619: | Line 693: | ||
|Role = Defense |
|Role = Defense |
||
|Cost = {{Money|600}} |
|Cost = {{Money|600}} |
||
|Footprint = |
|Footprint = 1.5 |
||
|Sell Price = {{Money|200}} |
|Sell Price = {{Money|200}} |
||
|Placement Type = Ground |
|Placement Type = Ground |
||
|Damage = [[File:Damage Icon.png|20px|Damage]]4 |
|Damage = [[File:Damage Icon.png|20px|Damage]]4 |
||
|Damage Type = Pierce<br/>Fire (Level 3+)<br/>[[Splash Damage|Splash]] (Level 5) |
|Damage Type = Pierce<br/>Fire (Level 3+)<br/>[[Splash Damage|Splash]] (Level 5) |
||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1. |
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.725 |
||
|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
||
|Range = [[File:Range Icon.png|20px|Range]]16 |
|Range = [[File:Range Icon.png|20px|Range]]16 |
||
| Line 641: | Line 715: | ||
{{Upgrade|Level = Level 2|Upgrade Title = Deadshot|Cost = {{Money|400}}|Image = [[File:ArcherUpgrade2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] |
{{Upgrade|Level = Level 2|Upgrade Title = Deadshot|Cost = {{Money|400}}|Image = [[File:ArcherUpgrade2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] |
||
1. |
1.725 > 1.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+1 Max Hits |
+1 Max Hits |
||
| Line 651: | Line 725: | ||
{{Upgrade|Level = Level 3|Upgrade Title = Flame-tipped Arrows|Cost = {{Money|1,000}}|Image = [[File:ArcherUpgrade3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] |
{{Upgrade|Level = Level 3|Upgrade Title = Flame-tipped Arrows|Cost = {{Money|1,000}}|Image = [[File:ArcherUpgrade3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] |
||
1. |
1.625 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+3 Range [[File:Range Icon.png|20px|Range]] |
+3 Range [[File:Range Icon.png|20px|Range]] |
||
| Line 682: | Line 756: | ||
{{Upgrade|Level = Level 5|Upgrade Title = Shot of the Century|Cost = {{Money|7,375}}|Image = [[File:ArcherUpgrade5.png|100px]]|Information = +16 Damage [[File:Damage Icon.png|20px|Damage]] |
{{Upgrade|Level = Level 5|Upgrade Title = Shot of the Century|Cost = {{Money|7,375}}|Image = [[File:ArcherUpgrade5.png|100px]]|Information = +16 Damage [[File:Damage Icon.png|20px|Damage]] |
||
1. |
1.525 > 1.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+1 Range [[File:Range Icon.png|20px|Range]] |
+1 Range [[File:Range Icon.png|20px|Range]] |
||
| Line 705: | Line 779: | ||
Sell Price changes to {{Money|3,950}}}} |
Sell Price changes to {{Money|3,950}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<div class="overflow-box"> |
|||
<var> |
|||
{| class="wikitable stats-table" |
|||
$DPS$ = Damage / Firerate |
|||
|- |
|||
$BDPS$ = Burn Damage / Burn Tick |
|||
! colspan="6" |Total Cost |
|||
$SDPS$ = [[Splash Damage]] / Firerate |
|||
|- |
|||
$MDPS$ = $DPS$ * Max Hits |
|||
!Level 0 |
|||
$MBDPS$ = $BDPS$ * Max Hits |
|||
!Level 1 |
|||
$CDPS1$ = $DPS$ + $BDPS$ |
|||
!Level 2 |
|||
$MCDPS1$ = ($CDPS1$) * Max Hits |
|||
!Level 3 |
|||
$CDPS2$ = $DPS$ + $SDPS$ |
|||
!Level 4 |
|||
$TED$ = Burn Damage * (Burn Time / Burn Tick) |
|||
!Level 5 |
|||
$CE$ = $TP$ / DPS |
|||
|- |
|||
$MCE$ = $TP$ / Max DPS |
|||
|{{Money|600}} |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
|{{Money|700}} |
|||
$COST$ = 600; 100; 400; 1000; 2375; 7375 |
|||
|{{Money|1,100}} |
|||
$FSE-DETECTION$ = 2; ; 0 |
|||
|{{Money|2,100}} |
|||
$FSE-UPGRADE$ = Eagle Eye; Deadshot; Flame-tipped Arrows; Mechanical Bow; Shot of the Century |
|||
|{{Money|4,475}} |
|||
$FSE-UPGRADEICON$ = 78487255054043; 118177062176518; 83003777730604; 115104563492355; 73857609172576 |
|||
|{{Money|11,850}} |
|||
$FNC-ROFBUG$ = Firerate |
|||
|} |
|||
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref> |
|||
</div> |
|||
$TREF$ = <ref name="ted">Total Elapsed Damage is calculated as Burn Damage × Burn Time.</ref> |
|||
$DREF1$ = <ref name="dps2">DPS assumes one arrow successfully hits one enemy only.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref> |
|||
$DREF2$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref> |
|||
$MREF$ = <ref name="expmaxhits">Refers to the arrow only, not the explosion.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<tabber> |
<tabber> |
||
|-|Flame Arrow = |
|-|Flame Arrow = |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! colspan=" |
! colspan="15" |Flame Arrows |
||
|- |
|- |
||
! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
|||
!Level |
|||
!Damage |
|||
!Burn Damage |
|||
!Firerate<ref name="firerate"/> |
|||
!Burn Tick |
|||
!Burn Time |
|||
!Range |
|||
!Max Hits |
|||
!Total Elapsed Damage<ref name="ted"/> |
|||
!DPS |
|||
!Cost Efficiency<ref name="dps2"/> |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 1.7 || N/A || N/A || 16 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|0 |
|||
|4 |
|||
|N/A |
|||
|1.708 |
|||
|N/A |
|||
|N/A |
|||
|16 |
|||
|2 |
|||
|N/A |
|||
|2.34 |
|||
|{{Money|256.41}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 4 || N/A || 1.7 || N/A || N/A || 19 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|1 |
|||
|4 |
|||
|N/A |
|||
|1.708 |
|||
|N/A |
|||
|N/A |
|||
|19 |
|||
|2 |
|||
|N/A |
|||
|2.34 |
|||
|{{Money|299.15}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 6 || N/A || 1.6 || N/A || N/A || 19 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|2 |
|||
|6 |
|||
|N/A |
|||
|1.608 |
|||
|N/A |
|||
|N/A |
|||
|19 |
|||
|2 |
|||
|N/A |
|||
|3.73 |
|||
|{{Money|294.91}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 8 || 1 || 1.5 || 0.5 || 2 || 22 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|3 |
|||
|8 |
|||
|1 |
|||
|1.508 |
|||
|0.5 |
|||
|2 |
|||
|22 |
|||
|3 |
|||
|4 |
|||
|7.31<ref name="burndps1"/> |
|||
|{{Money|287.28}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 16 || 4 || 1.5 || 0.5 || 3 || 23 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|4 |
|||
|16 |
|||
|4 |
|||
|1.508 |
|||
|0.5 |
|||
|3 |
|||
|23 |
|||
|4 |
|||
|24 |
|||
|18.61<ref name="burndps2"/> |
|||
|{{Money|240.46}} |
|||
|- |
|- |
||
| 5 || $R$ || $R$ || 32 || 8 || 1.25 || 0.5 || 4 || 24 || 5 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|5 |
|||
|32 |
|||
|8 |
|||
|1.258 |
|||
|0.5 |
|||
|4 |
|||
|24 |
|||
|5 |
|||
|64 |
|||
|41.44<ref name="burndps3"/> |
|||
|{{Money|285.96}} |
|||
|} |
|} |
||
</div> |
</div> |
||
| Line 821: | Line 830: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! colspan=" |
! colspan="12" |Shock Arrows |
||
|- |
|- |
||
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
|||
!Level |
|||
!Damage |
|||
!Firerate<ref name="firerate"/> |
|||
!Range |
|||
!Max Hits |
|||
!Stun Time |
|||
!DPS<ref name="dps"/> |
|||
!Cost Efficiency |
|||
|- |
|- |
||
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 16 || 1.5 || 23 || 4 || 0.3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|4 |
|||
|16 |
|||
|1.508 |
|||
|23 |
|||
|4 |
|||
|0.3 |
|||
|10.61 |
|||
|{{Money|421.77}} |
|||
|- |
|- |
||
| 5 || $R$ || $R$ || 32 || 1.25 || 24 || 5 || 0.45 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|5 |
|||
|32 |
|||
|1.258 |
|||
|24 |
|||
|5 |
|||
|0.45 |
|||
|25.44 |
|||
|{{Money|465.8}} |
|||
|} |
|} |
||
</div> |
</div> |
||
| Line 856: | Line 844: | ||
! colspan="11" |Explosive Arrows |
! colspan="11" |Explosive Arrows |
||
|- |
|- |
||
! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! Max Hits$MREF$ !! DPS !! Cost Efficiency |
|||
!Level |
|||
!Damage |
|||
![[Splash Damage]] |
|||
!Firerate<ref name="firerate"/> |
|||
!Range |
|||
!Explosion Range |
|||
!Max Hits<ref name="expmaxhits"/> |
|||
!DPS<ref name="dps"/> |
|||
!Cost Efficiency |
|||
|- |
|- |
||
| 5 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 32 || 48 || 1.25 || 24 || 5 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |
|||
|5 |
|||
|32 |
|||
|48 |
|||
|1.258 |
|||
|24 |
|||
|5 |
|||
|1 |
|||
|63.6<ref name="expdps1"/> |
|||
|{{Money|186.32}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</tabber> |
</tabber> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 886: | Line 859: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:DHDefaultArcherIcon.png|100px]] |
|Image = [[File:DHDefaultArcherIcon.png|100px]] |
||
| Line 893: | Line 866: | ||
|Role = Defense |
|Role = Defense |
||
|Cost = {{Money|400}} |
|Cost = {{Money|400}} |
||
|Footprint = |
|Footprint = 1.5 |
||
|Sell Price = {{Money|133}} |
|Sell Price = {{Money|133}} |
||
|Placement Type = Ground |
|Placement Type = Ground |
||
|Damage = [[File:Damage Icon.png|20px|Damage]]4 |
|Damage = [[File:Damage Icon.png|20px|Damage]]4 |
||
|Damage Type = Pierce<br/>Fire (Level 3+)<br/>[[Splash Damage|Splash]] (Level 5) |
|Damage Type = Pierce<br/>Fire (Level 3+)<br/>[[Splash Damage|Splash]] (Level 5) |
||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1. |
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.725 |
