Cowboy/History: Difference between revisions

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{{!}}-{{!}}PVP =
{{!}}-{{!}}PVP =
<div class="overflow-box">
<div class="overflow-box">
{{{!}} class="wikitable stats-table" style="width:1200px;"
{{{!}} class="wikitable stats-table"
!Level
!Level
!Total Price
!Total Price

Revision as of 15:05, 1 February 2026


This is the history subpage for the Cowboy/History. It contains every revision of the tower's statistics.

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page

Regular
Assassin Update (6 August 2025) – Present

Base Stats

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Stats Table

Level Total Price Damage Firerate Spin Time Cash Shot Income Range DPS[1] Cost Efficiency Income per Second[2] Income Efficiency[3]
0 Cash$500 3 1.008 1.5 6 Cash$30 14 2.75 Cash$181.82 Cash$4.59 Cash$2.67
1 Cash$650 3 0.758 1.25 6 Cash$30 14 3.57 Cash$182.07 Cash$5.95 Cash$2.67
2 Cash$1,200 5 0.758 1.25 6 Cash$50 16 5.95 Cash$201.68 Cash$9.92 Cash$2.67
3 Cash$2,700 8 0.508 1 6 Cash$50 18 13.56 Cash$199.12 Cash$14.12 Cash$2.04
4 Cash$5,700 8 0.258 1 12 Cash$100 20 25.01 Cash$227.91 Cash$26.06 Cash$2.04
5 Cash$10,950 15 0.258 1 12 Cash$200 20 46.9 Cash$233.48 Cash$52.11 Cash$2.11
Level Total Price Damage Firerate Spin Time Cash Shot Income Range DPS[1] Cost Efficiency Income per Second[2] Income Efficiency[3]
0 Cash$550 4 1.008 1.25 6 Cash$50 14 3.82 Cash$143.98 Cash$7.95 Cash$3.08
1 Cash$750 4 0.808 1 6 Cash$50 14.5 4.76 Cash$157.56 Cash$9.92 Cash$3.08
2 Cash$1,250 6 0.808 1 6 Cash$60 16 7.14 Cash$175.07 Cash$11.9 Cash$2.67
3 Cash$3,250 10 0.508 0.75 6 Cash$75 18 18.24 Cash$178.18 Cash$22.8 Cash$2.25
4 Cash$6,750 10 0.258 0.75 12 Cash$175 20 33.44 Cash$201.85 Cash$48.77 Cash$2.46
5 Cash$13,750 18 0.258 0.75 12 Cash$300 20 60.2 Cash$228.41 Cash$83.61 Cash$2.39

PVP Update (23 July 2025) – Assassin Update (6 August 2025)

Base Stats

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Stats Table

Level Total Price Damage Firerate Spin Time Cash Shot Income Range DPS[1] Cost Efficiency Income per Second[2] Income Efficiency[3]
0 Cash$500 3 1.008 1.5 6 Cash$30 14 2.75 Cash$181.82 Cash$4.59 Cash$2.67
1 Cash$650 3 0.758 1.25 6 Cash$30 14 3.57 Cash$182.07 Cash$5.95 Cash$2.67
2 Cash$1,200 5 0.758 1.25 6 Cash$50 16 5.95 Cash$201.68 Cash$9.92 Cash$2.67
3 Cash$2,700 8 0.508 1 6 Cash$50 18 13.56 Cash$199.12 Cash$14.12 Cash$2.04
4 Cash$5,700 8 0.258 1 12 Cash$100 20 25.01 Cash$227.91 Cash$26.06 Cash$2.04
5 Cash$10,950 15 0.258 1 12 Cash$200 20 46.9 Cash$233.48 Cash$52.11 Cash$2.11
Level Total Price Damage Firerate Spin Time Cash Shot Income Range DPS[1] Cost Efficiency Income per Second[2] Income Efficiency[3]
0 Cash$550 4 1.258 1.25 6 Cash$45 14 3.18 Cash$172.79 Cash$5.97 Cash$2.88
1 Cash$750 4 1.008 1 6 Cash$45 14.5 3.97 Cash$188.75 Cash$7.45 Cash$2.88
2 Cash$1,250 6 1.008 1 6 Cash$55 16 5.95 Cash$209.72 Cash$9.11 Cash$2.53
3 Cash$3,250 10 0.608 0.75 6 Cash$65 18 15.83 Cash$205.29 Cash$17.15 Cash$2.08
4 Cash$7,075 10 0.308 0.75 12 Cash$125 20 29 Cash$243.97 Cash$30.21 Cash$2.04
5 Cash$14,575 18 0.308 0.75 12 Cash$225 20 52.2 Cash$279.22 Cash$54.37 Cash$2.04

Hacker Update (11 June 2025) – PVP Update (23 July 2025)

Base Stats

Cowboy/History
Cost
Cash$450
Placement Footprint
Average (1.5)
Sell Price
Cash$150
Placement Type
Ground
Damage
Damage3
Damage Method
Single
Firerate
Firerate1.008
Hidden Detection
Hidden DetectionLevel 3+
Range
Range14
Lead Detection
N/A
Placement Limit
Placement Limit10
Flying Detection
N/A
Income
Cash$30
Cash Shot
Cash Shot6
Spin Time
1.5

