Ranger/History: Difference between revisions
imported>Mentin123 mNo edit summary |
imported>DarkGabonnie Approved by t7ru (380694434980954114) via /job |
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| Line 113: | Line 113: | ||
$SDPS$ = Splash Damage / Firerate |
$SDPS$ = Splash Damage / Firerate |
||
$TDPS$ = $DPS$ + $SDPS$ |
$TDPS$ = $DPS$ + $SDPS$ |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 4500; 1500; 5500; 15750; 25000 |
||
$ |
$PVP-COST$ = 2000; 650; 2400; 8500; 17000 |
||
$FSE-DETECTION$ = ; 2; 0 |
$FSE-DETECTION$ = ; 2; 0 |
||
$FSE-PVP-DETECTION$ = ; 0; 0 |
$FSE-PVP-DETECTION$ = ; 0; 0 |
||
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction |
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction |
||
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846 |
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846 |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="mobile-tabber"><tabber> |
<div class="mobile-tabber"><tabber> |
||
| Line 126: | Line 127: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Max Hits !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 100 || N/A || 6 || 70 || N/A || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 100 || N/A || 6 || 70 || N/A || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 100 || N/A || 4.75 || 70 || N/A || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 185 || N/A || 4.75 || 70 || 12 || N/A || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 430 || N/A || 4.5 || 70 || 12 || N/A || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 875 || 375 || 8 || 70 || 12 || 5 || 3 || 10% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 142: | Line 143: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 40 || N/A || 2.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 74 || N/A || 2.5 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 148 || N/A || 2 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 272 || 25 || 2 || 50 || 12 || 5 || 15% || 120 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 271: | Line 272: | ||
$SDPS$ = Splash Damage / Firerate |
$SDPS$ = Splash Damage / Firerate |
||
$TDPS$ = $DPS$ + $SDPS$ |
$TDPS$ = $DPS$ + $SDPS$ |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 4500; 1500; 5500; 15750; 25000 |
||
$ |
$PVP-COST$ = 2000; 650; 2400; 8500; 17000 |
||
$FSE-DETECTION$ = ; 2; 0 |
$FSE-DETECTION$ = ; 2; 0 |
||
$FSE-PVP-DETECTION$ = ; 0; 0 |
$FSE-PVP-DETECTION$ = ; 0; 0 |
||
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction |
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction |
||
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846 |
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846 |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="mobile-tabber"><tabber> |
<div class="mobile-tabber"><tabber> |
||
| Line 284: | Line 286: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 100 || N/A || 6 || 70 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 100 || N/A || 6 || 70 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 100 || N/A || 4.75 || 70 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 185 || N/A || 4.75 || 70 || 12 || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 430 || N/A || 4.5 || 70 || 12 || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 875 || 375 || 8 || 70 || 12 || 5 || 10% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 300: | Line 302: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 40 || N/A || 2.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 74 || N/A || 2.5 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 148 || N/A || 2 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 272 || 25 || 2 || 50 || 12 || 5 || 15% || 120 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 429: | Line 431: | ||
$SDPS$ = Splash Damage / Firerate |
$SDPS$ = Splash Damage / Firerate |
||
$TDPS$ = $DPS$ + $SDPS$ |
$TDPS$ = $DPS$ + $SDPS$ |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 4500; 1500; 5500; 15750; 25000 |
||
$ |
$PVP-COST$ = 2000; 650; 2400; 8500; 17000 |
||
$FSE-DETECTION$ = ; 2; 0 |
$FSE-DETECTION$ = ; 2; 0 |
||
$FSE-PVP-DETECTION$ = ; 0; 0 |
$FSE-PVP-DETECTION$ = ; 0; 0 |
||
| Line 438: | Line 440: | ||
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846 |
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846 |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="mobile-tabber"><tabber> |
<div class="mobile-tabber"><tabber> |
||
| Line 443: | Line 446: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 100 || N/A || 6 || 70 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 100 || N/A || 6 || 70 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 100 || N/A || 4.75 || 70 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 185 || N/A || 4.75 || 70 || 12 || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 430 || N/A || 4.5 || 70 || 12 || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 875 || 375 || 8 || 70 || 12 || 5 || 10% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 459: | Line 462: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 40 || N/A || 2.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 75 || N/A || 2.5 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 150 || N/A || 2 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 275 || 25 || 2 || 50 || 12 || 5 || 15% || 120 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 586: | Line 589: | ||
$SDPS$ = Splash Damage / Firerate |
$SDPS$ = Splash Damage / Firerate |
||
$TDPS$ = $DPS$ + $SDPS$ |
$TDPS$ = $DPS$ + $SDPS$ |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 4500; 1500; 5500; 15750; 25000 |
||
$ |
$PVP-COST$ = 2000; 650; 2400; 8500; 17000 |
||
$FSE-DETECTION$ = ; 0; 0 |
$FSE-DETECTION$ = ; 0; 0 |
||
$FSE-PVP-DETECTION$ = ; 0; 0 |
$FSE-PVP-DETECTION$ = ; 0; 0 |
||
| Line 595: | Line 598: | ||
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846 |
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846 |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="mobile-tabber"><tabber> |
<div class="mobile-tabber"><tabber> |
||
| Line 600: | Line 604: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 100 || N/A || 6 || 70 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 100 || N/A || 6 || 70 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 100 || N/A || 4.75 || 70 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 185 || N/A || 4.75 || 70 || 12 || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 430 || N/A || 4.5 || 70 || 12 || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 875 || 375 || 8 || 70 || 12 || 5 || 10% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 616: | Line 620: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 40 || N/A || 2.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 75 || N/A || 2.5 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 150 || N/A || 2 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 275 || 25 || 2 || 50 || 12 || 5 || 15% || 120 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 743: | Line 747: | ||
$SDPS$ = Splash Damage / Firerate |
$SDPS$ = Splash Damage / Firerate |
||
$TDPS$ = $DPS$ + $SDPS$ |
$TDPS$ = $DPS$ + $SDPS$ |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 4500; 1500; 5500; 15750; 25000 |
||
$ |
$PVP-COST$ = 2000; 650; 2400; 8500; 17000 |
||
$FSE-DETECTION$ = ; 0; 0 |
$FSE-DETECTION$ = ; 0; 0 |
||
$FSE-PVP-DETECTION$ = ; 0; 0 |
$FSE-PVP-DETECTION$ = ; 0; 0 |
||
| Line 752: | Line 756: | ||
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846 |
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846 |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="mobile-tabber"><tabber> |
<div class="mobile-tabber"><tabber> |
||
| Line 757: | Line 762: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 100 || N/A || 6 || 70 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 100 || N/A || 6 || 70 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 100 || N/A || 4.75 || 70 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 185 || N/A || 4.75 || 70 || 12 || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 430 || N/A || 4.5 || 70 || 12 || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 875 || 375 || 8.5 || 70 || 12 || 5 || 10% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 773: | Line 778: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 40 || N/A || 2.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 75 || N/A || 2.5 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 150 || N/A || 2 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 275 || 25 || 2 || 50 || 12 || 5 || 15% || 120 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 900: | Line 905: | ||