||
|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
||
|Range = [[File:Range Icon.png|20px|Range]]18 |
|Range = [[File:Range Icon.png|20px|Range]]18 |
||
| Line 915: | Line 888: | ||
{{Upgrade|Level = Level 2|Upgrade Title = Deadshot|Cost = {{Money|400}}|Image = [[File:Hawkeye.png|100px]]|Information = +Hidden Detection {{Hidden|Hidden Detection}} |
{{Upgrade|Level = Level 2|Upgrade Title = Deadshot|Cost = {{Money|400}}|Image = [[File:Hawkeye.png|100px]]|Information = +Hidden Detection {{Hidden|Hidden Detection}} |
||
1. |
1.725 > 1.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 927: | Line 900: | ||
+3 Range [[File:Range Icon.png|20px|Range]] |
+3 Range [[File:Range Icon.png|20px|Range]] |
||
1. |
1.625 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
{{CollapsibleUpgrade|Title = Unlocks Flame Arrows|Description = •1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]] |
{{CollapsibleUpgrade|Title = Unlocks Flame Arrows|Description = •1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]] |
||
| Line 958: | Line 931: | ||
+16 Damage [[File:Damage Icon.png|20px|Damage]] |
+16 Damage [[File:Damage Icon.png|20px|Damage]] |
||
1. |
1.525 > 1.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
{{CollapsibleUpgrade|Title = Bomb Arrows|Description = •48 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]] |
{{CollapsibleUpgrade|Title = Bomb Arrows|Description = •48 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]] |
||
| Line 979: | Line 952: | ||
Sell Price changes to {{Money|3,675}}}} |
Sell Price changes to {{Money|3,675}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<div class="overflow-box"> |
|||
<var> |
|||
{| class="wikitable stats-table" |
|||
$DPS$ = Damage / Firerate |
|||
|- |
|||
$BDPS$ = Burn Damage / Burn Tick |
|||
! colspan="6" |Total Cost |
|||
$SDPS$ = [[Splash Damage]] / Firerate |
|||
|- |
|||
$MDPS$ = $DPS$ * Max Hits |
|||
!Level 0 |
|||
$MBDPS$ = $BDPS$ * Max Hits |
|||
!Level 1 |
|||
$CDPS1$ = $DPS$ + $BDPS$ |
|||
!Level 2 |
|||
$MCDPS1$ = ($CDPS1$) * Max Hits |
|||
!Level 3 |
|||
$CDPS2$ = $DPS$ + $SDPS$ |
|||
!Level 4 |
|||
$TED$ = Burn Damage * (Burn Time / Burn Tick) |
|||
!Level 5 |
|||
$CE$ = $TP$ / DPS |
|||
|- |
|||
$MCE$ = $TP$ / Max DPS |
|||
|{{Money|400}} |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
|{{Money|450}} |
|||
$COST$ = 400; 50; 400; 800; 2375; 7000 |
|||
|{{Money|850}} |
|||
$FSE-DETECTION$ = 2; ; 0 |
|||
|{{Money|1,650}} |
|||
$FSE-UPGRADE$ = Eagle Eye; Deadshot; Flame-tipped Arrows; Mechanical Bow; Shot of the Century |
|||
|{{Money|4,025}} |
|||
$FSE-UPGRADEICON$ = 3280081327; 524302408; 141745478; 456573844; 106341823 |
|||
|{{Money|11,025}} |
|||
$FNC-ROFBUG$ = Firerate |
|||
|} |
|||
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref> |
|||
</div> |
|||
$TREF$ = <ref name="ted">Total Elapsed Damage is calculated as Burn Damage × Burn Time.</ref> |
|||
$DREF1$ = <ref name="dps2">DPS assumes one arrow successfully hits one enemy only.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref> |
|||
$DREF2$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref> |
|||
$MREF$ = <ref name="expmaxhits">Refers to the arrow only, not the explosion.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<tabber> |
<tabber> |
||
|-|Flame Arrow = |
|-|Flame Arrow = |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! colspan=" |
! colspan="15" |Flame Arrows |
||
|- |
|- |
||
! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
|||
!Level |
|||
!Damage |
|||
!Burn Damage |
|||
!Firerate<ref name="firerate"/> |
|||
!Burn Tick |
|||
!Burn Time |
|||
!Range |
|||
!Max Hits |
|||
!Total Elapsed Damage<ref name="ted"/> |
|||
!DPS |
|||
!Cost Efficiency<ref name="dps2"/> |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 1.7 || N/A || N/A || 18 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|0 |
|||
|4 |
|||
|N/A |
|||
|1.708 |
|||
|N/A |
|||
|N/A |
|||
|18 |
|||
|2 |
|||
|N/A |
|||
|2.34 |
|||
|{{Money|170.94}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 4 || N/A || 1.7 || N/A || N/A || 19 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|1 |
|||
|4 |
|||
|N/A |
|||
|1.708 |
|||
|N/A |
|||
|N/A |
|||
|19 |
|||
|2 |
|||
|N/A |
|||
|2.34 |
|||
|{{Money|192.3}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 6 || N/A || 1.6 || N/A || N/A || 19 || 3 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|2 |
|||
|6 |
|||
|N/A |
|||
|1.608 |
|||
|N/A |
|||
|N/A |
|||
|19 |
|||
|3 |
|||
|N/A |
|||
|3.73 |
|||
|{{Money|227.88}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 8 || 1 || 1.5 || 0.5 || 2 || 22 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|3 |
|||
|8 |
|||
|1 |
|||
|1.508 |
|||
|0.5 |
|||
|2 |
|||
|22 |
|||
|3 |
|||
|4 |
|||
|7.31<ref name="burndps1"/> |
|||
|{{Money|225.72}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 16 || 2 || 1.5 || 0.5 || 3 || 23 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|4 |
|||
|16 |
|||
|2 |
|||
|1.508 |
|||
|0.5 |
|||
|3 |
|||
|23 |
|||
|4 |
|||
|12 |
|||
|14.61<ref>10.61 Normal DPS + 4 Burn DPS</ref> |
|||
|{{Money|275.5}} |
|||
|- |
|- |
||
| 5 || $R$ || $R$ || 32 || 4 || 1.25 || 0.5 || 4 || 24 || 6 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|5 |
|||
|32 |
|||
|4 |
|||
|1.258 |
|||
|0.5 |
|||
|4 |
|||
|24 |
|||
|6 |
|||
|32 |
|||
|33.44<ref>25.44 Normal DPS + 8 Burn DPS</ref> |
|||
|{{Money|329.69}} |
|||
|} |
|} |
||
</div> |
</div> |
||
| Line 1,095: | Line 1,003: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! colspan=" |
! colspan="12" |Shock Arrows |
||
|- |
|- |
||
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
|||
!Level |
|||
!Damage |
|||
!Firerate<ref name="firerate"/> |
|||
!Range |
|||
!Max Hits |
|||
!Stun Time |
|||
!DPS<ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref> |
|||
!Cost Efficiency |
|||
|- |
|- |
||
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 16 || 1.5 || 23 || 3 || 0.25 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|4 |
|||
|16 |
|||
|1.508 |
|||
|23 |
|||
|3 |
|||
|0.25 |
|||
|10.61 |
|||
|{{Money|379.36}} |
|||
|- |
|- |
||
| 5 || $R$ || $R$ || 32 || 1.25 || 24 || 5 || 0.3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|5 |
|||
|32 |
|||
|1.258 |
|||
|24 |
|||
|5 |
|||
|0.3 |
|||
|25.44 |
|||
|{{Money|433.37}} |
|||
|} |
|} |
||
</div> |
</div> |
||
| Line 1,130: | Line 1,017: | ||
! colspan="11" |Explosive Arrows |
! colspan="11" |Explosive Arrows |
||
|- |
|- |
||
! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! Max Hits$MREF$ !! DPS !! Cost Efficiency |
|||
!Level |
|||
!Damage |
|||
![[Splash Damage]] |
|||
!Firerate<ref name="firerate"/> |
|||
!Range |
|||
!Explosion Range |
|||
!Max Hits<ref name="expmaxhits"/> |
|||
!DPS<ref name="dps"/> |
|||
!Cost Efficiency |
|||
|- |
|- |
||
| 5 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 32 || 48 || 1.25 || 24 || 5 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |
|||
|5 |
|||
|32 |
|||
|48 |
|||
|1.258 |
|||
|24 |
|||
|5 |
|||
|1 |
|||
|63.6<ref name="expdps1"/> |
|||
|{{Money|173.35}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</tabber> |
</tabber> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 1,160: | Line 1,032: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:DHDefaultArcherIcon.png|100px]] |
|Image = [[File:DHDefaultArcherIcon.png|100px]] |
||
| Line 1,166: | Line 1,038: | ||
|Category = Exclusive |
|Category = Exclusive |
||
|Cost = {{Money|600}} |
|Cost = {{Money|600}} |
||
|Footprint = |
|Footprint = 1.5 |
||
|Sell Price = {{Money|200}} |
|Sell Price = {{Money|200}} |
||
|Placement Type = Ground |
|Placement Type = Ground |
||
|Damage = [[File:Damage Icon.png|20px|Damage]]4 |
|Damage = [[File:Damage Icon.png|20px|Damage]]4 |
||
|Damage Type = Single Pierce<br/>Fire (Level 3+) |
|Damage Type = Single Pierce<br/>Fire (Level 3+) |
||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2. |
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.525 |
||
|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
||
|Range = [[File:Range Icon.png|20px|Range]]20 |
|Range = [[File:Range Icon.png|20px|Range]]20 |
||
| Line 1,182: | Line 1,054: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|100}}|Image = [[File:Common1Image.png|100px]]|Information = 2. |
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|100}}|Image = [[File:Common1Image.png|100px]]|Information = 2.525 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+2 Range [[File:Range Icon.png|20px|Range]] |
+2 Range [[File:Range Icon.png|20px|Range]] |
||
| Line 1,188: | Line 1,060: | ||
Sell Price changes to {{Money|233}}}} |
Sell Price changes to {{Money|233}}}} |
||
{{Upgrade|Level = Level 2|Upgrade Title = Deadshot|Cost = {{Money|700}}|Image = [[File:Hawkeye.png|100px |
