Cowboy/History: Difference between revisions
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Revision as of 14:54, 1 February 2026
This is the history subpage for the Cowboy/History. It contains every revision of the tower's statistics.
To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page
Regular
Assassin Update (6 August 2025) – Present
Base Stats
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.
Upgrades
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.
Stats Table
| Level | Total Price | Damage | Firerate | Spin Time | Cash Shot | Income | Range | DPS[1] | Cost Efficiency | Income per Second[2] | Income Efficiency[3] |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 3 | 1.008 | 1.5 | 6 | 14 | 2.75 | |||||
| 1 | 3 | 0.758 | 1.25 | 6 | 14 | 3.57 | |||||
| 2 | 5 | 0.758 | 1.25 | 6 | 16 | 5.95 | |||||
| 3 | 8 | 0.508 | 1 | 6 | 18 | 13.56 | |||||
| 4 | 8 | 0.258 | 1 | 12 | 20 | 25.01 | |||||
| 5 | 15 | 0.258 | 1 | 12 | 20 | 46.9 |
| Level | Total Price | Damage | Firerate | Spin Time | Cash Shot | Income | Range | DPS[1] | Cost Efficiency | Income per Second[2] | Income Efficiency[3] |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 4 | 1.008 | 1.25 | 6 | 14 | 3.82 | |||||
| 1 | 4 | 0.808 | 1 | 6 | 14.5 | 4.76 | |||||
| 2 | 6 | 0.808 | 1 | 6 | 16 | 7.14 | |||||
| 3 | 10 | 0.508 | 0.75 | 6 | 18 | 18.24 | |||||
| 4 | 10 | 0.258 | 0.75 | 12 | 20 | 33.44 | |||||
| 5 | 18 | 0.258 | 0.75 | 12 | 20 | 60.2 |
PVP Update (23 July 2025) – Assassin Update (6 August 2025)
Base Stats
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.
Upgrades
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.
Stats Table
| Level | Total Price | Damage | Firerate | Spin Time | Cash Shot | Income | Range | DPS[1] | Cost Efficiency | Income per Second[2] | Income Efficiency[3] |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 3 | 1.008 | 1.5 | 6 | 14 | 2.75 | |||||
| 1 | 3 | 0.758 | 1.25 | 6 | 14 | 3.57 | |||||
| 2 | 5 | 0.758 | 1.25 | 6 | 16 | 5.95 | |||||
| 3 | 8 | 0.508 | 1 | 6 | 18 | 13.56 | |||||
| 4 | 8 | 0.258 | 1 | 12 | 20 | 25.01 | |||||
| 5 | 15 | 0.258 | 1 | 12 | 20 | 46.9 |
| Level | Total Price | Damage | Firerate | Spin Time | Cash Shot | Income | Range | DPS[1] | Cost Efficiency | Income per Second[2] | Income Efficiency[3] |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 4 | 1.258 | 1.25 | 6 | 14 | 3.18 | |||||
| 1 | 4 | 1.008 | 1 | 6 | 14.5 | 3.97 | |||||
| 2 | 6 | 1.008 | 1 | 6 | 16 | 5.95 | |||||
| 3 | 10 | 0.608 | 0.75 | 6 | 18 | 15.83 | |||||
| 4 | 10 | 0.308 | 0.75 | 12 | 20 | 29 | |||||
| 5 | 18 | 0.308 | 0.75 | 12 | 20 | 52.2 |
Hacker Update (11 June 2025) – PVP Update (23 July 2025)
Base Stats
Cowboy/History
Upgrades
Steady Hand
Level 1 • Cost: Steady Hand -
$150
Lucky Shot
Level 2 • Cost: Lucky Shot -
$550
Faster Instincts
Level 3 • Cost: Faster Instincts -
$1,500
Double Tap
Level 4 • Cost: Double Tap -
$3,000
Stats Table
| Level | Total Price | Damage | Firerate | Spin Time | Cash Shot | Income | Range | DPS[1] | Cost Efficiency | Income per Second[2] | Income Efficiency[3] |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 3 | 1.008 | 1.5 | 6 | 14 | 2.75 | |||||