$SDPS$ = Splash Damage / Firerate |
$SDPS$ = Splash Damage / Firerate |
||
$TDPS$ = $DPS$ + $SDPS$ |
$TDPS$ = $DPS$ + $SDPS$ |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 4500; 1500; 4500; 13500; 30000 |
||
$ |
$PVP-COST$ = 2000; 650; 2400; 8500; 17000 |
||
$FSE-DETECTION$ = ; 0; 0 |
$FSE-DETECTION$ = ; 0; 0 |
||
$FSE-PVP-DETECTION$ = ; 0; 0 |
$FSE-PVP-DETECTION$ = ; 0; 0 |
||
| Line 909: | Line 914: | ||
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846 |
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846 |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="mobile-tabber"><tabber> |
<div class="mobile-tabber"><tabber> |
||
| Line 914: | Line 920: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 180 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 140 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 300 || N/A || 3.25 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 1,050 || 150 || 7 || 50 || 12 || 5 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 930: | Line 936: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 40 || N/A || 2.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 75 || N/A || 2.5 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 150 || N/A || 2 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 275 || 25 || 2 || 50 || 12 || 5 || 15% || 120 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 1,057: | Line 1,063: | ||
$SDPS$ = Splash Damage / Firerate |
$SDPS$ = Splash Damage / Firerate |
||
$TDPS$ = $DPS$ + $SDPS$ |
$TDPS$ = $DPS$ + $SDPS$ |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 4500; 1500; 4500; 13500; 30000 |
||
$ |
$PVP-COST$ = 3000; 650; 3250; 10000; 20000 |
||
$FSE-DETECTION$ = ; 0; 0 |
$FSE-DETECTION$ = ; 0; 0 |
||
$FSE-PVP-DETECTION$ = ; 0; 0 |
$FSE-PVP-DETECTION$ = ; 0; 0 |
||
| Line 1,066: | Line 1,072: | ||
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846 |
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846 |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="mobile-tabber"><tabber> |
<div class="mobile-tabber"><tabber> |
||
| Line 1,071: | Line 1,078: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 180 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 140 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 300 || N/A || 3.25 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 1,050 || 150 || 7 || 50 || 12 || 5 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 1,087: | Line 1,094: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 40 || N/A || 2.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 75 || N/A || 2.5 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 150 || N/A || 2 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 275 || 25 || 2 || 50 || 12 || 5 || 15% || 120 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 1,169: | Line 1,176: | ||
$SDPS$ = Splash Damage / Firerate |
$SDPS$ = Splash Damage / Firerate |
||
$TDPS$ = $DPS$ + $SDPS$ |
$TDPS$ = $DPS$ + $SDPS$ |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 4500; 1500; 4500; 13500; 30000 |
||
$FSE-DETECTION$ = ; 0; 0 |
$FSE-DETECTION$ = ; 0; 0 |
||
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction |
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction |
||
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846 |
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846 |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 80 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 140 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 300 || N/A || 3.25 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 1,050 || 150 || 7 || 50 || 12 || 5 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 1,258: | Line 1,266: | ||
$SDPS$ = Splash Damage / Firerate |
$SDPS$ = Splash Damage / Firerate |
||
$TDPS$ = $DPS$ + $SDPS$ |
$TDPS$ = $DPS$ + $SDPS$ |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 4500; 1500; 4500; 13500; 30000 |
||
$FSE-DETECTION$ = ; 0; 0 |
$FSE-DETECTION$ = ; 0; 0 |
||
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction |
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction |
||
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846 |
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846 |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 80 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 140 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 300 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 1,050 || 150 || 7 || 50 || 12 || 5 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 1,347: | Line 1,356: | ||
$SDPS$ = Splash Damage / Firerate |
$SDPS$ = Splash Damage / Firerate |
||
$TDPS$ = $DPS$ + $SDPS$ |
$TDPS$ = $DPS$ + $SDPS$ |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 4500; 1500; 4500; 14750; 30000 |
||
$FSE-DETECTION$ = ; 0; 0 |
$FSE-DETECTION$ = ; 0; 0 |
||
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction |
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction |
||
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846 |
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846 |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 80 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 140 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 340 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 1,050 || 150 || 7 || 50 || 12 || 5 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 1,437: | Line 1,447: | ||
$SDPS$ = Splash Damage / Firerate |
$SDPS$ = Splash Damage / Firerate |
||
$TDPS$ = $DPS$ + $SDPS$ |
$TDPS$ = $DPS$ + $SDPS$ |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 4500; 1500; 4500; 13500; 30000 |
||
$FSE-DETECTION$ = ; 0; 0 |
$FSE-DETECTION$ = ; 0; 0 |
||
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction |
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction |
||
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846 |
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846 |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 80 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 140 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 300 || N/A || 3.25 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 1,050 || 150 || 7 || 50 || 12 || 5 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 1,525: | Line 1,536: | ||
$SDPS$ = Splash Damage / Firerate |
$SDPS$ = Splash Damage / Firerate |
||
$TDPS$ = $DPS$ + $SDPS$ |
$TDPS$ = $DPS$ + $SDPS$ |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 4500; 1500; 4500; 14750; 30000 |
||
$FSE-DETECTION$ = ; 0; 0 |
$FSE-DETECTION$ = ; 0; 0 |
||
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction |
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction |
||
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846 |
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846 |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 80 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 140 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 340 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 1,050 || 150 || 7 || 50 || 12 || 5 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 1,615: | Line 1,627: | ||
$SDPS$ = Splash Damage / Firerate |
$SDPS$ = Splash Damage / Firerate |
||
$TDPS$ = $DPS$ + $SDPS$ |
$TDPS$ = $DPS$ + $SDPS$ |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 4500; 1500; 4500; 13500; 27500 |
||
$FSE-DETECTION$ = ; 0; 0 |
$FSE-DETECTION$ = ; 0; 0 |
||
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction |
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction |
||
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846 |
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846 |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 80 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 140 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 300 || N/A || 3.25 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 1,125 || 200 || 7 || 50 || 12 || 5 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 1,716: | Line 1,729: | ||
$SDPS$ = Splash Damage / Firerate |
$SDPS$ = Splash Damage / Firerate |
||
$TDPS$ = $DPS$ + $SDPS$ |
$TDPS$ = $DPS$ + $SDPS$ |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 5000; 1500; 4500; 17000; 35000 |
||
$FSE-DETECTION$ = ; 0; 0 |
$FSE-DETECTION$ = ; 0; 0 |
||
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction |
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction |
||
| Line 1,724: | Line 1,737: | ||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$MREF$ = <ref>Max Hits is the maximum number of enemies each explosion can hit.</ref> |
$MREF$ = <ref>Max Hits is the maximum number of enemies each explosion can hit.</ref> |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Max Hits$MREF$ !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 80 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 140 || N/A || 3.5 || 50 || 12 || N/A || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 300 || N/A || 3.25 || 50 || 12 || N/A || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 1,125 || 125 || 7 || 50 || 12 || 5 || 3 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 1,818: | Line 1,832: | ||
<var> |
<var> |
||
$DPS$ = Damage / Firerate |
$DPS$ = Damage / Firerate |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 3500; 550; 1800; 3500; 11500; 22500 |
||
$FSE-DETECTION$ = ; 3; 0 |
$FSE-DETECTION$ = ; 3; 0 |
||
$FSE-UPGRADE$ = Improved Handling; Steady Aiming; Railgunner; Trained Assassin; Cyber Assassin |
$FSE-UPGRADE$ = Improved Handling; Steady Aiming; Railgunner; Trained Assassin; Cyber Assassin |
||
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846 |
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846 |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 60 || 5 || 20 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 60 || 5 || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 60 || 4.5 || 25 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 100 || 4.5 || 30 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 165 || 4.5 || 35 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 230 || 4 || 35 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 450 || 3.5 || 40 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 1,918: | Line 1,933: | ||
<var> |
<var> |
||
$DPS$ = Damage / Firerate |
$DPS$ = Damage / Firerate |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 3500; 550; 1500; 3500; 10500; 25000 |
||
$FSE-DETECTION$ = ; 3; 0 |
$FSE-DETECTION$ = ; 3; 0 |
||
$FSE-UPGRADE$ = Improved Handling; Steady Aiming; Railgunner; Trained Assassin; Cyber Assassin |
$FSE-UPGRADE$ = Improved Handling; Steady Aiming; Railgunner; Trained Assassin; Cyber Assassin |
||
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846 |
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846 |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 40 || 5 || 20 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || 5 || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 40 || 5 || 25 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 65 || 5 || 30 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 125 || 5 || 35 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 205 || 4 || 35 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 300 || 3.5 || 40 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 2,018: | Line 2,034: | ||
<var> |
<var> |
||
$DPS$ = Damage / Firerate |
$DPS$ = Damage / Firerate |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 3500; 550; 1500; 3500; 10500; 25000 |
||
$FSE-DETECTION$ = ; 3; 0 |
$FSE-DETECTION$ = ; 3; 0 |
||
$FSE-UPGRADE$ = Improved Handling; Steady Aiming; Railgunner; Trained Assassin; Cyber Assassin |
$FSE-UPGRADE$ = Improved Handling; Steady Aiming; Railgunner; Trained Assassin; Cyber Assassin |
||
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846 |
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846 |
||
$FNC-ROFBUG-2020$ = Firerate |
$FNC-ROFBUG-2020$ = Firerate |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 40 || 5 || 20 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || 5 || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 40 || 5 || 25 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 65 || 5 || 30 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 125 || 5 || 35 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 205 || 4 || 35 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 300 || 3.5 || 40 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 2,119: | Line 2,136: | ||
<var> |
<var> |
||
$DPS$ = Damage / Firerate |
$DPS$ = Damage / Firerate |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 3500; 550; 1500; 3500; 10500; 25000 |
||
$FSE-DETECTION$ = ; 3; 0 |
$FSE-DETECTION$ = ; 3; 0 |
||
$FSE-UPGRADE$ = Improved Handling; Steady Aiming; Railgunner; Trained Assassin; Cyber Assassin |
$FSE-UPGRADE$ = Improved Handling; Steady Aiming; Railgunner; Trained Assassin; Cyber Assassin |
||
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846 |
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846 |
||
$FNC-ROFBUG-2020$ = Firerate |
$FNC-ROFBUG-2020$ = Firerate |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 40 || 5 || 20 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || 5 || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 40 || 5 || 25 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 65 || 5 || 30 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 125 || 5 || 35 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 205 || 4 || 35 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 305 || 3.5 || 41 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 2,218: | Line 2,236: | ||
<var> |
<var> |
||
$DPS$ = Damage / Firerate |
$DPS$ = Damage / Firerate |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 2000; 550; 3500; 7500; 10500; 25000 |
||
$FSE-DETECTION$ = 0; ; |
$FSE-DETECTION$ = 0; ; |
||
$FSE-UPGRADE$ = Gloves; Upgraded Eye Tech; Bigger Gun; Star Lord; Even Bigger Gun |
$FSE-UPGRADE$ = Gloves; Upgraded Eye Tech; Bigger Gun; Star Lord; Even Bigger Gun |
||
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846 |
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846 |
||
$FNC-ROFBUG-2019$ = Firerate |
$FNC-ROFBUG-2019$ = Firerate |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 10 || 2 || 20 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 2 || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 15 || 2 || 25 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 45 || 2 || 30 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 125 || 4 || 35 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 225 || 4 || 35 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 290 || 3 || 41 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 2,317: | Line 2,336: | ||
<var> |
<var> |
||
$DPS$ = Damage / Firerate |
$DPS$ = Damage / Firerate |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 2000; 550; 2500; 8500; 10500; 25000 |
||
$FSE-DETECTION$ = 0; ; |
$FSE-DETECTION$ = 0; ; |
||
$FSE-UPGRADE$ = Gloves; Upgraded Eye Tech; Bigger Gun; Star Lord; Even Bigger Gun |
$FSE-UPGRADE$ = Gloves; Upgraded Eye Tech; Bigger Gun; Star Lord; Even Bigger Gun |
||
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846 |
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846 |
||
$FNC-ROFBUG-2019$ = Firerate |
$FNC-ROFBUG-2019$ = Firerate |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 10 || 2 || 20 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 2 || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 15 || 2 || 25 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 45 || 2 || 30 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 125 || 4 || 35 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 225 || 4 || 35 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 290 || 3 || 41 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 2,416: | Line 2,436: | ||
<var> |
<var> |
||
$DPS$ = Damage / Firerate |
$DPS$ = Damage / Firerate |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 2000; 550; 2500; 8500; 10500; 25000 |
||
$FSE-DETECTION$ = 0; ; |
$FSE-DETECTION$ = 0; ; |
||
$FSE-UPGRADE$ = Gloves; Upgraded Eye Tech; Bigger Gun; Star Lord; Even Bigger Gun |
$FSE-UPGRADE$ = Gloves; Upgraded Eye Tech; Bigger Gun; Star Lord; Even Bigger Gun |
||
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846 |
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846 |
||
$FNC-ROFBUG-2019$ = Firerate |
$FNC-ROFBUG-2019$ = Firerate |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 10 || 2 || 20 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 2 || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 15 || 2 || 25 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 45 || 2 || 30 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 125 || 4 || 35 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 225 || 4 || 35 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 290 || 3 || 41 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 2,515: | Line 2,536: | ||
<var> |
<var> |
||
$DPS$ = Damage / Firerate |
$DPS$ = Damage / Firerate |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 2000; 550; 2500; 8500; 10500; 25000 |
||
$FSE-DETECTION$ = 0; ; |
$FSE-DETECTION$ = 0; ; |
||
$FSE-UPGRADE$ = Gloves; Upgraded Eye Tech; Bigger Gun; Star Lord; Even Bigger Gun |
$FSE-UPGRADE$ = Gloves; Upgraded Eye Tech; Bigger Gun; Star Lord; Even Bigger Gun |
||
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846 |
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846 |
||
$FNC-ROFBUG-2019$ = Firerate |
$FNC-ROFBUG-2019$ = Firerate |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 10 || 2 || 20 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 2 || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 15 || 2 || 25 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 45 || 2 || 30 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 125 || 4 || 35 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 225 || 4 || 35 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 290 || 3 || 41 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 2,614: | Line 2,636: | ||
<var> |
<var> |
||
$DPS$ = Damage / Firerate |
$DPS$ = Damage / Firerate |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 2000; 550; 2500; 8500; 10500; 25000 |
||
$FSE-DETECTION$ = 0; ; |
$FSE-DETECTION$ = 0; ; |
||
$FSE-UPGRADE$ = Gloves; Upgraded Eye Tech; Bigger Gun; Star Lord; Even Bigger Gun |
$FSE-UPGRADE$ = Gloves; Upgraded Eye Tech; Bigger Gun; Star Lord; Even Bigger Gun |
||
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846 |
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846 |
||
$FNC-ROFBUG-2019$ = Firerate |
$FNC-ROFBUG-2019$ = Firerate |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 10 || 2 || 15 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 2 || 15 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 15 || 2 || 18 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 45 || 2 || 23 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 125 || 4 || 25 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 225 || 4 || 25 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 290 || 3 || 30 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 2,713: | Line 2,736: | ||
<var> |
<var> |
||
$DPS$ = Damage / Firerate |
$DPS$ = Damage / Firerate |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 2000; 550; 2500; 8500; 10500; 25000 |
||
$FSE-DETECTION$ = 0; ; |
$FSE-DETECTION$ = 0; ; |
||
$FSE-UPGRADE$ = Gloves; Upgraded Eye Tech; Bigger Gun; Star Lord; Even Bigger Gun |
$FSE-UPGRADE$ = Gloves; Upgraded Eye Tech; Bigger Gun; Star Lord; Even Bigger Gun |
||
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846 |
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846 |
||
$FNC-ROFBUG-2019$ = Firerate |
$FNC-ROFBUG-2019$ = Firerate |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 10 || 2 || 15 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 2 || 15 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 15 || 2 || 18 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 45 || 2 || 23 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 125 || 4 || 25 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 225 || 4 || 25 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 290 || 3 || 30 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 2,823: | Line 2,847: | ||
$SDPS$ = [[Splash Damage]] / Firerate |
$SDPS$ = [[Splash Damage]] / Firerate |
||
$TDPS$ = $DPS$ + $SDPS$ |
$TDPS$ = $DPS$ + $SDPS$ |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 2000; 550; 1500; 7500; 10000; 25000 |
||
$FSE-DETECTION$ = 0; ; |
$FSE-DETECTION$ = 0; ; |
||
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A |
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A |
||
| Line 2,831: | Line 2,855: | ||
$FNC-ROFBUG-2019$ = Firerate |
$FNC-ROFBUG-2019$ = Firerate |
||
$DREF$ = <ref name="DPS">DPS is calculated as (Damage + Splash Damage) ÷ Firerate.</ref> |
$DREF$ = <ref name="DPS">DPS is calculated as (Damage + Splash Damage) ÷ Firerate.</ref> |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 10 || N/A || 2 || 15 || N/A || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || N/A || 2 || 15 || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 15 || N/A || 2 || 18 || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 30 || N/A || 2 || 23 || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 70 || N/A || 4 || 25 || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 105 || $SDMG$ || 4 || 25 || 4 || $TDPS$<ref>$DPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 130 || $SDMG$ || 3 || 30 || 4 || $TDPS$<ref>$DPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 2,934: | Line 2,959: | ||
$SDPS$ = [[Splash Damage]] / Firerate |
$SDPS$ = [[Splash Damage]] / Firerate |
||
$TDPS$ = $DPS$ + $SDPS$ |
$TDPS$ = $DPS$ + $SDPS$ |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 2000; 550; 1500; 7500; 10000; 25000 |
||
$FSE-DETECTION$ = 0; ; |
$FSE-DETECTION$ = 0; ; |
||
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A |
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A |
||
| Line 2,942: | Line 2,967: | ||
$FNC-ROFBUG-2019$ = Firerate |
$FNC-ROFBUG-2019$ = Firerate |
||
$DREF$ = <ref name="DPS">DPS is calculated as (Damage + Splash Damage) ÷ Firerate.</ref> |
$DREF$ = <ref name="DPS">DPS is calculated as (Damage + Splash Damage) ÷ Firerate.</ref> |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 10 || N/A || 2 || 15 || N/A || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || N/A || 2 || 15 || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 15 || N/A || 2 || 18 || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 20 || N/A || 2 || 23 || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 60 || N/A || 4 || 25 || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 95 || $SDMG$ || 4 || 25 || 4 || $TDPS$<ref>$DPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 120 || $SDMG$ || 3 || 30 || 4 || $TDPS$<ref>$DPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 3,045: | Line 3,071: | ||
$SDPS$ = [[Splash Damage]] / Firerate |
$SDPS$ = [[Splash Damage]] / Firerate |
||
$TDPS$ = $DPS$ + $SDPS$ |
$TDPS$ = $DPS$ + $SDPS$ |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 1250; 550; 1500; 7500; 10000; 25000 |
||
$FSE-DETECTION$ = 0; ; |
$FSE-DETECTION$ = 0; ; |
||
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A |
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A |
||
| Line 3,053: | Line 3,079: | ||
$FNC-ROFBUG-2019$ = Firerate |
$FNC-ROFBUG-2019$ = Firerate |
||
$DREF$ = <ref name="DPS">DPS is calculated as (Damage + Splash Damage) ÷ Firerate.</ref> |
$DREF$ = <ref name="DPS">DPS is calculated as (Damage + Splash Damage) ÷ Firerate.</ref> |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 4 || N/A || 2 || 15 || N/A || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 2 || 15 || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 5 || N/A || 2 || 18 || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 10 || N/A || 2 || 23 || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 50 || N/A || 6 || 25 || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 75 || $SDMG$ || 6 || 25 || 4 || $TDPS$<ref>$DPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 65 || $SDMG$ || 3.5 || 30 || 4 || $TDPS$<ref>$DPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 3,156: | Line 3,183: | ||
$SDPS$ = [[Splash Damage]] / Firerate |
$SDPS$ = [[Splash Damage]] / Firerate |
||
$TDPS$ = $DPS$ + $SDPS$ |
$TDPS$ = $DPS$ + $SDPS$ |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 1250; 400; 950; 4500; 10000; 25000 |
||
$FSE-DETECTION$ = 0; ; |
$FSE-DETECTION$ = 0; ; |
||
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A |
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A |
||
| Line 3,164: | Line 3,191: | ||
$FNC-ROFBUG-2019$ = Firerate |
$FNC-ROFBUG-2019$ = Firerate |
||
$DREF$ = <ref name="DPS">DPS is calculated as (Damage + Splash Damage) ÷ Firerate.</ref> |
$DREF$ = <ref name="DPS">DPS is calculated as (Damage + Splash Damage) ÷ Firerate.</ref> |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 4 || N/A || 2 || 15 || N/A || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 2 || 15 || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 5 || N/A || 2 || 18 || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 10 || N/A || 2 || 23 || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 50 || N/A || 6 || 25 || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 75 || $SDMG$ || 6 || 25 || 4 || $TDPS$<ref>$DPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 65 || $SDMG$ || 3.5 || 30 || 4 || $TDPS$<ref>$DPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
Latest revision as of 21:39, 18 August 2026
This is the history subpage for the Ranger/History. It contains every revision of the tower's statistics.
Base Statistics
[edit]Upgrades
[edit]Statistics
[edit]| Level | Cost | Total Cost | Damage | Splash Damage | Firerate | Range | Buff Range | Explosion Range | Range Buff | Buff Time | DPS | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | Error creating thumbnail: File missing$2,000 | Error creating thumbnail: File missing$2,000 | 40 | N/A | 3 | 50 | N/A | N/A | N/A | N/A | 13.33 | Error creating thumbnail: File missing$150.04 |
| 1 | Error creating thumbnail: File missing$650 | Error creating thumbnail: File missing$2,650 | 40 | N/A | 2.5 | 50 | N/A | N/A | N/A | N/A | 16 | Error creating thumbnail: File missing$165.62 |
| 2 | Error creating thumbnail: File missing$2,400 | Error creating thumbnail: File missing$5,050 | 74 | N/A | 2.5 | 50 | 12 | N/A | 15% | 120 | 29.6 | Error creating thumbnail: File missing$170.61 |
| 3 | Error creating thumbnail: File missing$8,500 | Error creating thumbnail: File missing$13,550 | 148 | N/A | 2 | 50 | 12 | N/A | 15% | 120 | 74 | Error creating thumbnail: File missing$183.11 |
| 4 | Error creating thumbnail: File missing$17,000 | Error creating thumbnail: File missing$30,550 | 272 | 25 | 2 | 50 | 12 | 5 | 15% | 120 | 148.5[2] | Error creating thumbnail: File missing$205.72 |
Base Statistics
[edit]Upgrades
[edit]Statistics
[edit]| Level | Cost | Total Cost | Damage | Splash Damage | Firerate | Range | Buff Range | Explosion Range | Range Buff | Buff Time | DPS | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | Error creating thumbnail: File missing$4,500 | Error creating thumbnail: File missing$4,500 | 100 | N/A | 6 | 70 | N/A | N/A | N/A | N/A | 16.67 | Error creating thumbnail: File missing$269.95 |
| 1 | Error creating thumbnail: File missing$1,500 | Error creating thumbnail: File missing$6,000 | 100 | N/A | 4.75 | 70 | N/A | N/A | N/A | N/A | 21.05 | Error creating thumbnail: File missing$285.04 |
| 2 | Error creating thumbnail: File missing$5,500 | Error creating thumbnail: File missing$11,500 | 185 | N/A | 4.75 | 70 | 12 | N/A | 10% | 20 | 38.95 | Error creating thumbnail: File missing$295.25 |
| 3 | Error creating thumbnail: File missing$15,750 | Error creating thumbnail: File missing$27,250 | 430 | N/A | 4.5 | 70 | 12 | N/A | 10% | 20 | 95.56 | Error creating thumbnail: File missing$285.16 |
| 4 | Error creating thumbnail: File missing$25,000 | Error creating thumbnail: File missing$52,250 | 875 | 375 | 8 | 70 | 12 | 5 | 10% | 20 | 156.25[3] | Error creating thumbnail: File missing$334.4 |
| Level | Cost | Total Cost | Damage | Splash Damage | Firerate | Range | Buff Range | Explosion Range | Range Buff | Buff Time | DPS | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | Error creating thumbnail: File missing$2,000 | Error creating thumbnail: File missing$2,000 | 40 | N/A | 3 | 50 | N/A | N/A | N/A | N/A | 13.33 | Error creating thumbnail: File missing$150.04 |
| 1 | Error creating thumbnail: File missing$650 | Error creating thumbnail: File missing$2,650 | 40 | N/A | 2.5 | 50 | N/A | N/A | N/A | N/A | 16 | Error creating thumbnail: File missing$165.62 |
| 2 | Error creating thumbnail: File missing$2,400 | Error creating thumbnail: File missing$5,050 | 74 | N/A | 2.5 | 50 | 12 | N/A | 15% | 120 | 29.6 | Error creating thumbnail: File missing$170.61 |
| 3 | Error creating thumbnail: File missing$8,500 | Error creating thumbnail: File missing$13,550 | 148 | N/A | 2 | 50 | 12 | N/A | 15% | 120 | 74 | Error creating thumbnail: File missing$183.11 |
| 4 | Error creating thumbnail: File missing$17,000 | Error creating thumbnail: File missing$30,550 | 272 | 25 | 2 | 50 | 12 | 5 | 15% | 120 | 148.5[4] | Error creating thumbnail: File missing$205.72 |
Base Statistics
[edit]Upgrades
[edit]Statistics
[edit]Base Statistics
[edit]Upgrades
[edit]Statistics
[edit]Base Statistics
[edit]Upgrades
[edit]Statistics
[edit]Base Statistics
[edit]Upgrades
[edit]Statistics
[edit]Base Statistics
[edit]Upgrades
[edit]Statistics
[edit]Base Statistics
[edit]Error creating thumbnail: File missing$4,500
Average (1.5)
Error creating thumbnail: File missing$1,500
Cliff
Error creating thumbnail: File missing4.525
N/A
Range50
Error creating thumbnail: File missingLevel 0+
Placement Limit7
Error creating thumbnail: File missingLevel 0+
Upgrades
[edit]4.525 > 3.525 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$2,000
+60 Damage Error creating thumbnail: File missing
+15% Range Buff Range Buff
•12 Buff Range Error creating thumbnail: File missing
•Lasts 20 seconds Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$3,500
3.525 > 3.275 Firerate Error creating thumbnail: File missing
+160 Damage Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$8,000
+750 Damage Error creating thumbnail: File missing
3.275 > 7.025 Firerate Error creating thumbnail: File missing
+Explosive Impact
•150 Splash Damage Damage
•5 Explosion Range Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$18,000
Statistics
[edit]Base Statistics
[edit]Error creating thumbnail: File missing$4,500
Average (1.5)
Error creating thumbnail: File missing$1,500
Cliff
Error creating thumbnail: File missing4.525
N/A
Range50
Error creating thumbnail: File missingLevel 0+
Placement Limit7
Error creating thumbnail: File missingLevel 0+
Upgrades
[edit]4.525 > 3.525 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$2,000
+60 Damage Error creating thumbnail: File missing
+15% Range Buff Range Buff
•12 Buff Range Error creating thumbnail: File missing
•Lasts 20 seconds Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$3,500
+160 Damage Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$8,000
+750 Damage Error creating thumbnail: File missing
3.525 > 7.025 Firerate Error creating thumbnail: File missing
+Explosive Impact
•150 Splash Damage Damage
•5 Explosion Range Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$18,000
Statistics
[edit]Base Statistics
[edit]Error creating thumbnail: File missing$4,500
Average (1.5)
Error creating thumbnail: File missing$1,500
Cliff
Error creating thumbnail: File missing4.525
N/A
Range50
Error creating thumbnail: File missingLevel 0+
Placement Limit7
Error creating thumbnail: File missingLevel 0+
Upgrades
[edit]4.525 > 3.525 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$2,000
+60 Damage Error creating thumbnail: File missing
+15% Range Buff Range Buff
•12 Buff Range Error creating thumbnail: File missing
•Lasts 20 seconds Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$3,500
+200 Damage Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$8,416
+710 Damage Error creating thumbnail: File missing
3.525 > 7.025 Firerate Error creating thumbnail: File missing
+Explosive Impact
•150 Splash Damage Damage
•5 Explosion Range Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$18,416
Statistics
[edit]Base Statistics
[edit]Error creating thumbnail: File missing$4,500
Average (1.5)
Error creating thumbnail: File missing$1,500
Cliff
Error creating thumbnail: File missing4.525
N/A
Range50
Error creating thumbnail: File missingLevel 0+
Placement Limit7
Error creating thumbnail: File missingLevel 0+
Upgrades
[edit]4.525 > 3.525 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$2,000
+60 Damage Error creating thumbnail: File missing
+15% Range Buff Range Buff
•12 Buff Range Error creating thumbnail: File missing
•Lasts 20 seconds Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$3,500
3.508 > 3.258 Firerate Error creating thumbnail: File missing
+160 Damage Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$8,000
+750 Damage Error creating thumbnail: File missing
3.275 > 7.025 Firerate Error creating thumbnail: File missing
