Ranger/History: Difference between revisions

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imported>Mentin123
m Automatic footprint classification (Automatic)
imported>DarkGabonnie
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{{Tabs|History}}
{{Tabs|History}}
''To see the statistics of this tower without the [[Firerate Bug]], visit the [[Firerate Bug/Ranger|Firerate Bug]] page.''


<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''St. Patrick's Day 2026 Update (11 March 2026) – Present'''</div>
<div class="sectionheader">'''Story Mode Update (31 July 2026) – Present'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{PVPBaseStat
{{PVPBaseStat
|Image = [[File:Newranger.png|100px]]
|Image = [[File:Newranger.png|100px]]
Line 18: Line 17:
|Damage = [[File:Damage Icon.png|20px|Damage]]100
|Damage = [[File:Damage Icon.png|20px|Damage]]100
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6.008
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6
|Hidden = N/A
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]70
|Range = [[File:Range Icon.png|20px|Range]]70
|Lead = {{Lead|Lead Detection}}Level 2+
|Lead = {{Lead|Lead Detection}}Level 2+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]7
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Fly = {{Flying|Flying Detection}}Level 0+
|Fly = {{Flying|Flying Detection}}Level 0+
|PVP Cost = {{Money|2,000}}
|PVP Cost = {{Money|2,000}}
Line 30: Line 29:
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]40
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]40
|PVP Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|PVP Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.008
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3
|PVP Hidden = N/A
|PVP Hidden = N/A
|PVP Range = [[File:Range Icon.png|20px|Range]]50
|PVP Range = [[File:Range Icon.png|20px|Range]]50
Line 40: Line 39:
==Upgrades==
==Upgrades==
{{PVPTabber
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 6.008 > 4.758 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 6 > 4.75 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Line 58: Line 57:
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|15,750}}|Image =[[File:Outlaw4.png|100px]]|Information = +245 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|15,750}}|Image =[[File:Outlaw4.png|100px]]|Information = +245 Damage [[File:Damage Icon.png|20px|Damage]]


4.758 > 4.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
4.75 > 4.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Line 64: Line 63:
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +445 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +445 Damage [[File:Damage Icon.png|20px|Damage]]


4.508 > 8.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
4.5 > 8 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+Explosive Impact

•375 Splash Damage [[File:SplashDamage.png|20px|Damage]]

•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]

•3 Max Hits


Sell Price changes to {{Money|17,416}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|650}}|Image = [[File:Common1Image.png|100px]]|Information = 3 > 2.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|883}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|2,400}}|Image = [[File:Outlaw2.png|100px]]|Information = +34 Damage [[File:Damage Icon.png|20px|Damage]]

+15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]

•12 Buff Range [[File:BuildRange.png|20px|Buff Range]]

•Lasts 120 seconds [[File:Cooldown Icon.png|20px|Buff Time]]


Sell Price changes to {{Money|1,683}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|8,500}}|Image =[[File:Outlaw4.png|100px]]|Information = +74 Damage [[File:Damage Icon.png|20px|Damage]]

2.5 > 2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|4,516}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|17,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +126 Damage [[File:Damage Icon.png|20px|Damage]]

+Explosive Impact

•25 Splash Damage [[File:SplashDamage.png|20px|Damage]]

•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|10,183}}}}
}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Splash Damage / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 4500; 1500; 5500; 15750; 25000
$PVP-COST$ = 2000; 650; 2400; 8500; 17000
$FSE-DETECTION$ = ; 2; 0
$FSE-PVP-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Max Hits !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 100 || N/A || 6 || 70 || N/A || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 100 || N/A || 4.75 || 70 || N/A || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 185 || N/A || 4.75 || 70 || 12 || N/A || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 430 || N/A || 4.5 || 70 || 12 || N/A || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 875 || 375 || 8 || 70 || 12 || 5 || 3 || 10% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 40 || N/A || 2.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 74 || N/A || 2.5 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 148 || N/A || 2 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 272 || 25 || 2 || 50 || 12 || 5 || 15% || 120 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Hardcore Rework Update (5 June 2026) – Story Mode Update (31 July 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:Newranger.png|100px]]
|Unlock Cost = {{Coins|12,000}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|4,500}}
|Footprint = 1.5
|Sell Price = {{Money|1,500}}
|Placement Type = Cliff
|Damage = [[File:Damage Icon.png|20px|Damage]]100
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]70
|Lead = {{Lead|Lead Detection}}Level 2+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Fly = {{Flying|Flying Detection}}Level 0+
|PVP Cost = {{Money|2,000}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|666}}
|PVP Placement Type = Cliff
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]40
|PVP Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3
|PVP Hidden = N/A
|PVP Range = [[File:Range Icon.png|20px|Range]]50
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|PVP Fly = {{Flying|Flying Detection}}Level 0+
}}

==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 6 > 4.75 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|2,000}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|5,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +85 Damage [[File:Damage Icon.png|20px|Damage]]

+Lead Detection {{Lead|Lead Detection}}

+10% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]

•12 Buff Range [[File:BuildRange.png|20px|Buff Range]]

•Lasts 20 seconds [[File:Cooldown Icon.png|20px|Buff Time]]


Sell Price changes to {{Money|3,833}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|15,750}}|Image =[[File:Outlaw4.png|100px]]|Information = +245 Damage [[File:Damage Icon.png|20px|Damage]]

4.75 > 4.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|9,083}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +445 Damage [[File:Damage Icon.png|20px|Damage]]

4.5 > 8 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+Explosive Impact

•375 Splash Damage [[File:SplashDamage.png|20px|Damage]]

•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|17,416}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|650}}|Image = [[File:Common1Image.png|100px]]|Information = 3 > 2.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|883}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|2,400}}|Image = [[File:Outlaw2.png|100px]]|Information = +34 Damage [[File:Damage Icon.png|20px|Damage]]

+15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]

•12 Buff Range [[File:BuildRange.png|20px|Buff Range]]

•Lasts 120 seconds [[File:Cooldown Icon.png|20px|Buff Time]]


Sell Price changes to {{Money|1,683}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|8,500}}|Image =[[File:Outlaw4.png|100px]]|Information = +74 Damage [[File:Damage Icon.png|20px|Damage]]

2.5 > 2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|4,516}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|17,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +126 Damage [[File:Damage Icon.png|20px|Damage]]

+Explosive Impact

•25 Splash Damage [[File:SplashDamage.png|20px|Damage]]

•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|10,183}}}}
}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Splash Damage / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 4500; 1500; 5500; 15750; 25000
$PVP-COST$ = 2000; 650; 2400; 8500; 17000
$FSE-DETECTION$ = ; 2; 0
$FSE-PVP-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 100 || N/A || 6 || 70 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 100 || N/A || 4.75 || 70 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 185 || N/A || 4.75 || 70 || 12 || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 430 || N/A || 4.5 || 70 || 12 || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 875 || 375 || 8 || 70 || 12 || 5 || 10% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 40 || N/A || 2.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 74 || N/A || 2.5 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 148 || N/A || 2 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 272 || 25 || 2 || 50 || 12 || 5 || 15% || 120 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''St. Patrick's Day 2026 Update (11 March 2026) – Hardcore Rework Update (5 June 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:Newranger.png|100px]]
|Unlock Cost = {{Coins|12,000}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|4,500}}
|Footprint = 1.5
|Sell Price = {{Money|1,500}}
|Placement Type = Cliff
|Damage = [[File:Damage Icon.png|20px|Damage]]100
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6.025
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]70
|Lead = {{Lead|Lead Detection}}Level 2+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Fly = {{Flying|Flying Detection}}Level 0+
|PVP Cost = {{Money|2,000}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|666}}
|PVP Placement Type = Cliff
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]40
|PVP Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.025
|PVP Hidden = N/A
|PVP Range = [[File:Range Icon.png|20px|Range]]50
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|PVP Fly = {{Flying|Flying Detection}}Level 0+
}}

==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 6.025 > 4.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|2,000}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|5,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +85 Damage [[File:Damage Icon.png|20px|Damage]]

+Lead Detection {{Lead|Lead Detection}}

+10% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]

•12 Buff Range [[File:BuildRange.png|20px|Buff Range]]

•Lasts 20 seconds [[File:Cooldown Icon.png|20px|Buff Time]]


Sell Price changes to {{Money|3,833}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|15,750}}|Image =[[File:Outlaw4.png|100px]]|Information = +245 Damage [[File:Damage Icon.png|20px|Damage]]

4.775 > 4.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|9,083}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +445 Damage [[File:Damage Icon.png|20px|Damage]]

4.525 > 8.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+Explosive Impact
+Explosive Impact
Line 74: Line 393:


Sell Price changes to {{Money|17,416}}}}
Sell Price changes to {{Money|17,416}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|650}}|Image = [[File:Common1Image.png|100px]]|Information = 3.008 > 2.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|650}}|Image = [[File:Common1Image.png|100px]]|Information = 3.025 > 2.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Line 90: Line 409:
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|8,500}}|Image =[[File:Outlaw4.png|100px]]|Information = +75 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|8,500}}|Image =[[File:Outlaw4.png|100px]]|Information = +75 Damage [[File:Damage Icon.png|20px|Damage]]


2.508 > 2.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.525 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Line 106: Line 425:
}}
}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Splash Damage / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 4500; 1500; 5500; 15750; 25000
$PVP-COST$ = 2000; 650; 2400; 8500; 17000
$FSE-DETECTION$ = ; 2; 0
$FSE-PVP-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
$FNC-ROFBUG$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
<div class="mobile-tabber"><tabber>
|-|Regular =
|-|Regular =
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
!Level
!Total Price
!Damage
!Splash Damage
!Firerate
!Range
!Buff Range
!Explosion Range
![[Range Buff]]
!Buff Time
!DPS
!Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 100 || N/A || 6 || 70 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
|0
|{{Money|4,500}}
|100
|N/A
|6.008
|70
|N/A
|N/A
|N/A
|N/A
|16.64
|{{Money|270.36}}
|-
|-
| 1 || $R$ || $R$ || 100 || N/A || 4.75 || 70 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|1
|{{Money|6,000}}
|100
|N/A
|4.758
|70
|N/A
|N/A
|N/A
|N/A
|21.02
|{{Money|285.48}}
|-
|-
| 2 || $R$ || $R$ || 185 || N/A || 4.75 || 70 || 12 || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|11,500}}
|185
|N/A
|4.758
|70
|12
|N/A
|10%
|20
|38.88
|{{Money|295.77}}
|-
|-
| 3 || $R$ || $R$ || 430 || N/A || 4.5 || 70 || 12 || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|27,250}}
|430
|N/A
|4.508
|70
|12
|N/A
|10%
|20
|95.39
|{{Money|285.68}}
|-
|-
| 4 || $R$ || $R$ || 875 || 375 || 8 || 70 || 12 || 5 || 10% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|4
|{{Money|52,250}}
|875
|375
|8.008
|70
|12
|5
|10%
|20
|156.1<ref name="DPS2">109.27 Normal DPS + 46.83 Splash DPS.<br/>DPS assumes only one enemy is hit.</ref>
|{{Money|334.72}}
|}
|}
</div>
</div>
Line 193: Line 462:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
!Level
!Total Price
!Damage
!Splash Damage
!Firerate
!Range
!Buff Range
!Explosion Range
![[Range Buff]]
!Buff Time
!DPS
!Cost Efficiency
|-
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|0
|{{Money|2,000}}
|40
|N/A
|3.008
|50
|N/A
|N/A
|N/A
|N/A
|13.3
|{{Money|150.38}}
|-
|-
| 1 || $R$ || $R$ || 40 || N/A || 2.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|1
|{{Money|2,650}}
|40
|N/A
|2.508
|50
|N/A
|N/A
|N/A
|N/A
|15.95
|{{Money|166.14}}
|-
|-
| 2 || $R$ || $R$ || 75 || N/A || 2.5 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|5,050}}
|75
|N/A
|2.508
|50
|12
|N/A
|15%
|120
|29.9
|{{Money|168.9}}
|-
|-
| 3 || $R$ || $R$ || 150 || N/A || 2 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|13,550}}
|150
|N/A
|2.008
|50
|12
|N/A
|15%
|120
|74.7
|{{Money|181.39}}
|-
|-
| 4 || $R$ || $R$ || 275 || 25 || 2 || 50 || 12 || 5 || 15% || 120 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|4
|{{Money|30,550}}
|275
|25
|2.008
|50
|12
|5
|15%
|120
|149.4<ref name="PVPDPS1">136.95 Normal DPS + 12.45 Splash DPS.<br/>DPS assumes only one enemy is hit.</ref>
|{{Money|204.48}}
|}
|}
</div>
</div>
</tabber></div>
</tabber></div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 281: Line 485:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{PVPBaseStat
{{PVPBaseStat
|Image = [[File:Newranger.png|100px]]
|Image = [[File:Newranger.png|100px]]
Line 293: Line 497:
|Damage = [[File:Damage Icon.png|20px|Damage]]100
|Damage = [[File:Damage Icon.png|20px|Damage]]100
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6.008
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6.025
|Hidden = N/A
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]70
|Range = [[File:Range Icon.png|20px|Range]]70
|Lead = {{Lead|Lead Detection}}Level 0+
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]7
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Fly = {{Flying|Flying Detection}}Level 0+
|Fly = {{Flying|Flying Detection}}Level 0+
|PVP Cost = {{Money|2,000}}
|PVP Cost = {{Money|2,000}}
Line 305: Line 509:
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]40
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]40
|PVP Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|PVP Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.008
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.025
|PVP Hidden = N/A
|PVP Hidden = N/A
|PVP Range = [[File:Range Icon.png|20px|Range]]50
|PVP Range = [[File:Range Icon.png|20px|Range]]50
Line 315: Line 519:
==Upgrades==
==Upgrades==
{{PVPTabber
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 6.008 > 4.758 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 6.025 > 4.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|2,000}}}}
Sell Price changes to {{Money|2,000}}}}
{{Upgrade|Level = Level 2 - Intelligence Radio|Cost = {{Money|5,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +85 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|5,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +85 Damage [[File:Damage Icon.png|20px|Damage]]


+10% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]
+10% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]
Line 329: Line 533:


Sell Price changes to {{Money|3,833}}}}
Sell Price changes to {{Money|3,833}}}}
{{Upgrade|Level = Level 3 - Trained Outlaw|Cost = {{Money|15,750}}|Image =[[File:Outlaw4.png|100px]]|Information = +245 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|15,750}}|Image =[[File:Outlaw4.png|100px]]|Information = +245 Damage [[File:Damage Icon.png|20px|Damage]]


4.758 > 4.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
4.775 > 4.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|9,083}}}}
Sell Price changes to {{Money|9,083}}}}
{{Upgrade|Level = Level 4 - Experimental Weapon of Destruction|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +445 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +445 Damage [[File:Damage Icon.png|20px|Damage]]


4.508 > 8.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
4.525 > 8.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+Explosive Impact
+Explosive Impact
Line 347: Line 551:


Sell Price changes to {{Money|17,416}}}}
Sell Price changes to {{Money|17,416}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|650}}|Image = [[File:Common1Image.png|100px]]|Information = 3.008 > 2.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|650}}|Image = [[File:Common1Image.png|100px]]|Information = 3.025 > 2.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|883}}}}
Sell Price changes to {{Money|883}}}}
{{Upgrade|Level = Level 2 - Intelligence Radio|Cost = {{Money|2,400}}|Image = [[File:Outlaw2.png|100px]]|Information = +35 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|2,400}}|Image = [[File:Outlaw2.png|100px]]|Information = +35 Damage [[File:Damage Icon.png|20px|Damage]]


+15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]
+15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]
Line 361: Line 565:


Sell Price changes to {{Money|1,683}}}}
Sell Price changes to {{Money|1,683}}}}
{{Upgrade|Level = Level 3 - Trained Outlaw|Cost = {{Money|8,500}}|Image =[[File:Outlaw4.png|100px]]|Information = +75 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|8,500}}|Image =[[File:Outlaw4.png|100px]]|Information = +75 Damage [[File:Damage Icon.png|20px|Damage]]


2.508 > 2.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.525 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|4,516}}}}
Sell Price changes to {{Money|4,516}}}}
{{Upgrade|Level = Level 4 - Experimental Weapon of Destruction|Cost = {{Money|17,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +125 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|17,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +125 Damage [[File:Damage Icon.png|20px|Damage]]


+Explosive Impact
+Explosive Impact
Line 379: Line 583:
}}
}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Splash Damage / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 4500; 1500; 5500; 15750; 25000
$PVP-COST$ = 2000; 650; 2400; 8500; 17000
$FSE-DETECTION$ = ; 0; 0
$FSE-PVP-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
$FNC-ROFBUG$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
<div class="mobile-tabber"><tabber>
|-|Regular =
|-|Regular =
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
!Level
!Total Price
!Damage
!Splash Damage
!Firerate
!Range
!Buff Range
!Explosion Range
![[Range Buff]]
!Buff Time
!DPS
!Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 100 || N/A || 6 || 70 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
|0
|{{Money|4,500}}
|100
|N/A
|6.008
|70
|N/A
|N/A
|N/A
|N/A
|16.64
|{{Money|270.36}}
|-
|-
| 1 || $R$ || $R$ || 100 || N/A || 4.75 || 70 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|1
|{{Money|6,000}}
|100
|N/A
|4.758
|70
|N/A
|N/A
|N/A
|N/A
|21.02
|{{Money|285.48}}
|-
|-
| 2 || $R$ || $R$ || 185 || N/A || 4.75 || 70 || 12 || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|11,500}}
|185
|N/A
|4.758
|70
|12
|N/A
|10%
|20
|38.88
|{{Money|295.77}}
|-
|-
| 3 || $R$ || $R$ || 430 || N/A || 4.5 || 70 || 12 || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|27,250}}
|430
|N/A
|4.508
|70
|12
|N/A
|10%
|20
|95.39
|{{Money|285.68}}
|-
|-
| 4 || $R$ || $R$ || 875 || 375 || 8 || 70 || 12 || 5 || 10% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|4
|{{Money|52,250}}
|875
|375
|8.008
|70
|12
|5
|10%
|20
|156.1<ref name="DPS2"/>
|{{Money|334.72}}
|}
|}
</div>
</div>
Line 466: Line 620:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
!Level
!Total Price
!Damage
!Splash Damage
!Firerate
!Range
!Buff Range
!Explosion Range
![[Range Buff]]
!Buff Time
!DPS
!Cost Efficiency
|-
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|0
|{{Money|2,000}}
|40
|N/A
|3.008
|50
|N/A
|N/A
|N/A
|N/A
|13.3
|{{Money|150.38}}
|-
|-
| 1 || $R$ || $R$ || 40 || N/A || 2.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|1
|{{Money|2,650}}
|40
|N/A
|2.508
|50
|N/A
|N/A
|N/A
|N/A
|15.95
|{{Money|166.14}}
|-
|-
| 2 || $R$ || $R$ || 75 || N/A || 2.5 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|5,050}}
|75
|N/A
|2.508
|50
|12
|N/A
|15%
|120
|29.9
|{{Money|168.9}}
|-
|-
| 3 || $R$ || $R$ || 150 || N/A || 2 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|13,550}}
|150
|N/A
|2.008
|50
|12
|N/A
|15%
|120
|74.7
|{{Money|181.39}}
|-
|-
| 4 || $R$ || $R$ || 275 || 25 || 2 || 50 || 12 || 5 || 15% || 120 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|4
|{{Money|30,550}}
|275
|25
|2.008
|50
|12
|5
|15%
|120
|149.4<ref name="PVPDPS1"/>
|{{Money|204.48}}
|}
|}
</div>
</div>
</tabber></div>
</tabber></div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 554: Line 643:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{PVPBaseStat
{{PVPBaseStat
|Image = [[File:Newranger.png|100px]]
|Image = [[File:Newranger.png|100px]]
Line 566: Line 655:
|Damage = [[File:Damage Icon.png|20px|Damage]]100
|Damage = [[File:Damage Icon.png|20px|Damage]]100
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6.008
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6.025
|Hidden = N/A
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]70
|Range = [[File:Range Icon.png|20px|Range]]70
|Lead = {{Lead|Lead Detection}}Level 0+
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]7
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Fly = {{Flying|Flying Detection}}Level 0+
|Fly = {{Flying|Flying Detection}}Level 0+
|PVP Cost = {{Money|2,000}}
|PVP Cost = {{Money|2,000}}
Line 578: Line 667:
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]40
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]40
|PVP Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|PVP Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.008
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.025
|PVP Hidden = N/A
|PVP Hidden = N/A
|PVP Range = [[File:Range Icon.png|20px|Range]]50
|PVP Range = [[File:Range Icon.png|20px|Range]]50
Line 588: Line 677:
==Upgrades==
==Upgrades==
{{PVPTabber
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 6.008 > 4.758 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 6.025 > 4.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|2,000}}}}
Sell Price changes to {{Money|2,000}}}}
{{Upgrade|Level = Level 2 - Intelligence Radio|Cost = {{Money|5,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +85 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|5,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +85 Damage [[File:Damage Icon.png|20px|Damage]]


+10% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]
+10% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]
Line 602: Line 691:


Sell Price changes to {{Money|3,833}}}}
Sell Price changes to {{Money|3,833}}}}
{{Upgrade|Level = Level 3 - Trained Outlaw|Cost = {{Money|15,750}}|Image =[[File:Outlaw4.png|100px]]|Information = +245 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|15,750}}|Image =[[File:Outlaw4.png|100px]]|Information = +245 Damage [[File:Damage Icon.png|20px|Damage]]


4.758 > 4.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
4.775 > 4.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|9,083}}}}
Sell Price changes to {{Money|9,083}}}}
{{Upgrade|Level = Level 4 - Experimental Weapon of Destruction|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +445 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +445 Damage [[File:Damage Icon.png|20px|Damage]]


4.508 > 8.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
4.5258 > 8.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+Explosive Impact
+Explosive Impact
Line 620: Line 709:


Sell Price changes to {{Money|17,416}}}}
Sell Price changes to {{Money|17,416}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|650}}|Image = [[File:Common1Image.png|100px]]|Information = 3.008 > 2.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|650}}|Image = [[File:Common1Image.png|100px]]|Information = 3.025 > 2.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|883}}}}
Sell Price changes to {{Money|883}}}}
{{Upgrade|Level = Level 2 - Intelligence Radio|Cost = {{Money|2,400}}|Image = [[File:Outlaw2.png|100px]]|Information = +35 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|2,400}}|Image = [[File:Outlaw2.png|100px]]|Information = +35 Damage [[File:Damage Icon.png|20px|Damage]]


+15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]
+15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]
Line 634: Line 723:


Sell Price changes to {{Money|1,683}}}}
Sell Price changes to {{Money|1,683}}}}
{{Upgrade|Level = Level 3 - Trained Outlaw|Cost = {{Money|8,500}}|Image =[[File:Outlaw4.png|100px]]|Information = +75 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|8,500}}|Image =[[File:Outlaw4.png|100px]]|Information = +75 Damage [[File:Damage Icon.png|20px|Damage]]


2.508 > 2.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.525 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|4,516}}}}
Sell Price changes to {{Money|4,516}}}}
{{Upgrade|Level = Level 4 - Experimental Weapon of Destruction|Cost = {{Money|17,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +125 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|17,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +125 Damage [[File:Damage Icon.png|20px|Damage]]


+Explosive Impact
+Explosive Impact
Line 652: Line 741:
}}
}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Splash Damage / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 4500; 1500; 5500; 15750; 25000
$PVP-COST$ = 2000; 650; 2400; 8500; 17000
$FSE-DETECTION$ = ; 0; 0
$FSE-PVP-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
$FNC-ROFBUG$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
<div class="mobile-tabber"><tabber>
|-|Regular =
|-|Regular =
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
!Level
!Total Price
!Damage
!Splash Damage
!Firerate
!Range
!Buff Range
!Explosion Range
![[Range Buff]]
!Buff Time
!DPS
!Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 100 || N/A || 6 || 70 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
|0
|{{Money|4,500}}
|100
|N/A
|6.008
|70
|N/A
|N/A
|N/A
|N/A
|16.64
|{{Money|270.36}}
|-
|-
| 1 || $R$ || $R$ || 100 || N/A || 4.75 || 70 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|1
|{{Money|6,000}}
|100
|N/A
|4.758
|70
|N/A
|N/A
|N/A
|N/A
|21.02
|{{Money|285.48}}
|-
|-
| 2 || $R$ || $R$ || 185 || N/A || 4.75 || 70 || 12 || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|11,500}}
|185
|N/A
|4.758
|70
|12
|N/A
|10%
|20
|38.88
|{{Money|295.77}}
|-
|-
| 3 || $R$ || $R$ || 430 || N/A || 4.5 || 70 || 12 || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|27,250}}
|430
|N/A
|4.508
|70
|12
|N/A
|10%
|20
|95.39
|{{Money|285.68}}
|-
|-
| 4 || $R$ || $R$ || 875 || 375 || 8.5 || 70 || 12 || 5 || 10% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|4
|{{Money|52,250}}
|875
|375
|8.508
|70
|12
|5
|10%
|20
|146.92<ref>102.84 Normal DPS + 44.08 Splash DPS.<br/>DPS assumes only one enemy is hit.</ref>
|{{Money|357.34}}
|}
|}
</div>
</div>
Line 739: Line 778:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
!Level
!Total Price
!Damage
!Splash Damage
!Firerate
!Range
!Buff Range
!Explosion Range
![[Range Buff]]
!Buff Time
!DPS
!Cost Efficiency
|-
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|0
|{{Money|2,000}}
|40
|N/A
|3.008
|50
|N/A
|N/A
|N/A
|N/A
|13.3
|{{Money|150.38}}
|-
|-
| 1 || $R$ || $R$ || 40 || N/A || 2.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|1
|{{Money|2,650}}
|40
|N/A
|2.508
|50
|N/A
|N/A
|N/A
|N/A
|15.95
|{{Money|166.14}}
|-
|-
| 2 || $R$ || $R$ || 75 || N/A || 2.5 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|5,050}}
|75
|N/A
|2.508
|50
|12
|N/A
|15%
|120
|29.9
|{{Money|168.9}}
|-
|-
| 3 || $R$ || $R$ || 150 || N/A || 2 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|13,550}}
|150
|N/A
|2.008
|50
|12
|N/A
|15%
|120
|74.7
|{{Money|181.39}}
|-
|-
| 4 || $R$ || $R$ || 275 || 25 || 2 || 50 || 12 || 5 || 15% || 120 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|4
|{{Money|30,550}}
|275
|25
|2.008
|50
|12
|5
|15%
|120
|149.4<ref name="PVPDPS1"/>
|{{Money|204.48}}
|}
|}
</div>
</div>
</tabber></div>
</tabber></div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 827: Line 801:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{PVPBaseStat
{{PVPBaseStat
|Image = [[File:Newranger.png|100px]]
|Image = [[File:Newranger.png|100px]]
Line 839: Line 813:
|Damage = [[File:Damage Icon.png|20px|Damage]]80
|Damage = [[File:Damage Icon.png|20px|Damage]]80
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.508
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.525
|Hidden = N/A
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]50
|Range = [[File:Range Icon.png|20px|Range]]50
Line 851: Line 825:
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]40
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]40
|PVP Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|PVP Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.008
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.025
|PVP Hidden = N/A
|PVP Hidden = N/A
|PVP Range = [[File:Range Icon.png|20px|Range]]50
|PVP Range = [[File:Range Icon.png|20px|Range]]50
Line 861: Line 835:
==Upgrades==
==Upgrades==
{{PVPTabber
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 4.508 > 3.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 4.525 > 3.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|2,000}}}}
Sell Price changes to {{Money|2,000}}}}
{{Upgrade|Level = Level 2 - Intelligence Radio|Cost = {{Money|4,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +60 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|4,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +60 Damage [[File:Damage Icon.png|20px|Damage]]


+15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]
+15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]
Line 875: Line 849:


Sell Price changes to {{Money|3,500}}}}
Sell Price changes to {{Money|3,500}}}}
{{Upgrade|Level = Level 3 - Trained Outlaw|Cost = {{Money|13,500}}|Image =[[File:Outlaw4.png|100px]]|Information = +160 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|13,500}}|Image =[[File:Outlaw4.png|100px]]|Information = +160 Damage [[File:Damage Icon.png|20px|Damage]]


3.508 > 3.258 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
3.525 > 3.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|8,000}}}}
Sell Price changes to {{Money|8,000}}}}
{{Upgrade|Level = Level 4 - Experimental Weapon of Destruction|Cost = {{Money|30,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +750 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|30,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +750 Damage [[File:Damage Icon.png|20px|Damage]]


3.258 > 7.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
3.275 > 7.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+Explosive Impact
+Explosive Impact
Line 893: Line 867:


Sell Price changes to {{Money|18,000}}}}
Sell Price changes to {{Money|18,000}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|650}}|Image = [[File:Common1Image.png|100px]]|Information = 3.008 > 2.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|650}}|Image = [[File:Common1Image.png|100px]]|Information = 3.025 > 2.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|883}}}}
Sell Price changes to {{Money|883}}}}
{{Upgrade|Level = Level 2 - Intelligence Radio|Cost = {{Money|2,400}}|Image = [[File:Outlaw2.png|100px]]|Information = +35 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|2,400}}|Image = [[File:Outlaw2.png|100px]]|Information = +35 Damage [[File:Damage Icon.png|20px|Damage]]


+15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]
+15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]
Line 907: Line 881:


Sell Price changes to {{Money|1,683}}}}
Sell Price changes to {{Money|1,683}}}}
{{Upgrade|Level = Level 3 - Trained Outlaw|Cost = {{Money|8,500}}|Image =[[File:Outlaw4.png|100px]]|Information = +75 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|8,500}}|Image =[[File:Outlaw4.png|100px]]|Information = +75 Damage [[File:Damage Icon.png|20px|Damage]]


2.508 > 2.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.525 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|4,516}}}}
Sell Price changes to {{Money|4,516}}}}
{{Upgrade|Level = Level 4 - Experimental Weapon of Destruction|Cost = {{Money|17,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +125 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|17,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +125 Damage [[File:Damage Icon.png|20px|Damage]]


+Explosive Impact
+Explosive Impact
Line 925: Line 899:
}}
}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Splash Damage / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 4500; 1500; 4500; 13500; 30000
$PVP-COST$ = 2000; 650; 2400; 8500; 17000
$FSE-DETECTION$ = ; 0; 0
$FSE-PVP-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
$FNC-ROFBUG$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
<div class="mobile-tabber"><tabber>
|-|Regular =
|-|Regular =
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
!Level
!Total Price
!Damage
!Splash Damage
!Firerate
!Range
!Buff Range
!Explosion Range
![[Range Buff]]
!Buff Time
!DPS
!Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
|0
|{{Money|4,500}}
|80
|N/A
|4.508
|50
|N/A
|N/A
|N/A
|N/A
|17.75
|{{Money|253.52}}
|-
|-
| 1 || $R$ || $R$ || 180 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|1
|{{Money|6,000}}
|80
|N/A
|3.508
|50
|N/A
|N/A
|N/A
|N/A
|22.81
|{{Money|263.04}}
|-
|-
| 2 || $R$ || $R$ || 140 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|10,500}}
|140
|N/A
|3.508
|50
|12
|N/A
|15%
|20
|39.91
|{{Money|263.09}}
|-
|-
| 3 || $R$ || $R$ || 300 || N/A || 3.25 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|24,000}}
|300
|N/A
|3.258
|50
|12
|N/A
|15%
|20
|92.08
|{{Money|260.64}}
|-
|-
| 4 || $R$ || $R$ || 1,050 || 150 || 7 || 50 || 12 || 5 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|4
|{{Money|54,000}}
|1,050
|150
|7.008
|50
|12
|5
|15%
|20
|171.23<ref name="DPS1">149.83 Normal DPS + 21.40 Splash DPS.<br />DPS assumes only one enemy is hit.</ref>
|{{Money|315.37}}
|}
|}
</div>
</div>
Line 1,012: Line 936:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
!Level
!Total Price
!Damage
!Splash Damage
!Firerate
!Range
!Buff Range
!Explosion Range
![[Range Buff]]
!Buff Time
!DPS
!Cost Efficiency
|-
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|0
|{{Money|2,000}}
|40
|N/A
|3.008
|50
|N/A
|N/A
|N/A
|N/A
|13.3
|{{Money|150.38}}
|-
|-
| 1 || $R$ || $R$ || 40 || N/A || 2.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|1
|{{Money|2,650}}
|40
|N/A
|2.508
|50
|N/A
|N/A
|N/A
|N/A
|15.95
|{{Money|166.14}}
|-
|-
| 2 || $R$ || $R$ || 75 || N/A || 2.5 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|5,050}}
|75
|N/A
|2.508
|50
|12
|N/A
|15%
|120
|29.9
|{{Money|168.9}}
|-
|-
| 3 || $R$ || $R$ || 150 || N/A || 2 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|13,550}}
|150
|N/A
|2.008
|50
|12
|N/A
|15%
|120
|74.7
|{{Money|181.39}}
|-
|-
| 4 || $R$ || $R$ || 275 || 25 || 2 || 50 || 12 || 5 || 15% || 120 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|4
|{{Money|30,550}}
|275
|25
|2.008
|50
|12
|5
|15%
|120
|149.4<ref name="PVPDPS1"/>
|{{Money|204.48}}
|}
|}
</div>
</div>
</tabber></div>
</tabber></div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,100: Line 959:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{PVPBaseStat
{{PVPBaseStat
|Image = [[File:Newranger.png|100px]]
|Image = [[File:Newranger.png|100px]]
Line 1,112: Line 971:
|Damage = [[File:Damage Icon.png|20px|Damage]]80
|Damage = [[File:Damage Icon.png|20px|Damage]]80
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.508
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.525
|Hidden = N/A
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]50
|Range = [[File:Range Icon.png|20px|Range]]50
Line 1,124: Line 983:
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]40
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]40
|PVP Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|PVP Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.008
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.025
|PVP Hidden = N/A
|PVP Hidden = N/A
|PVP Range = [[File:Range Icon.png|20px|Range]]50
|PVP Range = [[File:Range Icon.png|20px|Range]]50
Line 1,134: Line 993:
==Upgrades==
==Upgrades==
{{PVPTabber
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 4.508 > 3.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 4.525 > 3.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|2,000}}}}
Sell Price changes to {{Money|2,000}}}}
{{Upgrade|Level = Level 2 - Intelligence Radio|Cost = {{Money|4,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +60 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|4,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +60 Damage [[File:Damage Icon.png|20px|Damage]]


+15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]
+15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]
Line 1,148: Line 1,007:


Sell Price changes to {{Money|3,500}}}}
Sell Price changes to {{Money|3,500}}}}
{{Upgrade|Level = Level 3 - Trained Outlaw|Cost = {{Money|13,500}}|Image =[[File:Outlaw4.png|100px]]|Information = +160 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|13,500}}|Image =[[File:Outlaw4.png|100px]]|Information = +160 Damage [[File:Damage Icon.png|20px|Damage]]


3.508 > 3.258 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
3.525 > 3.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|8,000}}}}
Sell Price changes to {{Money|8,000}}}}
{{Upgrade|Level = Level 4 - Experimental Weapon of Destruction|Cost = {{Money|30,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +750 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|30,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +750 Damage [[File:Damage Icon.png|20px|Damage]]


3.258 > 7.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
3.275 > 7.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+Explosive Impact
+Explosive Impact
Line 1,166: Line 1,025:


Sell Price changes to {{Money|18,000}}}}
Sell Price changes to {{Money|18,000}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|650}}|Image = [[File:Common1Image.png|100px]]|Information = 3.008 > 2.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|650}}|Image = [[File:Common1Image.png|100px]]|Information = 3.025 > 2.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|1,216}}}}
Sell Price changes to {{Money|1,216}}}}
{{Upgrade|Level = Level 2 - Intelligence Radio|Cost = {{Money|3,250}}|Image = [[File:Outlaw2.png|100px]]|Information = +35 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|3,250}}|Image = [[File:Outlaw2.png|100px]]|Information = +35 Damage [[File:Damage Icon.png|20px|Damage]]


+15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]
+15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]
Line 1,180: Line 1,039:


Sell Price changes to {{Money|2,300}}}}
Sell Price changes to {{Money|2,300}}}}
{{Upgrade|Level = Level 3 - Trained Outlaw|Cost = {{Money|10,000}}|Image =[[File:Outlaw4.png|100px]]|Information = +75 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|10,000}}|Image =[[File:Outlaw4.png|100px]]|Information = +75 Damage [[File:Damage Icon.png|20px|Damage]]


2.508 > 2.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.525 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|5,633}}}}
Sell Price changes to {{Money|5,633}}}}
{{Upgrade|Level = Level 4 - Experimental Weapon of Destruction|Cost = {{Money|20,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +125 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|20,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +125 Damage [[File:Damage Icon.png|20px|Damage]]


+Explosive Impact
+Explosive Impact
Line 1,198: Line 1,057:
}}
}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Splash Damage / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 4500; 1500; 4500; 13500; 30000
$PVP-COST$ = 3000; 650; 3250; 10000; 20000
$FSE-DETECTION$ = ; 0; 0
$FSE-PVP-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
$FNC-ROFBUG$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
<div class="mobile-tabber"><tabber>
|-|Regular =
|-|Regular =
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
!Level
!Total Price
!Damage
!Splash Damage
!Firerate
!Range
!Buff Range
!Explosion Range
![[Range Buff]]
!Buff Time
!DPS
!Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
|0
|{{Money|4,500}}
|80
|N/A
|4.508
|50
|N/A
|N/A
|N/A
|N/A
|17.75
|{{Money|253.52}}
|-
|-
| 1 || $R$ || $R$ || 180 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|1
|{{Money|6,000}}
|80
|N/A
|3.508
|50
|N/A
|N/A
|N/A
|N/A
|22.81
|{{Money|263.04}}
|-
|-
| 2 || $R$ || $R$ || 140 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|10,500}}
|140
|N/A
|3.508
|50
|12
|N/A
|15%
|20
|39.91
|{{Money|263.09}}
|-
|-
| 3 || $R$ || $R$ || 300 || N/A || 3.25 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|24,000}}
|300
|N/A
|3.258
|50
|12
|N/A
|15%
|20
|92.08
|{{Money|260.64}}
|-
|-
| 4 || $R$ || $R$ || 1,050 || 150 || 7 || 50 || 12 || 5 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|4
|{{Money|54,000}}
|1,050
|150
|7.008
|50
|12
|5
|15%
|20
|171.23<ref name="DPS1"/>
|{{Money|315.37}}
|}
|}
</div>
</div>
Line 1,285: Line 1,094:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
!Level
!Total Price
!Damage
!Splash Damage
!Firerate
!Range
!Buff Range
!Explosion Range
![[Range Buff]]
!Buff Time
!DPS
!Cost Efficiency
|-
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|0
|{{Money|3,000}}
|40
|N/A
|3.008
|50
|N/A
|N/A
|N/A
|N/A
|13.3
|{{Money|225.56}}
|-
|-
| 1 || $R$ || $R$ || 40 || N/A || 2.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|1
|{{Money|3,650}}
|40
|N/A
|2.508
|50
|N/A
|N/A
|N/A
|N/A
|15.95
|{{Money|228.84}}
|-
|-
| 2 || $R$ || $R$ || 75 || N/A || 2.5 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|6,900}}
|75
|N/A
|2.508
|50
|12
|N/A
|15%
|120
|29.9
|{{Money|230.77}}
|-
|-
| 3 || $R$ || $R$ || 150 || N/A || 2 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|16,900}}
|150
|N/A
|2.008
|50
|12
|N/A
|15%
|120
|74.7
|{{Money|226.24}}
|-
|-
| 4 || $R$ || $R$ || 275 || 25 || 2 || 50 || 12 || 5 || 15% || 120 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|4
|{{Money|36,900}}
|275
|25
|2.008
|50
|12
|5
|15%
|120
|149.4<ref name="PVPDPS1"/>
|{{Money|246.99}}
|}
|}
</div>
</div>
</tabber></div>
</tabber></div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,373: Line 1,117:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:Newranger.png|100px]]
|Image = [[File:Newranger.png|100px]]
Line 1,385: Line 1,129:
|Damage = [[File:Damage Icon.png|20px|Damage]]80
|Damage = [[File:Damage Icon.png|20px|Damage]]80
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.508
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.525
|Hidden = N/A
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]50
|Range = [[File:Range Icon.png|20px|Range]]50
Line 1,394: Line 1,138:


==Upgrades==
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 4.508 > 3.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 4.525 > 3.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|2,000}}}}
Sell Price changes to {{Money|2,000}}}}
{{Upgrade|Level = Level 2 - Intelligence Radio|Cost = {{Money|4,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +60 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|4,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +60 Damage [[File:Damage Icon.png|20px|Damage]]


+15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]
+15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]
Line 1,408: Line 1,152:


Sell Price changes to {{Money|3,500}}}}
Sell Price changes to {{Money|3,500}}}}
{{Upgrade|Level = Level 3 - Trained Outlaw|Cost = {{Money|13,500}}|Image =[[File:Outlaw4.png|100px]]|Information = 3.508 > 3.258 Firerate [[File:Cooldown_Icon.png|20px|Firerate]]
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|13,500}}|Image =[[File:Outlaw4.png|100px]]|Information = 3.525 > 3.275 Firerate [[File:Cooldown_Icon.png|20px|Firerate]]


+160 Damage [[File:Damage Icon.png|20px|Damage]]
+160 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,414: Line 1,158:


Sell Price changes to {{Money|8,000}}}}
Sell Price changes to {{Money|8,000}}}}
{{Upgrade|Level = Level 4 - Experimental Weapon of Destruction|Cost = {{Money|30,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +750 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|30,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +750 Damage [[File:Damage Icon.png|20px|Damage]]


3.258 > 7.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
3.275 > 7.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+Explosive Impact
+Explosive Impact
Line 1,426: Line 1,170:


Sell Price changes to {{Money|18,000}}}}
Sell Price changes to {{Money|18,000}}}}
==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflow-box"><center>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Splash Damage / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 4500; 1500; 4500; 13500; 30000
$FSE-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
$FNC-ROFBUG$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
!Level
!Total Price
!Damage
!Splash Damage
!Firerate
!Range
!Buff Range
!Explosion Range
![[Range Buff]]
!Buff Time
!DPS
!Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
|0
|{{Money|4,500}}
|80
|N/A
|4.508
|50
|N/A
|N/A
|N/A
|N/A
|17.75
|{{Money|253.52}}
|-
|-
| 1 || $R$ || $R$ || 80 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|1
|{{Money|6,000}}
|80
|N/A
|3.508
|50
|N/A
|N/A
|N/A
|N/A
|22.81
|{{Money|263.04}}
|-
|-
| 2 || $R$ || $R$ || 140 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|10,500}}
|140
|N/A
|3.508
|50
|12
|N/A
|15%
|20
|39.91
|{{Money|263.09}}
|-
|-
| 3 || $R$ || $R$ || 300 || N/A || 3.25 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|24,000}}
|300
|N/A
|3.258
|50
|12
|N/A
|15%
|20
|92.08
|{{Money|260.64}}
|-
|-
| 4 || $R$ || $R$ || 1,050 || 150 || 7 || 50 || 12 || 5 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|4
|{{Money|54,000}}
|1,050
|150
|7.008
|50
|12
|5
|15%
|20
|171.23<ref name="DPS1"/>
|{{Money|315.37}}
|}
|}
</center>
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,517: Line 1,209:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:Newranger.png|100px]]
|Image = [[File:Newranger.png|100px]]
Line 1,528: Line 1,220:
|Damage = [[File:Damage Icon.png|20px|Damage]]80
|Damage = [[File:Damage Icon.png|20px|Damage]]80
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.508
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.525
|Hidden = N/A
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]50
|Range = [[File:Range Icon.png|20px|Range]]50
Line 1,537: Line 1,229:


==Upgrades==
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 4.508 > 3.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 4.525 > 3.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|2,000}}}}
Sell Price changes to {{Money|2,000}}}}
{{Upgrade|Level = Level 2 - Intelligence Radio|Cost = {{Money|4,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +60 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|4,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +60 Damage [[File:Damage Icon.png|20px|Damage]]


+15% Range Buff [[File:Range Buff.png|20px|Range Buff]]
+15% Range Buff [[File:Range Buff.png|20px|Range Buff]]
Line 1,551: Line 1,243:


Sell Price changes to {{Money|3,500}}}}
Sell Price changes to {{Money|3,500}}}}
{{Upgrade|Level = Level 3 - Trained Outlaw|Cost = {{Money|13,500}}|Image =[[File:Outlaw4.png|100px]]|Information = +160 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|13,500}}|Image =[[File:Outlaw4.png|100px]]|Information = +160 Damage [[File:Damage Icon.png|20px|Damage]]




Sell Price changes to {{Money|8,000}}}}
Sell Price changes to {{Money|8,000}}}}
{{Upgrade|Level = Level 4 - Experimental Weapon of Destruction|Cost = {{Money|30,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +750 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|30,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +750 Damage [[File:Damage Icon.png|20px|Damage]]


3.508 > 7.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
3.525 > 7.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+Explosive Impact
+Explosive Impact
Line 1,568: Line 1,260:
Sell Price changes to {{Money|18,000}}}}
Sell Price changes to {{Money|18,000}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflow-box"><center>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Splash Damage / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 4500; 1500; 4500; 13500; 30000
$FSE-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
$FNC-ROFBUG$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
!Level
!Total Price
!Damage
!Splash Damage
!Firerate
!Range
!Buff Range
!Explosion Range
![[Range Buff]]
!Buff Time
!DPS
!Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
|0
|{{Money|4,500}}
|80
|N/A
|4.508
|50
|N/A
|N/A
|N/A
|N/A
|17.75
|{{Money|253.52}}
|-
|-
| 1 || $R$ || $R$ || 80 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|1
|{{Money|6,000}}
|80
|N/A
|3.508
|50
|N/A
|N/A
|N/A
|N/A
|22.81
|{{Money|263.04}}
|-
|-
| 2 || $R$ || $R$ || 140 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|10,500}}
|140
|N/A
|3.508
|50
|12
|N/A
|15%
|20
|39.91
|{{Money|263.09}}
|-
|-
| 3 || $R$ || $R$ || 300 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|24,000}}
|300
|N/A
|3.508
|50
|12
|N/A
|15%
|20
|85.51
|{{Money|280.67}}
|-
|-
| 4 || $R$ || $R$ || 1,050 || 150 || 7 || 50 || 12 || 5 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|4
|{{Money|54,000}}
|1,050
|150
|7.008
|50
|12
|5
|15%
|20
|171.23<ref name="DPS1"/>
|{{Money|315.37}}
|}
|}
</center>
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,659: Line 1,299:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:Newranger.png|100px]]
|Image = [[File:Newranger.png|100px]]
Line 1,670: Line 1,310:
|Damage = [[File:Damage Icon.png|20px|Damage]]80
|Damage = [[File:Damage Icon.png|20px|Damage]]80
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.508
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.525
|Hidden = N/A
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]50
|Range = [[File:Range Icon.png|20px|Range]]50
Line 1,679: Line 1,319:


==Upgrades==
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 4.508 > 3.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 4.525 > 3.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|2,000}}}}
Sell Price changes to {{Money|2,000}}}}
{{Upgrade|Level = Level 2 - Intelligence Radio|Cost = {{Money|4,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +60 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|4,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +60 Damage [[File:Damage Icon.png|20px|Damage]]


+15% Range Buff [[File:Range Buff.png|20px|Range Buff]]
+15% Range Buff [[File:Range Buff.png|20px|Range Buff]]
Line 1,693: Line 1,333:


Sell Price changes to {{Money|3,500}}}}
Sell Price changes to {{Money|3,500}}}}
{{Upgrade|Level = Level 3 - Trained Outlaw|Cost = {{Money|14,750}}|Image =[[File:Outlaw4.png|100px]]|Information = +200 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|14,750}}|Image =[[File:Outlaw4.png|100px]]|Information = +200 Damage [[File:Damage Icon.png|20px|Damage]]




Sell Price changes to {{Money|8,416}}}}
Sell Price changes to {{Money|8,416}}}}
{{Upgrade|Level = Level 4 - Experimental Weapon of Destruction|Cost = {{Money|30,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +710 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|30,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +710 Damage [[File:Damage Icon.png|20px|Damage]]


3.508 > 7.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
3.525 > 7.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+Explosive Impact
+Explosive Impact
Line 1,710: Line 1,350:
Sell Price changes to {{Money|18,416}}}}
Sell Price changes to {{Money|18,416}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflow-box"><center>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Splash Damage / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 4500; 1500; 4500; 14750; 30000
$FSE-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
$FNC-ROFBUG$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
!Level
!Total Price
!Damage
!Splash Damage
!Firerate
!Range
!Buff Range
!Explosion Range
![[Range Buff]]
!Buff Time
!DPS
!Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
|0
|{{Money|4,500}}
|80
|N/A
|4.508
|50
|N/A
|N/A
|N/A
|N/A
|17.75
|{{Money|253.52}}
|-
|-
| 1 || $R$ || $R$ || 80 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|1
|{{Money|6,000}}
|80
|N/A
|3.508
|50
|N/A
|N/A
|N/A
|N/A
|22.81
|{{Money|263.04}}
|-
|-
| 2 || $R$ || $R$ || 140 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|10,500}}
|140
|N/A
|3.508
|50
|12
|N/A
|15%
|20
|39.91
|{{Money|263.09}}
|-
|-
| 3 || $R$ || $R$ || 340 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|25,250}}
|340
|N/A
|3.508
|50
|12
|N/A
|15%
|20
|96.92
|{{Money|260.52}}
|-
|-
| 4 || $R$ || $R$ || 1,050 || 150 || 7 || 50 || 12 || 5 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|4
|{{Money|55,250}}
|1,050
|150
|7.008
|50
|12
|5
|15%
|20
|171.23<ref name="DPS1"/>
|{{Money|315.37}}
|}
|}
</center>
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,801: Line 1,389:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:Newranger.png|100px]]
|Image = [[File:Newranger.png|100px]]
Line 1,812: Line 1,400:
|Damage = [[File:Damage Icon.png|20px|Damage]]80
|Damage = [[File:Damage Icon.png|20px|Damage]]80
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.508
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.525
|Hidden = N/A
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]50
|Range = [[File:Range Icon.png|20px|Range]]50
Line 1,821: Line 1,409:


==Upgrades==
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 4.508 > 3.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 4.525 > 3.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|2,000}}}}
Sell Price changes to {{Money|2,000}}}}
{{Upgrade|Level = Level 2 - Intelligence Radio|Cost = {{Money|4,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +60 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|4,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +60 Damage [[File:Damage Icon.png|20px|Damage]]


+15% Range Buff [[File:Range Buff.png|20px|Range Buff]]
+15% Range Buff [[File:Range Buff.png|20px|Range Buff]]
Line 1,835: Line 1,423:


Sell Price changes to {{Money|3,500}}}}
Sell Price changes to {{Money|3,500}}}}
{{Upgrade|Level = Level 3 - Trained Outlaw|Cost = {{Money|13,500}}|Image =[[File:Outlaw4.png|100px]]|Information = 3.508 > 3.258 Firerate [[File:Cooldown_Icon.png|20px|Firerate]]
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|13,500}}|Image =[[File:Outlaw4.png|100px]]|Information = 3.508 > 3.258 Firerate [[File:Cooldown_Icon.png|20px|Firerate]]


+160 Damage [[File:Damage Icon.png|20px|Damage]]
+160 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,841: Line 1,429:


Sell Price changes to {{Money|8,000}}}}
Sell Price changes to {{Money|8,000}}}}
{{Upgrade|Level = Level 4 - Experimental Weapon of Destruction|Cost = {{Money|30,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +750 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|30,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +750 Damage [[File:Damage Icon.png|20px|Damage]]


3.258 > 7.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
3.275 > 7.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+Explosive Impact
+Explosive Impact
Line 1,853: Line 1,441:


Sell Price changes to {{Money|18,000}}}}
Sell Price changes to {{Money|18,000}}}}
==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflow-box"><center>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Splash Damage / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 4500; 1500; 4500; 13500; 30000
$FSE-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
$FNC-ROFBUG$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
!Level
!Total Price
!Damage
!Splash Damage
!Firerate
!Range
!Buff Range
!Explosion Range
![[Range Buff]]
!Buff Time
!DPS
!Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
|0
|{{Money|4,500}}
|80
|N/A
|4.508
|50
|N/A
|N/A
|N/A
|N/A
|17.75
|{{Money|253.52}}
|-
|-
| 1 || $R$ || $R$ || 80 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|1
|{{Money|6,000}}
|80
|N/A
|3.508
|50
|N/A
|N/A
|N/A
|N/A
|22.81
|{{Money|263.04}}
|-
|-
| 2 || $R$ || $R$ || 140 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|10,500}}
|140
|N/A
|3.508
|50
|12
|N/A
|15%
|20
|39.91
|{{Money|263.09}}
|-
|-
| 3 || $R$ || $R$ || 300 || N/A || 3.25 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|24,000}}
|300
|N/A
|3.258
|50
|12
|N/A
|15%
|20
|92.08
|{{Money|260.64}}
|-
|-
| 4 || $R$ || $R$ || 1,050 || 150 || 7 || 50 || 12 || 5 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|4
|{{Money|54,000}}
|1,050
|150
|7.008
|50
|12
|5
|15%
|20
|171.23<ref name="DPS1"/>
|{{Money|315.37}}
|}
|}
</center>
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,944: Line 1,480:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:Newranger.png|100px]]
|Image = [[File:Newranger.png|100px]]
Line 1,955: Line 1,491:
|Damage = [[File:Damage Icon.png|20px|Damage]]80
|Damage = [[File:Damage Icon.png|20px|Damage]]80
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.508
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.525
|Hidden = N/A
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]50
|Range = [[File:Range Icon.png|20px|Range]]50
Line 1,964: Line 1,500:


==Upgrades==
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 4.508 > 3.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 4.525 > 3.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|2,000}}}}
Sell Price changes to {{Money|2,000}}}}
{{Upgrade|Level = Level 2 - Intelligence Radio|Cost = {{Money|4,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +60 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|4,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +60 Damage [[File:Damage Icon.png|20px|Damage]]


+15% Range Buff [[File:Range Buff.png|20px|Range Buff]]
+15% Range Buff [[File:Range Buff.png|20px|Range Buff]]
Line 1,978: Line 1,514:


Sell Price changes to {{Money|3,500}}}}
Sell Price changes to {{Money|3,500}}}}
{{Upgrade|Level = Level 3 - Trained Outlaw|Cost = {{Money|14,750}}|Image =[[File:Outlaw4.png|100px]]|Information = +200 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|14,750}}|Image =[[File:Outlaw4.png|100px]]|Information = +200 Damage [[File:Damage Icon.png|20px|Damage]]




Sell Price changes to {{Money|8,416}}}}
Sell Price changes to {{Money|8,416}}}}
{{Upgrade|Level = Level 4 - Experimental Weapon of Destruction|Cost = {{Money|30,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +710 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|30,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +710 Damage [[File:Damage Icon.png|20px|Damage]]


3.508 > 7.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
3.525 > 7.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+Explosive Impact
+Explosive Impact
Line 1,994: Line 1,530:


Sell Price changes to {{Money|18,416}}}}
Sell Price changes to {{Money|18,416}}}}
==Stats Table==
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Splash Damage / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 4500; 1500; 4500; 14750; 30000
$FSE-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
$FNC-ROFBUG$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
!Level
!Total Price
!Damage
!Splash Damage
!Firerate
!Range
!Buff Range
!Explosion Range
![[Range Buff]]
!Buff Time
!DPS
!Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
|0
|{{Money|4,500}}
|80
|N/A
|4.508
|50
|N/A
|N/A
|N/A
|N/A
|17.75
|{{Money|253.52}}
|-
|-
| 1 || $R$ || $R$ || 80 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|1
|{{Money|6,000}}
|80
|N/A
|3.508
|50
|N/A
|N/A
|N/A
|N/A
|22.81
|{{Money|263.04}}
|-
|-
| 2 || $R$ || $R$ || 140 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|10,500}}
|140
|N/A
|3.508
|50
|12
|N/A
|15%
|20
|39.91
|{{Money|263.09}}
|-
|-
| 3 || $R$ || $R$ || 340 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|25,250}}
|340
|N/A
|3.508
|50
|12
|N/A
|15%
|20
|96.92
|{{Money|260.52}}
|-
|-
| 4 || $R$ || $R$ || 1,050 || 150 || 7 || 50 || 12 || 5 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|4
|{{Money|55,250}}
|1,050
|150
|7.008
|50
|12
|5
|15%
|20
|171.23<ref name="DPS1"/>
|{{Money|315.37}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 2,084: Line 1,569:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:Newranger.png|100px]]
|Image = [[File:Newranger.png|100px]]
Line 2,095: Line 1,580:
|Damage = [[File:Damage Icon.png|20px|Damage]]80
|Damage = [[File:Damage Icon.png|20px|Damage]]80
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.508
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.525
|Hidden = N/A
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]50
|Range = [[File:Range Icon.png|20px|Range]]50
Line 2,104: Line 1,589:


==Upgrades==
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 4.508 > 3.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 4.525 > 3.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|2,000}}}}
Sell Price changes to {{Money|2,000}}}}
{{Upgrade|Level = Level 2 - Intelligence Radio|Cost = {{Money|4,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +60 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|4,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +60 Damage [[File:Damage Icon.png|20px|Damage]]


+15% Range Buff [[File:Range Buff.png|20px|Range Buff]]
+15% Range Buff [[File:Range Buff.png|20px|Range Buff]]
Line 2,118: Line 1,603:


Sell Price changes to {{Money|3,500}}}}
Sell Price changes to {{Money|3,500}}}}
{{Upgrade|Level = Level 3 - Trained Outlaw|Cost = {{Money|13,500}}|Image =[[File:Outlaw4.png|100px]]|Information = 3.508 > 3.258 Firerate [[File:Cooldown_Icon.png|20px|Firerate]]
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|13,500}}|Image =[[File:Outlaw4.png|100px]]|Information = 3.525 > 3.275 Firerate [[File:Cooldown_Icon.png|20px|Firerate]]


+160 Damage [[File:Damage Icon.png|20px|Damage]]
+160 Damage [[File:Damage Icon.png|20px|Damage]]
Line 2,124: Line 1,609:


Sell Price changes to {{Money|8,000}}}}
Sell Price changes to {{Money|8,000}}}}
{{Upgrade|Level = Level 4 - Experimental Weapon of Destruction|Cost = {{Money|27,500}}|Image = [[File:Outlaw5.png|100px]]|Information = +825 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|27,500}}|Image = [[File:Outlaw5.png|100px]]|Information = +825 Damage [[File:Damage Icon.png|20px|Damage]]


3.258 > 7.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
3.275 > 7.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+Explosive Impact
+Explosive Impact
Line 2,136: Line 1,621:


Sell Price changes to {{Money|17,166}}}}
Sell Price changes to {{Money|17,166}}}}
==Stats Table==
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Splash Damage / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 4500; 1500; 4500; 13500; 27500
$FSE-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
$FNC-ROFBUG$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
!Level
!Total Price
!Damage
!Splash Damage
!Firerate
!Range
!Buff Range
!Explosion Range
![[Range Buff]]
!Buff Time
!DPS
!Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
|0
|{{Money|4,500}}
|80
|N/A
|4.508
|50
|N/A
|N/A
|N/A
|N/A
|17.75
|{{Money|253.52}}
|-
|-
| 1 || $R$ || $R$ || 80 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|1
|{{Money|6,000}}
|80
|N/A
|3.508
|50
|N/A
|N/A
|N/A
|N/A
|22.81
|{{Money|263.04}}
|-
|-
| 2 || $R$ || $R$ || 140 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|10,500}}
|140
|N/A
|3.508
|50
|12
|N/A
|15%
|20
|39.91
|{{Money|263.09}}
|-
|-
| 3 || $R$ || $R$ || 300 || N/A || 3.25 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|24,000}}
|300
|N/A
|3.258
|50
|12
|N/A
|15%
|20
|92.08
|{{Money|260.64}}
|-
|-
| 4 || $R$ || $R$ || 1,125 || 200 || 7 || 50 || 12 || 5 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|4
|{{Money|51,500}}
|1,125
|200
|7.008
|50
|12
|5
|15%
|20
|189.07<ref>160.53 Normal DPS + 28.54 Splash DPS.<br />DPS assumes only one enemy is hit.</ref>
|{{Money|272.39}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 2,226: Line 1,660:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:Newranger.png|100px]]
|Image = [[File:Newranger.png|100px]]
Line 2,237: Line 1,671:
|Damage = [[File:Damage Icon.png|20px|Damage]]80
|Damage = [[File:Damage Icon.png|20px|Damage]]80
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.508
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.525
|Hidden = N/A
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]50
|Range = [[File:Range Icon.png|20px|Range]]50
Line 2,248: Line 1,682:
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information =
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information =


4.508 > 3.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
4.525 > 3.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]



Sell Price changes to {{Money|2,166}}}}
Sell Price changes to {{Money|2,166}}}}
{{Upgrade|Level = Level 2 - Intelligence Radio- {{Money|4,500}}|Image = [[File:Outlaw2.png|100px]]|Information =
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio- {{Money|4,500}}|Image = [[File:Outlaw2.png|100px]]|Information =


+60 Damage [[File:Damage Icon.png|20px|Damage]]
+60 Damage [[File:Damage Icon.png|20px|Damage]]
Line 2,260: Line 1,695:


•Lasts 20 seconds [[File:Cooldown Icon.png|20px|Buff Time]]
•Lasts 20 seconds [[File:Cooldown Icon.png|20px|Buff Time]]



Sell Price changes to {{Money|3,666}}}}
Sell Price changes to {{Money|3,666}}}}
{{Upgrade|Level = Level 3 - Trained Outlaw|Cost = {{Money|17,000}}|Image =[[File:Outlaw4.png|100px]]|Information =
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|17,000}}|Image =[[File:Outlaw4.png|100px]]|Information =


3.508 > 3.258 Firerate [[File:Cooldown_Icon.png|20px|Firerate]]
3.525 > 3.275 Firerate [[File:Cooldown_Icon.png|20px|Firerate]]


+160 Damage [[File:Damage Icon.png|20px|Damage]]
+160 Damage [[File:Damage Icon.png|20px|Damage]]



Sell Price changes to {{Money|9,333}}}}
Sell Price changes to {{Money|9,333}}}}
{{Upgrade|Level = Level 4 - Experimental Weapon of Destruction|Cost = {{Money|35,000}}|Image = [[File:Outlaw4.png|100px]]|Information =
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|35,000}}|Image = [[File:Outlaw4.png|100px]]|Information =


+825 Damage [[File:Damage Icon.png|20px|Damage]]
+825 Damage [[File:Damage Icon.png|20px|Damage]]


3.258 > 7.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
3.275 > 7.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+Explosive Impact
+Explosive Impact
Line 2,282: Line 1,719:


•3 Max Hits
•3 Max Hits



Sell Price changes to {{Money|21,000}}}}
Sell Price changes to {{Money|21,000}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Splash Damage / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 5000; 1500; 4500; 17000; 35000
$FSE-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
$FNC-ROFBUG$ = Firerate
$MREF$ = <ref>Max Hits is the maximum number of enemies each explosion can hit.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Max Hits$MREF$ !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
!Level
!Total Price
!Damage
!Splash Damage
!Firerate
!Range
!Buff Range
!Explosion Range
!Max Hits<ref>Max Hits is the maximum number of enemies each explosion can hit.</ref>
![[Range Buff]]
!Buff Time
!DPS
!Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
|0
|{{Money|5,000}}
|80
|N/A
|4.508
|50
|N/A
|N/A
|N/A
|N/A
|N/A
|17.75
|{{Money|281.69}}
|-
|-
| 1 || $R$ || $R$ || 80 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|1
|{{Money|6,500}}
|80
|N/A
|3.508
|50
|N/A
|N/A
|N/A
|N/A
|N/A
|22.81
|{{Money|284.96}}
|-
|-
| 2 || $R$ || $R$ || 140 || N/A || 3.5 || 50 || 12 || N/A || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|11,000}}
|140
|N/A
|3.508
|50
|12
|N/A
|N/A
|15%
|20
|39.91
|{{Money|275.62}}
|-
|-
| 3 || $R$ || $R$ || 300 || N/A || 3.25 || 50 || 12 || N/A || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|28,000}}
|300
|N/A
|3.258
|50
|12
|N/A
|N/A
|15%
|20
|92.08
|{{Money|304.08}}
|-
|-
| 4 || $R$ || $R$ || 1,125 || 125 || 7 || 50 || 12 || 5 || 3 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|4
|{{Money|63,000}}
|1,125
|125
|7.008
|50
|12
|5
|3
|15%
|20
|178.37<ref>160.53 Normal DPS + 17.84 Splash DPS.<br/>DPS assumes only one enemy is hit.</ref>
|{{Money|353.2}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 2,381: Line 1,763:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:RangerIcon.png|100px]]
|Image = [[File:RangerIcon.png|100px]]
Line 2,392: Line 1,774:
|Damage = [[File:Damage Icon.png|20px|Damage]]60
|Damage = [[File:Damage Icon.png|20px|Damage]]60
|Damage Type = Single
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]5.008
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]5.025
|Hidden = N/A
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]20
|Range = [[File:Range Icon.png|20px|Range]]20
Line 2,405: Line 1,787:
+5 Range [[File:Range Icon.png|20px|Range]]
+5 Range [[File:Range Icon.png|20px|Range]]


5.008 > 4.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
5.025 > 4.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]



Sell Price changes to {{Money|1,350}}}}
Sell Price changes to {{Money|1,350}}}}
{{Upgrade|Level = Level 2 - Steady Aiming|Cost = {{Money|1,800}}|Image = [[File:Outlaw2.png|100px]]|Information =
{{Upgrade|Level = Level 2|Upgrade Title = Steady Aiming|Cost = {{Money|1,800}}|Image = [[File:Outlaw2.png|100px]]|Information =


+5 Range [[File:Range Icon.png|20px|Range]]
+5 Range [[File:Range Icon.png|20px|Range]]
Line 2,416: Line 1,799:


Sell Price changes to {{Money|1,950}}}}
Sell Price changes to {{Money|1,950}}}}
{{Upgrade|Level = Level 3 - Railgunner|Cost = {{Money|3,500}}|Image =[[File:Outlaw3.png|100px]]|Information =
{{Upgrade|Level = Level 3|Upgrade Title = Railgunner|Cost = {{Money|3,500}}|Image =[[File:Outlaw3.png|100px]]|Information =


+5 Range [[File:Range Icon.png|20px|Range]]
+5 Range [[File:Range Icon.png|20px|Range]]
Line 2,426: Line 1,809:


Sell Price changes to {{Money|3,116}}}}
Sell Price changes to {{Money|3,116}}}}
{{Upgrade|Level = Level 4 - Trained Assassin|Cost = {{Money|11,500}}|Image = [[File:Outlaw4.png|100px]]|Information =
{{Upgrade|Level = Level 4|Upgrade Title = Trained Assassin|Cost = {{Money|11,500}}|Image = [[File:Outlaw4.png|100px]]|Information =


+65 Damage [[File:Damage Icon.png|20px|Damage]]
+65 Damage [[File:Damage Icon.png|20px|Damage]]


4.508 > 4.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
4.525 > 4.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|6,950}}}}
Sell Price changes to {{Money|6,950}}}}
{{Upgrade|Level = Level 5 - Cyber Assassin|Cost = {{Money|22,500}}|Image = [[File:Outlaw5.png|100px]]|Information =
{{Upgrade|Level = Level 5|Upgrade Title = Cyber Assassin|Cost = {{Money|22,500}}|Image = [[File:Outlaw5.png|100px]]|Information =


+5 Range [[File:Range Icon.png|20px|Range]]
+5 Range [[File:Range Icon.png|20px|Range]]
Line 2,440: Line 1,823:
+220 Damage [[File:Damage Icon.png|20px|Damage]]
+220 Damage [[File:Damage Icon.png|20px|Damage]]


4.008 > 3.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
4.025 > 3.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|14,450}}}}
Sell Price changes to {{Money|14,450}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 3500; 550; 1800; 3500; 11500; 22500
$FSE-DETECTION$ = ; 3; 0
$FSE-UPGRADE$ = Improved Handling; Steady Aiming; Railgunner; Trained Assassin; Cyber Assassin
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846
$FNC-ROFBUG$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
!Level
!Total Price
!Damage
!Firerate
!Range
!DPS
!Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 60 || 5 || 20 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|3,500}}
|60
|5.008
|20
|11.98
|{{Money|292.15}}
|-
|-
| 1 || $R$ || $R$ || 60 || 4.5 || 25 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|4,050}}
|60
|4.508
|25
|13.31
|{{Money|299.78}}
|-
|-
| 2 || $R$ || $R$ || 100 || 4.5 || 30 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|5,850}}
|100
|4.508
|30
|22.18
|{{Money|263.75}}
|-
|-
| 3 || $R$ || $R$ || 165 || 4.5 || 35 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|9,350}}
|165
|4.508
|35
|36.6
|{{Money|255.46}}
|-
|-
| 4 || $R$ || $R$ || 230 || 4 || 35 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|20,850}}
|230
|4.008
|35
|57.39
|{{Money|363.3}}
|-
|-
| 5 || $R$ || $R$ || 450 || 3.5 || 40 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|43,350}}
|450
|3.508
|40
|128.28
|{{Money|337.93}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 2,513: Line 1,867:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:RangerIcon.png|100px]]
|Image = [[File:RangerIcon.png|100px]]
Line 2,523: Line 1,877:
|Damage = [[File:Damage Icon.png|20px|Damage]]40
|Damage = [[File:Damage Icon.png|20px|Damage]]40
|Damage Type = Single
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]5.008
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]5.025
|Hidden = N/A
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]20
|Range = [[File:Range Icon.png|20px|Range]]20
Line 2,538: Line 1,892:


Sell Price changes to {{Money|1,350}}}}
Sell Price changes to {{Money|1,350}}}}
{{Upgrade|Level = Level 2 - Steady Aiming|Cost = {{Money|1,500}}|Image = [[File:Outlaw2.png|100px]]|Information =
{{Upgrade|Level = Level 2|Upgrade Title = Steady Aiming|Cost = {{Money|1,500}}|Image = [[File:Outlaw2.png|100px]]|Information =


+5 Range [[File:Range Icon.png|20px|Range]]
+5 Range [[File:Range Icon.png|20px|Range]]
Line 2,546: Line 1,900:


Sell Price changes to {{Money|1,850}}}}
Sell Price changes to {{Money|1,850}}}}
{{Upgrade|Level = Level 3 - Railgunner|Cost = {{Money|3,500}}|Image =[[File:Outlaw3.png|100px]]|Information =
{{Upgrade|Level = Level 3|Upgrade Title = Railgunner|Cost = {{Money|3,500}}|Image =[[File:Outlaw3.png|100px]]|Information =


+5 Range [[File:Range Icon.png|20px|Range]]
+5 Range [[File:Range Icon.png|20px|Range]]
Line 2,556: Line 1,910:


Sell Price changes to {{Money|3,016}}}}
Sell Price changes to {{Money|3,016}}}}
{{Upgrade|Level = Level 4 - Trained Assassin|Cost = {{Money|10,500}}|Image = [[File:Outlaw4.png|100px]]|Information =
{{Upgrade|Level = Level 4|Upgrade Title = Trained Assassin|Cost = {{Money|10,500}}|Image = [[File:Outlaw4.png|100px]]|Information =


+80 Damage [[File:Damage Icon.png|20px|Damage]]
+80 Damage [[File:Damage Icon.png|20px|Damage]]


5.008 > 4.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
5.025 > 4.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|6,516}}}}
Sell Price changes to {{Money|6,516}}}}
{{Upgrade|Level = Level 5 - Cyber Assassin|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information =
{{Upgrade|Level = Level 5|Upgrade Title = Cyber Assassin|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information =


+5 Range [[File:Range Icon.png|20px|Range]]
+5 Range [[File:Range Icon.png|20px|Range]]
Line 2,575: Line 1,929:
Sell Price changes to {{Money|14,850}}}}
Sell Price changes to {{Money|14,850}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 3500; 550; 1500; 3500; 10500; 25000
$FSE-DETECTION$ = ; 3; 0
$FSE-UPGRADE$ = Improved Handling; Steady Aiming; Railgunner; Trained Assassin; Cyber Assassin
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846
$FNC-ROFBUG$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
!Level
!Total Price
!Damage
!Firerate
!Range
!DPS
!Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || 5 || 20 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|3,500}}
|40
|5.008
|20
|7.99
|{{Money|438.04}}
|-
|-
| 1 || $R$ || $R$ || 40 || 5 || 25 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|4,050}}
|40
|5.008
|25
|7.99
|{{Money|506.88}}
|-
|-
| 2 || $R$ || $R$ || 65 || 5 || 30 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|5,550}}
|65
|5.008
|30
|12.98
|{{Money|427.58}}
|-
|-
| 3 || $R$ || $R$ || 125 || 5 || 35 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|9,050}}
|125
|5.008
|35
|24.96
|{{Money|362.58}}
|-
|-
| 4 || $R$ || $R$ || 205 || 4 || 35 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|19,550}}
|205
|4.008
|35
|51.15
|{{Money|382.21}}
|-
|-
| 5 || $R$ || $R$ || 300 || 3.5 || 40 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|44,550}}
|300
|3.508
|40
|85.52
|{{Money|520.93}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 2,643: Line 1,968:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:DefaultRangerIcon.png|100px]]
|Image = [[File:DefaultRangerIcon.png|100px]]
Line 2,668: Line 1,993:


Sell Price changes to {{Money|1,350}}}}
Sell Price changes to {{Money|1,350}}}}
{{Upgrade|Level = Level 2 - Steady Aiming|Cost = {{Money|1,500}}|Image = [[File:Outlaw2.png|100px]]|Information =
{{Upgrade|Level = Level 2|Upgrade Title = Steady Aiming|Cost = {{Money|1,500}}|Image = [[File:Outlaw2.png|100px]]|Information =


+5 Range [[File:Range Icon.png|20px|Range]]
+5 Range [[File:Range Icon.png|20px|Range]]
Line 2,676: Line 2,001:


Sell Price changes to {{Money|1,850}}}}
Sell Price changes to {{Money|1,850}}}}
{{Upgrade|Level = Level 3 - Railgunner|Cost = {{Money|3,500}}|Image =[[File:Outlaw3.png|100px]]|Information =
{{Upgrade|Level = Level 3|Upgrade Title = Railgunner|Cost = {{Money|3,500}}|Image =[[File:Outlaw3.png|100px]]|Information =


+5 Range [[File:Range Icon.png|20px|Range]]
+5 Range [[File:Range Icon.png|20px|Range]]
Line 2,686: Line 2,011:


Sell Price changes to {{Money|3,016}}}}
Sell Price changes to {{Money|3,016}}}}
{{Upgrade|Level = Level 4 - Trained Assassin|Cost = {{Money|10,500}}|Image = [[File:Outlaw4.png|100px]]|Information =
{{Upgrade|Level = Level 4|Upgrade Title = Trained Assassin|Cost = {{Money|10,500}}|Image = [[File:Outlaw4.png|100px]]|Information =


+80 Damage [[File:Damage Icon.png|20px|Damage]]
+80 Damage [[File:Damage Icon.png|20px|Damage]]
Line 2,694: Line 2,019:


Sell Price changes to {{Money|6,516}}}}
Sell Price changes to {{Money|6,516}}}}
{{Upgrade|Level = Level 5 - Cyber Assassin|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information =
{{Upgrade|Level = Level 5|Upgrade Title = Cyber Assassin|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information =


+5 Range [[File:Range Icon.png|20px|Range]]
+5 Range [[File:Range Icon.png|20px|Range]]
Line 2,705: Line 2,030:
Sell Price changes to {{Money|14,850}}}}
Sell Price changes to {{Money|14,850}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 3500; 550; 1500; 3500; 10500; 25000
$FSE-DETECTION$ = ; 3; 0
$FSE-UPGRADE$ = Improved Handling; Steady Aiming; Railgunner; Trained Assassin; Cyber Assassin
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846
$FNC-ROFBUG-2020$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
!Level
!Total Price
!Damage
!Firerate
!Range
!DPS
!Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || 5 || 20 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|3,500}}
|40
|5.03
|20
|7.95
|{{Money|440.25}}
|-
|-
| 1 || $R$ || $R$ || 40 || 5 || 25 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|4,050}}
|40
|5.03
|25
|7.95
|{{Money|509.43}}
|-
|-
| 2 || $R$ || $R$ || 65 || 5 || 30 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|5,550}}
|65
|5.03
|30
|12.92
|{{Money|429.57}}
|-
|-
| 3 || $R$ || $R$ || 125 || 5 || 35 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|9,050}}
|125
|5.03
|35
|24.85
|{{Money|364.19}}
|-
|-
| 4 || $R$ || $R$ || 205 || 4 || 35 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|19,550}}
|205
|4.03
|35
|50.87
|{{Money|384.31}}
|-
|-
| 5 || $R$ || $R$ || 300 || 3.5 || 40 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|44,550}}
|300
|3.53
|40
|84.99
|{{Money|524.18}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 2,773: Line 2,069:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Title = Outlaw
|Title = Outlaw
Line 2,799: Line 2,095:


Sell Price changes to {{Money|1,350}}}}
Sell Price changes to {{Money|1,350}}}}
{{Upgrade|Level = Level 2 - Steady Aiming|Cost = {{Money|1,500}}|Image = [[File:Outlaw2.png|100px]]|Information =
{{Upgrade|Level = Level 2|Upgrade Title = Steady Aiming|Cost = {{Money|1,500}}|Image = [[File:Outlaw2.png|100px]]|Information =


+5 Range [[File:Range Icon.png|20px|Range]]
+5 Range [[File:Range Icon.png|20px|Range]]
Line 2,807: Line 2,103:


Sell Price changes to {{Money|1,850}}}}
Sell Price changes to {{Money|1,850}}}}
{{Upgrade|Level = Level 3 - Railgunner|Cost = {{Money|3,500}}|Image =[[File:Outlaw3.png|100px]]|Information =
{{Upgrade|Level = Level 3|Upgrade Title = Railgunner|Cost = {{Money|3,500}}|Image =[[File:Outlaw3.png|100px]]|Information =


+5 Range [[File:Range Icon.png|20px|Range]]
+5 Range [[File:Range Icon.png|20px|Range]]
Line 2,817: Line 2,113:


Sell Price changes to {{Money|3,016}}}}
Sell Price changes to {{Money|3,016}}}}
{{Upgrade|Level = Level 4 - Trained Assassin|Cost = {{Money|10,500}}|Image = [[File:Outlaw4.png|100px]]|Information =
{{Upgrade|Level = Level 4|Upgrade Title = Trained Assassin|Cost = {{Money|10,500}}|Image = [[File:Outlaw4.png|100px]]|Information =


+80 Damage [[File:Damage Icon.png|20px|Damage]]
+80 Damage [[File:Damage Icon.png|20px|Damage]]
Line 2,825: Line 2,121:


Sell Price changes to {{Money|6,516}}}}
Sell Price changes to {{Money|6,516}}}}
{{Upgrade|Level = Level 5 - Cyber Assassin|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information =
{{Upgrade|Level = Level 5|Upgrade Title = Cyber Assassin|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information =


+6 Range [[File:Range Icon.png|20px|Range]]
+6 Range [[File:Range Icon.png|20px|Range]]
Line 2,836: Line 2,132:
Sell Price changes to {{Money|14,850}}}}
Sell Price changes to {{Money|14,850}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 3500; 550; 1500; 3500; 10500; 25000
$FSE-DETECTION$ = ; 3; 0
$FSE-UPGRADE$ = Improved Handling; Steady Aiming; Railgunner; Trained Assassin; Cyber Assassin
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846
$FNC-ROFBUG-2020$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
!Level
!Total Price
!Damage
!Firerate
!Range
!DPS
!Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || 5 || 20 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|3,500}}
|40
|5.03
|20
|7.95
|{{Money|440.25}}
|-
|-
| 1 || $R$ || $R$ || 40 || 5 || 25 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|4,050}}
|40
|5.03
|25
|7.95
|{{Money|509.43}}
|-
|-
| 2 || $R$ || $R$ || 65 || 5 || 30 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|5,550}}
|65
|5.03
|30
|12.92
|{{Money|429.57}}
|-
|-
| 3 || $R$ || $R$ || 125 || 5 || 35 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|9,050}}
|125
|5.03
|35
|24.85
|{{Money|364.19}}
|-
|-
| 4 || $R$ || $R$ || 205 || 4 || 35 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|19,550}}
|205
|4.03
|35
|50.87
|{{Money|384.31}}
|-
|-
| 5 || $R$ || $R$ || 305 || 3.5 || 41 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|44,550}}
|305
|3.53
|41
|86.4
|{{Money|515.63}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 2,904: Line 2,171:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Title = Outlaw
|Title = Outlaw
Line 2,930: Line 2,197:


Sell Price changes to {{Money|850}}}}
Sell Price changes to {{Money|850}}}}
{{Upgrade|Level = Level 2 - Upgraded Eye Tech|Cost = {{Money|3,500}}|Image = [[File:Outlaw2.png|100px]]|Information =
{{Upgrade|Level = Level 2|Upgrade Title = Upgraded Eye Tech|Cost = {{Money|3,500}}|Image = [[File:Outlaw2.png|100px]]|Information =


+5 Range [[File:Range Icon.png|20px|Range]]
+5 Range [[File:Range Icon.png|20px|Range]]
Line 2,938: Line 2,205:


Sell Price changes to {{Money|2,016}}}}
Sell Price changes to {{Money|2,016}}}}
{{Upgrade|Level = Level 3 - Bigger Gun|Cost = {{Money|7,500}}|Image =[[File:Outlaw3.png|100px]]|Information =
{{Upgrade|Level = Level 3|Upgrade Title = Bigger Gun|Cost = {{Money|7,500}}|Image =[[File:Outlaw3.png|100px]]|Information =

+5 Range [[File:Range Icon.png|20px|Range]]

+80 Damage [[File:Damage Icon.png|20px|Damage]]

2.05 > 4.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|4,516}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Star Lord|Cost = {{Money|10,500}}|Image = [[File:Outlaw4.png|100px]]|Information =

+100 Damage [[File:Damage Icon.png|20px|Damage]]


Sell Price changes to {{Money|8,016}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Even Bigger Gun|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information =

+6 Range [[File:Range Icon.png|20px|Range]]

+65 Damage [[File:Damage Icon.png|20px|Damage]]

4.05 > 3.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|16,350}}}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 2000; 550; 3500; 7500; 10500; 25000
$FSE-DETECTION$ = 0; ;
$FSE-UPGRADE$ = Gloves; Upgraded Eye Tech; Bigger Gun; Star Lord; Even Bigger Gun
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 2 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 15 || 2 || 25 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 45 || 2 || 30 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 125 || 4 || 35 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 225 || 4 || 35 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 290 || 3 || 41 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''13 January 2020 – 18 March 2020'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Title = Outlaw
|Image = [[File:OutlawDefault.png|100px]]
|Unlock Cost = {{Coins|4,250}}
|Cost = {{Money|2,000}}
|Footprint = Average
|Sell Price = {{Money|666}}
|Placement Type = Cliff
|Damage = [[File:Damage Icon.png|20px|Damage]]10
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.05
|Hidden = {{Hidden|Hidden Detection}}Level 0+
|Range = [[File:Range Icon.png|20px|Range]]20
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]10
}}

==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Gloves|Cost = {{Money|550}}|Image = [[File:Common1Image.png|100px]]|Information =

+5 Range [[File:Range Icon.png|20px|Range]]

+5 Damage [[File:Damage Icon.png|20px|Damage]]


Sell Price changes to {{Money|850}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Upgraded Eye Tech|Cost = {{Money|2,500}}|Image = [[File:Outlaw2.png|100px]]|Information =

+5 Range [[File:Range Icon.png|20px|Range]]

+30 Damage [[File:Damage Icon.png|20px|Damage]]


Sell Price changes to {{Money|1,683}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Bigger Gun|Cost = {{Money|8,500}}|Image =[[File:Outlaw3.png|100px]]|Information =

+5 Range [[File:Range Icon.png|20px|Range]]

+80 Damage [[File:Damage Icon.png|20px|Damage]]

2.05 > 4.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|4,516}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Star Lord|Cost = {{Money|10,500}}|Image = [[File:Outlaw4.png|100px]]|Information =

+100 Damage [[File:Damage Icon.png|20px|Damage]]


Sell Price changes to {{Money|8,016}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Even Bigger Gun|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information =

+6 Range [[File:Range Icon.png|20px|Range]]

+65 Damage [[File:Damage Icon.png|20px|Damage]]

4.05 > 3.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|16,350}}}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 2000; 550; 2500; 8500; 10500; 25000
$FSE-DETECTION$ = 0; ;
$FSE-UPGRADE$ = Gloves; Upgraded Eye Tech; Bigger Gun; Star Lord; Even Bigger Gun
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 2 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 15 || 2 || 25 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 45 || 2 || 30 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 125 || 4 || 35 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 225 || 4 || 35 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 290 || 3 || 41 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''12 January 2020 – 13 January 2020'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Title = Outlaw
|Image = [[File:OutlawDefault.png|100px]]
|Unlock Cost = {{Coins|4,250}}
|Cost = {{Money|2,000}}
|Footprint = Average
|Sell Price = {{Money|666}}
|Placement Type = Cliff
|Damage = [[File:Damage Icon.png|20px|Damage]]10
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.05
|Hidden = {{Hidden|Hidden Detection}}Level 0+
|Range = [[File:Range Icon.png|20px|Range]]20
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]11
}}

==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Gloves|Cost = {{Money|550}}|Image = [[File:Common1Image.png|100px]]|Information =

+5 Range [[File:Range Icon.png|20px|Range]]

+5 Damage [[File:Damage Icon.png|20px|Damage]]


Sell Price changes to {{Money|850}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Upgraded Eye Tech|Cost = {{Money|2,500}}|Image = [[File:Outlaw2.png|100px]]|Information =

+5 Range [[File:Range Icon.png|20px|Range]]

+30 Damage [[File:Damage Icon.png|20px|Damage]]


Sell Price changes to {{Money|1,683}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Bigger Gun|Cost = {{Money|8,500}}|Image =[[File:Outlaw3.png|100px]]|Information =


+5 Range [[File:Range Icon.png|20px|Range]]
+5 Range [[File:Range Icon.png|20px|Range]]
Line 2,948: Line 2,415:


Sell Price changes to {{Money|4,516}}}}
Sell Price changes to {{Money|4,516}}}}
{{Upgrade|Level = Level 4 - Star Lord|Cost = {{Money|10,500}}|Image = [[File:Outlaw4.png|100px]]|Information =
{{Upgrade|Level = Level 4|Upgrade Title = Star Lord|Cost = {{Money|10,500}}|Image = [[File:Outlaw4.png|100px]]|Information =


+100 Damage [[File:Damage Icon.png|20px|Damage]]
+100 Damage [[File:Damage Icon.png|20px|Damage]]
Line 2,954: Line 2,421:


Sell Price changes to {{Money|8,016}}}}
Sell Price changes to {{Money|8,016}}}}
{{Upgrade|Level = Level 5 - Even Bigger Gun|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information =
{{Upgrade|Level = Level 5|Upgrade Title = Even Bigger Gun|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information =


+6 Range [[File:Range Icon.png|20px|Range]]
+6 Range [[File:Range Icon.png|20px|Range]]
Line 2,965: Line 2,432:
Sell Price changes to {{Money|16,350}}}}
Sell Price changes to {{Money|16,350}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 2000; 550; 2500; 8500; 10500; 25000
$FSE-DETECTION$ = 0; ;
$FSE-UPGRADE$ = Gloves; Upgraded Eye Tech; Bigger Gun; Star Lord; Even Bigger Gun
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
!Level
!Total Price
!Damage
!Firerate
!Range
!DPS
!Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 2 || 20 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|2,000}}
|10
|2.05
|20
|4.88
|{{Money|409.84}}
|-
|-
| 1 || $R$ || $R$ || 15 || 2 || 25 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|2,550}}
|15
|2.05
|25
|7.31
|{{Money|348.84}}
|-
|-
| 2 || $R$ || $R$ || 45 || 2 || 30 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|6,050}}
|45
|2.05
|30
|21.95
|{{Money|275.63}}
|-
|-
| 3 || $R$ || $R$ || 125 || 4 || 35 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|13,550}}
|125
|4.05
|35
|30.86
|{{Money|439.08}}
|-
|-
| 4 || $R$ || $R$ || 225 || 4 || 35 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|24,050}}
|225
|4.05
|35
|55.56
|{{Money|432.87}}
|-
|-
| 5 || $R$ || $R$ || 290 || 3 || 41 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|49,050}}
|290
|3
|41
|95.08
|{{Money|515.88}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 3,030: Line 2,468:
----
----
<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''1 January 2020 – 18 March 2020'''</div>
<div class="sectionheader">'''1 January 2020 – 12 January 2020'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Title = Outlaw
|Title = Outlaw
Line 3,059: Line 2,497:


Sell Price changes to {{Money|850}}}}
Sell Price changes to {{Money|850}}}}
{{Upgrade|Level = Level 2 - Upgraded Eye Tech|Cost = {{Money|2,500}}|Image = [[File:Outlaw2.png|100px]]|Information =
{{Upgrade|Level = Level 2|Upgrade Title = Upgraded Eye Tech|Cost = {{Money|2,500}}|Image = [[File:Outlaw2.png|100px]]|Information =


+5 Range [[File:Range Icon.png|20px|Range]]
+5 Range [[File:Range Icon.png|20px|Range]]
Line 3,067: Line 2,505:


Sell Price changes to {{Money|1,683}}}}
Sell Price changes to {{Money|1,683}}}}
{{Upgrade|Level = Level 3 - Bigger Gun|Cost = {{Money|8,500}}|Image =[[File:Outlaw3.png|100px]]|Information =
{{Upgrade|Level = Level 3|Upgrade Title = Bigger Gun|Cost = {{Money|8,500}}|Image =[[File:Outlaw3.png|100px]]|Information =


+5 Range [[File:Range Icon.png|20px|Range]]
+5 Range [[File:Range Icon.png|20px|Range]]
Line 3,077: Line 2,515:


Sell Price changes to {{Money|4,516}}}}
Sell Price changes to {{Money|4,516}}}}
{{Upgrade|Level = Level 4 - Star Lord|Cost = {{Money|10,500}}|Image = [[File:Outlaw4.png|100px]]|Information =
{{Upgrade|Level = Level 4|Upgrade Title = Star Lord|Cost = {{Money|10,500}}|Image = [[File:Outlaw4.png|100px]]|Information =


+100 Damage [[File:Damage Icon.png|20px|Damage]]
+100 Damage [[File:Damage Icon.png|20px|Damage]]
Line 3,083: Line 2,521:


Sell Price changes to {{Money|8,016}}}}
Sell Price changes to {{Money|8,016}}}}
{{Upgrade|Level = Level 5 - Even Bigger Gun|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information =
{{Upgrade|Level = Level 5|Upgrade Title = Even Bigger Gun|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information =


+6 Range [[File:Range Icon.png|20px|Range]]
+6 Range [[File:Range Icon.png|20px|Range]]
Line 3,094: Line 2,532:
Sell Price changes to {{Money|16,350}}}}
Sell Price changes to {{Money|16,350}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 2000; 550; 2500; 8500; 10500; 25000
$FSE-DETECTION$ = 0; ;
$FSE-UPGRADE$ = Gloves; Upgraded Eye Tech; Bigger Gun; Star Lord; Even Bigger Gun
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
!Level
!Total Price
!Damage
!Firerate
!Range
!DPS
!Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 2 || 20 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|2,000}}
|10
|2.05
|20
|4.88
|{{Money|409.84}}
|-
|-
| 1 || $R$ || $R$ || 15 || 2 || 25 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|2,550}}
|15
|2.05
|25
|7.31
|{{Money|348.84}}
|-
|-
| 2 || $R$ || $R$ || 45 || 2 || 30 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|5,050}}
|45
|2.05
|30
|21.95
|{{Money|230.07}}
|-
|-
| 3 || $R$ || $R$ || 125 || 4 || 35 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|13,550}}
|125
|4.05
|35
|30.86
|{{Money|439.08}}
|-
|-
| 4 || $R$ || $R$ || 225 || 4 || 35 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|24,050}}
|225
|4.05
|35
|55.56
|{{Money|432.87}}
|-
|-
| 5 || $R$ || $R$ || 290 || 3 || 41 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|49,050}}
|290
|3.05
|41
|95.08
|{{Money|515.88}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 3,162: Line 2,571:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Title = Outlaw
|Title = Outlaw
Line 3,188: Line 2,597:


Sell Price changes to {{Money|850}}}}
Sell Price changes to {{Money|850}}}}
{{Upgrade|Level = Level 2 - Upgraded Eye Tech|Cost = {{Money|2,500}}|Image = [[File:Outlaw2.png|100px]]|Information =
{{Upgrade|Level = Level 2|Upgrade Title = Upgraded Eye Tech|Cost = {{Money|2,500}}|Image = [[File:Outlaw2.png|100px]]|Information =


+5 Range [[File:Range Icon.png|20px|Range]]
+5 Range [[File:Range Icon.png|20px|Range]]
Line 3,196: Line 2,605:


Sell Price changes to {{Money|1,683}}}}
Sell Price changes to {{Money|1,683}}}}
{{Upgrade|Level = Level 3 - Bigger Gun|Cost = {{Money|8,500}}|Image =[[File:Outlaw3.png|100px]]|Information =
{{Upgrade|Level = Level 3|Upgrade Title = Bigger Gun|Cost = {{Money|8,500}}|Image =[[File:Outlaw3.png|100px]]|Information =


+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]
Line 3,206: Line 2,615:


Sell Price changes to {{Money|4,516}}}}
Sell Price changes to {{Money|4,516}}}}
{{Upgrade|Level = Level 4 - Star Lord|Cost = {{Money|10,500}}|Image = [[File:Outlaw4.png|100px]]|Information =
{{Upgrade|Level = Level 4|Upgrade Title = Star Lord|Cost = {{Money|10,500}}|Image = [[File:Outlaw4.png|100px]]|Information =


+100 Damage [[File:Damage Icon.png|20px|Damage]]
+100 Damage [[File:Damage Icon.png|20px|Damage]]
Line 3,212: Line 2,621:


Sell Price changes to {{Money|8,016}}}}
Sell Price changes to {{Money|8,016}}}}
{{Upgrade|Level = Level 5 - Even Bigger Gun|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information =
{{Upgrade|Level = Level 5|Upgrade Title = Even Bigger Gun|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information =


+5 Range [[File:Range Icon.png|20px|Range]]
+5 Range [[File:Range Icon.png|20px|Range]]
Line 3,223: Line 2,632:
Sell Price changes to {{Money|16,350}}}}
Sell Price changes to {{Money|16,350}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 2000; 550; 2500; 8500; 10500; 25000
$FSE-DETECTION$ = 0; ;
$FSE-UPGRADE$ = Gloves; Upgraded Eye Tech; Bigger Gun; Star Lord; Even Bigger Gun
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
!Level
!Total Price
!Damage
!Firerate
!Range
!DPS
!Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 2 || 15 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|2,000}}
|10
|2.05
|15
|4.88
|{{Money|409.84}}
|-
|-
| 1 || $R$ || $R$ || 15 || 2 || 18 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|2,550}}
|15
|2.05
|18
|7.31
|{{Money|348.84}}
|-
|-
| 2 || $R$ || $R$ || 45 || 2 || 23 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|5,050}}
|45
|2.05
|23
|21.95
|{{Money|230.07}}
|-
|-
| 3 || $R$ || $R$ || 125 || 4 || 25 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|13,550}}
|125
|4.05
|25
|30.86
|{{Money|439.08}}
|-
|-
| 4 || $R$ || $R$ || 225 || 4 || 25 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|24,050}}
|225
|4.05
|25
|55.56
|{{Money|432.87}}
|-
|-
| 5 || $R$ || $R$ || 290 || 3 || 30 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|49,050}}
|290
|3.05
|30
|95.08
|{{Money|515.88}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 3,291: Line 2,671:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Title = Outlaw
|Title = Outlaw
Line 3,317: Line 2,697:


Sell Price changes to {{Money|850}}}}
Sell Price changes to {{Money|850}}}}
{{Upgrade|Level = Level 2 - Upgraded Eye Tech|Cost = {{Money|2,500}}|Image = [[File:Outlaw2.png|100px]]|Information =
{{Upgrade|Level = Level 2|Upgrade Title = Upgraded Eye Tech|Cost = {{Money|2,500}}|Image = [[File:Outlaw2.png|100px]]|Information =


+5 Range [[File:Range Icon.png|20px|Range]]
+5 Range [[File:Range Icon.png|20px|Range]]
Line 3,325: Line 2,705:


Sell Price changes to {{Money|1,683}}}}
Sell Price changes to {{Money|1,683}}}}
{{Upgrade|Level = Level 3 - Bigger Gun|Cost = {{Money|8,500}}|Image =[[File:Outlaw3.png|100px]]|Information =
{{Upgrade|Level = Level 3|Upgrade Title = Bigger Gun|Cost = {{Money|8,500}}|Image =[[File:Outlaw3.png|100px]]|Information =


+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]
Line 3,335: Line 2,715:


Sell Price changes to {{Money|4,516}}}}
Sell Price changes to {{Money|4,516}}}}
{{Upgrade|Level = Level 4 - Star Lord|Cost = {{Money|10,500}}|Image = [[File:Outlaw4.png|100px]]|Information =
{{Upgrade|Level = Level 4|Upgrade Title = Star Lord|Cost = {{Money|10,500}}|Image = [[File:Outlaw4.png|100px]]|Information =


+100 Damage [[File:Damage Icon.png|20px|Damage]]
+100 Damage [[File:Damage Icon.png|20px|Damage]]
Line 3,341: Line 2,721:


Sell Price changes to {{Money|8,016}}}}
Sell Price changes to {{Money|8,016}}}}
{{Upgrade|Level = Level 5 - Even Bigger Gun|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information =
{{Upgrade|Level = Level 5|Upgrade Title = Even Bigger Gun|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information =


+5 Range [[File:Range Icon.png|20px|Range]]
+5 Range [[File:Range Icon.png|20px|Range]]
Line 3,352: Line 2,732:
Sell Price changes to {{Money|16,350}}}}
Sell Price changes to {{Money|16,350}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 2000; 550; 2500; 8500; 10500; 25000
$FSE-DETECTION$ = 0; ;
$FSE-UPGRADE$ = Gloves; Upgraded Eye Tech; Bigger Gun; Star Lord; Even Bigger Gun
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
!Level
!Total Price
!Damage
!Firerate
!Range
!DPS
!Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 2 || 15 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|2,000}}
|10
|2.05
|15
|4.88
|{{Money|409.84}}
|-
|-
| 1 || $R$ || $R$ || 15 || 2 || 18 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|2,550}}
|15
|2.05
|18
|7.31
|{{Money|348.84}}
|-
|-
| 2 || $R$ || $R$ || 45 || 2 || 23 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|5,050}}
|45
|2.05
|23
|21.95
|{{Money|230.07}}
|-
|-
| 3 || $R$ || $R$ || 125 || 4 || 25 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|13,550}}
|125
|4.05
|25
|30.86
|{{Money|439.08}}
|-
|-
| 4 || $R$ || $R$ || 225 || 4 || 25 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|24,050}}
|225
|4.05
|25
|55.56
|{{Money|432.87}}
|-
|-
| 5 || $R$ || $R$ || 290 || 3 || 30 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|49,050}}
|290
|3.05
|30
|95.08
|{{Money|515.88}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 3,420: Line 2,771:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Title = Outlaw
|Title = Outlaw
Line 3,489: Line 2,840:
Sell Price changes to {{Money|11,637}}}}
Sell Price changes to {{Money|11,637}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<var>
$SDMG$ = {{#expr:floor(Damage * 0.5)}}
$DPS$ = Damage / Firerate
$SDPS$ = [[Splash Damage]] / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 2000; 550; 1500; 7500; 10000; 25000
$FSE-DETECTION$ = 0; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name="DPS">DPS is calculated as (Damage + Splash Damage) ÷ Firerate.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
!Damage
![[Splash Damage]]
!Firerate
!Range
!Explosion Range
!DPS<ref name="DPS">DPS is calculated as (Damage + Splash Damage) ÷ Firerate.</ref>
!Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || N/A || 2 || 15 || N/A || $DPS$ || {{Money|$CE$}}
|0
|{{Money|2,000}}
|10
|N/A
|2
|15
|N/A
|4.88
|{{Money|409.84}}
|-
|-
| 1 || $R$ || $R$ || 15 || N/A || 2 || 18 || N/A || $DPS$ || {{Money|$CE$}}
|1
|{{Money|2,550}}
|15
|N/A
|2
|18
|N/A
|7.31
|{{Money|348.84}}
|-
|-
| 2 || $R$ || $R$ || 30 || N/A || 2 || 23 || N/A || $DPS$ || {{Money|$CE$}}
|2
|{{Money|4,050}}
|30
|N/A
|2.05
|23
|N/A
|14.63
|{{Money|276.83}}
|-
|-
| 3 || $R$ || $R$ || 70 || N/A || 4 || 25 || N/A || $DPS$ || {{Money|$CE$}}
|3
|{{Money|11,550}}
|70
|N/A
|4.05
|25
|N/A
|17.28
|{{Money|655.13}}
|-
|-
| 4 || $R$ || $R$ || 105 || $SDMG$ || 4 || 25 || 4 || $TDPS$<ref>$DPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|4
|{{Money|21,550}}
|105
|52
|4.05
|25
|4
|38.87<ref>25.93 Direct DPS + 12.94 Splash DPS</ref>
|{{Money|554.41}}
|-
|-
| 5 || $R$ || $R$ || 130 || $SDMG$ || 3 || 30 || 4 || $TDPS$<ref>$DPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|5
|{{Money|46,550}}
|130
|65
|3.05
|30
|4
|63.93<ref>42.62 Direct DPS + 21.31 Splash DPS</ref>
|{{Money|728.14}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 3,571: Line 2,883:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Title = Outlaw
|Title = Outlaw
Line 3,640: Line 2,952:
Sell Price changes to {{Money|11,637}}}}
Sell Price changes to {{Money|11,637}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<var>
$SDMG$ = {{#expr:floor(Damage * 0.5)}}
$DPS$ = Damage / Firerate
$SDPS$ = [[Splash Damage]] / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 2000; 550; 1500; 7500; 10000; 25000
$FSE-DETECTION$ = 0; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name="DPS">DPS is calculated as (Damage + Splash Damage) ÷ Firerate.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
!Damage
![[Splash Damage]]
!Firerate
!Range
!Explosion Range
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || N/A || 2 || 15 || N/A || $DPS$ || {{Money|$CE$}}
|0
|{{Money|2,000}}
|10
|N/A
|2.05
|15
|N/A
|4.88
|{{Money|409.84}}
|-
|-
| 1 || $R$ || $R$ || 15 || N/A || 2 || 18 || N/A || $DPS$ || {{Money|$CE$}}
|1
|{{Money|2,550}}
|15
|N/A
|2.05
|18
|N/A
|7.31
|{{Money|348.84}}
|-
|-
| 2 || $R$ || $R$ || 20 || N/A || 2 || 23 || N/A || $DPS$ || {{Money|$CE$}}
|2
|{{Money|4,050}}
|20
|N/A
|2.05
|23
|N/A
|9.76
|{{Money|414.96}}
|-
|-
| 3 || $R$ || $R$ || 60 || N/A || 4 || 25 || N/A || $DPS$ || {{Money|$CE$}}
|3
|{{Money|11,550}}
|60
|N/A
|4.05
|25
|N/A
|14.81
|{{Money|779.88}}
|-
|-
| 4 || $R$ || $R$ || 95 || $SDMG$ || 4 || 25 || 4 || $TDPS$<ref>$DPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|4
|{{Money|21,550}}
|95
|47
|4.05
|25
|4
|35.06<ref>23.46 Direct DPS + 11.6 Splash DPS</ref>
|{{Money|614.66}}
|-
|-
| 5 || $R$ || $R$ || 120 || $SDMG$ || 3 || 30 || 4 || $TDPS$<ref>$DPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|5
|{{Money|46,550}}
|120
|60
|3.05
|30
|4
|59.01<ref>39.34 Direct DPS + 19.67 Splash DPS</ref>
|{{Money|788.85}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 3,722: Line 2,995:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Title = Outlaw
|Title = Outlaw
Line 3,791: Line 3,064:
Sell Price changes to {{Money|11,450}}}}
Sell Price changes to {{Money|11,450}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<var>
$SDMG$ = {{#expr:floor(Damage * 0.5)}}
$DPS$ = Damage / Firerate
$SDPS$ = [[Splash Damage]] / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 1250; 550; 1500; 7500; 10000; 25000
$FSE-DETECTION$ = 0; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name="DPS">DPS is calculated as (Damage + Splash Damage) ÷ Firerate.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
!Damage
![[Splash Damage]]
!Firerate
!Range
!Explosion Range
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 2 || 15 || N/A || $DPS$ || {{Money|$CE$}}
|0
|{{Money|1,250}}
|4
|N/A
|2.05
|15
|N/A
|1.95
|{{Money|641.03}}
|-
|-
| 1 || $R$ || $R$ || 5 || N/A || 2 || 18 || N/A || $DPS$ || {{Money|$CE$}}
|1
|{{Money|1,800}}
|5
|N/A
|2.05
|18
|N/A
|2.44
|{{Money|737.7}}
|-
|-
| 2 || $R$ || $R$ || 10 || N/A || 2 || 23 || N/A || $DPS$ || {{Money|$CE$}}
|2
|{{Money|3,300}}
|10
|N/A
|2.05
|23
|N/A
|4.88
|{{Money|676.23}}
|-
|-
| 3 || $R$ || $R$ || 50 || N/A || 6 || 25 || N/A || $DPS$ || {{Money|$CE$}}
|3
|{{Money|10,800}}
|50
|N/A
|6.05
|25
|N/A
|8.26
|{{Money|1,307.51}}
|-
|-
| 4 || $R$ || $R$ || 75 || $SDMG$ || 6 || 25 || 4 || $TDPS$<ref>$DPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|4
|{{Money|20,800}}
|75
|37
|6.05
|25
|4
|18.52<ref name="DPS3">12.4 Direct DPS + 6.12 Splash DPS</ref>
|{{Money|1,123.11}}
|-
|-
| 5 || $R$ || $R$ || 65 || $SDMG$ || 3.5 || 30 || 4 || $TDPS$<ref>$DPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|5
|{{Money|45,800}}
|65
|32
|3.55
|30
|4
|27.32<ref name="DPS4">18.31 Direct DPS + 9.01 Splash DPS</ref>
|{{Money|1,676.43}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 3,873: Line 3,107:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Title = Outlaw
|Title = Outlaw
Line 3,942: Line 3,176:
Sell Price changes to {{Money|10,524}}}}
Sell Price changes to {{Money|10,524}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<var>
$SDMG$ = {{#expr:floor(Damage * 0.5)}}
$DPS$ = Damage / Firerate
$SDPS$ = [[Splash Damage]] / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 1250; 400; 950; 4500; 10000; 25000
$FSE-DETECTION$ = 0; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name="DPS">DPS is calculated as (Damage + Splash Damage) ÷ Firerate.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
!Damage
![[Splash Damage]]
!Firerate
!Range
!Explosion Range
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 2 || 15 || N/A || $DPS$ || {{Money|$CE$}}
|0
|{{Money|1,250}}
|4
|N/A
|2.05
|15
|N/A
|1.95
|{{Money|641.03}}
|-
|-
| 1 || $R$ || $R$ || 5 || N/A || 2 || 18 || N/A || $DPS$ || {{Money|$CE$}}
|1
|{{Money|1,650}}
|5
|N/A
|2.05
|18
|N/A
|2.44
|{{Money|676.23}}
|-
|-
| 2 || $R$ || $R$ || 10 || N/A || 2 || 23 || N/A || $DPS$ || {{Money|$CE$}}
|2
|{{Money|2,600}}
|10
|N/A
|2.05
|23
|N/A
|4.88
|{{Money|532.79}}
|-
|-
| 3 || $R$ || $R$ || 50 || N/A || 6 || 25 || N/A || $DPS$ || {{Money|$CE$}}
|3
|{{Money|7,100}}
|50
|N/A
|6.05
|25
|N/A
|8.26
|{{Money|859.56}}
|-
|-
| 4 || $R$ || $R$ || 75 || $SDMG$ || 6 || 25 || 4 || $TDPS$<ref>$DPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|4
|{{Money|17,100}}
|75
|37
|6.05
|25
|4
|18.52<ref name="DPS3"/>
|{{Money|923.33}}
|-
|-
| 5 || $R$ || $R$ || 65 || $SDMG$ || 3.5 || 30 || 4 || $TDPS$<ref>$DPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|5
|{{Money|42,100}}
|65
|32
|3.55
|30
|4
|27.32<ref name="DPS4"/>
|{{Money|1,541}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>

Latest revision as of 21:39, 18 August 2026


This is the history subpage for the Ranger/History. It contains every revision of the tower's statistics.

Story Mode Update (31 July 2026) – Present

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]
Level Cost Total Cost Damage Splash Damage Firerate Range Buff Range Explosion Range Max Hits Range Buff Buff Time DPS Cost Efficiency
0 Error creating thumbnail: File missing$4,500 Error creating thumbnail: File missing$4,500 100 N/A 6 70 N/A N/A N/A N/A N/A 16.67 Error creating thumbnail: File missing$269.95
1 Error creating thumbnail: File missing$1,500 Error creating thumbnail: File missing$6,000 100 N/A 4.75 70 N/A N/A N/A N/A N/A 21.05 Error creating thumbnail: File missing$285.04
2 Error creating thumbnail: File missing$5,500 Error creating thumbnail: File missing$11,500 185 N/A 4.75 70 12 N/A N/A 10% 20 38.95 Error creating thumbnail: File missing$295.25
3 Error creating thumbnail: File missing$15,750 Error creating thumbnail: File missing$27,250 430 N/A 4.5 70 12 N/A N/A 10% 20 95.56 Error creating thumbnail: File missing$285.16
4 Error creating thumbnail: File missing$25,000 Error creating thumbnail: File missing$52,250 875 375 8 70 12 5 3 10% 20 156.25[1] Error creating thumbnail: File missing$334.4
Level Cost Total Cost Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Error creating thumbnail: File missing$2,000 Error creating thumbnail: File missing$2,000 40 N/A 3 50 N/A N/A N/A N/A 13.33 Error creating thumbnail: File missing$150.04
1 Error creating thumbnail: File missing$650 Error creating thumbnail: File missing$2,650 40 N/A 2.5 50 N/A N/A N/A N/A 16 Error creating thumbnail: File missing$165.62
2 Error creating thumbnail: File missing$2,400 Error creating thumbnail: File missing$5,050 74 N/A 2.5 50 12 N/A 15% 120 29.6 Error creating thumbnail: File missing$170.61
3 Error creating thumbnail: File missing$8,500 Error creating thumbnail: File missing$13,550 148 N/A 2 50 12 N/A 15% 120 74 Error creating thumbnail: File missing$183.11
4 Error creating thumbnail: File missing$17,000 Error creating thumbnail: File missing$30,550 272 25 2 50 12 5 15% 120 148.5[2] Error creating thumbnail: File missing$205.72

Hardcore Rework Update (5 June 2026) – Story Mode Update (31 July 2026)

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]
Level Cost Total Cost Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Error creating thumbnail: File missing$4,500 Error creating thumbnail: File missing$4,500 100 N/A 6 70 N/A N/A N/A N/A 16.67 Error creating thumbnail: File missing$269.95
1 Error creating thumbnail: File missing$1,500 Error creating thumbnail: File missing$6,000 100 N/A 4.75 70 N/A N/A N/A N/A 21.05 Error creating thumbnail: File missing$285.04
2 Error creating thumbnail: File missing$5,500 Error creating thumbnail: File missing$11,500 185 N/A 4.75 70 12 N/A 10% 20 38.95 Error creating thumbnail: File missing$295.25
3 Error creating thumbnail: File missing$15,750 Error creating thumbnail: File missing$27,250 430 N/A 4.5 70 12 N/A 10% 20 95.56 Error creating thumbnail: File missing$285.16
4 Error creating thumbnail: File missing$25,000 Error creating thumbnail: File missing$52,250 875 375 8 70 12 5 10% 20 156.25[3] Error creating thumbnail: File missing$334.4
Level Cost Total Cost Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Error creating thumbnail: File missing$2,000 Error creating thumbnail: File missing$2,000 40 N/A 3 50 N/A N/A N/A N/A 13.33 Error creating thumbnail: File missing$150.04
1 Error creating thumbnail: File missing$650 Error creating thumbnail: File missing$2,650 40 N/A 2.5 50 N/A N/A N/A N/A 16 Error creating thumbnail: File missing$165.62
2 Error creating thumbnail: File missing$2,400 Error creating thumbnail: File missing$5,050 74 N/A 2.5 50 12 N/A 15% 120 29.6 Error creating thumbnail: File missing$170.61
3 Error creating thumbnail: File missing$8,500 Error creating thumbnail: File missing$13,550 148 N/A 2 50 12 N/A 15% 120 74 Error creating thumbnail: File missing$183.11
4 Error creating thumbnail: File missing$17,000 Error creating thumbnail: File missing$30,550 272 25 2 50 12 5 15% 120 148.5[4] Error creating thumbnail: File missing$205.72

St. Patrick's Day 2026 Update (11 March 2026) – Hardcore Rework Update (5 June 2026)

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Error creating thumbnail: File missing$4,500 Error creating thumbnail: File missing$4,500 100 N/A 66.025 70 N/A N/A N/A N/A 16.6716.6 Error creating thumbnail: File missing$269.95Error creating thumbnail: File missing$271.08
1 Error creating thumbnail: File missing$1,500 Error creating thumbnail: File missing$6,000 100 N/A 4.754.775 70 N/A N/A N/A N/A 21.0520.94 Error creating thumbnail: File missing$285.04Error creating thumbnail: File missing$286.53
2 Error creating thumbnail: File missing$5,500 Error creating thumbnail: File missing$11,500 185 N/A 4.754.775 70 12 N/A 10% 20 38.9538.74 Error creating thumbnail: File missing$295.25Error creating thumbnail: File missing$296.85
3 Error creating thumbnail: File missing$15,750 Error creating thumbnail: File missing$27,250 430 N/A 4.54.525 70 12 N/A 10% 20 95.5695.03 Error creating thumbnail: File missing$285.16Error creating thumbnail: File missing$286.75
4 Error creating thumbnail: File missing$25,000 Error creating thumbnail: File missing$52,250 875 375 88.025 70 12 5 10% 20 156.25[5]155.76[6] Error creating thumbnail: File missing$334.4Error creating thumbnail: File missing$335.45

Valentines 2026 Update (11 February 2026) – St. Patrick's Day 2026 Update (11 March 2026)

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Error creating thumbnail: File missing$4,500 Error creating thumbnail: File missing$4,500 100 N/A 66.025 70 N/A N/A N/A N/A 16.6716.6 Error creating thumbnail: File missing$269.95Error creating thumbnail: File missing$271.08
1 Error creating thumbnail: File missing$1,500 Error creating thumbnail: File missing$6,000 100 N/A 4.754.775 70 N/A N/A N/A N/A 21.0520.94 Error creating thumbnail: File missing$285.04Error creating thumbnail: File missing$286.53
2 Error creating thumbnail: File missing$5,500 Error creating thumbnail: File missing$11,500 185 N/A 4.754.775 70 12 N/A 10% 20 38.9538.74 Error creating thumbnail: File missing$295.25Error creating thumbnail: File missing$296.85
3 Error creating thumbnail: File missing$15,750 Error creating thumbnail: File missing$27,250 430 N/A 4.54.525 70 12 N/A 10% 20 95.5695.03 Error creating thumbnail: File missing$285.16Error creating thumbnail: File missing$286.75
4 Error creating thumbnail: File missing$25,000 Error creating thumbnail: File missing$52,250 875 375 88.025 70 12 5 10% 20 156.25[9]155.76[10] Error creating thumbnail: File missing$334.4Error creating thumbnail: File missing$335.45

Shock and Awe Update (28 January 2026) – Valentines 2026 Update (11 February 2026)

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Error creating thumbnail: File missing$4,500 Error creating thumbnail: File missing$4,500 100 N/A 66.025 70 N/A N/A N/A N/A 16.6716.6 Error creating thumbnail: File missing$269.95Error creating thumbnail: File missing$271.08
1 Error creating thumbnail: File missing$1,500 Error creating thumbnail: File missing$6,000 100 N/A 4.754.775 70 N/A N/A N/A N/A 21.0520.94 Error creating thumbnail: File missing$285.04Error creating thumbnail: File missing$286.53
2 Error creating thumbnail: File missing$5,500 Error creating thumbnail: File missing$11,500 185 N/A 4.754.775 70 12 N/A 10% 20 38.9538.74 Error creating thumbnail: File missing$295.25Error creating thumbnail: File missing$296.85
3 Error creating thumbnail: File missing$15,750 Error creating thumbnail: File missing$27,250 430 N/A 4.54.525 70 12 N/A 10% 20 95.5695.03 Error creating thumbnail: File missing$285.16Error creating thumbnail: File missing$286.75
4 Error creating thumbnail: File missing$25,000 Error creating thumbnail: File missing$52,250 875 375 8.58.525 70 12 5 10% 20 147.06[13]146.63[14] Error creating thumbnail: File missing$355.3Error creating thumbnail: File missing$356.34

Assassin Update (6 August 2025) – Shock and Awe Update (28 January 2026)

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug

PVP Update (23 July 2025) – Assassin Update (6 August 2025)

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug

30 October 2024 – PVP Update (23 July 2025)

Base Statistics

[edit]
Ranger/History
Cost: Error creating thumbnail: File missing 12,000 • Advanced • Offense
Placement Footprint
Average (1.5)
Placement Type
Cliff
Damage Method
Single
Splash (Level 4)
Hidden Detection
N/A
Range
Range50
Placement Limit
Placement Limit7

Upgrades

[edit]
Experimental Weapon of Destruction

+750 Damage Error creating thumbnail: File missing

3.275 > 7.025 Firerate Error creating thumbnail: File missing

+Explosive Impact

•150 Splash Damage Damage

•5 Explosion Range Error creating thumbnail: File missing


Sell Price changes to Error creating thumbnail: File missing$18,000

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug

25 October 2024 – 30 October 2024

Base Statistics

[edit]
Ranger/History
Cost: Error creating thumbnail: File missing 12,000 • Advanced
Placement Footprint
Average (1.5)
Placement Type
Cliff
Damage Method
Single
Splash (Level 4)
Hidden Detection
N/A
Range
Range50
Placement Limit
Placement Limit7

Upgrades

[edit]
Experimental Weapon of Destruction

+750 Damage Error creating thumbnail: File missing

3.525 > 7.025 Firerate Error creating thumbnail: File missing

+Explosive Impact

•150 Splash Damage Damage

•5 Explosion Range Error creating thumbnail: File missing


Sell Price changes to Error creating thumbnail: File missing$18,000

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug

23 October 2024 – 25 October 2024

Base Statistics

[edit]
Ranger/History
Cost: Error creating thumbnail: File missing 12,000 • Advanced
Placement Footprint
Average (1.5)
Placement Type
Cliff
Damage Method
Single
Splash (Level 4)
Hidden Detection
N/A
Range
Range50
Placement Limit
Placement Limit7

Upgrades

[edit]
Experimental Weapon of Destruction

+710 Damage Error creating thumbnail: File missing

3.525 > 7.025 Firerate Error creating thumbnail: File missing

+Explosive Impact

•150 Splash Damage Damage

•5 Explosion Range Error creating thumbnail: File missing


Sell Price changes to Error creating thumbnail: File missing$18,416

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug

16 October 2024 – 23 October 2024

Base Statistics

[edit]
Ranger/History
Cost: Error creating thumbnail: File missing 12,000 • Advanced
Placement Footprint
Average (1.5)
Placement Type
Cliff
Damage Method
Single
Splash (Level 4)
Hidden Detection
N/A
Range
Range50
Placement Limit
Placement Limit7

Upgrades

[edit]
Experimental Weapon of Destruction

+750 Damage Error creating thumbnail: File missing

3.275 > 7.025 Firerate Error creating thumbnail: File missing

+Explosive Impact

•150 Splash Damage Damage

•5 Explosion Range Error creating thumbnail: File missing


Sell Price changes to Error creating thumbnail: File missing$18,000

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug

TDS Experimental (11 October 2024 – 19 October 2024)

Base Statistics

[edit]
Ranger/History
Cost: Error creating thumbnail: File missing 12,000 • Advanced
Placement Footprint
Average (1.5)
Placement Type
Cliff
Damage Method
Single
Splash (Level 4)
Hidden Detection
N/A
Range
Range50
Placement Limit
Placement Limit7

Upgrades

[edit]
Experimental Weapon of Destruction

+710 Damage Error creating thumbnail: File missing

3.525 > 7.025 Firerate Error creating thumbnail: File missing

+Explosive Impact

•150 Splash Damage Damage

•5 Explosion Range Error creating thumbnail: File missing


Sell Price changes to Error creating thumbnail: File missing$18,416

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug

Fallen Foes Update (2 August 2024) – 16 October 2024

Base Statistics

[edit]
Ranger/History
Cost: Error creating thumbnail: File missing 12,000 • Advanced
Placement Footprint
Average (1.5)
Placement Type
Cliff
Damage Method
Single
Splash (Level 4)
Hidden Detection
N/A
Range
Range50
Placement Limit
Placement Limit7

Upgrades

[edit]
Experimental Weapon of Destruction

+825 Damage Error creating thumbnail: File missing

3.275 > 7.025 Firerate Error creating thumbnail: File missing

+Explosive Impact

•200 Splash Damage Damage

•5 Explosion Range Error creating thumbnail: File missing


Sell Price changes to Error creating thumbnail: File missing$17,166

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug

Lunar Overture Update (28 October 2023) – Fallen Foes Update (2 August 2024)

Base Statistics

[edit]
Ranger/History
Placement Footprint
Average (1.5)
Placement Type
Cliff
Damage Method
Single
Splash (Level 4)
Hidden Detection
N/A
Range
Range50
Placement Limit
Placement Limit6

Upgrades

[edit]
Experimental Weapon of Destruction

+825 Damage Error creating thumbnail: File missing

3.275 > 7.025 Firerate Error creating thumbnail: File missing

+Explosive Impact

•125 Splash Damage Damage

•5 Explosion Range Error creating thumbnail: File missing

•3 Max Hits


Sell Price changes to Error creating thumbnail: File missing$21,000

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Splash Damage Firerate Range Buff Range Explosion Range Max Hits[38] Range Buff Buff Time DPS Cost Efficiency
0 Error creating thumbnail: File missing$5,000 Error creating thumbnail: File missing$5,000 80 N/A 4.54.525 50 N/A N/A N/A N/A N/A 17.7817.68 Error creating thumbnail: File missing$281.21Error creating thumbnail: File missing$282.81
1 Error creating thumbnail: File missing$1,500 Error creating thumbnail: File missing$6,500 80 N/A 3.53.525 50 N/A N/A N/A N/A N/A 22.8622.7 Error creating thumbnail: File missing$284.34Error creating thumbnail: File missing$286.34
2 Error creating thumbnail: File missing$4,500 Error creating thumbnail: File missing$11,000 140 N/A 3.53.525 50 12 N/A N/A 15% 20 4039.72 Error creating thumbnail: File missing$275Error creating thumbnail: File missing$276.94
3 Error creating thumbnail: File missing$17,000 Error creating thumbnail: File missing$28,000 300 N/A 3.253.275 50 12 N/A N/A 15% 20 92.3191.6 Error creating thumbnail: File missing$303.33Error creating thumbnail: File missing$305.68
4 Error creating thumbnail: File missing$35,000 Error creating thumbnail: File missing$63,000 1,125 125 77.025 50 12 5 3 15% 20 178.57[39]177.94[40] Error creating thumbnail: File missing$352.8Error creating thumbnail: File missing$354.05

Violent Night Update (21 December 2022) – Lunar Overture Update (28 October 2023)

Base Statistics

[edit]
Ranger/History
Cost: Error creating thumbnail: File missing 8,500 • Advanced
Placement Footprint
Average (1.5)
Placement Type
Cliff
Damage Method
Single
Hidden Detection
N/A
Range
Range20
Placement Limit
Placement Limit10

Upgrades

[edit]
Improved Handling
Steady Aiming
Cyber Assassin

Statistics

[edit]

Entity System Update (12 March 2022) – Violent Night Update (21 December 2022)

Base Statistics

[edit]
Ranger/History
Placement Footprint
Average
Placement Type
Cliff
Damage Method
Single
Hidden Detection
N/A
Range
Range20
Placement Limit
Placement Limit10

Upgrades

[edit]
Improved Handling
Steady Aiming
Cyber Assassin

Statistics

[edit]

Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)

Base Statistics

[edit]
Ranger/History
Placement Footprint
Average
Placement Type
Cliff
Damage Method
Single
Hidden Detection
N/A
Range
Range20
Placement Limit
Placement Limit10

Upgrades

[edit]
Improved Handling
Steady Aiming
Cyber Assassin

Statistics

[edit]

Hardcore Testing (28 August 2020 – 29 October 2020)

Base Statistics

[edit]
Placement Footprint
Average
Placement Type
Cliff
Damage Method
Single
Hidden Detection
N/A
Range
Range20
Placement Limit
Placement Limit10

Upgrades

[edit]
Improved Handling
Steady Aiming
Cyber Assassin

Statistics

[edit]

18 March 2020 – Overhaul Update (29 October 2020)

Base Statistics

[edit]
Placement Footprint
Average
Placement Type
Cliff
Damage Method
Single
Range
Range20
Placement Limit
Placement Limit10

Upgrades

[edit]
Upgraded Eye Tech
Even Bigger Gun

Statistics

[edit]

13 January 2020 – 18 March 2020

Base Statistics

[edit]
Placement Footprint
Average
Placement Type
Cliff
Damage Method
Single
Range
Range20
Placement Limit
Placement Limit10

Upgrades

[edit]
Upgraded Eye Tech
Even Bigger Gun

Statistics

[edit]

12 January 2020 – 13 January 2020

Base Statistics

[edit]
Placement Footprint
Average
Placement Type
Cliff
Damage Method
Single
Range
Range20
Placement Limit
Placement Limit11

Upgrades

[edit]
Upgraded Eye Tech
Even Bigger Gun

Statistics

[edit]

1 January 2020 – 12 January 2020

Base Statistics

[edit]
Placement Footprint
Average
Placement Type
Cliff
Damage Method
Single
Range
Range20
Placement Limit
Placement Limit10

Upgrades

[edit]
Upgraded Eye Tech
Even Bigger Gun

Statistics

[edit]

24 December 2019 – 1 January 2020

Base Statistics

[edit]
Placement Footprint
Average
Placement Type
Cliff
Damage Method
Single
Range
Range15
Placement Limit
Placement Limit10

Upgrades

[edit]
Upgraded Eye Tech
Even Bigger Gun

Statistics

[edit]

MEGA Update (13 October 2019) – 24 December 2019

Base Statistics

[edit]
Placement Footprint
Average
Placement Type
Cliff
Damage Method
Single
Range
Range15
Placement Limit
N/A

Upgrades

[edit]
Upgraded Eye Tech
Even Bigger Gun

Statistics

[edit]

4 August 2019 – MEGA Update (13 October 2019)

Base Statistics

[edit]
Placement Footprint
Average
Placement Type
Cliff
Damage Method
Single
Splash (Level 4+)
Range
Range10
Placement Limit
N/A

Upgrades

[edit]
N/A

+35 Damage Error creating thumbnail: File missing

+Impact Damage

•52 Splash Damage Splash Damage

•4 Explosion Range Error creating thumbnail: File missing


Sell Price changes to Error creating thumbnail: File missing$5,387

N/A

Statistics

[edit]

10 July 2019 – 4 August 2019

Base Statistics

[edit]
Placement Footprint
Average
Placement Type
Cliff
Damage Method
Single
Splash (Level 4+)
Range
Range15
Placement Limit
N/A

Upgrades

[edit]
N/A

+35 Damage Error creating thumbnail: File missing

+Impact Damage

•47 Splash Damage Splash Damage

•4 Explosion Range Error creating thumbnail: File missing


Sell Price changes to Error creating thumbnail: File missing$5,387

N/A

Statistics

[edit]

29 June 2019 – 10 July 2019

Base Statistics

[edit]
Placement Footprint
Average
Placement Type
Cliff
Damage Method
Single
Splash (Level 4+)
Range
Range15
Placement Limit
N/A

Upgrades

[edit]
N/A

+25 Damage Error creating thumbnail: File missing

+Impact Damage

•37 Splash Damage Splash Damage

•4 Explosion Range Error creating thumbnail: File missing


Sell Price changes to Error creating thumbnail: File missing$5,200

Statistics

[edit]

29 June 2019

Base Statistics

[edit]
Placement Footprint
Average
Placement Type
Cliff
Damage Method
Single
Splash (Level 4+)
Range
Range15
Placement Limit
N/A

Upgrades

[edit]
N/A

+25 Damage Error creating thumbnail: File missing

+Impact Damage

•37 Splash Damage Splash Damage

•4 Explosion Range Error creating thumbnail: File missing


Sell Price changes to Error creating thumbnail: File missing$4,274

Statistics

[edit]

Notes

[edit]
  1. 109.38 Normal DPS + 46.88 Splash DPS.
    DPS assumes only one enemy is hit.
  2. 136 Normal DPS + 12.5 Splash DPS.
    DPS assumes only one enemy is hit.
  3. 109.38 Normal DPS + 46.88 Splash DPS.
    DPS assumes only one enemy is hit.
  4. 136 Normal DPS + 12.5 Splash DPS.
    DPS assumes only one enemy is hit.
  5. 109.38 Normal DPS + 46.88 Splash DPS.
    DPS assumes only one enemy is hit.
  6. 109.03 Normal DPS + 46.73 Splash DPS.
    DPS assumes only one enemy is hit.
  7. 137.5 Normal DPS + 12.5 Splash DPS.
    DPS assumes only one enemy is hit.
  8. 135.8 Normal DPS + 12.35 Splash DPS.
    DPS assumes only one enemy is hit.
  9. 109.38 Normal DPS + 46.88 Splash DPS.
    DPS assumes only one enemy is hit.
  10. 109.03 Normal DPS + 46.73 Splash DPS.
    DPS assumes only one enemy is hit.
  11. 137.5 Normal DPS + 12.5 Splash DPS.
    DPS assumes only one enemy is hit.
  12. 135.8 Normal DPS + 12.35 Splash DPS.
    DPS assumes only one enemy is hit.
  13. 102.94 Normal DPS + 44.12 Splash DPS.
    DPS assumes only one enemy is hit.
  14. 102.64 Normal DPS + 43.99 Splash DPS.
    DPS assumes only one enemy is hit.
  15. 137.5 Normal DPS + 12.5 Splash DPS.
    DPS assumes only one enemy is hit.
  16. 135.8 Normal DPS + 12.35 Splash DPS.
    DPS assumes only one enemy is hit.
  17. 150 Normal DPS + 21.43 Splash DPS.
    DPS assumes only one enemy is hit.
  18. 149.47 Normal DPS + 21.35 Splash DPS.
    DPS assumes only one enemy is hit.
  19. 137.5 Normal DPS + 12.5 Splash DPS.
    DPS assumes only one enemy is hit.
  20. 135.8 Normal DPS + 12.35 Splash DPS.
    DPS assumes only one enemy is hit.
  21. 150 Normal DPS + 21.43 Splash DPS.
    DPS assumes only one enemy is hit.
  22. 149.47 Normal DPS + 21.35 Splash DPS.
    DPS assumes only one enemy is hit.
  23. 137.5 Normal DPS + 12.5 Splash DPS.
    DPS assumes only one enemy is hit.
  24. 135.8 Normal DPS + 12.35 Splash DPS.
    DPS assumes only one enemy is hit.
  25. 150 Normal DPS + 21.43 Splash DPS.
    DPS assumes only one enemy is hit.
  26. 149.47 Normal DPS + 21.35 Splash DPS.
    DPS assumes only one enemy is hit.
  27. 150 Normal DPS + 21.43 Splash DPS.
    DPS assumes only one enemy is hit.
  28. 149.47 Normal DPS + 21.35 Splash DPS.
    DPS assumes only one enemy is hit.
  29. 150 Normal DPS + 21.43 Splash DPS.
    DPS assumes only one enemy is hit.
  30. 149.47 Normal DPS + 21.35 Splash DPS.
    DPS assumes only one enemy is hit.
  31. 150 Normal DPS + 21.43 Splash DPS.
    DPS assumes only one enemy is hit.
  32. 149.47 Normal DPS + 21.35 Splash DPS.
    DPS assumes only one enemy is hit.
  33. 150 Normal DPS + 21.43 Splash DPS.
    DPS assumes only one enemy is hit.
  34. 149.47 Normal DPS + 21.35 Splash DPS.
    DPS assumes only one enemy is hit.
  35. 160.71 Normal DPS + 28.57 Splash DPS.
    DPS assumes only one enemy is hit.
  36. 160.14 Normal DPS + 28.47 Splash DPS.
    DPS assumes only one enemy is hit.
  37. Prior to the 21st of December 2023, it had a cost of Error creating thumbnail: File missing 8,500.
  38. Max Hits is the maximum number of enemies each explosion can hit.
  39. 160.71 Normal DPS + 17.86 Splash DPS.
    DPS assumes only one enemy is hit.
  40. 160.14 Normal DPS + 17.79 Splash DPS.
    DPS assumes only one enemy is hit.
  41. 41.0 41.1 41.2 41.3 DPS is calculated as (Damage + Splash Damage) ÷ Firerate.
  42. 26.25 Direct DPS + 13 Splash DPS
  43. 25.93 Direct DPS + 12.84 Splash DPS
  44. 43.33 Direct DPS + 21.67 Splash DPS
  45. 42.62 Direct DPS + 21.31 Splash DPS
  46. 23.75 Direct DPS + 11.75 Splash DPS
  47. 23.46 Direct DPS + 11.6 Splash DPS
  48. 40 Direct DPS + 20 Splash DPS
  49. 39.34 Direct DPS + 19.67 Splash DPS
  50. 12.5 Direct DPS + 6.17 Splash DPS
  51. 12.4 Direct DPS + 6.12 Splash DPS
  52. 18.57 Direct DPS + 9.14 Splash DPS
  53. 18.31 Direct DPS + 9.01 Splash DPS
  54. 12.5 Direct DPS + 6.17 Splash DPS
  55. 12.4 Direct DPS + 6.12 Splash DPS
  56. 18.57 Direct DPS + 9.14 Splash DPS
  57. 18.31 Direct DPS + 9.01 Splash DPS


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