Operator

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This article is about Operator. You may be looking for Operator Ducky (Ducky Revenge) or Operator Ducky (D00M's Revenge).

<infobox>

 <title source="title"><default>Operator</default></title>

<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

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 </panel>
 <label>Unlock Cost</label>
 <label>Golden Perk Cost</label>
 <label>Tower Cost</label>
 <label>Level Requirement</label>
 
 	<label>Role</label>
 	<format>Offense
   </format>
 
 <label>Placement</label>
 <label>Placement Limit</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Below Average (1.25)
       </format>
    
    </section>
    <section>
     <label>PVP</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>{{{pvp_footprint}}}
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    </section>
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   <header>Evolution</header>
   
    <label>Evolved From</label>
    <format>Scout</format>
   
   <label>Evolves Into</label>
   <label>Evolution Levels</label>
   <label>Base Exp</label>
   <label>Growth Rate</label>
   
    <label>Skip Cost</label>
    <format>Error creating thumbnail: File missing 999</format>
   
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"Eyes up, it's all yours. An early-game specialist that boosts other Operators in range and can see into others' sightlines when upgraded."
―Store Description

Description

[edit]

The Operator, internally referred to as EvolvedOperator, is the evolved version of the Scout, unlocked by reaching Level 20 on the Scout tower, either by getting the experience or by skipping the need to get it by paying Error creating thumbnail: File missing 499. Once done, it can be bought for Error creating thumbnail: File missing 4,500 and Error creating thumbnail: File missing 15,000. As it is an evolved tower, only some of its upgrades are unlocked at the start. All other have to be unlocked by reaching higher evolution levels on the tower.

The Operator fires in bursts, with a moderate delay between each one. Starting from Level 2, it gains a Coordination damage buff for each Operator that has Coordination unlocked placed to it in a small radius. At Level 5, it gains Shared Optics, which lets it attack enemies in the range of another Operator with Shared Optics that is in its range. If the Operator in its range has other Operators in their range, then it will be able to fire from these Operator ranges too.

The Operator has hidden detection from Level 1 and flying detection from Level 2. It has a placement limit of 16.

Upgrades

[edit]
Convergent Forces
Level 2 • Evolution Level: 0 • Cost: Error creating thumbnail: File missing$700

+1 Damage Error creating thumbnail: File missing

+1.5 Range Error creating thumbnail: File missing

1.4 > 1 Burst Cooldown Error creating thumbnail: File missing

+Flying Detection Error creating thumbnail: File missing

Gains and applies a Coordination damage buff to nearby Operators

•4 Coordination Radius Error creating thumbnail: File missing

•10% Coordination Damage Boost


Sell Price changes to Error creating thumbnail: File missing$441

Threat Detection Sentinel
Level 4 • Evolution Level: 0 • Cost: Error creating thumbnail: File missing$1,950
Synchronized Vision
Level 5 • Evolution Level: 10 • Cost: Error creating thumbnail: File missing$3,500

0.1 > 0.16 Firerate Error creating thumbnail: File missing

+0.5 Range Error creating thumbnail: File missing

1 > 0 Burst Cooldown Error creating thumbnail: File missing

"Target spotted. Now everyone sees it."

Operator now can target enemies in the range of other Operators if that Operator is in its range


Sell Price changes to Error creating thumbnail: File missing$2,675

Statistics

[edit]
Coordination Stats
Level 4x Boost Percentage 4x Boost Damage 4x Boost DPS 8x Boost Percentage 8x Boost Damage 8x Boost DPS 12x Boost Percentage 12x Boost Damage 12x Boost DPS 16x Boost Percentage 16x Boost Damage 16x Boost DPS
2 40% 4 13.95 80% 5 17.44 120% 6 20.93 160% 7 24.42
3 40% 5 23.68 80% 7 33.16 120% 8 37.89 160% 10 47.37
4 40% 8 37.89 80% 10 47.37 120% 13 61.58 160% 15 71.05
5 40% 8 50 80% 10 62.5 120% 13 81.25 160% 15 93.75
6 40% 14 87.5 80% 18 112.5 120% 22 137.5 160% 26 162.5
Levels
Level Exp Total Exp
0 Error creating thumbnail: File missing 0 EXP Error creating thumbnail: File missing 0 EXP
1 Error creating thumbnail: File missing 75 EXP Error creating thumbnail: File missing 75 EXP
2 Error creating thumbnail: File missing 80 EXP Error creating thumbnail: File missing 155 EXP
3 Error creating thumbnail: File missing 86 EXP Error creating thumbnail: File missing 241 EXP
4 Error creating thumbnail: File missing 93 EXP Error creating thumbnail: File missing 334 EXP
5 Error creating thumbnail: File missing 100 EXP Error creating thumbnail: File missing 434 EXP
6 Error creating thumbnail: File missing 107 EXP Error creating thumbnail: File missing 541 EXP
7 Error creating thumbnail: File missing 115 EXP Error creating thumbnail: File missing 656 EXP
8 Error creating thumbnail: File missing 124 EXP Error creating thumbnail: File missing 780 EXP
9 Error creating thumbnail: File missing 133 EXP Error creating thumbnail: File missing 913 EXP
10 Error creating thumbnail: File missing 143 EXP Error creating thumbnail: File missing 1,056 EXP
11 Error creating thumbnail: File missing 154 EXP Error creating thumbnail: File missing 1,210 EXP
12 Error creating thumbnail: File missing 166 EXP Error creating thumbnail: File missing 1,376 EXP
13 Error creating thumbnail: File missing 178 EXP Error creating thumbnail: File missing 1,554 EXP
14 Error creating thumbnail: File missing 192 EXP Error creating thumbnail: File missing 1,746 EXP
15 Error creating thumbnail: File missing 206 EXP Error creating thumbnail: File missing 1,952 EXP
16 Error creating thumbnail: File missing 221 EXP Error creating thumbnail: File missing 2,173 EXP
17 Error creating thumbnail: File missing 238 EXP Error creating thumbnail: File missing 2,411 EXP
18 Error creating thumbnail: File missing 256 EXP Error creating thumbnail: File missing 2,667 EXP
19 Error creating thumbnail: File missing 275 EXP Error creating thumbnail: File missing 2,942 EXP
20 Error creating thumbnail: File missing 296 EXP Error creating thumbnail: File missing 3,238 EXP

Skins

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Error creating thumbnail: File missing
Skin Pirate
Rarity Uncommon
Daily Store Cost Error creating thumbnail: File missing 4,000
Obtained From Pirate Crate

Strategy

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  • The Operator is best used in the early to mid-game.
  • At Level 2, it gains Coordination, which makes it apply and receive a damage boost from other nearby Operators that have Coordination.
    • The area in which it is applied is very small, meaning the tower has to be placed in a tight group for this to work well.
  • At Level 5, it gains Shared Optics, which will make it target enemies in the range of other Operators with Shared Optics in its range.
    • This slightly conflicts with its Coordination, as that requires Operators to be placed close to each other while Shared Optics benefits from them being spread out.
      • One way to benefit from both is to have one main group of Operators where one of them can see an Operator that is at the edge of their range, extending all their ranges. Afterwards, another Operator can be put in the range of the one at the edge, extending it even further. This can be repeated until you hit the placement limit.
      • Another method is to have a few groups of Operators placed together apart from each other, but close enough that one group has another group in its range.

Trivia

[edit]
  • The Operator is one of the first three evolved towers revealed in 2020 prior to the release of the Overhaul Update, the other two being Juggernaut and Kingpin.
  • The Operator's Level 3 design and upgrade name may be a reference to Robocop.
  • The Operator's Level 6 upgrade name, 1000-THR E.M is a reference to the name of the 1000-THR Earthmover from ULTRAKILL
    • The Level 6 mask design is also possibly based on it.
  • The Operator's Level 4 upgrade name, Threat Detection Sentinel, can be abbreviated to TDS, which happens to be the abbreviation for Tower Defense Simulator.

Update History

[edit]
  • 19 June 2026 - v2.1.0
    • Operator added.
  • 17 July 2026 - v2.3.0
  • 31 July 2026 - v2.4.0
    • Placement limit decreased from 20 to 16.
    • Statistical changes:
    • Bug: Level 4 and 6 have incorrect coordination radius.
    • Bug: Level 4 will visually have other Operator ranges appear when selected as if Shared Optics was active.
  • 7 August 2026 - v2.5.0
    • Bugfix: Level 4 and 6 now have the correct coordination radius of 4.75, now it is 5.5.

Notes

[edit]
  1. Calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)).


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