Minigunner/History: Difference between revisions

From Tower Defense Simulator Wiki
Jump to navigation Jump to search
Content deleted Content added
imported>Mentin123
No edit summary
imported>Mentin123
No edit summary
Line 1: Line 1:
{{Tabs|Minigunner|History}}
{{TabsHistory|Minigunner|ARTICLE = [[Minigunner|ARTICLE]]|GALLERY = [[Minigunner/Gallery|GALLERY]]}}
''To see the statistics of this tower without the [[Firerate Bug]], visit the [[Firerate Bug/Minigunner|Firerate Bug]] page.''
''To see the statistics of this tower without the [[Firerate Bug]], visit the [[Firerate Bug/Minigunner|Firerate Bug]] page.''


Line 2,131: Line 2,131:


{{TowerNavBox}}
{{TowerNavBox}}
[[Category:History]]

Revision as of 17:11, 26 November 2023


To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

<tabber> |-|Regular =

Lunar Overture Update (28 October 2023) – Present

Base Stats

Minigunner/History
Cost
Cash$2,500
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$833
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Firerate
Firerate0.158
Hidden Detection
Hidden DetectionLevel 2+
Range
Range14
Lead Detection
Lead PenetrationLevel 3+
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$400

+1 Range Range

0.158 > 0.128 Firerate Firerate

1.6 > 1.4 Rev-Up Time Rev-Up Time

Sell Price changes to Cash$966

Specialized Tech
Level 2 • Cost: Specialized Tech - Cash$2,000

+1 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection

Sell Price changes to Cash$1,633

Geared Up
Level 3 • Cost: Geared Up - Cash$5,000

+2 Damage Damage

0.128 > 0.108 Firerate Firerate

+Lead Penetration Lead Penetration

Sell Price changes to Cash$3,300

Futuristic Armory
Level 4 • Cost: Futuristic Armory - Cash$10,000

+2 Range Range

+5 Damage Damage


Sell Price changes to Cash$6,633

Stats Table

Level Total Price Damage Firerate Rev-Up Time Range DPS[1]
0 Cash$2,500 2 0.158 1.6 14 12.66
1 Cash$2,900 2 0.128 1.4 15 15.63
2 Cash$4,900 3 0.128 1.4 16 23.44
3 Cash$9,900 5 0.108 1.4 16 46.30
4 Cash$19,900 10 0.108 1.4 18 92.59

Entity System Update (12 March 2022) – Lunar Overture Update (28 October 2023)

Base Stats

Minigunner/History
Cost
Cash$2,000
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$666
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Firerate
Firerate0.148
Hidden Detection
Hidden DetectionLevel 2+
Range
Range16
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$500

+2 Range Range

0.148 > 0.108 Firerate Firerate


Sell Price changes to Cash$833

Heat Vision Goggles
Level 2 • Cost: Heat Vision Goggles - Cash$650

+1 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$1,050

Geared Up
Level 3 • Cost: Geared Up - Cash$5,500

+1 Damage Damage

0.108 > 0.058 Firerate Firerate


Sell Price changes to Cash$2,883

Futuristic Armory
Level 4 • Cost: Futuristic Armory - Cash$9,000

+2 Range Range

+2 Damage Damage


Sell Price changes to Cash$5,883

Stats Table

Level Total Price Damage Firerate Range DPS[2]
0 Cash$2,000 1 0.148 16 6.76
1 Cash$2,500 1 0.108 18 9.26
2 Cash$3,150 1 0.108 19 9.26
3 Cash$8,650 2 0.058 19 34.48
4 Cash$17,650 4 0.08 21 68.97

Frost Invasion Update (8 May 2021) – Entity System Update (12 March 2022)

Base Stats

Minigunner/History
Cost
Cash$2,000
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$666
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Firerate
Firerate0.17
Hidden Detection
Hidden DetectionLevel 2+
Range
Range16
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$500

+2 Range Range

0.17 > 0.13 Firerate Firerate


Sell Price changes to Cash$833

Heat Vision Goggles
Level 2 • Cost: Heat Vision Goggles - Cash$650

+1 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$1,050

Geared Up
Level 3 • Cost: Geared Up - Cash$5,500

+1 Damage Damage

0.13 > 0.08 Firerate Firerate


Sell Price changes to Cash$2,883

Futuristic Armory
Level 4 • Cost: Futuristic Armory - Cash$9,000

+2 Range Range

+2 Damage Damage


Sell Price changes to Cash$5,883

Stats Table

Level Total Price Damage Firerate Range DPS[2]
0 Cash$2,000 1 0.17 16 5.88
1 Cash$2,500 1 0.13 18 7.69
2 Cash$3,150 1 0.13 19 7.69
3 Cash$8,650 2 0.08 19 25
4 Cash$17,650 4 0.08 21 50

Overhaul Update (29 October 2020) – Frost Invasion Update (8 May 2021)

Base Stats

Minigunner/History
Cost
Cash$2,000
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$666
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Firerate
Firerate0.18
Hidden Detection
Hidden DetectionLevel 2+
Range
Range16
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$350

+2 Range Range


Sell Price changes to Cash$783

Heat Vision Goggles
Level 2 • Cost: Heat Vision Goggles - Cash$650

+1 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$1,000

Well Geared
Level 3 • Cost: Well Geared - Cash$1,500

+1 Damage Damage

0.18 > 0.13 Firerate Firerate


Sell Price changes to Cash$1,500

Dual Vulcans
Level 4 • Cost: Dual Vulcans - Cash$4,600

0.13 > 0.08 Firerate Firerate


Sell Price changes to Cash$3,033

Futuristic Armory
Level 5 • Cost: Futuristic Armory - Cash$9,000

+2 Range Range

+2 Damage Damage


Sell Price changes to Cash$6,033

Stats Table

Level Total Price Damage Firerate Range DPS[2]
0 Cash$2,000 1 0.18 16 5.56
1 Cash$2,350 1 0.18 18 5.56
2 Cash$3,000 1 0.18 19 5.56
3 Cash$4,500 2 0.13 19 15.38
4 Cash$9,100 2 0.08 19 25
5 Cash$18,100 4 0.08 21 50

Hardcore Testing

Base Stats

Minigunner/History
Cost
Cash$2,000
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$666
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Firerate
Firerate0.18
Hidden Detection
Hidden DetectionLevel 2+
Range
Range16
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$350

+3 Range Range


Sell Price changes to Cash$783

Heat Vision Goggles
Level 2 • Cost: Heat Vision Goggles - Cash$650

+1 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$1,000

Well Geared
Level 3 • Cost: Well Geared - Cash$1,500

+1 Damage Damage

0.18 > 0.13 Firerate Firerate


Sell Price changes to Cash$1,500

Dual Vulcans
Level 4 • Cost: Dual Vulcans - Cash$4,600

+1 Range Range

0.13 > 0.08 Firerate Firerate


Sell Price changes to Cash$3,033

Futuristic Armory
Level 5 • Cost: Futuristic Armory - Cash$9,000

+2 Range Range

+2 Damage Damage


Sell Price changes to Cash$6,033

Stats Table

Level Total Price Damage Firerate Range DPS[2]
0 Cash$2,000 1 0.18 16 5.56
1 Cash$2,350 1 0.18 19 5.56
2 Cash$3,000 1 0.18 20 5.56
3 Cash$4,500 2 0.13 20 15.38
4 Cash$9,100 2 0.08 21 25
5 Cash$18,100 4 0.08 23 50

EGA Update (13 October 2019) – Overhaul Update (29 October 2020)

Base Stats

Base Stats
File:Minigunner.png
Cost
Cash$2,000
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$666
Placement Type
Ground
Damage
Damage1
Damage Type
Single
Firerate
Firerate0.2
Hidden Detection
Hidden DetectionLevel 2+
Range
Range16