| 1 | 3 | 0.758 | 1.25 | 6 | 14 | 3.57 | |||||
| 2 | 5 | 0.758 | 1.25 | 6 | 16 | 5.95 | |||||
| 3 | 8 | 0.508 | 1 | 6 | 18 | 13.56 | |||||
| 4 | 8 | 0.258 | 1 | 12 | 20 | 25.01 | |||||
| 5 | 15 | 0.258 | 1 | 12 | 20 | 46.9 |
Mission Quests Update (5 April 2024) – Hacker Update (11 June 2025)
Base Stats
Cowboy/History
Upgrades
Steady Hand
Level 1 • Cost: Steady Hand -
$250
Lucky Shot
Level 2 • Cost: Lucky Shot -
$300
Faster Instincts
Level 3 • Cost: Faster Instincts -
$1,500
Double Tap
Level 4 • Cost: Double Tap -
$4,000
Outlawed
Level 5 • Cost: Outlawed -
$7,500
Stats Table
| Level | Total Price | Damage | Firerate | Spin Time | Cash Shot | Income | Range | DPS[1] | Cost Efficiency | Income per Second[2] | Income Efficiency[3] |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 2 | 1.008 | 1.7 | 6 | 11 | 1.78 | |||||
| 1 | 3 | 0.808 | 1.7 | 6 | 14 | 3.14 | |||||
| 2 | 4 | 0.808 | 1.7 | 6 | 16 | 4.18 | |||||
| 3 | 8 | 0.708 | 1.2 | 6 | 18 | 10.13 | |||||
| 4 | 10 | 0.358 | 1.2 | 12 | 18 | 23.36 | |||||
| 5 | 20 | 0.308 | 0.85 | 12 | 18 | 56.63 |
7 April 2023 – Mission Quests Update (5 April 2024)
Base Stats
Cowboy/History
Upgrades
Steady Hand
Level 1 • Cost: Steady Hand -
$250
Lucky Shot
Level 2 • Cost: Lucky Shot -
$300
Faster Instincts
Level 3 • Cost: Faster Instincts -
$1,650
Double Tap
Level 4 • Cost: Double Tap -
$4,000
Outlawed
Level 5 • Cost: Outlawed -
$7,500
Stats Table
| Level | Total Price | Damage | Firerate | Spin Time | Cash Shot | Income | Range | DPS[1] | Cost Efficiency | Income per Second[2] | Income Efficiency[3] |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 2 | 1.008 | 1.7 | 6 | 11 | 1.78 | |||||
| 1 | 2 | 0.808 | 1.7 | 6 | 14 | 2.09 | |||||
| 2 | 4 | 0.808 | 1.7 | 6 | 16 | 4.18 | |||||
| 3 | 8 | 0.808 | 1.3 | 6 | 18 | 8.99 | |||||
| 4 | 10 | 0.358 | 1.3 | 6 | 18 | 19.42 | |||||
| 5 | 20 | 0.358 | 1 | 6 | 18 | 43.01 |
Wanted Dead Update (30 September 2022) – 7 April 2023
Base Stats
Cowboy/History
Upgrades
Steady Hand
Level 1 • Cost: Steady Hand -
$250
Lucky Shot
Level 2 • Cost: Lucky Shot -
$300
Faster Instincts
Level 3 • Cost: Faster Instincts -
$1,650
Double Tap
Level 4 • Cost: Double Tap -
$4,000
Outlawed
Level 5 • Cost: Outlawed -
$7,500
Stats Table
| Level | Total Price | Damage | Firerate | Spin Time | Cash Shot | Income | Range | DPS[1] | Cost Efficiency | Income per Second[2] | Income Efficiency[3] |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 2 | 1.008 | 1.7 | 6 | 11 | 1.78 | |||||
| 1 | 2 | 0.808 | 1.7 | 6 | 14 | 2.09 | |||||
| 2 | 4 | 0.808 | 1.7 | 6 | 16 | 4.18 | |||||
| 3 | 8 | 0.608 | 1.3 | 6 | 18 | 11.06 | |||||
| 4 | 10 | 0.358 | 1.3 | 6 | 18 | 19.42 | |||||
| 5 | 20 | 0.358 | 1 | 6 | 18 | 43.01 |
Entity System Update (12 March 2022) – Wanted Dead Update (30 September 2022)
Base Stats
Cowboy/History
Upgrades
Quick Shot
Level 1 • Cost: Quick Shot -
$250
Dualing Instincts
Level 3 • Cost: Dualing Instincts -
$1,250
Gunslinger of Death
Level 5 • Cost: Gunslinger of Death -
$7,500
Stats Table
| Level | Total Price | Damage | Firerate | Cash Shot | Range | DPS | Cost Efficiency |
|---|---|---|---|---|---|---|---|
| 0 | 3 | 1.508 | N/A | 11 | 1.99 | ||
| 1 | 3 | 1.308 | N/A | 14 | 2.29 | ||
| 2 | 3 | 1.308 | 5 | 14 | 2.29 | ||
| 3 | 7 | 1.308 | 5 | 16 | 5.35 | ||
| 4 | 7 | 0.658 | 5 | 16 | 10.64 | ||
| 5 | 18 | 0.508 | 5 | 16 | 35.43 |
Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)
Base Stats
Cowboy/History
Upgrades
Quick Shot
Level 1 • Cost: Quick Shot -
$250
Dualing Instincts
Level 3 • Cost: Dualing Instincts -
$1,250
Gunslinger of Death
Level 5 • Cost: Gunslinger of Death -
$7,500
Stats Table
| Level | Total Price | Damage | Firerate | Cash Shot | Range | DPS | Cost Efficiency |
|---|---|---|---|---|---|---|---|
| 0 | 3 | 1.53 | N/A | 11 | 1.96 | ||
| 1 | 3 | 1.33 | N/A | 14 | 2.26 | ||
| 2 | 3 | 1.33 | 5 | 14 | 2.26 | ||
| 3 | 7 | 1.33 | 5 | 16 | 5.26 | ||
| 4 | 7 | 0.68 | 5 | 16 | 10.29 | ||
| 5 | 18 | 0.53 | 5 | 16 | 33.96 |
Hardcore Testing
Base Stats
Cowboy/History
Upgrades
Quick Shot
Level 1 • Cost: Quick Shot -
$250
Dualing Instincts
Level 3 • Cost: Dualing Instincts -
$1,250
Gunslinger of Death
Level 5 • Cost: Gunslinger of Death -
$7,500
Stats Table
| Level | Total Price | Damage | Firerate | Cash Shot | Range | DPS | Cost Efficiency |
|---|---|---|---|---|---|---|---|
| 0 | 1 | 4.03 | N/A | 11 | 0.25 | ||
| 1 | 1 | 1.33 | N/A | 14 | 0.75 | ||
| 2 | 1 | 1.33 | 5 | 14 | 0.75 | ||
| 3 | 5 | 1.33 | 5 | 16 | 3.76 | ||
| 4 | 5 | 0.68 | 5 | 16 | 7.35 | ||
| 5 | 18 | 0.53 | 5 | 16 | 33.96 |
Smaller = Bigger Update (26 May 2020) – Overhaul Update (29 October 2020)
Base Stats
Cowboy/History
Upgrades
Improved Handling
Level 1 • Cost: Improved Handling -
$350
Bandito
Level 3 • Cost: Bandito -
$1,350
Dual Wield
Level 4 • Cost: Dual Wield -
$4,250
Gold Rush
Level 5 • Cost: Gold Rush -
$7,500
Ability
Stats Table
| Level | Total Price | Damage | Firerate | Cash Shot | Range | DPS | Cost Efficiency |
|---|---|---|---|---|---|---|---|
| 0 | 4 | 1.7 | 12% | 11 | 2.35 | ||
| 1 | 4 | 1.7 | 12% | 14 | 2.35 | ||
| 2 | 6 | 1.25 | 12% | 14 | 4.8 | ||
| 3 | 10 | 1.05 | 12% | 16 | 9.52 | ||
| 4 | 18 | 0.6 | 12% | 16 | 30 | ||
| 5 | 9 | 0.2 | 1% | 16 | 45 |
11 February 2020 – Smaller = Bigger Update (26 May 2020)
Base Stats
Cowboy/History
Upgrades
Improved Handling
Level 1 • Cost: Improved Handling -
$350
Bandito
Level 3 • Cost: Bandito -
$1,350
Dual Wield
Level 4 • Cost: Dual Wield -
$4,250
Gold Rush
Level 5 • Cost: Gold Rush -
$7,500
Ability
Stats Table
| Level | Total Price | Damage | Firerate | Range | DPS | Cost Efficiency |
|---|---|---|---|---|---|---|
| 0 | 4 | 1.7 | 11 | 2.35 | ||
| 1 | 4 | 1.7 | 14 | 2.35 | ||
| 2 | 6 | 1.25 | 14 | 4.8 | ||
| 3 | 10 | 1.05 | 16 | 9.52 | ||
| 4 | 18 | 0.6 | 16 | 30 | ||
| 5 | 9 | 0.2 | 16 | 45 |
12 January 2020 – 11 February 2020
Base Stats
Cowboy/History
Upgrades
Improved Handling
Level 1 • Cost: Improved Handling -
$350
Bandito
Level 3 • Cost: Bandito -
$1,350
Dual Wield
Level 4 • Cost: Dual Wield -
$4,250
Gold Rush
Level 5 • Cost: Gold Rush -
$7,500
Ability
Stats Table
| Level | Total Price | Damage | Firerate | Range | DPS | Cost Efficiency |
|---|---|---|---|---|---|---|
| 0 | 4 | 1.7 | 11 | 2.35 | ||
| 1 | 4 | 1.7 | 14 | 2.35 | ||
| 2 | 6 | 1.25 | 14 | 4.8 | ||
| 3 | 10 | 1.05 | 16 | 9.52 | ||
| 4 | 18 | 0.7 | 16 | 25.71 | ||
| 5 | 9 | 0.2 | 16 | 45 |
MEGA Update (13 October 2019) – 12 January 2020
Base Stats
Cowboy/History
Upgrades
Improved Handling
Level 1 • Cost: Improved Handling -
$350
Bandito
Level 3 • Cost: Bandito -
$1,350
Dual Wield
Level 4 • Cost: Dual Wield -
$4,250
Gold Rush
Level 5 • Cost: Gold Rush -
$7,500
Ability
Stats Table
| Level | Total Price | Damage | Firerate | Range | DPS | Cost Efficiency |
|---|---|---|---|---|---|---|
| 0 | 4 | 1.7 | 11 | 2.35 | ||
| 1 | 4 | 1.7 | 14 | 2.35 | ||
| 2 | 6 | 1.25 | 14 | 4.8 | ||
| 3 | 10 | 1.05 | 16 | 9.52 | ||
| 4 | 18 | 0.7 | 16 | 25.71 | ||
| 5 | 9 | 0.2 | 16 | 45 |
14 July 2019 – MEGA Update (13 October 2019)
Base Stats
Cowboy/History
Upgrades
Ability
Gold Rush
Level 5 • 65s Cooldown
Stats Table
| Level | Total Price | Damage | Firerate | Range | DPS | Cost Efficiency |
|---|---|---|---|---|---|---|
| 0 | 4 | 1.7 | 9 | 2.35 | ||
| 1 | 4 | 1.7 | 12 | 2.35 | ||
| 2 | 6 | 1.25 | 12 | 4.8 | ||
| 3 | 10 | 1.05 | 14 | 9.52 | ||
| 4 | 18 | 0.7 | 14 | 25.71 | ||
| 5 | 9 | 0.2 | 14 | 45 |
29 June 2019 – 14 July 2019
Base Stats
Cowboy/History
Upgrades
Ability
Gold Rush
Level 5 • 65s Cooldown
Stats Table
| Level | Total Price | Damage | Firerate | Range | DPS | Cost Efficiency |
|---|---|---|---|---|---|---|
| 0 | 2 | 1.7 | 9 | 1.18 | ||
| 1 | 2 | 1.7 | 12 | 1.18 | ||
| 2 | 4 | 1.25 | 12 | 3.2 | ||
| 3 | 8 | 1.05 | 14 | 7.62 | ||
| 4 | 16 | 0.7 | 14 | 22.86 | ||
| 5 | 7 | 0.2 | 14 | 35 |
Golden
Entity System Update (12 March 2022) – 13 May 2022
Base Stats
Cowboy/History
Upgrades
Quick Shot
Level 1 • Cost: Quick Shot -
$312
Dualing Instincts
Level 3 • Cost: Dualing Instincts -
$1,562
Gunslinger of Death
Level 5 • Cost: Gunslinger of Death -
$9,375
Stats Table
| Level | Total Price[4] | Damage[6] | Firerate | Cash Shot[5] | Range[7] | DPS | Cost Efficiency |
|---|---|---|---|---|---|---|---|
| 0 | 3 | 1.508 | N/A | 12.65 | 1.99 | ||
| 1 | 3 | 1.308 | N/A | 16.1 | 2.29 | ||
| 2 | 3 | 1.308 | 4 | 16.1 | 2.29 | ||
| 3 | 8 | 1.308 | 4 | 18.4 | 6.12 | ||
| 4 | 8 | 0.658 | 4 | 18.4 | 12.16 | ||
| 5 | 22 | 0.508 | 4 | 18.4 | 43.31 |
Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)
Base Stats
Cowboy/History
Upgrades
Quick Shot
Level 1 • Cost: Quick Shot -
$312
Dualing Instincts
Level 3 • Cost: Dualing Instincts -
$1,562
Gunslinger of Death
Level 5 • Cost: Gunslinger of Death -
$9,375
Stats Table
| Level | Total Price[4] | Damage[6] | Firerate | Cash Shot[5] | Range[7] | DPS | Cost Efficiency |
|---|---|---|---|---|---|---|---|
| 0 | 3 | 1.53 | N/A | 12.65 | 1.96 | ||
| 1 | 3 | 1.33 | N/A | 16.1 | 2.26 | ||
| 2 | 3 | 1.3 | 4 | 16.1 | 2.26 | ||
| 3 | 8 | 1.33 | 4 | 18.4 | 6.02 | ||
| 4 | 8 | 0.68 | 4 | 18.4 | 11.76 | ||
| 5 | 22 | 0.53 | 4 | 18.4 | 41.53 |
Hardcore Testing
Base Stats
Cowboy/History
Upgrades
Quick Shot
Level 1 • Cost: Quick Shot -
$312
Dualing Instincts
Level 3 • Cost: Dualing Instincts -
$1,562
Gunslinger of Death
Level 5 • Cost: Gunslinger of Death -
$9,375
Stats Table
| Level | Total Price[4] | Damage[6] | Firerate | Cash Shot[5] | Range[7] | DPS | Cost Efficiency |
|---|---|---|---|---|---|---|---|
| 0 | 1 | 4.03 | N/A | 12.65 | 0.25 | ||
| 1 | 1 | 1.33 | N/A | 16.1 | 0.75 | ||
| 2 | 1 | 1.33 | 4 | 16.1 | 0.75 | ||
| 3 | 6 | 1.33 | 4 | 18.4 | 4.51 | ||
| 4 | 8 | 0.68 | 4 | 18.4 | 11.76 | ||
| 5 | 22 | 0.53 | 4 | 20.7 | 41.51 |
Smaller = Bigger Update (26 May 2020) – Overhaul Update (29 October 2020)
Base Stats
Cowboy/History
Upgrades
Improved Handling
Level 1 • Cost: Improved Handling -
$437
Bandito
Level 3 • Cost: Bandito -
$1,687
Dual Wield
Level 4 • Cost: Dual Wield -
$5,312
Gold Rush
Level 5 • Cost: Gold Rush -
$9,375
Ability
Stats Table
11 February 2020 – Smaller = Bigger Update (26 May 2020)
Base Stats
Cowboy/History
Upgrades
Improved Handling
Level 1 • Cost: Improved Handling -
$437
Bandito
Level 3 • Cost: Bandito -
$1,687
Dual Wield
Level 4 • Cost: Dual Wield -
$5,312
Gold Rush
Level 5 • Cost: Gold Rush -
$9,375
Ability
Stats Table
12 January 2020 – 11 February 2020
Base Stats
Cowboy/History
Upgrades
Improved Handling
Level 1 • Cost: Improved Handling -
$437
Bandito
Level 3 • Cost: Bandito -
$1,687
Dual Wield
Level 4 • Cost: Dual Wield -
$5,312
Gold Rush
Level 5 • Cost: Gold Rush -
$9,375
Ability
Stats Table
Notes
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × Cash Shot)).
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 Upgrade prices are increased by 25%
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 Cash Shot is decreased by 1
- ↑ 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 6.10 6.11 Damage is increased by 25%
- ↑ 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 7.10 7.11 Range is increased by 15%
| Tower Gallery Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Boomerang • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Enforcer • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Demoman • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Moderator • Railgunner • Twitgunner • Void Miner • Combatant | |
| Unit Gallery Pages | |
|---|---|
| Humvee • Humvee 2 • Humvee 3 • Tank • Railgun Tank | |
| Sentry • Rifle Sentry • Minigun Sentry • War Machine Sentry | |
| Pistol Goon • Tommy Goon 1 • Tommy Goon 2 | |
| Golden Pistol Goon • Golden Tommy Goon 1 • Golden Tommy Goon 2 | |
| Gunner APC • Missile APC | |
| Rifleman • Grenadier • Riot Guard • Field Medic | |
| Lackey • Money Runner • Bouncer | |
| Elf • Snowball Elf • Cannoneer Elf • Bomber Elf • Guardian Elf • Gunner Elf • Gift Bomber • Ripped Elf | |
| Skeleton • Sword Skeleton • Giant Skeleton • Skeleton Knight • Hallow Guard • Executioner Skeleton | |
| Ice Turret | |
| History Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Twitgunner • Combatant | |

















