Minigunner/History

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Revision as of 14:19, 21 February 2022 by imported>Mentin123 (You also did a terrible job at it)
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Minigunner
ARTICLE GALLERY HISTORY

Firerate Bug

Minigunner/History has not been updated to include its statistics with the Firerate Bug.

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page. <tabber> |-|Regular =

Frost Invasion Update (8 May 2021) – Current

Base Stats

Minigunner/History
Cost
Cash$2,000
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$666
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Firerate
Firerate0.17
Hidden Detection
Hidden DetectionLevel 2+
Range
Range16
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$500

+2 Range Range

0.17 > 0.13 Firerate Firerate


Sell Price changes to Cash$833

Heat Vision Goggles
Level 2 • Cost: Heat Vision Goggles - Cash$650

+1 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$1,050

Geared Up
Level 3 • Cost: Geared Up - Cash$5,500

+1 Damage Damage

0.13 > 0.08 Firerate Firerate


Sell Price changes to Cash$2,883

Futuristic Armory
Level 4 • Cost: Futuristic Armory - Cash$9,000

+2 Range Range

+2 Damage Damage


Sell Price changes to Cash$5,883

Stats Table

Level Total Price Damage Firerate Range DPS[1]
0 Cash$2,000 1 0.17 16 5.8
1 Cash$2,500 1 0.13 18 7.69
2 Cash$3,150 1 0.13 19 7.69
3 Cash$8,650 2 0.08 19 25
4 Cash$17,650 4 0.08 21 50

Overhaul Update (29 October 2020) – Frost Invasion Update (8 May 2021)

Base Stats

Minigunner/History
Cost
Cash$2,000
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$666
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Firerate
Firerate0.15
Hidden Detection
Hidden DetectionLevel 2+
Range
Range16
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$350

+2 Range Range


Sell Price changes to Cash$783

Heat Vision Goggles
Level 2 • Cost: Heat Vision Goggles - Cash$650

+1 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$1,000

Well Geared
Level 3 • Cost: Well Geared - Cash$1,500

+1 Damage Damage

0.15 > 0.1 Firerate Firerate


Sell Price changes to Cash$1,500

Dual Vulcans
Level 4 • Cost: Dual Vulcans - Cash$4,600

0.1 > 0.05 Firerate Firerate


Sell Price changes to Cash$3,033

Futuristic Armory
Level 5 • Cost: Futuristic Armory - Cash$9,000

+2 Range Range

+2 Damage Damage


Sell Price changes to Cash$6,033

Stats Table

Level Total Price Damage Firerate Range DPS[1]
0 Cash$2,000 1 0.15 16 6.67
1 Cash$2,350 1 0.15 18 6.67
2 Cash$3,000 1 0.15 19 6.67
3 Cash$4,500 2 0.1 19 20
4 Cash$9,100 2 0.05 19 40
5 Cash$18,100 4 0.05 21 80

Hardcore Testing

Base Stats

Minigunner/History
Cost
Cash$2,000
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$666
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Firerate
Firerate0.15
Hidden Detection
Hidden DetectionLevel 2+
Range
Range16
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$350

+3 Range Range


Sell Price changes to Cash$783

Heat Vision Goggles
Level 2 • Cost: Heat Vision Goggles - Cash$650

+1 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$1,000

Well Geared
Level 3 • Cost: Well Geared - Cash$1,500

+1 Damage Damage

0.15 > 0.1 Firerate Firerate


Sell Price changes to Cash$1,500

Dual Vulcans
Level 4 • Cost: Dual Vulcans - Cash$4,600

+1 Range Range

0.1 > 0.05 Firerate Firerate


Sell Price changes to Cash$3,033

Futuristic Armory
Level 5 • Cost: Futuristic Armory - Cash$9,000

+2 Range Range

+2 Damage Damage


Sell Price changes to Cash$6,033

Stats Table

Level Total Price Damage Firerate Range DPS[1]
0 Cash$2,000 1 0.15 16 6.67
1 Cash$2,350 1 0.15 19 6.67
2 Cash$3,000 1 0.15 20 6.67
3 Cash$4,500 2 0.1 20 20
4 Cash$9,100 2 0.05 21 40
5 Cash$18,100 4 0.05 23 80

MEGA Update (13 October 2019) – Overhaul Update (29 October 2020)

Base Stats

Base Stats
File:Minigunner.png
Cost
Cash$2,000
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$666
Placement Type
Ground
Damage
Damage1
Damage Type
Single
Firerate
Firerate0.15
Hidden Detection
Hidden DetectionLevel 2+
Range
Range16

Placement Limit
N/A

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$250

+3 Range Range


Sell Price changes to Cash$750

Heat Vision Goggles
Level 2 • Cost: Heat Vision Goggles - Cash$525

+1 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$925

Bandolier
Level 3 • Cost: Bandolier - Cash$2,000

0.15 > 0.12 Firerate Firerate


Sell Price changes to Cash$1,591

DUAL MINIGUNS
Level 4 • Cost: DUAL MINIGUNS - Cash$5,500

+1 Range Range

0.12 > 0.065 Firerate Firerate


Sell Price changes to Cash$3,425

High Tech Super Soldier
Level 5 • Cost: High Tech Super Soldier - Cash$8,500

+1 Range Range

+2 Damage Damage


Sell Price changes to Cash$6,258

Stats Table

Level Total Price Damage Firerate Range DPS
0 Cash$2,000 1 0.15 16 6.67
1 Cash$2,250 1 0.15 19 6.67
2 Cash$2,775 2 0.15 20 13.33
3 Cash$4,775 2 0.12 20 16.67
4 Cash$10,275 2 0.065 21 30.77
5 Cash$18,775 4 0.065 22 61.54

8 August 2019 – MEGA Update (13 October 2019)

Base Stats

Base Stats
File:MinigunnerOriginal.png
Cost
Cash$2,000
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$500
Placement Type
Ground
Damage
Damage1
Damage Type
Single
Firerate
Firerate0.15
Hidden Detection
Hidden DetectionLevel 2+
Range
Range12

Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$250

+3 Range Range


Sell Price changes to Cash$562

N/A
Level 2 • Cost: Cash$525

+1 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$693

N/A
Level 3 • Cost: Cash$2,000

0.15 > 0.12 Firerate Firerate


Sell Price changes to Cash$1,193

N/A
Level 4 • Cost: Cash$5,500

+1 Range Range

0.12 > 0.065 Firerate Firerate


Sell Price changes to Cash$2,568

N/A
Level 5 • Cost: Cash$8,500

+1 Range Range

+2 Damage Damage


Sell Price changes to Cash$4,693

Stats Table

Level Total Price Damage Firerate Range DPS
0 Cash$2,000 1 0.15 12 6.67
1 Cash$2,250 1 0.15 15 6.67
2 Cash$2,775 2 0.15 16 13.33
3 Cash$4,775 2 0.12 16 16.67
4 Cash$10,275 2 0.065 17 30.77
5 Cash$18,775 4 0.065 18 61.54

3 August 2019 – 8 August 2019

Base Stats

Base Stats
File:MinigunnerOriginal.png
Cost
Cash$2,000
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$500
Placement Type
Ground
Damage
Damage1
Damage Type
Single
Firerate
Firerate0.15
Hidden Detection
Hidden DetectionLevel 2+
Range
Range12

Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$250

+3 Range Range


Sell Price changes to Cash$562

N/A
Level 2 • Cost: Cash$525

+1 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$693

N/A
Level 3 • Cost: Cash$2,000

0.15 > 0.12 Firerate Firerate


Sell Price changes to Cash$1,193

N/A
Level 4 • Cost: Cash$5,500

+1 Range Range

0.12 > 0.065 Firerate Firerate


Sell Price changes to Cash$2,568

N/A
Level 5 • Cost: Cash$8,500

+1 Range Range

+2 Damage Damage


Sell Price changes to Cash$4,693

Stats Table

Level Total Price Damage Firerate Range DPS
0 Cash$2,000 1 0.15 12 6.67
1 Cash$2,250 1 0.15 15 6.67
2 Cash$2,775 2 0.15 16 13.33
3 Cash$4,775 2 0.12 16 16.67
4 Cash$10,275 2 0.065 17 30.77
5 Cash$18,775 4 0.065 18 61.54

14 June 2019 – 3 August 2019

Base Stats

Base Stats
File:MinigunnerOriginal.png
Cost
Cash$2,000
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$500
Placement Type
Ground
Damage
Damage1
Damage Type
Single
Firerate
Firerate0.15
Hidden Detection
Hidden DetectionLevel 2+
Range
Range12

Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$250

+3 Range Range


Sell Price changes to Cash$562

N/A
Level 2 • Cost: Cash$525

+1 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$693

N/A
Level 3 • Cost: Cash$2,000

0.15 > 0.12 Firerate Firerate


Sell Price changes to Cash$1,193

N/A
Level 4 • Cost: Cash$5,500

+3 Range Range

0.12 > 0.065 Firerate Firerate


Sell Price changes to Cash$2,568

N/A
Level 5 • Cost: Cash$8,000

+4 Range Range

+2 Damage Damage


Sell Price changes to Cash$4,568

Stats Table

Level Total Price Damage Firerate Range DPS
0 Cash$2,000 1 0.15 12 6.67
1 Cash$2,250 1 0.15 15 6.67
2 Cash$2,775 2 0.15 16 13.33
3 Cash$4,775 2 0.12 16 16.67
4 Cash$10,275 2 0.065 19 30.77
5 Cash$18,275 4 0.065 23 61.54

|-|Golden =

Frost Invasion Update (8 May 2021) – Current

Base Stats

Minigunner/History
Cost
Cash$2,000
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$666
Placement Type
Ground
Damage
Damage1[2]
Damage Method
Single
Firerate
Firerate0.17
Hidden Detection
Hidden DetectionLevel 2+
Range
Range16
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$500

+2 Range Range

0.17 > 0.13 Firerate Firerate


Sell Price changes to Cash$833

Heat Vision Goggles
Level 2 • Cost: Heat Vision Goggles - Cash$650

+1 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$1,050

Geared Up
Level 3 • Cost: Geared Up - Cash$5,500

+2 Damage Damage

0.13 > 0.08 Firerate Firerate


Sell Price changes to Cash$2,883

Futuristic Armory
Level 4 • Cost: Futuristic Armory - Cash$9,000

+2 Range Range

+3 Damage Damage


Sell Price changes to Cash$5,883

Stats Table

Level Total Price Damage[2] Firerate Range DPS[1]
0 Cash$2,000 1 0.17 16 5.88
1 Cash$2,500 1 0.13 18 7.69
2 Cash$3,150 1 0.13 19 7.69
3 Cash$8,650 3 0.08 19 37.5
4 Cash$17,650 6 0.08 21 75

Overhaul Update (29 October 2020) – Frost Invasion Update (8 May 2021)

Base Stats

Minigunner/History
Cost
Cash$2,000
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$666
Placement Type
Ground
Damage
Damage1[2]
Damage Method
Single
Firerate
Firerate0.15
Hidden Detection
Hidden DetectionLevel 2+
Range
Range16
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$350

