Electroshocker/History: Difference between revisions
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imported>Mentin123 No edit summary |
imported>Mentin123 No edit summary |
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| Line 251: | Line 251: | ||
|Damage = [[File:Damage Icon.png|20px|Damage]]3 |
|Damage = [[File:Damage Icon.png|20px|Damage]]3 |
||
|Damage Type = Chain |
|Damage Type = Chain |
||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0. |
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.875 |
||
|Hidden = N/A<ref name="hidden">Through chaining, hidden enemies may be hit indirectly if another detectable enemy is nearby.</ref> |
|Hidden = N/A<ref name="hidden">Through chaining, hidden enemies may be hit indirectly if another detectable enemy is nearby.</ref> |
||
|Range = [[File:Range Icon.png|20px|Range]]7.5<br/>[[File:ChainRange.png|20px|Chain Range]]7(Chain) |
|Range = [[File:Range Icon.png|20px|Range]]7.5<br/>[[File:ChainRange.png|20px|Chain Range]]7(Chain) |
||
| Line 266: | Line 266: | ||
{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|300}}|Image = [[File:Common1Image.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|300}}|Image = [[File:Common1Image.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
||
0. |
0.875 > 0.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 298: | Line 298: | ||
+2 Max Hits |
+2 Max Hits |
||
0. |
0.775 > 2.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
0.3 > 1 Shock Time [[File:Slowness.png|20px|Shock Time]] |
0.3 > 1 Shock Time [[File:Slowness.png|20px|Shock Time]] |
||
| Line 316: | Line 316: | ||
==Stats Table== |
==Stats Table== |
||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Damage / Firerate |
|||
$MDPS$ = DPS * Max Hits |
|||
$CE$ = Total Price / DPS |
|||
$MCE$ = Total Price / $MDPS$ |
|||
$TP$ = $FNC-TOTALPRICE$ |
|||
$FNC-COST$ = 725; 300; 600; 2000; 5000; 15000 |
|||
$FNC-DETECTION$ = ; 0; 2 |
|||
$FNC-UPGRADE$ = Improved Handling; Outside Support; Faraday's Vest; Lightning Cannon; Zeus Cannon |
|||
$FNC-UPGRADEICON$ = 3280081327; 4675534331; 4675521746; 4675504505; 4675504640 |
|||
$FNC-ROFBUG$ = Firerate |
|||
$DREF$ = <ref name="DPS">Assumes that only one enemy is hit per shock.</ref> |
|||
$MREF$ = <ref name="MDPS">Calculated as DPS × Max Hits.</ref> |
|||
</var> |
|||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total Price !! Damage !! Firerate !! Range !! Chain Range !! Max Hits !! Shock Time !! Defense Drop !! DPS$DREF$ !! Max DPS$MREF$ !! Cost Efficiency !! Max Cost Efficiency |
|||
!Level |
|||
!Total Price |
|||
!Damage |
|||
!Firerate |
|||
!Range |
|||
!Chain Range |
|||
!Max Hits |
|||
!Shock Time |
|||
!Defense Drop |
|||
!DPS<ref name="DPS"/> |
|||
!Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 3 || 0.85 || 7.5 || 7 || 2 || 0.3 || 5% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|0 |
|||
|{{Money|725}} |
|||
|3 |
|||
|0.858 |
|||
|7.5 |
|||
|7 |
|||
|2 |
|||
|0.3 |
|||
|5% |
|||
|3.5 |
|||
|{{Money|214.28}} |
|||
|- |
|- |
||
| 1 || {{Money|$TP$}} || 3 || 0.75 || 9 || 7 || 2 || 0.3 || 5% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|1 |
|||
|{{Money|1,025}} |
|||
|3 |
|||
|0.758 |
|||
|9 |
|||
|7 |
|||
|2 |
|||
|0.3 |
|||
|5% |
|||
|3.96 |
|||
|{{Money|258.84}} |
|||
|- |
|- |
||
| 2 || {{Money|$TP$}} || 4 || 0.75 || 10 || 7 || 3 || 0.3 || 5% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|2 |
|||
|{{Money|1,625}} |
|||
|4 |
|||
|0.758 |
|||
|10 |
|||
|7 |
|||
|3 |
|||
|0.3 |
|||
|5% |
|||
|5.28 |
|||
|{{Money|307.77}} |
|||
|- |
|- |
||
| 3 || {{Money|$TP$}} || 8 || 0.75 || 12 || 7 || 4 || 0.3 || 10% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|3 |
|||
|{{Money|3,625}} |
|||
|8 |
|||
|0.758 |
|||
|12 |
|||
|7 |
|||
|4 |
|||
|0.3 |
|||
|10% |
|||
|10.55 |
|||
|{{Money|343.6}} |
|||
|- |
|- |
||
| 4 || {{Money|$TP$}} || 50 || 2.5 || 14 || 10 || 6 || 1 || 15% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|4 |
|||
|{{Money|8,625}} |
|||
|50 |
|||
|2.508 |
|||
|14 |
|||
|10 |
|||
|6 |
|||
|1 |
|||
|15% |
|||
|19.94 |
|||
|{{Money|432.55}} |
|||
|- |
|- |
||
| 5 || {{Money|$TP$}} || 100 || 2.5 || 14 || 10 || 8 || 1.25 || 15% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|5 |
|||
|{{Money|23,625}} |
|||
|100 |
|||
|2.508 |
|||
|14 |
|||
|10 |
|||
|8 |
|||
|1.25 |
|||
|15% |
|||
|39.87 |
|||
|{{Money|592.55}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 422: | Line 368: | ||
|Damage = [[File:Damage Icon.png|20px|Damage]]2 |
|Damage = [[File:Damage Icon.png|20px|Damage]]2 |
||
|Damage Type = Chain |
|Damage Type = Chain |
||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0. |
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.925 |
||
|Hidden = N/A<ref name="hidden"/> |
|Hidden = N/A<ref name="hidden"/> |
||
|Range = [[File:Range Icon.png|20px|Range]]7.5<br/>[[File:ChainRange.png|20px|Chain Range]]6 (Chain) |
|Range = [[File:Range Icon.png|20px|Range]]7.5<br/>[[File:ChainRange.png|20px|Chain Range]]6 (Chain) |
||
| Line 438: | Line 384: | ||
+1.5 Range [[File:Range Icon.png|20px|Range]] |
+1.5 Range [[File:Range Icon.png|20px|Range]] |
||
0. |
0.925 > 0.825 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 454: | Line 400: | ||
+1 Range [[File:Range Icon.png|20px|Range]] |
+1 Range [[File:Range Icon.png|20px|Range]] |
||
0. |
0.825 > 0.675 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 464: | Line 410: | ||
+2 Max Hits |
+2 Max Hits |
||
0. |
0.675 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
Stuns enemies on hit [[File:Slowness.png|20px|Stun]] |
Stuns enemies on hit [[File:Slowness.png|20px|Stun]] |
||
| Line 480: | Line 426: | ||
0.35 > 0.5 Shock Time [[File:Slowness.png|20px|Shock Time]] |
0.35 > 0.5 Shock Time [[File:Slowness.png|20px|Shock Time]] |
||
2. |
2.025 > 2.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
Drops 1% defense every hit {{Defense|Defense Dropping}} |
Drops 1% defense every hit {{Defense|Defense Dropping}} |
||
| Line 488: | Line 434: | ||
==Stats Table== |
==Stats Table== |
||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Damage / Firerate |
|||
$MDPS$ = DPS * Max Hits |
|||
$CE$ = Total Price / DPS |
|||
$MCE$ = Total Price / $MDPS$ |
|||
$TP$ = $FNC-TOTALPRICE$ |
|||
$FNC-COST$ = 800; 325; 900; 3000; 5000; 13500 |
|||
$FNC-DETECTION$ = ; 0; 2 |
|||
$FNC-UPGRADE$ = Improved Handling; Outside Support; Faraday's Vest; Lightning Cannon; Zeus Cannon |
|||
$FNC-UPGRADEICON$ = 3280081327; 4675534331; 4675521746; 4675504505; 4675504640 |
|||
$FNC-ROFBUG$ = Firerate |
|||
$DREF$ = <ref name="DPS">Assumes that only one enemy is hit per shock.</ref> |
|||
$MREF$ = <ref name="MDPS">Calculated as DPS × Max Hits.</ref> |
|||
</var> |
|||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total Price !! Damage !! Firerate !! Range !! Chain Range !! Max Hits !! Shock Time !! Defense Drop !! DPS$DREF$ !! Max DPS$MREF$ !! Cost Efficiency !! Max Cost Efficiency |
|||
!Level |
|||
!Total Price |
|||
!Damage |
|||
!Firerate |
|||
!Range |
|||
!Chain Range |
|||
!Max Hits |
|||
!Shock Time |
|||
!Defense Drop |
|||
!DPS<ref name="DPS"/> |
|||
!Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 2 || 0.9 || 7.5 || 6 || 2 || 0 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|0 |
|||
|{{Money|800}} |
|||
|2 |
|||
|0.908 |
|||
|7.5 |
|||
|6 |
|||
|2 |
|||
|N/A |
|||
|N/A |
|||
|2.2 |
|||
|{{Money|363.64}} |
|||
|- |
|- |
||
| 1 || {{Money|$TP$}} || 2 || 0.8 || 9 || 6 || 2 || 0 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|1 |
|||
|{{Money|1,125}} |
|||
|2 |
|||
|0.808 |
|||
|9 |
|||
|6 |
|||
|2 |
|||
|N/A |
|||
|N/A |
|||
|2.48 |
|||
|{{Money|453.63}} |
|||
|- |
|- |
||
| 2 || {{Money|$TP$}} || 4 || 0.8 || 9 || 6 || 3 || 0 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|2 |
|||
|{{Money|2,025}} |
|||
|4 |
|||
|0.808 |
|||
|9 |
|||
|6 |
|||
|3 |
|||
|N/A |
|||
|N/A |
|||
|4.95 |
|||
|{{Money|409.09}} |
|||
|- |
|- |
||
| 3 || {{Money|$TP$}} || 8 || 0.65 || 10 || 6 || 3 || 0 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|3 |
|||
|{{Money|5,025}} |
|||
|8 |
|||
|0.658 |
|||
|10 |
|||
|6 |
|||
|3 |
|||
|N/A |
|||
|N/A |
|||
|12.16 |
|||
|{{Money|413.24}} |
|||
|- |
|- |
||
| 4 || {{Money|$TP$}} || 45 || 2 || 14 || 6 || 5 || 0.35 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|4 |
|||
|{{Money|10,025}} |
|||
|45 |
|||
|2.008 |
|||
|14 |
|||
|6 |
|||
|5 |
|||
|0.35 |
|||
|N/A |
|||
|22.41 |
|||
|{{Money|447.34}} |
|||
|- |
|- |
||
| 5 || {{Money|$TP$}} || 90 || 2.5 || 14 || 8 || 8 || 0.5 || 1% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|5 |
|||
|{{Money|23,525}} |
|||
|90 |
|||
|2.508 |
|||
|14 |
|||
|8 |
|||
|8 |
|||
|0.5 |
|||
|1% |
|||
|35.89 |
|||
|{{Money|655.48}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 594: | Line 486: | ||
|Damage = [[File:Damage Icon.png|20px|Damage]]0 |
|Damage = [[File:Damage Icon.png|20px|Damage]]0 |
||
|Damage Type = Single |
|Damage Type = Single |
||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3. |
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.025 |
||
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 2+ |
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 2+ |
||
|Range = [[File:Range Icon.png|20px|Range]]7 |
|Range = [[File:Range Icon.png|20px|Range]]7 |
||
| Line 630: | Line 522: | ||
+5 Chain Range [[File:ChainRange.png|20px|Chain Range]] |
+5 Chain Range [[File:ChainRange.png|20px|Chain Range]] |
||
3. |
3.025 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 646: | Line 538: | ||
==Stats Table== |
==Stats Table== |
||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Damage / Firerate |
|||
$MDPS$ = DPS * Max Hits |
|||
$CE$ = Total Price / DPS |
|||
$MCE$ = Total Price / $MDPS$ |
|||
$TP$ = $FNC-TOTALPRICE$ |
|||
$FNC-COST$ = 325; 250; 400; 1000; 3000; 6500 |
|||
$FNC-DETECTION$ = 2; 0; |
|||
$FNC-UPGRADE$ = Improved Handling; Outside Support; Faraday's Vest; Lightning Cannon; Zeus Cannon |
|||
$FNC-UPGRADEICON$ = 3280081327; 4675534331; 4675521746; 4675504505; 4675504640 |
|||
$FNC-ROFBUG$ = Firerate |
|||
$DREF$ = <ref name="DPS">Assumes that only one enemy is hit per shock.</ref> |
|||
$MREF$ = <ref name="MDPS">Calculated as DPS × Max Hits.</ref> |
|||
</var> |
|||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total Price !! Damage !! Firerate !! Range !! Chain Range !! Max Hits !! Max Shock Time !! Min Shock Time !! Defense Drop !! DPS$DREF$ !! Max DPS$MREF$ !! Cost Efficiency !! Max Cost Efficiency |
|||
!Level |
|||
!Total Price |
|||
!Damage |
|||
!Firerate |
|||
!Range |
|||
!Chain Range |
|||
!Max Hits |
|||
!Max Shock Time |
|||
!Min Shock Time |
|||
!Defense Drop |
|||
!DPS<ref name="DPS"/> |
|||
!Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 0 || 3 || 7 || 5 || 1 || 1 || 0.25 || 0% || $DPS$ || $MDPS$ || {{Money|N/A}} || {{Money|N/A}} |
|||
|0 |
|||
|{{Money|325}} |
|||
|0 |
|||
|3.008 |
|||
|7 |
|||
|N/A |
|||
|1 |
|||
|1 |
|||
|0.25 |
|||
|N/A |
|||
|0 |
|||
|{{Money|N/A}} |
|||
|- |
|- |
||
| 1 || {{Money|$TP$}} || 0 || 3 || 9 || 5 || 1 || 1 || 0.25 || 0% || $DPS$ || $MDPS$ || {{Money|N/A}} || {{Money|N/A}} |
|||
|1 |
|||
|{{Money|575}} |
|||
|0 |
|||
|3.008 |
|||
|9 |
|||
|N/A |
|||
|1 |
|||
|1 |
|||
|0.25 |
|||
|N/A |
|||
|0 |
|||
|{{Money|N/A}} |
|||
|- |
|- |
||
| 2 || {{Money|$TP$}} || 0 || 3 || 10 || 5 || 1 || 1 || 0.25 || 0% || $DPS$ || $MDPS$ || {{Money|N/A}} || {{Money|N/A}} |
|||
|2 |
|||
|{{Money|975}} |
|||
|0 |
|||
|3.008 |
|||
|10 |
|||
|N/A |
|||
|1 |
|||
|1 |
|||
|0.25 |
|||
|N/A |
|||
|0 |
|||
|{{Money|N/A}} |
|||
|- |
|- |
||
| 3 || {{Money|$TP$}} || 2 || 3 || 10 || 5 || 1 || 1.5 || 0.25 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|3 |
|||
|{{Money|1,975}} |
|||
|2 |
|||
|3.008 |
|||
|10 |
|||
|N/A |
|||
|1 |
|||
|1.5 |
|||
|0.25 |
|||
|N/A |
|||
|0.66 |
|||
|{{Money|2,992.42}} |
|||
|- |
|- |
||
| 4 || {{Money|$TP$}} || 4 || 2 || 10 || 5 || 3 || 1.5 || 0.25 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|4 |
|||
|{{Money|4,975}} |
|||
|4 |
|||
|2.008 |
|||
|10 |
|||
|5 |
|||
|3 |
|||
|1.5 |
|||
|0.25 |
|||
|N/A |
|||
|1.99 |
|||
|{{Money|2,500}} |
|||
|- |
|- |
||
| 5 || {{Money|$TP$}} || 4 || 2 || 12 || 5 || 4 || 2 || 0.25 || 1% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|5 |
|||
|{{Money|11,475}} |
|||
|4 |
|||
|2.008 |
|||
|12 |
|||
|5 |
|||
|4 |
|||
|2 |
|||
|0.25 |
|||
|1% |
|||
|1.99 |
|||
|{{Money|5,766.33}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 810: | Line 641: | ||
==Stats Table== |
==Stats Table== |
||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Damage / Firerate |
|||
$MDPS$ = DPS * Max Hits |
|||
$CE$ = Total Price / DPS |
|||
$MCE$ = Total Price / $MDPS$ |
|||
$TP$ = $FNC-TOTALPRICE$ |
|||
$FNC-COST$ = 325; 250; 400; 1000; 3000; 6500 |
|||
$FNC-DETECTION$ = 2; 0; |
|||
$FNC-UPGRADE$ = Improved Handling; Outside Support; Faraday's Vest; Lightning Cannon; Zeus Cannon |
|||
$FNC-UPGRADEICON$ = 3280081327; 4675534331; 4675521746; 4675504505; 4675504640 |
|||
$FNC-ROFBUG2020$ = Firerate |
|||
$DREF$ = <ref name="DPS">Assumes that only one enemy is hit per shock.</ref> |
|||
$MREF$ = <ref name="MDPS">Calculated as DPS × Max Hits.</ref> |
|||
</var> |
|||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total Price !! Damage !! Firerate !! Range !! Chain Range !! Max Hits !! Max Shock Time !! Min Shock Time !! Defense Drop !! DPS$DREF$ !! Max DPS$MREF$ !! Cost Efficiency !! Max Cost Efficiency |
|||
!Level |
|||
!Total Price |
|||
!Damage |
|||
!Firerate |
|||
!Range |
|||
!Chain Range |
|||
!Max Hits |
|||
!Max Shock Time |
|||
!Min Shock Time |
|||
!Defense Drop |
|||
!DPS<ref name="DPS"/> |
|||
!Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 0 || 3 || 7 || 5 || 1 || 1 || 0.25 || 0% || $DPS$ || $MDPS$ || {{Money|N/A}} || {{Money|N/A}} |
|||
|0 |
|||
|{{Money|325}} |
|||
|0 |
|||
|3.03 |
|||
|7 |
|||
|N/A |
|||
|1 |
|||
|1 |
|||
|0.25 |
|||
|N/A |
|||
|0 |
|||
|{{Money|N/A}} |
|||
|- |
|- |
||
| 1 || {{Money|$TP$}} || 0 || 3 || 9 || 5 || 1 || 1 || 0.25 || 0% || $DPS$ || $MDPS$ || {{Money|N/A}} || {{Money|N/A}} |
|||
|1 |
|||
|{{Money|575}} |
|||
|0 |
|||
|3.03 |
|||
|9 |
|||
|N/A |
|||
|1 |
|||
|1 |
|||
|0.25 |
|||
|N/A |
|||
|0 |
|||
|{{Money|N/A}} |
|||
|- |
|- |
||
| 2 || {{Money|$TP$}} || 0 || 3 || 10 || 5 || 1 || 1 || 0.25 || 0% || $DPS$ || $MDPS$ || {{Money|N/A}} || {{Money|N/A}} |
|||
|2 |
|||
|{{Money|975}} |
|||
|0 |
|||
|3.03 |
|||
|10 |
|||
|N/A |
|||
|1 |
|||
|1 |
|||
|0.25 |
|||
|N/A |
|||
|0 |
|||
|{{Money|N/A}} |
|||
|- |
|- |
||
| 3 || {{Money|$TP$}} || 2 || 3 || 10 || 5 || 1 || 1.5 || 0.25 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|3 |
|||
|{{Money|1,975}} |
|||
|2 |
|||
|3.03 |
|||
|10 |
|||
|N/A |
|||
|1 |
|||
|1.5 |
|||
|0.25 |
|||
|N/A |
|||
|0.66 |
|||
|{{Money|2,992.42}} |
|||
|- |
|- |
||
| 4 || {{Money|$TP$}} || 4 || 2 || 10 || 5 || 3 || 1.5 || 0.25 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|4 |
|||
|{{Money|4,975}} |
|||
|4 |
|||
|2.03 |
|||
|10 |
|||
|5 |
|||
|3 |
|||
|1.5 |
|||
|0.25 |
|||
|N/A |
|||
|1.97 |
|||
|{{Money|2,525.38}} |
|||
|- |
|- |
||
| 5 || {{Money|$TP$}} || 4 || 2 || 12 || 5 || 4 || 2 || 0.25 || 1% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|5 |
|||
|{{Money|11,475}} |
|||
|4 |
|||
|2.03 |
|||
|12 |
|||
|5 |
|||
|4 |
|||
|2 |
|||
|0.25 |
|||
|1% |
|||
|1.97 |
|||
|{{Money|5,824.87}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 974: | Line 744: | ||
==Stats Table== |
==Stats Table== |
||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Damage / Firerate |
|||
$MDPS$ = DPS * Max Hits |
|||
$CE$ = Total Price / DPS |
|||
$MCE$ = Total Price / $MDPS$ |
|||
$TP$ = $FNC-TOTALPRICE$ |
|||
$FNC-COST$ = 400; 250; 400; 1000; 3000; 6500 |
|||
$FNC-DETECTION$ = 2; 0; |
|||
$FNC-UPGRADE$ = Improved Handling; Outside Support; Faraday's Vest; Lightning Cannon; Zeus Cannon |
|||
$FNC-UPGRADEICON$ = 3280081327; 4675534331; 4675521746; 4675504505; 4675504640 |
|||
$FNC-ROFBUG2020$ = Firerate |
|||
$DREF$ = <ref name="DPS">Assumes that only one enemy is hit per shock.</ref> |
|||
$MREF$ = <ref name="MDPS">Calculated as DPS × Max Hits.</ref> |
|||
</var> |
|||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total Price !! Damage !! Firerate !! Range !! Chain Range !! Max Hits !! Max Shock Time !! Min Shock Time !! Defense Drop !! DPS$DREF$ !! Max DPS$MREF$ !! Cost Efficiency !! Max Cost Efficiency |
|||
!Level |
|||
!Total Price |
|||
!Damage |
|||
!Firerate |
|||
!Range |
|||
!Chain Range |
|||
!Max Hits |
|||
!Max Shock Time |
|||
!Min Shock Time |
|||
!Defense Drop |
|||
!DPS<ref name="DPS"/> |
|||
!Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 0 || 3 || 7 || 5 || 1 || 1 || 0.25 || 0 || $DPS$ || $MDPS$ || {{Money|N/A}} || {{Money|N/A}} |
|||
|0 |
|||
|{{Money|400}} |
|||
|0 |
|||
|3.03 |
|||
|7 |
|||
|N/A |
|||
|1 |
|||
|1 |
|||
|0.25 |
|||
|N/A |
|||
|0 |
|||
|{{Money|N/A}} |
|||
|- |
|- |
||
| 1 || {{Money|$TP$}} || 0 || 3 || 9 || 5 || 1 || 1 || 0.25 || 0 || $DPS$ || $MDPS$ || {{Money|N/A}} || {{Money|N/A}} |
|||
|1 |
|||
|{{Money|650}} |
|||
|0 |
|||
|3.03 |
|||
|9 |
|||
|N/A |
|||
|1 |
|||
|1 |
|||
|0.25 |
|||
|N/A |
|||
|0 |
|||
|{{Money|N/A}} |
|||
|- |
|- |
||
| 2 || {{Money|$TP$}} || 0 || 3 || 10 || 5 || 1 || 1 || 0.25 || 0 || $DPS$ || $MDPS$ || {{Money|N/A}} || {{Money|N/A}} |
|||
|2 |
|||
|{{Money|1,050}} |
|||
|0 |
|||
|3.03 |
|||
|10 |
|||
|N/A |
|||
|1 |
|||
|1 |
|||
|0.25 |
|||
|N/A |
|||
|0 |
|||
|{{Money|N/A}} |
|||
|- |
|- |
||
| 3 || {{Money|$TP$}} || 2 || 3 || 10 || 5 || 1 || 1.5 || 0.25 || 0 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|3 |
|||
|{{Money|2,050}} |
|||
|2 |
|||
|3.03 |
|||
|10 |
|||
|N/A |
|||
|1 |
|||
|1.5 |
|||
|0.25 |
|||
|N/A |
|||
|0.66 |
|||
|{{Money|3,106.06}} |
|||
|- |
|- |
||
| 4 || {{Money|$TP$}} || 4 || 2 || 10 || 5 || 3 || 1.5 || 0.25 || 0 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|4 |
|||
|{{Money|5,050}} |
|||
|4 |
|||
|2.03 |
|||
|10 |
|||
|5 |
|||
|3 |
|||
|1.5 |
|||
|0.25 |
|||
|N/A |
|||
|1.97 |
|||
|{{Money|2,563.45}} |
|||
|- |
|- |
||
| 5 || {{Money|$TP$}} || 4 || 2 || 12 || 5 || 4 || 2 || 0.25 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|5 |
|||
|{{Money|11,550}} |
|||
|4 |
|||
|2.03 |
|||
|12 |
|||
|5 |
|||
|4 |
|||
|2 |
|||
|0.25 |
|||
|1 |
|||
|1.97 |
|||
|{{Money|5,862.94}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
Revision as of 12:06, 22 April 2026
This is the history subpage for the Electroshocker/History. It contains every revision of the tower's statistics.
To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.
Valentines 2026 Update (11 February 2026) – Present
Base Stats
Electroshocker/History
Cost:
2,500 • Intermediate • Defense
Upgrades
Higher Voltage
Level 2 • Cost:
$700
Shock Force
Level 4 • Cost:
$6,350
Zeus Cannon
Level 5 • Cost:
$16,935
Stats Table
| Level | Total Price | Damage | Firerate | Range | Chain Range | Max Hits | Shock Time | Defense Drop | DPS[3] | Max DPS[4] | Cost Efficiency | Max Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 2 | 0.750.775 | 11 | 7 | 1 | 0.05 | 5% | 2.672.58 | 2.672.58 | |||
| 1 | 3 | 0.750.775 | 12.5 | 7 | 1 | 0.05 | 5% | 43.87 | 43.87 | |||
| 2 | 6 | 0.650.675 | 12.5 | 7 | 1 | 0.08 | 10% | 9.238.89 | 9.238.89 | |||
| 3 | 12 | 0.650.675 | 12.5 | 7 | 2 | 0.08 | 10% | 18.4617.78 | 36.9235.56 | |||
| 4 | 115 | 2.252.275 | 16 | 10 | 2 | 0.18 | 15% | 51.1150.55 | 102.22101.1 | |||
| 5 | 200 | 2.252.275 | 17 | 10 | 3 | 0.3 | 25% | 88.8987.91 | 266.67263.73 |
Shock and Awe Update (28 January 2026) – Valentines 2026 Update (11 February 2026)
Base Stats
Electroshocker/History
Cost:
2,500 • Intermediate • Defense
Upgrades
Higher Voltage
Level 2 • Cost:
$625
Faraday's Vest
Level 3 • Cost:
$2,500
Shock Force
Level 4 • Cost:
$6,350
Zeus Cannon
Level 5 • Cost:
$16,935
Stats Table
| Level | Total Price | Damage | Firerate | Range | Chain Range | Max Hits | Shock Time | Defense Drop | DPS[3] | Max DPS[4] | Cost Efficiency | Max Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 3 | 0.750.775 | 10 | 7 | 1 | 0 | 0% | 43.87 | 43.87 | |||
| 1 | 4 | 0.750.775 | 10 | 7 | 1 | 0 | 0% | 5.335.16 | 5.335.16 | |||
| 2 | 8 | 0.650.675 | 12.5 | 7 | 1 | 0 | 0% | 12.3111.85 | 12.3111.85 | |||
| 3 | 20 | 0.650.675 | 14 | 7 | 1 | 0 | 0% | 30.7729.63 | 30.7729.63 | |||
| 4 | 125 | 2.252.275 | 16 | 10 | 2 | 0.1 | 0% | 55.5654.95 | 111.12109.9 | |||
| 5 | 200 | 2.252.275 | 17 | 10 | 3 | 0.15 | 25% | 88.8987.91 | 266.67263.73 |
2 August 2024 – Shock and Awe Update (28 January 2026)
Base Stats
Electroshocker/History
Cost:
3,000 • Advanced • Defense
Upgrades
Outside Support
Level 2 • Cost:
$600
Faraday's Vest
Level 3 • Cost:
$2,000
Lightning Cannon
Level 4 • Cost:
$5,000
Zeus Cannon
Level 5 • Cost:
$15,000
Stats Table
| Level | Total Price | Damage | Firerate | Range | Chain Range | Max Hits | Shock Time | Defense Drop | DPS[3] | Max DPS[4] | Cost Efficiency | Max Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 3 | 0.850.875 | 7.5 | 7 | 2 | 0.3 | 5% | 3.533.43 | 7.066.86 | |||
| 1 | 3 | 0.750.775 | 9 | 7 | 2 | 0.3 | 5% | 43.87 | 87.74 | |||
| 2 | 4 | 0.750.775 | 10 | 7 | 3 | 0.3 | 5% | 5.335.16 | 15.9915.48 | |||
| 3 | 8 | 0.750.775 | 12 | 7 | 4 | 0.3 | 10% | 10.6710.32 | 42.6841.28 | |||
| 4 | 50 | 2.52.525 | 14 | 10 | 6 | 1 | 15% | 2019.8 | 120118.8 | |||
| 5 | 100 | 2.52.525 | 14 | 10 | 8 | 1.25 | 15% | 4039.6 | 320316.8 |
21 March 2023 – 2 August 2024
Base Stats
Electroshocker/History
Cost:
3,000 • Advanced
Upgrades
Outside Support
Level 2 • Cost:
$900
Faraday's Vest
Level 3 • Cost:
$3,000
Lightning Cannon
Level 4 • Cost:
$5,000
Zeus Cannon
Level 5 • Cost:
$13,500
Stats Table
| Level | Total Price | Damage | Firerate | Range | Chain Range | Max Hits | Shock Time | Defense Drop | DPS[3] | Max DPS[4] | Cost Efficiency | Max Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 2 | 0.90.925 | 7.5 | 6 | 2 | 0 | 0% | 2.222.16 | 4.444.32 | |||
| 1 | 2 | 0.80.825 | 9 | 6 | 2 | 0 | 0% | 2.52.42 | 54.84 | |||
| 2 | 4 | 0.80.825 | 9 | 6 | 3 | 0 | 0% | 54.85 | 1514.55 | |||
| 3 | 8 | 0.650.675 | 10 | 6 | 3 | 0 | 0% | 12.3111.85 | 36.9335.55 | |||
| 4 | 45 | 22.025 | 14 | 6 | 5 | 0.35 | 0% | 22.522.22 | 112.5111.1 | |||
| 5 | 90 | 2.52.525 | 14 | 8 | 8 | 0.5 | 1% | 3635.64 | 288285.12 |
Entity System Update (12 March 2022) – 21 March 2023
Base Stats
Electroshocker/History
Cost:
3,000 • Advanced
Upgrades
Lightning Cannon
Level 4 • Cost:
$3,000
Shock Force
Level 5 • Cost:
$6,500
Stats Table
| Level | Total Price | Damage | Firerate | Range | Chain Range | Max Hits | Max Shock Time | Min Shock Time | Defense Drop | DPS[3] | Max DPS[4] | Cost Efficiency | Max Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 0 | 33.025 | 7 | 5 | 1 | 1 | 0.25 | 0% | 0 | 0 | |||
| 1 | 0 | 33.025 | 9 | 5 | 1 | 1 | 0.25 | 0% | 0 | 0 | |||
| 2 | 0 | 33.025 | 10 | 5 | 1 | 1 | 0.25 | 0% | 0 | 0 | |||
| 3 | 2 | 33.025 | 10 | 5 | 1 | 1.5 | 0.25 | 0% | 0.670.66 | 0.670.66 | |||
| 4 | 4 | 22.025 | 10 | 5 | 3 | 1.5 | 0.25 | 0% | 21.98 | 65.94 | |||
| 5 | 4 | 22.025 | 12 | 5 | 4 | 2 | 0.25 | 1% | 21.98 | 87.92 |
Frost Invasion Update (8 May 2021) – Entity System Update (12 March 2022)
Base Stats
Electroshocker/History
Cost:
3,000
Upgrades
Lightning Cannon
Level 4 • Cost:
$3,000
Shock Force
Level 5 • Cost:
$6,500
Stats Table
| Level | Total Price | Damage | Firerate | Range | Chain Range | Max Hits | Max Shock Time | Min Shock Time | Defense Drop | DPS[3] | Max DPS[4] | Cost Efficiency | Max Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 0 | 3 | 7 | 5 | 1 | 1 | 0.25 | 0% | 0 | 0 | |||
| 1 | 0 | 3 | 9 | 5 | 1 | 1 | 0.25 | 0% | 0 | 0 | |||
| 2 | 0 | 3 | 10 | 5 | 1 | 1 | 0.25 | 0% | 0 | 0 | |||
| 3 | 2 | 3 | 10 | 5 | 1 | 1.5 | 0.25 | 0% | 0.67 | 0.67 | |||
| 4 | 4 | 2 | 10 | 5 | 3 | 1.5 | 0.25 | 0% | 2 | 6 | |||
| 5 | 4 | 2 | 12 | 5 | 4 | 2 | 0.25 | 1% | 2 | 8 |
Overhaul Update (29 October 2020) – Frost Invasion Update (8 May 2021)
Base Stats
Electroshocker/History
Cost:
3,000
Upgrades
Lightning Cannon
