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imported>Mentin123 No edit summary |
imported>DarkGabonnie Approved by t7ru (380694434980954114) via /job |
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{{Tabs|History}} |
{{Tabs|History}} |
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''To see the statistics of this tower without the [[Firerate Bug]], visit the [[Firerate Bug/Demoman|Firerate Bug]] page.'' |
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<div class="mw-collapsible mw-collapsed"> |
<div class="mw-collapsible mw-collapsed"> |
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<div class="sectionheader">''' |
<div class="sectionheader">'''Kingpin Update (17 July 2026) – Present'''</div> |
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<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
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<center> |
<center> |
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==Base |
==Base Statistics== |
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{{PVPBaseStat |
{{PVPBaseStat |
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|Image = [[File:DefaultDemomanIcon2.png|100px]] |
|Image = [[File:DefaultDemomanIcon2.png|100px]] |
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|Cost = {{ |
|Unlock Cost = {{Coins|200}} |
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|Category = Starter |
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|Footprint = Average (1.5) |
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|Role = Offense |
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|Cost = {{Money|700}} |
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|Footprint = 1.5 |
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|Sell Price = {{Money|233}} |
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|Placement Type = Ground |
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|Damage = [[File:SplashDamage.png|20px|Damage]]8 |
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|Damage Type = [[Splash Damage|Splash]] |
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|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.6 |
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|Hidden = {{Hidden|Hidden Detection}}Level 2+<ref>Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower cannot directly target hidden enemies until Level 3.</ref> |
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|Range = [[File:Range Icon.png|20px|Range]]10<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4.5 (Explosion Range) |
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|Lead = {{Lead|Lead Detection}}Level 0+ |
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|Placement = N/A |
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|Fly = N/A<ref name="fly">Through splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target flying enemies.</ref> |
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|Title1 = Aim Time |
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|Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1 |
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|PVP Cost = {{Money|575}} |
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|PVP Footprint = 1.5 |
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|PVP Sell Price = {{Money|191}} |
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|PVP Placement Type = Ground |
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|PVP Damage = [[File:SplashDamage.png|20px|Damage]]6 |
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|PVP Damage Type = [[Splash Damage|Splash]] |
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|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.75 |
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|PVP Hidden = N/A<ref name="hidden"/> |
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|PVP Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4.5 (Explosion Range) |
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|PVP Lead = {{Lead|Lead Detection}}Level 0+ |
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|PVP Placement = N/A |
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|PVP Fly = N/A<ref name="fly"/> |
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|PVP Title1 = Aim Time |
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|PVP Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1 |
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}} |
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==Upgrades== |
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{{PVPTabber |
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|{{Upgrade|Level = Level 1|Upgrade Title = Faster Throwing|Cost = {{Money|300}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
|||
2.6 > 1.9 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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Sell Price changes to {{Money|33}}}} |
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{{Upgrade|Level = Level 2|Upgrade Title = Ullapool Caber|Cost = {{Money|950}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +10 Damage [[File:SplashDamage.png|20px|Damage]] |
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4.5 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
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+Hidden Detection {{Hidden|Hidden Detection}} |
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Sell Price changes to {{Money|650}}}} |
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{{Upgrade|Level = Level 3|Upgrade Title = Loch-n-Load|Cost = {{Money|2,400}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
|||
1.9 > 1.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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+7 Damage [[File:SplashDamage.png|20px|Damage]] |
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1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]] |
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5 > 5.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
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+Faster Projectile |
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Sell Price changes to {{Money|1,450}}}} |
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{{Upgrade|Level = Level 4|Upgrade Title = Expert's Ordnance|Cost = {{Money|5,500}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
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1.5 > 1 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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+10 Damage [[File:SplashDamage.png|20px|Damage]] |
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Sell Price changes to {{Money|3,283}}}} |
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|{{Upgrade|Level = Level 1|Upgrade Title = Further{{sic}} Throwing|Cost = {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
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1.75 > 1.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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Sell Price changes to {{Money|241}}}} |
|||
{{Upgrade|Level = Level 2|Upgrade Title = Steil Grenade|Cost = {{Money|500}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:SplashDamage.png|20px|Damage]] |
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4.5 > 5.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
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Sell Price changes to {{Money|408}}}} |
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{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = |
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+3 Range [[File:Range Icon.png|20px|Range]] |
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1.5 > 1.35 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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+5 Damage [[File:SplashDamage.png|20px|Damage]] |
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1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]] |
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+Faster Projectile |
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Sell Price changes to {{Money|908}}}} |
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{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
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1.35 > 1 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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+19 Damage [[File:SplashDamage.png|20px|Damage]] |
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Sell Price changes to {{Money|2,908}}}} |
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}} |
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==Statistics== |
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{{neow|<nowiki> |
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<var> |
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$DPS$ = Splash Damage / Firerate |
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$CE$ = Total Cost / DPS |
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$TP$ = $FNC-TOTAL-COST$ |
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$COST$ = 700; 250; 950; 2500; 6000 |
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$PVP-COST$ = 575; 150; 500; 1500; 6000 |
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$FSE-DETECTION$ = 2; 0; |
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$FSE-PVP-DETECTION$ = ; 0; |
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$FSE-UPGRADE$ = Faster Throwing; Ullapool Caber; Loch-n-Load; Expert's Ordnance |
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$FSE-PVP-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage |
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$FSE-UPGRADEICON$ = 5523227714; 5523227714; 5523228733; 5523229364 |
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$FSE-PVP-UPGRADEICON$ = ; 5523227714; 5523228733; 5523229364 |
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$AREF$ = <ref name=aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref> |
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$DREF$ = <ref name=dps>DPS does not consider projectile travel time.</ref> |
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$R$ = $FNC-RECURSION$ |
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</var> |
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<div class="mobile-tabber"><tabber> |
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|-|Regular = |
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<div class="overflow-box"> |
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{| class="wikitable stats-table" |
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! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
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|- |
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| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 8 || 2.6 || 1 || 10 || 4.5 || $DPS$ || {{Money|$CE$}} |
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|- |
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| 1 || $R$ || $R$ || 8 || 1.9 || 1 || 12 || 4.5 || $DPS$ || {{Money|$CE$}} |
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|- |
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| 2 || $R$ || $R$ || 18 || 1.9 || 1 || 12 || 5 || $DPS$ || {{Money|$CE$}} |
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|- |
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| 3 || $R$ || $R$ || 25 || 1.5 || 0 || 14 || 5.5 || $DPS$ || {{Money|$CE$}} |
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|- |
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| 4 || $R$ || $R$ || 35 || 1 || 0 || 16 || 5.5 || $DPS$ || {{Money|$CE$}} |
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|} |
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</div> |
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|-|PVP = |
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<div class="overflow-box"> |
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{| class="wikitable stats-table" |
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! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
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|- |
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| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 1.75 || 1 || 9 || 4.5 || $DPS$ || {{Money|$CE$}} |
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|- |
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| 1 || $R$ || $R$ || 6 || 1.5 || 1 || 11 || 4.5 || $DPS$ || {{Money|$CE$}} |
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|- |
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| 2 || $R$ || $R$ || 10 || 1.5 || 1 || 11 || 5.5 || $DPS$ || {{Money|$CE$}} |
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|- |
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| 3 || $R$ || $R$ || 15 || 1.35 || 0 || 14 || 5.5 || $DPS$ || {{Money|$CE$}} |
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|- |
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| 4 || $R$ || $R$ || 34 || 1 || 0 || 16 || 5.5 || $DPS$ || {{Money|$CE$}} |
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|} |
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</div> |
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</tabber></div> |
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</nowiki>}} |
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</center> |
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</div> |
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</div> |
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---- |
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<div class="mw-collapsible mw-collapsed"> |
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<div class="sectionheader">'''Hardcore Rework Update (5 June 2026) – Kingpin Update (17 July 2026)'''</div> |
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<div class="ContainerColumn mw-collapsible-content"> |
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<center> |
|||
==Base Statistics== |
|||
{{PVPBaseStat |
|||
|Image = [[File:DefaultDemomanIcon2.png|100px]] |
|||
|Unlock Cost = {{Coins|200}} |
|||
|Category = Starter |
|||
|Role = Offense |
|||
|Cost = {{Money|700}} |
|||
|Footprint = 1.5 |
|||
|Sell Price = {{Money|233}} |
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|Placement Type = Ground |
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|Damage = [[File:SplashDamage.png|20px|Damage]]8 |
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|Damage Type = [[Splash Damage|Splash]] |
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|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.4 |
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|Hidden = {{Hidden|Hidden Detection}}Level 2+<ref>Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower cannot directly target hidden enemies until Level 3.</ref> |
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|Range = [[File:Range Icon.png|20px|Range]]10<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]5 (Explosion Range) |
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|Lead = {{Lead|Lead Detection}}Level 0+ |
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|Placement = N/A |
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|Fly = N/A<ref name="fly">Through splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target flying enemies.</ref> |
|||
|Title1 = Aim Time |
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|Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1 |
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|PVP Cost = {{Money|575}} |
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|PVP Footprint = 1.5 |
|||
|PVP Sell Price = {{Money|191}} |
|||
|PVP Placement Type = Ground |
|||
|PVP Damage = [[File:SplashDamage.png|20px|Damage]]6 |
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|PVP Damage Type = [[Splash Damage|Splash]] |
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|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.75 |
|||
|PVP Hidden = N/A<ref name="hidden"/> |
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|PVP Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4.5 (Explosion Range) |
|||
|PVP Lead = {{Lead|Lead Detection}}Level 0+ |
|||
|PVP Placement = N/A |
|||
|PVP Fly = N/A<ref name="fly"/> |
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|PVP Title1 = Aim Time |
|||
|PVP Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1 |
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}} |
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==Upgrades== |
|||
{{PVPTabber |
|||
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Throwing|Cost = {{Money|250}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
|||
2.4 > 1.75 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|316}}}} |
|||
{{Upgrade|Level = Level 2|Upgrade Title = Ullapool Caber|Cost = {{Money|950}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +7 Damage [[File:SplashDamage.png|20px|Damage]] |
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5 > 6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
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+Hidden Detection {{Hidden|Hidden Detection}} |
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Sell Price changes to {{Money|633}}}} |
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{{Upgrade|Level = Level 3|Upgrade Title = Loch-n-Load|Cost = {{Money|2,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
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1.75 > 1.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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+15 Damage [[File:SplashDamage.png|20px|Damage]] |
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1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]] |