{{Upgrade|Level = Level 2|Upgrade Title = Deadshot|Cost = {{Money|700}}|Image = [[File:Hawkeye.png|100px]]|Information = 2.025 > 2.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+4 Damage [[File:Damage Icon.png|20px|Damage]] |
+4 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 1,214: | Line 1,086: | ||
+2 Range [[File:Range Icon.png|20px|Range]] |
+2 Range [[File:Range Icon.png|20px|Range]] |
||
2. |
2.275 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+2 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]] |
+2 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]] |
||
| Line 1,233: | Line 1,105: | ||
Sell Price changes to {{Money|4,466}}}} |
Sell Price changes to {{Money|4,466}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Damage / Firerate |
|||
$MDPS$ = $DPS * Max Hits |
|||
$BDPS$ = Burn Damage / Burn Tick |
|||
$MBDPS$ = $BDPS$ * Max Hits |
|||
$CDPS1$ = $DPS$ + $BDPS$ |
|||
$MCDPS1$ = $MDPS$ + $MBDPS$ |
|||
$TED$ = Burn Damage * (Burn Time / Burn Tick) |
|||
$CE$ = $TP$ / DPS |
|||
$MCE$ = $TP$ / Max DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 600; 100; 700; 1500; 3000; 7500 |
|||
$FSE-DETECTION$ = 2; ; 0 |
|||
$FSE-UPGRADE$ = Faster Reloading; Deadshot; Ammo Mods; Mechanical Bow; Professional Archer |
|||
$FSE-UPGRADEICON$ = 3280081327; 524302408; 141745478; 456573844; 106341823 |
|||
$FNC-ROFBUG$ = Firerate |
|||
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref> |
|||
$TREF$ = <ref name="ted">Total Elapsed Damage is calculated as Burn Damage × Burn Time.</ref> |
|||
$DREF1$ = <ref name="dps2">DPS assumes one arrow successfully hits one enemy only.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
|||
!Level |
|||
!Total Price |
|||
!Normal Damage |
|||
!Burn Damage<ref>Burn damage has a tick of 1.</ref> |
|||
!Firerate<ref name="firerate"/> |
|||
!Range |
|||
!Burn Time |
|||
!Max Hits |
|||
!Total Elapsed Damage<ref name="ted"/> |
|||
!DPS<ref name="dps2"/> |
|||
!Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 2.5 || N/A || N/A || 20 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|0 |
|||
|{{Money|600}} |
|||
|4 |
|||
|N/A |
|||
|2.508 |
|||
|20 |
|||
|N/A |
|||
|2 |
|||
|N/A |
|||
|1.59 |
|||
|{{Money|377.36}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 4 || N/A || 2 || N/A || N/A || 22 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|1 |
|||
|{{Money|700}} |
|||
|4 |
|||
|N/A |
|||
|2.008 |
|||
|22 |
|||
|N/A |
|||
|2 |
|||
|N/A |
|||
|1.99 |
|||
|{{Money|351.76}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 8 || N/A || 2.25 || N/A || N/A || 22 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|2 |
|||
|{{Money|1,400}} |
|||
|8 |
|||
|N/A |
|||
|2.258 |
|||
|22 |
|||
|N/A |
|||
|2 |
|||
|N/A |
|||
|3.54 |
|||
|{{Money|466.66}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 10 || 2 || 2.25 || 1 || 3 || 22 || 5 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|3 |
|||
|{{Money|2,900}} |
|||
|10 |
|||
|2 |
|||
|2.258 |
|||
|22 |
|||
|3 |
|||
|5 |
|||
|6 |
|||
|6.63<ref>4.43 Normal DPS + 2 Burn DPS</ref> |
|||
|{{Money|483.33}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 20 || 4 || 1.5 || 1 || 3 || 24 || 5 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|4 |
|||
|{{Money|5,900}} |
|||
|20 |
|||
|4 |
|||
|1.508 |
|||
|24 |
|||
|3 |
|||
|5 |
|||
|12 |
|||
|17.26<ref>13.26 Normal DPS + 4 Burn DPS</ref> |
|||
|{{Money|347.05}} |
|||
|- |
|- |
||
| 5 || $R$ || $R$ || 30 || 10 || 1.5 || 1 || 8 || 26 || 8 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|5 |
|||
|{{Money|13,400}} |
|||
|30 |
|||
|10 |
|||
|1.508 |
|||
|26 |
|||
|8 |
|||
|8 |
|||
|80 |
|||
|29.89<ref>19.89 Normal DPS + 10 Burn DPS</ref> |
|||
|{{Money|462.06}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 1,329: | Line 1,154: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:DHDefaultArcherIcon.png|100px]] |
|Image = [[File:DHDefaultArcherIcon.png|100px]] |
||
| Line 1,340: | Line 1,165: | ||
|Damage = [[File:Damage Icon.png|20px|Damage]]3 |
|Damage = [[File:Damage Icon.png|20px|Damage]]3 |
||
|Damage Type = Single<br/>Single Pierce (Level 3+) |
|Damage Type = Single<br/>Single Pierce (Level 3+) |
||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4. |
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.025 |
||
|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
||
|Range = [[File:Range Icon.png|20px|Range]]20 |
|Range = [[File:Range Icon.png|20px|Range]]20 |
||
| Line 1,351: | Line 1,176: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|100}}|Image = [[File:Common1Image.png|100px]]|Information = 4. |
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|100}}|Image = [[File:Common1Image.png|100px]]|Information = 4.025 > 3.225 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
Sell Price changes to {{Money|166}}}} |
Sell Price changes to {{Money|166}}}} |
||
{{Upgrade|Level = Level 2|Upgrade Title = Hawkeye|Cost = {{Money|250}}|Image = [[File:Hawkeye.png|100px |
{{Upgrade|Level = Level 2|Upgrade Title = Hawkeye|Cost = {{Money|250}}|Image = [[File:Hawkeye.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
+Hidden Detection {{Hidden|Hidden Detection}} |
+Hidden Detection {{Hidden|Hidden Detection}} |
||
| Line 1,368: | Line 1,193: | ||
{{Upgrade|Level = Level 4|Upgrade Title = Mechanical Bow|Cost = {{Money|1,000}}|Image = [[File:Holiday_Archer_Upgrade_4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
{{Upgrade|Level = Level 4|Upgrade Title = Mechanical Bow|Cost = {{Money|1,000}}|Image = [[File:Holiday_Archer_Upgrade_4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
3. |
3.225 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 1,381: | Line 1,206: | ||
Sell Price changes to {{Money|1,883}}}} |
Sell Price changes to {{Money|1,883}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Damage / Firerate |
|||
$MDPS$ = Damage / Firerate * Max Hits |
|||
$CE$ = $TP$ / DPS |
|||
$MCE$ = $TP$ / Max DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 400; 100; 250; 400; 1000; 3500 |
|||
$FSE-DETECTION$ = 2; ; 0 |
|||
$FSE-UPGRADE$ = Faster Reloading; Hawkeye; Sharpshooter; Mechanical Bow; Professional Archer |
|||
$FSE-UPGRADEICON$ = 3280081327; 524302408; 141745478; 456573844; 106341823 |
|||
$FNC-ROFBUG$ = Firerate |
|||
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref> |
|||
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! DPS$DREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
|||
!Level |
|||
!Total Price |
|||
!Damage |
|||
!Firerate<ref name="firerate"/> |
|||
!Range |
|||
!Max Hits |
|||
!DPS<ref name="dps"/> |
|||
!Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 4 || 20 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|0 |
|||
|{{Money|400}} |
|||
|3 |
|||
|4.008 |
|||
|20 |
|||
|1 |
|||
|0.75 |
|||
|{{Money|533.33}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 3 || 3.2 || 20 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|1 |
|||
|{{Money|500}} |
|||
|3 |
|||
|3.208 |
|||
|20 |
|||
|1 |
|||
|0.94 |
|||
|{{Money|537.63}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 3 || 3.2 || 22 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|2 |
|||
|{{Money|750}} |
|||
|3 |
|||
|3.208 |
|||
|22 |
|||
|1 |
|||
|0.94 |
|||
|{{Money|806.45}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 8 || 3.2 || 22 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|3 |
|||
|{{Money|1,150}} |
|||
|8 |
|||
|3.208 |
|||
|22 |
|||
|3 |
|||
|2.49 |
|||
|{{Money|461.85}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 8 || 2 || 24 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|4 |
|||
|{{Money|2,150}} |
|||
|8 |
|||
|2.008 |
|||
|24 |
|||
|3 |
|||
|3.98 |
|||
|{{Money|540.2}} |
|||
|- |
|- |
||
| 5 || $R$ || $R$ || 25 || 2 || 26 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|5 |
|||
|{{Money|5,650}} |
|||
|25 |
|||
|2.008 |
|||
|26 |
|||
|5 |
|||
|12.45 |
|||
|{{Money|453.82}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 1,456: | Line 1,249: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:ArcherIcon.png|100px]] |
|Image = [[File:ArcherIcon.png|100px]] |
||
| Line 1,481: | Line 1,274: | ||
Sell Price changes to {{Money|166}}}} |
Sell Price changes to {{Money|166}}}} |
||
{{Upgrade|Level = Level 2|Upgrade Title = Hawkeye|Cost = {{Money|250}}|Image = [[File:Hawkeye.png|100px |
{{Upgrade|Level = Level 2|Upgrade Title = Hawkeye|Cost = {{Money|250}}|Image = [[File:Hawkeye.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
+Hidden Detection {{Hidden|Hidden Detection}} |
+Hidden Detection {{Hidden|Hidden Detection}} |
||
| Line 1,507: | Line 1,300: | ||
Sell Price changes to {{Money|1,883}}}} |
Sell Price changes to {{Money|1,883}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Damage / Firerate |
|||
$MDPS$ = Damage / Firerate * Max Hits |
|||
$CE$ = $TP$ / DPS |
|||
$MCE$ = $TP$ / Max DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 400; 100; 250; 400; 1000; 3500 |