Placement Limit
N/A

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$250

+3 Range Range


Sell Price changes to Cash$750

Heat Vision Goggles
Level 2 • Cost: Heat Vision Goggles - Cash$525

+1 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$925

Bandolier
Level 3 • Cost: Bandolier - Cash$2,000

0.2 > 0.17 Firerate Firerate


Sell Price changes to Cash$1,591

DUAL MINIGUNS
Level 4 • Cost: DUAL MINIGUNS - Cash$5,500

+1 Range Range

0.17 > 0.09 Firerate Firerate


Sell Price changes to Cash$3,425

High Tech Super Soldier
Level 5 • Cost: High Tech Super Soldier - Cash$8,500

+1 Range Range

+2 Damage Damage


Sell Price changes to Cash$6,258

Stats Table

Level Total Price Damage Firerate Range DPS
0 Cash$2,000 1 0.2 16 5
1 Cash$2,250 1 0.2 19 5
2 Cash$2,775 2 0.2 20 10
3 Cash$4,775 2 0.17 20 11.76
4 Cash$10,275 2 0.09 21 22.22[3]
5 Cash$18,775 4 0.065 22 44.44[3]

August 2019 – MEGA Update (13 October 2019)

Base Stats

Base Stats
File:MinigunnerOriginal.png
Cost
Cash$2,000
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$500
Placement Type
Ground
Damage
Damage1
Damage Type
Single
Firerate
Firerate0.2
Hidden Detection
Hidden DetectionLevel 2+
Range
Range12

Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$250

+3 Range Range


Sell Price changes to Cash$562

N/A
Level 2 • Cost: Cash$525

+1 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$693

N/A
Level 3 • Cost: Cash$2,000

0.2 > 0.17 Firerate Firerate


Sell Price changes to Cash$1,193

N/A
Level 4 • Cost: Cash$5,500

+1 Range Range

0.17 > 0.09 Firerate Firerate


Sell Price changes to Cash$2,568

N/A
Level 5 • Cost: Cash$8,500

+1 Range Range

+2 Damage Damage


Sell Price changes to Cash$4,693

Stats Table

Level Total Price Damage Firerate Range DPS
0 Cash$2,000 1 0.2 12 5
1 Cash$2,250 1 0.2 15 5
2 Cash$2,775 2 0.2 16 10
3 Cash$4,775 2 0.17 16 11.76
4 Cash$10,275 2 0.09[3] 17 22.22
5 Cash$18,775 4 0.09[3] 18 44.44

3 August 2019 – 8 August 2019

Base Stats

Base Stats
File:MinigunnerOriginal.png
Cost
Cash$2,000
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$500
Placement Type
Ground
Damage
Damage1
Damage Type
Single
Firerate
Firerate0.2
Hidden Detection
Hidden DetectionLevel 2+
Range
Range12

Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$250

+3 Range Range


Sell Price changes to Cash$562

N/A
Level 2 • Cost: Cash$525

+1 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$693

N/A
Level 3 • Cost: Cash$2,000

0.2 > 0.17 Firerate Firerate


Sell Price changes to Cash$1,193

N/A
Level 4 • Cost: Cash$5,500

+1 Range Range

0.17 > 0.09 Firerate Firerate


Sell Price changes to Cash$2,568

N/A
Level 5 • Cost: Cash$8,500

+1 Range Range

+2 Damage Damage


Sell Price changes to Cash$4,693

Stats Table

Level Total Price Damage Firerate Range DPS
0 Cash$2,000 1 0.2 12 5
1 Cash$2,250 1 0.2 15 5
2 Cash$2,775 2 0.2 16 10
3 Cash$4,775 2 0.17 16 11.76
4 Cash$10,275 2 0.09[3] 17 22.22
5 Cash$18,775 4 0.09[3] 18 44.44

14 June 2019 – 3 August 2019

Base Stats

Base Stats
File:MinigunnerOriginal.png
Cost
Cash$2,000
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$500
Placement Type
Ground
Damage
Damage1
Damage Type
Single
Firerate
Firerate0.2
Hidden Detection
Hidden DetectionLevel 2+
Range
Range12

Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$250

+3 Range Range


Sell Price changes to Cash$562

N/A
Level 2 • Cost: Cash$525

+1 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$693

N/A
Level 3 • Cost: Cash$2,000

0.2 > 0.17 Firerate Firerate


Sell Price changes to Cash$1,193

N/A
Level 4 • Cost: Cash$5,500

+3 Range Range

0.17 > 0.09 Firerate Firerate


Sell Price changes to Cash$2,568

N/A
Level 5 • Cost: Cash$8,000

+4 Range Range

+2 Damage Damage


Sell Price changes to Cash$4,568

Stats Table

Level Total Price Damage Firerate Range DPS
0 Cash$2,000 1 0.2 12 5
1 Cash$2,250 1 0.2 15 5
2 Cash$2,775 2 0.2 16 10
3 Cash$4,775 2 0.17 16 11.76
4 Cash$10,275 2 0.09[3] 19 22.22
5 Cash$18,275 4 0.09[3] 23 44.44

|-|Golden =

Entity System Update (12 March 2022) – 13 May 2022

Base Stats

Minigunner/History
Cost
Cash$2,000
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$666
Placement Type
Ground
Damage
Damage1[4]
Damage Method
Single
Firerate
Firerate0.148
Hidden Detection
Hidden DetectionLevel 2+
Range
Range16
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$500

+2 Range Range

0.148 > 0.108 Firerate Firerate


Sell Price changes to Cash$833

Heat Vision Goggles
Level 2 • Cost: Heat Vision Goggles - Cash$650

+1 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$1,050

Geared Up
Level 3 • Cost: Geared Up - Cash$5,500

+2 Damage Damage

0.108 > 0.058 Firerate Firerate


Sell Price changes to Cash$2,883

Futuristic Armory
Level 4 • Cost: Futuristic Armory - Cash$9,000

+2 Range Range

+3 Damage Damage


Sell Price changes to Cash$5,883

Stats Table

Level Total Price Damage[4] Firerate Range DPS[2]
0 Cash$2,000 1 0.148 16 6.76
1 Cash$2,500 1 0.108 18 9.26
2 Cash$3,150 1 0.108 19 9.26
3 Cash$8,650 3 0.058 19 51.72
4 Cash$17,650 6 0.08 21 103.45

Frost Invasion Update (8 May 2021) – Entity System Update (12 March 2022)

Base Stats

Minigunner/History
Cost
Cash$2,000
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$666
Placement Type
Ground
Damage
Damage1[4]
Damage Method
Single
Firerate
Firerate0.17
Hidden Detection
Hidden DetectionLevel 2+
Range
Range16
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$500

+2 Range Range

0.17 > 0.13 Firerate Firerate


Sell Price changes to Cash$833

Heat Vision Goggles
Level 2 • Cost: Heat Vision Goggles - Cash$650

+1 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$1,050

Geared Up
Level 3 • Cost: Geared Up - Cash$5,500

+2 Damage Damage

0.13 > 0.08 Firerate Firerate


Sell Price changes to Cash$2,883

Futuristic Armory
Level 4 • Cost: Futuristic Armory - Cash$9,000

+2 Range Range

+3 Damage Damage


Sell Price changes to Cash$5,883

Stats Table

Level Total Price Damage[4] Firerate Range DPS[2]
0 Cash$2,000 1 0.17 16 5.88
1 Cash$2,500 1 0.13 18 7.69
2 Cash$3,150 1 0.13 19 7.69
3 Cash$8,650 3 0.08 19 37.5
4 Cash$17,650 6 0.08 21 75

Overhaul Update (29 October 2020) – Frost Invasion Update (8 May 2021)

Base Stats

Minigunner/History
Cost
Cash$2,000
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$666
Placement Type
Ground
Damage
Damage1[4]
Damage Method
Single
Firerate
Firerate0.18
Hidden Detection
Hidden DetectionLevel 2+
Range
Range16
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$350

+2 Range Range


Sell Price changes to Cash$783

Heat Vision Goggles
Level 2 • Cost: Heat Vision Goggles - Cash$650

+1 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$1,000

Well Geared
Level 3 • Cost: Well Geared - Cash$1,500

+2 Damage Damage

0.18 > 0.13 Firerate Firerate


Sell Price changes to Cash$1,500

Dual Vulcans
Level 4 • Cost: Dual Vulcans - Cash$4,600

0.13 > 0.08 Firerate Firerate


Sell Price changes to Cash$3,033

Futuristic Armory
Level 5 • Cost: Futuristic Armory - Cash$9,000

+2 Range Range

+3 Damage Damage


Sell Price changes to Cash$6,033

Stats Table

Level Total Price Damage[4] Firerate Range DPS[2]
0 Cash$2,000 1 0.15 16 5.56
1 Cash$2,350 1 0.18 18 5.56
2 Cash$3,000 1 0.18 19 5.56
3 Cash$4,500 3 0.13 19 23.08
4 Cash$9,100 3 0.08 19 37.5
5 Cash$18,100 6 0.05 21 75

Hardcore Testing

Base Stats

Minigunner/History
Cost
Cash$2,000
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$666
Placement Type
Ground
Damage
Damage1[4]
Damage Method
Single
Firerate
Firerate0.18
Hidden Detection
Hidden DetectionLevel 2+
Range
Range16
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$350

+3 Range Range


Sell Price changes to Cash$783

Heat Vision Goggles
Level 2 • Cost: Heat Vision Goggles - Cash$650

+1 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$1,000

Well Geared
Level 3 • Cost: Well Geared - Cash$1,500

+2 Damage Damage

0.18 > 0.13 Firerate Firerate


Sell Price changes to Cash$1,500

Dual Vulcans
Level 4 • Cost: Dual Vulcans - Cash$4,600

+1 Range Range

0.13 > 0.08 Firerate Firerate


Sell Price changes to Cash$3,033

Futuristic Armory
Level 5 • Cost: Futuristic Armory - Cash$9,000

+2 Range Range

+3 Damage Damage


Sell Price changes to Cash$6,033

Stats Table

Level Total Price Damage[4] Firerate Range DPS[2]
0 Cash$2,000 1 0.18 16 5.56
1 Cash$2,350 1 0.18 19 5.56
2 Cash$3,000 1 0.18 20 5.56
3 Cash$4,500 3 0.13 20 23.08
4 Cash$9,100 3 0.08 21 37.5
5 Cash$18,100 6 0.08 23 75

12 January 2020 – Overhaul Update (29 October 2020)

Base Stats

Base Stats
File:Golden Minigunner.png
Cost
Cash$2,000
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$666
Placement Type
Ground
Damage
Damage1[4]
Damage Type
Single
Firerate
Firerate0.2
Hidden Detection
Hidden DetectionLevel 2+
Range
Range16

Placement Limit
N/A

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$250

+3 Range Range


Sell Price changes to Cash$750

Heat Vision Goggles
Level 2 • Cost: Heat Vision Goggles - Cash$525

+1 Range Range

+2 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$925

Bandolier
Level 3 • Cost: Bandolier - Cash$2,000

0.2 > 0.17 Firerate Firerate


Sell Price changes to Cash$1,591

DUAL MINIGUNS
Level 4 • Cost: DUAL MINIGUNS - Cash$5,500

+1 Range Range

0.17 > 0.09 Firerate Firerate


Sell Price changes to Cash$3,425

High Tech Super Soldier
Level 5 • Cost: High Tech Super Soldier - Cash$8,500

+1 Range Range

+3 Damage Damage


Sell Price changes to Cash$6,258

Stats Table

Level Total Price Damage[4] Firerate Range DPS
0 Cash$2,000 1 0.2 16 5
1 Cash$2,250 1 0.2 19 5
2 Cash$2,775 3 0.2 20 15
3 Cash$4,775 3 0.17 20 17.65
4 Cash$10,275 3 0.09[3] 21 33.33
5 Cash$18,775 6 0.09[3] 22 66.66

8 December 2019 – 12 January 2020

Base Stats

Base Stats
File:Golden Minigunner.png
Cost
Cash$2,000
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$666
Placement Type
Ground
Damage
Damage1[5]
Damage Type
Single
Firerate
Firerate0.2
Hidden Detection
Hidden DetectionLevel 2+
Range
Range16

Placement Limit
N/A

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$250

+3 Range Range


Sell Price changes to Cash$750

Heat Vision Goggles
Level 2 • Cost: Heat Vision Goggles - Cash$525

+1 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$925

Bandolier
Level 3 • Cost: Bandolier - Cash$2,000

0.2 > 0.17 Firerate Firerate


Sell Price changes to Cash$1,591

DUAL MINIGUNS
Level 4 • Cost: DUAL MINIGUNS - Cash$5,500

+1 Range Range

0.17 > 0.09 Firerate Firerate


Sell Price changes to Cash$3,425

High Tech Super Soldier
Level 5 • Cost: High Tech Super Soldier - Cash$8,500

+1 Range Range

+3 Damage Damage


Sell Price changes to Cash$6,258

Stats Table

Level Total Price Damage[5] Firerate Range DPS
0 Cash$2,000 1 0.2 16 5
1 Cash$2,250 1 0.2 19 5
2 Cash$2,775 2 0.2 20 10
3 Cash$4,775 2 0.17 20 11.76
4 Cash$10,275 2 0.09[3] 21 22.22
5 Cash$18,775 5 0.09[3] 22 55.55

18 October 2019 – 8 December 2019

Base Stats

Base Stats
File:Golden Minigunner.png
Cost
Cash$2,000
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$666
Placement Type
Ground
Damage
Damage1[6]
Damage Type
Single
Firerate
Firerate0.2
Hidden Detection
Hidden DetectionLevel 2+
Range
Range16

Placement Limit
N/A

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$250

+3 Range Range


Sell Price changes to Cash$750

Heat Vision Goggles
Level 2 • Cost: Heat Vision Goggles - Cash$525

+1 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$925

Bandolier
Level 3 • Cost: Bandolier - Cash$2,000

0.2 > 0.17 Firerate Firerate


Sell Price changes to Cash$1,591

DUAL MINIGUNS
Level 4 • Cost: DUAL MINIGUNS - Cash$5,500

+1 Range Range

0.17 > 0.09 Firerate Firerate


Sell Price changes to Cash$3,425

High Tech Super Soldier
Level 5 • Cost: High Tech Super Soldier - Cash$8,500

+1 Range Range

+3 Damage Damage


Sell Price changes to Cash$6,258

Stats Table

Level Total Price Damage[6] Firerate Range DPS
0 Cash$2,000 1 0.2 16 5
1 Cash$2,250 1 0.2 19 5
2 Cash$2,775 2 0.2 20 10
3 Cash$4,775 2 0.17 20 11.76
4 Cash$10,275 2 0.09[3] 21 22.22
5 Cash$18,775 5 0.09[3] 22 55.55

MEGA Update (13 October 2019) – 18 October 2019

Base Stats

Base Stats
File:Golden Minigunner.png
Cost
Cash$2,000
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$666
Placement Type
Ground
Damage
Damage1
Damage Type
Single
Firerate
Firerate0.2
Hidden Detection
Hidden DetectionLevel 2+
Range
Range16

Placement Limit
N/A

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$250

+3 Range Range


Sell Price changes to Cash$750

Heat Vision Goggles
Level 2 • Cost: Heat Vision Goggles - Cash$525

+1 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$925

Bandolier
Level 3 • Cost: Bandolier - Cash$2,000

0.2 > 0.17 Firerate Firerate


Sell Price changes to Cash$1,591

DUAL MINIGUNS
Level 4 • Cost: DUAL MINIGUNS - Cash$5,500

+1 Range Range

0.17 > 0.09 Firerate Firerate


Sell Price changes to Cash$3,425

High Tech Super Soldier
Level 5 • Cost: High Tech Super Soldier - Cash$8,500

+1 Range Range

+2 Damage Damage


Sell Price changes to Cash$6,258

Stats Table

Level Total Price Damage Firerate Range DPS
0 Cash$2,000 1 0.2 16 5
1 Cash$2,250 1 0.2 19 5
2 Cash$2,775 2 0.2 20 10
3 Cash$4,775 2 0.17 20 11.76
4 Cash$10,275 2 0.09 21 22.22[3]
5 Cash$18,775 4 0.065 22 44.44[3]

|-|Platinum =

12 January 2020 – Overhaul Update (29 October 2020)

Base Stats

Base Stats
File:Platinum Minigunner.png
Cost
Cash$2,000
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$666
Placement Type
Ground
Damage
Damage1[6]
Damage Type
Single
Firerate
Firerate0.2
Hidden Detection
Hidden DetectionLevel 2+
Range
Range16

Placement Limit
N/A

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$250

+3 Range Range


Sell Price changes to Cash$750

Heat Vision Goggles
Level 2 • Cost: Heat Vision Goggles - Cash$525

+1 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$925

Bandolier
Level 3 • Cost: Bandolier - Cash$2,000

0.2 > 0.17 Firerate Firerate


Sell Price changes to Cash$1,591

DUAL MINIGUNS
Level 4 • Cost: DUAL MINIGUNS - Cash$5,500

+1 Range Range

0.17 > 0.09 Firerate Firerate


Sell Price changes to Cash$3,425

High Tech Super Soldier
Level 5 • Cost: High Tech Super Soldier - Cash$8,500

+1 Range Range

+3 Damage Damage


Sell Price changes to Cash$6,258

Stats Table

Level Total Price Damage[6] Firerate Range DPS
0 Cash$2,000 1 0.2 16 5
1 Cash$2,250 1 0.2 19 5
2 Cash$2,775 2 0.2 20 10
3 Cash$4,775 2 0.17 20 11.76
4 Cash$10,275 2 0.09[3] 21 22.22
5 Cash$18,775 5 0.09[3] 22 55.56

8 December 2019 – 12 January 2020

Base Stats

Base Stats
File:Platinum Minigunner.png
Cost
Cash$2,000
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$666
Placement Type
Ground
Damage
Damage1[7]
Damage Type
Single
Firerate
Firerate0.2
Hidden Detection
Hidden DetectionLevel 2+
Range
Range16

Placement Limit
N/A

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$250

+3 Range Range


Sell Price changes to Cash$750

Heat Vision Goggles
Level 2 • Cost: Heat Vision Goggles - Cash$525

+1 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$925

Bandolier
Level 3 • Cost: Bandolier - Cash$2,000

0.2 > 0.17 Firerate Firerate


Sell Price changes to Cash$1,591

DUAL MINIGUNS
Level 4 • Cost: DUAL MINIGUNS - Cash$5,500

+1 Range Range

0.17 > 0.09 Firerate Firerate


Sell Price changes to Cash$3,425

High Tech Super Soldier
Level 5 • Cost: High Tech Super Soldier - Cash$8,500

+1 Range Range

+2 Damage Damage


Sell Price changes to Cash$6,258

Stats Table

Level Total Price Damage[7] Firerate Range DPS
0 Cash$2,000 1 0.2 16 5
1 Cash$2,250 1 0.2 19 5
2 Cash$2,775 2 0.2 20 10
3 Cash$4,775 2 0.17 20 11.76
4 Cash$10,275 2 0.09[3] 21 22.22
5 Cash$18,775 4 0.09[3] 22 44.44

</tabber>

Notes

  1. DPS does not consider rev-up time.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 DPS does not consider rev-up time. Rev-up time is 1.4 seconds.
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 3.18 3.19 Firerate is increased by 0.025 instead of 0.05
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 Damage is increased by 50% DamageDamage Buff
  5. 5.0 5.1 Damage is increased by 35% DamageDamage Buff
  6. 6.0 6.1 6.2 6.3 Damage is increased by 25% DamageDamage Buff
  7. 7.0 7.1 Damage is increased by 15% DamageDamage Buff


File:TowerNewHeader.png
Towers
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Units
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Enforcer
Kingpin
Elf Camp
Necromancer
Elementalist
Biologist
Consumables
Enforcer
Mecha Base
Trick or Threat Town
Commands Only
Tower Gallery Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Unit Gallery Pages
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Kingpin
Elf Camp
Necromancer
Elementalist
History Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable