Electroshocker/History: Difference between revisions
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imported>Mentin123 No edit summary |
imported>DarkGabonnie Approved by t7ru (380694434980954114) via /job |
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{{Tabs|History}} |
{{Tabs|History}} |
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''To see the statistics of this tower without the [[Firerate Bug]], visit the [[Firerate Bug/Electroshocker|Firerate Bug]] page.'' |
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<div class="mw-collapsible mw-collapsed"> |
<div class="mw-collapsible mw-collapsed"> |
||
<div class="sectionheader">''' |
<div class="sectionheader">'''Kingpin Update (17 July 2026) – Present'''</div> |
||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:DefaultElectroshockerIcon2.png|100px]] |
|Image = [[File:DefaultElectroshockerIcon2.png|100px]] |
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| Line 13: | Line 12: | ||
|Role = Defense |
|Role = Defense |
||
|Cost = {{Money|375}} |
|Cost = {{Money|375}} |
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|Footprint = |
|Footprint = 1.5 |
||
|Sell Price = {{Money|125}} |
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|Placement Type = Ground |
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|Damage = [[File:Damage Icon.png|20px|Damage]]5 |
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|Damage Type = Chain |
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|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.35 |
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|Hidden = {{Hidden|Hidden Detection}}Level 2+<ref name="hidden2">While it has no hidden detection, through chaining, hidden enemies may be hit indirectly if another detectable enemy is nearby.</ref> |
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|Range = [[File:Range Icon.png|20px|Range]]10<br/>[[File:ChainRange.png|20px|Chain Range]]10 (Chain) |
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|Lead = {{Lead|Lead Detection}}Level 0+ |
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|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]7 |
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|Fly = N/A<ref name="flying">Through chaining, flying enemies may be hit indirectly if another detectable enemy is nearby.</ref> |
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|Title1 = Max Hits |
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|Stat1 = 2 |
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|Title2 = Shock Time |
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|Stat2 = [[File:Slowness.png|20px|Shock Time]]0.1 |
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}} |
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==Upgrades== |
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{{Upgrade|Level = Level 1|Upgrade Title = Higher Voltage|Cost = {{Money|275}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
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+1 Damage [[File:Damage Icon.png|20px|Range]] |
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1.35 > 1.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|308}}}} |
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{{Upgrade|Level = Level 2|Upgrade Title = Improved Handling|Cost = {{Money|950}}|Image = [[File:Electroshocker_Upgrade_2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
+1 Range [[File:Range Icon.png|20px|Range]] |
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+Hidden Detection {{Hidden|Hidden Detection}} |
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+1 Max Hits |
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Sell Price changes to {{Money|625}}}} |
|||
{{Upgrade|Level = Level 3|Upgrade Title = Faraday's Vest|Cost = {{Money|2,400}}|Image = [[File:Electroshocker_Upgrade_3.png|100px]]|Information = +12 Damage [[File:Damage Icon.png|20px|Damage]] |
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+2.5 Chain Range [[File:ChainRange.png|20px|Chain Range]] |
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Sell Price changes to {{Money|1,425}}}} |
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{{Upgrade|Level = Level 4|Upgrade Title = Shock Force|Cost = {{Money|4,000}}|Image = [[File:Electroshocker_Upgrade_4.png|100px]]|Information = +40 Damage [[File:Damage Icon.png|20px|Damage]] |
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1.15 > 2.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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+2.5 Chain Range [[File:ChainRange.png|20px|Chain Range]] |
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+1 Max Hits |
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0.1 > 0.15 Shock Time [[File:Slowness.png|20px|Shock Time]] |
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Sell Price changes to {{Money|2,758}}}} |
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{{Upgrade|Level = Level 5|Upgrade Title = Zeus Cannon|Cost = {{Money|10,000}}|Image = [[File:Electroshocker_Upgrade_5.png|100px]]|Information = +30 Damage [[File: Damage Icon.png|20px|Damage]] |
|||
+2 Range [[File:Range Icon.png|20px|Range]] |
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+3 Max Hits |
|||
0.15 > 0.25 Shock Time [[File:Slowness.png|20px|Shock Time]] |
|||
0% > 20% Defense Melting {{Defense|Defense Melting}} |
|||
Sell Price changes to {{Money|6,091}}}} |
|||
==Statistics== |
|||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Damage / Firerate |
|||
$MDPS$ = DPS * Max Hits |
|||
$CE$ = Total Cost / DPS |
|||
$MCE$ = Total Cost / Max DPS |
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$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 650; 275; 950; 2400; 4000; 10000 |
|||
$FSE-DETECTION$ = 2; 0; |
|||
$FSE-UPGRADE$ = Higher Voltage; Improved Handling; Faraday's Vest; Shock Force; Zeus Cannon |
|||
$FSE-UPGRADEICON$ = 3280081327; 4675534331; 4675521746; 4675504505; 4675504640 |
|||
$DREF$ = <ref>Assumes that only one enemy is hit per shock.</ref> |
|||
$MREF$ = <ref>Calculated as DPS × Max Hits.</ref> |
|||
$R$ = $FNC-RECURSION$ |
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</var> |
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<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Chain Range !! Max Hits !! Shock Time !! Defense Melt !! DPS$DREF$ !! Max DPS$MREF$ !! Cost Efficiency !! Max Cost Efficiency |
|||
|- |
|||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || 1.35 || 10 || 10 || 2 || 0.1 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 1 || $R$ || $R$ || 6 || 1.15 || 12 || 10 || 2 || 0.1 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 2 || $R$ || $R$ || 8 || 1.15 || 13 || 10 || 3 || 0.1 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 3 || $R$ || $R$ || 20 || 1.15 || 13 || 12.5 || 3 || 0.1 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
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| 4 || $R$ || $R$ || 60 || 2.5 || 13 || 12.5 || 4 || 0.15 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|- |
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| 5 || $R$ || $R$ || 90 || 2.5 || 15 || 15 || 6 || 0.25 || 20% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|} |
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</div> |
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</nowiki>}} |
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</center> |
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</div> |
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</div> |
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---- |
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<div class="mw-collapsible mw-collapsed"> |
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<div class="sectionheader">'''Hardcore Rework Update (5 June 2026) – Kingpin Update (17 July 2026)'''</div> |
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<div class="ContainerColumn mw-collapsible-content"> |
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<center> |
|||
==Base Statistics== |
|||
{{BaseStat |
|||
|Image = [[File:DefaultElectroshockerIcon2.png|100px]] |
|||
|Unlock Cost = {{Coins|2,500}} |
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|Category = Intermediate |
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|Role = Defense |
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|Cost = {{Money|650}} |
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|Footprint = 1.5 |
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|Sell Price = {{Money|216}} |
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|Placement Type = Ground |
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|Damage = [[File:Damage Icon.png|20px|Damage]]4 |
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|Damage Type = Chain |
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|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.35 |
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|Hidden = {{Hidden|Hidden Detection}}Level 2+<ref name="hidden2">While it has no hidden detection, through chaining, hidden enemies may be hit indirectly if another detectable enemy is nearby.</ref> |
|||
|Range = [[File:Range Icon.png|20px|Range]]10<br/>[[File:ChainRange.png|20px|Chain Range]]10 (Chain) |
|||
|Lead = {{Lead|Lead Detection}}Level 0+ |
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|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]7 |
|||
|Fly = N/A<ref name="flying">Through chaining, flying enemies may be hit indirectly if another detectable enemy is nearby.</ref> |
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|Title1 = Max Hits |
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|Stat1 = 2 |
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|Title2 = Shock Time |
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|Stat2 = [[File:Slowness.png|20px|Shock Time]]0.1 |
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}} |
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==Upgrades== |
|||
{{Upgrade|Level = Level 1|Upgrade Title = Higher Voltage|Cost = {{Money|275}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
|||
+2 Damage [[File:Damage Icon.png|20px|Range]] |
|||
1.35 > 1.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|308}}}} |
|||
{{Upgrade|Level = Level 2|Upgrade Title = Improved Handling|Cost = {{Money|950}}|Image = [[File:Electroshocker_Upgrade_2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
+1 Range [[File:Range Icon.png|20px|Range]] |
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+Hidden Detection {{Hidden|Hidden Detection}} |
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+1 Max Hits |
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Sell Price changes to {{Money|625}}}} |
|||
{{Upgrade|Level = Level 3|Upgrade Title = Faraday's Vest|Cost = {{Money|2,400}}|Image = [[File:Electroshocker_Upgrade_3.png|100px]]|Information = +14 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
+5 Chain Range [[File:ChainRange.png|20px|Chain Range]] |
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Sell Price changes to {{Money|1,425}}}} |
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{{Upgrade|Level = Level 4|Upgrade Title = Shock Force|Cost = {{Money|4,000}}|Image = [[File:Electroshocker_Upgrade_4.png|100px]]|Information = +48 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
1.15 > 2.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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+1 Max Hits |
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0.1 > 0.15 Shock Time [[File:Slowness.png|20px|Shock Time]] |
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Sell Price changes to {{Money|2,758}}}} |
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{{Upgrade|Level = Level 5|Upgrade Title = Zeus Cannon|Cost = {{Money|10,000}}|Image = [[File:Electroshocker_Upgrade_5.png|100px]]|Information = +30 Damage [[File: Damage Icon.png|20px|Damage]] |
|||
+2 Range [[File:Range Icon.png|20px|Range]] |
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+3 Max Hits |
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+5 Chain Range [[File:ChainRange.png|20px|Chain Range]] |