+2 Range Range


Sell Price changes to Cash$783

Heat Vision Goggles
Level 2 • Cost: Heat Vision Goggles - Cash$650

+1 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$1,000

Well Geared
Level 3 • Cost: Well Geared - Cash$1,500

+2 Damage Damage

0.15 > 0.1 Firerate Firerate


Sell Price changes to Cash$1,500

Dual Vulcans
Level 4 • Cost: Dual Vulcans - Cash$4,600

0.1 > 0.05 Firerate Firerate


Sell Price changes to Cash$3,033

Futuristic Armory
Level 5 • Cost: Futuristic Armory - Cash$9,000

+2 Range Range

+3 Damage Damage


Sell Price changes to Cash$6,033

Stats Table

Level Total Price Damage[2] Firerate Range DPS[1]
0 Cash$2,000 1 0.15 16 6.67
1 Cash$2,350 1 0.15 18 6.67
2 Cash$3,000 1 0.15 19 6.67
3 Cash$4,500 3 0.1 19 30
4 Cash$9,100 3 0.05 19 60
5 Cash$18,100 6 0.05 21 120

Hardcore Testing

Base Stats

Minigunner/History
Cost
Cash$2,000
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$666
Placement Type
Ground
Damage
Damage1[2]
Damage Method
Single
Firerate
Firerate0.15
Hidden Detection
Hidden DetectionLevel 2+
Range
Range16
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$350

+3 Range Range


Sell Price changes to Cash$783

Heat Vision Goggles
Level 2 • Cost: Heat Vision Goggles - Cash$650

+1 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$1,000

Well Geared
Level 3 • Cost: Well Geared - Cash$1,500

+2 Damage Damage

0.15 > 0.1 Firerate Firerate


Sell Price changes to Cash$1,500

Dual Vulcans
Level 4 • Cost: Dual Vulcans - Cash$4,600

+1 Range Range

0.1 > 0.05 Firerate Firerate


Sell Price changes to Cash$3,033

Futuristic Armory
Level 5 • Cost: Futuristic Armory - Cash$9,000

+2 Range Range

+3 Damage Damage


Sell Price changes to Cash$6,033

Stats Table

Level Total Price Damage[2] Firerate Range DPS[1]
0 Cash$2,000 1 0.15 16 6.67
1 Cash$2,350 1 0.15 19 6.67
2 Cash$3,000 1 0.15 20 6.67
3 Cash$4,500 3 0.1 20 30
4 Cash$9,100 3 0.05 21 60
5 Cash$18,100 6 0.05 23 120

12 January 2020 – Overhaul Update (29 October 2020)

Base Stats

Base Stats
File:Golden Minigunner.png
Cost
Cash$2,000
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$666
Placement Type
Ground
Damage
Damage1[2]
Damage Type
Single
Firerate
Firerate0.15
Hidden Detection
Hidden DetectionLevel 2+
Range
Range16

Placement Limit
N/A

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$250

+3 Range Range


Sell Price changes to Cash$750

Heat Vision Goggles
Level 2 • Cost: Heat Vision Goggles - Cash$525

+1 Range Range

+2 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$925

Bandolier
Level 3 • Cost: Bandolier - Cash$2,000

0.15 > 0.12 Firerate Firerate


Sell Price changes to Cash$1,591

DUAL MINIGUNS
Level 4 • Cost: DUAL MINIGUNS - Cash$5,500

+1 Range Range

0.12 > 0.065 Firerate Firerate


Sell Price changes to Cash$3,425

High Tech Super Soldier
Level 5 • Cost: High Tech Super Soldier - Cash$8,500

+1 Range Range

+3 Damage Damage


Sell Price changes to Cash$6,258

Stats Table

Level Total Price Damage[2] Firerate Range DPS
0 Cash$2,000 1 0.15 16 6.67
1 Cash$2,250 1 0.15 19 6.67
2 Cash$2,775 3 0.15 20 20
3 Cash$4,775 3 0.12 20 25
4 Cash$10,275 3 0.065 21 46.15
5 Cash$18,775 6 0.065 22 92.31

8 December 2019 – 12 January 2020

Base Stats

Base Stats
File:Golden Minigunner.png
Cost
Cash$2,000
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$666
Placement Type
Ground
Damage
Damage1[3]
Damage Type
Single
Firerate
Firerate0.15
Hidden Detection
Hidden DetectionLevel 2+
Range
Range16

Placement Limit
N/A

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$250

+3 Range Range


Sell Price changes to Cash$750

Heat Vision Goggles
Level 2 • Cost: Heat Vision Goggles - Cash$525

+1 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$925

Bandolier
Level 3 • Cost: Bandolier - Cash$2,000

0.15 > 0.12 Firerate Firerate


Sell Price changes to Cash$1,591

DUAL MINIGUNS
Level 4 • Cost: DUAL MINIGUNS - Cash$5,500

+1 Range Range

0.12 > 0.065 Firerate Firerate


Sell Price changes to Cash$3,425

High Tech Super Soldier
Level 5 • Cost: High Tech Super Soldier - Cash$8,500

+1 Range Range

+3 Damage Damage


Sell Price changes to Cash$6,258

Stats Table

Level Total Price Damage[3] Firerate Range DPS
0 Cash$2,000 1 0.15 16 6.67
1 Cash$2,250 1 0.15 19 6.67
2 Cash$2,775 2 0.15 20 13.33
3 Cash$4,775 2 0.12 20 16.67
4 Cash$10,275 2 0.065 21 30.77
5 Cash$18,775 5 0.065 22 76.92

18 October 2019 – 8 December 2019

Base Stats

Base Stats
File:Golden Minigunner.png
Cost
Cash$2,000
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$666
Placement Type
Ground
Damage
Damage1[4]
Damage Type
Single
Firerate
Firerate0.15
Hidden Detection
Hidden DetectionLevel 2+
Range
Range16

Placement Limit
N/A

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$250

+3 Range Range


Sell Price changes to Cash$750

Heat Vision Goggles
Level 2 • Cost: Heat Vision Goggles - Cash$525

+1 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$925

Bandolier
Level 3 • Cost: Bandolier - Cash$2,000

0.15 > 0.12 Firerate Firerate


Sell Price changes to Cash$1,591

DUAL MINIGUNS
Level 4 • Cost: DUAL MINIGUNS - Cash$5,500

+1 Range Range

0.12 > 0.065 Firerate Firerate


Sell Price changes to Cash$3,425

High Tech Super Soldier
Level 5 • Cost: High Tech Super Soldier - Cash$8,500

+1 Range Range

+3 Damage Damage


Sell Price changes to Cash$6,258

Stats Table

Level Total Price Damage[4] Firerate Range DPS
0 Cash$2,000 1 0.15 16 6.67
1 Cash$2,250 1 0.15 19 6.67
2 Cash$2,775 2 0.15 20 13.33
3 Cash$4,775 2 0.12 20 16.67
4 Cash$10,275 2 0.065 21 30.77
5 Cash$18,775 5 0.065 22 76.92

MEGA Update (13 October 2019) – 18 October 2019

Base Stats

Base Stats
File:Golden Minigunner.png
Cost
Cash$2,000
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$666
Placement Type
Ground
Damage
Damage1
Damage Type
Single
Firerate
Firerate0.15
Hidden Detection
Hidden DetectionLevel 2+
Range
Range16

Placement Limit
N/A

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$250

+3 Range Range


Sell Price changes to Cash$750

Heat Vision Goggles
Level 2 • Cost: Heat Vision Goggles - Cash$525

+1 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$925

Bandolier
Level 3 • Cost: Bandolier - Cash$2,000

0.15 > 0.12 Firerate Firerate


Sell Price changes to Cash$1,591

DUAL MINIGUNS
Level 4 • Cost: DUAL MINIGUNS - Cash$5,500

+1 Range Range

0.12 > 0.065 Firerate Firerate


Sell Price changes to Cash$3,425

High Tech Super Soldier
Level 5 • Cost: High Tech Super Soldier - Cash$8,500

+1 Range Range

+2 Damage Damage


Sell Price changes to Cash$6,258

Stats Table

Level Total Price Damage Firerate Range DPS
0 Cash$2,000 1 0.15 16 6.67
1 Cash$2,250 1 0.15 19 6.67
2 Cash$2,775 2 0.15 20 13.33
3 Cash$4,775 2 0.12 20 16.67
4 Cash$10,275 2 0.065 21 30.77
5 Cash$18,775 4 0.065 22 61.54

