Ranger/History: Difference between revisions

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imported>Mentin123
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imported>Mentin123
saving so that i can copy this all to the other mega tables
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<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''19 March 2020 – Overhaul Update (29 October 2020)'''</div>
<div class="sectionheader">'''18 March 2020 – Overhaul Update (29 October 2020)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
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! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |Range
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! scope="col" style="padding: 5px;" |Cost Efficiency
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<div class="overflowbugy" style="width:100%;overflow:auto;">
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{| class="wikitable" style="width:700px; text-align: center;"
{| class="wikitable" style="width:700px; text-align: center;"
|-
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
! scope="col" style="padding: 5px;" |Total Price
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! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |DPS
! scope="col" style="padding: 5px;" |DPS
! scope="col" style="padding: 5px;" |Cost Efficiency
|-
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| style="padding: 5px;" |0
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| style="padding: 5px;" |15
| style="padding: 5px;" |15
| style="padding: 5px;" |4.88
| style="padding: 5px;" |4.88
| style="padding: 5px;" |{{Money|409.84}}
|-
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| style="padding: 5px;" |18
| style="padding: 5px;" |7.31
| style="padding: 5px;" |7.31
| style="padding: 5px;" |{{Money|348.84}}
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| style="padding: 5px;" |23
| style="padding: 5px;" |23
| style="padding: 5px;" |21.95
| style="padding: 5px;" |21.95
| style="padding: 5px;" |{{Money|230.07}}
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| style="padding: 5px;" |25
| style="padding: 5px;" |25
| style="padding: 5px;" |30.86
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| style="padding: 5px;" |{{Money|439.08}}
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| style="padding: 5px;" |25
| style="padding: 5px;" |25
| style="padding: 5px;" |55.56
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| style="padding: 5px;" |{{Money|432.87}}
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| style="padding: 5px;" |30
| style="padding: 5px;" |30
| style="padding: 5px;" |95.08
| style="padding: 5px;" |95.08
| style="padding: 5px;" |{{Money|515.88}}
|}
|}
</div>
</div>

Revision as of 08:37, 25 November 2024


This is the history subpage for the Ranger/History. It contains every revision of the tower's statistics.

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

30 October 2024 – Present

Base Stats

Ranger/History
Cost
Cash$4,500
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$1,500
Placement Type
Cliff
Damage
Damage80
Damage Method
Single
Splash (Level 4)
Firerate
Firerate4.508
Hidden Detection
N/A
Range
Range50
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit7
Flying Detection
Flying DetectionLevel 0+

Upgrades

Faster Reloading
Level 1 • Cost: Faster Reloading - Cash$1,500

4.508 > 3.508 Firerate Firerate


Sell Price changes to Cash$2,000

Intelligence Radio
Level 2 • Cost: Intelligence Radio - Cash$4,500

+60 Damage Damage

+15% Range Buff Range Buff

•12 Buff Range Buff Range

•Lasts 20 seconds Buff Time


Sell Price changes to Cash$3,500

Trained Outlaw
Level 3 • Cost: Trained Outlaw - Cash$13,500

3.508 > 3.258 Firerate Firerate

+160 Damage Damage


Sell Price changes to Cash$8,000

Experimental Weapon of Destruction
Level 4 • Cost: Experimental Weapon of Destruction - Cash$30,000

+750 Damage Damage

3.258 > 7.008 Firerate Firerate

+Explosive Impact

•150 Splash Damage Damage

•5 Explosion Range Explosion Range


Sell Price changes to Cash$18,000

Stats Table

Level Total Price Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Cash$4,500 80 N/A 4.508 50 N/A N/A N/A N/A 17.75 Cash$253.52
1 Cash$6,000 80 N/A 3.508 50 N/A N/A N/A N/A 22.81 Cash$263.04
2 Cash$10,500 140 N/A 3.508 50 12 N/A 15% 20 39.91 Cash$263.09
3 Cash$24,000 300 N/A 3.258 50 12 N/A 15% 20 92.08 Cash$260.64
4 Cash$54,000 1,050 150 7.008 50 12 5 15% 20 171.23[1] Cash$315.37

25 October 2024 – 30 October 2024

Base Stats

Ranger/History
Cost
Cash$4,500
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$1,500
Placement Type
Cliff
Damage
Damage80
Damage Method
Single
Splash (Level 4)
Firerate
Firerate4.508
Hidden Detection
N/A
Range
Range50
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit7
Flying Detection
Flying DetectionLevel 0+

Upgrades

Faster Reloading
Level 1 • Cost: Faster Reloading - Cash$1,500

4.508 > 3.508 Firerate Firerate


Sell Price changes to Cash$2,000

Intelligence Radio
Level 2 • Cost: Intelligence Radio - Cash$4,500

+60 Damage Damage

+15% Range Buff Range Buff

•12 Buff Range Buff Range

•Lasts 20 seconds Buff Time


Sell Price changes to Cash$3,500

Trained Outlaw
Level 3 • Cost: Trained Outlaw - Cash$13,500

+160 Damage Damage


Sell Price changes to Cash$8,000

Experimental Weapon of Destruction
Level 4 • Cost: Experimental Weapon of Destruction - Cash$30,000

+750 Damage Damage

3.508 > 7.008 Firerate Firerate

+Explosive Impact

•150 Splash Damage Damage

•5 Explosion Range Explosion Range


Sell Price changes to Cash$18,000

Stats Table

Level Total Price Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Cash$4,500 80 N/A 4.508 50 N/A N/A N/A N/A 17.75 Cash$253.52
1 Cash$6,000 80 N/A 3.508 50 N/A N/A N/A N/A 22.81 Cash$263.04
2 Cash$10,500 140 N/A 3.508 50 12 N/A 15% 20 39.91 Cash$263.09
3 Cash$24,000 300 N/A 3.508 50 12 N/A 15% 20 85.51 Cash$280.67
4 Cash$54,000 1,050 150 7.008 50 12 5 15% 20 171.23[1] Cash$315.37

23 October 2024 – 25 October 2024

Base Stats

Ranger/History
Cost
Cash$4,500
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$1,500
Placement Type
Cliff
Damage
Damage80
Damage Method
Single
Splash (Level 4)
Firerate
Firerate4.508
Hidden Detection
N/A
Range
Range50
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit7
Flying Detection
Flying DetectionLevel 0+

Upgrades

Faster Reloading
Level 1 • Cost: Faster Reloading - Cash$1,500

4.508 > 3.508 Firerate Firerate


Sell Price changes to Cash$2,000

Intelligence Radio
Level 2 • Cost: Intelligence Radio - Cash$4,500

+60 Damage Damage

+15% Range Buff Range Buff

•12 Buff Range Buff Range

•Lasts 20 seconds Buff Time


Sell Price changes to Cash$3,500

Trained Outlaw
Level 3 • Cost: Trained Outlaw - Cash$14,750

+200 Damage Damage


Sell Price changes to Cash$8,416

Experimental Weapon of Destruction
Level 4 • Cost: Experimental Weapon of Destruction - Cash$30,000

+710 Damage Damage

3.508 > 7.008 Firerate Firerate

+Explosive Impact

•150 Splash Damage Damage

•5 Explosion Range Explosion Range


Sell Price changes to Cash$18,416

Stats Table

Level Total Price Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Cash$4,500 80 N/A 4.508 50 N/A N/A N/A N/A 17.75 Cash$253.52
1 Cash$6,000 80 N/A 3.508 50 N/A N/A N/A N/A 22.81 Cash$263.04
2 Cash$10,500 140 N/A 3.508 50 12 N/A 15% 20 39.91 Cash$263.09
3 Cash$25,250 340 N/A 3.508 50 12 N/A 15% 20 96.92 Cash$260.52
4 Cash$55,250 1,050 150 7.008 50 12 5 15% 20 171.23[1] Cash$315.37

16 October 2024 – 23 October 2024

Base Stats

Ranger/History
Cost
Cash$4,500
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$1,500
Placement Type
Cliff
Damage
Damage80
Damage Method
Single
Splash (Level 4)
Firerate
Firerate4.508
Hidden Detection
N/A
Range
Range50
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit7
Flying Detection
Flying DetectionLevel 0+

Upgrades

Faster Reloading
Level 1 • Cost: Faster Reloading - Cash$1,500

4.508 > 3.508 Firerate Firerate


Sell Price changes to Cash$2,000

Intelligence Radio
Level 2 • Cost: Intelligence Radio - Cash$4,500

+60 Damage Damage

+15% Range Buff Range Buff

•12 Buff Range Buff Range

•Lasts 20 seconds Buff Time


Sell Price changes to Cash$3,500

Trained Outlaw
Level 3 • Cost: Trained Outlaw - Cash$13,500

3.508 > 3.258 Firerate Firerate

+160 Damage Damage


Sell Price changes to Cash$8,000

Experimental Weapon of Destruction
Level 4 • Cost: Experimental Weapon of Destruction - Cash$30,000

+750 Damage Damage

3.258 > 7.008 Firerate Firerate

+Explosive Impact

•150 Splash Damage Damage

•5 Explosion Range Explosion Range


Sell Price changes to Cash$18,000

Stats Table

Level Total Price Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Cash$4,500 80 N/A 4.508 50 N/A N/A N/A N/A 17.75 Cash$253.52
1 Cash$6,000 80 N/A 3.508 50 N/A N/A N/A N/A 22.81 Cash$263.04
2 Cash$10,500 140 N/A 3.508 50 12 N/A 15% 20 39.91 Cash$263.09
3 Cash$24,000 300 N/A 3.258 50 12 N/A 15% 20 92.08 Cash$260.64
4 Cash$54,000 1,050 150 7.008 50 12 5 15% 20 171.23[1] Cash$315.37

TDS Experimental (11 October 2024 – 19 October 2024)

Base Stats

Ranger/History
Cost
Cash$4,500
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$1,500
Placement Type
Cliff
Damage
Damage80
Damage Method
Single
Splash (Level 4)
Firerate
Firerate4.508
Hidden Detection
N/A
Range
Range50
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit7
Flying Detection
Flying DetectionLevel 0+

Upgrades

Faster Reloading
Level 1 • Cost: Faster Reloading - Cash$1,500

4.508 > 3.508 Firerate Firerate


Sell Price changes to Cash$2,000

Intelligence Radio
Level 2 • Cost: Intelligence Radio - Cash$4,500

+60 Damage Damage

+15% Range Buff Range Buff

•12 Buff Range Buff Range

•Lasts 20 seconds Buff Time


Sell Price changes to Cash$3,500

Trained Outlaw
Level 3 • Cost: Trained Outlaw - Cash$14,750

+200 Damage Damage


Sell Price changes to Cash$8,416

Experimental Weapon of Destruction
Level 4 • Cost: Experimental Weapon of Destruction - Cash$30,000

+710 Damage Damage

3.508 > 7.008 Firerate Firerate

+Explosive Impact

•150 Splash Damage Damage

•5 Explosion Range Explosion Range


Sell Price changes to Cash$18,416

Stats Table

Level Total Price Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Cash$4,500 80 N/A 4.508 50 N/A N/A N/A N/A 17.75 Cash$253.52
1 Cash$6,000 80 N/A 3.508 50 N/A N/A N/A N/A 22.81 Cash$263.04
2 Cash$10,500 140 N/A 3.508 50 12 N/A 15% 20 39.91 Cash$263.09
3 Cash$25,250 340 N/A 3.508 50 12 N/A 15% 20 96.92 Cash$260.52
4 Cash$55,250 1,050 150 7.008 50 12 5 15% 20 171.23[1] Cash$315.37

Fallen Foes Update (2 August 2024) – 16 October 2024

Base Stats

Ranger/History
Cost
Cash$4,500
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$1,500
Placement Type
Cliff
Damage
Damage80
Damage Method
Single
Splash (Level 4)
Firerate
Firerate4.508
Hidden Detection
N/A
Range
Range50
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit7
Flying Detection
Flying DetectionLevel 0+

Upgrades

Faster Reloading
Level 1 • Cost: Faster Reloading - Cash$1,500

4.508 > 3.508 Firerate Firerate


Sell Price changes to Cash$2,000

Intelligence Radio
Level 2 • Cost: Intelligence Radio - Cash$4,500

+60 Damage Damage

+15% Range Buff Range Buff

•12 Buff Range Buff Range

•Lasts 20 seconds Buff Time


Sell Price changes to Cash$3,500

Trained Outlaw
Level 3 • Cost: Trained Outlaw - Cash$13,500

3.508 > 3.258 Firerate Firerate

+160 Damage Damage


Sell Price changes to Cash$8,000

Experimental Weapon of Destruction
Level 4 • Cost: Experimental Weapon of Destruction - Cash$27,500

+825 Damage Damage

3.258 > 7.008 Firerate Firerate

+Explosive Impact

•200 Splash Damage Damage

•5 Explosion Range Explosion Range


Sell Price changes to Cash$17,166

Stats Table

Level Total Price Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Cash$4,500 80 N/A 4.508 50 N/A N/A N/A N/A 17.75 Cash$253.52
1 Cash$6,000 80 N/A 3.508 50 N/A N/A N/A N/A 22.81 Cash$263.04
2 Cash$10,500 140 N/A 3.508 50 12 N/A 15% 20 39.91 Cash$263.09
3 Cash$24,000 300 N/A 3.258 50 12 N/A 15% 20 92.08 Cash$260.64
4 Cash$51,500 1,125 200 7.008 50 12 5 15% 20 189.07[2] Cash$272.39

Lunar Overture Update (28 October 2023) – Fallen Foes Update (2 August 2024)

Base Stats

Ranger/History
Cost
Cash$5,000
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$1,666
Placement Type
Cliff
Damage
Damage80
Damage Method
Single
Splash (Level 4)
Firerate
Firerate4.508
Hidden Detection
N/A
Range
Range50
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit6
Flying Detection
Flying DetectionLevel 0+

Upgrades

Faster Reloading
Level 1 • Cost: Faster Reloading - Cash$1,500

4.508 > 3.508 Firerate Firerate

Sell Price changes to Cash$2,166

Intelligence Radio
Level 2 • Cost: Intelligence Radio- Cash$4,500

+60 Damage Damage

+15% Range Buff Range Buff

•12 Buff Range Buff Range

•Lasts 20 seconds Buff Time

Sell Price changes to Cash$3,666

Trained Outlaw
Level 3 • Cost: Trained Outlaw - Cash$17,000

3.508 > 3.258 Firerate Firerate

+160 Damage Damage

Sell Price changes to Cash$9,333

Experimental Weapon of Destruction
Level 4 • Cost: Experimental Weapon of Destruction - Cash$35,000

+825 Damage Damage

3.258 > 7.008 Firerate Firerate

+Explosive Impact

•125 Splash Damage Damage

•5 Explosion Range Explosion Range

•3 Max Hits

Sell Price changes to Cash$21,000

Stats Table

Level Total Price Damage Splash Damage Firerate Range Buff Range Explosion Range Max Hits[3] Range Buff Buff Time DPS Cost Efficiency
0 Cash$5,000 80 N/A 4.508 50 N/A N/A N/A N/A N/A 17.75 Cash$281.69
1 Cash$6,500 80 N/A 3.508 50 N/A N/A N/A N/A N/A 22.81 Cash$284.96
2 Cash$11,000 140 N/A 3.508 50 12 N/A N/A 15% 20 39.91 Cash$275.62
3 Cash$28,000 300 N/A 3.258 50 12 N/A N/A 15% 20 92.08 Cash$304.08
4 Cash$63,000 1,125 125 7.008 50 12 5 3 15% 20 178.37[4] Cash$353.2

Violent Night Update (21 December 2022) – Lunar Overture Update (28 October 2023)

Base Stats

Ranger/History
Cost
Cash$3,500
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$1,166
Placement Type
Cliff
Damage
Damage60
Damage Method
Single
Firerate
Firerate5.008
Hidden Detection
N/A
Range
Range20
Lead Detection
Lead DetectionLevel 3+
Placement Limit
Placement Limit10
Flying Detection
Flying DetectionLevel 0+

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$550

+5 Range Range

5.008 > 4.508 Firerate Firerate

Sell Price changes to Cash$1,350

Steady Aiming
Level 2 • Cost: Steady Aiming - Cash$1,800

+5 Range Range

+40 Damage Damage


Sell Price changes to Cash$1,950

Railgunner
Level 3 • Cost: Railgunner - Cash$3,500

+5 Range Range

+65 Damage Damage

+Lead Detection Lead Detection


Sell Price changes to Cash$3,116

Trained Assassin
Level 4 • Cost: Trained Assassin - Cash$11,500

+65 Damage Damage

4.508 > 4.008 Firerate Firerate


Sell Price changes to Cash$6,950

Cyber Assassin
Level 5 • Cost: Cyber Assassin - Cash$22,500

+5 Range Range

+220 Damage Damage

4.008 > 3.508 Firerate Firerate


Sell Price changes to Cash$14,450

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$3,500 60 5.008 20 11.98 Cash$292.15
1 Cash$4,050 60 4.508 25 13.31 Cash$299.78
2 Cash$5,850 100 4.508 30 22.18 Cash$263.75
3 Cash$9,350 165 4.508 35 36.6 Cash$255.46
4 Cash$20,850 230 4.008 35 57.39 Cash$363.3
5 Cash$43,350 450 3.508 40 128.28 Cash$337.93

Entity System Update (12 March 2022) – Violent Night Update (21 December 2022)

Base Stats

Ranger/History
Cost
Cash$3,500
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$1,166
Placement Type
Cliff
Damage
Damage40
Damage Method
Single
Firerate
Firerate5.008
Hidden Detection
N/A
Range
Range20
Lead Detection
Lead DetectionLevel 3+
Placement Limit
Placement Limit10
Flying Detection
Flying DetectionLevel 0+

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$550

+5 Range Range


Sell Price changes to Cash$1,350

Steady Aiming
Level 2 • Cost: Steady Aiming - Cash$1,500

+5 Range Range

+25 Damage Damage


Sell Price changes to Cash$1,850

Railgunner
Level 3 • Cost: Railgunner - Cash$3,500

+5 Range Range

+60 Damage Damage

+Lead Detection Lead Detection


Sell Price changes to Cash$3,016

Trained Assassin
Level 4 • Cost: Trained Assassin - Cash$10,500

+80 Damage Damage

5.008 > 4.008 Firerate Firerate


Sell Price changes to Cash$6,516

Cyber Assassin
Level 5 • Cost: Cyber Assassin - Cash$25,000

+5 Range Range

+95 Damage Damage

4.008 > 3.508 Firerate Firerate


Sell Price changes to Cash$14,850

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$3,500 40 5.008 20 7.99 Cash$438.04
1 Cash$4,050 40 5.008 25 7.99 Cash$506.88
2 Cash$5,550 65 5.008 30 12.98 Cash$427.58
3 Cash$9,050 125 5.008 35 24.96 Cash$362.58
4 Cash$19,550 205 4.008 35 51.15 Cash$382.21
5 Cash$44,550 300 3.508 40 85.52 Cash$520.93

Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)

Base Stats

Ranger/History
Cost
Cash$3,500
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$1,166
Placement Type
Cliff
Damage
Damage40
Damage Method
Single
Firerate
Firerate5.03
Hidden Detection
N/A
Range
Range20
Lead Detection
Lead DetectionLevel 3+
Placement Limit
Placement Limit10
Flying Detection
Flying DetectionLevel 0+

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$550

+5 Range Range


Sell Price changes to Cash$1,350

Steady Aiming
Level 2 • Cost: Steady Aiming - Cash$1,500

+5 Range Range

+25 Damage Damage


Sell Price changes to Cash$1,850

Railgunner
Level 3 • Cost: Railgunner - Cash$3,500

+5 Range Range

+60 Damage Damage

+Lead Detection Lead Detection


Sell Price changes to Cash$3,016

Trained Assassin
Level 4 • Cost: Trained Assassin - Cash$10,500

+80 Damage Damage

5.03 > 4.03 Firerate Firerate


Sell Price changes to Cash$6,516

Cyber Assassin
Level 5 • Cost: Cyber Assassin - Cash$25,000

+5 Range Range

+95 Damage Damage

4.03 > 3.53 Firerate Firerate


Sell Price changes to Cash$14,850

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$3,500 40 5.03 20 7.95 Cash$440.25
1 Cash$4,050 40 5.03 25 7.95 Cash$509.43
2 Cash$5,550 65 5.03 30 12.92 Cash$429.57
3 Cash$9,050 125 5.03 35 24.85 Cash$364.19
4 Cash$19,550 205 4.03 35 50.87 Cash$384.31
5 Cash$44,550 300 3.53 40 84.99 Cash$524.18

Hardcore Testing

Base Stats

Ranger/History
Cost
Cash$3,500
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$1,166
Placement Type
Cliff
Damage
Damage40
Damage Method
Single
Firerate
Firerate5.03
Hidden Detection
N/A
Range
Range20
Lead Detection
Lead DetectionLevel 3+
Placement Limit
Placement Limit10
Flying Detection
Flying DetectionLevel 0+

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$550

+5 Range Range


Sell Price changes to Cash$1,350

Steady Aiming
Level 2 • Cost: Steady Aiming - Cash$1,500

+5 Range Range

+25 Damage Damage


Sell Price changes to Cash$1,850

Railgunner
Level 3 • Cost: Railgunner - Cash$3,500

+5 Range Range

+60 Damage Damage

+Lead Detection Lead Detection


Sell Price changes to Cash$3,016

Trained Assassin
Level 4 • Cost: Trained Assassin - Cash$10,500

+80 Damage Damage

5.03 > 4.03 Firerate Firerate


Sell Price changes to Cash$6,516

Cyber Assassin
Level 5 • Cost: Cyber Assassin - Cash$25,000

+6 Range Range

+100 Damage Damage

4.03 > 3.53 Firerate Firerate


Sell Price changes to Cash$14,850

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$3,500 40 5.03 20 7.95 Cash$440.25
1 Cash$4,050 40 5.03 25 7.95 Cash$509.43
2 Cash$5,550 65 5.03 30 12.92 Cash$429.57
3 Cash$9,050 125 5.03 35 24.85 Cash$364.19
4 Cash$19,550 205 4.03 35 50.87 Cash$384.31
5 Cash$44,550 305 3.53 41 86.4 Cash$515.63

18 March 2020 – Overhaul Update (29 October 2020)

Base Stats

Base Stats
Cost
Cash$2,000
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$666
Placement Type
Cliff
Damage
Damage10
Damage Type
Single
Firerate
Firerate2.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range20

Placement Limit
Placement Limit10

Upgrades

Gloves
Level 1 • Cost: Gloves - Cash$550

+5 Range Range

+5 Damage Damage


Sell Price changes to Cash$850

Upgraded Eye Tech
Level 2 • Cost: Upgraded Eye Tech - Cash$3,500

+5 Range Range

+30 Damage Damage


Sell Price changes to Cash$2,016

Bigger Gun
Level 3 • Cost: Bigger Gun - Cash$7,500

+5 Range Range

+80 Damage Damage

2.05 > 4.05 Firerate Firerate


Sell Price changes to Cash$4,516

Star Lord
Level 4 • Cost: Star Lord - Cash$10,500

+100 Damage Damage


Sell Price changes to Cash$8,016

Even Bigger Gun
Level 5 • Cost: Even Bigger Gun - Cash$25,000

+6 Range Range

+65 Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to Cash$16,350

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$2,000 10 2.05 20 4.88
1 Cash$2,550 15 2.05 25 7.31
2 Cash$6,050 45 2.05 30 21.95
3 Cash$13,550 125 4.05 35 30.86
4 Cash$24,050 225 4.05 35 55.56
5 Cash$49,050 290 3 41 95.08

1 January 2020 – 19 March 2020

Base Stats

Base Stats
Cost
Cash$2,000
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$666
Placement Type
Cliff
Damage
Damage10
Damage Type
Single
Firerate
Firerate2.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range20

Placement Limit
Placement Limit10

Upgrades

Gloves
Level 1 • Cost: Gloves - Cash$550

+5 Range Range

+5 Damage Damage


Sell Price changes to Cash$850

Upgraded Eye Tech
Level 2 • Cost: Upgraded Eye Tech - Cash$2,500

+5 Range Range

+30 Damage Damage


Sell Price changes to Cash$1,683

Bigger Gun
Level 3 • Cost: Bigger Gun - Cash$8,500

+5 Range Range

+80 Damage Damage

2.05 > 4.05 Firerate Firerate


Sell Price changes to Cash$4,516

Star Lord
Level 4 • Cost: Star Lord - Cash$10,500

+100 Damage Damage


Sell Price changes to Cash$8,016

Even Bigger Gun
Level 5 • Cost: Even Bigger Gun - Cash$25,000

+6 Range Range

+65 Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to Cash$16,350

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$2,000 10 2.05 20 4.88
1 Cash$2,550 15 2.05 25 7.31
2 Cash$5,050 45 2.05 30 21.95
3 Cash$13,550 125 4.05 35 30.86
4 Cash$24,050 225 4.05 35 55.56
5 Cash$49,050 290 3.05 41 95.08

24 December 2019 – 1 January 2020

Base Stats

Base Stats
Cost
Cash$2,000
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$666
Placement Type
Cliff
Damage
Damage10
Damage Type
Single
Firerate
Firerate2.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range15

Placement Limit
Placement Limit10

Upgrades

Gloves
Level 1 • Cost: Gloves - Cash$550

+3 Range Range

+5 Damage Damage


Sell Price changes to Cash$850

Upgraded Eye Tech
Level 2 • Cost: Upgraded Eye Tech - Cash$2,500

+5 Range Range

+30 Damage Damage


Sell Price changes to Cash$1,683

Bigger Gun
Level 3 • Cost: Bigger Gun - Cash$8,500

+2 Range Range

+80 Damage Damage

2.05 > 4.05 Firerate Firerate


Sell Price changes to Cash$4,516

Star Lord
Level 4 • Cost: Star Lord - Cash$10,500

+100 Damage Damage


Sell Price changes to Cash$8,016

Even Bigger Gun
Level 5 • Cost: Even Bigger Gun - Cash$25,000

+5 Range Range

+65 Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to Cash$16,350

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$2,000 10 2.05 15 4.88
1 Cash$2,550 15 2.05 18 7.31
2 Cash$5,050 45 2.05 23 21.95
3 Cash$13,550 125 4.05 25 30.86
4 Cash$24,050 225 4.05 25 55.56
5 Cash$49,050 290 3.05 30 95.08

MEGA Update (13 October 2019) – 24 December 2019

Base Stats

Base Stats
Cost
Cash$2,000
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$666
Placement Type
Cliff
Damage
Damage10
Damage Type
Single
Firerate
Firerate2.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range15

Placement Limit
N/A

Upgrades

Gloves
Level 1 • Cost: Gloves - Cash$550

+3 Range Range

+5 Damage Damage


Sell Price changes to Cash$850

Upgraded Eye Tech
Level 2 • Cost: Upgraded Eye Tech - Cash$2,500

+5 Range Range

+30 Damage Damage


Sell Price changes to Cash$1,683

Bigger Gun
Level 3 • Cost: Bigger Gun - Cash$8,500

+2 Range Range

+80 Damage Damage

2.05 > 4.05 Firerate Firerate


Sell Price changes to Cash$4,516

Star Lord
Level 4 • Cost: Star Lord - Cash$10,500

+100 Damage Damage


Sell Price changes to Cash$8,016

Even Bigger Gun
Level 5 • Cost: Even Bigger Gun - Cash$25,000

+5 Range Range

+65 Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to Cash$16,350

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$2,000 10 2.05 15 4.88 Cash$409.84
1 Cash$2,550 15 2.05 18 7.31 Cash$348.84
2 Cash$5,050 45 2.05 23 21.95 Cash$230.07
3 Cash$13,550 125 4.05 25 30.86 Cash$439.08
4 Cash$24,050 225 4.05 25 55.56 Cash$432.87
5 Cash$49,050 290 3.05 30 95.08 Cash$515.88

4 August 2019 – MEGA Update (13 October 2019)

Base Stats

Base Stats
Cost
Cash$2,000
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$500
Placement Type
Cliff
Damage
Damage10
Damage Type
Single
Splash (Level 4+)
Firerate
Firerate2.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range10

Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$550

+3 Range Range

+5 Damage Damage


Sell Price changes to Cash$637

N/A
Level 2 • Cost: Cash$1,500

+5 Range Range

+15 Damage Damage


Sell Price changes to Cash$1,012

N/A
Level 3 • Cost: Cash$7,500

+2 Range Range

+40 Damage Damage

2.05 > 4.05 Firerate Firerate


Sell Price changes to Cash$2,887

N/A
Level 4 • Cost: Cash$10,000

+35 Damage Damage

+Impact Damage

•52 Splash Damage Splash Damage

•4 Explosion Range Explosion Range


Sell Price changes to Cash$5,387

N/A
Level 5 • Cost: Cash$25,000

+5 Range Range

+25 Damage Damage

+13 Splash Damage Splash Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to Cash$11,637

Stats Table

Level Total Price Damage Splash Damage Firerate Range DPS[5]
0 Cash$2,000 10 N/A 2 15 4.88
1 Cash$2,550 15 N/A 2 18 7.31
2 Cash$4,050 30 N/A 2.05 23 14.63
3 Cash$11,550 70 N/A 4.05 25 17.28
4 Cash$21,550 105 52 4.05 25 38.87[6]
5 Cash$46,550 130 65 3.05 30 63.93[7]

10 July 2019 – 4 August 2019

Base Stats

Base Stats
Cost
Cash$2,000
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$500
Placement Type
Cliff
Damage
Damage10
Damage Type
Single
Splash (Level 4+)
Firerate
Firerate2.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range10

Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$550

+3 Range Range

+5 Damage Damage


Sell Price changes to Cash$637

N/A
Level 2 • Cost: Cash$1,500

+5 Range Range

+5 Damage Damage


Sell Price changes to Cash$1,012

N/A
Level 3 • Cost: Cash$7,500

+2 Range Range

+40 Damage Damage

2.05 > 4.05 Firerate Firerate


Sell Price changes to Cash$2,887

N/A
Level 4 • Cost: Cash$10,000

+35 Damage Damage

+Impact Damage

•47 Splash Damage Splash Damage

•4 Explosion Range Explosion Range


Sell Price changes to Cash$5,387

N/A
Level 5 • Cost: Cash$25,000

+5 Range Range

+25 Damage Damage

+13 Splash Damage Splash Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to Cash$11,637

Stats Table

Level Total Price Damage Splash Damage Firerate Range DPS[5]
0 Cash$2,000 10 N/A 2.05 15 4.88
1 Cash$2,550 15 N/A 2.05 18 7.31
2 Cash$4,050 20 N/A 2.05 23 9.76
3 Cash$11,550 60 N/A 4.05 25 14.81
4 Cash$21,550 95 47 4.05 25 35.06[8]
5 Cash$46,550 120 60 3.05 30 59.01[9]

29 June 2019 – 10 July 2019

Base Stats

Base Stats
Cost
Cash$1,250
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$312
Placement Type
Cliff
Damage
Damage4
Damage Type
Single
Splash (Level 4+)
Firerate
Firerate2.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range10

Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$550

+3 Range Range

+1 Damage Damage


Sell Price changes to Cash$450

N/A
Level 2 • Cost: Cash$1,500

+5 Range Range

+5 Damage Damage


Sell Price changes to Cash$825

N/A
Level 3 • Cost: Cash$7,500

+2 Range Range

+40 Damage Damage

2.05 > 6.05 Firerate Firerate


Sell Price changes to Cash$2,700

N/A
Level 4 • Cost: Cash$10,000

+25 Damage Damage

+Impact Damage

•37 Splash Damage Splash Damage

•4 Explosion Range Explosion Range


Sell Price changes to Cash$5,200

N/A
Level 5 • Cost: Cash$25,000

+5 Range Range

-10 Damage Damage

-5 Splash Damage Splash Damage

6.05 > 3.53 Firerate Firerate


Sell Price changes to Cash$11,450

Stats Table

Level Total Price Damage Splash Damage Firerate Range DPS[5]
0 Cash$1,250 4 N/A 2.05 15 1.95
1 Cash$1,800 5 N/A 2.05 18 2.44
2 Cash$3,300 10 N/A 2.05 23 4.88
3 Cash$10,800 50 N/A 6.05 25 8.26
4 Cash$20,800 75 37 6.05 25 18.52[10]
5 Cash$45,800 65 32 3.55 30 27.32[11]

Notes

  1. 1.0 1.1 1.2 1.3 1.4 149.83 Normal DPS + 21.40 Splash DPS.
    DPS assumes only one enemy is hit.
  2. 160.53 Normal DPS + 28.54 Splash DPS.
    DPS assumes only one enemy is hit.
  3. Max Hits is the maximum number of enemies each explosion can hit.
  4. 160.53 Normal DPS + 17.84 Splash DPS.
    DPS assumes only one enemy is hit.
  5. 5.0 5.1 5.2 DPS is calculated as (Damage + Splash Damage) ÷ Firerate.
  6. 25.93 Direct DPS + 12.94 Splash DPS
  7. 42.62 Direct DPS + 21.31 Splash DPS
  8. 23.46 Direct DPS + 11.6 Splash DPS
  9. 39.34 Direct DPS + 19.67 Splash DPS
  10. 12.4 Direct DPS + 6.12 Splash DPS
  11. 18.31 Direct DPS + 9.01 Splash DPS


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