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0.15 > 0.25 Shock Time [[File:Slowness.png|20px|Shock Time]] |
|||
0% > 20% Defense Melting {{Defense|Defense Melting}} |
|||
Sell Price changes to {{Money|6,091}}}} |
|||
==Statistics== |
|||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Damage / Firerate |
|||
$MDPS$ = DPS * Max Hits |
|||
$CE$ = Total Cost / DPS |
|||
$MCE$ = Total Cost / Max DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 650; 275; 950; 2400; 4000; 10000 |
|||
$FSE-DETECTION$ = 2; 0; |
|||
$FSE-UPGRADE$ = Higher Voltage; Improved Handling; Faraday's Vest; Shock Force; Zeus Cannon |
|||
$FSE-UPGRADEICON$ = 3280081327; 4675534331; 4675521746; 4675504505; 4675504640 |
|||
$DREF$ = <ref>Assumes that only one enemy is hit per shock.</ref> |
|||
$MREF$ = <ref>Calculated as DPS × Max Hits.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Chain Range !! Max Hits !! Shock Time !! Defense Melt !! DPS$DREF$ !! Max DPS$MREF$ !! Cost Efficiency !! Max Cost Efficiency |
|||
|- |
|||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 1.35 || 10 || 10 || 2 || 0.1 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 1 || $R$ || $R$ || 6 || 1.15 || 12 || 10 || 2 || 0.1 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 2 || $R$ || $R$ || 8 || 1.15 || 13 || 10 || 3 || 0.1 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 3 || $R$ || $R$ || 22 || 1.15 || 13 || 15 || 3 || 0.1 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 4 || $R$ || $R$ || 70 || 2.5 || 13 || 15 || 4 || 0.15 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
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| 5 || $R$ || $R$ || 100 || 2.5 || 15 || 20 || 6 || 0.25 || 20% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|} |
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</div> |
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</nowiki>}} |
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</center> |
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</div> |
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</div> |
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---- |
|||
<div class="mw-collapsible mw-collapsed"> |
|||
<div class="sectionheader">'''Valentines 2026 Update (11 February 2026) – Hardcore Rework Update (5 June 2026)'''</div> |
|||
<div class="ContainerColumn mw-collapsible-content"> |
|||
<center> |
|||
==Base Statistics== |
|||
{{BaseStat |
|||
|Image = [[File:DefaultElectroshockerIcon2.png|100px]] |
|||
|Unlock Cost = {{Coins|2,500}} |
|||
|Category = Intermediate |
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|Role = Defense |
|||
|Cost = {{Money|375}} |
|||
|Footprint = 1.5 |
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|Sell Price = {{Money|125}} |
|Sell Price = {{Money|125}} |
||
|Placement Type = Ground |
|Placement Type = Ground |
||
| Line 45: | Line 277: | ||
0.05 > 0.08 Shock Time [[File:Slowness.png|20px|Shock Time]] |
0.05 > 0.08 Shock Time [[File:Slowness.png|20px|Shock Time]] |
||
5% > 10% Defense |
5% > 10% Defense Melting {{Defense|Defense Melting}} |
||
| Line 65: | Line 297: | ||
0.08 > 0.18 Shock Time [[File:Slowness.png|20px|Shock Time]] |
0.08 > 0.18 Shock Time [[File:Slowness.png|20px|Shock Time]] |
||
10% > 15% Defense |
10% > 15% Defense Melting {{Defense|Defense Melting}} |
||
| Line 77: | Line 309: | ||
0.18 > 0.3 Shock Time [[File:Slowness.png|20px|Shock Time]] |
0.18 > 0.3 Shock Time [[File:Slowness.png|20px|Shock Time]] |
||
15% > 25% Defense |
15% > 25% Defense Melting {{Defense|Defense Melting}} |
||
Sell Price changes to {{Money|9,020}}}} |
Sell Price changes to {{Money|9,020}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
{{neow|<nowiki> |
||
<var> |
<var> |
||
$DPS$ = Damage / Firerate |
$DPS$ = Damage / Firerate |
||
$MDPS$ = DPS * Max Hits |
$MDPS$ = DPS * Max Hits |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$MCE$ = Total |
$MCE$ = Total Cost / Max DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 375; 200; 700; 2500; 6350; 16935 |
||
$ |
$FSE-DETECTION$ = 2; 0; |
||
$ |
$FSE-UPGRADE$ = Improved Handling; Higher Voltage; Faraday's Vest; Shock Force; Zeus Cannon |
||
$ |
$FSE-UPGRADEICON$ = 3280081327; 4675534331; 4675521746; 4675504505; 4675504640 |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$DREF$ = <ref name="DPS">Assumes that only one enemy is hit per shock.</ref> |
$DREF$ = <ref name="DPS">Assumes that only one enemy is hit per shock.</ref> |
||
$MREF$ = <ref name="MDPS">Calculated as DPS × Max Hits.</ref> |
$MREF$ = <ref name="MDPS">Calculated as DPS × Max Hits.</ref> |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Chain Range !! Max Hits !! Shock Time !! Defense Melt !! DPS$DREF$ !! Max DPS$MREF$ !! Cost Efficiency !! Max Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 2 || 0.75 || 11 || 7 || 1 || 0.05 || 5% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 0.75 || 11 || 7 || 1 || 0.05 || 5% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 3 || 0.75 || 12.5 || 7 || 1 || 0.05 || 5% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 6 || 0.65 || 12.5 || 7 || 1 || 0.08 || 10% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 12 || 0.65 || 12.5 || 7 || 2 || 0.08 || 10% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 115 || 2.25 || 16 || 10 || 2 || 0.18 || 15% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 200 || 2.25 || 17 || 10 || 3 || 0.3 || 25% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 124: | Line 357: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:DefaultElectroshockerIcon2.png|100px]] |
|Image = [[File:DefaultElectroshockerIcon2.png|100px]] |
||
| Line 131: | Line 364: | ||
|Role = Defense |
|Role = Defense |
||
|Cost = {{Money|425}} |
|Cost = {{Money|425}} |
||
|Footprint = |
|Footprint = 1.5 |
||
|Sell Price = {{Money|141}} |
|Sell Price = {{Money|141}} |
||
|Placement Type = Ground |
|Placement Type = Ground |
||
| Line 192: | Line 425: | ||
0.1 > 0.15 Shock Time [[File:Slowness.png|20px|Shock Time]] |
0.1 > 0.15 Shock Time [[File:Slowness.png|20px|Shock Time]] |
||
0% > 25% Defense |
0% > 25% Defense Melting {{Defense|Defense Melting}} |
||
Sell Price changes to {{Money|9,011}}}} |
Sell Price changes to {{Money|9,011}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
{{neow|<nowiki> |
||
<var> |
<var> |
||
$DPS$ = Damage / Firerate |
$DPS$ = Damage / Firerate |
||
$MDPS$ = DPS * Max Hits |
$MDPS$ = DPS * Max Hits |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$MCE$ = Total |
$MCE$ = Total Cost / Max DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 425; 200; 625; 2500; 6350; 16935 |
||
$ |
$FSE-DETECTION$ = 2; 0; |
||
$ |
$FSE-UPGRADE$ = Improved Handling; Higher Voltage; Faraday's Vest; Shock Force; Zeus Cannon |
||
$ |
$FSE-UPGRADEICON$ = 3280081327; 4675534331; 4675521746; 4675504505; 4675504640 |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$DREF$ = <ref name="DPS">Assumes that only one enemy is hit per shock.</ref> |
$DREF$ = <ref name="DPS">Assumes that only one enemy is hit per shock.</ref> |
||
$MREF$ = <ref name="MDPS">Calculated as DPS × Max Hits.</ref> |
$MREF$ = <ref name="MDPS">Calculated as DPS × Max Hits.</ref> |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Chain Range !! Max Hits !! Shock Time !! Defense Melt !! DPS$DREF$ !! Max DPS$MREF$ !! Cost Efficiency !! Max Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 3 || 0.75 || 10 || 7 || 1 || 0 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 0.75 || 10 || 7 || 1 || 0 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 4 || 0.75 || 10 || 7 || 1 || 0 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 8 || 0.65 || 12.5 || 7 || 1 || 0 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 20 || 0.65 || 14 || 7 || 1 || 0 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 125 || 2.25 || 16 || 10 || 2 || 0.1 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 200 || 2.25 || 17 || 10 || 3 || 0.15 || 25% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 239: | Line 473: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:DefaultElectroshockerIcon2.png|100px]] |
|Image = [[File:DefaultElectroshockerIcon2.png|100px]] |
||
| Line 246: | Line 480: | ||
|Role = Defense |
|Role = Defense |
||
|Cost = {{Money|725}} |
|Cost = {{Money|725}} |
||
|Footprint = |
|Footprint = 1.5 |
||
|Sell Price = {{Money|241}} |
|Sell Price = {{Money|241}} |
||
|Placement Type = Ground |
|Placement Type = Ground |
||
| Line 286: | Line 520: | ||
+1 Max Hits |
+1 Max Hits |
||
5% > 10% Defense |
5% > 10% Defense Melting {{Defense|Defense Melting}} |
||
| Line 302: | Line 536: | ||
0.3 > 1 Shock Time [[File:Slowness.png|20px|Shock Time]] |
0.3 > 1 Shock Time [[File:Slowness.png|20px|Shock Time]] |
||
10% > 15% Defense |
10% > 15% Defense Melting {{Defense|Defense Melting}} |
||
| Line 315: | Line 549: | ||
Sell Price changes to {{Money|7,875}}}} |
Sell Price changes to {{Money|7,875}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
{{neow|<nowiki> |
||
<var> |
<var> |
||
$DPS$ = Damage / Firerate |
$DPS$ = Damage / Firerate |
||
$MDPS$ = DPS * Max Hits |
$MDPS$ = DPS * Max Hits |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$MCE$ = Total |
$MCE$ = Total Cost / Max DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 725; 300; 600; 2000; 5000; 15000 |
||
$ |
$FSE-DETECTION$ = ; 0; 2 |
||
$ |
$FSE-UPGRADE$ = Improved Handling; Outside Support; Faraday's Vest; Lightning Cannon; Zeus Cannon |
||
$ |
$FSE-UPGRADEICON$ = 3280081327; 4675534331; 4675521746; 4675504505; 4675504640 |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$DREF$ = <ref name="DPS">Assumes that only one enemy is hit per shock.</ref> |
$DREF$ = <ref name="DPS">Assumes that only one enemy is hit per shock.</ref> |
||
$MREF$ = <ref name="MDPS">Calculated as DPS × Max Hits.</ref> |
$MREF$ = <ref name="MDPS">Calculated as DPS × Max Hits.</ref> |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Chain Range !! Max Hits !! Shock Time !! Defense Melt !! DPS$DREF$ !! Max DPS$MREF$ !! Cost Efficiency !! Max Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 3 || 0.85 || 7.5 || 7 || 2 || 0.3 || 5% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 0.85 || 7.5 || 7 || 2 || 0.3 || 5% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 3 || 0.75 || 9 || 7 || 2 || 0.3 || 5% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 4 || 0.75 || 10 || 7 || 3 || 0.3 || 5% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 8 || 0.75 || 12 || 7 || 4 || 0.3 || 10% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 50 || 2.5 || 14 || 10 || 6 || 1 || 15% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 100 || 2.5 || 14 || 10 || 8 || 1.25 || 15% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 357: | Line 592: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:DefaultElectroshockerIcon2.png|100px]] |
|Image = [[File:DefaultElectroshockerIcon2.png|100px]] |
||
| Line 363: | Line 598: | ||
|Category = Advanced |
|Category = Advanced |
||
|Cost = {{Money|800}} |
|Cost = {{Money|800}} |
||
|Footprint = |
|Footprint = 1.5 |
||
|Sell Price = {{Money|266}} |
|Sell Price = {{Money|266}} |
||
|Placement Type = Ground |
|Placement Type = Ground |
||
| Line 428: | Line 663: | ||
2.025 > 2.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
2.025 > 2.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
Drops 1% defense every hit {{Defense|Defense |
Drops 1% defense every hit {{Defense|Defense Melting}} |
||
Sell Price changes to {{Money|7,841}}}} |
Sell Price changes to {{Money|7,841}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
{{neow|<nowiki> |
||
<var> |
<var> |
||
$DPS$ = Damage / Firerate |
$DPS$ = Damage / Firerate |
||
$MDPS$ = DPS * Max Hits |
$MDPS$ = DPS * Max Hits |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$MCE$ = Total |
$MCE$ = Total Cost / Max DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 800; 325; 900; 3000; 5000; 13500 |
||
$ |
$FSE-DETECTION$ = ; 0; 2 |
||
$ |
$FSE-UPGRADE$ = Improved Handling; Outside Support; Faraday's Vest; Lightning Cannon; Zeus Cannon |
||
$ |
