Mortar/History: Difference between revisions

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|Range = [[File:Range Icon.png|20px|Range]]22<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]5 (Explosion)
|Range = [[File:Range Icon.png|20px|Range]]22<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]5 (Explosion)
|Lead = {{Lead|Lead Penetration}}Level 0+
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]4
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]4
|Fly = {{Flying|Flying Detection}}Level 0+
|Fly = {{Flying|Flying Detection}}Level 0+
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|Hidden = N/A
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|Range = [[File:Range Icon.png|20px|Range]]22<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]5 (Explosion)
|Range = [[File:Range Icon.png|20px|Range]]22<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]5 (Explosion)
|Lead = {{Lead|Lead Penetration}}Level 0+
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]6
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]6
|Fly = {{Flying|Flying Detection}}Level 0+
|Fly = {{Flying|Flying Detection}}Level 0+
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|Range = [[File:Range Icon.png|20px|Range]]22<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]8 (Explosion)
|Range = [[File:Range Icon.png|20px|Range]]22<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]8 (Explosion)
|Lead = {{Lead|Lead Penetration}}Level 0+
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]6
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]6
|Fly = {{Flying|Flying Detection}}Level 0+
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|Range = [[File:Range Icon.png|20px|Range]]22<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4 (Explosion)
|Range = [[File:Range Icon.png|20px|Range]]22<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4 (Explosion)
|Lead = {{Lead|Lead Penetration}}Level 0+
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|Fly = {{Flying|Flying Detection}}Level 0+
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|Range = [[File:Range Icon.png|20px|Range]]22<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4 (Explosion)
|Range = [[File:Range Icon.png|20px|Range]]22<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4 (Explosion)
|Lead = {{Lead|Lead Penetration}}Level 0+
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|Fly = {{Flying|Flying Detection}}Level 0+
|Fly = {{Flying|Flying Detection}}Level 0+
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|Range = [[File:Range Icon.png|20px|Range]]22<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4 (Explosion)
|Range = [[File:Range Icon.png|20px|Range]]22<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4 (Explosion)
|Lead = {{Lead|Lead Penetration}}Level 0+
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|Fly = {{Flying|Flying Detection}}Level 0+
|Fly = {{Flying|Flying Detection}}Level 0+
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|Range = [[File:Range Icon.png|20px|Range]]25<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4 (Explosion)
|Range = [[File:Range Icon.png|20px|Range]]25<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4 (Explosion)
|Lead = {{Lead|Lead Penetration}}Level 0+
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|Fly = {{Flying|Flying Detection}}Level 0+
|Fly = {{Flying|Flying Detection}}Level 0+

Revision as of 16:33, 30 July 2024


This is the history subpage for the Mortar/History. It contains every revision of the tower's statistics.

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

7 April 2023 – Present

Base Stats

Mortar/History
Cost
Cash$1,000
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$333
Placement Type
Cliff
Damage
Damage12
Damage Method
Splash
Firerate
Firerate5.008
Hidden Detection
N/A
Range
Range22
Explosion Range5 (Explosion)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit4
Flying Detection
Flying DetectionLevel 0+

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$600

+2 Range Range

5.008 > 4.508 Firerate Firerate


Sell Price changes to Cash$533

Upgraded Armaments
Level 2 • Cost: Upgraded Armaments - Cash$1,300

+12 Damage Damage

4.508 > 4.008 Firerate Firerate

5 > 6.5 Explosion Range Explosion Range


Sell Price changes to Cash$966

Bigger Cannon
Level 3 • Cost: Bigger Cannon - Cash$3,200

+31 Damage Damage

+4 Range Range


Sell Price changes to Cash$2,033

Loaded Warhead
Level 4 • Cost: Loaded Warhead - Cash$8,500

+70 Damage Damage

4.008 > 3.508 Firerate Firerate

+2 Range Range

+Cluster Bombs

•40x3 Damage Damage

•4 Explosion Range Explosion Range


Sell Price changes to Cash$4,866

City Buster
Level 5 • Cost: City Buster - Cash$20,000

+5 Range Range

+125 Damage Damage

6.5 > 8 Explosion Range Explosion Range

+Stronger Cluster Bombs

•50x3 Damage Damage

•4 Explosion Range Explosion Range


Sell Price changes to Cash$11,533

Stats Table

Level Total Price Splash Damage[1] Cluster Bombs[1] Firerate[2] Range Explosion Range DPS[3]
0 Cash$1,000 12 N/A 5.008 22 5 2.4
1 Cash$1,600 12 N/A 4.508 24 5 2.66
2 Cash$2,900 24 N/A 4.008 24 6.5 5.99
3 Cash$6,100 55 N/A 4.008 28 6.5 13.72
4 Cash$14,600 125 40x3 3.508 30 6.5[4] 69.84[5]
5 Cash$34,600 250 50x3 3.508 35 8[4] 114.03[6]

31 March 2023 – 7 April 2023

Base Stats

Mortar/History
Cost
Cash$1,000
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$333
Placement Type
Cliff
Damage
Damage12
Damage Method
Splash
Firerate
Firerate5.008
Hidden Detection
N/A
Range
Range22
Explosion Range5 (Explosion)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit6
Flying Detection
Flying DetectionLevel 0+

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$600

+2 Range Range

5.008 > 4.508 Firerate Firerate


Sell Price changes to Cash$533

Upgraded Armaments
Level 2 • Cost: Upgraded Armaments - Cash$1,300

+12 Damage Damage

4.508 > 4.008 Firerate Firerate

5 > 6.5 Explosion Range Explosion Range


Sell Price changes to Cash$966

Bigger Cannon
Level 3 • Cost: Bigger Cannon - Cash$3,200

+31 Damage Damage

+4 Range Range


Sell Price changes to Cash$2,033

Loaded Warhead
Level 4 • Cost: Loaded Warhead - Cash$8,500

+70 Damage Damage

4.008 > 3.508 Firerate Firerate

+2 Range Range

6.5 > 7 Explosion Range Explosion Range


Sell Price changes to Cash$4,866

Nuclear Annihilation
Level 5 • Cost: Nuclear Annihilation - Cash$21,500

+5 Range Range

+125 Damage Damage

7 > 8 Explosion Range Explosion Range


Sell Price changes to Cash$12,033

Stats Table

Level Total Price Splash Damage[1] Firerate[2] Range Explosion Range DPS[7]
0 Cash$1,000 12 5.008 22 5 2.4
1 Cash$1,600 12 4.508 24 5 2.66
2 Cash$2,900 24 4.008 24 6.5 5.99
3 Cash$6,100 55 4.008 28 6.5 13.72
4 Cash$14,600 125 3.508 30 7 35.63
5 Cash$36,100 250 3.508 35 8 71.27

21 March 2023 – 31 March 2023

Base Stats

Mortar/History
Cost
Cash$1,000
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$333
Placement Type
Cliff
Damage
Damage10
Damage Method
Splash
Firerate
Firerate5.008
Hidden Detection
N/A
Range
Range22
Explosion Range8 (Explosion)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit6
Flying Detection
Flying DetectionLevel 0+

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$600

+2 Range Range

5.008 > 4.508 Firerate Firerate


Sell Price changes to Cash$533

Upgraded Armaments
Level 2 • Cost: Upgraded Armaments - Cash$1,300

+10 Damage Damage

4.508 > 4.008 Firerate Firerate

8 > 12 Explosion Range Explosion Range


Sell Price changes to Cash$966

Bigger Cannon
Level 3 • Cost: Bigger Cannon - Cash$3,200

+30 Damage Damage

+4 Range Range

12 > 14 Explosion Range Explosion Range


Sell Price changes to Cash$2,033

Loaded Warhead
Level 4 • Cost: Loaded Warhead - Cash$9,500

+50 Damage Damage

4.008 > 3.508 Firerate Firerate

+2 Range Range


Sell Price changes to Cash$5,200

Nuclear Annihilation
Level 5 • Cost: Nuclear Annihilation - Cash$23,000

+5 Range Range

+75 Damage Damage

14 > 20 Explosion Range Explosion Range


Sell Price changes to Cash$12,866

Stats Table

Level Total Price Splash Damage[1] Firerate[2] Range Explosion Range DPS[7]
0 Cash$1,000 10 5.008 22 8 2
1 Cash$1,600 10 4.508 24 8 2.22
2 Cash$2,900 20 4.008 24 12 4.99
3 Cash$6,100 50 4.008 28 14 12.48
4 Cash$15,600 100 3.508 30 14 28.51
5 Cash$38,600 175 3.508 35 20 49.89

Entity System Update (12 March 2022) – 21 March 2023

Base Stats

Mortar/History
Cost
Cash$400
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$133
Placement Type
Cliff
Damage
Damage5
Damage Method
Splash
Firerate
Firerate5
Hidden Detection
N/A
Range
Range22
Explosion Range4 (Explosion)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit5
Flying Detection
Flying DetectionLevel 0+

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$250

+3 Range Range


Sell Price changes to Cash$216

Quick Reloading
Level 2 • Cost: Quick Reloading - Cash$400

5.008 > 4.508 Firerate Firerate


Sell Price changes to Cash$350

Bigger Cannon
Level 3 • Cost: Bigger Cannon - Cash$3,000

+10 Damage Damage

4 > 5 Explosion Range Explosion Range

Sell Price changes to Cash$1,350

Stronger Shells
Level 4 • Cost: Stronger Shells - Cash$7,200

+10 Damage Damage

5 > 6 Explosion Range Explosion Range


Sell Price changes to Cash$3,750

Nuclear Devastation
Level 5 • Cost: Nuclear Devastation - Cash$12,000

+5 Range Range

+35 Damage Damage

4.508 > 3.008 Firerate Firerate


Sell Price changes to Cash$7,750

Stats Table

Level Total Price Splash Damage Firerate Range Explosion Range DPS[7]
0 Cash$400 5 5.008 22 4 1
1 Cash$650 5 5.008 25 4 1
2 Cash$1,050 5 4.508 25 4 1.11
3 Cash$4,050 15 4.508 25 5 3.33
4 Cash$11,250 25 4.508 25 6 5.55
5 Cash$23,250 60 3.008 30 6 19.95

Frost Invasion Update (8 May 2021) – Entity System Update (12 March 2022)

Base Stats

Mortar/History
Cost
Cash$400
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$133
Placement Type
Cliff
Damage
Damage5
Damage Method
Splash
Firerate
Firerate5.03
Hidden Detection
N/A
Range
Range22
Explosion Range4 (Explosion)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit5
Flying Detection
Flying DetectionLevel 0+

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$250

+3 Range Range


Sell Price changes to Cash$216

Quick Reloading
Level 2 • Cost: Quick Reloading - Cash$400

5.03 > 4.53 Firerate Firerate


Sell Price changes to Cash$350

Bigger Cannon
Level 3 • Cost: Bigger Cannon - Cash$3,000

+10 Damage Damage

4 > 5 Explosion Range Explosion Range


Sell Price changes to Cash$1,350

Stronger Shells
Level 4 • Cost: Stronger Shells - Cash$7,200

+10 Damage Damage

5 > 6 Explosion Range Explosion Range


Sell Price changes to Cash$3,750

Nuclear Devistation[sic]
Level 5 • Cost: Nuclear Devistation[sic] - Cash$12,000

+5 Range Range

+35 Damage Damage

4.53 > 3.03 Firerate Firerate


Sell Price changes to Cash$7,750

Stats Table

Level Total Price Splash Damage Firerate Range Explosion Range DPS[7]
0 Cash$400 5 5.03 22 4 0.99
1 Cash$650 5 5.03 25 4 0.99
2 Cash$1,050 5 4.53 25 4 1.1
3 Cash$4,050 15 4.53 25 5 3.31
4 Cash$11,250 25 4.53 25 6 5.52
5 Cash$23,250 60 3.03 30 6 19.8

Overhaul Update (29 October 2020) – Frost Invasion Update (8 May 2021)

Base Stats

Mortar/History
Cost
Cash$400
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$133
Placement Type
Cliff
Damage
Damage5
Damage Method
Splash
Firerate
Firerate5.03
Hidden Detection
N/A
Range
Range22
Explosion Range4 (Explosion)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit5
Flying Detection
Flying DetectionLevel 0+

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$250

+3 Range Range


Sell Price changes to Cash$216

Quick Reloading
Level 2 • Cost: Quick Reloading - Cash$400

5.03 > 4.53 Firerate Firerate


Sell Price changes to Cash$350

Bigger Cannon
Level 3 • Cost: Bigger Cannon - Cash$3,000

+10 Damage Damage


Sell Price changes to Cash$1,350

Stronger Shells
Level 4 • Cost: Stronger Shells - Cash$7,200

+10 Damage Damage

4 > 6 Explosion Range Explosion Range


Sell Price changes to Cash$3,750

Nuclear Devistation[sic]
Level 5 • Cost: Nuclear Devistation[sic] - Cash$12,000

+5 Range Range

+35 Damage Damage

4.53 > 3.03 Firerate Firerate


Sell Price changes to Cash$7,750

Stats Table

Level Total Price Splash Damage Firerate Range Explosion Range DPS[7]
0 Cash$400 5 5.03 22 4 0.99
1 Cash$650 5 5.03 25 4 0.99
2 Cash$1,050 5 4.53 25 4 1.1
3 Cash$4,050 15 4.53 25 4 3.31
4 Cash$11,250 25 4.53 25 6 5.52
5 Cash$23,250 60 3.03 30 6 19.8

Hardcore Testing

Base Stats

Mortar/History
Cost
Cash$400
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$133
Placement Type
Cliff
Damage
Damage5
Damage Method
Splash
Firerate
Firerate5.03
Hidden Detection
N/A
Range
Range25
Explosion Range4 (Explosion)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit5
Flying Detection
Flying DetectionLevel 0+

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$250

+2 Range Range


Sell Price changes to Cash$216

Quick Reloading
Level 2 • Cost: Quick Reloading - Cash$400

5.03 > 4.53 Firerate Firerate


Sell Price changes to Cash$350

Bigger Cannon
Level 3 • Cost: Bigger Cannon - Cash$3,000

+10 Damage Damage


Sell Price changes to Cash$1,350

Stronger Shells
Level 4 • Cost: Stronger Shells - Cash$7,200

+10 Damage Damage

4 > 6 Explosion Range Explosion Range


Sell Price changes to Cash$3,750

Nuclear Devistation[sic]
Level 5 • Cost: Nuclear Devistation[sic] - Cash$12,000

+2 Range Range

+35 Damage Damage

4.53 > 3.03 Firerate Firerate


Sell Price changes to Cash$7,750

Stats Table

Level Total Price Splash Damage Firerate Range Explosion Range DPS[7]
0 Cash$400 5 5.03 25 4 0.99
1 Cash$650 5 5.03 27 4 0.99
2 Cash$1,050 5 4.53 27 4 1.1
3 Cash$4,050 15 4.53 27 4 3.31
4 Cash$11,250 25 4.53 27 6 5.52
5 Cash$23,250 60 3.03 29 6 19.8

24 December 2019 – Overhaul Update (29 October 2020)

Base Stats

Base Stats
Cost
Cash$400
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$133
Placement Type
Cliff
Damage
Damage6
Damage Type
Splash
Firerate
Firerate5.05
Hidden Detection
N/A
Range
Range25
Explosion Range12 (Explosion)

Placement Limit
Placement Limit5

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$500

+2 Damage Damage


Sell Price changes to Cash$300

Safety Gear
Level 2 • Cost: Safety Gear - Cash$1,000

+6 Damage Damage


Sell Price changes to Cash$633

BIGGER CANNON
Level 3 • Cost: BIGGER CANNON - Cash$3,000

+25 Damage Damage

+6 Range Range

5.05 > 4.05 Firerate Firerate


Sell Price changes to Cash$1,633

BETTER BOMBS
Level 4 • Cost: BETTER BOMBS - Cash$7,200

+60 Damage Damage

12 > 17 Explosion Range Explosion Range


Sell Price changes to Cash$4,033

NUCLEAR CANNON
Level 5 • Cost: NUCLEAR CANNON - Cash$13,000

+8 Range Range

+65 Damage Damage

4.05 > 3.05 Firerate Firerate

17 > 25 Explosion Range Explosion Range


Sell Price changes to Cash$8,366

Stats Table

Level Total Price Splash Damage Firerate Range Explosion Range DPS[7]
0 Cash$400 6 5.05 25 12 1.19
1 Cash$900 8 5.05 25 12 1.58
2 Cash$1,900 14 5.05 25 12 2.77
3 Cash$4,900 39 4.05 31 12 9.63
4 Cash$12,100 99 4.05 31 17 24.44
5 Cash$25,100 164 3.05 39 25 53.77

Notes

  1. 1.0 1.1 1.2 1.3 Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.
  2. 2.0 2.1 2.2 Firerate does not account for projectile travel time.
  3. Total DPS is calculated as Normal DPS + Cluster DPS.
    DPS assumes only one enemy is hit and receives full splash damage from both the normal explosion and cluster bombs. DPS does not account for projectile travel time.
  4. 4.0 4.1 Cluster Bombs have an explosion range of 8.
  5. 35.63 Normal DPS + 34.21 Cluster DPS
  6. 71.27 Normal DPS + 42.76 Cluster DPS
  7. 7.0 7.1 7.2 7.3 7.4 7.5 7.6 DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.
  8. Prior to 23rd of April 2022, Nuclear Devastation was misspelt as Nuclear Devistation


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