Ranger/History: Difference between revisions

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imported>Mentin123
m Automatic footprint classification (Automatic)
imported>Mentin123
No edit summary
Line 18: Line 18:
|Damage = [[File:Damage Icon.png|20px|Damage]]100
|Damage = [[File:Damage Icon.png|20px|Damage]]100
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6.008
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6.025
|Hidden = N/A
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]70
|Range = [[File:Range Icon.png|20px|Range]]70
Line 30: Line 30:
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]40
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]40
|PVP Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|PVP Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.008
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.025
|PVP Hidden = N/A
|PVP Hidden = N/A
|PVP Range = [[File:Range Icon.png|20px|Range]]50
|PVP Range = [[File:Range Icon.png|20px|Range]]50
Line 40: Line 40:
==Upgrades==
==Upgrades==
{{PVPTabber
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 6.008 > 4.758 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 6.025 > 4.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Line 58: Line 58:
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|15,750}}|Image =[[File:Outlaw4.png|100px]]|Information = +245 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|15,750}}|Image =[[File:Outlaw4.png|100px]]|Information = +245 Damage [[File:Damage Icon.png|20px|Damage]]


4.758 > 4.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
4.775 > 4.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Line 64: Line 64:
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +445 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +445 Damage [[File:Damage Icon.png|20px|Damage]]


4.508 > 8.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
4.525 > 8.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+Explosive Impact
+Explosive Impact
Line 74: Line 74:


Sell Price changes to {{Money|17,416}}}}
Sell Price changes to {{Money|17,416}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|650}}|Image = [[File:Common1Image.png|100px]]|Information = 3.008 > 2.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|650}}|Image = [[File:Common1Image.png|100px]]|Information = 3.025 > 2.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Line 90: Line 90:
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|8,500}}|Image =[[File:Outlaw4.png|100px]]|Information = +75 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|8,500}}|Image =[[File:Outlaw4.png|100px]]|Information = +75 Damage [[File:Damage Icon.png|20px|Damage]]


2.508 > 2.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.525 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Line 107: Line 107:


==Stats Table==
==Stats Table==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Splash Damage / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Price / DPS
$TP$ = $FNC-TOTALPRICE$
$FNC-COST$ = 4500; 1500; 5500; 15750; 25000
$FNC-PVP-COST$ = 2000; 650; 2400; 8500; 17000
$FNC-DETECTION$ = ; 2; 0
$FNC-PVP-DETECTION$ = ; 0; 0
$FNC-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
$FNC-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
$FNC-ROFBUG$ = Firerate
</var>
<div class="mobile-tabber"><tabber>
<div class="mobile-tabber"><tabber>
|-|Regular =
|-|Regular =
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
!Level
!Total Price
!Damage
!Splash Damage
!Firerate
!Range
!Buff Range
!Explosion Range
![[Range Buff]]
!Buff Time
!DPS
!Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 100 || N/A || 6 || 70 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
|0
|{{Money|4,500}}
|100
|N/A
|6.008
|70
|N/A
|N/A
|N/A
|N/A
|16.64
|{{Money|270.36}}
|-
|-
| 1 || {{Money|$TP$}} || 100 || N/A || 4.75 || 70 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|1
|{{Money|6,000}}
|100
|N/A
|4.758
|70
|N/A
|N/A
|N/A
|N/A
|21.02
|{{Money|285.48}}
|-
|-
| 2 || {{Money|$TP$}} || 185 || N/A || 4.75 || 70 || 12 || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|11,500}}
|185
|N/A
|4.758
|70
|12
|N/A
|10%
|20
|38.88
|{{Money|295.77}}
|-
|-
| 3 || {{Money|$TP$}} || 430 || N/A || 4.5 || 70 || 12 || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|27,250}}
|430
|N/A
|4.508
|70
|12
|N/A
|10%
|20
|95.39
|{{Money|285.68}}
|-
|-
| 4 || {{Money|$TP$}} || 875 || 375 || 8 || 70 || 12 || 5 || 10% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|4
|{{Money|52,250}}
|875
|375
|8.008
|70
|12
|5
|10%
|20
|156.1<ref name="DPS2">109.27 Normal DPS + 46.83 Splash DPS.<br/>DPS assumes only one enemy is hit.</ref>
|{{Money|334.72}}
|}
|}
</div>
</div>
Line 193: Line 142:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
!Level
!Total Price
!Damage
!Splash Damage
!Firerate
!Range
!Buff Range
!Explosion Range
![[Range Buff]]
!Buff Time
!DPS
!Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|0
|{{Money|2,000}}
|40
|N/A
|3.008
|50
|N/A
|N/A
|N/A
|N/A
|13.3
|{{Money|150.38}}
|-
|-
| 1 || {{Money|$TP$}} || 40 || N/A || 2.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|1
|{{Money|2,650}}
|40
|N/A
|2.508
|50
|N/A
|N/A
|N/A
|N/A
|15.95
|{{Money|166.14}}
|-
|-
| 2 || {{Money|$TP$}} || 75 || N/A || 2.5 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|5,050}}
|75
|N/A
|2.508
|50
|12
|N/A
|15%
|120
|29.9
|{{Money|168.9}}
|-
|-
| 3 || {{Money|$TP$}} || 150 || N/A || 2 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|13,550}}
|150
|N/A
|2.008
|50
|12
|N/A
|15%
|120
|74.7
|{{Money|181.39}}
|-
|-
| 4 || {{Money|$TP$}} || 275 || 25 || 2 || 50 || 12 || 5 || 15% || 120 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|4
|{{Money|30,550}}
|275
|25
|2.008
|50
|12
|5
|15%
|120
|149.4<ref name="PVPDPS1">136.95 Normal DPS + 12.45 Splash DPS.<br/>DPS assumes only one enemy is hit.</ref>
|{{Money|204.48}}
|}
|}
</div>
</div>
</tabber></div>
</tabber></div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 293: Line 177:
|Damage = [[File:Damage Icon.png|20px|Damage]]100
|Damage = [[File:Damage Icon.png|20px|Damage]]100
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6.008
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6.025
|Hidden = N/A
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]70
|Range = [[File:Range Icon.png|20px|Range]]70
Line 305: Line 189:
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]40
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]40
|PVP Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|PVP Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.008
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.025
|PVP Hidden = N/A
|PVP Hidden = N/A
|PVP Range = [[File:Range Icon.png|20px|Range]]50
|PVP Range = [[File:Range Icon.png|20px|Range]]50
Line 315: Line 199:
==Upgrades==
==Upgrades==
{{PVPTabber
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 6.008 > 4.758 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 6.025 > 4.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Line 331: Line 215:
{{Upgrade|Level = Level 3 - Trained Outlaw|Cost = {{Money|15,750}}|Image =[[File:Outlaw4.png|100px]]|Information = +245 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 3 - Trained Outlaw|Cost = {{Money|15,750}}|Image =[[File:Outlaw4.png|100px]]|Information = +245 Damage [[File:Damage Icon.png|20px|Damage]]


4.758 > 4.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
4.775 > 4.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Line 337: Line 221:
{{Upgrade|Level = Level 4 - Experimental Weapon of Destruction|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +445 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 4 - Experimental Weapon of Destruction|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +445 Damage [[File:Damage Icon.png|20px|Damage]]


4.508 > 8.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
4.525 > 8.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+Explosive Impact
+Explosive Impact
Line 347: Line 231:


Sell Price changes to {{Money|17,416}}}}
Sell Price changes to {{Money|17,416}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|650}}|Image = [[File:Common1Image.png|100px]]|Information = 3.008 > 2.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|650}}|Image = [[File:Common1Image.png|100px]]|Information = 3.025 > 2.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Line 363: Line 247:
{{Upgrade|Level = Level 3 - Trained Outlaw|Cost = {{Money|8,500}}|Image =[[File:Outlaw4.png|100px]]|Information = +75 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 3 - Trained Outlaw|Cost = {{Money|8,500}}|Image =[[File:Outlaw4.png|100px]]|Information = +75 Damage [[File:Damage Icon.png|20px|Damage]]


2.508 > 2.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.525 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Line 380: Line 264:


==Stats Table==
==Stats Table==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Splash Damage / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Price / DPS
$TP$ = $FNC-TOTALPRICE$
$FNC-COST$ = 4500; 1500; 5500; 15750; 25000
$FNC-PVP-COST$ = 2000; 650; 2400; 8500; 17000
$FNC-DETECTION$ = ; 0; 0
$FNC-PVP-DETECTION$ = ; 0; 0
$FNC-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
$FNC-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
$FNC-ROFBUG$ = Firerate
</var>
<div class="mobile-tabber"><tabber>
<div class="mobile-tabber"><tabber>
|-|Regular =
|-|Regular =
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
!Level
!Total Price
!Damage
!Splash Damage
!Firerate
!Range
!Buff Range
!Explosion Range
![[Range Buff]]
!Buff Time
!DPS
!Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 100 || N/A || 6 || 70 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
|0
|{{Money|4,500}}
|100
|N/A
|6.008
|70
|N/A
|N/A
|N/A
|N/A
|16.64
|{{Money|270.36}}
|-
|-
| 1 || {{Money|$TP$}} || 100 || N/A || 4.75 || 70 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|1
|{{Money|6,000}}
|100
|N/A
|4.758
|70
|N/A
|N/A
|N/A
|N/A
|21.02
|{{Money|285.48}}
|-
|-
| 2 || {{Money|$TP$}} || 185 || N/A || 4.75 || 70 || 12 || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|11,500}}
|185
|N/A
|4.758
|70
|12
|N/A
|10%
|20
|38.88
|{{Money|295.77}}
|-
|-
| 3 || {{Money|$TP$}} || 430 || N/A || 4.5 || 70 || 12 || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|27,250}}
|430
|N/A
|4.508
|70
|12
|N/A
|10%
|20
|95.39
|{{Money|285.68}}
|-
|-
| 4 || {{Money|$TP$}} || 875 || 375 || 8 || 70 || 12 || 5 || 10% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|4
|{{Money|52,250}}
|875
|375
|8.008
|70
|12
|5
|10%
|20
|156.1<ref name="DPS2"/>
|{{Money|334.72}}
|}
|}
</div>
</div>
Line 466: Line 299:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
!Level
!Total Price
!Damage
!Splash Damage
!Firerate
!Range
!Buff Range
!Explosion Range
![[Range Buff]]
!Buff Time
!DPS
!Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|0
|{{Money|2,000}}
|40
|N/A
|3.008
|50
|N/A
|N/A
|N/A
|N/A
|13.3
|{{Money|150.38}}
|-
|-
| 1 || {{Money|$TP$}} || 40 || N/A || 2.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|1
|{{Money|2,650}}
|40
|N/A
|2.508
|50
|N/A
|N/A
|N/A
|N/A
|15.95
|{{Money|166.14}}
|-
|-
| 2 || {{Money|$TP$}} || 75 || N/A || 2.5 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|5,050}}
|75
|N/A
|2.508
|50
|12
|N/A
|15%
|120
|29.9
|{{Money|168.9}}
|-
|-
| 3 || {{Money|$TP$}} || 150 || N/A || 2 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|13,550}}
|150
|N/A
|2.008
|50
|12
|N/A
|15%
|120
|74.7
|{{Money|181.39}}
|-
|-
| 4 || {{Money|$TP$}} || 275 || 25 || 2 || 50 || 12 || 5 || 15% || 120 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|4
|{{Money|30,550}}
|275
|25
|2.008
|50
|12
|5
|15%
|120
|149.4<ref name="PVPDPS1"/>
|{{Money|204.48}}
|}
|}
</div>
</div>
</tabber></div>
</tabber></div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 566: Line 334:
|Damage = [[File:Damage Icon.png|20px|Damage]]100
|Damage = [[File:Damage Icon.png|20px|Damage]]100
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6.008
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6.025
|Hidden = N/A
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]70
|Range = [[File:Range Icon.png|20px|Range]]70
Line 578: Line 346:
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]40
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]40
|PVP Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|PVP Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.008
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.025
|PVP Hidden = N/A
|PVP Hidden = N/A
|PVP Range = [[File:Range Icon.png|20px|Range]]50
|PVP Range = [[File:Range Icon.png|20px|Range]]50
Line 588: Line 356:
==Upgrades==
==Upgrades==
{{PVPTabber
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 6.008 > 4.758 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 6.025 > 4.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Line 604: Line 372:
{{Upgrade|Level = Level 3 - Trained Outlaw|Cost = {{Money|15,750}}|Image =[[File:Outlaw4.png|100px]]|Information = +245 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 3 - Trained Outlaw|Cost = {{Money|15,750}}|Image =[[File:Outlaw4.png|100px]]|Information = +245 Damage [[File:Damage Icon.png|20px|Damage]]


4.758 > 4.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
4.775 > 4.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Line 610: Line 378:
{{Upgrade|Level = Level 4 - Experimental Weapon of Destruction|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +445 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 4 - Experimental Weapon of Destruction|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +445 Damage [[File:Damage Icon.png|20px|Damage]]


4.508 > 8.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
4.5258 > 8.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+Explosive Impact
+Explosive Impact
Line 620: Line 388:


Sell Price changes to {{Money|17,416}}}}
Sell Price changes to {{Money|17,416}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|650}}|Image = [[File:Common1Image.png|100px]]|Information = 3.008 > 2.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|650}}|Image = [[File:Common1Image.png|100px]]|Information = 3.025 > 2.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Line 636: Line 404:
{{Upgrade|Level = Level 3 - Trained Outlaw|Cost = {{Money|8,500}}|Image =[[File:Outlaw4.png|100px]]|Information = +75 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 3 - Trained Outlaw|Cost = {{Money|8,500}}|Image =[[File:Outlaw4.png|100px]]|Information = +75 Damage [[File:Damage Icon.png|20px|Damage]]


2.508 > 2.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.525 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Line 653: Line 421:


==Stats Table==
==Stats Table==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Splash Damage / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Price / DPS
$TP$ = $FNC-TOTALPRICE$
$FNC-COST$ = 4500; 1500; 5500; 15750; 25000
$FNC-PVP-COST$ = 2000; 650; 2400; 8500; 17000
$FNC-DETECTION$ = ; 0; 0
$FNC-PVP-DETECTION$ = ; 0; 0
$FNC-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
$FNC-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
$FNC-ROFBUG$ = Firerate
</var>
<div class="mobile-tabber"><tabber>
<div class="mobile-tabber"><tabber>
|-|Regular =
|-|Regular =
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
!Level
!Total Price
!Damage
!Splash Damage
!Firerate
!Range
!Buff Range
!Explosion Range
![[Range Buff]]
!Buff Time
!DPS
!Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 100 || N/A || 6 || 70 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
|0
|{{Money|4,500}}
|100
|N/A
|6.008
|70
|N/A
|N/A
|N/A
|N/A
|16.64
|{{Money|270.36}}
|-
|-
| 1 || {{Money|$TP$}} || 100 || N/A || 4.75 || 70 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|1
|{{Money|6,000}}
|100
|N/A
|4.758
|70
|N/A
|N/A
|N/A
|N/A
|21.02
|{{Money|285.48}}
|-
|-
| 2 || {{Money|$TP$}} || 185 || N/A || 4.75 || 70 || 12 || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|11,500}}
|185
|N/A
|4.758
|70
|12
|N/A
|10%
|20
|38.88
|{{Money|295.77}}
|-
|-
| 3 || {{Money|$TP$}} || 430 || N/A || 4.5 || 70 || 12 || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|27,250}}
|430
|N/A
|4.508
|70
|12
|N/A
|10%
|20
|95.39
|{{Money|285.68}}
|-
|-
| 4 || {{Money|$TP$}} || 875 || 375 || 8.5 || 70 || 12 || 5 || 10% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|4
|{{Money|52,250}}
|875
|375
|8.508
|70
|12
|5
|10%
|20
|146.92<ref>102.84 Normal DPS + 44.08 Splash DPS.<br/>DPS assumes only one enemy is hit.</ref>
|{{Money|357.34}}
|}
|}
</div>
</div>
Line 739: Line 456:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
!Level
!Total Price
!Damage
!Splash Damage
!Firerate
!Range
!Buff Range
!Explosion Range
![[Range Buff]]
!Buff Time
!DPS
!Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|0
|{{Money|2,000}}
|40
|N/A
|3.008
|50
|N/A
|N/A
|N/A
|N/A
|13.3
|{{Money|150.38}}
|-
|-
| 1 || {{Money|$TP$}} || 40 || N/A || 2.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|1
|{{Money|2,650}}
|40
|N/A
|2.508
|50
|N/A
|N/A
|N/A
|N/A
|15.95
|{{Money|166.14}}
|-
|-
| 2 || {{Money|$TP$}} || 75 || N/A || 2.5 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|5,050}}
|75
|N/A
|2.508
|50
|12
|N/A
|15%
|120
|29.9
|{{Money|168.9}}
|-
|-
| 3 || {{Money|$TP$}} || 150 || N/A || 2 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|13,550}}
|150
|N/A
|2.008
|50
|12
|N/A
|15%
|120
|74.7
|{{Money|181.39}}
|-
|-
| 4 || {{Money|$TP$}} || 275 || 25 || 2 || 50 || 12 || 5 || 15% || 120 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|4
|{{Money|30,550}}
|275
|25
|2.008
|50
|12
|5
|15%
|120
|149.4<ref name="PVPDPS1"/>
|{{Money|204.48}}
|}
|}
</div>
</div>
</tabber></div>
</tabber></div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 839: Line 491:
|Damage = [[File:Damage Icon.png|20px|Damage]]80
|Damage = [[File:Damage Icon.png|20px|Damage]]80
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.508
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.525
|Hidden = N/A
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]50
|Range = [[File:Range Icon.png|20px|Range]]50
Line 851: Line 503:
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]40
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]40
|PVP Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|PVP Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.008
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.025
|PVP Hidden = N/A
|PVP Hidden = N/A
|PVP Range = [[File:Range Icon.png|20px|Range]]50
|PVP Range = [[File:Range Icon.png|20px|Range]]50
Line 861: Line 513:
==Upgrades==
==Upgrades==
{{PVPTabber
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 4.508 > 3.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 4.525 > 3.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Line 877: Line 529:
{{Upgrade|Level = Level 3 - Trained Outlaw|Cost = {{Money|13,500}}|Image =[[File:Outlaw4.png|100px]]|Information = +160 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 3 - Trained Outlaw|Cost = {{Money|13,500}}|Image =[[File:Outlaw4.png|100px]]|Information = +160 Damage [[File:Damage Icon.png|20px|Damage]]


3.508 > 3.258 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
3.525 > 3.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Line 883: Line 535:
{{Upgrade|Level = Level 4 - Experimental Weapon of Destruction|Cost = {{Money|30,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +750 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 4 - Experimental Weapon of Destruction|Cost = {{Money|30,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +750 Damage [[File:Damage Icon.png|20px|Damage]]


3.258 > 7.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
3.275 > 7.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+Explosive Impact
+Explosive Impact
Line 893: Line 545:


Sell Price changes to {{Money|18,000}}}}
Sell Price changes to {{Money|18,000}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|650}}|Image = [[File:Common1Image.png|100px]]|Information = 3.008 > 2.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|650}}|Image = [[File:Common1Image.png|100px]]|Information = 3.025 > 2.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Line 909: Line 561:
{{Upgrade|Level = Level 3 - Trained Outlaw|Cost = {{Money|8,500}}|Image =[[File:Outlaw4.png|100px]]|Information = +75 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 3 - Trained Outlaw|Cost = {{Money|8,500}}|Image =[[File:Outlaw4.png|100px]]|Information = +75 Damage [[File:Damage Icon.png|20px|Damage]]


2.508 > 2.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.525 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Line 926: Line 578:


==Stats Table==
==Stats Table==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Splash Damage / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Price / DPS
$TP$ = $FNC-TOTALPRICE$
$FNC-COST$ = 4500; 1500; 4500; 13500; 30000
$FNC-PVP-COST$ = 2000; 650; 2400; 8500; 17000
$FNC-DETECTION$ = ; 0; 0
$FNC-PVP-DETECTION$ = ; 0; 0
$FNC-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
$FNC-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
$FNC-ROFBUG$ = Firerate
</var>
<div class="mobile-tabber"><tabber>
<div class="mobile-tabber"><tabber>
|-|Regular =
|-|Regular =
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
!Level
!Total Price
!Damage
!Splash Damage
!Firerate
!Range
!Buff Range
!Explosion Range
![[Range Buff]]
!Buff Time
!DPS
!Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
|0
|{{Money|4,500}}
|80
|N/A
|4.508
|50
|N/A
|N/A
|N/A
|N/A
|17.75
|{{Money|253.52}}
|-
|-
| 1 || {{Money|$TP$}} || 180 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|1
|{{Money|6,000}}
|80
|N/A
|3.508
|50
|N/A
|N/A
|N/A
|N/A
|22.81
|{{Money|263.04}}
|-
|-
| 2 || {{Money|$TP$}} || 140 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|10,500}}
|140
|N/A
|3.508
|50
|12
|N/A
|15%
|20
|39.91
|{{Money|263.09}}
|-
|-
| 3 || {{Money|$TP$}} || 300 || N/A || 3.25 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|24,000}}
|300
|N/A
|3.258
|50
|12
|N/A
|15%
|20
|92.08
|{{Money|260.64}}
|-
|-
| 4 || {{Money|$TP$}} || 1,050 || 150 || 7 || 50 || 12 || 5 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|4
|{{Money|54,000}}
|1,050
|150
|7.008
|50
|12
|5
|15%
|20
|171.23<ref name="DPS1">149.83 Normal DPS + 21.40 Splash DPS.<br />DPS assumes only one enemy is hit.</ref>
|{{Money|315.37}}
|}
|}
</div>
</div>
Line 1,012: Line 613:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
!Level
!Total Price
!Damage
!Splash Damage
!Firerate
!Range
!Buff Range
!Explosion Range
![[Range Buff]]
!Buff Time
!DPS
!Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|0
|{{Money|2,000}}
|40
|N/A
|3.008
|50
|N/A
|N/A
|N/A
|N/A
|13.3
|{{Money|150.38}}
|-
|-
| 1 || {{Money|$TP$}} || 40 || N/A || 2.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|1
|{{Money|2,650}}
|40
|N/A
|2.508
|50
|N/A
|N/A
|N/A
|N/A
|15.95
|{{Money|166.14}}
|-
|-
| 2 || {{Money|$TP$}} || 75 || N/A || 2.5 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|5,050}}
|75
|N/A
|2.508
|50
|12
|N/A
|15%
|120
|29.9
|{{Money|168.9}}
|-
|-
| 3 || {{Money|$TP$}} || 150 || N/A || 2 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|13,550}}
|150
|N/A
|2.008
|50
|12
|N/A
|15%
|120
|74.7
|{{Money|181.39}}
|-
|-
| 4 || {{Money|$TP$}} || 275 || 25 || 2 || 50 || 12 || 5 || 15% || 120 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|4
|{{Money|30,550}}
|275
|25
|2.008
|50
|12
|5
|15%
|120
|149.4<ref name="PVPDPS1"/>
|{{Money|204.48}}
|}
|}
</div>
</div>
</tabber></div>
</tabber></div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,112: Line 648:
|Damage = [[File:Damage Icon.png|20px|Damage]]80
|Damage = [[File:Damage Icon.png|20px|Damage]]80
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.508
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.525
|Hidden = N/A
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]50
|Range = [[File:Range Icon.png|20px|Range]]50
Line 1,124: Line 660:
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]40
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]40
|PVP Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|PVP Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.008
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.025
|PVP Hidden = N/A
|PVP Hidden = N/A
|PVP Range = [[File:Range Icon.png|20px|Range]]50
|PVP Range = [[File:Range Icon.png|20px|Range]]50
Line 1,134: Line 670:
==Upgrades==
==Upgrades==
{{PVPTabber
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 4.508 > 3.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 4.525 > 3.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Line 1,150: Line 686:
{{Upgrade|Level = Level 3 - Trained Outlaw|Cost = {{Money|13,500}}|Image =[[File:Outlaw4.png|100px]]|Information = +160 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 3 - Trained Outlaw|Cost = {{Money|13,500}}|Image =[[File:Outlaw4.png|100px]]|Information = +160 Damage [[File:Damage Icon.png|20px|Damage]]


3.508 > 3.258 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
3.525 > 3.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Line 1,156: Line 692:
{{Upgrade|Level = Level 4 - Experimental Weapon of Destruction|Cost = {{Money|30,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +750 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 4 - Experimental Weapon of Destruction|Cost = {{Money|30,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +750 Damage [[File:Damage Icon.png|20px|Damage]]


3.258 > 7.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
3.275 > 7.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+Explosive Impact
+Explosive Impact
Line 1,166: Line 702:


Sell Price changes to {{Money|18,000}}}}
Sell Price changes to {{Money|18,000}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|650}}|Image = [[File:Common1Image.png|100px]]|Information = 3.008 > 2.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|650}}|Image = [[File:Common1Image.png|100px]]|Information = 3.025 > 2.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Line 1,182: Line 718:
{{Upgrade|Level = Level 3 - Trained Outlaw|Cost = {{Money|10,000}}|Image =[[File:Outlaw4.png|100px]]|Information = +75 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 3 - Trained Outlaw|Cost = {{Money|10,000}}|Image =[[File:Outlaw4.png|100px]]|Information = +75 Damage [[File:Damage Icon.png|20px|Damage]]


2.508 > 2.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.525 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Line 1,199: Line 735:


==Stats Table==
==Stats Table==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Splash Damage / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Price / DPS
$TP$ = $FNC-TOTALPRICE$
$FNC-COST$ = 4500; 1500; 4500; 13500; 30000
$FNC-PVP-COST$ = 3000; 650; 3250; 10000; 20000
$FNC-DETECTION$ = ; 0; 0
$FNC-PVP-DETECTION$ = ; 0; 0
$FNC-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
$FNC-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
$FNC-ROFBUG$ = Firerate
</var>
<div class="mobile-tabber"><tabber>
<div class="mobile-tabber"><tabber>
|-|Regular =
|-|Regular =
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
!Level
!Total Price
!Damage
!Splash Damage
!Firerate
!Range
!Buff Range
!Explosion Range
![[Range Buff]]
!Buff Time
!DPS
!Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
|0
|{{Money|4,500}}
|80
|N/A
|4.508
|50
|N/A
|N/A
|N/A
|N/A
|17.75
|{{Money|253.52}}
|-
|-
| 1 || {{Money|$TP$}} || 180 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|1
|{{Money|6,000}}
|80
|N/A
|3.508
|50
|N/A
|N/A
|N/A
|N/A
|22.81
|{{Money|263.04}}
|-
|-
| 2 || {{Money|$TP$}} || 140 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|10,500}}
|140
|N/A
|3.508
|50
|12
|N/A
|15%
|20
|39.91
|{{Money|263.09}}
|-
|-
| 3 || {{Money|$TP$}} || 300 || N/A || 3.25 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|24,000}}
|300
|N/A
|3.258
|50
|12
|N/A
|15%
|20
|92.08
|{{Money|260.64}}
|-
|-
| 4 || {{Money|$TP$}} || 1,050 || 150 || 7 || 50 || 12 || 5 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|4
|{{Money|54,000}}
|1,050
|150
|7.008
|50
|12
|5
|15%
|20
|171.23<ref name="DPS1"/>
|{{Money|315.37}}
|}
|}
</div>
</div>
Line 1,285: Line 770:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
!Level
!Total Price
!Damage
!Splash Damage
!Firerate
!Range
!Buff Range
!Explosion Range
![[Range Buff]]
!Buff Time
!DPS
!Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|0
|{{Money|3,000}}
|40
|N/A
|3.008
|50
|N/A
|N/A
|N/A
|N/A
|13.3
|{{Money|225.56}}
|-
|-
| 1 || {{Money|$TP$}} || 40 || N/A || 2.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|1
|{{Money|3,650}}
|40
|N/A
|2.508
|50
|N/A
|N/A
|N/A
|N/A
|15.95
|{{Money|228.84}}
|-
|-
| 2 || {{Money|$TP$}} || 75 || N/A || 2.5 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|6,900}}
|75
|N/A
|2.508
|50
|12
|N/A
|15%
|120
|29.9
|{{Money|230.77}}
|-
|-
| 3 || {{Money|$TP$}} || 150 || N/A || 2 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|16,900}}
|150
|N/A
|2.008
|50
|12
|N/A
|15%
|120
|74.7
|{{Money|226.24}}
|-
|-
| 4 || {{Money|$TP$}} || 275 || 25 || 2 || 50 || 12 || 5 || 15% || 120 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|4
|{{Money|36,900}}
|275
|25
|2.008
|50
|12
|5
|15%
|120
|149.4<ref name="PVPDPS1"/>
|{{Money|246.99}}
|}
|}
</div>
</div>
</tabber></div>
</tabber></div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,385: Line 805:
|Damage = [[File:Damage Icon.png|20px|Damage]]80
|Damage = [[File:Damage Icon.png|20px|Damage]]80
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.508
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.525
|Hidden = N/A
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]50
|Range = [[File:Range Icon.png|20px|Range]]50
Line 1,394: Line 814:


==Upgrades==
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 4.508 > 3.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 4.525 > 3.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Line 1,408: Line 828:


Sell Price changes to {{Money|3,500}}}}
Sell Price changes to {{Money|3,500}}}}
{{Upgrade|Level = Level 3 - Trained Outlaw|Cost = {{Money|13,500}}|Image =[[File:Outlaw4.png|100px]]|Information = 3.508 > 3.258 Firerate [[File:Cooldown_Icon.png|20px|Firerate]]
{{Upgrade|Level = Level 3 - Trained Outlaw|Cost = {{Money|13,500}}|Image =[[File:Outlaw4.png|100px]]|Information = 3.525 > 3.275 Firerate [[File:Cooldown_Icon.png|20px|Firerate]]


+160 Damage [[File:Damage Icon.png|20px|Damage]]
+160 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,416: Line 836:
{{Upgrade|Level = Level 4 - Experimental Weapon of Destruction|Cost = {{Money|30,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +750 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 4 - Experimental Weapon of Destruction|Cost = {{Money|30,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +750 Damage [[File:Damage Icon.png|20px|Damage]]


3.258 > 7.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
3.275 > 7.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+Explosive Impact
+Explosive Impact
Line 1,427: Line 847:
Sell Price changes to {{Money|18,000}}}}
Sell Price changes to {{Money|18,000}}}}
==Stats Table==
==Stats Table==
{{neow|<nowiki>
<div class="overflow-box"><center>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Splash Damage / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Price / DPS
$TP$ = $FNC-TOTALPRICE$
$FNC-COST$ = 4500; 1500; 4500; 13500; 30000
$FNC-DETECTION$ = ; 0; 0
$FNC-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
$FNC-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
$FNC-ROFBUG$ = Firerate
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
!Level
!Total Price
!Damage
!Splash Damage
!Firerate
!Range
!Buff Range
!Explosion Range
![[Range Buff]]
!Buff Time
!DPS
!Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
|0
|{{Money|4,500}}
|80
|N/A
|4.508
|50
|N/A
|N/A
|N/A
|N/A
|17.75
|{{Money|253.52}}
|-
|-
| 1 || {{Money|$TP$}} || 80 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|1
|{{Money|6,000}}
|80
|N/A
|3.508
|50
|N/A
|N/A
|N/A
|N/A
|22.81
|{{Money|263.04}}
|-
|-
| 2 || {{Money|$TP$}} || 140 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|10,500}}
|140
|N/A
|3.508
|50
|12
|N/A
|15%
|20
|39.91
|{{Money|263.09}}
|-
|-
| 3 || {{Money|$TP$}} || 300 || N/A || 3.25 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|24,000}}
|300
|N/A
|3.258
|50
|12
|N/A
|15%
|20
|92.08
|{{Money|260.64}}
|-
|-
| 4 || {{Money|$TP$}} || 1,050 || 150 || 7 || 50 || 12 || 5 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|4
|{{Money|54,000}}
|1,050
|150
|7.008
|50
|12
|5
|15%
|20
|171.23<ref name="DPS1"/>
|{{Money|315.37}}
|}
|}
</center>
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,528: Line 895:
|Damage = [[File:Damage Icon.png|20px|Damage]]80
|Damage = [[File:Damage Icon.png|20px|Damage]]80
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.508
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.525
|Hidden = N/A
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]50
|Range = [[File:Range Icon.png|20px|Range]]50
Line 1,537: Line 904:


==Upgrades==
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 4.508 > 3.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 4.525 > 3.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Line 1,557: Line 924:
{{Upgrade|Level = Level 4 - Experimental Weapon of Destruction|Cost = {{Money|30,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +750 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 4 - Experimental Weapon of Destruction|Cost = {{Money|30,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +750 Damage [[File:Damage Icon.png|20px|Damage]]


3.508 > 7.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
3.525 > 7.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+Explosive Impact
+Explosive Impact
Line 1,569: Line 936:


==Stats Table==
==Stats Table==
{{neow|<nowiki>
<div class="overflow-box"><center>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Splash Damage / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Price / DPS
$TP$ = $FNC-TOTALPRICE$
$FNC-COST$ = 4500; 1500; 4500; 13500; 30000
$FNC-DETECTION$ = ; 0; 0
$FNC-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
$FNC-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
$FNC-ROFBUG$ = Firerate
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
!Level
!Total Price
!Damage
!Splash Damage
!Firerate
!Range
!Buff Range
!Explosion Range
![[Range Buff]]
!Buff Time
!DPS
!Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
|0
|{{Money|4,500}}
|80
|N/A
|4.508
|50
|N/A
|N/A
|N/A
|N/A
|17.75
|{{Money|253.52}}
|-
|-
| 1 || {{Money|$TP$}} || 80 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|1
|{{Money|6,000}}
|80
|N/A
|3.508
|50
|N/A
|N/A
|N/A
|N/A
|22.81
|{{Money|263.04}}
|-
|-
| 2 || {{Money|$TP$}} || 140 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|10,500}}
|140
|N/A
|3.508
|50
|12
|N/A
|15%
|20
|39.91
|{{Money|263.09}}
|-
|-
| 3 || {{Money|$TP$}} || 300 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|24,000}}
|300
|N/A
|3.508
|50
|12
|N/A
|15%
|20
|85.51
|{{Money|280.67}}
|-
|-
| 4 || {{Money|$TP$}} || 1,050 || 150 || 7 || 50 || 12 || 5 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|4
|{{Money|54,000}}
|1,050
|150
|7.008
|50
|12
|5
|15%
|20
|171.23<ref name="DPS1"/>
|{{Money|315.37}}
|}
|}
</center>
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,670: Line 984:
|Damage = [[File:Damage Icon.png|20px|Damage]]80
|Damage = [[File:Damage Icon.png|20px|Damage]]80
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.508
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.525
|Hidden = N/A
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]50
|Range = [[File:Range Icon.png|20px|Range]]50
Line 1,679: Line 993:


==Upgrades==
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 4.508 > 3.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 4.525 > 3.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Line 1,699: Line 1,013:
{{Upgrade|Level = Level 4 - Experimental Weapon of Destruction|Cost = {{Money|30,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +710 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 4 - Experimental Weapon of Destruction|Cost = {{Money|30,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +710 Damage [[File:Damage Icon.png|20px|Damage]]


3.508 > 7.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
3.525 > 7.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+Explosive Impact
+Explosive Impact
Line 1,711: Line 1,025:


==Stats Table==
==Stats Table==
{{neow|<nowiki>
<div class="overflow-box"><center>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Splash Damage / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Price / DPS
$TP$ = $FNC-TOTALPRICE$
$FNC-COST$ = 4500; 1500; 4500; 14750; 30000
$FNC-DETECTION$ = ; 0; 0
$FNC-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
$FNC-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
$FNC-ROFBUG$ = Firerate
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
!Level
!Total Price
!Damage
!Splash Damage
!Firerate
!Range
!Buff Range
!Explosion Range
![[Range Buff]]
!Buff Time
!DPS
!Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
|0
|{{Money|4,500}}
|80
|N/A
|4.508
|50
|N/A
|N/A
|N/A
|N/A
|17.75
|{{Money|253.52}}
|-
|-
| 1 || {{Money|$TP$}} || 80 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|1
|{{Money|6,000}}
|80
|N/A
|3.508
|50
|N/A
|N/A
|N/A
|N/A
|22.81
|{{Money|263.04}}
|-
|-
| 2 || {{Money|$TP$}} || 140 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|10,500}}
|140
|N/A
|3.508
|50
|12
|N/A
|15%
|20
|39.91
|{{Money|263.09}}
|-
|-
| 3 || {{Money|$TP$}} || 340 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|25,250}}
|340
|N/A
|3.508
|50
|12
|N/A
|15%
|20
|96.92
|{{Money|260.52}}
|-
|-
| 4 || {{Money|$TP$}} || 1,050 || 150 || 7 || 50 || 12 || 5 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|4
|{{Money|55,250}}
|1,050
|150
|7.008
|50
|12
|5
|15%
|20
|171.23<ref name="DPS1"/>
|{{Money|315.37}}
|}
|}
</center>
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,812: Line 1,073:
|Damage = [[File:Damage Icon.png|20px|Damage]]80
|Damage = [[File:Damage Icon.png|20px|Damage]]80
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.508
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.525
|Hidden = N/A
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]50
|Range = [[File:Range Icon.png|20px|Range]]50
Line 1,821: Line 1,082:


==Upgrades==
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 4.508 > 3.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 4.525 > 3.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Line 1,843: Line 1,104:
{{Upgrade|Level = Level 4 - Experimental Weapon of Destruction|Cost = {{Money|30,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +750 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 4 - Experimental Weapon of Destruction|Cost = {{Money|30,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +750 Damage [[File:Damage Icon.png|20px|Damage]]


3.258 > 7.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
3.275 > 7.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+Explosive Impact
+Explosive Impact
Line 1,854: Line 1,115:
Sell Price changes to {{Money|18,000}}}}
Sell Price changes to {{Money|18,000}}}}
==Stats Table==
==Stats Table==
{{neow|<nowiki>
<div class="overflow-box"><center>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Splash Damage / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Price / DPS
$TP$ = $FNC-TOTALPRICE$
$FNC-COST$ = 4500; 1500; 4500; 13500; 30000
$FNC-DETECTION$ = ; 0; 0
$FNC-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
$FNC-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
$FNC-ROFBUG$ = Firerate
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
!Level
!Total Price
!Damage
!Splash Damage
!Firerate
!Range
!Buff Range
!Explosion Range
![[Range Buff]]
!Buff Time
!DPS
!Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
|0
|{{Money|4,500}}
|80
|N/A
|4.508
|50
|N/A
|N/A
|N/A
|N/A
|17.75
|{{Money|253.52}}
|-
|-
| 1 || {{Money|$TP$}} || 80 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|1
|{{Money|6,000}}
|80
|N/A
|3.508
|50
|N/A
|N/A
|N/A
|N/A
|22.81
|{{Money|263.04}}
|-
|-
| 2 || {{Money|$TP$}} || 140 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|10,500}}
|140
|N/A
|3.508
|50
|12
|N/A
|15%
|20
|39.91
|{{Money|263.09}}
|-
|-
| 3 || {{Money|$TP$}} || 300 || N/A || 3.25 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|24,000}}
|300
|N/A
|3.258
|50
|12
|N/A
|15%
|20
|92.08
|{{Money|260.64}}
|-
|-
| 4 || {{Money|$TP$}} || 1,050 || 150 || 7 || 50 || 12 || 5 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|4
|{{Money|54,000}}
|1,050
|150
|7.008
|50
|12
|5
|15%
|20
|171.23<ref name="DPS1"/>
|{{Money|315.37}}
|}
|}
</center>
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,955: Line 1,163:
|Damage = [[File:Damage Icon.png|20px|Damage]]80
|Damage = [[File:Damage Icon.png|20px|Damage]]80
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.508
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.525
|Hidden = N/A
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]50
|Range = [[File:Range Icon.png|20px|Range]]50
Line 1,964: Line 1,172:


==Upgrades==
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 4.508 > 3.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 4.525 > 3.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Line 1,984: Line 1,192:
{{Upgrade|Level = Level 4 - Experimental Weapon of Destruction|Cost = {{Money|30,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +710 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 4 - Experimental Weapon of Destruction|Cost = {{Money|30,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +710 Damage [[File:Damage Icon.png|20px|Damage]]


3.508 > 7.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
3.525 > 7.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+Explosive Impact
+Explosive Impact
Line 1,995: Line 1,203:
Sell Price changes to {{Money|18,416}}}}
Sell Price changes to {{Money|18,416}}}}
==Stats Table==
==Stats Table==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Splash Damage / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Price / DPS
$TP$ = $FNC-TOTALPRICE$
$FNC-COST$ = 4500; 1500; 4500; 14750; 30000
$FNC-DETECTION$ = ; 0; 0
$FNC-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
$FNC-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
$FNC-ROFBUG$ = Firerate
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
!Level
!Total Price
!Damage
!Splash Damage
!Firerate
!Range
!Buff Range
!Explosion Range
![[Range Buff]]
!Buff Time
!DPS
!Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
|0
|{{Money|4,500}}
|80
|N/A
|4.508
|50
|N/A
|N/A
|N/A
|N/A
|17.75
|{{Money|253.52}}
|-
|-
| 1 || {{Money|$TP$}} || 80 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|1
|{{Money|6,000}}
|80
|N/A
|3.508
|50
|N/A
|N/A
|N/A
|N/A
|22.81
|{{Money|263.04}}
|-
|-
| 2 || {{Money|$TP$}} || 140 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|10,500}}
|140
|N/A
|3.508
|50
|12
|N/A
|15%
|20
|39.91
|{{Money|263.09}}
|-
|-
| 3 || {{Money|$TP$}} || 340 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|25,250}}
|340
|N/A
|3.508
|50
|12
|N/A
|15%
|20
|96.92
|{{Money|260.52}}
|-
|-
| 4 || {{Money|$TP$}} || 1,050 || 150 || 7 || 50 || 12 || 5 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|4
|{{Money|55,250}}
|1,050
|150
|7.008
|50
|12
|5
|15%
|20
|171.23<ref name="DPS1"/>
|{{Money|315.37}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 2,095: Line 1,251:
|Damage = [[File:Damage Icon.png|20px|Damage]]80
|Damage = [[File:Damage Icon.png|20px|Damage]]80
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.508
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.525
|Hidden = N/A
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]50
|Range = [[File:Range Icon.png|20px|Range]]50
Line 2,104: Line 1,260:


==Upgrades==
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 4.508 > 3.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 4.525 > 3.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Line 2,118: Line 1,274:


Sell Price changes to {{Money|3,500}}}}
Sell Price changes to {{Money|3,500}}}}
{{Upgrade|Level = Level 3 - Trained Outlaw|Cost = {{Money|13,500}}|Image =[[File:Outlaw4.png|100px]]|Information = 3.508 > 3.258 Firerate [[File:Cooldown_Icon.png|20px|Firerate]]
{{Upgrade|Level = Level 3 - Trained Outlaw|Cost = {{Money|13,500}}|Image =[[File:Outlaw4.png|100px]]|Information = 3.525 > 3.275 Firerate [[File:Cooldown_Icon.png|20px|Firerate]]


+160 Damage [[File:Damage Icon.png|20px|Damage]]
+160 Damage [[File:Damage Icon.png|20px|Damage]]
Line 2,126: Line 1,282:
{{Upgrade|Level = Level 4 - Experimental Weapon of Destruction|Cost = {{Money|27,500}}|Image = [[File:Outlaw5.png|100px]]|Information = +825 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 4 - Experimental Weapon of Destruction|Cost = {{Money|27,500}}|Image = [[File:Outlaw5.png|100px]]|Information = +825 Damage [[File:Damage Icon.png|20px|Damage]]


3.258 > 7.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
3.275 > 7.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+Explosive Impact
+Explosive Impact
Line 2,137: Line 1,293:
Sell Price changes to {{Money|17,166}}}}
Sell Price changes to {{Money|17,166}}}}
==Stats Table==
==Stats Table==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Splash Damage / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Price / DPS
$TP$ = $FNC-TOTALPRICE$
$FNC-COST$ = 4500; 1500; 4500; 13500; 27500
$FNC-DETECTION$ = ; 0; 0
$FNC-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
$FNC-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
$FNC-ROFBUG$ = Firerate
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
!Level
!Total Price
!Damage
!Splash Damage
!Firerate
!Range
!Buff Range
!Explosion Range
![[Range Buff]]
!Buff Time
!DPS
!Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
|0
|{{Money|4,500}}
|80
|N/A
|4.508
|50
|N/A
|N/A
|N/A
|N/A
|17.75
|{{Money|253.52}}
|-
|-
| 1 || {{Money|$TP$}} || 80 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|1
|{{Money|6,000}}
|80
|N/A
|3.508
|50
|N/A
|N/A
|N/A
|N/A
|22.81
|{{Money|263.04}}
|-
|-
| 2 || {{Money|$TP$}} || 140 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|10,500}}
|140
|N/A
|3.508
|50
|12
|N/A
|15%
|20
|39.91
|{{Money|263.09}}
|-
|-
| 3 || {{Money|$TP$}} || 300 || N/A || 3.25 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|24,000}}
|300
|N/A
|3.258
|50
|12
|N/A
|15%
|20
|92.08
|{{Money|260.64}}
|-
|-
| 4 || {{Money|$TP$}} || 1,125 || 200 || 7 || 50 || 12 || 5 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|4
|{{Money|51,500}}
|1,125
|200
|7.008
|50
|12
|5
|15%
|20
|189.07<ref>160.53 Normal DPS + 28.54 Splash DPS.<br />DPS assumes only one enemy is hit.</ref>
|{{Money|272.39}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 2,237: Line 1,341:
|Damage = [[File:Damage Icon.png|20px|Damage]]80
|Damage = [[File:Damage Icon.png|20px|Damage]]80
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.508
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.525
|Hidden = N/A
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]50
|Range = [[File:Range Icon.png|20px|Range]]50
Line 2,248: Line 1,352:
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information =
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information =


4.508 > 3.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
4.525 > 3.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]



Sell Price changes to {{Money|2,166}}}}
Sell Price changes to {{Money|2,166}}}}
Line 2,260: Line 1,365:


•Lasts 20 seconds [[File:Cooldown Icon.png|20px|Buff Time]]
•Lasts 20 seconds [[File:Cooldown Icon.png|20px|Buff Time]]



Sell Price changes to {{Money|3,666}}}}
Sell Price changes to {{Money|3,666}}}}
{{Upgrade|Level = Level 3 - Trained Outlaw|Cost = {{Money|17,000}}|Image =[[File:Outlaw4.png|100px]]|Information =
{{Upgrade|Level = Level 3 - Trained Outlaw|Cost = {{Money|17,000}}|Image =[[File:Outlaw4.png|100px]]|Information =


3.508 > 3.258 Firerate [[File:Cooldown_Icon.png|20px|Firerate]]
3.525 > 3.275 Firerate [[File:Cooldown_Icon.png|20px|Firerate]]


+160 Damage [[File:Damage Icon.png|20px|Damage]]
+160 Damage [[File:Damage Icon.png|20px|Damage]]



Sell Price changes to {{Money|9,333}}}}
Sell Price changes to {{Money|9,333}}}}
Line 2,273: Line 1,380:
+825 Damage [[File:Damage Icon.png|20px|Damage]]
+825 Damage [[File:Damage Icon.png|20px|Damage]]


3.258 > 7.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
3.275 > 7.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+Explosive Impact
+Explosive Impact
Line 2,282: Line 1,389:


•3 Max Hits
•3 Max Hits



Sell Price changes to {{Money|21,000}}}}
Sell Price changes to {{Money|21,000}}}}


==Stats Table==
==Stats Table==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Splash Damage / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Price / DPS
$TP$ = $FNC-TOTALPRICE$
$FNC-COST$ = 5000; 1500; 4500; 17000; 35000
$FNC-DETECTION$ = ; 0; 0
$FNC-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
$FNC-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
$FNC-ROFBUG$ = Firerate
$MREF$ = <ref>Max Hits is the maximum number of enemies each explosion can hit.</ref>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Max Hits$MREF$ !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
!Level
!Total Price
!Damage
!Splash Damage
!Firerate
!Range
!Buff Range
!Explosion Range
!Max Hits<ref>Max Hits is the maximum number of enemies each explosion can hit.</ref>
![[Range Buff]]
!Buff Time
!DPS
!Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
|0
|{{Money|5,000}}
|80
|N/A
|4.508
|50
|N/A
|N/A
|N/A
|N/A
|N/A
|17.75
|{{Money|281.69}}
|-
|-
| 1 || {{Money|$TP$}} || 80 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|1
|{{Money|6,500}}
|80
|N/A
|3.508
|50
|N/A
|N/A
|N/A
|N/A
|N/A
|22.81
|{{Money|284.96}}
|-
|-
| 2 || {{Money|$TP$}} || 140 || N/A || 3.5 || 50 || 12 || N/A || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|11,000}}
|140
|N/A
|3.508
|50
|12
|N/A
|N/A
|15%
|20
|39.91
|{{Money|275.62}}
|-
|-
| 3 || {{Money|$TP$}} || 300 || N/A || 3.25 || 50 || 12 || N/A || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|28,000}}
|300
|N/A
|3.258
|50
|12
|N/A
|N/A
|15%
|20
|92.08
|{{Money|304.08}}
|-
|-
| 4 || {{Money|$TP$}} || 1,125 || 125 || 7 || 50 || 12 || 5 || 3 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|4
|{{Money|63,000}}
|1,125
|125
|7.008
|50
|12
|5
|3
|15%
|20
|178.37<ref>160.53 Normal DPS + 17.84 Splash DPS.<br/>DPS assumes only one enemy is hit.</ref>
|{{Money|353.2}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>

Revision as of 14:21, 4 May 2026


This is the history subpage for the Ranger/History. It contains every revision of the tower's statistics.

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

St. Patrick's Day 2026 Update (11 March 2026) – Present

Base Stats

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Stats Table

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Cash$4,500 100 N/A 66.025 70 N/A N/A N/A N/A 16.6716.6 Cash$269.95Cash$271.08
1 Cash$6,000 100 N/A 4.754.775 70 N/A N/A N/A N/A 21.0520.94 Cash$285.04Cash$286.53
2 Cash$11,500 185 N/A 4.754.775 70 12 N/A 10% 20 38.9538.74 Cash$295.25Cash$296.85
3 Cash$27,250 430 N/A 4.54.525 70 12 N/A 10% 20 95.5695.03 Cash$285.16Cash$286.75
4 Cash$52,250 875 375 88.025 70 12 5 10% 20 156.25[1]155.76[2] Cash$334.4Cash$335.45
Level Total Price Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Cash$2,000 40 N/A 33.025 50 N/A N/A N/A N/A 13.3313.22 Cash$150.04Cash$151.29
1 Cash$2,650 40 N/A 2.52.525 50 N/A N/A N/A N/A 1615.84 Cash$165.62Cash$167.3
2 Cash$5,050 75 N/A 2.52.525 50 12 N/A 15% 120 3029.7 Cash$168.33Cash$170.03
3 Cash$13,550 150 N/A 22.025 50 12 N/A 15% 120 7574.07 Cash$180.67Cash$182.94
4 Cash$30,550 275 25 22.025 50 12 5 15% 120 150[3]148.15[4] Cash$203.67Cash$206.21

Valentines 2026 Update (11 February 2026) – St. Patrick's Day 2026 Update (11 March 2026)

Base Stats

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Stats Table

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Cash$4,500 100 N/A 66.025 70 N/A N/A N/A N/A 16.6716.6 Cash$269.95Cash$271.08
1 Cash$6,000 100 N/A 4.754.775 70 N/A N/A N/A N/A 21.0520.94 Cash$285.04Cash$286.53
2 Cash$11,500 185 N/A 4.754.775 70 12 N/A 10% 20 38.9538.74 Cash$295.25Cash$296.85
3 Cash$27,250 430 N/A 4.54.525 70 12 N/A 10% 20 95.5695.03 Cash$285.16Cash$286.75
4 Cash$52,250 875 375 88.025 70 12 5 10% 20 156.25[5]155.76[6] Cash$334.4Cash$335.45
Level Total Price Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Cash$2,000 40 N/A 33.025 50 N/A N/A N/A N/A 13.3313.22 Cash$150.04Cash$151.29
1 Cash$2,650 40 N/A 2.52.525 50 N/A N/A N/A N/A 1615.84 Cash$165.62Cash$167.3
2 Cash$5,050 75 N/A 2.52.525 50 12 N/A 15% 120 3029.7 Cash$168.33Cash$170.03
3 Cash$13,550 150 N/A 22.025 50 12 N/A 15% 120 7574.07 Cash$180.67Cash$182.94
4 Cash$30,550 275 25 22.025 50 12 5 15% 120 150[7]148.15[8] Cash$203.67Cash$206.21

Shock and Awe Update (28 January 2026) – Valentines 2026 Update (11 February 2026)

Base Stats

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Stats Table

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Cash$4,500 100 N/A 66.025 70 N/A N/A N/A N/A 16.6716.6 Cash$269.95Cash$271.08
1 Cash$6,000 100 N/A 4.754.775 70 N/A N/A N/A N/A 21.0520.94 Cash$285.04Cash$286.53
2 Cash$11,500 185 N/A 4.754.775 70 12 N/A 10% 20 38.9538.74 Cash$295.25Cash$296.85
3 Cash$27,250 430 N/A 4.54.525 70 12 N/A 10% 20 95.5695.03 Cash$285.16Cash$286.75
4 Cash$52,250 875 375 8.58.525 70 12 5 10% 20 147.06[9]146.63[10] Cash$355.3Cash$356.34
Level Total Price Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Cash$2,000 40 N/A 33.025 50 N/A N/A N/A N/A 13.3313.22 Cash$150.04Cash$151.29
1 Cash$2,650 40 N/A 2.52.525 50 N/A N/A N/A N/A 1615.84 Cash$165.62Cash$167.3
2 Cash$5,050 75 N/A 2.52.525 50 12 N/A 15% 120 3029.7 Cash$168.33Cash$170.03
3 Cash$13,550 150 N/A 22.025 50 12 N/A 15% 120 7574.07 Cash$180.67Cash$182.94
4 Cash$30,550 275 25 22.025 50 12 5 15% 120 150[11]148.15[12] Cash$203.67Cash$206.21

Assassin Update (6 August 2025) – Shock and Awe Update (28 January 2026)

Base Stats

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Stats Table

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Cash$4,500 80 N/A 4.54.525 50 N/A N/A N/A N/A 17.7817.68 Cash$253.09Cash$254.52
1 Cash$6,000 180 N/A 3.53.525 50 N/A N/A N/A N/A 51.4351.06 Cash$116.66Cash$117.51
2 Cash$10,500 140 N/A 3.53.525 50 12 N/A 15% 20 4039.72 Cash$262.5Cash$264.35
3 Cash$24,000 300 N/A 3.253.275 50 12 N/A 15% 20 92.3191.6 Cash$259.99Cash$262.01
4 Cash$54,000 1,050 150 77.025 50 12 5 15% 20 171.43[13]170.82[14] Cash$315Cash$316.12
Level Total Price Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Cash$2,000 40 N/A 33.025 50 N/A N/A N/A N/A 13.3313.22 Cash$150.04Cash$151.29
1 Cash$2,650 40 N/A 2.52.525 50 N/A N/A N/A N/A 1615.84 Cash$165.62Cash$167.3
2 Cash$5,050 75 N/A 2.52.525 50 12 N/A 15% 120 3029.7 Cash$168.33Cash$170.03
3 Cash$13,550 150 N/A 22.025 50 12 N/A 15% 120 7574.07 Cash$180.67Cash$182.94
4 Cash$30,550 275 25 22.025 50 12 5 15% 120 150[15]148.15[16] Cash$203.67Cash$206.21

PVP Update (23 July 2025) – Assassin Update (6 August 2025)

Base Stats

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Stats Table

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Cash$4,500 80 N/A 4.54.525 50 N/A N/A N/A N/A 17.7817.68 Cash$253.09Cash$254.52
1 Cash$6,000 180 N/A 3.53.525 50 N/A N/A N/A N/A 51.4351.06 Cash$116.66Cash$117.51
2 Cash$10,500 140 N/A 3.53.525 50 12 N/A 15% 20 4039.72 Cash$262.5Cash$264.35
3 Cash$24,000 300 N/A 3.253.275 50 12 N/A 15% 20 92.3191.6 Cash$259.99Cash$262.01
4 Cash$54,000 1,050 150 77.025 50 12 5 15% 20 171.43[17]170.82[18] Cash$315Cash$316.12
Level Total Price Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Cash$3,000 40 N/A 33.025 50 N/A N/A N/A N/A 13.3313.22 Cash$225.06Cash$226.93
1 Cash$3,650 40 N/A 2.52.525 50 N/A N/A N/A N/A 1615.84 Cash$228.12Cash$230.43
2 Cash$6,900 75 N/A 2.52.525 50 12 N/A 15% 120 3029.7 Cash$230Cash$232.32
3 Cash$16,900 150 N/A 22.025 50 12 N/A 15% 120 7574.07 Cash$225.33Cash$228.16
4 Cash$36,900 275 25 22.025 50 12 5 15% 120 150[19]148.15[20] Cash$246Cash$249.07

30 October 2024 – PVP Update (23 July 2025)

Base Stats

Ranger/History
Cost: Coin 12,000 • Advanced • Offense
Cost
Cash$4,500
Placement Footprint
Average (1.5)
Sell Price
Cash$1,500
Placement Type
Cliff
Damage
Damage80
Damage Method
Single
Splash (Level 4)
Firerate
Firerate4.525
Hidden Detection
N/A
Range
Range50
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit7
Flying Detection
Flying DetectionLevel 0+

Upgrades

Faster Reloading
Level 1 • Cost: Cash$1,500

4.525 > 3.525 Firerate Firerate


Sell Price changes to Cash$2,000

N/A
Level 2 - Intelligence Radio • Cost: Cash$4,500

+60 Damage Damage

+15% Range Buff Range Buff

•12 Buff Range Buff Range

•Lasts 20 seconds Buff Time


Sell Price changes to Cash$3,500

N/A
Level 3 - Trained Outlaw • Cost: Cash$13,500

3.525 > 3.275 Firerate Firerate

+160 Damage Damage


Sell Price changes to Cash$8,000

N/A
Level 4 - Experimental Weapon of Destruction • Cost: Cash$30,000

+750 Damage Damage

3.275 > 7.025 Firerate Firerate

+Explosive Impact

•150 Splash Damage Damage

•5 Explosion Range Explosion Range


Sell Price changes to Cash$18,000

Stats Table

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Cash$4,500 80 N/A 4.54.525 50 N/A N/A N/A N/A 17.7817.68 Cash$253.09Cash$254.52
1 Cash$6,000 80 N/A 3.53.525 50 N/A N/A N/A N/A 22.8622.7 Cash$262.47Cash$264.32
2 Cash$10,500 140 N/A 3.53.525 50 12 N/A 15% 20 4039.72 Cash$262.5Cash$264.35
3 Cash$24,000 300 N/A 3.253.275 50 12 N/A 15% 20 92.3191.6 Cash$259.99Cash$262.01
4 Cash$54,000 1,050 150 77.025 50 12 5 15% 20 171.43[21]170.82[22] Cash$315Cash$316.12

25 October 2024 – 30 October 2024

Base Stats

Ranger/History
Cost: Coin 12,000 • Advanced
Cost
Cash$4,500
Placement Footprint
Average (1.5)
Sell Price
Cash$1,500
Placement Type
Cliff
Damage
Damage80
Damage Method
Single
Splash (Level 4)
Firerate
Firerate4.525
Hidden Detection
N/A
Range
Range50
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit7
Flying Detection
Flying DetectionLevel 0+

Upgrades

Faster Reloading
Level 1 • Cost: Cash$1,500

4.525 > 3.525 Firerate Firerate


Sell Price changes to Cash$2,000

N/A
Level 2 - Intelligence Radio • Cost: Cash$4,500

+60 Damage Damage

+15% Range Buff Range Buff

•12 Buff Range Buff Range

•Lasts 20 seconds Buff Time


Sell Price changes to Cash$3,500

N/A
Level 3 - Trained Outlaw • Cost: Cash$13,500

+160 Damage Damage


Sell Price changes to Cash$8,000

N/A
Level 4 - Experimental Weapon of Destruction • Cost: Cash$30,000

+750 Damage Damage

3.525 > 7.025 Firerate Firerate

+Explosive Impact

•150 Splash Damage Damage

•5 Explosion Range Explosion Range


Sell Price changes to Cash$18,000

Stats Table

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Cash$4,500 80 N/A 4.54.525 50 N/A N/A N/A N/A 17.7817.68 Cash$253.09Cash$254.52
1 Cash$6,000 80 N/A 3.53.525 50 N/A N/A N/A N/A 22.8622.7 Cash$262.47Cash$264.32
2 Cash$10,500 140 N/A 3.53.525 50 12 N/A 15% 20 4039.72 Cash$262.5Cash$264.35
3 Cash$24,000 300 N/A 3.53.525 50 12 N/A 15% 20 85.7185.11 Cash$280.01Cash$281.99
4 Cash$54,000 1,050 150 77.025 50 12 5 15% 20 171.43[23]170.82[24] Cash$315Cash$316.12

23 October 2024 – 25 October 2024

Base Stats

Ranger/History
Cost: Coin 12,000 • Advanced
Cost
Cash$4,500
Placement Footprint
Average (1.5)
Sell Price
Cash$1,500
Placement Type
Cliff
Damage
Damage80
Damage Method
Single
Splash (Level 4)
Firerate
Firerate4.525
Hidden Detection
N/A
Range
Range50
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit7
Flying Detection
Flying DetectionLevel 0+

Upgrades

Faster Reloading
Level 1 • Cost: Cash$1,500

4.525 > 3.525 Firerate Firerate


Sell Price changes to Cash$2,000

N/A
Level 2 - Intelligence Radio • Cost: Cash$4,500

+60 Damage Damage

+15% Range Buff Range Buff

•12 Buff Range Buff Range

•Lasts 20 seconds Buff Time


Sell Price changes to Cash$3,500

N/A
Level 3 - Trained Outlaw • Cost: Cash$14,750

+200 Damage Damage


Sell Price changes to Cash$8,416

N/A
Level 4 - Experimental Weapon of Destruction • Cost: Cash$30,000

+710 Damage Damage

3.525 > 7.025 Firerate Firerate

+Explosive Impact

•150 Splash Damage Damage

•5 Explosion Range Explosion Range


Sell Price changes to Cash$18,416

Stats Table

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Cash$4,500 80 N/A 4.54.525 50 N/A N/A N/A N/A 17.7817.68 Cash$253.09Cash$254.52
1 Cash$6,000 80 N/A 3.53.525 50 N/A N/A N/A N/A 22.8622.7 Cash$262.47Cash$264.32
2 Cash$10,500 140 N/A 3.53.525 50 12 N/A 15% 20 4039.72 Cash$262.5Cash$264.35
3 Cash$25,250 340 N/A 3.53.525 50 12 N/A 15% 20 97.1496.45 Cash$259.93Cash$261.79
4 Cash$55,250 1,050 150 77.025 50 12 5 15% 20 171.43[25]170.82[26] Cash$322.29Cash$323.44

16 October 2024 – 23 October 2024

Base Stats

Ranger/History
Cost: Coin 12,000 • Advanced
Cost
Cash$4,500
Placement Footprint
Average (1.5)
Sell Price
Cash$1,500
Placement Type
Cliff
Damage
Damage80
Damage Method
Single
Splash (Level 4)
Firerate
Firerate4.525
Hidden Detection
N/A
Range
Range50
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit7
Flying Detection
Flying DetectionLevel 0+

Upgrades

Faster Reloading
Level 1 • Cost: Cash$1,500

4.525 > 3.525 Firerate Firerate


Sell Price changes to Cash$2,000

N/A
Level 2 - Intelligence Radio • Cost: Cash$4,500

+60 Damage Damage

+15% Range Buff Range Buff

•12 Buff Range Buff Range

•Lasts 20 seconds Buff Time


Sell Price changes to Cash$3,500

N/A
Level 3 - Trained Outlaw • Cost: Cash$13,500

3.508 > 3.258 Firerate Firerate

+160 Damage Damage


Sell Price changes to Cash$8,000

N/A
Level 4 - Experimental Weapon of Destruction • Cost: Cash$30,000

+750 Damage Damage

3.275 > 7.025 Firerate Firerate

+Explosive Impact

•150 Splash Damage Damage

•5 Explosion Range Explosion Range


Sell Price changes to Cash$18,000

Stats Table

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Cash$4,500 80 N/A 4.54.525 50 N/A N/A N/A N/A 17.7817.68 Cash$253.09Cash$254.52
1 Cash$6,000 80 N/A 3.53.525 50 N/A N/A N/A N/A 22.8622.7 Cash$262.47Cash$264.32
2 Cash$10,500 140 N/A 3.53.525 50 12 N/A 15% 20 4039.72 Cash$262.5Cash$264.35
3 Cash$24,000 300 N/A 3.253.275 50 12 N/A 15% 20 92.3191.6 Cash$259.99Cash$262.01
4 Cash$54,000 1,050 150 77.025 50 12 5 15% 20 171.43[27]170.82[28] Cash$315Cash$316.12

TDS Experimental (11 October 2024 – 19 October 2024)

Base Stats

Ranger/History
Cost: Coin 12,000 • Advanced
Cost
Cash$4,500
Placement Footprint
Average (1.5)
Sell Price
Cash$1,500
Placement Type
Cliff
Damage
Damage80
Damage Method
Single
Splash (Level 4)
Firerate
Firerate4.525
Hidden Detection
N/A
Range
Range50
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit7
Flying Detection
Flying DetectionLevel 0+

Upgrades

Faster Reloading
Level 1 • Cost: Cash$1,500

4.525 > 3.525 Firerate Firerate


Sell Price changes to Cash$2,000

N/A
Level 2 - Intelligence Radio • Cost: Cash$4,500

+60 Damage Damage

+15% Range Buff Range Buff

•12 Buff Range Buff Range

•Lasts 20 seconds Buff Time


Sell Price changes to Cash$3,500

N/A
Level 3 - Trained Outlaw • Cost: Cash$14,750

+200 Damage Damage


Sell Price changes to Cash$8,416

N/A
Level 4 - Experimental Weapon of Destruction • Cost: Cash$30,000

+710 Damage Damage

3.525 > 7.025 Firerate Firerate

+Explosive Impact

•150 Splash Damage Damage

•5 Explosion Range Explosion Range


Sell Price changes to Cash$18,416

Stats Table

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Cash$4,500 80 N/A 4.54.525 50 N/A N/A N/A N/A 17.7817.68 Cash$253.09Cash$254.52
1 Cash$6,000 80 N/A 3.53.525 50 N/A N/A N/A N/A 22.8622.7 Cash$262.47Cash$264.32
2 Cash$10,500 140 N/A 3.53.525 50 12 N/A 15% 20 4039.72 Cash$262.5Cash$264.35
3 Cash$25,250 340 N/A 3.53.525 50 12 N/A 15% 20 97.1496.45 Cash$259.93Cash$261.79
4 Cash$55,250 1,050 150 77.025 50 12 5 15% 20 171.43[29]170.82[30] Cash$322.29Cash$323.44

Fallen Foes Update (2 August 2024) – 16 October 2024

Base Stats

Ranger/History
Cost: Coin 12,000 • Advanced
Cost
Cash$4,500
Placement Footprint
Average (1.5)
Sell Price
Cash$1,500
Placement Type
Cliff
Damage
Damage80
Damage Method
Single
Splash (Level 4)
Firerate
Firerate4.525
Hidden Detection
N/A
Range
Range50
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit7
Flying Detection
Flying DetectionLevel 0+

Upgrades

Faster Reloading
Level 1 • Cost: Cash$1,500

4.525 > 3.525 Firerate Firerate


Sell Price changes to Cash$2,000

N/A
Level 2 - Intelligence Radio • Cost: Cash$4,500

+60 Damage Damage

+15% Range Buff Range Buff

•12 Buff Range Buff Range

•Lasts 20 seconds Buff Time


Sell Price changes to Cash$3,500

N/A
Level 3 - Trained Outlaw • Cost: Cash$13,500

3.525 > 3.275 Firerate Firerate

+160 Damage Damage


Sell Price changes to Cash$8,000

N/A
Level 4 - Experimental Weapon of Destruction • Cost: Cash$27,500

+825 Damage Damage

3.275 > 7.025 Firerate Firerate

+Explosive Impact

•200 Splash Damage Damage

•5 Explosion Range Explosion Range


Sell Price changes to Cash$17,166

Stats Table

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Cash$4,500 80 N/A 4.54.525 50 N/A N/A N/A N/A 17.7817.68 Cash$253.09Cash$254.52
1 Cash$6,000 80 N/A 3.53.525 50 N/A N/A N/A N/A 22.8622.7 Cash$262.47Cash$264.32
2 Cash$10,500 140 N/A 3.53.525 50 12 N/A 15% 20 4039.72 Cash$262.5Cash$264.35
3 Cash$24,000 300 N/A 3.253.275 50 12 N/A 15% 20 92.3191.6 Cash$259.99Cash$262.01
4 Cash$51,500 1,125 200 77.025 50 12 5 15% 20 189.29[31]188.61[32] Cash$272.07Cash$273.05

Lunar Overture Update (28 October 2023) – Fallen Foes Update (2 August 2024)

Base Stats

Ranger/History
Cost: Coin 12,000[33] • Advanced
Cost
Cash$5,000
Placement Footprint
Average (1.5)
Sell Price
Cash$1,666
Placement Type
Cliff
Damage
Damage80
Damage Method
Single
Splash (Level 4)
Firerate
Firerate4.525
Hidden Detection
N/A
Range
Range50
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit6
Flying Detection
Flying DetectionLevel 0+

Upgrades

Faster Reloading
Level 1 • Cost: Cash$1,500

4.525 > 3.525 Firerate Firerate


Sell Price changes to Cash$2,166

N/A
Level 2 - Intelligence Radio- Cash$4,500 • Cost: {{{Cost}}}

+60 Damage Damage

+15% Range Buff Range Buff

•12 Buff Range Buff Range

•Lasts 20 seconds Buff Time


Sell Price changes to Cash$3,666

N/A
Level 3 - Trained Outlaw • Cost: Cash$17,000

3.525 > 3.275 Firerate Firerate

+160 Damage Damage


Sell Price changes to Cash$9,333

N/A
Level 4 - Experimental Weapon of Destruction • Cost: Cash$35,000

+825 Damage Damage

3.275 > 7.025 Firerate Firerate

+Explosive Impact

•125 Splash Damage Damage

•5 Explosion Range Explosion Range

•3 Max Hits


Sell Price changes to Cash$21,000

Stats Table

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage Splash Damage Firerate Range Buff Range Explosion Range Max Hits[34] Range Buff Buff Time DPS Cost Efficiency
0 Cash$5,000 80 N/A 4.54.525 50 N/A N/A N/A N/A N/A 17.7817.68 Cash$281.21Cash$282.81
1 Cash$6,500 80 N/A 3.53.525 50 N/A N/A N/A N/A N/A 22.8622.7 Cash$284.34Cash$286.34
2 Cash$11,000 140 N/A 3.53.525 50 12 N/A N/A 15% 20 4039.72 Cash$275Cash$276.94
3 Cash$28,000 300 N/A 3.253.275 50 12 N/A N/A 15% 20 92.3191.6 Cash$303.33Cash$305.68
4 Cash$63,000 1,125 125 77.025 50 12 5 3 15% 20 178.57[35]177.94[36] Cash$352.8Cash$354.05

Violent Night Update (21 December 2022) – Lunar Overture Update (28 October 2023)

Base Stats

Ranger/History
Cost: Coin 8,500 • Advanced
Cost
Cash$3,500
Placement Footprint
Average (1.5)
Sell Price
Cash$1,166
Placement Type
Cliff
Damage
Damage60
Damage Method
Single
Firerate
Firerate5.008
Hidden Detection
N/A
Range
Range20
Lead Detection
Lead DetectionLevel 3+
Placement Limit
Placement Limit10
Flying Detection
Flying DetectionLevel 0+

Upgrades

Improved Handling
Level 1 • Cost: Cash$550

+5 Range Range

5.008 > 4.508 Firerate Firerate

Sell Price changes to Cash$1,350

N/A
Level 2 - Steady Aiming • Cost: Cash$1,800

+5 Range Range

+40 Damage Damage


Sell Price changes to Cash$1,950

N/A
Level 3 - Railgunner • Cost: Cash$3,500

+5 Range Range

+65 Damage Damage

+Lead Detection Lead Detection


Sell Price changes to Cash$3,116

N/A
Level 4 - Trained Assassin • Cost: Cash$11,500

+65 Damage Damage

4.508 > 4.008 Firerate Firerate


Sell Price changes to Cash$6,950

N/A
Level 5 - Cyber Assassin • Cost: Cash$22,500

+5 Range Range

+220 Damage Damage

4.008 > 3.508 Firerate Firerate


Sell Price changes to Cash$14,450

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$3,500 60 5.008 20 11.98 Cash$292.15
1 Cash$4,050 60 4.508 25 13.31 Cash$299.78
2 Cash$5,850 100 4.508 30 22.18 Cash$263.75
3 Cash$9,350 165 4.508 35 36.6 Cash$255.46
4 Cash$20,850 230 4.008 35 57.39 Cash$363.3
5 Cash$43,350 450 3.508 40 128.28 Cash$337.93

Entity System Update (12 March 2022) – Violent Night Update (21 December 2022)

Base Stats

Ranger/History
Cost: Coin 8,500
Cost
Cash$3,500
Placement Footprint
Average
Sell Price
Cash$1,166
Placement Type
Cliff
Damage
Damage40
Damage Method
Single
Firerate
Firerate5.008
Hidden Detection
N/A
Range
Range20
Lead Detection
Lead DetectionLevel 3+
Placement Limit
Placement Limit10
Flying Detection
Flying DetectionLevel 0+

Upgrades

Improved Handling
Level 1 • Cost: Cash$550

+5 Range Range


Sell Price changes to Cash$1,350

N/A
Level 2 - Steady Aiming • Cost: Cash$1,500

+5 Range Range

+25 Damage Damage


Sell Price changes to Cash$1,850

N/A
Level 3 - Railgunner • Cost: Cash$3,500

+5 Range Range

+60 Damage Damage

+Lead Detection Lead Detection


Sell Price changes to Cash$3,016

N/A
Level 4 - Trained Assassin • Cost: Cash$10,500

+80 Damage Damage

5.008 > 4.008 Firerate Firerate


Sell Price changes to Cash$6,516

N/A
Level 5 - Cyber Assassin • Cost: Cash$25,000

+5 Range Range

+95 Damage Damage

4.008 > 3.508 Firerate Firerate


Sell Price changes to Cash$14,850

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$3,500 40 5.008 20 7.99 Cash$438.04
1 Cash$4,050 40 5.008 25 7.99 Cash$506.88
2 Cash$5,550 65 5.008 30 12.98 Cash$427.58
3 Cash$9,050 125 5.008 35 24.96 Cash$362.58
4 Cash$19,550 205 4.008 35 51.15 Cash$382.21
5 Cash$44,550 300 3.508 40 85.52 Cash$520.93

Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)

Base Stats

Ranger/History
Cost: Coin 8,500
Cost
Cash$3,500
Placement Footprint
Average
Sell Price
Cash$1,166
Placement Type
Cliff
Damage
Damage40
Damage Method
Single
Firerate
Firerate5.03
Hidden Detection
N/A
Range
Range20
Lead Detection
Lead DetectionLevel 3+
Placement Limit
Placement Limit10
Flying Detection
Flying DetectionLevel 0+

Upgrades

Improved Handling
Level 1 • Cost: Cash$550

+5 Range Range


Sell Price changes to Cash$1,350

N/A
Level 2 - Steady Aiming • Cost: Cash$1,500

+5 Range Range

+25 Damage Damage


Sell Price changes to Cash$1,850

N/A
Level 3 - Railgunner • Cost: Cash$3,500

+5 Range Range

+60 Damage Damage

+Lead Detection Lead Detection


Sell Price changes to Cash$3,016

N/A
Level 4 - Trained Assassin • Cost: Cash$10,500

+80 Damage Damage

5.03 > 4.03 Firerate Firerate


Sell Price changes to Cash$6,516

N/A
Level 5 - Cyber Assassin • Cost: Cash$25,000

+5 Range Range

+95 Damage Damage

4.03 > 3.53 Firerate Firerate


Sell Price changes to Cash$14,850

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$3,500 40 5.03 20 7.95 Cash$440.25
1 Cash$4,050 40 5.03 25 7.95 Cash$509.43
2 Cash$5,550 65 5.03 30 12.92 Cash$429.57
3 Cash$9,050 125 5.03 35 24.85 Cash$364.19
4 Cash$19,550 205 4.03 35 50.87 Cash$384.31
5 Cash$44,550 300 3.53 40 84.99 Cash$524.18

Hardcore Testing (28 August 2020 – 29 October 2020)

Base Stats

Outlaw
Cost: Coin 4,500
Cost
Cash$3,500
Placement Footprint
Average
Sell Price
Cash$1,166
Placement Type
Cliff
Damage
Damage40
Damage Method
Single
Firerate
Firerate5.03
Hidden Detection
N/A
Range
Range20
Lead Detection
Lead DetectionLevel 3+
Placement Limit
Placement Limit10
Flying Detection
Flying DetectionLevel 0+

Upgrades

Improved Handling
Level 1 • Cost: Cash$550

+5 Range Range


Sell Price changes to Cash$1,350

N/A
Level 2 - Steady Aiming • Cost: Cash$1,500

+5 Range Range

+25 Damage Damage


Sell Price changes to Cash$1,850

N/A
Level 3 - Railgunner • Cost: Cash$3,500

+5 Range Range

+60 Damage Damage

+Lead Detection Lead Detection


Sell Price changes to Cash$3,016

N/A
Level 4 - Trained Assassin • Cost: Cash$10,500

+80 Damage Damage

5.03 > 4.03 Firerate Firerate


Sell Price changes to Cash$6,516

N/A
Level 5 - Cyber Assassin • Cost: Cash$25,000

+6 Range Range

+100 Damage Damage

4.03 > 3.53 Firerate Firerate


Sell Price changes to Cash$14,850

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$3,500 40 5.03 20 7.95 Cash$440.25
1 Cash$4,050 40 5.03 25 7.95 Cash$509.43
2 Cash$5,550 65 5.03 30 12.92 Cash$429.57
3 Cash$9,050 125 5.03 35 24.85 Cash$364.19
4 Cash$19,550 205 4.03 35 50.87 Cash$384.31
5 Cash$44,550 305 3.53 41 86.4 Cash$515.63

18 March 2020 – Overhaul Update (29 October 2020)

Base Stats

Outlaw
Cost: Coin 4,250
Cost
Cash$2,000
Placement Footprint
Average
Sell Price
Cash$666
Placement Type
Cliff
Damage
Damage10
Damage Method
Single
Firerate
Firerate2.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range20
Placement Limit
Placement Limit10

Upgrades

Gloves
Level 1 • Cost: Cash$550

+5 Range Range

+5 Damage Damage


Sell Price changes to Cash$850

N/A
Level 2 - Upgraded Eye Tech • Cost: Cash$3,500

+5 Range Range

+30 Damage Damage


Sell Price changes to Cash$2,016

N/A
Level 3 - Bigger Gun • Cost: Cash$7,500

+5 Range Range

+80 Damage Damage

2.05 > 4.05 Firerate Firerate


Sell Price changes to Cash$4,516

N/A
Level 4 - Star Lord • Cost: Cash$10,500

+100 Damage Damage


Sell Price changes to Cash$8,016

N/A
Level 5 - Even Bigger Gun • Cost: Cash$25,000

+6 Range Range

+65 Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to Cash$16,350

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$2,000 10 2.05 20 4.88 Cash$409.84
1 Cash$2,550 15 2.05 25 7.31 Cash$348.84
2 Cash$6,050 45 2.05 30 21.95 Cash$275.63
3 Cash$13,550 125 4.05 35 30.86 Cash$439.08
4 Cash$24,050 225 4.05 35 55.56 Cash$432.87
5 Cash$49,050 290 3 41 95.08 Cash$515.88

1 January 2020 – 18 March 2020

Base Stats

Outlaw
Cost: Coin 4,250
Cost
Cash$2,000
Placement Footprint
Average
Sell Price
Cash$666
Placement Type
Cliff
Damage
Damage10
Damage Method
Single
Firerate
Firerate2.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range20
Placement Limit
Placement Limit10

Upgrades

Gloves
Level 1 • Cost: Cash$550

+5 Range Range

+5 Damage Damage


Sell Price changes to Cash$850

N/A
Level 2 - Upgraded Eye Tech • Cost: Cash$2,500

+5 Range Range

+30 Damage Damage


Sell Price changes to Cash$1,683

N/A
Level 3 - Bigger Gun • Cost: Cash$8,500

+5 Range Range

+80 Damage Damage

2.05 > 4.05 Firerate Firerate


Sell Price changes to Cash$4,516

N/A
Level 4 - Star Lord • Cost: Cash$10,500

+100 Damage Damage


Sell Price changes to Cash$8,016

N/A
Level 5 - Even Bigger Gun • Cost: Cash$25,000

+6 Range Range

+65 Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to Cash$16,350

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$2,000 10 2.05 20 4.88 Cash$409.84
1 Cash$2,550 15 2.05 25 7.31 Cash$348.84
2 Cash$5,050 45 2.05 30 21.95 Cash$230.07
3 Cash$13,550 125 4.05 35 30.86 Cash$439.08
4 Cash$24,050 225 4.05 35 55.56 Cash$432.87
5 Cash$49,050 290 3.05 41 95.08 Cash$515.88

24 December 2019 – 1 January 2020

Base Stats

Outlaw
Cost: Coin 4,250
Cost
Cash$2,000
Placement Footprint
Average
Sell Price
Cash$666
Placement Type
Cliff
Damage
Damage10
Damage Method
Single
Firerate
Firerate2.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range15
Placement Limit
Placement Limit10

Upgrades

Gloves
Level 1 • Cost: Cash$550

+3 Range Range

+5 Damage Damage


Sell Price changes to Cash$850

N/A
Level 2 - Upgraded Eye Tech • Cost: Cash$2,500

+5 Range Range

+30 Damage Damage


Sell Price changes to Cash$1,683

N/A
Level 3 - Bigger Gun • Cost: Cash$8,500

+2 Range Range

+80 Damage Damage

2.05 > 4.05 Firerate Firerate


Sell Price changes to Cash$4,516

N/A
Level 4 - Star Lord • Cost: Cash$10,500

+100 Damage Damage


Sell Price changes to Cash$8,016

N/A
Level 5 - Even Bigger Gun • Cost: Cash$25,000

+5 Range Range

+65 Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to Cash$16,350

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$2,000 10 2.05 15 4.88 Cash$409.84
1 Cash$2,550 15 2.05 18 7.31 Cash$348.84
2 Cash$5,050 45 2.05 23 21.95 Cash$230.07
3 Cash$13,550 125 4.05 25 30.86 Cash$439.08
4 Cash$24,050 225 4.05 25 55.56 Cash$432.87
5 Cash$49,050 290 3.05 30 95.08 Cash$515.88

MEGA Update (13 October 2019) – 24 December 2019

Base Stats

Outlaw
Cost: Coin 4,250
Cost
Cash$2,000
Placement Footprint
Average
Sell Price
Cash$666
Placement Type
Cliff
Damage
Damage10
Damage Method
Single
Firerate
Firerate2.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range15
Placement Limit
N/A

Upgrades

Gloves
Level 1 • Cost: Cash$550

+3 Range Range

+5 Damage Damage


Sell Price changes to Cash$850

N/A
Level 2 - Upgraded Eye Tech • Cost: Cash$2,500

+5 Range Range

+30 Damage Damage


Sell Price changes to Cash$1,683

N/A
Level 3 - Bigger Gun • Cost: Cash$8,500

+2 Range Range

+80 Damage Damage

2.05 > 4.05 Firerate Firerate


Sell Price changes to Cash$4,516

N/A
Level 4 - Star Lord • Cost: Cash$10,500

+100 Damage Damage


Sell Price changes to Cash$8,016

N/A
Level 5 - Even Bigger Gun • Cost: Cash$25,000

+5 Range Range

+65 Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to Cash$16,350

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$2,000 10 2.05 15 4.88 Cash$409.84
1 Cash$2,550 15 2.05 18 7.31 Cash$348.84
2 Cash$5,050 45 2.05 23 21.95 Cash$230.07
3 Cash$13,550 125 4.05 25 30.86 Cash$439.08
4 Cash$24,050 225 4.05 25 55.56 Cash$432.87
5 Cash$49,050 290 3.05 30 95.08 Cash$515.88

4 August 2019 – MEGA Update (13 October 2019)

Base Stats

Outlaw
Cost: Coin 4,250
Cost
Cash$2,000
Placement Footprint
Average
Sell Price
Cash$500
Placement Type
Cliff
Damage
Damage10
Damage Method
Single
Splash (Level 4+)
Firerate
Firerate2.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range10
Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$550

+3 Range Range

+5 Damage Damage


Sell Price changes to Cash$637

N/A
Level 2 • Cost: Cash$1,500

+5 Range Range

+15 Damage Damage


Sell Price changes to Cash$1,012

N/A
Level 3 • Cost: Cash$7,500

+2 Range Range

+40 Damage Damage

2.05 > 4.05 Firerate Firerate


Sell Price changes to Cash$2,887

N/A
Level 4 • Cost: Cash$10,000

+35 Damage Damage

+Impact Damage

•52 Splash Damage Splash Damage

•4 Explosion Range Explosion Range


Sell Price changes to Cash$5,387

N/A
Level 5 • Cost: Cash$25,000

+5 Range Range

+25 Damage Damage

+13 Splash Damage Splash Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to Cash$11,637

Stats Table

Level Total Price Damage Splash Damage Firerate Range Explosion Range DPS[37] Cost Efficiency
0 Cash$2,000 10 N/A 2 15 N/A 4.88 Cash$409.84
1 Cash$2,550 15 N/A 2 18 N/A 7.31 Cash$348.84
2 Cash$4,050 30 N/A 2.05 23 N/A 14.63 Cash$276.83
3 Cash$11,550 70 N/A 4.05 25 N/A 17.28 Cash$655.13
4 Cash$21,550 105 52 4.05 25 4 38.87[38] Cash$554.41
5 Cash$46,550 130 65 3.05 30 4 63.93[39] Cash$728.14

10 July 2019 – 4 August 2019

Base Stats

Outlaw
Cost: Coin 4,250
Cost
Cash$2,000
Placement Footprint
Average
Sell Price
Cash$500
Placement Type
Cliff
Damage
Damage10
Damage Method
Single
Splash (Level 4+)
Firerate
Firerate2.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range15
Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$550

+3 Range Range

+5 Damage Damage


Sell Price changes to Cash$637

N/A
Level 2 • Cost: Cash$1,500

+5 Range Range

+5 Damage Damage


Sell Price changes to Cash$1,012

N/A
Level 3 • Cost: Cash$7,500

+2 Range Range

+40 Damage Damage

2.05 > 4.05 Firerate Firerate


Sell Price changes to Cash$2,887

N/A
Level 4 • Cost: Cash$10,000

+35 Damage Damage

+Impact Damage

•47 Splash Damage Splash Damage

•4 Explosion Range Explosion Range


Sell Price changes to Cash$5,387

N/A
Level 5 • Cost: Cash$25,000

+5 Range Range

+25 Damage Damage

+13 Splash Damage Splash Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to Cash$11,637

Stats Table

Level Total Price Damage Splash Damage Firerate Range Explosion Range DPS[37] Cost Efficiency
0 Cash$2,000 10 N/A 2.05 15 N/A 4.88 Cash$409.84
1 Cash$2,550 15 N/A 2.05 18 N/A 7.31 Cash$348.84
2 Cash$4,050 20 N/A 2.05 23 N/A 9.76 Cash$414.96
3 Cash$11,550 60 N/A 4.05 25 N/A 14.81 Cash$779.88
4 Cash$21,550 95 47 4.05 25 4 35.06[40] Cash$614.66
5 Cash$46,550 120 60 3.05 30 4 59.01[41] Cash$788.85

29 June 2019 – 10 July 2019

Base Stats

Outlaw
Cost: Coin 4,250
Cost
Cash$1,250
Placement Footprint
Average
Sell Price
Cash$312
Placement Type
Cliff
Damage
Damage4
Damage Method
Single
Splash (Level 4+)
Firerate
Firerate2.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range15
Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$550

+3 Range Range

+1 Damage Damage


Sell Price changes to Cash$450

N/A
Level 2 • Cost: Cash$1,500

+5 Range Range

+5 Damage Damage


Sell Price changes to Cash$825

N/A
Level 3 • Cost: Cash$7,500

+2 Range Range

+40 Damage Damage

2.05 > 6.05 Firerate Firerate


Sell Price changes to Cash$2,700

N/A
Level 4 • Cost: Cash$10,000

+25 Damage Damage

+Impact Damage

•37 Splash Damage Splash Damage

•4 Explosion Range Explosion Range


Sell Price changes to Cash$5,200

N/A
Level 5 • Cost: Cash$25,000

+5 Range Range

-10 Damage Damage

-5 Splash Damage Splash Damage

6.05 > 3.53 Firerate Firerate


Sell Price changes to Cash$11,450

Stats Table

Level Total Price Damage Splash Damage Firerate Range Explosion Range DPS[37] Cost Efficiency
0 Cash$1,250 4 N/A 2.05 15 N/A 1.95 Cash$641.03
1 Cash$1,800 5 N/A 2.05 18 N/A 2.44 Cash$737.7
2 Cash$3,300 10 N/A 2.05 23 N/A 4.88 Cash$676.23
3 Cash$10,800 50 N/A 6.05 25 N/A 8.26 Cash$1,307.51
4 Cash$20,800 75 37 6.05 25 4 18.52[42] Cash$1,123.11
5 Cash$45,800 65 32 3.55 30 4 27.32[43] Cash$1,676.43

29 June 2019

Base Stats

Outlaw
Cost: Coin 4,250
Cost
Cash$1,250
Placement Footprint
Average
Sell Price
Cash$312
Placement Type
Cliff
Damage
Damage4
Damage Method
Single
Splash (Level 4+)
Firerate
Firerate2.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range15
Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$400

+3 Range Range

+1 Damage Damage


Sell Price changes to Cash$412

N/A
Level 2 • Cost: Cash$950

+5 Range Range

+5 Damage Damage


Sell Price changes to Cash$649

N/A
Level 3 • Cost: Cash$4,500

+2 Range Range

+40 Damage Damage

2.05 > 6.05 Firerate Firerate


Sell Price changes to Cash$1,774

N/A
Level 4 • Cost: Cash$10,000

+25 Damage Damage

+Impact Damage

•37 Splash Damage Splash Damage

•4 Explosion Range Explosion Range


Sell Price changes to Cash$4,274

N/A
Level 5 • Cost: Cash$25,000

+5 Range Range

-10 Damage Damage

-5 Splash Damage Splash Damage

6.05 > 3.53 Firerate Firerate


Sell Price changes to Cash$10,524

Stats Table

Level Total Price Damage Splash Damage Firerate Range Explosion Range DPS[37] Cost Efficiency
0 Cash$1,250 4 N/A 2.05 15 N/A 1.95 Cash$641.03
1 Cash$1,650 5 N/A 2.05 18 N/A 2.44 Cash$676.23
2 Cash$2,600 10 N/A 2.05 23 N/A 4.88 Cash$532.79
3 Cash$7,100 50 N/A 6.05 25 N/A 8.26 Cash$859.56
4 Cash$17,100 75 37 6.05 25 4 18.52[42] Cash$923.33
5 Cash$42,100 65 32 3.55 30 4 27.32[43] Cash$1,541

Notes

  1. 109.38 Normal DPS + 46.88 Splash DPS.
    DPS assumes only one enemy is hit.
  2. 109.03 Normal DPS + 46.73 Splash DPS.
    DPS assumes only one enemy is hit.
  3. 137.5 Normal DPS + 12.5 Splash DPS.
    DPS assumes only one enemy is hit.
  4. 135.8 Normal DPS + 12.35 Splash DPS.
    DPS assumes only one enemy is hit.
  5. 109.38 Normal DPS + 46.88 Splash DPS.
    DPS assumes only one enemy is hit.
  6. 109.03 Normal DPS + 46.73 Splash DPS.
    DPS assumes only one enemy is hit.
  7. 137.5 Normal DPS + 12.5 Splash DPS.
    DPS assumes only one enemy is hit.
  8. 135.8 Normal DPS + 12.35 Splash DPS.
    DPS assumes only one enemy is hit.
  9. 102.94 Normal DPS + 44.12 Splash DPS.
    DPS assumes only one enemy is hit.
  10. 102.64 Normal DPS + 43.99 Splash DPS.
    DPS assumes only one enemy is hit.
  11. 137.5 Normal DPS + 12.5 Splash DPS.
    DPS assumes only one enemy is hit.
  12. 135.8 Normal DPS + 12.35 Splash DPS.
    DPS assumes only one enemy is hit.
  13. 150 Normal DPS + 21.43 Splash DPS.
    DPS assumes only one enemy is hit.
  14. 149.47 Normal DPS + 21.35 Splash DPS.
    DPS assumes only one enemy is hit.
  15. 137.5 Normal DPS + 12.5 Splash DPS.
    DPS assumes only one enemy is hit.
  16. 135.8 Normal DPS + 12.35 Splash DPS.
    DPS assumes only one enemy is hit.
  17. 150 Normal DPS + 21.43 Splash DPS.
    DPS assumes only one enemy is hit.
  18. 149.47 Normal DPS + 21.35 Splash DPS.
    DPS assumes only one enemy is hit.
  19. 137.5 Normal DPS + 12.5 Splash DPS.
    DPS assumes only one enemy is hit.
  20. 135.8 Normal DPS + 12.35 Splash DPS.
    DPS assumes only one enemy is hit.
  21. 150 Normal DPS + 21.43 Splash DPS.
    DPS assumes only one enemy is hit.
  22. 149.47 Normal DPS + 21.35 Splash DPS.
    DPS assumes only one enemy is hit.
  23. 150 Normal DPS + 21.43 Splash DPS.
    DPS assumes only one enemy is hit.
  24. 149.47 Normal DPS + 21.35 Splash DPS.
    DPS assumes only one enemy is hit.
  25. 150 Normal DPS + 21.43 Splash DPS.
    DPS assumes only one enemy is hit.
  26. 149.47 Normal DPS + 21.35 Splash DPS.
    DPS assumes only one enemy is hit.
  27. 150 Normal DPS + 21.43 Splash DPS.
    DPS assumes only one enemy is hit.
  28. 149.47 Normal DPS + 21.35 Splash DPS.
    DPS assumes only one enemy is hit.
  29. 150 Normal DPS + 21.43 Splash DPS.
    DPS assumes only one enemy is hit.
  30. 149.47 Normal DPS + 21.35 Splash DPS.
    DPS assumes only one enemy is hit.
  31. 160.71 Normal DPS + 28.57 Splash DPS.
    DPS assumes only one enemy is hit.
  32. 160.14 Normal DPS + 28.47 Splash DPS.
    DPS assumes only one enemy is hit.
  33. Prior to the 21st of December 2023, it had a cost of Coin 8,500.
  34. Max Hits is the maximum number of enemies each explosion can hit.
  35. 160.71 Normal DPS + 17.86 Splash DPS.
    DPS assumes only one enemy is hit.
  36. 160.14 Normal DPS + 17.79 Splash DPS.
    DPS assumes only one enemy is hit.
  37. 37.0 37.1 37.2 37.3 DPS is calculated as (Damage + Splash Damage) ÷ Firerate.
  38. 25.93 Direct DPS + 12.94 Splash DPS
  39. 42.62 Direct DPS + 21.31 Splash DPS
  40. 23.46 Direct DPS + 11.6 Splash DPS
  41. 39.34 Direct DPS + 19.67 Splash DPS
  42. 42.0 42.1 12.4 Direct DPS + 6.12 Splash DPS
  43. 43.0 43.1 18.31 Direct DPS + 9.01 Splash DPS


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