Cowboy/History: Difference between revisions

From Tower Defense Simulator Wiki
Jump to navigation Jump to search
Content deleted Content added
imported>Mentin123
No edit summary
imported>Your nameless protagonist
lazy
Line 1: Line 1:
{{TabsHistory|Cowboy|ARTICLE = [[Cowboy|ARTICLE]]|GALLERY = [[Cowboy/Gallery|GALLERY]]}}
{{TabsHistory|Cowboy|ARTICLE = [[Cowboy|ARTICLE]]|GALLERY = [[Cowboy/Gallery|GALLERY]]}}
{{ROFBug}}
<tabber>
<tabber>
|-|Regular =
|-|Regular =

Revision as of 10:15, 3 March 2022

Cowboy
ARTICLE
GALLERY
HISTORY

Firerate Bug

Cowboy/History has not been updated to include its statistics with the Firerate Bug.

Overhaul Update (29 October 2020) – Present

Base Stats

Cowboy/History
Cost
Cash$650
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage3
Damage Method
Single
Firerate
Firerate1.5
Hidden Detection
Hidden DetectionLevel 3+
Range
Range11
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Quick Shot
Level 1 • Cost: Quick Shot - Cash$250

+3 Range Range

1.5 > 1.3 Firerate Firerate


Sell Price changes to Cash$300

Gold Shot
Level 2 • Cost: Gold Shot - Cash$300

Now gains cash every 5th shot Cash Shot


Sell Price changes to Cash$400

Dualing Instincts
Level 3 • Cost: Dualing Instincts - Cash$1,250

+2 Range Range

+4 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$816

Double Tap
Level 4 • Cost: Double Tap - Cash$4,250

1.3 > 0.65 Firerate Firerate


Sell Price changes to Cash$1,966

Gunslinger of Death
Level 5 • Cost: Gunslinger of Death - Cash$7,500

+11 Damage Damage

0.65 > 0.5 Firerate Firerate


Sell Price changes to Cash$4,733

Stats Table

Level Total Price Damage Firerate Cash Shot Range DPS
0 Cash$650 3 1.5 N/A 11 2
1 Cash$900 3 1.3 N/A 14 2.31
2 Cash$1,200 3 1.3 5 14 2.31
3 Cash$2,450 7 1.3 5 16 5.38
4 Cash$6,700 7 0.65 5 16 10.76
5 Cash$14,200 18 0.5 5 16 36

Hardcore Testing

Base Stats

Cowboy/History
Cost
Cash$650
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Firerate
Firerate4
Hidden Detection
Hidden DetectionLevel 3+
Range
Range11
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Quick Shot
Level 1 • Cost: Quick Shot - Cash$250

+3 Range Range

4 > 1.3 Firerate Firerate


Sell Price changes to Cash$300

Gold Shot
Level 2 • Cost: Gold Shot - Cash$300

Now gains cash every 5th shot Cash Shot


Sell Price changes to Cash$400

Dualing Instincts
Level 3 • Cost: Dualing Instincts - Cash$1,250

+2 Range Range

+4 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$816

Double Tap
Level 4 • Cost: Double Tap - Cash$4,250

1.3 > 0.65 Firerate Firerate


Sell Price changes to Cash$1,966

Gunslinger of Death
Level 5 • Cost: Gunslinger of Death - Cash$7,500

+13 Damage Damage

+2 Range Range

0.65 > 0.5 Firerate Firerate


Sell Price changes to Cash$4,733

Stats Table

Level Total Price Damage Firerate Cash Shot Range DPS
0 Cash$650 1 4 N/A 11 0.25
1 Cash$900 1 1.3 N/A 14 0.77
2 Cash$1,200 1 1.3 5 14 0.77
3 Cash$2,450 5 1.3 5 16 3.85
4 Cash$6,700 5 0.65 5 16 7.69
5 Cash$14,200 18 0.5 5 18 36

Smaller = Bigger Update (26 May 2020) – Overhaul Update (29 October 2020)

Base Stats

Base Stats
Cost
Cash$650
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage4
Damage Type
Single
Firerate
Firerate1.65
Hidden Detection
Hidden DetectionLevel 1+
Range
Range11

Placement Limit
N/A

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$350

+3 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$333

Wanted
Level 2 • Cost: Wanted - Cash$525

+2 Damage Damage

1.65 > 1.2 Firerate Firerate

Sell Price changes to Cash$508

Bandito
Level 3 • Cost: Bandito - Cash$1,350

+2 Range Range

+4 Damage Damage

1.2 > 1 Firerate Firerate


Sell Price changes to Cash$958

Dual Wield
Level 4 • Cost: Dual Wield - Cash$4,250

+8 Damage Damage

1 > 0.55 Firerate Firerate


Sell Price changes to Cash$2,375

Gold Rush
Level 5 • Cost: Gold Rush - Cash$7,500

-9 Damage Damage

0.55 > 0.15 Firerate Firerate

Decreased Cash Shot chance Cash Shot


Sell Price changes to Cash$4,875

Ability

Wildest of the West
Level 5 • 30s Cooldown

Boosts damage by 50%. Lasts 10 seconds.

Stats Table

Level Total Price Damage Firerate Range DPS
0 Cash$650 4 1.65 11 2.42
1 Cash$1,000 4 1.65 14 2.42
2 Cash$1,525 6 1.2 14 5
3 Cash$2,875 10 1 16 10
4 Cash$7,125 18 0.55 16 32.72
5 Cash$14,625 9 0.15 16 60

11 February 2020 – Smaller = Bigger Update (26 May 2020)

Base Stats

Base Stats
Cost
Cash$650
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage4
Damage Type
Single
Firerate
Firerate1.65
Hidden Detection
Hidden DetectionLevel 1+
Range
Range11

Placement Limit
N/A

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$350

+3 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$333

Wanted
Level 2 • Cost: Wanted - Cash$525

+2 Damage Damage

1.65 > 1.2 Firerate Firerate

Sell Price changes to Cash$508

Bandito
Level 3 • Cost: Bandito - Cash$1,350

+2 Range Range

+4 Damage Damage

1.2 > 1 Firerate Firerate


Sell Price changes to Cash$958

Dual Wield
Level 4 • Cost: Dual Wield - Cash$4,250

+8 Damage Damage

1 > 0.55 Firerate Firerate


Sell Price changes to Cash$2,375

Gold Rush
Level 5 • Cost: Gold Rush - Cash$7,500

-9 Damage Damage

0.55 > 0.15 Firerate Firerate


Sell Price changes to Cash$4,875

Ability

Wildest of the West
Level 5 • 30s Cooldown

Boosts damage by 50%. Lasts 10 seconds.

Stats Table

Level Total Price Damage Firerate Range DPS
0 Cash$650 4 1.65 11 2.42
1 Cash$1,000 4 1.65 14 2.42
2 Cash$1,525 6 1.2 14 5
3 Cash$2,875 10 1 16 10
4 Cash$7,125 18 0.55 16 32.72
5 Cash$14,625 9 0.15 16 60

12 January 2020 – 11 February 2020

Base Stats

Base Stats
Cost
Cash$650
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage4
Damage Type
Single
Firerate
Firerate1.65
Hidden Detection
Hidden DetectionLevel 1+
Range
Range11

Placement Limit
N/A

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$350

+3 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$333

Wanted
Level 2 • Cost: Wanted - Cash$525

+2 Damage Damage

1.65 > 1.2 Firerate Firerate

Sell Price changes to Cash$508

Bandito
Level 3 • Cost: Bandito - Cash$1,350

+2 Range Range

+4 Damage Damage

1.2 > 1 Firerate Firerate


Sell Price changes to Cash$958

Dual Wield
Level 4 • Cost: Dual Wield - Cash$4,250

+8 Damage Damage

1 > 0.65 Firerate Firerate


Sell Price changes to Cash$2,375

Gold Rush
Level 5 • Cost: Gold Rush - Cash$7,500

-9 Damage Damage

0.65 > 0.15 Firerate Firerate


Sell Price changes to Cash$4,875

Ability

Wildest of the West
Level 5 • 30s Cooldown

Boosts damage by 50%. Lasts 10 seconds.

