Cowboy/History: Difference between revisions

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<center>
<center>
==Base Stats==
==Base Stats==
{{BaseStat2
{{BaseStat2|Image = [[File:Cowboy.png|100px]]|Cost = {{Money|650}}|Type = Offensive|Sell Price = {{Money|216}}|Placement Type = Ground|Damage = [[File:Damage Icon.png|20px|Damage]]4|Damage Type = Single|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.7|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 1+|Range = [[File:Range Icon.png|20px|Range]]11|Placement = N/A}}
|Image = [[File:Cowboy.png|100px]]
|Cost = {{Money|650}}
|Type = Offensive
|Sell Price = {{Money|216}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]4
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.7
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 1+
|Range = [[File:Range Icon.png|20px|Range]]11
|Placement = N/A
}}


==Upgrades==
==Upgrades==
Line 1,299: Line 1,311:
{| class="wikitable" border="0" cellspacing="1" cellpadding="1" style="width:700px;" align="center"
{| class="wikitable" border="0" cellspacing="1" cellpadding="1" style="width:700px;" align="center"
! scope="col" style="padding: 5px;" align="center" |Level
! scope="col" style="padding: 5px;" align="center" |Level
! scope="col" style="padding: 5px;" align="center" |Total Price<ref>{{Colour|Golden}} skin upgrade costs are increased by 25% [[File:Cash Icon.png|20px|Money]]</ref>
! scope="col" style="padding: 5px;" align="center" |Total Price<ref name="Upgrades"/>
! scope="col" style="padding: 5px;" align="center" |Damage<ref>{{Colour|Golden}} skin damage is increased by 25% [[File:Damage Buff.png|20px|Damage]]</ref>
! scope="col" style="padding: 5px;" align="center" |Damage<ref name="Damage"/>
! scope="col" style="padding: 5px;" align="center" |Firerate
! scope="col" style="padding: 5px;" align="center" |Firerate
! scope="col" style="padding: 5px;" align="center" |Cash Shot<ref>{{Colour|Golden}} skin cash shot is decreased by one. [[File:Cash Icon.png|20px|Cash Shot]]</ref>
! scope="col" style="padding: 5px;" align="center" |Cash Shot<ref name="Cash Shot"/>
! scope="col" style="padding: 5px;" align="center" |Range<ref>{{Colour|Golden}} skin range is increased by 15% [[File:Range Buff.png|20px|Range]]</ref>
! scope="col" style="padding: 5px;" align="center" |Range<ref name="Range"/>
! scope="col" style="padding: 5px;" align="center" |DPS
! scope="col" style="padding: 5px;" align="center" |DPS
|-
|-
Line 1,366: Line 1,378:
{{BaseStat
{{BaseStat
|Image = [[File:GoldenCowboyIcon.png|100px]]
|Image = [[File:GoldenCowboyIcon.png|100px]]
|Cost = {{Money|650}}<ref name="Upgrades">Upgrade prices are increased by 25%[[File:Cash Icon.png|20px|Money]]</ref>
|Cost = {{Money|650}}<ref name="Upgrades"/>
|Type = Offensive<br>Economy<ref name="CashShot">Cash Shot is decreased by 1[[File:Cash Icon.png|20px|Cash Shot]]</ref>
|Type = Offensive<br>Economy<ref name="CashShot"/>
|Sell Price = {{Money|216}}
|Sell Price = {{Money|216}}
|Placement Type = Ground
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]3<ref name="Damage">Damage is increased by 25%[[File:Damage Buff.png|20px|Damage]]</ref>
|Damage = [[File:Damage Icon.png|20px|Damage]]3<ref name="Damage"/>
|Damage Type = Single
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.53
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.53
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|Range = [[File:Range Icon.png|20px|Range]]12.65<ref name="Range">Range is increased by 15%[[File:Range Buff.png|20px|Range]]</ref>
|Range = [[File:Range Icon.png|20px|Range]]12.65<ref name="Range"/>
|Lead = N/A
|Lead = N/A
|Placement = N/A
|Placement = N/A
Line 1,481: Line 1,493:
{{BaseStat
{{BaseStat
|Image = [[File:GoldenCowboyIcon.png|100px]]
|Image = [[File:GoldenCowboyIcon.png|100px]]
|Cost = {{Money|650}}<ref name="Upgrades">Upgrade prices are increased by 25%[[File:Cash Icon.png|20px|Money]]</ref>
|Cost = {{Money|650}}<ref name="Upgrades"/>
|Type = Offensive<br>Economy<ref name="CashShot">Cash Shot is decreased by 1[[File:Cash Icon.png|20px|Cash Shot]]</ref>
|Type = Offensive<br>Economy<ref name="CashShot"/>
|Sell Price = {{Money|216}}
|Sell Price = {{Money|216}}
|Placement Type = Ground
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]1<ref name="Damage">Damage is increased by 25%[[File:Damage Buff.png|20px|Damage]]</ref>
|Damage = [[File:Damage Icon.png|20px|Damage]]1<ref name="Damage"/>
|Damage Type = Single
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.03
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.03
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|Range = [[File:Range Icon.png|20px|Range]]12.65<ref name="Range">Range is increased by 15%[[File:Range Buff.png|20px|Range]]</ref>
|Range = [[File:Range Icon.png|20px|Range]]12.65<ref name="Range"/>
|Lead = N/A
|Lead = N/A
|Placement = N/A
|Placement = N/A

Revision as of 13:15, 2 August 2023

Cowboy
ARTICLE
GALLERY
HISTORY

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page

7 April 2023 – Present

Base Stats

Cowboy/History
Cost
Cash$550
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$183
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Firerate
Firerate1.008
Hidden Detection
Hidden DetectionLevel 3+
Range
Range11
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Steady Hand
Level 1 • Cost: Steady Hand - Cash$250

+3 Range Range

1.008 > 0.808 Firerate Firerate


Sell Price changes to Cash$266

Lucky Shot
Level 2 • Cost: Lucky Shot - Cash$300

+2 Damage Damage

+2 Range Range

Cash$25 > Cash$35 Income Income


Sell Price changes to Cash$366

Faster Instincts
Level 3 • Cost: Faster Instincts - Cash$1,650

+4 Damage Damage

+2 Range Range

+Hidden Detection Hidden Detection

1.7 > 1.3 Spin Time Spin Time


Sell Price changes to Cash$916

Double Tap
Level 4 • Cost: Double Tap - Cash$4,000

+2 Damage Damage

0.808 > 0.358 Firerate Firerate

Cash$35 > Cash$50 Income Income


Sell Price changes to Cash$2,250

Outlawed
Level 5 • Cost: Outlawed - Cash$7,500

+10 Damage Damage

Cash$50 > Cash$80 Income Income

1.3 > 1 Spin Time Spin Time


Sell Price changes to Cash$4,750

Stats Table

Level Total Price Damage Firerate Spin Time Cash Shot Income Range DPS[1]
0 Cash$550 2 1.008 1.7 6 Cash$25 11 1.55
1 Cash$800 2 0.808 1.7 6 Cash$25 14 1.83
2 Cash$1,100 4 0.808 1.7 6 Cash$35 16 3.67
3 Cash$2,750 8 0.808 1.3 6 Cash$35 18 7.81
4 Cash$6,750 10 0.358 1.3 6 Cash$50 18 17.4
5 Cash$14,250 20 0.358 1 6 Cash$80 18 38.12

Wanted Dead Update (30 September 2022) – 7 April 2023

Base Stats

Cowboy/History
Cost
Cash$550
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$183
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Firerate
Firerate1.008
Hidden Detection
Hidden DetectionLevel 3+
Range
Range11
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Steady Hand
Level 1 • Cost: Steady Hand - Cash$250

+3 Range Range

1.008 > 0.808 Firerate Firerate


Sell Price changes to Cash$266

Lucky Shot
Level 2 • Cost: Lucky Shot - Cash$300

+2 Damage Damage

+2 Range Range

Cash$25 > Cash$50 Income Income


Sell Price changes to Cash$366

Faster Instincts
Level 3 • Cost: Faster Instincts - Cash$1,650

+4 Damage Damage

+2 Range Range

0.808 > 0.608 Firerate Firerate

+Hidden Detection Hidden Detection

1.7 > 1.3 Spin Time Spin Time


Sell Price changes to Cash$916

Double Tap
Level 4 • Cost: Double Tap - Cash$4,000

+2 Damage Damage

0.608 > 0.358 Firerate Firerate

Cash$50 > Cash$80 Income Income


Sell Price changes to Cash$2,250

Outlawed
Level 5 • Cost: Outlawed - Cash$7,500

+10 Damage Damage

Cash$80 > Cash$100 Income Income

1.3 > 1 Spin Time Spin Time


Sell Price changes to Cash$4,750

Stats Table

Level Total Price Damage Firerate Spin Time Cash Shot Income Range DPS[1]
0 Cash$550 2 1.008 1.7 6 Cash$25 11 1.55
1 Cash$800 2 0.808 1.7 6 Cash$25 14 1.83
2 Cash$1,100 4 0.808 1.7 6 Cash$50 16 3.67
3 Cash$2,750 8 0.608 1.3 6 Cash$50 18 9.7
4 Cash$6,750 10 0.358 1.3 6 Cash$80 18 17.4
5 Cash$14,250 20 0.358 1 6 Cash$100 18 38.12

Entity System Update (12 March 2022) – Wanted Dead Update (30 September 2022)

Base Stats

Cowboy/History
Cost
Cash$650
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage3
Damage Method
Single
Firerate
Firerate1.508
Hidden Detection
Hidden DetectionLevel 3+
Range
Range11
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Quick Shot
Level 1 • Cost: Quick Shot - Cash$250

+3 Range Range

1.508 > 1.308 Firerate Firerate


Sell Price changes to Cash$300

Gold Shot
Level 2 • Cost: Gold Shot - Cash$300

Now gains cash every 5th shot Cash Shot


Sell Price changes to Cash$400

Dualing Instincts
Level 3 • Cost: Dualing Instincts - Cash$1,250

+2 Range Range

+4 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$816

Double Tap
Level 4 • Cost: Double Tap - Cash$4,250

1.308 > 0.658 Firerate Firerate


Sell Price changes to Cash$1,966

Gunslinger of Death
Level 5 • Cost: Gunslinger of Death - Cash$7,500

+11 Damage Damage

0.658 > 0.508 Firerate Firerate


Sell Price changes to Cash$4,733

Stats Table

Level Total Price Damage Firerate Cash Shot Range DPS
0 Cash$650 3 1.508 N/A 11 1.99
1 Cash$900 3 1.308 N/A 14 2.29
2 Cash$1,200 3 1.308 5 14 2.29
3 Cash$2,450 7 1.308 5 16 5.35
4 Cash$6,700 7 0.658 5 16 10.64
5 Cash$14,200 18 0.508 5 16 35.43

Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)

Base Stats

Cowboy/History
Cost
Cash$650
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage3
Damage Method
Single
Firerate
Firerate1.53
Hidden Detection
Hidden DetectionLevel 3+
Range
Range11
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Quick Shot
Level 1 • Cost: Quick Shot - Cash$250

+3 Range Range

1.53 > 1.33 Firerate Firerate


Sell Price changes to Cash$300

Gold Shot
Level 2 • Cost: Gold Shot - Cash$300

Now gains cash every 5th shot Cash Shot


Sell Price changes to Cash$400

Dualing Instincts
Level 3 • Cost: Dualing Instincts - Cash$1,250

+2 Range Range

+4 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$816

Double Tap
Level 4 • Cost: Double Tap - Cash$4,250

1.33 > 0.68 Firerate Firerate


Sell Price changes to Cash$1,966

Gunslinger of Death
Level 5 • Cost: Gunslinger of Death - Cash$7,500

+11 Damage Damage

0.68 > 0.53 Firerate Firerate


Sell Price changes to Cash$4,733

Stats Table

Level Total Price Damage Firerate Cash Shot Range DPS
0 Cash$650 3 1.53 N/A 11 1.96
1 Cash$900 3 1.33 N/A 14 2.26
2 Cash$1,200 3 1.33 5 14 2.26
3 Cash$2,450 7 1.33 5 16 5.26
4 Cash$6,700 7 0.68 5 16 10.29
5 Cash$14,200 18 0.53 5 16 33.96

Hardcore Testing

Base Stats

Cowboy/History
Cost
Cash$650
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Firerate
Firerate4.03
Hidden Detection
Hidden DetectionLevel 3+
Range
Range11
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Quick Shot
Level 1 • Cost: Quick Shot - Cash$250

+3 Range Range

4.03 > 1.33 Firerate Firerate


Sell Price changes to Cash$300

Gold Shot
Level 2 • Cost: Gold Shot - Cash$300

Now gains cash every 5th shot Cash Shot


Sell Price changes to Cash$400

Dualing Instincts
Level 3 • Cost: Dualing Instincts - Cash$1,250

+2 Range Range

+4 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$816

Double Tap
Level 4 • Cost: Double Tap - Cash$4,250

1.33 > 0.68 Firerate Firerate


Sell Price changes to Cash$1,966

Gunslinger of Death
Level 5 • Cost: Gunslinger of Death - Cash$7,500

+13 Damage Damage

0.68 > 0.53 Firerate Firerate


Sell Price changes to Cash$4,733

Stats Table

Level Total Price Damage Firerate Cash Shot Range DPS
0 Cash$650 1 4.03 N/A 11 0.25
1 Cash$900 1 1.33 N/A 14 0.75
2 Cash$1,200 1 1.33 5 14 0.75
3 Cash$2,450 5 1.33 5 16 3.76
4 Cash$6,700 5 0.68 5 16 7.35
5 Cash$14,200 18 0.53 5 16 33.96

Smaller = Bigger Update (26 May 2020) – Overhaul Update (29 October 2020)

Base Stats

Base Stats
Cost
Cash$650
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage4
Damage Type
Single
Firerate
Firerate1.7
Hidden Detection
Hidden DetectionLevel 1+
Range
Range11

Placement Limit
N/A

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$350

+3 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$333

Wanted
Level 2 • Cost: Wanted - Cash$525

+2 Damage Damage

1.7 > 1.25 Firerate Firerate

Sell Price changes to Cash$508

Bandito
Level 3 • Cost: Bandito - Cash$1,350

+2 Range Range

+4 Damage Damage

1.25 > 1.05 Firerate Firerate


Sell Price changes to Cash$958

Dual Wield
Level 4 • Cost: Dual Wield - Cash$4,250

+8 Damage Damage

1.05 > 0.6 Firerate Firerate


Sell Price changes to Cash$2,375

Gold Rush
Level 5 • Cost: Gold Rush - Cash$7,500

-9 Damage Damage

0.6 > 0.2 Firerate Firerate

12% > 1% Cash Shot Cash Shot


Sell Price changes to Cash$4,875

Ability

Wildest of the West
Level 5 • 30s Cooldown

Boosts damage by 50%. Lasts 10 seconds.

Stats Table

Level Total Price Damage Firerate Cash Shot Range DPS
0 Cash$650 4 1.7 12% 11 2.35
1 Cash$1,000 4 1.7 12% 14 2.35
2 Cash$1,525 6 1.25 12% 14 4.80
3 Cash$2,875 10 1.05 12% 16 9.52
4 Cash$7,125 18 0.6 12% 16 30
5 Cash$14,625 9 0.2 1% 16 45

11 February 2020 – Smaller = Bigger Update (26 May 2020)

Base Stats

Base Stats
Cost
Cash$650
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage4
Damage Type
Single
Firerate
Firerate1.7
Hidden Detection
Hidden DetectionLevel 1+
Range
Range11

Placement Limit
N/A

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$350

+3 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$333

Wanted
Level 2 • Cost: Wanted - Cash$525

+2 Damage Damage

1.7 > 1.25 Firerate Firerate

Sell Price changes to Cash$508

Bandito
Level 3 • Cost: Bandito - Cash$1,350

+2 Range Range

+4 Damage Damage

1.25 > 1.05 Firerate Firerate


Sell Price changes to Cash$958

Dual Wield
Level 4 • Cost: Dual Wield - Cash$4,250

+8 Damage Damage

1.05 > 0.6 Firerate Firerate


Sell Price changes to Cash$2,375

Gold Rush
Level 5 • Cost: Gold Rush - Cash$7,500

-9 Damage Damage

0.6 > 0.2 Firerate Firerate


Sell Price changes to Cash$4,875

Ability

Wildest of the West
Level 5 • 30s Cooldown

Boosts damage by 50%. Lasts 10 seconds.

Stats Table

Level Total Price Damage Firerate Range DPS
0 Cash$650 4 1.7 11 2.35
1 Cash$1,000 4 1.7 14 2.35
2 Cash$1,525 6 1.25 14 4.80
3 Cash$2,875 10 1.05 16 9.52
4 Cash$7,125 18 0.6 16 30
5 Cash$14,625 9 0.2 16 45

12 January 2020 – 11 February 2020

Base Stats

Base Stats
Cost
Cash$650
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage4
Damage Type
Single
Firerate
Firerate1.7
Hidden Detection
Hidden DetectionLevel 1+
Range
Range11

Placement Limit
N/A

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$350

+3 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$333

Wanted
Level 2 • Cost: Wanted - Cash$525

+2 Damage Damage

1.7 > 1.25 Firerate Firerate

Sell Price changes to Cash$508

Bandito
Level 3 • Cost: Bandito - Cash$1,350

+2 Range Range

+4 Damage Damage

1.25 > 1.05 Firerate Firerate


Sell Price changes to Cash$958

Dual Wield
Level 4 • Cost: Dual Wield - Cash$4,250

+8 Damage Damage

1 > 0.7 Firerate Firerate


Sell Price changes to Cash$2,375

Gold Rush
Level 5 • Cost: Gold Rush - Cash$7,500

-9 Damage Damage

0.7 > 0.2 Firerate Firerate


Sell Price changes to Cash$4,875

Ability

Wildest of the West
Level 5 • 30s Cooldown

Boosts damage by 50%. Lasts 10 seconds.

Stats Table

Level Total Price Damage Firerate Range DPS
0 Cash$650 4 1.7 11 2.35
1 Cash$1,000 4 1.7 14 2.35
2 Cash$1,525 6 1.25 14 4.80
3 Cash$2,875 10 1.05 16 9.52
4 Cash$7,125 18 0.7 16 25.71
5 Cash$14,625 9 0.2 16 45

MEGA Update (13 October 2019) – 12 January 2020

Base Stats

Base Stats
Cost
Cash$650
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage4
Damage Type
Single
Firerate
Firerate1.7
Hidden Detection
Hidden DetectionLevel 1+
Range
Range11

Placement Limit
N/A

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$350

+3 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$333

Wanted
Level 2 • Cost: Wanted - Cash$525

+2 Damage Damage

1.7 > 1.25 Firerate Firerate

Sell Price changes to Cash$508

Bandito
Level 3 • Cost: Bandito - Cash$1,350

+2 Range Range

+4 Damage Damage

1.25 > 1.05 Firerate Firerate


Sell Price changes to Cash$958

Dual Wield
Level 4 • Cost: Dual Wield - Cash$4,250

+8 Damage Damage

1.05 > 0.7 Firerate Firerate


Sell Price changes to Cash$2,375

Gold Rush
Level 5 • Cost: Gold Rush - Cash$7,500

-9 Damage Damage

0.7 > 0.2 Firerate Firerate


Sell Price changes to Cash$4,875

Ability

Wildest of the West
Level 5 • 30s Cooldown

Boosts damage by 30%. Lasts 10 seconds.

Stats Table

Level Total Price Damage Firerate Range DPS
0 Cash$650 4 1.7 11 2.35
1 Cash$1,000 4 1.7 14 2.35
2 Cash$1,525 6 1.25 14 4.80
3 Cash$2,875 10 1.05 16 9.52
4 Cash$7,125 18 0.7 16 25.71
5 Cash$14,625 9 0.2 16 45

14 July 2019 – MEGA Update (13 October 2019)

Base Stats

Base Stats
Cost
Cash$650
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$162
Placement Type
Ground
Damage
Damage4
Damage Type
Single
Firerate
Firerate1.7
Hidden Detection
Hidden DetectionLevel 1+
Range
Range9

Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$350

+3 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$250

N/A
Level 2 • Cost: Cash$525

+2 Damage Damage

1.7 > 1.25 Firerate Firerate

Sell Price changes to Cash$381

N/A
Level 3 • Cost: Cash$1,350

+2 Range Range

+4 Damage Damage

1.25 > 1.05 Firerate Firerate


Sell Price changes to Cash$718

N/A
Level 4 • Cost: Cash$4,250

+8 Damage Damage

1.05 > 0.7 Firerate Firerate


Sell Price changes to Cash$1,781

N/A
Level 5 • Cost: Cash$7,500

-9 Damage Damage

0.7 > 0.2 Firerate Firerate


Sell Price changes to Cash$3,656

Ability

Gold Rush
Level 5 • 65s Cooldown

Boosts damage by 65%. There is a 4% of a money bag being dropped when an enemy is hit, each worth from Cash$100 to Cash$350. Lasts 10 seconds.

Stats Table

Level Total Price Damage Firerate Range DPS
0 Cash$650 4 1.7 9 2.35
1 Cash$1,000 4 1.7 12 2.35
2 Cash$1,525 6 1.25 12 4.80
3 Cash$2,875 10 1.05 12 9.52
4 Cash$7,125 18 0.7 14 25.71
5 Cash$14,625 9 0.2 14 45

29 June 2019 – 14 July 2019

Base Stats

Base Stats
Cost
Cash$500
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$125
Placement Type
Ground
Damage
Damage2
Damage Type
Single
Firerate
Firerate1.7
Hidden Detection
Hidden DetectionLevel 1+
Range
Range9

Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$350

+3 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$212

N/A
Level 2 • Cost: Cash$525

+2 Damage Damage

1.7 > 1.25 Firerate Firerate

Sell Price changes to Cash$343

N/A
Level 3 • Cost: Cash$1,350

+2 Range Range

+4 Damage Damage

1.25 > 1.05 Firerate Firerate


Sell Price changes to Cash$681

N/A
Level 4 • Cost: Cash$4,250

+8 Damage Damage

1.05 > 0.7 Firerate Firerate


Sell Price changes to Cash$1,743

N/A
Level 5 • Cost: Cash$7,500

-9 Damage Damage

0.7 > 0.2 Firerate Firerate


Sell Price changes to Cash$3,618

Ability

Gold Rush
Level 5 • 65s Cooldown

Boosts damage by 65%. There is a 4% of a money bag being dropped when an enemy is hit, each worth from Cash$100 to Cash$350. Lasts 10 seconds.

Stats Table

Level Total Price Damage Firerate Range DPS
0 Cash$500 2 1.7 9 1.18
1 Cash$850 2 1.7 12 1.18
2 Cash$1,375 4 1.25 12 3.20
3 Cash$2,725 8 1.05 12 7.62
4 Cash$6,975 16 0.7 14 22.86
5 Cash$14,475 7 0.2 14 35
Entity System Update (12 March 2022) – 13 May 2022

Base Stats

Cowboy/History
Cost
Cash$650[2]
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage3[3]
Damage Method
Single
Firerate
Firerate1.508
Hidden Detection
Hidden DetectionLevel 3+
Range
Range12.65[4]
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Quick Shot
Level 1 • Cost: Quick Shot - Cash$312

+3.45 Range Range

1.508 > 1.308 Firerate Firerate


Sell Price changes to Cash$320

Gold Shot
Level 2 • Cost: Gold Shot - Cash$375

Now gains cash every 4th shot Cash Shot


Sell Price changes to Cash$445

Dualing Instincts
Level 3 • Cost: Dualing Instincts - Cash$1,562

+2.3 Range Range

+5 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$966

Double Tap
Level 4 • Cost: Double Tap - Cash$5,312

1.308 > 0.658 Firerate Firerate


Sell Price changes to Cash$2,737

Gunslinger of Death
Level 5 • Cost: Gunslinger of Death - Cash$9,375

+14 Damage Damage

0.658 > 0.508 Firerate Firerate


Sell Price changes to Cash$5,862

Stats Table

Level Total Price[2] Damage[3] Firerate Cash Shot[5] Range[4] DPS
0 Cash$650 3 1.508 N/A 12.65 1.99
1 Cash$962 3 1.308 N/A 16.1 2.29
2 Cash$1,337 3 1.308 4 16.1 2.29
3 Cash$2,899 8 1.308 4 18.4 6.12
4 Cash$8,211 8 0.658 4 18.4 12.16
5 Cash$17,586 22 0.508 4 18.4 43.31

Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)

Base Stats

Cowboy/History
Cost
Cash$650[2]
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage3[3]
Damage Method
Single
Firerate
Firerate1.53
Hidden Detection
Hidden DetectionLevel 3+
Range
Range12.65[4]
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Quick Shot
Level 1 • Cost: Quick Shot - Cash$312

+3.45 Range Range

1.53 > 1.33 Firerate Firerate


Sell Price changes to Cash$320

Gold Shot
Level 2 • Cost: Gold Shot - Cash$375

Now gains cash every 4th shot Cash Shot


Sell Price changes to Cash$445

Dualing Instincts
Level 3 • Cost: Dualing Instincts - Cash$1,562

+2.3 Range Range

+5 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$966

Double Tap
Level 4 • Cost: Double Tap - Cash$5,312

1.35 > 0.68 Firerate Firerate


Sell Price changes to Cash$2,737

Gunslinger of Death
Level 5 • Cost: Gunslinger of Death - Cash$9,375

+14 Damage Damage

0.68 > 0.53 Firerate Firerate


Sell Price changes to Cash$5,862

Stats Table

Level Total Price[2] Damage[3] Firerate Cash Shot[6] Range[4] DPS
0 Cash$650 3 1.53 N/A 12.65 1.96
1 Cash$962 3 1.33 N/A 16.1 2.31
2 Cash$1,337 3 1.3 4 16.1 2.26
3 Cash$2,899 8 1.33 4 18.4 6.02
4 Cash$8,211 8 0.68 4 18.4 11.76
5 Cash$17,586 22 0.53 4 18.4 41.53

Hardcore Testing

Base Stats

Cowboy/History
Cost
Cash$650[2]
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage1[3]
Damage Method
Single
Firerate
Firerate4.03
Hidden Detection
Hidden DetectionLevel 3+
Range
Range12.65[4]
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Quick Shot
Level 1 • Cost: Quick Shot - Cash$312

+3.45 Range Range

4.03 > 1.33 Firerate Firerate


Sell Price changes to Cash$320

Gold Shot
Level 2 • Cost: Gold Shot - Cash$375

Now gains cash every 4th shot Cash Shot


Sell Price changes to Cash$445

Dualing Instincts
Level 3 • Cost: Dualing Instincts - Cash$1,562

+2.3 Range Range

+5 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$966

Double Tap
Level 4 • Cost: Double Tap - Cash$5,312

1.33 > 0.68 Firerate Firerate


Sell Price changes to Cash$2,737

Gunslinger of Death
Level 5 • Cost: Gunslinger of Death - Cash$9,375

+16 Damage Damage

+2.3 Range Range

0.68 > 0.53 Firerate Firerate


Sell Price changes to Cash$5,862

Stats Table

Level Total Price[2] Damage[3] Firerate Cash Shot[6] Range[4] DPS
0 Cash$650 1 4.03 N/A 12.65 0.25
1 Cash$962 1 1.33 N/A 16.1 0.75
2 Cash$1,337 1 1.33 4 16.1 0.75
3 Cash$2,899 6 1.33 4 18.4 4.51
4 Cash$8,211 8 0.68 4 18.4 11.76
5 Cash$17,586 22 0.53 4 20.7 41.51

Smaller = Bigger Update (26 May 2020) – Overhaul Update (29 October 2020)

Base Stats

Base Stats
Cost
Cash$650[2]
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage5[3]
Damage Type
Single
Firerate
Firerate1.7
Hidden Detection
Hidden DetectionLevel 1+
Range
Range12.65[4]

Placement Limit
N/A

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$437

+3.45 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$362

Wanted
Level 2 • Cost: Wanted - Cash$656

+2 Damage Damage

1.7 > 1.25 Firerate Firerate

Sell Price changes to Cash$581

Bandito
Level 3 • Cost: Bandito - Cash$1,687

+2.3 Range Range

+5 Damage Damage

1.25 > 1.05 Firerate Firerate


Sell Price changes to Cash$1,143

Dual Wield
Level 4 • Cost: Dual Wield - Cash$5,312

+10 Damage Damage

1.05 > 0.6 Firerate Firerate


Sell Price changes to Cash$2,914

Gold Rush
Level 5 • Cost: Gold Rush - Cash$9,375

-11 Damage Damage

0.6 > 0.2 Firerate Firerate

12% > 1% Cash Shot Cash Shot


Sell Price changes to Cash$6,039

Ability

Wildest of the West
Level 5 • 30s Cooldown

Boosts damage by 50%. Lasts 10 seconds.

Stats Table

Level Total Price[2] Damage[3] Firerate Cash Shot Range[4] DPS
0 Cash$650 5 1.7 12% 11 2.97
1 Cash$1,087 5 1.7 12% 14 2.97
2 Cash$1,743 7 1.25 12% 14 5.60
3 Cash$3,430 12 1.05 12% 16 11.43
4 Cash$8,742 22 0.6 12% 16 36.67
5 Cash$18,117 11 0.2 1% 16 55

11 February 2020 – Smaller = Bigger Update (26 May 2020)

Base Stats

Base Stats
Cost
Cash$650[2]
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage5[3]
Damage Type
Single
Firerate
Firerate1.7
Hidden Detection
Hidden DetectionLevel 1+
Range
Range12.65[4]

Placement Limit
N/A

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$437

+3.45 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$362

Wanted
Level 2 • Cost: Wanted - Cash$656

+2 Damage Damage

1.7 > 1.25 Firerate Firerate

Sell Price changes to Cash$581

Bandito
Level 3 • Cost: Bandito - Cash$1,687

+2.3 Range Range

+5 Damage Damage

1.25 > 1.05 Firerate Firerate


Sell Price changes to Cash$1,143

Dual Wield
Level 4 • Cost: Dual Wield - Cash$5,312

+10 Damage Damage

1.05 > 0.6 Firerate Firerate


Sell Price changes to Cash$2,914

Gold Rush
Level 5 • Cost: Gold Rush - Cash$9,375

-11 Damage Damage

0.6 > 0.2 Firerate Firerate


Sell Price changes to Cash$6,039

Ability

Wildest of the West
Level 5 • 30s Cooldown

Boosts damage by 50%. Lasts 10 seconds.

Stats Table

Level Total Price[2] Damage[3] Firerate Range[4] DPS
0 Cash$650 5 1.7 11 2.94
1 Cash$1,087 5 1.7 14 2.97
2 Cash$1,743 7 1.25 14 5.60
3 Cash$3,430 12 1.05 16 11.43
4 Cash$8,742 22 0.6 16 36.67
5 Cash$18,117 11 0.2 16 55

12 January 2020 – 11 February 2020

Base Stats

Base Stats
Cost
Cash$650[2]
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage5[3]
Damage Type
Single
Firerate
Firerate1.7
Hidden Detection
Hidden DetectionLevel 1+
Range
Range12.65[4]

Placement Limit
N/A

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$437

+3.45 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$362

Wanted
Level 2 • Cost: Wanted - Cash$656

+2 Damage Damage

1.7 > 1.25 Firerate Firerate

Sell Price changes to Cash$581

Bandito
Level 3 • Cost: Bandito - Cash$1,687

+2.3 Range Range

+5 Damage Damage

1.25 > 1.05 Firerate Firerate


Sell Price changes to Cash$1,143

Dual Wield
Level 4 • Cost: Dual Wield - Cash$5,312

+10 Damage Damage

1.05 > 0.7 Firerate Firerate


Sell Price changes to Cash$2,914

Gold Rush
Level 5 • Cost: Gold Rush - Cash$9,375

-11 Damage Damage

0.7 > 0.2 Firerate Firerate


Sell Price changes to Cash$6,039

Ability

Wildest of the West
Level 5 • 30s Cooldown

Boosts damage by 50%. Lasts 10 seconds.

Stats Table

Level Total Price[2] Damage[3] Firerate Range[4] DPS
0 Cash$650 5 1.7 11 2.94
1 Cash$1,087 5 1.7 14 2.94
2 Cash$1,743 7 1.25 14 5.60
3 Cash$3,430 12 1.05 16 11.43
4 Cash$8,742 22 0.7 16 31.43
5 Cash$18,117 11 0.2 16 55

Notes

  1. 1.0 1.1 DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × Cash Shot)).
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 Upgrade prices are increased by 25%Money
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 Damage is increased by 25%Damage
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 Range is increased by 15%Range
  5. Cite error: Invalid <ref> tag; no text was provided for refs named Cash Shot
  6. 6.0 6.1 Cite error: Invalid <ref> tag; no text was provided for refs named CashShot


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