Farm/History: Difference between revisions

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{{Tabs|Farm|History}}
{{TabsHistory|Farm|ARTICLE = [[Farm|ARTICLE]]|GALLERY = [[Farm/Gallery|GALLERY]]}}


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<div style="background:#{{PrimaryColour}};padding:5px; color:white" class="mainpageheader">'''31 October 2020 – Present'''</div>
<div class="sectionheader">'''31 October 2020 – Present'''</div>
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<div style="background:#{{PrimaryColour}};padding:5px; color:white" class="mainpageheader">'''Overhaul Update (29 October 2020) – 31 October 2020'''</div>
<div class="sectionheader">'''Overhaul Update (29 October 2020) – 31 October 2020'''</div>
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<div style="background:#{{PrimaryColour}};padding:5px; color:white" class="mainpageheader">'''MEGA Update (13 October 2019) – Overhaul Update (29 October 2020'''</div>
<div class="sectionheader">'''MEGA Update (13 October 2019) – Overhaul Update (29 October 2020'''</div>
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<div style="background:#{{PrimaryColour}};padding:5px; color:white" class="mainpageheader">'''10 July 2019 – MEGA Update (13 October 2019)'''</div>
<div class="sectionheader">'''10 July 2019 – MEGA Update (13 October 2019)'''</div>
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<div style="background:#{{PrimaryColour}};padding:5px; color:white" class="mainpageheader">'''1 July 2019 – 10 July 2019'''</div>
<div class="sectionheader">'''1 July 2019 – 10 July 2019'''</div>
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<div style="background:#{{PrimaryColour}};padding:5px; color:white" class="mainpageheader">'''18 June 2019 – 1 July 2019'''</div>
<div class="sectionheader">'''18 June 2019 – 1 July 2019'''</div>
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<div style="background:#{{PrimaryColour}};padding:5px; color:white" class="mainpageheader">'''14 June 2019 – 18 June 2019'''</div>
<div class="sectionheader">'''14 June 2019 – 18 June 2019'''</div>
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Revision as of 16:56, 26 November 2023


31 October 2020 – Present

Base Stats

Farm/History
Cost
Cash$250
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$83
Placement Type
Ground
Damage
Damage0
Damage Method
N/A
Firerate
Firerate0
Hidden Detection
N/A
Range
Range3
Lead Detection
N/A
Placement Limit
Placement Limit8
Flying Detection
N/A

Upgrades

Carrot Farm
Level 1 • Cost: Carrot Farm - Cash$200

Cash$100 per wave


Sell Price changes to Cash$150

Wheat Farm
Level 2 • Cost: Wheat Farm - Cash$550

Cash$250 per wave


Sell Price changes to Cash$333

Tree Farm
Level 3 • Cost: Tree Farm - Cash$1,000

Cash$500 per wave


Sell Price changes to Cash$666

Apple Farm
Level 4 • Cost: Apple Farm - Cash$2,500

Cash$750 per wave


Sell Price changes to Cash$1,500

Space Fruit Farm
Level 5 • Cost: Space Fruit Farm - Cash$5,000

Cash$1,500 per wave


Sell Price changes to Cash$3,166

Stats Table

Level Total Price Upgrade Price Income Waves to recoup upgrade Total Price:Income
0 Cash$250 Cash$250 Cash$50 5 5:1
1 Cash$450 Cash$200 Cash$100 2 4.5:1
2 Cash$1,000 Cash$550 Cash$250 3 4:1
3 Cash$2,000 Cash$1,000 Cash$500 2 4:1
4 Cash$4,500 Cash$2,500 Cash$750 4 6:1
5 Cash$9,500 Cash$5,000 Cash$1,500 4 6.33:1

Overhaul Update (29 October 2020) – 31 October 2020

Base Stats

Farm/History
Cost
Cash$250
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$83
Placement Type
Ground
Damage
Damage0
Damage Method
N/A
Firerate
Firerate0
Hidden Detection
N/A
Range
Range3
Lead Detection
N/A
Placement Limit
Placement Limit6
Flying Detection
N/A

Upgrades

Carrot Farm
Level 1 • Cost: Carrot Farm - Cash$200

Cash$100 per wave


Sell Price changes to Cash$150

Wheat Farm,
Level 2 • Cost: Wheat Farm, - Cash$550

Cash$250 per wave


Sell Price changes to Cash$333

Tree Farm
Level 3 • Cost: Tree Farm - Cash$1,000

Cash$500 per wave


Sell Price changes to Cash$666

Apple Farm
Level 4 • Cost: Apple Farm - Cash$2,500

Cash$750 per wave


Sell Price changes to Cash$1,500

Space Fruit Farm
Level 5 • Cost: Space Fruit Farm - Cash$5,000

Cash$1,500 per wave


Sell Price changes to Cash$3,166

Stats Table

Level Total Price Upgrade Price Income Waves to recoup upgrade Total Price:Income
0 Cash$250 Cash$250 Cash$50 5 5:1
1 Cash$450 Cash$200 Cash$100 2 4.5:1
2 Cash$1,000 Cash$550 Cash$250 3 4:1
3 Cash$2,000 Cash$1,000 Cash$500 2 4:1
4 Cash$4,500 Cash$2,500 Cash$750 4 6:1
5 Cash$9,500 Cash$5,000 Cash$1,500 4 6.33:1

MEGA Update (13 October 2019) – Overhaul Update (29 October 2020

Base Stats

Farm/History
Cost
Cash$200
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$66
Placement Type
Ground
Damage
Damage0
Damage Method
N/A
Firerate
Firerate0
Hidden Detection
N/A
Range
Range3
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

N/A
Level 1 • Cost: Cash$250

Cash$100 per wave


Sell Price changes to Cash$150

N/A
Level 2 • Cost: Cash$550

Cash$250 per wave


Sell Price changes to Cash$333

N/A
Level 3 • Cost: Cash$1,000

Cash$500 per wave


Sell Price changes to Cash$666

N/A
Level 4 • Cost: Cash$2,500

Cash$750 per wave


Sell Price changes to Cash$1,500

N/A
Level 5 • Cost: Cash$5,000

Cash$1,500 per wave


Sell Price changes to Cash$3,166

Stats Table

Level Total Price Upgrade Price Income Waves to recoup upgrade Total Price:Income
0 Cash$200 Cash$200 Cash$50 4 4:1
1 Cash$450 Cash$250 Cash$100 3 4.5:1
2 Cash$1,000 Cash$550 Cash$250 3 4:1
3 Cash$2,000 Cash$1,000 Cash$500 2 4:1
4 Cash$4,500 Cash$2,500 Cash$750 4 6:1
5 Cash$9,500 Cash$5,000 Cash$1,500 4 6.33:1

10 July 2019 – MEGA Update (13 October 2019)

Base Stats

Farm/History
Cost
Cash$400
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$100
Placement Type
Ground
Damage
Damage0
Damage Method
N/A
Firerate
Firerate0
Hidden Detection
N/A
Range
Range3
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

N/A
Level 1 • Cost: Cash$300

Cash$150 per wave


Sell Price changes to Cash$175

N/A
Level 2 • Cost: Cash$600

Cash$250 per wave


Sell Price changes to Cash$325

N/A
Level 3 • Cost: Cash$1,200

Cash$500 per wave


Sell Price changes to Cash$625

N/A
Level 4 • Cost: Cash$2,500

Cash$800 per wave


Sell Price changes to Cash$1,250

N/A
Level 5 • Cost: Cash$5,000

Cash$1,500 per wave


Sell Price changes to Cash$2,500

Stats Table

Level Total Price Upgrade Price Income Waves to recoup upgrade Total Price:Income
0 Cash$400 Cash$400 Cash$50 8 8:1
1 Cash$700 Cash$300 Cash$150 2 4.67:1
2 Cash$1,300 Cash$600 Cash$250 3 5.2:1
3 Cash$2,500 Cash$1,200 Cash$500 3 5:1
4 Cash$5,000 Cash$2,500 Cash$800 4 6.25:1
5 Cash$10,000 Cash$5,000 Cash$1,500 4 6.67:1

1 July 2019 – 10 July 2019

Base Stats

Farm/History
Cost
Cash$500
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$125
Placement Type
Ground
Damage
Damage0
Damage Method
N/A
Firerate
Firerate0
Hidden Detection
N/A
Range
Range3
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

N/A
Level 1 • Cost: Cash$350

Cash$100 per wave


Sell Price changes to Cash$212

N/A
Level 2 • Cost: Cash$650

Cash$200 per wave


Sell Price changes to Cash$375

N/A
Level 3 • Cost: Cash$1,200

Cash$500 per wave


Sell Price changes to Cash$675

N/A
Level 4 • Cost: Cash$2,500

Cash$800 per wave


Sell Price changes to Cash$1,300

N/A
Level 5 • Cost: Cash$5,000

Cash$1,500 per wave


Sell Price changes to Cash$2,550

Stats Table

Level Total Price Upgrade Price Income Waves to recoup upgrade Total Price:Income
0 Cash$500 Cash$500 Cash$50 10 10:1
1 Cash$850 Cash$350 Cash$100 4 8.5:1
2 Cash$1,500 Cash$650 Cash$200 4 7.5:1
3 Cash$2,700 Cash$1,200 Cash$500 3 5.4:1
4 Cash$5,200 Cash$2,500 Cash$800 4 6.5:1
5 Cash$10,200 Cash$5,000 Cash$1,500 4 6.8:1

18 June 2019 – 1 July 2019

Base Stats

Farm/History
Cost
Cash$500
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$125
Placement Type
Ground
Damage
Damage0
Damage Method
N/A
Firerate
Firerate0
Hidden Detection
N/A
Range
Range3
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

N/A
Level 1 • Cost: Cash$350

Cash$100 per wave


Sell Price changes to Cash$212

N/A
Level 2 • Cost: Cash$650

Cash$200 per wave


Sell Price changes to Cash$375

N/A
Level 3 • Cost: Cash$1,200

Cash$500 per wave


Sell Price changes to Cash$675

N/A
Level 4 • Cost: Cash$2,500

Cash$800 per wave


Sell Price changes to Cash$1,300

N/A
Level 5 • Cost: Cash$5,000

Cash$1,500 per wave


Sell Price changes to Cash$2,550

Stats Table

Level Total Price Upgrade Price Income Waves to recoup upgrade Total Price:Income
0 Cash$500 Cash$500 Cash$25 20 20:1
1 Cash$850 Cash$350 Cash$100 4 8.5:1
2 Cash$1,500 Cash$650 Cash$200 4 7.5:1
3 Cash$2,700 Cash$1,200 Cash$500 3 5.4:1
4 Cash$5,200 Cash$2,500 Cash$800 4 6.5:1
5 Cash$10,200 Cash$5,000 Cash$1,500 4 6.8:1

14 June 2019 – 18 June 2019

Base Stats

Farm/History
Cost
Cash$600
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$150
Placement Type
Ground
Damage
Damage0
Damage Method
N/A
Firerate
Firerate0
Hidden Detection
N/A
Range
Range3
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

N/A
Level 1 • Cost: Cash$350

Cash$100 per wave


Sell Price changes to Cash$237

N/A
Level 2 • Cost: Cash$650

Cash$200 per wave


Sell Price changes to Cash$400

N/A
Level 3 • Cost: Cash$1,200

Cash$500 per wave


Sell Price changes to Cash$700

N/A
Level 4 • Cost: Cash$2,500

Cash$800 per wave


Sell Price changes to Cash$1,325

N/A
Level 5 • Cost: Cash$5,000

Cash$1,500 per wave


Sell Price changes to Cash$2,575

Stats Table

Level Total Price Upgrade Price Income Waves to recoup upgrade Total Price:Income
0 Cash$600 Cash$600 Cash$25 24 24:1
1 Cash$950 Cash$350 Cash$100 4 9.5:1
2 Cash$1,600 Cash$650 Cash$200 4 8:1
3 Cash$2,800 Cash$1,200 Cash$500 3 5.6:1
4 Cash$5,300 Cash$2,500 Cash$800 4 6.625:1
5 Cash$10,300 Cash$5,000 Cash$1,500 4 6.867:1

Notes

  1. Prior to 23rd of April 2022, Wheat Farm was misspelt as Wheat Farm,


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