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+Faster Projectile |
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Sell Price changes to {{Money|1,466}}}} |
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{{Upgrade|Level = Level 4|Upgrade Title = Expert's Ordnance|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
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1.5 > 1.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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+20 Damage [[File:SplashDamage.png|20px|Damage]] |
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Sell Price changes to {{Money|3,466}}}} |
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|{{Upgrade|Level = Level 1|Upgrade Title = Further{{sic}} Throwing|Cost = {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
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1.75 > 1.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|241}}}} |
|||
{{Upgrade|Level = Level 2|Upgrade Title = Steil Grenade|Cost = {{Money|500}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:SplashDamage.png|20px|Damage]] |
|||
4.5 > 5.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
|||
Sell Price changes to {{Money|408}}}} |
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{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = |
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+3 Range [[File:Range Icon.png|20px|Range]] |
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1.5 > 1.35 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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+5 Damage [[File:SplashDamage.png|20px|Damage]] |
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1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]] |
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+Faster Projectile |
|||
Sell Price changes to {{Money|908}}}} |
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{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
|||
1.35 > 1 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
+19 Damage [[File:SplashDamage.png|20px|Damage]] |
|||
Sell Price changes to {{Money|2,908}}}} |
|||
}} |
|||
==Statistics== |
|||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Splash Damage / Firerate |
|||
$CE$ = Total Cost / DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 700; 250; 950; 2500; 6000 |
|||
$PVP-COST$ = 575; 150; 500; 1500; 6000 |
|||
$FSE-DETECTION$ = 2; 0; |
|||
$FSE-PVP-DETECTION$ = ; 0; |
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$FSE-UPGRADE$ = Faster Throwing; Ullapool Caber; Loch-n-Load; Expert's Ordnance |
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$FSE-PVP-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage |
|||
$FSE-UPGRADEICON$ = 5523227714; 5523227714; 5523228733; 5523229364 |
|||
$FSE-PVP-UPGRADEICON$ = ; 5523227714; 5523228733; 5523229364 |
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$SREF$ = <ref name=splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref> |
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$AREF$ = <ref name=aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref> |
|||
$DREF$ = <ref name=dps>DPS does not consider projectile travel time.</ref> |
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DPS assumes that only one enemy is hit and it receives full splash damage.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="mobile-tabber"><tabber> |
|||
|-|Regular = |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
|||
|- |
|||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 8 || 2.4 || 1 || 10 || 5 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 1 || $R$ || $R$ || 8 || 1.75 || 1 || 12 || 5 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 2 || $R$ || $R$ || 15 || 1.75 || 1 || 12 || 6 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 3 || $R$ || $R$ || 30 || 1.5 || 0 || 14 || 6 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 4 || $R$ || $R$ || 50 || 1.2 || 0 || 16 || 6 || $DPS$ || {{Money|$CE$}} |
|||
|} |
|||
</div> |
|||
|-|PVP = |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
|||
|- |
|||
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 1.75 || 1 || 9 || 4.5 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 1 || $R$ || $R$ || 6 || 1.5 || 1 || 11 || 4.5 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 2 || $R$ || $R$ || 10 || 1.5 || 1 || 11 || 5.5 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 3 || $R$ || $R$ || 15 || 1.35 || 0 || 14 || 5.5 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 4 || $R$ || $R$ || 34 || 1 || 0 || 16 || 5.5 || $DPS$ || {{Money|$CE$}} |
|||
|} |
|||
</div> |
|||
</tabber></div> |
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</nowiki>}} |
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</center> |
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</div> |
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</div> |
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---- |
|||
<div class="mw-collapsible mw-collapsed"> |
|||
<div class="sectionheader">'''St. Patrick's Day 2026 Update (11 March 2026) – Hardcore Rework Update (5 June 2026)'''</div> |
|||
<div class="ContainerColumn mw-collapsible-content"> |
|||
<center> |
|||
==Base Statistics== |
|||
{{PVPBaseStat |
|||
|Image = [[File:DefaultDemomanIcon2.png|100px]] |
|||
|Unlock Cost = {{Coins|200}} |
|||
|Category = Starter |
|||
|Role = Offense |
|||
|Cost = {{Money|550}} |
|||
|Footprint = 1.5 |
|||
|Sell Price = {{Money|191}} |
|Sell Price = {{Money|191}} |
||
|Placement Type = Ground |
|Placement Type = Ground |
||
|Damage = [[File:SplashDamage.png|20px|Damage]]6 |
|Damage = [[File:SplashDamage.png|20px|Damage]]6 |
||
|Damage Type = [[Splash Damage|Splash]] |
|Damage Type = [[Splash Damage|Splash]] |
||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2. |
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.425 |
||
|Hidden = {{Hidden|Hidden Detection}}Level 3+<ref>Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower cannot directly target hidden enemies until Level 3.</ref> |
|||
|Range = [[File:Range Icon.png|20px|Range]]10<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]5 (Explosion Range) |
|||
|Lead = {{Lead|Lead Detection}}Level 0+ |
|||
|Placement = N/A |
|||
|Fly = N/A<ref name="fly">Through splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target flying enemies.</ref> |
|||
|Title1 = Aim Time |
|||
|Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1 |
|||
|PVP Cost = {{Money|575}} |
|||
|PVP Footprint = 1.5 |
|||
|PVP Sell Price = {{Money|191}} |
|||
|PVP Placement Type = Ground |
|||
|PVP Damage = [[File:SplashDamage.png|20px|Damage]]6 |
|||
|PVP Damage Type = [[Splash Damage|Splash]] |
|||
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.775 |
|||
|PVP Hidden = N/A<ref name="hidden"/> |
|||
|PVP Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4.5 (Explosion Range) |
|||
|PVP Lead = {{Lead|Lead Detection}}Level 0+ |
|||
|PVP Placement = N/A |
|||
|PVP Fly = N/A<ref name="fly"/> |
|||
|PVP Title1 = Aim Time |
|||
|PVP Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1 |
|||
}} |
|||
==Upgrades== |
|||
{{PVPTabber |
|||
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Throwing|Cost = {{Money|225}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
|||
2.425 > 1.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|258}}}} |
|||
{{Upgrade|Level = Level 2|Upgrade Title = Ullapool Caber|Cost = {{Money|800}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +6 Damage [[File:SplashDamage.png|20px|Damage]] |
|||
5 > 5.25 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
|||
Sell Price changes to {{Money|525}}}} |
|||
{{Upgrade|Level = Level 3|Upgrade Title = Loch-n-Load|Cost = {{Money|2,325}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
|||
1.775 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
+13 Damage [[File:SplashDamage.png|20px|Damage]] |
|||
+Hidden Detection {{Hidden|Hidden Detection}} |
|||
1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]] |
|||
+Faster Projectile |
|||
Sell Price changes to {{Money|1,300}}}} |
|||
{{Upgrade|Level = Level 4|Upgrade Title = Expert's Ordnance|Cost = {{Money|5,750}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
|||
1.525 > 1.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
+25 Damage [[File:SplashDamage.png|20px|Damage]] |
|||
5.25 > 6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
|||
Sell Price changes to {{Money|3,216}}}} |
|||
|{{Upgrade|Level = Level 1|Upgrade Title = Further{{sic}} Throwing|Cost = {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
|||
1.775 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|241}}}} |
|||
{{Upgrade|Level = Level 2|Upgrade Title = Steil Grenade|Cost = {{Money|500}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:SplashDamage.png|20px|Damage]] |
|||
4.5 > 5.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
|||
Sell Price changes to {{Money|408}}}} |
|||
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = |
|||
+3 Range [[File:Range Icon.png|20px|Range]] |
|||
1.525 > 1.375 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
+5 Damage [[File:SplashDamage.png|20px|Damage]] |
|||
1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]] |
|||
+Faster Projectile |
|||
Sell Price changes to {{Money|908}}}} |
|||
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
|||
1.375 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
+20 Damage [[File:SplashDamage.png|20px|Damage]] |
|||
Sell Price changes to {{Money|2,908}}}} |
|||
}} |
|||
==Statistics== |
|||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Splash Damage / Firerate |
|||
$CE$ = Total Cost / DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 550; 225; 800; 2325; 5750 |
|||
$PVP-COST$ = 575; 150; 500; 1500; 6000 |
|||
$FSE-DETECTION$ = 3; 0; |
|||
$FSE-UPGRADE$ = Faster Throwing; Ullapool Caber; Loch-n-Load; Expert's Ordnance |
|||
$FSE-PVP-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage |
|||
$FSE-UPGRADEICON$ = 5523227714; 5523227714; 5523228733; 5523229364 |
|||
$FSE-PVP-UPGRADEICON$ = ; 5523227714; 5523228733; 5523229364 |
|||
$FNC-ROFBUG$ = Firerate |
|||
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref> |
|||
$AREF$ = <ref name=Aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref> |
|||
$DREF$ = <ref name=DPS2>DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full splash damage.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="mobile-tabber"><tabber> |
|||
|-|Regular = |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
|||
|- |
|||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 2.4 || 1 || 10 || 5 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 1 || $R$ || $R$ || 6 || 1.75 || 1 || 12 || 5 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 2 || $R$ || $R$ || 12 || 1.75 || 1 || 12 || 5.25 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 3 || $R$ || $R$ || 25 || 1.5 || 0 || 14 || 5.25 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 4 || $R$ || $R$ || 50 || 1.3 || 0 || 15.5 || 6 || $DPS$ || {{Money|$CE$}} |
|||
|} |
|||
</div> |
|||
|-|PVP = |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
|||
|- |
|||
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 1.75 || 1 || 9 || 4.5 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 1 || $R$ || $R$ || 6 || 1.5 || 1 || 11 || 4.5 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 2 || $R$ || $R$ || 10 || 1.5 || 1 || 11 || 5.5 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 3 || $R$ || $R$ || 15 || 1.35 || 0 || 14 || 5.5 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 4 || $R$ || $R$ || 35 || 1 || 0 || 16 || 5.5 || $DPS$ || {{Money|$CE$}} |
|||
|} |
|||
</div> |
|||
</tabber></div> |
|||
</nowiki>}} |
|||
</center> |
|||
</div> |
|||
</div> |
|||
---- |
|||
<div class="mw-collapsible mw-collapsed"> |
|||
<div class="sectionheader">'''Shock and Awe Update (28 January 2026) – St. Patrick's Day 2026 Update (11 March 2026)'''</div> |
|||
<div class="ContainerColumn mw-collapsible-content"> |
|||
<center> |
|||
==Base Statistics== |
|||
{{PVPBaseStat |
|||
|Image = [[File:DefaultDemomanIcon2.png|100px]] |
|||
|Unlock Cost = {{Coins|200}} |
|||
|Category = Starter |
|||
|Role = Offense |
|||
|Cost = {{Money|550}} |
|||
|Footprint = 1.5 |
|||
|Sell Price = {{Money|191}} |
|||
|Placement Type = Ground |
|||
|Damage = [[File:SplashDamage.png|20px|Damage]]6 |
|||
|Damage Type = [[Splash Damage|Splash]] |
|||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.825 |
|||
|Hidden = N/A<ref name="hidden">Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target hidden enemies.</ref> |
|Hidden = N/A<ref name="hidden">Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target hidden enemies.</ref> |
||
|Range = [[File:Range Icon.png|20px|Range]]10<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4.75 (Explosion Range) |
|||
|Lead = {{Lead|Lead Detection}}Level 0+ |
|||
|Placement = N/A |
|||
|Fly = N/A<ref name="fly"/> |
|||
|Title1 = Aim Time |
|||
|Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1 |
|||
|PVP Cost = {{Money|575}} |
|||
|PVP Footprint = 1.5 |
|||
|PVP Sell Price = {{Money|191}} |
|||
|PVP Placement Type = Ground |
|||
|PVP Damage = [[File:SplashDamage.png|20px|Damage]]6 |
|||
|PVP Damage Type = [[Splash Damage|Splash]] |
|||
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.775 |
|||
|PVP Hidden = N/A<ref name="hidden"/> |
|||
|PVP Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4.5 (Explosion Range) |
|||
|PVP Lead = {{Lead|Lead Detection}}Level 0+ |
|||
|PVP Placement = N/A |
|||
|PVP Fly = N/A<ref name="fly"/> |
|||
|PVP Title1 = Aim Time |
|||
|PVP Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1 |
|||
}} |
|||
==Upgrades== |
|||
{{PVPTabber |
|||
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Throwing|Cost = {{Money|225}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
|||
2.825 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|258}}}} |
|||
{{Upgrade|Level = Level 2|Upgrade Title = Ullapool Caber|Cost = {{Money|500}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:SplashDamage.png|20px|Damage]] |
|||
4.75 > 5.25 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
|||
Sell Price changes to {{Money|425}}}} |
|||
{{Upgrade|Level = Level 3|Upgrade Title = Loch-n-Load|Cost = {{Money|2,100}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
|||
2.025 > 1.725 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
+12 Damage [[File:SplashDamage.png|20px|Damage]] |
|||
1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]] |
|||
+Faster Projectile |
|||
Sell Price changes to {{Money|1,125}}}} |
|||
{{Upgrade|Level = Level 4|Upgrade Title = Expert's Ordnance|Cost = {{Money|6,500}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
|||
1.725 > 1.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
+25 Damage [[File:SplashDamage.png|20px|Damage]] |
|||
5.25 > 6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
|||
Sell Price changes to {{Money|3,291}}}} |
|||
|{{Upgrade|Level = Level 1|Upgrade Title = Further{{sic}} Throwing|Cost = {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
|||
1.775 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|241}}}} |
|||
{{Upgrade|Level = Level 2|Upgrade Title = Steil Grenade|Cost = {{Money|500}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:SplashDamage.png|20px|Damage]] |
|||
4.5 > 5.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
|||
Sell Price changes to {{Money|408}}}} |
|||
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]] |
|||
1.525 > 1.375 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
+5 Damage [[File:SplashDamage.png|20px|Damage]] |
|||
1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]] |
|||
+Faster Projectile |
|||
Sell Price changes to {{Money|908}}}} |
|||
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
|||
1.375 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
+20 Damage [[File:SplashDamage.png|20px|Damage]] |
|||
Sell Price changes to {{Money|2,908}}}} |
|||
}} |
|||
==Statistics== |
|||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Splash Damage / Firerate |
|||
$CE$ = Total Cost / DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 550; 225; 500; 2100; 6500 |
|||
$PVP-COST$ = 575; 150; 500; 1500; 6000 |
|||
$FSE-DETECTION$ = ; 0; |
|||
$FSE-UPGRADE$ = Faster Throwing; Ullapool Caber; Loch-n-Load; Expert's Ordnance |
|||
$FSE-PVP-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage |
|||
$FSE-UPGRADEICON$ = ; 5523227714; 5523228733; 5523229364 |
|||
$FNC-ROFBUG$ = Firerate |
|||
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref> |
|||
$AREF$ = <ref name=Aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref> |
|||
$DREF$ = <ref name=DPS2>DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full splash damage.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="mobile-tabber"><tabber> |
|||
|-|Regular = |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
|||
|- |
|||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 2.8 || 1 || 10 || 4.75 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 1 || $R$ || $R$ || 6 || 2 || 1 || 12 || 4.75 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 2 || $R$ || $R$ || 10 || 2 || 1 || 12 || 5.25 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 3 || $R$ || $R$ || 22 || 1.7 || 0 || 14 || 5.25 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 4 || $R$ || $R$ || 47 || 1.3 || 0 || 15.5 || 6 || $DPS$ || {{Money|$CE$}} |
|||
|} |
|||
</div> |
|||
|-|PVP = |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
|||
|- |
|||
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 1.75 || 1 || 9 || 4.5 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 1 || $R$ || $R$ || 6 || 1.5 || 1 || 11 || 4.5 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 2 || $R$ || $R$ || 10 || 1.5 || 1 || 11 || 5.5 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 3 || $R$ || $R$ || 15 || 1.35 || 0 || 14 || 5.5 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 4 || $R$ || $R$ || 35 || 1 || 0 || 16 || 5.5 || $DPS$ || {{Money|$CE$}} |
|||
|} |
|||
</div> |
|||
</tabber></div> |
|||
</nowiki>}} |
|||
</center> |
|||
</div> |
|||
</div> |
|||
---- |
|||
<div class="mw-collapsible mw-collapsed"> |
|||
<div class="sectionheader">'''PVP Update (23 July 2025) – Shock and Awe Update (28 January 2026)'''</div> |
|||
<div class="ContainerColumn mw-collapsible-content"> |
|||
<center> |
|||
==Base Statistics== |
|||
{{PVPBaseStat |
|||
|Image = [[File:DefaultDemomanIcon2.png|100px]] |
|||
|Unlock Cost = {{Coins|200}} |
|||
|Category = Starter |
|||
|Role = Offense |
|||
|Cost = {{Money|575}} |
|||
|Footprint = 1.5 |
|||
|Sell Price = {{Money|191}} |
|||
|Placement Type = Ground |
|||
|Damage = [[File:SplashDamage.png|20px|Damage]]6 |
|||
|Damage Type = [[Splash Damage|Splash]] |
|||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.625 |
|||
|Hidden = N/A<ref name="hidden"/> |
|||
|Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3.5 (Explosion Range) |
|Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3.5 (Explosion Range) |
||
|Lead = {{Lead|Lead Detection}}Level 0+ |
|Lead = {{Lead|Lead Detection}}Level 0+ |
||
|Placement = N/A |
|Placement = N/A |
||
|Fly = N/A<ref name="fly"/> |
|||
|Fly = N/A<ref name="fly">Through splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target flying enemies.</ref> |
|||
|Title1 = Aim Time |
|Title1 = Aim Time |
||
|Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1 |
|Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1 |
||
|PVP Cost = {{Money|575}} |
|PVP Cost = {{Money|575}} |
||
|PVP Footprint = |
|PVP Footprint = 1.5 |
||
|PVP Sell Price = {{Money|191}} |
|PVP Sell Price = {{Money|191}} |
||
|PVP Placement Type = Ground |
|PVP Placement Type = Ground |
||
|PVP Damage = [[File:SplashDamage.png|20px|Damage]]6 |
|PVP Damage = [[File:SplashDamage.png|20px|Damage]]6 |
||
|PVP Damage Type = [[Splash Damage|Splash]] |
|PVP Damage Type = [[Splash Damage|Splash]] |
||
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1. |
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.775 |
||
|PVP Hidden = N/A<ref name="hidden"/> |
|PVP Hidden = N/A<ref name="hidden"/> |
||
|PVP Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4.5 (Explosion Range) |
|PVP Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4.5 (Explosion Range) |
||
| Line 41: | Line 722: | ||
==Upgrades== |
==Upgrades== |
||
{{PVPTabber |
{{PVPTabber |
||
|{{Upgrade| |
|{{Upgrade|Level = Level 1|Upgrade Title = Further{{sic}} Throwing|Cost = {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
2. |
2.625 > 2.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
Sell Price changes to {{Money|241}}}} |
Sell Price changes to {{Money|241}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Steil Grenade|Cost = {{Money|475}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:SplashDamage.png|20px|Damage]] |
||
3.5 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
3.5 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
||
Sell Price changes to {{Money|400}}}} |
Sell Price changes to {{Money|400}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,650}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]] |
||
2. |
2.275 > 1.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+8 Damage [[File:SplashDamage.png|20px|Damage]] |
+8 Damage [[File:SplashDamage.png|20px|Damage]] |
||
| Line 64: | Line 746: | ||
Sell Price changes to {{Money|950}}}} |
Sell Price changes to {{Money|950}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,250}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
1. |
1.775 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+32 Damage [[File:SplashDamage.png|20px|Damage]] |
+32 Damage [[File:SplashDamage.png|20px|Damage]] |
||
| Line 74: | Line 756: | ||
Sell Price changes to {{Money|3,033}}}} |
Sell Price changes to {{Money|3,033}}}} |
||
|{{Upgrade| |
|{{Upgrade|Level = Level 1|Upgrade Title = Further{{sic}} Throwing|Cost = {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
1. |
1.775 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
Sell Price changes to {{Money|241}}}} |
Sell Price changes to {{Money|241}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Steil Grenade|Cost = {{Money|500}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:SplashDamage.png|20px|Damage]] |
||
4.5 > 5.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
4.5 > 5.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
||
Sell Price changes to {{Money|408}}}} |
Sell Price changes to {{Money|408}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]] |
||
1. |
1.525> 1.3575 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+5 Damage [[File:SplashDamage.png|20px|Damage]] |
+5 Damage [[File:SplashDamage.png|20px|Damage]] |
||
| Line 97: | Line 780: | ||
Sell Price changes to {{Money|908}}}} |
Sell Price changes to {{Money|908}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
1. |
1.375 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+20 Damage [[File:SplashDamage.png|20px|Damage]] |
+20 Damage [[File:SplashDamage.png|20px|Damage]] |
||
| Line 107: | Line 790: | ||
}} |
}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Splash Damage / Firerate |
|||
$CE$ = Total Cost / DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 575; 150; 475; 1650; 6250 |
|||
$PVP-COST$ = 575; 150; 500; 1500; 6000 |
|||
$FSE-DETECTION$ = ; 0; |
|||
$FSE-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage |
|||
$FSE-UPGRADEICON$ = 0; 5523227714; 5523228733; 5523229364 |
|||
$FNC-ROFBUG$ = Firerate |
|||
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref> |
|||
$AREF$ = <ref name=Aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref> |
|||
$DREF$ = <ref name=DPS2>DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full splash damage.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="mobile-tabber"><tabber> |
<div class="mobile-tabber"><tabber> |
||
|-|Regular = |
|-|Regular = |
||
<div class=" |
<div class="overflow-box"> |
||
{| class="wikitable |
{| class="wikitable stats-table" |
||
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
|||
! scope="col" style="padding: 5px;" |Level |
|||
! scope="col" style="padding: 5px;" |Total Price |
|||
! scope="col" style="padding: 5px;" |[[Splash Damage]]<ref name="Splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref> |
|||
! scope="col" style="padding: 5px;" |Firerate |
|||
! scope="col" style="padding: 5px;" |Aim Time<ref name="Aim">Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref> |
|||
! scope="col" style="padding: 5px;" |Range |
|||
! scope="col" style="padding: 5px;" |Explosion Range |
|||
! scope="col" style="padding: 5px;" |DPS<ref name="DPS2">DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full splash damage.</ref> |
|||
! scope="col" style="padding: 5px;" |Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 2.6 || 1 || 9 || 3.5 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |0 |
|||
| style="padding: 5px;" |{{Money|575}} |
|||
| style="padding: 5px;" |6 |
|||
| style="padding: 5px;" |2.608 |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |9 |
|||
| style="padding: 5px;" |3.5 |
|||
| style="padding: 5px;" |2.3 |
|||
| style="padding: 5px;" |{{Money|250}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 6 || 2.25 || 1 || 11 || 3.5 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |{{Money|725}} |
|||
| style="padding: 5px;" |6 |
|||
| style="padding: 5px;" |2.258 |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |11 |
|||
| style="padding: 5px;" |3.5 |
|||
| style="padding: 5px;" |2.66 |
|||
| style="padding: 5px;" |{{Money|272.56}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 10 || 2.25 || 1 || 11 || 4 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |{{Money|1,200}} |
|||
| style="padding: 5px;" |10 |
|||
| style="padding: 5px;" |2.258 |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |11 |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |4.43 |
|||
| style="padding: 5px;" |{{Money|270.88}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 18 || 1.75 || 0 || 14 || 4 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |{{Money|2,850}} |
|||
| style="padding: 5px;" |18 |
|||
| style="padding: 5px;" |1.758 |
|||
| style="padding: 5px;" |0 |
|||
| style="padding: 5px;" |14 |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |10.24 |
|||
| style="padding: 5px;" |{{Money|278.32}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 50 || 1.5 || 0 || 15 || 4.5 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |{{Money|9,100}} |
|||
| style="padding: 5px;" |50 |
|||
| style="padding: 5px;" |1.508 |
|||
| style="padding: 5px;" |0 |
|||
| style="padding: 5px;" |15 |
|||
| style="padding: 5px;" |4.5 |
|||
| style="padding: 5px;" |33.16 |
|||
| style="padding: 5px;" |{{Money|274.43}} |
|||
|} |
|} |
||
</div> |
</div> |
||
|-|PVP = |
|-|PVP = |
||
<div class=" |
<div class="overflow-box"> |
||
{| class="wikitable |
{| class="wikitable stats-table" |
||
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
|||
! scope="col" style="padding: 5px;" |Level |
|||
! scope="col" style="padding: 5px;" |Total Price |
|||
! scope="col" style="padding: 5px;" |[[Splash Damage]]<ref name="Splash"/> |
|||
! scope="col" style="padding: 5px;" |Firerate |
|||
! scope="col" style="padding: 5px;" |Aim Time<ref name="Aim"/> |
|||
! scope="col" style="padding: 5px;" |Range |
|||
! scope="col" style="padding: 5px;" |Explosion Range |
|||
! scope="col" style="padding: 5px;" |DPS<ref name="DPS2"/> |
|||
! scope="col" style="padding: 5px;" |Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 1.75 || 1 || 9 || 4.5 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |0 |
|||
| style="padding: 5px;" |{{Money|575}} |
|||
| style="padding: 5px;" |6 |
|||
| style="padding: 5px;" |1.758 |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |9 |
|||
| style="padding: 5px;" |4.5 |
|||
| style="padding: 5px;" |3.41 |
|||
| style="padding: 5px;" |{{Money|168.62}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 6 || 1.5 || 1 || 11 || 4.5 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |{{Money|725}} |
|||
| style="padding: 5px;" |6 |
|||
| style="padding: 5px;" |1.508 |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |11 |
|||
| style="padding: 5px;" |4.5 |
|||
| style="padding: 5px;" |3.98 |
|||
| style="padding: 5px;" |{{Money|182.16}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 10 || 1.5 || 1 || 11 || 5.5 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |{{Money|1,225}} |
|||
| style="padding: 5px;" |10 |
|||
| style="padding: 5px;" |1.508 |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |11 |
|||
| style="padding: 5px;" |5.5 |
|||
| style="padding: 5px;" |6.63 |
|||
| style="padding: 5px;" |{{Money|184.77}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 15 || 1.35 || 0 || 14 || 5.5 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |{{Money|2,725}} |
|||
| style="padding: 5px;" |15 |
|||
| style="padding: 5px;" |1.358 |
|||
| style="padding: 5px;" |0 |
|||
| style="padding: 5px;" |14 |
|||
| style="padding: 5px;" |5.5 |
|||
| style="padding: 5px;" |11.05 |
|||
| style="padding: 5px;" |{{Money|246.61}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 35 || 1 || 0 || 16 || 5.5 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |{{Money|8,725}} |
|||
| style="padding: 5px;" |35 |
|||
| style="padding: 5px;" |1.008 |
|||
| style="padding: 5px;" |0 |
|||
| style="padding: 5px;" |16 |
|||
| style="padding: 5px;" |5.5 |
|||
| style="padding: 5px;" |34.72 |
|||
| style="padding: 5px;" |{{Money|251.3}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</tabber></div> |
</tabber></div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 246: | Line 850: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:DefaultDemomanIcon2.png|100px]] |
|Image = [[File:DefaultDemomanIcon2.png|100px]] |
||
|Unlock Cost = {{Coins|200}}<ref>Prior to the 25th of September 2024, it had a cost of {{Coins|250}}.</ref> |
|||
|Category = Starter |
|||
|Role = Offense |
|||
|Cost = {{Money|575}} |
|Cost = {{Money|575}} |
||
|Footprint = |
|Footprint = 1.5 |
||
|Sell Price = {{Money|191}} |
|Sell Price = {{Money|191}} |
||
|Placement Type = Ground |
|Placement Type = Ground |
||
|Damage = [[File:SplashDamage.png|20px|Damage]]6 |
|Damage = [[File:SplashDamage.png|20px|Damage]]6 |
||
|Damage Type = [[Splash Damage|Splash]] |
|Damage Type = [[Splash Damage|Splash]] |
||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2. |
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.625 |
||
|Hidden = N/A<ref name="hidden"/> |
|Hidden = N/A<ref name="hidden"/> |
||
|Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3.5 (Explosion Range) |
|Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3.5 (Explosion Range) |
||
| Line 266: | Line 873: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Upgrade Title = Further{{sic}} Throwing|Cost = {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
2. |
2.625 > 2.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
Sell Price changes to {{Money|241}}}} |
Sell Price changes to {{Money|241}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Steil Grenade|Cost = {{Money|475}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:SplashDamage.png|20px|Damage]] |
||
3.5 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
3.5 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
||
Sell Price changes to {{Money|400}}}} |
Sell Price changes to {{Money|400}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,650}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]] |
||
2. |
2.275 > 1.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+8 Damage [[File:SplashDamage.png|20px|Damage]] |
+8 Damage [[File:SplashDamage.png|20px|Damage]] |
||
| Line 289: | Line 897: | ||
Sell Price changes to {{Money|950}}}} |
Sell Price changes to {{Money|950}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,250}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
1. |
1.775 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+32 Damage [[File:SplashDamage.png|20px|Damage]] |
+32 Damage [[File:SplashDamage.png|20px|Damage]] |
||
| Line 300: | Line 908: | ||
Sell Price changes to {{Money|3,033}}}} |
Sell Price changes to {{Money|3,033}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<div class="overflowbugy" style="width:100%;overflow:auto;"> |
|||
<var> |
|||
{| class="wikitable" style="width:900px; text-align: center;" |
|||
$DPS$ = Splash Damage / Firerate |
|||
! scope="col" style="padding: 5px;" |Level |
|||
$CE$ = Total Cost / DPS |
|||
! scope="col" style="padding: 5px;" |Total Price |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
! scope="col" style="padding: 5px;" |[[Splash Damage]]<ref name="Splash"/> |
|||
$COST$ = 575; 150; 475; 1650; 6250 |
|||
! scope="col" style="padding: 5px;" |Firerate |
|||
$FSE-DETECTION$ = ; 0; |
|||
! scope="col" style="padding: 5px;" |Aim Time<ref name="Aim"/> |
|||
$FSE-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage |
|||
! scope="col" style="padding: 5px;" |Range |
|||
$FSE-UPGRADEICON$ = 0; 5523227714; 5523228733; 5523229364 |
|||
! scope="col" style="padding: 5px;" |Explosion Range |
|||
$FNC-ROFBUG$ = Firerate |
|||
! scope="col" style="padding: 5px;" |DPS<ref name="DPS2"/> |
|||
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref> |
|||
! scope="col" style="padding: 5px;" |Cost Efficiency |
|||
$AREF$ = <ref name=Aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref> |
|||
$DREF$ = <ref name=DPS2>DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full splash damage.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 2.6 || 1 || 9 || 3.5 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |0 |
|||
| style="padding: 5px;" |{{Money|575}} |
|||
| style="padding: 5px;" |6 |
|||
| style="padding: 5px;" |2.608 |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |9 |
|||
| style="padding: 5px;" |3.5 |
|||
| style="padding: 5px;" |2.3 |
|||
| style="padding: 5px;" |{{Money|250}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 6 || 2.25 || 1 || 11 || 3.5 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |{{Money|725}} |
|||
| style="padding: 5px;" |6 |
|||
| style="padding: 5px;" |2.258 |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |11 |
|||
| style="padding: 5px;" |3.5 |
|||
| style="padding: 5px;" |2.66 |
|||
| style="padding: 5px;" |{{Money|272.56}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 10 || 2.25 || 1 || 11 || 4 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |{{Money|1,200}} |
|||
| style="padding: 5px;" |10 |
|||
| style="padding: 5px;" |2.258 |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |11 |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |4.43 |
|||
| style="padding: 5px;" |{{Money|270.88}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 18 || 1.75 || 0 || 14 || 4 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |{{Money|2,850}} |
|||
| style="padding: 5px;" |18 |
|||
| style="padding: 5px;" |1.758 |
|||
| style="padding: 5px;" |0 |
|||
| style="padding: 5px;" |14 |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |10.24 |
|||
| style="padding: 5px;" |{{Money|278.32}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 50 || 1.5 || 0 || 15 || 4.5 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |{{Money|9,100}} |
|||
| style="padding: 5px;" |50 |
|||
| style="padding: 5px;" |1.508 |
|||
| style="padding: 5px;" |0 |
|||
| style="padding: 5px;" |15 |
|||
| style="padding: 5px;" |4.5 |
|||
| style="padding: 5px;" |33.16 |
|||
| style="padding: 5px;" |{{Money|274.43}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 372: | Line 948: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:DefaultDemomanIcon2.png|100px]] |
|Image = [[File:DefaultDemomanIcon2.png|100px]] |
||
|Unlock Cost = {{Coins|250}} |
|||
|Category = Starter |
|||
|Cost = {{Money|400}} |
|Cost = {{Money|400}} |
||
|Footprint = |
|Footprint = 1.5 |
||
|Sell Price = {{Money|133}} |
|Sell Price = {{Money|133}} |
||
|Placement Type = Ground |
|Placement Type = Ground |
||
|Damage = [[File:SplashDamage.png|20px|Damage]]4 |
|Damage = [[File:SplashDamage.png|20px|Damage]]4 |
||
|Damage Type = [[Splash Damage|Splash]] |
|Damage Type = [[Splash Damage|Splash]] |
||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2. |
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.775 |
||
|Hidden = {{Hidden|Hidden Detection}}Level 4<ref>At Level 0-3, through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target hidden enemies.</ref> |
|Hidden = {{Hidden|Hidden Detection}}Level 4<ref>At Level 0-3, through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target hidden enemies.</ref> |
||
|Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2.75 (Explosion Range) |
|Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2.75 (Explosion Range) |
||
| Line 392: | Line 970: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Upgrade Title = Further<sup>[sic]</sup> Throwing|Cost = {{Money|50}}|Image = [[File:Transparent.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
2. |
2.775 > 2.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
Sell Price changes to {{Money|150}}}} |
Sell Price changes to {{Money|150}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Steil Grenade|Cost = {{Money|450}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:SplashDamage.png|20px|Damage]] |
||
2.75 > 3.25 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
2.75 > 3.25 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
||
| Line 404: | Line 982: | ||
Sell Price changes to {{Money|300}}}} |
Sell Price changes to {{Money|300}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
2. |
2.525 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]] |
1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]] |
||
| Line 416: | Line 994: | ||
Sell Price changes to {{Money|800}}}} |
Sell Price changes to {{Money|800}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
1. |
1.525 > 1.225 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+16 Damage [[File:SplashDamage.png|20px|Damage]] |
+16 Damage [[File:SplashDamage.png|20px|Damage]] |
||
| Line 429: | Line 1,007: | ||
Sell Price changes to {{Money|2,800}}}} |
Sell Price changes to {{Money|2,800}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<div class="overflowbugy" style="width:100%;overflow:auto;"> |
|||
<var> |
|||
{| class="wikitable" style="width:900px; text-align: center;" |
|||
$DPS$ = Splash Damage / Firerate |
|||
! scope="col" style="padding: 5px;" |Level |
|||
$CE$ = Total Cost / DPS |
|||
! scope="col" style="padding: 5px;" |Total Price |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
! scope="col" style="padding: 5px;" |[[Splash Damage]]<ref name="Splash"/> |
|||
$COST$ = 400; 50; 450; 1500; 6000 |
|||
! scope="col" style="padding: 5px;" |Firerate |
|||
$FSE-DETECTION$ = ; 0; |
|||
! scope="col" style="padding: 5px;" |Aim Time<ref name="Aim"/> |
|||
$FSE-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage |
|||
! scope="col" style="padding: 5px;" |Range |
|||
$FSE-UPGRADEICON$ = 0; 5523227714; 5523228733; 5523229364 |
|||
! scope="col" style="padding: 5px;" |Explosion Range |
|||
$FNC-ROFBUG$ = Firerate |
|||
! scope="col" style="padding: 5px;" |DPS<ref name="DPS2"/> |
|||
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref> |
|||
! scope="col" style="padding: 5px;" |Cost Efficiency |
|||
$AREF$ = <ref name=Aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref> |
|||
$DREF$ = <ref name=DPS2>DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full splash damage.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 2.75 || 1 || 9 || 2.75 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |0 |
|||
| style="padding: 5px;" |{{Money|400}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |2.758 |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |9 |
|||
| style="padding: 5px;" |2.75 |
|||
| style="padding: 5px;" |1.45 |
|||
| style="padding: 5px;" |{{Money|275.86}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 4 || 2.5 || 1 || 10 || 2.75 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |{{Money|450}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |2.508 |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |10 |
|||
| style="padding: 5px;" |2.75 |
|||
| style="padding: 5px;" |1.59 |
|||
| style="padding: 5px;" |{{Money|283.02}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 8 || 2.5 || 1 || 10 || 3.25 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |{{Money|900}} |
|||
| style="padding: 5px;" |8 |
|||
| style="padding: 5px;" |2.508 |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |10 |
|||
| style="padding: 5px;" |3.25 |
|||
| style="padding: 5px;" |3.19 |
|||
| style="padding: 5px;" |{{Money|282.13}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 12 || 1.5 || 0 || 12 || 3.25 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |{{Money|2,400}} |
|||
| style="padding: 5px;" |12 |
|||
| style="padding: 5px;" |1.508 |
|||
| style="padding: 5px;" |0 |
|||
| style="padding: 5px;" |12 |
|||
| style="padding: 5px;" |3.25 |
|||
| style="padding: 5px;" |7.96 |
|||
| style="padding: 5px;" |{{Money|301.51}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 28 || 1.2 || 0 || 14 || 4 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |{{Money|8,400}} |
|||
| style="padding: 5px;" |28 |
|||
| style="padding: 5px;" |1.208 |
|||
| style="padding: 5px;" |0 |
|||
| style="padding: 5px;" |14 |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |23.18 |
|||
| style="padding: 5px;" |{{Money|362.38}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 501: | Line 1,047: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:DefaultDemomanIcon2.png|100px]] |
|Image = [[File:DefaultDemomanIcon2.png|100px]] |
||
|Unlock Cost = {{Coins|250}} |
|||
|Category = Starter |
|||
|Cost = {{Money|400}} |
|Cost = {{Money|400}} |
||
|Footprint = |
|Footprint = 1.5 |
||
|Sell Price = {{Money|133}} |
|Sell Price = {{Money|133}} |
||
|Placement Type = Ground |
|Placement Type = Ground |
||
|Damage = [[File:SplashDamage.png|20px|Damage]]4 |
|Damage = [[File:SplashDamage.png|20px|Damage]]4 |
||
|Damage Type = [[Splash Damage|Splash]] |
|Damage Type = [[Splash Damage|Splash]] |
||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3. |
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.025 |
||
|Hidden = N/A<ref name="hidden"/> |
|Hidden = N/A<ref name="hidden"/> |
||
|Range = [[File:Range Icon.png|20px|Range]]8<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2.75 (Explosion Range) |
|Range = [[File:Range Icon.png|20px|Range]]8<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2.75 (Explosion Range) |
||
| Line 521: | Line 1,069: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Upgrade Title = Further<sup>[sic]</sup> Throwing|Cost = {{Money|100}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
3. |
3.0258 > 2.675 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
Sell Price changes to {{Money|166}}}} |
Sell Price changes to {{Money|166}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Steil Grenade|Cost = {{Money|525}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:SplashDamage.png|20px|Damage]] |
||
2.75 > 3.25 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
2.75 > 3.25 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
||
| Line 533: | Line 1,081: | ||
Sell Price changes to {{Money|341}}}} |
Sell Price changes to {{Money|341}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
2. |
2.675 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]] |
1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]] |
||
| Line 545: | Line 1,093: | ||
Sell Price changes to {{Money|841}}}} |
Sell Price changes to {{Money|841}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
1. |
1.525 > 1.225 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+16 Damage [[File:SplashDamage.png|20px|Damage]] |
+16 Damage [[File:SplashDamage.png|20px|Damage]] |
||
| Line 556: | Line 1,104: | ||
Sell Price changes to {{Money|2,841}}}} |
Sell Price changes to {{Money|2,841}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<div class="overflowbugy" style="width:100%;overflow:auto;"> |
|||
<var> |
|||
{| class="wikitable" style="width:900px; text-align: center;" |
|||
$DPS$ = Splash Damage / Firerate |
|||
! scope="col" style="padding: 5px;" |Level |
|||
$CE$ = Total Cost / DPS |
|||
! scope="col" style="padding: 5px;" |Total Price |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
! scope="col" style="padding: 5px;" |[[Splash Damage]]<ref name="Splash"/> |
|||
$COST$ = 400; 50; 450; 1500; 6000 |
|||
! scope="col" style="padding: 5px;" |Firerate |
|||
$FSE-DETECTION$ = ; 0; |
|||
! scope="col" style="padding: 5px;" |Aim Time<ref name="Aim"/> |
|||
$FSE-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage |
|||
! scope="col" style="padding: 5px;" |Range |
|||
$FSE-UPGRADEICON$ = 0; 5523227714; 5523228733; 5523229364 |
|||
! scope="col" style="padding: 5px;" |Explosion Range |
|||
$FNC-ROFBUG$ = Firerate |
|||
! scope="col" style="padding: 5px;" |DPS<ref name="DPS2"/> |
|||
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref> |
|||
! scope="col" style="padding: 5px;" |Cost Efficiency |
|||
$AREF$ = <ref name=Aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref> |
|||
$DREF$ = <ref name=DPS2>DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full splash damage.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 3 || 1 || 8 || 2.75 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |0 |
|||
| style="padding: 5px;" |{{Money|400}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |3.008 |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |8 |
|||
| style="padding: 5px;" |2.75 |
|||
| style="padding: 5px;" |1.32 |
|||
| style="padding: 5px;" |{{Money|303.03}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 4 || 2.65 || 1 || 10 || 2.75 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |{{Money|500}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |2.658 |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |10 |
|||
| style="padding: 5px;" |2.75 |
|||
| style="padding: 5px;" |1.5 |
|||
| style="padding: 5px;" |{{Money|333.33}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 8 || 2.65 || 1 || 10 || 3.25 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |{{Money|1,025}} |
|||
| style="padding: 5px;" |8 |
|||
| style="padding: 5px;" |2.658 |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |10 |
|||
| style="padding: 5px;" |3.25 |
|||
| style="padding: 5px;" |3.01 |
|||
| style="padding: 5px;" |{{Money|340.53}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 12 || 1.5 || 0 || 12 || 3.25 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |{{Money|2,525}} |
|||
| style="padding: 5px;" |12 |
|||
| style="padding: 5px;" |1.508 |
|||
| style="padding: 5px;" |0 |
|||
| style="padding: 5px;" |12 |
|||
| style="padding: 5px;" |3.25 |
|||
| style="padding: 5px;" |7.96 |
|||
| style="padding: 5px;" |{{Money|317.21}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 28 || 1.2 || 0 || 14 || 4 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |{{Money|8,525}} |
|||
| style="padding: 5px;" |28 |
|||
| style="padding: 5px;" |1.208 |
|||
| style="padding: 5px;" |0 |
|||
| style="padding: 5px;" |14 |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |23.18 |
|||
| style="padding: 5px;" |{{Money|367.77}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 628: | Line 1,144: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:defaultdemomanicon.png|100px]] |
|Image = [[File:defaultdemomanicon.png|100px]] |
||
|Unlock Cost = {{Coins|250}} |
|||
|Category = Starter |
|||
|Cost = {{Money|300}} |
|Cost = {{Money|300}} |
||
|Footprint = Average |
|Footprint = Average |
||
| Line 637: | Line 1,155: | ||
|Damage = [[File:SplashDamage.png|20px|Damage]]3 |
|Damage = [[File:SplashDamage.png|20px|Damage]]3 |
||
|Damage Type = [[Splash Damage|Splash]] |
|Damage Type = [[Splash Damage|Splash]] |
||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2. |
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.525 |
||
|Hidden = N/A<ref name="hidden"/> |
|Hidden = N/A<ref name="hidden"/> |
||
|Range = [[File:Range Icon.png|20px|Range]]7<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2.5 (Explosion Range) |
|Range = [[File:Range Icon.png|20px|Range]]7<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2.5 (Explosion Range) |
||
| Line 646: | Line 1,164: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Upgrade Title = Further<sup>[sic]</sup> Throwing<ref>Because of a bug, on the 21st of March 2023 the upgrade name was changed from ''Stronger Throw'' to ''Further Throwing''. The upgrade icon was also removed.</ref>|Cost = {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]] |
||
2. |
2.525 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
Sell Price changes to {{Money|150}}}} |
Sell Price changes to {{Money|150}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Steil Grenade|Cost = {{Money|525}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +3 Damage [[File:SplashDamage.png|20px|Damage]] |
||
2.5 > 3.25 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
2.5 > 3.25 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
||
| Line 658: | Line 1,176: | ||
Sell Price changes to {{Money|325}}}} |
Sell Price changes to {{Money|325}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = 2.008 > 1.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+6 Damage [[File:SplashDamage.png|20px|Damage]] |
+6 Damage [[File:SplashDamage.png|20px|Damage]] |
||
| Line 664: | Line 1,182: | ||
Sell Price changes to {{Money|825}}}} |
Sell Price changes to {{Money|825}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +4 Range [[File:Range Icon.png|20px|Range]] |
||
1.508 > 1.208 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
1.508 > 1.208 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 675: | Line 1,193: | ||
Sell Price changes to {{Money|2,825}}}} |
Sell Price changes to {{Money|2,825}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<div class="overflowbugy" style="width:100%;overflow:auto;"> |
|||
<var> |
|||
{| class="wikitable" style="width:750px; text-align: center;" |
|||
$DPS$ = Splash Damage / Firerate |
|||
! scope="col" style="padding: 5px;" |Level |
|||
$CE$ = Total Cost / DPS |
|||
! scope="col" style="padding: 5px;" |Total Price |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
! scope="col" style="padding: 5px;" |[[Splash Damage]] |
|||
$COST$ = 300; 150; 525; 1500; 6000 |
|||
! scope="col" style="padding: 5px;" |Firerate |
|||
$FSE-DETECTION$ = ; 0; |
|||
! scope="col" style="padding: 5px;" |Range |
|||
$FSE-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage |
|||
! scope="col" style="padding: 5px;" |Explosion Range |
|||
$FSE-UPGRADEICON$ = 0; 5523227714; 5523228733; 5523229364 |
|||
! scope="col" style="padding: 5px;" |DPS<ref name="dps">DPS assumes that only one enemy is hit and it receives full splash damage.</ref> |
|||
$FNC-ROFBUG$ = Firerate |
|||
! scope="col" style="padding: 5px;" |Cost Efficiency |
|||
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref> |
|||
$DREF$ = <ref name=dps>DPS assumes that only one enemy is hit and it receives full splash damage.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 2.5 || 7 || 2.5 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |0 |
|||
| style="padding: 5px;" |{{Money|300}} |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |2.508 |
|||
| style="padding: 5px;" |7 |
|||
| style="padding: 5px;" |2.5 |
|||
| style="padding: 5px;" |1.2 |
|||
| style="padding: 5px;" |{{Money|250}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 3 || 2 || 10 || 2.5 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |{{Money|450}} |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |2.008 |
|||
| style="padding: 5px;" |10 |
|||
| style="padding: 5px;" |2.5 |
|||
| style="padding: 5px;" |1.49 |
|||
| style="padding: 5px;" |{{Money|302.01}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 6 || 2 || 10 || 3.25 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |{{Money|975}} |
|||
| style="padding: 5px;" |6 |
|||
| style="padding: 5px;" |2.008 |
|||
| style="padding: 5px;" |10 |
|||
| style="padding: 5px;" |3.25 |
|||
| style="padding: 5px;" |2.99 |
|||
| style="padding: 5px;" |{{Money|326.09}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 12 || 1.5 || 10 || 3.25 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |{{Money|2,475}} |
|||
| style="padding: 5px;" |12 |
|||
| style="padding: 5px;" |1.508 |
|||
| style="padding: 5px;" |10 |
|||
| style="padding: 5px;" |3.25 |
|||
| style="padding: 5px;" |7.96 |
|||
| style="padding: 5px;" |{{Money|310.93}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 28 || 1.2 || 14 || 4 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |{{Money|8,475}} |
|||
| style="padding: 5px;" |28 |
|||
| style="padding: 5px;" |1.208 |
|||
| style="padding: 5px;" |14 |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |23.18 |
|||
| style="padding: 5px;" |{{Money|365.62}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 741: | Line 1,232: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:defaultdemomanicon.png|100px]] |
|Image = [[File:defaultdemomanicon.png|100px]] |
||
|Unlock Cost = {{Coins|250}} |
|||
|Cost = {{Money|450}} |
|Cost = {{Money|450}} |
||
|Footprint = Average |
|Footprint = Average |
||
| Line 750: | Line 1,242: | ||
|Damage = [[File:SplashDamage.png|20px|Damage]]2 |
|Damage = [[File:SplashDamage.png|20px|Damage]]2 |
||
|Damage Type = [[Splash Damage|Splash]] |
|Damage Type = [[Splash Damage|Splash]] |
||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3. |
