Cowboy/History: Difference between revisions
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<div class="mobile-only align-center"><big class="mainpageheader>Regular</big></div> |
<div class="mobile-only align-center"><big class="mainpageheader>Regular</big></div> |
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<div class="mw-collapsible mw-collapsed"> |
<div class="mw-collapsible mw-collapsed"> |
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<div class="sectionheader">''' |
<div class="sectionheader">'''Assassin Update (6 August 2025) – Present'''</div> |
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<div class="ContainerColumn mw-collapsible-content"> |
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<center> |
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==Base Stats== |
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{{PVPBaseStat |
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|Image = [[File:WDDefaultCowboyIcon.png|100px]] |
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|Cost = {{Money|450}} |
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|Footprint = Average (1.5) |
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|Sell Price = {{Money|150}} |
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|Placement Type = Ground |
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|Damage = [[File:Damage Icon.png|20px|Damage]]3 |
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|Damage Type = Single |
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|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.008 |
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|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+ |
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|Range = [[File:Range Icon.png|20px|Range]]14 |
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|Lead = N/A |
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|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]10 |
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|Fly = N/A |
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|Title1 = Income |
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|Stat1 = {{Money|30}} |
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|Title2 = Cash Shot |
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|Stat2 = [[File:Cash Icon.png|20px|Cash Shot]]6 |
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|Title3 = Spin Time |
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|Stat3 = 1.5 |
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|PVP Cost = {{Money|550}} |
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|PVP Footprint = Average (1.5) |
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|PVP Sell Price = {{Money|183}} |
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|PVP Placement Type = Ground |
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|PVP Damage = [[File:Damage Icon.png|20px|Damage]]4 |
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|PVP Damage Type = Single |
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|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.008 |
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|PVP Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+ |
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|PVP Range = [[File:Range Icon.png|20px|Range]]14 |
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|PVP Lead = N/A |
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|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]10 |
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|PVP Fly = N/A |
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|PVP Title1 = Income |
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|PVP Stat1 = {{Money|50}} |
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|PVP Title2 = Cash Shot |
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|PVP Stat2 = [[File:Cash Icon.png|20px|Cash Shot]]6 |
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|PVP Title3 = Spin Time |
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|PVP Stat3 = 1.25 |
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}} |
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==Upgrades== |
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{{PVPTabber |
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|{{Upgrade|Upgrade Title = Level 1 - Steady Hand - {{Money|150}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = 1.008 > 0.758 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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1.5 > 1.25 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]] |
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Sell Price changes to {{Money|216}}}} |
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{{Upgrade|Upgrade Title = Level 2 - Lucky Shot - {{Money|550}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] |
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+2 Range [[File:Range Icon.png|20px|Range]] |
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{{Money|30}} > {{Money|50}} Income [[File:Cash Icon.png|20px|Income]] |
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Sell Price changes to {{Money|400}}}} |
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{{Upgrade|Upgrade Title = Level 3 - Faster Instincts - {{Money|1,500}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
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+3 Damage [[File:Damage Icon.png|20px|Damage]] |
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0.758 > 0.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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+Hidden Detection {{Hidden|Hidden Detection}} |
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1.25 > 1 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]] |
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Sell Price changes to {{Money|900}}}} |
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{{Upgrade|Upgrade Title = Level 4 - Double Tap - {{Money|3,000}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
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0.508 > 0.258 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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{{Money|50}} > {{Money|100}} Income [[File:Cash Icon.png|20px|Income]] |
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6 > 12 Cash Shot [[File:Cash Icon.png|20px|Cash Shot]] |
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Sell Price changes to {{Money|1,900}}}} |
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{{Upgrade|Upgrade Title = Level 5 - Outlawed - {{Money|5,250}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +7 Damage [[File:Damage Icon.png|20px|Damage]] |
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{{Money|100}} > {{Money|200}} Income [[File:Cash Icon.png|20px|Income]] |
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Sell Price changes to {{Money|3,650}}}} |
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|{{Upgrade|Upgrade Title = Level 1 - Steady Hand - {{Money|200}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]] |
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1.008 > 0.808 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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1.25 > 1 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]] |
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Sell Price changes to {{Money|250}}}} |
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{{Upgrade|Upgrade Title = Level 2 - Lucky Shot - {{Money|500}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] |
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+1.5 Range [[File:Range Icon.png|20px|Range]] |
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{{Money|50}} > {{Money|60}} Income [[File:Cash Icon.png|20px|Income]] |