|||
$FSE-DETECTION$ = 2; ; |
|||
$FSE-UPGRADE$ = Faster Reloading; Hawkeye; Sharpshooter; Mechanical Bow; Professional Archer |
|||
$FSE-UPGRADEICON$ = 3280081327; 524302408; 141745478; 456573844; 106341823 |
|||
$FNC-ROFBUG-2020$ = Firerate |
|||
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref> |
|||
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! DPS$DREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
|||
!Level |
|||
!Total Price |
|||
!Damage |
|||
!Firerate<ref name="firerate"/> |
|||
!Range |
|||
!Max Hits |
|||
!DPS<ref name="dps"/> |
|||
!Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 4 || 20 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|0 |
|||
|{{Money|400}} |
|||
|3 |
|||
|4.03 |
|||
|20 |
|||
|1 |
|||
|0.74 |
|||
|{{Money|540.54}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 3 || 3.2 || 20 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|1 |
|||
|{{Money|500}} |
|||
|3 |
|||
|3.23 |
|||
|20 |
|||
|1 |
|||
|0.93 |
|||
|{{Money|537.63}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 3 || 3.2 || 22 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|2 |
|||
|{{Money|750}} |
|||
|3 |
|||
|3.23 |
|||
|22 |
|||
|1 |
|||
|0.93 |
|||
|{{Money|806.45}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 8 || 3.2 || 22 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|3 |
|||
|{{Money|1,150}} |
|||
|8 |
|||
|3.23 |
|||
|22 |
|||
|3 |
|||
|2.47 |
|||
|{{Money|465.59}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 8 || 2 || 24 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|4 |
|||
|{{Money|2,150}} |
|||
|8 |
|||
|2.03 |
|||
|24 |
|||
|3 |
|||
|3.94 |
|||
|{{Money|545.69}} |
|||
|- |
|- |
||
| 5 || $R$ || $R$ || 25 || 2 || 26 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|5 |
|||
|{{Money|5,650}} |
|||
|25 |
|||
|2.03 |
|||
|26 |
|||
|5 |
|||
|12.32 |
|||
|{{Money|458.6}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 1,582: | Line 1,343: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:ArcherIcon.png|100px]] |
|Image = [[File:ArcherIcon.png|100px]] |
||
| Line 1,607: | Line 1,368: | ||
Sell Price changes to {{Money|166}}}} |
Sell Price changes to {{Money|166}}}} |
||
{{Upgrade|Level = Level 2|Upgrade Title = Hawkeye|Cost = {{Money|250}}|Image = [[File:Hawkeye.png|100px |
{{Upgrade|Level = Level 2|Upgrade Title = Hawkeye|Cost = {{Money|250}}|Image = [[File:Hawkeye.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
+Hidden Detection {{Hidden|Hidden Detection}} |
+Hidden Detection {{Hidden|Hidden Detection}} |
||
| Line 1,633: | Line 1,394: | ||
Sell Price changes to {{Money|2,000}}}} |
Sell Price changes to {{Money|2,000}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Damage / Firerate |
|||
$MDPS$ = Damage / Firerate * Max Hits |
|||
$CE$ = $TP$ / DPS |
|||
$MCE$ = $TP$ / Max DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 400; 100; 250; 400; 1350; 3500 |
|||
$FSE-DETECTION$ = 2; ; |
|||
$FSE-UPGRADE$ = Faster Reloading; Hawkeye; Sharpshooter; Mechanical Bow; Professional Archer |
|||
$FSE-UPGRADEICON$ = 3280081327; 524302408; 141745478; 456573844; 106341823 |
|||
$FNC-ROFBUG-2020$ = Firerate |
|||
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref> |
|||
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! DPS$DREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
|||
!Level |
|||
!Total Price |
|||
!Damage |
|||
!Firerate<ref name="firerate"/> |
|||
!Range |
|||
!Max Hits |
|||
!DPS<ref name="dps"/> |
|||
!Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 4 || 20 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|0 |
|||
|{{Money|400}} |
|||
|3 |
|||
|4.03 |
|||
|20 |
|||
|1 |
|||
|0.74 |
|||
|{{Money|540.54}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 3 || 3.2 || 20 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|1 |
|||
|{{Money|500}} |
|||
|3 |
|||
|3.23 |
|||
|20 |
|||
|1 |
|||
|0.93 |
|||
|{{Money|537.63}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 3 || 3.2 || 22 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|2 |
|||
|{{Money|750}} |
|||
|3 |
|||
|3.23 |
|||
|22 |
|||
|1 |
|||
|0.93 |
|||
|{{Money|806.45}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 8 || 3.2 || 22 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|3 |
|||
|{{Money|1,150}} |
|||
|8 |
|||
|3.23 |
|||
|22 |
|||
|3 |
|||
|2.47 |
|||
|{{Money|465.59}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 8 || 2 || 24 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|4 |
|||
|{{Money|2,500}} |
|||
|8 |
|||
|2.03 |
|||
|24 |
|||
|3 |
|||
|3.94 |
|||
|{{Money|634.52}} |
|||
|- |
|- |
||
| 5 || $R$ || $R$ || 25 || 2 || 26 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|5 |
|||
|{{Money|6,000}} |
|||
|25 |
|||
|2.03 |
|||
|26 |
|||
|3 |
|||
|12.32 |
|||
|{{Money|487.01}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 1,708: | Line 1,437: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:Holiday Archer.png|100px]] |
|Image = [[File:Holiday Archer.png|100px]] |
||
| Line 1,759: | Line 1,488: | ||
Sell Price changes to {{Money|1,625}}}} |
Sell Price changes to {{Money|1,625}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Damage / Firerate |
|||
$CE$ = $TP$ / DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 400; 100; 250; 325; 800; 3000 |
|||
$FSE-DETECTION$ = ; ; |
|||
$FSE-UPGRADE$ = Improved Handling; Sharper Arrows; Even Sharper Arrows; Rapid Fire; Sword Arrows |
|||
$FSE-UPGRADEICON$ = 3280081327; 141745478; 141745478; 456573844; 106341823 |
|||
$FNC-ROFBUG-2019$ = Firerate |
|||
$PREF$ = <ref>Damage decreases as the arrow pierces through enemies.</ref> |
|||
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Cost !! Total Cost !! Damage$PREF$ !! Firerate !! Range !! Max Hits !! DPS$DREF$ !! Cost Efficiency |
|||
!Level |
|||
!Total Price |
|||
!Damage<ref>Damage decreases as the arrow pierces through enemies.</ref> |
|||
!Firerate |
|||
!Range |
|||
!Max Hits |
|||
!DPS<ref name="dps"/> |
|||
!Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 25 || 2 || $DPS$ || {{Money|$CE$}} |
|||
|0 |
|||
|{{Money|400}} |
|||
|1 |
|||
|2.05 |
|||
|25 |
|||
|2 |
|||
|0.49 |
|||
|{{Money|816.33}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 1 || 2 || 27 || 2 || $DPS$ || {{Money|$CE$}} |
|||
|1 |
|||
|{{Money|500}} |
|||
|1 |
|||
|2.05 |
|||
|27 |
|||
|2 |
|||
|0.49 |
|||
|{{Money|1,020.41}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 2 || 2 || 27 || 4 || $DPS$ || {{Money|$CE$}} |
|||
|2 |
|||
|{{Money|750}} |
|||
|2 |
|||
|2.05 |
|||
|27 |
|||
|4 |
|||
|0.98 |
|||
|{{Money|765.31}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 7 || 2 || 29 || 7 || $DPS$ || {{Money|$CE$}} |
|||
|3 |
|||
|{{Money|1,075}} |
|||
|7 |
|||
|2.05 |
|||
|29 |
|||
|7 |
|||
|3.41 |
|||
|{{Money|315.25}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 7 || 1 || 30 || 7 || $DPS$ || {{Money|$CE$}} |
|||
|4 |
|||
|{{Money|1,875}} |
|||
|7 |
|||
|1.05 |
|||
|30 |
|||
|7 |
|||
|6.67 |
|||
|{{Money|281.11}} |
|||
|- |
|- |
||
| 5 || $R$ || $R$ || 27 || 1 || 32 || 8 || $DPS$ || {{Money|$CE$}} |
|||
|5 |
|||
|{{Money|4,875}} |
|||
|27 |
|||
|1.05 |
|||
|32 |
|||
|8 |
|||
|25.71 |
|||
|{{Money|189.61}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 1,834: | Line 1,529: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:Holiday Archer.png|100px]] |
|Image = [[File:Holiday Archer.png|100px]] |
||
| Line 1,878: | Line 1,573: | ||
Sell Price changes to {{Money|1,625}}}} |
Sell Price changes to {{Money|1,625}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Damage / Firerate |
|||
$CE$ = $TP$ / DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 400; 100; 250; 325; 800; 3000 |
|||
$FSE-DETECTION$ = ; ; |
|||
$FSE-UPGRADE$ = Improved Handling; Sharper Arrows; Even Sharper Arrows; Rapid Fire; Sword Arrows |
|||
$FSE-UPGRADEICON$ = 3280081327; 141745478; 141745478; 456573844; 106341823 |
|||
$FNC-ROFBUG-2019$ = Firerate |
|||
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS$DREF$ !! Cost Efficiency |
|||
!Level |
|||
!Total Price |
|||
!Damage |
|||
!Firerate |
|||
!Range |
|||
!DPS<ref name="dps"/> |
|||
!Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 25 || $DPS$ || {{Money|$CE$}} |
|||
|0 |
|||
|{{Money|400}} |
|||
|1 |
|||
|2.05 |
|||
|25 |
|||
|0.49 |
|||
|{{Money|816.33}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 1 || 2 || 27 || $DPS$ || {{Money|$CE$}} |
|||
|1 |
|||
|{{Money|500}} |
|||
|1 |
|||
|2.05 |
|||
|27 |
|||
|0.49 |
|||
|{{Money|1,020.41}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 2 || 2 || 27 || $DPS$ || {{Money|$CE$}} |
|||
|2 |
|||
|{{Money|750}} |
|||
|2 |
|||
|2.05 |
|||
|27 |
|||
|0.98 |
|||
|{{Money|765.31}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 7 || 2 || 29 || $DPS$ || {{Money|$CE$}} |
|||
|3 |
|||
|{{Money|1,075}} |
|||
|7 |
|||
|2.05 |
|||
|29 |
|||
|3.41 |