$FSE-UPGRADEICON$ = 3280081327; 4675534331; 4675521746; 4675504505; 4675504640 |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$DREF$ = <ref name="DPS">Assumes that only one enemy is hit per shock.</ref> |
$DREF$ = <ref name="DPS">Assumes that only one enemy is hit per shock.</ref> |
||
$MREF$ = <ref name="MDPS">Calculated as DPS × Max Hits.</ref> |
$MREF$ = <ref name="MDPS">Calculated as DPS × Max Hits.</ref> |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Chain Range !! Max Hits !! Shock Time !! Defense Melt !! DPS$DREF$ !! Max DPS$MREF$ !! Cost Efficiency !! Max Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 2 || 0.9 || 7.5 || 6 || 2 || 0 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 0.9 || 7.5 || 6 || 2 || 0 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 2 || 0.8 || 9 || 6 || 2 || 0 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 4 || 0.8 || 9 || 6 || 3 || 0 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 8 || 0.65 || 10 || 6 || 3 || 0 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 45 || 2 || 14 || 6 || 5 || 0.35 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 90 || 2.5 || 14 || 8 || 8 || 0.5 || 1% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 475: | Line 711: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:ElectroshockerIcon.png|100px]] |
|Image = [[File:ElectroshockerIcon.png|100px]] |
||
| Line 532: | Line 768: | ||
1.5 > 2 Shock Time [[File:Slowness.png|20px|Shock Time]] |
1.5 > 2 Shock Time [[File:Slowness.png|20px|Shock Time]] |
||
Drops 1% defense every hit {{Defense|Defense |
Drops 1% defense every hit {{Defense|Defense Melting}} |
||
Sell Price changes to {{Money|3,825}}}} |
Sell Price changes to {{Money|3,825}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
{{neow|<nowiki> |
||
<var> |
<var> |
||
$DPS$ = Damage / Firerate |
$DPS$ = Damage / Firerate |
||
$MDPS$ = DPS * Max Hits |
$MDPS$ = DPS * Max Hits |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$MCE$ = Total |
$MCE$ = Total Cost / Max DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 325; 250; 400; 1000; 3000; 6500 |
||
$ |
$FSE-DETECTION$ = 2; 0; |
||
$ |
$FSE-UPGRADE$ = Improved Handling; Outside Support; Faraday's Vest; Lightning Cannon; Shock Force |
||
$ |
$FSE-UPGRADEICON$ = 3280081327; 4675534331; 4675521746; 4675504505; 4675504640 |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$DREF$ = <ref name="DPS">Assumes that only one enemy is hit per shock.</ref> |
$DREF$ = <ref name="DPS">Assumes that only one enemy is hit per shock.</ref> |
||
$MREF$ = <ref name="MDPS">Calculated as DPS × Max Hits.</ref> |
$MREF$ = <ref name="MDPS">Calculated as DPS × Max Hits.</ref> |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Chain Range !! Max Hits !! Max Shock Time !! Min Shock Time !! Defense Melt !! DPS$DREF$ !! Max DPS$MREF$ !! Cost Efficiency !! Max Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 0 || 3 || 7 || 5 || 1 || 1 || 0.25 || 0% || $DPS$ || $MDPS$ || {{Money|N/A}} || {{Money|N/A}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 0 || 3 || 7 || 5 || 1 || 1 || 0.25 || 0% || $DPS$ || $MDPS$ || {{Money|N/A}} || {{Money|N/A}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 0 || 3 || 9 || 5 || 1 || 1 || 0.25 || 0% || $DPS$ || $MDPS$ || {{Money|N/A}} || {{Money|N/A}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 0 || 3 || 10 || 5 || 1 || 1 || 0.25 || 0% || $DPS$ || $MDPS$ || {{Money|N/A}} || {{Money|N/A}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 2 || 3 || 10 || 5 || 1 || 1.5 || 0.25 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 4 || 2 || 10 || 5 || 3 || 1.5 || 0.25 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 4 || 2 || 12 || 5 || 4 || 2 || 0.25 || 1% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 579: | Line 816: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:DefaultElectroshockerIcon.png|100px]] |
|Image = [[File:DefaultElectroshockerIcon.png|100px]] |
||
| Line 635: | Line 872: | ||
1.5 > 2 Shock Time [[File:Slowness.png|20px|Shock Time]] |
1.5 > 2 Shock Time [[File:Slowness.png|20px|Shock Time]] |
||
Drops 1% defense every hit {{Defense|Defense |
Drops 1% defense every hit {{Defense|Defense Melting}} |
||
Sell Price changes to {{Money|3,825}}}} |
Sell Price changes to {{Money|3,825}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
{{neow|<nowiki> |
||
<var> |
<var> |
||
$DPS$ = Damage / Firerate |
$DPS$ = Damage / Firerate |
||
$MDPS$ = DPS * Max Hits |
$MDPS$ = DPS * Max Hits |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$MCE$ = Total |
$MCE$ = Total Cost / Max DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 325; 250; 400; 1000; 3000; 6500 |
||
$ |
$FSE-DETECTION$ = 2; 0; |
||
$ |
$FSE-UPGRADE$ = Improved Handling; Outside Support; Faraday's Vest; Lightning Cannon; Shock Force |
||
$ |
$FSE-UPGRADEICON$ = 3280081327; 4675534331; 4675521746; 4675504505; 4675504640 |
||
$FNC- |
$FNC-ROFBUG-2020$ = Firerate |
||
$DREF$ = <ref name="DPS">Assumes that only one enemy is hit per shock.</ref> |
$DREF$ = <ref name="DPS">Assumes that only one enemy is hit per shock.</ref> |
||
$MREF$ = <ref name="MDPS">Calculated as DPS × Max Hits.</ref> |
$MREF$ = <ref name="MDPS">Calculated as DPS × Max Hits.</ref> |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Chain Range !! Max Hits !! Max Shock Time !! Min Shock Time !! Defense Melt !! DPS$DREF$ !! Max DPS$MREF$ !! Cost Efficiency !! Max Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 0 || 3 || 7 || 5 || 1 || 1 || 0.25 || 0% || $DPS$ || $MDPS$ || {{Money|N/A}} || {{Money|N/A}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 0 || 3 || 7 || 5 || 1 || 1 || 0.25 || 0% || $DPS$ || $MDPS$ || {{Money|N/A}} || {{Money|N/A}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 0 || 3 || 9 || 5 || 1 || 1 || 0.25 || 0% || $DPS$ || $MDPS$ || {{Money|N/A}} || {{Money|N/A}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 0 || 3 || 10 || 5 || 1 || 1 || 0.25 || 0% || $DPS$ || $MDPS$ || {{Money|N/A}} || {{Money|N/A}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 2 || 3 || 10 || 5 || 1 || 1.5 || 0.25 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 4 || 2 || 10 || 5 || 3 || 1.5 || 0.25 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 4 || 2 || 12 || 5 || 4 || 2 || 0.25 || 1% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 682: | Line 920: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:DefaultElectroshockerIcon.png|100px]] |
|Image = [[File:DefaultElectroshockerIcon.png|100px]] |
||
| Line 738: | Line 976: | ||
1.5 > 2 Shock Time [[File:Slowness.png|20px|Shock Time]] |
1.5 > 2 Shock Time [[File:Slowness.png|20px|Shock Time]] |
||
Drops 1 defense every hit {{Defense|Defense |
Drops 1 defense every hit {{Defense|Defense Melting}} |
||
Sell Price changes to {{Money|3,850}}}} |
Sell Price changes to {{Money|3,850}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
{{neow|<nowiki> |
||
<var> |
<var> |
||
$DPS$ = Damage / Firerate |
$DPS$ = Damage / Firerate |
||
$MDPS$ = DPS * Max Hits |
$MDPS$ = DPS * Max Hits |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$MCE$ = Total |
$MCE$ = Total Cost / Max DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 400; 250; 400; 1000; 3000; 6500 |
||
$ |
$FSE-DETECTION$ = 2; 0; |
||
$ |
$FSE-UPGRADE$ = Improved Handling; Outside Support; Faraday's Vest; Lightning Cannon; Shock Force |
||
$ |
$FSE-UPGRADEICON$ = 3280081327; 4675534331; 4675521746; 4675504505; 4675504640 |
||
$FNC- |
$FNC-ROFBUG-2020$ = Firerate |
||
$DREF$ = <ref name="DPS">Assumes that only one enemy is hit per shock.</ref> |
$DREF$ = <ref name="DPS">Assumes that only one enemy is hit per shock.</ref> |
||
$MREF$ = <ref name="MDPS">Calculated as DPS × Max Hits.</ref> |
$MREF$ = <ref name="MDPS">Calculated as DPS × Max Hits.</ref> |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Chain Range !! Max Hits !! Max Shock Time !! Min Shock Time !! Defense Melt !! DPS$DREF$ !! Max DPS$MREF$ !! Cost Efficiency !! Max Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 0 || 3 || 7 || 5 || 1 || 1 || 0.25 || 0 || $DPS$ || $MDPS$ || {{Money|N/A}} || {{Money|N/A}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 0 || 3 || 7 || 5 || 1 || 1 || 0.25 || 0 || $DPS$ || $MDPS$ || {{Money|N/A}} || {{Money|N/A}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 0 || 3 || 9 || 5 || 1 || 1 || 0.25 || 0 || $DPS$ || $MDPS$ || {{Money|N/A}} || {{Money|N/A}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 0 || 3 || 10 || 5 || 1 || 1 || 0.25 || 0 || $DPS$ || $MDPS$ || {{Money|N/A}} || {{Money|N/A}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 2 || 3 || 10 || 5 || 1 || 1.5 || 0.25 || 0 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 4 || 2 || 10 || 5 || 3 || 1.5 || 0.25 || 0 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 4 || 2 || 12 || 5 || 4 || 2 || 0.25 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 785: | Line 1,024: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:Electroshocker.png|100px]] |
|Image = [[File:Electroshocker.png|100px]] |
||
| Line 848: | Line 1,087: | ||
Sell Price changes to {{Money|5,125}}}} |
Sell Price changes to {{Money|5,125}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
{{neow|<nowiki> |
||
<var> |
<var> |
||
$DPS$ = Damage / Firerate |
$DPS$ = Damage / Firerate |
||
$MDPS$ = DPS * Max Hits |
$MDPS$ = DPS * Max Hits |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$MCE$ = Total |
$MCE$ = Total Cost / Max DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 500; 350; 525; 1250; 4250; 8500 |
||
$ |
$FSE-DETECTION$ = ; ; |
||
$ |
$FSE-UPGRADE$ = Improved Handling; Tesla Tower 3000; Faraday's Vest; MOAR POWER; Ultra Violet Lightning |
||
$ |
$FSE-UPGRADEICON$ = 3280081327; 4675534331; 4675521746; 4675504505; 4675504640 |
||
$FNC- |
$FNC-ROFBUG-2019$ = Firerate |
||
$DREF$ = <ref name="DPS">Assumes that only one enemy is hit per shock.</ref> |
$DREF$ = <ref name="DPS">Assumes that only one enemy is hit per shock.</ref> |
||
$MREF$ = <ref name="MDPS">Calculated as DPS × Max Hits.</ref> |
$MREF$ = <ref name="MDPS">Calculated as DPS × Max Hits.</ref> |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Chain Range !! Max Hits !! Shock Time !! DPS$DREF$ !! Max DPS$MREF$ !! Cost Efficiency !! Max Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 1 || 3 || 7 || 6 || 3 || 0.25 |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 3 || 7 || 6 || 3 || 0.25 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 1 || 3 || 9 || 6 || 3 || 0.25 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 2 || 3 || 11 || 6 || 3 || 0.25 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 6 || 2 || 11 || 9 || 5 || 0.25 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 12 || 2 || 11 || 9 || 6 || 0.35 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 22 || 2 || 15 || 15 || 10 || 0.35 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 890: | Line 1,130: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base Stats== |
|||
==Base Statistics== |
|||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:Electroshocker.png|100px]] |
|Image = [[File:Electroshocker.png|100px]] |
||
| Line 953: | Line 1,194: | ||
Sell Price changes to {{Money|5,125}}}} |
Sell Price changes to {{Money|5,125}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
{{neow|<nowiki> |
||
<var> |
<var> |
||
$DPS$ = Damage / Firerate |
$DPS$ = Damage / Firerate |
||
$MDPS$ = DPS * Max Hits |
$MDPS$ = DPS * Max Hits |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$MCE$ = Total |
$MCE$ = Total Cost / Max DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 500; 350; 525; 1250; 4250; 8500 |
||
$ |
$FSE-DETECTION$ = ; ; |
||
$ |
$FSE-UPGRADE$ = Improved Handling; Tesla Tower 3000; Faraday's Vest; MOAR POWER; Ultra Violet Lightning |
||
$ |
$FSE-UPGRADEICON$ = 3280081327; 4675534331; 4675521746; 4675504505; 4675504640 |
||
$FNC- |
$FNC-ROFBUG-2019$ = Firerate |
||
$DREF$ = <ref name="DPS">Assumes that only one enemy is hit per shock.</ref> |
$DREF$ = <ref name="DPS">Assumes that only one enemy is hit per shock.</ref> |
||
$MREF$ = <ref name="MDPS">Calculated as DPS × Max Hits.</ref> |
$MREF$ = <ref name="MDPS">Calculated as DPS × Max Hits.</ref> |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Chain Range !! Max Hits !! Shock Time !! DPS$DREF$ !! Max DPS$MREF$ !! Cost Efficiency !! Max Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 1 || 3 || 9 || 6 || 3 || 0.25 |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 3 || 9 || 6 || 3 || 0.25 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 1 || 3 || 11 || 6 || 3 || 0.25 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 2 || 3 || 13 || 6 || 3 || 0.25 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 10 || 2 || 15 || 8 || 5 || 0.25 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 22 || 2 || 15 || 8 || 6 || 0.35 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 40 || 2 || 19 || 14 || 10 || 0.35 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
Latest revision as of 21:37, 18 August 2026
This is the history subpage for the Electroshocker/History. It contains every revision of the tower's statistics.
Kingpin Update (17 July 2026) – Present
Base Statistics
[edit]Electroshocker/History
Cost:
2,500 • Intermediate • Defense
Upgrades
[edit]Higher Voltage
Level 1 • Cost:
$275
Improved Handling
Level 2 • Cost:
$950
Shock Force
Level 4 • Cost:
$4,000
Zeus Cannon
Level 5 • Cost:
$10,000
Statistics
[edit]| Level | Cost | Total Cost | Damage | Firerate | Range | Chain Range | Max Hits | Shock Time | Defense Melt | DPS[3] | Max DPS[4] | Cost Efficiency | Max Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 5 | 1.35 | 10 | 10 | 2 | 0.1 | 0% | 3.7 | 7.4 | ||||
| 1 | 6 | 1.15 | 12 | 10 | 2 | 0.1 | 0% | 5.22 | 10.44 | ||||
| 2 | 8 | 1.15 | 13 | 10 | 3 | 0.1 | 0% | 6.96 | 20.88 | ||||
| 3 | 20 | 1.15 | 13 | 12.5 | 3 | 0.1 | 0% | 17.39 | 52.17 | ||||
| 4 | 60 | 2.5 | 13 | 12.5 | 4 | 0.15 | 0% | 24 | 96 | ||||
| 5 | 90 | 2.5 | 15 | 15 | 6 | 0.25 | 20% | 36 | 216 |
Hardcore Rework Update (5 June 2026) – Kingpin Update (17 July 2026)
Base Statistics
[edit]Electroshocker/History
Cost:
2,500 • Intermediate • Defense
Upgrades
[edit]Higher Voltage
Level 1 • Cost:
$275
Improved Handling
Level 2 • Cost:
$950
Shock Force
Level 4 • Cost:
$4,000
Zeus Cannon
Level 5 • Cost:
$10,000
Statistics
[edit]| Level | Cost | Total Cost | Damage | Firerate | Range | Chain Range | Max Hits | Shock Time | Defense Melt | DPS[5] | Max DPS[6] | Cost Efficiency | Max Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 4 | 1.35 | 10 | 10 | 2 | 0.1 | 0% | 2.96 | 5.92 | ||||
| 1 | 6 | 1.15 | 12 | 10 | 2 | 0.1 | 0% | 5.22 | 10.44 | ||||
| 2 | 8 | 1.15 | 13 | 10 | 3 | 0.1 | 0% | 6.96 | 20.88 | ||||
| 3 | 22 | 1.15 | 13 | 15 | 3 | 0.1 | 0% | 19.13 | 57.39 | ||||
| 4 | 70 | 2.5 | 13 | 15 | 4 | 0.15 | 0% | 28 | 112 | ||||
| 5 | 100 | 2.5 | 15 | 20 | 6 | 0.25 | 20% | 40 | 240 |
Valentines 2026 Update (11 February 2026) – Hardcore Rework Update (5 June 2026)
Base Statistics
[edit]Electroshocker/History
Cost:
2,500 • Intermediate • Defense
Upgrades
[edit]Higher Voltage
Level 2 • Cost:
$700
Shock Force
Level 4 • Cost:
$6,350
Zeus Cannon
Level 5 • Cost:
$16,935
Statistics
[edit]| Level | Cost | Total Cost | Damage | Firerate | Range | Chain Range | Max Hits | Shock Time | Defense Melt | DPS[7] | Max DPS[8] | Cost Efficiency | Max Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 2 | 0.750.775 | 11 | 7 | 1 | 0.05 | 5% | 2.672.58 | 2.672.58 | ||||
| 1 | 3 | 0.750.775 | 12.5 | 7 | 1 | 0.05 | 5% | 43.87 | 43.87 | ||||
| 2 | 6 | 0.650.675 | 12.5 | 7 | 1 | 0.08 | 10% | 9.238.89 | 9.238.89 | ||||
| 3 | 12 | 0.650.675 | 12.5 | 7 | 2 | 0.08 | 10% | 18.4617.78 | 36.9235.56 | ||||
| 4 | 115 | 2.252.275 | 16 | 10 | 2 | 0.18 | 15% | 51.1150.55 | 102.22101.1 | ||||
| 5 | 200 | 2.252.275 | 17 | 10 | 3 | 0.3 | 25% | 88.8987.91 | 266.67263.73 |
Shock and Awe Update (28 January 2026) – Valentines 2026 Update (11 February 2026)
Base Statistics
[edit]Electroshocker/History
Cost:
2,500 • Intermediate • Defense
Upgrades
[edit]Higher Voltage
Level 2 • Cost:
$625
Faraday's Vest
Level 3 • Cost:
$2,500
Shock Force
Level 4 • Cost:
$6,350
Zeus Cannon
Level 5 • Cost:
$16,935
Statistics
[edit]| Level | Cost | Total Cost | Damage | Firerate | Range | Chain Range | Max Hits | Shock Time | Defense Melt | DPS[7] | Max DPS[8] | Cost Efficiency | Max Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 3 | 0.750.775 | 10 | 7 | 1 | 0 | 0% | 43.87 | 43.87 | ||||
| 1 | 4 | 0.750.775 | 10 | 7 | 1 | 0 | 0% | 5.335.16 | 5.335.16 | ||||
| 2 | 8 | 0.650.675 | 12.5 | 7 | 1 | 0 | 0% | 12.3111.85 | 12.3111.85 | ||||
| 3 | 20 | 0.650.675 | 14 | 7 | 1 | 0 | 0% | 30.7729.63 | 30.7729.63 | ||||
| 4 | 125 | 2.252.275 | 16 | 10 | 2 | 0.1 | 0% | 55.5654.95 | 111.12109.9 | ||||
| 5 | 200 | 2.252.275 | 17 | 10 | 3 | 0.15 | 25% | 88.8987.91 | 266.67263.73 |
2 August 2024 – Shock and Awe Update (28 January 2026)
Base Statistics
[edit]Electroshocker/History
Cost:
3,000 • Advanced • Defense
Upgrades
[edit]Outside Support
Level 2 • Cost:
$600
Faraday's Vest
Level 3 • Cost:
$2,000
Lightning Cannon
Level 4 • Cost:
$5,000
Zeus Cannon
Level 5 • Cost:
$15,000
Statistics
[edit]| Level | Cost | Total Cost | Damage | Firerate | Range | Chain Range | Max Hits | Shock Time | Defense Melt | DPS[7] | Max DPS[8] | Cost Efficiency | Max Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 3 | 0.850.875 | 7.5 | 7 | 2 | 0.3 | 5% | 3.533.43 | 7.066.86 | ||||
| 1 | 3 | 0.750.775 | 9 | 7 | 2 | 0.3 | 5% | 43.87 | 87.74 | ||||
| 2 | 4 | 0.750.775 | 10 | 7 | 3 | 0.3 | 5% | 5.335.16 | 15.9915.48 | ||||
| 3 | 8 | 0.750.775 | 12 | 7 | 4 | 0.3 | 10% | 10.6710.32 | 42.6841.28 | ||||
| 4 | 50 | 2.52.525 | 14 | 10 | 6 | 1 | 15% | 2019.8 | 120118.8 | ||||
| 5 | 100 | 2.52.525 | 14 | 10 | 8 | 1.25 | 15% | 4039.6 | 320316.8 |
21 March 2023 – 2 August 2024
Base Statistics
[edit]Electroshocker/History
Cost:
3,000 • Advanced
Upgrades
[edit]Outside Support
Level 2 • Cost:
$900
Faraday's Vest
Level 3 • Cost:
$3,000
Lightning Cannon
Level 4 • Cost:
$5,000
Zeus Cannon
Level 5 • Cost:
$13,500
Statistics
[edit]| Level | Cost | Total Cost | Damage | Firerate | Range | Chain Range | Max Hits | Shock Time | Defense Melt | DPS[7] | Max DPS[8] | Cost Efficiency | Max Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 2 | 0.90.925 | 7.5 | 6 | 2 | 0 | 0% | 2.222.16 | 4.444.32 | ||||
| 1 | 2 | 0.80.825 | 9 | 6 | 2 | 0 | 0% | 2.52.42 | 54.84 | ||||
| 2 | 4 | 0.80.825 | 9 | 6 | 3 | 0 | 0% | 54.85 | 1514.55 | ||||
| 3 | 8 | 0.650.675 | 10 | 6 | 3 | 0 | 0% | 12.3111.85 | 36.9335.55 | ||||
| 4 | 45 | 22.025 | 14 | 6 | 5 | 0.35 | 0% | 22.522.22 | 112.5111.1 | ||||
| 5 | 90 | 2.52.525 | 14 | 8 | 8 | 0.5 | 1% | 3635.64 | 288285.12 |
Entity System Update (12 March 2022) – 21 March 2023
Base Statistics
[edit]Electroshocker/History
Cost:
3,000 • Advanced
Upgrades
[edit]Lightning Cannon
Level 4 • Cost:
$3,000
Shock Force
Level 5 • Cost:
$6,500
Statistics
[edit]| Level | Cost | Total Cost | Damage | Firerate | Range | Chain Range | Max Hits | Max Shock Time | Min Shock Time | Defense Melt | DPS[7] | Max DPS[8] | Cost Efficiency | Max Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 0 | 33.025 | 7 | 5 | 1 | 1 | 0.25 | 0% | 0 | 0 | ||||
| 1 | 0 | 33.025 | 9 | 5 | 1 | 1 | 0.25 | 0% | 0 | 0 | ||||
| 2 | 0 | 33.025 | 10 | 5 | 1 | 1 | 0.25 | 0% | 0 | 0 | ||||
| 3 | 2 | 33.025 | 10 | 5 | 1 | 1.5 | 0.25 | 0% | 0.670.66 | 0.670.66 | ||||
| 4 | 4 | 22.025 | 10 | 5 | 3 | 1.5 | 0.25 | 0% | 21.98 | 65.94 | ||||
| 5 | 4 | 22.025 | 12 | 5 | 4 | 2 | 0.25 | 1% | 21.98 | 87.92 |
Frost Invasion Update (8 May 2021) – Entity System Update (12 March 2022)
Base Statistics
[edit]Electroshocker/History
Cost:
3,000
Upgrades
[edit]Lightning Cannon
Level 4 • Cost:
$3,000
Shock Force
Level 5 • Cost:
$6,500
Statistics
[edit]| Level | Cost | Total Cost | Damage | Firerate | Range | Chain Range | Max Hits | Max Shock Time | Min Shock Time | Defense Melt | DPS[7] | Max DPS[8] | Cost Efficiency | Max Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 0 | 33.03 | 7 | 5 | 1 | 1 | 0.25 | 0% | 0 | 0 | ||||
| 1 | 0 | 33.03 | 9 | 5 | 1 | 1 | 0.25 | 0% | 0 | 0 | ||||
| 2 | 0 | 33.03 | 10 | 5 | 1 | 1 | 0.25 | 0% | 0 | 0 | ||||
| 3 | 2 | 33.03 | 10 | 5 | 1 | 1.5 | 0.25 | 0% | 0.670.66 | 0.670.66 | ||||
| 4 | 4 | 22.03 | 10 | 5 | 3 | 1.5 | 0.25 | 0% | 21.97 | 65.91 | ||||
| 5 | 4 | 22.03 | 12 | 5 | 4 | 2 | 0.25 | 1% | 21.97 | 87.88 |
Overhaul Update (29 October 2020) – Frost Invasion Update (8 May 2021)
Base Statistics
[edit]Electroshocker/History
Cost:
3,000
Upgrades
[edit]Lightning Cannon
Level 4 • Cost:
$3,000
Shock Force
Level 5 • Cost:
$6,500
Statistics
[edit]| Level | Cost | Total Cost | Damage | Firerate | Range | Chain Range | Max Hits | Max Shock Time | Min Shock Time | Defense Melt | DPS[7] | Max DPS[8] | Cost Efficiency | Max Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 0 | 33.03 | 7 | 5 | 1 | 1 | 0.25 | 0 | 0 | 0 | ||||
| 1 | 0 | 33.03 | 9 | 5 | 1 | 1 | 0.25 | 0 | 0 | 0 | ||||
| 2 | 0 | 33.03 | 10 | 5 | 1 | 1 | 0.25 | 0 | 0 | 0 | ||||
| 3 | 2 | 33.03 | 10 | 5 | 1 | 1.5 | 0.25 | 0 | 0.670.66 | 0.670.66 | ||||
| 4 | 4 | 22.03 | 10 | 5 | 3 | 1.5 | 0.25 | 0 | 21.97 | 65.91 | ||||
| 5 | 4 | 22.03 | 12 | 5 | 4 | 2 | 0.25 | 1 | 21.97 | 87.88 |
4 March 2020 – Overhaul Update (29 October 2020)
Base Statistics
[edit]Electroshocker/History
Cost:
3,500
Upgrades
[edit]Faraday's Vest
Level 3 • Cost:
$1,250
MOAR POWER
Level 4 • Cost:
$4,250
Ultra Violet Lightning
Level 5 • Cost:
$8,500
Statistics
[edit]| Level | Cost | Total Cost | Damage | Firerate | Range | Chain Range | Max Hits | Shock Time | DPS[7] | Max DPS[8] | Cost Efficiency | Max Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 1 | 33.05 | 7 | 6 | 3 | 0.25 | 0.33 | 0.99 | ||||
| 1 | 1 | 33.05 | 9 | 6 | 3 | 0.25 | 0.33 | 0.99 | ||||
| 2 | 2 | 33.05 | 11 | 6 | 3 | 0.25 | 0.670.66 | 2.011.98 | ||||
| 3 | 6 | 22.05 | 11 | 9 | 5 | 0.25 | 32.93 | 1514.65 | ||||
| 4 | 12 | 22.05 | 11 | 9 | 6 | 0.35 | 65.85 | 3635.1 | ||||
| 5 | 22 | 22.05 | 15 | 15 | 10 | 0.35 | 1110.73 | 110107.3 |
11 February 2020 – 4 March 2020
Base Statistics
[edit]Electroshocker/History
Cost:
3,500
Upgrades
[edit]Faraday's Vest
Level 3 • Cost:
$1,250
MOAR POWER
Level 4 • Cost:
$4,250
Ultra Violet Lightning
Level 5 • Cost:
$8,500
Statistics
[edit]| Level | Cost | Total Cost | Damage | Firerate | Range | Chain Range | Max Hits | Shock Time | DPS[7] | Max DPS[8] | Cost Efficiency | Max Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 1 | 33.05 | 9 | 6 | 3 | 0.25 | 0.33 | 0.99 | ||||
| 1 | 1 | 33.05 | 11 | 6 | 3 | 0.25 | 0.33 | 0.99 | ||||
| 2 | 2 | 33.05 | 13 | 6 | 3 | 0.25 | 0.670.66 | 2.011.98 | ||||
| 3 | 10 | 22.05 | 15 | 8 | 5 | 0.25 | 54.88 | 2524.4 | ||||
| 4 | 22 | 22.05 | 15 | 8 | 6 | 0.35 | 1110.73 | 6664.38 | ||||
| 5 | 40 | 22.05 | 19 | 14 | 10 | 0.35 | 2019.51 | 200195.1 |
Notes
[edit]- ↑ 2.0 2.1 2.2 2.3 Through chaining, flying enemies may be hit indirectly if another detectable enemy is nearby.
- ↑ Assumes that only one enemy is hit per shock.
- ↑ Calculated as DPS × Max Hits.
- ↑ Assumes that only one enemy is hit per shock.
- ↑ Calculated as DPS × Max Hits.
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 7.6 7.7 7.8 Assumes that only one enemy is hit per shock.
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 8.6 8.7 8.8 Calculated as DPS × Max Hits.
- ↑ 10.0 10.1 For Levels 0-1, through chaining, flying enemies may be hit indirectly if another detectable enemy is nearby.
| Tower Gallery Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Boomerang • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Enforcer • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Demoman • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Moderator • Railgunner • Twitgunner • Void Miner • Combatant | |
| Unit Gallery Pages | |
|---|---|
| Humvee • Humvee 2 • Humvee 3 • Tank • Railgun Tank | |
| Sentry • Rifle Sentry • Minigun Sentry • War Machine Sentry | |
| Pistol Goon • Tommy Goon 1 • Tommy Goon 2 | |
| Golden Pistol Goon • Golden Tommy Goon 1 • Golden Tommy Goon 2 | |
| Gunner APC • Missile APC | |
| Rifleman • Grenadier • Riot Guard • Field Medic | |
| Lackey • Money Runner • Bouncer | |
| Elf • Snowball Elf • Cannoneer Elf • Bomber Elf • Guardian Elf • Gunner Elf • Gift Bomber • Ripped Elf | |
| Skeleton • Sword Skeleton • Giant Skeleton • Skeleton Knight • Hallow Guard • Executioner Skeleton | |
| Ice Turret | |
| History Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Twitgunner • Combatant | |