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.025 |
||
|Hidden = N/A<ref name="hidden"/> |
|Hidden = N/A<ref name="hidden"/> |
||
|Range = [[File:Range Icon.png|20px|Range]]7<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]1.5 (Explosion Range) |
|Range = [[File:Range Icon.png|20px|Range]]7<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]1.5 (Explosion Range) |
||
| Line 759: | Line 1,251: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Upgrade Title = Further<sup>[sic]</sup> Throwing|Cost = {{Money|100}}|Image = [[File:Transparent.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]] |
||
Sell Price changes to {{Money|183}}}} |
Sell Price changes to {{Money|183}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Steil Grenade|Cost = {{Money|400}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
+3 Damage [[File:SplashDamage.png|20px|Damage]] |
+3 Damage [[File:SplashDamage.png|20px|Damage]] |
||
| Line 769: | Line 1,261: | ||
Sell Price changes to {{Money|316}}}} |
Sell Price changes to {{Money|316}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,000}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = 3.025 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+2 Damage [[File:SplashDamage.png|20px|Damage]] |
+2 Damage [[File:SplashDamage.png|20px|Damage]] |
||
| Line 775: | Line 1,267: | ||
Sell Price changes to {{Money|650}}}} |
Sell Price changes to {{Money|650}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|3,500}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
2. |
2.025 > 1.825 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+13 Damage [[File:SplashDamage.png|20px|Damage]] |
+13 Damage [[File:SplashDamage.png|20px|Damage]] |
||
| Line 786: | Line 1,278: | ||
Sell Price changes to {{Money|1,816}}}} |
Sell Price changes to {{Money|1,816}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<div class="overflowbugy" style="width:100%;overflow:auto;"> |
|||
<var> |
|||
{| class="wikitable" style="width:750px; text-align: center;" |
|||
$DPS$ = Splash Damage / Firerate |
|||
! scope="col" style="padding: 5px;" |Level |
|||
$CE$ = Total Cost / DPS |
|||
! scope="col" style="padding: 5px;" |Total Price |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
! scope="col" style="padding: 5px;" |[[Splash Damage]] |
|||
$COST$ = 450; 100; 400; 1000; 3500 |
|||
! scope="col" style="padding: 5px;" |Firerate |
|||
$FSE-DETECTION$ = ; 0; |
|||
! scope="col" style="padding: 5px;" |Range |
|||
$FSE-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage |
|||
! scope="col" style="padding: 5px;" |Explosion Range |
|||
$FSE-UPGRADEICON$ = 0; 5523227714; 5523228733; 5523229364 |
|||
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/> |
|||
$FNC-ROFBUG$ = Firerate |
|||
! scope="col" style="padding: 5px;" |Cost Efficiency |
|||
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref> |
|||
$DREF$ = <ref name=dps>DPS assumes that only one enemy is hit and it receives full splash damage.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 3 || 7 || 1.5 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |0 |
|||
| style="padding: 5px;" |{{Money|450}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |3.008 |
|||
| style="padding: 5px;" |7 |
|||
| style="padding: 5px;" |1.5 |
|||
| style="padding: 5px;" |0.66 |
|||
| style="padding: 5px;" |{{Money|681.82}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 2 || 3 || 10 || 1.5 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |{{Money|550}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |3.008 |
|||
| style="padding: 5px;" |10 |
|||
| style="padding: 5px;" |1.5 |
|||
| style="padding: 5px;" |0.66 |
|||
| style="padding: 5px;" |{{Money|833.33}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 5 || 3 || 12 || 1.5 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |{{Money|950}} |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |3.008 |
|||
| style="padding: 5px;" |12 |
|||
| style="padding: 5px;" |1.5 |
|||
| style="padding: 5px;" |1.66 |
|||
| style="padding: 5px;" |{{Money|572.29}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 7 || 2 || 12 || 1.5 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |{{Money|1,950}} |
|||
| style="padding: 5px;" |7 |
|||
| style="padding: 5px;" |2.008 |
|||
| style="padding: 5px;" |12 |
|||
| style="padding: 5px;" |1.5 |
|||
| style="padding: 5px;" |3.49 |
|||
| style="padding: 5px;" |{{Money|558.74}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 20 || 1.8 || 14 || 3 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |{{Money|5,450}} |
|||
| style="padding: 5px;" |20 |
|||
| style="padding: 5px;" |1.808 |
|||
| style="padding: 5px;" |14 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |11.06 |
|||
| style="padding: 5px;" |{{Money|492.77}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 852: | Line 1,317: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:DefaultDemomanIcon.png|100px]] |
|Image = [[File:DefaultDemomanIcon.png|100px]] |
||
|Unlock Cost = {{Coins|250}} |
|||
|Cost = {{Money|450}} |
|Cost = {{Money|450}} |
||
|Footprint = Average |
|Footprint = Average |
||
| Line 870: | Line 1,336: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Upgrade Title = Further<sup>[sic]</sup> Throwing|Cost = {{Money|100}}|Image = [[File:Transparent.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]] |
||
Sell Price changes to {{Money|183}}}} |
Sell Price changes to {{Money|183}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Steil Grenade|Cost = {{Money|400}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
+3 Damage [[File:SplashDamage.png|20px|Damage]] |
+3 Damage [[File:SplashDamage.png|20px|Damage]] |
||
Sell Price changes to {{Money|316}}}} |
Sell Price changes to {{Money|316}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,000}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = 3.03 > 2.03 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+2 Damage [[File:SplashDamage.png|20px|Damage]] |
+2 Damage [[File:SplashDamage.png|20px|Damage]] |
||
| Line 885: | Line 1,351: | ||
Sell Price changes to {{Money|650}}}} |
Sell Price changes to {{Money|650}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|3,500}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
2.03 > 1.83 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
2.03 > 1.83 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 896: | Line 1,362: | ||
Sell Price changes to {{Money|1,816}}}} |
Sell Price changes to {{Money|1,816}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<div class="overflowbugy" style="width:100%;overflow:auto;"> |
|||
<var> |
|||
{| class="wikitable" style="width:750px; text-align: center;" |
|||
$DPS$ = Splash Damage / Firerate |
|||
! scope="col" style="padding: 5px;" |Level |
|||
$CE$ = Total Cost / DPS |
|||
! scope="col" style="padding: 5px;" |Total Price |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
! scope="col" style="padding: 5px;" |[[Splash Damage]] |
|||
$COST$ = 450; 100; 400; 1000; 3500 |
|||
! scope="col" style="padding: 5px;" |Firerate |
|||
$FSE-DETECTION$ = ; 0; |
|||
! scope="col" style="padding: 5px;" |Range |
|||
$FSE-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage |
|||
! scope="col" style="padding: 5px;" |Explosion Range |
|||
$FSE-UPGRADEICON$ = 0; 5523227714; 5523228733; 5523229364 |
|||
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/> |
|||
$FNC-ROFBUG-2020$ = Firerate |
|||
! scope="col" style="padding: 5px;" |Cost Efficiency |
|||
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref> |
|||
$DREF$ = <ref name=dps>DPS assumes that only one enemy is hit and it receives full splash damage.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 3 || 7 || 1.5 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |0 |
|||
| style="padding: 5px;" |{{Money|450}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |3.03 |
|||
| style="padding: 5px;" |7 |
|||
| style="padding: 5px;" |1.5 |
|||
| style="padding: 5px;" |0.66 |
|||
| style="padding: 5px;" |{{Money|681.82}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 2 || 3 || 10 || 1.5 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |{{Money|550}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |3.03 |
|||
| style="padding: 5px;" |10 |
|||
| style="padding: 5px;" |1.5 |
|||
| style="padding: 5px;" |0.66 |
|||
| style="padding: 5px;" |{{Money|833.33}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 5 || 3 || 12 || 1.5 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |{{Money|950}} |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |3.03 |
|||
| style="padding: 5px;" |12 |
|||
| style="padding: 5px;" |1.5 |
|||
| style="padding: 5px;" |1.65 |
|||
| style="padding: 5px;" |{{Money|575.76}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 7 || 2 || 12 || 1.5 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |{{Money|1,950}} |
|||
| style="padding: 5px;" |7 |
|||
| style="padding: 5px;" |2.03 |
|||
| style="padding: 5px;" |12 |
|||
| style="padding: 5px;" |1.5 |
|||
| style="padding: 5px;" |3.45 |
|||
| style="padding: 5px;" |{{Money|565.22}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 20 || 1.8 || 14 || 3 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |{{Money|5,450}} |
|||
| style="padding: 5px;" |20 |
|||
| style="padding: 5px;" |1.83 |
|||
| style="padding: 5px;" |14 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |10.93 |
|||
| style="padding: 5px;" |{{Money|498.63}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 959: | Line 1,398: | ||
---- |
---- |
||
<div class="mw-collapsible mw-collapsed"> |
<div class="mw-collapsible mw-collapsed"> |
||
<div class="sectionheader">'''Hardcore Testing'''</div> |
<div class="sectionheader">'''Hardcore Testing (28 August 2020 – 29 October 2020)'''</div> |
||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:Demoman.png|100px]] |
|Image = [[File:Demoman.png|100px]] |
||
|Unlock Cost = {{Coins|500}} |
|||
|Cost = {{Money|450}} |
|Cost = {{Money|450}} |
||
|Footprint = Average |
|Footprint = Average |
||
| Line 980: | Line 1,420: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Upgrade Title = Steil Grenade|Cost = {{Money|100}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
Sell Price changes to {{Money|183}}}} |
Sell Price changes to {{Money|183}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Chinalake|Cost = {{Money|400}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
+3 Damage [[File:SplashDamage.png|20px|Damage]] |
+3 Damage [[File:SplashDamage.png|20px|Damage]] |
||
Sell Price changes to {{Money|316}}}} |
Sell Price changes to {{Money|316}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Explosive Vest|Cost = {{Money|1,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
+5 Damage [[File:SplashDamage.png|20px|Damage]] |
+5 Damage [[File:SplashDamage.png|20px|Damage]] |
||
| Line 997: | Line 1,437: | ||
Sell Price changes to {{Money|650}}}} |
Sell Price changes to {{Money|650}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = Improved Grenades|Cost = {{Money|3,500}}|Image = [[File:Demoman Upgrade 4 New.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
2.53 > 2.03 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
2.53 > 2.03 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 1,005: | Line 1,445: | ||
Sell Price changes to {{Money|1,816}}}} |
Sell Price changes to {{Money|1,816}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 5|Upgrade Title = Stronger Launcher|Cost = {{Money|6,500}}|Image = [[File:Demoman Upgrade 5 New.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
2.03 > 1.28 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
2.03 > 1.28 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 1,016: | Line 1,456: | ||
Sell Price changes to {{Money|3,983}}}} |
Sell Price changes to {{Money|3,983}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<div class="overflowbugy" style="width:100%;overflow:auto;"> |
|||
<var> |
|||
{| class="wikitable" style="width:750px; text-align: center;" |
|||
$DPS$ = Splash Damage / Firerate |
|||
! scope="col" style="padding: 5px;" |Level |
|||
$CE$ = Total Cost / DPS |
|||
! scope="col" style="padding: 5px;" |Total Price |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
! scope="col" style="padding: 5px;" |[[Splash Damage]] |
|||
$COST$ = 450; 100; 400; 1000; 3500; 6500 |
|||
! scope="col" style="padding: 5px;" |Firerate |
|||
$FSE-DETECTION$ = ; 0; |
|||
! scope="col" style="padding: 5px;" |Range |
|||
$FSE-UPGRADE$ = Steil Grenade; Chinalake; Explosive Vest; Improved Grenades; Stronger Launcher |
|||
! scope="col" style="padding: 5px;" |Explosion Range |
|||
$FSE-UPGRADEICON$ = 5523227714; 5523228733; 5523229364; File:Demoman_Upgrade_4_New.png; File:Demoman_Upgrade_5_New.png |
|||
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/> |
|||
$FNC-ROFBUG-2020$ = Firerate |
|||
! scope="col" style="padding: 5px;" |Cost Efficiency |
|||
$DREF$ = <ref name=dps>DPS assumes that only one enemy is hit and it receives full splash damage.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 2.5 || 9 || 5 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |0 |
|||
| style="padding: 5px;" |{{Money|450}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |2.53 |
|||
| style="padding: 5px;" |9 |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |0.79 |
|||
| style="padding: 5px;" |{{Money|569.63}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 2 || 2.5 || 11 || 5 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |{{Money|550}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |2.53 |
|||
| style="padding: 5px;" |11 |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |0.79 |
|||
| style="padding: 5px;" |{{Money|696.2}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 5 || 2.5 || 12 || 5 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |{{Money|950}} |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |2.53 |
|||
| style="padding: 5px;" |12 |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |1.98 |
|||
| style="padding: 5px;" |{{Money|479.8}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 10 || 2.5 || 13 || 6 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |{{Money|1,950}} |
|||
| style="padding: 5px;" |10 |
|||
| style="padding: 5px;" |2.53 |
|||
| style="padding: 5px;" |13 |
|||
| style="padding: 5px;" |6 |
|||
| style="padding: 5px;" |3.95 |
|||
| style="padding: 5px;" |{{Money|493.67}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 20 || 2 || 14 || 6 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |{{Money|5,450}} |
|||
| style="padding: 5px;" |20 |
|||
| style="padding: 5px;" |2.03 |
|||
| style="padding: 5px;" |14 |
|||
| style="padding: 5px;" |6 |
|||
| style="padding: 5px;" |9.85 |
|||
| style="padding: 5px;" |{{Money|553.3}} |
|||
|- |
|- |
||
| 5 || $R$ || $R$ || 32 || 1.2 || 15 || 8 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |{{Money|11,950}} |
|||
| style="padding: 5px;" |32 |
|||
| style="padding: 5px;" |1.28 |
|||
| style="padding: 5px;" |15 |
|||
| style="padding: 5px;" |8 |
|||
| style="padding: 5px;" |25 |
|||
| style="padding: 5px;" |{{Money|478}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 1,091: | Line 1,496: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
|||
{{BaseStat2 |
|||
|Image = [[File:Demoman.png|100px]] |
|Image = [[File:Demoman.png|100px]] |
||
|Unlock Cost = {{Coins|500}} |
|||
|Cost = {{Money|450}} |
|Cost = {{Money|450}} |
||
|Footprint = Average |
|Footprint = Average |
||
| Line 1,107: | Line 1,513: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Upgrade Title = Gloves|Cost = {{Money|100}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
Sell Price changes to {{Money|183}}}} |
Sell Price changes to {{Money|183}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Epic Shades|Cost = {{Money|400}}|Image = [[File:Demoman2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
+3 Damage [[File:SplashDamage.png|20px|Damage]] |
+3 Damage [[File:SplashDamage.png|20px|Damage]] |
||
| Line 1,118: | Line 1,524: | ||
Sell Price changes to {{Money|316}}}} |
Sell Price changes to {{Money|316}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Explosive Vest|Cost = {{Money|1,000}}|Image = [[File:Demoman3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
+5 Damage [[File:SplashDamage.png|20px|Damage]] |
+5 Damage [[File:SplashDamage.png|20px|Damage]] |
||
| Line 1,126: | Line 1,532: | ||
Sell Price changes to {{Money|650}}}} |
Sell Price changes to {{Money|650}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = Improved Grenades|Cost = {{Money|3,500}}|Image = [[File:Demoman4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
2.55 > 2.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
2.55 > 2.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 1,134: | Line 1,540: | ||
Sell Price changes to {{Money|1,816}}}} |
Sell Price changes to {{Money|1,816}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 5|Upgrade Title = Dual Wield|Cost = {{Money|6,500}}|Image = [[File:Demoman5.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
2.05 > 1.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
2.05 > 1.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 1,145: | Line 1,551: | ||
Sell Price changes to {{Money|3,983}}}} |
Sell Price changes to {{Money|3,983}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<div class="overflowbugy" style="width:100%;overflow:auto;"> |
|||
<var> |
|||
{| class="wikitable" style="width:750px; text-align: center;" |
|||
$DPS$ = Splash Damage / Firerate |
|||
! scope="col" style="padding: 5px;" |Level |
|||
$CE$ = Total Cost / DPS |
|||
! scope="col" style="padding: 5px;" |Total Price |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
! scope="col" style="padding: 5px;" |[[Splash Damage]] |
|||
$COST$ = 450; 100; 400; 1000; 3500; 6500 |
|||
! scope="col" style="padding: 5px;" |Firerate |
|||
$FSE-DETECTION$ = 2; ; |
|||
! scope="col" style="padding: 5px;" |Range |
|||
$FSE-UPGRADE$ = Gloves; Epic Shades; Explosive Vest; Improved Grenades; Dual Wield |
|||
! scope="col" style="padding: 5px;" |Explosion Range |
|||
$FSE-UPGRADEICON$ = File:Common1Image.png; File:Demoman2.png; File:Demoman3.png; File:Demoman4.png; File:Demoman5.png |
|||
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/> |
|||
$FNC-ROFBUG-2019$ = Firerate |
|||
! scope="col" style="padding: 5px;" |Cost Efficiency |
|||
$DREF$ = <ref name=dps>DPS assumes that only one enemy is hit and it receives full splash damage.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 2.5 || 9 || 5 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |0 |
|||
| style="padding: 5px;" |{{Money|450}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |2.55 |
|||
| style="padding: 5px;" |9 |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |0.78 |
|||
| style="padding: 5px;" |{{Money|576.92}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 2 || 2.5 || 11 || 5 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |{{Money|550}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |2.55 |
|||
| style="padding: 5px;" |11 |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |0.78 |
|||
| style="padding: 5px;" |{{Money|705.13}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 5 || 2.5 || 12 || 5 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |{{Money|950}} |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |2.55 |
|||
| style="padding: 5px;" |12 |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |1.96 |
|||
| style="padding: 5px;" |{{Money|484.69}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 10 || 2.5 || 13 || 6 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |{{Money|1,950}} |
|||
| style="padding: 5px;" |10 |
|||
| style="padding: 5px;" |2.55 |
|||
| style="padding: 5px;" |13 |
|||
| style="padding: 5px;" |6 |
|||
| style="padding: 5px;" |3.92 |
|||
| style="padding: 5px;" |{{Money|497.45}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 20 || 2 || 14 || 6 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |{{Money|5,450}} |
|||
| style="padding: 5px;" |20 |
|||
| style="padding: 5px;" |2.05 |
|||
| style="padding: 5px;" |14 |
|||
| style="padding: 5px;" |6 |
|||
| style="padding: 5px;" |9.76 |
|||
| style="padding: 5px;" |{{Money|558.4}} |
|||
|- |
|- |
||
| 5 || $R$ || $R$ || 32 || 1.2 || 15 || 8 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |{{Money|11,950}} |
|||
| style="padding: 5px;" |32 |
|||
| style="padding: 5px;" |1.25 |
|||
| style="padding: 5px;" |15 |
|||
| style="padding: 5px;" |8 |
|||
| style="padding: 5px;" |24.62 |
|||
| style="padding: 5px;" |{{Money|485.38}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 1,220: | Line 1,591: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
|||
{{BaseStat2 |
|||
|Image = [[File:Demoman.png|100px]] |
|Image = [[File:Demoman.png|100px]] |
||
|Unlock Cost = {{Coins|500}} |
|||
|Cost = {{Money|550}} |
|Cost = {{Money|550}} |
||
|Footprint = Average |
|Footprint = Average |
||
| Line 1,236: | Line 1,608: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Upgrade Title = Gloves|Cost = {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
Sell Price changes to {{Money|250}}}} |
Sell Price changes to {{Money|250}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Epic Shades|Cost = {{Money|500}}|Image = [[File:Demoman2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
+3 Damage [[File:SplashDamage.png|20px|Damage]] |
+3 Damage [[File:SplashDamage.png|20px|Damage]] |
||
| Line 1,247: | Line 1,619: | ||
Sell Price changes to {{Money|416}}}} |
Sell Price changes to {{Money|416}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Explosive Vest|Cost = {{Money|1,350}}|Image = [[File:Demoman3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
+5 Damage [[File:SplashDamage.png|20px|Damage]] |
+5 Damage [[File:SplashDamage.png|20px|Damage]] |
||
| Line 1,255: | Line 1,627: | ||
Sell Price changes to {{Money|866}}}} |
Sell Price changes to {{Money|866}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = Improved Grenades|Cost = {{Money|3,500}}|Image = [[File:Demoman4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
3.3 > 2.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
3.3 > 2.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 1,263: | Line 1,635: | ||
Sell Price changes to {{Money|2,033}}}} |
Sell Price changes to {{Money|2,033}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 5|Upgrade Title = Dual Wield|Cost = {{Money|6,500}}|Image = [[File:Demoman5.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
2.3 > 1.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
2.3 > 1.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 1,274: | Line 1,646: | ||
Sell Price changes to {{Money|4,200}}}} |
Sell Price changes to {{Money|4,200}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<div class="overflowbugy" style="width:100%;overflow:auto;"> |
|||
<var> |
|||
{| class="wikitable" style="width:750px; text-align: center;" |
|||
$DPS$ = Splash Damage / Firerate |
|||
! scope="col" style="padding: 5px;" |Level |
|||
$CE$ = Total Cost / DPS |
|||
! scope="col" style="padding: 5px;" |Total Price |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
! scope="col" style="padding: 5px;" |[[Splash Damage]] |
|||
$COST$ = 550; 200; 500; 1350; 3500; 6500 |
|||
! scope="col" style="padding: 5px;" |Firerate |
|||
$FSE-DETECTION$ = 2; ; |
|||
! scope="col" style="padding: 5px;" |Range |
|||
$FSE-UPGRADE$ = Gloves; Epic Shades; Explosive Vest; Improved Grenades; Dual Wield |
|||
! scope="col" style="padding: 5px;" |Explosion Range |
|||
$FSE-UPGRADEICON$ = File:Common1Image.png; File:Demoman2.png; File:Demoman3.png; File:Demoman4.png; File:Demoman5.png |
|||
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/> |
|||
$FNC-ROFBUG-2019$ = Firerate |
|||
! scope="col" style="padding: 5px;" |Cost Efficiency |
|||
$DREF$ = <ref name=dps>DPS assumes that only one enemy is hit and it receives full splash damage.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 3.25 || 9 || 5 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |0 |
|||
| style="padding: 5px;" |{{Money|550}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |3.3 |
|||
| style="padding: 5px;" |9 |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |0.61 |
|||
| style="padding: 5px;" |{{Money|901.64}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 2 || 3.25 || 11 || 5 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |{{Money|750}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |3.3 |
|||
| style="padding: 5px;" |11 |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |0.61 |
|||
| style="padding: 5px;" |{{Money|1,229.51}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 5 || 3.25 || 12 || 5 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |{{Money|1,250}} |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |3.3 |
|||
| style="padding: 5px;" |12 |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |1.51 |
|||
| style="padding: 5px;" |{{Money|1827.81}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 10 || 3.25 || 13 || 6 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |{{Money|2,600}} |
|||
| style="padding: 5px;" |10 |
|||
| style="padding: 5px;" |3.3 |
|||
| style="padding: 5px;" |13 |
|||
| style="padding: 5px;" |6 |
|||
| style="padding: 5px;" |3.03 |
|||
| style="padding: 5px;" |{{Money|858.09}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 20 || 2.25 || 14 || 6 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |{{Money|6,100}} |
|||
| style="padding: 5px;" |20 |
|||
| style="padding: 5px;" |2.3 |
|||
| style="padding: 5px;" |14 |
|||
| style="padding: 5px;" |6 |
|||
| style="padding: 5px;" |8.7 |
|||
| style="padding: 5px;" |{{Money|701.15}} |
|||
|- |
|- |
||
| 5 || $R$ || $R$ || 38 || 1.15 || 15 || 8 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |{{Money|12,600}} |
|||
| style="padding: 5px;" |38 |
|||
| style="padding: 5px;" |1.2 |
|||
| style="padding: 5px;" |15 |
|||
| style="padding: 5px;" |8 |
|||
| style="padding: 5px;" |31.67 |
|||
| style="padding: 5px;" |{{Money|397.85}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 1,349: | Line 1,686: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
|||
{{BaseStat2 |
|||
|Image = [[File:Demoman.png|100px]] |
|Image = [[File:Demoman.png|100px]] |
||
|Unlock Cost = {{Coins|500}} |
|||
|Cost = {{Money|550}} |
|Cost = {{Money|550}} |
||
|Footprint = Average |
|Footprint = Average |
||
| Line 1,365: | Line 1,703: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Upgrade Title = Gloves|Cost = {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
Sell Price changes to {{Money|250}}}} |
Sell Price changes to {{Money|250}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Epic Shades|Cost = {{Money|500}}|Image = [[File:Demoman2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
+3 Damage [[File:SplashDamage.png|20px|Damage]] |
+3 Damage [[File:SplashDamage.png|20px|Damage]] |
||
| Line 1,376: | Line 1,714: | ||
Sell Price changes to {{Money|416}}}} |
Sell Price changes to {{Money|416}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Explosive Vest|Cost = {{Money|1,350}}|Image = [[File:Demoman3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
+5 Damage [[File:SplashDamage.png|20px|Damage]] |
+5 Damage [[File:SplashDamage.png|20px|Damage]] |
||
| Line 1,384: | Line 1,722: | ||
Sell Price changes to {{Money|866}}}} |
Sell Price changes to {{Money|866}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = Improved Grenades|Cost = {{Money|3,500}}|Image = [[File:Demoman4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
3.3 > 2.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
3.3 > 2.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 1,392: | Line 1,730: | ||
Sell Price changes to {{Money|2,033}}}} |
Sell Price changes to {{Money|2,033}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 5|Upgrade Title = Dual Wield|Cost = {{Money|6,500}}|Image = [[File:Demoman5.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
2.3 > 1.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
2.3 > 1.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 1,403: | Line 1,741: | ||
Sell Price changes to {{Money|4,200}}}} |
Sell Price changes to {{Money|4,200}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<div class="overflowbugy" style="width:100%;overflow:auto;"> |
|||
<var> |
|||
{| class="wikitable" style="width:900px; text-align: center;" |
|||
$SDMG$ = Direct Damage |
|||
! scope="col" style="padding: 5px;" |Level |
|||
$DPS$ = (Direct Damage + Splash Damage) / Firerate |
|||
! scope="col" style="padding: 5px;" |Total Price |
|||
$CE$ = Total Cost / DPS |
|||
! scope="col" style="padding: 5px;" |Direct Damage |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
! scope="col" style="padding: 5px;" |[[Splash Damage]] |
|||
$COST$ = 550; 200; 500; 1350; 3500; 6500 |
|||
! scope="col" style="padding: 5px;" |Firerate |
|||
$FSE-DETECTION$ = 2; ; |
|||
! scope="col" style="padding: 5px;" |Range |
|||
$FSE-UPGRADE$ = Gloves; Epic Shades; Explosive Vest; Improved Grenades; Dual Wield |
|||
! scope="col" style="padding: 5px;" |Explosion Range |
|||
$FSE-UPGRADEICON$ = File:Common1Image.png; File:Demoman2.png; File:Demoman3.png; File:Demoman4.png; File:Demoman5.png |
|||
! scope="col" style="padding: 5px;" |DPS<ref name="dps2">DPS assumes that only one enemy is hit and it receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref> |
|||
$FNC-ROFBUG-2019$ = Firerate |
|||
! scope="col" style="padding: 5px;" |Cost Efficiency |
|||
$DREF$ = <ref name=dps3>DPS assumes that only one enemy is hit and it receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Direct Damage !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || $SDMG$ || 3.25 || 9 || 5 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |0 |
|||
| style="padding: 5px;" |{{Money|550}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |3.3 |
|||
| style="padding: 5px;" |9 |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |1.21 |
|||
| style="padding: 5px;" |{{Money|454.55}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 2 || $SDMG$ || 3.25 || 11 || 5 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |{{Money|750}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |3.3 |
|||
| style="padding: 5px;" |11 |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |1.21 |
|||
| style="padding: 5px;" |{{Money|619.83}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 5 || $SDMG$ || 3.25 || 12 || 5 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |{{Money|1,250}} |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |3.3 |
|||
| style="padding: 5px;" |12 |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |3.03 |
|||
| style="padding: 5px;" |{{Money|412.54}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 10 || $SDMG$ || 3.25 || 13 || 6 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |{{Money|2,600}} |
|||
| style="padding: 5px;" |10 |
|||
| style="padding: 5px;" |10 |
|||
| style="padding: 5px;" |3.3 |
|||
| style="padding: 5px;" |13 |
|||
| style="padding: 5px;" |6 |
|||
| style="padding: 5px;" |6.06 |
|||
| style="padding: 5px;" |{{Money|429.04}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 20 || $SDMG$ || 2.25 || 14 || 6 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |{{Money|6,100}} |
|||
| style="padding: 5px;" |20 |
|||
| style="padding: 5px;" |20 |
|||
| style="padding: 5px;" |2.3 |
|||
| style="padding: 5px;" |14 |
|||
| style="padding: 5px;" |6 |
|||
| style="padding: 5px;" |17.39 |
|||
| style="padding: 5px;" |{{Money|350.78}} |
|||
|- |
|- |
||
| 5 || $R$ || $R$ || 38 || $SDMG$ || 1.15 || 15 || 8 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |{{Money|12,600}} |
|||
| style="padding: 5px;" |38 |
|||
| style="padding: 5px;" |38 |
|||
| style="padding: 5px;" |1.3 |
|||
| style="padding: 5px;" |15 |
|||
| style="padding: 5px;" |8 |
|||
| style="padding: 5px;" |63.33 |
|||
| style="padding: 5px;" |{{Money|198.96}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 1,485: | Line 1,782: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
|||
{{BaseStat2 |
|||
|Image = [[File:DemomanIcon.png|100px]] |
|Image = [[File:DemomanIcon.png|100px]] |
||
|Unlock Cost = {{Coins|500}} |
|||
|Cost = {{Money|550}} |
|Cost = {{Money|550}} |
||
|Footprint = Average |
|Footprint = Average |
||
| Line 1,501: | Line 1,799: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Cost = {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
Sell Price changes to {{Money|187}}}} |
Sell Price changes to {{Money|187}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Cost = {{Money|500}}|Image = [[File:Demoman2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
+3 Direct Damage [[File:SplashDamage.png|20px|Damage]] |
+3 Direct Damage [[File:SplashDamage.png|20px|Damage]] |
||
| Line 1,514: | Line 1,812: | ||
Sell Price changes to {{Money|312}}}} |
Sell Price changes to {{Money|312}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Cost = {{Money|1,350}}|Image = [[File:Demoman3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
+5 Direct Damage [[File:SplashDamage.png|20px|Damage]] |
+5 Direct Damage [[File:SplashDamage.png|20px|Damage]] |
||
| Line 1,524: | Line 1,822: | ||
Sell Price changes to {{Money|650}}}} |
Sell Price changes to {{Money|650}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Cost = {{Money|3,500}}|Image = [[File:Demoman4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
3.3 > 2.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
3.3 > 2.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 1,534: | Line 1,832: | ||
Sell Price changes to {{Money|1,525}}}} |
Sell Price changes to {{Money|1,525}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 5|Cost = {{Money|6,500}}|Image = [[File:Demoman5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
2.3 > 1.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
2.3 > 1.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 1,547: | Line 1,845: | ||
Sell Price changes to {{Money|3,150}}}} |
Sell Price changes to {{Money|3,150}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<div class="overflowbugy" style="width:100%;overflow:auto;"> |
|||
<var> |
|||
{| class="wikitable" style="width:900px; text-align: center;" |
|||
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}} |
|||
! scope="col" style="padding: 5px;" |Level |
|||
$DPS$ = (Direct Damage + Splash Damage) / Firerate |
|||
! scope="col" style="padding: 5px;" |Total Price |
|||
$CE$ = Total Cost / DPS |
|||
! scope="col" style="padding: 5px;" |Direct Damage |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
! scope="col" style="padding: 5px;" |[[Splash Damage]] |
|||
$COST$ = 550; 200; 500; 1350; 3500; 6500 |
|||
! scope="col" style="padding: 5px;" |Firerate |
|||
$FSE-DETECTION$ = 2; ; |
|||
! scope="col" style="padding: 5px;" |Range |
|||
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A |
|||
! scope="col" style="padding: 5px;" |Explosion Range |
|||
$FSE-UPGRADEICON$ = File:Common1Image.png; File:Demoman2.png; File:Demoman3.png; File:Demoman4.png; File:Demoman5.png |
|||
! scope="col" style="padding: 5px;" |DPS<ref name="dps2"/> |
|||
$FNC-ROFBUG-2019$ = Firerate |
|||
! scope="col" style="padding: 5px;" |Cost Efficiency |
|||
$DREF$ = <ref name=dps3>DPS assumes that only one enemy is hit and it receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Direct Damage !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || $SDMG$ || 3.25 || 7 || 5 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |0 |
|||
| style="padding: 5px;" |{{Money|550}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |3.3 |
|||
| style="padding: 5px;" |7 |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |1.81 |
|||
| style="padding: 5px;" |{{Money|303.87}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 4 || $SDMG$ || 3.25 || 9 || 5 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |{{Money|750}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |3.3 |