Upgrades

Steady Hand
Level 1 • Cost: Steady Hand - Cash$150

1.008 > 0.758 Firerate Firerate

1.5 > 1.25 Spin Time Spin Time


Sell Price changes to Cash$216

Lucky Shot
Level 2 • Cost: Lucky Shot - Cash$550

+2 Damage Damage

+2 Range Range

Cash$30 > Cash$50 Income Income


Sell Price changes to Cash$400

Faster Instincts
Level 3 • Cost: Faster Instincts - Cash$1,500

+2 Range Range

+3 Damage Damage

0.758 > 0.508 Firerate Firerate

+Hidden Detection Hidden Detection

1.25 > 1 Spin Time Spin Time


Sell Price changes to Cash$900

Double Tap
Level 4 • Cost: Double Tap - Cash$3,000

+2 Range Range

0.508 > 0.258 Firerate Firerate

Cash$50 > Cash$100 Income Income

6 > 12 Cash Shot Cash Shot


Sell Price changes to Cash$1,900

Outlawed
Level 5 • Cost: Outlawed - Cash$5,250

+7 Damage Damage

Cash$100 > Cash$200 Income Income


Sell Price changes to Cash$3,650

Stats Table

Level Total Price Damage Firerate Spin Time Cash Shot Income Range DPS[1] Cost Efficiency Income per Second[2] Income Efficiency[3]
0 Cash$500 3 1.008 1.5 6 Cash$30 14 2.75 Cash$181.82 Cash$4.59 Cash$2.67
1 Cash$650 3 0.758 1.25 6 Cash$30 14 3.57 Cash$182.07 Cash$5.95 Cash$2.67
2 Cash$1,200 5 0.758 1.25 6 Cash$50 16 5.95 Cash$201.68 Cash$9.92 Cash$2.67
3 Cash$2,700 8 0.508 1 6 Cash$50 18 13.56 Cash$199.12 Cash$14.12 Cash$2.04
4 Cash$5,700 8 0.258 1 12 Cash$100 20 25.01 Cash$227.91 Cash$26.06 Cash$2.04
5 Cash$10,950 15 0.258 1 12 Cash$200 20 46.9 Cash$233.48 Cash$52.11 Cash$2.11

Mission Quests Update (5 April 2024) – Hacker Update (11 June 2025)

Base Stats

Cowboy/History
Cost
Cash$450
Placement Footprint
Average (1.5)
Sell Price
Cash$150
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Firerate
Firerate1.008
Hidden Detection
Hidden DetectionLevel 3+
Range
Range11
Lead Detection
N/A
Placement Limit
Placement Limit12
Flying Detection
N/A
Income
Cash$25
Cash Shot
Cash Shot6
Spin Time
1.7

Upgrades

Steady Hand
Level 1 • Cost: Steady Hand - Cash$250

+1 Damage Damage

+3 Range Range

1.008 > 0.808 Firerate Firerate


Sell Price changes to Cash$233

Lucky Shot
Level 2 • Cost: Lucky Shot - Cash$300

+1 Damage Damage

+2 Range Range

Cash$25 > Cash$40 Income Income


Sell Price changes to Cash$333

Faster Instincts
Level 3 • Cost: Faster Instincts - Cash$1,500

+4 Damage Damage

+2 Range Range

0.808 > 0.708 Firerate Firerate

+Hidden Detection Hidden Detection

1.7 > 1.2 Spin Time Spin Time


Sell Price changes to Cash$833

Double Tap
Level 4 • Cost: Double Tap - Cash$4,000

+2 Damage Damage

0.708 > 0.358 Firerate Firerate

Cash$40 > Cash$120 Income Income

6 > 12 Cash Shot Cash Shot


Sell Price changes to Cash$2,166

Outlawed
Level 5 • Cost: Outlawed - Cash$7,500

+10 Damage Damage

0.358 > 0.308 Firerate Firerate

Cash$120 > Cash$180 Income Income

1.2 > 0.85 Spin Time Spin Time


Sell Price changes to Cash$4,666

Stats Table

Level Total Price Damage Firerate Spin Time Cash Shot Income Range DPS[1] Cost Efficiency Income per Second[2] Income Efficiency[3]
0 Cash$450 2 1.008 1.7 6 Cash$25 11 1.78 Cash$252.81 Cash$3.71 Cash$3.08
1 Cash$700 3 0.808 1.7 6 Cash$25 14 3.14 Cash$222.93 Cash$4.36 Cash$2.39
2 Cash$1,000 4 0.808 1.7 6 Cash$40 16 4.18 Cash$239.23 Cash$6.97 Cash$2.67
3 Cash$2,500 8 0.708 1.2 6 Cash$40 18 10.13 Cash$246.79 Cash$8.44 Cash$1.83
4 Cash$6,500 10 0.358 1.2 12 Cash$120 18 23.36 Cash$278.25 Cash$23.36 Cash$2
5 Cash$14,000 20 0.308 0.85 12 Cash$180 18 56.63 Cash$247.22 Cash$42.47 Cash$1.75

7 April 2023 – Mission Quests Update (5 April 2024)

Base Stats

Cowboy/History
Cost
Cash$550
Placement Footprint
Average (1.5)
Sell Price
Cash$183
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Firerate
Firerate1.008
Hidden Detection
Hidden DetectionLevel 3+
Range
Range11
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Income
Cash$25
Cash Shot
Cash Shot6
Spin Time
1.7

Upgrades

Steady Hand
Level 1 • Cost: Steady Hand - Cash$250

+3 Range Range

1.008 > 0.808 Firerate Firerate


Sell Price changes to Cash$266

Lucky Shot
Level 2 • Cost: Lucky Shot - Cash$300

+2 Damage Damage

+2 Range Range

Cash$25 > Cash$35 Income Income


Sell Price changes to Cash$366

Faster Instincts
Level 3 • Cost: Faster Instincts - Cash$1,650

+4 Damage Damage

+2 Range Range

+Hidden Detection Hidden Detection

1.7 > 1.3 Spin Time Spin Time


Sell Price changes to Cash$916

Double Tap
Level 4 • Cost: Double Tap - Cash$4,000

+2 Damage Damage

0.808 > 0.358 Firerate Firerate

Cash$35 > Cash$50 Income Income


Sell Price changes to Cash$2,250

Outlawed
Level 5 • Cost: Outlawed - Cash$7,500

+10 Damage Damage

Cash$50 > Cash$80 Income Income

1.3 > 1 Spin Time Spin Time


Sell Price changes to Cash$4,750

Stats Table

Level Total Price Damage Firerate Spin Time Cash Shot Income Range DPS[1] Cost Efficiency Income per Second[2] Income Efficiency[3]
0 Cash$550 2 1.008 1.7 6 Cash$25 11 1.78 Cash$308.99 Cash$3.71 Cash$3.08
1 Cash$800 2 0.808 1.7 6 Cash$25 14 2.09 Cash$382.78 Cash$4.36 Cash$3.08
2 Cash$1,100 4 0.808 1.7 6 Cash$35 16 4.18 Cash$263.16 Cash$6.1 Cash$2.46
3 Cash$2,750 8 0.808 1.3 6 Cash$35 18 8.99 Cash$305.9 Cash$6.55 Cash$1.73
4 Cash$6,750 10 0.358 1.3 6 Cash$50 18 19.42 Cash$347.58 Cash$16.18 Cash$1.83
5 Cash$14,250 20 0.358 1 6 Cash$80 18 43.01 Cash$331.32 Cash$28.67 Cash$1.67

Wanted Dead Update (30 September 2022) – 7 April 2023

Base Stats

Cowboy/History
Cost
Cash$550
Placement Footprint
Average
Sell Price
Cash$183
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Firerate
Firerate1.008
Hidden Detection
Hidden DetectionLevel 3+
Range
Range11
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Income
Cash$25
Cash Shot
Cash Shot6
Spin Time
1.7

Upgrades

Steady Hand
Level 1 • Cost: Steady Hand - Cash$250

+3 Range Range

1.008 > 0.808 Firerate Firerate


Sell Price changes to Cash$266

Lucky Shot
Level 2 • Cost: Lucky Shot - Cash$300

+2 Damage Damage

+2 Range Range

Cash$25 > Cash$50 Income Income


Sell Price changes to Cash$366

Faster Instincts
Level 3 • Cost: Faster Instincts - Cash$1,650

+4 Damage Damage

+2 Range Range

0.808 > 0.608 Firerate Firerate

+Hidden Detection Hidden Detection

1.7 > 1.3 Spin Time Spin Time


Sell Price changes to Cash$916

Double Tap
Level 4 • Cost: Double Tap - Cash$4,000

+2 Damage Damage

0.608 > 0.358 Firerate Firerate

Cash$50 > Cash$80 Income Income


Sell Price changes to Cash$2,250

Outlawed
Level 5 • Cost: Outlawed - Cash$7,500

+10 Damage Damage

Cash$80 > Cash$100 Income Income

1.3 > 1 Spin Time Spin Time


Sell Price changes to Cash$4,750

Stats Table

Level Total Price Damage Firerate Spin Time Cash Shot Income Range DPS[1] Cost Efficiency Income per Second[2] Income Efficiency[3]
0 Cash$550 2 1.008 1.7 6 Cash$25 11 1.78 Cash$308.99 Cash$3.71 Cash$3.08
1 Cash$800 2 0.808 1.7 6 Cash$25 14 2.09 Cash$382.78 Cash$4.36 Cash$3.08
2 Cash$1,100 4 0.808 1.7 6 Cash$50 16 4.18 Cash$263.16 Cash$8.71 Cash$3.08
3 Cash$2,750 8 0.608 1.3 6 Cash$50 18 11.06 Cash$248.64 Cash$11.52 Cash$2.04
4 Cash$6,750 10 0.358 1.3 6 Cash$80 18 19.42 Cash$347.58 Cash$25.89 Cash$2.33
5 Cash$14,250 20 0.358 1 6 Cash$100 18 43.01 Cash$331.32 Cash$35.84 Cash$1.83

Entity System Update (12 March 2022) – Wanted Dead Update (30 September 2022)

Base Stats

Cowboy/History
Cost
Cash$650
Placement Footprint
Average
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage3
Damage Method
Single
Firerate
Firerate1.508
Hidden Detection
Hidden DetectionLevel 3+
Range
Range11
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Quick Shot
Level 1 • Cost: Quick Shot - Cash$250

+3 Range Range

1.508 > 1.308 Firerate Firerate


Sell Price changes to Cash$300

Gold Shot
Level 2 • Cost: Gold Shot - Cash$300

Now gains cash every 5th shot Cash Shot


Sell Price changes to Cash$400

Dualing Instincts
Level 3 • Cost: Dualing Instincts - Cash$1,250

+2 Range Range

+4 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$816

Double Tap
Level 4 • Cost: Double Tap - Cash$4,250

1.308 > 0.658 Firerate Firerate


Sell Price changes to Cash$1,966

Gunslinger of Death
Level 5 • Cost: Gunslinger of Death - Cash$7,500

+11 Damage Damage

0.658 > 0.508 Firerate Firerate


Sell Price changes to Cash$4,733

Stats Table

Level Total Price Damage Firerate Cash Shot Range DPS Cost Efficiency
0 Cash$650 3 1.508 N/A 11 1.99 Cash$326.63
1 Cash$900 3 1.308 N/A 14 2.29 Cash$393.01
2 Cash$1,200 3 1.308 5 14 2.29 Cash$524.02
3 Cash$2,450 7 1.308 5 16 5.35 Cash$457.94
4 Cash$6,700 7 0.658 5 16 10.64 Cash$629.7
5 Cash$14,200 18 0.508 5 16 35.43 Cash$400.79

Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)

Base Stats

Cowboy/History
Cost
Cash$650
Placement Footprint
Average
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage3
Damage Method
Single
Firerate
Firerate1.53
Hidden Detection
Hidden DetectionLevel 3+
Range
Range11
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Quick Shot
Level 1 • Cost: Quick Shot - Cash$250

+3 Range Range

1.53 > 1.33 Firerate Firerate


Sell Price changes to Cash$300

Gold Shot
Level 2 • Cost: Gold Shot - Cash$300

Now gains cash every 5th shot Cash Shot


Sell Price changes to Cash$400

Dualing Instincts
Level 3 • Cost: Dualing Instincts - Cash$1,250

+2 Range Range

+4 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$816

Double Tap
Level 4 • Cost: Double Tap - Cash$4,250

1.33 > 0.68 Firerate Firerate


Sell Price changes to Cash$1,966

Gunslinger of Death
Level 5 • Cost: Gunslinger of Death - Cash$7,500

+11 Damage Damage

0.68 > 0.53 Firerate Firerate


Sell Price changes to Cash$4,733

Stats Table

Level Total Price Damage Firerate Cash Shot Range DPS Cost Efficiency
0 Cash$650 3 1.53 N/A 11 1.96 Cash$331.63
1 Cash$900 3 1.33 N/A 14 2.26 Cash$398.23
2 Cash$1,200 3 1.33 5 14 2.26 Cash$530.97
3 Cash$2,450 7 1.33 5 16 5.26 Cash$465.78
4 Cash$6,700 7 0.68 5 16 10.29 Cash$651.12
5 Cash$14,200 18 0.53 5 16 33.96 Cash$418.14

Hardcore Testing

Base Stats

Cowboy/History
Cost
Cash$650
Placement Footprint
Average
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Firerate
Firerate4.03
Hidden Detection
Hidden DetectionLevel 3+
Range
Range11
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Quick Shot
Level 1 • Cost: Quick Shot - Cash$250

+3 Range Range

4.03 > 1.33 Firerate Firerate


Sell Price changes to Cash$300

Gold Shot
Level 2 • Cost: Gold Shot - Cash$300

Now gains cash every 5th shot Cash Shot


Sell Price changes to Cash$400

Dualing Instincts
Level 3 • Cost: Dualing Instincts - Cash$1,250

+2 Range Range

+4 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$816

Double Tap
Level 4 • Cost: Double Tap - Cash$4,250

1.33 > 0.68 Firerate Firerate


Sell Price changes to Cash$1,966

Gunslinger of Death
Level 5 • Cost: Gunslinger of Death - Cash$7,500

+13 Damage Damage

0.68 > 0.53 Firerate Firerate


Sell Price changes to Cash$4,733

Stats Table

Level Total Price Damage Firerate Cash Shot Range DPS Cost Efficiency
0 Cash$650 1 4.03 N/A 11 0.25 Cash$2,600
1 Cash$900 1 1.33 N/A 14 0.75 Cash$1,200
2 Cash$1,200 1 1.33 5 14 0.75 Cash$1,600
3 Cash$2,450 5 1.33 5 16 3.76 Cash$651.6
4 Cash$6,700 5 0.68 5 16 7.35 Cash$911.56
5 Cash$14,200 18 0.53 5 16 33.96 Cash$418.14

Smaller = Bigger Update (26 May 2020) – Overhaul Update (29 October 2020)

Base Stats

Cowboy/History
Cost
Cash$650
Placement Footprint
Average
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage4
Damage Method
Single
Firerate
Firerate1.7
Hidden Detection
Hidden DetectionLevel 1+
Range
Range11
Placement Limit
N/A
Cash Shot
12%

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$350

+3 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$333

Wanted
Level 2 • Cost: Wanted - Cash$525

+2 Damage Damage

1.7 > 1.25 Firerate Firerate

Sell Price changes to Cash$508

Bandito
Level 3 • Cost: Bandito - Cash$1,350

+2 Range Range

+4 Damage Damage

1.25 > 1.05 Firerate Firerate


Sell Price changes to Cash$958

Dual Wield
Level 4 • Cost: Dual Wield - Cash$4,250

+8 Damage Damage

1.05 > 0.6 Firerate Firerate


Sell Price changes to Cash$2,375

Gold Rush
Level 5 • Cost: Gold Rush - Cash$7,500

-9 Damage Damage

0.6 > 0.2 Firerate Firerate

12% > 1% Cash Shot Cash Shot


Sell Price changes to Cash$4,875

Ability

Wildest of the West
Level 5 • 30s Cooldown

Boosts damage by 50%. Lasts 10 seconds.

