Gatling Gun/History

Revision as of 21:37, 18 August 2026 by imported>DarkGabonnie (Approved by t7ru (380694434980954114) via /job)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

This is the history subpage for the Gatling Gun/History. It contains every revision of the tower's statistics.

Hardcore Rework Update (5 June 2026) – Present

Base Statistics

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Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

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Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Ability

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FPS
Level 0+ • 0.5s Cooldown

Upon use, player gains control of the tower. Tower now needs to be fired by the player, though it gains the ability to pierce through enemies, hidden detection (if not at Level 3), no longer affected by range and is now affected by spread, recoil and obstacles on the map. Using the ability while the player is in control will remove control from the player.

Actual Stats

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Level Cost Total Cost Damage Ammo Firerate Reload Time Range Angle Spread Recoil Max Hits DPS[1] Max DPS Cost Efficiency[2]
0 Cash$5,250 Cash$5,250 5 50 0.17 2.5 25 40 10 0.08 3 22.73 56.82 Cash$230.97
1 Cash$3,000 Cash$8,250 8 50 0.17 2.5 30 40 10 0.08 3 36.36 90.91 Cash$226.9
2 Cash$7,500 Cash$15,750 12 100 0.17 2 30 45 9 0.08 3 63.16 157.89 Cash$249.37
3 Cash$15,000 Cash$30,750 13 200 0.12 2 35 55 7.5 0.08 3 100 250 Cash$307.5
4 Cash$32,500 Cash$63,250 20 200 0.09 2 45 55 6.5 0.06 3 200 500 Cash$316.25
5 Cash$50,000 Cash$113,250 36 400 0.09 6 50 65 6.5 0.03 3 342.86 857.14 Cash$330.31
6 Cash$100,000 Cash$213,250 67 600 0.09 6 50 70 6.5 0.03 3 670 1,675 Cash$318.28
Level Cost Total Cost Damage Ammo Firerate Reload Time Range Angle Spread Recoil Max Hits DPS[1] Max DPS Cost Efficiency[2]
0 Cash$4,500 Cash$4,500 4 50 0.15 2.5 25 40 10 0.08 3 20 50 Cash$225
1 Cash$2,500 Cash$7,000 7 50 0.15 2.5 30 40 10 0.08 3 35 87.5 Cash$200
2 Cash$7,500 Cash$14,500 13 100 0.15 2 30 45 9 0.08 3 76.47 191.18 Cash$189.62
3 Cash$15,000 Cash$29,500 16 200 0.12 2 35 55 7.5 0.08 3 123.08 307.69 Cash$239.68
4 Cash$32,500 Cash$62,000 24 200 0.09 2 45 55 6.5 0.06 3 240 600 Cash$258.33
5 Cash$42,000 Cash$104,000 40 400 0.09 6 50 65 6.5 0.03 3 380.95 952.38 Cash$273
6 Cash$100,000 Cash$204,000 80 600 0.09 6 50 70 6.5 0.03 3 800 2,000 Cash$255

PVP Update (23 July 2025) – Hardcore Rework Update (5 June 2026)

Base Statistics

edit
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

edit
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Ability

edit
FPS
Level 0+ • 0.5s Cooldown

Upon use, player gains control of the tower. Tower now needs to be fired by the player, though it gains the ability to pierce through enemies, hidden detection (if not at Level 3), no longer affected by range and is now affected by spread, recoil and obstacles on the map. Using the ability while the player is in control will remove control from the player.