Stats Table

Level Total Price Damage Firerate Range DPS
0 Cash$650 4 1.65 11 2.42
1 Cash$1,000 4 1.65 14 2.42
2 Cash$1,525 6 1.2 14 5
3 Cash$2,875 10 1 16 10
4 Cash$7,125 18 0.65 16 27.69
5 Cash$14,625 9 0.15 16 60

MEGA Update (13 October 2019) – 12 January 2020

Base Stats

Base Stats
Cost
Cash$650
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage4
Damage Type
Single
Firerate
Firerate1.65
Hidden Detection
Hidden DetectionLevel 1+
Range
Range11

Placement Limit
N/A

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$350

+3 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$333

Wanted
Level 2 • Cost: Wanted - Cash$525

+2 Damage Damage

1.65 > 1.2 Firerate Firerate

Sell Price changes to Cash$508

Bandito
Level 3 • Cost: Bandito - Cash$1,350

+2 Range Range

+4 Damage Damage

1.2 > 1 Firerate Firerate


Sell Price changes to Cash$958

Dual Wield
Level 4 • Cost: Dual Wield - Cash$4,250

+8 Damage Damage

1 > 0.65 Firerate Firerate


Sell Price changes to Cash$2,375

Gold Rush
Level 5 • Cost: Gold Rush - Cash$7,500

-9 Damage Damage

0.65 > 0.15 Firerate Firerate


Sell Price changes to Cash$4,875

Ability

Wildest of the West
Level 5 • 30s Cooldown

Boosts damage by 30%. Lasts 10 seconds.

Stats Table

Level Total Price Damage Firerate Range DPS
0 Cash$650 4 1.65 11 2.42
1 Cash$1,000 4 1.65 14 2.42
2 Cash$1,525 6 1.2 14 5
3 Cash$2,875 10 1 16 10
4 Cash$7,125 18 0.65 16 27.69
5 Cash$14,625 9 0.15 16 60

14 July 2019 – MEGA Update (13 October 2019)

Base Stats

Base Stats
Cost
Cash$650
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$162
Placement Type
Ground
Damage
Damage4
Damage Type
Single
Firerate
Firerate1.65
Hidden Detection
Hidden DetectionLevel 1+
Range
Range9

Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$350

+3 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$250

N/A
Level 2 • Cost: Cash$525

+2 Damage Damage

1.65 > 1.2 Firerate Firerate

Sell Price changes to Cash$381

N/A
Level 3 • Cost: Cash$1,350

+2 Range Range

+4 Damage Damage

1.2 > 1 Firerate Firerate


Sell Price changes to Cash$718

N/A
Level 4 • Cost: Cash$4,250

+8 Damage Damage

1 > 0.65 Firerate Firerate


Sell Price changes to Cash$1,781

N/A
Level 5 • Cost: Cash$7,500

-9 Damage Damage

0.65 > 0.15 Firerate Firerate


Sell Price changes to Cash$3,656

Ability

Gold Rush
Level 5 • 65s Cooldown

Boosts damage by 65%. There is a 4% of a money bag being dropped when an enemy is hit, each worth from Cash$100 to Cash$350. Lasts 10 seconds.

Stats Table

Level Total Price Damage Firerate Range DPS
0 Cash$650 4 1.65 9 2.42
1 Cash$1,000 4 1.65 12 2.42
2 Cash$1,525 6 1.2 12 5
3 Cash$2,875 10 1 12 10
4 Cash$7,125 18 0.65 14 27.69
5 Cash$14,625 9 0.15 14 60

29 June 2019 – 14 July 2019

Base Stats

Base Stats
Cost
Cash$500
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$125
Placement Type
Ground
Damage
Damage2
Damage Type
Single
Firerate
Firerate1.65
Hidden Detection
Hidden DetectionLevel 1+
Range
Range9

Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$350

+3 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$212

N/A
Level 2 • Cost: Cash$525

+2 Damage Damage

1.65 > 1.2 Firerate Firerate

Sell Price changes to Cash$343

N/A
Level 3 • Cost: Cash$1,350

+2 Range Range

+4 Damage Damage

1.2 > 1 Firerate Firerate


Sell Price changes to Cash$681

N/A
Level 4 • Cost: Cash$4,250

+8 Damage Damage

1 > 0.65 Firerate Firerate


Sell Price changes to Cash$1,743

N/A
Level 5 • Cost: Cash$7,500

-9 Damage Damage

0.65 > 0.15 Firerate Firerate


Sell Price changes to Cash$3,618

Ability

Gold Rush
Level 5 • 65s Cooldown

Boosts damage by 65%. There is a 4% of a money bag being dropped when an enemy is hit, each worth from Cash$100 to Cash$350. Lasts 10 seconds.

Stats Table

Level Total Price Damage Firerate Range DPS
0 Cash$500 2 1.65 9 1.21
1 Cash$850 4 1.65 12 1.21
2 Cash$1,375 4 1.2 12 3.33
3 Cash$2,725 8 1 12 8
4 Cash$6,975 16 0.65 14 24.62
5 Cash$14,475 7 0.15 14 46.67

Overhaul Update (29 October 2020) – Present

Base Stats

Cowboy/History
Cost
Cash$650[1]
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage3[2]
Damage Method
Single
Firerate
Firerate1.5
Hidden Detection
Hidden DetectionLevel 3+
Range
Range12.65[3]
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Quick Shot
Level 1 • Cost: Quick Shot - Cash$312

+3.45 Range Range

1.5 > 1.3 Firerate Firerate


Sell Price changes to Cash$320

Gold Shot
Level 2 • Cost: Gold Shot - Cash$375

Now gains cash every 4th shot Cash Shot


Sell Price changes to Cash$445

Dualing Instincts
Level 3 • Cost: Dualing Instincts - Cash$1,562

+2.3 Range Range

+5 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$966

Double Tap
Level 4 • Cost: Double Tap - Cash$5,312

1.3 > 0.65 Firerate Firerate


Sell Price changes to Cash$2,737

Gunslinger of Death
Level 5 • Cost: Gunslinger of Death - Cash$9,375

+14 Damage Damage

0.65 > 0.5 Firerate Firerate


Sell Price changes to Cash$5,862

Stats Table

Level Total Price[1] Damage[2] Firerate Cash Shot[4] Range[3] DPS
0 Cash$650 3 1.5 N/A 12.65 2
1 Cash$962 3 1.3 N/A 16.1 2.31
2 Cash$1,337 3 1.3 4 16.1 2.31
3 Cash$2,899 8 1.3 4 18.4 6.15
4 Cash$8,211 8 0.65 4 18.4 12.31
5 Cash$17,586 22 0.5 4 18.4 44

Hardcore Testing

Base Stats

Cowboy/History
Cost
Cash$650[1]
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage1[2]
Damage Method
Single
Firerate
Firerate4
Hidden Detection
Hidden DetectionLevel 3+
Range
Range12.65[3]
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Quick Shot
Level 1 • Cost: Quick Shot - Cash$312

+3.45 Range Range

4 > 1.3 Firerate Firerate


Sell Price changes to Cash$320

Gold Shot
Level 2 • Cost: Gold Shot - Cash$375

Now gains cash every 4th shot Cash Shot


Sell Price changes to Cash$445

Dualing Instincts
Level 3 • Cost: Dualing Instincts - Cash$1,562

+2.3 Range Range

+5 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$966

Double Tap
Level 4 • Cost: Double Tap - Cash$5,312

1.3 > 0.65 Firerate Firerate


Sell Price changes to Cash$2,737

Gunslinger of Death
Level 5 • Cost: Gunslinger of Death - Cash$9,375

+16 Damage Damage

+2.3 Range Range

0.65 > 0.5 Firerate Firerate


Sell Price changes to Cash$5,862

Stats Table

Level Total Price[1] Damage[2] Firerate Cash Shot[4] Range[3] DPS
0 Cash$650 1 4 N/A 12.65 0.25
1 Cash$962 1 1.3 N/A 16.1 0.77
2 Cash$1,337 1 1.3 4 16.1 0.77
3 Cash$2,899 6 1.3 4 18.4 4.62
4 Cash$8,211 8 0.65 4 18.4 9.23
5 Cash$17,586 22 0.5 4 20.7 44

Smaller = Bigger Update (26 May 2020) – Overhaul Update (29 October 2020)

Base Stats

Base Stats
Cost
Cash$650[1]
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage5[2]
Damage Type
Single
Firerate
Firerate1.65
Hidden Detection
Hidden DetectionLevel 1+
Range
Range12.65[3]

Placement Limit
N/A

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$437

+3.45 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$362

Wanted
Level 2 • Cost: Wanted - Cash$656

+2 Damage Damage

1.65 > 1.2 Firerate Firerate

Sell Price changes to Cash$581

Bandito
Level 3 • Cost: Bandito - Cash$1,687

+2.3 Range Range

+5 Damage Damage

1.2 > 1 Firerate Firerate


Sell Price changes to Cash$1,143

Dual Wield
Level 4 • Cost: Dual Wield - Cash$5,312

+10 Damage Damage

1 > 0.55 Firerate Firerate


Sell Price changes to Cash$2,914

Gold Rush
Level 5 • Cost: Gold Rush - Cash$9,375

-11 Damage Damage

0.55 > 0.15 Firerate Firerate

Decreased Cash Shot chance Cash Shot


Sell Price changes to Cash$6,039

Ability

Wildest of the West
Level 5 • 30s Cooldown

Boosts damage by 50%. Lasts 10 seconds.

Stats Table

Level Total Price[1] Damage[2] Firerate Range[3] DPS
0 Cash$650 5 1.65 11 3.04
1 Cash$1,087 5 1.65 14 3.04
2 Cash$1,743 7 1.2 14 5.84
3 Cash$3,430 12 1 16 12
4 Cash$8,742 22 0.55 16 40
5 Cash$18,117 11 0.15 16 73.34

11 February 2020 – Smaller = Bigger Update (26 May 2020)

Base Stats

Base Stats
Cost
Cash$650[1]
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage5[2]
Damage Type
Single
Firerate
Firerate1.65
Hidden Detection
Hidden DetectionLevel 1+
Range
Range12.65[3]

Placement Limit
N/A

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$437

+3.45 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$362

Wanted
Level 2 • Cost: Wanted - Cash$656

+2 Damage Damage

1.65 > 1.2 Firerate Firerate

Sell Price changes to Cash$581

Bandito
Level 3 • Cost: Bandito - Cash$1,687

+2.3 Range Range

+5 Damage Damage

1.2 > 1 Firerate Firerate


Sell Price changes to Cash$1,143

Dual Wield
Level 4 • Cost: Dual Wield - Cash$5,312

+10 Damage Damage

1 > 0.55 Firerate Firerate


Sell Price changes to Cash$2,914

Gold Rush
Level 5 • Cost: Gold Rush - Cash$9,375

-11 Damage Damage

0.55 > 0.15 Firerate Firerate


Sell Price changes to Cash$6,039

Ability

Wildest of the West
Level 5 • 30s Cooldown

Boosts damage by 50%. Lasts 10 seconds.

Stats Table

Level Total Price[1] Damage[2] Firerate Range[3] DPS
0 Cash$650 5 1.65 11 3.04
1 Cash$1,087 5 1.65 14 3.04
2 Cash$1,743 7 1.2 14 5.84
3 Cash$3,430 12 1 16 12
4 Cash$8,742 22 0.55 16 40
5 Cash$18,117 11 0.15 16 73.34

12 January 2020 – 11 February 2020

Base Stats

Base Stats
Cost
Cash$650[1]
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage5[2]
Damage Type
Single
Firerate
Firerate1.65
Hidden Detection
Hidden DetectionLevel 1+
Range
Range12.65[3]

Placement Limit
N/A

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$437

+3.45 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$362

Wanted
Level 2 • Cost: Wanted - Cash$656

+2 Damage Damage

1.65 > 1.2 Firerate Firerate

Sell Price changes to Cash$581

Bandito
Level 3 • Cost: Bandito - Cash$1,687

+2.3 Range Range

+5 Damage Damage

1.2 > 1 Firerate Firerate


Sell Price changes to Cash$1,143

Dual Wield
Level 4 • Cost: Dual Wield - Cash$5,312

+10 Damage Damage

1 > 0.65 Firerate Firerate


Sell Price changes to Cash$2,914

Gold Rush
Level 5 • Cost: Gold Rush - Cash$9,375

-11 Damage Damage

0.65 > 0.15 Firerate Firerate


Sell Price changes to Cash$6,039

Ability

Wildest of the West
Level 5 • 30s Cooldown

Boosts damage by 50%. Lasts 10 seconds.

Stats Table

Level Total Price[1] Damage[2] Firerate Range[3] DPS
0 Cash$650 5 1.65 11 3.04
1 Cash$1,087 5 1.65 14 3.04
2 Cash$1,743 7 1.2 14 5.84
3 Cash$3,430 12 1 16 12
4 Cash$8,742 22 0.65 16 33.85
5 Cash$18,117 11 0.15 16 73.34

Notes

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 Upgrade prices are increased by 25%Money
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 Damage is increased by 25%Damage
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 Range is increased by 15%Range
  4. 4.0 4.1 Cite error: Invalid <ref> tag; no text was provided for refs named CashShot


Towers
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Units
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Enforcer
Kingpin
Elf Camp
Necromancer
Elementalist
Biologist
Consumables
Enforcer
Mecha Base
Trick or Threat Town
Commands Only
Tower Gallery Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Unit Gallery Pages
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Kingpin
Elf Camp
Necromancer
Elementalist
History Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable