Mortar/History: Difference between revisions

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imported>DarkGabonnie
Approved by t7ru (380694434980954114) via /job
imported>Supra-bamb
I’m not sure if i correctly typed how it’s supposed to be, but at least the cost efficiency is correct
 
Line 1,432: Line 1,432:
<var>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Cost / $DPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$TP$ = $FNC-TOTAL-COST$
$COST$ = 1000; 600; 1300; 3200; 8500; 21500
$COST$ = 1000; 600; 1300; 3200; 8500; 21500
Line 1,533: Line 1,533:
<var>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Cost / $DPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$TP$ = $FNC-TOTAL-COST$
$COST$ = 1000; 600; 1300; 3200; 9500; 23000
$COST$ = 1000; 600; 1300; 3200; 9500; 23000
Line 1,623: Line 1,623:
<var>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Cost / $DPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 250; 400; 3000; 7200; 12000
$COST$ = 400; 250; 400; 3000; 7200; 12000
Line 1,713: Line 1,713:
<var>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Cost / $DPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 250; 400; 3000; 7200; 12000
$COST$ = 400; 250; 400; 3000; 7200; 12000
Line 1,801: Line 1,801:
<var>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Cost / $DPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 250; 400; 3000; 7200; 12000
$COST$ = 400; 250; 400; 3000; 7200; 12000
Line 1,889: Line 1,889:
<var>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Cost / $DPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 250; 400; 3000; 7200; 12000
$COST$ = 400; 250; 400; 3000; 7200; 12000
Line 1,980: Line 1,980:
<var>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Cost / $DPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 500; 1000; 3000; 7200; 13000
$COST$ = 400; 500; 1000; 3000; 7200; 13000

Latest revision as of 21:40, 26 August 2026


This is the history subpage for the Mortar/History. It contains every revision of the tower's statistics.

Operator Update (19 June 2026) – Present

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Splash Damage[1] Cluster Damage[1] Cluster Count Firerate[2] Range Explosion Radius Cluster Explosion Radius DPS[3] Cluster DPS[3] Cost Efficiency[4]
0 Cash$1,000 Cash$1,000 15 N/A N/A 44.025 24 5 N/A 3.753.73 N/A Cash$266.67Cash$268.33
1 Cash$500 Cash$1,500 15 N/A N/A 2.752.775 27 5 N/A 5.455.41 N/A Cash$275Cash$277.5
2 Cash$2,250 Cash$3,750 35 N/A N/A 2.752.775 27 7.5 N/A 12.7312.61 N/A Cash$294.64Cash$297.32
3 Cash$4,250 Cash$8,000 65 N/A N/A 2.752.775 30 8.5 N/A 23.6423.42 N/A Cash$338.46Cash$341.54
4 Cash$13,500 Cash$21,500 100 30 4 2.752.775 34 8.5 5 36.3636.04 43.6443.24 Cash$268.75Cash$271.19
5 Cash$30,000 Cash$51,500 235 40 6 2.752.775 34 9 5 85.4584.68 87.2786.49 Cash$298.16Cash$300.87
Level Cost Total Cost Splash Damage[1] Cluster Damage[1] Cluster Count Firerate[2] Range Explosion Radius Cluster Explosion Radius DPS[3] Cluster DPS[3] Cost Efficiency[4]
0 Cash$1,000 Cash$1,000 12 N/A N/A 44.025 20 5.5 N/A 32.98 N/A Cash$333.33Cash$335.42
1 Cash$300 Cash$1,300 12 N/A N/A 3.253.275 22 5.5 N/A 3.693.66 N/A Cash$352.08Cash$354.79
2 Cash$1,400 Cash$2,700 25 N/A N/A 3.253.275 25 7 N/A 7.697.63 N/A Cash$351Cash$353.7
3 Cash$2,500 Cash$5,200 50 N/A N/A 3.253.275 30 8 N/A 15.3815.27 N/A Cash$338Cash$340.6
4 Cash$12,000 Cash$17,200 100 40 3 3.253.275 32 8 5 30.7730.53 36.9236.64 Cash$254.09Cash$256.05
5 Cash$22,500 Cash$39,700 150 50 6 3.253.275 35 8.5 5 46.1545.8 92.3191.6 Cash$286.72Cash$288.93

Hardcore Rework Update (5 June 2026) – Operator Update (19 June 2026)

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]
Level Cost Total Cost Splash Damage[1] Cluster Damage[1] Cluster Count Firerate[2] Range Explosion Radius Cluster Explosion Radius DPS[3] Cluster DPS[3] Cost Efficiency[4]
0 Cash$1,000 Cash$1,000 15 N/A N/A 4 24 5 N/A 3.75 N/A Cash$266.67
1 Cash$500 Cash$1,500 15 N/A N/A 2.75 27 5 N/A 5.45 N/A Cash$275
2 Cash$2,250 Cash$3,750 35 N/A N/A 2.75 27 7.5 N/A 12.73 N/A Cash$294.64
3 Cash$4,250 Cash$8,000 65 N/A N/A 2.75 30 8.5 N/A 23.64 N/A Cash$338.46
4 Cash$19,000 Cash$27,000 125 30 4 2.75 34 8.5 5 45.45 43.64 Cash$303.06
5 Cash$35,500 Cash$62,500 290 40 6 2.75 34 9 5 105.45 87.27 Cash$324.29
Level Cost Total Cost Splash Damage[1] Cluster Damage[1] Cluster Count Firerate[2] Range Explosion Radius Cluster Explosion Radius DPS[3] Cluster DPS[3] Cost Efficiency[4]
0 Cash$1,000 Cash$1,000 12 N/A N/A 4 20 5.5 N/A 3 N/A Cash$333.33
1 Cash$300 Cash$1,300 12 N/A N/A 3.25 22 5.5 N/A 3.69 N/A Cash$352.08
2 Cash$1,400 Cash$2,700 25 N/A N/A 3.25 25 7 N/A 7.69 N/A Cash$351
3 Cash$2,500 Cash$5,200 50 N/A N/A 3.25 30 8 N/A 15.38 N/A Cash$338
4 Cash$12,000 Cash$17,200 100 40 3 3.25 32 8 5 30.77 36.92 Cash$254.09
5 Cash$22,500 Cash$39,700 150 50 6 3.25 35 8.5 5 46.15 92.31 Cash$286.72

Shock and Awe Update (28 January 2026) – Hardcore Rework Update (5 June 2026)

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Splash Damage[1] Cluster Damage[1] Cluster Count Firerate[2] Range Explosion Radius Cluster Explosion Radius DPS[3] Cluster DPS[3] Cost Efficiency[4]
0 Cash$1,000 Cash$1,000 15 N/A N/A 44.025 24 5 N/A 3.753.73 N/A Cash$266.67Cash$268.33
1 Cash$500 Cash$1,500 15 N/A N/A 2.752.775 27 5 N/A 5.455.41 N/A Cash$275Cash$277.5
2 Cash$2,250 Cash$3,750 35 N/A N/A 2.752.775 27 7.5 N/A 12.7312.61 N/A Cash$294.64Cash$297.32
3 Cash$4,250 Cash$8,000 65 N/A N/A 2.752.775 30 8.5 N/A 23.6423.42 N/A Cash$338.46Cash$341.54
4 Cash$19,000 Cash$27,000 125 30 4 2.752.775 34 8.5 5 45.4545.05 43.6443.24 Cash$303.06Cash$305.82
5 Cash$35,500 Cash$62,500 290 40 6 2.752.775 34 9 5 105.45104.5 87.2786.49 Cash$324.29Cash$327.24
Level Cost Total Cost Splash Damage[1] Cluster Damage[1] Cluster Count Firerate[2] Range Explosion Radius Cluster Explosion Radius DPS[3] Cluster DPS[3] Cost Efficiency[4]
0 Cash$1,000 Cash$1,000 12 N/A N/A 44.025 20 5.5 N/A 32.98 N/A Cash$333.33Cash$335.42
1 Cash$300 Cash$1,300 12 N/A N/A 3.253.275 22 5.5 N/A 3.693.66 N/A Cash$352.08Cash$354.79
2 Cash$1,400 Cash$2,700 25 N/A N/A 3.253.275 25 7 N/A 7.697.63 N/A Cash$351Cash$353.7
3 Cash$2,500 Cash$5,200 50 N/A N/A 3.253.275 30 8 N/A 15.3815.27 N/A Cash$338Cash$340.6
4 Cash$12,000 Cash$17,200 100 40 3 3.253.275 32 8 5 30.7730.53 36.9236.64 Cash$254.09Cash$256.05
5 Cash$22,500 Cash$39,700 150 50 6 3.253.275 35 8.5 5 46.1545.8 92.3191.6 Cash$286.72Cash$288.93

Assassin Update (6 August 2025) – Shock and Awe Update (28 January 2026)

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Splash Damage[1] Cluster Damage[1] Cluster Count Firerate[2] Range Explosion Radius Cluster Explosion Radius DPS[3] Cluster DPS[3] Cost Efficiency[4]
0 Cash$900 Cash$900 12 N/A N/A 44.025 20 6 N/A 32.98 N/A Cash$300Cash$301.88
1 Cash$325 Cash$1,225 12 N/A N/A 33.025 20 6 N/A 43.97 N/A Cash$306.25Cash$308.8
2 Cash$1,400 Cash$2,625 24 N/A N/A 33.025 24 7.5 N/A 87.93 N/A Cash$328.12Cash$330.86
3 Cash$3,250 Cash$5,875 55 N/A N/A 33.025 27 8.5 N/A 18.3318.18 N/A Cash$320.45Cash$323.12
4 Cash$12,000 Cash$17,875 100 40 3 33.025 27 8.5 5 33.3333.06 4039.67 Cash$243.75Cash$245.78
5 Cash$25,000 Cash$42,875 150 50 6 33.025 30 9 5 5049.59 10099.17 Cash$285.83Cash$288.22
Level Cost Total Cost Splash Damage[1] Cluster Damage[1] Cluster Count Firerate[2] Range Explosion Radius Cluster Explosion Radius DPS[3] Cluster DPS[3] Cost Efficiency[4]
0 Cash$1,000 Cash$1,000 12 N/A N/A 44.025 20 5.5 N/A 32.98 N/A Cash$333.33Cash$335.42
1 Cash$300 Cash$1,300 12 N/A N/A 3.253.275 22 5.5 N/A 3.693.66 N/A Cash$352.08Cash$354.79
2 Cash$1,400 Cash$2,700 25 N/A N/A 3.253.275 25 7 N/A 7.697.63 N/A Cash$351Cash$353.7
3 Cash$2,500 Cash$5,200 50 N/A N/A 3.253.275 30 8 N/A 15.3815.27 N/A Cash$338Cash$340.6
4 Cash$12,000 Cash$17,200 100 40 3 3.253.275 32 8 5 30.7730.53 36.9236.64 Cash$254.09Cash$256.05
5 Cash$22,500 Cash$39,700 150 50 6 3.253.275 35 8.5 5 46.1545.8 92.3191.6 Cash$286.72Cash$288.93

PVP Update (23 July 2025) – Assassin Update (6 August 2025)

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Splash Damage[1] Cluster Damage[1] Cluster Count Firerate[2] Range Explosion Radius Cluster Explosion Radius DPS[3] Cluster DPS[3] Cost Efficiency[4]
0 Cash$900 Cash$900 12 N/A N/A 44.025 20 6 N/A 32.98 N/A Cash$300Cash$301.88
1 Cash$325 Cash$1,225 12 N/A N/A 33.025 20 6 N/A 43.97 N/A Cash$306.25Cash$308.8
2 Cash$1,400 Cash$2,625 24 N/A N/A 33.025 24 7.5 N/A 87.93 N/A Cash$328.12Cash$330.86
3 Cash$3,250 Cash$5,875 55 N/A N/A 33.025 27 8.5 N/A 18.3318.18 N/A Cash$320.45Cash$323.12
4 Cash$12,000 Cash$17,875 100 40 3 33.025 27 8.5 5 33.3333.06 4039.67 Cash$243.75Cash$245.78
5 Cash$25,000 Cash$42,875 150 50 6 33.025 30 9 5 5049.59 10099.17 Cash$285.83Cash$288.22
Level Cost Total Cost Splash Damage[1] Cluster Damage[1] Cluster Count Firerate[2] Range Explosion Radius Cluster Explosion Radius DPS[3] Cluster DPS[3] Cost Efficiency[4]
0 Cash$1,000 Cash$1,000 12 N/A N/A 3.753.775 20 6 N/A 3.23.18 N/A Cash$312.5Cash$314.58
1 Cash$400 Cash$1,400 15 N/A N/A 3.253.275 22 6 N/A 4.624.58 N/A Cash$303.33Cash$305.67
2 Cash$1,400 Cash$2,800 28 N/A N/A 3.253.275 25 7.5 N/A 8.628.55 N/A Cash$325Cash$327.5
3 Cash$3,000 Cash$5,800 60 N/A N/A 33.025 30 8.5 N/A 2019.83 N/A Cash$290Cash$292.42
4 Cash$10,000 Cash$15,800 100 40 3 33.025 32 8.5 5 33.3333.06 4039.67 Cash$215.45Cash$217.25
5 Cash$20,000 Cash$35,800 150 50 6 33.025 35 9 5 5049.59 10099.17 Cash$238.67Cash$240.66

Hacker Update (11 June 2025) – PVP Update (23 July 2025)

Base Statistics

[edit]
Mortar/History
Level: Level 75 • Advanced • Defense
Cost
Cash$900
Placement Footprint
Average (1.5)
Sell Price
Cash$300
Placement Type
Cliff
Damage
Damage12
Damage Method
Splash
Firerate
Firerate4.025
Hidden Detection
N/A
Range
Range20
Explosion Radius6 (Explosion)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit5
Flying Detection
Flying DetectionLevel 0+

Upgrades

[edit]
Improved Handling
Level 1 • Cost: Cash$325

4.025 > 3.025 Firerate Firerate


Sell Price changes to Cash$408

Upgraded Armaments
Level 2 • Cost: Cash$1,400

+12 Damage Damage

+4 Range Range

6 > 7.5 Explosion Radius Explosion Radius


Sell Price changes to Cash$875

Bigger Cannon
Level 3 • Cost: Cash$3,250

+31 Damage Damage

+3 Range Range

7.5 > 8.5 Explosion Radius Explosion Radius


Sell Price changes to Cash$1,958

Loaded Warhead
Level 4 • Cost: Cash$12,000

+45 Damage Damage

•40x3 Damage Damage

•5 Explosion Radius Explosion Radius


Sell Price changes to Cash$5,958

City Buster
Level 5 • Cost: Cash$25,000

+3 Range Range

+50 Damage Damage

8.5 > 9 Explosion Radius Explosion Radius

+10 Damage Damage

+3 Cluster Amount


Sell Price changes to Cash$14,291

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Splash Damage[1] Cluster Damage[1] Cluster Count Firerate[2] Range Explosion Radius Cluster Explosion Radius DPS[3] Cluster DPS[3] Cost Efficiency[4]
0 Cash$900 Cash$900 12 N/A N/A 44.025 20 6 N/A 32.98 N/A Cash$300Cash$301.88
1 Cash$325 Cash$1,225 12 N/A N/A 33.025 20 6 N/A 43.97 N/A Cash$306.25Cash$308.8
2 Cash$1,400 Cash$2,625 24 N/A N/A 33.025 24 7.5 N/A 87.93 N/A Cash$328.12Cash$330.86
3 Cash$3,250 Cash$5,875 55 N/A N/A 33.025 27 8.5 N/A 18.3318.18 N/A Cash$320.45Cash$323.12
4 Cash$12,000 Cash$17,875 100 40 3 33.025 27 8.5 5 33.3333.06 4039.67 Cash$243.75Cash$245.78
5 Cash$25,000 Cash$42,875 150 50 6 33.025 30 9 5 5049.59 10099.17 Cash$285.83Cash$288.22

22 January 2025 – Hacker Update (11 June 2025)

Base Statistics

[edit]
Mortar/History
Level: Level 75 • Advanced • Defense
Cost
Cash$900
Placement Footprint
Average (1.5)
Sell Price
Cash$300
Placement Type
Cliff
Damage
Damage12
Damage Method
Splash
Firerate
Firerate4.025
Hidden Detection
N/A
Range
Range20
Explosion Radius6 (Explosion)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit5
Flying Detection
Flying DetectionLevel 0+

Upgrades

[edit]
Improved Handling
Level 1 • Cost: Cash$325

4.025 > 3.025 Firerate Firerate


Sell Price changes to Cash$408

Upgraded Armaments
Level 2 • Cost: Cash$1,400

+12 Damage Damage

+4 Range Range

6 > 7.5 Explosion Radius Explosion Radius


Sell Price changes to Cash$875

Bigger Cannon
Level 3 • Cost: Cash$3,250

+36 Damage Damage

+3 Range Range

7.5 > 8.5 Explosion Radius Explosion Radius


Sell Price changes to Cash$1,958

Loaded Warhead
Level 4 • Cost: Cash$12,000

+60 Damage Damage

•40x3 Damage Damage

•5 Explosion Radius Explosion Radius


Sell Price changes to Cash$5,958

City Buster
Level 5 • Cost: Cash$25,000

+3 Range Range

+80 Damage Damage

8.5 > 10 Explosion Radius Explosion Radius

+10 Damage Damage

+3 Cluster Amount


Sell Price changes to Cash$14,291

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Splash Damage[1] Cluster Damage[1] Cluster Count Firerate[2] Range Explosion Radius Cluster Explosion Radius DPS[3] Cluster DPS[3] Cost Efficiency[4]
0 Cash$900 Cash$900 12 N/A N/A 44.025 20 6 N/A 32.98 N/A Cash$300Cash$301.88
1 Cash$325 Cash$1,225 12 N/A N/A 33.025 20 6 N/A 43.97 N/A Cash$306.25Cash$308.8
2 Cash$1,400 Cash$2,625 24 N/A N/A 33.025 24 7.5 N/A 87.93 N/A Cash$328.12Cash$330.86
3 Cash$3,250 Cash$5,875 60 N/A N/A 33.025 27 8.5 N/A 2019.83 N/A Cash$293.75Cash$296.2
4 Cash$12,000 Cash$17,875 120 40 3 33.025 27 8.5 5 4039.67 4039.67 Cash$223.44Cash$225.3
5 Cash$25,000 Cash$42,875 200 50 6 33.025 30 10 5 66.6766.12 10099.17 Cash$257.25Cash$259.39

Archer Update (15 January 2025) – 22 January 2025

Base Statistics

[edit]
Mortar/History
Level: Level 75 • Advanced
Cost
Cash$900
Placement Footprint
Average (1.5)
Sell Price
Cash$300
Placement Type
Cliff
Damage
Damage12
Damage Method
Splash
Firerate
Firerate4.025
Hidden Detection
N/A
Range
Range20
Explosion Radius6 (Explosion)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit5
Flying Detection
Flying DetectionLevel 0+

Upgrades

[edit]
Improved Handling
Level 1 • Cost: Cash$325

4.025 > 3.025 Firerate Firerate


Sell Price changes to Cash$408

Upgraded Armaments
Level 2 • Cost: Cash$1,400

+12 Damage Damage

+4 Range Range

6 > 7.5 Explosion Radius Explosion Radius


Sell Price changes to Cash$875

Bigger Cannon
Level 3 • Cost: Cash$3,500

+26 Damage Damage

+3 Range Range

7.5 > 8.5 Explosion Radius Explosion Radius


Sell Price changes to Cash$2,041

Loaded Warhead
Level 4 • Cost: Cash$10,000

+70 Damage Damage

•40x4 Damage Damage

•5 Explosion Radius Explosion Radius


Sell Price changes to Cash$5,375

City Buster
Level 5 • Cost: Cash$22,500

+3 Range Range

+80 Damage Damage

8.5 > 10 Explosion Radius Explosion Radius

+35 Damage Damage

+2 Cluster Amount


Sell Price changes to Cash$12,875

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Splash Damage[1] Cluster Damage[1] Cluster Count Firerate[2] Range Explosion Radius Cluster Explosion Radius DPS[3] Cluster DPS[3] Cost Efficiency[4]
0 Cash$900 Cash$900 12 N/A N/A 44.025 20 6 N/A 32.98 N/A Cash$300Cash$301.88
1 Cash$325 Cash$1,225 12 N/A N/A 33.025 20 6 N/A 43.97 N/A Cash$306.25Cash$308.8
2 Cash$1,400 Cash$2,625 24 N/A N/A 33.025 24 7.5 N/A 87.93 N/A Cash$328.12Cash$330.86
3 Cash$3,500 Cash$6,125 50 N/A N/A 33.025 27 8.5 N/A 16.6716.53 N/A Cash$367.5Cash$370.56
4 Cash$10,000 Cash$16,125 120 40 4 33.025 27 8.5 5 4039.67 53.3352.89 Cash$172.77Cash$174.21
5 Cash$22,500 Cash$38,625 200 75 6 33.025 30 10 5 66.6766.12 150148.76 Cash$178.27Cash$179.75

7 April 2023 – Archer Update (15 January 2025)

Base Statistics

[edit]
Mortar/History
Level: Level 75 • Advanced
Cost
Cash$1,000
Placement Footprint
Average (1.5)
Sell Price
Cash$333
Placement Type
Cliff
Damage
Damage12
Damage Method
Splash
Firerate
Firerate5.025
Hidden Detection
N/A
Range
Range22
Explosion Radius5 (Explosion)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit4
Flying Detection
Flying DetectionLevel 0+

Upgrades

[edit]
Improved Handling
Level 1 • Cost: Cash$600

+2 Range Range

5.025 > 4.525 Firerate Firerate


Sell Price changes to Cash$533

Upgraded Armaments
Level 2 • Cost: Cash$1,300

+12 Damage Damage

4.525 > 4.025 Firerate Firerate

5 > 6.5 Explosion Radius Explosion Radius


Sell Price changes to Cash$966

Bigger Cannon
Level 3 • Cost: Cash$3,200

+31 Damage Damage

+4 Range Range


Sell Price changes to Cash$2,033

Loaded Warhead
Level 4 • Cost: Cash$8,500

+70 Damage Damage

4.025 > 3.525 Firerate Firerate

+2 Range Range

+Cluster Bombs

•40x3 Damage Damage

•4 Explosion Radius Explosion Radius


Sell Price changes to Cash$4,866

City Buster
Level 5 • Cost: Cash$20,000

+5 Range Range

+125 Damage Damage

6.5 > 8 Explosion Radius Explosion Radius

+Stronger Cluster Bombs

•50x3 Damage Damage

•4 Explosion Radius Explosion Radius


Sell Price changes to Cash$11,533

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Splash Damage[1] Cluster Damage[1] Cluster Count Firerate[2] Range Explosion Radius Cluster Explosion Radius DPS[3] Cluster DPS[3] Cost Efficiency[4]
0 Cash$1,000 Cash$1,000 12 N/A N/A 55.025 22 5 N/A 2.42.39 N/A Cash$416.67Cash$418.75
1 Cash$600 Cash$1,600 12 N/A N/A 4.54.525 24 5 N/A 2.672.65 N/A Cash$600Cash$603.33
2 Cash$1,300 Cash$2,900 24 N/A N/A 44.025 24 6.5 N/A 65.96 N/A Cash$483.33Cash$486.35
3 Cash$3,200 Cash$6,100 55 N/A N/A 44.025 28 6.5 N/A 13.7513.66 N/A Cash$443.64Cash$446.41
4 Cash$8,500 Cash$14,600 125 40 3 3.53.525 30 6.5 4 35.7135.46 34.2934.04 Cash$208.57Cash$210.06
5 Cash$20,000 Cash$34,600 250 50 3 3.53.525 35 8 4 71.4370.92 42.8642.55 Cash$302.75Cash$304.91

31 March 2023 – 7 April 2023

Base Statistics

[edit]
Mortar/History
Level: Level 75 • Advanced
Cost
Cash$1,000
Placement Footprint
Average
Sell Price
Cash$333
Placement Type
Cliff
Damage
Damage12
Damage Method
Splash
Firerate
Firerate5.025
Hidden Detection
N/A
Range
Range22
Explosion Radius5 (Explosion)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit6
Flying Detection
Flying DetectionLevel 0+

Upgrades

[edit]
Improved Handling
Level 1 • Cost: Cash$600

+2 Range Range

5.025 > 4.525 Firerate Firerate


Sell Price changes to Cash$533

Upgraded Armaments
Level 2 • Cost: Cash$1,300

+12 Damage Damage

4.525 > 4.025 Firerate Firerate

5 > 6.5 Explosion Radius Explosion Radius


Sell Price changes to Cash$966

Bigger Cannon
Level 3 • Cost: Cash$3,200

+31 Damage Damage

+4 Range Range


Sell Price changes to Cash$2,033

Loaded Warhead
Level 4 • Cost: Cash$8,500

+70 Damage Damage

4.025 > 3.525 Firerate Firerate

+2 Range Range

6.5 > 7 Explosion Radius Explosion Radius


Sell Price changes to Cash$4,866

Nuclear Annihilation
Level 5 • Cost: Cash$21,500

+5 Range Range

+125 Damage Damage

7 > 8 Explosion Radius Explosion Radius


Sell Price changes to Cash$12,033

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Splash Damage[1] Firerate[2] Range Explosion Radius DPS[3] Cost Efficiency
0 Cash$1,000 Cash$1,000 12 55.025 22 5 2.42.39 Cash$416.67Cash$418.41
1 Cash$600 Cash$1,600 12 4.54.525 24 5 2.672.65 Cash$599.25Cash$603.77
2 Cash$1,300 Cash$2,900 24 44.025 24 6.5 65.96 Cash$483.33Cash$486.58
3 Cash$3,200 Cash$6,100 55 44.025 28 6.5 13.7513.66 Cash$443.64Cash$446.56
4 Cash$8,500 Cash$14,600 125 3.53.525 30 7 35.7135.46 Cash$408.85Cash$411.73
5 Cash$21,500 Cash$36,100 250 3.53.525 35 8 71.4370.92 Cash$505.39Cash$509.02

21 March 2023 – 31 March 2023

Base Statistics

[edit]
Mortar/History
Level: Level 75 • Advanced
Cost
Cash$1,000
Placement Footprint
Average
Sell Price
Cash$333
Placement Type
Cliff
Damage
Damage10
Damage Method
Splash
Firerate
Firerate5.025
Hidden Detection
N/A
Range
Range22
Explosion Radius8 (Explosion)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit6
Flying Detection
Flying DetectionLevel 0+

Upgrades

[edit]
Improved Handling
Level 1 • Cost: Cash$600

+2 Range Range

5.025 > 4.525 Firerate Firerate


Sell Price changes to Cash$533

Upgraded Armaments
Level 2 • Cost: Cash$1,300

+10 Damage Damage

4.525 > 4.025 Firerate Firerate

8 > 12 Explosion Radius Explosion Radius


Sell Price changes to Cash$966

Bigger Cannon
Level 3 • Cost: Cash$3,200

+30 Damage Damage

+4 Range Range

12 > 14 Explosion Radius Explosion Radius


Sell Price changes to Cash$2,033

Loaded Warhead
Level 4 • Cost: Cash$9,500

+50 Damage Damage

4.025 > 3.525 Firerate Firerate

+2 Range Range


Sell Price changes to Cash$5,200

Nuclear Annihilation
Level 5 • Cost: Cash$23,000

+5 Range Range

+75 Damage Damage

14 > 20 Explosion Radius Explosion Radius


Sell Price changes to Cash$12,866

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Splash Damage[1] Firerate[2] Range Explosion Radius DPS[3] Cost Efficiency
0 Cash$1,000 Cash$1,000 10 55.025 22 8 21.99 Cash$500Cash$502.51
1 Cash$600 Cash$1,600 10 4.54.525 24 8 2.222.21 Cash$720.72Cash$723.98
2 Cash$1,300 Cash$2,900 20 44.025 24 12 54.97 Cash$580Cash$583.5
3 Cash$3,200 Cash$6,100 50 44.025 28 14 12.512.42 Cash$488Cash$491.14
4 Cash$9,500 Cash$15,600 100 3.53.525 30 14 28.5728.37 Cash$546.03Cash$549.88
5 Cash$23,000 Cash$38,600 175 3.53.525 35 20 5049.65 Cash$772Cash$777.44

Entity System Update (12 March 2022) – 21 March 2023

Base Statistics

[edit]
Mortar/History
Level: Level 75 • Advanced
Cost
Cash$400
Placement Footprint
Average
Sell Price
Cash$133
Placement Type
Cliff
Damage
Damage5
Damage Method
Splash
Firerate
Firerate5.025
Hidden Detection
N/A
Range
Range22
Explosion Radius4 (Explosion)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit5
Flying Detection
Flying DetectionLevel 0+

Upgrades

[edit]
Improved Handling
Level 1 • Cost: Cash$250

+3 Range Range


Sell Price changes to Cash$216

Quick Reloading
Level 2 • Cost: Cash$400

5.025 > 4.525 Firerate Firerate


Sell Price changes to Cash$350

Bigger Cannon
Level 3 • Cost: Cash$3,000

+10 Damage Damage

4 > 5 Explosion Radius Explosion Radius

Sell Price changes to Cash$1,350

Stronger Shells
Level 4 • Cost: Cash$7,200

+10 Damage Damage

5 > 6 Explosion Radius Explosion Radius


Sell Price changes to Cash$3,750

Nuclear Devastation[5]
Level 5 • Cost: Cash$12,000

+5 Range Range

+35 Damage Damage

4.525 > 3.025 Firerate Firerate


Sell Price changes to Cash$7,750

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Splash Damage[1] Firerate[2] Range Explosion Radius DPS[3] Cost Efficiency
0 Cash$400 Cash$400 5 55.025 22 4 1 Cash$400
1 Cash$250 Cash$650 5 55.025 25 4 1 Cash$650
2 Cash$400 Cash$1,050 5 4.54.525 25 4 1.111.1 Cash$945.95Cash$954.55
3 Cash$3,000 Cash$4,050 15 4.54.525 25 5 3.333.31 Cash$1,216.22Cash$1,223.56
4 Cash$7,200 Cash$11,250 25 4.54.525 25 6 5.565.52 Cash$2,023.38Cash$2,038.04
5 Cash$12,000 Cash$23,250 60 33.025 30 6 2019.83 Cash$1,162.5Cash$1,172.47

Frost Invasion Update (8 May 2021) – Entity System Update (12 March 2022)

Base Statistics

[edit]
Mortar/History
Level: Level 75
Cost
Cash$400
Placement Footprint
Average
Sell Price
Cash$133
Placement Type
Cliff
Damage
Damage5
Damage Method
Splash
Firerate
Firerate5.03
Hidden Detection
N/A
Range
Range22
Explosion Radius4 (Explosion)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit5
Flying Detection
Flying DetectionLevel 0+

Upgrades

[edit]
Improved Handling
Level 1 • Cost: Cash$250

+3 Range Range


Sell Price changes to Cash$216

Quick Reloading
Level 2 • Cost: Cash$400

5.03 > 4.53 Firerate Firerate


Sell Price changes to Cash$350

Bigger Cannon
Level 3 • Cost: Cash$3,000

+10 Damage Damage

4 > 5 Explosion Radius Explosion Radius


Sell Price changes to Cash$1,350

Stronger Shells
Level 4 • Cost: Cash$7,200

+10 Damage Damage

5 > 6 Explosion Radius Explosion Radius


Sell Price changes to Cash$3,750

Nuclear Devistation[sic]
Level 5 • Cost: Cash$12,000

+5 Range Range

+35 Damage Damage

4.53 > 3.03 Firerate Firerate


Sell Price changes to Cash$7,750

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Splash Damage[1] Firerate[2] Range Explosion Radius DPS[3] Cost Efficiency
0 Cash$400 Cash$400 5 55.03 22 4 10.99 Cash$400Cash$404.04
1 Cash$250 Cash$650 5 55.03 25 4 10.99 Cash$650Cash$656.57
2 Cash$400 Cash$1,050 5 4.54.53 25 4 1.111.1 Cash$945.95Cash$954.55
3 Cash$3,000 Cash$4,050 15 4.54.53 25 5 3.333.31 Cash$1,216.22Cash$1,223.56
4 Cash$7,200 Cash$11,250 25 4.54.53 25 6 5.565.52 Cash$2,023.38Cash$2,038.04
5 Cash$12,000 Cash$23,250 60 33.03 30 6 2019.8 Cash$1,162.5Cash$1,174.24

Overhaul Update (29 October 2020) – Frost Invasion Update (8 May 2021)

Base Statistics

[edit]
Mortar/History
Level: Level 75
Cost
Cash$400
Placement Footprint
Average
Sell Price
Cash$133
Placement Type
Cliff
Damage
Damage5
Damage Method
Splash
Firerate
Firerate5.03
Hidden Detection
N/A
Range
Range22
Explosion Radius4 (Explosion)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit5
Flying Detection
Flying DetectionLevel 0+

Upgrades

[edit]
Improved Handling
Level 1 • Cost: Cash$250

+3 Range Range


Sell Price changes to Cash$216

Quick Reloading
Level 2 • Cost: Cash$400

5.03 > 4.53 Firerate Firerate


Sell Price changes to Cash$350

Bigger Cannon
Level 3 • Cost: Cash$3,000

+10 Damage Damage


Sell Price changes to Cash$1,350

Stronger Shells
Level 4 • Cost: Cash$7,200

+10 Damage Damage

4 > 6 Explosion Radius Explosion Radius


Sell Price changes to Cash$3,750

Nuclear Devistation[sic]
Level 5 • Cost: Cash$12,000

+5 Range Range

+35 Damage Damage

4.53 > 3.03 Firerate Firerate


Sell Price changes to Cash$7,750

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Splash Damage Firerate[2] Range Explosion Radius DPS[3] Cost Efficiency
0 Cash$400 Cash$400 5 55.03 22 4 10.99 Cash$400Cash$404.04
1 Cash$250 Cash$650 5 55.03 25 4 10.99 Cash$650Cash$656.57
2 Cash$400 Cash$1,050 5 4.54.53 25 4 1.111.1 Cash$945.95Cash$954.55
3 Cash$3,000 Cash$4,050 15 4.54.53 25 4 3.333.31 Cash$1,216.22Cash$1,223.56
4 Cash$7,200 Cash$11,250 25 4.54.53 25 6 5.565.52 Cash$2,023.38Cash$2,038.04
5 Cash$12,000 Cash$23,250 60 33.03 30 6 2019.8 Cash$1,162.5Cash$1,174.24

Hardcore Testing (28 August 2020 – 29 October 2020)

Base Statistics

[edit]
Mortar/History
Level: Level 75
Cost
Cash$400
Placement Footprint
Average
Sell Price
Cash$133
Placement Type
Cliff
Damage
Damage5
Damage Method
Splash
Firerate
Firerate5.03
Hidden Detection
N/A
Range
Range25
Explosion Radius4 (Explosion)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit5
Flying Detection
Flying DetectionLevel 0+

Upgrades

[edit]
Improved Handling
Level 1 • Cost: Cash$250

+2 Range Range


Sell Price changes to Cash$216

Quick Reloading
Level 2 • Cost: Cash$400

5.03 > 4.53 Firerate Firerate


Sell Price changes to Cash$350

Bigger Cannon
Level 3 • Cost: Cash$3,000

+10 Damage Damage


Sell Price changes to Cash$1,350

Stronger Shells
Level 4 • Cost: Cash$7,200

+10 Damage Damage

4 > 6 Explosion Radius Explosion Radius


Sell Price changes to Cash$3,750

Nuclear Devistation[sic]
Level 5 • Cost: Cash$12,000

+2 Range Range

+35 Damage Damage

4.53 > 3.03 Firerate Firerate


Sell Price changes to Cash$7,750

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Splash Damage Firerate[2] Range Explosion Radius DPS[3] Cost Efficiency
0 Cash$400 Cash$400 5 55.03 25 4 10.99 Cash$400Cash$404.04
1 Cash$250 Cash$650 5 55.03 27 4 10.99 Cash$650Cash$656.57
2 Cash$400 Cash$1,050 5 4.54.53 27 4 1.111.1 Cash$945.95Cash$954.55
3 Cash$3,000 Cash$4,050 15 4.54.53 27 4 3.333.31 Cash$1,216.22Cash$1,223.56
4 Cash$7,200 Cash$11,250 25 4.54.53 27 6 5.565.52 Cash$2,023.38Cash$2,038.04
5 Cash$12,000 Cash$23,250 60 33.03 29 6 2019.8 Cash$1,162.5Cash$1,174.24

24 December 2019 – Overhaul Update (29 October 2020)

Base Statistics

[edit]
Mortar/History
Level: Level 75
Cost
Cash$400
Placement Footprint
Average
Sell Price
Cash$133
Placement Type
Cliff
Damage
Damage6
Damage Method
Splash
Firerate
Firerate5.05
Hidden Detection
N/A
Range
Range25
Explosion Radius12 (Explosion)
Placement Limit
Placement Limit5

Upgrades

[edit]
Improved Handling
Level 1 • Cost: Cash$500

+2 Damage Damage


Sell Price changes to Cash$300

Safety Gear
Level 2 • Cost: Cash$1,000

+6 Damage Damage


Sell Price changes to Cash$633

BIGGER CANNON
Level 3 • Cost: Cash$3,000

+25 Damage Damage

+6 Range Range

5.05 > 4.05 Firerate Firerate


Sell Price changes to Cash$1,633

BETTER BOMBS
Level 4 • Cost: Cash$7,200

+60 Damage Damage

12 > 17 Explosion Radius Explosion Radius


Sell Price changes to Cash$4,033

NUCLEAR CANNON
Level 5 • Cost: Cash$13,000

+8 Range Range

+65 Damage Damage

4.05 > 3.05 Firerate Firerate

17 > 25 Explosion Radius Explosion Radius


Sell Price changes to Cash$8,366

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Splash Damage Firerate[2] Range Explosion Radius DPS[3] Cost Efficiency
0 Cash$400 Cash$400 6 55.05 25 12 1.21.19 Cash$333.33Cash$336.13
1 Cash$500 Cash$900 8 55.05 25 12 1.61.58 Cash$562.5Cash$569.62
2 Cash$1,000 Cash$1,900 14 55.05 25 12 2.82.77 Cash$678.57Cash$685.92
3 Cash$3,000 Cash$4,900 39 44.05 31 12 9.759.63 Cash$502.56Cash$508.83
4 Cash$7,200 Cash$12,100 99 44.05 31 17 24.7524.44 Cash$488.89Cash$495.09
5 Cash$13,000 Cash$25,100 164 33.05 39 25 54.6753.77 Cash$459.12Cash$466.8

Notes

[edit]
  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 1.24 1.25 1.26 1.27 1.28 1.29 1.30 1.31 Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 2.20 Firerate does not account for projectile travel time.
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 3.18 3.19 3.20 3.21 3.22 3.23 3.24 3.25 3.26 3.27 3.28 3.29 3.30 3.31 3.32 3.33 3.34 DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 Accounts for both normal and cluster bomb DPS.
  5. Prior to 23rd of April 2022, Nuclear Devastation was misspelt as Nuclear Devistation


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Commands Only
Tower Gallery Pages
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