Actual Stats

edit
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Ammo Firerate Reload Time Range Angle Spread Recoil Max Hits DPS[1] Max DPS Cost Efficiency[2]
0 Cash$5,250 Cash$5,250 5 50 0.150.175 2.5 25 40 10 0.08 3 2522.22 62.555.56 Cash$210Cash$236.27
1 Cash$3,000 Cash$8,250 8 50 0.150.175 2.5 30 40 10 0.08 3 4035.56 10088.89 Cash$206.25Cash$232
2 Cash$7,500 Cash$15,750 12 100 0.150.175 2 30 45 9 0.08 3 70.5961.54 176.47153.85 Cash$223.12Cash$255.93
3 Cash$15,000 Cash$30,750 16 200 0.120.15 2 35 55 7.5 0.08 3 123.08100 307.69250 Cash$249.84Cash$307.5
4 Cash$32,500 Cash$63,250 25 200 0.090.117 2 45 55 6.5 0.06 3 250196.85 625492.13 Cash$253Cash$321.31
5 Cash$50,000 Cash$113,250 45 400 0.090.117 6 50 65 6.5 0.03 3 428.57340.91 1,071.43852.27 Cash$264.25Cash$332.2
6 Cash$100,000 Cash$213,250 85 600 0.090.117 6 50 70 6.5 0.03 3 850669.29 2,1251,673.23 Cash$250.88Cash$318.62
Level Cost Total Cost Damage Ammo Firerate Reload Time Range Angle Spread Recoil Max Hits DPS[1] Max DPS Cost Efficiency[2]
0 Cash$4,500 Cash$4,500 5 50 0.150.175 2.5 25 40 10 0.08 3 2522.22 62.555.56 Cash$180Cash$202.52
1 Cash$2,500 Cash$7,000 8 50 0.150.175 2.5 30 40 10 0.08 3 4035.56 10088.89 Cash$175Cash$196.85
2 Cash$7,500 Cash$14,500 15 100 0.150.175 2 30 45 9 0.08 3 88.2476.92 220.59192.31 Cash$164.32Cash$188.51
3 Cash$15,000 Cash$29,500 20 200 0.120.15 2 35 55 7.5 0.08 3 153.85125 384.62312.5 Cash$191.75Cash$236
4 Cash$32,500 Cash$62,000 30 200 0.090.117 2 45 55 6.5 0.06 3 300236.22 750590.55 Cash$206.67Cash$262.47
5 Cash$42,000 Cash$104,000 50 400 0.090.117 6 50 65 6.5 0.03 3 476.19378.79 1,190.48946.97 Cash$218.4Cash$274.56
6 Cash$100,000 Cash$204,000 100 600 0.090.117 6 50 70 6.5 0.03 3 1,000787.4 2,5001,968.5 Cash$204Cash$259.08

Hacker Update (11 June 2025) – PVP Update (23 July 2025)

Base Statistics

edit
Gatling Gun/History
Cost: Coin 35,000 • Advanced • Offense
Cost
Cash$5,250
Placement Footprint
Large (2)
Sell Price
Cash$1,750
Placement Type
Ground
Cliff
Damage
Damage5
Damage Method
Single (Tower)
Pierce (Controlled)
Firerate
Firerate0.175
Hidden Detection
Hidden DetectionLevel 3+ (Tower)
Hidden DetectionLevel 0+ (Controlled)
Range
Range25
Lead Detection
N/A
Placement Limit
Placement Limit1
Flying Detection
Flying DetectionLevel 0+
Ammo
Ammo50
Reload Time
Reload Time2.5
Angle
40
Max Hits
3

Upgrades

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Heavier Bullets
Level 1 • Cost: Cash$3,000

+3 Damage Damage

+5 Range Range


Sell Price changes to Cash$2,750

Bigger Magazine
Level 2 • Cost: Cash$7,500

+4 Damage Damage

2.5 > 2 Reload Time Reload Time

+5 Angle

-1 Spread

+50 Ammo Ammo


Sell Price changes to Cash$5,250

Extra Barrel
Level 3 • Cost: Cash$15,000

+4 Damage Damage

+5 Range Range

0.175 > 0.15 Firerate Firerate

+10 Angle

-1.5 Spread

+100 Ammo Ammo

+Hidden Detection Hidden Detection


Sell Price changes to Cash$10,250

Minigun Barrel
Level 4 • Cost: Cash$32,500

+9 Damage Damage

+10 Range Range

0.15 > 0.117 Firerate Firerate

-1 Spread

-0.02 Recoil


Sell Price changes to Cash$21,083

Impenetrable Fortress
Level 5 • Cost: Cash$50,000

+20 Damage Damage

+5 Range Range

2 > 6 Reload Time Reload Time

+10 Angle

-0.03 Recoil

+200 Ammo Ammo


Sell Price changes to Cash$37,750

Destruction-Oriented Output Machine
Level 6 • Cost: Cash$100,000

+40 Damage Damage

+5 Angle

+200 Ammo Ammo


Sell Price changes to Cash$71,083

Ability

edit
FPS
Level 0+ • 0.5s Cooldown

Upon use, player gains control of the tower. Tower now needs to be fired by the player, though it gains the ability to pierce through enemies, hidden detection (if not at Level 3), no longer affected by range and is now affected by spread, recoil and obstacles on the map. Using the ability while the player is in control will remove control from the player.

Actual Stats

edit
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Ammo Firerate Reload Time Range Angle Spread Recoil Max Hits DPS[1] Max DPS Cost Efficiency[2]
0 Cash$5,250 Cash$5,250 5 50 0.150.175 2.5 25 40 10 0.08 3 2522.22 62.555.56 Cash$210Cash$236.27
1 Cash$3,000 Cash$8,250 8 50 0.150.175 2.5 30 40 10 0.08 3 4035.56 10088.89 Cash$206.25Cash$232
2 Cash$7,500 Cash$15,750 12 100 0.150.175 2 30 45 9 0.08 3 70.5961.54 176.47153.85 Cash$223.12Cash$255.93
3 Cash$15,000 Cash$30,750 16 200 0.120.15 2 35 55 7.5 0.08 3 123.08100 307.69250 Cash$249.84Cash$307.5
4 Cash$32,500 Cash$63,250 25 200 0.090.117 2 45 55 6.5 0.06 3 250196.85 625492.13 Cash$253Cash$321.31
5 Cash$50,000 Cash$113,250 45 400 0.090.117 6 50 65 6.5 0.03 3 428.57340.91 1,071.43852.27 Cash$264.25Cash$332.2
6 Cash$100,000 Cash$213,250 85 600 0.090.117 6 50 70 6.5 0.03 3 850669.29 2,1251,673.23 Cash$250.88Cash$318.62

4 December 2024 – Hacker Update (11 June 2025)

Base Statistics

edit
Gatling Gun/History
Cost: Coin 35,000 • Advanced • Offense
Cost
Cash$5,750
Placement Footprint
Large (2)
Sell Price
Cash$1,916
Placement Type
Ground
Cliff
Damage
Damage5
Damage Method
Single (Tower)
Pierce (Controlled)
Firerate
Firerate0.175
Hidden Detection
Hidden DetectionLevel 3+ (Tower)
Hidden DetectionLevel 0+ (Controlled)
Range
Range25
Lead Detection
N/A
Placement Limit
Placement Limit1
Flying Detection
Flying DetectionLevel 0+
Ammo
Ammo50
Reload Time
Reload Time2.5
Angle
40
Max Hits
3

Upgrades

edit
Heavier Bullets
Level 1 • Cost: Cash$3,000

+3 Damage Damage

+5 Range Range


Sell Price changes to Cash$2,916

Bigger Magazine
Level 2 • Cost: Cash$7,250

+2 Damage Damage

2.5 > 2 Reload Time Reload Time

+5 Angle

-1 Spread

+50 Ammo Ammo


Sell Price changes to Cash$5,333

Extra Barrel
Level 3 • Cost: Cash$17,500

+5 Damage Damage

+5 Range Range

0.175 > 0.15 Firerate Firerate

+10 Angle

-1.5 Spread

+100 Ammo Ammo

+Hidden Detection Hidden Detection


Sell Price changes to Cash$11,166

Minigun Barrel
Level 4 • Cost: Cash$35,000

+10 Damage Damage

+10 Range Range

0.15 > 0.117 Firerate Firerate

-1 Spread

-0.02 Recoil


Sell Price changes to Cash$22,833

Impenetrable Fortress
Level 5 • Cost: Cash$60,000

+20 Damage Damage

+5 Range Range

2 > 6 Reload Time Reload Time

+10 Angle

-0.03 Recoil

+200 Ammo Ammo


Sell Price changes to Cash$42,833

Destruction-Oriented Output Machine
Level 6 • Cost: Cash$100,000

+30 Damage Damage

+5 Angle

+200 Ammo Ammo


Sell Price changes to Cash$81,666

Ability

edit
FPS
Level 0+ • 0.5s Cooldown

Upon use, player gains control of the tower. Tower now needs to be fired by the player, though it gains the ability to pierce through enemies, hidden detection (if not at Level 3), no longer affected by range and is now affected by spread, recoil and obstacles on the map. Using the ability while the player is in control will remove control from the player.

Actual Stats

edit
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Ammo Firerate Reload Time Range Angle Spread Recoil Max Hits DPS[1] Max DPS Cost Efficiency[2]
0 Cash$5,750 Cash$5,750 5 50 0.150.175 2.5 25 40 10 0.08 3 2522.22 62.555.56 Cash$230Cash$258.78
1 Cash$3,000 Cash$8,750 8 50 0.150.175 2.5 30 40 10 0.08 3 4035.56 10088.89 Cash$218.75Cash$246.06
2 Cash$7,250 Cash$16,000 10 100 0.150.175 2 30 45 9 0.08 3 58.8251.28 147.06128.21 Cash$272.02Cash$312.01
3 Cash$17,500 Cash$33,500 15 200 0.120.15 2 35 55 7.5 0.08 3 115.3893.75 288.46234.38 Cash$290.34Cash$357.33
4 Cash$35,000 Cash$68,500 25 200 0.090.117 2 45 55 6.5 0.06 3 250196.85 625492.13 Cash$274Cash$347.98
5 Cash$60,000 Cash$128,500 45 400 0.090.117 6 50 65 6.5 0.03 3 428.57340.91 1,071.43852.27 Cash$299.83Cash$376.93
6 Cash$100,000 Cash$228,500 75 600 0.090.117 6 50 70 6.5 0.03 3 750590.55 1,8751,476.38 Cash$304.67Cash$386.93

27 November 2024 – 4 December 2024

Base Statistics

edit
Gatling Gun/History
Cost: Coin 35,000 • Advanced
Cost
Cash$5,750
Placement Footprint
Large (2)
Sell Price
Cash$1,916
Placement Type
Ground
Cliff
Damage
Damage5
Damage Method
Single (Tower)
Pierce (Controlled)
Firerate
Firerate0.175
Hidden Detection
Hidden DetectionLevel 3+ (Tower)
Hidden DetectionLevel 0+ (Controlled)
Range
Range25
Lead Detection
N/A
Placement Limit
Placement Limit1
Flying Detection
Flying DetectionLevel 0+
Ammo
Ammo50
Reload Time
Reload Time2.5
Angle
30
Max Hits
3

Upgrades

edit
Heavier Bullets
Level 1 • Cost: Cash$3,000

+3 Damage Damage

+5 Range Range


Sell Price changes to Cash$2,916

Bigger Magazine
Level 2 • Cost: Cash$7,250

+2 Damage Damage

2.5 > 2 Reload Time Reload Time

+5 Angle

-1 Spread

+50 Ammo Ammo


Sell Price changes to Cash$5,333

Extra Barrel
Level 3 • Cost: Cash$17,500

+4 Damage Damage

+5 Range Range

0.175 > 0.15 Firerate Firerate

+5 Angle

-1.5 Spread

+100 Ammo Ammo

+Hidden Detection Hidden Detection


Sell Price changes to Cash$11,166

Minigun Barrel
Level 4 • Cost: Cash$35,000

+6 Damage Damage

+10 Range Range

0.15 > 0.117 Firerate Firerate

+5 Angle

-1 Spread

-0.02 Recoil


Sell Price changes to Cash$22,833

Impenetrable Fortress
Level 5 • Cost: Cash$60,000

+18 Damage Damage

+5 Range Range

2 > 6 Reload Time Reload Time

+5 Angle

-0.03 Recoil

+200 Ammo Ammo


Sell Price changes to Cash$42,833

Destruction-Oriented Output Machine
Level 6 • Cost: Cash$115,000

+27 Damage Damage

+10 Angle

+200 Ammo Ammo


Sell Price changes to Cash$81,666

Ability

edit
FPS
Level 0+ • 0.5s Cooldown

Upon use, player gains control of the tower. Tower now needs to be fired by the player, though it gains the ability to pierce through enemies, hidden detection (if not at Level 3), no longer affected by range and is now affected by spread, recoil and obstacles on the map. Using the ability while the player is in control will remove control from the player.

Actual Stats

edit
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Ammo Firerate Reload Time Range Angle Spread Recoil Max Hits DPS[1] Max DPS Cost Efficiency[2]
0 Cash$5,750 Cash$5,750 5 50 0.150.175 2.5 25 30 10 0.08 3 2522.22 62.555.56 Cash$230Cash$258.78
1 Cash$3,000 Cash$8,750 8 50 0.150.175 2.5 30 30 10 0.08 3 4035.56 10088.89 Cash$218.75Cash$246.06
2 Cash$7,250 Cash$16,000 10 100 0.150.175 2 30 35 9 0.08 3 58.8251.28 147.06128.21 Cash$272.02Cash$312.01
3 Cash$17,500 Cash$33,500 14 200 0.120.15 2 35 40 7.5 0.08 3 107.6987.5 269.23218.75 Cash$311.08Cash$382.86
4 Cash$35,000 Cash$68,500 20 200 0.090.117 2 45 45 6.5 0.06 3 200157.48 500393.7 Cash$342.5Cash$434.98
5 Cash$60,000 Cash$128,500 38 400 0.090.117 6 50 50 6.5 0.03 3 361.9287.88 904.76719.7 Cash$355.07Cash$446.37
6 Cash$115,000 Cash$243,500 65 600 0.090.117 6 50 60 6.5 0.03 3 650511.81 1,6251,279.53 Cash$374.62Cash$475.76

18 September 2024 – 27 November 2024

Base Statistics

edit
Gatling Gun/History
Cost: Coin 35,000 • Advanced
Cost
Cash$5,000
Placement Footprint
Large (2)
Sell Price
Cash$1,666
Placement Type
Ground
Cliff
Damage
Damage6
Damage Method
Single (Tower)
Pierce (Controlled)
Firerate
Firerate0.175
Hidden Detection
Hidden DetectionLevel 3+ (Tower)
Hidden DetectionLevel 0+ (Controlled)
Range
Range25
Lead Detection
N/A
Placement Limit
Placement Limit1
Flying Detection
Flying DetectionLevel 0+
Ammo
Ammo50
Reload Time
Reload Time2.5
Angle
45
Max Hits
3

Upgrades

edit
Heavier Bullets
Level 1 • Cost: Cash$3,000

+2 Damage Damage

+5 Range Range


Sell Price changes to Cash$2,666

Bigger Magazine
Level 2 • Cost: Cash$8,250

+4 Damage Damage

2.5 > 2 Reload Time Reload Time

-1 Spread

+50 Ammo Ammo


Sell Price changes to Cash$5,416

Extra Barrel
Level 3 • Cost: Cash$17,500

+6 Damage Damage

+5 Range Range

0.175 > 0.15 Firerate Firerate

+15 Angle

-1.5 Spread

+100 Ammo Ammo

+Hidden Detection Hidden Detection


Sell Price changes to Cash$11,250

Minigun Barrel
Level 4 • Cost: Cash$35,000

+10 Damage Damage

+10 Range Range

0.15 > 0.117 Firerate Firerate

-1 Spread

-0.02 Recoil


Sell Price changes to Cash$22,916

Impenetrable Fortress
Level 5 • Cost: Cash$60,000

+27 Damage Damage

+5 Range Range

2 > 6 Reload Time Reload Time

+15 Angle

-0.03 Recoil

+200 Ammo Ammo


Sell Price changes to Cash$42,619

Destruction-Oriented Output Machine
Level 6 • Cost: Cash$100,000

+45 Damage Damage

+200 Ammo Ammo


Sell Price changes to Cash$76,250

Ability

edit
FPS
Level 0+ • 0.5s Cooldown

Upon use, player gains control of the tower. Tower now needs to be fired by the player, though it gains the ability to pierce through enemies, hidden detection (if not at Level 3), no longer affected by range and is now affected by spread, recoil and obstacles on the map. Using the ability while the player is in control will remove control from the player.

Actual Stats

edit
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Ammo Firerate Reload Time Range Angle Spread Recoil Max Hits DPS[1] Max DPS Cost Efficiency[2]
0 Cash$5,000 Cash$5,000 6 50 0.150.175 2.5 25 45 10 0.08 3 3026.67 7566.67 Cash$166.67Cash$187.48
1 Cash$3,000 Cash$8,000 8 50 0.150.175 2.5 30 45 10 0.08 3 4035.56 10088.89 Cash$200Cash$224.97
2 Cash$8,250 Cash$16,250 12 100 0.150.175 2 30 45 9 0.08 3 70.5961.54 176.47153.85 Cash$230.2Cash$264.06
3 Cash$17,500 Cash$33,750 18 200 0.120.15 2 35 60 7.5 0.08 3 138.46112.5 346.15281.25 Cash$243.75Cash$300
4 Cash$35,000 Cash$68,750 28 200 0.090.117 2 45 60 6.5 0.06 3 280220.47 700551.18 Cash$245.54Cash$311.83
5 Cash$60,000 Cash$128,750 55 400 0.090.117 6 50 75 6.5 0.03 3 523.81416.67 1,309.521,041.67 Cash$245.8Cash$309
6 Cash$100,000 Cash$228,750 100 600 0.090.117 6 50 75 6.5 0.03 3 1,000787.4 2,5001,968.5 Cash$228.75Cash$290.51

Notes

edit
  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Calculated as (Damage × Ammo) ÷ (Reload Time + (Firerate × Ammo)). Assumes bullets only hit one enemy.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 Uses normal DPS.


 
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