Operator
<infobox>
<title source="title"><default>Operator</default></title>
<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>
<format></format> </section>
</panel> <label>Unlock Cost</label> <label>Golden Perk Cost</label> <label>Tower Cost</label> <label>Level Requirement</label> <label>Role</label> <format>Offense </format> <label>Placement</label> <label>Placement Limit</label> <group collapse="open"> <header>Statistics</header> <panel> <section> <label>Regular</label> <label>Base Cost</label> <label>Base Selling Cost</label> <label>Base Damage</label> <label>Damage Method</label> <label>Base Firerate</label> <label>Base Range</label> <label>Base Income</label> <label>Base Spawnrate</label> <label>Hidden Detection</label> <label>Lead Detection</label> <label>Flying Detection</label> <label>Immunities</label> <label>Placement Footprint</label> <format>Below Average (1.25) </format> </section> <section> <label>PVP</label> <label>Base Cost</label> <label>Base Selling Cost</label> <label>Base Damage</label> <label>Damage Method</label> <label>Base Firerate</label> <label>Base Range</label> <label>Base Income</label> <label>Base Spawnrate</label> <label>Hidden Detection</label> <label>Lead Detection</label> <label>Flying Detection</label> <label>Immunities</label> <label>Placement Footprint</label> <format>{{{pvp_footprint}}} </format> </section> </panel> </group> <group collapse="closed"> <header>Evolution</header> <label>Evolved From</label> <format>Scout</format> <label>Evolves Into</label> <label>Evolution Levels</label> <label>Base Exp</label> <label>Growth Rate</label> <label>Skip Cost</label> <format>Error creating thumbnail: File missing 999</format> </group> <group collapse="closed"> <header>Audio</header> </group> <group collapse="closed"> <header>Tooltips</header> </group>
</infobox>
- "Eyes up, it's all yours. An early-game specialist that boosts other Operators in range and can see into others' sightlines when upgraded."
- ―Store Description
Description
[edit]The Operator, internally referred to as EvolvedOperator, is the evolved version of the Scout, unlocked by reaching Level 20 on the Scout tower, either by getting the experience or by skipping the need to get it by paying Error creating thumbnail: File missing 499. Once done, it can be bought for Error creating thumbnail: File missing 4,500 and Error creating thumbnail: File missing 15,000. As it is an evolved tower, only some of its upgrades are unlocked at the start. All other have to be unlocked by reaching higher evolution levels on the tower.
The Operator fires in bursts, with a moderate delay between each one. Starting from Level 2, it gains a Coordination damage buff for each Operator that has Coordination unlocked placed to it in a small radius. At Level 5, it gains Shared Optics, which lets it attack enemies in the range of another Operator with Shared Optics that is in its range. If the Operator in its range has other Operators in their range, then it will be able to fire from these Operator ranges too.
The Operator has hidden detection from Level 1 and flying detection from Level 2. It has a placement limit of 16.
Upgrades
[edit]+1 Damage Error creating thumbnail: File missing
+Hidden Detection Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$208
+1 Damage Error creating thumbnail: File missing
+1.5 Range Error creating thumbnail: File missing
1.4 > 1 Burst Cooldown Error creating thumbnail: File missing
+Flying Detection Error creating thumbnail: File missing
Gains and applies a Coordination damage buff to nearby Operators
•4 Coordination Radius Error creating thumbnail: File missing
•10% Coordination Damage Boost
Sell Price changes to Error creating thumbnail: File missing$441
+1 Damage Error creating thumbnail: File missing
0.12 > 0.1 Firerate Error creating thumbnail: File missing
6 > 9 Burst Count Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$858
+2 Damage Error creating thumbnail: File missing
+1.5 Coordination Radius Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$1,508
0.1 > 0.16 Firerate Error creating thumbnail: File missing
+0.5 Range Error creating thumbnail: File missing
1 > 0 Burst Cooldown Error creating thumbnail: File missing
"Target spotted. Now everyone sees it."
Operator now can target enemies in the range of other Operators if that Operator is in its range
Sell Price changes to Error creating thumbnail: File missing$2,675
+4 Damage Error creating thumbnail: File missing
+1 Range Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$5,008
Statistics
[edit]| Coordination Stats | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | 4x Boost Percentage | 4x Boost Damage | 4x Boost DPS | 8x Boost Percentage | 8x Boost Damage | 8x Boost DPS | 12x Boost Percentage | 12x Boost Damage | 12x Boost DPS | 16x Boost Percentage | 16x Boost Damage | 16x Boost DPS |
| 2 | 40% | 4 | 13.95 | 80% | 5 | 17.44 | 120% | 6 | 20.93 | 160% | 7 | 24.42 |
| 3 | 40% | 5 | 23.68 | 80% | 7 | 33.16 | 120% | 8 | 37.89 | 160% | 10 | 47.37 |
| 4 | 40% | 8 | 37.89 | 80% | 10 | 47.37 | 120% | 13 | 61.58 | 160% | 15 | 71.05 |
| 5 | 40% | 8 | 50 | 80% | 10 | 62.5 | 120% | 13 | 81.25 | 160% | 15 | 93.75 |
| 6 | 40% | 14 | 87.5 | 80% | 18 | 112.5 | 120% | 22 | 137.5 | 160% | 26 | 162.5 |
Skins
[edit]| Error creating thumbnail: File missing | |
| Skin | Pirate |
| Rarity | Uncommon |
| Daily Store Cost | Error creating thumbnail: File missing 4,000 |
| Obtained From | Pirate Crate |
Strategy
[edit]- The Operator is best used in the early to mid-game.
- At Level 2, it gains Coordination, which makes it apply and receive a damage boost from other nearby Operators that have Coordination.
- The area in which it is applied is very small, meaning the tower has to be placed in a tight group for this to work well.
- At Level 5, it gains Shared Optics, which will make it target enemies in the range of other Operators with Shared Optics in its range.
- This slightly conflicts with its Coordination, as that requires Operators to be placed close to each other while Shared Optics benefits from them being spread out.
- One way to benefit from both is to have one main group of Operators where one of them can see an Operator that is at the edge of their range, extending all their ranges. Afterwards, another Operator can be put in the range of the one at the edge, extending it even further. This can be repeated until you hit the placement limit.
- Another method is to have a few groups of Operators placed together apart from each other, but close enough that one group has another group in its range.
- This slightly conflicts with its Coordination, as that requires Operators to be placed close to each other while Shared Optics benefits from them being spread out.
Trivia
[edit]- The Operator is one of the first three evolved towers revealed in 2020 prior to the release of the Overhaul Update, the other two being Juggernaut and Kingpin.
- The Operator's Level 3 design and upgrade name may be a reference to Robocop.
- The Operator's Level 6 upgrade name, 1000-THR E.M is a reference to the name of the 1000-THR Earthmover from ULTRAKILL
- The Level 6 mask design is also possibly based on it.
- The Operator's Level 4 upgrade name, Threat Detection Sentinel, can be abbreviated to TDS, which happens to be the abbreviation for Tower Defense Simulator.
Update History
[edit]- 19 June 2026 - v2.1.0
- Operator added.
- 17 July 2026 - v2.3.0
- Level 5 and 6 now use their upgrade names in the research menu instead of Automatic Weapons for Level 5 and Smart Optics for Level 6.
- Statistical changes:
- Base
- Burst cooldown decreased from 1.6 to 1.5.
- Level 2
- Cost increased from Error creating thumbnail: File missing$500 to Error creating thumbnail: File missing$700.
- Range decreased from +2 to +1.5.
- Burst cooldown changed from 1.6 > 1.4 to 1.5 > 1.
- Coordination radius decreased from 5 to 3.75.
- Coordination damage boost increased from 5% to 10%.
- Level 3
- Damage decreased from +2 to +1.
- Level 4
- Cost increased from Error creating thumbnail: File missing$2,100 to Error creating thumbnail: File missing$2,575.
- Damage decreased from +2 to +1.
- Coordination radius increased from +0 to +1.75.
- Level 5
- Cost decreased from Error creating thumbnail: File missing$3,350 to Error creating thumbnail: File missing$3,125.
- Damage increased from +0 to +1.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Range decreased from +1 to +0.5.
- Burst cooldown changed from 1.4 > 0 to 1 > 0.
- Level 6
- Cost decreased from Error creating thumbnail: File missing$6,400 to Error creating thumbnail: File missing$4,250.
- Damage decreased from +5 to +0.
- Firerate changed from 0.16 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Range increased from +0 to +1.
- Coordination damage boost changed from 5% > 7.5% to 10%.
- Base
- New skin: Pirate
- 31 July 2026 - v2.4.0
- Placement limit decreased from 20 to 16.
- Statistical changes:
- Base
- Placement limit decreased from 20 to 16.
- Burst cooldown decreased from 1.5 to 1.4.
- Level 2
- Burst cooldown changed from 1.5 > 1 to 1.4 > 1.
- Coordination radius increased from 3.75 to 4.
- Level 4
- Cost decreased from Error creating thumbnail: File missing$2,575 to Error creating thumbnail: File missing$1,950.
- Damage increased from +1 to +2.
- Coordination radius decreased from +1.75 to +0.75.
- Shared Optics removed.
- Name changed from Synchronized Vision to Threat Detection Sentinel.
- Level 5
- Cost increased from Error creating thumbnail: File missing$3,125 to Error creating thumbnail: File missing$3,500.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Coordination radius increased from +0 to +0.75.
- Shared Optics added, moved from Level 4.
- Name changed from Threat Detection Sentinel to Synchronized Vision.
- Level 6
- Cost increased from Error creating thumbnail: File missing$4,250 to Error creating thumbnail: File missing$7,000.
- Damage increased from +0 to +4.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 0.16.
- Coordination radius decreased from +0 to -0.75.
- Base
- Bug: Level 4 and 6 have incorrect coordination radius.
- Bug: Level 4 will visually have other Operator ranges appear when selected as if Shared Optics was active.
- 7 August 2026 - v2.5.0
- Bugfix: Level 4 and 6 now have the correct coordination radius of 4.75, now it is 5.5.
Notes
[edit]- ↑ Calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)).
| Tower Gallery Pages | |
|---|---|
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| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Demoman • Golden Snowballer | |
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| Sentry • Moderator • Railgunner • Twitgunner • Void Miner • Combatant | |
| Unit Gallery Pages | |
|---|---|
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| Pistol Goon • Tommy Goon 1 • Tommy Goon 2 | |
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| Gunner APC • Missile APC | |
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| Ice Turret | |
| History Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Twitgunner • Combatant | |