+Explosive Impact
•150 Splash Damage Damage
•5 Explosion Range Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$18,000
Statistics
[edit]Base Statistics
[edit]Error creating thumbnail: File missing$4,500
Average (1.5)
Error creating thumbnail: File missing$1,500
Cliff
Error creating thumbnail: File missing4.525
N/A
Range50
Error creating thumbnail: File missingLevel 0+
Placement Limit7
Error creating thumbnail: File missingLevel 0+
Upgrades
[edit]4.525 > 3.525 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$2,000
+60 Damage Error creating thumbnail: File missing
+15% Range Buff Range Buff
•12 Buff Range Error creating thumbnail: File missing
•Lasts 20 seconds Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$3,500
+200 Damage Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$8,416
+710 Damage Error creating thumbnail: File missing
3.525 > 7.025 Firerate Error creating thumbnail: File missing
+Explosive Impact
•150 Splash Damage Damage
•5 Explosion Range Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$18,416
Statistics
[edit]Base Statistics
[edit]Error creating thumbnail: File missing$4,500
Average (1.5)
Error creating thumbnail: File missing$1,500
Cliff
Error creating thumbnail: File missing4.525
N/A
Range50
Error creating thumbnail: File missingLevel 0+
Placement Limit7
Error creating thumbnail: File missingLevel 0+
Upgrades
[edit]4.525 > 3.525 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$2,000
+60 Damage Error creating thumbnail: File missing
+15% Range Buff Range Buff
•12 Buff Range Error creating thumbnail: File missing
•Lasts 20 seconds Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$3,500
3.525 > 3.275 Firerate Error creating thumbnail: File missing
+160 Damage Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$8,000
+825 Damage Error creating thumbnail: File missing
3.275 > 7.025 Firerate Error creating thumbnail: File missing
+Explosive Impact
•200 Splash Damage Damage
•5 Explosion Range Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$17,166
Statistics
[edit]Base Statistics
[edit]Error creating thumbnail: File missing$5,000
Average (1.5)
Error creating thumbnail: File missing$1,666
Cliff
Error creating thumbnail: File missing4.525
N/A
Range50
Error creating thumbnail: File missingLevel 0+
Placement Limit6
Error creating thumbnail: File missingLevel 0+
Upgrades
[edit]4.525 > 3.525 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$2,166
+60 Damage Error creating thumbnail: File missing
+15% Range Buff Range Buff
•12 Buff Range Error creating thumbnail: File missing
•Lasts 20 seconds Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$3,666
3.525 > 3.275 Firerate Error creating thumbnail: File missing
+160 Damage Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$9,333
+825 Damage Error creating thumbnail: File missing
3.275 > 7.025 Firerate Error creating thumbnail: File missing
+Explosive Impact
•125 Splash Damage Damage
•5 Explosion Range Error creating thumbnail: File missing
•3 Max Hits
Sell Price changes to Error creating thumbnail: File missing$21,000
Statistics
[edit]Base Statistics
[edit]Error creating thumbnail: File missing$3,500
Average (1.5)
Error creating thumbnail: File missing$1,166
Cliff
Single
Error creating thumbnail: File missing5.025
N/A
Range20
Error creating thumbnail: File missingLevel 3+
Placement Limit10
Error creating thumbnail: File missingLevel 0+
Upgrades
[edit]+5 Range Range
5.025 > 4.525 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$1,350
+5 Range Range
+40 Damage Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$1,950
+5 Range Range
+65 Damage Error creating thumbnail: File missing
+Lead Detection Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$3,116
+65 Damage Error creating thumbnail: File missing
4.525 > 4.025 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$6,950
+5 Range Range
+220 Damage Error creating thumbnail: File missing
4.025 > 3.525 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$14,450
Statistics
[edit]Base Statistics
[edit]Error creating thumbnail: File missing$3,500
Average
Error creating thumbnail: File missing$1,166
Cliff
Single
Error creating thumbnail: File missing5.025
N/A
Range20
Error creating thumbnail: File missingLevel 3+
Placement Limit10
Error creating thumbnail: File missingLevel 0+
Upgrades
[edit]+5 Range Range
Sell Price changes to Error creating thumbnail: File missing$1,350
+5 Range Range
+25 Damage Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$1,850
+5 Range Range
+60 Damage Error creating thumbnail: File missing
+Lead Detection Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$3,016
+80 Damage Error creating thumbnail: File missing
5.025 > 4.025 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$6,516
+5 Range Range
+95 Damage Error creating thumbnail: File missing
4.008 > 3.508 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$14,850
Statistics
[edit]Base Statistics
[edit]Error creating thumbnail: File missing$3,500
Average
Error creating thumbnail: File missing$1,166
Cliff
Single
Error creating thumbnail: File missing5.03
N/A
Range20
Error creating thumbnail: File missingLevel 3+
Placement Limit10
Error creating thumbnail: File missingLevel 0+
Upgrades
[edit]+5 Range Range
Sell Price changes to Error creating thumbnail: File missing$1,350
+5 Range Range
+25 Damage Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$1,850
+5 Range Range
+60 Damage Error creating thumbnail: File missing
+Lead Detection Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$3,016
+80 Damage Error creating thumbnail: File missing
5.03 > 4.03 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$6,516
+5 Range Range
+95 Damage Error creating thumbnail: File missing
4.03 > 3.53 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$14,850
Statistics
[edit]Base Statistics
[edit]Error creating thumbnail: File missing$3,500
Average
Error creating thumbnail: File missing$1,166
Cliff
Single
Error creating thumbnail: File missing5.03
N/A
Range20
Error creating thumbnail: File missingLevel 3+
Placement Limit10
Error creating thumbnail: File missingLevel 0+
Upgrades
[edit]+5 Range Range
Sell Price changes to Error creating thumbnail: File missing$1,350
+5 Range Range
+25 Damage Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$1,850
+5 Range Range
+60 Damage Error creating thumbnail: File missing
+Lead Detection Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$3,016
+80 Damage Error creating thumbnail: File missing
5.03 > 4.03 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$6,516
+6 Range Range
+100 Damage Error creating thumbnail: File missing
4.03 > 3.53 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$14,850
Statistics
[edit]Base Statistics
[edit]Error creating thumbnail: File missing$2,000
Average
Error creating thumbnail: File missing$666
Cliff
Single
Error creating thumbnail: File missing2.05
Error creating thumbnail: File missingLevel 0+
Range20
Placement Limit10
Upgrades
[edit]+5 Range Range
+5 Damage Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$850
+5 Range Range
+30 Damage Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$2,016
+5 Range Range
+80 Damage Error creating thumbnail: File missing
2.05 > 4.05 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$4,516
+100 Damage Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$8,016
+6 Range Range
+65 Damage Error creating thumbnail: File missing
4.05 > 3.05 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$16,350
Statistics
[edit]Base Statistics
[edit]Error creating thumbnail: File missing$2,000
Average
Error creating thumbnail: File missing$666
Cliff
Single
Error creating thumbnail: File missing2.05
Error creating thumbnail: File missingLevel 0+
Range20
Placement Limit10
Upgrades
[edit]+5 Range Range
+5 Damage Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$850
+5 Range Range
+30 Damage Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$1,683
+5 Range Range
+80 Damage Error creating thumbnail: File missing
2.05 > 4.05 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$4,516
+100 Damage Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$8,016
+6 Range Range
+65 Damage Error creating thumbnail: File missing
4.05 > 3.05 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$16,350
Statistics
[edit]Base Statistics
[edit]Error creating thumbnail: File missing$2,000
Average
Error creating thumbnail: File missing$666
Cliff
Single
Error creating thumbnail: File missing2.05
Error creating thumbnail: File missingLevel 0+
Range20
Placement Limit11
Upgrades
[edit]+5 Range Range
+5 Damage Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$850
+5 Range Range
+30 Damage Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$1,683
+5 Range Range
+80 Damage Error creating thumbnail: File missing
2.05 > 4.05 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$4,516
+100 Damage Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$8,016
+6 Range Range
+65 Damage Error creating thumbnail: File missing
4.05 > 3.05 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$16,350
Statistics
[edit]Base Statistics
[edit]Error creating thumbnail: File missing$2,000
Average
Error creating thumbnail: File missing$666
Cliff
Single
Error creating thumbnail: File missing2.05
Error creating thumbnail: File missingLevel 0+
Range20
Placement Limit10
Upgrades
[edit]+5 Range Range
+5 Damage Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$850
+5 Range Range
+30 Damage Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$1,683
+5 Range Range
+80 Damage Error creating thumbnail: File missing
2.05 > 4.05 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$4,516
+100 Damage Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$8,016
+6 Range Range
+65 Damage Error creating thumbnail: File missing
4.05 > 3.05 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$16,350
Statistics
[edit]Base Statistics
[edit]Error creating thumbnail: File missing$2,000
Average
Error creating thumbnail: File missing$666
Cliff
Single
Error creating thumbnail: File missing2.05
Error creating thumbnail: File missingLevel 0+
Range15
Placement Limit10
Upgrades
[edit]+3 Range Range
+5 Damage Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$850
+5 Range Range
+30 Damage Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$1,683
+2 Range Range
+80 Damage Error creating thumbnail: File missing
2.05 > 4.05 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$4,516
+100 Damage Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$8,016
+5 Range Range
+65 Damage Error creating thumbnail: File missing
4.05 > 3.05 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$16,350
Statistics
[edit]Base Statistics
[edit]Error creating thumbnail: File missing$2,000
Average
Error creating thumbnail: File missing$666
Cliff
Single
Error creating thumbnail: File missing2.05
Error creating thumbnail: File missingLevel 0+
Range15
N/A
Upgrades
[edit]+3 Range Range
+5 Damage Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$850
+5 Range Range
+30 Damage Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$1,683
+2 Range Range
+80 Damage Error creating thumbnail: File missing
2.05 > 4.05 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$4,516
+100 Damage Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$8,016
+5 Range Range
+65 Damage Error creating thumbnail: File missing
4.05 > 3.05 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$16,350
Statistics
[edit]Base Statistics
[edit]Error creating thumbnail: File missing$2,000
Average
Error creating thumbnail: File missing$500
Cliff
Single
Splash (Level 4+)
Error creating thumbnail: File missing2.05
Error creating thumbnail: File missingLevel 0+
Range10
N/A
Upgrades
[edit]+3 Range Range
+5 Damage Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$637
+5 Range Range
+15 Damage Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$1,012
+2 Range Range
+40 Damage Error creating thumbnail: File missing
2.05 > 4.05 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$2,887
+35 Damage Error creating thumbnail: File missing
+Impact Damage
•52 Splash Damage Splash Damage
•4 Explosion Range Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$5,387
+5 Range Range
+25 Damage Error creating thumbnail: File missing
+13 Splash Damage Splash Damage
4.05 > 3.05 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$11,637
Statistics
[edit]Base Statistics
[edit]Error creating thumbnail: File missing$2,000
Average
Error creating thumbnail: File missing$500
Cliff
Single
Splash (Level 4+)
Error creating thumbnail: File missing2.05
Error creating thumbnail: File missingLevel 0+
Range15
N/A
Upgrades
[edit]+3 Range Range
+5 Damage Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$637
+5 Range Range
+5 Damage Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$1,012
+2 Range Range
+40 Damage Error creating thumbnail: File missing
2.05 > 4.05 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$2,887
+35 Damage Error creating thumbnail: File missing
+Impact Damage
•47 Splash Damage Splash Damage
•4 Explosion Range Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$5,387
+5 Range Range
+25 Damage Error creating thumbnail: File missing
+13 Splash Damage Splash Damage
4.05 > 3.05 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$11,637
Statistics
[edit]Base Statistics
[edit]Error creating thumbnail: File missing$1,250
Average
Error creating thumbnail: File missing$312
Cliff
Single
Splash (Level 4+)
Error creating thumbnail: File missing2.05
Error creating thumbnail: File missingLevel 0+
Range15
N/A
Upgrades
[edit]+3 Range Range
+1 Damage Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$450
+5 Range Range
+5 Damage Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$825
+2 Range Range
+40 Damage Error creating thumbnail: File missing
2.05 > 6.05 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$2,700
+25 Damage Error creating thumbnail: File missing
+Impact Damage
•37 Splash Damage Splash Damage
•4 Explosion Range Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$5,200
+5 Range Range
-10 Damage Error creating thumbnail: File missing
-5 Splash Damage Splash Damage
6.05 > 3.53 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$11,450
Statistics
[edit]Base Statistics
[edit]Error creating thumbnail: File missing$1,250
Average
Error creating thumbnail: File missing$312
Cliff
Single
Splash (Level 4+)
Error creating thumbnail: File missing2.05
Error creating thumbnail: File missingLevel 0+
Range15
N/A
Upgrades
[edit]+3 Range Range
+1 Damage Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$412
+5 Range Range
+5 Damage Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$649
+2 Range Range
+40 Damage Error creating thumbnail: File missing
2.05 > 6.05 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$1,774
+25 Damage Error creating thumbnail: File missing
+Impact Damage
•37 Splash Damage Splash Damage
•4 Explosion Range Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$4,274
+5 Range Range
-10 Damage Error creating thumbnail: File missing
-5 Splash Damage Splash Damage
6.05 > 3.53 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$10,524
Statistics
[edit]Notes
[edit]- ↑ 109.38 Normal DPS + 46.88 Splash DPS.
DPS assumes only one enemy is hit. - ↑ 136 Normal DPS + 12.5 Splash DPS.
DPS assumes only one enemy is hit. - ↑ 109.38 Normal DPS + 46.88 Splash DPS.
DPS assumes only one enemy is hit. - ↑ 136 Normal DPS + 12.5 Splash DPS.
DPS assumes only one enemy is hit. - ↑ 109.38 Normal DPS + 46.88 Splash DPS.
DPS assumes only one enemy is hit. - ↑ 109.03 Normal DPS + 46.73 Splash DPS.
DPS assumes only one enemy is hit. - ↑ 137.5 Normal DPS + 12.5 Splash DPS.
DPS assumes only one enemy is hit. - ↑ 135.8 Normal DPS + 12.35 Splash DPS.
DPS assumes only one enemy is hit. - ↑ 109.38 Normal DPS + 46.88 Splash DPS.
DPS assumes only one enemy is hit. - ↑ 109.03 Normal DPS + 46.73 Splash DPS.
DPS assumes only one enemy is hit. - ↑ 137.5 Normal DPS + 12.5 Splash DPS.
DPS assumes only one enemy is hit. - ↑ 135.8 Normal DPS + 12.35 Splash DPS.
DPS assumes only one enemy is hit. - ↑ 102.94 Normal DPS + 44.12 Splash DPS.
DPS assumes only one enemy is hit. - ↑ 102.64 Normal DPS + 43.99 Splash DPS.
DPS assumes only one enemy is hit. - ↑ 137.5 Normal DPS + 12.5 Splash DPS.
DPS assumes only one enemy is hit. - ↑ 135.8 Normal DPS + 12.35 Splash DPS.
DPS assumes only one enemy is hit. - ↑ 150 Normal DPS + 21.43 Splash DPS.
DPS assumes only one enemy is hit. - ↑ 149.47 Normal DPS + 21.35 Splash DPS.
DPS assumes only one enemy is hit. - ↑ 137.5 Normal DPS + 12.5 Splash DPS.
DPS assumes only one enemy is hit. - ↑ 135.8 Normal DPS + 12.35 Splash DPS.
DPS assumes only one enemy is hit. - ↑ 150 Normal DPS + 21.43 Splash DPS.
DPS assumes only one enemy is hit. - ↑ 149.47 Normal DPS + 21.35 Splash DPS.
DPS assumes only one enemy is hit. - ↑ 137.5 Normal DPS + 12.5 Splash DPS.
DPS assumes only one enemy is hit. - ↑ 135.8 Normal DPS + 12.35 Splash DPS.
DPS assumes only one enemy is hit. - ↑ 150 Normal DPS + 21.43 Splash DPS.
DPS assumes only one enemy is hit. - ↑ 149.47 Normal DPS + 21.35 Splash DPS.
DPS assumes only one enemy is hit. - ↑ 150 Normal DPS + 21.43 Splash DPS.
DPS assumes only one enemy is hit. - ↑ 149.47 Normal DPS + 21.35 Splash DPS.
DPS assumes only one enemy is hit. - ↑ 150 Normal DPS + 21.43 Splash DPS.
DPS assumes only one enemy is hit. - ↑ 149.47 Normal DPS + 21.35 Splash DPS.
DPS assumes only one enemy is hit. - ↑ 150 Normal DPS + 21.43 Splash DPS.
DPS assumes only one enemy is hit. - ↑ 149.47 Normal DPS + 21.35 Splash DPS.
DPS assumes only one enemy is hit. - ↑ 150 Normal DPS + 21.43 Splash DPS.
DPS assumes only one enemy is hit. - ↑ 149.47 Normal DPS + 21.35 Splash DPS.
DPS assumes only one enemy is hit. - ↑ 160.71 Normal DPS + 28.57 Splash DPS.
DPS assumes only one enemy is hit. - ↑ 160.14 Normal DPS + 28.47 Splash DPS.
DPS assumes only one enemy is hit. - ↑ Prior to the 21st of December 2023, it had a cost of Error creating thumbnail: File missing 8,500.
- ↑ Max Hits is the maximum number of enemies each explosion can hit.
- ↑ 160.71 Normal DPS + 17.86 Splash DPS.
DPS assumes only one enemy is hit. - ↑ 160.14 Normal DPS + 17.79 Splash DPS.
DPS assumes only one enemy is hit. - ↑ 41.0 41.1 41.2 41.3 DPS is calculated as (Damage + Splash Damage) ÷ Firerate.
- ↑ 26.25 Direct DPS + 13 Splash DPS
- ↑ 25.93 Direct DPS + 12.84 Splash DPS
- ↑ 43.33 Direct DPS + 21.67 Splash DPS
- ↑ 42.62 Direct DPS + 21.31 Splash DPS
- ↑ 23.75 Direct DPS + 11.75 Splash DPS
- ↑ 23.46 Direct DPS + 11.6 Splash DPS
- ↑ 40 Direct DPS + 20 Splash DPS
- ↑ 39.34 Direct DPS + 19.67 Splash DPS
- ↑ 12.5 Direct DPS + 6.17 Splash DPS
- ↑ 12.4 Direct DPS + 6.12 Splash DPS
- ↑ 18.57 Direct DPS + 9.14 Splash DPS
- ↑ 18.31 Direct DPS + 9.01 Splash DPS
- ↑ 12.5 Direct DPS + 6.17 Splash DPS
- ↑ 12.4 Direct DPS + 6.12 Splash DPS
- ↑ 18.57 Direct DPS + 9.14 Splash DPS
- ↑ 18.31 Direct DPS + 9.01 Splash DPS
| Tower Gallery Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Boomerang • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Enforcer • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Demoman • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Moderator • Railgunner • Twitgunner • Void Miner • Combatant | |
| Unit Gallery Pages | |
|---|---|
| Humvee • Humvee 2 • Humvee 3 • Tank • Railgun Tank | |
| Sentry • Rifle Sentry • Minigun Sentry • War Machine Sentry | |
| Pistol Goon • Tommy Goon 1 • Tommy Goon 2 | |
| Golden Pistol Goon • Golden Tommy Goon 1 • Golden Tommy Goon 2 | |
| Gunner APC • Missile APC | |
| Rifleman • Grenadier • Riot Guard • Field Medic | |
| Lackey • Money Runner • Bouncer | |
| Elf • Snowball Elf • Cannoneer Elf • Bomber Elf • Guardian Elf • Gunner Elf • Gift Bomber • Ripped Elf | |
| Skeleton • Sword Skeleton • Giant Skeleton • Skeleton Knight • Hallow Guard • Executioner Skeleton | |
| Ice Turret | |
| History Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Twitgunner • Combatant | |