Paintballer/History: Difference between revisions

From Tower Defense Simulator Wiki
Jump to navigation Jump to search
Content deleted Content added
imported>Gabonnie
No edit summary
imported>Gabonnie
[IPE-NEXT] Quick edit
Line 351: Line 351:
==Stats Table==
==Stats Table==
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table" style="width:850px;"
{| class="wikitable stats-table"
!Level
!Level
!Total Price
!Total Price
Line 490: Line 490:
==Stats Table==
==Stats Table==
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table" style="width:850px;"
{| class="wikitable stats-table"
!Level
!Level
!Total Price
!Total Price
Line 629: Line 629:
==Stats Table==
==Stats Table==
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table" style="width:850px;"
{| class="wikitable stats-table"
!Level
!Level
!Total Price
!Total Price
Line 753: Line 753:
==Stats Table==
==Stats Table==
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table" style="width:850px;"
{| class="wikitable stats-table"
!Level
!Level
!Total Price
!Total Price
Line 877: Line 877:
==Stats Table==
==Stats Table==
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table" style="width:850px;"
{| class="wikitable stats-table"
!Level
!Level
!Total Price
!Total Price
Line 1,001: Line 1,001:
==Stats Table==
==Stats Table==
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table" style="width:850px;"
{| class="wikitable stats-table"
!Level
!Level
!Total Price
!Total Price
Line 1,123: Line 1,123:
==Stats Table==
==Stats Table==
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table" style="width:850px;"
{| class="wikitable stats-table"
!Level
!Level
!Total Price
!Total Price
Line 1,245: Line 1,245:
==Stats Table==
==Stats Table==
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table" style="width:900px;"
{| class="wikitable stats-table"
!Level
!Level
!Total Price
!Total Price
Line 1,380: Line 1,380:
==Stats Table==
==Stats Table==
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table" style="width:900px;"
{| class="wikitable stats-table"
!Level
!Level
!Total Price
!Total Price
Line 1,515: Line 1,515:
==Stats Table==
==Stats Table==
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table" style="width:900px;"
{| class="wikitable stats-table"
!Level
!Level
!Total Price
!Total Price
Line 1,648: Line 1,648:
==Stats Table==
==Stats Table==
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table" style="width:900px;"
{| class="wikitable stats-table"
!Level
!Level
!Total Price
!Total Price

Revision as of 15:36, 1 February 2026


This is the history subpage for the Paintballer/History. It contains every revision of the tower's statistics.

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

PVP Update (23 July 2025) – Present

Base Stats

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Stats Table

Level Total Price Splash Damage Firerate Range Explosion Range Max Hits DPS[1] Max DPS[2] Cost Efficiency[3]
0 Cash$400 2 1.608 7 3 5 1.24 6.22 Cash$322.58
1 Cash$600 3 1.608 8 3 5 1.87 9.33 Cash$320.86
2 Cash$1,275 6 1.608 8 3.5 5 3.73 18.66 Cash$341.82
3 Cash$2,275 6 0.908 8 3.5 5 6.61 33.04 Cash$344.18
4 Cash$4,525 10 0.758 9 4 5 13.19 65.96 Cash$343.06
5 Cash$8,525 15 0.608 10 4.5 5 24.67 123.35 Cash$345.56
Level Total Price Splash Damage Firerate Range Explosion Range Max Hits DPS[1] Max DPS[2] Cost Efficiency[3]
0 Cash$200 2 1.608 9 3 4 1.24 4.96 Cash$161.29
1 Cash$325 3 1.608 9.5 3 4 1.87 7.48 Cash$173.8
2 Cash$825 6 1.308 9.5 3.5 4 4.59 18.36 Cash$179.74
3 Cash$1,625 8 0.908 9.5 3.5 4 8.81 35.24 Cash$184.45
4 Cash$3,125 12 0.758 11 4 4 15.83 63.32 Cash$197.41
5 Cash$6,125 18 0.608 13 4.5 4 29.61 118.44 Cash$206.86

Fallen Heroes Update Part 2 (21 August 2024) – PVP Update (23 July 2025)

Base Stats

Paintballer/History
Cost
Cash$400
Placement Footprint
Average (1.5)
Sell Price
Cash$133
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Firerate
Firerate1.608
Hidden Detection
Hidden DetectionLevel 1+
Range
Range7
Explosion Range3 (Explosion Range)
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Paintball Gear
Level 1 • Cost: Paintball Gear - Cash$200

+1 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$200

Shoulder Pads
Level 2 • Cost: Shoulder Pads - Cash$675

+3 Damage Damage

3 > 3.5 Explosion Range Explosion


Sell Price changes to Cash$425

Double Barrel Gun
Level 3 • Cost: Double Barrel Gun - Cash$1,000

1.608 > 0.908 Firerate Firerate


Sell Price changes to Cash$758

Competitive Gear
Level 4 • Cost: Competitive Gear - Cash$2,250

+1 Range Range

+4 Damage Damage

3.5 > 4 Explosion Range Explosion Range

0.908 > 0.758 Firerate Firerate


Sell Price changes to Cash$1,508

Paintball Champion
Level 5 • Cost: Paintball Champion - Cash$4,000

+1 Range Range

+5 Damage Damage

0.758 > 0.608 Firerate Firerate

4 > 4.5 Explosion Range Explosion Range


Sell Price changes to Cash$2,841

Stats Table

Level Total Price Splash Damage Firerate Range Explosion Range Max Hits DPS[1] Cost Efficiency
0 Cash$400 2 1.608 7 3 5 1.24 Cash$322.58
1 Cash$600 3 1.608 8 3 5 1.87 Cash$320.86
2 Cash$1,275 6 1.608 8 3.5 5 3.73 Cash$341.82
3 Cash$2,275 6 0.908 8 3.5 5 6.61 Cash$344.18
4 Cash$4,525 10 0.758 9 4 5 13.19 Cash$343.06
5 Cash$8,525 15 0.608 10 4.5 5 24.67 Cash$345.56

24 July 2024 – Fallen Heroes Update Part 2 (21 August 2024)

Base Stats

Paintballer/History
Cost
Cash$400
Placement Footprint
Average (1.5)
Sell Price
Cash$133
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Firerate
Firerate1.608
Hidden Detection
Hidden DetectionLevel 1+
Range
Range7
Explosion Range2 (Explosion Range)
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Paintball Gear
Level 1 • Cost: Paintball Gear - Cash$200

+1 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$200

Shoulder Pads
Level 2 • Cost: Shoulder Pads - Cash$675

+3 Damage Damage

2 > 2.5 Explosion Range Explosion


Sell Price changes to Cash$425

Double Barrel Gun
Level 3 • Cost: Double Barrel Gun - Cash$1,000

1.608 > 0.908 Firerate Firerate


Sell Price changes to Cash$758

Competitive Gear
Level 4 • Cost: Competitive Gear - Cash$2,250

+1 Range Range

+4 Damage Damage

2.5 > 3 Explosion Range Explosion Range

0.908 > 0.758 Firerate Firerate


Sell Price changes to Cash$1,508

Paintball Champion
Level 5 • Cost: Paintball Champion - Cash$4,000

+1 Range Range

+5 Damage Damage

0.758 > 0.608 Firerate Firerate

3 > 3.5 Explosion Range Explosion Range


Sell Price changes to Cash$2,841

Stats Table

Level Total Price Splash Damage Firerate Range Explosion Range Max Hits DPS[1] Cost Efficiency
0 Cash$400 2 1.608 7 2 3 1.24 Cash$322.58
1 Cash$600 3 1.608 8 2 3 1.87 Cash$320.86
2 Cash$1,275 6 1.608 8 2.5 3 3.73 Cash$341.82
3 Cash$2,275 6 0.908 8 2.5 3 6.61 Cash$344.18
4 Cash$4,525 10 0.758 9 3 3 13.19 Cash$343.06
5 Cash$8,525 15 0.608 10 3.5 3 24.67 Cash$345.56

19 July 2024 – 24 July 2024

Base Stats

Paintballer/History
Cost
Cash$400
Placement Footprint
Average (1.5)
Sell Price
Cash$133
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Firerate
Firerate1.608
Hidden Detection
Hidden DetectionLevel 1+
Range
Range7
Explosion Range2 (Explosion Range)
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Paintball Gear
Level 1 • Cost: Paintball Gear - Cash$200

+1 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$200

Shoulder Pads
Level 2 • Cost: Shoulder Pads - Cash$675

+3 Damage Damage

2 > 2.5 Explosion Range Explosion


Sell Price changes to Cash$425

Double Barrel Gun
Level 3 • Cost: Double Barrel Gun - Cash$1,000

1.608 > 0.908 Firerate Firerate


Sell Price changes to Cash$758

Competitive Gear
Level 4 • Cost: Competitive Gear - Cash$2,250

+1 Range Range

+4 Damage Damage

2.5 > 3 Explosion Range Explosion Range

0.908 > 0.758 Firerate Firerate


Sell Price changes to Cash$1,508

Paintball Champion
Level 5 • Cost: Paintball Champion - Cash$4,000

+1 Range Range

+5 Damage Damage

0.758 > 0.608 Firerate Firerate

3 > 3.5 Explosion Range Explosion Range


Sell Price changes to Cash$2,841

Stats Table

Level Total Price Splash Damage Firerate Range Explosion Range DPS[1] Cost Efficiency
0 Cash$400 2 1.608 7 2 1.24 Cash$322.58
1 Cash$600 3 1.608 8 2 1.87 Cash$320.86
2 Cash$1,275 6 1.608 8 2.5 3.73 Cash$341.82
3 Cash$2,275 6 0.908 8 2.5 6.61 Cash$344.18
4 Cash$4,525 10 0.758 9 3 13.19 Cash$343.06
5 Cash$8,525 15 0.608 10 3.5 24.67 Cash$345.56

Entity System Update (12 March 2022) – 19 July 2024

Base Stats

Paintballer/History
Cost
Cash$400
Placement Footprint
Average (1.5)
Sell Price
Cash$133
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Firerate
Firerate2.008
Hidden Detection
N/A
Range
Range11
Explosion Range2 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Paintballer Gear
Level 1 • Cost: Paintballer Gear - Cash$100

+2 Range Range


Sell Price changes to Cash$166

Shoulder Pads
Level 2 • Cost: Shoulder Pads - Cash$500

+1 Damage Damage

2 > 3 Explosion Range Explosion Range


Sell Price changes to Cash$333

Double Barrel Gun
Level 3 • Cost: Double Barrel Gun - Cash$700

+2 Range Range

2.008 > 1.508 Firerate Firerate


Sell Price changes to Cash$566

Competitive Gear
Level 4 • Cost: Competitive Gear - Cash$2,500

+2 Damage Damage

3 > 4 Explosion Range Explosion Range

1.508 > 1.008 Firerate Firerate


Sell Price changes to Cash$1,400

Paintball Champion
Level 5 • Cost: Paintball Champion - Cash$3,500

+5 Damage Damage

4 > 5 Explosion Range Explosion Range


Sell Price changes to Cash$2,566

Stats Table

Level Total Price Splash Damage Firerate Range Explosion Range DPS[1] Cost Efficiency
0 Cash$400 2 2.008 11 2 1 Cash$400
1 Cash$500 2 2.008 13 2 1 Cash$500
2 Cash$1,000 3 2.008 13 3 1.49 Cash$671.14
3 Cash$1,700 3 1.508 15 3 1.99 Cash$854.27
4 Cash$4,200 5 1.008 15 4 4.96 Cash$846.77
5 Cash$7,700 10 1.008 15 5 9.92 Cash$776.21

Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)

Base Stats

Paintballer/History
Cost
Cash$400
Placement Footprint
Average
Sell Price
Cash$133
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Firerate
Firerate2.03
Hidden Detection
N/A
Range
Range11
Explosion Range4 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Paintballer Gear
Level 1 • Cost: Paintballer Gear - Cash$100

+2 Range Range


Sell Price changes to Cash$166

Shoulder Pads
Level 2 • Cost: Shoulder Pads - Cash$500

+1 Damage Damage

2 > 3 Explosion Range Explosion Range


Sell Price changes to Cash$333

Double Barrel Gun
Level 3 • Cost: Double Barrel Gun - Cash$700

+2 Range Range

2.03 > 1.53 Firerate Firerate


Sell Price changes to Cash$566

Competitive Gear
Level 4 • Cost: Competitive Gear - Cash$2,500

+2 Damage Damage

3 > 4 Explosion Range Explosion Range

1.53 > 1.03 Firerate Firerate


Sell Price changes to Cash$1,400

Paintball Champion
Level 5 • Cost: Paintball Champion - Cash$3,500

+5 Damage Damage

4 > 5 Explosion Range Explosion Range


Sell Price changes to Cash$2,566

Stats Table

Level Total Price Splash Damage Firerate Range Explosion Range DPS[1] Cost Efficiency
0 Cash$400 2 2.03 11 2 0.99 Cash$404.04
1 Cash$500 2 2.03 13 2 0.99 Cash$505.05
2 Cash$1,000 3 2.03 13 3 1.48 Cash$675.68
3 Cash$1,700 3 1.53 15 3 1.96 Cash$867.35
4 Cash$4,200 5 1.03 15 4 4.85 Cash$865.98
5 Cash$7,700 10 1.03 15 5 9.71 Cash$793

Hardcore Testing

Base Stats

Paintballer/History
Cost
Cash$400
Placement Footprint
Average
Sell Price
Cash$133
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Firerate
Firerate2.03
Hidden Detection
N/A
Range
Range11
Explosion Range4 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Paintballer Gear
Level 1 • Cost: Paintballer Gear - Cash$200

+2 Range Range


Sell Price changes to Cash$200

Shoulder Pads
Level 2 • Cost: Shoulder Pads - Cash$500

+1 Damage Damage

2 > 3 Explosion Range Explosion Range


Sell Price changes to Cash$366

Double Barrel Gun
Level 3 • Cost: Double Barrel Gun - Cash$700

+2 Range Range

2.03 > 1.53 Firerate Firerate


Sell Price changes to Cash$600

Competitive Gear
Level 4 • Cost: Competitive Gear - Cash$2,500

+2 Damage Damage

3 > 4 Explosion Range Explosion Range

1.53 > 1.03 Firerate Firerate


Sell Price changes to Cash$1,433

Paintball Champion
Level 5 • Cost: Paintball Champion - Cash$3,500

+5 Damage Damage

4 > 5 Explosion Range Explosion Range


Sell Price changes to Cash$2,600

Stats Table

Level Total Price Splash Damage Firerate Range Explosion Range DPS[1] Cost Efficiency
0 Cash$400 2 2.03 11 2 0.99 Cash$404.04
1 Cash$600 2 2.03 13 2 0.99 Cash$606.06
2 Cash$1,100 3 2.03 13 3 1.48 Cash$743.24
3 Cash$1,800 3 1.53 15 3 1.96 Cash$918.37
4 Cash$4,300 5 1.03 15 4 4.85 Cash$886.6
5 Cash$7,800 10 1.03 15 5 9.71 Cash$803.3

24 December 2019 – Overhaul Update (29 October 2020)

Base Stats

Paintballer/History
Cost
Cash$400
Placement Footprint
Average
Sell Price
Cash$133
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Firerate
Firerate2.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range11
Explosion Range4 (Explosion Range)
Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$200

+2 Range Range


Sell Price changes to Cash$200

N/A
Level 2 • Cost: Cash$500

+1 Damage Damage

2 > 3 Explosion Range Explosion Range


Sell Price changes to Cash$366

N/A
Level 3 • Cost: Cash$700

+2 Range Range

2.05 > 1.55 Firerate Firerate


Sell Price changes to Cash$600

N/A
Level 4 • Cost: Cash$2,500

+2 Damage Damage

3 > 4 Explosion Range Explosion Range

1.55 > 1.05 Firerate Firerate


Sell Price changes to Cash$1,433

N/A
Level 5 • Cost: Cash$3,500

+5 Damage Damage

4 > 5 Explosion Range Explosion Range


Sell Price changes to Cash$2,600

Stats Table

Level Total Price Splash Damage Firerate Range Explosion Range DPS[1] Cost Efficiency
0 Cash$400 2 2.05 11 2 0.98 Cash$408.16
1 Cash$600 2 2.05 13 2 0.98 Cash$612.24
2 Cash$1,100 3 2.05 13 3 1.46 Cash$753.42
3 Cash$1,800 3 1.55 15 3 1.94 Cash$927.84
4 Cash$4,300 5 1.05 15 4 4.76 Cash$903.36
5 Cash$7,800 10 1.05 15 5 9.52 Cash$819.33

MEGA Update (13 October 2019) – 24 December 2019

Base Stats

Paintballer/History
Cost
Cash$400
Placement Footprint
Average
Sell Price
Cash$133
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Firerate
Firerate2.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range11
Explosion Range4 (Explosion Range)
Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$200

+2 Range Range


Sell Price changes to Cash$200

N/A
Level 2 • Cost: Cash$500

+1 Damage Damage

2 > 3 Explosion Range Explosion Range


Sell Price changes to Cash$366

N/A
Level 3 • Cost: Cash$700

+2 Range Range

2.05 > 1.55 Firerate Firerate


Sell Price changes to Cash$600

N/A
Level 4 • Cost: Cash$2,500

+2 Damage Damage

3 > 4 Explosion Range Explosion Range

1.55 > 1.05 Firerate Firerate


Sell Price changes to Cash$1,433

N/A
Level 5 • Cost: Cash$3,500

+5 Damage Damage

4 > 5 Explosion Range Explosion Range


Sell Price changes to Cash$2,600

Stats Table

Level Total Price Direct Damage Splash Damage Firerate Range Explosion Range DPS[1] Cost Efficiency
0 Cash$400 2 2 2.05 11 2 1.96[4] Cash$204.08
1 Cash$600 2 2 2.05 13 2 1.96[4] Cash$306.12
2 Cash$1,100 3 3 2.05 13 3 2.92[5] Cash$376.71
3 Cash$1,800 3 3 1.55 15 3 3.88[6] Cash$463.92
4 Cash$4,300 5 5 1.05 15 4 9.52[7] Cash$451.68
5 Cash$7,800 10 10 1.05 15 5 19.04[8] Cash$409.66

15 August 2019 – MEGA Update (13 October 2019)

Base Stats

Paintballer/History
Cost
Cash$400
Placement Footprint
Average
Sell Price
Cash$100
Placement Type
Ground
Damage
Damage2 Direct
Damage1 Splash
Damage Method
Splash
Firerate
Firerate1.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range6
Explosion Range4 (Explosion Range)
Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$200

+2 Range Range


Sell Price changes to Cash$150

N/A
Level 2 • Cost: Cash$500

+1 Direct Damage Damage

2 > 3 Explosion Range Explosion Range


Sell Price changes to Cash$275

N/A
Level 3 • Cost: Cash$700

+2 Range Range

1.05 > 0.85 Firerate Firerate


Sell Price changes to Cash$450

N/A
Level 4 • Cost: Cash$2,500

+2 Direct Damage Damage

+1 Splash Damage Damage

3 > 4 Explosion Range Explosion Range

0.85 > 0.65 Firerate Firerate


Sell Price changes to Cash$1,075

N/A
Level 5 • Cost: Cash$5,000

+5 Direct Damage Damage

+3 Splash Damage Damage

4 > 5 Explosion Range Explosion Range

0.65 > 0.55 Firerate Firerate


Sell Price changes to Cash$2,325

Stats Table

Level Total Price Direct Damage Splash Damage Firerate Range Explosion Range DPS[9] Cost Efficiency
0 Cash$400 2 1 1.05 6 2 2.85[10] Cash$140.35
1 Cash$600 2 1 1.05 8 2 2.85[10] Cash$210.53
2 Cash$1,100 3 1 1.05 8 3 3.81[11] Cash$288.72
3 Cash$1,800 3 1 0.85 10 3 4.71[12] Cash$382.17
4 Cash$4,300 5 2 0.65 10 4 10.77[13] Cash$399.26
5 Cash$9,300 10 5 0.55 10 5 27.27[14] Cash$341.03

16 June 2019 – 15 August 2019

Base Stats

Paintballer/History
Cost
Cash$1,000
Placement Footprint
Average
Sell Price
Cash$250
Placement Type
Ground
Damage
Damage2 Direct
Damage1 Splash
Damage Method
Splash
Firerate
Firerate1.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range6
Explosion Range4 (Explosion Range)
Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$200

+2 Range Range


Sell Price changes to Cash$300

N/A
Level 2 • Cost: Cash$500

+1 Direct Damage Damage

2 > 3 Explosion Range Explosion Range


Sell Price changes to Cash$425

N/A
Level 3 • Cost: Cash$1,650

+2 Range Range

1.05 > 0.85 Firerate Firerate


Sell Price changes to Cash$837

N/A
Level 4 • Cost: Cash$3,500

+2 Direct Damage Damage

+1 Splash Damage Damage

3 > 4 Explosion Range Explosion Range

0.85 > 0.65 Firerate Firerate


Sell Price changes to Cash$1,712

N/A
Level 5 • Cost: Cash$7,500

+5 Direct Damage Damage

+3 Splash Damage Damage

4 > 5 Explosion Range Explosion Range

0.65 > 0.55 Firerate Firerate


Sell Price changes to Cash$3,587

Stats Table

Level Total Price Direct Damage Splash Damage Firerate Range Explosion Range DPS[9] Cost Efficiency
0 Cash$1,000 2 1 1.05 6 2 2.85[10] Cash$350.88
1 Cash$1,200 2 1 1.05 8 2 2.85[10] Cash$421.05
2 Cash$1,700 3 1 1.05 8 3 3.81[11] Cash$446.19
3 Cash$3,350 3 1 0.85 10 3 4.71[12] Cash$711.25
4 Cash$6,850 5 2 0.65 10 4 10.77[13] Cash$636.03
5 Cash$14,350 10 5 0.55 10 5 27.27[14] Cash$526.22

14 June 2019 – 16 June 2019

Base Stats

Paintballer/History
Cost
Cash$650
Placement Footprint
Average
Sell Price
Cash$162
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Splash (Level 5)
Firerate
Firerate0.6
Hidden Detection
Hidden DetectionLevel 0+
Range
Range6
Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$150

+2 Range Range


Sell Price changes to Cash$199

N/A
Level 2 • Cost: Cash$500

+1 Range Range

0.6 > 0.55 Firerate Firerate


Sell Price changes to Cash$324

N/A
Level 3 • Cost: Cash$1,000

+2 Range Range

+1 Damage Damage


Sell Price changes to Cash$574

N/A
Level 4 • Cost: Cash$3,000

+2 Range Range

+3 Damage Damage


Sell Price changes to Cash$1,324

N/A
Level 5 • Cost: Cash$6,000

+2 Range Range

+2 Damage Damage

+Splash Damage

•4 Damage Damage

•10 Explosion Range Explosion Range


Sell Price changes to Cash$2,824

Stats Table

Level Total Price Direct Damage Splash Damage Firerate Range Explosion Range DPS[9] Cost Efficiency
0 Cash$650 2 N/A 0.7 6 N/A 2.86 Cash$227.27
1 Cash$800 2 N/A 0.7 8 N/A 2.86 Cash$279.72
2 Cash$1,300 2 N/A 0.55 9 N/A 3.64 Cash$357.14
3 Cash$2,300 3 N/A 0.55 11 N/A 5.45 Cash$422.02
4 Cash$5,300 6 N/A 0.55 13 N/A 10.91 Cash$485.79
5 Cash$11,300 8 4 0.5 15 5 21.82[15] Cash$517.87

Notes

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 DPS assumes only one enemy is hit and receives full splash damage.
  2. 2.0 2.1 Max DPS assumes all enemies receives full splash damage.
  3. 3.0 3.1 Cost Efficiency is calculated with normal DPS.
  4. 4.0 4.1 0.98 Direct DPS + 0.98 Splash DPS
  5. 1.46 Direct DPS + 1.46 Splash DPS
  6. 1.94 Direct DPS + 1.94 Splash DPS
  7. 4.76 Direct DPS + 4.76 Splash DPS
  8. 9.52 Direct DPS + 9.52 Splash DPS
  9. 9.0 9.1 9.2 DPS assumes only one enemy is hit and receives full splash damage.
    DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate
  10. 10.0 10.1 10.2 10.3 1.9 Direct DPS + 0.95 Splash DPS
  11. 11.0 11.1 2.86 Direct DPS + 0.95 Splash DPS
  12. 12.0 12.1 3.53 Direct DPS + 1.18 Splash DPS
  13. 13.0 13.1 7.69 Direct DPS + 3.08 Splash DPS
  14. 14.0 14.1 18.18 Direct DPS + 9.08 Splash DPS
  15. 14.55 Direct DPS + 7.27 Splash DPS


Towers
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Units
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Enforcer
Kingpin
Elf Camp
Necromancer
Elementalist
Biologist
Consumables
Enforcer
Mecha Base
Trick or Threat Town
Commands Only
Tower Gallery Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Unit Gallery Pages
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Kingpin
Elf Camp
Necromancer
Elementalist
History Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable