Ranger/History: Difference between revisions

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==Stats Table==
==Stats Table==
{{neow|<nowiki>
<var>
$SDMG$ = {{#expr:floor(Damage * 0.5)}}
$DPS$ = Damage / Firerate
$SDPS$ = [[Splash Damage]] / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Price / DPS
$TP$ = $FNC-TOTALPRICE$
$FNC-COST$ = 2000; 550; 1500; 7500; 10000; 25000
$FNC-DETECTION$ = 0; ;
$FNC-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FNC-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846
$FNC-ROFBUG2019$ = Firerate
$DREF$ = <ref name="DPS">DPS is calculated as (Damage + Splash Damage) ÷ Firerate.</ref>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! [[Splash Damage]] !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
!Damage
![[Splash Damage]]
!Firerate
!Range
!Explosion Range
!DPS<ref name="DPS">DPS is calculated as (Damage + Splash Damage) ÷ Firerate.</ref>
!Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 10 || N/A || 2 || 15 || N/A || $DPS$ || {{Money|$CE$}}
|0
|{{Money|2,000}}
|10
|N/A
|2
|15
|N/A
|4.88
|{{Money|409.84}}
|-
|-
| 1 || {{Money|$TP$}} || 15 || N/A || 2 || 18 || N/A || $DPS$ || {{Money|$CE$}}
|1
|{{Money|2,550}}
|15
|N/A
|2
|18
|N/A
|7.31
|{{Money|348.84}}
|-
|-
| 2 || {{Money|$TP$}} || 30 || N/A || 2 || 23 || N/A || $DPS$ || {{Money|$CE$}}
|2
|{{Money|4,050}}
|30
|N/A
|2.05
|23
|N/A
|14.63
|{{Money|276.83}}
|-
|-
| 3 || {{Money|$TP$}} || 70 || N/A || 4 || 25 || N/A || $DPS$ || {{Money|$CE$}}
|3
|{{Money|11,550}}
|70
|N/A
|4.05
|25
|N/A
|17.28
|{{Money|655.13}}
|-
|-
| 4 || {{Money|$TP$}} || 105 || $SDMG$ || 4 || 25 || 4 || $TDPS$<ref>$DPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|4
|{{Money|21,550}}
|105
|52
|4.05
|25
|4
|38.87<ref>25.93 Direct DPS + 12.94 Splash DPS</ref>
|{{Money|554.41}}
|-
|-
| 5 || {{Money|$TP$}} || 130 || $SDMG$ || 3 || 30 || 4 || $TDPS$<ref>$DPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|5
|{{Money|46,550}}
|130
|65
|3.05
|30
|4
|63.93<ref>42.62 Direct DPS + 21.31 Splash DPS</ref>
|{{Money|728.14}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 2,453: Line 2,413:


==Stats Table==
==Stats Table==
{{neow|<nowiki>
<var>
$SDMG$ = {{#expr:floor(Damage * 0.5)}}
$DPS$ = Damage / Firerate
$SDPS$ = [[Splash Damage]] / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Price / DPS
$TP$ = $FNC-TOTALPRICE$
$FNC-COST$ = 2000; 550; 1500; 7500; 10000; 25000
$FNC-DETECTION$ = 0; ;
$FNC-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FNC-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846
$FNC-ROFBUG2019$ = Firerate
$DREF$ = <ref name="DPS">DPS is calculated as (Damage + Splash Damage) ÷ Firerate.</ref>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! [[Splash Damage]] !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
!Damage
![[Splash Damage]]
!Firerate
!Range
!Explosion Range
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 10 || N/A || 2 || 15 || N/A || $DPS$ || {{Money|$CE$}}
|0
|{{Money|2,000}}
|10
|N/A
|2.05
|15
|N/A
|4.88
|{{Money|409.84}}
|-
|-
| 1 || {{Money|$TP$}} || 15 || N/A || 2 || 18 || N/A || $DPS$ || {{Money|$CE$}}
|1
|{{Money|2,550}}
|15
|N/A
|2.05
|18
|N/A
|7.31
|{{Money|348.84}}
|-
|-
| 2 || {{Money|$TP$}} || 20 || N/A || 2 || 23 || N/A || $DPS$ || {{Money|$CE$}}
|2
|{{Money|4,050}}
|20
|N/A
|2.05
|23
|N/A
|9.76
|{{Money|414.96}}
|-
|-
| 3 || {{Money|$TP$}} || 60 || N/A || 4 || 25 || N/A || $DPS$ || {{Money|$CE$}}
|3
|{{Money|11,550}}
|60
|N/A
|4.05
|25
|N/A
|14.81
|{{Money|779.88}}
|-
|-
| 4 || {{Money|$TP$}} || 95 || $SDMG$ || 4 || 25 || 4 || $TDPS$<ref>$DPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|4
|{{Money|21,550}}
|95
|47
|4.05
|25
|4
|35.06<ref>23.46 Direct DPS + 11.6 Splash DPS</ref>
|{{Money|614.66}}
|-
|-
| 5 || {{Money|$TP$}} || 120 || $SDMG$ || 3 || 30 || 4 || $TDPS$<ref>$DPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|5
|{{Money|46,550}}
|120
|60
|3.05
|30
|4
|59.01<ref>39.34 Direct DPS + 19.67 Splash DPS</ref>
|{{Money|788.85}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 2,604: Line 2,524:


==Stats Table==
==Stats Table==
{{neow|<nowiki>
<var>
$SDMG$ = {{#expr:floor(Damage * 0.5)}}
$DPS$ = Damage / Firerate
$SDPS$ = [[Splash Damage]] / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Price / DPS
$TP$ = $FNC-TOTALPRICE$
$FNC-COST$ = 1250; 550; 1500; 7500; 10000; 25000
$FNC-DETECTION$ = 0; ;
$FNC-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FNC-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846
$FNC-ROFBUG2019$ = Firerate
$DREF$ = <ref name="DPS">DPS is calculated as (Damage + Splash Damage) ÷ Firerate.</ref>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! [[Splash Damage]] !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
!Damage
![[Splash Damage]]
!Firerate
!Range
!Explosion Range
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 4 || N/A || 2 || 15 || N/A || $DPS$ || {{Money|$CE$}}
|0
|{{Money|1,250}}
|4
|N/A
|2.05
|15
|N/A
|1.95
|{{Money|641.03}}
|-
|-
| 1 || {{Money|$TP$}} || 5 || N/A || 2 || 18 || N/A || $DPS$ || {{Money|$CE$}}
|1
|{{Money|1,800}}
|5
|N/A
|2.05
|18
|N/A
|2.44
|{{Money|737.7}}
|-
|-
| 2 || {{Money|$TP$}} || 10 || N/A || 2 || 23 || N/A || $DPS$ || {{Money|$CE$}}
|2
|{{Money|3,300}}
|10
|N/A
|2.05
|23
|N/A
|4.88
|{{Money|676.23}}
|-
|-
| 3 || {{Money|$TP$}} || 50 || N/A || 6 || 25 || N/A || $DPS$ || {{Money|$CE$}}
|3
|{{Money|10,800}}
|50
|N/A
|6.05
|25
|N/A
|8.26
|{{Money|1,307.51}}
|-
|-
| 4 || {{Money|$TP$}} || 75 || $SDMG$ || 6 || 25 || 4 || $TDPS$<ref>$DPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|4
|{{Money|20,800}}
|75
|37
|6.05
|25
|4
|18.52<ref name="DPS3">12.4 Direct DPS + 6.12 Splash DPS</ref>
|{{Money|1,123.11}}
|-
|-
| 5 || {{Money|$TP$}} || 65 || $SDMG$ || 3.5 || 30 || 4 || $TDPS$<ref>$DPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|5
|{{Money|45,800}}
|65
|32
|3.55
|30
|4
|27.32<ref name="DPS4">18.31 Direct DPS + 9.01 Splash DPS</ref>
|{{Money|1,676.43}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 2,755: Line 2,635:


==Stats Table==
==Stats Table==
{{neow|<nowiki>
<var>
$SDMG$ = {{#expr:floor(Damage * 0.5)}}
$DPS$ = Damage / Firerate
$SDPS$ = [[Splash Damage]] / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Price / DPS
$TP$ = $FNC-TOTALPRICE$
$FNC-COST$ = 1250; 400; 950; 4500; 10000; 25000
$FNC-DETECTION$ = 0; ;
$FNC-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FNC-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846
$FNC-ROFBUG2019$ = Firerate
$DREF$ = <ref name="DPS">DPS is calculated as (Damage + Splash Damage) ÷ Firerate.</ref>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! [[Splash Damage]] !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
!Damage
![[Splash Damage]]
!Firerate
!Range
!Explosion Range
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 4 || N/A || 2 || 15 || N/A || $DPS$ || {{Money|$CE$}}
|0
|{{Money|1,250}}
|4
|N/A
|2.05
|15
|N/A
|1.95
|{{Money|641.03}}
|-
|-
| 1 || {{Money|$TP$}} || 5 || N/A || 2 || 18 || N/A || $DPS$ || {{Money|$CE$}}
|1
|{{Money|1,650}}
|5
|N/A
|2.05
|18
|N/A
|2.44
|{{Money|676.23}}
|-
|-
| 2 || {{Money|$TP$}} || 10 || N/A || 2 || 23 || N/A || $DPS$ || {{Money|$CE$}}
|2
|{{Money|2,600}}
|10
|N/A
|2.05
|23
|N/A
|4.88
|{{Money|532.79}}
|-
|-
| 3 || {{Money|$TP$}} || 50 || N/A || 6 || 25 || N/A || $DPS$ || {{Money|$CE$}}
|3
|{{Money|7,100}}
|50
|N/A
|6.05
|25
|N/A
|8.26
|{{Money|859.56}}
|-
|-
| 4 || {{Money|$TP$}} || 75 || $SDMG$ || 6 || 25 || 4 || $TDPS$<ref>$DPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|4
|{{Money|17,100}}
|75
|37
|6.05
|25
|4
|18.52<ref name="DPS3"/>
|{{Money|923.33}}
|-
|-
| 5 || {{Money|$TP$}} || 65 || $SDMG$ || 3.5 || 30 || 4 || $TDPS$<ref>$DPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|5
|{{Money|42,100}}
|65
|32
|3.55
|30
|4
|27.32<ref name="DPS4"/>
|{{Money|1,541}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>

Revision as of 15:01, 4 May 2026


This is the history subpage for the Ranger/History. It contains every revision of the tower's statistics.

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

St. Patrick's Day 2026 Update (11 March 2026) – Present

Base Stats

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Stats Table

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Cash$4,500 100 N/A 66.025 70 N/A N/A N/A N/A 16.6716.6 Cash$269.95Cash$271.08
1 Cash$6,000 100 N/A 4.754.775 70 N/A N/A N/A N/A 21.0520.94 Cash$285.04Cash$286.53
2 Cash$11,500 185 N/A 4.754.775 70 12 N/A 10% 20 38.9538.74 Cash$295.25Cash$296.85
3 Cash$27,250 430 N/A 4.54.525 70 12 N/A 10% 20 95.5695.03 Cash$285.16Cash$286.75
4 Cash$52,250 875 375 88.025 70 12 5 10% 20 156.25[1]155.76[2] Cash$334.4Cash$335.45
Level Total Price Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Cash$2,000 40 N/A 33.025 50 N/A N/A N/A N/A 13.3313.22 Cash$150.04Cash$151.29
1 Cash$2,650 40 N/A 2.52.525 50 N/A N/A N/A N/A 1615.84 Cash$165.62Cash$167.3
2 Cash$5,050 75 N/A 2.52.525 50 12 N/A 15% 120 3029.7 Cash$168.33Cash$170.03
3 Cash$13,550 150 N/A 22.025 50 12 N/A 15% 120 7574.07 Cash$180.67Cash$182.94
4 Cash$30,550 275 25 22.025 50 12 5 15% 120 150[3]148.15[4] Cash$203.67Cash$206.21

Valentines 2026 Update (11 February 2026) – St. Patrick's Day 2026 Update (11 March 2026)

Base Stats

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Stats Table

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Cash$4,500 100 N/A 66.025 70 N/A N/A N/A N/A 16.6716.6 Cash$269.95Cash$271.08
1 Cash$6,000 100 N/A 4.754.775 70 N/A N/A N/A N/A 21.0520.94 Cash$285.04Cash$286.53
2 Cash$11,500 185 N/A 4.754.775 70 12 N/A 10% 20 38.9538.74 Cash$295.25Cash$296.85
3 Cash$27,250 430 N/A 4.54.525 70 12 N/A 10% 20 95.5695.03 Cash$285.16Cash$286.75
4 Cash$52,250 875 375 88.025 70 12 5 10% 20 156.25[5]155.76[6] Cash$334.4Cash$335.45
Level Total Price Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Cash$2,000 40 N/A 33.025 50 N/A N/A N/A N/A 13.3313.22 Cash$150.04Cash$151.29
1 Cash$2,650 40 N/A 2.52.525 50 N/A N/A N/A N/A 1615.84 Cash$165.62Cash$167.3
2 Cash$5,050 75 N/A 2.52.525 50 12 N/A 15% 120 3029.7 Cash$168.33Cash$170.03
3 Cash$13,550 150 N/A 22.025 50 12 N/A 15% 120 7574.07 Cash$180.67Cash$182.94
4 Cash$30,550 275 25 22.025 50 12 5 15% 120 150[7]148.15[8] Cash$203.67Cash$206.21

Shock and Awe Update (28 January 2026) – Valentines 2026 Update (11 February 2026)

Base Stats

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Stats Table

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Cash$4,500 100 N/A 66.025 70 N/A N/A N/A N/A 16.6716.6 Cash$269.95Cash$271.08
1 Cash$6,000 100 N/A 4.754.775 70 N/A N/A N/A N/A 21.0520.94 Cash$285.04Cash$286.53
2 Cash$11,500 185 N/A 4.754.775 70 12 N/A 10% 20 38.9538.74 Cash$295.25Cash$296.85
3 Cash$27,250 430 N/A 4.54.525 70 12 N/A 10% 20 95.5695.03 Cash$285.16Cash$286.75
4 Cash$52,250 875 375 8.58.525 70 12 5 10% 20 147.06[9]146.63[10] Cash$355.3Cash$356.34
Level Total Price Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Cash$2,000 40 N/A 33.025 50 N/A N/A N/A N/A 13.3313.22 Cash$150.04Cash$151.29
1 Cash$2,650 40 N/A 2.52.525 50 N/A N/A N/A N/A 1615.84 Cash$165.62Cash$167.3
2 Cash$5,050 75 N/A 2.52.525 50 12 N/A 15% 120 3029.7 Cash$168.33Cash$170.03
3 Cash$13,550 150 N/A 22.025 50 12 N/A 15% 120 7574.07 Cash$180.67Cash$182.94
4 Cash$30,550 275 25 22.025 50 12 5 15% 120 150[11]148.15[12] Cash$203.67Cash$206.21

Assassin Update (6 August 2025) – Shock and Awe Update (28 January 2026)

Base Stats

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Stats Table

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Cash$4,500 80 N/A 4.54.525 50 N/A N/A N/A N/A 17.7817.68 Cash$253.09Cash$254.52
1 Cash$6,000 180 N/A 3.53.525 50 N/A N/A N/A N/A 51.4351.06 Cash$116.66Cash$117.51
2 Cash$10,500 140 N/A 3.53.525 50 12 N/A 15% 20 4039.72 Cash$262.5Cash$264.35
3 Cash$24,000 300 N/A 3.253.275 50 12 N/A 15% 20 92.3191.6 Cash$259.99Cash$262.01
4 Cash$54,000 1,050 150 77.025 50 12 5 15% 20 171.43[13]170.82[14] Cash$315Cash$316.12
Level Total Price Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Cash$2,000 40 N/A 33.025 50 N/A N/A N/A N/A 13.3313.22 Cash$150.04Cash$151.29
1 Cash$2,650 40 N/A 2.52.525 50 N/A N/A N/A N/A 1615.84 Cash$165.62Cash$167.3
2 Cash$5,050 75 N/A 2.52.525 50 12 N/A 15% 120 3029.7 Cash$168.33Cash$170.03
3 Cash$13,550 150 N/A 22.025 50 12 N/A 15% 120 7574.07 Cash$180.67Cash$182.94
4 Cash$30,550 275 25 22.025 50 12 5 15% 120 150[15]148.15[16] Cash$203.67Cash$206.21

PVP Update (23 July 2025) – Assassin Update (6 August 2025)

Base Stats

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Stats Table

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Cash$4,500 80 N/A 4.54.525 50 N/A N/A N/A N/A 17.7817.68 Cash$253.09Cash$254.52
1 Cash$6,000 180 N/A 3.53.525 50 N/A N/A N/A N/A 51.4351.06 Cash$116.66Cash$117.51
2 Cash$10,500 140 N/A 3.53.525 50 12 N/A 15% 20 4039.72 Cash$262.5Cash$264.35
3 Cash$24,000 300 N/A 3.253.275 50 12 N/A 15% 20 92.3191.6 Cash$259.99Cash$262.01
4 Cash$54,000 1,050 150 77.025 50 12 5 15% 20 171.43[17]170.82[18] Cash$315Cash$316.12
Level Total Price Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Cash$3,000 40 N/A 33.025 50 N/A N/A N/A N/A 13.3313.22 Cash$225.06Cash$226.93
1 Cash$3,650 40 N/A 2.52.525 50 N/A N/A N/A N/A 1615.84 Cash$228.12Cash$230.43
2 Cash$6,900 75 N/A 2.52.525 50 12 N/A 15% 120 3029.7 Cash$230Cash$232.32
3 Cash$16,900 150 N/A 22.025 50 12 N/A 15% 120 7574.07 Cash$225.33Cash$228.16
4 Cash$36,900 275 25 22.025 50 12 5 15% 120 150[19]148.15[20] Cash$246Cash$249.07

30 October 2024 – PVP Update (23 July 2025)

Base Stats

Ranger/History
Cost: Coin 12,000 • Advanced • Offense
Cost
Cash$4,500
Placement Footprint
Average (1.5)
Sell Price
Cash$1,500
Placement Type
Cliff
Damage
Damage80
Damage Method
Single
Splash (Level 4)
Firerate
Firerate4.525
Hidden Detection
N/A
Range
Range50
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit7
Flying Detection
Flying DetectionLevel 0+

Upgrades

Faster Reloading
Level 1 • Cost: Cash$1,500

4.525 > 3.525 Firerate Firerate


Sell Price changes to Cash$2,000

N/A
Level 2 - Intelligence Radio • Cost: Cash$4,500

+60 Damage Damage

+15% Range Buff Range Buff

•12 Buff Range Buff Range

•Lasts 20 seconds Buff Time


Sell Price changes to Cash$3,500

N/A
Level 3 - Trained Outlaw • Cost: Cash$13,500

3.525 > 3.275 Firerate Firerate

+160 Damage Damage


Sell Price changes to Cash$8,000

N/A
Level 4 - Experimental Weapon of Destruction • Cost: Cash$30,000

+750 Damage Damage

3.275 > 7.025 Firerate Firerate

+Explosive Impact

•150 Splash Damage Damage

•5 Explosion Range Explosion Range


Sell Price changes to Cash$18,000

Stats Table

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Cash$4,500 80 N/A 4.54.525 50 N/A N/A N/A N/A 17.7817.68 Cash$253.09Cash$254.52
1 Cash$6,000 80 N/A 3.53.525 50 N/A N/A N/A N/A 22.8622.7 Cash$262.47Cash$264.32
2 Cash$10,500 140 N/A 3.53.525 50 12 N/A 15% 20 4039.72 Cash$262.5Cash$264.35
3 Cash$24,000 300 N/A 3.253.275 50 12 N/A 15% 20 92.3191.6 Cash$259.99Cash$262.01
4 Cash$54,000 1,050 150 77.025 50 12 5 15% 20 171.43[21]170.82[22] Cash$315Cash$316.12

25 October 2024 – 30 October 2024

Base Stats

Ranger/History
Cost: Coin 12,000 • Advanced
Cost
Cash$4,500
Placement Footprint
Average (1.5)
Sell Price
Cash$1,500
Placement Type
Cliff
Damage
Damage80
Damage Method
Single
Splash (Level 4)
Firerate
Firerate4.525
Hidden Detection
N/A
Range
Range50
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit7
Flying Detection
Flying DetectionLevel 0+

Upgrades

Faster Reloading
Level 1 • Cost: Cash$1,500

4.525 > 3.525 Firerate Firerate


Sell Price changes to Cash$2,000

N/A
Level 2 - Intelligence Radio • Cost: Cash$4,500

+60 Damage Damage

+15% Range Buff Range Buff

•12 Buff Range Buff Range

•Lasts 20 seconds Buff Time


Sell Price changes to Cash$3,500

N/A
Level 3 - Trained Outlaw • Cost: Cash$13,500

+160 Damage Damage


Sell Price changes to Cash$8,000

N/A
Level 4 - Experimental Weapon of Destruction • Cost: Cash$30,000

+750 Damage Damage

3.525 > 7.025 Firerate Firerate

+Explosive Impact

•150 Splash Damage Damage

•5 Explosion Range Explosion Range


Sell Price changes to Cash$18,000

Stats Table

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Cash$4,500 80 N/A 4.54.525 50 N/A N/A N/A N/A 17.7817.68 Cash$253.09Cash$254.52
1 Cash$6,000 80 N/A 3.53.525 50 N/A N/A N/A N/A 22.8622.7 Cash$262.47Cash$264.32
2 Cash$10,500 140 N/A 3.53.525 50 12 N/A 15% 20 4039.72 Cash$262.5Cash$264.35
3 Cash$24,000 300 N/A 3.53.525 50 12 N/A 15% 20 85.7185.11 Cash$280.01Cash$281.99
4 Cash$54,000 1,050 150 77.025 50 12 5 15% 20 171.43[23]170.82[24] Cash$315Cash$316.12

23 October 2024 – 25 October 2024

Base Stats

Ranger/History
Cost: Coin 12,000 • Advanced
Cost
Cash$4,500
Placement Footprint
Average (1.5)
Sell Price
Cash$1,500
Placement Type
Cliff
Damage
Damage80
Damage Method
Single
Splash (Level 4)
Firerate
Firerate4.525
Hidden Detection
N/A
Range
Range50
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit7
Flying Detection
Flying DetectionLevel 0+

Upgrades

Faster Reloading
Level 1 • Cost: Cash$1,500

4.525 > 3.525 Firerate Firerate


Sell Price changes to Cash$2,000

N/A
Level 2 - Intelligence Radio • Cost: Cash$4,500

+60 Damage Damage

+15% Range Buff Range Buff

•12 Buff Range Buff Range

•Lasts 20 seconds Buff Time


Sell Price changes to Cash$3,500

N/A
Level 3 - Trained Outlaw • Cost: Cash$14,750

+200 Damage Damage


Sell Price changes to Cash$8,416

N/A
Level 4 - Experimental Weapon of Destruction • Cost: Cash$30,000

+710 Damage Damage

3.525 > 7.025 Firerate Firerate

+Explosive Impact

•150 Splash Damage Damage

•5 Explosion Range Explosion Range


Sell Price changes to Cash$18,416

Stats Table

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Cash$4,500 80 N/A 4.54.525 50 N/A N/A N/A N/A 17.7817.68 Cash$253.09Cash$254.52
1 Cash$6,000 80 N/A 3.53.525 50 N/A N/A N/A N/A 22.8622.7 Cash$262.47Cash$264.32
2 Cash$10,500 140 N/A 3.53.525 50 12 N/A 15% 20 4039.72 Cash$262.5Cash$264.35
3 Cash$25,250 340 N/A 3.53.525 50 12 N/A 15% 20 97.1496.45 Cash$259.93Cash$261.79
4 Cash$55,250 1,050 150 77.025 50 12 5 15% 20 171.43[25]170.82[26] Cash$322.29Cash$323.44

16 October 2024 – 23 October 2024

Base Stats

Ranger/History
Cost: Coin 12,000 • Advanced
Cost
Cash$4,500
Placement Footprint
Average (1.5)
Sell Price
Cash$1,500
Placement Type
Cliff
Damage
Damage80
Damage Method
Single
Splash (Level 4)
Firerate
Firerate4.525
Hidden Detection
N/A
Range
Range50
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit7
Flying Detection
Flying DetectionLevel 0+

Upgrades

Faster Reloading
Level 1 • Cost: Cash$1,500

4.525 > 3.525 Firerate Firerate


Sell Price changes to Cash$2,000

N/A
Level 2 - Intelligence Radio • Cost: Cash$4,500

+60 Damage Damage

+15% Range Buff Range Buff

•12 Buff Range Buff Range

•Lasts 20 seconds Buff Time


Sell Price changes to Cash$3,500

N/A
Level 3 - Trained Outlaw • Cost: Cash$13,500

3.508 > 3.258 Firerate Firerate

+160 Damage Damage


Sell Price changes to Cash$8,000

N/A
Level 4 - Experimental Weapon of Destruction • Cost: Cash$30,000

+750 Damage Damage

3.275 > 7.025 Firerate Firerate

+Explosive Impact

•150 Splash Damage Damage

•5 Explosion Range Explosion Range


Sell Price changes to Cash$18,000

Stats Table

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Cash$4,500 80 N/A 4.54.525 50 N/A N/A N/A N/A 17.7817.68 Cash$253.09Cash$254.52
1 Cash$6,000 80 N/A 3.53.525 50 N/A N/A N/A N/A 22.8622.7 Cash$262.47Cash$264.32
2 Cash$10,500 140 N/A 3.53.525 50 12 N/A 15% 20 4039.72 Cash$262.5Cash$264.35
3 Cash$24,000 300 N/A 3.253.275 50 12 N/A 15% 20 92.3191.6 Cash$259.99Cash$262.01
4 Cash$54,000 1,050 150 77.025 50 12 5 15% 20 171.43[27]170.82[28] Cash$315Cash$316.12

TDS Experimental (11 October 2024 – 19 October 2024)

Base Stats

Ranger/History
Cost: Coin 12,000 • Advanced
Cost
Cash$4,500
Placement Footprint
Average (1.5)
Sell Price
Cash$1,500
Placement Type
Cliff
Damage
Damage80
Damage Method
Single
Splash (Level 4)
Firerate
Firerate4.525
Hidden Detection
N/A
Range
Range50
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit7
Flying Detection
Flying DetectionLevel 0+

Upgrades

Faster Reloading
Level 1 • Cost: Cash$1,500

4.525 > 3.525 Firerate Firerate


Sell Price changes to Cash$2,000

N/A
Level 2 - Intelligence Radio • Cost: Cash$4,500

+60 Damage Damage

+15% Range Buff Range Buff

•12 Buff Range Buff Range

•Lasts 20 seconds Buff Time


Sell Price changes to Cash$3,500

N/A
Level 3 - Trained Outlaw • Cost: Cash$14,750

+200 Damage Damage


Sell Price changes to Cash$8,416

N/A
Level 4 - Experimental Weapon of Destruction • Cost: Cash$30,000

+710 Damage Damage

3.525 > 7.025 Firerate Firerate

+Explosive Impact

•150 Splash Damage Damage

•5 Explosion Range Explosion Range


Sell Price changes to Cash$18,416

Stats Table

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Cash$4,500 80 N/A 4.54.525 50 N/A N/A N/A N/A 17.7817.68 Cash$253.09Cash$254.52
1 Cash$6,000 80 N/A 3.53.525 50 N/A N/A N/A N/A 22.8622.7 Cash$262.47Cash$264.32
2 Cash$10,500 140 N/A 3.53.525 50 12 N/A 15% 20 4039.72 Cash$262.5Cash$264.35
3 Cash$25,250 340 N/A 3.53.525 50 12 N/A 15% 20 97.1496.45 Cash$259.93Cash$261.79
4 Cash$55,250 1,050 150 77.025 50 12 5 15% 20 171.43[29]170.82[30] Cash$322.29Cash$323.44

Fallen Foes Update (2 August 2024) – 16 October 2024

Base Stats

Ranger/History
Cost: Coin 12,000 • Advanced
Cost
Cash$4,500
Placement Footprint
Average (1.5)
Sell Price
Cash$1,500
Placement Type
Cliff
Damage
Damage80
Damage Method
Single
Splash (Level 4)
Firerate
Firerate4.525
Hidden Detection
N/A
Range
Range50
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit7
Flying Detection
Flying DetectionLevel 0+

Upgrades

Faster Reloading
Level 1 • Cost: Cash$1,500

4.525 > 3.525 Firerate Firerate


Sell Price changes to Cash$2,000

N/A
Level 2 - Intelligence Radio • Cost: Cash$4,500

+60 Damage Damage

+15% Range Buff Range Buff

•12 Buff Range Buff Range

•Lasts 20 seconds Buff Time


Sell Price changes to Cash$3,500

N/A
Level 3 - Trained Outlaw • Cost: Cash$13,500

3.525 > 3.275 Firerate Firerate

+160 Damage Damage


Sell Price changes to Cash$8,000

N/A
Level 4 - Experimental Weapon of Destruction • Cost: Cash$27,500

+825 Damage Damage

3.275 > 7.025 Firerate Firerate

+Explosive Impact

•200 Splash Damage Damage

•5 Explosion Range Explosion Range


Sell Price changes to Cash$17,166

Stats Table

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Cash$4,500 80 N/A 4.54.525 50 N/A N/A N/A N/A 17.7817.68 Cash$253.09Cash$254.52
1 Cash$6,000 80 N/A 3.53.525 50 N/A N/A N/A N/A 22.8622.7 Cash$262.47Cash$264.32
2 Cash$10,500 140 N/A 3.53.525 50 12 N/A 15% 20 4039.72 Cash$262.5Cash$264.35
3 Cash$24,000 300 N/A 3.253.275 50 12 N/A 15% 20 92.3191.6 Cash$259.99Cash$262.01
4 Cash$51,500 1,125 200 77.025 50 12 5 15% 20 189.29[31]188.61[32] Cash$272.07Cash$273.05

Lunar Overture Update (28 October 2023) – Fallen Foes Update (2 August 2024)

Base Stats

Ranger/History
Cost: Coin 12,000[33] • Advanced
Cost
Cash$5,000
Placement Footprint
Average (1.5)
Sell Price
Cash$1,666
Placement Type
Cliff
Damage
Damage80
Damage Method
Single
Splash (Level 4)
Firerate
Firerate4.525
Hidden Detection
N/A
Range
Range50
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit6
Flying Detection
Flying DetectionLevel 0+

Upgrades

Faster Reloading
Level 1 • Cost: Cash$1,500

4.525 > 3.525 Firerate Firerate


Sell Price changes to Cash$2,166

N/A
Level 2 - Intelligence Radio- Cash$4,500 • Cost: {{{Cost}}}

+60 Damage Damage

+15% Range Buff Range Buff

•12 Buff Range Buff Range

•Lasts 20 seconds Buff Time


Sell Price changes to Cash$3,666

N/A
Level 3 - Trained Outlaw • Cost: Cash$17,000

3.525 > 3.275 Firerate Firerate

+160 Damage Damage


Sell Price changes to Cash$9,333

N/A
Level 4 - Experimental Weapon of Destruction • Cost: Cash$35,000

+825 Damage Damage

3.275 > 7.025 Firerate Firerate

+Explosive Impact

•125 Splash Damage Damage

•5 Explosion Range Explosion Range

•3 Max Hits


Sell Price changes to Cash$21,000

Stats Table

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage Splash Damage Firerate Range Buff Range Explosion Range Max Hits[34] Range Buff Buff Time DPS Cost Efficiency
0 Cash$5,000 80 N/A 4.54.525 50 N/A N/A N/A N/A N/A 17.7817.68 Cash$281.21Cash$282.81
1 Cash$6,500 80 N/A 3.53.525 50 N/A N/A N/A N/A N/A 22.8622.7 Cash$284.34Cash$286.34
2 Cash$11,000 140 N/A 3.53.525 50 12 N/A N/A 15% 20 4039.72 Cash$275Cash$276.94
3 Cash$28,000 300 N/A 3.253.275 50 12 N/A N/A 15% 20 92.3191.6 Cash$303.33Cash$305.68
4 Cash$63,000 1,125 125 77.025 50 12 5 3 15% 20 178.57[35]177.94[36] Cash$352.8Cash$354.05

Violent Night Update (21 December 2022) – Lunar Overture Update (28 October 2023)

Base Stats

Ranger/History
Cost: Coin 8,500 • Advanced
Cost
Cash$3,500
Placement Footprint
Average (1.5)
Sell Price
Cash$1,166
Placement Type
Cliff
Damage
Damage60
Damage Method
Single
Firerate
Firerate5.025
Hidden Detection
N/A
Range
Range20
Lead Detection
Lead DetectionLevel 3+
Placement Limit
Placement Limit10
Flying Detection
Flying DetectionLevel 0+

Upgrades

Improved Handling
Level 1 • Cost: Cash$550

+5 Range Range

5.025 > 4.525 Firerate Firerate


Sell Price changes to Cash$1,350

N/A
Level 2 - Steady Aiming • Cost: Cash$1,800

+5 Range Range

+40 Damage Damage


Sell Price changes to Cash$1,950

N/A
Level 3 - Railgunner • Cost: Cash$3,500

+5 Range Range

+65 Damage Damage

+Lead Detection Lead Detection


Sell Price changes to Cash$3,116

N/A
Level 4 - Trained Assassin • Cost: Cash$11,500

+65 Damage Damage

4.525 > 4.025 Firerate Firerate


Sell Price changes to Cash$6,950

N/A
Level 5 - Cyber Assassin • Cost: Cash$22,500

+5 Range Range

+220 Damage Damage

4.025 > 3.525 Firerate Firerate


Sell Price changes to Cash$14,450

Stats Table

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$3,500 60 55.025 20 1211.94 Cash$291.67Cash$293.13
1 Cash$4,050 60 4.54.525 25 13.3313.26 Cash$303.83Cash$305.43
2 Cash$5,850 100 4.54.525 30 22.2222.1 Cash$263.28Cash$264.71
3 Cash$9,350 165 4.54.525 35 36.6736.46 Cash$254.98Cash$256.45
4 Cash$20,850 230 44.025 35 57.557.14 Cash$362.61Cash$364.89
5 Cash$43,350 450 3.53.525 40 128.57127.66 Cash$337.17Cash$339.57

Entity System Update (12 March 2022) – Violent Night Update (21 December 2022)

Base Stats

Ranger/History
Cost: Coin 8,500
Cost
Cash$3,500
Placement Footprint
Average
Sell Price
Cash$1,166
Placement Type
Cliff
Damage
Damage40
Damage Method
Single
Firerate
Firerate5.025
Hidden Detection
N/A
Range
Range20
Lead Detection
Lead DetectionLevel 3+
Placement Limit
Placement Limit10
Flying Detection
Flying DetectionLevel 0+

Upgrades

Improved Handling
Level 1 • Cost: Cash$550

+5 Range Range


Sell Price changes to Cash$1,350

N/A
Level 2 - Steady Aiming • Cost: Cash$1,500

+5 Range Range

+25 Damage Damage


Sell Price changes to Cash$1,850

N/A
Level 3 - Railgunner • Cost: Cash$3,500

+5 Range Range

+60 Damage Damage

+Lead Detection Lead Detection


Sell Price changes to Cash$3,016

N/A
Level 4 - Trained Assassin • Cost: Cash$10,500

+80 Damage Damage

5.025 > 4.025 Firerate Firerate


Sell Price changes to Cash$6,516

N/A
Level 5 - Cyber Assassin • Cost: Cash$25,000

+5 Range Range

+95 Damage Damage

4.008 > 3.508 Firerate Firerate


Sell Price changes to Cash$14,850

Stats Table

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$3,500 40 55.025 20 87.96 Cash$437.5Cash$439.7
1 Cash$4,050 40 55.025 25 87.96 Cash$506.25Cash$508.79
2 Cash$5,550 65 55.025 30 1312.94 Cash$426.92Cash$428.9
3 Cash$9,050 125 55.025 35 2524.88 Cash$362Cash$363.75
4 Cash$19,550 205 44.025 35 51.2550.93 Cash$381.46Cash$383.86
5 Cash$44,550 300 3.53.525 40 85.7185.11 Cash$519.78Cash$523.44

Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)

Base Stats

Ranger/History
Cost: Coin 8,500
Cost
Cash$3,500
Placement Footprint
Average
Sell Price
Cash$1,166
Placement Type
Cliff
Damage
Damage40
Damage Method
Single
Firerate
Firerate5.03
Hidden Detection
N/A
Range
Range20
Lead Detection
Lead DetectionLevel 3+
Placement Limit
Placement Limit10
Flying Detection
Flying DetectionLevel 0+

Upgrades

Improved Handling
Level 1 • Cost: Cash$550

+5 Range Range


Sell Price changes to Cash$1,350

N/A
Level 2 - Steady Aiming • Cost: Cash$1,500

+5 Range Range

+25 Damage Damage


Sell Price changes to Cash$1,850

N/A
Level 3 - Railgunner • Cost: Cash$3,500

+5 Range Range

+60 Damage Damage

+Lead Detection Lead Detection


Sell Price changes to Cash$3,016

N/A
Level 4 - Trained Assassin • Cost: Cash$10,500

+80 Damage Damage

5.03 > 4.03 Firerate Firerate


Sell Price changes to Cash$6,516

N/A
Level 5 - Cyber Assassin • Cost: Cash$25,000

+5 Range Range

+95 Damage Damage

4.03 > 3.53 Firerate Firerate


Sell Price changes to Cash$14,850

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$3,500 40 5 20 8 Cash$437.5
1 Cash$4,050 40 5 25 8 Cash$506.25
2 Cash$5,550 65 5 30 13 Cash$426.92
3 Cash$9,050 125 5 35 25 Cash$362
4 Cash$19,550 205 4 35 51.25 Cash$381.46
5 Cash$44,550 300 3.5 40 85.71 Cash$519.78

Hardcore Testing (28 August 2020 – 29 October 2020)

Base Stats

Outlaw
Cost: Coin 4,500
Cost
Cash$3,500
Placement Footprint
Average
Sell Price
Cash$1,166
Placement Type
Cliff
Damage
Damage40
Damage Method
Single
Firerate
Firerate5.03
Hidden Detection
N/A
Range
Range20
Lead Detection
Lead DetectionLevel 3+
Placement Limit
Placement Limit10
Flying Detection
Flying DetectionLevel 0+

Upgrades

Improved Handling
Level 1 • Cost: Cash$550

+5 Range Range


Sell Price changes to Cash$1,350

N/A
Level 2 - Steady Aiming • Cost: Cash$1,500

+5 Range Range

+25 Damage Damage


Sell Price changes to Cash$1,850

N/A
Level 3 - Railgunner • Cost: Cash$3,500

+5 Range Range

+60 Damage Damage

+Lead Detection Lead Detection


Sell Price changes to Cash$3,016

N/A
Level 4 - Trained Assassin • Cost: Cash$10,500

+80 Damage Damage

5.03 > 4.03 Firerate Firerate


Sell Price changes to Cash$6,516

N/A
Level 5 - Cyber Assassin • Cost: Cash$25,000

+6 Range Range

+100 Damage Damage

4.03 > 3.53 Firerate Firerate


Sell Price changes to Cash$14,850

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$3,500 40 5 20 8 Cash$437.5
1 Cash$4,050 40 5 25 8 Cash$506.25
2 Cash$5,550 65 5 30 13 Cash$426.92
3 Cash$9,050 125 5 35 25 Cash$362
4 Cash$19,550 205 4 35 51.25 Cash$381.46
5 Cash$44,550 305 3.5 41 87.14 Cash$511.25

18 March 2020 – Overhaul Update (29 October 2020)

Base Stats

Outlaw
Cost: Coin 4,250
Cost
Cash$2,000
Placement Footprint
Average
Sell Price
Cash$666
Placement Type
Cliff
Damage
Damage10
Damage Method
Single
Firerate
Firerate2.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range20
Placement Limit
Placement Limit10

Upgrades

Gloves
Level 1 • Cost: Cash$550

+5 Range Range

+5 Damage Damage


Sell Price changes to Cash$850

N/A
Level 2 - Upgraded Eye Tech • Cost: Cash$3,500

+5 Range Range

+30 Damage Damage


Sell Price changes to Cash$2,016

N/A
Level 3 - Bigger Gun • Cost: Cash$7,500

+5 Range Range

+80 Damage Damage

2.05 > 4.05 Firerate Firerate


Sell Price changes to Cash$4,516

N/A
Level 4 - Star Lord • Cost: Cash$10,500

+100 Damage Damage


Sell Price changes to Cash$8,016

N/A
Level 5 - Even Bigger Gun • Cost: Cash$25,000

+6 Range Range

+65 Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to Cash$16,350

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$2,000 10 2 20 5 Cash$400
1 Cash$2,550 15 2 25 7.5 Cash$340
2 Cash$6,050 45 2 30 22.5 Cash$268.89
3 Cash$13,550 125 4 35 31.25 Cash$433.6
4 Cash$24,050 225 4 35 56.25 Cash$427.56
5 Cash$49,050 290 3 41 96.67 Cash$507.4

1 January 2020 – 18 March 2020

Base Stats

Outlaw
Cost: Coin 4,250
Cost
Cash$2,000
Placement Footprint
Average
Sell Price
Cash$666
Placement Type
Cliff
Damage
Damage10
Damage Method
Single
Firerate
Firerate2.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range20
Placement Limit
Placement Limit10

Upgrades

Gloves
Level 1 • Cost: Cash$550

+5 Range Range

+5 Damage Damage


Sell Price changes to Cash$850

N/A
Level 2 - Upgraded Eye Tech • Cost: Cash$2,500

+5 Range Range

+30 Damage Damage


Sell Price changes to Cash$1,683

N/A
Level 3 - Bigger Gun • Cost: Cash$8,500

+5 Range Range

+80 Damage Damage

2.05 > 4.05 Firerate Firerate


Sell Price changes to Cash$4,516

N/A
Level 4 - Star Lord • Cost: Cash$10,500

+100 Damage Damage


Sell Price changes to Cash$8,016

N/A
Level 5 - Even Bigger Gun • Cost: Cash$25,000

+6 Range Range

+65 Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to Cash$16,350

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$2,000 10 2 20 5 Cash$400
1 Cash$2,550 15 2 25 7.5 Cash$340
2 Cash$5,050 45 2 30 22.5 Cash$224.44
3 Cash$13,550 125 4 35 31.25 Cash$433.6
4 Cash$24,050 225 4 35 56.25 Cash$427.56
5 Cash$49,050 290 3 41 96.67 Cash$507.4

24 December 2019 – 1 January 2020

Base Stats

Outlaw
Cost: Coin 4,250
Cost
Cash$2,000
Placement Footprint
Average
Sell Price
Cash$666
Placement Type
Cliff
Damage
Damage10
Damage Method
Single
Firerate
Firerate2.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range15
Placement Limit
Placement Limit10

Upgrades

Gloves
Level 1 • Cost: Cash$550

+3 Range Range

+5 Damage Damage


Sell Price changes to Cash$850

N/A
Level 2 - Upgraded Eye Tech • Cost: Cash$2,500

+5 Range Range

+30 Damage Damage


Sell Price changes to Cash$1,683

N/A
Level 3 - Bigger Gun • Cost: Cash$8,500

+2 Range Range

+80 Damage Damage

2.05 > 4.05 Firerate Firerate


Sell Price changes to Cash$4,516

N/A
Level 4 - Star Lord • Cost: Cash$10,500

+100 Damage Damage


Sell Price changes to Cash$8,016

N/A
Level 5 - Even Bigger Gun • Cost: Cash$25,000

+5 Range Range

+65 Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to Cash$16,350

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$2,000 10 2 15 5 Cash$400
1 Cash$2,550 15 2 18 7.5 Cash$340
2 Cash$5,050 45 2 23 22.5 Cash$224.44
3 Cash$13,550 125 4 25 31.25 Cash$433.6
4 Cash$24,050 225 4 25 56.25 Cash$427.56
5 Cash$49,050 290 3 30 96.67 Cash$507.4

MEGA Update (13 October 2019) – 24 December 2019

Base Stats

Outlaw
Cost: Coin 4,250
Cost
Cash$2,000
Placement Footprint
Average
Sell Price
Cash$666
Placement Type
Cliff
Damage
Damage10
Damage Method
Single
Firerate
Firerate2.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range15
Placement Limit
N/A

Upgrades

Gloves
Level 1 • Cost: Cash$550

+3 Range Range

+5 Damage Damage


Sell Price changes to Cash$850

N/A
Level 2 - Upgraded Eye Tech • Cost: Cash$2,500

+5 Range Range

+30 Damage Damage


Sell Price changes to Cash$1,683

N/A
Level 3 - Bigger Gun • Cost: Cash$8,500

+2 Range Range

+80 Damage Damage

2.05 > 4.05 Firerate Firerate


Sell Price changes to Cash$4,516

N/A
Level 4 - Star Lord • Cost: Cash$10,500

+100 Damage Damage


Sell Price changes to Cash$8,016

N/A
Level 5 - Even Bigger Gun • Cost: Cash$25,000

+5 Range Range

+65 Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to Cash$16,350

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$2,000 10 2 15 5 Cash$400
1 Cash$2,550 15 2 18 7.5 Cash$340
2 Cash$5,050 45 2 23 22.5 Cash$224.44
3 Cash$13,550 125 4 25 31.25 Cash$433.6
4 Cash$24,050 225 4 25 56.25 Cash$427.56
5 Cash$49,050 290 3 30 96.67 Cash$507.4

4 August 2019 – MEGA Update (13 October 2019)

Base Stats

Outlaw
Cost: Coin 4,250
Cost
Cash$2,000
Placement Footprint
Average
Sell Price
Cash$500
Placement Type
Cliff
Damage
Damage10
Damage Method
Single
Splash (Level 4+)
Firerate
Firerate2.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range10
Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$550

+3 Range Range

+5 Damage Damage


Sell Price changes to Cash$637

N/A
Level 2 • Cost: Cash$1,500

+5 Range Range

+15 Damage Damage


Sell Price changes to Cash$1,012

N/A
Level 3 • Cost: Cash$7,500

+2 Range Range

+40 Damage Damage

2.05 > 4.05 Firerate Firerate


Sell Price changes to Cash$2,887

N/A
Level 4 • Cost: Cash$10,000

+35 Damage Damage

+Impact Damage

•52 Splash Damage Splash Damage

•4 Explosion Range Explosion Range


Sell Price changes to Cash$5,387

N/A
Level 5 • Cost: Cash$25,000

+5 Range Range

+25 Damage Damage

+13 Splash Damage Splash Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to Cash$11,637

Stats Table

Level Total Price Damage Splash Damage Firerate Range Explosion Range DPS[37] Cost Efficiency
0 Cash$2,000 10 N/A 2 15 N/A 5 Cash$400
1 Cash$2,550 15 N/A 2 18 N/A 7.5 Cash$340
2 Cash$4,050 30 N/A 2 23 N/A 15 Cash$270
3 Cash$11,550 70 N/A 4 25 N/A 17.5 Cash$660
4 Cash$21,550 105 52 4 25 4 39.25[38] Cash$549.04
5 Cash$46,550 130 65 3 30 4 65[39] Cash$716.15

10 July 2019 – 4 August 2019

Base Stats

Outlaw
Cost: Coin 4,250
Cost
Cash$2,000
Placement Footprint
Average
Sell Price
Cash$500
Placement Type
Cliff
Damage
Damage10
Damage Method
Single
Splash (Level 4+)
Firerate
Firerate2.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range15
Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$550

+3 Range Range

+5 Damage Damage


Sell Price changes to Cash$637

N/A
Level 2 • Cost: Cash$1,500

+5 Range Range

+5 Damage Damage


Sell Price changes to Cash$1,012

N/A
Level 3 • Cost: Cash$7,500

+2 Range Range

+40 Damage Damage

2.05 > 4.05 Firerate Firerate


Sell Price changes to Cash$2,887

N/A
Level 4 • Cost: Cash$10,000

+35 Damage Damage

+Impact Damage

•47 Splash Damage Splash Damage

•4 Explosion Range Explosion Range


Sell Price changes to Cash$5,387

N/A
Level 5 • Cost: Cash$25,000

+5 Range Range

+25 Damage Damage

+13 Splash Damage Splash Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to Cash$11,637

Stats Table

Level Total Price Damage Splash Damage Firerate Range Explosion Range DPS[37] Cost Efficiency
0 Cash$2,000 10 N/A 2 15 N/A 5 Cash$400
1 Cash$2,550 15 N/A 2 18 N/A 7.5 Cash$340
2 Cash$4,050 20 N/A 2 23 N/A 10 Cash$405
3 Cash$11,550 60 N/A 4 25 N/A 15 Cash$770
4 Cash$21,550 95 47 4 25 4 35.5[40] Cash$607.04
5 Cash$46,550 120 60 3 30 4 60[41] Cash$775.83

29 June 2019 – 10 July 2019

Base Stats

Outlaw
Cost: Coin 4,250
Cost
Cash$1,250
Placement Footprint
Average
Sell Price
Cash$312
Placement Type
Cliff
Damage
Damage4
Damage Method
Single
Splash (Level 4+)
Firerate
Firerate2.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range15
Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$550

+3 Range Range

+1 Damage Damage


Sell Price changes to Cash$450

N/A
Level 2 • Cost: Cash$1,500

+5 Range Range

+5 Damage Damage


Sell Price changes to Cash$825

N/A
Level 3 • Cost: Cash$7,500

+2 Range Range

+40 Damage Damage

2.05 > 6.05 Firerate Firerate


Sell Price changes to Cash$2,700

N/A
Level 4 • Cost: Cash$10,000

+25 Damage Damage

+Impact Damage

•37 Splash Damage Splash Damage

•4 Explosion Range Explosion Range


Sell Price changes to Cash$5,200

N/A
Level 5 • Cost: Cash$25,000

+5 Range Range

-10 Damage Damage

-5 Splash Damage Splash Damage

6.05 > 3.53 Firerate Firerate


Sell Price changes to Cash$11,450

Stats Table

Level Total Price Damage Splash Damage Firerate Range Explosion Range DPS[37] Cost Efficiency
0 Cash$1,250 4 N/A 2 15 N/A 2 Cash$625
1 Cash$1,800 5 N/A 2 18 N/A 2.5 Cash$720
2 Cash$3,300 10 N/A 2 23 N/A 5 Cash$660
3 Cash$10,800 50 N/A 6 25 N/A 8.33 Cash$1,296.52
4 Cash$20,800 75 37 6 25 4 18.67[42] Cash$1,114.09
5 Cash$45,800 65 32 3.5 30 4 27.71[43] Cash$1,652.83

29 June 2019

Base Stats

Outlaw
Cost: Coin 4,250
Cost
Cash$1,250
Placement Footprint
Average
Sell Price
Cash$312
Placement Type
Cliff
Damage
Damage4
Damage Method
Single
Splash (Level 4+)
Firerate
Firerate2.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range15
Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$400

+3 Range Range

+1 Damage Damage


Sell Price changes to Cash$412

N/A
Level 2 • Cost: Cash$950

+5 Range Range

+5 Damage Damage


Sell Price changes to Cash$649

N/A
Level 3 • Cost: Cash$4,500

+2 Range Range

+40 Damage Damage

2.05 > 6.05 Firerate Firerate


Sell Price changes to Cash$1,774

N/A
Level 4 • Cost: Cash$10,000

+25 Damage Damage

+Impact Damage

•37 Splash Damage Splash Damage

•4 Explosion Range Explosion Range


Sell Price changes to Cash$4,274

N/A
Level 5 • Cost: Cash$25,000

+5 Range Range

-10 Damage Damage

-5 Splash Damage Splash Damage

6.05 > 3.53 Firerate Firerate


Sell Price changes to Cash$10,524

Stats Table

Level Total Price Damage Splash Damage Firerate Range Explosion Range DPS[37] Cost Efficiency
0 Cash$1,250 4 N/A 2 15 N/A 2 Cash$625
1 Cash$1,650 5 N/A 2 18 N/A 2.5 Cash$660
2 Cash$2,600 10 N/A 2 23 N/A 5 Cash$520
3 Cash$7,100 50 N/A 6 25 N/A 8.33 Cash$852.34
4 Cash$17,100 75 37 6 25 4 18.67[44] Cash$915.91
5 Cash$42,100 65 32 3.5 30 4 27.71[45] Cash$1,519.31

Notes

  1. 109.38 Normal DPS + 46.88 Splash DPS.
    DPS assumes only one enemy is hit.
  2. 109.03 Normal DPS + 46.73 Splash DPS.
    DPS assumes only one enemy is hit.
  3. 137.5 Normal DPS + 12.5 Splash DPS.
    DPS assumes only one enemy is hit.
  4. 135.8 Normal DPS + 12.35 Splash DPS.
    DPS assumes only one enemy is hit.
  5. 109.38 Normal DPS + 46.88 Splash DPS.
    DPS assumes only one enemy is hit.
  6. 109.03 Normal DPS + 46.73 Splash DPS.
    DPS assumes only one enemy is hit.
  7. 137.5 Normal DPS + 12.5 Splash DPS.
    DPS assumes only one enemy is hit.
  8. 135.8 Normal DPS + 12.35 Splash DPS.
    DPS assumes only one enemy is hit.
  9. 102.94 Normal DPS + 44.12 Splash DPS.
    DPS assumes only one enemy is hit.
  10. 102.64 Normal DPS + 43.99 Splash DPS.
    DPS assumes only one enemy is hit.
  11. 137.5 Normal DPS + 12.5 Splash DPS.
    DPS assumes only one enemy is hit.
  12. 135.8 Normal DPS + 12.35 Splash DPS.
    DPS assumes only one enemy is hit.
  13. 150 Normal DPS + 21.43 Splash DPS.
    DPS assumes only one enemy is hit.
  14. 149.47 Normal DPS + 21.35 Splash DPS.
    DPS assumes only one enemy is hit.
  15. 137.5 Normal DPS + 12.5 Splash DPS.
    DPS assumes only one enemy is hit.
  16. 135.8 Normal DPS + 12.35 Splash DPS.
    DPS assumes only one enemy is hit.
  17. 150 Normal DPS + 21.43 Splash DPS.
    DPS assumes only one enemy is hit.
  18. 149.47 Normal DPS + 21.35 Splash DPS.
    DPS assumes only one enemy is hit.
  19. 137.5 Normal DPS + 12.5 Splash DPS.
    DPS assumes only one enemy is hit.
  20. 135.8 Normal DPS + 12.35 Splash DPS.
    DPS assumes only one enemy is hit.
  21. 150 Normal DPS + 21.43 Splash DPS.
    DPS assumes only one enemy is hit.
  22. 149.47 Normal DPS + 21.35 Splash DPS.
    DPS assumes only one enemy is hit.
  23. 150 Normal DPS + 21.43 Splash DPS.
    DPS assumes only one enemy is hit.
  24. 149.47 Normal DPS + 21.35 Splash DPS.
    DPS assumes only one enemy is hit.
  25. 150 Normal DPS + 21.43 Splash DPS.
    DPS assumes only one enemy is hit.
  26. 149.47 Normal DPS + 21.35 Splash DPS.
    DPS assumes only one enemy is hit.
  27. 150 Normal DPS + 21.43 Splash DPS.
    DPS assumes only one enemy is hit.
  28. 149.47 Normal DPS + 21.35 Splash DPS.
    DPS assumes only one enemy is hit.
  29. 150 Normal DPS + 21.43 Splash DPS.
    DPS assumes only one enemy is hit.
  30. 149.47 Normal DPS + 21.35 Splash DPS.
    DPS assumes only one enemy is hit.
  31. 160.71 Normal DPS + 28.57 Splash DPS.
    DPS assumes only one enemy is hit.
  32. 160.14 Normal DPS + 28.47 Splash DPS.
    DPS assumes only one enemy is hit.
  33. Prior to the 21st of December 2023, it had a cost of Coin 8,500.
  34. Max Hits is the maximum number of enemies each explosion can hit.
  35. 160.71 Normal DPS + 17.86 Splash DPS.
    DPS assumes only one enemy is hit.
  36. 160.14 Normal DPS + 17.79 Splash DPS.
    DPS assumes only one enemy is hit.
  37. 37.0 37.1 37.2 37.3 DPS is calculated as (Damage + Splash Damage) ÷ Firerate.
  38. 26.25 Direct DPS + 13 Splash DPS
  39. 43.33 Direct DPS + 21.67 Splash DPS
  40. 23.75 Direct DPS + 11.75 Splash DPS
  41. 40 Direct DPS + 20 Splash DPS
  42. 12.5 Direct DPS + 6.17 Splash DPS
  43. 18.57 Direct DPS + 9.14 Splash DPS
  44. 12.5 Direct DPS + 6.17 Splash DPS
  45. 18.57 Direct DPS + 9.14 Splash DPS


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