Farm/History: Difference between revisions

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==Stats Table==
==Statistics==
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==Stats Table==
==Statistics==
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==Statistics==
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==Stats Table==
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Revision as of 17:19, 6 July 2026


This is the history subpage for the Farm/History. It contains every revision of the tower's statistics.

St. Patrick's Day 2026 (11 March 2026) – Present

Base Stats

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

Level Total Price Upgrade Price Income Thorn Power Waves to recoup upgrade[1] Total Price:Income
0 Cash$300 Cash$300 Cash$60 50% 5 5:1
1 Cash$500 Cash$200 Cash$100 60% 5 5:1
2 Cash$1,100 Cash$600 Cash$225 70% 4.8 4.89:1
3 Cash$2,350 Cash$1,250 Cash$500 80% 4.55 4.7:1
4 Cash$4,850 Cash$2,500 Cash$900 90% 6.25 5.39:1
5 Cash$9,350 Cash$4,500 Cash$1,500 100% 7.5 6.23:1
Level Total Price Upgrade Price Income Thorn Power Waves to recoup upgrade[1] Total Price:Income
0 Cash$250 Cash$250 Cash$50 50% 5 5:1
1 Cash$450 Cash$200 Cash$100 60% 4 4.5:1
2 Cash$1,000 Cash$550 Cash$250 70% 3.67 4:1
3 Cash$2,000 Cash$1,000 Cash$500 80% 4 4:1
4 Cash$4,500 Cash$2,500 Cash$750 90% 10 6:1
5 Cash$9,500 Cash$5,000 Cash$1,500 100% 6.67 6.33:1

Valentines 2026 Update (11 February 2026) – St. Patrick's Day 2026 (11 March 2026)

Base Stats

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

Level Total Price Upgrade Price Income Thorn Power Waves to recoup upgrade[1] Total Price:Income
0 Cash$275 Cash$275 Cash$50 50% 5.5 5.5:1
1 Cash$500 Cash$225 Cash$100 60% 4.5 5:1
2 Cash$1,000 Cash$500 Cash$200 70% 5 5:1
3 Cash$2,050 Cash$1,050 Cash$400 80% 5.25 5.125:1
4 Cash$4,150 Cash$2,100 Cash$750 90% 6 5.53:1
5 Cash$8,150 Cash$4,000 Cash$1,250 100% 8 6.52:1
Level Total Price Upgrade Price Income Thorn Power Waves to recoup upgrade[1] Total Price:Income
0 Cash$250 Cash$250 Cash$50 50% 5 5:1
1 Cash$450 Cash$200 Cash$100 60% 4 4.5:1
2 Cash$1,000 Cash$550 Cash$250 70% 3.67 4:1
3 Cash$2,000 Cash$1,000 Cash$500 80% 4 4:1
4 Cash$4,500 Cash$2,500 Cash$750 90% 10 6:1
5 Cash$9,500 Cash$5,000 Cash$1,500 100% 6.67 6.33:1

Shock and Awe Update (28 January 2026) – Valentines 2026 Update (11 February 2026)

Base Stats

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

Level Total Price Upgrade Price Income Thorn Power Waves to recoup upgrade[2] Total Price:Income
0 Cash$300 Cash$300 Cash$50 50% 6 6:1
1 Cash$550 Cash$250 Cash$100 60% 5 5.5:1
2 Cash$1,050 Cash$500 Cash$200 70% 5 5.25:1
3 Cash$2,100 Cash$1,050 Cash$400 80% 5.25 5.25:1
4 Cash$4,200 Cash$2,100 Cash$750 90% 6 5.6:1
5 Cash$8,200 Cash$4,000 Cash$1,150 100% 10 7.13:1
Level Total Price Upgrade Price Income Thorn Power Waves to recoup upgrade[3] Total Price:Income
0 Cash$250 Cash$250 Cash$50 50% 5 5:1
1 Cash$450 Cash$200 Cash$100 60% 4 4.5:1
2 Cash$1,000 Cash$550 Cash$250 70% 3.67 4:1
3 Cash$2,000 Cash$1,000 Cash$500 80% 4 4:1
4 Cash$4,500 Cash$2,500 Cash$750 90% 10 6:1
5 Cash$9,500 Cash$5,000 Cash$1,500 100% 6.67 6.33:1

30 October 2024 – Shock and Awe Update (28 January 2026)

Base Stats

Farm/History
Cost: Coin 2,000[4] • Intermediate • Support
Cost
Cash$250
Placement Footprint
Above Average (1.75)
Sell Price
Cash$83
Placement Type
Ground
Damage
Damage0
Damage Method
N/A
Firerate
Firerate0
Hidden Detection
N/A
Range
Range5
Lead Detection
N/A
Placement Limit
Placement Limit8
Flying Detection
N/A

Upgrades

Carrot Farm
Level 1 • Cost: Cash$200

Cash$100 per wave

+10% Thorn Power Thorn Power


Sell Price changes to Cash$150

Wheat Farm
Level 2 • Cost: Cash$550

Cash$250 per wave

+10% Thorn Power Thorn Power


Sell Price changes to Cash$333

Tree Farm
Level 3 • Cost: Cash$1,000

Cash$500 per wave

+10% Thorn Power Thorn Power


Sell Price changes to Cash$666

Apple Farm
Level 4 • Cost: Cash$2,500

Cash$750 per wave

+10% Thorn Power Thorn Power


Sell Price changes to Cash$1,500

Space Fruit Farm
Level 5 • Cost: Cash$5,000

Cash$1,500 per wave

+10% Thorn Power Thorn Power


Sell Price changes to Cash$3,166

Statistics

Level Total Price Upgrade Price Income Thorn Power Waves to recoup upgrade[1] Total Price:Income
0 Cash$250 Cash$250 Cash$50 50% 5 5:1
1 Cash$450 Cash$200 Cash$100 60% 4 4.5:1
2 Cash$1,000 Cash$550 Cash$250 70% 3.67 4:1
3 Cash$2,000 Cash$1,000 Cash$500 80% 4 4:1
4 Cash$4,500 Cash$2,500 Cash$750 90% 10 6:1
5 Cash$9,500 Cash$5,000 Cash$1,500 100% 6.67 6.33:1

23 October 2024 – 30 October 2024

Base Stats

Farm/History
Cost: Coin 2,500 • Intermediate
Cost
Cash$250
Placement Footprint
Above Average (1.75)
Sell Price
Cash$83
Placement Type
Ground
Damage
Damage0
Damage Method
N/A
Firerate
Firerate0
Hidden Detection
N/A
Range
Range5
Lead Detection
N/A
Placement Limit
Placement Limit8
Flying Detection
N/A

Upgrades

Carrot Farm
Level 1 • Cost: Cash$200

Cash$100 per wave


Sell Price changes to Cash$150

Wheat Farm
Level 2 • Cost: Cash$550

Cash$250 per wave


Sell Price changes to Cash$333

Tree Farm
Level 3 • Cost: Cash$1,000

Cash$500 per wave


Sell Price changes to Cash$666

Apple Farm
Level 4 • Cost: Cash$2,500

Cash$750 per wave


Sell Price changes to Cash$1,500

Space Fruit Farm
Level 5 • Cost: Cash$5,000

Cash$1,500 per wave


Sell Price changes to Cash$3,166

Statistics

Level Total Price Upgrade Price Income Waves to recoup upgrade[1] Total Price:Income
0 Cash$250 Cash$250 Cash$50 5 5:1
1 Cash$450 Cash$200 Cash$100 4 4.5:1
2 Cash$1,000 Cash$550 Cash$250 3.67 4:1
3 Cash$2,000 Cash$1,000 Cash$500 4 4:1
4 Cash$4,500 Cash$2,500 Cash$750 10 6:1
5 Cash$9,500 Cash$5,000 Cash$1,500 6.67 6.33:1

5 May 2023 – 23 October 2024

Base Stats

Farm/History
Cost: Coin 2,500[5] • Intermediate
Cost
Cash$250
Placement Footprint
Above Average (1.75)
Sell Price
Cash$83
Placement Type
Ground
Damage
Damage0
Damage Method
N/A
Firerate
Firerate0
Hidden Detection
N/A
Range
Range3
Lead Detection
N/A
Placement Limit
Placement Limit8
Flying Detection
N/A

Upgrades

Carrot Farm
Level 1 • Cost: Cash$200

Cash$100 per wave


Sell Price changes to Cash$150

Wheat Farm
Level 2 • Cost: Cash$550

Cash$250 per wave


Sell Price changes to Cash$333

Tree Farm
Level 3 • Cost: Cash$1,000

Cash$500 per wave


Sell Price changes to Cash$666

Apple Farm
Level 4 • Cost: Cash$2,500

Cash$750 per wave


Sell Price changes to Cash$1,500

Space Fruit Farm
Level 5 • Cost: Cash$5,000

Cash$1,500 per wave


Sell Price changes to Cash$3,166

Statistics

Level Total Price Upgrade Price Income Waves to recoup upgrade[1] Total Price:Income
0 Cash$250 Cash$250 Cash$50 5 5:1
1 Cash$450 Cash$200 Cash$100 4 4.5:1
2 Cash$1,000 Cash$550 Cash$250 3.67 4:1
3 Cash$2,000 Cash$1,000 Cash$500 4 4:1
4 Cash$4,500 Cash$2,500 Cash$750 10 6:1
5 Cash$9,500 Cash$5,000 Cash$1,500 6.67 6.33:1

5 May 2023

Base Stats

Farm/History
Cost: Coin 2,000 • Intermediate
Cost
Cash$250
Placement Footprint
Large
Sell Price
Cash$83
Placement Type
Ground
Damage
Damage0
Damage Method
N/A
Firerate
Firerate0
Hidden Detection
N/A
Range
Range3
Lead Detection
N/A
Placement Limit
Placement Limit8
Flying Detection
N/A

Upgrades

Carrot Farm
Level 1 • Cost: Cash$200

Cash$100 per wave


Sell Price changes to Cash$150

Wheat Farm
Level 2 • Cost: Cash$550

Cash$250 per wave


Sell Price changes to Cash$333

Tree Farm
Level 3 • Cost: Cash$1,000

Cash$500 per wave


Sell Price changes to Cash$666

Apple Farm
Level 4 • Cost: Cash$2,500

Cash$750 per wave


Sell Price changes to Cash$1,500

Space Fruit Farm
Level 5 • Cost: Cash$5,000

Cash$1,500 per wave


Sell Price changes to Cash$3,166

Statistics

Level Total Price Upgrade Price Income Waves to recoup upgrade[1] Total Price:Income
0 Cash$250 Cash$250 Cash$50 5 5:1
1 Cash$450 Cash$200 Cash$100 4 4.5:1
2 Cash$1,000 Cash$550 Cash$250 3.67 4:1
3 Cash$2,000 Cash$1,000 Cash$500 4 4:1
4 Cash$4,500 Cash$2,500 Cash$750 10 6:1
5 Cash$9,500 Cash$5,000 Cash$1,500 6.67 6.33:1

31 October 2020 – 5 May 2023

Base Stats

Farm/History
Cost: Coin 2,000 • Intermediate
Cost
Cash$250
Placement Footprint
Average
Sell Price
Cash$83
Placement Type
Ground
Damage
Damage0
Damage Method
N/A
Firerate
Firerate0
Hidden Detection
N/A
Range
Range3
Lead Detection
N/A
Placement Limit
Placement Limit8
Flying Detection
N/A

Upgrades

Carrot Farm
Level 1 • Cost: Cash$200

Cash$100 per wave


Sell Price changes to Cash$150

Wheat Farm[6]
Level 2 • Cost: Cash$550

Cash$250 per wave


Sell Price changes to Cash$333

Tree Farm
Level 3 • Cost: Cash$1,000

Cash$500 per wave


Sell Price changes to Cash$666

Apple Farm
Level 4 • Cost: Cash$2,500

Cash$750 per wave


Sell Price changes to Cash$1,500

Space Fruit Farm
Level 5 • Cost: Cash$5,000

Cash$1,500 per wave


Sell Price changes to Cash$3,166

Statistics

Level Total Price Upgrade Price Income Waves to recoup upgrade[1] Total Price:Income
0 Cash$250 Cash$250 Cash$50 5 5:1
1 Cash$450 Cash$200 Cash$100 4 4.5:1
2 Cash$1,000 Cash$550 Cash$250 3.67 4:1
3 Cash$2,000 Cash$1,000 Cash$500 4 4:1
4 Cash$4,500 Cash$2,500 Cash$750 10 6:1
5 Cash$9,500 Cash$5,000 Cash$1,500 6.67 6.33:1

Overhaul Update (29 October 2020) – 31 October 2020

Base Stats

Farm/History
Cost: Coin 2,000
Cost
Cash$250
Placement Footprint
Average
Sell Price
Cash$83
Placement Type
Ground
Damage
Damage0
Damage Method
N/A
Firerate
Firerate0
Hidden Detection
N/A
Range
Range3
Lead Detection
N/A
Placement Limit
Placement Limit6
Flying Detection
N/A

Upgrades

Carrot Farm
Level 1 • Cost: Cash$200

Cash$100 per wave


Sell Price changes to Cash$150

Wheat Farm,
Level 2 • Cost: Cash$550

Cash$250 per wave


Sell Price changes to Cash$333

Tree Farm
Level 3 • Cost: Cash$1,000

Cash$500 per wave


Sell Price changes to Cash$666

Apple Farm
Level 4 • Cost: Cash$2,500

Cash$750 per wave


Sell Price changes to Cash$1,500

Space Fruit Farm
Level 5 • Cost: Cash$5,000

Cash$1,500 per wave


Sell Price changes to Cash$3,166

Statistics

Level Total Price Upgrade Price Income Waves to recoup upgrade[1] Total Price:Income
0 Cash$250 Cash$250 Cash$50 5 5:1
1 Cash$450 Cash$200 Cash$100 4 4.5:1
2 Cash$1,000 Cash$550 Cash$250 3.67 4:1
3 Cash$2,000 Cash$1,000 Cash$500 4 4:1
4 Cash$4,500 Cash$2,500 Cash$750 10 6:1
5 Cash$9,500 Cash$5,000 Cash$1,500 6.67 6.33:1

MEGA Update (13 October 2019) – Overhaul Update (29 October 2020)

Base Stats

Farm/History
Cost: Coin 1,250
Cost
Cash$200
Placement Footprint
Average
Sell Price
Cash$66
Placement Type
Ground
Damage
Damage0
Damage Method
N/A
Firerate
Firerate0
Hidden Detection
N/A
Range
Range3
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

N/A
Level 1 • Cost: Cash$250

Cash$100 per wave


Sell Price changes to Cash$150

N/A
Level 2 • Cost: Cash$550

Cash$250 per wave


Sell Price changes to Cash$333

N/A
Level 3 • Cost: Cash$1,000

Cash$500 per wave


Sell Price changes to Cash$666

N/A
Level 4 • Cost: Cash$2,500

Cash$750 per wave


Sell Price changes to Cash$1,500

N/A
Level 5 • Cost: Cash$5,000

Cash$1,500 per wave


Sell Price changes to Cash$3,166

Statistics

Level Total Price Upgrade Price Income Waves to recoup upgrade[1] Total Price:Income
0 Cash$200 Cash$200 Cash$50 4 4:1
1 Cash$450 Cash$250 Cash$100 5 4.5:1
2 Cash$1,000 Cash$550 Cash$250 3.67 4:1
3 Cash$2,000 Cash$1,000 Cash$500 4 4:1
4 Cash$4,500 Cash$2,500 Cash$750 10 6:1
5 Cash$9,500 Cash$5,000 Cash$1,500 6.67 6.33:1

10 July 2019 – MEGA Update (13 October 2019)

Base Stats

Farm/History
Cost: Coin 1,250
Cost
Cash$400
Placement Footprint
Average
Sell Price
Cash$100
Placement Type
Ground
Damage
Damage0
Damage Method
N/A
Firerate
Firerate0
Hidden Detection
N/A
Range
Range3
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

N/A
Level 1 • Cost: Cash$300

Cash$150 per wave


Sell Price changes to Cash$175

N/A
Level 2 • Cost: Cash$600

Cash$250 per wave


Sell Price changes to Cash$325

N/A
Level 3 • Cost: Cash$1,200

Cash$500 per wave


Sell Price changes to Cash$625

N/A
Level 4 • Cost: Cash$2,500

Cash$800 per wave


Sell Price changes to Cash$1,250

N/A
Level 5 • Cost: Cash$5,000

Cash$1,500 per wave


Sell Price changes to Cash$2,500

Statistics

Level Total Price Upgrade Price Income Waves to recoup upgrade[1] Total Price:Income
0 Cash$400 Cash$400 Cash$50 8 8:1
1 Cash$700 Cash$300 Cash$150 3 4.67:1
2 Cash$1,300 Cash$600 Cash$250 6 5.2:1
3 Cash$2,500 Cash$1,200 Cash$500 4.8 5:1
4 Cash$5,000 Cash$2,500 Cash$800 8.33 6.25:1
5 Cash$10,000 Cash$5,000 Cash$1,500 7.14 6.67:1

1 July 2019 – 10 July 2019

Base Stats

Farm/History
Cost: Coin 1,250
Cost
Cash$500
Placement Footprint
Average
Sell Price
Cash$125
Placement Type
Ground
Damage
Damage0
Damage Method
N/A
Firerate
Firerate0
Hidden Detection
N/A
Range
Range3
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

N/A
Level 1 • Cost: Cash$350

Cash$100 per wave


Sell Price changes to Cash$212

N/A
Level 2 • Cost: Cash$650

Cash$200 per wave


Sell Price changes to Cash$375

N/A
Level 3 • Cost: Cash$1,200

Cash$500 per wave


Sell Price changes to Cash$675

N/A
Level 4 • Cost: Cash$2,500

Cash$800 per wave


Sell Price changes to Cash$1,300

N/A
Level 5 • Cost: Cash$5,000

Cash$1,500 per wave


Sell Price changes to Cash$2,550

Statistics

Level Total Price Upgrade Price Income Waves to recoup upgrade[1] Total Price:Income
0 Cash$500 Cash$500 Cash$50 10 10:1
1 Cash$850 Cash$350 Cash$100 7 8.5:1
2 Cash$1,500 Cash$650 Cash$200 6.5 7.5:1
3 Cash$2,700 Cash$1,200 Cash$500 4 5.4:1
4 Cash$5,200 Cash$2,500 Cash$800 8.33 6.5:1
5 Cash$10,200 Cash$5,000 Cash$1,500 7.14 6.8:1

18 June 2019 – 1 July 2019

Base Stats

Farm/History
Cost: Coin 1,250
Cost
Cash$500
Placement Footprint
Average
Sell Price
Cash$125
Placement Type
Ground
Damage
Damage0
Damage Method
N/A
Firerate
Firerate0
Hidden Detection
N/A
Range
Range3
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

N/A
Level 1 • Cost: Cash$350

Cash$100 per wave


Sell Price changes to Cash$212

N/A
Level 2 • Cost: Cash$650

Cash$200 per wave


Sell Price changes to Cash$375

N/A
Level 3 • Cost: Cash$1,200

Cash$500 per wave


Sell Price changes to Cash$675

N/A
Level 4 • Cost: Cash$2,500

Cash$800 per wave


Sell Price changes to Cash$1,300

N/A
Level 5 • Cost: Cash$5,000

Cash$1,500 per wave


Sell Price changes to Cash$2,550

Statistics

Level Total Price Upgrade Price Income Waves to recoup upgrade[1] Total Price:Income
0 Cash$500 Cash$500 Cash$25 20 20:1
1 Cash$850 Cash$350 Cash$100 4.67 8.5:1
2 Cash$1,500 Cash$650 Cash$200 6.5 7.5:1
3 Cash$2,700 Cash$1,200 Cash$500 4 5.4:1
4 Cash$5,200 Cash$2,500 Cash$800 8.33 6.5:1
5 Cash$10,200 Cash$5,000 Cash$1,500 7.14 6.8:1

14 June 2019 – 18 June 2019

Base Stats

Farm/History
Cost: Coin 1,250
Cost
Cash$600
Placement Footprint
Average
Sell Price
Cash$150
Placement Type
Ground
Damage
Damage0
Damage Method
N/A
Firerate
Firerate0
Hidden Detection
N/A
Range
Range3
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

N/A
Level 1 • Cost: Cash$350

Cash$100 per wave


Sell Price changes to Cash$237

N/A
Level 2 • Cost: Cash$650

Cash$200 per wave


Sell Price changes to Cash$400

N/A
Level 3 • Cost: Cash$1,200

Cash$500 per wave


Sell Price changes to Cash$700

N/A
Level 4 • Cost: Cash$2,500

Cash$800 per wave


Sell Price changes to Cash$1,325

N/A
Level 5 • Cost: Cash$5,000

Cash$1,500 per wave


Sell Price changes to Cash$2,575

Statistics

Level Total Price Upgrade Price Income Waves to recoup upgrade[1] Total Price:Income
0 Cash$600 Cash$600 Cash$25 24 24:1
1 Cash$950 Cash$350 Cash$100 4.67 9.5:1
2 Cash$1,600 Cash$650 Cash$200 6.5 8:1
3 Cash$2,800 Cash$1,200 Cash$500 4 5.6:1
4 Cash$5,300 Cash$2,500 Cash$800 8.33 6.625:1
5 Cash$10,300 Cash$5,000 Cash$1,500 7.14 6.867:1

Notes

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 Calculated as Upgrade Cost ÷ Income Gain.
  2. Calculated as Upgrade Cost ÷ Income Gain.
  3. Calculated as Upgrade Cost ÷ Income Gain.
  4. Prior to the 25th of June 2025, it had a cost of Coin 2,500.
  5. Prior to the 21st of December 2023, it had a cost of Coin 2,000.
  6. Prior to 23rd of April 2022, Wheat Farm was misspelt as Wheat Farm,


Towers
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Units
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Enforcer
Kingpin
Elf Camp
Necromancer
Elementalist
Biologist
Consumables
Enforcer
Mecha Base
Trick or Threat Town
Commands Only
Tower Gallery Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Unit Gallery Pages
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
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