Archer/History: Difference between revisions
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imported>Mentin123 m Changing Base Stats to Base Statistics for consistency (automatic) |
imported>DarkGabonnie m migrate fnc to fse, replaced: $FNC-UPGRADEICON → $FSE-UPGRADEICON (16), $FNC-UPGRADE → $FSE-UPGRADE (16), $FNC-DETECTION → $FSE-DETECTION (16) |
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| Line 105: | Line 105: | ||
$TP$ = $FNC-TOTALPRICE$ |
$TP$ = $FNC-TOTALPRICE$ |
||
$FNC-COST$ = 600; 250; 550; 1250; 3000; 8500 |
$FNC-COST$ = 600; 250; 550; 1250; 3000; 8500 |
||
$ |
$FSE-DETECTION$ = 2; ; |
||
$ |
$FSE-UPGRADE$ = Eagle Eye; Deadshot; Flame-tipped Arrows; Powder Keg Arrows; Shot of the Century |
||
$ |
$FSE-UPGRADEICON$ = 78487255054043; 118177062176518; 83003777730604; 115104563492355; 73857609172576 |
||
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref> |
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref> |
||
$TREF$ = <ref name="ted">Total Elapsed Damage is calculated as Burn Damage × Burn Time.</ref> |
$TREF$ = <ref name="ted">Total Elapsed Damage is calculated as Burn Damage × Burn Time.</ref> |
||
| Line 267: | Line 267: | ||
$TP$ = $FNC-TOTALPRICE$ |
$TP$ = $FNC-TOTALPRICE$ |
||
$FNC-COST$ = 600; 250; 550; 1250; 3000; 8500 |
$FNC-COST$ = 600; 250; 550; 1250; 3000; 8500 |
||
$ |
$FSE-DETECTION$ = 2; ; |
||
$ |
$FSE-UPGRADE$ = Eagle Eye; Deadshot; Flame-tipped Arrows; Powder Keg Arrows; Shot of the Century |
||
$ |
$FSE-UPGRADEICON$ = 78487255054043; 118177062176518; 83003777730604; 115104563492355; 73857609172576 |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref> |
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref> |
||
| Line 435: | Line 435: | ||
$TP$ = $FNC-TOTALPRICE$ |
$TP$ = $FNC-TOTALPRICE$ |
||
$FNC-COST$ = 600; 100; 400; 1000; 2750; 8575 |
$FNC-COST$ = 600; 100; 400; 1000; 2750; 8575 |
||
$ |
$FSE-DETECTION$ = 2; ; |
||
$ |
$FSE-UPGRADE$ = Eagle Eye; Deadshot; Flame-tipped Arrows; Mechanical Bow; Shot of the Century |
||
$ |
$FSE-UPGRADEICON$ = 78487255054043; 118177062176518; 83003777730604; 115104563492355; 73857609172576 |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref> |
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref> |
||
| Line 603: | Line 603: | ||
$TP$ = $FNC-TOTALPRICE$ |
$TP$ = $FNC-TOTALPRICE$ |
||
$FNC-COST$ = 600; 100; 400; 1000; 2750; 7375 |
$FNC-COST$ = 600; 100; 400; 1000; 2750; 7375 |
||
$ |
$FSE-DETECTION$ = 2; ; 0 |
||
$ |
$FSE-UPGRADE$ = Eagle Eye; Deadshot; Flame-tipped Arrows; Mechanical Bow; Shot of the Century |
||
$ |
$FSE-UPGRADEICON$ = 78487255054043; 118177062176518; 83003777730604; 115104563492355; 73857609172576 |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref> |
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref> |
||
| Line 771: | Line 771: | ||
$TP$ = $FNC-TOTALPRICE$ |
$TP$ = $FNC-TOTALPRICE$ |
||
$FNC-COST$ = 600; 100; 400; 1000; 2375; 7375 |
$FNC-COST$ = 600; 100; 400; 1000; 2375; 7375 |
||
$ |
$FSE-DETECTION$ = 2; ; 0 |
||
$ |
$FSE-UPGRADE$ = Eagle Eye; Deadshot; Flame-tipped Arrows; Mechanical Bow; Shot of the Century |
||
$ |
$FSE-UPGRADEICON$ = 78487255054043; 118177062176518; 83003777730604; 115104563492355; 73857609172576 |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref> |
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref> |
||
| Line 939: | Line 939: | ||
$TP$ = $FNC-TOTALPRICE$ |
$TP$ = $FNC-TOTALPRICE$ |
||
$FNC-COST$ = 400; 50; 400; 800; 2375; 7000 |
$FNC-COST$ = 400; 50; 400; 800; 2375; 7000 |
||
$ |
$FSE-DETECTION$ = 2; ; 0 |
||
$ |
$FSE-UPGRADE$ = Eagle Eye; Deadshot; Flame-tipped Arrows; Mechanical Bow; Shot of the Century |
||
$ |
$FSE-UPGRADEICON$ = 3280081327; 524302408; 141745478; 456573844; 106341823 |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref> |
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref> |
||
| Line 1,085: | Line 1,085: | ||
$TP$ = $FNC-TOTALPRICE$ |
$TP$ = $FNC-TOTALPRICE$ |
||
$FNC-COST$ = 600; 100; 700; 1500; 3000; 7500 |
$FNC-COST$ = 600; 100; 700; 1500; 3000; 7500 |
||
$ |
$FSE-DETECTION$ = 2; ; 0 |
||
$ |
$FSE-UPGRADE$ = Faster Reloading; Deadshot; Ammo Mods; Mechanical Bow; Professional Archer |
||
$ |
$FSE-UPGRADEICON$ = 3280081327; 524302408; 141745478; 456573844; 106341823 |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref> |
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref> |
||
| Line 1,178: | Line 1,178: | ||
$TP$ = $FNC-TOTALPRICE$ |
$TP$ = $FNC-TOTALPRICE$ |
||
$FNC-COST$ = 400; 100; 250; 400; 1000; 3500 |
$FNC-COST$ = 400; 100; 250; 400; 1000; 3500 |
||
$ |
$FSE-DETECTION$ = 2; ; 0 |
||
$ |
$FSE-UPGRADE$ = Faster Reloading; Hawkeye; Sharpshooter; Mechanical Bow; Professional Archer |
||
$ |
$FSE-UPGRADEICON$ = 3280081327; 524302408; 141745478; 456573844; 106341823 |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref> |
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref> |
||
| Line 1,269: | Line 1,269: | ||
$TP$ = $FNC-TOTALPRICE$ |
$TP$ = $FNC-TOTALPRICE$ |
||
$FNC-COST$ = 400; 100; 250; 400; 1000; 3500 |
$FNC-COST$ = 400; 100; 250; 400; 1000; 3500 |
||
$ |
$FSE-DETECTION$ = 2; ; |
||
$ |
$FSE-UPGRADE$ = Faster Reloading; Hawkeye; Sharpshooter; Mechanical Bow; Professional Archer |
||
$ |
$FSE-UPGRADEICON$ = 3280081327; 524302408; 141745478; 456573844; 106341823 |
||
$FNC-ROFBUG2020$ = Firerate |
$FNC-ROFBUG2020$ = Firerate |
||
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref> |
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref> |
||
| Line 1,360: | Line 1,360: | ||
$TP$ = $FNC-TOTALPRICE$ |
$TP$ = $FNC-TOTALPRICE$ |
||
$FNC-COST$ = 400; 100; 250; 400; 1350; 3500 |
$FNC-COST$ = 400; 100; 250; 400; 1350; 3500 |
||
$ |
$FSE-DETECTION$ = 2; ; |
||
$ |
$FSE-UPGRADE$ = Faster Reloading; Hawkeye; Sharpshooter; Mechanical Bow; Professional Archer |
||
$ |
$FSE-UPGRADEICON$ = 3280081327; 524302408; 141745478; 456573844; 106341823 |
||
$FNC-ROFBUG2020$ = Firerate |
$FNC-ROFBUG2020$ = Firerate |
||
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref> |
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref> |
||
| Line 1,451: | Line 1,451: | ||
$TP$ = $FNC-TOTALPRICE$ |
$TP$ = $FNC-TOTALPRICE$ |
||
$FNC-COST$ = 400; 100; 250; 325; 800; 3000 |
$FNC-COST$ = 400; 100; 250; 325; 800; 3000 |
||
$ |
$FSE-DETECTION$ = ; ; |
||
$ |
$FSE-UPGRADE$ = Improved Handling; Sharper Arrows; Even Sharper Arrows; Rapid Fire; Sword Arrows |
||
$ |
$FSE-UPGRADEICON$ = 3280081327; 141745478; 141745478; 456573844; 106341823 |
||
$FNC-ROFBUG2019$ = Firerate |
$FNC-ROFBUG2019$ = Firerate |
||
$PREF$ = <ref>Damage decreases as the arrow pierces through enemies.</ref> |
$PREF$ = <ref>Damage decreases as the arrow pierces through enemies.</ref> |
||
| Line 1,535: | Line 1,535: | ||
$TP$ = $FNC-TOTALPRICE$ |
$TP$ = $FNC-TOTALPRICE$ |
||
$FNC-COST$ = 400; 100; 250; 325; 800; 3000 |
$FNC-COST$ = 400; 100; 250; 325; 800; 3000 |
||
$ |
$FSE-DETECTION$ = ; ; |
||
$ |
$FSE-UPGRADE$ = Improved Handling; Sharper Arrows; Even Sharper Arrows; Rapid Fire; Sword Arrows |
||
$ |
$FSE-UPGRADEICON$ = 3280081327; 141745478; 141745478; 456573844; 106341823 |
||
$FNC-ROFBUG2019$ = Firerate |
$FNC-ROFBUG2019$ = Firerate |
||
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref> |
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref> |
||
| Line 1,618: | Line 1,618: | ||
$TP$ = $FNC-TOTALPRICE$ |
$TP$ = $FNC-TOTALPRICE$ |
||
$FNC-COST$ = 350; 100; 250; 325; 800; 3000 |
$FNC-COST$ = 350; 100; 250; 325; 800; 3000 |
||
$ |
$FSE-DETECTION$ = ; ; |
||
$ |
$FSE-UPGRADE$ = Improved Handling; Sharper Arrows; Even Sharper Arrows; Rapid Fire; Sword Arrows |
||
$ |
$FSE-UPGRADEICON$ = 3280081327; 141745478; 141745478; 456573844; 106341823 |
||
$FNC-ROFBUG2019$ = Firerate |
$FNC-ROFBUG2019$ = Firerate |
||
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref> |
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref> |
||
| Line 1,701: | Line 1,701: | ||
$TP$ = $FNC-TOTALPRICE$ |
$TP$ = $FNC-TOTALPRICE$ |
||
$FNC-COST$ = 200; 100; 250; 325; 800; 3000 |
$FNC-COST$ = 200; 100; 250; 325; 800; 3000 |
||
$ |
$FSE-DETECTION$ = ; ; |
||
$ |
$FSE-UPGRADE$ = Improved Handling; Sharper Arrows; Even Sharper Arrows; Rapid Fire; Sword Arrows |
||
$ |
$FSE-UPGRADEICON$ = 3280081327; 141745478; 141745478; 456573844; 106341823 |
||
$FNC-ROFBUG2019$ = Firerate |
$FNC-ROFBUG2019$ = Firerate |
||
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref> |
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref> |
||
| Line 1,784: | Line 1,784: | ||
$TP$ = $FNC-TOTALPRICE$ |
$TP$ = $FNC-TOTALPRICE$ |
||
$FNC-COST$ = 200; 100; 250; 325; 800; 3000 |
$FNC-COST$ = 200; 100; 250; 325; 800; 3000 |
||
$ |
$FSE-DETECTION$ = ; ; |
||
$ |
$FSE-UPGRADE$ = Improved Handling; Sharper Arrows; Even Sharper Arrows; Rapid Fire; Sword Arrows |
||
$ |
$FSE-UPGRADEICON$ = 3280081327; 141745478; 141745478; 456573844; 106341823 |
||
$FNC-ROFBUG2019$ = Firerate |
$FNC-ROFBUG2019$ = Firerate |
||
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref> |
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref> |
||
| Line 1,867: | Line 1,867: | ||
$TP$ = $FNC-TOTALPRICE$ |
$TP$ = $FNC-TOTALPRICE$ |
||
$FNC-COST$ = 200; 100; 250; 325; 800; 3000 |
$FNC-COST$ = 200; 100; 250; 325; 800; 3000 |
||
$ |
$FSE-DETECTION$ = ; ; |
||
$ |
$FSE-UPGRADE$ = Improved Handling; Sharper Arrows; Even Sharper Arrows; Rapid Fire; Sword Arrows |
||
$ |
$FSE-UPGRADEICON$ = 3280081327; 141745478; 141745478; 456573844; 106341823 |
||
$FNC-ROFBUG2019$ = Firerate |
$FNC-ROFBUG2019$ = Firerate |
||
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref> |
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref> |
||
Revision as of 22:05, 7 July 2026
This is the history subpage for the Archer/History. It contains every revision of the tower's statistics.
Hardcore Rework Update (5 June 2026) – Present
Base Statistics
Archer/History
Cost: Gift of Sharpness • Exclusive • Defense
Cost
$600
Placement Footprint
Average (1.5)
Average (1.5)
Sell Price
$200
Placement Type
Ground
Ground
Hidden Detection
Level 2+
Lead Detection
Level 3+ (Fire & Splash only)
Flying Detection
N/A
N/A
Max Hits
2
2
Upgrades
Flame-tipped Arrows
Level 3 • Cost:
$1,250
Powder Keg Arrows
Level 4 • Cost:
$3,000
Shot of the Century
Level 5 • Cost:
$8,500
Statistics
| Flame Arrows | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Total Price | Damage | Burn Damage | Firerate[1] | Burn Tick | Burn Time | Range | Max Hits | Total Elapsed Damage[2] | DPS[3] | Cost Efficiency |
| 0 | 5 | N/A | 1.6 | N/A | N/A | 16.5 | 2 | N/A | 3.12 | ||
| 1 | 5 | N/A | 1.4 | N/A | N/A | 20 | 2 | N/A | 3.57 | ||
| 2 | 8 | N/A | 1.4 | N/A | N/A | 20 | 2 | N/A | 5.71 | ||
| 3 | 10 | 3 | 1.4 | 1 | 2 | 21 | 3 | 6 | 10.14[4] | ||
| 4 | 16 | 5 | 1.2 | 1 | 4 | 21 | 4 | 20 | 18.33[5] | ||
| 5 | 40 | 14 | 1 | 1 | 4 | 24 | 8 | 56 | 54[6] | ||
| Explosive Arrows | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Level | Total Price | Damage | Splash Damage | Firerate[1] | Range | Explosion Range | Max Hits[7] | DPS | Cost Efficiency |
| 4 | 16 | 25 | 1.2 | 21 | 2 | 1 | 34.17[8] | ||
| 5 | 40 | 45 | 1 | 24 | 2.5 | 1 | 85[9] | ||
Saboteur Update (22 April 2026) – Hardcore Rework Update (5 June 2026)
Base Statistics
Archer/History
Cost: Gift of Sharpness • Exclusive • Defense
Cost
$600
Placement Footprint
Average (1.5)
Average (1.5)
Sell Price
$200
Placement Type
Ground
Ground
Hidden Detection
Level 2+
Lead Detection
Level 3+ (Fire & Splash only)
Flying Detection
N/A
N/A
Max Hits
2
2
Upgrades
Flame-tipped Arrows
Level 3 • Cost:
$1,250
Powder Keg Arrows
Level 4 • Cost:
$3,000
Shot of the Century
Level 5 • Cost:
$8,500
Statistics
| Flame Arrows | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Total Price | Damage | Burn Damage | Firerate[1] | Burn Tick | Burn Time | Range | Max Hits | Total Elapsed Damage[2] | DPS[3] | Cost Efficiency |
| 0 | 5 | N/A | 1.61.625 | N/A | N/A | 16.5 | 2 | N/A | 3.123.08 | ||
| 1 | 5 | N/A | 1.41.425 | N/A | N/A | 20 | 2 | N/A | 3.573.51 | ||
| 2 | 8 | N/A | 1.41.425 | N/A | N/A | 20 | 2 | N/A | 5.715.61 | ||
| 3 | 10 | 3 | 1.41.425 | 1 | 2 | 21 | 3 | 6 | 10.14[11]10.02[12] | ||
| 4 | 16 | 5 | 1.21.225 | 1 | 4 | 21 | 4 | 20 | 18.33[13]18.06[14] | ||
| 5 | 40 | 14 | 11.025 | 1 | 4 | 24 | 8 | 56 | 54[15]53.02[16] | ||
Null & Void Update (18 October 2025) – Saboteur Update (22 April 2026)
Base Statistics
Archer/History
Cost: Gift of Sharpness • Exclusive • Defense
Cost
$600
Placement Footprint
Average (1.5)
Average (1.5)
Sell Price
$200
Placement Type
Ground
Ground
Hidden Detection
Level 2+
Lead Detection
Level 3+ (Fire & Splash only)
Flying Detection
N/A
N/A
Max Hits
2
2
Upgrades
Deadshot
Level 2 • Cost:
$400
Flame-tipped Arrows
Level 3 • Cost:
$1,000
Mechanical Bow
Level 4 • Cost:
$2,750
Shot of the Century
Level 5 • Cost:
$8,575
Statistics
| Flame Arrows | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Total Price | Damage | Burn Damage | Firerate[1] | Burn Tick | Burn Time | Range | Max Hits | Total Elapsed Damage[2] | DPS[3] | Cost Efficiency |
| 0 | 4 | N/A | 1.71.725 | N/A | N/A | 16 | 2 | N/A | 2.352.32 | ||
| 1 | 4 | N/A | 1.71.725 | N/A | N/A | 19 | 2 | N/A | 2.352.32 | ||
| 2 | 6 | N/A | 1.61.625 | N/A | N/A | 19 | 2 | N/A | 3.753.69 | ||
| 3 | 8 | 1 | 1.51.525 | 0.5 | 2 | 22 | 3 | 4 | 7.33[21]7.25[22] | ||
| 4 | 16 | 3 | 1.51.525 | 0.5 | 3 | 23 | 4 | 18 | 16.67[23]16.49[24] | ||
| 5 | 35 | 6 | 1.251.275 | 0.5 | 4 | 24 | 6 | 48 | 40[25]39.45[26] | ||
| Explosive Arrows | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Level | Total Price | Damage | Splash Damage | Firerate[1] | Range | Explosion Range | Max Hits[7] | DPS | Cost Efficiency |
| 5 | 35 | 35 | 1.251.275 | 24 | 5 | 1 | 56[27]54.9[28] | ||
Revive & Reload Update (20 August 2025) – Null & Void Update (18 October 2025)
Base Statistics
Archer/History
Cost: Gift of Sharpness • Exclusive • Defense
Cost
$600
Placement Footprint
Average (1.5)
Average (1.5)
Sell Price
$200
Placement Type
Ground
Ground
Hidden Detection
Level 2+
Lead Detection
Level 3+ (Fire & Splash only)
Flying Detection
Level 0+
Max Hits
2
2
Upgrades
Deadshot
Level 2 • Cost:
$400
Flame-tipped Arrows
Level 3 • Cost:
$1,000
Mechanical Bow
Level 4 • Cost:
$2,750
Shot of the Century
Level 5 • Cost:
$7,375
Statistics
| Flame Arrows | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Total Price | Damage | Burn Damage | Firerate[1] | Burn Tick | Burn Time | Range | Max Hits | Total Elapsed Damage[2] | DPS[3] | Cost Efficiency |
| 0 | 4 | N/A | 1.71.725 | N/A | N/A | 16 | 2 | N/A | 2.352.32 | ||
| 1 | 4 | N/A | 1.71.725 | N/A | N/A | 19 | 2 | N/A | 2.352.32 | ||
| 2 | 6 | N/A | 1.61.625 | N/A | N/A | 19 | 2 | N/A | 3.753.69 | ||
| 3 | 8 | 1 | 1.51.525 | 0.5 | 2 | 22 | 3 | 4 | 7.33[29]7.25[30] | ||
| 4 | 16 | 4 | 1.51.525 | 0.5 | 3 | 23 | 4 | 24 | 18.67[31]18.49[32] | ||
| 5 | 32 | 8 | 1.251.275 | 0.5 | 4 | 24 | 5 | 64 | 41.6[33]41.1[34] | ||
| Explosive Arrows | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Level | Total Price | Damage | Splash Damage | Firerate[1] | Range | Explosion Range | Max Hits[7] | DPS | Cost Efficiency |
| 5 | 32 | 48 | 1.251.275 | 24 | 5 | 1 | 64[35]62.75[36] | ||
Assassin Update (6 August 2025) – Revive & Reload Update (20 August 2025)
Base Statistics
Archer/History
Cost: Gift of Sharpness • Exclusive • Defense
Cost
$600
Placement Footprint
Average (1.5)
Average (1.5)
Sell Price
$200
Placement Type
Ground
Ground
Hidden Detection
Level 2+
Lead Detection
Level 3+ (Fire & Splash only)
Flying Detection
Level 0+
Max Hits
2
2
Upgrades
Deadshot
Level 2 • Cost:
$400
Flame-tipped Arrows
Level 3 • Cost:
$1,000
Mechanical Bow
Level 4 • Cost:
$2,375
Shot of the Century
Level 5 • Cost:
$7,375
Statistics
| Flame Arrows | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Total Price | Damage | Burn Damage | Firerate[1] | Burn Tick | Burn Time | Range | Max Hits | Total Elapsed Damage[2] | DPS[3] | Cost Efficiency |
| 0 | 4 | N/A | 1.71.725 | N/A | N/A | 16 | 2 | N/A | 2.352.32 | ||
| 1 | 4 | N/A | 1.71.725 | N/A | N/A | 19 | 2 | N/A | 2.352.32 | ||
| 2 | 6 | N/A | 1.61.625 | N/A | N/A | 19 | 2 | N/A | 3.753.69 | ||
| 3 | 8 | 1 | 1.51.525 | 0.5 | 2 | 22 | 3 | 4 | 7.33[37]7.25[38] | ||
| 4 | 16 | 4 | 1.51.525 | 0.5 | 3 | 23 | 4 | 24 | 18.67[39]18.49[40] | ||
| 5 | 32 | 8 | 1.251.275 | 0.5 | 4 | 24 | 5 | 64 | 41.6[41]41.1[42] | ||
| Explosive Arrows | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Level | Total Price | Damage | Splash Damage | Firerate[1] | Range | Explosion Range | Max Hits[7] | DPS | Cost Efficiency |
| 5 | 32 | 48 | 1.251.275 | 24 | 5 | 1 | 64[43]62.75[44] | ||
Archer Update (15 January 2025) – Assassin Update (6 August 2025)
Base Statistics
Archer/History
Cost: Gift of Sharpness • Exclusive • Defense
Cost
$400
Placement Footprint
Average (1.5)
Average (1.5)
Sell Price
$133
Placement Type
Ground
Ground
Hidden Detection
Level 2+
Lead Detection
Level 3+ (Fire & Splash only)
Flying Detection
Level 0+
Max Hits
2
2
Upgrades
Deadshot
Level 2 • Cost:
$400
Flame-tipped Arrows
Level 3 • Cost:
$800
Mechanical Bow
Level 4 • Cost:
$2,375
Shot of the Century
Level 5 • Cost:
$7,000
Statistics
| Flame Arrows | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Total Price | Damage | Burn Damage | Firerate[1] | Burn Tick | Burn Time | Range | Max Hits | Total Elapsed Damage[2] | DPS[3] | Cost Efficiency |
| 0 | 4 | N/A | 1.71.725 | N/A | N/A | 18 | 2 | N/A | 2.352.32 | ||
| 1 | 4 | N/A | 1.71.725 | N/A | N/A | 19 | 2 | N/A | 2.352.32 | ||
| 2 | 6 | N/A | 1.61.625 | N/A | N/A | 19 | 3 | N/A | 3.753.69 | ||
| 3 | 8 | 1 | 1.51.525 | 0.5 | 2 | 22 | 3 | 4 | 7.33[45]7.25[46] | ||
| 4 | 16 | 2 | 1.51.525 | 0.5 | 3 | 23 | 4 | 12 | 14.67[47]14.49[48] | ||
| 5 | 32 | 4 | 1.251.275 | 0.5 | 4 | 24 | 6 | 32 | 33.6[49]33.1[50] | ||
| Explosive Arrows | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Level | Total Price | Damage | Splash Damage | Firerate[1] | Range | Explosion Range | Max Hits[7] | DPS | Cost Efficiency |
| 5 | 32 | 48 | 1.251.275 | 24 | 5 | 1 | 64[51]62.75[52] | ||
7 April 2023 – Archer Update (15 January 2025)
Base Statistics
Archer/History
Cost: Gift of Sharpness • Exclusive
Upgrades
Deadshot
Level 2 • Cost:
$700
Ammo Mods
Level 3 • Cost:
$1,500
Mechanical Bow
Level 4 • Cost:
$3,000
Professional Archer
Level 5 • Cost:
$7,500
Statistics
| Level | Total Price | Damage | Burn Damage | Firerate[1] | Burn Tick | Burn Time | Range | Max Hits | Total Elapsed Damage[2] | DPS[3] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 4 | N/A | 2.52.525 | N/A | N/A | 20 | 2 | N/A | 1.61.58 | ||
| 1 | 4 | N/A | 22.025 | N/A | N/A | 22 | 2 | N/A | 21.98 | ||
| 2 | 8 | N/A | 2.252.275 | N/A | N/A | 22 | 2 | N/A | 3.563.52 | ||
| 3 | 10 | 2 | 2.252.275 | 1 | 3 | 22 | 5 | 6 | 6.44[53]6.4[54] | ||
| 4 | 20 | 4 | 1.51.525 | 1 | 3 | 24 | 5 | 12 | 17.33[55]17.11[56] | ||
| 5 | 30 | 10 | 1.51.525 | 1 | 8 | 26 | 8 | 80 | 30[57]29.67[58] |
Entity System Update (12 March 2022) – 7 April 2023
Base Statistics
Archer/History
Cost: Gift of Sharpness • Exclusive
Upgrades
Professional Archer
Level 5 • Cost:
$3,500
Statistics
| Level | Total Price | Damage | Firerate[1] | Range | Max Hits | DPS[10] | Cost Efficiency |
|---|---|---|---|---|---|---|---|
| 0 | 3 | 44.025 | 20 | 1 | 0.75 | ||
| 1 | 3 | 3.23.225 | 20 | 1 | 0.940.93 | ||
| 2 | 3 | 3.23.225 | 22 | 1 | 0.940.93 | ||
| 3 | 8 | 3.23.225 | 22 | 3 | 2.52.48 | ||
| 4 | 8 | 22.025 | 24 | 3 | 43.95 | ||
| 5 | 25 | 22.025 | 26 | 5 | 12.512.35 |
31 October 2020 – Entity System Update (12 March 2022)
Base Statistics
Archer/History
Cost: Gift of Sharpness
Upgrades
Professional Archer
Level 5 • Cost:
$3,500
Statistics
Overhaul Update (29 October 2020) – 31 October 2020
Base Statistics
Archer/History
Cost: Gift of Sharpness
Upgrades
Mechanical Bow
Level 4 • Cost:
$1,350
Statistics
4 March 2020 – Overhaul Update (29 October 2020)
Base Statistics
Archer/History
Cost: Gift of Sharpness
Upgrades
Statistics
26 January 2020 – 4 March 2020
Base Statistics
Archer/History
Cost: Gift of Sharpness
Upgrades
Statistics
| Level | Total Price | Damage | Firerate | Range | DPS[10] | Cost Efficiency |
|---|---|---|---|---|---|---|
| 0 | 1 | 2 | 25 | 0.5 | ||
| 1 | 1 | 2 | 27 | 0.5 | ||
| 2 | 2 | 2 | 27 | 1 | ||
| 3 | 7 | 2 | 29 | 3.5 | ||
| 4 | 7 | 1 | 30 | 7 | ||
| 5 | 27 | 1 | 32 | 27 |
12 January 2020 – 26 January 2020
Base Statistics
Archer/History
Cost: Gift of Sharpness
Upgrades
Statistics
| Level | Total Price | Damage | Firerate | Range | DPS[10] | Cost Efficiency |
|---|---|---|---|---|---|---|
| 0 | 1 | 2 | 25 | 0.5 | ||
| 1 | 1 | 2 | 27 | 0.5 | ||
| 2 | 3 | 2 | 27 | 1.5 | ||
| 3 | 9 | 2 | 29 | 4.5 | ||
| 4 | 9 | 1 | 30 | 9 | ||
| 5 | 24 | 1 | 32 | 24 |
1 January 2020 – 12 January 2020
Base Statistics
Archer/History
Cost: Gift of Sharpness
Upgrades
Statistics
| Level | Total Price | Damage | Firerate | Range | DPS[10] | Cost Efficiency |
|---|---|---|---|---|---|---|
| 0 | 1 | 2 | 25 | 0.5 | ||
| 1 | 1 | 2 | 27 | 0.5 | ||
| 2 | 3 | 2 | 27 | 1.5 | ||
| 3 | 9 | 2 | 29 | 4.5 | ||
| 4 | 9 | 1 | 30 | 9 | ||
| 5 | 24 | 1 | 32 | 24 |
25 December 2019 – 1 January 2020
Base Statistics
Archer/History
Cost: Gift of Sharpness
Upgrades
Statistics
| Level | Total Price | Damage | Firerate | Range | DPS[10] | Cost Efficiency |
|---|---|---|---|---|---|---|
| 0 | 2 | 2 | 25 | 1 | ||
| 1 | 2 | 2 | 27 | 1 | ||
| 2 | 4 | 2 | 27 | 2 | ||
| 3 | 14 | 2 | 29 | 7 | ||
| 4 | 14 | 1 | 30 | 14 | ||
| 5 | 29 | 1 | 32 | 29 |
24 December 2019 – 25 December 2019
Base Statistics
Archer/History
Cost: Gift of Sharpness
Upgrades
Statistics
| Level | Total Price | Damage | Firerate | Range | DPS[10] | Cost Efficiency |
|---|---|---|---|---|---|---|
| 0 | 2 | 2 | 25 | 1 | ||
| 1 | 2 | 2 | 27 | 1 | ||
| 2 | 4 | 2 | 27 | 2 | ||
| 3 | 14 | 2 | 29 | 7 | ||
| 4 | 14 | 1 | 30 | 14 | ||
| 5 | 44 | 1 | 32 | 44 |
Notes
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Total Elapsed Damage is calculated as Burn Damage × Burn Time.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 DPS assumes one arrow successfully hits one enemy only.
Total DPS is calculated as Normal DPS + Burn DPS.
Burn DPS is calculated as Burn Damage ÷ Tick. - ↑ 7.14 Normal DPS + 3 Burn DPS
- ↑ 13.33 Normal DPS + 5 Burn DPS
- ↑ 40 Normal DPS + 14 Burn DPS
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 Refers to the arrow only, not the explosion.
- ↑ 13.33 Normal DPS + 20.83 Splash DPS
- ↑ 40 Normal DPS + 45 Splash DPS
- ↑ 10.00 10.01 10.02 10.03 10.04 10.05 10.06 10.07 10.08 10.09 10.10 10.11 10.12 10.13 10.14 DPS assumes one arrow successfully hits one enemy only.
- ↑ 7.14 Normal DPS + 3 Burn DPS
- ↑ 7.02 Normal DPS + 3 Burn DPS
- ↑ 13.33 Normal DPS + 5 Burn DPS
- ↑ 13.06 Normal DPS + 5 Burn DPS
- ↑ 40 Normal DPS + 14 Burn DPS
- ↑ 39.02 Normal DPS + 14 Burn DPS
- ↑ 13.33 Normal DPS + 20.83 Splash DPS
- ↑ 13.06 Normal DPS + 20.41 Splash DPS
- ↑ 40 Normal DPS + 45 Splash DPS
- ↑ 39.02 Normal DPS + 43.9 Splash DPS
- ↑ 5.33 Normal DPS + 2 Burn DPS
- ↑ 5.25 Normal DPS + 2 Burn DPS
- ↑ 10.67 Normal DPS + 6 Burn DPS
- ↑ 10.49 Normal DPS + 6 Burn DPS
- ↑ 28 Normal DPS + 12 Burn DPS
- ↑ 27.45 Normal DPS + 12 Burn DPS
- ↑ 28 Normal DPS + 28 Splash DPS
- ↑ 27.45 Normal DPS + 27.45 Splash DPS
- ↑ 5.33 Normal DPS + 2 Burn DPS
- ↑ 5.25 Normal DPS + 2 Burn DPS
- ↑ 10.67 Normal DPS + 8 Burn DPS
- ↑ 10.49 Normal DPS + 8 Burn DPS
- ↑ 25.6 Normal DPS + 16 Burn DPS
- ↑ 25.1 Normal DPS + 16 Burn DPS
- ↑ 25.6 Normal DPS + 38.4 Splash DPS
- ↑ 25.1 Normal DPS + 37.65 Splash DPS
- ↑ 5.33 Normal DPS + 2 Burn DPS
- ↑ 5.25 Normal DPS + 2 Burn DPS
- ↑ 10.67 Normal DPS + 8 Burn DPS
- ↑ 10.49 Normal DPS + 8 Burn DPS
- ↑ 25.6 Normal DPS + 16 Burn DPS
- ↑ 25.1 Normal DPS + 16 Burn DPS
- ↑ 25.6 Normal DPS + 38.4 Splash DPS
- ↑ 25.1 Normal DPS + 37.65 Splash DPS
- ↑ 5.33 Normal DPS + 2 Burn DPS
- ↑ 5.25 Normal DPS + 2 Burn DPS
- ↑ 10.67 Normal DPS + 4 Burn DPS
- ↑ 10.49 Normal DPS + 4 Burn DPS
- ↑ 25.6 Normal DPS + 8 Burn DPS
- ↑ 25.1 Normal DPS + 8 Burn DPS
- ↑ 25.6 Normal DPS + 38.4 Splash DPS
- ↑ 25.1 Normal DPS + 37.65 Splash DPS
- ↑ 4.44 Normal DPS + 2 Burn DPS
- ↑ 4.4 Normal DPS + 2 Burn DPS
- ↑ 13.33 Normal DPS + 4 Burn DPS
- ↑ 13.11 Normal DPS + 4 Burn DPS
- ↑ 20 Normal DPS + 10 Burn DPS
- ↑ 19.67 Normal DPS + 10 Burn DPS
- ↑ Damage decreases as the arrow pierces through enemies.
| Tower Gallery Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Boomerang • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Enforcer • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Demoman • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Moderator • Railgunner • Twitgunner • Void Miner • Combatant | |
| Unit Gallery Pages | |
|---|---|
| Humvee • Humvee 2 • Humvee 3 • Tank • Railgun Tank | |
| Sentry • Rifle Sentry • Minigun Sentry • War Machine Sentry | |
| Pistol Goon • Tommy Goon 1 • Tommy Goon 2 | |
| Golden Pistol Goon • Golden Tommy Goon 1 • Golden Tommy Goon 2 | |
| Gunner APC • Missile APC | |
| Rifleman • Grenadier • Riot Guard • Field Medic | |
| Lackey • Money Runner • Bouncer | |
| Elf • Snowball Elf • Cannoneer Elf • Bomber Elf • Guardian Elf • Gunner Elf • Gift Bomber • Ripped Elf | |
| Skeleton • Sword Skeleton • Giant Skeleton • Skeleton Knight • Hallow Guard • Executioner Skeleton | |
| Ice Turret | |
| History Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Twitgunner • Combatant | |