|||
|{{Money|315.25}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 7 || 1 || 30 || $DPS$ || {{Money|$CE$}} |
|||
|4 |
|||
|{{Money|1,875}} |
|||
|7 |
|||
|1.05 |
|||
|30 |
|||
|6.67 |
|||
|{{Money|281.11}} |
|||
|- |
|- |
||
| 5 || $R$ || $R$ || 27 || 1 || 32 || $DPS$ || {{Money|$CE$}} |
|||
|5 |
|||
|{{Money|4,875}} |
|||
|27 |
|||
|1.05 |
|||
|32 |
|||
|25.71 |
|||
|{{Money|189.61}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 1,946: | Line 1,613: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:Holiday Archer.png|100px]] |
|Image = [[File:Holiday Archer.png|100px]] |
||
| Line 1,990: | Line 1,657: | ||
Sell Price changes to {{Money|1,608}}}} |
Sell Price changes to {{Money|1,608}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Damage / Firerate |
|||
$CE$ = $TP$ / DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 350; 100; 250; 325; 800; 3000 |
|||
$FSE-DETECTION$ = ; ; |
|||
$FSE-UPGRADE$ = Improved Handling; Sharper Arrows; Even Sharper Arrows; Rapid Fire; Sword Arrows |
|||
$FSE-UPGRADEICON$ = 3280081327; 141745478; 141745478; 456573844; 106341823 |
|||
$FNC-ROFBUG-2019$ = Firerate |
|||
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS$DREF$ !! Cost Efficiency |
|||
!Level |
|||
!Total Price |
|||
!Damage |
|||
!Firerate |
|||
!Range |
|||
!DPS<ref name="dps"/> |
|||
!Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 25 || $DPS$ || {{Money|$CE$}} |
|||
|0 |
|||
|{{Money|350}} |
|||
|1 |
|||
|2.05 |
|||
|25 |
|||
|0.49 |
|||
|{{Money|714.29}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 1 || 2 || 27 || $DPS$ || {{Money|$CE$}} |
|||
|1 |
|||
|{{Money|450}} |
|||
|1 |
|||
|2.05 |
|||
|27 |
|||
|0.49 |
|||
|{{Money|918.37}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 3 || 2 || 27 || $DPS$ || {{Money|$CE$}} |
|||
|2 |
|||
|{{Money|700}} |
|||
|3 |
|||
|2.05 |
|||
|27 |
|||
|1.46 |
|||
|{{Money|479.45}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 9 || 2 || 29 || $DPS$ || {{Money|$CE$}} |
|||
|3 |
|||
|{{Money|1,025}} |
|||
|9 |
|||
|2.05 |
|||
|29 |
|||
|4.39 |
|||
|{{Money|233.49}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 9 || 1 || 30 || $DPS$ || {{Money|$CE$}} |
|||
|4 |
|||
|{{Money|1,825}} |
|||
|9 |
|||
|1.05 |
|||
|30 |
|||
|8.57 |
|||
|{{Money|212.95}} |
|||
|- |
|- |
||
| 5 || $R$ || $R$ || 24 || 1 || 32 || $DPS$ || {{Money|$CE$}} |
|||
|5 |
|||
|{{Money|4,825}} |
|||
|24 |
|||
|1.05 |
|||
|32 |
|||
|22.86 |
|||
|{{Money|211.07}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 2,058: | Line 1,697: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:Holiday Archer.png|100px]] |
|Image = [[File:Holiday Archer.png|100px]] |
||
| Line 2,102: | Line 1,741: | ||
Sell Price changes to {{Money|1,558}}}} |
Sell Price changes to {{Money|1,558}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Damage / Firerate |
|||
$CE$ = $TP$ / DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 200; 100; 250; 325; 800; 3000 |
|||
$FSE-DETECTION$ = ; ; |
|||
$FSE-UPGRADE$ = Improved Handling; Sharper Arrows; Even Sharper Arrows; Rapid Fire; Sword Arrows |
|||
$FSE-UPGRADEICON$ = 3280081327; 141745478; 141745478; 456573844; 106341823 |
|||
$FNC-ROFBUG-2019$ = Firerate |
|||
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS$DREF$ !! Cost Efficiency |
|||
!Level |
|||
!Total Price |
|||
!Damage |
|||
!Firerate |
|||
!Range |
|||
!DPS<ref name="dps"/> |
|||
!Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 25 || $DPS$ || {{Money|$CE$}} |
|||
|0 |
|||
|{{Money|200}} |
|||
|1 |
|||
|2.05 |
|||
|25 |
|||
|0.49 |
|||
|{{Money|408.16}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 1 || 2 || 27 || $DPS$ || {{Money|$CE$}} |
|||
|1 |
|||
|{{Money|300}} |
|||
|1 |
|||
|2.05 |
|||
|27 |
|||
|0.49 |
|||
|{{Money|612.24}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 3 || 2 || 27 || $DPS$ || {{Money|$CE$}} |
|||
|2 |
|||
|{{Money|550}} |
|||
|3 |
|||
|2.05 |
|||
|27 |
|||
|1.46 |
|||
|{{Money|376.71}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 9 || 2 || 29 || $DPS$ || {{Money|$CE$}} |
|||
|3 |
|||
|{{Money|875}} |
|||
|9 |
|||
|2.05 |
|||
|29 |
|||
|4.39 |
|||
|{{Money|199.32}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 9 || 1 || 30 || $DPS$ || {{Money|$CE$}} |
|||
|4 |
|||
|{{Money|1,675}} |
|||
|9 |
|||
|1 |
|||
|30 |
|||
|8.57 |
|||
|{{Money|195.45}} |
|||
|- |
|- |
||
| 5 || $R$ || $R$ || 24 || 1 || 32 || $DPS$ || {{Money|$CE$}} |
|||
|5 |
|||
|{{Money|4,675}} |
|||
|24 |
|||
|1.05 |
|||
|32 |
|||
|22.86 |
|||
|{{Money|204.51}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 2,170: | Line 1,781: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:Holiday Archer.png|100px]] |
|Image = [[File:Holiday Archer.png|100px]] |
||
| Line 2,214: | Line 1,825: | ||
Sell Price changes to {{Money|1,558}}}} |
Sell Price changes to {{Money|1,558}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Damage / Firerate |
|||
$CE$ = $TP$ / DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 200; 100; 250; 325; 800; 3000 |
|||
$FSE-DETECTION$ = ; ; |
|||
$FSE-UPGRADE$ = Improved Handling; Sharper Arrows; Even Sharper Arrows; Rapid Fire; Sword Arrows |
|||
$FSE-UPGRADEICON$ = 3280081327; 141745478; 141745478; 456573844; 106341823 |
|||
$FNC-ROFBUG-2019$ = Firerate |
|||
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS$DREF$ !! Cost Efficiency |
|||
!Level |
|||
!Total Price |
|||
!Damage |
|||
!Firerate |
|||
!Range |
|||
!DPS<ref name="dps"/> |
|||
!Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 2 || 25 || $DPS$ || {{Money|$CE$}} |
|||
|0 |
|||
|{{Money|200}} |
|||
|2 |
|||
|2.05 |
|||
|25 |
|||
|0.98 |
|||
|{{Money|204.08}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 2 || 2 || 27 || $DPS$ || {{Money|$CE$}} |
|||
|1 |
|||
|{{Money|300}} |
|||
|2 |
|||
|2.05 |
|||
|27 |
|||
|0.98 |
|||
|{{Money|306.12}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 4 || 2 || 27 || $DPS$ || {{Money|$CE$}} |
|||
|2 |
|||
|{{Money|550}} |
|||
|4 |
|||
|2.05 |
|||
|27 |
|||
|1.95 |
|||
|{{Money|282.05}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 14 || 2 || 29 || $DPS$ || {{Money|$CE$}} |
|||
|3 |
|||
|{{Money|875}} |
|||
|14 |
|||
|2.05 |
|||
|29 |
|||
|6.83 |
|||
|{{Money|128.11}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 14 || 1 || 30 || $DPS$ || {{Money|$CE$}} |
|||
|4 |
|||
|{{Money|1,675}} |
|||
|14 |
|||
|1.05 |
|||
|30 |
|||
|13.33 |
|||
|{{Money|125.66}} |
|||
|- |
|- |
||
| 5 || $R$ || $R$ || 29 || 1 || 32 || $DPS$ || {{Money|$CE$}} |
|||
|5 |
|||
|{{Money|4,675}} |
|||
|29 |
|||
|1.05 |
|||
|32 |
|||
|27.62 |
|||
|{{Money|169.26}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 2,282: | Line 1,865: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:Holiday Archer.png|100px]] |
|Image = [[File:Holiday Archer.png|100px]] |
||
| Line 2,326: | Line 1,909: | ||
Sell Price changes to {{Money|1,558}}}} |
Sell Price changes to {{Money|1,558}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Damage / Firerate |
|||
$CE$ = $TP$ / DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 200; 100; 250; 325; 800; 3000 |
|||
$FSE-DETECTION$ = ; ; |
|||
$FSE-UPGRADE$ = Improved Handling; Sharper Arrows; Even Sharper Arrows; Rapid Fire; Sword Arrows |
|||
$FSE-UPGRADEICON$ = 3280081327; 141745478; 141745478; 456573844; 106341823 |
|||
$FNC-ROFBUG-2019$ = Firerate |
|||
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS$DREF$ !! Cost Efficiency |
|||
!Level |
|||
!Total Price |
|||
!Damage |
|||
!Firerate |
|||
!Range |
|||
!DPS<ref name="dps"/> |
|||
!Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 2 || 25 || $DPS$ || {{Money|$CE$}} |
|||
|0 |
|||
|{{Money|200}} |
|||
|2 |
|||
|2.05 |
|||
|25 |
|||
|0.98 |
|||
|{{Money|204.08}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 2 || 2 || 27 || $DPS$ || {{Money|$CE$}} |
|||
|1 |
|||
|{{Money|300}} |
|||
|2 |
|||
|2.05 |
|||
|27 |
|||
|0.98 |
|||
|{{Money|306.12}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 4 || 2 || 27 || $DPS$ || {{Money|$CE$}} |
|||
|2 |
|||
|{{Money|550}} |
|||
|4 |
|||
|2.05 |
|||
|27 |
|||
|1.95 |
|||
|{{Money|282.05}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 14 || 2 || 29 || $DPS$ || {{Money|$CE$}} |
|||
|3 |
|||
|{{Money|875}} |
|||
|14 |
|||
|2.05 |
|||
|29 |
|||
|6.83 |
|||
|{{Money|128.11}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 14 || 1 || 30 || $DPS$ || {{Money|$CE$}} |
|||
|4 |
|||
|{{Money|1,675}} |
|||
|14 |
|||
|1.05 |
|||
|30 |
|||
|13.33 |
|||
|{{Money|125.66}} |
|||
|- |
|- |
||
| 5 || $R$ || $R$ || 44 || 1 || 32 || $DPS$ || {{Money|$CE$}} |
|||
|5 |
|||
|{{Money|4,675}} |
|||
|44 |
|||
|1.05 |
|||
|32 |
|||
|41.9 |
|||
|{{Money|111.58}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
Latest revision as of 13:52, 19 August 2026
This is the history subpage for the Archer/History. It contains every revision of the tower's statistics.
Base Statistics
[edit]Average (1.5)
Error creating thumbnail: File missing$200
Ground
Error creating thumbnail: File missing1.6
Error creating thumbnail: File missingLevel 2+
Range16.5
Error creating thumbnail: File missingLevel 3+ (Fire & Splash only)
Placement Limit15
N/A
2
Upgrades
[edit]1.6 > 1.4 Firerate Error creating thumbnail: File missing
+3.5 Range Range
Sell Price changes to Error creating thumbnail: File missing$283
+3 Damage Error creating thumbnail: File missing
+Hidden Detection Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$466
+2 Damage Error creating thumbnail: File missing
+1 Range Range
+1 Max Hits
•3 Burn Damage Error creating thumbnail: File missing
•2 Burn Time Error creating thumbnail: File missing
•1 Burn Tick Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$883
+6 Damage Error creating thumbnail: File missing
1.4 > 1.2 Firerate Error creating thumbnail: File missing
•25 Splash Damage Splash Damage
•2 Explosion Range Error creating thumbnail: File missing
•1 Max Hits
+2 Burn Damage Error creating thumbnail: File missing
2 > 4 Burn Time Error creating thumbnail: File missing
+1 Max Hits
Sell Price changes to Error creating thumbnail: File missing$1,883
+24 Damage Error creating thumbnail: File missing
1.2 > 1 Firerate Error creating thumbnail: File missing
+3 Range Range
•5 Max Hits
0.15 Stun Time Stun Time
+20 Splash Damage Splash Damage
2 > 2.5 Explosion Range Error creating thumbnail: File missing
+9 Burn DamageError creating thumbnail: File missing
+4 Max Hits
Sell Price changes to Error creating thumbnail: File missing$4,716
Statistics
[edit]| Explosive Arrows | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Level | Cost | Total Cost | Damage | Splash Damage | Firerate[1] | Range | Explosion Range | Max Hits[10] | DPS | Cost Efficiency |
| 4 | Error creating thumbnail: File missing$3,000 | Error creating thumbnail: File missing$5,650 | 16 | 25 | 1.2 | 21 | 2 | 1 | 34.17[11] | Error creating thumbnail: File missing$165.35 |
| 5 | Error creating thumbnail: File missing$8,500 | Error creating thumbnail: File missing$14,150 | 40 | 45 | 1 | 24 | 2.5 | 1 | 85[12] | Error creating thumbnail: File missing$166.47 |
| Shock Arrows | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Cost | Total Cost | Damage | Firerate[1] | Range | Max Hits | Stun Time | DPS[13] | Max DPS | Cost Efficiency | Max Cost Efficiency |
| 5 | Error creating thumbnail: File missing$8,500 | Error creating thumbnail: File missing$14,150 | 40 | 1 | 24 | 5 | 0.15 | 40 | 200 | Error creating thumbnail: File missing$353.75 | Error creating thumbnail: File missing$70.75 |
Base Statistics
[edit]Average (1.5)
Error creating thumbnail: File missing$200
Ground
Error creating thumbnail: File missing1.625
Error creating thumbnail: File missingLevel 2+
Range16.5
Error creating thumbnail: File missingLevel 3+ (Fire & Splash only)
Placement Limit15
N/A
2
Upgrades
[edit]1.625 > 1.425 Firerate Error creating thumbnail: File missing
+3.5 Range Range
Sell Price changes to Error creating thumbnail: File missing$283
+3 Damage Error creating thumbnail: File missing
+Hidden Detection Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$466
+2 Damage Error creating thumbnail: File missing
+1 Range Range
+1 Max Hits
•3 Burn Damage Error creating thumbnail: File missing
•2 Burn Time Error creating thumbnail: File missing
•1 Burn Tick Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$883
+6 Damage Error creating thumbnail: File missing
1.425 > 1.225 Firerate Error creating thumbnail: File missing
•25 Splash Damage Splash Damage
•2 Explosion Range Error creating thumbnail: File missing
•1 Max Hits
+2 Burn Damage Error creating thumbnail: File missing
2 > 4 Burn Time Error creating thumbnail: File missing
+1 Max Hits
Sell Price changes to Error creating thumbnail: File missing$1,883
+24 Damage Error creating thumbnail: File missing
1.225 > 1.025 Firerate Error creating thumbnail: File missing
+3 Range Range
•5 Max Hits
0.15 Stun Time Stun Time
+20 Splash Damage Splash Damage
2 > 2.5 Explosion Range Error creating thumbnail: File missing
+9 Burn DamageError creating thumbnail: File missing
+4 Max Hits
Sell Price changes to Error creating thumbnail: File missing$4,716
Statistics
[edit]| Explosive Arrows | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Level | Cost | Total Cost | Damage | Splash Damage | Firerate[1] | Range | Explosion Range | Max Hits[10] | DPS | Cost Efficiency |
| 4 | Error creating thumbnail: File missing$3,000 | Error creating thumbnail: File missing$5,650 | 16 | 25 | 1.21.225 | 21 | 2 | 1 | 34.17[26]33.47[27] | Error creating thumbnail: File missing$165.35Error creating thumbnail: File missing$168.81 |
| 5 | Error creating thumbnail: File missing$8,500 | Error creating thumbnail: File missing$14,150 | 40 | 45 | 11.025 | 24 | 2.5 | 1 | 85[28]82.93[29] | Error creating thumbnail: File missing$166.47Error creating thumbnail: File missing$170.63 |
| Shock Arrows | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Cost | Total Cost | Damage | Firerate[1] | Range | Max Hits | Stun Time | DPS[13] | Max DPS | Cost Efficiency | Max Cost Efficiency |
| 5 | Error creating thumbnail: File missing$8,500 | Error creating thumbnail: File missing$14,150 | 40 | 11.025 | 24 | 5 | 0.15 | 4039.02 | 200195.12 | Error creating thumbnail: File missing$353.75Error creating thumbnail: File missing$362.63 | Error creating thumbnail: File missing$70.75Error creating thumbnail: File missing$72.52 |
Base Statistics
[edit]Average (1.5)
Error creating thumbnail: File missing$200
Ground
Error creating thumbnail: File missing1.725
Error creating thumbnail: File missingLevel 2+
Range16
Error creating thumbnail: File missingLevel 3+ (Fire & Splash only)
Placement Limit15
N/A
2
Upgrades
[edit]+3 Range Range
Sell Price changes to Error creating thumbnail: File missing$233
+2 Damage Error creating thumbnail: File missing
1.725 > 1.625 Firerate Error creating thumbnail: File missing
+Hidden Detection Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$366
+2 Damage Error creating thumbnail: File missing
1.625 > 1.525 Firerate Error creating thumbnail: File missing
+3 Range Range
+1 Max Hits
•1 Burn Damage Error creating thumbnail: File missing
•2 Burn Time Error creating thumbnail: File missing
•0.5 Burn Tick Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$700
+8 Damage Error creating thumbnail: File missing
+1 Range Range
•3 Max Hits
0.3 Stun Time Stun Time
+2 Burn Damage Error creating thumbnail: File missing
2 > 3 Burn Time Error creating thumbnail: File missing
+1 Max Hits
Sell Price changes to Error creating thumbnail: File missing$1,616
+19 Damage Error creating thumbnail: File missing
1.525 > 1.275 Firerate Error creating thumbnail: File missing
+1 Range Range
•35 Splash Damage Splash Damage
•5 Explosion Range Error creating thumbnail: File missing
•1 Max Hits
+1 Max Hits
0.3 > 0.45 Stun Time Stun Time
+3 Burn DamageError creating thumbnail: File missing
3 > 4 Burn Duration Error creating thumbnail: File missing
+2 Max Hits
Sell Price changes to Error creating thumbnail: File missing$4,475
Statistics
[edit]| Shock Arrows | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Cost | Total Cost | Damage | Firerate[1] | Range | Max Hits | Stun Time | DPS[13] | Max DPS | Cost Efficiency | Max Cost Efficiency |
| 4 | Error creating thumbnail: File missing$2,750 | Error creating thumbnail: File missing$4,850 | 16 | 1.51.525 | 23 | 3 | 0.3 | 10.6710.49 | 3231.48 | Error creating thumbnail: File missing$454.55Error creating thumbnail: File missing$462.35 | Error creating thumbnail: File missing$151.56Error creating thumbnail: File missing$154.07 |
| 5 | Error creating thumbnail: File missing$8,575 | Error creating thumbnail: File missing$13,425 | 35 | 1.251.275 | 24 | 4 | 0.45 | 2827.45 | 112109.8 | Error creating thumbnail: File missing$479.46Error creating thumbnail: File missing$489.07 | Error creating thumbnail: File missing$119.87Error creating thumbnail: File missing$122.27 |
| Explosive Arrows | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Level | Cost | Total Cost | Damage | Splash Damage | Firerate[1] | Range | Explosion Range | Max Hits[10] | DPS | Cost Efficiency |
| 5 | Error creating thumbnail: File missing$8,575 | Error creating thumbnail: File missing$13,425 | 35 | 35 | 1.251.275 | 24 | 5 | 1 | 56[42]54.9[43] | Error creating thumbnail: File missing$239.73Error creating thumbnail: File missing$244.54 |
Base Statistics
[edit]Average (1.5)
Error creating thumbnail: File missing$200
Ground
Error creating thumbnail: File missing1.725
Error creating thumbnail: File missingLevel 2+
Range16
Error creating thumbnail: File missingLevel 3+ (Fire & Splash only)
Placement Limit15
Error creating thumbnail: File missingLevel 0+
2
Upgrades
[edit]+3 Range Range
Sell Price changes to Error creating thumbnail: File missing$233
+2 Damage Error creating thumbnail: File missing
1.725 > 1.625 Firerate Error creating thumbnail: File missing
+Hidden Detection Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$366
+2 Damage Error creating thumbnail: File missing
1.625 > 1.525 Firerate Error creating thumbnail: File missing
+3 Range Range
+1 Max Hits
•1 Burn Damage Error creating thumbnail: File missing
•2 Burn Time Error creating thumbnail: File missing
•0.5 Burn Tick Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$700
+8 Damage Error creating thumbnail: File missing
+1 Range Range
•4 Max Hits
0.3 Stun Time Stun Time
+3 Burn DamageError creating thumbnail: File missing
2 > 3 Burn Time Error creating thumbnail: File missing
+1 Max Hits
Sell Price changes to Error creating thumbnail: File missing$1,616
+16 Damage Error creating thumbnail: File missing
1.525 > 1.275 Firerate Error creating thumbnail: File missing
+1 Range Range
•48 Splash Damage Splash Damage
•5 Explosion Range Error creating thumbnail: File missing
•1 Max Hits
+1 Max Hits
0.3 > 0.45 Stun Time Stun Time
+4 Burn DamageError creating thumbnail: File missing
3 > 4 Burn Duration Error creating thumbnail: File missing
+1 Max Hits
Sell Price changes to Error creating thumbnail: File missing$4,075
Statistics
[edit]| Shock Arrows | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Cost | Total Cost | Damage | Firerate[1] | Range | Max Hits | Stun Time | DPS[13] | Max DPS | Cost Efficiency | Max Cost Efficiency |
| 4 | Error creating thumbnail: File missing$2,750 | Error creating thumbnail: File missing$4,850 | 16 | 1.51.525 | 23 | 4 | 0.3 | 10.6710.49 | 42.6741.97 | Error creating thumbnail: File missing$454.55Error creating thumbnail: File missing$462.35 | Error creating thumbnail: File missing$113.66Error creating thumbnail: File missing$115.56 |
| 5 | Error creating thumbnail: File missing$7,375 | Error creating thumbnail: File missing$12,225 | 32 | 1.251.275 | 24 | 5 | 0.45 | 25.625.1 | 128125.49 | Error creating thumbnail: File missing$477.54Error creating thumbnail: File missing$487.05 | Error creating thumbnail: File missing$95.51Error creating thumbnail: File missing$97.42 |
| Explosive Arrows | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Level | Cost | Total Cost | Damage | Splash Damage | Firerate[1] | Range | Explosion Range | Max Hits[10] | DPS | Cost Efficiency |
| 5 | Error creating thumbnail: File missing$7,375 | Error creating thumbnail: File missing$12,225 | 32 | 48 | 1.251.275 | 24 | 5 | 1 | 64[56]62.75[57] | Error creating thumbnail: File missing$191.02Error creating thumbnail: File missing$194.82 |
Base Statistics
[edit]Average (1.5)
Error creating thumbnail: File missing$200
Ground
Error creating thumbnail: File missing1.725
Error creating thumbnail: File missingLevel 2+
Range16
Error creating thumbnail: File missingLevel 3+ (Fire & Splash only)
Placement Limit15
Error creating thumbnail: File missingLevel 0+
2
Upgrades
[edit]+3 Range Range
Sell Price changes to Error creating thumbnail: File missing$233
+2 Damage Error creating thumbnail: File missing
1.725 > 1.625 Firerate Error creating thumbnail: File missing
+1 Max Hits
+Hidden Detection Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$366
+2 Damage Error creating thumbnail: File missing
1.625 > 1.525 Firerate Error creating thumbnail: File missing
+3 Range Range
•1 Burn Damage Error creating thumbnail: File missing
•2 Burn Time Error creating thumbnail: File missing
•0.5 Burn Tick Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$700
+8 Damage Error creating thumbnail: File missing
+1 Range Range
•4 Max Hits
0.3 Stun Time Stun Time
+3 Burn DamageError creating thumbnail: File missing
2 > 3 Burn Time Error creating thumbnail: File missing