|||
| style="padding: 5px;" |9 |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |1.81 |
|||
| style="padding: 5px;" |{{Money|414.36}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 7 || $SDMG$ || 3.25 || 10 || 5 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |{{Money|1,250}} |
|||
| style="padding: 5px;" |7 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |3.3 |
|||
| style="padding: 5px;" |10 |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |3.03 |
|||
| style="padding: 5px;" |{{Money|412.54}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 12 || $SDMG$ || 3.25 || 11 || 6 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |{{Money|2,600}} |
|||
| style="padding: 5px;" |12 |
|||
| style="padding: 5px;" |6 |
|||
| style="padding: 5px;" |3.3 |
|||
| style="padding: 5px;" |11 |
|||
| style="padding: 5px;" |6 |
|||
| style="padding: 5px;" |5.45 |
|||
| style="padding: 5px;" |{{Money|477.06}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 22 || $SDMG$ || 2.25 || 12 || 6 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |{{Money|6,100}} |
|||
| style="padding: 5px;" |22 |
|||
| style="padding: 5px;" |11 |
|||
| style="padding: 5px;" |2.3 |
|||
| style="padding: 5px;" |12 |
|||
| style="padding: 5px;" |6 |
|||
| style="padding: 5px;" |14.35 |
|||
| style="padding: 5px;" |{{Money|425.09}} |
|||
|- |
|- |
||
| 5 || $R$ || $R$ || 40 || $SDMG$ || 1.15 || 14 || 8 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |{{Money|12,600}} |
|||
| style="padding: 5px;" |40 |
|||
| style="padding: 5px;" |20 |
|||
| style="padding: 5px;" |1.2 |
|||
| style="padding: 5px;" |14 |
|||
| style="padding: 5px;" |8 |
|||
| style="padding: 5px;" |50 |
|||
| style="padding: 5px;" |{{Money|252}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 1,629: | Line 1,886: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
|||
{{BaseStat2 |
|||
|Image = [[File:DemomanIcon.png|100px]] |
|Image = [[File:DemomanIcon.png|100px]] |
||
|Unlock Cost = {{Coins|500}} |
|||
|Cost = {{Money|550}} |
|Cost = {{Money|550}} |
||
|Footprint = Average |
|Footprint = Average |
||
| Line 1,645: | Line 1,903: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Cost = {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
Sell Price changes to {{Money|187}}}} |
Sell Price changes to {{Money|187}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Cost = {{Money|500}}|Image = [[File:Demoman2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
+3 Direct Damage [[File:SplashDamage.png|20px|Damage]] |
+3 Direct Damage [[File:SplashDamage.png|20px|Damage]] |
||
| Line 1,658: | Line 1,916: | ||
Sell Price changes to {{Money|312}}}} |
Sell Price changes to {{Money|312}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Cost = {{Money|1,350}}|Image = [[File:Demoman3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
+5 Direct Damage [[File:SplashDamage.png|20px|Damage]] |
+5 Direct Damage [[File:SplashDamage.png|20px|Damage]] |
||
| Line 1,668: | Line 1,926: | ||
Sell Price changes to {{Money|650}}}} |
Sell Price changes to {{Money|650}}}} |
||
{{Upgrade|Upgrade Title = Level 4 |
{{Upgrade|Upgrade Title = Level 4 |Cost = {{Money|3,500}}|Image = [[File:Demoman4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
3.3 > 2.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
3.3 > 2.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 1,678: | Line 1,936: | ||
Sell Price changes to {{Money|1,525}}}} |
Sell Price changes to {{Money|1,525}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 5|Cost = {{Money|6,500}}|Image = [[File:Demoman5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
2.3 > 1.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
2.3 > 1.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 1,691: | Line 1,949: | ||
Sell Price changes to {{Money|3,150}}}} |
Sell Price changes to {{Money|3,150}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<div class="overflowbugy" style="width:100%;overflow:auto;"> |
|||
<var> |
|||
{| class="wikitable" style="width:900px; text-align: center;" |
|||
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}} |
|||
! scope="col" style="padding: 5px;" |Level |
|||
$DPS$ = (Direct Damage + Splash Damage) / Firerate |
|||
! scope="col" style="padding: 5px;" |Total Price |
|||
$CE$ = Total Cost / DPS |
|||
! scope="col" style="padding: 5px;" |Direct Damage |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
! scope="col" style="padding: 5px;" |[[Splash Damage]] |
|||
$COST$ = 550; 200; 500; 1350; 3500; 6500 |
|||
! scope="col" style="padding: 5px;" |Firerate |
|||
$FSE-DETECTION$ = 2; ; |
|||
! scope="col" style="padding: 5px;" |Range |
|||
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A |
|||
! scope="col" style="padding: 5px;" |Explosion Range |
|||
$FSE-UPGRADEICON$ = File:Common1Image.png; File:Demoman2.png; File:Demoman3.png; File:Demoman4.png; File:Demoman5.png |
|||
! scope="col" style="padding: 5px;" |DPS<ref name="dps2"/> |
|||
$FNC-ROFBUG-2019$ = Firerate |
|||
! scope="col" style="padding: 5px;" |Cost Efficiency |
|||
$DREF$ = <ref name=dps3>DPS assumes that only one enemy is hit and it receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Direct Damage !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || $SDMG$ || 3.25 || 7 || 5 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |0 |
|||
| style="padding: 5px;" |{{Money|550}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |3.3 |
|||
| style="padding: 5px;" |7 |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |1.81 |
|||
| style="padding: 5px;" |{{Money|303.87}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 4 || $SDMG$ || 3.25 || 9 || 5 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |{{Money|750}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |3.3 |
|||
| style="padding: 5px;" |9 |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |1.81 |
|||
| style="padding: 5px;" |{{Money|414.36}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 7 || $SDMG$ || 3.25 || 10 || 5 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |{{Money|1,250}} |
|||
| style="padding: 5px;" |7 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |3.3 |
|||
| style="padding: 5px;" |10 |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |3.03 |
|||
| style="padding: 5px;" |{{Money|412.54}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 12 || $SDMG$ || 3.25 || 11 || 6 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |{{Money|2,600}} |
|||
| style="padding: 5px;" |12 |
|||
| style="padding: 5px;" |6 |
|||
| style="padding: 5px;" |3.3 |
|||
| style="padding: 5px;" |11 |
|||
| style="padding: 5px;" |6 |
|||
| style="padding: 5px;" |5.45 |
|||
| style="padding: 5px;" |{{Money|477.06}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 22 || $SDMG$ || 2.25 || 12 || 6 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |{{Money|6,100}} |
|||
| style="padding: 5px;" |22 |
|||
| style="padding: 5px;" |11 |
|||
| style="padding: 5px;" |2.3 |
|||
| style="padding: 5px;" |12 |
|||
| style="padding: 5px;" |6 |
|||
| style="padding: 5px;" |14.35 |
|||
| style="padding: 5px;" |{{Money|425.09}} |
|||
|- |
|- |
||
| 5 || $R$ || $R$ || 47 || $SDMG$ || 1.15 || 14 || 8 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |{{Money|12,600}} |
|||
| style="padding: 5px;" |47 |
|||
| style="padding: 5px;" |23 |
|||
| style="padding: 5px;" |1.2 |
|||
| style="padding: 5px;" |14 |
|||
| style="padding: 5px;" |8 |
|||
| style="padding: 5px;" |57.6 |
|||
| style="padding: 5px;" |{{Money|218.75}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 1,773: | Line 1,990: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
|||
{{BaseStat2 |
|||
|Image = [[File:DemomanIcon.png|100px]] |
|Image = [[File:DemomanIcon.png|100px]] |
||
|Unlock Cost = {{Coins|500}}<ref>Prior to the 16th of June 2019, it had a cost of {{Coins|1,500}}.</ref> |
|||
|Cost = {{Money|550}} |
|Cost = {{Money|550}} |
||
|Footprint = Average |
|Footprint = Average |
||
| Line 1,789: | Line 2,007: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Cost = {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
Sell Price changes to {{Money|187}}}} |
Sell Price changes to {{Money|187}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Cost = {{Money|500}}|Image = [[File:Demoman2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
+Hidden Detection {{Hidden|Hidden Detection}} |
+Hidden Detection {{Hidden|Hidden Detection}} |
||
| Line 1,799: | Line 2,017: | ||
Sell Price changes to {{Money|312}}}} |
Sell Price changes to {{Money|312}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Cost = {{Money|1,350}}|Image = [[File:Demoman3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
+2 Direct Damage [[File:SplashDamage.png|20px|Damage]] |
+2 Direct Damage [[File:SplashDamage.png|20px|Damage]] |
||
| Line 1,809: | Line 2,027: | ||
Sell Price changes to {{Money|650}}}} |
Sell Price changes to {{Money|650}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Cost = {{Money|3,500}}|Image = [[File:Demoman4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
3.3 > 2.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
3.3 > 2.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 1,819: | Line 2,037: | ||
Sell Price changes to {{Money|1,525}}}} |
Sell Price changes to {{Money|1,525}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 5|Cost = {{Money|5,000}}|Image = [[File:Demoman5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
2.3 > 1.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
2.3 > 1.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 1,832: | Line 2,050: | ||
Sell Price changes to {{Money|2,775}}}} |
Sell Price changes to {{Money|2,775}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<div class="overflowbugy" style="width:100%;overflow:auto;"> |
|||
<var> |
|||
{| class="wikitable" style="width:900px; text-align: center;" |
|||
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}} |
|||
! scope="col" style="padding: 5px;" |Level |
|||
$DPS$ = (Direct Damage + Splash Damage) / Firerate |
|||
! scope="col" style="padding: 5px;" |Total Price |
|||
$CE$ = Total Cost / DPS |
|||
! scope="col" style="padding: 5px;" |Direct Damage |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
! scope="col" style="padding: 5px;" |[[Splash Damage]] |
|||
$COST$ = 550; 200; 500; 1350; 3500; 5000 |
|||
! scope="col" style="padding: 5px;" |Firerate |
|||
$FSE-DETECTION$ = 2; ; |
|||
! scope="col" style="padding: 5px;" |Range |
|||
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A |
|||
! scope="col" style="padding: 5px;" |Explosion Range |
|||
$FSE-UPGRADEICON$ = File:Common1Image.png; File:Demoman2.png; File:Demoman3.png; File:Demoman4.png; File:Demoman5.png |
|||
! scope="col" style="padding: 5px;" |DPS<ref name="dps2"/> |
|||
$FNC-ROFBUG-2019$ = Firerate |
|||
! scope="col" style="padding: 5px;" |Cost Efficiency |
|||
$DREF$ = <ref name=dps3>DPS assumes that only one enemy is hit and it receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Direct Damage !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || $SDMG$ || 3.25 || 7 || 5 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |0 |
|||
| style="padding: 5px;" |{{Money|550}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |3.3 |
|||
| style="padding: 5px;" |7 |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |1.81 |
|||
| style="padding: 5px;" |{{Money|303.87}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 4 || $SDMG$ || 3.25 || 9 || 5 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |{{Money|750}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |3.3 |
|||
| style="padding: 5px;" |9 |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |1.81 |
|||
| style="padding: 5px;" |{{Money|414.36}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 4 || $SDMG$ || 3.25 || 10 || 5 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |{{Money|1,250}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |3.3 |
|||
| style="padding: 5px;" |10 |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |1.81 |
|||
| style="padding: 5px;" |{{Money|690.61}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 6 || $SDMG$ || 3.25 || 11 || 6 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |{{Money|2,600}} |
|||
| style="padding: 5px;" |6 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |3.3 |
|||
| style="padding: 5px;" |11 |
|||
| style="padding: 5px;" |6 |
|||
| style="padding: 5px;" |2.72 |
|||
| style="padding: 5px;" |{{Money|955.88}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 10 || $SDMG$ || 2.25 || 12 || 6 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |{{Money|6,100}} |
|||
| style="padding: 5px;" |10 |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |2.3 |
|||
| style="padding: 5px;" |12 |
|||
| style="padding: 5px;" |6 |
|||
| style="padding: 5px;" |6.52 |
|||
| style="padding: 5px;" |{{Money|935.58}} |
|||
|- |
|- |
||
| 5 || $R$ || $R$ || 20 || $SDMG$ || 1.15 || 14 || 8 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |{{Money|11,100}} |
|||
| style="padding: 5px;" |20 |
|||
| style="padding: 5px;" |10 |
|||
| style="padding: 5px;" |1.2 |
|||
| style="padding: 5px;" |14 |
|||
| style="padding: 5px;" |8 |
|||
| style="padding: 5px;" |25 |
|||
| style="padding: 5px;" |{{Money|444}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
Latest revision as of 21:37, 18 August 2026
This is the history subpage for the Demoman/History. It contains every revision of the tower's statistics.
Kingpin Update (17 July 2026) – Present
Base Statistics
[edit]Lua error in package.lua at line 80: module 'Dev:Tabber' not found.
Upgrades
[edit]Lua error in package.lua at line 80: module 'Dev:Tabber' not found.
Statistics
[edit]| Level | Cost | Total Cost | Splash Damage | Firerate | Aim Time[1] | Range | Explosion Range | DPS[2] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|
| 0 | 8 | 2.6 | 1 | 10 | 4.5 | 3.08 | |||
| 1 | 8 | 1.9 | 1 | 12 | 4.5 | 4.21 | |||
| 2 | 18 | 1.9 | 1 | 12 | 5 | 9.47 | |||
| 3 | 25 | 1.5 | 0 | 14 | 5.5 | 16.67 | |||
| 4 | 35 | 1 | 0 | 16 | 5.5 | 35 |
| Level | Cost | Total Cost | Splash Damage$SREF$ | Firerate | Aim Time[1] | Range | Explosion Range | DPS[2] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|
| 0 | 6 | 1.75 | 1 | 9 | 4.5 | 3.43 | |||
| 1 | 6 | 1.5 | 1 | 11 | 4.5 | 4 | |||
| 2 | 10 | 1.5 | 1 | 11 | 5.5 | 6.67 | |||
| 3 | 15 | 1.35 | 0 | 14 | 5.5 | 11.11 | |||
| 4 | 34 | 1 | 0 | 16 | 5.5 | 34 |
Hardcore Rework Update (5 June 2026) – Kingpin Update (17 July 2026)
Base Statistics
[edit]Lua error in package.lua at line 80: module 'Dev:Tabber' not found.
Upgrades
[edit]Lua error in package.lua at line 80: module 'Dev:Tabber' not found.
Statistics
[edit]| Level | Cost | Total Cost | Splash Damage[3] | Firerate | Aim Time[1] | Range | Explosion Range | DPS[2] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|
| 0 | 8 | 2.4 | 1 | 10 | 5 | 3.33 | |||
| 1 | 8 | 1.75 | 1 | 12 | 5 | 4.57 | |||
| 2 | 15 | 1.75 | 1 | 12 | 6 | 8.57 | |||
| 3 | 30 | 1.5 | 0 | 14 | 6 | 20 | |||
| 4 | 50 | 1.2 | 0 | 16 | 6 | 41.67 |
| Level | Cost | Total Cost | Splash Damage[3] | Firerate | Aim Time[1] | Range | Explosion Range | DPS[2] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|
| 0 | 6 | 1.75 | 1 | 9 | 4.5 | 3.43 | |||
| 1 | 6 | 1.5 | 1 | 11 | 4.5 | 4 | |||
| 2 | 10 | 1.5 | 1 | 11 | 5.5 | 6.67 | |||
| 3 | 15 | 1.35 | 0 | 14 | 5.5 | 11.11 | |||
| 4 | 34 | 1 | 0 | 16 | 5.5 | 34 |
St. Patrick's Day 2026 Update (11 March 2026) – Hardcore Rework Update (5 June 2026)
Base Statistics
[edit]Lua error in package.lua at line 80: module 'Dev:Tabber' not found.
Upgrades
[edit]Lua error in package.lua at line 80: module 'Dev:Tabber' not found.
Statistics
[edit]| Level | Cost | Total Cost | Splash Damage[4] | Firerate | Aim Time[5] | Range | Explosion Range | DPS[6] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|
| 0 | 6 | 2.42.425 | 1 | 10 | 5 | 2.52.47 | |||
| 1 | 6 | 1.751.775 | 1 | 12 | 5 | 3.433.38 | |||
| 2 | 12 | 1.751.775 | 1 | 12 | 5.25 | 6.866.76 | |||
| 3 | 25 | 1.51.525 | 0 | 14 | 5.25 | 16.6716.39 | |||
| 4 | 50 | 1.31.325 | 0 | 15.5 | 6 | 38.4637.74 |
| Level | Cost | Total Cost | Splash Damage[4] | Firerate | Aim Time[5] | Range | Explosion Range | DPS[6] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|
| 0 | 6 | 1.751.775 | 1 | 9 | 4.5 | 3.433.38 | |||
| 1 | 6 | 1.51.525 | 1 | 11 | 4.5 | 43.93 | |||
| 2 | 10 | 1.51.525 | 1 | 11 | 5.5 | 6.676.56 | |||
| 3 | 15 | 1.351.375 | 0 | 14 | 5.5 | 11.1110.91 | |||
| 4 | 35 | 11.025 | 0 | 16 | 5.5 | 3534.15 |
Shock and Awe Update (28 January 2026) – St. Patrick's Day 2026 Update (11 March 2026)
Base Statistics
[edit]Lua error in package.lua at line 80: module 'Dev:Tabber' not found.
Upgrades
[edit]Lua error in package.lua at line 80: module 'Dev:Tabber' not found.
Statistics
[edit]| Level | Cost | Total Cost | Splash Damage[4] | Firerate | Aim Time[5] | Range | Explosion Range | DPS[6] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|
| 0 | 6 | 2.82.825 | 1 | 10 | 4.75 | 2.142.12 | |||
| 1 | 6 | 22.025 | 1 | 12 | 4.75 | 32.96 | |||
| 2 | 10 | 22.025 | 1 | 12 | 5.25 | 54.94 | |||
| 3 | 22 | 1.71.725 | 0 | 14 | 5.25 | 12.9412.75 | |||
| 4 | 47 | 1.31.325 | 0 | 15.5 | 6 | 36.1535.47 |
| Level | Cost | Total Cost | Splash Damage[4] | Firerate | Aim Time[5] | Range | Explosion Range | DPS[6] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|
| 0 | 6 | 1.751.775 | 1 | 9 | 4.5 | 3.433.38 | |||
| 1 | 6 | 1.51.525 | 1 | 11 | 4.5 | 43.93 | |||
| 2 | 10 | 1.51.525 | 1 | 11 | 5.5 | 6.676.56 | |||
| 3 | 15 | 1.351.375 | 0 | 14 | 5.5 | 11.1110.91 | |||
| 4 | 35 | 11.025 | 0 | 16 | 5.5 | 3534.15 |
PVP Update (23 July 2025) – Shock and Awe Update (28 January 2026)
Base Statistics
[edit]Lua error in package.lua at line 80: module 'Dev:Tabber' not found.
Upgrades
[edit]Lua error in package.lua at line 80: module 'Dev:Tabber' not found.
Statistics
[edit]| Level | Cost | Total Cost | Splash Damage[4] | Firerate | Aim Time[5] | Range | Explosion Range | DPS[6] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|
| 0 | 6 | 2.62.625 | 1 | 9 | 3.5 | 2.312.29 | |||
| 1 | 6 | 2.252.275 | 1 | 11 | 3.5 | 2.672.64 | |||
| 2 | 10 | 2.252.275 | 1 | 11 | 4 | 4.444.4 | |||
| 3 | 18 | 1.751.775 | 0 | 14 | 4 | 10.2910.14 | |||
| 4 | 50 | 1.51.525 | 0 | 15 | 4.5 | 33.3332.79 |
| Level | Cost | Total Cost | Splash Damage[4] | Firerate | Aim Time[5] | Range | Explosion Range | DPS[6] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|
| 0 | 6 | 1.751.775 | 1 | 9 | 4.5 | 3.433.38 | |||
| 1 | 6 | 1.51.525 | 1 | 11 | 4.5 | 43.93 | |||
| 2 | 10 | 1.51.525 | 1 | 11 | 5.5 | 6.676.56 | |||
| 3 | 15 | 1.351.375 | 0 | 14 | 5.5 | 11.1110.91 | |||
| 4 | 35 | 11.025 | 0 | 16 | 5.5 | 3534.15 |
19 July 2024 – PVP Update (23 July 2025)
Base Statistics
[edit]Demoman/History
Upgrades
[edit]Further[sic] Throwing
Level 1 • Cost:
$150
Chinalake
Level 3 • Cost:
$1,650
Collateral Damage
Level 4 • Cost:
$6,250
Statistics
[edit]| Level | Cost | Total Cost | Splash Damage[4] | Firerate | Aim Time[5] | Range | Explosion Range | DPS[6] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|
| 0 | 6 | 2.62.625 | 1 | 9 | 3.5 | 2.312.29 | |||
| 1 | 6 | 2.252.275 | 1 | 11 | 3.5 | 2.672.64 | |||
| 2 | 10 | 2.252.275 | 1 | 11 | 4 | 4.444.4 | |||
| 3 | 18 | 1.751.775 | 0 | 14 | 4 | 10.2910.14 | |||
| 4 | 50 | 1.51.525 | 0 | 15 | 4.5 | 33.3332.79 |
Unwavering Tides Update (5 August 2023) – 19 July 2024
Base Statistics
[edit]Demoman/History
Cost:
250 • Starter
Upgrades
[edit]Chinalake
Level 3 • Cost:
$1,500
Collateral Damage
Level 4 • Cost:
$6,000
Statistics
[edit]| Level | Cost | Total Cost | Splash Damage[4] | Firerate | Aim Time[5] | Range | Explosion Range | DPS[6] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|
| 0 | 4 | 2.752.775 | 1 | 9 | 2.75 | 1.451.44 | |||
| 1 | 4 | 2.52.525 | 1 | 10 | 2.75 | 1.61.58 | |||
| 2 | 8 | 2.52.525 | 1 | 10 | 3.25 | 3.23.17 | |||
| 3 | 12 | 1.51.525 | 0 | 12 | 3.25 | 87.87 | |||
| 4 | 28 | 1.21.225 | 0 | 14 | 4 | 23.3322.86 |
5 May 2023 – Unwavering Tides Update (5 August 2023)
Base Statistics
[edit]Demoman/History
Cost:
250 • Starter
Upgrades
[edit]Further[sic] Throwing
Level 1 • Cost:
$100
Chinalake
Level 3 • Cost:
$1,500
Collateral Damage
Level 4 • Cost:
$6,000
Statistics
[edit]| Level | Cost | Total Cost | Splash Damage[4] | Firerate | Aim Time[5] | Range | Explosion Range | DPS[6] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|
| 0 | 4 | 33.025 | 1 | 8 | 2.75 | 1.331.32 | |||
| 1 | 4 | 2.652.675 | 1 | 10 | 2.75 | 1.511.5 | |||
| 2 | 8 | 2.652.675 | 1 | 10 | 3.25 | 3.022.99 | |||
| 3 | 12 | 1.51.525 | 0 | 12 | 3.25 | 87.87 | |||
| 4 | 28 | 1.21.225 | 0 | 14 | 4 | 23.3322.86 |
Violent Night Update (21 December 2022) – 5 May 2023
Base Statistics
[edit]Demoman/History
Cost:
250 • Starter
Upgrades
[edit]Collateral Damage
Level 4 • Cost:
$6,000
Statistics
[edit]| Level | Cost | Total Cost | Splash Damage[4] | Firerate | Range | Explosion Range | DPS[2] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|
| 0 | 3 | 2.52.525 | 7 | 2.5 | 1.21.19 | |||
| 1 | 3 | 22.025 | 10 | 2.5 | 1.51.48 | |||
| 2 | 6 | 22.025 | 10 | 3.25 | 32.96 | |||
| 3 | 12 | 1.51.525 | 10 | 3.25 | 87.87 | |||
| 4 | 28 | 1.21.225 | 14 | 4 | 23.3322.86 |
Entity System Update (12 March 2022) – Violent Night Update (21 December 2022)
Base Statistics
[edit]Demoman/History
Cost:
250
Upgrades
[edit]Collateral Damage
Level 4 • Cost:
$3,500
Statistics
[edit]| Level | Cost | Total Cost | Splash Damage[4] | Firerate | Range | Explosion Range | DPS[2] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|
| 0 | 2 | 33.025 | 7 | 1.5 | 0.670.66 | |||
| 1 | 2 | 33.025 | 10 | 1.5 | 0.670.66 | |||
| 2 | 5 | 33.025 | 12 | 1.5 | 1.671.65 | |||
| 3 | 7 | 22.025 | 12 | 1.5 | 3.53.46 | |||
| 4 | 20 | 1.81.825 | 14 | 3 | 11.1110.96 |
Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)
Base Statistics
[edit]Demoman/History
Cost:
250
Upgrades
[edit]Collateral Damage
Level 4 • Cost:
$3,500
Statistics
[edit]| Level | Cost | Total Cost | Splash Damage[4] | Firerate | Range | Explosion Range | DPS[2] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|
| 0 | 2 | 33.03 | 7 | 1.5 | 0.670.66 | |||
| 1 | 2 | 33.03 | 10 | 1.5 | 0.670.66 | |||
| 2 | 5 | 33.03 | 12 | 1.5 | 1.671.65 | |||
| 3 | 7 | 22.03 | 12 | 1.5 | 3.53.45 | |||
| 4 | 20 | 1.81.83 | 14 | 3 | 11.1110.93 |
Hardcore Testing (28 August 2020 – 29 October 2020)
Base Statistics
[edit]Demoman/History
Cost:
500
Upgrades
[edit]Explosive Vest
Level 3 • Cost:
$1,000
Improved Grenades
Level 4 • Cost:
$3,500
Stronger Launcher
Level 5 • Cost:
$6,500
Statistics
[edit]| Level | Cost | Total Cost | Splash Damage | Firerate | Range | Explosion Range | DPS[2] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|
| 0 | 2 | 2.52.53 | 9 | 5 | 0.80.79 | |||
| 1 | 2 | 2.52.53 | 11 | 5 | 0.80.79 | |||
| 2 | 5 | 2.52.53 | 12 | 5 | 21.98 | |||
| 3 | 10 | 2.52.53 | 13 | 6 | 43.95 | |||
| 4 | 20 | 22.03 | 14 | 6 | 109.85 | |||
| 5 | 32 | 1.21.23 | 15 | 8 | 26.6726.02 |
4 March 2020 – Overhaul Update (29 October 2020)
Base Statistics
[edit]Demoman/History
Cost:
500
Cost
$450
Placement Footprint
Average
Average
Sell Price
$150
Placement Type
Ground
Ground
Damage Method
Splash
Splash
Hidden Detection
Level 2+
Placement Limit
N/A
N/A
Upgrades
[edit]Explosive Vest
Level 3 • Cost:
$1,000
Improved Grenades
Level 4 • Cost:
$3,500
Dual Wield
Level 5 • Cost:
$6,500
Statistics
[edit]| Level | Cost | Total Cost | Splash Damage | Firerate | Range | Explosion Range | DPS[2] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|
| 0 | 2 | 2.52.55 | 9 | 5 | 0.80.78 | |||
| 1 | 2 | 2.52.55 | 11 | 5 | 0.80.78 | |||
| 2 | 5 | 2.52.55 | 12 | 5 | 21.96 | |||
| 3 | 10 | 2.52.55 | 13 | 6 | 43.92 | |||
| 4 | 20 | 22.05 | 14 | 6 | 109.76 | |||
| 5 | 32 | 1.21.25 | 15 | 8 | 26.6725.6 |
24 December 2019 – 4 March 2020
Base Statistics
[edit]Demoman/History
Cost:
500
Cost
$550
Placement Footprint
Average
Average
Sell Price
$183
Placement Type
Ground
Ground
Damage Method
Splash
Splash
Hidden Detection
Level 2+
Placement Limit
N/A
N/A
Upgrades
[edit]Explosive Vest
Level 3 • Cost:
$1,350
Improved Grenades
Level 4 • Cost:
$3,500
Dual Wield
Level 5 • Cost:
$6,500
Statistics
[edit]| Level | Cost | Total Cost | Splash Damage | Firerate | Range | Explosion Range | DPS[2] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|
| 0 | 2 | 3.253.3 | 9 | 5 | 0.620.61 | |||
| 1 | 2 | 3.253.3 | 11 | 5 | 0.620.61 | |||
| 2 | 5 | 3.253.3 | 12 | 5 | 1.541.52 | |||
| 3 | 10 | 3.253.3 | 13 | 6 | 3.083.03 | |||
| 4 | 20 | 2.252.3 | 14 | 6 | 8.898.7 | |||
| 5 | 38 | 1.151.2 | 15 | 8 | 33.0431.67 |
MEGA Update (13 October 2019) – 24 December 2019
Base Statistics
[edit]Demoman/History
Cost:
500
Cost
$550
Placement Footprint
Average
Average
Sell Price
$183
Placement Type
Ground
Ground
Damage Method
Splash
Splash
Hidden Detection
Level 2+
Placement Limit
N/A
N/A
Upgrades
[edit]Explosive Vest
Level 3 • Cost:
$1,350
Improved Grenades
Level 4 • Cost:
$3,500
Dual Wield
Level 5 • Cost:
$6,500
Statistics
[edit]| Level | Cost | Total Cost | Direct Damage | Splash Damage | Firerate | Range | Explosion Range | DPS[12] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|
| 0 | 2 | 2 | 3.253.3 | 9 | 5 | 1.231.21 | |||
| 1 | 2 | 2 | 3.253.3 | 11 | 5 | 1.231.21 | |||
| 2 | 5 | 5 | 3.253.3 | 12 | 5 | 3.083.03 | |||
| 3 | 10 | 10 | 3.253.3 | 13 | 6 | 6.156.06 | |||
| 4 | 20 | 20 | 2.252.3 | 14 | 6 | 17.7817.39 | |||
| 5 | 38 | 38 | 1.151.2 | 15 | 8 | 66.0963.33 |
22 July 2019 – MEGA Update (13 October 2019)
Base Statistics
[edit]Demoman/History
Cost:
500
Cost
$550
Placement Footprint
Average
Average
Sell Price
$137
Placement Type
Ground
Ground
Damage Method
Splash
Splash
Hidden Detection
Level 2+
Placement Limit
N/A
N/A
Upgrades
[edit]N/A
Level 2 • Cost:
$500
N/A
Level 3 • Cost:
$1,350
N/A
Level 4 • Cost:
$3,500
N/A
Level 5 • Cost:
$6,500
Statistics
[edit]| Level | Cost | Total Cost | Direct Damage | Splash Damage | Firerate | Range | Explosion Range | DPS[12] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|
| 0 | 4 | 2 | 3.253.3 | 7 | 5 | 1.851.82 | |||
| 1 | 4 | 2 | 3.253.3 | 9 | 5 | 1.851.82 | |||
| 2 | 7 | 3 | 3.253.3 | 10 | 5 | 3.083.03 | |||
| 3 | 12 | 6 | 3.253.3 | 11 | 6 | 5.545.45 | |||
| 4 | 22 | 11 | 2.252.3 | 12 | 6 | 14.6714.35 | |||
| 5 | 40 | 20 | 1.151.2 | 14 | 8 | 52.1750 |
14 July 2019 – 22 July 2019
Base Statistics
[edit]Demoman/History
Cost:
500
Cost
$550
Placement Footprint
Average
Average
Sell Price
$137
Placement Type
Ground
Ground
Damage Method
Splash
Splash
Hidden Detection
Level 2+
Placement Limit
N/A
N/A
Upgrades
[edit]N/A
Level 2 • Cost:
$500
N/A
Level 3 • Cost:
$1,350
N/A
• Cost:
$3,500
N/A
Level 5 • Cost:
$6,500
Statistics
[edit]| Level | Cost | Total Cost | Direct Damage | Splash Damage | Firerate | Range | Explosion Range | DPS[12] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|
| 0 | 4 | 2 | 3.253.3 | 7 | 5 | 1.851.82 | |||
| 1 | 4 | 2 | 3.253.3 | 9 | 5 | 1.851.82 | |||
| 2 | 7 | 3 | 3.253.3 | 10 | 5 | 3.083.03 | |||
| 3 | 12 | 6 | 3.253.3 | 11 | 6 | 5.545.45 | |||
| 4 | 22 | 11 | 2.252.3 | 12 | 6 | 14.6714.35 | |||
| 5 | 47 | 23 | 1.151.2 | 14 | 8 | 60.8758.33 |
14 June 2019 – 14 July 2019
Base Statistics
[edit]Demoman/History
Cost
$550
Placement Footprint
Average
Average
Sell Price
$137
Placement Type
Ground
Ground
Damage Method
Splash
Splash
Hidden Detection
Level 2+
Placement Limit
N/A
N/A
Upgrades
[edit]N/A
Level 3 • Cost:
$1,350
N/A
Level 4 • Cost:
$3,500
N/A
Level 5 • Cost:
$5,000
Statistics
[edit]| Level | Cost | Total Cost | Direct Damage | Splash Damage | Firerate | Range | Explosion Range | DPS[12] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|
| 0 | 4 | 2 | 3.253.3 | 7 | 5 | 1.851.82 | |||
| 1 | 4 | 2 | 3.253.3 | 9 | 5 | 1.851.82 | |||
| 2 | 4 | 2 | 3.253.3 | 10 | 5 | 1.851.82 | |||
| 3 | 6 | 3 | 3.253.3 | 11 | 6 | 2.772.73 | |||
| 4 | 10 | 5 | 2.252.3 | 12 | 6 | 6.676.52 | |||
| 5 | 20 | 10 | 1.151.2 | 14 | 8 | 26.0925 |
Notes
[edit]- ↑ 1.0 1.1 1.2 1.3 Aim Time happens before the Demoman throws a grenade. This does not affect its firerate.
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 DPS does not consider projectile travel time. Cite error: Invalid
<ref>tag; name "dps" defined multiple times with different content - ↑ 3.0 3.1 Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 5.8 Aim Time happens before the Demoman throws a grenade. This does not affect its firerate.
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 6.8 DPS does not consider projectile travel time.
DPS assumes that only one enemy is hit and it receives full splash damage. - ↑ Prior to the 25th of September 2024, it had a cost of
250.
- ↑ 9.0 9.1 9.2 9.3 9.4 9.5 9.6 Cite error: Invalid
<ref>tag; no text was provided for refs namedfly - ↑ At Level 0-3, through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target hidden enemies.
- ↑ Because of a bug, on the 21st of March 2023 the upgrade name was changed from Stronger Throw to Further Throwing. The upgrade icon was also removed.
- ↑ 12.0 12.1 12.2 12.3 DPS assumes that only one enemy is hit and it receives full splash damage.
DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate - ↑ Prior to the 16th of June 2019, it had a cost of
1,500.
| Tower Gallery Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Boomerang • Slime Trooper • Soldier | |
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| Unit Gallery Pages | |
|---|---|
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| Ice Turret | |
| History Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Twitgunner • Combatant | |
















