Demoman/History: Difference between revisions

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|Damage = [[File:SplashDamage.png|20px|Damage]]6
|Damage = [[File:SplashDamage.png|20px|Damage]]6
|Damage Type = [[Splash Damage|Splash]]
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.408
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.425
|Hidden = {{Hidden|Hidden Detection}}Level 3+<ref>Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower cannot directly target hidden enemies until Level 3.</ref>
|Hidden = {{Hidden|Hidden Detection}}Level 3+<ref>Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower cannot directly target hidden enemies until Level 3.</ref>
|Range = [[File:Range Icon.png|20px|Range]]10<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]5 (Explosion Range)
|Range = [[File:Range Icon.png|20px|Range]]10<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]5 (Explosion Range)
Line 32: Line 32:
|PVP Damage = [[File:SplashDamage.png|20px|Damage]]6
|PVP Damage = [[File:SplashDamage.png|20px|Damage]]6
|PVP Damage Type = [[Splash Damage|Splash]]
|PVP Damage Type = [[Splash Damage|Splash]]
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.758
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.775
|PVP Hidden = N/A<ref name="hidden"/>
|PVP Hidden = N/A<ref name="hidden"/>
|PVP Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4.5 (Explosion Range)
|PVP Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4.5 (Explosion Range)
Line 46: Line 46:
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Throwing|Cost = {{Money|225}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Throwing|Cost = {{Money|225}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


2.408 > 1.758 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.425 > 1.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Line 58: Line 58:
{{Upgrade|Level = Level 3|Upgrade Title = Loch-n-Load|Cost = {{Money|2,325}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = Loch-n-Load|Cost = {{Money|2,325}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


1.758 > 1.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.775 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+13 Damage [[File:SplashDamage.png|20px|Damage]]
+13 Damage [[File:SplashDamage.png|20px|Damage]]
Line 72: Line 72:
{{Upgrade|Level = Level 4|Upgrade Title = Expert's Ordnance{{sic}}|Cost = {{Money|5,750}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Expert's Ordnance{{sic}}|Cost = {{Money|5,750}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]


1.508 > 1.308 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.525 > 1.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+25 Damage [[File:SplashDamage.png|20px|Damage]]
+25 Damage [[File:SplashDamage.png|20px|Damage]]
Line 82: Line 82:
|{{Upgrade|Level = Level 1|Upgrade Title = Further{{sic}} Throwing|Cost = {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
|{{Upgrade|Level = Level 1|Upgrade Title = Further{{sic}} Throwing|Cost = {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


1.758 > 1.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.775 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Line 95: Line 95:
+3 Range [[File:Range Icon.png|20px|Range]]
+3 Range [[File:Range Icon.png|20px|Range]]


1.508 > 1.358 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.525 > 1.375 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+5 Damage [[File:SplashDamage.png|20px|Damage]]
+5 Damage [[File:SplashDamage.png|20px|Damage]]
Line 107: Line 107:
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


1.358 > 1.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.375 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+20 Damage [[File:SplashDamage.png|20px|Damage]]
+20 Damage [[File:SplashDamage.png|20px|Damage]]
Line 116: Line 116:


==Stats Table==
==Stats Table==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$CE$ = Total Price / DPS
$TP$ = $FNC-TOTALPRICE$
$FNC-COST$ = 550; 225; 800; 2325; 5750
$FNC-PVP-COST$ = 575; 150; 500; 1500; 6000
$FNC-DETECTION$ = ; 0;
$FNC-UPGRADE$ = Faster Throwing; Ullapool Caber; Loch-n-Load; Expert's Ordnance
$FNC-PVP-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage
$FNC-UPGRADEICON$ = 5523227714; 5523227714; 5523228733; 5523229364
$FNC-PVP-UPGRADEICON$ = ; 5523227714; 5523228733; 5523229364
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref>
$AREF$ = <ref name=Aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref>
$DREF$ = <ref name=DPS2>DPS does not consider projectile travel time.</ref>
DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
</var>
<div class="mobile-tabber"><tabber>
<div class="mobile-tabber"><tabber>
|-|Regular =
|-|Regular =
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
![[Splash Damage]]<ref name="Splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref>
!Firerate
!Aim Time<ref name="Aim">Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref>
!Range
!Explosion Range
!DPS<ref name="DPS2">DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
!Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 6 || 2.4 || 1 || 10 || 5 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|550}}
|6
|2.408
|1
|10
|5
|2.49
|{{Money|220.73}}
|-
|-
| 1 || {{Money|$TP$}} || 6 || 1.75 || 1 || 12 || 5 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|775}}
|6
|1.758
|1
|12
|5
|3.41
|{{Money|227.08}}
|-
|-
| 2 || {{Money|$TP$}} || 12 || 1.75 || 1 || 12 || 5.25 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|1,575}}
|12
|1.758
|1
|12
|5.25
|6.83
|{{Money|230.74}}
|-
|-
| 3 || {{Money|$TP$}} || 25 || 1.5 || 0 || 14 || 5.25 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|3,900}}
|25
|1.508
|0
|14
|5.25
|16.58
|{{Money|262.02}}
|-
|-
| 4 || {{Money|$TP$}} || 50 || 1.3 || 0 || 15.5 || 6 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|9,650}}
|50
|1.308
|0
|15.5
|6
|38.23
|{{Money|252.44}}
|}
|}
</div>
</div>
Line 184: Line 154:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
![[Splash Damage]]<ref name="Splash"/>
!Firerate
!Aim Time<ref name="Aim"/>
!Range
!Explosion Range
!DPS<ref name="DPS2"/>
!Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 6 || 1.75 || 1 || 9 || 4.5 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|575}}
|6
|1.758
|1
|9
|4.5
|3.41
|{{Money|168.62}}
|-
|-
| 1 || {{Money|$TP$}} || 6 || 1.5 || 1 || 11 || 4.5 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|725}}
|6
|1.508
|1
|11
|4.5
|3.98
|{{Money|182.16}}
|-
|-
| 2 || {{Money|$TP$}} || 10 || 1.5 || 1 || 11 || 5.5 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|1,225}}
|10
|1.508
|1
|11
|5.5
|6.63
|{{Money|184.77}}
|-
|-
| 3 || {{Money|$TP$}} || 15 || 1.35 || 0 || 14 || 5.5 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|2,725}}
|15
|1.358
|0
|14
|5.5
|11.05
|{{Money|246.61}}
|-
|-
| 4 || {{Money|$TP$}} || 35 || 1 || 0 || 16 || 5.5 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|8,725}}
|35
|1.008
|0
|16
|5.5
|34.72
|{{Money|251.3}}
|}
|}
</div>
</div>
</tabber></div>
</tabber></div>
</nowiki>}}
</center>
</center>
</div>
</div>

Revision as of 12:01, 3 May 2026


This is the history subpage for the Demoman/History. It contains every revision of the tower's statistics.

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

St. Patrick's Day 2026 Update (11 March 2026) – Present

Base Stats

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Stats Table

Disable Rate of Fire BugEnable Rate of Fire Bug

Shock and Awe Update (28 January 2026) – St. Patrick's Day 2026 Update (11 March 2026)

Base Stats

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Stats Table

Level Total Price Splash Damage[1] Firerate Aim Time[2] Range Explosion Range DPS[3] Cost Efficiency
0 Error creating thumbnail: File missing$550 6 2.808 1 10 4.75 2.14 Error creating thumbnail: File missing$257.4
1 Error creating thumbnail: File missing$775 6 2.008 1 12 4.75 2.99 Error creating thumbnail: File missing$259.37
2 Error creating thumbnail: File missing$1,275 10 2.008 1 12 5.25 4.98 Error creating thumbnail: File missing$256.02
3 Error creating thumbnail: File missing$3,375 22 1.708 0 14 5.25 12.88 Error creating thumbnail: File missing$262.02
4 Error creating thumbnail: File missing$9,875 47 1.308 0 15.5 6 35.93 Error creating thumbnail: File missing$274.82
Level Total Price Splash Damage[1] Firerate Aim Time[2] Range Explosion Range DPS[3] Cost Efficiency
0 Error creating thumbnail: File missing$575 6 1.758 1 9 4.5 3.41 Error creating thumbnail: File missing$168.62
1 Error creating thumbnail: File missing$725 6 1.508 1 11 4.5 3.98 Error creating thumbnail: File missing$182.16
2 Error creating thumbnail: File missing$1,225 10 1.508 1 11 5.5 6.63 Error creating thumbnail: File missing$184.77
3 Error creating thumbnail: File missing$2,725 15 1.358 0 14 5.5 11.05 Error creating thumbnail: File missing$246.61
4 Error creating thumbnail: File missing$8,725 35 1.008 0 16 5.5 34.72 Error creating thumbnail: File missing$251.3

19 July 2024 – Shock and Awe Update (28 January 2026)

Base Stats

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Stats Table


19 July 2024 – PVP Update (23 July 2025)

Base Stats

Demoman/History
Cost: Error creating thumbnail: File missing 200[4] • Starter • Offense
Placement Footprint
Average (1.5)
Placement Type
Ground
Damage
Damage6
Damage Method
Splash
Hidden Detection
N/A[5]
Placement Limit
N/A
Flying Detection
N/A[6]

Upgrades

Further[sic] Throwing
Chinalake

+3 Range Range

2.258 > 1.758 Firerate Error creating thumbnail: File missing

+8 Damage Damage

1 > 0 Aim Time Error creating thumbnail: File missing

+Faster Projectile


Sell Price changes to Error creating thumbnail: File missing$950

Collateral Damage

Stats Table


Unwavering Tides Update (5 August 2023) – 19 July 2024

Base Stats

Demoman/History
Placement Footprint
Average (1.5)
Placement Type
Ground
Damage
Damage4
Damage Method
Splash
Placement Limit
N/A
Flying Detection
N/A[6]

Upgrades

Further[sic] Throwing
Chinalake

+2 Range Range

2.508 > 1.508 Firerate Error creating thumbnail: File missing

1 > 0 Aim Time Error creating thumbnail: File missing

+4 Damage Damage

+Faster Projectile


Sell Price changes to Error creating thumbnail: File missing$800

Collateral Damage

Stats Table

Level Total Price Splash Damage[1] Firerate Aim Time[2] Range Explosion Range DPS[3] Cost Efficiency
0 Error creating thumbnail: File missing$400 4 2.758 1 9 2.75 1.45 Error creating thumbnail: File missing$275.86
1 Error creating thumbnail: File missing$450 4 2.508 1 10 2.75 1.59 Error creating thumbnail: File missing$283.02
2 Error creating thumbnail: File missing$900 8 2.508 1 10 3.25 3.19 Error creating thumbnail: File missing$282.13
3 Error creating thumbnail: File missing$2,400 12 1.508 0 12 3.25 7.96 Error creating thumbnail: File missing$301.51
4 Error creating thumbnail: File missing$8,400 28 1.208 0 14 4 23.18 Error creating thumbnail: File missing$362.38

5 May 2023 – Unwavering Tides Update (5 August 2023)

Base Stats

Demoman/History
Placement Footprint
Average (1.5)
Placement Type
Ground
Damage
Damage4
Damage Method
Splash
Hidden Detection
N/A[5]
Placement Limit
N/A
Flying Detection
N/A[6]

Upgrades

Further Throwing[sic]
Chinalake

+2 Range Range

2.658 > 1.508 Firerate Error creating thumbnail: File missing

1 > 0 Aim Time Error creating thumbnail: File missing

+4 Damage Damage

+Faster Projectile


Sell Price changes to Error creating thumbnail: File missing$841

Collateral Damage

Stats Table

Level Total Price Splash Damage[1] Firerate Aim Time[2] Range Explosion Range DPS[3] Cost Efficiency
0 Error creating thumbnail: File missing$400 4 3.008 1 8 2.75 1.32 Error creating thumbnail: File missing$303.03
1 Error creating thumbnail: File missing$500 4 2.658 1 10 2.75 1.5 Error creating thumbnail: File missing$333.33
2 Error creating thumbnail: File missing$1,025 8 2.658 1 10 3.25 3.01 Error creating thumbnail: File missing$340.53
3 Error creating thumbnail: File missing$2,525 12 1.508 0 12 3.25 7.96 Error creating thumbnail: File missing$317.21
4 Error creating thumbnail: File missing$8,525 28 1.208 0 14 4 23.18 Error creating thumbnail: File missing$367.77

Violent Night Update (21 December 2022) – 5 May 2023

Base Stats

Demoman/History
Placement Footprint
Average
Placement Type
Ground
Damage
Damage3
Damage Method
Splash
Hidden Detection
N/A[5]
Placement Limit
N/A
Flying Detection
N/A[6]

Upgrades

Further[sic] Throwing[8]
Collateral Damage

Stats Table


Entity System Update (12 March 2022) – Violent Night Update (21 December 2022)

Base Stats

Placement Footprint
Average
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Hidden Detection
N/A[5]
Placement Limit
N/A
Flying Detection
N/A[6]

Upgrades

Further[sic] Throwing
Steil Grenade
Collateral Damage

Stats Table


Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)

Base Stats

Placement Footprint
Average
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Hidden Detection
N/A[5]
Placement Limit
N/A
Flying Detection
N/A[6]

Upgrades

Further[sic] Throwing
Steil Grenade
Collateral Damage

Stats Table


Hardcore Testing (28 August 2020 – 29 October 2020)

Base Stats

Placement Footprint
Average
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Hidden Detection
N/A[5]
Placement Limit
N/A
Flying Detection
N/A[6]

Upgrades

Explosive Vest
Improved Grenades
Stronger Launcher

Stats Table


4 March 2020 – Overhaul Update (29 October 2020)

Base Stats

Placement Footprint
Average
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Placement Limit
N/A

Upgrades

Explosive Vest
Improved Grenades

Stats Table


24 December 2019 – 4 March 2020

Base Stats

Placement Footprint
Average
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Placement Limit
N/A

Upgrades

Explosive Vest
Improved Grenades

Stats Table


MEGA Update (13 October 2019) – 24 December 2019

Base Stats

Placement Footprint
Average
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Placement Limit
N/A

Upgrades

Explosive Vest
Improved Grenades

Stats Table


22 July 2019 – MEGA Update (13 October 2019)

Base Stats

Placement Footprint
Average
Placement Type
Ground
Damage
Damage4 Direct
Damage2 Splash
Damage Method
Splash
Placement Limit
N/A

Upgrades

+1 Range Range

+3 Direct Damage Damage

+1 Splash Damage Damage

+Hidden Detection Error creating thumbnail: File missing

Sell Price changes to Error creating thumbnail: File missing$312

N/A

+1 Range Range

+5 Direct Damage Damage

+3 Splash Damage Damage

5 > 6 Explosion Range Error creating thumbnail: File missing


Sell Price changes to Error creating thumbnail: File missing$650

N/A

+1 Range Range

3.3 > 2.3 Firerate Error creating thumbnail: File missing

+10 Direct Damage Damage

+5 Splash Damage Damage


Sell Price changes to Error creating thumbnail: File missing$1,525

N/A

+2 Range Range

2.3 > 1.2 Firerate Error creating thumbnail: File missing

+18 Direct Damage Damage

+9 Splash Damage Damage

6 > 8 Explosion Range Error creating thumbnail: File missing


Sell Price changes to Error creating thumbnail: File missing$3,150

Stats Table


14 July 2019 – 22 July 2019

Base Stats

Placement Footprint
Average
Placement Type
Ground
Damage
Damage4 Direct
Damage2 Splash
Damage Method
Splash
Placement Limit
N/A

Upgrades

+1 Range Range

+3 Direct Damage Damage

+1 Splash Damage Damage

+Hidden Detection Error creating thumbnail: File missing

Sell Price changes to Error creating thumbnail: File missing$312

N/A

+1 Range Range

+5 Direct Damage Damage

+3 Splash Damage Damage

5 > 6 Explosion Range Error creating thumbnail: File missing


Sell Price changes to Error creating thumbnail: File missing$650

+1 Range Range

3.3 > 2.3 Firerate Error creating thumbnail: File missing

+10 Direct Damage Damage

+5 Splash Damage Damage


Sell Price changes to Error creating thumbnail: File missing$1,525

N/A

+2 Range Range

2.3 > 1.2 Firerate Error creating thumbnail: File missing

+25 Direct Damage Damage

+12 Splash Damage Damage

6 > 8 Explosion Range Error creating thumbnail: File missing


Sell Price changes to Error creating thumbnail: File missing$3,150

Stats Table


14 June 2019 – 14 July 2019

Base Stats

Placement Footprint
Average
Placement Type
Ground
Damage
Damage4 Direct
Damage2 Splash
Damage Method
Splash
Placement Limit
N/A

Upgrades

N/A

+1 Range Range

+2 Direct Damage Damage

+1 Splash Damage Damage

5 > 6 Explosion Range Error creating thumbnail: File missing


Sell Price changes to Error creating thumbnail: File missing$650

N/A

+1 Range Range

3.3 > 2.3 Firerate Error creating thumbnail: File missing

+4 Direct Damage Damage

+2 Splash Damage Damage


Sell Price changes to Error creating thumbnail: File missing$1,525

N/A

+2 Range Range

2.3 > 1.2 Firerate Error creating thumbnail: File missing

+10 Direct Damage Damage

+5 Splash Damage Damage

6 > 8 Explosion Range Error creating thumbnail: File missing


Sell Price changes to Error creating thumbnail: File missing$2,775

Stats Table

Notes

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 Aim Time happens before the Demoman throws a grenade. This does not affect its firerate.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 DPS does not consider projectile travel time.
  4. Prior to the 25th of September 2024, it had a cost of Error creating thumbnail: File missing 250.
  5. 5.0 5.1 5.2 5.3 5.4 5.5 Cite error: Invalid <ref> tag; no text was provided for refs named hidden
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 Cite error: Invalid <ref> tag; no text was provided for refs named fly
  7. At Level 0-3, through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target hidden enemies.
  8. Because of a bug, on the 21st of March 2023 the upgrade name was changed from Stronger Throw to Further Throwing. The upgrade icon was also removed.
  9. 9.0 9.1 9.2 9.3 9.4 9.5 DPS assumes that only one enemy is hit and it receives full splash damage.
  10. 10.0 10.1 10.2 10.3 DPS assumes that only one enemy is hit and it receives full splash damage.
    DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate
  11. Prior to the 16th of June 2019, it had a cost of Error creating thumbnail: File missing 1,500.


File:TowerNewHeader.png
Towers
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Consumables
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Trick or Threat Town
Commands Only
Tower Gallery Pages
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Unit Gallery Pages
Military Base
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Golden Crook Boss
Commander
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History Pages
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Golden Perks
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