Electroshocker/History: Difference between revisions

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imported>Mentin123
No edit summary
imported>Mentin123
No edit summary
Line 251: Line 251:
|Damage = [[File:Damage Icon.png|20px|Damage]]3
|Damage = [[File:Damage Icon.png|20px|Damage]]3
|Damage Type = Chain
|Damage Type = Chain
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.858
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.875
|Hidden = N/A<ref name="hidden">Through chaining, hidden enemies may be hit indirectly if another detectable enemy is nearby.</ref>
|Hidden = N/A<ref name="hidden">Through chaining, hidden enemies may be hit indirectly if another detectable enemy is nearby.</ref>
|Range = [[File:Range Icon.png|20px|Range]]7.5<br/>[[File:ChainRange.png|20px|Chain Range]]7(Chain)
|Range = [[File:Range Icon.png|20px|Range]]7.5<br/>[[File:ChainRange.png|20px|Chain Range]]7(Chain)
Line 266: Line 266:
{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|300}}|Image = [[File:Common1Image.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|300}}|Image = [[File:Common1Image.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]


0.858 > 0.758 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.875 > 0.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Line 298: Line 298:
+2 Max Hits
+2 Max Hits


0.758 > 2.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.775 > 2.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


0.3 > 1 Shock Time [[File:Slowness.png|20px|Shock Time]]
0.3 > 1 Shock Time [[File:Slowness.png|20px|Shock Time]]
Line 316: Line 316:


==Stats Table==
==Stats Table==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$MDPS$ = DPS * Max Hits
$CE$ = Total Price / DPS
$MCE$ = Total Price / $MDPS$
$TP$ = $FNC-TOTALPRICE$
$FNC-COST$ = 725; 300; 600; 2000; 5000; 15000
$FNC-DETECTION$ = ; 0; 2
$FNC-UPGRADE$ = Improved Handling; Outside Support; Faraday's Vest; Lightning Cannon; Zeus Cannon
$FNC-UPGRADEICON$ = 3280081327; 4675534331; 4675521746; 4675504505; 4675504640
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name="DPS">Assumes that only one enemy is hit per shock.</ref>
$MREF$ = <ref name="MDPS">Calculated as DPS × Max Hits.</ref>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Firerate !! Range !! Chain Range !! Max Hits !! Shock Time !! Defense Drop !! DPS$DREF$ !! Max DPS$MREF$ !! Cost Efficiency !! Max Cost Efficiency
!Level
!Total Price
!Damage
!Firerate
!Range
!Chain Range
!Max Hits
!Shock Time
!Defense Drop
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 3 || 0.85 || 7.5 || 7 || 2 || 0.3 || 5% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|0
|{{Money|725}}
|3
|0.858
|7.5
|7
|2
|0.3
|5%
|3.5
|{{Money|214.28}}
|-
|-
| 1 || {{Money|$TP$}} || 3 || 0.75 || 9 || 7 || 2 || 0.3 || 5% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|1
|{{Money|1,025}}
|3
|0.758
|9
|7
|2
|0.3
|5%
|3.96
|{{Money|258.84}}
|-
|-
| 2 || {{Money|$TP$}} || 4 || 0.75 || 10 || 7 || 3 || 0.3 || 5% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|2
|{{Money|1,625}}
|4
|0.758
|10
|7
|3
|0.3
|5%
|5.28
|{{Money|307.77}}
|-
|-
| 3 || {{Money|$TP$}} || 8 || 0.75 || 12 || 7 || 4 || 0.3 || 10% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|3
|{{Money|3,625}}
|8
|0.758
|12
|7
|4
|0.3
|10%
|10.55
|{{Money|343.6}}
|-
|-
| 4 || {{Money|$TP$}} || 50 || 2.5 || 14 || 10 || 6 || 1 || 15% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|4
|{{Money|8,625}}
|50
|2.508
|14
|10
|6
|1
|15%
|19.94
|{{Money|432.55}}
|-
|-
| 5 || {{Money|$TP$}} || 100 || 2.5 || 14 || 10 || 8 || 1.25 || 15% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|5
|{{Money|23,625}}
|100
|2.508
|14
|10
|8
|1.25
|15%
|39.87
|{{Money|592.55}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 422: Line 368:
|Damage = [[File:Damage Icon.png|20px|Damage]]2
|Damage = [[File:Damage Icon.png|20px|Damage]]2
|Damage Type = Chain
|Damage Type = Chain
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.908
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.925
|Hidden = N/A<ref name="hidden"/>
|Hidden = N/A<ref name="hidden"/>
|Range = [[File:Range Icon.png|20px|Range]]7.5<br/>[[File:ChainRange.png|20px|Chain Range]]6 (Chain)
|Range = [[File:Range Icon.png|20px|Range]]7.5<br/>[[File:ChainRange.png|20px|Chain Range]]6 (Chain)
Line 438: Line 384:
+1.5 Range [[File:Range Icon.png|20px|Range]]
+1.5 Range [[File:Range Icon.png|20px|Range]]


0.908 > 0.808 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.925 > 0.825 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Line 454: Line 400:
+1 Range [[File:Range Icon.png|20px|Range]]
+1 Range [[File:Range Icon.png|20px|Range]]


0.808 > 0.658 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.825 > 0.675 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Line 464: Line 410:
+2 Max Hits
+2 Max Hits


0.658 > 2.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.675 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Stuns enemies on hit [[File:Slowness.png|20px|Stun]]
Stuns enemies on hit [[File:Slowness.png|20px|Stun]]
Line 480: Line 426:
0.35 > 0.5 Shock Time [[File:Slowness.png|20px|Shock Time]]
0.35 > 0.5 Shock Time [[File:Slowness.png|20px|Shock Time]]


2.008 > 2.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.025 > 2.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Drops 1% defense every hit {{Defense|Defense Dropping}}
Drops 1% defense every hit {{Defense|Defense Dropping}}
Line 488: Line 434:


==Stats Table==
==Stats Table==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$MDPS$ = DPS * Max Hits
$CE$ = Total Price / DPS
$MCE$ = Total Price / $MDPS$
$TP$ = $FNC-TOTALPRICE$
$FNC-COST$ = 800; 325; 900; 3000; 5000; 13500
$FNC-DETECTION$ = ; 0; 2
$FNC-UPGRADE$ = Improved Handling; Outside Support; Faraday's Vest; Lightning Cannon; Zeus Cannon
$FNC-UPGRADEICON$ = 3280081327; 4675534331; 4675521746; 4675504505; 4675504640
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name="DPS">Assumes that only one enemy is hit per shock.</ref>
$MREF$ = <ref name="MDPS">Calculated as DPS × Max Hits.</ref>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Firerate !! Range !! Chain Range !! Max Hits !! Shock Time !! Defense Drop !! DPS$DREF$ !! Max DPS$MREF$ !! Cost Efficiency !! Max Cost Efficiency
!Level
!Total Price
!Damage
!Firerate
!Range
!Chain Range
!Max Hits
!Shock Time
!Defense Drop
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 2 || 0.9 || 7.5 || 6 || 2 || 0 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|0
|{{Money|800}}
|2
|0.908
|7.5
|6
|2
|N/A
|N/A
|2.2
|{{Money|363.64}}
|-
|-
| 1 || {{Money|$TP$}} || 2 || 0.8 || 9 || 6 || 2 || 0 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|1
|{{Money|1,125}}
|2
|0.808
|9
|6
|2
|N/A
|N/A
|2.48
|{{Money|453.63}}
|-
|-
| 2 || {{Money|$TP$}} || 4 || 0.8 || 9 || 6 || 3 || 0 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|2
|{{Money|2,025}}
|4
|0.808
|9
|6
|3
|N/A
|N/A
|4.95
|{{Money|409.09}}
|-
|-
| 3 || {{Money|$TP$}} || 8 || 0.65 || 10 || 6 || 3 || 0 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|3
|{{Money|5,025}}
|8
|0.658
|10
|6
|3
|N/A
|N/A
|12.16
|{{Money|413.24}}
|-
|-
| 4 || {{Money|$TP$}} || 45 || 2 || 14 || 6 || 5 || 0.35 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|4
|{{Money|10,025}}
|45
|2.008
|14
|6
|5
|0.35
|N/A
|22.41
|{{Money|447.34}}
|-
|-
| 5 || {{Money|$TP$}} || 90 || 2.5 || 14 || 8 || 8 || 0.5 || 1% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|5
|{{Money|23,525}}
|90
|2.508
|14
|8
|8
|0.5
|1%
|35.89
|{{Money|655.48}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 594: Line 486:
|Damage = [[File:Damage Icon.png|20px|Damage]]0
|Damage = [[File:Damage Icon.png|20px|Damage]]0
|Damage Type = Single
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.008
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.025
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 2+
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 2+
|Range = [[File:Range Icon.png|20px|Range]]7
|Range = [[File:Range Icon.png|20px|Range]]7
Line 630: Line 522:
+5 Chain Range [[File:ChainRange.png|20px|Chain Range]]
+5 Chain Range [[File:ChainRange.png|20px|Chain Range]]


3.008 > 2.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
3.025 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Line 646: Line 538:


==Stats Table==
==Stats Table==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$MDPS$ = DPS * Max Hits
$CE$ = Total Price / DPS
$MCE$ = Total Price / $MDPS$
$TP$ = $FNC-TOTALPRICE$
$FNC-COST$ = 325; 250; 400; 1000; 3000; 6500
$FNC-DETECTION$ = 2; 0;
$FNC-UPGRADE$ = Improved Handling; Outside Support; Faraday's Vest; Lightning Cannon; Zeus Cannon
$FNC-UPGRADEICON$ = 3280081327; 4675534331; 4675521746; 4675504505; 4675504640
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name="DPS">Assumes that only one enemy is hit per shock.</ref>
$MREF$ = <ref name="MDPS">Calculated as DPS × Max Hits.</ref>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Firerate !! Range !! Chain Range !! Max Hits !! Max Shock Time !! Min Shock Time !! Defense Drop !! DPS$DREF$ !! Max DPS$MREF$ !! Cost Efficiency !! Max Cost Efficiency
!Level
!Total Price
!Damage
!Firerate
!Range
!Chain Range
!Max Hits
!Max Shock Time
!Min Shock Time
!Defense Drop
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 0 || 3 || 7 || 5 || 1 || 1 || 0.25 || 0% || $DPS$ || $MDPS$ || {{Money|N/A}} || {{Money|N/A}}
|0
|{{Money|325}}
|0
|3.008
|7
|N/A
|1
|1
|0.25
|N/A
|0
|{{Money|N/A}}
|-
|-
| 1 || {{Money|$TP$}} || 0 || 3 || 9 || 5 || 1 || 1 || 0.25 || 0% || $DPS$ || $MDPS$ || {{Money|N/A}} || {{Money|N/A}}
|1
|{{Money|575}}
|0
|3.008
|9
|N/A
|1
|1
|0.25
|N/A
|0
|{{Money|N/A}}
|-
|-
| 2 || {{Money|$TP$}} || 0 || 3 || 10 || 5 || 1 || 1 || 0.25 || 0% || $DPS$ || $MDPS$ || {{Money|N/A}} || {{Money|N/A}}
|2
|{{Money|975}}
|0
|3.008
|10
|N/A
|1
|1
|0.25
|N/A
|0
|{{Money|N/A}}
|-
|-
| 3 || {{Money|$TP$}} || 2 || 3 || 10 || 5 || 1 || 1.5 || 0.25 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|3
|{{Money|1,975}}
|2
|3.008
|10
|N/A
|1
|1.5
|0.25
|N/A
|0.66
|{{Money|2,992.42}}
|-
|-
| 4 || {{Money|$TP$}} || 4 || 2 || 10 || 5 || 3 || 1.5 || 0.25 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|4
|{{Money|4,975}}
|4
|2.008
|10
|5
|3
|1.5
|0.25
|N/A
|1.99
|{{Money|2,500}}
|-
|-
| 5 || {{Money|$TP$}} || 4 || 2 || 12 || 5 || 4 || 2 || 0.25 || 1% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|5
|{{Money|11,475}}
|4
|2.008
|12
|5
|4
|2
|0.25
|1%
|1.99
|{{Money|5,766.33}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 810: Line 641:


==Stats Table==
==Stats Table==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$MDPS$ = DPS * Max Hits
$CE$ = Total Price / DPS
$MCE$ = Total Price / $MDPS$
$TP$ = $FNC-TOTALPRICE$
$FNC-COST$ = 325; 250; 400; 1000; 3000; 6500
$FNC-DETECTION$ = 2; 0;
$FNC-UPGRADE$ = Improved Handling; Outside Support; Faraday's Vest; Lightning Cannon; Zeus Cannon
$FNC-UPGRADEICON$ = 3280081327; 4675534331; 4675521746; 4675504505; 4675504640
$FNC-ROFBUG2020$ = Firerate
$DREF$ = <ref name="DPS">Assumes that only one enemy is hit per shock.</ref>
$MREF$ = <ref name="MDPS">Calculated as DPS × Max Hits.</ref>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Firerate !! Range !! Chain Range !! Max Hits !! Max Shock Time !! Min Shock Time !! Defense Drop !! DPS$DREF$ !! Max DPS$MREF$ !! Cost Efficiency !! Max Cost Efficiency
!Level
!Total Price
!Damage
!Firerate
!Range
!Chain Range
!Max Hits
!Max Shock Time
!Min Shock Time
!Defense Drop
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 0 || 3 || 7 || 5 || 1 || 1 || 0.25 || 0% || $DPS$ || $MDPS$ || {{Money|N/A}} || {{Money|N/A}}
|0
|{{Money|325}}
|0
|3.03
|7
|N/A
|1
|1
|0.25
|N/A
|0
|{{Money|N/A}}
|-
|-
| 1 || {{Money|$TP$}} || 0 || 3 || 9 || 5 || 1 || 1 || 0.25 || 0% || $DPS$ || $MDPS$ || {{Money|N/A}} || {{Money|N/A}}
|1
|{{Money|575}}
|0
|3.03
|9
|N/A
|1
|1
|0.25
|N/A
|0
|{{Money|N/A}}
|-
|-
| 2 || {{Money|$TP$}} || 0 || 3 || 10 || 5 || 1 || 1 || 0.25 || 0% || $DPS$ || $MDPS$ || {{Money|N/A}} || {{Money|N/A}}
|2
|{{Money|975}}
|0
|3.03
|10
|N/A
|1
|1
|0.25
|N/A
|0
|{{Money|N/A}}
|-
|-
| 3 || {{Money|$TP$}} || 2 || 3 || 10 || 5 || 1 || 1.5 || 0.25 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|3
|{{Money|1,975}}
|2
|3.03
|10
|N/A
|1
|1.5
|0.25
|N/A
|0.66
|{{Money|2,992.42}}
|-
|-
| 4 || {{Money|$TP$}} || 4 || 2 || 10 || 5 || 3 || 1.5 || 0.25 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|4
|{{Money|4,975}}
|4
|2.03
|10
|5
|3
|1.5
|0.25
|N/A
|1.97
|{{Money|2,525.38}}
|-
|-
| 5 || {{Money|$TP$}} || 4 || 2 || 12 || 5 || 4 || 2 || 0.25 || 1% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|5
|{{Money|11,475}}
|4
|2.03
|12
|5
|4
|2
|0.25
|1%
|1.97
|{{Money|5,824.87}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 974: Line 744:


==Stats Table==
==Stats Table==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$MDPS$ = DPS * Max Hits
$CE$ = Total Price / DPS
$MCE$ = Total Price / $MDPS$
$TP$ = $FNC-TOTALPRICE$
$FNC-COST$ = 400; 250; 400; 1000; 3000; 6500
$FNC-DETECTION$ = 2; 0;
$FNC-UPGRADE$ = Improved Handling; Outside Support; Faraday's Vest; Lightning Cannon; Zeus Cannon
$FNC-UPGRADEICON$ = 3280081327; 4675534331; 4675521746; 4675504505; 4675504640
$FNC-ROFBUG2020$ = Firerate
$DREF$ = <ref name="DPS">Assumes that only one enemy is hit per shock.</ref>
$MREF$ = <ref name="MDPS">Calculated as DPS × Max Hits.</ref>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Firerate !! Range !! Chain Range !! Max Hits !! Max Shock Time !! Min Shock Time !! Defense Drop !! DPS$DREF$ !! Max DPS$MREF$ !! Cost Efficiency !! Max Cost Efficiency
!Level
!Total Price
!Damage
!Firerate
!Range
!Chain Range
!Max Hits
!Max Shock Time
!Min Shock Time
!Defense Drop
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 0 || 3 || 7 || 5 || 1 || 1 || 0.25 || 0 || $DPS$ || $MDPS$ || {{Money|N/A}} || {{Money|N/A}}
|0
|{{Money|400}}
|0
|3.03
|7
|N/A
|1
|1
|0.25
|N/A
|0
|{{Money|N/A}}
|-
|-
| 1 || {{Money|$TP$}} || 0 || 3 || 9 || 5 || 1 || 1 || 0.25 || 0 || $DPS$ || $MDPS$ || {{Money|N/A}} || {{Money|N/A}}
|1
|{{Money|650}}
|0
|3.03
|9
|N/A
|1
|1
|0.25
|N/A
|0
|{{Money|N/A}}
|-
|-
| 2 || {{Money|$TP$}} || 0 || 3 || 10 || 5 || 1 || 1 || 0.25 || 0 || $DPS$ || $MDPS$ || {{Money|N/A}} || {{Money|N/A}}
|2
|{{Money|1,050}}
|0
|3.03
|10
|N/A
|1
|1
|0.25
|N/A
|0
|{{Money|N/A}}
|-
|-
| 3 || {{Money|$TP$}} || 2 || 3 || 10 || 5 || 1 || 1.5 || 0.25 || 0 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|3
|{{Money|2,050}}
|2
|3.03
|10
|N/A
|1
|1.5
|0.25
|N/A
|0.66
|{{Money|3,106.06}}
|-
|-
| 4 || {{Money|$TP$}} || 4 || 2 || 10 || 5 || 3 || 1.5 || 0.25 || 0 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|4
|{{Money|5,050}}
|4
|2.03
|10
|5
|3
|1.5
|0.25
|N/A
|1.97
|{{Money|2,563.45}}
|-
|-
| 5 || {{Money|$TP$}} || 4 || 2 || 12 || 5 || 4 || 2 || 0.25 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|5
|{{Money|11,550}}
|4
|2.03
|12
|5
|4
|2
|0.25
|1
|1.97
|{{Money|5,862.94}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>

Revision as of 12:06, 22 April 2026


This is the history subpage for the Electroshocker/History. It contains every revision of the tower's statistics.

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

Valentines 2026 Update (11 February 2026) – Present

Base Stats

Electroshocker/History
Cost: Coin 2,500 • Intermediate • Defense
Cost
Cash$375
Placement Footprint
Average (1.5)
Sell Price
Cash$125
Placement Type
Ground
Damage
Damage2
Damage Method
Chain
Firerate
Firerate0.775
Hidden Detection
Hidden DetectionLevel 2+[1]
Range
Range11
Chain Range7(Chain)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit10
Flying Detection
N/A[2]
Max Hits
1
Shock Time
Shock Time0.05

Upgrades

Improved Handling
Level 1 • Cost: Cash$200

+1.5 Range Range

+1 Damage Range


Sell Price changes to Cash$191

Higher Voltage
Level 2 • Cost: Cash$700

+3 Damage Damage

0.775 > 0.675 Firerate Firerate

+Hidden Detection Hidden Detection

0.05 > 0.08 Shock Time Shock Time

5% > 10% Defense Dropping Defense Dropping


Sell Price changes to Cash$425

Faraday's Vest
Level 3 • Cost: Cash$2,500

+6 Damage Damage

+1 Max Hits


Sell Price changes to Cash$1,258

Shock Force
Level 4 • Cost: Cash$6,350

+103 Damage Damage

0.675 > 2.275 Firerate Firerate

+3.5 Range Range

+3 Chain Range Chain Range

0.08 > 0.18 Shock Time Shock Time

10% > 15% Defense Dropping Defense Dropping


Sell Price changes to Cash$3,375

Zeus Cannon
Level 5 • Cost: Cash$16,935

+85 Damage Damage

+1 Range Range

+1 Max Hits

0.18 > 0.3 Shock Time Shock Time

15% > 25% Defense Dropping Defense Dropping


Sell Price changes to Cash$9,020

Stats Table

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage Firerate Range Chain Range Max Hits Shock Time Defense Drop DPS[3] Max DPS[4] Cost Efficiency Max Cost Efficiency
0 Cash$375 2 0.750.775 11 7 1 0.05 5% 2.672.58 2.672.58 Cash$140.45Cash$145.35 Cash$140.45Cash$145.35
1 Cash$575 3 0.750.775 12.5 7 1 0.05 5% 43.87 43.87 Cash$143.75Cash$148.58 Cash$143.75Cash$148.58
2 Cash$1,275 6 0.650.675 12.5 7 1 0.08 10% 9.238.89 9.238.89 Cash$138.14Cash$143.42 Cash$138.14Cash$143.42
3 Cash$3,775 12 0.650.675 12.5 7 2 0.08 10% 18.4617.78 36.9235.56 Cash$204.5Cash$212.32 Cash$408.99Cash$424.63
4 Cash$10,125 115 2.252.275 16 10 2 0.18 15% 51.1150.55 102.22101.1 Cash$198.1Cash$200.3 Cash$396.2Cash$400.59
5 Cash$27,060 200 2.252.275 17 10 3 0.3 25% 88.8987.91 266.67263.73 Cash$304.42Cash$307.81 Cash$913.26Cash$923.44

Shock and Awe Update (28 January 2026) – Valentines 2026 Update (11 February 2026)

Base Stats

Electroshocker/History
Cost: Coin 2,500 • Intermediate • Defense
Cost
Cash$425
Placement Footprint
Average (1.5)
Sell Price
Cash$141
Placement Type
Ground
Damage
Damage3
Damage Method
Chain
Firerate
Firerate0.775
Hidden Detection
Hidden DetectionLevel 2+[1]
Range
Range10
Chain Range7(Chain)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit4
Flying Detection
N/A[2]
Max Hits
1
Shock Time

Upgrades

Improved Handling
Level 1 • Cost: Cash$200

+1 Range Range

+1 Damage Range


Sell Price changes to Cash$208

Higher Voltage
Level 2 • Cost: Cash$625

+4 Damage Damage

+2.5 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$416

Faraday's Vest
Level 3 • Cost: Cash$2,500

+12 Damage Damage

+1.5 Range Range

0.775 > 0.675 Firerate Firerate


Sell Price changes to Cash$1,250

Shock Force
Level 4 • Cost: Cash$6,350

+105 Damage Damage

0.675 > 2.275 Firerate Firerate

+2 Range Range

+3 Chain Range Chain Range

+1 Max Hits

0 > 0.1 Shock Time Shock Time


Sell Price changes to Cash$3,366

Zeus Cannon
Level 5 • Cost: Cash$16,935

+75 Damage Damage

+1 Range Range

+1 Max Hits

0.1 > 0.15 Shock Time Shock Time

0% > 25% Defense Dropping Defense Dropping


Sell Price changes to Cash$9,011

Stats Table

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage Firerate Range Chain Range Max Hits Shock Time Defense Drop DPS[3] Max DPS[4] Cost Efficiency Max Cost Efficiency
0 Cash$425 3 0.750.775 10 7 1 0 0% 43.87 43.87 Cash$106.25Cash$109.82 Cash$106.25Cash$109.82
1 Cash$625 4 0.750.775 10 7 1 0 0% 5.335.16 5.335.16 Cash$117.26Cash$121.12 Cash$117.26Cash$121.12
2 Cash$1,250 8 0.650.675 12.5 7 1 0 0% 12.3111.85 12.3111.85 Cash$101.54Cash$105.49 Cash$101.54Cash$105.49
3 Cash$3,750 20 0.650.675 14 7 1 0 0% 30.7729.63 30.7729.63 Cash$121.87Cash$126.56 Cash$121.87Cash$126.56
4 Cash$10,100 125 2.252.275 16 10 2 0.1 0% 55.5654.95 111.12109.9 Cash$181.79Cash$183.8 Cash$363.57Cash$367.61
5 Cash$27,035 200 2.252.275 17 10 3 0.15 25% 88.8987.91 266.67263.73 Cash$304.14Cash$307.53 Cash$912.42Cash$922.59

2 August 2024 – Shock and Awe Update (28 January 2026)

Base Stats

Electroshocker/History
Cost: Coin 3,000 • Advanced • Defense
Cost
Cash$725
Placement Footprint
Average (1.5)
Sell Price
Cash$241
Placement Type
Ground
Damage
Damage3
Damage Method
Chain
Firerate
Firerate0.875
Hidden Detection
N/A[5]
Range
Range7.5
Chain Range7(Chain)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit4
Flying Detection
Flying DetectionLevel 2+[6]
Max Hits
2
Shock Time
Shock Time0.3

Upgrades

Improved Handling
Level 1 • Cost: Cash$300

+1.5 Range Range

0.875 > 0.775 Firerate Firerate


Sell Price changes to Cash$341

Outside Support
Level 2 • Cost: Cash$600

+1 Damage Damage

+1 Range Range

+1 Max Hits

+Flying Detection Flying Detection


Sell Price changes to Cash$541

Faraday's Vest
Level 3 • Cost: Cash$2,000

+4 Damage Damage

+2 Range Range

+1 Max Hits

5% > 10% Defense Dropping Defense Dropping


Sell Price changes to Cash$1,208

Lightning Cannon
Level 4 • Cost: Cash$5,000

+42 Damage Damage

+2 Range Range

+3 Chain Range Chain Range

+2 Max Hits

0.775 > 2.525 Firerate Firerate

0.3 > 1 Shock Time Shock Time

10% > 15% Defense Dropping Defense Dropping


Sell Price changes to Cash$2,875

Zeus Cannon
Level 5 • Cost: Cash$15,000

+50 Damage Damage

+2 Max Hits

1 > 1.25 Shock Time Shock Time


Sell Price changes to Cash$7,875

Stats Table

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage Firerate Range Chain Range Max Hits Shock Time Defense Drop DPS[3] Max DPS[4] Cost Efficiency Max Cost Efficiency
0 Cash$725 3 0.850.875 7.5 7 2 0.3 5% 3.533.43 7.066.86 Cash$205.38Cash$211.37 Cash$410.76Cash$422.74
1 Cash$1,025 3 0.750.775 9 7 2 0.3 5% 43.87 87.74 Cash$256.25Cash$264.86 Cash$512.5Cash$529.72
2 Cash$1,625 4 0.750.775 10 7 3 0.3 5% 5.335.16 15.9915.48 Cash$304.88Cash$314.92 Cash$914.63Cash$944.77
3 Cash$3,625 8 0.750.775 12 7 4 0.3 10% 10.6710.32 42.6841.28 Cash$339.74Cash$351.26 Cash$1,358.95Cash$1,405.04
4 Cash$8,625 50 2.52.525 14 10 6 1 15% 2019.8 120118.8 Cash$431.25Cash$435.61 Cash$2,587.5Cash$2,613.64
5 Cash$23,625 100 2.52.525 14 10 8 1.25 15% 4039.6 320316.8 Cash$590.62Cash$596.59 Cash$4,725Cash$4,772.73

21 March 2023 – 2 August 2024

Base Stats

Electroshocker/History
Cost: Coin 3,000 • Advanced
Cost
Cash$800
Placement Footprint
Average (1.5)
Sell Price
Cash$266
Placement Type
Ground
Damage
Damage2
Damage Method
Chain
Firerate
Firerate0.925
Hidden Detection
N/A[5]
Range
Range7.5
Chain Range6 (Chain)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit4
Flying Detection
Flying DetectionLevel 2+[6]
Max Hits
2
Shock Time
N/A

Upgrades

Improved Handling
Level 1 • Cost: Cash$325

+1.5 Range Range

0.925 > 0.825 Firerate Firerate


Sell Price changes to Cash$375

Outside Support
Level 2 • Cost: Cash$900

+2 Damage Damage

+1 Max Hits

+Flight Detection Flying Detection


Sell Price changes to Cash$675

Faraday's Vest
Level 3 • Cost: Cash$3,000

+4 Damage Damage

+1 Range Range

0.825 > 0.675 Firerate Firerate


Sell Price changes to Cash$1,675

Lightning Cannon
Level 4 • Cost: Cash$5,000

+37 Damage Damage

+4 Range Range

+2 Max Hits

0.675 > 2.025 Firerate Firerate

Stuns enemies on hit Stun

•0.35 Shock Time Shock Time


Sell Price changes to Cash$3,341

Zeus Cannon
Level 5 • Cost: Cash$13,500

+45 Damage Damage

+2 Chain Range Chain Range

+3 Max Hits

0.35 > 0.5 Shock Time Shock Time

2.025 > 2.525 Firerate Firerate

Drops 1% defense every hit Defense Dropping


Sell Price changes to Cash$7,841

Stats Table

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage Firerate Range Chain Range Max Hits Shock Time Defense Drop DPS[3] Max DPS[4] Cost Efficiency Max Cost Efficiency
0 Cash$800 2 0.90.925 7.5 6 2 0 0% 2.222.16 4.444.32 Cash$360.36Cash$370.37 Cash$720.72Cash$740.74
1 Cash$1,125 2 0.80.825 9 6 2 0 0% 2.52.42 54.84 Cash$450Cash$464.88 Cash$900Cash$929.75
2 Cash$2,025 4 0.80.825 9 6 3 0 0% 54.85 1514.55 Cash$405Cash$417.53 Cash$1,215Cash$1,252.58
3 Cash$5,025 8 0.650.675 10 6 3 0 0% 12.3111.85 36.9335.55 Cash$408.2Cash$424.05 Cash$1,224.61Cash$1,272.15
4 Cash$10,025 45 22.025 14 6 5 0.35 0% 22.522.22 112.5111.1 Cash$445.56Cash$451.17 Cash$2,227.78Cash$2,255.85
5 Cash$23,525 90 2.52.525 14 8 8 0.5 1% 3635.64 288285.12 Cash$653.47Cash$660.07 Cash$5,227.78Cash$5,280.58

Entity System Update (12 March 2022) – 21 March 2023

Base Stats

Electroshocker/History
Cost: Coin 3,000 • Advanced
Cost
Cash$325
Placement Footprint
Average
Sell Price
Cash$108
Placement Type
Ground
Damage
Damage0
Damage Method
Single
Firerate
Firerate3.025
Hidden Detection
Hidden DetectionLevel 2+
Range
Range7
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit4
Flying Detection
N/A
Max Hits
1
Shock Time
Shock Time1

Upgrades

Improved Handling
Level 1 • Cost: Cash$250

+2 Range Range


Sell Price changes to Cash$191

Outside Support
Level 2 • Cost: Cash$400

+1 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$325

Faraday's Vest
Level 3 • Cost: Cash$1,000

+2 Damage Damage

1 > 1.5 Shock Time Shock Time


Sell Price changes to Cash$658

Lightning Cannon
Level 4 • Cost: Cash$3,000

+2 Damage Damage

+2 Max Hits

+5 Chain Range Chain Range

3.025 > 2.025 Firerate Firerate


Sell Price changes to Cash$1,658

Shock Force
Level 5 • Cost: Cash$6,500

+2 Range Range

+1 Max Hits

1.5 > 2 Shock Time Shock Time

Drops 1% defense every hit Defense Dropping


Sell Price changes to Cash$3,825

Stats Table

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage Firerate Range Chain Range Max Hits Max Shock Time Min Shock Time Defense Drop DPS[3] Max DPS[4] Cost Efficiency Max Cost Efficiency
0 Cash$325 0 33.025 7 5 1 1 0.25 0% 0 0 Cash$N/A Cash$N/A
1 Cash$575 0 33.025 9 5 1 1 0.25 0% 0 0 Cash$N/A Cash$N/A
2 Cash$975 0 33.025 10 5 1 1 0.25 0% 0 0 Cash$N/A Cash$N/A
3 Cash$1,975 2 33.025 10 5 1 1.5 0.25 0% 0.670.66 0.670.66 Cash$2,947.76Cash$2,992.42 Cash$2,947.76Cash$2,992.42
4 Cash$4,975 4 22.025 10 5 3 1.5 0.25 0% 21.98 65.94 Cash$2,487.5Cash$2,512.63 Cash$7,462.5Cash$7,537.88
5 Cash$11,475 4 22.025 12 5 4 2 0.25 1% 21.98 87.92 Cash$5,737.5Cash$5,795.45 Cash$22,950Cash$23,181.82

Frost Invasion Update (8 May 2021) – Entity System Update (12 March 2022)

Base Stats

Electroshocker/History
Cost: Coin 3,000
Cost
Cash$325
Placement Footprint
Average
Sell Price
Cash$108
Placement Type
Ground
Damage
Damage0
Damage Method
Single
Firerate
Firerate3.03
Hidden Detection
Hidden DetectionLevel 2+
Range
Range7
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit4
Flying Detection
N/A
Max Hits
1
Shock Time
Shock Time1

Upgrades

Improved Handling
Level 1 • Cost: Cash$250

+2 Range Range


Sell Price changes to Cash$191

Outside Support
Level 2 • Cost: Cash$400

+1 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$325

Faraday's Vest
Level 3 • Cost: Cash$1,000

+2 Damage Damage

1 > 1.5 Shock Time Shock Time


Sell Price changes to Cash$658

Lightning Cannon
Level 4 • Cost: Cash$3,000

+2 Damage Damage

+2 Max Hits

+5 Chain Range Chain Range

3.03 > 2.03 Firerate Firerate


Sell Price changes to Cash$1,658

Shock Force
Level 5 • Cost: Cash$6,500

+2 Range Range

+1 Max Hits

1.5 > 2 Shock Time Shock Time

Drops 1% defense every hit Defense Dropping


Sell Price changes to Cash$3,825

Stats Table

Level Total Price Damage Firerate Range Chain Range Max Hits Max Shock Time Min Shock Time Defense Drop DPS[3] Max DPS[4] Cost Efficiency Max Cost Efficiency
0 Cash$325 0 3 7 5 1 1 0.25 0% 0 0 Cash$N/A Cash$N/A
1 Cash$575 0 3 9 5 1 1 0.25 0% 0 0 Cash$N/A Cash$N/A
2 Cash$975 0 3 10 5 1 1 0.25 0% 0 0 Cash$N/A Cash$N/A
3 Cash$1,975 2 3 10 5 1 1.5 0.25 0% 0.67 0.67 Cash$2,947.76 Cash$2,947.76
4 Cash$4,975 4 2 10 5 3 1.5 0.25 0% 2 6 Cash$2,487.5 Cash$7,462.5
5 Cash$11,475 4 2 12 5 4 2 0.25 1% 2 8 Cash$5,737.5 Cash$22,950

Overhaul Update (29 October 2020) – Frost Invasion Update (8 May 2021)

Base Stats

Electroshocker/History
Cost: Coin 3,000
Cost
Cash$400
Placement Footprint
Average
Sell Price
Cash$133
Placement Type
Ground
Damage
Damage0
Damage Method
Single
Firerate
Firerate3.03
Hidden Detection
Hidden DetectionLevel 2+
Range
Range7
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit4
Flying Detection
N/A
Max Hits
1
Shock Time
Shock Time1

Upgrades

Improved Handling
Level 1 • Cost: Cash$250

+2 Range Range


Sell Price changes to Cash$216

Outside Support
Level 2 • Cost: Cash$400

+1 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$350

Faraday's Vest
Level 3 • Cost: Cash$1,000

+2 Damage Damage

1 > 1.5 Shock Time Shock Time


Sell Price changes to Cash$683

Lightning Cannon
Level 4 • Cost: Cash$3,000

+2 Damage Damage

+2 Max Hits

+5 Chain Range Chain Range

3.03 > 2.03 Firerate Firerate


Sell Price changes to Cash$1,683

Shock Force
Level 5 • Cost: Cash$6,500

+2 Range Range

+1 Max Hits

1.5 > 2 Shock Time Shock Time

Drops 1 defense every hit Defense Dropping


Sell Price changes to Cash$3,850

Stats Table

Level Total Price Damage Firerate Range Chain Range Max Hits Max Shock Time Min Shock Time Defense Drop DPS[3] Max DPS[4] Cost Efficiency Max Cost Efficiency
0 Cash$400 0 3 7 5 1 1 0.25 0 0 0 Cash$N/A Cash$N/A
1 Cash$650 0 3 9 5 1 1 0.25 0 0 0 Cash$N/A Cash$N/A
2 Cash$1,050 0 3 10 5 1 1 0.25 0 0 0 Cash$N/A Cash$N/A
3 Cash$2,050 2 3 10 5 1 1.5 0.25 0 0.67 0.67 Cash$3,059.7 Cash$3,059.7
4 Cash$5,050 4 2 10 5 3 1.5 0.25 0 2 6 Cash$2,525 Cash$7,575
5 Cash$11,550 4 2 12 5 4 2 0.25 1 2 8 Cash$5,775 Cash$23,100

4 March 2020 – Overhaul Update (29 October 2020)

Base Stats

Electroshocker/History
Cost: Coin 3,500
Cost
Cash$500
Placement Footprint
Average
Sell Price
Cash$166
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Firerate
Firerate3.05
Hidden Detection
Hidden DetectionN/A
Range
Range7
Chain Range6 (Chain)
Placement Limit
Placement Limit2
Max Hits
1
Shock Time
Shock Time1

Upgrades

Improved Handling
Level 1 • Cost: Cash$350

+2 Range Range


Sell Price changes to Cash$216

Tesla Tower 3000
Level 2 • Cost: Cash$525

+2 Range Range

+1 Damage Damage


Sell Price changes to Cash$458

Faraday's Vest
Level 3 • Cost: Cash$1,250

+4 Damage Damage

+2 Max Hits

+3 Chain Range Chain Range

3.05 > 2.05 Firerate Firerate


Sell Price changes to Cash$875

MOAR POWER
Level 4 • Cost: Cash$4,250

+6 Damage Damage

+1 Max Hits

0.25 > 0.35 Shock Time Shock Time


Sell Price changes to Cash$2,291

Ultra Violet Lightning
Level 5 • Cost: Cash$8,500

+4 Range Range

+10 Damage Damage

+4 Max Hits

+6 Chain Range Chain Range


Sell Price changes to Cash$5,125

Stats Table

Level Total Price Damage Firerate Range Chain Range Max Hits Shock Time DPS[3] Cost Efficiency
0 Cash$500 1 3.05 7 6 3 0.25 0.33 Cash$1,515.15
1 Cash$850 1 3.05 9 6 3 0.25 0.33 Cash$2,575.76
2 Cash$1,375 2 3.03 11 6 3 0.25 0.66 Cash$2,083.33
3 Cash$2,625 6 2.05 11 9 5 0.25 2.93 Cash$895.9
4 Cash$6,875 12 2.05 11 9 6 0.35 5.85 Cash$1,175.21
5 Cash$15,375 22 2.05 15 15 10 0.35 10.73 Cash$1,432.9

11 February 2020 – 4 March 2020

Base Stats

Electroshocker/History
Cost: Coin 3,500
Cost
Cash$500
Placement Footprint
Average
Sell Price
Cash$166
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Firerate
Firerate3.05
Hidden Detection
Hidden DetectionN/A
Range
Range9
Chain Range6 (Chain)
Placement Limit
Placement Limit2
Max Hits
1
Shock Time
Shock Time1

Upgrades

Improved Handling
Level 1 • Cost: Cash$350

+2 Range Range


Sell Price changes to Cash$216

Tesla Tower 3000
Level 2 • Cost: Cash$525

+2 Range Range

+1 Damage Damage


Sell Price changes to Cash$458

Faraday's Vest
Level 3 • Cost: Cash$1,250

+2 Range Range

+8 Damage Damage

+2 Max Hits

+2 Chain Range Chain Range

3.05 > 2.05 Firerate Firerate


Sell Price changes to Cash$875

MOAR POWER
Level 4 • Cost: Cash$4,250

+12 Damage Damage

+1 Max Hits

0.25 > 0.35 Shock Time Shock Time


Sell Price changes to Cash$2,291

Ultra Violet Lightning
Level 5 • Cost: Cash$8,500

+4 Range Range

+18 Damage Damage

+4 Max Hits

+6 Chain Range Chain Range


Sell Price changes to Cash$5,125

Stats Table

Level Total Price Damage Firerate Range Chain Range Max Hits Shock Time DPS[3] Cost Efficiency
0 Cash$500 1 3.05 9 6 3 0.25 0.33 Cash$1,515.15
1 Cash$850 1 3.05 11 6 3 0.25 0.33 Cash$2,575.76
2 Cash$1,375 2 3.05 13 6 3 0.25 0.66 Cash$2,083.33
3 Cash$2,625 10 2.05 15 8 5 0.25 4.88 Cash$537.91
4 Cash$6,875 22 2.05 15 8 6 0.35 10.73 Cash$640.73
5 Cash$15,375 40 2.05 19 14 10 0.35 19.51 Cash$788.06

Notes

  1. 1.0 1.1 While it has no hidden detection, through chaining, hidden enemies may be hit indirectly if another detectable enemy is nearby.
  2. 2.0 2.1 Through chaining, flying enemies may be hit indirectly if another detectable enemy is nearby.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 Assumes that only one enemy is hit per shock.
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 Calculated as DPS × Max Hits.
  5. 5.0 5.1 Through chaining, hidden enemies may be hit indirectly if another detectable enemy is nearby.
  6. 6.0 6.1 For Levels 0-1, through chaining, flying enemies may be hit indirectly if another detectable enemy is nearby.


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