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Sell Price changes to {{Money|416}}}} |
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{{Upgrade|Upgrade Title = Level 3 - Faster Instincts - {{Money|2,000}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
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+4 Damage [[File:Damage Icon.png|20px|Damage]] |
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0.808 > 0.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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+Hidden Detection {{Hidden|Hidden Detection}} |
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{{Money|60}} > {{Money|75}} Income [[File:Cash Icon.png|20px|Income]] |
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1 > 0.75 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]] |
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Sell Price changes to {{Money|1,083}}}} |
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{{Upgrade|Upgrade Title = Level 4 - Double Tap - {{Money|3,500}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
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0.508 > 0.258 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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{{Money|75}} > {{Money|175}} Income [[File:Cash Icon.png|20px|Income]] |
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6 > 12 Cash Shot [[File:Cash Icon.png|20px|Cash Shot]] |
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Sell Price changes to {{Money|2,250}}}} |
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{{Upgrade|Upgrade Title = Level 5 - Outlawed - {{Money|7,000}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]] |
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{{Money|175}} > {{Money|300}} Income [[File:Cash Icon.png|20px|Income]] |
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Sell Price changes to {{Money|4,583}}}} |
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}} |
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==Stats Table== |
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<div class="mobile-tabber">{{#tag:tabber| |
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{{!}}-{{!}}Regular = |
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<div class="overflowbugy" style="width:100%;overflow:auto;"> |
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{{{!}} class="wikitable" style="width:1200px; text-align: center;" |
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! scope="col" style="padding: 5px;" {{!}}Level |
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! scope="col" style="padding: 5px;" {{!}}Total Price |
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! scope="col" style="padding: 5px;" {{!}}Damage |
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! scope="col" style="padding: 5px;" {{!}}Firerate |
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! scope="col" style="padding: 5px;" {{!}}Spin Time |
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! scope="col" style="padding: 5px;" {{!}}Cash Shot |
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! scope="col" style="padding: 5px;" {{!}}Income |
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! scope="col" style="padding: 5px;" {{!}}Range |
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! scope="col" style="padding: 5px;" {{!}}DPS<ref name="dps">DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × Cash Shot)).</ref> |
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! scope="col" style="padding: 5px;" {{!}}Cost Efficiency |
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! scope="col" style="padding: 5px;" {{!}}Income per Second<ref name="ips">This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref> |
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! scope="col" style="padding: 5px;" {{!}}Income Efficiency<ref name="ie">Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref> |
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{{!}}- |
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{{!}} style="padding: 5px;" {{!}}0 |
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{{!}} style="padding: 5px;" {{!}}{{Money|500}} |
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{{!}} style="padding: 5px;" {{!}}3 |
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{{!}} style="padding: 5px;" {{!}}1.008 |
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{{!}} style="padding: 5px;" {{!}}1.5 |
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{{!}} style="padding: 5px;" {{!}}6 |
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{{!}} style="padding: 5px;" {{!}}{{Money|30}} |
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{{!}} style="padding: 5px;" {{!}}14 |
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{{!}} style="padding: 5px;" {{!}}2.75 |
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{{!}} style="padding: 5px;" {{!}}{{Money|181.82}} |
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{{!}} style="padding: 5px;" {{!}}{{Money|4.59}} |
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{{!}} style="padding: 5px;" {{!}}{{Money|2.67}} |
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{{!}}- |
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{{!}} style="padding: 5px;" {{!}}1 |
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{{!}} style="padding: 5px;" {{!}}{{Money|650}} |
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{{!}} style="padding: 5px;" {{!}}3 |
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{{!}} style="padding: 5px;" {{!}}0.758 |
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{{!}} style="padding: 5px;" {{!}}1.25 |
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{{!}} style="padding: 5px;" {{!}}6 |
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{{!}} style="padding: 5px;" {{!}}{{Money|30}} |
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{{!}} style="padding: 5px;" {{!}}14 |
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{{!}} style="padding: 5px;" {{!}}3.57 |
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{{!}} style="padding: 5px;" {{!}}{{Money|182.07}} |
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{{!}} style="padding: 5px;" {{!}}{{Money|5.95}} |
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{{!}} style="padding: 5px;" {{!}}{{Money|2.67}} |
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{{!}}- |
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{{!}} style="padding: 5px;" {{!}}2 |
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{{!}} style="padding: 5px;" {{!}}{{Money|1,200}} |
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{{!}} style="padding: 5px;" {{!}}5 |
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{{!}} style="padding: 5px;" {{!}}0.758 |
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{{!}} style="padding: 5px;" {{!}}1.25 |
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{{!}} style="padding: 5px;" {{!}}6 |
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{{!}} style="padding: 5px;" {{!}}{{Money|50}} |
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{{!}} style="padding: 5px;" {{!}}16 |
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{{!}} style="padding: 5px;" {{!}}5.95 |
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{{!}} style="padding: 5px;" {{!}}{{Money|201.68}} |
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{{!}} style="padding: 5px;" {{!}}{{Money|9.92}} |
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{{!}} style="padding: 5px;" {{!}}{{Money|2.67}} |
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{{!}}- |
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{{!}} style="padding: 5px;" {{!}}3 |
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{{!}} style="padding: 5px;" {{!}}{{Money|2,700}} |
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{{!}} style="padding: 5px;" {{!}}8 |
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{{!}} style="padding: 5px;" {{!}}0.508 |
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{{!}} style="padding: 5px;" {{!}}1 |
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{{!}} style="padding: 5px;" {{!}}6 |
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{{!}} style="padding: 5px;" {{!}}{{Money|50}} |
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{{!}} style="padding: 5px;" {{!}}18 |
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{{!}} style="padding: 5px;" {{!}}13.56 |
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{{!}} style="padding: 5px;" {{!}}{{Money|199.12}} |
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{{!}} style="padding: 5px;" {{!}}{{Money|14.12}} |
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{{!}} style="padding: 5px;" {{!}}{{Money|2.04}} |
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{{!}}- |
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{{!}} style="padding: 5px;" {{!}}4 |
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{{!}} style="padding: 5px;" {{!}}{{Money|5,700}} |
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{{!}} style="padding: 5px;" {{!}}8 |
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{{!}} style="padding: 5px;" {{!}}0.258 |
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{{!}} style="padding: 5px;" {{!}}1 |
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{{!}} style="padding: 5px;" {{!}}12 |
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{{!}} style="padding: 5px;" {{!}}{{Money|100}} |
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{{!}} style="padding: 5px;" {{!}}20 |
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{{!}} style="padding: 5px;" {{!}}25.01 |
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{{!}} style="padding: 5px;" {{!}}{{Money|227.91}} |
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{{!}} style="padding: 5px;" {{!}}{{Money|26.06}} |
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{{!}} style="padding: 5px;" {{!}}{{Money|2.04}} |
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{{!}}- |
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{{!}} style="padding: 5px;" {{!}}5 |
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{{!}} style="padding: 5px;" {{!}}{{Money|10,950}} |
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{{!}} style="padding: 5px;" {{!}}15 |
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{{!}} style="padding: 5px;" {{!}}0.258 |
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{{!}} style="padding: 5px;" {{!}}1 |
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{{!}} style="padding: 5px;" {{!}}12 |
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{{!}} style="padding: 5px;" {{!}}{{Money|200}} |
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{{!}} style="padding: 5px;" {{!}}20 |
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{{!}} style="padding: 5px;" {{!}}46.9 |
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{{!}} style="padding: 5px;" {{!}}{{Money|233.48}} |
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{{!}} style="padding: 5px;" {{!}}{{Money|52.11}} |
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{{!}} style="padding: 5px;" {{!}}{{Money|2.11}} |
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{{!}}} |
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</div> |
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{{!}}-{{!}}PVP = |
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<div class="overflowbugy" style="width:100%;overflow:auto;"> |
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{{{!}} class="wikitable" style="width:1200px; text-align: center;" |
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! scope="col" style="padding: 5px;" {{!}}Level |
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! scope="col" style="padding: 5px;" {{!}}Total Price |
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! scope="col" style="padding: 5px;" {{!}}Damage |
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! scope="col" style="padding: 5px;" {{!}}Firerate |
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! scope="col" style="padding: 5px;" {{!}}Spin Time |
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! scope="col" style="padding: 5px;" {{!}}Cash Shot |
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! scope="col" style="padding: 5px;" {{!}}Income |
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! scope="col" style="padding: 5px;" {{!}}Range |
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! scope="col" style="padding: 5px;" {{!}}DPS<ref name="dps"/> |
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! scope="col" style="padding: 5px;" {{!}}Cost Efficiency |
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! scope="col" style="padding: 5px;" {{!}}Income per Second<ref name="ips"/> |
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! scope="col" style="padding: 5px;" {{!}}Income Efficiency<ref name="ie"/> |
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{{!}}- |
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{{!}} style="padding: 5px;" {{!}}0 |
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{{!}} style="padding: 5px;" {{!}}{{Money|550}} |
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{{!}} style="padding: 5px;" {{!}}4 |
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{{!}} style="padding: 5px;" {{!}}1.008 |
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{{!}} style="padding: 5px;" {{!}}1.25 |
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{{!}} style="padding: 5px;" {{!}}6 |
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{{!}} style="padding: 5px;" {{!}}{{Money|50}} |
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{{!}} style="padding: 5px;" {{!}}14 |
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{{!}} style="padding: 5px;" {{!}}3.82 |
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{{!}} style="padding: 5px;" {{!}}{{Money|143.98}} |
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{{!}} style="padding: 5px;" {{!}}{{Money|7.95}} |
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{{!}} style="padding: 5px;" {{!}}{{Money|3.08}} |
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{{!}}- |
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{{!}} style="padding: 5px;" {{!}}1 |
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{{!}} style="padding: 5px;" {{!}}{{Money|750}} |
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{{!}} style="padding: 5px;" {{!}}4 |
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{{!}} style="padding: 5px;" {{!}}0.808 |
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{{!}} style="padding: 5px;" {{!}}1 |
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{{!}} style="padding: 5px;" {{!}}6 |
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{{!}} style="padding: 5px;" {{!}}{{Money|50}} |
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{{!}} style="padding: 5px;" {{!}}14.5 |
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{{!}} style="padding: 5px;" {{!}}4.76 |
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{{!}} style="padding: 5px;" {{!}}{{Money|157.56}} |
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{{!}} style="padding: 5px;" {{!}}{{Money|9.92}} |
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{{!}} style="padding: 5px;" {{!}}{{Money|3.08}} |
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{{!}}- |
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{{!}} style="padding: 5px;" {{!}}2 |
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{{!}} style="padding: 5px;" {{!}}{{Money|1,250}} |
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{{!}} style="padding: 5px;" {{!}}6 |
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{{!}} style="padding: 5px;" {{!}}0.808 |
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{{!}} style="padding: 5px;" {{!}}1 |
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{{!}} style="padding: 5px;" {{!}}6 |
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{{!}} style="padding: 5px;" {{!}}{{Money|60}} |
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{{!}} style="padding: 5px;" {{!}}16 |
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{{!}} style="padding: 5px;" {{!}}7.14 |
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{{!}} style="padding: 5px;" {{!}}{{Money|175.07}} |
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{{!}} style="padding: 5px;" {{!}}{{Money|11.9}} |
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{{!}} style="padding: 5px;" {{!}}{{Money|2.67}} |
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{{!}}- |
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{{!}} style="padding: 5px;" {{!}}3 |
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{{!}} style="padding: 5px;" {{!}}{{Money|3,250}} |
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{{!}} style="padding: 5px;" {{!}}10 |
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{{!}} style="padding: 5px;" {{!}}0.508 |
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{{!}} style="padding: 5px;" {{!}}0.75 |
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{{!}} style="padding: 5px;" {{!}}6 |
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{{!}} style="padding: 5px;" {{!}}{{Money|75}} |
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{{!}} style="padding: 5px;" {{!}}18 |
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{{!}} style="padding: 5px;" {{!}}18.24 |
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{{!}} style="padding: 5px;" {{!}}{{Money|178.18}} |
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{{!}} style="padding: 5px;" {{!}}{{Money|22.8}} |
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{{!}} style="padding: 5px;" {{!}}{{Money|2.25}} |
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{{!}}- |
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{{!}} style="padding: 5px;" {{!}}4 |
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{{!}} style="padding: 5px;" {{!}}{{Money|6,750}} |
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{{!}} style="padding: 5px;" {{!}}10 |
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{{!}} style="padding: 5px;" {{!}}0.258 |
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{{!}} style="padding: 5px;" {{!}}0.75 |
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{{!}} style="padding: 5px;" {{!}}12 |
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{{!}} style="padding: 5px;" {{!}}{{Money|175}} |
|||
{{!}} style="padding: 5px;" {{!}}20 |
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{{!}} style="padding: 5px;" {{!}}33.44 |
|||
{{!}} style="padding: 5px;" {{!}}{{Money|201.85}} |
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{{!}} style="padding: 5px;" {{!}}{{Money|48.77}} |
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{{!}} style="padding: 5px;" {{!}}{{Money|2.46}} |
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{{!}}- |
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{{!}} style="padding: 5px;" {{!}}5 |
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{{!}} style="padding: 5px;" {{!}}{{Money|13,750}} |
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{{!}} style="padding: 5px;" {{!}}18 |
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{{!}} style="padding: 5px;" {{!}}0.258 |
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{{!}} style="padding: 5px;" {{!}}0.75 |
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{{!}} style="padding: 5px;" {{!}}12 |
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{{!}} style="padding: 5px;" {{!}}{{Money|300}} |
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{{!}} style="padding: 5px;" {{!}}20 |
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{{!}} style="padding: 5px;" {{!}}60.2 |
|||
{{!}} style="padding: 5px;" {{!}}{{Money|228.41}} |
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{{!}} style="padding: 5px;" {{!}}{{Money|83.61}} |
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{{!}} style="padding: 5px;" {{!}}{{Money|2.39}} |
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{{!}}} |
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</div> |
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}}</div> |
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</center> |
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</div> |
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</div> |
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---- |
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<div class="mw-collapsible mw-collapsed"> |
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<div class="sectionheader">'''PVP Update (23 July 2025) – Assassin Update (6 August 2025)'''</div> |
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<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
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<center> |
<center> |
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| Line 155: | Line 489: | ||
! scope="col" style="padding: 5px;" {{!}}Income |
! scope="col" style="padding: 5px;" {{!}}Income |
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! scope="col" style="padding: 5px;" {{!}}Range |
! scope="col" style="padding: 5px;" {{!}}Range |
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! scope="col" style="padding: 5px;" {{!}}DPS<ref name="dps" |
! scope="col" style="padding: 5px;" {{!}}DPS<ref name="dps"/> |
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! scope="col" style="padding: 5px;" {{!}}Cost Efficiency |
! scope="col" style="padding: 5px;" {{!}}Cost Efficiency |
||
! scope="col" style="padding: 5px;" {{!}}Income per Second<ref name="ips" |
! scope="col" style="padding: 5px;" {{!}}Income per Second<ref name="ips"/> |
||
! scope="col" style="padding: 5px;" {{!}}Income Efficiency<ref name="ie" |
! scope="col" style="padding: 5px;" {{!}}Income Efficiency<ref name="ie"/> |
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{{!}}- |
{{!}}- |
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{{!}} style="padding: 5px;" {{!}}0 |
{{!}} style="padding: 5px;" {{!}}0 |
||
Revision as of 12:36, 9 August 2025
This is the history subpage for the Cowboy/History. It contains every revision of the tower's statistics.
To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page
Regular
Assassin Update (6 August 2025) – Present
Base Stats
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.
Upgrades
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.
Stats Table
| Level | Total Price | Damage | Firerate | Spin Time | Cash Shot | Income | Range | DPS[1] | Cost Efficiency | Income per Second[2] | Income Efficiency[3] |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 3 | 1.008 | 1.5 | 6 | 14 | 2.75 | |||||
| 1 | 3 | 0.758 | 1.25 | 6 | 14 | 3.57 | |||||
| 2 | 5 | 0.758 | 1.25 | 6 | 16 | 5.95 | |||||
| 3 | 8 | 0.508 | 1 | 6 | 18 | 13.56 | |||||
| 4 | 8 | 0.258 | 1 | 12 | 20 | 25.01 | |||||
| 5 | 15 | 0.258 | 1 | 12 | 20 | 46.9 |
| Level | Total Price | Damage | Firerate | Spin Time | Cash Shot | Income | Range | DPS[1] | Cost Efficiency | Income per Second[2] | Income Efficiency[3] |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 4 | 1.008 | 1.25 | 6 | 14 | 3.82 | |||||
| 1 | 4 | 0.808 | 1 | 6 | 14.5 | 4.76 | |||||
| 2 | 6 | 0.808 | 1 | 6 | 16 | 7.14 | |||||
| 3 | 10 | 0.508 | 0.75 | 6 | 18 | 18.24 | |||||
| 4 | 10 | 0.258 | 0.75 | 12 | 20 | 33.44 | |||||
| 5 | 18 | 0.258 | 0.75 | 12 | 20 | 60.2 |
PVP Update (23 July 2025) – Assassin Update (6 August 2025)
Base Stats
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.
Upgrades
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Stats Table
| Level | Total Price | Damage | Firerate | Spin Time | Cash Shot | Income | Range | DPS[1] | Cost Efficiency | Income per Second[2] | Income Efficiency[3] |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 3 | 1.008 | 1.5 | 6 | 14 | 2.75 | |||||
| 1 | 3 | 0.758 | 1.25 | 6 | 14 | 3.57 | |||||
| 2 | 5 | 0.758 | 1.25 | 6 | 16 | 5.95 | |||||
| 3 | 8 | 0.508 | 1 | 6 | 18 | 13.56 | |||||
| 4 | 8 | 0.258 | 1 | 12 | 20 | 25.01 | |||||
| 5 | 15 | 0.258 | 1 | 12 | 20 | 46.9 |
| Level | Total Price | Damage | Firerate | Spin Time | Cash Shot | Income | Range | DPS[1] | Cost Efficiency | Income per Second[2] | Income Efficiency[3] |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 4 | 1.258 | 1.25 | 6 | 14 | 3.18 | |||||
| 1 | 4 | 1.008 | 1 | 6 | 14.5 | 3.97 | |||||
| 2 | 6 | 1.008 | 1 | 6 | 16 | 5.95 | |||||
| 3 | 10 | 0.608 | 0.75 | 6 | 18 | 15.83 | |||||
| 4 | 10 | 0.308 | 0.75 | 12 | 20 | 29 | |||||
| 5 | 18 | 0.308 | 0.75 | 12 | 20 | 52.2 |
Hacker Update (11 June 2025) – PVP Update (23 July 2025)
Base Stats
Cowboy/History
Upgrades
Steady Hand
Level 1 • Cost: Steady Hand -
$150
Lucky Shot
Level 2 • Cost: Lucky Shot -
$550
Faster Instincts
Level 3 • Cost: Faster Instincts -
$1,500
Double Tap
Level 4 • Cost: Double Tap -
$3,000
Stats Table
| Level | Total Price | Damage | Firerate | Spin Time | Cash Shot | Income | Range | DPS[1] | Cost Efficiency | Income per Second[2] | Income Efficiency[3] |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 3 | 1.008 | 1.5 | 6 | 14 | 2.75 | |||||
| 1 | 3 | 0.758 | 1.25 | 6 | 14 | 3.57 | |||||
| 2 | 5 | 0.758 | 1.25 | 6 | 16 | 5.95 | |||||
| 3 | 8 | 0.508 | 1 | 6 | 18 | 13.56 | |||||
| 4 | 8 | 0.258 | 1 | 12 | 20 | 25.01 | |||||
| 5 | 15 | 0.258 | 1 | 12 | 20 | 46.9 |
Regular
Mission Quests Update (5 April 2024) – Hacker Update (11 June 2025)
Base Stats
Cowboy/History
Upgrades
Steady Hand
Level 1 • Cost: Steady Hand -
$250
Lucky Shot
Level 2 • Cost: Lucky Shot -
$300
Faster Instincts
Level 3 • Cost: Faster Instincts -
$1,500
Double Tap
Level 4 • Cost: Double Tap -
$4,000
Outlawed
Level 5 • Cost: Outlawed -
$7,500
Stats Table
| Level | Total Price | Damage | Firerate | Spin Time | Cash Shot | Income | Range | DPS[1] | Cost Efficiency | Income per Second[2] | Income Efficiency[3] |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 2 | 1.008 | 1.7 | 6 | 11 | 1.78 | |||||
| 1 | 3 | 0.808 | 1.7 | 6 | 14 | 3.14 | |||||
| 2 | 4 | 0.808 | 1.7 | 6 | 16 | 4.18 | |||||
| 3 | 8 | 0.708 | 1.2 | 6 | 18 | 10.13 | |||||
| 4 | 10 | 0.358 | 1.2 | 12 | 18 | 23.36 | |||||
| 5 | 20 | 0.308 | 0.85 | 12 | 18 | 56.63 |
7 April 2023 – Mission Quests Update (5 April 2024)
Base Stats
Cowboy/History
Upgrades
Steady Hand
Level 1 • Cost: Steady Hand -
$250
Lucky Shot
Level 2 • Cost: Lucky Shot -
$300
Faster Instincts
Level 3 • Cost: Faster Instincts -
$1,650
Double Tap
Level 4 • Cost: Double Tap -
$4,000
Outlawed
Level 5 • Cost: Outlawed -
$7,500
Stats Table
| Level | Total Price | Damage | Firerate | Spin Time | Cash Shot | Income | Range | DPS[1] | Cost Efficiency | Income per Second[2] | Income Efficiency[3] |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 2 | 1.008 | 1.7 | 6 | 11 | 1.78 | |||||
| 1 | 2 | 0.808 | 1.7 | 6 | 14 | 2.09 | |||||
| 2 | 4 | 0.808 | 1.7 | 6 | 16 | 4.18 | |||||
| 3 | 8 | 0.808 | 1.3 | 6 | 18 | 8.99 | |||||
| 4 | 10 | 0.358 | 1.3 | 6 | 18 | 19.42 | |||||
| 5 | 20 | 0.358 | 1 | 6 | 18 | 43.01 |
Wanted Dead Update (30 September 2022) – 7 April 2023
Base Stats
Cowboy/History
Upgrades
Steady Hand
Level 1 • Cost: Steady Hand -
$250
Lucky Shot
Level 2 • Cost: Lucky Shot -
$300
Faster Instincts
Level 3 • Cost: Faster Instincts -
$1,650
Double Tap
Level 4 • Cost: Double Tap -
$4,000
Outlawed
Level 5 • Cost: Outlawed -
$7,500
Stats Table
| Level | Total Price | Damage | Firerate | Spin Time | Cash Shot | Income | Range | DPS[1] | Cost Efficiency | Income per Second[2] | Income Efficiency[3] |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 2 | 1.008 | 1.7 | 6 | 11 | 1.78 | |||||
| 1 | 2 | 0.808 | 1.7 | 6 | 14 | 2.09 | |||||
| 2 | 4 | 0.808 | 1.7 | 6 | 16 | 4.18 | |||||
| 3 | 8 | 0.608 | 1.3 | 6 | 18 | 11.06 | |||||
| 4 | 10 | 0.358 | 1.3 | 6 | 18 | 19.42 | |||||
| 5 | 20 | 0.358 | 1 | 6 | 18 | 43.01 |
Entity System Update (12 March 2022) – Wanted Dead Update (30 September 2022)
Base Stats
Cowboy/History
Upgrades
Quick Shot
Level 1 • Cost: Quick Shot -
$250
Dualing Instincts
Level 3 • Cost: Dualing Instincts -
$1,250
Gunslinger of Death
Level 5 • Cost: Gunslinger of Death -
$7,500
Stats Table
| Level | Total Price | Damage | Firerate | Cash Shot | Range | DPS | Cost Efficiency |
|---|---|---|---|---|---|---|---|
| 0 | 3 | 1.508 | N/A | 11 | 1.99 | ||
| 1 | 3 | 1.308 | N/A | 14 | 2.29 | ||
| 2 | 3 | 1.308 | 5 | 14 | 2.29 | ||
| 3 | 7 | 1.308 | 5 | 16 | 5.35 | ||
| 4 | 7 | 0.658 | 5 | 16 | 10.64 | ||
| 5 | 18 | 0.508 | 5 | 16 | 35.43 |
Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)
Base Stats
Cowboy/History
Upgrades
Quick Shot
Level 1 • Cost: Quick Shot -
$250
Dualing Instincts
Level 3 • Cost: Dualing Instincts -
$1,250
Gunslinger of Death
Level 5 • Cost: Gunslinger of Death -
$7,500
Stats Table
| Level | Total Price | Damage | Firerate | Cash Shot | Range | DPS | Cost Efficiency |
|---|---|---|---|---|---|---|---|
| 0 | 3 | 1.53 | N/A | 11 | 1.96 | ||
| 1 | 3 | 1.33 | N/A | 14 | 2.26 | ||
| 2 | 3 | 1.33 | 5 | 14 | 2.26 | ||
| 3 | 7 | 1.33 | 5 | 16 | 5.26 | ||
| 4 | 7 | 0.68 | 5 | 16 | 10.29 | ||
| 5 | 18 | 0.53 | 5 | 16 | 33.96 |
Hardcore Testing
Base Stats
Cowboy/History
Upgrades
Quick Shot
Level 1 • Cost: Quick Shot -
$250
Dualing Instincts
Level 3 • Cost: Dualing Instincts -
$1,250
Gunslinger of Death
Level 5 • Cost: Gunslinger of Death -
$7,500
Stats Table
| Level | Total Price | Damage | Firerate | Cash Shot | Range | DPS | Cost Efficiency |
|---|---|---|---|---|---|---|---|
| 0 | 1 | 4.03 | N/A | 11 | 0.25 | ||
| 1 | 1 | 1.33 | N/A | 14 | 0.75 | ||
| 2 | 1 | 1.33 | 5 | 14 | 0.75 | ||
| 3 | 5 | 1.33 | 5 | 16 | 3.76 | ||
| 4 | 5 | 0.68 | 5 | 16 | 7.35 | ||
| 5 | 18 | 0.53 | 5 | 16 | 33.96 |
Smaller = Bigger Update (26 May 2020) – Overhaul Update (29 October 2020)
Base Stats
| Base Stats | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Upgrades
Improved Handling
Level 1 • Cost: Improved Handling -
$350
Bandito
Level 3 • Cost: Bandito -
$1,350
Dual Wield
Level 4 • Cost: Dual Wield -
$4,250
Gold Rush
Level 5 • Cost: Gold Rush -
$7,500
Ability
Stats Table
| Level | Total Price | Damage | Firerate | Cash Shot | Range | DPS | Cost Efficiency |
|---|---|---|---|---|---|---|---|
| 0 | 4 | 1.7 | 12% | 11 | 2.35 | ||
| 1 | 4 | 1.7 | 12% | 14 | 2.35 | ||
| 2 | 6 | 1.25 | 12% | 14 | 4.8 | ||
| 3 | 10 | 1.05 | 12% | 16 | 9.52 | ||
| 4 | 18 | 0.6 | 12% | 16 | 30 | ||
| 5 | 9 | 0.2 | 1% | 16 | 45 |
11 February 2020 – Smaller = Bigger Update (26 May 2020)
Base Stats
| Base Stats | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Upgrades
Improved Handling
Level 1 • Cost: Improved Handling -
$350
Bandito
Level 3 • Cost: Bandito -
$1,350
Dual Wield
Level 4 • Cost: Dual Wield -
$4,250
Gold Rush
Level 5 • Cost: Gold Rush -
$7,500
Ability
Stats Table
| Level | Total Price | Damage | Firerate | Range | DPS | Cost Efficiency |
|---|---|---|---|---|---|---|
| 0 | 4 | 1.7 | 11 | 2.35 | ||
| 1 | 4 | 1.7 | 14 | 2.35 | ||
| 2 | 6 | 1.25 | 14 | 4.8 | ||
| 3 | 10 | 1.05 | 16 | 9.52 | ||
| 4 | 18 | 0.6 | 16 | 30 | ||
| 5 | 9 | 0.2 | 16 | 45 |
12 January 2020 – 11 February 2020
Base Stats
| Base Stats | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Upgrades
Improved Handling
Level 1 • Cost: Improved Handling -
$350
Bandito
Level 3 • Cost: Bandito -
$1,350
Dual Wield
Level 4 • Cost: Dual Wield -
$4,250
Gold Rush
Level 5 • Cost: Gold Rush -
$7,500
Ability
Stats Table
| Level | Total Price | Damage | Firerate | Range | DPS | Cost Efficiency |
|---|---|---|---|---|---|---|
| 0 | 4 | 1.7 | 11 | 2.35 | ||
| 1 | 4 | 1.7 | 14 | 2.35 | ||
| 2 | 6 | 1.25 | 14 | 4.8 | ||
| 3 | 10 | 1.05 | 16 | 9.52 | ||
| 4 | 18 | 0.7 | 16 | 25.71 | ||
| 5 | 9 | 0.2 | 16 | 45 |
MEGA Update (13 October 2019) – 12 January 2020
Base Stats
| Base Stats | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Upgrades
Improved Handling
Level 1 • Cost: Improved Handling -
$350
Bandito
Level 3 • Cost: Bandito -
$1,350
Dual Wield
Level 4 • Cost: Dual Wield -
$4,250
Gold Rush
Level 5 • Cost: Gold Rush -
$7,500
Ability
Stats Table
| Level | Total Price | Damage | Firerate | Range | DPS | Cost Efficiency |
|---|---|---|---|---|---|---|
| 0 | 4 | 1.7 | 11 | 2.35 | ||
| 1 | 4 | 1.7 | 14 | 2.35 | ||
| 2 | 6 | 1.25 | 14 | 4.8 | ||
| 3 | 10 | 1.05 | 16 | 9.52 | ||
| 4 | 18 | 0.7 | 16 | 25.71 | ||
| 5 | 9 | 0.2 | 16 | 45 |
14 July 2019 – MEGA Update (13 October 2019)
Base Stats
| Base Stats | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Upgrades
Ability
Gold Rush
Level 5 • 65s Cooldown
Stats Table
| Level | Total Price | Damage | Firerate | Range | DPS | Cost Efficiency |
|---|---|---|---|---|---|---|
| 0 | 4 | 1.7 | 9 | 2.35 | ||
| 1 | 4 | 1.7 | 12 | 2.35 | ||
| 2 | 6 | 1.25 | 12 | 4.8 | ||
| 3 | 10 | 1.05 | 14 | 9.52 | ||
| 4 | 18 | 0.7 | 14 | 25.71 | ||
| 5 | 9 | 0.2 | 14 | 45 |
29 June 2019 – 14 July 2019
Base Stats
| Base Stats | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Upgrades
Ability
Gold Rush
Level 5 • 65s Cooldown
Stats Table
| Level | Total Price | Damage | Firerate | Range | DPS | Cost Efficiency |
|---|---|---|---|---|---|---|
| 0 | 2 | 1.7 | 9 | 1.18 | ||
| 1 | 2 | 1.7 | 12 | 1.18 | ||
| 2 | 4 | 1.25 | 12 | 3.2 | ||
| 3 | 8 | 1.05 | 14 | 7.62 | ||
| 4 | 16 | 0.7 | 14 | 22.86 | ||
| 5 | 7 | 0.2 | 14 | 35 |
Golden
Entity System Update (12 March 2022) – 13 May 2022
Base Stats
Cowboy/History
Upgrades
Quick Shot
Level 1 • Cost: Quick Shot -
$312
Dualing Instincts
Level 3 • Cost: Dualing Instincts -
$1,562
Gunslinger of Death
Level 5 • Cost: Gunslinger of Death -
$9,375
Stats Table
| Level | Total Price[4] | Damage[6] | Firerate | Cash Shot[5] | Range[7] | DPS | Cost Efficiency |
|---|---|---|---|---|---|---|---|
| 0 | 3 | 1.508 | N/A | 12.65 | 1.99 | ||
| 1 | 3 | 1.308 | N/A | 16.1 | 2.29 | ||
| 2 | 3 | 1.308 | 4 | 16.1 | 2.29 | ||
| 3 | 8 | 1.308 | 4 | 18.4 | 6.12 | ||
| 4 | 8 | 0.658 | 4 | 18.4 | 12.16 | ||
| 5 | 22 | 0.508 | 4 | 18.4 | 43.31 |
Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)
Base Stats
Cowboy/History
Upgrades
Quick Shot
Level 1 • Cost: Quick Shot -
$312
Dualing Instincts
Level 3 • Cost: Dualing Instincts -
$1,562
Gunslinger of Death
Level 5 • Cost: Gunslinger of Death -
$9,375
Stats Table
| Level | Total Price[4] | Damage[6] | Firerate | Cash Shot[5] | Range[7] | DPS | Cost Efficiency |
|---|---|---|---|---|---|---|---|
| 0 | 3 | 1.53 | N/A | 12.65 | 1.96 | ||
| 1 | 3 | 1.33 | N/A | 16.1 | 2.26 | ||
| 2 | 3 | 1.3 | 4 | 16.1 | 2.26 | ||
| 3 | 8 | 1.33 | 4 | 18.4 | 6.02 | ||
| 4 | 8 | 0.68 | 4 | 18.4 | 11.76 | ||
| 5 | 22 | 0.53 | 4 | 18.4 | 41.53 |
Hardcore Testing
Base Stats
Cowboy/History
Upgrades
Quick Shot
Level 1 • Cost: Quick Shot -
$312
Dualing Instincts
Level 3 • Cost: Dualing Instincts -
$1,562
Gunslinger of Death
Level 5 • Cost: Gunslinger of Death -
$9,375
Stats Table
| Level | Total Price[4] | Damage[6] | Firerate | Cash Shot[5] | Range[7] | DPS | Cost Efficiency |
|---|---|---|---|---|---|---|---|
| 0 | 1 | 4.03 | N/A | 12.65 | 0.25 | ||
| 1 | 1 | 1.33 | N/A | 16.1 | 0.75 | ||
| 2 | 1 | 1.33 | 4 | 16.1 | 0.75 | ||
| 3 | 6 | 1.33 | 4 | 18.4 | 4.51 | ||
| 4 | 8 | 0.68 | 4 | 18.4 | 11.76 | ||
| 5 | 22 | 0.53 | 4 | 20.7 | 41.51 |
Smaller = Bigger Update (26 May 2020) – Overhaul Update (29 October 2020)
Base Stats
| Base Stats | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Upgrades
Improved Handling
Level 1 • Cost: Improved Handling -
$437
Bandito
Level 3 • Cost: Bandito -
$1,687
Dual Wield
Level 4 • Cost: Dual Wield -
$5,312
Gold Rush
Level 5 • Cost: Gold Rush -
$9,375
Ability
Stats Table
11 February 2020 – Smaller = Bigger Update (26 May 2020)
Base Stats
| Base Stats | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Upgrades
Improved Handling
Level 1 • Cost: Improved Handling -
$437
Bandito
Level 3 • Cost: Bandito -
$1,687
Dual Wield
Level 4 • Cost: Dual Wield -
$5,312
Gold Rush
Level 5 • Cost: Gold Rush -
$9,375
Ability
Stats Table
12 January 2020 – 11 February 2020
Base Stats
| Base Stats | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Upgrades
Improved Handling
Level 1 • Cost: Improved Handling -
$437
Bandito
Level 3 • Cost: Bandito -
$1,687
Dual Wield
Level 4 • Cost: Dual Wield -
$5,312
Gold Rush
Level 5 • Cost: Gold Rush -
$9,375
Ability
Stats Table
Notes
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × Cash Shot)).
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 Upgrade prices are increased by 25%
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 Cash Shot is decreased by 1
- ↑ 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 6.10 6.11 Damage is increased by 25%
- ↑ 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 7.10 7.11 Range is increased by 15%
| Tower Gallery Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Boomerang • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Enforcer • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Demoman • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Moderator • Railgunner • Twitgunner • Void Miner • Combatant | |
| Unit Gallery Pages | |
|---|---|
| Humvee • Humvee 2 • Humvee 3 • Tank • Railgun Tank | |
| Sentry • Rifle Sentry • Minigun Sentry • War Machine Sentry | |
| Pistol Goon • Tommy Goon 1 • Tommy Goon 2 | |
| Golden Pistol Goon • Golden Tommy Goon 1 • Golden Tommy Goon 2 | |
| Gunner APC • Missile APC | |
| Rifleman • Grenadier • Riot Guard • Field Medic | |
| Lackey • Money Runner • Bouncer | |
| Elf • Snowball Elf • Cannoneer Elf • Bomber Elf • Guardian Elf • Gunner Elf • Gift Bomber • Ripped Elf | |
| Skeleton • Sword Skeleton • Giant Skeleton • Skeleton Knight • Hallow Guard • Executioner Skeleton | |
| Ice Turret | |
| History Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Twitgunner • Combatant | |















