Executioner/History: Difference between revisions

From Tower Defense Simulator Wiki
Jump to navigation Jump to search
Content deleted Content added
imported>Mentin123
Created page with "{{TabsHistory|Sledger|ARTICLE = ARTICLE|GALLERY =GALLERY}} ''To see the statistics of this tower without the Firerate Bug, visit t..."
 
imported>DarkGabonnie
Approved by t7ru (380694434980954114) via /job
 
(43 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{Tabs|History}}
{{TabsHistory|Sledger|ARTICLE = [[Executioner|ARTICLE]]|GALLERY =[[Executioner/Gallery|GALLERY]]}}
''To see the statistics of this tower without the [[Firerate Bug]], visit the [[Firerate Bug#Implied Statistics|Firerate Bug]] page.''


==Entity System Update (12 March 2022) – Present==
<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Hardcore Rework Update (5 June 2026) – Present'''</div>
===Base Stats===
<div class="ContainerColumn mw-collapsible-content">
{{BaseStat|Image = [[File:DefaultExecutioner.png|100px]]|Cost = {{Money|800}}|Type = Offensive|Sell Price = {{Money|266}}|Placement Type = Ground|Damage = [[File:Damage Icon.png|20px|Damage]]4|Damage Type = Boomerang<br>Piercing|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.008|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 4+|Range = [[File:Range Icon.png|20px|Range]]14|Lead = N/A|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8|Fly = [[File:Fly.png|20px|Flying Detection]]Level 0+}}
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:DefaultExecutioner2.png|100px]]
|Map Unlock = [[Solar Eclipse Event]]
|Category = Exclusive
|Role = Offense
|Cost = {{Money|750}}
|Footprint = 1.5
|Sell Price = {{Money|250}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]5
|Damage Type = Ricochet<br/>Pierce
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3
|Hidden = {{Hidden|Hidden Detection}}Level 4+
|Range = [[File:Range Icon.png|20px|Range]]14
|Lead = N/A
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]9
|Fly = {{Flying|Flying Detection}}Level 0+
|Title1 = Bounces
|Stat1 = 3
}}

==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Improved Throwing|Cost = {{Money|250}}|Image = [[File:executionerlvl1upgrd.png|100px]]|Information = 3 > 2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell price changes to {{Money|333}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Double Head Axe|Cost = {{Money|750}}|Image=[[File:executionerlvl2upgrd.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]]


Sell price changes to {{Money|583}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Blood Seeking|Cost = {{Money|1,900}}|Image=[[File:executionerlvl3upgrd.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]

+4 Range [[File:Range Icon.png|20px|Range]]

+1 Bounces


Sell price changes to {{Money|1,216}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Tactical Ops|Cost = {{Money|4,500}}|Image=[[File:executionerlvl4upgrd.png|100px]]|Information = +17 Damage [[File:Damage Icon.png|20px|Damage]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell price changes to {{Money|2,716}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Head Chopping|Cost = {{Money|12,500}}|Image=[[File:executionerlvl5upgrd.png|100px]]|Information = +45 Damage [[File:Damage Icon.png|20px|Damage]]

+3 Bounces


Sell price changes to {{Money|6,883}}}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 750; 250; 750; 1900; 4500; 12500
$FSE-DETECTION$ = 4; ; 0
$FSE-UPGRADE$ = Improved Throwing; Double Head Axe; Blood Seeking; Tactical Ops; Head Chopping
$FSE-UPGRADEICON$ = 129697807; 542098553; 6426220009; 27386833; 143769378
$FREF$ = <ref name="fr">The firerate assumes that the axe returns on time.</ref>
$DREF$ = <ref name="dps">DPS assumes that only one enemy is hit per throw.<br/>DPS also assumes that the axe returns on time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Tick !! Bounces !! Max Hits !! Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || 3 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 5 || 2 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 10 || 2 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 18 || 2 || 0.15 || 4 || 3 || 18 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 35 || 2 || 0.15 || 4 || 3 || 18 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 80 || 2 || 0.15 || 7 || 3 || 18 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Shock and Awe Update (28 January 2026) – Hardcore Rework Update (5 June 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:DefaultExecutioner2.png|100px]]
|Map Unlock = [[Solar Eclipse Event]]
|Category = Exclusive
|Role = Offense
|Cost = {{Money|750}}
|Footprint = 1.5
|Sell Price = {{Money|250}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]5
|Damage Type = Ricochet<br/>Pierce
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.025
|Hidden = {{Hidden|Hidden Detection}}Level 4+
|Range = [[File:Range Icon.png|20px|Range]]14
|Lead = N/A
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]9
|Fly = {{Flying|Flying Detection}}Level 0+
|Title1 = Bounces
|Stat1 = 3
}}

==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Improved Throwing|Cost = {{Money|250}}|Image = [[File:executionerlvl1upgrd.png|100px]]|Information = 3.025 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell price changes to {{Money|333}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Double Head Axe|Cost = {{Money|750}}|Image=[[File:executionerlvl2upgrd.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]]


Sell price changes to {{Money|583}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Blood Seeking|Cost = {{Money|1,900}}|Image=[[File:executionerlvl3upgrd.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]

+4 Range [[File:Range Icon.png|20px|Range]]

+1 Bounces


Sell price changes to {{Money|1,216}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Tactical Ops|Cost = {{Money|4,500}}|Image=[[File:executionerlvl4upgrd.png|100px]]|Information = +17 Damage [[File:Damage Icon.png|20px|Damage]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell price changes to {{Money|2,716}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Head Chopping|Cost = {{Money|12,500}}|Image=[[File:executionerlvl5upgrd.png|100px]]|Information = +45 Damage [[File:Damage Icon.png|20px|Damage]]

+3 Bounces


Sell price changes to {{Money|6,883}}}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 750; 250; 750; 1900; 4500; 12500
$FSE-DETECTION$ = 4; ; 0
$FSE-UPGRADE$ = Improved Throwing; Double Head Axe; Blood Seeking; Tactical Ops; Head Chopping
$FSE-UPGRADEICON$ = 129697807; 542098553; 6426220009; 27386833; 143769378
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="fr">The firerate assumes that the axe returns on time.</ref>
$DREF$ = <ref name="dps">DPS assumes that only one enemy is hit per throw.<br/>DPS also assumes that the axe returns on time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Tick !! Bounces !! Max Hits !! Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || 3 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 5 || 2 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 10 || 2 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 18 || 2 || 0.15 || 4 || 3 || 18 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 35 || 2 || 0.15 || 4 || 3 || 18 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 80 || 2 || 0.15 || 7 || 3 || 18 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Entity System Update (12 March 2022) – Shock and Awe Update (28 January 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:DefaultExecutioner2.png|100px]]
|Map Unlock = [[Solar Eclipse Event]]
|Category = Exclusive
|Role = Offense
|Cost = {{Money|800}}
|Footprint = 1.5
|Sell Price = {{Money|266}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]4
|Damage Type = Ricochet<br/>Pierce
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.025
|Hidden = {{Hidden|Hidden Detection}}Level 4+
|Range = [[File:Range Icon.png|20px|Range]]14
|Lead = N/A
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Fly = {{Flying|Flying Detection}}Level 0+
|Title1 = Bounces
|Stat1 = 3
}}


===Upgrades===
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Improved Throwing - {{Money|250}}|Image = [[File:executionerlvl1upgrd.png|100px]]|Information =
{{Upgrade|Level = Level 1|Upgrade Title = Improved Throwing|Cost = {{Money|250}}|Image = [[File:executionerlvl1upgrd.png|100px]]|Information =
3.008 > 2.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
3.025 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell price changes to {{Money|350}}}}
Sell price changes to {{Money|350}}}}
{{Upgrade|Upgrade Title=Level 2 - Double Head Axe - {{Money|750}}|Information=+4 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Double Head Axe|Cost = {{Money|750}}|Information=+4 Damage [[File:Damage Icon.png|20px|Damage]]




Sell price changes to {{Money|600}}|Image=[[File:executionerlvl2upgrd.png|100px]]}}
Sell price changes to {{Money|600}}|Image=[[File:executionerlvl2upgrd.png|100px]]}}
{{Upgrade|Upgrade Title=Level 3 - Blood Seeking - {{Money|2,500}}|Information=+7 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 3|Upgrade Title = Blood Seeking|Cost = {{Money|2,500}}|Information=+7 Damage [[File:Damage Icon.png|20px|Damage]]


14 > 18 Range [[File:Range Icon.png|20px|Range]]
14 > 18 Range [[File:Range Icon.png|20px|Range]]
Line 25: Line 230:


Sell price changes to {{Money|1,433}}|Image=[[File:executionerlvl3upgrd.png|100px]]}}
Sell price changes to {{Money|1,433}}|Image=[[File:executionerlvl3upgrd.png|100px]]}}
{{Upgrade|Upgrade Title=Level 4 - Tactical Ops - {{Money|6,000}}|Image=[[File:executionerlvl4upgrd.png|100px]]|Information=+15 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 4|Upgrade Title = Tactical Ops|Cost = {{Money|6,000}}|Image=[[File:executionerlvl4upgrd.png|100px]]|Information=+15 Damage [[File:Damage Icon.png|20px|Damage]]


+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]
+Hidden Detection {{Hidden|Hidden Detection}}




Sell price changes to {{Money|3,433}}}}
Sell price changes to {{Money|3,433}}}}{{Upgrade|Upgrade Title=Upgrade 5 - Head Chopping - {{Money|12,500}}|Image=[[File:executionerlvl5upgrd.png|100px]]|Information=+50 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 5|Upgrade Title = Head Chopping|Cost = {{Money|12,500}}|Image=[[File:executionerlvl5upgrd.png|100px]]|Information=+50 Damage [[File:Damage Icon.png|20px|Damage]]


+2 Bounces
+2 Bounces
Line 36: Line 242:


Sell price changes to {{Money|7,600}}}}
Sell price changes to {{Money|7,600}}}}
===Stats Table===
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<center>
<var>
$DPS$ = Damage / Firerate
{| class="wikitable" border="0" cellspacing="1" cellpadding="1" style="width:700px;" align="center"
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" align="center" |Level
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" align="center" |Total Price
$COST$ = 800; 250; 750; 2500; 6000; 12500
! scope="col" style="padding: 5px;" align="center" |Damage
$FSE-DETECTION$ = 4; ; 0
! scope="col" style="padding: 5px;" align="center" |Firerate<ref name="fr">The firerate assumes that the axe returns on time.</ref>
$FSE-UPGRADE$ = Improved Throwing; Double Head Axe; Blood Seeking; Tactical Ops; Head Chopping
! scope="col" style="padding: 5px;" align="center" |Bounces
$FSE-UPGRADEICON$ = 129697807; 542098553; 6426220009; 27386833; 143769378
! scope="col" style="padding: 5px;" align="center" |Range
$FNC-ROFBUG$ = Firerate
! scope="col" style="padding: 5px;" align="center" |DPS<ref name="dps">DPS assumes that only one enemy is hit per throw.<br/>DPS also assumes that the axe returns on time.</ref>
$FREF$ = <ref name="fr">The firerate assumes that the axe returns on time.</ref>
$DREF$ = <ref name="dps">DPS assumes that only one enemy is hit per throw.<br/>DPS also assumes that the axe returns on time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Tick !! Bounces !! Max Hits !! Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 3 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |0
| style="padding: 5px;" align="center" |{{Money|800}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |3.008
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |14
| style="padding: 5px;" align="center" |1.33
|-
|-
| 1 || $R$ || $R$ || 4 || 2 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |{{Money|1,050}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |2.008
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |14
| style="padding: 5px;" align="center" |1.99
|-
|-
| 2 || $R$ || $R$ || 8 || 2 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |{{Money|1,800}}
| style="padding: 5px;" align="center" |8
| style="padding: 5px;" align="center" |2.008
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |14
| style="padding: 5px;" align="center" |3.98
|-
|-
| 3 || $R$ || $R$ || 15 || 2 || 0.15 || 5 || 3 || 18 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |{{Money|4,300}}
| style="padding: 5px;" align="center" |15
| style="padding: 5px;" align="center" |2.008
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |18
| style="padding: 5px;" align="center" |7.47
|-
|-
| 4 || $R$ || $R$ || 30 || 2 || 0.15 || 5 || 3 || 18 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |{{Money|10,300}}
| style="padding: 5px;" align="center" |30
| style="padding: 5px;" align="center" |2.008
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |18
| style="padding: 5px;" align="center" |14.94
|-
|-
| 5 || $R$ || $R$ || 80 || 2 || 0.15 || 7 || 3 || 18 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |{{Money|22,800}}
| style="padding: 5px;" align="center" |80
| style="padding: 5px;" align="center" |2.008
| style="padding: 5px;" align="center" |7
| style="padding: 5px;" align="center" |18
| style="padding: 5px;" align="center" |39.84
|}
|}
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
</div>
</div>
----

==Frost Invasion Update (8 May 2021) – Entity System Update (12 March 2022)==
<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''13 December 2021 – Entity System Update (12 March 2022)'''</div>
===Base Stats===
<div class="ContainerColumn mw-collapsible-content">
{{BaseStat|Image = [[File:SledgerIcon.png|100px]]|Cost = {{Money|350}}|Type = Offensive<br/>Support|Sell Price = {{Money|116}}|Placement Type = Ground|Damage = [[File:Damage Icon.png|20px|Damage]]4|Damage Type = Single<br>Pierce (Level 2+)|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.03|Hidden = N/A|Range = [[File:Range Icon.png|20px|Range]]6|Lead = N/A|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]6|Fly = N/A}}
<center>


===Upgrades===
==Base Statistics==
{{BaseStat
{{Upgrade|Upgrade Title = Level 1 - Heavier Swings - {{Money|250}}|Image = [[File:Gladiator1.png|100px]]|Information =
+2 Damage [[File:Melee.png|20px|Damage]]
|Image = [[File:DefaultExecutioner.png|100px]]
|Map Unlock = [[Solar Eclipse Event]]
|Cost = {{Money|800}}
|Footprint = Average
|Sell Price = {{Money|266}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]4
|Damage Type = Ricochet<br/>Pierce
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.03
|Hidden = {{Hidden|Hidden Detection}}Level 4+
|Range = [[File:Range Icon.png|20px|Range]]14
|Lead = N/A
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Fly = {{Flying|Flying Detection}}Level 0+
|Title1 = Bounces
|Stat1 = 3
}}


==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Improved Throwing|Cost = {{Money|250}}|Image = [[File:executionerlvl1upgrd.png|100px]]|Information =
3.03 > 2.03 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|200}}}}
{{Upgrade|Upgrade Title = Level 2 - Better Sledge - {{Money|500}}|Image = [[File:Holiday Archer Upgrade 2-3.png|100px]]|Information =
+2 Damage [[File:Melee.png|20px|Damage]]


Sell price changes to {{Money|350}}}}
+1 Max Hits
{{Upgrade|Level = Level 2|Upgrade Title = Double Head Axe|Cost = {{Money|750}}|Information=+4 Damage [[File:Damage Icon.png|20px|Damage]]


2.03 > 1.78 Swingrate [[File:Cooldown Icon.png|20px|Swingrate]]


Sell price changes to {{Money|600}}|Image=[[File:executionerlvl2upgrd.png|100px]]}}
{{Upgrade|Level = Level 3|Upgrade Title = Blood Seeking|Cost = {{Money|2,500}}|Information=+7 Damage [[File:Damage Icon.png|20px|Damage]]


14 > 18 Range [[File:Range Icon.png|20px|Range]]
Sell Price changes to {{Money|366}}}}
{{Upgrade|Upgrade Title = Level 3 - Freezing Strikes - {{Money|1,500}}|Image = [[File:Frenzy.png|100px]]|Information =
+7 Damage [[File:Melee.png|20px|Damage]]


+2 Bounces
Freezes enemies on hit. [[File:Slowness.png|20px|Freeze]]


•2 Freeze Time [[File:Slowness.png|20px|Freeze Time]]


Sell price changes to {{Money|1,433}}|Image=[[File:executionerlvl3upgrd.png|100px]]}}
{{Upgrade|Level = Level 4|Upgrade Title = Tactical Ops|Cost = {{Money|6,000}}|Image=[[File:executionerlvl4upgrd.png|100px]]|Information=+15 Damage [[File:Damage Icon.png|20px|Damage]]


+Hidden Detection {{Hidden|Hidden Detection}}
Sell Price changes to {{Money|866}}}}
{{Upgrade|Upgrade Title = Level 4 - Ice Breaker - {{Money|2,500}}|Image = [[File:Gladiator4.png|100px]]|Information =
+20 Damage [[File:Melee.png|20px|Damage]]


1.78 > 1.53 Swingrate [[File:Cooldown Icon.png|20px|Swingrate]]


Sell price changes to {{Money|3,433}}}}{{Upgrade|Level = Level 5|Upgrade Title = Head Chopping|Cost = {{Money|12,500}}|Image=[[File:executionerlvl5upgrd.png|100px]]|Information=+50 Damage [[File:Damage Icon.png|20px|Damage]]
Deals double damage to frozen enemies.


+2 Bounces


Sell Price changes to {{Money|2,366}}}}
{{Upgrade|Upgrade Title = Level 5 - Arctic Commando - {{Money|8,500}}|Image = [[File:Gladiator5.png|100px]]|Information =
+15 Damage [[File:Melee.png|20px|Damage]]


Sell price changes to {{Money|7,600}}}}
+2 Max Hits
==Statistics==

{{neow|<nowiki>
1.53 > 1.28 Swingrate [[File:Cooldown Icon.png|20px|Swingrate]]
<var>

$DPS$ = Damage / Firerate

$CE$ = Total Cost / DPS
Sell Price changes to {{Money|5,200}}}}
$TP$ = $FNC-TOTAL-COST$
===Stats Table===
$COST$ = 800; 250; 750; 2500; 6000; 12500
<div class="overflowbugy" style="width:100%;overflow:auto;">
$FSE-DETECTION$ = 4; ; 0
<center>
$FSE-UPGRADE$ = Improved Throwing; Double Head Axe; Blood Seeking; Tactical Ops; Head Chopping
{| class="wikitable" border="0" cellspacing="1" cellpadding="1" style="width:700px;" align="center"
$FSE-UPGRADEICON$ = 129697807; 542098553; 6426220009; 27386833; 143769378
|+
$FNC-ROFBUG-2020$ = Firerate
! scope="col" style="padding: 5px;" align="center"|Level
$FREF$ = <ref name="fr">The firerate assumes that the axe returns on time.</ref>
! scope="col" style="padding: 5px;" align="center"|Total Price
$DREF$ = <ref name="dps">DPS assumes that only one enemy is hit per throw.<br/>DPS also assumes that the axe returns on time.</ref>
! scope="col" style="padding: 5px;" align="center"|Damage
$R$ = $FNC-RECURSION$
! scope="col" style="padding: 5px;" align="center"|Swingrate
</var>
! scope="col" style="padding: 5px;" align="center"|Range
<div class="overflow-box">
! scope="col" style="padding: 5px;" align="center"|Max Hits
{| class="wikitable stats-table"
! scope="col" style="padding: 5px;" align="center"|Freeze Time
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Tick !! Bounces !! Max Hits !! Range !! DPS$DREF$ !! Cost Efficiency
! scope="col" style="padding: 5px;" align="center"|DPS<ref name="DPS"/>
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 3 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}}
|style="padding: 5px;" align="center"|0
|style="padding: 5px;" align="center"|{{Money|350}}
|style="padding: 5px;" align="center"|4
|style="padding: 5px;" align="center"|2.03
|style="padding: 5px;" align="center"|6
|style="padding: 5px;" align="center"|1
|style="padding: 5px;" align="center"|N/A
|style="padding: 5px;" align="center"|1.97
|-
|-
| 1 || $R$ || $R$ || 4 || 2 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}}
|style="padding: 5px;" align="center"|1
|style="padding: 5px;" align="center"|{{Money|600}}
|style="padding: 5px;" align="center"|6
|style="padding: 5px;" align="center"|2.03
|style="padding: 5px;" align="center"|6
|style="padding: 5px;" align="center"|1
|style="padding: 5px;" align="center"|N/A
|style="padding: 5px;" align="center"|2.96
|-
|-
| 2 || $R$ || $R$ || 8 || 2 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}}
|style="padding: 5px;" align="center"|2
|style="padding: 5px;" align="center"|{{Money|1,100}}
|style="padding: 5px;" align="center"|8
|style="padding: 5px;" align="center"|1.78
|style="padding: 5px;" align="center"|6
|style="padding: 5px;" align="center"|2
|style="padding: 5px;" align="center"|N/A
|style="padding: 5px;" align="center"|4.49
|-
|-
| 3 || $R$ || $R$ || 15 || 2 || 0.15 || 5 || 3 || 18 || $DPS$ || {{Money|$CE$}}
|style="padding: 5px;" align="center"|3
|style="padding: 5px;" align="center"|{{Money|2,600}}
|style="padding: 5px;" align="center"|15
|style="padding: 5px;" align="center"|1.78
|style="padding: 5px;" align="center"|6
|style="padding: 5px;" align="center"|2
|style="padding: 5px;" align="center"|2
|style="padding: 5px;" align="center"|8.43
|-
|-
| 4 || $R$ || $R$ || 30 || 2 || 0.15 || 5 || 3 || 18 || $DPS$ || {{Money|$CE$}}
|style="padding: 5px;" align="center"|4
|style="padding: 5px;" align="center"|{{Money|5,100}}
|style="padding: 5px;" align="center"|35
|style="padding: 5px;" align="center"|1.53
|style="padding: 5px;" align="center"|6
|style="padding: 5px;" align="center"|2
|style="padding: 5px;" align="center"|2
|style="padding: 5px;" align="center"|22.88
|-
|-
| 5 || $R$ || $R$ || 80 || 2 || 0.15 || 7 || 3 || 18 || $DPS$ || {{Money|$CE$}}
|style="padding: 5px;" align="center"|5
|style="padding: 5px;" align="center"|{{Money|13,600}}
|style="padding: 5px;" align="center"|50
|style="padding: 5px;" align="center"|1.28
|style="padding: 5px;" align="center"|6
|style="padding: 5px;" align="center"|4
|style="padding: 5px;" align="center"|2
|style="padding: 5px;" align="center"|39.06
|}
|}
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 225: Line 376:


{{TowerNavBox}}
{{TowerNavBox}}
[[Category:History]]

Latest revision as of 21:37, 18 August 2026


This is the history subpage for the Executioner/History. It contains every revision of the tower's statistics.

Hardcore Rework Update (5 June 2026) – Present

Base Statistics

[edit]
Executioner/History
Map: Solar Eclipse Event • Exclusive • Offense
Placement Footprint
Average (1.5)
Placement Type
Ground
Damage Method
Ricochet
Pierce
Range
Range14
Lead Detection
N/A
Placement Limit
Placement Limit9
Bounces
3

Upgrades

[edit]
Head Chopping

+45 Damage Error creating thumbnail: File missing

+3 Bounces


Sell price changes to Error creating thumbnail: File missing$6,883

Statistics

[edit]

Shock and Awe Update (28 January 2026) – Hardcore Rework Update (5 June 2026)

Base Statistics

[edit]
Executioner/History
Map: Solar Eclipse Event • Exclusive • Offense
Placement Footprint
Average (1.5)
Placement Type
Ground
Damage Method
Ricochet
Pierce
Range
Range14
Lead Detection
N/A
Placement Limit
Placement Limit9
Bounces
3

Upgrades

[edit]
Head Chopping

+45 Damage Error creating thumbnail: File missing

+3 Bounces


Sell price changes to Error creating thumbnail: File missing$6,883

Statistics

[edit]

Entity System Update (12 March 2022) – Shock and Awe Update (28 January 2026)

Base Statistics

[edit]
Executioner/History
Map: Solar Eclipse Event • Exclusive • Offense
Placement Footprint
Average (1.5)
Placement Type
Ground
Damage Method
Ricochet
Pierce
Range
Range14
Lead Detection
N/A
Placement Limit
Placement Limit8
Bounces
3

Upgrades

[edit]
Blood Seeking
Head Chopping

+50 Damage Error creating thumbnail: File missing

+2 Bounces


Sell price changes to Error creating thumbnail: File missing$7,600

Statistics

[edit]

13 December 2021 – Entity System Update (12 March 2022)

Base Statistics

[edit]
Executioner/History
Placement Footprint
Average
Placement Type
Ground
Damage Method
Ricochet
Pierce
Range
Range14
Lead Detection
N/A
Placement Limit
Placement Limit8
Bounces
3

Upgrades

[edit]
Blood Seeking
Head Chopping

+50 Damage Error creating thumbnail: File missing

+2 Bounces


Sell price changes to Error creating thumbnail: File missing$7,600

Statistics

[edit]

Notes

[edit]
  1. 1.0 1.1 1.2 1.3 The firerate assumes that the axe returns on time.
  2. 2.0 2.1 2.2 2.3 DPS assumes that only one enemy is hit per throw.
    DPS also assumes that the axe returns on time.


File:TowerNewHeader.png
Towers
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Units
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Enforcer
Kingpin
Elf Camp
Necromancer
Elementalist
Biologist
Consumables
Enforcer
Mecha Base
Trick or Threat Town
Commands Only
Tower Gallery Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Unit Gallery Pages
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Kingpin
Elf Camp
Necromancer
Elementalist
History Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable