Gladiator/History

Revision as of 17:24, 21 August 2026 by imported>Yanboblox22

This is the history subpage for the Gladiator/History. It contains every revision of the tower's statistics.

Hardcore Rework Update (5 June 2026) – 21 August 2026

Base Statistics

Gladiator/History
Map: SFOTH Event Normal+ • Exclusive • Offense
Cost
Cash$525
Placement Footprint
Small (1)
Sell Price
Cash$175
Placement Type
Ground
Damage
Damage2
Damage Method
Pierce
Firerate
Firerate0.95
Hidden Detection
Hidden DetectionLevel 0+
Range
Range5.5
Lead Detection
N/A
Placement Limit
Placement Limit14
Flying Detection
N/A
Max Hits
2

Upgrades

Warrior Armor
Level 1 • Cost: Cash$450

+2 Damage Damage

0.95 > 0.75 Swingrate Swingrate


Sell Price changes to Cash$325

Dangersense
Level 2 • Cost: Cash$1,250

+10 Damage Damage


Sell Price changes to Cash$741

Extra Protection
Level 3 • Cost: Cash$2,000

+20 Damage Damage

+0.5 Range Range

0.75 > 1 Swingrate Swingrate

+3 Max Hits

+Warrior's Call Ability


Sell Price changes to Cash$1,408

Illumina
Level 4 • Cost: Cash$6,000

+40 Damage Damage

+2 Max Hits Damage


Sell Price changes to Cash$3,408

Darkheart Swordsman
Level 5 • Cost: Cash$13,900

+100 Damage Damage

1 > 1.35 Swingrate Swingrate

+0.5 Range Range

+3 Max Hits Damage


Sell Price changes to Cash$8,041

Ability

Warrior's Call
Level 3+ • 30s Cooldown

Decreases swingrate by 65%. When the ability is activated, the Gladiator cannot attack enemies for a few seconds. Lasts for 15 seconds.

Statistics

Gladiator Stats
Level Cost Total Cost Damage Swingrate Max Hits Range Parry Cooldown DPS[1] Max DPS[2] Cost Efficiency Max Cost Efficiency
0 Cash$525 Cash$525 5 0.95 2 5.5 1.25 5.26 10.53 Cash$99.81 Cash$49.86
1 Cash$450 Cash$975 7 0.75 2 5.5 1.25 9.33 18.67 Cash$104.5 Cash$52.22
2 Cash$1,250 Cash$2,225 17 0.75 2 5.5 1.25 22.67 45.33 Cash$98.15 Cash$49.08
3 Cash$2,000 Cash$4,225 37 1 5 6 1.25 37 185 Cash$114.19 Cash$22.84
4 Cash$6,000 Cash$10,225 77 1 7 6 1.25 77 539 Cash$132.79 Cash$18.97
5 Cash$13,900 Cash$24,125 177 1.35 10 6.5 1.25 131.11 1,311.11 Cash$184.01 Cash$18.4
Ability Stats
Level Swingrate DPS[1] Max DPS[2] Cost Efficiency Max Cost Efficiency
3 0.61 60.66 303.28 Cash$69.65 Cash$13.93
4 0.61 126.23 883.61 Cash$81 Cash$11.57
5 0.82 215.85 2,158.54 Cash$111.77 Cash$11.18

Valentines 2026 Update (11 February 2026) – Hardcore Rework Update (5 June 2026)

Base Statistics

Gladiator/History
Map: SFOTH Event Normal+ • Exclusive • Offense
Cost
Cash$525
Placement Footprint
Small (1)
Sell Price
Cash$175
Placement Type
Ground
Damage
Damage2
Damage Method
Pierce
Firerate
Firerate0.975
Hidden Detection
Hidden DetectionLevel 0+
Range
Range5.5
Lead Detection
N/A
Placement Limit
Placement Limit14
Flying Detection
N/A
Max Hits
2

Upgrades

Warrior Armor
Level 1 • Cost: Cash$450

+2 Damage Damage

0.975 > 0.775 Swingrate Swingrate


Sell Price changes to Cash$325

Dangersense
Level 2 • Cost: Cash$1,250

+10 Damage Damage


Sell Price changes to Cash$741

Extra Protection
Level 3 • Cost: Cash$2,000

+20 Damage Damage

+0.5 Range Range

0.775 > 1.025 Swingrate Swingrate

+3 Max Hits

+Warrior's Call Ability


Sell Price changes to Cash$1,408

Illumina
Level 4 • Cost: Cash$6,000

+40 Damage Damage

+2 Max Hits Damage


Sell Price changes to Cash$3,408

Darkheart Swordsman
Level 5 • Cost: Cash$13,900

+100 Damage Damage

1.025 > 1.375 Swingrate Swingrate

+0.5 Range Range

+3 Max Hits Damage


Sell Price changes to Cash$8,041

Ability

Warrior's Call
Level 3+ • 30s Cooldown

Decreases swingrate by 65%. When the ability is activated, the Gladiator cannot attack enemies for a few seconds. Lasts for 15 seconds.

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Gladiator Stats
Level Cost Total Cost Damage Swingrate Max Hits Range Parry Cooldown DPS[1] Max DPS[2] Cost Efficiency Max Cost Efficiency
0 Cash$525 Cash$525 5 0.950.975 2 5.5 1.25 5.265.13 10.5310.26 Cash$99.81Cash$102.34 Cash$49.86Cash$51.17
1 Cash$450 Cash$975 7 0.750.775 2 5.5 1.25 9.339.03 18.6718.06 Cash$104.5Cash$107.97 Cash$52.22Cash$53.99
2 Cash$1,250 Cash$2,225 17 0.750.775 2 5.5 1.25 22.6721.94 45.3343.87 Cash$98.15Cash$101.41 Cash$49.08Cash$50.72
3 Cash$2,000 Cash$4,225 37 11.025 5 6 1.25 3736.1 185180.49 Cash$114.19Cash$117.04 Cash$22.84Cash$23.41
4 Cash$6,000 Cash$10,225 77 11.025 7 6 1.25 7775.12 539525.85 Cash$132.79Cash$136.12 Cash$18.97Cash$19.44
5 Cash$13,900 Cash$24,125 177 1.351.375 10 6.5 1.25 131.11128.73 1,311.111,287.27 Cash$184.01Cash$187.41 Cash$18.4Cash$18.74
Ability Stats
Level Swingrate DPS[1] Max DPS[2] Cost Efficiency Max Cost Efficiency
3 0.610.633 60.6658.45 303.28292.26 Cash$69.65Cash$72.28 Cash$13.93Cash$14.46
4 0.610.633 126.23121.64 883.61851.5 Cash$81Cash$84.06 Cash$11.57Cash$12.01
5 0.820.85 215.85208.24 2,158.542,082.35 Cash$111.77Cash$115.85 Cash$11.18Cash$11.59

Shock and Awe Update (28 January 2026) – Valentines 2026 Update (11 February 2026)

Base Statistics

Gladiator/History
Map: SFOTH Event Normal+ • Exclusive • Offense
Cost
Cash$525
Placement Footprint
Small (1)
Sell Price
Cash$175
Placement Type
Ground
Damage
Damage5
Damage Method
Pierce
Firerate
Firerate0.975
Hidden Detection
Hidden DetectionLevel 2+
Range
Range5.5
Lead Detection
N/A
Placement Limit
Placement Limit14
Flying Detection
N/A
Max Hits
2

Upgrades

Warrior Armor
Level 1 • Cost: Cash$450

+2 Damage Damage

0.975 > 0.775 Swingrate Swingrate


Sell Price changes to Cash$325

Dangersense
Level 2 • Cost: Cash$1,250

+10 Damage Damage


Sell Price changes to Cash$741

Extra Protection
Level 3 • Cost: Cash$2,000

+20 Damage Damage

+0.25 Range Range

0.775 > 1.167 Swingrate Swingrate

+3 Max Hits

+Warrior's Call Ability


Sell Price changes to Cash$1,408

Illumina
Level 4 • Cost: Cash$6,000

+40 Damage Damage

+2 Max Hits Damage


Sell Price changes to Cash$3,408

Darkheart Swordsman
Level 5 • Cost: Cash$13,900

+100 Damage Damage

1.167 > 1.375 Swingrate Swingrate

+0.25 Range Range

+3 Max Hits Damage


Sell Price changes to Cash$8,041

Ability

Warrior's Call
Level 3+ • 30s Cooldown

Decreases swingrate by 60%. When the ability is activated, the Gladiator cannot attack enemies for a few seconds. Lasts for 15 seconds.

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Gladiator Stats
Level Cost Total Cost Damage Swingrate Max Hits Range Parry Cooldown DPS[1] Max DPS[2] Cost Efficiency Max Cost Efficiency
0 Cash$525 Cash$525 5 0.950.975 2 5.5 1.25 5.265.13 10.5310.26 Cash$99.81Cash$102.34 Cash$49.86Cash$51.17
1 Cash$450 Cash$975 7 0.750.775 2 5.5 1.25 9.339.03 18.6718.06 Cash$104.5Cash$107.97 Cash$52.22Cash$53.99
2 Cash$1,250 Cash$2,225 17 0.750.775 2 5.5 1.25 22.6721.94 45.3343.87 Cash$98.15Cash$101.41 Cash$49.08Cash$50.72
3 Cash$2,000 Cash$4,225 37 1.141.167 5 5.75 1.25 32.4631.71 162.28158.53 Cash$130.16Cash$133.24 Cash$26.04Cash$26.65
4 Cash$6,000 Cash$10,225 77 1.141.167 7 5.75 1.25 67.5465.98 472.81461.87 Cash$151.39Cash$154.97 Cash$21.63Cash$22.14
5 Cash$13,900 Cash$24,125 177 1.351.375 10 6 1.25 131.11128.73 1,311.111,287.27 Cash$184.01Cash$187.41 Cash$18.4Cash$18.74
Ability Stats
Level Swingrate DPS[1] Max DPS[2] Cost Efficiency Max Cost Efficiency
3 0.710.733 52.1150.48 260.56252.39 Cash$81.08Cash$83.7 Cash$16.22Cash$16.74
4 0.710.733 108.45105.05 759.15735.33 Cash$94.28Cash$97.33 Cash$13.47Cash$13.91
5 0.840.867 210.71204.15 2,107.142,041.52 Cash$114.49Cash$118.17 Cash$11.45Cash$11.82

Lunar Overture Update (28 October 2023) – Shock and Awe Update (28 January 2026)

Base Statistics

Gladiator/History
Map: SFOTH Event Normal+ • Exclusive • Offense
Cost
Cash$300
Placement Footprint
Small (1)
Sell Price
Cash$100
Placement Type
Ground
Damage
Damage2
Damage Method
Pierce
Firerate
Firerate1.025
Hidden Detection
Hidden DetectionLevel 2+
Range
Range5
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Max Hits
3

Upgrades

Warrior Armor
Level 1 • Cost: Cash$250

+1 Damage Damage


Sell Price changes to Cash$183

Dangersense
Level 2 • Cost: Cash$500

+2 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$350

Extra Protection
Level 3 • Cost: Cash$1,500

+5 Damage Damage

+Warrior's Call Ability


Sell Price changes to Cash$850

Illumina
Level 4 • Cost: Cash$2,500

+15 Damage Damage

1.025 > 0.775 Swingrate Swingrate


Sell Price changes to Cash$1,683

Darkheart Swordsman
Level 5 • Cost: Cash$6,000

+1 Range Range

+15 Damage Damage

0.775 > 0.525 Swingrate Swingrate


Sell Price changes to Cash$3,683

Ability

Warrior's Call
Level 3+ • 30s Cooldown

Decreases swingrate by 35%. Lasts for 15 seconds.

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Gladiator Stats
Level Cost Total Cost Damage Swingrate Max Hits Range Parry Cooldown DPS[1] Max DPS[2] Cost Efficiency Max Cost Efficiency
0 Cash$300 Cash$300 2 11.025 3 5 5 21.95 65.85 Cash$150Cash$153.85 Cash$50Cash$51.28
1 Cash$250 Cash$550 3 11.025 3 5 5 32.93 98.78 Cash$183.33Cash$187.71 Cash$61.11Cash$62.64
2 Cash$500 Cash$1,050 5 11.025 3 5 5 54.88 1514.63 Cash$210Cash$215.16 Cash$70Cash$71.77
3 Cash$1,500 Cash$2,550 10 11.025 3 5 5 109.76 3029.27 Cash$255Cash$261.27 Cash$85Cash$87.12
4 Cash$2,500 Cash$5,050 25 0.750.775 3 5 5 33.3332.26 10096.77 Cash$151.52Cash$156.54 Cash$50.5Cash$52.19
5 Cash$6,000 Cash$11,050 40 0.50.525 3 6 5 8076.19 240228.57 Cash$138.12Cash$145.03 Cash$46.04Cash$48.34
Ability Stats
Level Swingrate DPS[1] Max DPS[2] Cost Efficiency Max Cost Efficiency
3 0.740.767 13.5113.04 40.5439.11 Cash$188.75Cash$195.55 Cash$62.9Cash$65.2
4 0.560.583 44.6442.88 133.93128.64 Cash$113.13Cash$117.77 Cash$37.71Cash$39.26
5 0.370.4 108.11100 324.32300 Cash$102.21Cash$110.5 Cash$34.07Cash$36.83

5 May 2023 – Lunar Overture Update (28 October 2023)

Base Statistics

Gladiator/History
Map: SFOTH Event Normal+
Cost
Cash$300
Placement Footprint
Small (1)
Sell Price
Cash$100
Placement Type
Ground
Damage
Damage2
Damage Method
Pierce
Firerate
Firerate1.025
Hidden Detection
Hidden DetectionLevel 2+
Range
Range5
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Warrior Armor
Level 1 • Cost: Cash$250

+1 Damage Damage


Sell Price changes to Cash$183

Dangersense
Level 2 • Cost: Cash$500

+2 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$350

Extra Protection
Level 3 • Cost: Cash$1,500

+5 Damage Damage

+Warrior's Call Ability


Sell Price changes to Cash$850

Illumina
Level 4 • Cost: Cash$2,500

+15 Damage Damage

1.025 > 0.775 Swingrate Swingrate


Sell Price changes to Cash$1,683

Darkheart Swordsman
Level 5 • Cost: Cash$6,000

+1 Range Range

+15 Damage Damage

0.775 > 0.525 Swingrate Swingrate


Sell Price changes to Cash$3,683

Ability

Warrior's Call
Level 3+ • 30s Cooldown

Decreases swingrate by 35%. Lasts for 15 seconds.

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Gladiator Stats
Level Cost Total Cost Damage Swingrate Range Parry Cooldown DPS[1] Cost Efficiency
0 Cash$300 Cash$300 2 11.025 5 5 21.95 Cash$150Cash$153.85
1 Cash$250 Cash$550 3 11.025 5 5 32.93 Cash$183.33Cash$187.71
2 Cash$500 Cash$1,050 5 11.025 5 5 54.88 Cash$210Cash$215.16
3 Cash$1,500 Cash$2,550 10 11.025 5 5 109.76 Cash$255Cash$261.27
4 Cash$2,500 Cash$5,050 25 0.750.775 5 5 33.3332.26 Cash$151.52Cash$156.54
5 Cash$6,000 Cash$11,050 40 0.50.525 6 5 8076.19 Cash$138.12Cash$145.03
Ability Stats
Level Swingrate DPS[1] Cost Efficiency
3 0.740.767 13.5113.04 Cash$188.75Cash$195.55
4 0.560.583 44.6442.88 Cash$113.13Cash$117.77
5 0.370.4 108.11100 Cash$102.21Cash$110.5

5 May 2023

Base Statistics

Gladiator/History
Map: SFOTH Event Normal+
Cost
Cash$300
Placement Footprint
Below Average
Sell Price
Cash$100
Placement Type
Ground
Damage
Damage2
Damage Method
Pierce
Firerate
Firerate1.025
Hidden Detection
Hidden DetectionLevel 2+
Range
Range5
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Warrior Armor
Level 1 • Cost: Cash$250

+1 Damage Damage


Sell Price changes to Cash$183

Dangersense
Level 2 • Cost: Cash$500

+2 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$350

Extra Protection
Level 3 • Cost: Cash$1,500

+5 Damage Damage

+Warrior's Call Ability


Sell Price changes to Cash$850

Illumina
Level 4 • Cost: Cash$2,500

+15 Damage Damage

1.025 > 0.775 Swingrate Swingrate


Sell Price changes to Cash$1,683

Darkheart Swordsman
Level 5 • Cost: Cash$6,000

+1 Range Range

+15 Damage Damage

0.775 > 0.525 Swingrate Swingrate


Sell Price changes to Cash$3,683

Ability

Warrior's Call
Level 3+ • 30s Cooldown

Decreases swingrate by 35%. Lasts for 15 seconds.

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Gladiator Stats
Level Cost Total Cost Damage Swingrate Range Parry Cooldown DPS[1] Cost Efficiency
0 Cash$300 Cash$300 2 11.025 5 5 21.95 Cash$150Cash$153.85
1 Cash$250 Cash$550 3 11.025 5 5 32.93 Cash$183.33Cash$187.71
2 Cash$500 Cash$1,050 5 11.025 5 5 54.88 Cash$210Cash$215.16
3 Cash$1,500 Cash$2,550 10 11.025 5 5 109.76 Cash$255Cash$261.27
4 Cash$2,500 Cash$5,050 25 0.750.775 5 5 33.3332.26 Cash$151.52Cash$156.54
5 Cash$6,000 Cash$11,050 40 0.50.525 6 5 8076.19 Cash$138.12Cash$145.03
Ability Stats
Level Swingrate DPS[1] Cost Efficiency
3 0.740.767 13.5113.04 Cash$188.75Cash$195.55
4 0.560.583 44.6442.88 Cash$113.13Cash$117.77
5 0.370.4 108.11100 Cash$102.21Cash$110.5

Entity System Update (12 March 2022) – 5 May 2023

Base Statistics

Gladiator/History
Map: SFOTH Event Normal+
Cost
Cash$300
Placement Footprint
Small
Sell Price
Cash$100
Placement Type
Ground
Damage
Damage2
Damage Method
Pierce
Firerate
Firerate1.025
Hidden Detection
Hidden DetectionLevel 2+
Range
Range5
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Warrior Armor
Level 1 • Cost: Cash$250

+1 Damage Damage


Sell Price changes to Cash$183

Dangersense
Level 2 • Cost: Cash$500

+2 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$350

Extra Protection
Level 3 • Cost: Cash$1,500

+5 Damage Damage

+Warrior's Call Ability


Sell Price changes to Cash$850

Illumina
Level 4 • Cost: Cash$2,500

+15 Damage Damage

1.025 > 0.775 Swingrate Swingrate


Sell Price changes to Cash$1,683

Darkheart Swordsman
Level 5 • Cost: Cash$6,000

+1 Range Range

+15 Damage Damage

0.775 > 0.525 Swingrate Swingrate


Sell Price changes to Cash$3,683

Ability

Warrior's Call
Level 3+ • 30s Cooldown

Decreases swingrate by 35%. Lasts for 15 seconds.

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Gladiator Stats
Level Cost Total Cost Damage Swingrate Range Parry Cooldown DPS[1] Cost Efficiency
0 Cash$300 Cash$300 2 11.025 5 5 21.95 Cash$150Cash$153.85
1 Cash$250 Cash$550 3 11.025 5 5 32.93 Cash$183.33Cash$187.71
2 Cash$500 Cash$1,050 5 11.025 5 5 54.88 Cash$210Cash$215.16
3 Cash$1,500 Cash$2,550 10 11.025 5 5 109.76 Cash$255Cash$261.27
4 Cash$2,500 Cash$5,050 25 0.750.775 5 5 33.3332.26 Cash$151.52Cash$156.54
5 Cash$6,000 Cash$11,050 40 0.50.525 6 5 8076.19 Cash$138.12Cash$145.03


Ability Stats
Level Swingrate DPS[1] Cost Efficiency
3 0.740.767 13.5113.04 Cash$188.75Cash$195.55
4 0.560.583 44.6442.88 Cash$113.13Cash$117.77
5 0.370.4 108.11100 Cash$102.21Cash$110.5

Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)

Base Statistics

Gladiator/History
Map: SFOTH Event Normal+
Cost
Cash$300
Placement Footprint
Small
Sell Price
Cash$100
Placement Type
Ground
Damage
Damage2
Damage Method
Pierce
Firerate
Firerate1.03
Hidden Detection
Hidden DetectionLevel 2+
Range
Range5
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Warrior Armor
Level 1 • Cost: Cash$250

+1 Damage Damage


Sell Price changes to Cash$183

Dangersense
Level 2 • Cost: Cash$500

+2 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$350

Extra Protection
Level 3 • Cost: Cash$1,500

+5 Damage Damage

+Warrior's Call Ability


Sell Price changes to Cash$850

Illumina
Level 4 • Cost: Cash$2,500

+15 Damage Damage

1.03 > 0.78 Swingrate Swingrate


Sell Price changes to Cash$1,683

Darkheart Swordsman
Level 5 • Cost: Cash$6,000

+1 Range Range

+15 Damage Damage

0.78 > 0.53 Swingrate Swingrate


Sell Price changes to Cash$3,683

Ability

Warrior's Call
Level 3+ • 30s Cooldown

Decreases swingrate by 35%. Lasts for 15 seconds.

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Gladiator Stats
Level Cost Total Cost Damage Swingrate Range Parry Cooldown DPS[1] Cost Efficiency
0 Cash$300 Cash$300 2 11.03 5 5 21.94 Cash$150Cash$154.64
1 Cash$250 Cash$550 3 11.03 5 5 32.91 Cash$183.33Cash$189
2 Cash$500 Cash$1,050 5 11.03 5 5 54.85 Cash$210Cash$216.49
3 Cash$1,500 Cash$2,550 10 11.03 5 5 109.71 Cash$255Cash$262.62
4 Cash$2,500 Cash$5,050 25 0.750.78 5 5 33.3332.05 Cash$151.52Cash$157.57
5 Cash$6,000 Cash$11,050 40 0.50.53 6 5 8075.47 Cash$138.12Cash$146.42
Ability Stats
Level Swingrate DPS[1] Cost Efficiency
3 0.650.68 15.3814.71 Cash$165.8Cash$173.35
4 0.490.52 51.0248.08 Cash$98.98Cash$105.03
5 0.330.36 121.21111.11 Cash$91.16Cash$99.45

Smaller = Bigger Update (26 May 2020) – Overhaul Update (29 October 2020)

Base Statistics

Gladiator/History
Map: SFOTH Event Normal+
Cost
Cash$300
Placement Footprint
Small
Sell Price
Cash$100
Placement Type
Ground
Damage
Damage2
Damage Method
Pierce
Firerate
Firerate1.05
Hidden Detection
Hidden DetectionLevel 2+
Range
Range4
Placement Limit
N/A

Upgrades

Warrior Armor
Level 1 • Cost: Cash$250

+1 Damage Damage


Sell Price changes to Cash$183

Dangersense
Level 2 • Cost: Cash$500

+2 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$350

Extra Protection
Level 3 • Cost: Cash$1,500

+5 Damage Damage

+Warrior's Call Ability


Sell Price changes to Cash$850

Illumina
Level 4 • Cost: Cash$2,500

+15 Damage Damage

1.05 > 0.8 Swingrate Swingrate


Sell Price changes to Cash$1,683

Darkheart Swordsman
Level 5 • Cost: Cash$6,000

+1 Range Range

+15 Damage Damage

0.8 > 0.55 Swingrate Swingrate


Sell Price changes to Cash$3,683

Ability

Warrior's Call
Level 3+ • 30s Cooldown

Decreases swingrate by 35%. Lasts for 15 seconds.

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Gladiator Stats
Level Cost Total Cost Damage Swingrate Range DPS[1] Cost Efficiency
0 Cash$300 Cash$300 2 11.05 4 21.9 Cash$150Cash$157.89
1 Cash$250 Cash$550 3 11.05 4 32.86 Cash$183.33Cash$192.31
2 Cash$500 Cash$1,050 5 11.05 4 54.76 Cash$210Cash$220.59
3 Cash$1,500 Cash$2,550 10 11.05 4 109.52 Cash$255Cash$267.86
4 Cash$2,500 Cash$5,050 25 0.750.8 4 33.3331.25 Cash$151.52Cash$161.6
5 Cash$6,000 Cash$11,050 40 0.50.55 5 8072.73 Cash$138.12Cash$151.93
Ability Stats
Level Swingrate DPS[1] Cost Efficiency
3 0.650.7 15.3814.29 Cash$165.8Cash$178.45
4 0.490.54 51.0246.3 Cash$98.98Cash$109.07
5 0.330.38 121.21105.26 Cash$91.16Cash$104.98

18 March 2020 – Smaller = Bigger Update (26 May 2020)

Base Statistics

Gladiator/History
Map: SFOTH Event Normal+
Cost
Cash$300
Placement Footprint
Average
Sell Price
Cash$100
Placement Type
Ground
Damage
Damage2
Damage Method
Pierce
Firerate
Firerate1.55
Hidden Detection
Hidden DetectionLevel 2+
Range
Range4
Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$250

+1 Damage Damage


Sell Price changes to Cash$183

N/A
Level 2 • Cost: Cash$600

+4 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$383

N/A
Level 3 • Cost: Cash$1,250

+10 Damage Damage

+Warrior's Call Ability


Sell Price changes to Cash$800

N/A
Level 4 • Cost: Cash$4,000

+2 Range Range

+20 Damage Damage

+Pierce Lunge


Sell Price changes to Cash$2,133

N/A
Level 5 • Cost: Cash$7,500

+3 Range Range

+40 Damage Damage

+Sharp Dash


Sell Price changes to Cash$4,633

Ability

Warrior's Call
Level 3+ • 30s Cooldown

Decreases swingrate by 35%. Lasts for 15 seconds.

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Gladiator Stats
Level Cost Total Cost Damage Swingrate Range DPS[1] Cost Efficiency
0 Cash$300 Cash$300 2 1.51.55 4 1.331.29 Cash$225.56Cash$232.56
1 Cash$250 Cash$550 3 1.51.55 4 21.94 Cash$275Cash$283.51
2 Cash$600 Cash$1,150 7 1.51.55 4 4.674.52 Cash$246.25Cash$254.42
3 Cash$1,250 Cash$2,400 17 1.51.55 4 11.3310.97 Cash$211.83Cash$218.78
4 Cash$4,000 Cash$6,400 37 1.51.55 6 24.6723.87 Cash$259.42Cash$268.12
5 Cash$7,500 Cash$13,900 77 1.51.55 9 51.3349.68 Cash$270.8Cash$279.79
Ability Stats
Level Swingrate DPS[1] Cost Efficiency
3 0.971.02 17.5316.67 Cash$136.91Cash$143.97
4 0.971.02 38.1436.27 Cash$167.8Cash$176.45
5 0.971.02 79.3875.49 Cash$175.11Cash$184.13

29 November 2019 – 18 March 2020

Base Statistics

Gladiator/History
Map: SFOTH Event Normal+
Cost
Cash$450
Placement Footprint
Average
Sell Price
Cash$150
Placement Type
Ground
Damage
Damage2
Damage Method
Pierce
Firerate
Firerate1.55
Hidden Detection
Hidden DetectionLevel 2+
Range
Range4
Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$250

+1 Damage Damage


Sell Price changes to Cash$233

N/A
Level 2 • Cost: Cash$600

+4 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$433

N/A
Level 3 • Cost: Cash$1,250

+10 Damage Damage

+Warrior's Call Ability


Sell Price changes to Cash$850

N/A
Level 4 • Cost: Cash$4,000

+2 Range Range

+20 Damage Damage

+Pierce Lunge


Sell Price changes to Cash$2,183

N/A
Level 5 • Cost: Cash$7,500

+3 Range Range

+40 Damage Damage

+Sharp Dash


Sell Price changes to Cash$4,683

Ability

Warrior's Call
Level 3+ • 30s Cooldown

Decreases swingrate by 35%. Lasts for 15 seconds.

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Gladiator Stats
Level Cost Total Cost Damage Swingrate Range DPS[1] Cost Efficiency
0 Cash$450 Cash$450 2 1.51.55 4 1.331.29 Cash$338.35Cash$348.84
1 Cash$250 Cash$700 3 1.51.55 4 21.94 Cash$350Cash$360.82
2 Cash$600 Cash$1,300 7 1.51.55 4 4.674.52 Cash$278.37Cash$287.61
3 Cash$1,250 Cash$2,550 17 1.51.55 4 11.3310.97 Cash$225.07Cash$232.45
4 Cash$4,000 Cash$6,550 37 1.51.55 6 24.6723.87 Cash$265.5Cash$274.4
5 Cash$7,500 Cash$14,050 77 1.51.55 9 51.3349.68 Cash$273.72Cash$282.81
Ability Stats
Level Swingrate DPS[1] Cost Efficiency
3 0.971.02 17.5316.67 Cash$145.46Cash$152.97
4 0.971.02 38.1436.27 Cash$171.74Cash$180.59
5 0.971.02 79.3875.49 Cash$177Cash$186.12

24 June 2019 – 29 November 2019

Base Statistics

Gladiator/History
Map: SFOTH Event Normal+
Cost
Cash$450
Placement Footprint
Average
Sell Price
Cash$112
Placement Type
Ground
Damage
Damage2
Damage Method
Pierce
Firerate
Firerate1.35
Hidden Detection
Hidden DetectionLevel 2+
Range
Range6
Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$250

+1 Damage Damage


Sell Price changes to Cash$175

N/A
Level 2 • Cost: Cash$550

+1 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$312

N/A
Level 3 • Cost: Cash$1,250

+1 Damage Damage

1.35 > 1.05 Swingrate Swingrate

+Frenzy Ability


Sell Price changes to Cash$625

N/A
Level 4 • Cost: Cash$3,000

+3 Damage Damage

1.05 > 0.95 Swingrate Swingrate

+Sharp Edge ability


Sell Price changes to Cash$1,375

N/A
Level 5 • Cost: Cash$6,200

+17 Damage Damage

0.95 > 0.8 Swingrate Swingrate

+Heals base health by 1 per kill


Sell Price changes to Cash$3,900

Abilities

Frenzy
Level 3+ • 60s Cooldown

Decreases swingrate by 35%. Lasts for 8 seconds.

Sharp Edge
Level 4+ • 60s Cooldown

Increases damage by 100%. Lasts 8 seconds.

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Gladiator Stats
Level Cost Total Cost Damage Swingrate Range Heal per Kill DPS[1] Cost Efficiency
0 Cash$450 Cash$450 2 1.31.35 6 N/A 1.541.48 Cash$292.21Cash$304.05
1 Cash$250 Cash$700 3 1.31.35 6 N/A 2.312.22 Cash$303.03Cash$315.32
2 Cash$550 Cash$1,250 3 1.31.35 7 N/A 2.312.22 Cash$541.13Cash$563.06
3 Cash$1,250 Cash$2,500 4 11.05 7 N/A 43.81 Cash$625Cash$656.17
4 Cash$3,000 Cash$5,500 7 0.90.95 7 N/A 7.787.37 Cash$706.94Cash$746.27
5 Cash$6,200 Cash$11,700 24 0.750.8 7 1 3230 Cash$365.62Cash$390
Ability Stats
Level Swingrate Damage Frenzy DPS[1] Frenzy Cost Efficiency Sharp Edge DPS[1] Sharp Edge Cost Efficiency Combined DPS[1] Combined Cost Efficiency
3 0.650.7 N/A 6.155.71 Cash$961.54Cash$892.86 N/A N/A 6.155.71 Cash$961.54Cash$892.86
4 0.580.63 14 12.0711.11 Cash$1,354.68Cash$1,247.17 15.5614.74 Cash$436.51Cash$413.53 24.1422.22 Cash$677.34Cash$623.58
5 0.490.54 48 48.9844.44 Cash$994.9Cash$902.78 6460 Cash$325Cash$304.69 97.9688.89 Cash$497.45Cash$451.39

Notes

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 1.24 1.25 DPS assumes that only one enemy is hit per swing.
    Ability is not taken into account.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 DPS assumes that the maximum number of enemies are hit per swing.
    Ability is not taken into account.


 
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