Stats Table

Level Total Price Damage Firerate Cash Shot Range DPS Cost Efficiency
0 Cash$650 4 1.7 12% 11 2.35 Cash$276.6
1 Cash$1,000 4 1.7 12% 14 2.35 Cash$425.53
2 Cash$1,525 6 1.25 12% 14 4.8 Cash$317.71
3 Cash$2,875 10 1.05 12% 16 9.52 Cash$302
4 Cash$7,125 18 0.6 12% 16 30 Cash$237.5
5 Cash$14,625 9 0.2 1% 16 45 Cash$325

11 February 2020 – Smaller = Bigger Update (26 May 2020)

Base Stats

Cowboy/History
Cost
Cash$650
Placement Footprint
Average
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage4
Damage Method
Single
Firerate
Firerate1.7
Hidden Detection
Hidden DetectionLevel 1+
Range
Range11
Placement Limit
N/A

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$350

+3 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$333

Wanted
Level 2 • Cost: Wanted - Cash$525

+2 Damage Damage

1.7 > 1.25 Firerate Firerate

Sell Price changes to Cash$508

Bandito
Level 3 • Cost: Bandito - Cash$1,350

+2 Range Range

+4 Damage Damage

1.25 > 1.05 Firerate Firerate


Sell Price changes to Cash$958

Dual Wield
Level 4 • Cost: Dual Wield - Cash$4,250

+8 Damage Damage

1.05 > 0.6 Firerate Firerate


Sell Price changes to Cash$2,375

Gold Rush
Level 5 • Cost: Gold Rush - Cash$7,500

-9 Damage Damage

0.6 > 0.2 Firerate Firerate


Sell Price changes to Cash$4,875

Ability

Wildest of the West
Level 5 • 30s Cooldown

Boosts damage by 50%. Lasts 10 seconds.

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$650 4 1.7 11 2.35 Cash$276.6
1 Cash$1,000 4 1.7 14 2.35 Cash$425.53
2 Cash$1,525 6 1.25 14 4.8 Cash$317.71
3 Cash$2,875 10 1.05 16 9.52 Cash$302
4 Cash$7,125 18 0.6 16 30 Cash$237.5
5 Cash$14,625 9 0.2 16 45 Cash$325

12 January 2020 – 11 February 2020

Base Stats

Cowboy/History
Cost
Cash$650
Placement Footprint
Average
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage4
Damage Method
Single
Firerate
Firerate1.7
Hidden Detection
Hidden DetectionLevel 1+
Range
Range11
Placement Limit
N/A

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$350

+3 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$333

Wanted
Level 2 • Cost: Wanted - Cash$525

+2 Damage Damage

1.7 > 1.25 Firerate Firerate

Sell Price changes to Cash$508

Bandito
Level 3 • Cost: Bandito - Cash$1,350

+2 Range Range

+4 Damage Damage

1.25 > 1.05 Firerate Firerate


Sell Price changes to Cash$958

Dual Wield
Level 4 • Cost: Dual Wield - Cash$4,250

+8 Damage Damage

1 > 0.7 Firerate Firerate


Sell Price changes to Cash$2,375

Gold Rush
Level 5 • Cost: Gold Rush - Cash$7,500

-9 Damage Damage

0.7 > 0.2 Firerate Firerate


Sell Price changes to Cash$4,875

Ability

Wildest of the West
Level 5 • 30s Cooldown

Boosts damage by 50%. Lasts 10 seconds.

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$650 4 1.7 11 2.35 Cash$276.6
1 Cash$1,000 4 1.7 14 2.35 Cash$425.53
2 Cash$1,525 6 1.25 14 4.8 Cash$317.7
3 Cash$2,875 10 1.05 16 9.52 Cash$302
4 Cash$7,125 18 0.7 16 25.71 Cash$277.13
5 Cash$14,625 9 0.2 16 45 Cash$325

MEGA Update (13 October 2019) – 12 January 2020

Base Stats

Cowboy/History
Cost
Cash$650
Placement Footprint
Average
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage4
Damage Method
Single
Firerate
Firerate1.7
Hidden Detection
Hidden DetectionLevel 1+
Range
Range11
Placement Limit
N/A

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$350

+3 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$333

Wanted
Level 2 • Cost: Wanted - Cash$525

+2 Damage Damage

1.7 > 1.25 Firerate Firerate

Sell Price changes to Cash$508

Bandito
Level 3 • Cost: Bandito - Cash$1,350

+2 Range Range

+4 Damage Damage

1.25 > 1.05 Firerate Firerate


Sell Price changes to Cash$958

Dual Wield
Level 4 • Cost: Dual Wield - Cash$4,250

+8 Damage Damage

1.05 > 0.7 Firerate Firerate


Sell Price changes to Cash$2,375

Gold Rush
Level 5 • Cost: Gold Rush - Cash$7,500

-9 Damage Damage

0.7 > 0.2 Firerate Firerate


Sell Price changes to Cash$4,875

Ability

Wildest of the West
Level 5 • 30s Cooldown

Boosts damage by 30%. Lasts 10 seconds.

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$650 4 1.7 11 2.35 Cash$276.6
1 Cash$1,000 4 1.7 14 2.35 Cash$425.53
2 Cash$1,525 6 1.25 14 4.8 Cash$317.7
3 Cash$2,875 10 1.05 16 9.52 Cash$302
4 Cash$7,125 18 0.7 16 25.71 Cash$277.13
5 Cash$14,625 9 0.2 16 45 Cash$325

14 July 2019 – MEGA Update (13 October 2019)

Base Stats

Cowboy/History
Cost
Cash$650
Placement Footprint
Average
Sell Price
Cash$162
Placement Type
Ground
Damage
Damage4
Damage Method
Single
Firerate
Firerate1.7
Hidden Detection
Hidden DetectionLevel 1+
Range
Range9
Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$350

+3 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$250

N/A
Level 2 • Cost: Cash$525

+2 Damage Damage

1.7 > 1.25 Firerate Firerate

Sell Price changes to Cash$381

N/A
Level 3 • Cost: Cash$1,350

+2 Range Range

+4 Damage Damage

1.25 > 1.05 Firerate Firerate


Sell Price changes to Cash$718

N/A
Level 4 • Cost: Cash$4,250

+8 Damage Damage

1.05 > 0.7 Firerate Firerate


Sell Price changes to Cash$1,781

N/A
Level 5 • Cost: Cash$7,500

-9 Damage Damage

0.7 > 0.2 Firerate Firerate


Sell Price changes to Cash$3,656

Ability

Gold Rush
Level 5 • 65s Cooldown

Boosts damage by 65%. There is a 4% of a money bag being dropped when an enemy is hit, each worth from Cash$100 to Cash$350. Lasts 10 seconds.

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$650 4 1.7 9 2.35 Cash$276.6
1 Cash$1,000 4 1.7 12 2.35 Cash$425.53
2 Cash$1,525 6 1.25 12 4.8 Cash$317.7
3 Cash$2,875 10 1.05 14 9.52 Cash$302
4 Cash$7,125 18 0.7 14 25.71 Cash$277.13
5 Cash$14,625 9 0.2 14 45 Cash$325

29 June 2019 – 14 July 2019

Base Stats

Cowboy/History
Cost
Cash$500
Placement Footprint
Average
Sell Price
Cash$125
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Firerate
Firerate1.7
Hidden Detection
Hidden DetectionLevel 1+
Range
Range9
Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$350

+3 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$212

N/A
Level 2 • Cost: Cash$525

+2 Damage Damage

1.7 > 1.25 Firerate Firerate

Sell Price changes to Cash$343

N/A
Level 3 • Cost: Cash$1,350

+2 Range Range

+4 Damage Damage

1.25 > 1.05 Firerate Firerate


Sell Price changes to Cash$681

N/A
Level 4 • Cost: Cash$4,250

+8 Damage Damage

1.05 > 0.7 Firerate Firerate


Sell Price changes to Cash$1,743

N/A
Level 5 • Cost: Cash$7,500

-9 Damage Damage

0.7 > 0.2 Firerate Firerate


Sell Price changes to Cash$3,618

Ability

Gold Rush
Level 5 • 65s Cooldown

Boosts damage by 65%. There is a 4% of a money bag being dropped when an enemy is hit, each worth from Cash$100 to Cash$350. Lasts 10 seconds.

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$500 2 1.7 9 1.18 Cash$423.73
1 Cash$850 2 1.7 12 1.18 Cash$720.34
2 Cash$1,375 4 1.25 12 3.2 Cash$429.69
3 Cash$2,725 8 1.05 14 7.62 Cash$357.61
4 Cash$6,975 16 0.7 14 22.86 Cash$305.12
5 Cash$14,475 7 0.2 14 35 Cash$413.57
Golden
Entity System Update (12 March 2022) – 13 May 2022

Base Stats

Cowboy/History
Cost
Cash$650[4]
Placement Footprint
Average[5]
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage3[6]
Damage Method
Single
Firerate
Firerate1.508
Hidden Detection
Hidden DetectionLevel 3+
Range
Range12.65[7]
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Quick Shot
Level 1 • Cost: Quick Shot - Cash$312

+3.45 Range Range

1.508 > 1.308 Firerate Firerate


Sell Price changes to Cash$320

Gold Shot
Level 2 • Cost: Gold Shot - Cash$375

Now gains cash every 4th shot Cash Shot


Sell Price changes to Cash$445

Dualing Instincts
Level 3 • Cost: Dualing Instincts - Cash$1,562

+2.3 Range Range

+5 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$966

Double Tap
Level 4 • Cost: Double Tap - Cash$5,312

1.308 > 0.658 Firerate Firerate


Sell Price changes to Cash$2,737

Gunslinger of Death
Level 5 • Cost: Gunslinger of Death - Cash$9,375

+14 Damage Damage

0.658 > 0.508 Firerate Firerate


Sell Price changes to Cash$5,862

Stats Table

Level Total Price[4] Damage[6] Firerate Cash Shot[5] Range[7] DPS Cost Efficiency
0 Cash$650 3 1.508 N/A 12.65 1.99 Cash$326.63
1 Cash$962 3 1.308 N/A 16.1 2.29 Cash$420.09
2 Cash$1,337 3 1.308 4 16.1 2.29 Cash$583.84
3 Cash$2,899 8 1.308 4 18.4 6.12 Cash$473.69
4 Cash$8,211 8 0.658 4 18.4 12.16 Cash$675.25
5 Cash$17,586 22 0.508 4 18.4 43.31 Cash$406.04

Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)

Base Stats

Cowboy/History
Cost
Cash$650[4]
Placement Footprint
Average[5]
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage3[6]
Damage Method
Single
Firerate
Firerate1.53
Hidden Detection
Hidden DetectionLevel 3+
Range
Range12.65[7]
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Quick Shot
Level 1 • Cost: Quick Shot - Cash$312

+3.45 Range Range

1.53 > 1.33 Firerate Firerate


Sell Price changes to Cash$320

Gold Shot
Level 2 • Cost: Gold Shot - Cash$375

Now gains cash every 4th shot Cash Shot


Sell Price changes to Cash$445

Dualing Instincts
Level 3 • Cost: Dualing Instincts - Cash$1,562

+2.3 Range Range

+5 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$966

Double Tap
Level 4 • Cost: Double Tap - Cash$5,312

1.35 > 0.68 Firerate Firerate


Sell Price changes to Cash$2,737

Gunslinger of Death
Level 5 • Cost: Gunslinger of Death - Cash$9,375

+14 Damage Damage

0.68 > 0.53 Firerate Firerate


Sell Price changes to Cash$5,862

Stats Table

Level Total Price[4] Damage[6] Firerate Cash Shot[5] Range[7] DPS Cost Efficiency
0 Cash$650 3 1.53 N/A 12.65 1.96 Cash$331.63
1 Cash$962 3 1.33 N/A 16.1 2.26 Cash$425.66
2 Cash$1,337 3 1.3 4 16.1 2.26 Cash$591.59
3 Cash$2,899 8 1.33 4 18.4 6.02 Cash$481.56
4 Cash$8,211 8 0.68 4 18.4 11.76 Cash$698.21
5 Cash$17,586 22 0.53 4 18.4 41.53 Cash$423.45

Hardcore Testing

Base Stats

Cowboy/History
Cost
Cash$650[4]
Placement Footprint
Average[5]
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage1[6]
Damage Method
Single
Firerate
Firerate4.03
Hidden Detection
Hidden DetectionLevel 3+
Range
Range12.65[7]
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Quick Shot
Level 1 • Cost: Quick Shot - Cash$312

+3.45 Range Range

4.03 > 1.33 Firerate Firerate


Sell Price changes to Cash$320

Gold Shot
Level 2 • Cost: Gold Shot - Cash$375

Now gains cash every 4th shot Cash Shot


Sell Price changes to Cash$445

Dualing Instincts
Level 3 • Cost: Dualing Instincts - Cash$1,562

+2.3 Range Range

+5 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$966

Double Tap
Level 4 • Cost: Double Tap - Cash$5,312

1.33 > 0.68 Firerate Firerate


Sell Price changes to Cash$2,737

Gunslinger of Death
Level 5 • Cost: Gunslinger of Death - Cash$9,375

+16 Damage Damage

+2.3 Range Range

0.68 > 0.53 Firerate Firerate


Sell Price changes to Cash$5,862

Stats Table

Level Total Price[4] Damage[6] Firerate Cash Shot[5] Range[7] DPS Cost Efficiency
0 Cash$650 1 4.03 N/A 12.65 0.25 Cash$2,600
1 Cash$962 1 1.33 N/A 16.1 0.75 Cash$1,282.67
2 Cash$1,337 1 1.33 4 16.1 0.75 Cash$1,782.67
3 Cash$2,899 6 1.33 4 18.4 4.51 Cash$642.79
4 Cash$8,211 8 0.68 4 18.4 11.76 Cash$698.21
5 Cash$17,586 22 0.53 4 20.7 41.51 Cash$423.66

Smaller = Bigger Update (26 May 2020) – Overhaul Update (29 October 2020)

Base Stats

Cowboy/History
Cost
Cash$650[4]
Placement Footprint
Average
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage5[6]
Damage Method
Single
Firerate
Firerate1.7
Hidden Detection
Hidden DetectionLevel 1+
Range
Range12.65[7]
Placement Limit
N/A
Cash Shot
12%

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$437

+3.45 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$362

Wanted
Level 2 • Cost: Wanted - Cash$656

+2 Damage Damage

1.7 > 1.25 Firerate Firerate

Sell Price changes to Cash$581

Bandito
Level 3 • Cost: Bandito - Cash$1,687

+2.3 Range Range

+5 Damage Damage

1.25 > 1.05 Firerate Firerate


Sell Price changes to Cash$1,143

Dual Wield
Level 4 • Cost: Dual Wield - Cash$5,312

+10 Damage Damage

1.05 > 0.6 Firerate Firerate


Sell Price changes to Cash$2,914

Gold Rush
Level 5 • Cost: Gold Rush - Cash$9,375

-11 Damage Damage

0.6 > 0.2 Firerate Firerate

12% > 1% Cash Shot Cash Shot


Sell Price changes to Cash$6,039

Ability

Wildest of the West
Level 5 • 30s Cooldown

Boosts damage by 50%. Lasts 10 seconds.

Stats Table

Level Total Price[4] Damage[6] Firerate Cash Shot Range[7] DPS Cost Efficiency
0 Cash$650 5 1.7 12% 11 2.94 Cash$221.08
1 Cash$1,087 5 1.7 12% 14 2.94 Cash$369.73
2 Cash$1,743 7 1.25 12% 14 5.6 Cash$311.25
3 Cash$3,430 12 1.05 12% 16 11.43 Cash$300.09
4 Cash$8,742 22 0.6 12% 16 36.67 Cash$238.4
5 Cash$18,117 11 0.2 1% 16 55 Cash$329.4

11 February 2020 – Smaller = Bigger Update (26 May 2020)

Base Stats

Cowboy/History
Cost
Cash$650[4]
Placement Footprint
Average
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage5[6]
Damage Method
Single
Firerate
Firerate1.7
Hidden Detection
Hidden DetectionLevel 1+
Range
Range12.65[7]
Placement Limit
N/A

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$437

+3.45 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$362

Wanted
Level 2 • Cost: Wanted - Cash$656

+2 Damage Damage

1.7 > 1.25 Firerate Firerate

Sell Price changes to Cash$581

Bandito
Level 3 • Cost: Bandito - Cash$1,687

+2.3 Range Range

+5 Damage Damage

1.25 > 1.05 Firerate Firerate


Sell Price changes to Cash$1,143

Dual Wield
Level 4 • Cost: Dual Wield - Cash$5,312

+10 Damage Damage

1.05 > 0.6 Firerate Firerate


Sell Price changes to Cash$2,914

Gold Rush
Level 5 • Cost: Gold Rush - Cash$9,375

-11 Damage Damage

0.6 > 0.2 Firerate Firerate


Sell Price changes to Cash$6,039

Ability

Wildest of the West
Level 5 • 30s Cooldown

Boosts damage by 50%. Lasts 10 seconds.

Stats Table

Level Total Price[4] Damage[6] Firerate Range[7] DPS Cost Efficiency
0 Cash$650 5 1.7 11 2.94 Cash$221.08
1 Cash$1,087 5 1.7 14 2.94 Cash$369.73
2 Cash$1,743 7 1.25 14 5.6 Cash$311.25
3 Cash$3,430 12 1.05 16 11.43 Cash$300.09
4 Cash$8,742 22 0.6 16 36.67 Cash$238.4
5 Cash$18,117 11 0.2 16 55 Cash$329.4

12 January 2020 – 11 February 2020

Base Stats

Cowboy/History
Cost
Cash$650[4]
Placement Footprint
Average
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage5[6]
Damage Method
Single
Firerate
Firerate1.7
Hidden Detection
Hidden DetectionLevel 1+
Range
Range12.65[7]
Placement Limit
N/A

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$437

+3.45 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$362

Wanted
Level 2 • Cost: Wanted - Cash$656

+2 Damage Damage

1.7 > 1.25 Firerate Firerate

Sell Price changes to Cash$581

Bandito
Level 3 • Cost: Bandito - Cash$1,687

+2.3 Range Range

+5 Damage Damage

1.25 > 1.05 Firerate Firerate


Sell Price changes to Cash$1,143

Dual Wield
Level 4 • Cost: Dual Wield - Cash$5,312

+10 Damage Damage

1.05 > 0.7 Firerate Firerate


Sell Price changes to Cash$2,914

Gold Rush
Level 5 • Cost: Gold Rush - Cash$9,375

-11 Damage Damage

0.7 > 0.2 Firerate Firerate


Sell Price changes to Cash$6,039

Ability

Wildest of the West
Level 5 • 30s Cooldown

Boosts damage by 50%. Lasts 10 seconds.

Stats Table

Level Total Price[4] Damage[6] Firerate Range[7] DPS Cost Efficiency
0 Cash$650 5 1.7 11 2.94 Cash$221.08
1 Cash$1,087 5 1.7 14 2.94 Cash$369.73
2 Cash$1,743 7 1.25 14 5.6 Cash$311.25
3 Cash$3,430 12 1.05 16 11.43 Cash$300.09
4 Cash$8,742 22 0.7 16 31.43 Cash$278.14
5 Cash$18,117 11 0.2 16 55 Cash$329.4

Notes

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × Cash Shot)).
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 Upgrade prices are increased by 25%Money
  5. 5.0 5.1 5.2 5.3 5.4 5.5 Cash Shot is decreased by 1Cash Shot
  6. 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 6.10 6.11 Damage is increased by 25%Damage
  7. 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 7.10 7.11 Range is increased by 15%Range


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Consumables
Enforcer
Mecha Base
Trick or Threat Town
Commands Only
Tower Gallery Pages
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Golden Perks
Exclusive
Unavailable
Unit Gallery Pages
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Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Kingpin
Elf Camp
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