Level 4 • Cost:
$3,000
Shock Force
Level 5 • Cost:
$6,500
Stats Table
| Level | Total Price | Damage | Firerate | Range | Chain Range | Max Hits | Max Shock Time | Min Shock Time | Defense Drop | DPS[3] | Max DPS[4] | Cost Efficiency | Max Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 0 | 3 | 7 | 5 | 1 | 1 | 0.25 | 0 | 0 | 0 | |||
| 1 | 0 | 3 | 9 | 5 | 1 | 1 | 0.25 | 0 | 0 | 0 | |||
| 2 | 0 | 3 | 10 | 5 | 1 | 1 | 0.25 | 0 | 0 | 0 | |||
| 3 | 2 | 3 | 10 | 5 | 1 | 1.5 | 0.25 | 0 | 0.67 | 0.67 | |||
| 4 | 4 | 2 | 10 | 5 | 3 | 1.5 | 0.25 | 0 | 2 | 6 | |||
| 5 | 4 | 2 | 12 | 5 | 4 | 2 | 0.25 | 1 | 2 | 8 |
4 March 2020 – Overhaul Update (29 October 2020)
Base Stats
Electroshocker/History
Cost:
3,500
Upgrades
Faraday's Vest
Level 3 • Cost:
$1,250
MOAR POWER
Level 4 • Cost:
$4,250
Ultra Violet Lightning
Level 5 • Cost:
$8,500
Stats Table
| Level | Total Price | Damage | Firerate | Range | Chain Range | Max Hits | Shock Time | DPS[3] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|
| 0 | 1 | 3.05 | 7 | 6 | 3 | 0.25 | 0.33 | ||
| 1 | 1 | 3.05 | 9 | 6 | 3 | 0.25 | 0.33 | ||
| 2 | 2 | 3.03 | 11 | 6 | 3 | 0.25 | 0.66 | ||
| 3 | 6 | 2.05 | 11 | 9 | 5 | 0.25 | 2.93 | ||
| 4 | 12 | 2.05 | 11 | 9 | 6 | 0.35 | 5.85 | ||
| 5 | 22 | 2.05 | 15 | 15 | 10 | 0.35 | 10.73 |
11 February 2020 – 4 March 2020
Base Stats
Electroshocker/History
Cost:
3,500
Upgrades
Faraday's Vest
Level 3 • Cost:
$1,250
MOAR POWER
Level 4 • Cost:
$4,250
Ultra Violet Lightning
Level 5 • Cost:
$8,500
Stats Table
| Level | Total Price | Damage | Firerate | Range | Chain Range | Max Hits | Shock Time | DPS[3] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|
| 0 | 1 | 3.05 | 9 | 6 | 3 | 0.25 | 0.33 | ||
| 1 | 1 | 3.05 | 11 | 6 | 3 | 0.25 | 0.33 | ||
| 2 | 2 | 3.05 | 13 | 6 | 3 | 0.25 | 0.66 | ||
| 3 | 10 | 2.05 | 15 | 8 | 5 | 0.25 | 4.88 | ||
| 4 | 22 | 2.05 | 15 | 8 | 6 | 0.35 | 10.73 | ||
| 5 | 40 | 2.05 | 19 | 14 | 10 | 0.35 | 19.51 |
Notes
- ↑ 2.0 2.1 Through chaining, flying enemies may be hit indirectly if another detectable enemy is nearby.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 Assumes that only one enemy is hit per shock.
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 Calculated as DPS × Max Hits.
- ↑ 6.0 6.1 For Levels 0-1, through chaining, flying enemies may be hit indirectly if another detectable enemy is nearby.
| Tower Gallery Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Boomerang • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Enforcer • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Demoman • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Moderator • Railgunner • Twitgunner • Void Miner • Combatant | |
| Unit Gallery Pages | |
|---|---|
| Humvee • Humvee 2 • Humvee 3 • Tank • Railgun Tank | |
| Sentry • Rifle Sentry • Minigun Sentry • War Machine Sentry | |
| Pistol Goon • Tommy Goon 1 • Tommy Goon 2 | |
| Golden Pistol Goon • Golden Tommy Goon 1 • Golden Tommy Goon 2 | |
| Gunner APC • Missile APC | |
| Rifleman • Grenadier • Riot Guard • Field Medic | |
| Lackey • Money Runner • Bouncer | |
| Elf • Snowball Elf • Cannoneer Elf • Bomber Elf • Guardian Elf • Gunner Elf • Gift Bomber • Ripped Elf | |
| Skeleton • Sword Skeleton • Giant Skeleton • Skeleton Knight • Hallow Guard • Executioner Skeleton | |
| Ice Turret | |
| History Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Twitgunner • Combatant | |









