Archer/History

Revision as of 15:02, 29 June 2026 by imported>Mentin123

This is the history subpage for the Archer/History. It contains every revision of the tower's statistics.

Hardcore Rework Update (5 June 2026) – Present

Base Stats

Archer/History
Cost: Gift of Sharpness • Exclusive • Defense
Cost
Cash$600
Placement Footprint
Average (1.5)
Sell Price
Cash$200
Placement Type
Ground
Damage
Damage5
Damage Method
Pierce
Fire (Level 3+)
Splash (Level 4+)
Firerate
Firerate1.6
Hidden Detection
Hidden DetectionLevel 2+
Range
Range16.5
Lead Detection
Level 3+Level 3+ (Fire & Splash only)
Placement Limit
Placement Limit15
Flying Detection
N/A
Max Hits
2

Upgrades

Eagle Eye
Level 1 • Cost: Cash$250

1.6 > 1.4 Firerate Firerate

+3.5 Range Range


Sell Price changes to Cash$283

Deadshot
Level 2 • Cost: Cash$550

+3 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$466

Flame-tipped Arrows
Level 3 • Cost: Cash$1,250

+2 Damage Damage

+1 Range Range

+1 Max Hits

•3 Burn Damage Burn Damage

•2 Burn Time Burn Time

•1 Burn Tick Tick


Sell Price changes to Cash$883

Powder Keg Arrows
Level 4 • Cost: Cash$3,000

+6 Damage Damage

1.4 > 1.2 Firerate Firerate

•25 Splash Damage Splash Damage

•2 Explosion Range Explosion Range

•1 Max Hits

+2 Burn Damage Burn Damage

2 > 4 Burn Time Burn Time

+1 Max Hits


Sell Price changes to Cash$1,883

Shot of the Century
Level 5 • Cost: Cash$8,500

+24 Damage Damage

1.2 > 1 Firerate Firerate

+3 Range Range

•5 Max Hits

0.15 Stun Time Stun Time

+20 Splash Damage Splash Damage

2 > 2.5 Explosion Range Explosion Range

+9 Burn DamageBurn Damage

+4 Max Hits


Sell Price changes to Cash$4,716

Stats Table

Flame Arrows
Level Total Price Damage Burn Damage Firerate[1] Burn Tick Burn Time Range Max Hits Total Elapsed Damage[2] DPS[3] Cost Efficiency
0 Cash$600 5 N/A 1.6 N/A N/A 16.5 2 N/A 3.12 Cash$192.31
1 Cash$850 5 N/A 1.4 N/A N/A 20 2 N/A 3.57 Cash$238.1
2 Cash$1,400 8 N/A 1.4 N/A N/A 20 2 N/A 5.71 Cash$245.18
3 Cash$2,650 10 3 1.4 1 2 21 3 6 10.14[4] Cash$261.34
4 Cash$5,650 16 5 1.2 1 4 21 4 20 18.33[5] Cash$308.24
5 Cash$14,150 40 14 1 1 4 24 8 56 54[6] Cash$262.04
Explosive Arrows
Level Total Price Damage Splash Damage Firerate[1] Range Explosion Range Max Hits[7] DPS Cost Efficiency
4 Cash$5,650 16 25 1.2 21 2 1 34.17[8] Cash$165.35
5 Cash$14,150 40 45 1 24 2.5 1 85[9] Cash$166.47
Shock Arrows
Level Total Price Damage Firerate[1] Range Max Hits Stun Time DPS[10] Cost Efficiency
5 Cash$14,150 40 1 24 5 0.15 40 Cash$353.75

Saboteur Update (22 April 2026) – Hardcore Rework Update (5 June 2026)

Base Stats

Archer/History
Cost: Gift of Sharpness • Exclusive • Defense
Cost
Cash$600
Placement Footprint
Average (1.5)
Sell Price
Cash$200
Placement Type
Ground
Damage
Damage5
Damage Method
Pierce
Fire (Level 3+)
Splash (Level 4+)
Firerate
Firerate1.625
Hidden Detection
Hidden DetectionLevel 2+
Range
Range16.5
Lead Detection
Level 3+Level 3+ (Fire & Splash only)
Placement Limit
Placement Limit15
Flying Detection
N/A
Max Hits
2

Upgrades

Eagle Eye
Level 1 • Cost: Cash$250

1.625 > 1.425 Firerate Firerate

+3.5 Range Range


Sell Price changes to Cash$283

Deadshot
Level 2 • Cost: Cash$550

+3 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$466

Flame-tipped Arrows
Level 3 • Cost: Cash$1,250

+2 Damage Damage

+1 Range Range

+1 Max Hits

•3 Burn Damage Burn Damage

•2 Burn Time Burn Time

•1 Burn Tick Tick


Sell Price changes to Cash$883

Powder Keg Arrows
Level 4 • Cost: Cash$3,000

+6 Damage Damage

1.425 > 1.225 Firerate Firerate

•25 Splash Damage Splash Damage

•2 Explosion Range Explosion Range

•1 Max Hits

+2 Burn Damage Burn Damage

2 > 4 Burn Time Burn Time

+1 Max Hits


Sell Price changes to Cash$1,883

Shot of the Century
Level 5 • Cost: Cash$8,500

+24 Damage Damage

1.225 > 1.025 Firerate Firerate

+3 Range Range

•5 Max Hits

0.15 Stun Time Stun Time

+20 Splash Damage Splash Damage

2 > 2.5 Explosion Range Explosion Range

+9 Burn DamageBurn Damage

+4 Max Hits


Sell Price changes to Cash$4,716

Stats Table

Disable Rate of Fire BugEnable Rate of Fire Bug
Flame Arrows
Level Total Price Damage Burn Damage Firerate[1] Burn Tick Burn Time Range Max Hits Total Elapsed Damage[2] DPS[3] Cost Efficiency
0 Cash$600 5 N/A 1.61.625 N/A N/A 16.5 2 N/A 3.123.08 Cash$192.31Cash$194.81
1 Cash$850 5 N/A 1.41.425 N/A N/A 20 2 N/A 3.573.51 Cash$238.1Cash$242.17
2 Cash$1,400 8 N/A 1.41.425 N/A N/A 20 2 N/A 5.715.61 Cash$245.18Cash$249.55
3 Cash$2,650 10 3 1.41.425 1 2 21 3 6 10.14[11]10.02[12] Cash$261.34Cash$264.47
4 Cash$5,650 16 5 1.21.225 1 4 21 4 20 18.33[13]18.06[14] Cash$308.24Cash$312.85
5 Cash$14,150 40 14 11.025 1 4 24 8 56 54[15]53.02[16] Cash$262.04Cash$266.88
Explosive Arrows
Level Total Price Damage Splash Damage Firerate[1] Range Explosion Range Max Hits[7] DPS Cost Efficiency
4 Cash$5,650 16 25 1.21.225 21 2 1 34.17[17]33.47[18] Cash$165.35Cash$168.81
5 Cash$14,150 40 45 11.025 24 2.5 1 85[19]82.93[20] Cash$166.47Cash$170.63
Shock Arrows
Level Total Price Damage Firerate[1] Range Max Hits Stun Time DPS[10] Cost Efficiency
5 Cash$14,150 40 11.025 24 5 0.15 4039.02 Cash$353.75Cash$362.63

Revive & Reload Update (20 August 2025) – Saboteur Update (22 April 2026)

Base Stats

Archer/History
Cost: Gift of Sharpness • Exclusive • Defense
Cost
Cash$600
Placement Footprint
Average (1.5)
Sell Price
Cash$200
Placement Type
Ground
Damage
Damage4
Damage Method
Pierce
Fire (Level 3+)
Splash (Level 5)
Firerate
Firerate1.725
Hidden Detection
Hidden DetectionLevel 2+
Range
Range16
Lead Detection
Level 3+Level 3+ (Fire & Splash only)
Placement Limit
Placement Limit15
Flying Detection
N/A
Max Hits
2

Upgrades

Eagle Eye
Level 1 • Cost: Cash$100

+3 Range Range


Sell Price changes to Cash$233

Deadshot
Level 2 • Cost: Cash$400

+2 Damage Damage

1.725 > 1.625 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$366

Flame-tipped Arrows
Level 3 • Cost: Cash$1,000

+2 Damage Damage

1.625 > 1.525 Firerate Firerate

+3 Range Range

+1 Max Hits

•1 Burn Damage Burn Damage

•2 Burn Time Burn Time

•0.5 Burn Tick Tick


Sell Price changes to Cash$700

Mechanical Bow
Level 4 • Cost: Cash$2,750

+8 Damage Damage

+1 Range Range

•3 Max Hits

0.3 Stun Time Stun Time

+2 Burn Damage Burn Damage

2 > 3 Burn Time Burn Time

+1 Max Hits


Sell Price changes to Cash$1,616

Shot of the Century
Level 5 • Cost: Cash$8,575

+19 Damage Damage

1.525 > 1.275 Firerate Firerate

+1 Range Range

•35 Splash Damage Splash Damage

•5 Explosion Range Explosion Range

•1 Max Hits

+1 Max Hits

0.3 > 0.45 Stun Time Stun Time

+3 Burn DamageBurn Damage

3 > 4 Burn Duration Burn Time

+2 Max Hits


Sell Price changes to Cash$4,475

Stats Table

Disable Rate of Fire BugEnable Rate of Fire Bug
Flame Arrows
Level Total Price Damage Burn Damage Firerate[1] Burn Tick Burn Time Range Max Hits Total Elapsed Damage[2] DPS[3] Cost Efficiency
0 Cash$600 4 N/A 1.71.725 N/A N/A 16 2 N/A 2.352.32 Cash$255.32Cash$258.62
1 Cash$700 4 N/A 1.71.725 N/A N/A 19 2 N/A 2.352.32 Cash$297.87Cash$301.72
2 Cash$1,100 6 N/A 1.61.625 N/A N/A 19 2 N/A 3.753.69 Cash$293.33Cash$298.1
3 Cash$2,100 8 1 1.51.525 0.5 2 22 3 4 7.33[21]7.25[22] Cash$286.49Cash$289.66
4 Cash$4,850 16 3 1.51.525 0.5 3 23 4 18 16.67[23]16.49[24] Cash$290.94Cash$294.12
5 Cash$13,425 35 6 1.251.275 0.5 4 24 6 48 40[25]39.45[26] Cash$335.62Cash$340.3
Shock Arrows
Level Total Price Damage Firerate[1] Range Max Hits Stun Time DPS[10] Cost Efficiency
4 Cash$4,850 16 1.51.525 23 3 0.3 10.6710.49 Cash$454.55Cash$462.35
5 Cash$13,425 35 1.251.275 24 4 0.45 2827.45 Cash$479.46Cash$489.07
Explosive Arrows
Level Total Price Damage Splash Damage Firerate[1] Range Explosion Range Max Hits[7] DPS Cost Efficiency
5 Cash$13,425 35 35 1.251.275 24 5 1 56[27]54.9[28] Cash$239.73Cash$244.54

Revive & Reload Update (20 August 2025) – Null & Void Update (18 October 2025)

Base Stats

Archer/History
Cost: Gift of Sharpness • Exclusive • Defense
Cost
Cash$600
Placement Footprint
Average (1.5)
Sell Price
Cash$200
Placement Type
Ground
Damage
Damage4
Damage Method
Pierce
Fire (Level 3+)
Splash (Level 5)
Firerate
Firerate1.725
Hidden Detection
Hidden DetectionLevel 2+
Range
Range16
Lead Detection
Level 3+Level 3+ (Fire & Splash only)
Placement Limit
Placement Limit15
Flying Detection
Flying DetectionLevel 0+
Max Hits
2

Upgrades

Eagle Eye
Level 1 • Cost: Cash$100

+3 Range Range


Sell Price changes to Cash$233

Deadshot
Level 2 • Cost: Cash$400

+2 Damage Damage

1.725 > 1.625 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$366

Flame-tipped Arrows
Level 3 • Cost: Cash$1,000

+2 Damage Damage

1.625 > 1.525 Firerate Firerate

+3 Range Range

+1 Max Hits

•1 Burn Damage Burn Damage

•2 Burn Time Burn Time

•0.5 Burn Tick Tick


Sell Price changes to Cash$700

Mechanical Bow
Level 4 • Cost: Cash$2,750

+8 Damage Damage

+1 Range Range

•4 Max Hits

0.3 Stun Time Stun Time

+3 Burn DamageBurn Damage

2 > 3 Burn Time Burn Time

+1 Max Hits


Sell Price changes to Cash$1,616

Shot of the Century
Level 5 • Cost: Cash$7,375

+16 Damage Damage

1.525 > 1.275 Firerate Firerate

+1 Range Range

•48 Splash Damage Splash Damage

•5 Explosion Range Explosion Range

•1 Max Hits

+1 Max Hits

0.3 > 0.45 Stun Time Stun Time

+4 Burn DamageBurn Damage

3 > 4 Burn Duration Burn Time

+1 Max Hits


Sell Price changes to Cash$4,075

Stats Table

Disable Rate of Fire BugEnable Rate of Fire Bug
Flame Arrows
Level Total Price Damage Burn Damage Firerate[1] Burn Tick Burn Time Range Max Hits Total Elapsed Damage[2] DPS[3] Cost Efficiency
0 Cash$600 4 N/A 1.71.725 N/A N/A 16 2 N/A 2.352.32 Cash$255.32Cash$258.62
1 Cash$700 4 N/A 1.71.725 N/A N/A 19 2 N/A 2.352.32 Cash$297.87Cash$301.72
2 Cash$1,100 6 N/A 1.61.625 N/A N/A 19 2 N/A 3.753.69 Cash$293.33Cash$298.1
3 Cash$2,100 8 1 1.51.525 0.5 2 22 3 4 7.33[29]7.25[30] Cash$286.49Cash$289.66
4 Cash$4,850 16 4 1.51.525 0.5 3 23 4 24 18.67[31]18.49[32] Cash$259.78Cash$262.3
5 Cash$12,225 32 8 1.251.275 0.5 4 24 5 64 41.6[33]41.1[34] Cash$293.87Cash$297.45
Shock Arrows
Level Total Price Damage Firerate[1] Range Max Hits Stun Time DPS[10] Cost Efficiency
4 Cash$4,850 16 1.51.525 23 4 0.3 10.6710.49 Cash$454.55Cash$462.35
5 Cash$12,225 32 1.251.275 24 5 0.45 25.625.1 Cash$477.54Cash$487.05
Explosive Arrows
Level Total Price Damage Splash Damage Firerate[1] Range Explosion Range Max Hits[7] DPS Cost Efficiency
5 Cash$12,225 32 48 1.251.275 24 5 1 64[35]62.75[36] Cash$191.02Cash$194.82

Assassin Update (6 August 2025) – Revive & Reload Update (20 August 2025)

Base Stats

Archer/History
Cost: Gift of Sharpness • Exclusive • Defense
Cost
Cash$600
Placement Footprint
Average (1.5)
Sell Price
Cash$200
Placement Type
Ground
Damage
Damage4
Damage Method
Pierce
Fire (Level 3+)
Splash (Level 5)
Firerate
Firerate1.725
Hidden Detection
Hidden DetectionLevel 2+
Range
Range16
Lead Detection
Level 3+Level 3+ (Fire & Splash only)
Placement Limit
Placement Limit15
Flying Detection
Flying DetectionLevel 0+
Max Hits
2

Upgrades

Eagle Eye
Level 1 • Cost: Cash$100

+3 Range Range


Sell Price changes to Cash$233

Deadshot
Level 2 • Cost: Cash$400

+2 Damage Damage

1.725 > 1.625 Firerate Firerate

+1 Max Hits

+Hidden Detection Hidden Detection


Sell Price changes to Cash$366

Flame-tipped Arrows
Level 3 • Cost: Cash$1,000

+2 Damage Damage

1.625 > 1.525 Firerate Firerate

+3 Range Range

•1 Burn Damage Burn Damage

•2 Burn Time Burn Time

•0.5 Burn Tick Tick


Sell Price changes to Cash$700

Mechanical Bow
Level 4 • Cost: Cash$2,375

+8 Damage Damage

+1 Range Range

•4 Max Hits

0.3 Stun Time Stun Time

+3 Burn DamageBurn Damage

2 > 3 Burn Time Burn Time

+1 Max Hits


Sell Price changes to Cash$1,491

Shot of the Century
Level 5 • Cost: Cash$7,375

+16 Damage Damage

1.525 > 1.275 Firerate Firerate

+1 Range Range

•48 Splash Damage Splash Damage

•5 Explosion Range Explosion Range

•1 Max Hits

+1 Max Hits

0.3 > 0.45 Stun Time Stun Time

+4 Burn DamageBurn Damage

3 > 4 Burn Duration Burn Time

+1 Max Hits


Sell Price changes to Cash$3,950

Stats Table

Disable Rate of Fire BugEnable Rate of Fire Bug
Flame Arrows
Level Total Price Damage Burn Damage Firerate[1] Burn Tick Burn Time Range Max Hits Total Elapsed Damage[2] DPS[3] Cost Efficiency
0 Cash$600 4 N/A 1.71.725 N/A N/A 16 2 N/A 2.352.32 Cash$255.32Cash$258.62
1 Cash$700 4 N/A 1.71.725 N/A N/A 19 2 N/A 2.352.32 Cash$297.87Cash$301.72
2 Cash$1,100 6 N/A 1.61.625 N/A N/A 19 2 N/A 3.753.69 Cash$293.33Cash$298.1
3 Cash$2,100 8 1 1.51.525 0.5 2 22 3 4 7.33[37]7.25[38] Cash$286.49Cash$289.66
4 Cash$4,475 16 4 1.51.525 0.5 3 23 4 24 18.67[39]18.49[40] Cash$239.69Cash$242.02
5 Cash$11,850 32 8 1.251.275 0.5 4 24 5 64 41.6[41]41.1[42] Cash$284.86Cash$288.32
Shock Arrows
Level Total Price Damage Firerate[1] Range Max Hits Stun Time DPS[10] Cost Efficiency
4 Cash$4,475 16 1.51.525 23 4 0.3 10.6710.49 Cash$419.4Cash$426.6
5 Cash$11,850 32 1.251.275 24 5 0.45 25.625.1 Cash$462.89Cash$472.11
Explosive Arrows
Level Total Price Damage Splash Damage Firerate[1] Range Explosion Range Max Hits[7] DPS Cost Efficiency
5 Cash$11,850 32 48 1.251.275 24 5 1 64[43]62.75[44] Cash$185.16Cash$188.84

Archer Update (15 January 2025) – Assassin Update (6 August 2025)

Base Stats

Archer/History
Cost: Gift of Sharpness • Exclusive • Defense
Cost
Cash$400
Placement Footprint
Average (1.5)
Sell Price
Cash$133
Placement Type
Ground
Damage
Damage4
Damage Method
Pierce
Fire (Level 3+)
Splash (Level 5)
Firerate
Firerate1.725
Hidden Detection
Hidden DetectionLevel 2+
Range
Range18
Lead Detection
Level 3+Level 3+ (Fire & Splash only)
Placement Limit
Placement Limit15
Flying Detection
Flying DetectionLevel 0+
Max Hits
2

Upgrades

Eagle Eye
Level 1 • Cost: Cash$50

+1 Range Range


Sell Price changes to Cash$150

Deadshot
Level 2 • Cost: Cash$400

+Hidden Detection Hidden Detection

1.725 > 1.625 Firerate Firerate

+2 Damage Damage

+1 Max Hits


Sell Price changes to Cash$283

Flame-tipped Arrows
Level 3 • Cost: Cash$800

+2 Damage Damage

+3 Range Range

1.625 > 1.525 Firerate Firerate

•1 Burn Damage Burn Damage

•2 Burn Time Burn Time

•0.5 Burn Tick Tick


Sell Price changes to Cash$550

Mechanical Bow
Level 4 • Cost: Cash$2,375

+8 Damage Damage

+1 Range Range

•3 Max Hits

0.25 Stun Time Stun Time

+1 Burn DamageBurn Damage

2 > 3 Burn Time Burn Time

+1 Max Hits


Sell Price changes to Cash$1,341

Shot of the Century
Level 5 • Cost: Cash$7,000

+1 Range Range

+16 Damage Damage

1.525 > 1.275 Firerate Firerate

•48 Splash Damage Splash Damage

•5 Explosion Range Explosion Range

•1 Max Hits

+2 Max Hits

0.25 > 0.3 Stun Time Stun Time

+2 Burn DamageBurn Damage

3 > 4 Burn Duration Burn Time

+2 Max Hits


Sell Price changes to Cash$3,675

Stats Table

Disable Rate of Fire BugEnable Rate of Fire Bug
Flame Arrows
Level Total Price Damage Burn Damage Firerate[1] Burn Tick Burn Time Range Max Hits Total Elapsed Damage[2] DPS[3] Cost Efficiency
0 Cash$400 4 N/A 1.71.725 N/A N/A 18 2 N/A 2.352.32 Cash$170.21Cash$172.41
1 Cash$450 4 N/A 1.71.725 N/A N/A 19 2 N/A 2.352.32 Cash$191.49Cash$193.97
2 Cash$850 6 N/A 1.61.625 N/A N/A 19 3 N/A 3.753.69 Cash$226.67Cash$230.35
3 Cash$1,650 8 1 1.51.525 0.5 2 22 3 4 7.33[45]7.25[46] Cash$225.1Cash$227.59
4 Cash$4,025 16 2 1.51.525 0.5 3 23 4 12 14.67[47]14.49[48] Cash$274.37Cash$277.78
5 Cash$11,025 32 4 1.251.275 0.5 4 24 6 32 33.6[49]33.1[50] Cash$328.12Cash$333.08
Shock Arrows
Level Total Price Damage Firerate[1] Range Max Hits Stun Time DPS[10] Cost Efficiency
4 Cash$4,025 16 1.51.525 23 3 0.25 10.6710.49 Cash$377.23Cash$383.7
5 Cash$11,025 32 1.251.275 24 5 0.3 25.625.1 Cash$430.66Cash$439.24
Explosive Arrows
Level Total Price Damage Splash Damage Firerate[1] Range Explosion Range Max Hits[7] DPS Cost Efficiency
5 Cash$11,025 32 48 1.251.275 24 5 1 64[51]62.75[52] Cash$172.27Cash$175.7

7 April 2023 – Archer Update (15 January 2025)

Base Stats

Archer/History
Cost: Gift of Sharpness • Exclusive
Cost
Cash$600
Placement Footprint
Average (1.5)
Sell Price
Cash$200
Placement Type
Ground
Damage
Damage4
Damage Method
Single Pierce
Fire (Level 3+)
Firerate
Firerate2.525
Hidden Detection
Hidden DetectionLevel 2+
Range
Range20
Lead Detection
Lead DetectionLevel 3+ (Fire only)
Placement Limit
N/A
Flying Detection
Flying DetectionLevel 0+
Max Hits
2

Upgrades

Faster Reloading
Level 1 • Cost: Cash$100

2.525 > 2.025 Firerate Firerate

+2 Range Range


Sell Price changes to Cash$233

Deadshot
Level 2 • Cost: Cash$700

2.025 > 2.275 Firerate Firerate

+4 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$466

Ammo Mods
Level 3 • Cost: Cash$1,500

+2 Damage Damage

+3 Max Hits

+Flame Arrows

•2 Burn Damage Burn Damage

•1 Tick Tick

•3 Burn Time Burn Time


Sell Price changes to Cash$966

Mechanical Bow
Level 4 • Cost: Cash$3,000

+10 Damage Damage

+2 Range Range

2.275 > 1.525 Firerate Firerate

+2 Burn Damage Burn Damage


Sell Price changes to Cash$1,966

Professional Archer
Level 5 • Cost: Cash$7,500

+2 Range Range

+10 Damage Damage

+3 Max Hits

+6 Burn Damage Burn Damage

3 > 8 Burn Time Burn Time


Sell Price changes to Cash$4,466

Stats Table

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage Burn Damage Firerate[1] Burn Tick Burn Time Range Max Hits Total Elapsed Damage[2] DPS[3] Cost Efficiency
0 Cash$600 4 N/A 2.52.525 N/A N/A 20 2 N/A 1.61.58 Cash$375Cash$379.75
1 Cash$700 4 N/A 22.025 N/A N/A 22 2 N/A 21.98 Cash$350Cash$353.54
2 Cash$1,400 8 N/A 2.252.275 N/A N/A 22 2 N/A 3.563.52 Cash$393.26Cash$397.73
3 Cash$2,900 10 2 2.252.275 1 3 22 5 6 6.44[53]6.4[54] Cash$450.31Cash$453.12
4 Cash$5,900 20 4 1.51.525 1 3 24 5 12 17.33[55]17.11[56] Cash$340.45Cash$344.83
5 Cash$13,400 30 10 1.51.525 1 8 26 8 80 30[57]29.67[58] Cash$446.67Cash$451.63

Entity System Update (12 March 2022) – 7 April 2023

Base Stats

Archer/History
Cost: Gift of Sharpness • Exclusive
Cost
Cash$400
Placement Footprint
Average
Sell Price
Cash$133
Placement Type
Ground
Damage
Damage3
Damage Method
Single
Single Pierce (Level 3+)
Firerate
Firerate4.025
Hidden Detection
Hidden DetectionLevel 2+
Range
Range20
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
Flying DetectionLevel 0+
Max Hits
1

Upgrades

Faster Reloading
Level 1 • Cost: Cash$100

4.025 > 3.225 Firerate Firerate


Sell Price changes to Cash$166

Hawkeye
Level 2 • Cost: Cash$250

+2 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$250

Sharp Shooter
Level 3 • Cost: Cash$400

+5 Damage Damage

+2 Max Hits

Sell Price changes to Cash$383

Mechanical Bow
Level 4 • Cost: Cash$1,000

+2 Range Range

3.225 > 2.025 Firerate Firerate


Sell Price changes to Cash$716

Professional Archer
Level 5 • Cost: Cash$3,500

+2 Range Range

+17 Damage Damage

+2 Max Hits


Sell Price changes to Cash$1,883

Stats Table

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage Firerate[1] Range Max Hits DPS[10] Cost Efficiency
0 Cash$400 3 44.025 20 1 0.75 Cash$533.33
1 Cash$500 3 3.23.225 20 1 0.940.93 Cash$531.91Cash$537.63
2 Cash$750 3 3.23.225 22 1 0.940.93 Cash$797.87Cash$806.45
3 Cash$1,150 8 3.23.225 22 3 2.52.48 Cash$460Cash$463.71
4 Cash$2,150 8 22.025 24 3 43.95 Cash$537.5Cash$544.3
5 Cash$5,650 25 22.025 26 5 12.512.35 Cash$452Cash$457.49

31 October 2020 – Entity System Update (12 March 2022)

Base Stats

Archer/History
Cost
Cash$400
Placement Footprint
Average
Sell Price
Cash$133
Placement Type
Ground
Damage
Damage3
Damage Method
Single
Single Pierce (Level 3+)
Firerate
Firerate4.03
Hidden Detection
Hidden DetectionLevel 2+
Range
Range20
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Max Hits
1

Upgrades

Faster Reloading
Level 1 • Cost: Cash$100

4.03 > 3.23 Firerate Firerate


Sell Price changes to Cash$166

Hawkeye
Level 2 • Cost: Cash$250

+2 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$250

Sharp Shooter
Level 3 • Cost: Cash$400

+5 Damage Damage

+2 Max Hits

Sell Price changes to Cash$383

Mechanical Bow
Level 4 • Cost: Cash$1,000

+2 Range Range

3.23 > 2.03 Firerate Firerate


Sell Price changes to Cash$716

Professional Archer
Level 5 • Cost: Cash$3,500

+2 Range Range

+17 Damage Damage

+2 Max Hits


Sell Price changes to Cash$1,883

Stats Table

Level Total Price Damage Firerate[1] Range Max Hits DPS[10] Cost Efficiency
0 Cash$400 3 4 20 1 0.75 Cash$533.33
1 Cash$500 3 3.2 20 1 0.94 Cash$531.91
2 Cash$750 3 3.2 22 1 0.94 Cash$797.87
3 Cash$1,150 8 3.2 22 3 2.5 Cash$460
4 Cash$2,150 8 2 24 3 4 Cash$537.5
5 Cash$5,650 25 2 26 5 12.5 Cash$452

Overhaul Update (29 October 2020) – 31 October 2020

Base Stats

Archer/History
Cost
Cash$400
Placement Footprint
Average
Sell Price
Cash$133
Placement Type
Ground
Damage
Damage3
Damage Method
Single
Single Pierce (Level 3+)
Firerate
Firerate4.03
Hidden Detection
Hidden DetectionLevel 2+
Range
Range20
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Max Hits
1

Upgrades

Faster Reloading
Level 1 • Cost: Cash$100

4.03 > 3.23 Firerate Firerate


Sell Price changes to Cash$166

Hawkeye
Level 2 • Cost: Cash$250

+2 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$250

Sharp Shooter
Level 3 • Cost: Cash$400

+5 Damage Damage

+2 Max Hits

Sell Price changes to Cash$383

Mechanical Bow
Level 4 • Cost: Cash$1,350

+2 Range Range

3.23 > 2.03 Firerate Firerate

+Special Arrows


Sell Price changes to Cash$833

Professional Archer
Level 5 • Cost: Cash$3,500

+2 Range Range

+17 Damage Damage


Sell Price changes to Cash$2,000

Stats Table

Level Total Price Damage Firerate[1] Range Max Hits DPS[10] Cost Efficiency
0 Cash$400 3 4 20 1 0.75 Cash$533.33
1 Cash$500 3 3.2 20 1 0.94 Cash$531.91
2 Cash$750 3 3.2 22 1 0.94 Cash$797.87
3 Cash$1,150 8 3.2 22 3 2.5 Cash$460
4 Cash$2,500 8 2 24 3 4 Cash$625
5 Cash$6,000 25 2 26 3 12.5 Cash$480

4 March 2020 – Overhaul Update (29 October 2020)

Base Stats

Archer/History
Cost
Cash$400
Placement Footprint
Average
Sell Price
Cash$133
Placement Type
Ground
Damage
Damage1
Damage Method
Single Pierce
Firerate
Firerate2.05
Hidden Detection
N/A
Range
Range25
Placement Limit
N/A
Max Hits
2

Upgrades

Improved Handling
Level 1 • Cost: Cash$100

+2 Range Range


Sell Price changes to Cash$166

Sharper Arrows
Level 2 • Cost: Cash$250

+1 Damage Damage

+2 Max Hits


Sell Price changes to Cash$250

Even Sharper Arrows
Level 3 • Cost: Cash$325

+2 Range Range

+5 Damage Damage

+3 Max Hits

Sell Price changes to Cash$358

Rapid Fire
Level 4 • Cost: Cash$800

+1 Range Range

2.05 > 1.05 Firerate Firerate


Sell Price changes to Cash$625

Sword Arrows
Level 5 • Cost: Cash$3,000

+2 Range Range

+20 Damage Damage

+1 Max Hits


Sell Price changes to Cash$1,625

Stats Table

Level Total Price Damage[59] Firerate Range Max Hits DPS[10] Cost Efficiency
0 Cash$400 1 2 25 2 0.5 Cash$800
1 Cash$500 1 2 27 2 0.5 Cash$1,000
2 Cash$750 2 2 27 4 1 Cash$750
3 Cash$1,075 7 2 29 7 3.5 Cash$307.14
4 Cash$1,875 7 1 30 7 7 Cash$267.86
5 Cash$4,875 27 1 32 8 27 Cash$180.56

26 January 2020 – 4 March 2020

Base Stats

Archer/History
Cost
Cash$400
Placement Footprint
Average
Sell Price
Cash$133
Placement Type
Ground
Damage
Damage1
Damage Method
Single Pierce
Firerate
Firerate2.05
Hidden Detection
N/A
Range
Range25
Placement Limit
N/A

Upgrades

Improved Handling
Level 1 • Cost: Cash$100

+2 Range Range


Sell Price changes to Cash$166

Sharper Arrows
Level 2 • Cost: Cash$250

+1 Damage Damage


Sell Price changes to Cash$250

Even Sharper Arrows
Level 3 • Cost: Cash$325

+2 Range Range

+5 Damage Damage


Sell Price changes to Cash$358

Rapid Fire
Level 4 • Cost: Cash$800

+1 Range Range

2.05 > 1.05 Firerate Firerate


Sell Price changes to Cash$625

Sword Arrows
Level 5 • Cost: Cash$3,000

+2 Range Range

+20 Damage Damage


Sell Price changes to Cash$1,625

Stats Table

Level Total Price Damage Firerate Range DPS[10] Cost Efficiency
0 Cash$400 1 2 25 0.5 Cash$800
1 Cash$500 1 2 27 0.5 Cash$1,000
2 Cash$750 2 2 27 1 Cash$750
3 Cash$1,075 7 2 29 3.5 Cash$307.14
4 Cash$1,875 7 1 30 7 Cash$267.86
5 Cash$4,875 27 1 32 27 Cash$180.56

12 January 2020 – 26 January 2020

Base Stats

Archer/History
Cost
Cash$350
Placement Footprint
Average
Sell Price
Cash$116
Placement Type
Ground
Damage
Damage1
Damage Method
Single Pierce
Firerate
Firerate2.05
Hidden Detection
N/A
Range
Range25
Placement Limit
N/A

Upgrades

Improved Handling
Level 1 • Cost: Cash$100

+2 Range Range


Sell Price changes to Cash$150

Sharper Arrows
Level 2 • Cost: Cash$250

+2 Damage Damage


Sell Price changes to Cash$233

Even Sharper Arrows
Level 3 • Cost: Cash$325

+2 Range Range

+6 Damage Damage


Sell Price changes to Cash$341

Rapid Fire
Level 4 • Cost: Cash$800

+1 Range Range

2.05 > 1.05 Firerate Firerate


Sell Price changes to Cash$608

Sword Arrows
Level 5 • Cost: Cash$3,000

+2 Range Range

+15 Damage Damage


Sell Price changes to Cash$1,608

Stats Table

Level Total Price Damage Firerate Range DPS[10] Cost Efficiency
0 Cash$350 1 2 25 0.5 Cash$700
1 Cash$450 1 2 27 0.5 Cash$900
2 Cash$700 3 2 27 1.5 Cash$466.67
3 Cash$1,025 9 2 29 4.5 Cash$227.78
4 Cash$1,825 9 1 30 9 Cash$202.78
5 Cash$4,825 24 1 32 24 Cash$201.04

1 January 2020 – 12 January 2020

Base Stats

Archer/History
Cost
Cash$200
Placement Footprint
Average
Sell Price
Cash$66
Placement Type
Ground
Damage
Damage1
Damage Method
Single Pierce
Firerate
Firerate2.05
Hidden Detection
N/A
Range
Range25
Placement Limit
N/A

Upgrades

Improved Handling
Level 1 • Cost: Cash$100

+2 Range Range


Sell Price changes to Cash$100

Sharper Arrows
Level 2 • Cost: Cash$250

+2 Damage Damage


Sell Price changes to Cash$183

Even Sharper Arrows
Level 3 • Cost: Cash$325

+2 Range Range

+6 Damage Damage


Sell Price changes to Cash$281

Rapid Fire
Level 4 • Cost: Cash$800

+1 Range Range

2.05 > 1.05 Firerate Firerate


Sell Price changes to Cash$558

Sword Arrows
Level 5 • Cost: Cash$3,000

+2 Range Range

+15 Damage Damage


Sell Price changes to Cash$1,558

Stats Table

Level Total Price Damage Firerate Range DPS[10] Cost Efficiency
0 Cash$200 1 2 25 0.5 Cash$400
1 Cash$300 1 2 27 0.5 Cash$600
2 Cash$550 3 2 27 1.5 Cash$366.67
3 Cash$875 9 2 29 4.5 Cash$194.44
4 Cash$1,675 9 1 30 9 Cash$186.11
5 Cash$4,675 24 1 32 24 Cash$194.79

25 December 2019 – 1 January 2020

Base Stats

Archer/History
Cost
Cash$200
Placement Footprint
Average
Sell Price
Cash$66
Placement Type
Ground
Damage
Damage2
Damage Method
Single Pierce
Firerate
Firerate2.05
Hidden Detection
N/A
Range
Range25
Placement Limit
N/A

Upgrades

Improved Handling
Level 1 • Cost: Cash$100

+2 Range Range


Sell Price changes to Cash$100

Sharper Arrows
Level 2 • Cost: Cash$250

+2 Damage Damage


Sell Price changes to Cash$183

Even Sharper Arrows
Level 3 • Cost: Cash$325

+2 Range Range

+10 Damage Damage


Sell Price changes to Cash$281

Rapid Fire
Level 4 • Cost: Cash$800

+1 Range Range

2.05 > 1.05 Firerate Firerate


Sell Price changes to Cash$558

Sword Arrows
Level 5 • Cost: Cash$3,000

+2 Range Range

+15 Damage Damage


Sell Price changes to Cash$1,558

Stats Table

Level Total Price Damage Firerate Range DPS[10] Cost Efficiency
0 Cash$200 2 2 25 1 Cash$200
1 Cash$300 2 2 27 1 Cash$300
2 Cash$550 4 2 27 2 Cash$275
3 Cash$875 14 2 29 7 Cash$125
4 Cash$1,675 14 1 30 14 Cash$119.64
5 Cash$4,675 29 1 32 29 Cash$161.21

24 December 2019 – 25 December 2019

Base Stats

Archer/History
Cost
Cash$200
Placement Footprint
Average
Sell Price
Cash$66
Placement Type
Ground
Damage
Damage2
Damage Method
Single Pierce
Firerate
Firerate2.05
Hidden Detection
N/A
Range
Range25
Placement Limit
N/A

Upgrades

Improved Handling
Level 1 • Cost: Cash$100

+2 Range Range


Sell Price changes to Cash$100

Sharper Arrows
Level 2 • Cost: Cash$250

+2 Damage Damage


Sell Price changes to Cash$183

Even Sharper Arrows
Level 3 • Cost: Cash$325

+2 Range Range

+10 Damage Damage


Sell Price changes to Cash$281

Rapid Fire
Level 4 • Cost: Cash$800

+1 Range Range

2.05 > 1.05 Firerate Firerate


Sell Price changes to Cash$558

Sword Arrows
Level 5 • Cost: Cash$3,000

+2 Range Range

+30 Damage Damage


Sell Price changes to Cash$1,558

Stats Table

Level Total Price Damage Firerate Range DPS[10] Cost Efficiency
0 Cash$200 2 2 25 1 Cash$200
1 Cash$300 2 2 27 1 Cash$300
2 Cash$550 4 2 27 2 Cash$275
3 Cash$875 14 2 29 7 Cash$125
4 Cash$1,675 14 1 30 14 Cash$119.64
5 Cash$4,675 44 1 32 44 Cash$106.25

Notes

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Total Elapsed Damage is calculated as Burn Damage × Burn Time.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 DPS assumes one arrow successfully hits one enemy only.
    Total DPS is calculated as Normal DPS + Burn DPS.
    Burn DPS is calculated as Burn Damage ÷ Tick.
  4. 7.14 Normal DPS + 3 Burn DPS
  5. 13.33 Normal DPS + 5 Burn DPS
  6. 40 Normal DPS + 14 Burn DPS
  7. 7.0 7.1 7.2 7.3 7.4 7.5 Refers to the arrow only, not the explosion.
  8. 13.33 Normal DPS + 20.83 Splash DPS
  9. 40 Normal DPS + 45 Splash DPS
  10. 10.00 10.01 10.02 10.03 10.04 10.05 10.06 10.07 10.08 10.09 10.10 10.11 10.12 10.13 10.14 DPS assumes one arrow successfully hits one enemy only.
  11. 7.14 Normal DPS + 3 Burn DPS
  12. 7.02 Normal DPS + 3 Burn DPS
  13. 13.33 Normal DPS + 5 Burn DPS
  14. 13.06 Normal DPS + 5 Burn DPS
  15. 40 Normal DPS + 14 Burn DPS
  16. 39.02 Normal DPS + 14 Burn DPS
  17. 13.33 Normal DPS + 20.83 Splash DPS
  18. 13.06 Normal DPS + 20.41 Splash DPS
  19. 40 Normal DPS + 45 Splash DPS
  20. 39.02 Normal DPS + 43.9 Splash DPS
  21. 5.33 Normal DPS + 2 Burn DPS
  22. 5.25 Normal DPS + 2 Burn DPS
  23. 10.67 Normal DPS + 6 Burn DPS
  24. 10.49 Normal DPS + 6 Burn DPS
  25. 28 Normal DPS + 12 Burn DPS
  26. 27.45 Normal DPS + 12 Burn DPS
  27. 28 Normal DPS + 28 Splash DPS
  28. 27.45 Normal DPS + 27.45 Splash DPS
  29. 5.33 Normal DPS + 2 Burn DPS
  30. 5.25 Normal DPS + 2 Burn DPS
  31. 10.67 Normal DPS + 8 Burn DPS
  32. 10.49 Normal DPS + 8 Burn DPS
  33. 25.6 Normal DPS + 16 Burn DPS
  34. 25.1 Normal DPS + 16 Burn DPS
  35. 25.6 Normal DPS + 38.4 Splash DPS
  36. 25.1 Normal DPS + 37.65 Splash DPS
  37. 5.33 Normal DPS + 2 Burn DPS
  38. 5.25 Normal DPS + 2 Burn DPS
  39. 10.67 Normal DPS + 8 Burn DPS
  40. 10.49 Normal DPS + 8 Burn DPS
  41. 25.6 Normal DPS + 16 Burn DPS
  42. 25.1 Normal DPS + 16 Burn DPS
  43. 25.6 Normal DPS + 38.4 Splash DPS
  44. 25.1 Normal DPS + 37.65 Splash DPS
  45. 5.33 Normal DPS + 2 Burn DPS
  46. 5.25 Normal DPS + 2 Burn DPS
  47. 10.67 Normal DPS + 4 Burn DPS
  48. 10.49 Normal DPS + 4 Burn DPS
  49. 25.6 Normal DPS + 8 Burn DPS
  50. 25.1 Normal DPS + 8 Burn DPS
  51. 25.6 Normal DPS + 38.4 Splash DPS
  52. 25.1 Normal DPS + 37.65 Splash DPS
  53. 4.44 Normal DPS + 2 Burn DPS
  54. 4.4 Normal DPS + 2 Burn DPS
  55. 13.33 Normal DPS + 4 Burn DPS
  56. 13.11 Normal DPS + 4 Burn DPS
  57. 20 Normal DPS + 10 Burn DPS
  58. 19.67 Normal DPS + 10 Burn DPS
  59. Damage decreases as the arrow pierces through enemies.


 
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