Medic/History: Difference between revisions

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imported>DarkGabonnie
Approved by t7ru (380694434980954114) via /job
 
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<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''St. Patrick's Day 2026 Update (11 March 2026) – Present'''</div>
<div class="sectionheader">'''Enforcer Tower Update (14 August 2026) – Present'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
|Image = [[File:DefaultMedicIconAug25.png|100px]]
|Unlock Cost = {{Coins|2,000}}
|Category = Intermediate
|Role = Support
|Cost = {{Money|400}}
|Footprint = 1.5
|Sell Price = {{Money|133}}
|Placement Type = Ground
|Damage = N/A
|Damage Type = N/A
|Firerate = N/A
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]12
|Lead = N/A
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]4
|Fly = N/A
|Title1 = Healing
|Stat1 = [[File:HealingIcon.svg|20px|Healing]]5
|Title2 = Max Targets
|Stat2 = 1
|Title3 = [[Firerate Buff]]
|Stat3 = [[File:Cooldown Buff.png|20px|Firerate Buff]]15%
}}

==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Medical Precautions|Cost = {{Money|425}}|Image = [[File:MedicUpg1.png|100px]]|Information = +1 Max Targets


Sell Price Changes to {{Money|275}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Prescribed Vitamins|Cost = {{Money|650}}|Image = [[File:MedicUpg2.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+1 Max Targets

+5 Healing [[File:HealingIcon.svg|20px|Healing]]

8 > 6 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]]


Sell Price Changes to {{Money|491}}}}
{{Upgrade|Level = Level 3|Upgrade Title = BIG BRAIN|Cost = {{Money|2,400}}|Image = [[File:MedicUpg3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]

{{CollapsibleUpgrade|Title = Unlocks Ubercharge|Description = Boosts the damage of shielded towers, grants them [[Stun Immunity]] and [[Freeze Immunity]]

'''Medic''' gains [[Freeze Immunity]] for the duration

•20% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]

•7.5 Duration [[File:Cooldown Icon.png|20px|Duration]]}}


Sell Price Changes to {{Money|1,291}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Medical Pack|Cost = {{Money|5,000}}|Image = [[File:MedicUpg4.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]

+1 Max Targets

+10 Healing [[File:HealingIcon.svg|20px|Healing]]

6 > 5 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]]

{{CollapsibleUpgrade|Title = Upgraded Ubercharge|Description = 20% > 27.5% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]

7.5 > 10 Duration [[File:Cooldown Icon.png|20px|Duration]]}}


Sell Price Changes to {{Money|2,958}}}}
{{Upgrade|Level = Level 5|Upgrade Title = MD-PhD|Cost = {{Money|12,000}}|Image = [[File:MedicUpg4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+1 Max Targets

5 > 4.5 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]]

{{CollapsibleUpgrade|Title = Upgraded Ubercharge|Description = 27.5% > 35% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]}}


Sell Price Changes to {{Money|6,958}}}}

==Ability==
{{Ability|Level Unlock = Level 3|Cooldown Time= 60s Cooldown|Initial Cooldown Time = 30s Initial Cooldown|Ability Title = Ubercharge|Image = [[File:Medic_Ability.png|100px]]|Information =
Assigned towers gain a [[Damage Buff]], [[Stun Immunity|Stun]] and [[Freeze Immunity]].
}}

==Statistics==
{{neow|<nowiki>
<var>
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 425; 650; 2400; 5000; 12000
$FSE-UPGRADE$ = Medical Precautions; Prescribed Vitamins; BIG BRAIN; Medical Pack; MD-PhD
$FSE-UPGRADEICON$ = 117008581932706; 71546954858462; 130592941614779; 112504548905627; 112504548905627
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Firerate Buff !! Damage Buff !! Range !! Healing !! Overheal Limit !! Max Targets !! Shield Recharge Speed !! Tower Selection Cooldown !! Ubercharge Duration
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 15% || 0% || 12 || 5 || 100 || 1 || 8 || 0.5 || N/A
|-
| 1 || $R$ || $R$ || 15% || 0% || 12 || 5 || 100 || 2 || 8 || 0.5 || N/A
|-
| 2 || $R$ || $R$ || 15% || 0% || 14 || 10 || 100 || 3 || 6 || 0.5 || N/A
|-
| 3 || $R$ || $R$ || 15% || 20% || 15 || 10 || 100 || 3 || 6 || 0.5 || 7.5
|-
| 4 || $R$ || $R$ || 15% || 27.5% || 18 || 20 || 100 || 4 || 5 || 0.5 || 10
|-
| 5 || $R$ || $R$ || 15% || 35% || 20 || 20 || 100 || 5 || 4.5 || 0.5 || 10
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Kingpin Update (17 July 2026) – Enforcer Tower Update (14 August 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:DefaultMedicIconAug25.png|100px]]
|Unlock Cost = {{Coins|2,000}}
|Category = Intermediate
|Role = Support
|Cost = {{Money|400}}
|Footprint = 1.5
|Sell Price = {{Money|133}}
|Placement Type = Ground
|Damage = N/A
|Damage Type = N/A
|Firerate = N/A
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]12
|Lead = N/A
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]4
|Fly = N/A
|Title1 = Healing
|Stat1 = [[File:HealingIcon.svg|20px|Healing]]5
|Title2 = Max Targets
|Stat2 = 1
|Title3 = [[Firerate Buff]]
|Stat3 = [[File:Cooldown Buff.png|20px|Firerate Buff]]15%
}}

==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Medical Precautions|Cost = {{Money|425}}|Image = [[File:MedicUpg1.png|100px]]|Information = +1 Max Targets


Sell Price Changes to {{Money|275}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Prescribed Vitamins|Cost = {{Money|650}}|Image = [[File:MedicUpg2.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+1 Max Targets

+5 Healing [[File:HealingIcon.svg|20px|Healing]]

8 > 6 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]]


Sell Price Changes to {{Money|491}}}}
{{Upgrade|Level = Level 3|Upgrade Title = BIG BRAIN|Cost = {{Money|2,950}}|Image = [[File:MedicUpg3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]

{{CollapsibleUpgrade|Title = Unlocks Ubercharge|Description = Boosts the damage of shielded towers, grants them [[Stun Immunity]] and [[Freeze Immunity]]

'''Medic''' gains [[Freeze Immunity]] for the duration

•20% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]

•10 Duration [[File:Cooldown Icon.png|20px|Duration]]}}


Sell Price Changes to {{Money|1,475}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Medical Pack|Cost = {{Money|6,000}}|Image = [[File:MedicUpg4.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]

+1 Max Targets

+10 Healing [[File:HealingIcon.svg|20px|Healing]]

6 > 5 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]]

{{CollapsibleUpgrade|Title = Upgraded Ubercharge|Description = 20% > 27.5% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]

10 > 12.5 Duration [[File:Cooldown Icon.png|20px|Duration]]}}


Sell Price Changes to {{Money|3,475}}}}
{{Upgrade|Level = Level 5|Upgrade Title = MD-PhD|Cost = {{Money|14,000}}|Image = [[File:MedicUpg4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+1 Max Targets

5 > 4.5 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]]

{{CollapsibleUpgrade|Title = Upgraded Ubercharge|Description = 27.5% > 35% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]

12.5 > 15 Duration [[File:Cooldown Icon.png|20px|Duration]]}}


Sell Price Changes to {{Money|8,141}}}}

==Ability==
{{Ability|Level Unlock = Level 3|Cooldown Time= 60s Cooldown|Initial Cooldown Time = 30s Initial Cooldown|Ability Title = Ubercharge|Image = [[File:Medic_Ability.png|100px]]|Information =
Assigned towers gain a [[Damage Buff]], [[Stun Immunity|Stun]] and [[Freeze Immunity]].
}}

==Statistics==
{{neow|<nowiki>
<var>
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 425; 650; 2950; 6000; 14000
$FSE-UPGRADE$ = Medical Precautions; Prescribed Vitamins; BIG BRAIN; Medical Pack; MD-PhD
$FSE-UPGRADEICON$ = 117008581932706; 71546954858462; 130592941614779; 112504548905627; 112504548905627
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Firerate Buff !! Damage Buff !! Range !! Healing !! Overheal Limit !! Max Targets !! Shield Recharge Speed !! Tower Selection Cooldown !! Ubercharge Duration
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 15% || 0% || 12 || 5 || 100 || 1 || 8 || 0.5 || N/A
|-
| 1 || $R$ || $R$ || 15% || 0% || 12 || 5 || 100 || 2 || 8 || 0.5 || N/A
|-
| 2 || $R$ || $R$ || 15% || 0% || 14 || 10 || 100 || 3 || 6 || 0.5 || N/A
|-
| 3 || $R$ || $R$ || 15% || 20% || 15 || 10 || 100 || 3 || 6 || 0.5 || 10
|-
| 4 || $R$ || $R$ || 15% || 27.5% || 18 || 20 || 100 || 4 || 5 || 0.5 || 12.5
|-
| 5 || $R$ || $R$ || 15% || 35% || 20 || 20 || 100 || 5 || 4.5 || 0.5 || 15
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Hardcore Rework Update (5 June 2026) – Kingpin Update (17 July 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:DefaultMedicIconAug25.png|100px]]
|Unlock Cost = {{Coins|2,000}}
|Category = Intermediate
|Role = Support
|Cost = {{Money|400}}
|Footprint = 1.5
|Sell Price = {{Money|133}}
|Placement Type = Ground
|Damage = N/A
|Damage Type = N/A
|Firerate = N/A
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]12
|Lead = N/A
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]4
|Fly = N/A
|Title1 = Healing
|Stat1 = [[File:HealingIcon.svg|20px|Healing]]5
|Title2 = Max Targets
|Stat2 = 1
|Title3 = [[Firerate Buff]]
|Stat3 = [[File:Cooldown Buff.png|20px|Firerate Buff]]15%
}}

==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Medical Precautions|Cost = {{Money|425}}|Image = [[File:MedicUpg1.png|100px]]|Information = +1 Max Targets


Sell Price Changes to {{Money|275}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Prescribed Vitamins|Cost = {{Money|650}}|Image = [[File:MedicUpg2.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+1 Max Targets

+5 Healing [[File:HealingIcon.svg|20px|Healing]]

8 > 6 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]]


Sell Price Changes to {{Money|491}}}}
{{Upgrade|Level = Level 3|Upgrade Title = BIG BRAIN|Cost = {{Money|2,950}}|Image = [[File:MedicUpg3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]

-90 Overheal Limit

{{CollapsibleUpgrade|Title = Unlocks Ubercharge|Description = Boosts the damage of shielded towers, grants them [[Stun Immunity]] and [[Freeze Immunity]]

'''Medic''' gains [[Freeze Immunity]] for the duration

•20% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]

•10 Duration [[File:Cooldown Icon.png|20px|Duration]]}}


Sell Price Changes to {{Money|1,475}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Medical Pack|Cost = {{Money|6,000}}|Image = [[File:MedicUpg4.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]

+1 Max Targets

+90 Overheal Limit

+10 Healing [[File:HealingIcon.svg|20px|Healing]]

6 > 5 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]]

{{CollapsibleUpgrade|Title = Upgraded Ubercharge|Description = 20% > 27.5% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]

10 > 12.5 Duration [[File:Cooldown Icon.png|20px|Duration]]}}


Sell Price Changes to {{Money|3,475}}}}
{{Upgrade|Level = Level 5|Upgrade Title = MD-PhD|Cost = {{Money|14,000}}|Image = [[File:MedicUpg4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+1 Max Targets

5 > 4.5 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]]

{{CollapsibleUpgrade|Title = Upgraded Ubercharge|Description = 27.5% > 35% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]

12.5 > 15 Duration [[File:Cooldown Icon.png|20px|Duration]]}}


Sell Price Changes to {{Money|8,141}}}}

==Ability==
{{Ability|Level Unlock = Level 3|Cooldown Time= 60s Cooldown|Initial Cooldown Time = 30s Initial Cooldown|Ability Title = Ubercharge|Image = [[File:Medic_Ability.png|100px]]|Information =
Assigned towers gain a [[Damage Buff]], [[Stun Immunity|Stun]] and [[Freeze Immunity]].
}}

==Statistics==
{{neow|<nowiki>
<var>
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 425; 650; 2950; 6000; 14000
$FSE-UPGRADE$ = Medical Precautions; Prescribed Vitamins; BIG BRAIN; Medical Pack; MD-PhD
$FSE-UPGRADEICON$ = 117008581932706; 71546954858462; 130592941614779; 112504548905627; 112504548905627
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Firerate Buff !! Damage Buff !! Range !! Healing !! Overheal Limit !! Max Targets !! Shield Recharge Speed !! Tower Selection Cooldown !! Ubercharge Duration
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 15% || 0% || 12 || 5 || 100 || 1 || 8 || 0.5 || N/A
|-
| 1 || $R$ || $R$ || 15% || 0% || 12 || 5 || 100 || 2 || 8 || 0.5 || N/A
|-
| 2 || $R$ || $R$ || 15% || 0% || 14 || 10 || 100 || 3 || 6 || 0.5 || N/A
|-
| 3 || $R$ || $R$ || 15% || 20% || 15 || 10 || 10 || 3 || 6 || 0.5 || 10
|-
| 4 || $R$ || $R$ || 15% || 27.5% || 18 || 20 || 100 || 4 || 5 || 0.5 || 12.5
|-
| 5 || $R$ || $R$ || 15% || 35% || 20 || 20 || 100 || 5 || 4.5 || 0.5 || 15
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''St. Patrick's Day 2026 Update (11 March 2026) – Hardcore Rework Update (5 June 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:DefaultMedicIconAug25.png|100px]]
|Image = [[File:DefaultMedicIconAug25.png|100px]]
Line 98: Line 460:
}}
}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 400; 400; 675; 2700; 6000; 15000
$COST$ = 400; 400; 675; 2700; 6000; 15000
$FNC-UPGRADE$ = Medical Precautions; Prescribed Vitamins; BIG BRAIN; Medical Pack; PHD
$FSE-UPGRADE$ = Medical Precautions; Prescribed Vitamins; BIG BRAIN; Medical Pack; PHD
$FNC-UPGRADEICON$ = 117008581932706; 71546954858462; 130592941614779; 112504548905627; 112504548905627
$FSE-UPGRADEICON$ = 117008581932706; 71546954858462; 130592941614779; 112504548905627; 112504548905627
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Firerate Buff !! Damage Buff !! Range !! Healing !! Overheal Limit !! Max Targets !! Shield Recharge Speed !! Tower Selection Cooldown !! Ubercharge Duration
! Level !! Cost !! Total Cost !! Firerate Buff !! Damage Buff !! Range !! Healing !! Overheal Limit !! Max Targets !! Shield Recharge Speed !! Tower Selection Cooldown !! Ubercharge Duration
|-
|-
| 0 || {{Money|$TP$}} || 15% || 0% || 12 || 5 || 0 || 1 || 8 || 0.5 || N/A
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 15% || 0% || 12 || 5 || 0 || 1 || 8 || 0.5 || N/A
|-
|-
| 1 || {{Money|$TP$}} || 15% || 0% || 12 || 5 || 0 || 2 || 8 || 0.5 || N/A
| 1 || $R$ || $R$ || 15% || 0% || 12 || 5 || 0 || 2 || 8 || 0.5 || N/A
|-
|-
| 2 || {{Money|$TP$}} || 15% || 0% || 14 || 5 || 5 || 3 || 6 || 0.5 || N/A
| 2 || $R$ || $R$ || 15% || 0% || 14 || 5 || 5 || 3 || 6 || 0.5 || N/A
|-
|-
| 3 || {{Money|$TP$}} || 15% || 20% || 15 || 10 || 10 || 3 || 6 || 0.5 || 10
| 3 || $R$ || $R$ || 15% || 20% || 15 || 10 || 10 || 3 || 6 || 0.5 || 10
|-
|-
| 4 || {{Money|$TP$}} || 15% || 30% || 18 || 20 || 20 || 4 || 4.5 || 0.5 || 12.5
| 4 || $R$ || $R$ || 15% || 30% || 18 || 20 || 20 || 4 || 4.5 || 0.5 || 12.5
|-
|-
| 5 || {{Money|$TP$}} || 15% || 40% || 20 || 25 || 50 || 5 || 4 || 0.5 || 15
| 5 || $R$ || $R$ || 15% || 40% || 20 || 25 || 50 || 5 || 4 || 0.5 || 15
|}
|}
</div>
</div>
Line 132: Line 495:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:DefaultMedicIconAug25.png|100px]]
|Image = [[File:DefaultMedicIconAug25.png|100px]]
Line 225: Line 588:
}}
}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 400; 400; 675; 2700; 6000; 15000
$COST$ = 400; 400; 675; 2700; 6000; 15000
$FNC-UPGRADE$ = Medical Precautions; Prescribed Vitamins; BIG BRAIN; Medical Pack; PHD
$FSE-UPGRADE$ = Medical Precautions; Prescribed Vitamins; BIG BRAIN; Medical Pack; PHD
$FNC-UPGRADEICON$ = 117008581932706; 71546954858462; 130592941614779; 112504548905627; 112504548905627
$FSE-UPGRADEICON$ = 117008581932706; 71546954858462; 130592941614779; 112504548905627; 112504548905627
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Firerate Buff !! Damage Buff !! Range !! Healing !! Overheal Limit !! Max Targets !! Shield Recharge Speed !! Tower Selection Cooldown !! Ubercharge Duration
! Level !! Cost !! Total Cost !! Firerate Buff !! Damage Buff !! Range !! Healing !! Overheal Limit !! Max Targets !! Shield Recharge Speed !! Tower Selection Cooldown !! Ubercharge Duration
|-
|-
| 0 || {{Money|$TP$}} || 15% || 0% || 12 || 5 || 0 || 1 || 8 || 0.5 || N/A
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 15% || 0% || 12 || 5 || 0 || 1 || 8 || 0.5 || N/A
|-
|-
| 1 || {{Money|$TP$}} || 15% || 0% || 12 || 5 || 0 || 2 || 8 || 0.5 || N/A
| 1 || $R$ || $R$ || 15% || 0% || 12 || 5 || 0 || 2 || 8 || 0.5 || N/A
|-
|-
| 2 || {{Money|$TP$}} || 15% || 0% || 14 || 5 || 5 || 3 || 6 || 0.5 || N/A
| 2 || $R$ || $R$ || 15% || 0% || 14 || 5 || 5 || 3 || 6 || 0.5 || N/A
|-
|-
| 3 || {{Money|$TP$}} || 15% || 20% || 15 || 10 || 10 || 3 || 6 || 0.5 || 10
| 3 || $R$ || $R$ || 15% || 20% || 15 || 10 || 10 || 3 || 6 || 0.5 || 10
|-
|-
| 4 || {{Money|$TP$}} || 15% || 30% || 18 || 20 || 20 || 4 || 4.5 || 0.5 || 12.5
| 4 || $R$ || $R$ || 15% || 30% || 18 || 20 || 20 || 4 || 4.5 || 0.5 || 12.5
|-
|-
| 5 || {{Money|$TP$}} || 15% || 40% || 20 || 25 || 50 || 5 || 4 || 0.5 || 15
| 5 || $R$ || $R$ || 15% || 40% || 20 || 25 || 50 || 5 || 4 || 0.5 || 15
|}
|}
</div>
</div>
Line 259: Line 623:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:DefaultMedicIconAug25.png|100px]]
|Image = [[File:DefaultMedicIconAug25.png|100px]]
Line 352: Line 716:
}}
}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 500; 500; 750; 2700; 6000; 16000
$COST$ = 500; 500; 750; 2700; 6000; 16000
$FNC-UPGRADE$ = Medical Precautions; Prescribed Vitamins; BIG BRAIN; Medical Pack; PHD
$FSE-UPGRADE$ = Medical Precautions; Prescribed Vitamins; BIG BRAIN; Medical Pack; PHD
$FNC-UPGRADEICON$ = 117008581932706; 71546954858462; 130592941614779; 112504548905627; 112504548905627
$FSE-UPGRADEICON$ = 117008581932706; 71546954858462; 130592941614779; 112504548905627; 112504548905627
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Firerate Buff !! Damage Buff !! Range !! Healing !! Overheal Limit !! Max Targets !! Shield Recharge Speed !! Tower Selection Cooldown !! Ubercharge Duration
! Level !! Cost !! Total Cost !! Firerate Buff !! Damage Buff !! Range !! Healing !! Overheal Limit !! Max Targets !! Shield Recharge Speed !! Tower Selection Cooldown !! Ubercharge Duration
|-
|-
| 0 || {{Money|$TP$}} || 15% || 0% || 12 || 5 || 0 || 1 || 8 || 0.5 || N/A
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 15% || 0% || 12 || 5 || 0 || 1 || 8 || 0.5 || N/A
|-
|-
| 1 || {{Money|$TP$}} || 15% || 0% || 12 || 5 || 0 || 2 || 8 || 0.5 || N/A
| 1 || $R$ || $R$ || 15% || 0% || 12 || 5 || 0 || 2 || 8 || 0.5 || N/A
|-
|-
| 2 || {{Money|$TP$}} || 15% || 0% || 14 || 5 || 5 || 3 || 6 || 0.5 || N/A
| 2 || $R$ || $R$ || 15% || 0% || 14 || 5 || 5 || 3 || 6 || 0.5 || N/A
|-
|-
| 3 || {{Money|$TP$}} || 15% || 20% || 15 || 10 || 10 || 3 || 6 || 0.5 || 7.5
| 3 || $R$ || $R$ || 15% || 20% || 15 || 10 || 10 || 3 || 6 || 0.5 || 7.5
|-
|-
| 4 || {{Money|$TP$}} || 15% || 27.5% || 18 || 20 || 20 || 4 || 4.5 || 0.5 || 10
| 4 || $R$ || $R$ || 15% || 27.5% || 18 || 20 || 20 || 4 || 4.5 || 0.5 || 10
|-
|-
| 5 || {{Money|$TP$}} || 15% || 40% || 20 || 25 || 50 || 5 || 2.5 || 0.5 || 15
| 5 || $R$ || $R$ || 15% || 40% || 20 || 25 || 50 || 5 || 2.5 || 0.5 || 15
|}
|}
</div>
</div>
Line 386: Line 751:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:DefaultMedicIconAug25.png|100px]]
|Image = [[File:DefaultMedicIconAug25.png|100px]]
Line 479: Line 844:
}}
}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 500; 500; 750; 2700; 6000; 16000
$COST$ = 500; 500; 750; 2700; 6000; 16000
$FNC-UPGRADE$ = Medical Precautions; Prescribed Vitamins; BIG BRAIN; Medical Pack; PHD
$FSE-UPGRADE$ = Medical Precautions; Prescribed Vitamins; BIG BRAIN; Medical Pack; PHD
$FNC-UPGRADEICON$ = 117008581932706; 71546954858462; 130592941614779; 112504548905627; 112504548905627
$FSE-UPGRADEICON$ = 117008581932706; 71546954858462; 130592941614779; 112504548905627; 112504548905627
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Firerate Buff !! Damage Buff !! Range !! Healing !! Overheal Limit !! Max Targets !! Shield Recharge Speed !! Tower Selection Cooldown !! Ubercharge Duration
! Level !! Cost !! Total Cost !! Firerate Buff !! Damage Buff !! Range !! Healing !! Overheal Limit !! Max Targets !! Shield Recharge Speed !! Tower Selection Cooldown !! Ubercharge Duration
|-
|-
| 0 || {{Money|$TP$}} || 15% || 0% || 12 || 5 || 0 || 1 || 8 || 0.5 || N/A
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 15% || 0% || 12 || 5 || 0 || 1 || 8 || 0.5 || N/A
|-
|-
| 1 || {{Money|$TP$}} || 15% || 0% || 12 || 5 || 0 || 2 || 8 || 0.5 || N/A
| 1 || $R$ || $R$ || 15% || 0% || 12 || 5 || 0 || 2 || 8 || 0.5 || N/A
|-
|-
| 2 || {{Money|$TP$}} || 15% || 0% || 14 || 5 || 5 || 3 || 6 || 0.5 || N/A
| 2 || $R$ || $R$ || 15% || 0% || 14 || 5 || 5 || 3 || 6 || 0.5 || N/A
|-
|-
| 3 || {{Money|$TP$}} || 15% || 20% || 15 || 10 || 10 || 3 || 6 || 0.5 || 7.5
| 3 || $R$ || $R$ || 15% || 20% || 15 || 10 || 10 || 3 || 6 || 0.5 || 7.5
|-
|-
| 4 || {{Money|$TP$}} || 15% || 27.5% || 18 || 20 || 20 || 4 || 4.5 || 0.5 || 10
| 4 || $R$ || $R$ || 15% || 27.5% || 18 || 20 || 20 || 4 || 4.5 || 0.5 || 10
|-
|-
| 5 || {{Money|$TP$}} || 15% || 40% || 20 || 25 || 50 || 5 || 2.5 || 0.5 || 15
| 5 || $R$ || $R$ || 15% || 40% || 20 || 25 || 50 || 5 || 2.5 || 0.5 || 15
|}
|}
</div>
</div>
Line 513: Line 879:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:DefaultMedicIconAug25.png|100px]]
|Image = [[File:DefaultMedicIconAug25.png|100px]]
Line 606: Line 972:
}}
}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 500; 500; 750; 2700; 6000; 16000
$COST$ = 500; 500; 750; 2700; 6000; 16000
$FNC-UPGRADE$ = Medical Precautions; Prescribed Vitamins; BIG BRAIN; Medical Pack; PHD
$FSE-UPGRADE$ = Medical Precautions; Prescribed Vitamins; BIG BRAIN; Medical Pack; PHD
$FNC-UPGRADEICON$ = 117008581932706; 71546954858462; 130592941614779; 112504548905627; 112504548905627
$FSE-UPGRADEICON$ = 117008581932706; 71546954858462; 130592941614779; 112504548905627; 112504548905627
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Firerate Buff !! Damage Buff !! Range !! Healing !! Overheal Limit !! Max Targets !! Shield Recharge Speed !! Tower Selection Cooldown !! Ubercharge Duration
! Level !! Cost !! Total Cost !! Firerate Buff !! Damage Buff !! Range !! Healing !! Overheal Limit !! Max Targets !! Shield Recharge Speed !! Tower Selection Cooldown !! Ubercharge Duration
|-
|-
| 0 || {{Money|$TP$}} || 15% || 0% || 12 || 5 || 0 || 1 || 8 || 0.5 || N/A
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 15% || 0% || 12 || 5 || 0 || 1 || 8 || 0.5 || N/A
|-
|-
| 1 || {{Money|$TP$}} || 15% || 0% || 12 || 5 || 0 || 2 || 8 || 0.5 || N/A
| 1 || $R$ || $R$ || 15% || 0% || 12 || 5 || 0 || 2 || 8 || 0.5 || N/A
|-
|-
| 2 || {{Money|$TP$}} || 15% || 0% || 14 || 5 || 5 || 3 || 6 || 0.5 || N/A
| 2 || $R$ || $R$ || 15% || 0% || 14 || 5 || 5 || 3 || 6 || 0.5 || N/A
|-
|-
| 3 || {{Money|$TP$}} || 15% || 20% || 15 || 10 || 10 || 3 || 6 || 0.5 || 7.5
| 3 || $R$ || $R$ || 15% || 20% || 15 || 10 || 10 || 3 || 6 || 0.5 || 7.5
|-
|-
| 4 || {{Money|$TP$}} || 15% || 27.5% || 18 || 20 || 20 || 4 || 4.5 || 0.5 || 10
| 4 || $R$ || $R$ || 15% || 27.5% || 18 || 20 || 20 || 4 || 4.5 || 0.5 || 10
|-
|-
| 5 || {{Money|$TP$}} || 15% || 40% || 20 || 25 || 50 || 5 || 2.5 || 0.5 || 15
| 5 || $R$ || $R$ || 15% || 40% || 20 || 25 || 50 || 5 || 2.5 || 0.5 || 15
|}
|}
</div>
</div>
Line 640: Line 1,007:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:DefaultMedicIconAug25.png|100px]]
|Image = [[File:DefaultMedicIconAug25.png|100px]]
Line 733: Line 1,100:
}}
}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 500; 300; 750; 2700; 6000; 16000
$COST$ = 500; 300; 750; 2700; 6000; 16000
$FNC-UPGRADE$ = Medical Precautions; Prescribed Vitamins; BIG BRAIN; Medical Pack; PHD
$FSE-UPGRADE$ = Medical Precautions; Prescribed Vitamins; BIG BRAIN; Medical Pack; PHD
$FNC-UPGRADEICON$ = 117008581932706; 71546954858462; 130592941614779; 112504548905627; 112504548905627
$FSE-UPGRADEICON$ = 117008581932706; 71546954858462; 130592941614779; 112504548905627; 112504548905627
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Firerate Buff !! Damage Buff !! Range !! Healing !! Overheal Limit !! Max Targets !! Shield Recharge Speed !! Tower Selection Cooldown !! Ubercharge Duration
! Level !! Cost !! Total Cost !! Firerate Buff !! Damage Buff !! Range !! Healing !! Overheal Limit !! Max Targets !! Shield Recharge Speed !! Tower Selection Cooldown !! Ubercharge Duration
|-
|-
| 0 || {{Money|$TP$}} || 20% || 0% || 12 || 5 || 0 || 1 || 8 || 0.5 || N/A
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 20% || 0% || 12 || 5 || 0 || 1 || 8 || 0.5 || N/A
|-
|-
| 1 || {{Money|$TP$}} || 20% || 0% || 12 || 5 || 0 || 2 || 8 || 0.5 || N/A
| 1 || $R$ || $R$ || 20% || 0% || 12 || 5 || 0 || 2 || 8 || 0.5 || N/A
|-
|-
| 2 || {{Money|$TP$}} || 20% || 0% || 14 || 5 || 5 || 3 || 6 || 0.5 || N/A
| 2 || $R$ || $R$ || 20% || 0% || 14 || 5 || 5 || 3 || 6 || 0.5 || N/A
|-
|-
| 3 || {{Money|$TP$}} || 20% || 20% || 15 || 10 || 10 || 3 || 6 || 0.5 || 7.5
| 3 || $R$ || $R$ || 20% || 20% || 15 || 10 || 10 || 3 || 6 || 0.5 || 7.5
|-
|-
| 4 || {{Money|$TP$}} || 20% || 27.5% || 18 || 20 || 20 || 4 || 4.5 || 0.5 || 10
| 4 || $R$ || $R$ || 20% || 27.5% || 18 || 20 || 20 || 4 || 4.5 || 0.5 || 10
|-
|-
| 5 || {{Money|$TP$}} || 20% || 40% || 20 || 25 || 50 || 5 || 2.5 || 0.5 || 15
| 5 || $R$ || $R$ || 20% || 40% || 20 || 25 || 50 || 5 || 2.5 || 0.5 || 15
|}
|}
</div>
</div>
Line 767: Line 1,135:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:DefaultMedicIconn.png|100px]]
|Image = [[File:DefaultMedicIconn.png|100px]]
Line 832: Line 1,200:
}}
}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
$DPS$ = Damage / Firerate
$DPS$ = Damage / Firerate
$CE$ = $TP$ / DPS
$CE$ = $TP$ / DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 450; 200; 400; 800; 1750; 5000
$COST$ = 450; 200; 400; 800; 1750; 5000
$FNC-UPGRADE$ = Medical Precautions; Prescribed Vitamins; BIG BRAIN; Medical Pack; Goddess Of Healing
$FSE-UPGRADE$ = Medical Precautions; Prescribed Vitamins; BIG BRAIN; Medical Pack; Goddess Of Healing
$FNC-UPGRADEICON$ = 4119547116; 4119547593; 4119548000; 4119548431; 4119548907
$FSE-UPGRADEICON$ = 4119547116; 4119547593; 4119548000; 4119548431; 4119548907
$FNC-ROFBUG$ = Firerate
$FNC-ROFBUG$ = Firerate
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Firerate !! Range !! Healing !! DPS !! Cost Efficiency
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Healing !! DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 3 || 1 || 12 || 5 || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 1 || 12 || 5 || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 3 || 0.75 || 13 || 5 || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 3 || 0.75 || 13 || 5 || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 5 || 0.75 || 13 || 5 || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 5 || 0.75 || 13 || 5 || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 8 || 0.65 || 16 || 5 || $DPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 8 || 0.65 || 16 || 5 || $DPS$ || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 12 || 0.5 || 16 || 5 || $DPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 12 || 0.5 || 16 || 5 || $DPS$ || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 12 || 0.3 || 18 || 5 || $DPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 12 || 0.3 || 18 || 5 || $DPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 869: Line 1,238:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:DefaultMedicIconn.png|100px]]
|Image = [[File:DefaultMedicIconn.png|100px]]
Line 935: Line 1,304:
}}
}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
$DPS$ = Damage / Firerate
$DPS$ = Damage / Firerate
$CE$ = $TP$ / DPS
$CE$ = $TP$ / DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 900; 400; 900; 2400; 4500; 6500
$COST$ = 900; 400; 900; 2400; 4500; 6500
$FNC-UPGRADE$ = Medical Precautions; Prescribed Vitamins; BIG BRAIN; Medical Pack; Goddess Of Healing
$FSE-UPGRADE$ = Medical Precautions; Prescribed Vitamins; BIG BRAIN; Medical Pack; Goddess Of Healing
$FNC-UPGRADEICON$ = 4119547116; 4119547593; 4119548000; 4119548431; 4119548907
$FSE-UPGRADEICON$ = 4119547116; 4119547593; 4119548000; 4119548431; 4119548907
$FNC-ROFBUG$ = Firerate
$FNC-ROFBUG$ = Firerate
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Firerate !! Range !! Healing !! DPS !! Cost Efficiency
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Healing !! DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 2 || 1 || 10 || 5 || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1 || 10 || 5 || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 3 || 1 || 11 || 5 || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 3 || 1 || 11 || 5 || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 6 || 0.8 || 12 || 5 || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 6 || 0.8 || 12 || 5 || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 6 || 0.8 || 15 || 5 || $DPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 6 || 0.8 || 15 || 5 || $DPS$ || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 8 || 0.65 || 16 || 5 || $DPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 8 || 0.65 || 16 || 5 || $DPS$ || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 8 || 0.3 || 18 || 5 || $DPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 8 || 0.3 || 18 || 5 || $DPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 972: Line 1,342:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:DefaultMedicIconn.png|100px]]
|Image = [[File:DefaultMedicIconn.png|100px]]
Line 1,042: Line 1,412:
}}
}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
$DPS$ = Damage / Firerate
$DPS$ = Damage / Firerate
$CE$ = $TP$ / DPS
$CE$ = $TP$ / DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 900; 400; 900; 2400; 4500; 6500
$COST$ = 900; 400; 900; 2400; 4500; 6500
$FNC-UPGRADE$ = Medical Precautions; Prescribed Vitamins; BIG BRAIN; Medical Pack; Goddess Of Healing
$FSE-UPGRADE$ = Medical Precautions; Prescribed Vitamins; BIG BRAIN; Medical Pack; Goddess Of Healing
$FNC-UPGRADEICON$ = 4119547116; 4119547593; 4119548000; 4119548431; 4119548907
$FSE-UPGRADEICON$ = 4119547116; 4119547593; 4119548000; 4119548431; 4119548907
$FNC-ROFBUG$ = Firerate
$FNC-ROFBUG$ = Firerate
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Firerate !! Range !! Healing !! DPS !! Cost Efficiency
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Healing !! DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 2 || 1 || 10 || 5 || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1 || 10 || 5 || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 3 || 1 || 11 || 5 || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 3 || 1 || 11 || 5 || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 6 || 0.8 || 12 || 7 || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 6 || 0.8 || 12 || 7 || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 6 || 0.8 || 15 || 7 || $DPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 6 || 0.8 || 15 || 7 || $DPS$ || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 8 || 0.65 || 16 || 10 || $DPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 8 || 0.65 || 16 || 10 || $DPS$ || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 8 || 0.3 || 18 || 10 || $DPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 8 || 0.3 || 18 || 10 || $DPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 1,079: Line 1,450:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:DefaultMedicIcon.png|100px]]
|Image = [[File:DefaultMedicIcon.png|100px]]
Line 1,148: Line 1,519:
}}
}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
$DPS$ = Damage / Firerate
$DPS$ = Damage / Firerate
$CE$ = $TP$ / DPS
$CE$ = $TP$ / DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 900; 400; 900; 2400; 4500; 6500
$COST$ = 900; 400; 900; 2400; 4500; 6500
$FNC-UPGRADE$ = Medical Precautions; Prescribed Vitamins; BIG BRAIN; Medical Pack; Goddess Of Healing
$FSE-UPGRADE$ = Medical Precautions; Prescribed Vitamins; BIG BRAIN; Medical Pack; Goddess Of Healing
$FNC-UPGRADEICON$ = 4119547116; 4119547593; 4119548000; 4119548431; 4119548907
$FSE-UPGRADEICON$ = 4119547116; 4119547593; 4119548000; 4119548431; 4119548907
$FNC-ROFBUG2020$ = Firerate
$FNC-ROFBUG-2020$ = Firerate
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Firerate !! Range !! Healing !! DPS !! Cost Efficiency
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Healing !! DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 2 || 1 || 10 || 5 || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1 || 10 || 5 || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 3 || 1 || 11 || 5 || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 3 || 1 || 11 || 5 || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 6 || 0.8 || 12 || 7 || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 6 || 0.8 || 12 || 7 || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 6 || 0.8 || 15 || 7 || $DPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 6 || 0.8 || 15 || 7 || $DPS$ || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 8 || 0.65 || 16 || 10 || $DPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 8 || 0.65 || 16 || 10 || $DPS$ || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 8 || 0.3 || 18 || 10 || $DPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 8 || 0.3 || 18 || 10 || $DPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 1,185: Line 1,557:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:Medic.png|100px]]
|Image = [[File:Medic.png|100px]]
Line 1,252: Line 1,624:
}}
}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
$DPS$ = Damage / Firerate
$DPS$ = Damage / Firerate
$CE$ = $TP$ / DPS
$CE$ = $TP$ / DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 900; 400; 900; 2400; 4500; 6500
$COST$ = 900; 400; 900; 2400; 4500; 6500
$FNC-UPGRADE$ = Medical Precautions; Prescribed Vitamins; BIG BRAIN; Medical Pack; Goddess Of Healing
$FSE-UPGRADE$ = Medical Precautions; Prescribed Vitamins; BIG BRAIN; Medical Pack; Goddess Of Healing
$FNC-UPGRADEICON$ = 4119547116; 4119547593; 4119548000; 4119548431; 4119548907
$FSE-UPGRADEICON$ = 4119547116; 4119547593; 4119548000; 4119548431; 4119548907
$FNC-ROFBUG2019$ = Firerate
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Firerate !! Range !! Healing !! DPS !! Cost Efficiency
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Healing !! DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 2 || 1 || 10 || 5 || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1 || 10 || 5 || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 3 || 1 || 11 || 5 || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 3 || 1 || 11 || 5 || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 6 || 0.8 || 12 || 7 || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 6 || 0.8 || 12 || 7 || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 8 || 0.5 || 15 || 7 || $DPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 8 || 0.5 || 15 || 7 || $DPS$ || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 10 || 0.5 || 16 || 10 || $DPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 10 || 0.5 || 16 || 10 || $DPS$ || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 10 || 0.3 || 18 || 10 || $DPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 10 || 0.3 || 18 || 10 || $DPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 1,289: Line 1,662:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:Medic.png|100px]]
|Image = [[File:Medic.png|100px]]
Line 1,356: Line 1,729:
}}
}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
$DPS$ = Damage / Firerate
$DPS$ = Damage / Firerate
$CE$ = $TP$ / DPS
$CE$ = $TP$ / DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 900; 400; 900; 2400; 4500; 6500
$COST$ = 900; 400; 900; 2400; 4500; 6500
$FNC-UPGRADE$ = Medical Precautions; Prescribed Vitamins; BIG BRAIN; Medical Pack; Goddess Of Healing
$FSE-UPGRADE$ = Medical Precautions; Prescribed Vitamins; BIG BRAIN; Medical Pack; Goddess Of Healing
$FNC-UPGRADEICON$ = 4119547116; 4119547593; 4119548000; 4119548431; 4119548907
$FSE-UPGRADEICON$ = 4119547116; 4119547593; 4119548000; 4119548431; 4119548907
$FNC-ROFBUG2019$ = Firerate
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Firerate !! Range !! Healing !! DPS !! Cost Efficiency
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Healing !! DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 2 || 1 || 10 || 5 || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1 || 10 || 5 || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 3 || 1 || 11 || 5 || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 3 || 1 || 11 || 5 || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 6 || 0.8 || 12 || 7 || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 6 || 0.8 || 12 || 7 || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 9 || 0.5 || 15 || 7 || $DPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 9 || 0.5 || 15 || 7 || $DPS$ || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 11 || 0.5 || 16 || 10 || $DPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 11 || 0.5 || 16 || 10 || $DPS$ || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 11 || 0.3 || 18 || 10 || $DPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 11 || 0.3 || 18 || 10 || $DPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>

Latest revision as of 21:38, 18 August 2026


This is the history subpage for the Medic/History. It contains every revision of the tower's statistics.

Enforcer Tower Update (14 August 2026) – Present

Base Statistics

[edit]
Medic/History
Cost: Error creating thumbnail: File missing 2,000 • Intermediate • Support
Placement Footprint
Average (1.5)
Placement Type
Ground
Damage
N/A
Damage Method
N/A
Firerate
N/A
Hidden Detection
N/A
Range
Range12
Lead Detection
N/A
Placement Limit
Placement Limit4
Flying Detection
N/A
Max Targets
1

Upgrades

[edit]
Medical Precautions
Prescribed Vitamins
BIG BRAIN

+1 Range Range

Boosts the damage of shielded towers, grants them Stun Immunity and Freeze Immunity

Medic gains Freeze Immunity for the duration

•20% Damage Buff Error creating thumbnail: File missing

•7.5 Duration Error creating thumbnail: File missing


Sell Price Changes to Error creating thumbnail: File missing$1,291

Ability

[edit]
Ubercharge
Level 3 • 60s Cooldown • 30s Initial Cooldown

Statistics

[edit]
Level Cost Total Cost Firerate Buff Damage Buff Range Healing Overheal Limit Max Targets Shield Recharge Speed Tower Selection Cooldown Ubercharge Duration
0 Error creating thumbnail: File missing$400 Error creating thumbnail: File missing$400 15% 0% 12 5 100 1 8 0.5 N/A
1 Error creating thumbnail: File missing$425 Error creating thumbnail: File missing$825 15% 0% 12 5 100 2 8 0.5 N/A
2 Error creating thumbnail: File missing$650 Error creating thumbnail: File missing$1,475 15% 0% 14 10 100 3 6 0.5 N/A
3 Error creating thumbnail: File missing$2,400 Error creating thumbnail: File missing$3,875 15% 20% 15 10 100 3 6 0.5 7.5
4 Error creating thumbnail: File missing$5,000 Error creating thumbnail: File missing$8,875 15% 27.5% 18 20 100 4 5 0.5 10
5 Error creating thumbnail: File missing$12,000 Error creating thumbnail: File missing$20,875 15% 35% 20 20 100 5 4.5 0.5 10

Kingpin Update (17 July 2026) – Enforcer Tower Update (14 August 2026)

Base Statistics

[edit]
Medic/History
Cost: Error creating thumbnail: File missing 2,000 • Intermediate • Support
Placement Footprint
Average (1.5)
Placement Type
Ground
Damage
N/A
Damage Method
N/A
Firerate
N/A
Hidden Detection
N/A
Range
Range12
Lead Detection
N/A
Placement Limit
Placement Limit4
Flying Detection
N/A
Max Targets
1

Upgrades

[edit]
Medical Precautions
Prescribed Vitamins
BIG BRAIN

+1 Range Range

Boosts the damage of shielded towers, grants them Stun Immunity and Freeze Immunity

Medic gains Freeze Immunity for the duration

•20% Damage Buff Error creating thumbnail: File missing

•10 Duration Error creating thumbnail: File missing


Sell Price Changes to Error creating thumbnail: File missing$1,475

Ability

[edit]
Ubercharge
Level 3 • 60s Cooldown • 30s Initial Cooldown

Statistics

[edit]
Level Cost Total Cost Firerate Buff Damage Buff Range Healing Overheal Limit Max Targets Shield Recharge Speed Tower Selection Cooldown Ubercharge Duration
0 Error creating thumbnail: File missing$400 Error creating thumbnail: File missing$400 15% 0% 12 5 100 1 8 0.5 N/A
1 Error creating thumbnail: File missing$425 Error creating thumbnail: File missing$825 15% 0% 12 5 100 2 8 0.5 N/A
2 Error creating thumbnail: File missing$650 Error creating thumbnail: File missing$1,475 15% 0% 14 10 100 3 6 0.5 N/A
3 Error creating thumbnail: File missing$2,950 Error creating thumbnail: File missing$4,425 15% 20% 15 10 100 3 6 0.5 10
4 Error creating thumbnail: File missing$6,000 Error creating thumbnail: File missing$10,425 15% 27.5% 18 20 100 4 5 0.5 12.5
5 Error creating thumbnail: File missing$14,000 Error creating thumbnail: File missing$24,425 15% 35% 20 20 100 5 4.5 0.5 15

Hardcore Rework Update (5 June 2026) – Kingpin Update (17 July 2026)

Base Statistics

[edit]
Medic/History
Cost: Error creating thumbnail: File missing 2,000 • Intermediate • Support
Placement Footprint
Average (1.5)
Placement Type
Ground
Damage
N/A
Damage Method
N/A
Firerate
N/A
Hidden Detection
N/A
Range
Range12
Lead Detection
N/A
Placement Limit
Placement Limit4
Flying Detection
N/A
Max Targets
1

Upgrades

[edit]
Medical Precautions
Prescribed Vitamins
BIG BRAIN

+1 Range Range

-90 Overheal Limit

Boosts the damage of shielded towers, grants them Stun Immunity and Freeze Immunity

Medic gains Freeze Immunity for the duration

•20% Damage Buff Error creating thumbnail: File missing

•10 Duration Error creating thumbnail: File missing


Sell Price Changes to Error creating thumbnail: File missing$1,475

Medical Pack

Ability

[edit]
Ubercharge
Level 3 • 60s Cooldown • 30s Initial Cooldown

Statistics

[edit]
Level Cost Total Cost Firerate Buff Damage Buff Range Healing Overheal Limit Max Targets Shield Recharge Speed Tower Selection Cooldown Ubercharge Duration
0 Error creating thumbnail: File missing$400 Error creating thumbnail: File missing$400 15% 0% 12 5 100 1 8 0.5 N/A
1 Error creating thumbnail: File missing$425 Error creating thumbnail: File missing$825 15% 0% 12 5 100 2 8 0.5 N/A
2 Error creating thumbnail: File missing$650 Error creating thumbnail: File missing$1,475 15% 0% 14 10 100 3 6 0.5 N/A
3 Error creating thumbnail: File missing$2,950 Error creating thumbnail: File missing$4,425 15% 20% 15 10 10 3 6 0.5 10
4 Error creating thumbnail: File missing$6,000 Error creating thumbnail: File missing$10,425 15% 27.5% 18 20 100 4 5 0.5 12.5
5 Error creating thumbnail: File missing$14,000 Error creating thumbnail: File missing$24,425 15% 35% 20 20 100 5 4.5 0.5 15

St. Patrick's Day 2026 Update (11 March 2026) – Hardcore Rework Update (5 June 2026)

Base Statistics

[edit]
Medic/History
Cost: Error creating thumbnail: File missing 2,000 • Intermediate • Support
Placement Footprint
Average (1.5)
Placement Type
Ground
Damage
N/A
Damage Method
N/A
Firerate
N/A
Hidden Detection
N/A
Range
Range12
Lead Detection
N/A
Placement Limit
Placement Limit4
Flying Detection
N/A
Max Targets
1

Upgrades

[edit]
Medical Precautions
Prescribed Vitamins

+2 Range Range

+1 Max Targets

+5 Overheal Limit

8 > 6 Shield Recharge Speed Error creating thumbnail: File missing


Sell Price Changes to Error creating thumbnail: File missing$491

BIG BRAIN
Medical Pack

Ability

[edit]
Ubercharge
Level 3 • 60s Cooldown • 15s Initial Cooldown

Grants a damage boost to all assigned towers.

Statistics

[edit]
Level Cost Total Cost Firerate Buff Damage Buff Range Healing Overheal Limit Max Targets Shield Recharge Speed Tower Selection Cooldown Ubercharge Duration
0 Error creating thumbnail: File missing$400 Error creating thumbnail: File missing$400 15% 0% 12 5 0 1 8 0.5 N/A
1 Error creating thumbnail: File missing$400 Error creating thumbnail: File missing$800 15% 0% 12 5 0 2 8 0.5 N/A
2 Error creating thumbnail: File missing$675 Error creating thumbnail: File missing$1,475 15% 0% 14 5 5 3 6 0.5 N/A
3 Error creating thumbnail: File missing$2,700 Error creating thumbnail: File missing$4,175 15% 20% 15 10 10 3 6 0.5 10
4 Error creating thumbnail: File missing$6,000 Error creating thumbnail: File missing$10,175 15% 30% 18 20 20 4 4.5 0.5 12.5
5 Error creating thumbnail: File missing$15,000 Error creating thumbnail: File missing$25,175 15% 40% 20 25 50 5 4 0.5 15

Shock and Awe Update (28 January 2026) – St. Patrick's Day 2026 Update (11 March 2026)

Base Statistics

[edit]
Medic/History
Cost: Error creating thumbnail: File missing 2,000 • Intermediate • Support
Placement Footprint
Average (1.5)
Placement Type
Ground
Damage
N/A
Damage Method
N/A
Firerate
N/A
Hidden Detection
N/A
Range
Range12
Lead Detection
N/A
Placement Limit
Placement Limit4
Flying Detection
N/A
Max Targets
1

Upgrades

[edit]
Medical Precautions
Prescribed Vitamins

+2 Range Range

+1 Max Targets

+5 Overheal Limit

8 > 6 Shield Recharge Speed Error creating thumbnail: File missing


Sell Price Changes to Error creating thumbnail: File missing$491

BIG BRAIN

+1 Range Range

+5 Overheal Limit

+5 Healing Error creating thumbnail: File missing

Boosts the damage of shielded towers and grants them lead and flying detections

•20% Damage Buff Error creating thumbnail: File missing

•10 Duration Error creating thumbnail: File missing


Sell Price Changes to Error creating thumbnail: File missing$1,391

Medical Pack

Ability

[edit]
Ubercharge
Level 3 • 60s Cooldown • 15s Initial Cooldown

Grants a damage boost alongside lead and flying detections to all assigned towers.

Statistics

[edit]
Level Cost Total Cost Firerate Buff Damage Buff Range Healing Overheal Limit Max Targets Shield Recharge Speed Tower Selection Cooldown Ubercharge Duration
0 Error creating thumbnail: File missing$400 Error creating thumbnail: File missing$400 15% 0% 12 5 0 1 8 0.5 N/A
1 Error creating thumbnail: File missing$400 Error creating thumbnail: File missing$800 15% 0% 12 5 0 2 8 0.5 N/A
2 Error creating thumbnail: File missing$675 Error creating thumbnail: File missing$1,475 15% 0% 14 5 5 3 6 0.5 N/A
3 Error creating thumbnail: File missing$2,700 Error creating thumbnail: File missing$4,175 15% 20% 15 10 10 3 6 0.5 10
4 Error creating thumbnail: File missing$6,000 Error creating thumbnail: File missing$10,175 15% 30% 18 20 20 4 4.5 0.5 12.5
5 Error creating thumbnail: File missing$15,000 Error creating thumbnail: File missing$25,175 15% 40% 20 25 50 5 4 0.5 15

26 November 2025 – Shock and Awe Update (28 January 2026)

Base Statistics

[edit]
Medic/History
Cost: Error creating thumbnail: File missing 2,000 • Intermediate • Support
Placement Footprint
Average (1.5)
Placement Type
Ground
Damage
N/A
Damage Method
N/A
Firerate
N/A
Hidden Detection
N/A
Range
Range12
Lead Detection
N/A
Placement Limit
Placement Limit5
Flying Detection
N/A
Max Targets
1

Upgrades

[edit]
Medical Precautions
Prescribed Vitamins

+2 Range Range

+1 Max Targets

+5 Overheal Limit

8 > 6 Shield Recharge Speed Error creating thumbnail: File missing


Sell Price Changes to Error creating thumbnail: File missing$583

BIG BRAIN

+1 Range Range

+5 Overheal Limit

+5 Healing Error creating thumbnail: File missing

Boosts the damage of shielded towers and grants them lead and flying detections

•20% Damage Buff Error creating thumbnail: File missing

•7.5 Duration Error creating thumbnail: File missing


Sell Price Changes to Error creating thumbnail: File missing$1,483

Medical Pack

Ability

[edit]
Ubercharge
Level 3 • 60s Cooldown • 15s Initial Cooldown

Grants a damage boost alongside lead and flying detections to all assigned towers.

Statistics

[edit]
Level Cost Total Cost Firerate Buff Damage Buff Range Healing Overheal Limit Max Targets Shield Recharge Speed Tower Selection Cooldown Ubercharge Duration
0 Error creating thumbnail: File missing$500 Error creating thumbnail: File missing$500 15% 0% 12 5 0 1 8 0.5 N/A
1 Error creating thumbnail: File missing$500 Error creating thumbnail: File missing$1,000 15% 0% 12 5 0 2 8 0.5 N/A
2 Error creating thumbnail: File missing$750 Error creating thumbnail: File missing$1,750 15% 0% 14 5 5 3 6 0.5 N/A
3 Error creating thumbnail: File missing$2,700 Error creating thumbnail: File missing$4,450 15% 20% 15 10 10 3 6 0.5 7.5
4 Error creating thumbnail: File missing$6,000 Error creating thumbnail: File missing$10,450 15% 27.5% 18 20 20 4 4.5 0.5 10
5 Error creating thumbnail: File missing$16,000 Error creating thumbnail: File missing$26,450 15% 40% 20 25 50 5 2.5 0.5 15

12 November 2025 – 26 November 2025

Base Statistics

[edit]
Medic/History
Cost: Error creating thumbnail: File missing 2,000 • Intermediate • Support
Placement Footprint
Average (1.5)
Placement Type
Ground
Damage
N/A
Damage Method
N/A
Firerate
N/A
Hidden Detection
N/A
Range
Range12
Lead Detection
N/A
Placement Limit
Placement Limit5
Flying Detection
N/A
Max Targets
1

Upgrades

[edit]
Medical Precautions
Prescribed Vitamins

+2 Range Range

+1 Max Targets

+5 Overheal Limit

8 > 6 Shield Recharge Speed Error creating thumbnail: File missing


Sell Price Changes to Error creating thumbnail: File missing$583

BIG BRAIN

+1 Range Range

+5 Overheal Limit

+5 Healing Error creating thumbnail: File missing

Boosts the damage of shielded towers and grants them lead and flying detections

•20% Damage Buff Error creating thumbnail: File missing

•7.5 Duration Error creating thumbnail: File missing


Sell Price Changes to Error creating thumbnail: File missing$1,483

Medical Pack

Ability

[edit]
Ubercharge
Level 3 • 60s Cooldown

Grants a damage boost alongside lead and flying detections to all assigned towers.

Statistics

[edit]
Level Cost Total Cost Firerate Buff Damage Buff Range Healing Overheal Limit Max Targets Shield Recharge Speed Tower Selection Cooldown Ubercharge Duration
0 Error creating thumbnail: File missing$500 Error creating thumbnail: File missing$500 15% 0% 12 5 0 1 8 0.5 N/A
1 Error creating thumbnail: File missing$500 Error creating thumbnail: File missing$1,000 15% 0% 12 5 0 2 8 0.5 N/A
2 Error creating thumbnail: File missing$750 Error creating thumbnail: File missing$1,750 15% 0% 14 5 5 3 6 0.5 N/A
3 Error creating thumbnail: File missing$2,700 Error creating thumbnail: File missing$4,450 15% 20% 15 10 10 3 6 0.5 7.5
4 Error creating thumbnail: File missing$6,000 Error creating thumbnail: File missing$10,450 15% 27.5% 18 20 20 4 4.5 0.5 10
5 Error creating thumbnail: File missing$16,000 Error creating thumbnail: File missing$26,450 15% 40% 20 25 50 5 2.5 0.5 15

Modifiers & Trials Update (24 September 2025) – 12 November 2025

Base Statistics

[edit]
Medic/History
Cost: Error creating thumbnail: File missing 2,000 • Intermediate • Support
Placement Footprint
Average (1.5)
Placement Type
Ground
Damage
N/A
Damage Method
N/A
Firerate
N/A
Hidden Detection
N/A
Range
Range12
Lead Detection
N/A
Placement Limit
Placement Limit5
Flying Detection
N/A
Max Targets
1

Upgrades

[edit]
Medical Precautions
Prescribed Vitamins

+2 Range Range

+1 Max Targets

+5 Overheal Limit

8 > 6 Shield Recharge Speed Error creating thumbnail: File missing


Sell Price Changes to Error creating thumbnail: File missing$583

BIG BRAIN

+1 Range Range

+5 Overheal Limit

+5 Healing Error creating thumbnail: File missing

Boosts the damage of shielded towers and grants them all detections

•20% Damage Buff Error creating thumbnail: File missing

•7.5 Duration Error creating thumbnail: File missing


Sell Price Changes to Error creating thumbnail: File missing$1,483

Medical Pack

Ability

[edit]
Ubercharge
Level 3 • 60s Cooldown

Gives all toggled towers damage buff.

Statistics

[edit]
Level Cost Total Cost Firerate Buff Damage Buff Range Healing Overheal Limit Max Targets Shield Recharge Speed Tower Selection Cooldown Ubercharge Duration
0 Error creating thumbnail: File missing$500 Error creating thumbnail: File missing$500 15% 0% 12 5 0 1 8 0.5 N/A
1 Error creating thumbnail: File missing$500 Error creating thumbnail: File missing$1,000 15% 0% 12 5 0 2 8 0.5 N/A
2 Error creating thumbnail: File missing$750 Error creating thumbnail: File missing$1,750 15% 0% 14 5 5 3 6 0.5 N/A
3 Error creating thumbnail: File missing$2,700 Error creating thumbnail: File missing$4,450 15% 20% 15 10 10 3 6 0.5 7.5
4 Error creating thumbnail: File missing$6,000 Error creating thumbnail: File missing$10,450 15% 27.5% 18 20 20 4 4.5 0.5 10
5 Error creating thumbnail: File missing$16,000 Error creating thumbnail: File missing$26,450 15% 40% 20 25 50 5 2.5 0.5 15

Revive & Reload Update (20 August 2025) – Modifiers & Trials Update (24 September 2025)

Base Statistics

[edit]
Medic/History
Cost: Error creating thumbnail: File missing 2,000 • Intermediate • Support
Placement Footprint
Average (1.5)
Placement Type
Ground
Damage
N/A
Damage Method
N/A
Firerate
N/A
Hidden Detection
N/A
Range
Range12
Lead Detection
N/A
Placement Limit
Placement Limit5
Flying Detection
N/A
Max Targets
1

Upgrades

[edit]
Medical Precautions
Prescribed Vitamins

+2 Range Range

+1 Max Targets

+5 Overheal Limit

8 > 6 Shield Recharge Speed Error creating thumbnail: File missing


Sell Price Changes to Error creating thumbnail: File missing$516

BIG BRAIN

+1 Range Range

+5 Overheal Limit

+5 Healing Error creating thumbnail: File missing

Boosts the damage of shielded towers and grants them all detections

•20% Damage Buff Error creating thumbnail: File missing

•7.5 Duration Error creating thumbnail: File missing


Sell Price Changes to Error creating thumbnail: File missing$1.416

Medical Pack

Ability

[edit]
Ubercharge
Level 3 • 60s Cooldown

Gives all toggled towers damage buff.

Statistics

[edit]
Level Cost Total Cost Firerate Buff Damage Buff Range Healing Overheal Limit Max Targets Shield Recharge Speed Tower Selection Cooldown Ubercharge Duration
0 Error creating thumbnail: File missing$500 Error creating thumbnail: File missing$500 20% 0% 12 5 0 1 8 0.5 N/A
1 Error creating thumbnail: File missing$300 Error creating thumbnail: File missing$800 20% 0% 12 5 0 2 8 0.5 N/A
2 Error creating thumbnail: File missing$750 Error creating thumbnail: File missing$1,550 20% 0% 14 5 5 3 6 0.5 N/A
3 Error creating thumbnail: File missing$2,700 Error creating thumbnail: File missing$4,250 20% 20% 15 10 10 3 6 0.5 7.5
4 Error creating thumbnail: File missing$6,000 Error creating thumbnail: File missing$10,250 20% 27.5% 18 20 20 4 4.5 0.5 10
5 Error creating thumbnail: File missing$16,000 Error creating thumbnail: File missing$26,250 20% 40% 20 25 50 5 2.5 0.5 15

12 March 2025 – Revive & Reload Update (20 August 2025)

Base Statistics

[edit]
Medic/History
Cost: Error creating thumbnail: File missing 800[1] • Intermediate • Support

Upgrades

[edit]
Medical Precautions
Goddess Of Healing

Ability

[edit]
Cleansing
Level 5 • 20s Cooldown

Instantly removes debuffs from all towers within its range (such as stuns).

Statistics

[edit]

21 March 2023 – 12 March 2025

Base Statistics

[edit]
Medic/History
Cost: Error creating thumbnail: File missing 1,500 • Intermediate
Placement Footprint
Average (1.5)
Placement Type
Ground
Damage Method
Single
Range
Range10
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

[edit]
Goddess Of Healing

+2 Range Range

0.675 > 0.325 Firerate Error creating thumbnail: File missing

+Cleansing Ability


Sell Price Changes to Error creating thumbnail: File missing$5,200

Ability

[edit]
Cleansing
Level 5 • 30s Cooldown

Instantly removes debuffs from all towers within its range (such as stuns).

Statistics

[edit]

Entity System Update (12 March 2022) – 21 March 2023

Base Statistics

[edit]
Medic/History
Cost: Error creating thumbnail: File missing 1,500 • Intermediate
Placement Footprint
Average
Placement Type
Ground
Damage Method
Single
Range
Range10
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

[edit]
Goddess Of Healing

+2 Range Range

0.675 > 0.325 Firerate Error creating thumbnail: File missing

+Cleansing Ability


Sell Price Changes to Error creating thumbnail: File missing$5,200

Ability

[edit]
Cleansing
Level 5 • 30s Cooldown

Instantly removes debuffs from all towers within its range (such as stuns).

Statistics

[edit]

Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)

Base Statistics

[edit]
Placement Footprint
Average
Placement Type
Ground
Damage Method
Single
Range
Range10
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

[edit]
Goddess Of Healing

+2 Range Range

0.68 > 0.33 Firerate Error creating thumbnail: File missing

+Cleansing Ability


Sell Price Changes to Error creating thumbnail: File missing$5,200

Ability

[edit]
Cleansing
Level 5 • 30s Cooldown

Instantly removes debuffs from all towers within its range (such as stuns).

Statistics

[edit]

4 March 2020 – Overhaul Update (29 October 2020)

Base Statistics

[edit]

Upgrades

[edit]
Goddess Of Healing

+2 Range Range

0.55 > 0.35 Firerate Error creating thumbnail: File missing

+Cleansing Ability


Sell Price Changes to Error creating thumbnail: File missing$5,200

Ability

[edit]
Cleansing
Level 5 • 30s Cooldown

Instantly removes debuffs from all towers within its range (such as stuns).

Statistics

[edit]

MEGA Update (13 October 2019) – 4 March 2020

Base Statistics

[edit]

Upgrades

[edit]
Goddess Of Healing

+2 Range Range

0.55 > 0.35 Firerate Error creating thumbnail: File missing

+Cleansing Ability


Sell Price Changes to Error creating thumbnail: File missing$5,200

Ability

[edit]
Cleansing
Level 5 • 30s Cooldown

Instantly removes debuffs from all towers within its range (such as stuns).

Statistics

[edit]

Notes

[edit]
  1. Prior to the 25th of June 2025, it had a cost of Error creating thumbnail: File missing 1,500.


File:TowerNewHeader.png
Towers
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Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Kingpin
Elf Camp
Necromancer
Elementalist
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Intermediate
Advanced
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