+1 Max Hits
Sell Price changes to Error creating thumbnail: File missing$1,491
+16 Damage Error creating thumbnail: File missing
1.525 > 1.275 Firerate Error creating thumbnail: File missing
+1 Range Range
•48 Splash Damage Splash Damage
•5 Explosion Range Error creating thumbnail: File missing
•1 Max Hits
+1 Max Hits
0.3 > 0.45 Stun Time Stun Time
+4 Burn DamageError creating thumbnail: File missing
3 > 4 Burn Duration Error creating thumbnail: File missing
+1 Max Hits
Sell Price changes to Error creating thumbnail: File missing$3,950
Statistics
[edit]| Shock Arrows | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Cost | Total Cost | Damage | Firerate[1] | Range | Max Hits | Stun Time | DPS[13] | Max DPS | Cost Efficiency | Max Cost Efficiency |
| 4 | Error creating thumbnail: File missing$2,375 | Error creating thumbnail: File missing$4,475 | 16 | 1.51.525 | 23 | 4 | 0.3 | 10.6710.49 | 42.6741.97 | Error creating thumbnail: File missing$419.4Error creating thumbnail: File missing$426.6 | Error creating thumbnail: File missing$104.87Error creating thumbnail: File missing$106.62 |
| 5 | Error creating thumbnail: File missing$7,375 | Error creating thumbnail: File missing$11,850 | 32 | 1.251.275 | 24 | 5 | 0.45 | 25.625.1 | 128125.49 | Error creating thumbnail: File missing$462.89Error creating thumbnail: File missing$472.11 | Error creating thumbnail: File missing$92.58Error creating thumbnail: File missing$94.43 |
| Explosive Arrows | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Level | Cost | Total Cost | Damage | Splash Damage | Firerate[1] | Range | Explosion Range | Max Hits[10] | DPS | Cost Efficiency |
| 5 | Error creating thumbnail: File missing$7,375 | Error creating thumbnail: File missing$11,850 | 32 | 48 | 1.251.275 | 24 | 5 | 1 | 64[70]62.75[71] | Error creating thumbnail: File missing$185.16Error creating thumbnail: File missing$188.84 |
Base Statistics
[edit]Average (1.5)
Error creating thumbnail: File missing$133
Ground
Error creating thumbnail: File missing1.725
Error creating thumbnail: File missingLevel 2+
Range18
Error creating thumbnail: File missingLevel 3+ (Fire & Splash only)
Placement Limit15
Error creating thumbnail: File missingLevel 0+
2
Upgrades
[edit]+1 Range Range
Sell Price changes to Error creating thumbnail: File missing$150
+Hidden Detection Error creating thumbnail: File missing
1.725 > 1.625 Firerate Error creating thumbnail: File missing
+2 Damage Error creating thumbnail: File missing
+1 Max Hits
Sell Price changes to Error creating thumbnail: File missing$283
+2 Damage Error creating thumbnail: File missing
+3 Range Range
1.625 > 1.525 Firerate Error creating thumbnail: File missing
•1 Burn Damage Error creating thumbnail: File missing
•2 Burn Time Error creating thumbnail: File missing
•0.5 Burn Tick Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$550
+8 Damage Error creating thumbnail: File missing
+1 Range Range
•3 Max Hits
0.25 Stun Time Stun Time
+1 Burn DamageError creating thumbnail: File missing
2 > 3 Burn Time Error creating thumbnail: File missing
+1 Max Hits
Sell Price changes to Error creating thumbnail: File missing$1,341
+1 Range Range
+16 Damage Error creating thumbnail: File missing
1.525 > 1.275 Firerate Error creating thumbnail: File missing
•48 Splash Damage Splash Damage
•5 Explosion Range Error creating thumbnail: File missing
•1 Max Hits
+2 Max Hits
0.25 > 0.3 Stun Time Stun Time
+2 Burn DamageError creating thumbnail: File missing
3 > 4 Burn Duration Error creating thumbnail: File missing
+2 Max Hits
Sell Price changes to Error creating thumbnail: File missing$3,675
Statistics
[edit]| Shock Arrows | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Cost | Total Cost | Damage | Firerate[1] | Range | Max Hits | Stun Time | DPS[13] | Max DPS | Cost Efficiency | Max Cost Efficiency |
| 4 | Error creating thumbnail: File missing$2,375 | Error creating thumbnail: File missing$4,025 | 16 | 1.51.525 | 23 | 3 | 0.25 | 10.6710.49 | 3231.48 | Error creating thumbnail: File missing$377.23Error creating thumbnail: File missing$383.7 | Error creating thumbnail: File missing$125.78Error creating thumbnail: File missing$127.86 |
| 5 | Error creating thumbnail: File missing$7,000 | Error creating thumbnail: File missing$11,025 | 32 | 1.251.275 | 24 | 5 | 0.3 | 25.625.1 | 128125.49 | Error creating thumbnail: File missing$430.66Error creating thumbnail: File missing$439.24 | Error creating thumbnail: File missing$86.13Error creating thumbnail: File missing$87.86 |
| Explosive Arrows | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Level | Cost | Total Cost | Damage | Splash Damage | Firerate[1] | Range | Explosion Range | Max Hits[10] | DPS | Cost Efficiency |
| 5 | Error creating thumbnail: File missing$7,000 | Error creating thumbnail: File missing$11,025 | 32 | 48 | 1.251.275 | 24 | 5 | 1 | 64[84]62.75[85] | Error creating thumbnail: File missing$172.27Error creating thumbnail: File missing$175.7 |
Base Statistics
[edit]Average (1.5)
Error creating thumbnail: File missing$200
Ground
Single Pierce
Fire (Level 3+)
Error creating thumbnail: File missing2.525
Error creating thumbnail: File missingLevel 2+
Range20
Error creating thumbnail: File missingLevel 3+ (Fire only)
N/A
Error creating thumbnail: File missingLevel 0+
2
Upgrades
[edit]2.525 > 2.025 Firerate Error creating thumbnail: File missing
+2 Range Range
Sell Price changes to Error creating thumbnail: File missing$233
2.025 > 2.275 Firerate Error creating thumbnail: File missing
+4 Damage Error creating thumbnail: File missing
+Hidden Detection Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$466
+2 Damage Error creating thumbnail: File missing
+3 Max Hits
+Flame Arrows
•2 Burn Damage Error creating thumbnail: File missing
•1 Tick Error creating thumbnail: File missing
•3 Burn Time Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$966
+10 Damage Error creating thumbnail: File missing
+2 Range Range
2.275 > 1.525 Firerate Error creating thumbnail: File missing
+2 Burn Damage Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$1,966
+2 Range Range
+10 Damage Error creating thumbnail: File missing
+3 Max Hits
+6 Burn Damage Error creating thumbnail: File missing
3 > 8 Burn Time Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$4,466
Statistics
[edit]Base Statistics
[edit]Average
Error creating thumbnail: File missing$133
Ground
Single
Single Pierce (Level 3+)
Error creating thumbnail: File missing4.025
Error creating thumbnail: File missingLevel 2+
Range20
N/A
N/A
Error creating thumbnail: File missingLevel 0+
1
Upgrades
[edit]4.025 > 3.225 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$166
+2 Range Range
+Hidden Detection Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$250
+5 Damage Error creating thumbnail: File missing
+2 Max Hits
Sell Price changes to Error creating thumbnail: File missing$383
+2 Range Range
3.225 > 2.025 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$716
+2 Range Range
+17 Damage Error creating thumbnail: File missing
+2 Max Hits
Sell Price changes to Error creating thumbnail: File missing$1,883
Statistics
[edit]Base Statistics
[edit]Average
Error creating thumbnail: File missing$133
Ground
Single
Single Pierce (Level 3+)
Error creating thumbnail: File missing4.03
Error creating thumbnail: File missingLevel 2+
Range20
N/A
N/A
N/A
1
Upgrades
[edit]4.03 > 3.23 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$166
+2 Range Range
+Hidden Detection Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$250
+5 Damage Error creating thumbnail: File missing
+2 Max Hits
Sell Price changes to Error creating thumbnail: File missing$383
+2 Range Range
3.23 > 2.03 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$716
+2 Range Range
+17 Damage Error creating thumbnail: File missing
+2 Max Hits
Sell Price changes to Error creating thumbnail: File missing$1,883
Statistics
[edit]Base Statistics
[edit]Average
Error creating thumbnail: File missing$133
Ground
Single
Single Pierce (Level 3+)
Error creating thumbnail: File missing4.03
Error creating thumbnail: File missingLevel 2+
Range20
N/A
N/A
N/A
1
Upgrades
[edit]4.03 > 3.23 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$166
+2 Range Range
+Hidden Detection Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$250
+5 Damage Error creating thumbnail: File missing
+2 Max Hits
Sell Price changes to Error creating thumbnail: File missing$383
+2 Range Range
3.23 > 2.03 Firerate Error creating thumbnail: File missing
+Special Arrows
Sell Price changes to Error creating thumbnail: File missing$833
+2 Range Range
+17 Damage Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$2,000
Statistics
[edit]Base Statistics
[edit]Average
Error creating thumbnail: File missing$133
Ground
Single Pierce
Error creating thumbnail: File missing2.05
N/A
Range25
N/A
2
Upgrades
[edit]+2 Range Range
Sell Price changes to Error creating thumbnail: File missing$166
+1 Damage Error creating thumbnail: File missing
+2 Max Hits
Sell Price changes to Error creating thumbnail: File missing$250
+2 Range Range
+5 Damage Error creating thumbnail: File missing
+3 Max Hits
Sell Price changes to Error creating thumbnail: File missing$358
+1 Range Range
2.05 > 1.05 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$625
+2 Range Range
+20 Damage Error creating thumbnail: File missing
+1 Max Hits
Sell Price changes to Error creating thumbnail: File missing$1,625
Statistics
[edit]Base Statistics
[edit]Average
Error creating thumbnail: File missing$133
Ground
Single Pierce
Error creating thumbnail: File missing2.05
N/A
Range25
N/A
Upgrades
[edit]+2 Range Range
Sell Price changes to Error creating thumbnail: File missing$166
+1 Damage Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$250
+2 Range Range
+5 Damage Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$358
+1 Range Range
2.05 > 1.05 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$625
+2 Range Range
+20 Damage Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$1,625
Statistics
[edit]Base Statistics
[edit]Average
Error creating thumbnail: File missing$116
Ground
Single Pierce
Error creating thumbnail: File missing2.05
N/A
Range25
N/A
Upgrades
[edit]+2 Range Range
Sell Price changes to Error creating thumbnail: File missing$150
+2 Damage Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$233
+2 Range Range
+6 Damage Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$341
+1 Range Range
2.05 > 1.05 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$608
+2 Range Range
+15 Damage Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$1,608
Statistics
[edit]Base Statistics
[edit]Average
Error creating thumbnail: File missing$66
Ground
Single Pierce
Error creating thumbnail: File missing2.05
N/A
Range25
N/A
Upgrades
[edit]+2 Range Range
Sell Price changes to Error creating thumbnail: File missing$100
+2 Damage Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$183
+2 Range Range
+6 Damage Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$281
+1 Range Range
2.05 > 1.05 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$558
+2 Range Range
+15 Damage Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$1,558
Statistics
[edit]Base Statistics
[edit]Average
Error creating thumbnail: File missing$66
Ground
Single Pierce
Error creating thumbnail: File missing2.05
N/A
Range25
N/A
Upgrades
[edit]+2 Range Range
Sell Price changes to Error creating thumbnail: File missing$100
+2 Damage Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$183
+2 Range Range
+10 Damage Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$281
+1 Range Range
2.05 > 1.05 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$558
+2 Range Range
+15 Damage Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$1,558
Statistics
[edit]Base Statistics
[edit]Average
Error creating thumbnail: File missing$66
Ground
Single Pierce
Error creating thumbnail: File missing2.05
N/A
Range25
N/A
Upgrades
[edit]+2 Range Range
Sell Price changes to Error creating thumbnail: File missing$100
+2 Damage Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$183
+2 Range Range
+10 Damage Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$281
+1 Range Range
2.05 > 1.05 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$558
+2 Range Range
+30 Damage Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$1,558
Statistics
[edit]Notes
[edit]- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Total Elapsed Damage is calculated as Burn Damage × Burn Time.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 DPS assumes one arrow successfully hits one enemy only.
Total DPS is calculated as Normal DPS + Burn DPS.
Burn DPS is calculated as Burn Damage ÷ Tick. - ↑ 7.14 Normal DPS + 3 Burn DPS
- ↑ 21.43 Normal DPS + 9 Burn DPS
- ↑ 13.33 Normal DPS + 5 Burn DPS
- ↑ 53.33 Normal DPS + 20 Burn DPS
- ↑ 40 Normal DPS + 14 Burn DPS
- ↑ 320 Normal DPS + 112 Burn DPS
- ↑ 10.0 10.1 10.2 10.3 10.4 10.5 Refers to the arrow only, not the explosion.
- ↑ 13.33 Normal DPS + 20.83 Splash DPS
- ↑ 40 Normal DPS + 45 Splash DPS
- ↑ 13.00 13.01 13.02 13.03 13.04 13.05 13.06 13.07 13.08 13.09 13.10 13.11 13.12 13.13 13.14 DPS assumes one arrow successfully hits one enemy only.
- ↑ 7.14 Normal DPS + 3 Burn DPS
- ↑ 7.02 Normal DPS + 3 Burn DPS
- ↑ 21.43 Normal DPS + 9 Burn DPS
- ↑ 21.05 Normal DPS + 9 Burn DPS
- ↑ 13.33 Normal DPS + 5 Burn DPS
- ↑ 13.06 Normal DPS + 5 Burn DPS
- ↑ 53.33 Normal DPS + 20 Burn DPS
- ↑ 52.24 Normal DPS + 20 Burn DPS
- ↑ 40 Normal DPS + 14 Burn DPS
- ↑ 39.02 Normal DPS + 14 Burn DPS
- ↑ 320 Normal DPS + 112 Burn DPS
- ↑ 312.2 Normal DPS + 112 Burn DPS
- ↑ 13.33 Normal DPS + 20.83 Splash DPS
- ↑ 13.06 Normal DPS + 20.41 Splash DPS
- ↑ 40 Normal DPS + 45 Splash DPS
- ↑ 39.02 Normal DPS + 43.9 Splash DPS
- ↑ 5.33 Normal DPS + 2 Burn DPS
- ↑ 5.25 Normal DPS + 2 Burn DPS
- ↑ 16 Normal DPS + 6 Burn DPS
- ↑ 15.74 Normal DPS + 6 Burn DPS
- ↑ 10.67 Normal DPS + 6 Burn DPS
- ↑ 10.49 Normal DPS + 6 Burn DPS
- ↑ 42.67 Normal DPS + 24 Burn DPS
- ↑ 41.97 Normal DPS + 24 Burn DPS
- ↑ 28 Normal DPS + 12 Burn DPS
- ↑ 27.45 Normal DPS + 12 Burn DPS
- ↑ 168 Normal DPS + 72 Burn DPS
- ↑ 164.71 Normal DPS + 72 Burn DPS
- ↑ 28 Normal DPS + 28 Splash DPS
- ↑ 27.45 Normal DPS + 27.45 Splash DPS
- ↑ 5.33 Normal DPS + 2 Burn DPS
- ↑ 5.25 Normal DPS + 2 Burn DPS
- ↑ 16 Normal DPS + 6 Burn DPS
- ↑ 15.74 Normal DPS + 6 Burn DPS
- ↑ 10.67 Normal DPS + 8 Burn DPS
- ↑ 10.49 Normal DPS + 8 Burn DPS
- ↑ 42.67 Normal DPS + 32 Burn DPS
- ↑ 41.97 Normal DPS + 32 Burn DPS
- ↑ 25.6 Normal DPS + 16 Burn DPS
- ↑ 25.1 Normal DPS + 16 Burn DPS
- ↑ 128 Normal DPS + 80 Burn DPS
- ↑ 125.49 Normal DPS + 80 Burn DPS
- ↑ 25.6 Normal DPS + 38.4 Splash DPS
- ↑ 25.1 Normal DPS + 37.65 Splash DPS
- ↑ 5.33 Normal DPS + 2 Burn DPS
- ↑ 5.25 Normal DPS + 2 Burn DPS
- ↑ 16 Normal DPS + 6 Burn DPS
- ↑ 15.74 Normal DPS + 6 Burn DPS
- ↑ 10.67 Normal DPS + 8 Burn DPS
- ↑ 10.49 Normal DPS + 8 Burn DPS
- ↑ 42.67 Normal DPS + 32 Burn DPS
- ↑ 41.97 Normal DPS + 32 Burn DPS
- ↑ 25.6 Normal DPS + 16 Burn DPS
- ↑ 25.1 Normal DPS + 16 Burn DPS
- ↑ 128 Normal DPS + 80 Burn DPS
- ↑ 125.49 Normal DPS + 80 Burn DPS
- ↑ 25.6 Normal DPS + 38.4 Splash DPS
- ↑ 25.1 Normal DPS + 37.65 Splash DPS
- ↑ 5.33 Normal DPS + 2 Burn DPS
- ↑ 5.25 Normal DPS + 2 Burn DPS
- ↑ 16 Normal DPS + 6 Burn DPS
- ↑ 15.74 Normal DPS + 6 Burn DPS
- ↑ 10.67 Normal DPS + 4 Burn DPS
- ↑ 10.49 Normal DPS + 4 Burn DPS
- ↑ 42.67 Normal DPS + 16 Burn DPS
- ↑ 41.97 Normal DPS + 16 Burn DPS
- ↑ 25.6 Normal DPS + 8 Burn DPS
- ↑ 25.1 Normal DPS + 8 Burn DPS
- ↑ 153.6 Normal DPS + 48 Burn DPS
- ↑ 150.59 Normal DPS + 48 Burn DPS
- ↑ 25.6 Normal DPS + 38.4 Splash DPS
- ↑ 25.1 Normal DPS + 37.65 Splash DPS
- ↑ 4.44 Normal DPS + 2 Burn DPS
- ↑ 4.4 Normal DPS + 2 Burn DPS
- ↑ $MDPS$ Normal DPS + 10 Burn DPS
- ↑ 13.33 Normal DPS + 4 Burn DPS
- ↑ 13.11 Normal DPS + 4 Burn DPS
- ↑ $MDPS$ Normal DPS + 20 Burn DPS
- ↑ 20 Normal DPS + 10 Burn DPS
- ↑ 19.67 Normal DPS + 10 Burn DPS
- ↑ $MDPS$ Normal DPS + 80 Burn DPS
- ↑ Damage decreases as the arrow pierces through enemies.
| Tower Gallery Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Boomerang • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Enforcer • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Demoman • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Moderator • Railgunner • Twitgunner • Void Miner • Combatant | |
| Unit Gallery Pages | |
|---|---|
| Humvee • Humvee 2 • Humvee 3 • Tank • Railgun Tank | |
| Sentry • Rifle Sentry • Minigun Sentry • War Machine Sentry | |
| Pistol Goon • Tommy Goon 1 • Tommy Goon 2 | |
| Golden Pistol Goon • Golden Tommy Goon 1 • Golden Tommy Goon 2 | |
| Gunner APC • Missile APC | |
| Rifleman • Grenadier • Riot Guard • Field Medic | |
| Lackey • Money Runner • Bouncer | |
| Elf • Snowball Elf • Cannoneer Elf • Bomber Elf • Guardian Elf • Gunner Elf • Gift Bomber • Ripped Elf | |
| Skeleton • Sword Skeleton • Giant Skeleton • Skeleton Knight • Hallow Guard • Executioner Skeleton | |
| Ice Turret | |
| History Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Twitgunner • Combatant | |