|-|Platinum =

12 January 2020 – Overhaul Update (29 October 2020)

Base Stats

Base Stats
File:Platinum Minigunner.png
Cost
Cash$2,000
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$666
Placement Type
Ground
Damage
Damage1[4]
Damage Type
Single
Firerate
Firerate0.15
Hidden Detection
Hidden DetectionLevel 2+
Range
Range16

Placement Limit
N/A

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$250

+3 Range Range


Sell Price changes to Cash$750

Heat Vision Goggles
Level 2 • Cost: Heat Vision Goggles - Cash$525

+1 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$925

Bandolier
Level 3 • Cost: Bandolier - Cash$2,000

0.15 > 0.12 Firerate Firerate


Sell Price changes to Cash$1,591

DUAL MINIGUNS
Level 4 • Cost: DUAL MINIGUNS - Cash$5,500

+1 Range Range

0.12 > 0.065 Firerate Firerate


Sell Price changes to Cash$3,425

High Tech Super Soldier
Level 5 • Cost: High Tech Super Soldier - Cash$8,500

+1 Range Range

+3 Damage Damage


Sell Price changes to Cash$6,258

Stats Table

Level Total Price Damage[4] Firerate Range DPS
0 Cash$2,000 1 0.15 16 6.67
1 Cash$2,250 1 0.15 19 6.67
2 Cash$2,775 2 0.15 20 13.33
3 Cash$4,775 2 0.12 20 16.67
4 Cash$10,275 2 0.065 21 30.77
5 Cash$18,775 5 0.065 22 76.92

8 December 2019 – 12 January 2020

Base Stats

Base Stats
File:Platinum Minigunner.png
Cost
Cash$2,000
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$666
Placement Type
Ground
Damage
Damage1[5]
Damage Type
Single
Firerate
Firerate0.15
Hidden Detection
Hidden DetectionLevel 2+
Range
Range16

Placement Limit
N/A

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$250

+3 Range Range


Sell Price changes to Cash$750

Heat Vision Goggles
Level 2 • Cost: Heat Vision Goggles - Cash$525

+1 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$925

Bandolier
Level 3 • Cost: Bandolier - Cash$2,000

0.15 > 0.12 Firerate Firerate


Sell Price changes to Cash$1,591

DUAL MINIGUNS
Level 4 • Cost: DUAL MINIGUNS - Cash$5,500

+1 Range Range

0.12 > 0.065 Firerate Firerate


Sell Price changes to Cash$3,425

High Tech Super Soldier
Level 5 • Cost: High Tech Super Soldier - Cash$8,500

+1 Range Range

+2 Damage Damage


Sell Price changes to Cash$6,258

Stats Table

Level Total Price Damage[5] Firerate Range DPS
0 Cash$2,000 1 0.15 16 6.67
1 Cash$2,250 1 0.15 19 6.67
2 Cash$2,775 2 0.15 20 13.33
3 Cash$4,775 2 0.12 20 16.67
4 Cash$10,275 2 0.065 21 30.77
5 Cash$18,775 4 0.065 22 61.54

</tabber>

Notes

  1. 1.0 1.1 1.2 1.3 1.4 1.5 DPS does not consider rev-up time.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 Damage is increased by 50% DamageDamage Buff
  3. 3.0 3.1 Damage is increased by 35% DamageDamage Buff
  4. 4.0 4.1 4.2 4.3 Damage is increased by 25% DamageDamage Buff
  5. 5.0 5.1 Damage is increased by 15% DamageDamage Buff


File:TowerNewHeader.png
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Consumables
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