Pursuit/History: Difference between revisions
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imported>Mentin123 No edit summary |
imported>Mentin123 No edit summary |
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| Line 18: | Line 18: | ||
|Hidden = N/A<ref>Through splash damage, its missiles can indirectly hit hidden enemies, but this tower cannot directly target hidden enemies.</ref> |
|Hidden = N/A<ref>Through splash damage, its missiles can indirectly hit hidden enemies, but this tower cannot directly target hidden enemies.</ref> |
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|Range = [[File:Range Icon.png|20px|Range]]8 |
|Range = [[File:Range Icon.png|20px|Range]]8 |
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|Lead = {{Lead|Lead |
|Lead = {{Lead|Lead Detection}}Level 1+ |
||
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]10 |
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]10 |
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|Fly = {{Flying|Flying Detection}}Level 0+ |
|Fly = {{Flying|Flying Detection}}Level 0+ |
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| Line 26: | Line 26: | ||
{{Upgrade|Upgrade Title = Level 1 - Armor Penetration - {{Money|900}}|Image = [[File:Sentry1.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]] |
{{Upgrade|Upgrade Title = Level 1 - Armor Penetration - {{Money|900}}|Image = [[File:Sentry1.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]] |
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+Lead |
+Lead Detection {{Lead|Lead Detection}} |
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| Line 161: | Line 161: | ||
|Hidden = {{Hidden|Hidden Detection}}Level 3+ |
|Hidden = {{Hidden|Hidden Detection}}Level 3+ |
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|Range = [[File:Range Icon.png|20px|Range]]8 |
|Range = [[File:Range Icon.png|20px|Range]]8 |
||
|Lead = {{Lead|Lead |
|Lead = {{Lead|Lead Detection}}Level 1+ |
||
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]10 |
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]10 |
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|Fly = {{Flying|Flying Detection}}Level 0+ |
|Fly = {{Flying|Flying Detection}}Level 0+ |
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| Line 169: | Line 169: | ||
{{Upgrade|Upgrade Title = Level 1 - Armor Penetration - {{Money|900}}|Image = [[File:Sentry1.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]] |
{{Upgrade|Upgrade Title = Level 1 - Armor Penetration - {{Money|900}}|Image = [[File:Sentry1.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]] |
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+Lead |
+Lead Detection {{Lead|Lead Detection}} |
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| Line 306: | Line 306: | ||
|Hidden = {{Hidden|Hidden Detection}}Level 5 |
|Hidden = {{Hidden|Hidden Detection}}Level 5 |
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|Range = [[File:Range Icon.png|20px|Range]]9 |
|Range = [[File:Range Icon.png|20px|Range]]9 |
||
|Lead = {{Lead|Lead |
|Lead = {{Lead|Lead Detection}}Level 2+ ([[Splash Damage]] only) |
||
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]10 |
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]10 |
||
|Fly = {{Flying|Flying Detection}}Level 0+ |
|Fly = {{Flying|Flying Detection}}Level 0+ |
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| Line 445: | Line 445: | ||
|Hidden = {{Hidden|Hidden Detection}}Level 5 |
|Hidden = {{Hidden|Hidden Detection}}Level 5 |
||
|Range = [[File:Range Icon.png|20px|Range]]9 |
|Range = [[File:Range Icon.png|20px|Range]]9 |
||
|Lead = {{Lead|Lead |
|Lead = {{Lead|Lead Detection}}Level 2+ ([[Splash Damage]] only) |
||
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]10 |
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]10 |
||
|Fly = {{Flying|Flying Detection}}Level 0+ |
|Fly = {{Flying|Flying Detection}}Level 0+ |
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| Line 584: | Line 584: | ||
|Hidden = {{Hidden|Hidden Detection}}Level 5 |
|Hidden = {{Hidden|Hidden Detection}}Level 5 |
||
|Range = [[File:Range Icon.png|20px|Range]]9 |
|Range = [[File:Range Icon.png|20px|Range]]9 |
||
|Lead = {{Lead|Lead |
|Lead = {{Lead|Lead Detection}}Level 2+ ([[Splash Damage]] only) |
||
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]10 |
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]10 |
||
|Fly = {{Flying|Flying Detection}}Level 0+ |
|Fly = {{Flying|Flying Detection}}Level 0+ |
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| Line 723: | Line 723: | ||
|Hidden = {{Hidden|Hidden Detection}}Level 5 |
|Hidden = {{Hidden|Hidden Detection}}Level 5 |
||
|Range = [[File:Range Icon.png|20px|Range]]9 |
|Range = [[File:Range Icon.png|20px|Range]]9 |
||
|Lead = {{Lead|Lead |
|Lead = {{Lead|Lead Detection}}Level 2+ ([[Splash Damage]] only) |
||
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]6| |
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]6| |
||
Fly = {{Flying|Flying Detection}}Level 0+ |
Fly = {{Flying|Flying Detection}}Level 0+ |
||
Revision as of 16:32, 30 July 2024
This is the history subpage for the Pursuit/History. It contains every revision of the tower's statistics.
To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.
31 March 2023 – Present
Base Stats
Pursuit/History
Cost
$3,000
Placement Footprint
{{{Footprint}}}
{{{Footprint}}}
Sell Price
$1,000
Placement Type
Ground (Air-based)
Ground (Air-based)
Damage Method
Single
Splash (Level 2+)
Single
Splash (Level 2+)
Hidden Detection
N/A[1]
N/A[1]
Lead Detection
Level 1+
Flying Detection
Level 0+
Upgrades
Armor Penetration
Level 1 • Cost: Armor Penetration -
$900
Missiles
Level 2 • Cost: Missiles -
$1,650
Tri
Level 3 • Cost: Tri-Barrel Minigun -
$4,500
Space Raider
Level 5 • Cost: Space Raider -
$25,000
Stats Table
| Level | Total Price | Normal Damage | Splash Damage[2] | Firerate | Range | Explosion Range | DPS[3] |
|---|---|---|---|---|---|---|---|
| 0 | 5 | N/A | 0.258 | 8 | N/A | 19.38 | |
| 1 | 8 | N/A | 0.258 | 8 | N/A | 31.01 | |
| 2 | 8 | 30x2 | 0.258[4] | 9.5 | 4 | 41.01[5] | |
| 3 | 5 | 30x2 | 0.093[4] | 9.5 | 5 | 63.76[6] | |
| 4 | 8 | 30x4 | 0.093[4] | 10.5 | 5 | 106.02[7] | |
| 5 | 13 | 30x6 | 0.093[4] | 12 | 5 | 169.78[8] |
21 March 2023 – 31 March 2023
Base Stats
Pursuit/History
Upgrades
Armor Penetration
Level 1 • Cost: Armor Penetration -
$900
Missiles
Level 2 • Cost: Missiles -
$1,650
Tri
Level 3 • Cost: Tri-Barrel Minigun -
$4,500
Space Defense
Level 5 • Cost: Space Defense -
$25,000
Stats Table
| Level | Total Price | Normal Damage | Splash Damage[2] | Firerate | Range | Explosion Range | DPS[3] |
|---|---|---|---|---|---|---|---|
| 0 | 2 | N/A | 0.108 | 8 | N/A | 18.52 | |
| 1 | 3 | N/A | 0.108 | 8 | N/A | 27.78 | |
| 2 | 3 | 30x2 | 0.108[4] | 9.5 | 4 | 37.78[9] | |
| 3 | 4 | 30x2 | 0.083[4] | 9.5 | 5 | 58.19[10] | |
| 4 | 7 | 30x4 | 0.083[4] | 10.5 | 5 | 110.443[11] | |
| 5 | 12 | 30x6 | 0.083[4] | 12 | 5 | 174.57[12] |
Entity System Update (12 March 2022) – 21 March 2023
Base Stats
Pursuit/History
Cost
$1,000
Placement Footprint
{{{Footprint}}}
{{{Footprint}}}
Sell Price
$333
Placement Type
Ground (Air-based)
Ground (Air-based)
Damage Method
Single
Splash (Level 2+)
Single
Splash (Level 2+)
Hidden Detection
Level 5
Flying Detection
Level 0+
Upgrades
Missiles
Level 2 • Cost: Missiles -
$650
Tri
Level 3 • Cost: Tri-Barrel Minigun -
$1,500
Laser Apache
Level 5 • Cost: Laser Apache -
$9,500
Stats Table
| Level | Total Price | Normal Damage | Splash Damage[2] | Firerate | Range | Explosion Range | DPS[3] |
|---|---|---|---|---|---|---|---|
| 0 | 1 | N/A | 0.308 | 9 | N/A | 3.25 | |
| 1 | 2 | N/A | 0.308 | 9 | N/A | 6.49 | |
| 2 | 2 | 3x2 | 0.308[13] | 9 | 5 | 7.69[14] | |
| 3 | 2 | 5x2 | 0.158[13] | 10 | 5 | 14.66[15] | |
| 4 | 4 | 5x4 | 0.158[13] | 10 | 5 | 29.32[16] | |
| 5 | 8 | 5x6 | 0.108[13] | 12 | 5 | 80.07[17] |
11 December 2021 – Entity System Update (12 March 2022)
Base Stats
Pursuit/History
Cost
$1,000
Placement Footprint
{{{Footprint}}}
{{{Footprint}}}
Sell Price
$333
Placement Type
Ground (Air-based)
Ground (Air-based)
Damage Method
Single
Splash (Level 2+)
Single
Splash (Level 2+)
Hidden Detection
Level 5
Flying Detection
Level 0+
Upgrades
Missiles
Level 2 • Cost: Missiles -
$650
Tri
Level 3 • Cost: Tri-Barrel Minigun -
$1,500
Laser Apache
Level 5 • Cost: Laser Apache -
$9,500
Stats Table
| Level | Total Price | Normal Damage | Splash Damage[2] | Firerate | Range | Explosion Range | DPS[3] |
|---|---|---|---|---|---|---|---|
| 0 | 1 | N/A | 0.33 | 9 | N/A | 3.03 | |
| 1 | 2 | N/A | 0.33 | 9 | N/A | 6.06 | |
| 2 | 2 | 3x2 | 0.33[13] | 9 | 5 | 7.26[18] | |
| 3 | 2 | 5x2 | 0.18[13] | 10 | 5 | 13.11[19] | |
| 4 | 4 | 5x4 | 0.18[13] | 10 | 5 | 26.22[20] | |
| 5 | 8 | 5x6 | 0.13[13] | 12 | 5 | 67.54[21] |
31 October 2020 – 11 December 2021
Base Stats
Pursuit/History
Cost
$1,000
Placement Footprint
{{{Footprint}}}
{{{Footprint}}}
Sell Price
$333
Placement Type
Ground (Air-based)
Ground (Air-based)
Damage Method
Single
Splash (Level 2+)
Single
Splash (Level 2+)
Hidden Detection
Level 5
Flying Detection
Level 0+
Upgrades
Missiles
Level 2 • Cost: Missiles -
$650
Tri
Level 3 • Cost: Tri-Barrel Minigun -
$1,500
Laser Apache
Level 5 • Cost: Laser Apache -
$9,500
Stats Table
| Level | Total Price | Normal Damage | Splash Damage | Firerate | Range | Explosion Range | DPS[3] |
|---|---|---|---|---|---|---|---|
| 0 | 1 | N/A | 0.33 | 9 | N/A | 3.03 | |
| 1 | 2 | N/A | 0.33 | 9 | N/A | 6.06 | |
| 2 | 2 | 3x2 | 0.33[13] | 9 | 5 | 7.26[18] | |
| 3 | 2 | 30x2 | 0.18[13] | 10 | 5 | 23.11[22] | |
| 4 | 4 | 30x4 | 0.18[13] | 10 | 5 | 46.22[23] | |
| 5 | 8 | 30x6 | 0.13[13] | 12 | 5 | 97.54[24] |
Overhaul Update (29 October 2020) – 31 October 2020
Base Stats
Pursuit/History
Cost
$1,000
Placement Footprint
{{{Footprint}}}
{{{Footprint}}}
Sell Price
$333
Placement Type
Ground (Air-based)
Ground (Air-based)
Damage Method
Single
Splash (Level 2+)
Single
Splash (Level 2+)
Hidden Detection
Level 5
Flying Detection
Level 0+
Upgrades
Missiles
Level 2 • Cost: Missiles -
$650
Tri
Level 3 • Cost: Tri-Barrel Minigun -
$1,500
Laser Apache
Level 5 • Cost: Laser Apache -
$9,500
Stats Table
| Level | Total Price | Normal Damage | Splash Damage[2] | Firerate | Range | Explosion Range | DPS[3] |
|---|---|---|---|---|---|---|---|
| 0 | 1 | N/A | 0.33 | 9 | N/A | 3.03 | |
| 1 | 2 | N/A | 0.33 | 9 | N/A | 6.06 | |
| 2 | 2 | 3x2 | 0.33[13] | 9 | 5 | 7.26[18] | |
| 3 | 2 | 30x2 | 0.18[13] | 10 | 5 | 23.11[22] | |
| 4 | 4 | 30x4 | 0.18[13] | 10 | 5 | 46.22[23] | |
| 5 | 8 | 30x6 | 0.13[13] | 12 | 5 | 97.54[24] |
Smaller = Bigger Update (26 May 2020) – Overhaul Update (29 October 2020)
Base Stats
Upgrades
Missiles
Level 2 • Cost: Missiles -
$500
Tri
Level 3 • Cost: Tri-Barrel Minigun -
$2,500
Laser Apache
Level 5 • Cost: Laser Apache -
$9,000
Stats Table
Notes
- ↑ Through splash damage, its missiles can indirectly hit hidden enemies, but this tower cannot directly target hidden enemies.
- ↑ 2.0 2.1 2.2 2.3 2.4 Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Total DPS is calculated as Gun DPS + Missile DPS.
Missile DPS assumes that only one enemy is hit and receives the full explosive damage. - ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 Missiles have a firerate of 6 seconds.
- ↑ 31.01 Gun DPS + 10 Missile DPS
- ↑ 53.76 Gun DPS + 10 Missile DPS
- ↑ 86.02 Gun DPS + 20 Missile DPS
- ↑ 139.78 Gun DPS + 30 Missile DPS
- ↑ 27.78 Gun DPS + 10 Missile DPS
- ↑ 48.19 Gun DPS + 10 Missile DPS
- ↑ 84.34 Gun DPS + 20 Missile DPS
- ↑ 144.57 Gun DPS + 30 Missile DPS
- ↑ 13.00 13.01 13.02 13.03 13.04 13.05 13.06 13.07 13.08 13.09 13.10 13.11 13.12 13.13 13.14 13.15 13.16 13.17 13.18 13.19 Missiles have a firerate of about 5 seconds.
- ↑ 6.49 Gun DPS + 1.2 Missile DPS
- ↑ 12.66 Gun DPS + 2 Missile DPS
- ↑ 25.32 Gun DPS + 4 Missile DPS
- ↑ 74.07 Gun DPS + 6 Missile DPS
- ↑ 18.0 18.1 18.2 6.06 Gun DPS + 1.2 Missile DPS
- ↑ 11.11 Gun DPS + 2 Missile DPS
- ↑ 22.22 Gun DPS + 4 Missile DPS
- ↑ 61.54 Gun DPS + 6 Missile DPS
- ↑ 22.0 22.1 11.11 Gun DPS + 12 Missile DPS
- ↑ 23.0 23.1 22.22 Gun DPS + 24 Missile DPS
- ↑ 24.0 24.1 61.54 Gun DPS + 36 Missile DPS
- ↑ 5.71 Gun DPS + 3.2 Missile DPS
- ↑ 15 Gun DPS + 3.2 Missile DPS
- ↑ 25 Gun DPS + 6.4 Missile DPS
- ↑ 60 Gun DPS + 9.6 Missile DPS
| Towers | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Boomerang • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Enforcer • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Demoman • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Mine • Sentry • Moderator • Railgunner • Twitgunner • Void Miner • Combatant • Crystallizer • Pulse Trooper • Time Dilator | |
| Units | |
|---|---|
| Humvee • Humvee 2 • Humvee 3 • Tank • Railgun Tank • Motorcycle (Removed) • Truck1 (Removed) • Truck2 (Removed) • Truck3 (Removed) | |
| Sentry • Rifle Sentry • Minigun Sentry • War Machine Sentry | |
| Pistol Goon • Tommy Goon 1 • Tommy Goon 2 • Body Guard (Removed) • Body Guards 1 (Removed) • Body Guards 2 (Removed) • Golden Crook (Removed) • Golden Mafia (Removed) • Crook (Removed) • Mafia (Removed) | |
| Golden Pistol Goon • Golden Tommy Goon 1 • Tommy Goon 2 • Golden Body Guard (Removed) • Golden Body Guards 1 (Removed) • Golden Body Guards 2 (Removed) | |
| Gunner APC • Missile APC | |
| Rifleman • Grenadier • Riot Guard • Field Medic | |
| Swat Van • Swat Van Gunner | |
| Lackey • Money Runner • Bouncer • Contractor | |
| Elf • Snowball Elf • Cannoneer Elf • Bomber Elf • Guardian Elf • Gunner Elf • Gift Bomber • Ripped Elf | |
| Skeleton • Sword Skeleton • Giant Skeleton • Skeleton Knight • Hallow Guard • Executioner Skeleton | |
| Ice Turret | |
| Sunflower • Ivy • Nightshade | |
| Molten Monster • Fire Ducky • Confusion Ducky • Ice Ducky • Poison Ducky • Shock Ducky • Crab | |
| SWAT Van (Removed) | |
| Mark I • Mark II • Mark III • Mark IV • Mark V • XR600 (Removed) • Armored XR600 (Removed) • XR700 (Removed) • XR900 (Removed) • XR901 (Removed) | |
| Citizen 1 (Removed) • Citizen 2 (Removed) | |
| Monster • Jeep (Removed) • Soldier (Removed) | |
| Tower Gallery Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Boomerang • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Enforcer • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Demoman • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Moderator • Railgunner • Twitgunner • Void Miner • Combatant | |
| Unit Gallery Pages | |
|---|---|
| Humvee • Humvee 2 • Humvee 3 • Tank • Railgun Tank | |
| Sentry • Rifle Sentry • Minigun Sentry • War Machine Sentry | |
| Pistol Goon • Tommy Goon 1 • Tommy Goon 2 | |
| Golden Pistol Goon • Golden Tommy Goon 1 • Golden Tommy Goon 2 | |
| Gunner APC • Missile APC | |
| Rifleman • Grenadier • Riot Guard • Field Medic | |
| Lackey • Money Runner • Bouncer | |
| Elf • Snowball Elf • Cannoneer Elf • Bomber Elf • Guardian Elf • Gunner Elf • Gift Bomber • Ripped Elf | |
| Skeleton • Sword Skeleton • Giant Skeleton • Skeleton Knight • Hallow Guard • Executioner Skeleton | |
| Ice Turret | |
| History Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Twitgunner • Combatant | |










