Executioner/History: Difference between revisions
imported>Mentin123 No edit summary |
imported>DarkGabonnie Approved by t7ru (380694434980954114) via /job |
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| (21 intermediate revisions by 3 users not shown) | |||
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{{Tabs|History}} |
{{Tabs|History}} |
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''To see the statistics of this tower without the [[Firerate Bug]], visit the [[Firerate Bug/Executioner|Firerate Bug]] page.'' |
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<div class="mw-collapsible mw-collapsed"> |
<div class="mw-collapsible mw-collapsed"> |
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<div class="sectionheader">''' |
<div class="sectionheader">'''Hardcore Rework Update (5 June 2026) – Present'''</div> |
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<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
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<center> |
<center> |
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==Base |
==Base Statistics== |
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{{BaseStat |
{{BaseStat |
||
|Image = [[File:DefaultExecutioner2.png|100px]] |
|Image = [[File:DefaultExecutioner2.png|100px]] |
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|Map Unlock = [[Solar Eclipse Event]] |
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|Category = Exclusive |
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|Role = Offense |
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|Cost = {{Money|750}} |
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|Footprint = 1.5 |
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|Sell Price = {{Money|250}} |
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|Placement Type = Ground |
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|Damage = [[File:Damage Icon.png|20px|Damage]]5 |
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|Damage Type = Ricochet<br/>Pierce |
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|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3 |
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|Hidden = {{Hidden|Hidden Detection}}Level 4+ |
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|Range = [[File:Range Icon.png|20px|Range]]14 |
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|Lead = N/A |
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|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]9 |
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|Fly = {{Flying|Flying Detection}}Level 0+ |
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|Title1 = Bounces |
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|Stat1 = 3 |
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}} |
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==Upgrades== |
|||
{{Upgrade|Level = Level 1|Upgrade Title = Improved Throwing|Cost = {{Money|250}}|Image = [[File:executionerlvl1upgrd.png|100px]]|Information = 3 > 2 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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Sell price changes to {{Money|333}}}} |
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{{Upgrade|Level = Level 2|Upgrade Title = Double Head Axe|Cost = {{Money|750}}|Image=[[File:executionerlvl2upgrd.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
Sell price changes to {{Money|583}}}} |
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{{Upgrade|Level = Level 3|Upgrade Title = Blood Seeking|Cost = {{Money|1,900}}|Image=[[File:executionerlvl3upgrd.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]] |
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+4 Range [[File:Range Icon.png|20px|Range]] |
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+1 Bounces |
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Sell price changes to {{Money|1,216}}}} |
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{{Upgrade|Level = Level 4|Upgrade Title = Tactical Ops|Cost = {{Money|4,500}}|Image=[[File:executionerlvl4upgrd.png|100px]]|Information = +17 Damage [[File:Damage Icon.png|20px|Damage]] |
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+Hidden Detection {{Hidden|Hidden Detection}} |
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Sell price changes to {{Money|2,716}}}} |
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{{Upgrade|Level = Level 5|Upgrade Title = Head Chopping|Cost = {{Money|12,500}}|Image=[[File:executionerlvl5upgrd.png|100px]]|Information = +45 Damage [[File:Damage Icon.png|20px|Damage]] |
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+3 Bounces |
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Sell price changes to {{Money|6,883}}}} |
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==Statistics== |
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{{neow|<nowiki> |
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<var> |
|||
$DPS$ = Damage / Firerate |
|||
$CE$ = Total Cost / DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
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$COST$ = 750; 250; 750; 1900; 4500; 12500 |
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$FSE-DETECTION$ = 4; ; 0 |
|||
$FSE-UPGRADE$ = Improved Throwing; Double Head Axe; Blood Seeking; Tactical Ops; Head Chopping |
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$FSE-UPGRADEICON$ = 129697807; 542098553; 6426220009; 27386833; 143769378 |
|||
$FREF$ = <ref name="fr">The firerate assumes that the axe returns on time.</ref> |
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$DREF$ = <ref name="dps">DPS assumes that only one enemy is hit per throw.<br/>DPS also assumes that the axe returns on time.</ref> |
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$R$ = $FNC-RECURSION$ |
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</var> |
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<div class="overflow-box"> |
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{| class="wikitable stats-table" |
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! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Tick !! Bounces !! Max Hits !! Range !! DPS$DREF$ !! Cost Efficiency |
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|- |
|||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || 3 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}} |
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|- |
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| 1 || $R$ || $R$ || 5 || 2 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}} |
|||
|- |
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| 2 || $R$ || $R$ || 10 || 2 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}} |
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|- |
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| 3 || $R$ || $R$ || 18 || 2 || 0.15 || 4 || 3 || 18 || $DPS$ || {{Money|$CE$}} |
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|- |
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| 4 || $R$ || $R$ || 35 || 2 || 0.15 || 4 || 3 || 18 || $DPS$ || {{Money|$CE$}} |
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|- |
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| 5 || $R$ || $R$ || 80 || 2 || 0.15 || 7 || 3 || 18 || $DPS$ || {{Money|$CE$}} |
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|} |
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</div> |
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</nowiki>}} |
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</center> |
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</div> |
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</div> |
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---- |
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<div class="mw-collapsible mw-collapsed"> |
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<div class="sectionheader">'''Shock and Awe Update (28 January 2026) – Hardcore Rework Update (5 June 2026)'''</div> |
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<div class="ContainerColumn mw-collapsible-content"> |
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<center> |
|||
==Base Statistics== |
|||
{{BaseStat |
|||
|Image = [[File:DefaultExecutioner2.png|100px]] |
|||
|Map Unlock = [[Solar Eclipse Event]] |
|||
|Category = Exclusive |
|||
|Role = Offense |
|||
|Cost = {{Money|750}} |
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|Footprint = 1.5 |
|||
|Sell Price = {{Money|250}} |
|||
|Placement Type = Ground |
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|Damage = [[File:Damage Icon.png|20px|Damage]]5 |
|||
|Damage Type = Ricochet<br/>Pierce |
|||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.025 |
|||
|Hidden = {{Hidden|Hidden Detection}}Level 4+ |
|||
|Range = [[File:Range Icon.png|20px|Range]]14 |
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|Lead = N/A |
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|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]9 |
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|Fly = {{Flying|Flying Detection}}Level 0+ |
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|Title1 = Bounces |
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|Stat1 = 3 |
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}} |
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==Upgrades== |
|||
{{Upgrade|Level = Level 1|Upgrade Title = Improved Throwing|Cost = {{Money|250}}|Image = [[File:executionerlvl1upgrd.png|100px]]|Information = 3.025 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell price changes to {{Money|333}}}} |
|||
{{Upgrade|Level = Level 2|Upgrade Title = Double Head Axe|Cost = {{Money|750}}|Image=[[File:executionerlvl2upgrd.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
Sell price changes to {{Money|583}}}} |
|||
{{Upgrade|Level = Level 3|Upgrade Title = Blood Seeking|Cost = {{Money|1,900}}|Image=[[File:executionerlvl3upgrd.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
+4 Range [[File:Range Icon.png|20px|Range]] |
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+1 Bounces |
|||
Sell price changes to {{Money|1,216}}}} |
|||
{{Upgrade|Level = Level 4|Upgrade Title = Tactical Ops|Cost = {{Money|4,500}}|Image=[[File:executionerlvl4upgrd.png|100px]]|Information = +17 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
+Hidden Detection {{Hidden|Hidden Detection}} |
|||
Sell price changes to {{Money|2,716}}}} |
|||
{{Upgrade|Level = Level 5|Upgrade Title = Head Chopping|Cost = {{Money|12,500}}|Image=[[File:executionerlvl5upgrd.png|100px]]|Information = +45 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
+3 Bounces |
|||
Sell price changes to {{Money|6,883}}}} |
|||
==Statistics== |
|||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Damage / Firerate |
|||
$CE$ = Total Cost / DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 750; 250; 750; 1900; 4500; 12500 |
|||
$FSE-DETECTION$ = 4; ; 0 |
|||
$FSE-UPGRADE$ = Improved Throwing; Double Head Axe; Blood Seeking; Tactical Ops; Head Chopping |
|||
$FSE-UPGRADEICON$ = 129697807; 542098553; 6426220009; 27386833; 143769378 |
|||
$FNC-ROFBUG$ = Firerate |
|||
$FREF$ = <ref name="fr">The firerate assumes that the axe returns on time.</ref> |
|||
$DREF$ = <ref name="dps">DPS assumes that only one enemy is hit per throw.<br/>DPS also assumes that the axe returns on time.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
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<div class="overflow-box"> |
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{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Tick !! Bounces !! Max Hits !! Range !! DPS$DREF$ !! Cost Efficiency |
|||
|- |
|||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || 3 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 1 || $R$ || $R$ || 5 || 2 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}} |
|||
|- |
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| 2 || $R$ || $R$ || 10 || 2 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}} |
|||
|- |
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| 3 || $R$ || $R$ || 18 || 2 || 0.15 || 4 || 3 || 18 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 4 || $R$ || $R$ || 35 || 2 || 0.15 || 4 || 3 || 18 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 5 || $R$ || $R$ || 80 || 2 || 0.15 || 7 || 3 || 18 || $DPS$ || {{Money|$CE$}} |
|||
|} |
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</div> |
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</nowiki>}} |
|||
</center> |
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</div> |
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</div> |
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---- |
|||
<div class="mw-collapsible mw-collapsed"> |
|||
<div class="sectionheader">'''Entity System Update (12 March 2022) – Shock and Awe Update (28 January 2026)'''</div> |
|||
<div class="ContainerColumn mw-collapsible-content"> |
|||
<center> |
|||
==Base Statistics== |
|||
{{BaseStat |
|||
|Image = [[File:DefaultExecutioner2.png|100px]] |
|||
|Map Unlock = [[Solar Eclipse Event]] |
|||
|Category = Exclusive |
|||
|Role = Offense |
|||
|Cost = {{Money|800}} |
|Cost = {{Money|800}} |
||
|Footprint = |
|Footprint = 1.5 |
||
|Sell Price = {{Money|266}} |
|Sell Price = {{Money|266}} |
||
|Placement Type = Ground |
|Placement Type = Ground |
||
|Damage = [[File:Damage Icon.png|20px|Damage]]4 |
|Damage = [[File:Damage Icon.png|20px|Damage]]4 |
||
|Damage Type = |
|Damage Type = Ricochet<br/>Pierce |
||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3. |
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.025 |
||
|Hidden = {{Hidden|Hidden Detection}}Level 4+ |
|Hidden = {{Hidden|Hidden Detection}}Level 4+ |
||
|Range = [[File:Range Icon.png|20px|Range]]14 |
|Range = [[File:Range Icon.png|20px|Range]]14 |
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| Line 26: | Line 213: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Upgrade Title = Improved Throwing|Cost = {{Money|250}}|Image = [[File:executionerlvl1upgrd.png|100px]]|Information = |
||
3. |
3.025 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
Sell price changes to {{Money|350}}}} |
Sell price changes to {{Money|350}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Double Head Axe|Cost = {{Money|750}}|Information=+4 Damage [[File:Damage Icon.png|20px|Damage]] |
||
Sell price changes to {{Money|600}}|Image=[[File:executionerlvl2upgrd.png|100px]]}} |
Sell price changes to {{Money|600}}|Image=[[File:executionerlvl2upgrd.png|100px]]}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Blood Seeking|Cost = {{Money|2,500}}|Information=+7 Damage [[File:Damage Icon.png|20px|Damage]] |
||
14 > 18 Range [[File:Range Icon.png|20px|Range]] |
14 > 18 Range [[File:Range Icon.png|20px|Range]] |
||
| Line 43: | Line 230: | ||
Sell price changes to {{Money|1,433}}|Image=[[File:executionerlvl3upgrd.png|100px]]}} |
Sell price changes to {{Money|1,433}}|Image=[[File:executionerlvl3upgrd.png|100px]]}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = Tactical Ops|Cost = {{Money|6,000}}|Image=[[File:executionerlvl4upgrd.png|100px]]|Information=+15 Damage [[File:Damage Icon.png|20px|Damage]] |
||
+Hidden Detection {{Hidden|Hidden Detection}} |
+Hidden Detection {{Hidden|Hidden Detection}} |
||
Sell price changes to {{Money|3,433}}}} |
|||
Sell price changes to {{Money|3,433}}}}{{Upgrade|Upgrade Title=Upgrade 5 - Head Chopping - {{Money|12,500}}|Image=[[File:executionerlvl5upgrd.png|100px]]|Information=+50 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
{{Upgrade|Level = Level 5|Upgrade Title = Head Chopping|Cost = {{Money|12,500}}|Image=[[File:executionerlvl5upgrd.png|100px]]|Information=+50 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
+2 Bounces |
+2 Bounces |
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| Line 54: | Line 242: | ||
Sell price changes to {{Money|7,600}}}} |
Sell price changes to {{Money|7,600}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<div class="overflowbugy" style="width:100%;overflow:auto;"> |
|||
<var> |
|||
{| class="wikitable" style="width:850px; text-align: center;" |
|||
$DPS$ = Damage / Firerate |
|||
! scope="col" style="padding: 5px;" |Level |
|||
$CE$ = Total Cost / DPS |
|||
! scope="col" style="padding: 5px;" |Total Price |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
! scope="col" style="padding: 5px;" |Damage |
|||
$COST$ = 800; 250; 750; 2500; 6000; 12500 |
|||
! scope="col" style="padding: 5px;" |Firerate<ref name="fr">The firerate assumes that the axe returns on time.</ref> |
|||
$FSE-DETECTION$ = 4; ; 0 |
|||
! scope="col" style="padding: 5px;" |Tick |
|||
$FSE-UPGRADE$ = Improved Throwing; Double Head Axe; Blood Seeking; Tactical Ops; Head Chopping |
|||
! scope="col" style="padding: 5px;" |Bounces |
|||
$FSE-UPGRADEICON$ = 129697807; 542098553; 6426220009; 27386833; 143769378 |
|||
! scope="col" style="padding: 5px;" |Max Hits |
|||
$FNC-ROFBUG$ = Firerate |
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! scope="col" style="padding: 5px;" |Range |
|||
$FREF$ = <ref name="fr">The firerate assumes that the axe returns on time.</ref> |
|||
$DREF$ = <ref name="dps">DPS assumes that only one enemy is hit per throw.<br/>DPS also assumes that the axe returns on time.</ref> |
|||
! scope="col" style="padding: 5px;" |Cost Efficiency |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Tick !! Bounces !! Max Hits !! Range !! DPS$DREF$ !! Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 3 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |0 |
|||
| style="padding: 5px;" |{{Money|800}} |
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| style="padding: 5px;" |4 |
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| style="padding: 5px;" |3.008 |
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| style="padding: 5px;" |0.15 |
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| style="padding: 5px;" |3 |
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| style="padding: 5px;" |3 |
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| style="padding: 5px;" |14 |
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| style="padding: 5px;" |1.33 |
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| style="padding: 5px;" |{{Money|601.5}} |
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|- |
|- |
||
| 1 || $R$ || $R$ || 4 || 2 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |1 |
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| style="padding: 5px;" |{{Money|1,050}} |
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| style="padding: 5px;" |4 |
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| style="padding: 5px;" |2.008 |
|||
| style="padding: 5px;" |0.15 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |14 |
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| style="padding: 5px;" |1.99 |
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| style="padding: 5px;" |{{Money|527.64}} |
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|- |
|- |
||
| 2 || $R$ || $R$ || 8 || 2 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |2 |
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| style="padding: 5px;" |{{Money|1,800}} |
|||
| style="padding: 5px;" |8 |
|||
| style="padding: 5px;" |2.008 |
|||
| style="padding: 5px;" |0.15 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |14 |
|||
| style="padding: 5px;" |3.98 |
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| style="padding: 5px;" |{{Money|452.26}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 15 || 2 || 0.15 || 5 || 3 || 18 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |{{Money|4,300}} |
|||
| style="padding: 5px;" |15 |
|||
| style="padding: 5px;" |2.008 |
|||
| style="padding: 5px;" |0.15 |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |18 |
|||
| style="padding: 5px;" |7.47 |
|||
| style="padding: 5px;" |{{Money|575.64}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 30 || 2 || 0.15 || 5 || 3 || 18 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |{{Money|10,300}} |
|||
| style="padding: 5px;" |30 |
|||
| style="padding: 5px;" |2.008 |
|||
| style="padding: 5px;" |0.15 |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |18 |
|||
| style="padding: 5px;" |14.94 |
|||
| style="padding: 5px;" |{{Money|689.42}} |
|||
|- |
|- |
||
| 5 || $R$ || $R$ || 80 || 2 || 0.15 || 7 || 3 || 18 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |{{Money|22,800}} |
|||
| style="padding: 5px;" |80 |
|||
| style="padding: 5px;" |2.008 |
|||
| style="padding: 5px;" |0.15 |
|||
| style="padding: 5px;" |7 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |18 |
|||
| style="padding: 5px;" |39.84 |
|||
| style="padding: 5px;" |{{Money|572.29}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
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| Line 143: | Line 283: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base Stats== |
|||
==Base Statistics== |
|||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:DefaultExecutioner.png|100px]] |
|Image = [[File:DefaultExecutioner.png|100px]] |
||
|Map Unlock = [[Solar Eclipse Event]] |
|||
|Cost = {{Money|800}} |
|Cost = {{Money|800}} |
||
|Footprint = Average |
|Footprint = Average |
||
|Sell Price = {{Money|266}} |
|Sell Price = {{Money|266}} |
||
|Placement Type = Ground |
|Placement Type = Ground |
||
|Damage = [[File:Damage Icon.png|20px|Damage]]4 |
|Damage = [[File:Damage Icon.png|20px|Damage]]4 |
||
|Damage Type = |
|Damage Type = Ricochet<br/>Pierce |
||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.03 |
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.03 |
||
|Hidden = {{Hidden|Hidden Detection}}Level 4+ |
|Hidden = {{Hidden|Hidden Detection}}Level 4+ |
||
| Line 163: | Line 305: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Upgrade Title = Improved Throwing|Cost = {{Money|250}}|Image = [[File:executionerlvl1upgrd.png|100px]]|Information = |
||
3.03 > 2.03 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
3.03 > 2.03 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
Sell price changes to {{Money|350}}}} |
Sell price changes to {{Money|350}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Double Head Axe|Cost = {{Money|750}}|Information=+4 Damage [[File:Damage Icon.png|20px|Damage]] |
||
Sell price changes to {{Money|600}}|Image=[[File:executionerlvl2upgrd.png|100px]]}} |
Sell price changes to {{Money|600}}|Image=[[File:executionerlvl2upgrd.png|100px]]}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Blood Seeking|Cost = {{Money|2,500}}|Information=+7 Damage [[File:Damage Icon.png|20px|Damage]] |
||
14 > 18 Range [[File:Range Icon.png|20px|Range]] |
14 > 18 Range [[File:Range Icon.png|20px|Range]] |
||
| Line 180: | Line 322: | ||
Sell price changes to {{Money|1,433}}|Image=[[File:executionerlvl3upgrd.png|100px]]}} |
Sell price changes to {{Money|1,433}}|Image=[[File:executionerlvl3upgrd.png|100px]]}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = Tactical Ops|Cost = {{Money|6,000}}|Image=[[File:executionerlvl4upgrd.png|100px]]|Information=+15 Damage [[File:Damage Icon.png|20px|Damage]] |
||
+Hidden Detection {{Hidden|Hidden Detection}} |
+Hidden Detection {{Hidden|Hidden Detection}} |
||
Sell price changes to {{Money|3,433}}}}{{Upgrade| |
Sell price changes to {{Money|3,433}}}}{{Upgrade|Level = Level 5|Upgrade Title = Head Chopping|Cost = {{Money|12,500}}|Image=[[File:executionerlvl5upgrd.png|100px]]|Information=+50 Damage [[File:Damage Icon.png|20px|Damage]] |
||
+2 Bounces |
+2 Bounces |
||
| Line 191: | Line 333: | ||
Sell price changes to {{Money|7,600}}}} |
Sell price changes to {{Money|7,600}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<div class="overflowbugy" style="width:100%;overflow:auto;"> |
|||
<var> |
|||
{| class="wikitable" style="width:850px; text-align: center;" |
|||
$DPS$ = Damage / Firerate |
|||
! scope="col" style="padding: 5px;" |Level |
|||
$CE$ = Total Cost / DPS |
|||
! scope="col" style="padding: 5px;" |Total Price |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
! scope="col" style="padding: 5px;" |Damage |
|||
$COST$ = 800; 250; 750; 2500; 6000; 12500 |
|||
! scope="col" style="padding: 5px;" |Firerate<ref name="fr"/> |
|||
$FSE-DETECTION$ = 4; ; 0 |
|||
! scope="col" style="padding: 5px;" |Tick |
|||
$FSE-UPGRADE$ = Improved Throwing; Double Head Axe; Blood Seeking; Tactical Ops; Head Chopping |
|||
! scope="col" style="padding: 5px;" |Bounces |
|||
$FSE-UPGRADEICON$ = 129697807; 542098553; 6426220009; 27386833; 143769378 |
|||
! scope="col" style="padding: 5px;" |Max Hits |
|||
$FNC-ROFBUG-2020$ = Firerate |
|||
! scope="col" style="padding: 5px;" |Range |
|||
$FREF$ = <ref name="fr">The firerate assumes that the axe returns on time.</ref> |
|||
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/> |
|||
$DREF$ = <ref name="dps">DPS assumes that only one enemy is hit per throw.<br/>DPS also assumes that the axe returns on time.</ref> |
|||
! scope="col" style="padding: 5px;" |Cost Efficiency |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Tick !! Bounces !! Max Hits !! Range !! DPS$DREF$ !! Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 3 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |0 |
|||
| style="padding: 5px;" |{{Money|800}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |3.03 |
|||
| style="padding: 5px;" |0.15 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |14 |
|||
| style="padding: 5px;" |1.32 |
|||
| style="padding: 5px;" |{{Money|606.06}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 4 || 2 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |{{Money|1,050}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |2.03 |
|||
| style="padding: 5px;" |0.15 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |14 |
|||
| style="padding: 5px;" |1.97 |
|||
| style="padding: 5px;" |{{Money|532.99}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 8 || 2 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |{{Money|1,800}} |
|||
| style="padding: 5px;" |8 |
|||
| style="padding: 5px;" |2.03 |
|||
| style="padding: 5px;" |0.15 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |14 |
|||
| style="padding: 5px;" |3.94 |
|||
| style="padding: 5px;" |{{Money|456.85}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 15 || 2 || 0.15 || 5 || 3 || 18 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |{{Money|4,300}} |
|||
| style="padding: 5px;" |15 |
|||
| style="padding: 5px;" |2.03 |
|||
| style="padding: 5px;" |0.15 |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |18 |
|||
| style="padding: 5px;" |7.39 |
|||
| style="padding: 5px;" |{{Money|581.87}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 30 || 2 || 0.15 || 5 || 3 || 18 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |{{Money|10,300}} |
|||
| style="padding: 5px;" |30 |
|||
| style="padding: 5px;" |2.03 |
|||
| style="padding: 5px;" |0.15 |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |18 |
|||
| style="padding: 5px;" |14.78 |
|||
| style="padding: 5px;" |{{Money|696.89}} |
|||
|- |
|- |
||
| 5 || $R$ || $R$ || 80 || 2 || 0.15 || 7 || 3 || 18 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |{{Money|22,800}} |
|||
| style="padding: 5px;" |80 |
|||
| style="padding: 5px;" |2.03 |
|||
| style="padding: 5px;" |0.15 |
|||
| style="padding: 5px;" |7 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |18 |
|||
| style="padding: 5px;" |39.41 |
|||
| style="padding: 5px;" |{{Money|578.53}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
Latest revision as of 21:37, 18 August 2026
This is the history subpage for the Executioner/History. It contains every revision of the tower's statistics.
Base Statistics
[edit]Average (1.5)
Error creating thumbnail: File missing$250
Ground
Ricochet
Pierce
Error creating thumbnail: File missingLevel 4+
Range14
N/A
Placement Limit9
Error creating thumbnail: File missingLevel 0+
3
Upgrades
[edit]3 > 2 Firerate Error creating thumbnail: File missing
Sell price changes to Error creating thumbnail: File missing$333
+5 Damage Error creating thumbnail: File missing
Sell price changes to Error creating thumbnail: File missing$583
+8 Damage Error creating thumbnail: File missing
+4 Range Range
+1 Bounces
Sell price changes to Error creating thumbnail: File missing$1,216
+17 Damage Error creating thumbnail: File missing
+Hidden Detection Error creating thumbnail: File missing
Sell price changes to Error creating thumbnail: File missing$2,716
+45 Damage Error creating thumbnail: File missing
+3 Bounces
Sell price changes to Error creating thumbnail: File missing$6,883
Statistics
[edit]Base Statistics
[edit]Average (1.5)
Error creating thumbnail: File missing$250
Ground
Ricochet
Pierce
Error creating thumbnail: File missing3.025
Error creating thumbnail: File missingLevel 4+
Range14
N/A
Placement Limit9
Error creating thumbnail: File missingLevel 0+
3
Upgrades
[edit]3.025 > 2.025 Firerate Error creating thumbnail: File missing
Sell price changes to Error creating thumbnail: File missing$333
+5 Damage Error creating thumbnail: File missing
Sell price changes to Error creating thumbnail: File missing$583
+8 Damage Error creating thumbnail: File missing
+4 Range Range
+1 Bounces
Sell price changes to Error creating thumbnail: File missing$1,216
+17 Damage Error creating thumbnail: File missing
+Hidden Detection Error creating thumbnail: File missing
Sell price changes to Error creating thumbnail: File missing$2,716
+45 Damage Error creating thumbnail: File missing
+3 Bounces
Sell price changes to Error creating thumbnail: File missing$6,883
Statistics
[edit]Base Statistics
[edit]Average (1.5)
Error creating thumbnail: File missing$266
Ground
Ricochet
Pierce
Error creating thumbnail: File missing3.025
Error creating thumbnail: File missingLevel 4+
Range14
N/A
Placement Limit8
Error creating thumbnail: File missingLevel 0+
3
Upgrades
[edit]3.025 > 2.025 Firerate Error creating thumbnail: File missing
Sell price changes to Error creating thumbnail: File missing$350
+4 Damage Error creating thumbnail: File missing
Sell price changes to Error creating thumbnail: File missing$600
+7 Damage Error creating thumbnail: File missing
14 > 18 Range Range
+2 Bounces
Sell price changes to Error creating thumbnail: File missing$1,433
+15 Damage Error creating thumbnail: File missing
+Hidden Detection Error creating thumbnail: File missing
Sell price changes to Error creating thumbnail: File missing$3,433
+50 Damage Error creating thumbnail: File missing
+2 Bounces
Sell price changes to Error creating thumbnail: File missing$7,600
Statistics
[edit]Base Statistics
[edit]Average
Error creating thumbnail: File missing$266
Ground
Ricochet
Pierce
Error creating thumbnail: File missing3.03
Error creating thumbnail: File missingLevel 4+
Range14
N/A
Placement Limit8
Error creating thumbnail: File missingLevel 0+
3
Upgrades
[edit]3.03 > 2.03 Firerate Error creating thumbnail: File missing
Sell price changes to Error creating thumbnail: File missing$350
+4 Damage Error creating thumbnail: File missing
Sell price changes to Error creating thumbnail: File missing$600
+7 Damage Error creating thumbnail: File missing
14 > 18 Range Range
+2 Bounces
Sell price changes to Error creating thumbnail: File missing$1,433
+15 Damage Error creating thumbnail: File missing
+Hidden Detection Error creating thumbnail: File missing
Sell price changes to Error creating thumbnail: File missing$3,433
+50 Damage Error creating thumbnail: File missing
+2 Bounces
Sell price changes to Error creating thumbnail: File missing$7,600
Statistics
[edit]Notes
[edit]
| Tower Gallery Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Boomerang • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Enforcer • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Demoman • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Moderator • Railgunner • Twitgunner • Void Miner • Combatant | |
| Unit Gallery Pages | |
|---|---|
| Humvee • Humvee 2 • Humvee 3 • Tank • Railgun Tank | |
| Sentry • Rifle Sentry • Minigun Sentry • War Machine Sentry | |
| Pistol Goon • Tommy Goon 1 • Tommy Goon 2 | |
| Golden Pistol Goon • Golden Tommy Goon 1 • Golden Tommy Goon 2 | |
| Gunner APC • Missile APC | |
| Rifleman • Grenadier • Riot Guard • Field Medic | |
| Lackey • Money Runner • Bouncer | |
| Elf • Snowball Elf • Cannoneer Elf • Bomber Elf • Guardian Elf • Gunner Elf • Gift Bomber • Ripped Elf | |
| Skeleton • Sword Skeleton • Giant Skeleton • Skeleton Knight • Hallow Guard • Executioner Skeleton | |
| Ice Turret | |
| History Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Twitgunner • Combatant | |
