Kingpin

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<infobox>

 <title source="title"><default>Kingpin</default></title>

<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

<format>
[[File:{{{image-dynamic}}}|link=]]

</format> </section>

 </panel>
 <label>Unlock Cost</label>
 <label>Golden Perk Cost</label>
 <label>Tower Cost</label>
 <label>Level Requirement</label>
 
 	<label>Role</label>
 	<format>Offense
   </format>
 
 <label>Placement</label>
 <label>Placement Limit</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Average (1.5)
       </format>
    
    </section>
    <section>
     <label>PVP</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>{{{pvp_footprint}}}
       </format>
     
    </section>
   </panel>
 </group>
 <group collapse="closed">
   <header>Evolution</header>
   
    <label>Evolved From</label>
    <format>Crook Boss</format>
   
   <label>Evolves Into</label>
   <label>Evolution Levels</label>
   <label>Base Exp</label>
   <label>Growth Rate</label>
   
    <label>Skip Cost</label>
    <format>Error creating thumbnail: File missing 1,199</format>
   
 </group>
 <group collapse="closed">
   <header>Audio</header>
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
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   <header>Tooltips</header>
   
   
   
   
   
   
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"Looks like they'll be... sleepin' with the fishes! A master of the criminal underworld, Kingpin can call in hit orders and deploy a variety of henchmen to do his bidding."
―Store Description

Description

The Kingpin, internally referred to as EvolvedKingpin, is the evolved version of the Crook Boss, unlocked by reaching Level 20 on the Crook Boss tower, either by getting the experience or by skipping the need to get it by paying Error creating thumbnail: File missing 599. Once done, it can be bought for Error creating thumbnail: File missing 5,500 and Error creating thumbnail: File missing 15,000. As it is an evolved tower, only some of its upgrades are unlocked at the start. All other have to be unlocked by reaching higher evolution levels on the tower.

The Kingpin itself is a single target tower with no major gimmicks in the beginning, even lacking the Crook Boss' summon animation for each unit. It does however have up to three unit queues, all of which summon in can summon a different unit. There are four available options:

  • Lackey, a simple single target unit with with decent health and DPS. The unit has hidden detection. It is unlocked from Level 0.
  • Money Runner, the only unit that cannot be used offensively outside of collision damage that upon death generates a set amount of cash. It is unlocked from Level 0.
  • Bouncer is a high health melee unit that attacks enemies with a bat. The unit has both hidden and lead detections. It is unlocked from Level 4B.
  • Contractor is a high range unit that deals a lot of damage at a slow speed. It has all three detections. It is unlocked from Level 6B.

While the bottom path has two units unique to itself, the top path instead gains the Bounty ability which lets the Kingpin mark an enemy in its range. While doing so, it will stop attacking enemies for 2 seconds. This marked enemy will generate a specific percentage of the enemy's total cash reward once the enemy has been killed, though the reward cannot exceed a specific value. Both the reward percentage and the reward cap increase with upgrades.

The Kingpin is primarily a mid to late-game tower, with top path focusing on income while bottom path focuses on DPS. It has a placement limit of 4.

Upgrades

Mafia Expansion
Level 2 • Evolution Level: 0 • Cost: Error creating thumbnail: File missing$4,000
High Roller
Level 3 • Evolution Level: 0 • Cost: Error creating thumbnail: File missing$6,000
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Ability

Bounty
Level 4A • 120s Cooldown • 40s Initial cooldown

Places a hit order on an enemy in range, making Kingpin stop attacking enemies for 2 seconds. When that enemy is killed, a bonus reward is given which is a specific percentage of the enemy's total cash reward. The reward from this ability cannot go above a specific limit.

Statistics

Bottom Path Stats
Level Cost Total Cost Damage Firerate Range Unit Queue DPS Cost Efficiency
4 Error creating thumbnail: File missing$14,000 Error creating thumbnail: File missing$29,000 17 0.12 22 3 141.67 Error creating thumbnail: File missing$204.7
5 Error creating thumbnail: File missing$32,500 Error creating thumbnail: File missing$61,500 34 0.12 23 3 283.33 Error creating thumbnail: File missing$217.06
6 Error creating thumbnail: File missing$64,000 Error creating thumbnail: File missing$125,500 46 0.1 23 3 460 Error creating thumbnail: File missing$272.83
Lackey Stats
Level Health Damage Spawn Time Firerate Lifespan Range Detections DPS Ram DPS
0–2 45 2 37.5 0.22 75 19 Hidden 9.09 1.2
3-4A 45 2 30 0.22 75 19 Hidden 9.09 1.5
5A/4B 75 5 30 0.2 75 23 Hidden 25 2.5
6A/5B 200 6 25 0.16 75 24.5 Hidden 37.5 8
6B 300 7 25 0.12 75 25 Hidden 58.33 12
Bouncer Stats
Level Health Defense Damage Spawn Time Firerate Lifespan Range Detections DPS Ram DPS
4B 500 N/A 25 45 0.5 75 8 Hidden, Lead 50 11.11
5B 750 10% 35 40 0.5 75 8 Hidden, Lead 70 20.63
6B 1,000 15% 40 40 0.5 75 8.5 Hidden, Lead 80 28.75
Contractor Stats
Level Health Damage Spawn Time Firerate Lifespan Range Detections DPS Ram DPS
6B 400 170 60 2 75 35 Hidden, Flying, Lead 85 6.67
Levels
Level Exp Total Exp
0 Error creating thumbnail: File missing 0 EXP Error creating thumbnail: File missing 0 EXP
1 Error creating thumbnail: File missing 75 EXP Error creating thumbnail: File missing 75 EXP
2 Error creating thumbnail: File missing 80 EXP Error creating thumbnail: File missing 155 EXP
3 Error creating thumbnail: File missing 86 EXP Error creating thumbnail: File missing 241 EXP
4 Error creating thumbnail: File missing 93 EXP Error creating thumbnail: File missing 334 EXP
5 Error creating thumbnail: File missing 100 EXP Error creating thumbnail: File missing 434 EXP
6 Error creating thumbnail: File missing 107 EXP Error creating thumbnail: File missing 541 EXP
7 Error creating thumbnail: File missing 115 EXP Error creating thumbnail: File missing 656 EXP
8 Error creating thumbnail: File missing 124 EXP Error creating thumbnail: File missing 780 EXP
9 Error creating thumbnail: File missing 133 EXP Error creating thumbnail: File missing 913 EXP
10 Error creating thumbnail: File missing 143 EXP Error creating thumbnail: File missing 1,056 EXP
11 Error creating thumbnail: File missing 154 EXP Error creating thumbnail: File missing 1,210 EXP
12 Error creating thumbnail: File missing 166 EXP Error creating thumbnail: File missing 1,376 EXP
13 Error creating thumbnail: File missing 178 EXP Error creating thumbnail: File missing 1,554 EXP
14 Error creating thumbnail: File missing 192 EXP Error creating thumbnail: File missing 1,746 EXP
15 Error creating thumbnail: File missing 206 EXP Error creating thumbnail: File missing 1,952 EXP
16 Error creating thumbnail: File missing 221 EXP Error creating thumbnail: File missing 2,173 EXP
17 Error creating thumbnail: File missing 238 EXP Error creating thumbnail: File missing 2,411 EXP
18 Error creating thumbnail: File missing 256 EXP Error creating thumbnail: File missing 2,667 EXP
19 Error creating thumbnail: File missing 275 EXP Error creating thumbnail: File missing 2,942 EXP
20 Error creating thumbnail: File missing 296 EXP Error creating thumbnail: File missing 3,238 EXP

Strategy

  • The Kingpin is best used as a mid-to-late game tower.
  • At Level 3, the Kingpin gains two paths.
    • The top path is focused on giving the player cash through its Bounty ability and upgrading the Money Runners it spawns.
      • The top path can be used as a secondary income source which may help at affording certain expensive towers like the Juggernaut.
      • It is advised to use the Bounty ability on enemies with high health to maximize its effectiveness.
      • Notably it also gains lead detection earlier than its bottom path counterpart.
    • The bottom path is more focused on DPS and spawning units, this path unlocks the Bouncer and the Contractor.
      • This path focuses on increasing the efficiency in which the units deal damage, whether it be by increasing their DPS, or shortening their spawnrate.

Trivia

  • The Kingpin is one of the first three evolved towers revealed in 2020 prior to the release of the Overhaul Update.
  • The Kingpin's top path upgrade names are likely referencing those of the Golden Crook Boss.
  • The Kingpin's voice actor is Mitch Kaye.

Update Log


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