Executioner/History

Revision as of 11:09, 13 January 2024 by imported>Mentin123

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

Entity System Update (12 March 2022) – Present

Base Stats

Base Stats
Cost
Cash$800
Type
Offensive
Sell Price
Cash$266
Placement Type
Ground
Damage
Damage4
Damage Type
Boomerang
Pierce
Firerate
Firerate3.008
Hidden Detection
Hidden DetectionLevel 4+
Range
Range14
Lead Penetration
N/A
Placement Limit
Placement Limit8
Flying Detection
Flying DetectionLevel 0+
Bounces
3

Upgrades

Improved Throwing
Level 1 • Cost: Improved Throwing - Cash$250

3.008 > 2.008 Firerate Firerate


Sell price changes to Cash$350

Double Head Axe
Level 2 • Cost: Double Head Axe - Cash$750

+4 Damage Damage


Sell price changes to Cash$600

Blood Seeking
Level 3 • Cost: Blood Seeking - Cash$2,500

+7 Damage Damage

14 > 18 Range Range

+2 Bounces


Sell price changes to Cash$1,433

Tactical Ops
Level 4 • Cost: Tactical Ops - Cash$6,000

+15 Damage Damage

+Hidden Detection Hidden Detection


Sell price changes to Cash$3,433

Head Chopping
Upgrade 5 • Cost: Head Chopping - Cash$12,500

+50 Damage Damage

+2 Bounces


Sell price changes to Cash$7,600

Stats Table

Level Total Price Damage Firerate[1] Bounces Range DPS[2]
0 Cash$800 4 3.008 3 14 1.33
1 Cash$1,050 4 2.008 3 14 1.99
2 Cash$1,800 8 2.008 3 14 3.98
3 Cash$4,300 15 2.008 5 18 7.47
4 Cash$10,300 30 2.008 5 18 14.94
5 Cash$22,800 80 2.008 7 18 39.84

13 December 2021 – Entity System Update (12 March 2022)

Base Stats

Base Stats
Cost
Cash$800
Type
Offensive
Sell Price
Cash$266
Placement Type
Ground
Damage
Damage4
Damage Type
Boomerang
Pierce
Firerate
Firerate3.03
Hidden Detection
Hidden DetectionLevel 4+
Range
Range14
Lead Penetration
N/A
Placement Limit
Placement Limit8
Flying Detection
Flying DetectionLevel 0+
Bounces
3

Upgrades

Improved Throwing
Level 1 • Cost: Improved Throwing - Cash$250

3.03 > 2.03 Firerate Firerate


Sell price changes to Cash$350

Double Head Axe
Level 2 • Cost: Double Head Axe - Cash$750

+4 Damage Damage


Sell price changes to Cash$600

Blood Seeking
Level 3 • Cost: Blood Seeking - Cash$2,500

+7 Damage Damage

14 > 18 Range Range

+2 Bounces


Sell price changes to Cash$1,433

Tactical Ops
Level 4 • Cost: Tactical Ops - Cash$6,000

+15 Damage Damage

+Hidden Detection Hidden Detection


Sell price changes to Cash$3,433

Head Chopping
Upgrade 5 • Cost: Head Chopping - Cash$12,500

+50 Damage Damage

+2 Bounces


Sell price changes to Cash$7,600

Stats Table

Level Total Price Damage Firerate[1] Bounces Range DPS[2]
0 Cash$800 4 3.03 3 14 1.32
1 Cash$1,050 4 2.03 3 14 1.97
2 Cash$1,800 8 2.03 3 14 3.94
3 Cash$4,300 15 2.03 5 18 7.39
4 Cash$10,300 30 2.03 5 18 14.78
5 Cash$22,800 80 2.03 7 18 39.41

Notes

  1. 1.0 1.1 The firerate assumes that the axe returns on time.
  2. 2.0 2.1 DPS assumes that only one enemy is hit per throw.
    DPS also assumes that the axe returns on time.


 
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