Pursuit/History

Revision as of 14:22, 30 January 2022 by imported>Mentin123
Pursuit
ARTICLE
GALLERY
HISTORY

11 December 2021 – Present

Base Stats

Pursuit/History
Cost
 $1,000
Placement Footprint
{{{Footprint}}}
Sell Price
 $333
Placement Type
Ground (Air-based)
Damage
 1
Damage Method
Single
Splash (Level 2+)
Firerate
 0.3
Hidden Detection
 Level 5+
Range
 9
Lead Detection
 Level 2+ (Splash Damage only)
Placement Limit
 10
Flying Detection
 Level 0+
 

Upgrades

Armor Penetration
Level 1 • Cost: Armor Penetration -  $500

+1 Damage  


Sell Price changes to  $500

 
Missiles
Level 2 • Cost: Missiles -  $650

+Missiles

•3x2 Damage  

•5 Second Reload  

•10 Explosion Range  


Sell Price changes to  $716

Tri
Level 3 • Cost: Tri-Barrel Minigun -  $1,500

+1 Range  

0.3 > 0.15 Firerate  

+Stronger Missiles

•5x2 Damage  

•5 Second Reload  


Sell Price changes to  $1,216

Huey
Level 4 • Cost: Huey -  $6,000

+2 Damage  

+2 Missiles


Sell Price changes to  $3,216

Laser Apache
Level 5 • Cost: Laser Apache -  $9,500

+2 Range  

+4 Damage  

0.15 > 0.1 Firerate  

+2 Missiles

+Hidden Detection  


Sell Price changes to  $6,383

Stats Table

Level Total Price Normal Damage Splash Damage[1] Firerate Range Explosion Range DPS[2]
0  $1,000 1 N/A 0.3 9 N/A 3.33
1  $1,500 2 N/A 0.3 9 N/A 6.66
2  $2,150 2 3x2 0.3[3] 9 10 7.87[4]
3  $3,650 2 5x2 0.15[3] 10 10 15.33[5]
4  $9,650 4 5x4 0.15[3] 10 10 30.67[6]
5  $19,150 8 5x6 0.1[3] 12 10 86[7]
 
Towers
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Units
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Enforcer
Kingpin
Elf Camp
Necromancer
Elementalist
Biologist
Consumables
Enforcer
Mecha Base
Trick or Threat Town
Commands Only
Tower Gallery Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Unit Gallery Pages
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Kingpin
Elf Camp
Necromancer
Elementalist
History Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
  1. Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.
  2. Total DPS is calculated as Gun DPS + Missile DPS.
    Explosive DPS assumes that only one enemy is hit and receives the full explosive damage.
  3. 3.0 3.1 3.2 3.3 Missiles have a firerate of about 5 seconds.
  4. 6.67 Gun DPS + 1.2 Missile DPS
  5. 13.33 Gun DPS + 2 Missile DPS
  6. 26.67 Gun DPS + 4 Missile DPS
  7. 80 Gun DPS + 6 Missile DPS