Archer/History: Difference between revisions

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{{Tabs|History}}
{{Tabs|History}}
''To see the statistics of this tower without the [[Firerate Bug]], visit the [[Firerate Bug/Archer|Firerate Bug]] page.''


<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Saboteur Update (22 April 2026) – Present'''</div>
<div class="sectionheader">'''Hardcore Rework Update (5 June 2026) – Present'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
|Image = [[File:ArcherIcon2025.png|100px]]
|Unlock Cost = [[Event Store|Gift of Sharpness]]
|Category = Exclusive
|Role = Defense
|Cost = {{Money|600}}
|Footprint = 1.5
|Sell Price = {{Money|200}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]5
|Damage Type = Pierce<br/>Fire (Level 3+)<br/>[[Splash Damage|Splash]] (Level 4+)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.6
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]16.5
|Lead = {{Attr|Lead|Level 3+}} (Fire & Splash only)
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]15
|Fly = N/A
|Title1 = Max Hits
|Stat1 = 2
}}

==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Eagle Eye|Cost = {{Money|250}}|Image = [[File:ArcherUpgrade1.png|100px]]|Information = 1.6 > 1.4 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+3.5 Range [[File:Range Icon.png|20px|Range]]


Sell Price changes to {{Money|283}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Deadshot|Cost = {{Money|550}}|Image = [[File:ArcherUpgrade2.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|466}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Flame-tipped Arrows|Cost = {{Money|1,250}}|Image = [[File:ArcherUpgrade3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]

+1 Range [[File:Range Icon.png|20px|Range]]

+1 Max Hits

{{CollapsibleUpgrade|Title = Unlocks Flame Arrows|Description = •3 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]

•2 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]

•1 Burn Tick [[File:Cooldown Icon.png|20px|Tick]]}}


Sell Price changes to {{Money|883}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Powder Keg Arrows|Cost = {{Money|3,000}}|Image = [[File:ArcherUpgrade4.png|100px]]|Information = +6 Damage [[File:Damage Icon.png|20px|Damage]]

1.4 > 1.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

{{CollapsibleUpgrade|Title = Unlocks Explosive Arrows|Description = •25 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]]

•2 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]

•1 Max Hits}}

{{CollapsibleUpgrade|Title = Upgraded Flame Arrows|Description = +2 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]

2 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]

+1 Max Hits}}


Sell Price changes to {{Money|1,883}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Shot of the Century|Cost = {{Money|8,500}}|Image = [[File:ArcherUpgrade5.png|100px]]|Information = +24 Damage [[File:Damage Icon.png|20px|Damage]]

1.2 > 1 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+3 Range [[File:Range Icon.png|20px|Range]]

{{CollapsibleUpgrade|Title = Unlocks Shock Arrows|Description = •5 Max Hits

0.15 Stun Time [[File:Slowness.png|20px|Stun Time]]}}

{{CollapsibleUpgrade|Title = Upgraded Explosive Arrows|Description = +20 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]]

2 > 2.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]}}

{{CollapsibleUpgrade|Title = Upgraded Flame Arrows|Description = +9 Burn Damage[[File:BurnIcon.png|20px|Burn Damage]]

+4 Max Hits}}


Sell Price changes to {{Money|4,716}}}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$BDPS$ = Burn Damage / Burn Tick
$SDPS$ = [[Splash Damage]] / Firerate
$MDPS$ = $DPS$ * Max Hits
$MBDPS$ = $BDPS$ * Max Hits
$CDPS1$ = $DPS$ + $BDPS$
$MCDPS1$ = ($CDPS1$) * Max Hits
$CDPS2$ = $DPS$ + $SDPS$
$TED$ = Burn Damage * (Burn Time / Burn Tick)
$CE$ = $TP$ / DPS
$MCE$ = $TP$ / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 600; 250; 550; 1250; 3000; 8500
$FSE-DETECTION$ = 2; ;
$FSE-UPGRADE$ = Eagle Eye; Deadshot; Flame-tipped Arrows; Powder Keg Arrows; Shot of the Century
$FSE-UPGRADEICON$ = 78487255054043; 118177062176518; 83003777730604; 115104563492355; 73857609172576
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref>
$TREF$ = <ref name="ted">Total Elapsed Damage is calculated as Burn Damage × Burn Time.</ref>
$DREF1$ = <ref name="dps2">DPS assumes one arrow successfully hits one enemy only.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$DREF2$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$MREF$ = <ref name="expmaxhits">Refers to the arrow only, not the explosion.</ref>
$R$ = $FNC-RECURSION$
</var>
<tabber>
|-|Flame Arrow =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="15" |Flame Arrows
|-
! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || N/A || 1.6 || N/A || N/A || 16.5 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || $R$ || $R$ || 5 || N/A || 1.4 || N/A || N/A || 20 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || $R$ || $R$ || 8 || N/A || 1.4 || N/A || N/A || 20 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || $R$ || $R$ || 10 || 3 || 1.4 || 1 || 2 || 21 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || $R$ || $R$ || 16 || 5 || 1.2 || 1 || 4 || 21 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || $R$ || $R$ || 40 || 14 || 1 || 1 || 4 || 24 || 8 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
|-|Explosive Arrow =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="11" |Explosive Arrows
|-
! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! Max Hits$MREF$ !! DPS !! Cost Efficiency
|-
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 16 || 25 || 1.2 || 21 || 2 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 40 || 45 || 1 || 24 || 2.5 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|}
</div>
|-|Shock Arrow =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="12" |Shock Arrows
|-
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 5 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || 1 || 24 || 5 || 0.15 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
</tabber>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Saboteur Update (22 April 2026) – Hardcore Rework Update (5 June 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:ArcherIcon2025.png|100px]]
|Image = [[File:ArcherIcon2025.png|100px]]
Line 94: Line 260:
Sell Price changes to {{Money|4,716}}}}
Sell Price changes to {{Money|4,716}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
Line 100: Line 266:
$BDPS$ = Burn Damage / Burn Tick
$BDPS$ = Burn Damage / Burn Tick
$SDPS$ = [[Splash Damage]] / Firerate
$SDPS$ = [[Splash Damage]] / Firerate
$MDPS$ = $DPS$ * Max Hits
$MBDPS$ = $BDPS$ * Max Hits
$CDPS1$ = $DPS$ + $BDPS$
$CDPS1$ = $DPS$ + $BDPS$
$MCDPS1$ = ($CDPS1$) * Max Hits
$CDPS2$ = $DPS$ + $SDPS$
$CDPS2$ = $DPS$ + $SDPS$
$TED$ = Burn Damage * (Burn Time / Burn Tick)
$TED$ = Burn Damage * (Burn Time / Burn Tick)
$CE$ = $TP$ / DPS
$CE$ = $TP$ / DPS
$TP$ = $FNC-TOTALPRICE$
$MCE$ = $TP$ / Max DPS
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 600; 250; 550; 1250; 3000; 8500
$COST$ = 600; 250; 550; 1250; 3000; 8500
$FNC-DETECTION$ = 2; ;
$FSE-DETECTION$ = 2; ;
$FNC-UPGRADE$ = Eagle Eye; Deadshot; Flame-tipped Arrows; Powder Keg Arrows; Shot of the Century
$FSE-UPGRADE$ = Eagle Eye; Deadshot; Flame-tipped Arrows; Powder Keg Arrows; Shot of the Century
$FNC-UPGRADEICON$ = 78487255054043; 118177062176518; 83003777730604; 115104563492355; 73857609172576
$FSE-UPGRADEICON$ = 78487255054043; 118177062176518; 83003777730604; 115104563492355; 73857609172576
$FNC-ROFBUG$ = Firerate
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref>
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref>
Line 115: Line 285:
$DREF2$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$DREF2$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$MREF$ = <ref name="expmaxhits">Refers to the arrow only, not the explosion.</ref>
$MREF$ = <ref name="expmaxhits">Refers to the arrow only, not the explosion.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<tabber>
<tabber>
Line 120: Line 291:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! colspan="12" |Flame Arrows
! colspan="15" |Flame Arrows
|-
|-
! Level !! Total Price !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 5 || N/A || 1.6 || N/A || N/A || 16.5 || 2 || N/A || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || N/A || 1.6 || N/A || N/A || 16.5 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 1 || {{Money|$TP$}} || 5 || N/A || 1.4 || N/A || N/A || 20 || 2 || N/A || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 5 || N/A || 1.4 || N/A || N/A || 20 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 2 || {{Money|$TP$}} || 8 || N/A || 1.4 || N/A || N/A || 20 || 2 || N/A || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 8 || N/A || 1.4 || N/A || N/A || 20 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 3 || {{Money|$TP$}} || 10 || 3 || 1.4 || 1 || 2 || 21 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| 3 || $R$ || $R$ || 10 || 3 || 1.4 || 1 || 2 || 21 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 4 || {{Money|$TP$}} || 16 || 5 || 1.2 || 1 || 4 || 21 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| 4 || $R$ || $R$ || 16 || 5 || 1.2 || 1 || 4 || 21 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 5 || {{Money|$TP$}} || 40 || 14 || 1 || 1 || 4 || 24 || 8 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| 5 || $R$ || $R$ || 40 || 14 || 1 || 1 || 4 || 24 || 8 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|}
|}
</div>
</div>
Line 140: Line 311:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! colspan="10" |Explosive Arrows
! colspan="11" |Explosive Arrows
|-
|-
! Level !! Total Price !! Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! Max Hits$MREF$ !! DPS !! Cost Efficiency
! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! Max Hits$MREF$ !! DPS !! Cost Efficiency
|-
|-
| 4 || {{Money|$TP$}} || 16 || 25 || 1.2 || 21 || 2 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 16 || 25 || 1.2 || 21 || 2 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 40 || 45 || 1 || 24 || 2.5 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| 5 || $R$ || $R$ || 40 || 45 || 1 || 24 || 2.5 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 152: Line 323:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! colspan="9" |Shock Arrows
! colspan="12" |Shock Arrows
|-
|-
! Level !! Total Price !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
|-
| 5 || {{Money|$TP$}} || 40 || 1 || 24 || 5 || 0.15 || $DPS$ || {{Money|$CE$}}
| 5 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || 1 || 24 || 5 || 0.15 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
|}
</div>
</div>
Line 166: Line 337:
----
----
<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Revive & Reload Update (20 August 2025) – Saboteur Update (22 April 2026)'''</div>
<div class="sectionheader">'''Null & Void Update (18 October 2025) – Saboteur Update (22 April 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:ArcherIcon2025.png|100px]]
|Image = [[File:ArcherIcon2025.png|100px]]
Line 262: Line 433:
Sell Price changes to {{Money|4,475}}}}
Sell Price changes to {{Money|4,475}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
Line 268: Line 439:
$BDPS$ = Burn Damage / Burn Tick
$BDPS$ = Burn Damage / Burn Tick
$SDPS$ = [[Splash Damage]] / Firerate
$SDPS$ = [[Splash Damage]] / Firerate
$MDPS$ = $DPS$ * Max Hits
$MBDPS$ = $BDPS$ * Max Hits
$CDPS1$ = $DPS$ + $BDPS$
$CDPS1$ = $DPS$ + $BDPS$
$MCDPS1$ = ($CDPS1$) * Max Hits
$CDPS2$ = $DPS$ + $SDPS$
$CDPS2$ = $DPS$ + $SDPS$
$TED$ = Burn Damage * (Burn Time / Burn Tick)
$TED$ = Burn Damage * (Burn Time / Burn Tick)
$CE$ = $TP$ / DPS
$CE$ = $TP$ / DPS
$TP$ = $FNC-TOTALPRICE$
$MCE$ = $TP$ / Max DPS
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 600; 100; 400; 1000; 2750; 8575
$COST$ = 600; 100; 400; 1000; 2750; 8575
$FNC-DETECTION$ = 2; ;
$FSE-DETECTION$ = 2; ;
$FNC-UPGRADE$ = Eagle Eye; Deadshot; Flame-tipped Arrows; Mechanical Bow; Shot of the Century
$FSE-UPGRADE$ = Eagle Eye; Deadshot; Flame-tipped Arrows; Mechanical Bow; Shot of the Century
$FNC-UPGRADEICON$ = 78487255054043; 118177062176518; 83003777730604; 115104563492355; 73857609172576
$FSE-UPGRADEICON$ = 78487255054043; 118177062176518; 83003777730604; 115104563492355; 73857609172576
$FNC-ROFBUG$ = Firerate
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref>
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref>
Line 283: Line 458:
$DREF2$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$DREF2$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$MREF$ = <ref name="expmaxhits">Refers to the arrow only, not the explosion.</ref>
$MREF$ = <ref name="expmaxhits">Refers to the arrow only, not the explosion.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<tabber>
<tabber>
Line 288: Line 464:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! colspan="12" |Flame Arrows
! colspan="15" |Flame Arrows
|-
|-
! Level !! Total Price !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 4 || N/A || 1.7 || N/A || N/A || 16 || 2 || N/A || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 1.7 || N/A || N/A || 16 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 1 || {{Money|$TP$}} || 4 || N/A || 1.7 || N/A || N/A || 19 || 2 || N/A || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 4 || N/A || 1.7 || N/A || N/A || 19 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 2 || {{Money|$TP$}} || 6 || N/A || 1.6 || N/A || N/A || 19 || 2 || N/A || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 6 || N/A || 1.6 || N/A || N/A || 19 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 3 || {{Money|$TP$}} || 8 || 1 || 1.5 || 0.5 || 2 || 22 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| 3 || $R$ || $R$ || 8 || 1 || 1.5 || 0.5 || 2 || 22 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 4 || {{Money|$TP$}} || 16 || 3 || 1.5 || 0.5 || 3 || 23 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| 4 || $R$ || $R$ || 16 || 3 || 1.5 || 0.5 || 3 || 23 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 5 || {{Money|$TP$}} || 35 || 6 || 1.25 || 0.5 || 4 || 24 || 6 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| 5 || $R$ || $R$ || 35 || 6 || 1.25 || 0.5 || 4 || 24 || 6 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|}
|}
</div>
</div>
Line 308: Line 484:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! colspan="9" |Shock Arrows
! colspan="12" |Shock Arrows
|-
|-
! Level !! Total Price !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
|-
| 4 || {{Money|$TP$}} || 16 || 1.5 || 23 || 3 || 0.3 || $DPS$ || {{Money|$CE$}}
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 16 || 1.5 || 23 || 3 || 0.3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 5 || {{Money|$TP$}} || 35 || 1.25 || 24 || 4 || 0.45 || $DPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 35 || 1.25 || 24 || 4 || 0.45 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
|}
</div>
</div>
Line 320: Line 496:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! colspan="10" |Explosive Arrows
! colspan="11" |Explosive Arrows
|-
|-
! Level !! Total Price !! Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! Max Hits$MREF$ !! DPS !! Cost Efficiency
! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! Max Hits$MREF$ !! DPS !! Cost Efficiency
|-
|-
| 5 || {{Money|$TP$}} || 35 || 35 || 1.25 || 24 || 5 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| 5 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 35 || 35 || 1.25 || 24 || 5 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 337: Line 513:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:ArcherIcon2025.png|100px]]
|Image = [[File:ArcherIcon2025.png|100px]]
Line 430: Line 606:
Sell Price changes to {{Money|4,075}}}}
Sell Price changes to {{Money|4,075}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
Line 436: Line 612:
$BDPS$ = Burn Damage / Burn Tick
$BDPS$ = Burn Damage / Burn Tick
$SDPS$ = [[Splash Damage]] / Firerate
$SDPS$ = [[Splash Damage]] / Firerate
$MDPS$ = $DPS$ * Max Hits
$MBDPS$ = $BDPS$ * Max Hits
$CDPS1$ = $DPS$ + $BDPS$
$CDPS1$ = $DPS$ + $BDPS$
$MCDPS1$ = ($CDPS1$) * Max Hits
$CDPS2$ = $DPS$ + $SDPS$
$CDPS2$ = $DPS$ + $SDPS$
$TED$ = Burn Damage * (Burn Time / Burn Tick)
$TED$ = Burn Damage * (Burn Time / Burn Tick)
$CE$ = $TP$ / DPS
$CE$ = $TP$ / DPS
$TP$ = $FNC-TOTALPRICE$
$MCE$ = $TP$ / Max DPS
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 600; 100; 400; 1000; 2750; 7375
$COST$ = 600; 100; 400; 1000; 2750; 7375
$FNC-DETECTION$ = 2; ; 0
$FSE-DETECTION$ = 2; ; 0
$FNC-UPGRADE$ = Eagle Eye; Deadshot; Flame-tipped Arrows; Mechanical Bow; Shot of the Century
$FSE-UPGRADE$ = Eagle Eye; Deadshot; Flame-tipped Arrows; Mechanical Bow; Shot of the Century
$FNC-UPGRADEICON$ = 78487255054043; 118177062176518; 83003777730604; 115104563492355; 73857609172576
$FSE-UPGRADEICON$ = 78487255054043; 118177062176518; 83003777730604; 115104563492355; 73857609172576
$FNC-ROFBUG$ = Firerate
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref>
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref>
Line 451: Line 631:
$DREF2$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$DREF2$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$MREF$ = <ref name="expmaxhits">Refers to the arrow only, not the explosion.</ref>
$MREF$ = <ref name="expmaxhits">Refers to the arrow only, not the explosion.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<tabber>
<tabber>
Line 456: Line 637:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! colspan="12" |Flame Arrows
! colspan="15" |Flame Arrows
|-
|-
! Level !! Total Price !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 4 || N/A || 1.7 || N/A || N/A || 16 || 2 || N/A || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 1.7 || N/A || N/A || 16 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 1 || {{Money|$TP$}} || 4 || N/A || 1.7 || N/A || N/A || 19 || 2 || N/A || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 4 || N/A || 1.7 || N/A || N/A || 19 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 2 || {{Money|$TP$}} || 6 || N/A || 1.6 || N/A || N/A || 19 || 2 || N/A || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 6 || N/A || 1.6 || N/A || N/A || 19 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 3 || {{Money|$TP$}} || 8 || 1 || 1.5 || 0.5 || 2 || 22 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| 3 || $R$ || $R$ || 8 || 1 || 1.5 || 0.5 || 2 || 22 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 4 || {{Money|$TP$}} || 16 || 4 || 1.5 || 0.5 || 3 || 23 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| 4 || $R$ || $R$ || 16 || 4 || 1.5 || 0.5 || 3 || 23 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 5 || {{Money|$TP$}} || 32 || 8 || 1.25 || 0.5 || 4 || 24 || 5 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| 5 || $R$ || $R$ || 32 || 8 || 1.25 || 0.5 || 4 || 24 || 5 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|}
|}
</div>
</div>
Line 476: Line 657:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! colspan="9" |Shock Arrows
! colspan="12" |Shock Arrows
|-
|-
! Level !! Total Price !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
|-
| 4 || {{Money|$TP$}} || 16 || 1.5 || 23 || 4 || 0.3 || $DPS$ || {{Money|$CE$}}
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 16 || 1.5 || 23 || 4 || 0.3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 5 || {{Money|$TP$}} || 32 || 1.25 || 24 || 5 || 0.45 || $DPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 32 || 1.25 || 24 || 5 || 0.45 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
|}
</div>
</div>
Line 488: Line 669:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! colspan="10" |Explosive Arrows
! colspan="11" |Explosive Arrows
|-
|-
! Level !! Total Price !! Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! Max Hits$MREF$ !! DPS !! Cost Efficiency
! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! Max Hits$MREF$ !! DPS !! Cost Efficiency
|-
|-
| 5 || {{Money|$TP$}} || 32 || 48 || 1.25 || 24 || 5 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| 5 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 32 || 48 || 1.25 || 24 || 5 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 505: Line 686:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:ArcherIcon2025.png|100px]]
|Image = [[File:ArcherIcon2025.png|100px]]
Line 598: Line 779:
Sell Price changes to {{Money|3,950}}}}
Sell Price changes to {{Money|3,950}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
Line 604: Line 785:
$BDPS$ = Burn Damage / Burn Tick
$BDPS$ = Burn Damage / Burn Tick
$SDPS$ = [[Splash Damage]] / Firerate
$SDPS$ = [[Splash Damage]] / Firerate
$MDPS$ = $DPS$ * Max Hits
$MBDPS$ = $BDPS$ * Max Hits
$CDPS1$ = $DPS$ + $BDPS$
$CDPS1$ = $DPS$ + $BDPS$
$MCDPS1$ = ($CDPS1$) * Max Hits
$CDPS2$ = $DPS$ + $SDPS$
$CDPS2$ = $DPS$ + $SDPS$
$TED$ = Burn Damage * (Burn Time / Burn Tick)
$TED$ = Burn Damage * (Burn Time / Burn Tick)
$CE$ = $TP$ / DPS
$CE$ = $TP$ / DPS
$TP$ = $FNC-TOTALPRICE$
$MCE$ = $TP$ / Max DPS
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 600; 100; 400; 1000; 2375; 7375
$COST$ = 600; 100; 400; 1000; 2375; 7375
$FNC-DETECTION$ = 2; ; 0
$FSE-DETECTION$ = 2; ; 0
$FNC-UPGRADE$ = Eagle Eye; Deadshot; Flame-tipped Arrows; Mechanical Bow; Shot of the Century
$FSE-UPGRADE$ = Eagle Eye; Deadshot; Flame-tipped Arrows; Mechanical Bow; Shot of the Century
$FNC-UPGRADEICON$ = 78487255054043; 118177062176518; 83003777730604; 115104563492355; 73857609172576
$FSE-UPGRADEICON$ = 78487255054043; 118177062176518; 83003777730604; 115104563492355; 73857609172576
$FNC-ROFBUG$ = Firerate
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref>
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref>
Line 619: Line 804:
$DREF2$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$DREF2$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$MREF$ = <ref name="expmaxhits">Refers to the arrow only, not the explosion.</ref>
$MREF$ = <ref name="expmaxhits">Refers to the arrow only, not the explosion.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<tabber>
<tabber>
Line 624: Line 810:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! colspan="12" |Flame Arrows
! colspan="15" |Flame Arrows
|-
|-
! Level !! Total Price !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 4 || N/A || 1.7 || N/A || N/A || 16 || 2 || N/A || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 1.7 || N/A || N/A || 16 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 1 || {{Money|$TP$}} || 4 || N/A || 1.7 || N/A || N/A || 19 || 2 || N/A || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 4 || N/A || 1.7 || N/A || N/A || 19 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 2 || {{Money|$TP$}} || 6 || N/A || 1.6 || N/A || N/A || 19 || 2 || N/A || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 6 || N/A || 1.6 || N/A || N/A || 19 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 3 || {{Money|$TP$}} || 8 || 1 || 1.5 || 0.5 || 2 || 22 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| 3 || $R$ || $R$ || 8 || 1 || 1.5 || 0.5 || 2 || 22 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 4 || {{Money|$TP$}} || 16 || 4 || 1.5 || 0.5 || 3 || 23 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| 4 || $R$ || $R$ || 16 || 4 || 1.5 || 0.5 || 3 || 23 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 5 || {{Money|$TP$}} || 32 || 8 || 1.25 || 0.5 || 4 || 24 || 5 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| 5 || $R$ || $R$ || 32 || 8 || 1.25 || 0.5 || 4 || 24 || 5 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|}
|}
</div>
</div>
Line 644: Line 830:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! colspan="9" |Shock Arrows
! colspan="12" |Shock Arrows
|-
|-
! Level !! Total Price !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
|-
| 4 || {{Money|$TP$}} || 16 || 1.5 || 23 || 4 || 0.3 || $DPS$ || {{Money|$CE$}}
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 16 || 1.5 || 23 || 4 || 0.3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 5 || {{Money|$TP$}} || 32 || 1.25 || 24 || 5 || 0.45 || $DPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 32 || 1.25 || 24 || 5 || 0.45 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
|}
</div>
</div>
Line 656: Line 842:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! colspan="10" |Explosive Arrows
! colspan="11" |Explosive Arrows
|-
|-
! Level !! Total Price !! Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! Max Hits$MREF$ !! DPS !! Cost Efficiency
! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! Max Hits$MREF$ !! DPS !! Cost Efficiency
|-
|-
| 5 || {{Money|$TP$}} || 32 || 48 || 1.25 || 24 || 5 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| 5 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 32 || 48 || 1.25 || 24 || 5 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 673: Line 859:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:DHDefaultArcherIcon.png|100px]]
|Image = [[File:DHDefaultArcherIcon.png|100px]]
Line 766: Line 952:
Sell Price changes to {{Money|3,675}}}}
Sell Price changes to {{Money|3,675}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
Line 772: Line 958:
$BDPS$ = Burn Damage / Burn Tick
$BDPS$ = Burn Damage / Burn Tick
$SDPS$ = [[Splash Damage]] / Firerate
$SDPS$ = [[Splash Damage]] / Firerate
$MDPS$ = $DPS$ * Max Hits
$MBDPS$ = $BDPS$ * Max Hits
$CDPS1$ = $DPS$ + $BDPS$
$CDPS1$ = $DPS$ + $BDPS$
$MCDPS1$ = ($CDPS1$) * Max Hits
$CDPS2$ = $DPS$ + $SDPS$
$CDPS2$ = $DPS$ + $SDPS$
$TED$ = Burn Damage * (Burn Time / Burn Tick)
$TED$ = Burn Damage * (Burn Time / Burn Tick)
$CE$ = $TP$ / DPS
$CE$ = $TP$ / DPS
$TP$ = $FNC-TOTALPRICE$
$MCE$ = $TP$ / Max DPS
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 400; 50; 400; 800; 2375; 7000
$COST$ = 400; 50; 400; 800; 2375; 7000
$FNC-DETECTION$ = 2; ; 0
$FSE-DETECTION$ = 2; ; 0
$FNC-UPGRADE$ = Eagle Eye; Deadshot; Flame-tipped Arrows; Mechanical Bow; Shot of the Century
$FSE-UPGRADE$ = Eagle Eye; Deadshot; Flame-tipped Arrows; Mechanical Bow; Shot of the Century
$FNC-UPGRADEICON$ = 3280081327; 524302408; 141745478; 456573844; 106341823
$FSE-UPGRADEICON$ = 3280081327; 524302408; 141745478; 456573844; 106341823
$FNC-ROFBUG$ = Firerate
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref>
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref>
Line 787: Line 977:
$DREF2$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$DREF2$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$MREF$ = <ref name="expmaxhits">Refers to the arrow only, not the explosion.</ref>
$MREF$ = <ref name="expmaxhits">Refers to the arrow only, not the explosion.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<tabber>
<tabber>
Line 792: Line 983:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! colspan="12" |Flame Arrows
! colspan="15" |Flame Arrows
|-
|-
! Level !! Total Price !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 4 || N/A || 1.7 || N/A || N/A || 18 || 2 || N/A || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 1.7 || N/A || N/A || 18 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 1 || {{Money|$TP$}} || 4 || N/A || 1.7 || N/A || N/A || 19 || 2 || N/A || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 4 || N/A || 1.7 || N/A || N/A || 19 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 2 || {{Money|$TP$}} || 6 || N/A || 1.6 || N/A || N/A || 19 || 3 || N/A || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 6 || N/A || 1.6 || N/A || N/A || 19 || 3 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 3 || {{Money|$TP$}} || 8 || 1 || 1.5 || 0.5 || 2 || 22 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| 3 || $R$ || $R$ || 8 || 1 || 1.5 || 0.5 || 2 || 22 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 4 || {{Money|$TP$}} || 16 || 2 || 1.5 || 0.5 || 3 || 23 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| 4 || $R$ || $R$ || 16 || 2 || 1.5 || 0.5 || 3 || 23 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 5 || {{Money|$TP$}} || 32 || 4 || 1.25 || 0.5 || 4 || 24 || 6 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| 5 || $R$ || $R$ || 32 || 4 || 1.25 || 0.5 || 4 || 24 || 6 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|}
|}
</div>
</div>
Line 812: Line 1,003:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! colspan="9" |Shock Arrows
! colspan="12" |Shock Arrows
|-
|-
! Level !! Total Price !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
|-
| 4 || {{Money|$TP$}} || 16 || 1.5 || 23 || 3 || 0.25 || $DPS$ || {{Money|$CE$}}
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 16 || 1.5 || 23 || 3 || 0.25 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 5 || {{Money|$TP$}} || 32 || 1.25 || 24 || 5 || 0.3 || $DPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 32 || 1.25 || 24 || 5 || 0.3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
|}
</div>
</div>
Line 824: Line 1,015:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! colspan="10" |Explosive Arrows
! colspan="11" |Explosive Arrows
|-
|-
! Level !! Total Price !! Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! Max Hits$MREF$ !! DPS !! Cost Efficiency
! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! Max Hits$MREF$ !! DPS !! Cost Efficiency
|-
|-
| 5 || {{Money|$TP$}} || 32 || 48 || 1.25 || 24 || 5 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| 5 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 32 || 48 || 1.25 || 24 || 5 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 841: Line 1,032:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:DHDefaultArcherIcon.png|100px]]
|Image = [[File:DHDefaultArcherIcon.png|100px]]
Line 914: Line 1,105:
Sell Price changes to {{Money|4,466}}}}
Sell Price changes to {{Money|4,466}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
$DPS$ = Damage / Firerate
$DPS$ = Damage / Firerate
$MDPS$ = $DPS * Max Hits
$BDPS$ = Burn Damage / Burn Tick
$BDPS$ = Burn Damage / Burn Tick
$MBDPS$ = $BDPS$ * Max Hits
$CDPS1$ = $DPS$ + $BDPS$
$CDPS1$ = $DPS$ + $BDPS$
$MCDPS1$ = $MDPS$ + $MBDPS$
$TED$ = Burn Damage * (Burn Time / Burn Tick)
$TED$ = Burn Damage * (Burn Time / Burn Tick)
$CE$ = $TP$ / DPS
$CE$ = $TP$ / DPS
$TP$ = $FNC-TOTALPRICE$
$MCE$ = $TP$ / Max DPS
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 600; 100; 700; 1500; 3000; 7500
$COST$ = 600; 100; 700; 1500; 3000; 7500
$FNC-DETECTION$ = 2; ; 0
$FSE-DETECTION$ = 2; ; 0
$FNC-UPGRADE$ = Faster Reloading; Deadshot; Ammo Mods; Mechanical Bow; Professional Archer
$FSE-UPGRADE$ = Faster Reloading; Deadshot; Ammo Mods; Mechanical Bow; Professional Archer
$FNC-UPGRADEICON$ = 3280081327; 524302408; 141745478; 456573844; 106341823
$FSE-UPGRADEICON$ = 3280081327; 524302408; 141745478; 456573844; 106341823
$FNC-ROFBUG$ = Firerate
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref>
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref>
$TREF$ = <ref name="ted">Total Elapsed Damage is calculated as Burn Damage × Burn Time.</ref>
$TREF$ = <ref name="ted">Total Elapsed Damage is calculated as Burn Damage × Burn Time.</ref>
$DREF1$ = <ref name="dps2">DPS assumes one arrow successfully hits one enemy only.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$DREF1$ = <ref name="dps2">DPS assumes one arrow successfully hits one enemy only.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 4 || N/A || 2.5 || N/A || N/A || 20 || 2 || N/A || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 2.5 || N/A || N/A || 20 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 1 || {{Money|$TP$}} || 4 || N/A || 2 || N/A || N/A || 22 || 2 || N/A || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 4 || N/A || 2 || N/A || N/A || 22 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 2 || {{Money|$TP$}} || 8 || N/A || 2.25 || N/A || N/A || 22 || 2 || N/A || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 8 || N/A || 2.25 || N/A || N/A || 22 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 3 || {{Money|$TP$}} || 10 || 2 || 2.25 || 1 || 3 || 22 || 5 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| 3 || $R$ || $R$ || 10 || 2 || 2.25 || 1 || 3 || 22 || 5 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 4 || {{Money|$TP$}} || 20 || 4 || 1.5 || 1 || 3 || 24 || 5 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| 4 || $R$ || $R$ || 20 || 4 || 1.5 || 1 || 3 || 24 || 5 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 5 || {{Money|$TP$}} || 30 || 10 || 1.5 || 1 || 8 || 26 || 8 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| 5 || $R$ || $R$ || 30 || 10 || 1.5 || 1 || 8 || 26 || 8 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|}
|}
</div>
</div>
Line 958: Line 1,154:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:DHDefaultArcherIcon.png|100px]]
|Image = [[File:DHDefaultArcherIcon.png|100px]]
Line 1,010: Line 1,206:
Sell Price changes to {{Money|1,883}}}}
Sell Price changes to {{Money|1,883}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
$DPS$ = Damage / Firerate
$DPS$ = Damage / Firerate
$MDPS$ = Damage / Firerate * Max Hits
$CE$ = $TP$ / DPS
$CE$ = $TP$ / DPS
$TP$ = $FNC-TOTALPRICE$
$MCE$ = $TP$ / Max DPS
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 400; 100; 250; 400; 1000; 3500
$COST$ = 400; 100; 250; 400; 1000; 3500
$FNC-DETECTION$ = 2; ; 0
$FSE-DETECTION$ = 2; ; 0
$FNC-UPGRADE$ = Faster Reloading; Hawkeye; Sharpshooter; Mechanical Bow; Professional Archer
$FSE-UPGRADE$ = Faster Reloading; Hawkeye; Sharpshooter; Mechanical Bow; Professional Archer
$FNC-UPGRADEICON$ = 3280081327; 524302408; 141745478; 456573844; 106341823
$FSE-UPGRADEICON$ = 3280081327; 524302408; 141745478; 456573844; 106341823
$FNC-ROFBUG$ = Firerate
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref>
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref>
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! DPS$DREF$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! DPS$DREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 3 || 4 || 20 || 1 || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 4 || 20 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 1 || {{Money|$TP$}} || 3 || 3.2 || 20 || 1 || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 3 || 3.2 || 20 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 2 || {{Money|$TP$}} || 3 || 3.2 || 22 || 1 || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 3 || 3.2 || 22 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 3 || {{Money|$TP$}} || 8 || 3.2 || 22 || 3 || $DPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 8 || 3.2 || 22 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 4 || {{Money|$TP$}} || 8 || 2 || 24 || 3 || $DPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 8 || 2 || 24 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 5 || {{Money|$TP$}} || 25 || 2 || 26 || 5 || $DPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 25 || 2 || 26 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
|}
</div>
</div>
Line 1,050: Line 1,249:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:ArcherIcon.png|100px]]
|Image = [[File:ArcherIcon.png|100px]]
Line 1,101: Line 1,300:
Sell Price changes to {{Money|1,883}}}}
Sell Price changes to {{Money|1,883}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
$DPS$ = Damage / Firerate
$DPS$ = Damage / Firerate
$MDPS$ = Damage / Firerate * Max Hits
$CE$ = $TP$ / DPS
$CE$ = $TP$ / DPS
$TP$ = $FNC-TOTALPRICE$
$MCE$ = $TP$ / Max DPS
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 400; 100; 250; 400; 1000; 3500
$COST$ = 400; 100; 250; 400; 1000; 3500
$FNC-DETECTION$ = 2; ;
$FSE-DETECTION$ = 2; ;
$FNC-UPGRADE$ = Faster Reloading; Hawkeye; Sharpshooter; Mechanical Bow; Professional Archer
$FSE-UPGRADE$ = Faster Reloading; Hawkeye; Sharpshooter; Mechanical Bow; Professional Archer
$FNC-UPGRADEICON$ = 3280081327; 524302408; 141745478; 456573844; 106341823
$FSE-UPGRADEICON$ = 3280081327; 524302408; 141745478; 456573844; 106341823
$FNC-ROFBUG2020$ = Firerate
$FNC-ROFBUG-2020$ = Firerate
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref>
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref>
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! DPS$DREF$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! DPS$DREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 3 || 4 || 20 || 1 || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 4 || 20 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 1 || {{Money|$TP$}} || 3 || 3.2 || 20 || 1 || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 3 || 3.2 || 20 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 2 || {{Money|$TP$}} || 3 || 3.2 || 22 || 1 || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 3 || 3.2 || 22 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 3 || {{Money|$TP$}} || 8 || 3.2 || 22 || 3 || $DPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 8 || 3.2 || 22 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 4 || {{Money|$TP$}} || 8 || 2 || 24 || 3 || $DPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 8 || 2 || 24 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 5 || {{Money|$TP$}} || 25 || 2 || 26 || 5 || $DPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 25 || 2 || 26 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
|}
</div>
</div>
Line 1,141: Line 1,343:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:ArcherIcon.png|100px]]
|Image = [[File:ArcherIcon.png|100px]]
Line 1,192: Line 1,394:
Sell Price changes to {{Money|2,000}}}}
Sell Price changes to {{Money|2,000}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
$DPS$ = Damage / Firerate
$DPS$ = Damage / Firerate
$MDPS$ = Damage / Firerate * Max Hits
$CE$ = $TP$ / DPS
$CE$ = $TP$ / DPS
$TP$ = $FNC-TOTALPRICE$
$MCE$ = $TP$ / Max DPS
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 400; 100; 250; 400; 1350; 3500
$COST$ = 400; 100; 250; 400; 1350; 3500
$FNC-DETECTION$ = 2; ;
$FSE-DETECTION$ = 2; ;
$FNC-UPGRADE$ = Faster Reloading; Hawkeye; Sharpshooter; Mechanical Bow; Professional Archer
$FSE-UPGRADE$ = Faster Reloading; Hawkeye; Sharpshooter; Mechanical Bow; Professional Archer
$FNC-UPGRADEICON$ = 3280081327; 524302408; 141745478; 456573844; 106341823
$FSE-UPGRADEICON$ = 3280081327; 524302408; 141745478; 456573844; 106341823
$FNC-ROFBUG2020$ = Firerate
$FNC-ROFBUG-2020$ = Firerate
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref>
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref>
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! DPS$DREF$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! DPS$DREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 3 || 4 || 20 || 1 || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 4 || 20 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 1 || {{Money|$TP$}} || 3 || 3.2 || 20 || 1 || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 3 || 3.2 || 20 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 2 || {{Money|$TP$}} || 3 || 3.2 || 22 || 1 || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 3 || 3.2 || 22 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 3 || {{Money|$TP$}} || 8 || 3.2 || 22 || 3 || $DPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 8 || 3.2 || 22 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 4 || {{Money|$TP$}} || 8 || 2 || 24 || 3 || $DPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 8 || 2 || 24 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 5 || {{Money|$TP$}} || 25 || 2 || 26 || 3 || $DPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 25 || 2 || 26 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
|}
</div>
</div>
Line 1,232: Line 1,437:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:Holiday Archer.png|100px]]
|Image = [[File:Holiday Archer.png|100px]]
Line 1,283: Line 1,488:
Sell Price changes to {{Money|1,625}}}}
Sell Price changes to {{Money|1,625}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = $TP$ / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 100; 250; 325; 800; 3000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = Improved Handling; Sharper Arrows; Even Sharper Arrows; Rapid Fire; Sword Arrows
$FSE-UPGRADEICON$ = 3280081327; 141745478; 141745478; 456573844; 106341823
$FNC-ROFBUG-2019$ = Firerate
$PREF$ = <ref>Damage decreases as the arrow pierces through enemies.</ref>
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage$PREF$ !! Firerate !! Range !! Max Hits !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
!Damage<ref>Damage decreases as the arrow pierces through enemies.</ref>
!Firerate
!Range
!Max Hits
!DPS<ref name="dps"/>
!Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 25 || 2 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|400}}
|1
|2.05
|25
|2
|0.49
|{{Money|816.33}}
|-
|-
| 1 || $R$ || $R$ || 1 || 2 || 27 || 2 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|500}}
|1
|2.05
|27
|2
|0.49
|{{Money|1,020.41}}
|-
|-
| 2 || $R$ || $R$ || 2 || 2 || 27 || 4 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|750}}
|2
|2.05
|27
|4
|0.98
|{{Money|765.31}}
|-
|-
| 3 || $R$ || $R$ || 7 || 2 || 29 || 7 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|1,075}}
|7
|2.05
|29
|7
|3.41
|{{Money|315.25}}
|-
|-
| 4 || $R$ || $R$ || 7 || 1 || 30 || 7 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|1,875}}
|7
|1.05
|30
|7
|6.67
|{{Money|281.11}}
|-
|-
| 5 || $R$ || $R$ || 27 || 1 || 32 || 8 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|4,875}}
|27
|1.05
|32
|8
|25.71
|{{Money|189.61}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,358: Line 1,529:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:Holiday Archer.png|100px]]
|Image = [[File:Holiday Archer.png|100px]]
Line 1,402: Line 1,573:
Sell Price changes to {{Money|1,625}}}}
Sell Price changes to {{Money|1,625}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = $TP$ / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 100; 250; 325; 800; 3000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = Improved Handling; Sharper Arrows; Even Sharper Arrows; Rapid Fire; Sword Arrows
$FSE-UPGRADEICON$ = 3280081327; 141745478; 141745478; 456573844; 106341823
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
!Damage
!Firerate
!Range
!DPS<ref name="dps"/>
!Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 25 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|400}}
|1
|2.05
|25
|0.49
|{{Money|816.33}}
|-
|-
| 1 || $R$ || $R$ || 1 || 2 || 27 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|500}}
|1
|2.05
|27
|0.49
|{{Money|1,020.41}}
|-
|-
| 2 || $R$ || $R$ || 2 || 2 || 27 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|750}}
|2
|2.05
|27
|0.98
|{{Money|765.31}}
|-
|-
| 3 || $R$ || $R$ || 7 || 2 || 29 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|1,075}}
|7
|2.05
|29
|3.41
|{{Money|315.25}}
|-
|-
| 4 || $R$ || $R$ || 7 || 1 || 30 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|1,875}}
|7
|1.05
|30
|6.67
|{{Money|281.11}}
|-
|-
| 5 || $R$ || $R$ || 27 || 1 || 32 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|4,875}}
|27
|1.05
|32
|25.71
|{{Money|189.61}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,470: Line 1,613:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:Holiday Archer.png|100px]]
|Image = [[File:Holiday Archer.png|100px]]
Line 1,514: Line 1,657:
Sell Price changes to {{Money|1,608}}}}
Sell Price changes to {{Money|1,608}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = $TP$ / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 350; 100; 250; 325; 800; 3000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = Improved Handling; Sharper Arrows; Even Sharper Arrows; Rapid Fire; Sword Arrows
$FSE-UPGRADEICON$ = 3280081327; 141745478; 141745478; 456573844; 106341823
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
!Damage
!Firerate
!Range
!DPS<ref name="dps"/>
!Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 25 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|350}}
|1
|2.05
|25
|0.49
|{{Money|714.29}}
|-
|-
| 1 || $R$ || $R$ || 1 || 2 || 27 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|450}}
|1
|2.05
|27
|0.49
|{{Money|918.37}}
|-
|-
| 2 || $R$ || $R$ || 3 || 2 || 27 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|700}}
|3
|2.05
|27
|1.46
|{{Money|479.45}}
|-
|-
| 3 || $R$ || $R$ || 9 || 2 || 29 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|1,025}}
|9
|2.05
|29
|4.39
|{{Money|233.49}}
|-
|-
| 4 || $R$ || $R$ || 9 || 1 || 30 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|1,825}}
|9
|1.05
|30
|8.57
|{{Money|212.95}}
|-
|-
| 5 || $R$ || $R$ || 24 || 1 || 32 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|4,825}}
|24
|1.05
|32
|22.86
|{{Money|211.07}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,582: Line 1,697:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:Holiday Archer.png|100px]]
|Image = [[File:Holiday Archer.png|100px]]
Line 1,626: Line 1,741:
Sell Price changes to {{Money|1,558}}}}
Sell Price changes to {{Money|1,558}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = $TP$ / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 200; 100; 250; 325; 800; 3000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = Improved Handling; Sharper Arrows; Even Sharper Arrows; Rapid Fire; Sword Arrows
$FSE-UPGRADEICON$ = 3280081327; 141745478; 141745478; 456573844; 106341823
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
!Damage
!Firerate
!Range
!DPS<ref name="dps"/>
!Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 25 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|200}}
|1
|2.05
|25
|0.49
|{{Money|408.16}}
|-
|-
| 1 || $R$ || $R$ || 1 || 2 || 27 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|300}}
|1
|2.05
|27
|0.49
|{{Money|612.24}}
|-
|-
| 2 || $R$ || $R$ || 3 || 2 || 27 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|550}}
|3
|2.05
|27
|1.46
|{{Money|376.71}}
|-
|-
| 3 || $R$ || $R$ || 9 || 2 || 29 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|875}}
|9
|2.05
|29
|4.39
|{{Money|199.32}}
|-
|-
| 4 || $R$ || $R$ || 9 || 1 || 30 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|1,675}}
|9
|1
|30
|8.57
|{{Money|195.45}}
|-
|-
| 5 || $R$ || $R$ || 24 || 1 || 32 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|4,675}}
|24
|1.05
|32
|22.86
|{{Money|204.51}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,694: Line 1,781:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:Holiday Archer.png|100px]]
|Image = [[File:Holiday Archer.png|100px]]
Line 1,738: Line 1,825:
Sell Price changes to {{Money|1,558}}}}
Sell Price changes to {{Money|1,558}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = $TP$ / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 200; 100; 250; 325; 800; 3000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = Improved Handling; Sharper Arrows; Even Sharper Arrows; Rapid Fire; Sword Arrows
$FSE-UPGRADEICON$ = 3280081327; 141745478; 141745478; 456573844; 106341823
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
!Damage
!Firerate
!Range
!DPS<ref name="dps"/>
!Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 2 || 25 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|200}}
|2
|2.05
|25
|0.98
|{{Money|204.08}}
|-
|-
| 1 || $R$ || $R$ || 2 || 2 || 27 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|300}}
|2
|2.05
|27
|0.98
|{{Money|306.12}}
|-
|-
| 2 || $R$ || $R$ || 4 || 2 || 27 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|550}}
|4
|2.05
|27
|1.95
|{{Money|282.05}}
|-
|-
| 3 || $R$ || $R$ || 14 || 2 || 29 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|875}}
|14
|2.05
|29
|6.83
|{{Money|128.11}}
|-
|-
| 4 || $R$ || $R$ || 14 || 1 || 30 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|1,675}}
|14
|1.05
|30
|13.33
|{{Money|125.66}}
|-
|-
| 5 || $R$ || $R$ || 29 || 1 || 32 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|4,675}}
|29
|1.05
|32
|27.62
|{{Money|169.26}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,806: Line 1,865:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:Holiday Archer.png|100px]]
|Image = [[File:Holiday Archer.png|100px]]
Line 1,850: Line 1,909:
Sell Price changes to {{Money|1,558}}}}
Sell Price changes to {{Money|1,558}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = $TP$ / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 200; 100; 250; 325; 800; 3000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = Improved Handling; Sharper Arrows; Even Sharper Arrows; Rapid Fire; Sword Arrows
$FSE-UPGRADEICON$ = 3280081327; 141745478; 141745478; 456573844; 106341823
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
!Damage
!Firerate
!Range
!DPS<ref name="dps"/>
!Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 2 || 25 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|200}}
|2
|2.05
|25
|0.98
|{{Money|204.08}}
|-
|-
| 1 || $R$ || $R$ || 2 || 2 || 27 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|300}}
|2
|2.05
|27
|0.98
|{{Money|306.12}}
|-
|-
| 2 || $R$ || $R$ || 4 || 2 || 27 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|550}}
|4
|2.05
|27
|1.95
|{{Money|282.05}}
|-
|-
| 3 || $R$ || $R$ || 14 || 2 || 29 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|875}}
|14
|2.05
|29
|6.83
|{{Money|128.11}}
|-
|-
| 4 || $R$ || $R$ || 14 || 1 || 30 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|1,675}}
|14
|1.05
|30
|13.33
|{{Money|125.66}}
|-
|-
| 5 || $R$ || $R$ || 44 || 1 || 32 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|4,675}}
|44
|1.05
|32
|41.9
|{{Money|111.58}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>

Latest revision as of 13:52, 19 August 2026


This is the history subpage for the Archer/History. It contains every revision of the tower's statistics.

Hardcore Rework Update (5 June 2026) – Present

Base Statistics

[edit]
Archer/History
Cost: Gift of Sharpness • Exclusive • Defense
Placement Footprint
Average (1.5)
Placement Type
Ground
Damage Method
Pierce
Fire (Level 3+)
Splash (Level 4+)
Range
Range16.5
Lead Detection
Error creating thumbnail: File missingLevel 3+ (Fire & Splash only)
Placement Limit
Placement Limit15
Flying Detection
N/A
Max Hits
2

Upgrades

[edit]
Shot of the Century

+24 Damage Error creating thumbnail: File missing

1.2 > 1 Firerate Error creating thumbnail: File missing

+3 Range Range

•5 Max Hits

0.15 Stun Time Stun Time

+20 Splash Damage Splash Damage

2 > 2.5 Explosion Range Error creating thumbnail: File missing

+9 Burn DamageError creating thumbnail: File missing

+4 Max Hits


Sell Price changes to Error creating thumbnail: File missing$4,716

Statistics

[edit]
Explosive Arrows
Level Cost Total Cost Damage Splash Damage Firerate[1] Range Explosion Range Max Hits[10] DPS Cost Efficiency
4 Error creating thumbnail: File missing$3,000 Error creating thumbnail: File missing$5,650 16 25 1.2 21 2 1 34.17[11] Error creating thumbnail: File missing$165.35
5 Error creating thumbnail: File missing$8,500 Error creating thumbnail: File missing$14,150 40 45 1 24 2.5 1 85[12] Error creating thumbnail: File missing$166.47
Shock Arrows
Level Cost Total Cost Damage Firerate[1] Range Max Hits Stun Time DPS[13] Max DPS Cost Efficiency Max Cost Efficiency
5 Error creating thumbnail: File missing$8,500 Error creating thumbnail: File missing$14,150 40 1 24 5 0.15 40 200 Error creating thumbnail: File missing$353.75 Error creating thumbnail: File missing$70.75

Saboteur Update (22 April 2026) – Hardcore Rework Update (5 June 2026)

Base Statistics

[edit]
Archer/History
Cost: Gift of Sharpness • Exclusive • Defense
Placement Footprint
Average (1.5)
Placement Type
Ground
Damage Method
Pierce
Fire (Level 3+)
Splash (Level 4+)
Range
Range16.5
Lead Detection
Error creating thumbnail: File missingLevel 3+ (Fire & Splash only)
Placement Limit
Placement Limit15
Flying Detection
N/A
Max Hits
2

Upgrades

[edit]
Shot of the Century

+24 Damage Error creating thumbnail: File missing

1.225 > 1.025 Firerate Error creating thumbnail: File missing

+3 Range Range

•5 Max Hits

0.15 Stun Time Stun Time

+20 Splash Damage Splash Damage

2 > 2.5 Explosion Range Error creating thumbnail: File missing

+9 Burn DamageError creating thumbnail: File missing

+4 Max Hits


Sell Price changes to Error creating thumbnail: File missing$4,716

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Flame Arrows
Level Cost Total Cost Damage Burn Damage Firerate[1] Burn Tick Burn Time Range Max Hits Total Elapsed Damage[2] DPS[3] Max DPS Cost Efficiency Max Cost Efficiency
0 Error creating thumbnail: File missing$600 Error creating thumbnail: File missing$600 5 N/A 1.61.625 N/A N/A 16.5 2 N/A 3.123.08 6.256.15 Error creating thumbnail: File missing$192.31Error creating thumbnail: File missing$194.81 Error creating thumbnail: File missing$96Error creating thumbnail: File missing$97.56
1 Error creating thumbnail: File missing$250 Error creating thumbnail: File missing$850 5 N/A 1.41.425 N/A N/A 20 2 N/A 3.573.51 7.147.02 Error creating thumbnail: File missing$238.1Error creating thumbnail: File missing$242.17 Error creating thumbnail: File missing$119.05Error creating thumbnail: File missing$121.08
2 Error creating thumbnail: File missing$550 Error creating thumbnail: File missing$1,400 8 N/A 1.41.425 N/A N/A 20 2 N/A 5.715.61 11.4311.23 Error creating thumbnail: File missing$245.18Error creating thumbnail: File missing$249.55 Error creating thumbnail: File missing$122.48Error creating thumbnail: File missing$124.67
3 Error creating thumbnail: File missing$1,250 Error creating thumbnail: File missing$2,650 10 3 1.41.425 1 2 21 3 6 10.14[14]10.02[15] 30.43[16]30.05[17] Error creating thumbnail: File missing$261.34Error creating thumbnail: File missing$264.47 Error creating thumbnail: File missing$87.09Error creating thumbnail: File missing$88.19
4 Error creating thumbnail: File missing$3,000 Error creating thumbnail: File missing$5,650 16 5 1.21.225 1 4 21 4 20 18.33[18]18.06[19] 73.33[20]72.24[21] Error creating thumbnail: File missing$308.24Error creating thumbnail: File missing$312.85 Error creating thumbnail: File missing$77.05Error creating thumbnail: File missing$78.21
5 Error creating thumbnail: File missing$8,500 Error creating thumbnail: File missing$14,150 40 14 11.025 1 4 24 8 56 54[22]53.02[23] 432[24]424.2[25] Error creating thumbnail: File missing$262.04Error creating thumbnail: File missing$266.88 Error creating thumbnail: File missing$32.75Error creating thumbnail: File missing$33.36
Explosive Arrows
Level Cost Total Cost Damage Splash Damage Firerate[1] Range Explosion Range Max Hits[10] DPS Cost Efficiency
4 Error creating thumbnail: File missing$3,000 Error creating thumbnail: File missing$5,650 16 25 1.21.225 21 2 1 34.17[26]33.47[27] Error creating thumbnail: File missing$165.35Error creating thumbnail: File missing$168.81
5 Error creating thumbnail: File missing$8,500 Error creating thumbnail: File missing$14,150 40 45 11.025 24 2.5 1 85[28]82.93[29] Error creating thumbnail: File missing$166.47Error creating thumbnail: File missing$170.63
Shock Arrows
Level Cost Total Cost Damage Firerate[1] Range Max Hits Stun Time DPS[13] Max DPS Cost Efficiency Max Cost Efficiency
5 Error creating thumbnail: File missing$8,500 Error creating thumbnail: File missing$14,150 40 11.025 24 5 0.15 4039.02 200195.12 Error creating thumbnail: File missing$353.75Error creating thumbnail: File missing$362.63 Error creating thumbnail: File missing$70.75Error creating thumbnail: File missing$72.52

Null & Void Update (18 October 2025) – Saboteur Update (22 April 2026)

Base Statistics

[edit]
Archer/History
Cost: Gift of Sharpness • Exclusive • Defense
Placement Footprint
Average (1.5)
Placement Type
Ground
Damage Method
Pierce
Fire (Level 3+)
Splash (Level 5)
Range
Range16
Lead Detection
Error creating thumbnail: File missingLevel 3+ (Fire & Splash only)
Placement Limit
Placement Limit15
Flying Detection
N/A
Max Hits
2

Upgrades

[edit]
Mechanical Bow
Shot of the Century

+19 Damage Error creating thumbnail: File missing

1.525 > 1.275 Firerate Error creating thumbnail: File missing

+1 Range Range

•35 Splash Damage Splash Damage

•5 Explosion Range Error creating thumbnail: File missing

•1 Max Hits

+1 Max Hits

0.3 > 0.45 Stun Time Stun Time


Sell Price changes to Error creating thumbnail: File missing$4,475

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Flame Arrows
Level Cost Total Cost Damage Burn Damage Firerate[1] Burn Tick Burn Time Range Max Hits Total Elapsed Damage[2] DPS[3] Max DPS Cost Efficiency Max Cost Efficiency
0 Error creating thumbnail: File missing$600 Error creating thumbnail: File missing$600 4 N/A 1.71.725 N/A N/A 16 2 N/A 2.352.32 4.714.64 Error creating thumbnail: File missing$255.32Error creating thumbnail: File missing$258.62 Error creating thumbnail: File missing$127.39Error creating thumbnail: File missing$129.31
1 Error creating thumbnail: File missing$100 Error creating thumbnail: File missing$700 4 N/A 1.71.725 N/A N/A 19 2 N/A 2.352.32 4.714.64 Error creating thumbnail: File missing$297.87Error creating thumbnail: File missing$301.72 Error creating thumbnail: File missing$148.62Error creating thumbnail: File missing$150.86
2 Error creating thumbnail: File missing$400 Error creating thumbnail: File missing$1,100 6 N/A 1.61.625 N/A N/A 19 2 N/A 3.753.69 7.57.38 Error creating thumbnail: File missing$293.33Error creating thumbnail: File missing$298.1 Error creating thumbnail: File missing$146.67Error creating thumbnail: File missing$149.05
3 Error creating thumbnail: File missing$1,000 Error creating thumbnail: File missing$2,100 8 1 1.51.525 0.5 2 22 3 4 7.33[30]7.25[31] 22[32]21.74[33] Error creating thumbnail: File missing$286.49Error creating thumbnail: File missing$289.66 Error creating thumbnail: File missing$95.45Error creating thumbnail: File missing$96.6
4 Error creating thumbnail: File missing$2,750 Error creating thumbnail: File missing$4,850 16 3 1.51.525 0.5 3 23 4 18 16.67[34]16.49[35] 66.67[36]65.97[37] Error creating thumbnail: File missing$290.94Error creating thumbnail: File missing$294.12 Error creating thumbnail: File missing$72.75Error creating thumbnail: File missing$73.52
5 Error creating thumbnail: File missing$8,575 Error creating thumbnail: File missing$13,425 35 6 1.251.275 0.5 4 24 6 48 40[38]39.45[39] 240[40]236.71[41] Error creating thumbnail: File missing$335.62Error creating thumbnail: File missing$340.3 Error creating thumbnail: File missing$55.94Error creating thumbnail: File missing$56.71
Explosive Arrows
Level Cost Total Cost Damage Splash Damage Firerate[1] Range Explosion Range Max Hits[10] DPS Cost Efficiency
5 Error creating thumbnail: File missing$8,575 Error creating thumbnail: File missing$13,425 35 35 1.251.275 24 5 1 56[42]54.9[43] Error creating thumbnail: File missing$239.73Error creating thumbnail: File missing$244.54

Revive & Reload Update (20 August 2025) – Null & Void Update (18 October 2025)

Base Statistics

[edit]
Archer/History
Cost: Gift of Sharpness • Exclusive • Defense
Placement Footprint
Average (1.5)
Placement Type
Ground
Damage Method
Pierce
Fire (Level 3+)
Splash (Level 5)
Range
Range16
Lead Detection
Error creating thumbnail: File missingLevel 3+ (Fire & Splash only)
Placement Limit
Placement Limit15
Max Hits
2

Upgrades

[edit]
Mechanical Bow
Shot of the Century

+16 Damage Error creating thumbnail: File missing

1.525 > 1.275 Firerate Error creating thumbnail: File missing

+1 Range Range

•48 Splash Damage Splash Damage

•5 Explosion Range Error creating thumbnail: File missing

•1 Max Hits

+1 Max Hits

0.3 > 0.45 Stun Time Stun Time


Sell Price changes to Error creating thumbnail: File missing$4,075

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Flame Arrows
Level Cost Total Cost Damage Burn Damage Firerate[1] Burn Tick Burn Time Range Max Hits Total Elapsed Damage[2] DPS[3] Max DPS Cost Efficiency Max Cost Efficiency
0 Error creating thumbnail: File missing$600 Error creating thumbnail: File missing$600 4 N/A 1.71.725 N/A N/A 16 2 N/A 2.352.32 4.714.64 Error creating thumbnail: File missing$255.32Error creating thumbnail: File missing$258.62 Error creating thumbnail: File missing$127.39Error creating thumbnail: File missing$129.31
1 Error creating thumbnail: File missing$100 Error creating thumbnail: File missing$700 4 N/A 1.71.725 N/A N/A 19 2 N/A 2.352.32 4.714.64 Error creating thumbnail: File missing$297.87Error creating thumbnail: File missing$301.72 Error creating thumbnail: File missing$148.62Error creating thumbnail: File missing$150.86
2 Error creating thumbnail: File missing$400 Error creating thumbnail: File missing$1,100 6 N/A 1.61.625 N/A N/A 19 2 N/A 3.753.69 7.57.38 Error creating thumbnail: File missing$293.33Error creating thumbnail: File missing$298.1 Error creating thumbnail: File missing$146.67Error creating thumbnail: File missing$149.05
3 Error creating thumbnail: File missing$1,000 Error creating thumbnail: File missing$2,100 8 1 1.51.525 0.5 2 22 3 4 7.33[44]7.25[45] 22[46]21.74[47] Error creating thumbnail: File missing$286.49Error creating thumbnail: File missing$289.66 Error creating thumbnail: File missing$95.45Error creating thumbnail: File missing$96.6
4 Error creating thumbnail: File missing$2,750 Error creating thumbnail: File missing$4,850 16 4 1.51.525 0.5 3 23 4 24 18.67[48]18.49[49] 74.67[50]73.97[51] Error creating thumbnail: File missing$259.78Error creating thumbnail: File missing$262.3 Error creating thumbnail: File missing$64.95Error creating thumbnail: File missing$65.57
5 Error creating thumbnail: File missing$7,375 Error creating thumbnail: File missing$12,225 32 8 1.251.275 0.5 4 24 5 64 41.6[52]41.1[53] 208[54]205.49[55] Error creating thumbnail: File missing$293.87Error creating thumbnail: File missing$297.45 Error creating thumbnail: File missing$58.77Error creating thumbnail: File missing$59.49
Explosive Arrows
Level Cost Total Cost Damage Splash Damage Firerate[1] Range Explosion Range Max Hits[10] DPS Cost Efficiency
5 Error creating thumbnail: File missing$7,375 Error creating thumbnail: File missing$12,225 32 48 1.251.275 24 5 1 64[56]62.75[57] Error creating thumbnail: File missing$191.02Error creating thumbnail: File missing$194.82

Assassin Update (6 August 2025) – Revive & Reload Update (20 August 2025)

Base Statistics

[edit]
Archer/History
Cost: Gift of Sharpness • Exclusive • Defense
Placement Footprint
Average (1.5)
Placement Type
Ground
Damage Method
Pierce
Fire (Level 3+)
Splash (Level 5)
Range
Range16
Lead Detection
Error creating thumbnail: File missingLevel 3+ (Fire & Splash only)
Placement Limit
Placement Limit15
Max Hits
2

Upgrades

[edit]
Mechanical Bow
Shot of the Century

+16 Damage Error creating thumbnail: File missing

1.525 > 1.275 Firerate Error creating thumbnail: File missing

+1 Range Range

•48 Splash Damage Splash Damage

•5 Explosion Range Error creating thumbnail: File missing

•1 Max Hits

+1 Max Hits

0.3 > 0.45 Stun Time Stun Time


Sell Price changes to Error creating thumbnail: File missing$3,950

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Flame Arrows
Level Cost Total Cost Damage Burn Damage Firerate[1] Burn Tick Burn Time Range Max Hits Total Elapsed Damage[2] DPS[3] Max DPS Cost Efficiency Max Cost Efficiency
0 Error creating thumbnail: File missing$600 Error creating thumbnail: File missing$600 4 N/A 1.71.725 N/A N/A 16 2 N/A 2.352.32 4.714.64 Error creating thumbnail: File missing$255.32Error creating thumbnail: File missing$258.62 Error creating thumbnail: File missing$127.39Error creating thumbnail: File missing$129.31
1 Error creating thumbnail: File missing$100 Error creating thumbnail: File missing$700 4 N/A 1.71.725 N/A N/A 19 2 N/A 2.352.32 4.714.64 Error creating thumbnail: File missing$297.87Error creating thumbnail: File missing$301.72 Error creating thumbnail: File missing$148.62Error creating thumbnail: File missing$150.86
2 Error creating thumbnail: File missing$400 Error creating thumbnail: File missing$1,100 6 N/A 1.61.625 N/A N/A 19 2 N/A 3.753.69 7.57.38 Error creating thumbnail: File missing$293.33Error creating thumbnail: File missing$298.1 Error creating thumbnail: File missing$146.67Error creating thumbnail: File missing$149.05
3 Error creating thumbnail: File missing$1,000 Error creating thumbnail: File missing$2,100 8 1 1.51.525 0.5 2 22 3 4 7.33[58]7.25[59] 22[60]21.74[61] Error creating thumbnail: File missing$286.49Error creating thumbnail: File missing$289.66 Error creating thumbnail: File missing$95.45Error creating thumbnail: File missing$96.6
4 Error creating thumbnail: File missing$2,375 Error creating thumbnail: File missing$4,475 16 4 1.51.525 0.5 3 23 4 24 18.67[62]18.49[63] 74.67[64]73.97[65] Error creating thumbnail: File missing$239.69Error creating thumbnail: File missing$242.02 Error creating thumbnail: File missing$59.93Error creating thumbnail: File missing$60.5
5 Error creating thumbnail: File missing$7,375 Error creating thumbnail: File missing$11,850 32 8 1.251.275 0.5 4 24 5 64 41.6[66]41.1[67] 208[68]205.49[69] Error creating thumbnail: File missing$284.86Error creating thumbnail: File missing$288.32 Error creating thumbnail: File missing$56.97Error creating thumbnail: File missing$57.67
Explosive Arrows
Level Cost Total Cost Damage Splash Damage Firerate[1] Range Explosion Range Max Hits[10] DPS Cost Efficiency
5 Error creating thumbnail: File missing$7,375 Error creating thumbnail: File missing$11,850 32 48 1.251.275 24 5 1 64[70]62.75[71] Error creating thumbnail: File missing$185.16Error creating thumbnail: File missing$188.84

Archer Update (15 January 2025) – Assassin Update (6 August 2025)

Base Statistics

[edit]
Archer/History
Cost: Gift of Sharpness • Exclusive • Defense
Placement Footprint
Average (1.5)
Placement Type
Ground
Damage Method
Pierce
Fire (Level 3+)
Splash (Level 5)
Range
Range18
Lead Detection
Error creating thumbnail: File missingLevel 3+ (Fire & Splash only)
Placement Limit
Placement Limit15
Max Hits
2

Upgrades

[edit]
Mechanical Bow
Shot of the Century

+1 Range Range

+16 Damage Error creating thumbnail: File missing

1.525 > 1.275 Firerate Error creating thumbnail: File missing

•48 Splash Damage Splash Damage

•5 Explosion Range Error creating thumbnail: File missing

•1 Max Hits

+2 Max Hits

0.25 > 0.3 Stun Time Stun Time


Sell Price changes to Error creating thumbnail: File missing$3,675

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Flame Arrows
Level Cost Total Cost Damage Burn Damage Firerate[1] Burn Tick Burn Time Range Max Hits Total Elapsed Damage[2] DPS[3] Max DPS Cost Efficiency Max Cost Efficiency
0 Error creating thumbnail: File missing$400 Error creating thumbnail: File missing$400 4 N/A 1.71.725 N/A N/A 18 2 N/A 2.352.32 4.714.64 Error creating thumbnail: File missing$170.21Error creating thumbnail: File missing$172.41 Error creating thumbnail: File missing$84.93Error creating thumbnail: File missing$86.21
1 Error creating thumbnail: File missing$50 Error creating thumbnail: File missing$450 4 N/A 1.71.725 N/A N/A 19 2 N/A 2.352.32 4.714.64 Error creating thumbnail: File missing$191.49Error creating thumbnail: File missing$193.97 Error creating thumbnail: File missing$95.54Error creating thumbnail: File missing$96.98
2 Error creating thumbnail: File missing$400 Error creating thumbnail: File missing$850 6 N/A 1.61.625 N/A N/A 19 3 N/A 3.753.69 11.2511.08 Error creating thumbnail: File missing$226.67Error creating thumbnail: File missing$230.35 Error creating thumbnail: File missing$75.56Error creating thumbnail: File missing$76.71
3 Error creating thumbnail: File missing$800 Error creating thumbnail: File missing$1,650 8 1 1.51.525 0.5 2 22 3 4 7.33[72]7.25[73] 22[74]21.74[75] Error creating thumbnail: File missing$225.1Error creating thumbnail: File missing$227.59 Error creating thumbnail: File missing$75Error creating thumbnail: File missing$75.9
4 Error creating thumbnail: File missing$2,375 Error creating thumbnail: File missing$4,025 16 2 1.51.525 0.5 3 23 4 12 14.67[76]14.49[77] 58.67[78]57.97[79] Error creating thumbnail: File missing$274.37Error creating thumbnail: File missing$277.78 Error creating thumbnail: File missing$68.6Error creating thumbnail: File missing$69.43
5 Error creating thumbnail: File missing$7,000 Error creating thumbnail: File missing$11,025 32 4 1.251.275 0.5 4 24 6 32 33.6[80]33.1[81] 201.6[82]198.59[83] Error creating thumbnail: File missing$328.12Error creating thumbnail: File missing$333.08 Error creating thumbnail: File missing$54.69Error creating thumbnail: File missing$55.52
Explosive Arrows
Level Cost Total Cost Damage Splash Damage Firerate[1] Range Explosion Range Max Hits[10] DPS Cost Efficiency
5 Error creating thumbnail: File missing$7,000 Error creating thumbnail: File missing$11,025 32 48 1.251.275 24 5 1 64[84]62.75[85] Error creating thumbnail: File missing$172.27Error creating thumbnail: File missing$175.7

7 April 2023 – Archer Update (15 January 2025)

Base Statistics

[edit]
Archer/History
Cost: Gift of Sharpness • Exclusive
Placement Footprint
Average (1.5)
Placement Type
Ground
Damage Method
Single Pierce
Fire (Level 3+)
Range
Range20
Lead Detection
Error creating thumbnail: File missingLevel 3+ (Fire only)
Placement Limit
N/A
Max Hits
2

Upgrades

[edit]

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Burn Damage Firerate[1] Burn Tick Burn Time Range Max Hits Total Elapsed Damage[2] DPS[3] Max DPS Cost Efficiency Max Cost Efficiency
0 Error creating thumbnail: File missing$600 Error creating thumbnail: File missing$600 4 N/A 2.52.525 N/A N/A 20 2 N/A 1.61.58 $MDPS$ Error creating thumbnail: File missing$375Error creating thumbnail: File missing$379.75 Error creating thumbnail: File missing$$MCE$
1 Error creating thumbnail: File missing$100 Error creating thumbnail: File missing$700 4 N/A 22.025 N/A N/A 22 2 N/A 21.98 $MDPS$ Error creating thumbnail: File missing$350Error creating thumbnail: File missing$353.54 Error creating thumbnail: File missing$$MCE$
2 Error creating thumbnail: File missing$700 Error creating thumbnail: File missing$1,400 8 N/A 2.252.275 N/A N/A 22 2 N/A 3.563.52 $MDPS$ Error creating thumbnail: File missing$393.26Error creating thumbnail: File missing$397.73 Error creating thumbnail: File missing$$MCE$
3 Error creating thumbnail: File missing$1,500 Error creating thumbnail: File missing$2,900 10 2 2.252.275 1 3 22 5 6 6.44[86]6.4[87] $MCDPS1$[88] Error creating thumbnail: File missing$450.31Error creating thumbnail: File missing$453.12 Error creating thumbnail: File missing$2,900
4 Error creating thumbnail: File missing$3,000 Error creating thumbnail: File missing$5,900 20 4 1.51.525 1 3 24 5 12 17.33[89]17.11[90] $MCDPS1$[91] Error creating thumbnail: File missing$340.45Error creating thumbnail: File missing$344.83 Error creating thumbnail: File missing$5,900
5 Error creating thumbnail: File missing$7,500 Error creating thumbnail: File missing$13,400 30 10 1.51.525 1 8 26 8 80 30[92]29.67[93] $MCDPS1$[94] Error creating thumbnail: File missing$446.67Error creating thumbnail: File missing$451.63 Error creating thumbnail: File missing$13,400

Entity System Update (12 March 2022) – 7 April 2023

Base Statistics

[edit]
Archer/History
Cost: Gift of Sharpness • Exclusive
Placement Footprint
Average
Placement Type
Ground
Damage Method
Single
Single Pierce (Level 3+)
Range
Range20
Lead Detection
N/A
Placement Limit
N/A
Max Hits
1

Upgrades

[edit]
Professional Archer

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate[1] Range Max Hits DPS[13] Max DPS Cost Efficiency Max Cost Efficiency
0 Error creating thumbnail: File missing$400 Error creating thumbnail: File missing$400 3 44.025 20 1 0.75 0.75 Error creating thumbnail: File missing$533.33 Error creating thumbnail: File missing$533.33
1 Error creating thumbnail: File missing$100 Error creating thumbnail: File missing$500 3 3.23.225 20 1 0.940.93 0.940.93 Error creating thumbnail: File missing$531.91Error creating thumbnail: File missing$537.63 Error creating thumbnail: File missing$531.91Error creating thumbnail: File missing$537.63
2 Error creating thumbnail: File missing$250 Error creating thumbnail: File missing$750 3 3.23.225 22 1 0.940.93 0.940.93 Error creating thumbnail: File missing$797.87Error creating thumbnail: File missing$806.45 Error creating thumbnail: File missing$797.87Error creating thumbnail: File missing$806.45
3 Error creating thumbnail: File missing$400 Error creating thumbnail: File missing$1,150 8 3.23.225 22 3 2.52.48 7.57.44 Error creating thumbnail: File missing$460Error creating thumbnail: File missing$463.71 Error creating thumbnail: File missing$153.33Error creating thumbnail: File missing$154.57
4 Error creating thumbnail: File missing$1,000 Error creating thumbnail: File missing$2,150 8 22.025 24 3 43.95 1211.85 Error creating thumbnail: File missing$537.5Error creating thumbnail: File missing$544.3 Error creating thumbnail: File missing$179.17Error creating thumbnail: File missing$181.43
5 Error creating thumbnail: File missing$3,500 Error creating thumbnail: File missing$5,650 25 22.025 26 5 12.512.35 62.561.73 Error creating thumbnail: File missing$452Error creating thumbnail: File missing$457.49 Error creating thumbnail: File missing$90.4Error creating thumbnail: File missing$91.53

31 October 2020 – Entity System Update (12 March 2022)

Base Statistics

[edit]
Archer/History
Placement Footprint
Average
Placement Type
Ground
Damage Method
Single
Single Pierce (Level 3+)
Range
Range20
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Max Hits
1

Upgrades

[edit]
Professional Archer

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate[1] Range Max Hits DPS[13] Max DPS Cost Efficiency Max Cost Efficiency
0 Error creating thumbnail: File missing$400 Error creating thumbnail: File missing$400 3 44.03 20 1 0.750.74 0.750.74 Error creating thumbnail: File missing$533.33Error creating thumbnail: File missing$540.54 Error creating thumbnail: File missing$533.33Error creating thumbnail: File missing$540.54
1 Error creating thumbnail: File missing$100 Error creating thumbnail: File missing$500 3 3.23.23 20 1 0.940.93 0.940.93 Error creating thumbnail: File missing$531.91Error creating thumbnail: File missing$537.63 Error creating thumbnail: File missing$531.91Error creating thumbnail: File missing$537.63
2 Error creating thumbnail: File missing$250 Error creating thumbnail: File missing$750 3 3.23.23 22 1 0.940.93 0.940.93 Error creating thumbnail: File missing$797.87Error creating thumbnail: File missing$806.45 Error creating thumbnail: File missing$797.87Error creating thumbnail: File missing$806.45
3 Error creating thumbnail: File missing$400 Error creating thumbnail: File missing$1,150 8 3.23.23 22 3 2.52.48 7.57.43 Error creating thumbnail: File missing$460Error creating thumbnail: File missing$463.71 Error creating thumbnail: File missing$153.33Error creating thumbnail: File missing$154.78
4 Error creating thumbnail: File missing$1,000 Error creating thumbnail: File missing$2,150 8 22.03 24 3 43.94 1211.82 Error creating thumbnail: File missing$537.5Error creating thumbnail: File missing$545.69 Error creating thumbnail: File missing$179.17Error creating thumbnail: File missing$181.9
5 Error creating thumbnail: File missing$3,500 Error creating thumbnail: File missing$5,650 25 22.03 26 5 12.512.32 62.561.58 Error creating thumbnail: File missing$452Error creating thumbnail: File missing$458.6 Error creating thumbnail: File missing$90.4Error creating thumbnail: File missing$91.75

Overhaul Update (29 October 2020) – 31 October 2020

Base Statistics

[edit]
Archer/History
Placement Footprint
Average
Placement Type
Ground
Damage Method
Single
Single Pierce (Level 3+)
Range
Range20
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Max Hits
1

Upgrades

[edit]
Mechanical Bow

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate[1] Range Max Hits DPS[13] Max DPS Cost Efficiency Max Cost Efficiency
0 Error creating thumbnail: File missing$400 Error creating thumbnail: File missing$400 3 44.03 20 1 0.750.74 0.750.74 Error creating thumbnail: File missing$533.33Error creating thumbnail: File missing$540.54 Error creating thumbnail: File missing$533.33Error creating thumbnail: File missing$540.54
1 Error creating thumbnail: File missing$100 Error creating thumbnail: File missing$500 3 3.23.23 20 1 0.940.93 0.940.93 Error creating thumbnail: File missing$531.91Error creating thumbnail: File missing$537.63 Error creating thumbnail: File missing$531.91Error creating thumbnail: File missing$537.63
2 Error creating thumbnail: File missing$250 Error creating thumbnail: File missing$750 3 3.23.23 22 1 0.940.93 0.940.93 Error creating thumbnail: File missing$797.87Error creating thumbnail: File missing$806.45 Error creating thumbnail: File missing$797.87Error creating thumbnail: File missing$806.45
3 Error creating thumbnail: File missing$400 Error creating thumbnail: File missing$1,150 8 3.23.23 22 3 2.52.48 7.57.43 Error creating thumbnail: File missing$460Error creating thumbnail: File missing$463.71 Error creating thumbnail: File missing$153.33Error creating thumbnail: File missing$154.78
4 Error creating thumbnail: File missing$1,350 Error creating thumbnail: File missing$2,500 8 22.03 24 3 43.94 1211.82 Error creating thumbnail: File missing$625Error creating thumbnail: File missing$634.52 Error creating thumbnail: File missing$208.33Error creating thumbnail: File missing$211.51
5 Error creating thumbnail: File missing$3,500 Error creating thumbnail: File missing$6,000 25 22.03 26 3 12.512.32 37.536.95 Error creating thumbnail: File missing$480Error creating thumbnail: File missing$487.01 Error creating thumbnail: File missing$160Error creating thumbnail: File missing$162.38

4 March 2020 – Overhaul Update (29 October 2020)

Base Statistics

[edit]
Archer/History
Placement Footprint
Average
Placement Type
Ground
Damage Method
Single Pierce
Hidden Detection
N/A
Range
Range25
Placement Limit
N/A
Max Hits
2

Upgrades

[edit]

Statistics

[edit]

26 January 2020 – 4 March 2020

Base Statistics

[edit]
Archer/History
Placement Footprint
Average
Placement Type
Ground
Damage Method
Single Pierce
Hidden Detection
N/A
Range
Range25
Placement Limit
N/A

Upgrades

[edit]

Statistics

[edit]

12 January 2020 – 26 January 2020

Base Statistics

[edit]
Archer/History
Placement Footprint
Average
Placement Type
Ground
Damage Method
Single Pierce
Hidden Detection
N/A
Range
Range25
Placement Limit
N/A

Upgrades

[edit]

Statistics

[edit]

1 January 2020 – 12 January 2020

Base Statistics

[edit]
Archer/History
Placement Footprint
Average
Placement Type
Ground
Damage Method
Single Pierce
Hidden Detection
N/A
Range
Range25
Placement Limit
N/A

Upgrades

[edit]

Statistics

[edit]

25 December 2019 – 1 January 2020

Base Statistics

[edit]
Archer/History
Placement Footprint
Average
Placement Type
Ground
Damage Method
Single Pierce
Hidden Detection
N/A
Range
Range25
Placement Limit
N/A

Upgrades

[edit]

Statistics

[edit]

24 December 2019 – 25 December 2019

Base Statistics

[edit]
Archer/History
Placement Footprint
Average
Placement Type
Ground
Damage Method
Single Pierce
Hidden Detection
N/A
Range
Range25
Placement Limit
N/A

Upgrades

[edit]

Statistics

[edit]

Notes

[edit]
  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Total Elapsed Damage is calculated as Burn Damage × Burn Time.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 DPS assumes one arrow successfully hits one enemy only.
    Total DPS is calculated as Normal DPS + Burn DPS.
    Burn DPS is calculated as Burn Damage ÷ Tick.
  4. 7.14 Normal DPS + 3 Burn DPS
  5. 21.43 Normal DPS + 9 Burn DPS
  6. 13.33 Normal DPS + 5 Burn DPS
  7. 53.33 Normal DPS + 20 Burn DPS
  8. 40 Normal DPS + 14 Burn DPS
  9. 320 Normal DPS + 112 Burn DPS
  10. 10.0 10.1 10.2 10.3 10.4 10.5 Refers to the arrow only, not the explosion.
  11. 13.33 Normal DPS + 20.83 Splash DPS
  12. 40 Normal DPS + 45 Splash DPS
  13. 13.00 13.01 13.02 13.03 13.04 13.05 13.06 13.07 13.08 13.09 13.10 13.11 13.12 13.13 13.14 DPS assumes one arrow successfully hits one enemy only.
  14. 7.14 Normal DPS + 3 Burn DPS
  15. 7.02 Normal DPS + 3 Burn DPS
  16. 21.43 Normal DPS + 9 Burn DPS
  17. 21.05 Normal DPS + 9 Burn DPS
  18. 13.33 Normal DPS + 5 Burn DPS
  19. 13.06 Normal DPS + 5 Burn DPS
  20. 53.33 Normal DPS + 20 Burn DPS
  21. 52.24 Normal DPS + 20 Burn DPS
  22. 40 Normal DPS + 14 Burn DPS
  23. 39.02 Normal DPS + 14 Burn DPS
  24. 320 Normal DPS + 112 Burn DPS
  25. 312.2 Normal DPS + 112 Burn DPS
  26. 13.33 Normal DPS + 20.83 Splash DPS
  27. 13.06 Normal DPS + 20.41 Splash DPS
  28. 40 Normal DPS + 45 Splash DPS
  29. 39.02 Normal DPS + 43.9 Splash DPS
  30. 5.33 Normal DPS + 2 Burn DPS
  31. 5.25 Normal DPS + 2 Burn DPS
  32. 16 Normal DPS + 6 Burn DPS
  33. 15.74 Normal DPS + 6 Burn DPS
  34. 10.67 Normal DPS + 6 Burn DPS
  35. 10.49 Normal DPS + 6 Burn DPS
  36. 42.67 Normal DPS + 24 Burn DPS
  37. 41.97 Normal DPS + 24 Burn DPS
  38. 28 Normal DPS + 12 Burn DPS
  39. 27.45 Normal DPS + 12 Burn DPS
  40. 168 Normal DPS + 72 Burn DPS
  41. 164.71 Normal DPS + 72 Burn DPS
  42. 28 Normal DPS + 28 Splash DPS
  43. 27.45 Normal DPS + 27.45 Splash DPS
  44. 5.33 Normal DPS + 2 Burn DPS
  45. 5.25 Normal DPS + 2 Burn DPS
  46. 16 Normal DPS + 6 Burn DPS
  47. 15.74 Normal DPS + 6 Burn DPS
  48. 10.67 Normal DPS + 8 Burn DPS
  49. 10.49 Normal DPS + 8 Burn DPS
  50. 42.67 Normal DPS + 32 Burn DPS
  51. 41.97 Normal DPS + 32 Burn DPS
  52. 25.6 Normal DPS + 16 Burn DPS
  53. 25.1 Normal DPS + 16 Burn DPS
  54. 128 Normal DPS + 80 Burn DPS
  55. 125.49 Normal DPS + 80 Burn DPS
  56. 25.6 Normal DPS + 38.4 Splash DPS
  57. 25.1 Normal DPS + 37.65 Splash DPS
  58. 5.33 Normal DPS + 2 Burn DPS
  59. 5.25 Normal DPS + 2 Burn DPS
  60. 16 Normal DPS + 6 Burn DPS
  61. 15.74 Normal DPS + 6 Burn DPS
  62. 10.67 Normal DPS + 8 Burn DPS
  63. 10.49 Normal DPS + 8 Burn DPS
  64. 42.67 Normal DPS + 32 Burn DPS
  65. 41.97 Normal DPS + 32 Burn DPS
  66. 25.6 Normal DPS + 16 Burn DPS
  67. 25.1 Normal DPS + 16 Burn DPS
  68. 128 Normal DPS + 80 Burn DPS
  69. 125.49 Normal DPS + 80 Burn DPS
  70. 25.6 Normal DPS + 38.4 Splash DPS
  71. 25.1 Normal DPS + 37.65 Splash DPS
  72. 5.33 Normal DPS + 2 Burn DPS
  73. 5.25 Normal DPS + 2 Burn DPS
  74. 16 Normal DPS + 6 Burn DPS
  75. 15.74 Normal DPS + 6 Burn DPS
  76. 10.67 Normal DPS + 4 Burn DPS
  77. 10.49 Normal DPS + 4 Burn DPS
  78. 42.67 Normal DPS + 16 Burn DPS
  79. 41.97 Normal DPS + 16 Burn DPS
  80. 25.6 Normal DPS + 8 Burn DPS
  81. 25.1 Normal DPS + 8 Burn DPS
  82. 153.6 Normal DPS + 48 Burn DPS
  83. 150.59 Normal DPS + 48 Burn DPS
  84. 25.6 Normal DPS + 38.4 Splash DPS
  85. 25.1 Normal DPS + 37.65 Splash DPS
  86. 4.44 Normal DPS + 2 Burn DPS
  87. 4.4 Normal DPS + 2 Burn DPS
  88. $MDPS$ Normal DPS + 10 Burn DPS
  89. 13.33 Normal DPS + 4 Burn DPS
  90. 13.11 Normal DPS + 4 Burn DPS
  91. $MDPS$ Normal DPS + 20 Burn DPS
  92. 20 Normal DPS + 10 Burn DPS
  93. 19.67 Normal DPS + 10 Burn DPS
  94. $MDPS$ Normal DPS + 80 Burn DPS
  95. Damage decreases as the arrow pierces through enemies.


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