Rocketeer/History

Revision as of 12:57, 14 October 2025 by imported>Mentin123 (Replacing {{BaseStat2}} with {{BaseStat}} (Automatic))

This is the history subpage for the Rocketeer/History. It contains every revision of the tower's statistics.

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

Surf & Turf Update (9 July 2025) – Present

Base Stats

Rocketeer/History
Cost
Cash$1,500
Placement Footprint
Average (1.5)
Sell Price
Cash$500
Placement Type
Ground
Damage
Damage25
Damage Method
Splash
Firerate
Firerate3.508
Hidden Detection
Hidden DetectionLevel 2+
Range
Range17
Explosion Range3 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A
Accuracy
1

Upgrades

Faster Reloading
Level 1 • Cost: Faster Reloading - Cash$250

3.508 > 3.008 Firerate Firerate


Sell Price changes to Cash$583

Heavier Payload
Level 2 • Cost: Heavier Payload- Cash$1,750

+25 Damage Damage

+2 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$1,116

Explosive Risks
Level 3 • Cost: Explosive Risks - Cash$6,500

+85 Damage Damage

+3.5 Range Range

3 > 4 Explosion Range Explosion Range


Sell Price changes to Cash$3,333

Missile Maelstrom
Level 4 • Cost: Missile Maelstrom - Cash$20,000

+1.5 Range Range

-70 Damage Damage

4 > 5 Explosion Range Explosion Range

+3 Missile Count

+60 Angle

-0.5 Accuracy


Sell Price changes to Cash$10,000

Stats Table

Level Total Price Splash Damage Firerate Range Explosion Range Spread Angle Accuracy DPS[1] Cost Efficiency
0 Cash$1,500 25 3.508 17 3 N/A 1 7.13 Cash$210.38
1 Cash$1,750 25 3.008 17 3 N/A 1 8.31 Cash$210.59
2 Cash$3,500 50 3.008 19 3 N/A 1 16.62 Cash$210.59
3 Cash$10,000 135 3.008 22.5 4 N/A 1 44.88 Cash$222.82
4 Cash$30,000 65x4 2.758 24 5 60 0.5 94.27 Cash$318.23

29 January 2025 – Surf & Turf Update (9 July 2025)

Base Stats

Rocketeer/History
Cost
Cash$1,500
Placement Footprint
Average (1.5)
Sell Price
Cash$500
Placement Type
Ground
Damage
Damage30
Damage Method
Splash
Firerate
Firerate3.508
Hidden Detection
Hidden DetectionLevel 2+
Range
Range22
Deadzone Range10 (Deadzone Range)
Explosion Range3 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A
Accuracy
1

Upgrades

Faster Reloading
Level 1 • Cost: Faster Reloading - Cash$250

3.508 > 3.008 Firerate Firerate


Sell Price changes to Cash$583

Heavier Payload
Level 2 • Cost: Heavier Payload- Cash$1,600

+30 Damage Damage

+3 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$1,116

Explosive Risks
Level 3 • Cost: Explosive Risks - Cash$7,500

+90 Damage Damage

3 > 4 Explosion Range Explosion Range


Sell Price changes to Cash$3,616

Missile Maelstrom
Level 4 • Cost: Missile Maelstrom - Cash$18,500

+5 Range Range

-60 Damage Damage

4 > 5 Explosion Range Explosion Range

+3 Missile Count

+60 Angle

-0.5 Accuracy


Sell Price changes to Cash$9,783

Stats Table

Level Total Price Splash Damage Firerate Range Deadzone Range Explosion Range Spread Angle Accuracy DPS[1] Cost Efficiency
0 Cash$1,500 30 3.508 22 10 3 N/A 1 8.55 Cash$175.44
1 Cash$1,750 30 3.008 22 10 3 N/A 1 9.97 Cash$175.53
2 Cash$3,350 60 3.008 25 10 3 N/A 1 19.95 Cash$167.92
3 Cash$10,850 150 3.008 25 10 4 N/A 1 49.87 Cash$217.57
4 Cash$29,350 90x4 3.008 30 10 5 60 0.5 119.68 Cash$245.24

Archer Update (15 January 2025) – 29 January 2025

Base Stats

Rocketeer/History
Cost
Cash$1,500
Placement Footprint
Average (1.5)
Sell Price
Cash$500
Placement Type
Ground
Damage
Damage30
Damage Method
Splash
Firerate
Firerate3.508
Hidden Detection
Hidden DetectionLevel 2+
Range
Range22
Deadzone Range10 (Deadzone Range)
Explosion Range3 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A

Upgrades

Faster Reloading
Level 1 • Cost: Faster Reloading - Cash$250

3.508 > 3.008 Firerate Firerate


Sell Price changes to Cash$583

Direct Hit
Level 2 • Cost: Direct Hit - Cash$1,600

+30 Damage Damage

+3 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$1,116

Explosive Risks
Level 3 • Cost: Explosive Risks - Cash$7,500

+90 Damage Damage

3 > 4 Explosion Range Explosion Range


Sell Price changes to Cash$3,616

Artillery Cannon
Level 4 • Cost: Artillery Cannon - Cash$20,000

+3 Range Range

+250 Damage Damage


Sell Price changes to Cash$10,283

Stats Table

Level Total Price Splash Damage Firerate Range Deadzone Range Explosion Range DPS[1] Cost Efficiency
0 Cash$1,500 30 3.508 22 10 3 8.55 Cash$175.44
1 Cash$1,750 30 3.008 22 10 3 9.97 Cash$175.53
2 Cash$3,350 60 3.008 25 10 3 19.95 Cash$167.92
3 Cash$10,850 150 3.008 25 10 4 49.87 Cash$217.57
4 Cash$30,850 400 3.008 28 10 4 132.98 Cash$231.99

Intermediate Mode Update (3 May 2024) – Archer Update (15 January 2025)

Base Stats

Rocketeer/History
Cost
Cash$2,000
Placement Footprint
Average (1.5)
Sell Price
Cash$666
Placement Type
Ground
Damage
Damage40
Damage Method
Splash
Firerate
Firerate5.008
Hidden Detection
Hidden DetectionLevel 2+
Range
Range22
Deadzone Range12 (Deadzone Range)
Explosion Range2.5 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A

Upgrades

Faster Reloading
Level 1 • Cost: Faster Reloading - Cash$300

5.008 > 4.008 Firerate Firerate


Sell Price changes to Cash$767

Direct Hit
Level 2 • Cost: Direct Hit - Cash$1,250

+30 Damage Damage

+3 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$1,183

Explosive Risks
Level 3 • Cost: Explosive Risks - Cash$5,500

+65 Damage Damage

4.008 > 3.508 Firerate Firerate

2.5 > 4 Explosion Range Explosion Range

-2 Deadzone Range Deadzone Range


Sell Price changes to Cash$3,017

Artillery Cannon
Level 4 • Cost: Artillery Cannon - Cash$18,000

+3 Range Range

+140 Damage Damage

3.508 > 3.008 Firerate Firerate

4 > 5 Explosion Range Explosion Range


Sell Price changes to Cash$9,016

Stats Table

Level Total Price Splash Damage Firerate Range Deadzone Range Explosion Range DPS[1] Cost Efficiency
0 Cash$2,000 40 5.008 22 12 2.5 7.99 Cash$250.31
1 Cash$2,300 40 4.008 22 12 2.5 9.98 Cash$230.46
2 Cash$3,550 70 4.008 25 12 2.5 17.47 Cash$203.21
3 Cash$9,050 135 3.508 25 10 4 38.48 Cash$235.19
4 Cash$27,050 275 3.008 28 12 5 91.42 Cash$295.89

31 March 2023 – Intermediate Mode Update (3 May 2024)

Base Stats

Rocketeer/History
Cost
Cash$2,500
Placement Footprint
Average (1.5)
Sell Price
Cash$833
Placement Type
Ground
Damage
Damage20
Damage Method
Splash
Firerate
Firerate5.008
Hidden Detection
Hidden DetectionLevel 3+
Range
Range22
Deadzone Range12 (Deadzone Range)
Explosion Range4 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A

Upgrades

Faster Reloading
Level 1 • Cost: Faster Reloading - Cash$300

5.008 > 4.008 Firerate Firerate


Sell Price changes to Cash$933

Direct Hit
Level 2 • Cost: Direct Hit - Cash$800

+30 Damage Damage

+3 Range Range

Sell Price changes to Cash$1,200

Explosive Risks
Level 3 • Cost: Explosive Risks - Cash$6,500

+40 Damage Damage

4.008 > 3.508 Firerate Firerate

4 > 5 Explosion Range Explosion Range

+Hidden Detection Hidden Detection

Sell Price changes to Cash$3,366

Artillery Cannon
Level 4 • Cost: Artillery Cannon - Cash$18,000

+3 Range Range

+135 Damage Damage

3.508 > 3.758 Firerate Firerate

5 > 6 Explosion Range Explosion Range


Sell Price changes to Cash$9,366

Stats Table

Level Total Price Splash Damage Firerate Range Deadzone Range Explosion Range DPS[1] Cost Efficiency
0 Cash$2,500 20 5.008 22 12 4 3.99 Cash$626.57
1 Cash$2,800 20 4.008 22 12 4 4.99 Cash$561.12
2 Cash$3,600 50 4.008 25 12 4 12.48 Cash$288.46
3 Cash$10,100 90 3.508 25 12 5 25.66 Cash$393.61
4 Cash$28,100 225 3.758 28 12 6 59.87 Cash$469.35

21 March 2023 – 31 March 2023

Base Stats

Rocketeer/History
Cost
Cash$2,500
Placement Footprint
Average
Sell Price
Cash$833
Placement Type
Ground
Damage
Damage25
Damage Method
Splash
Firerate
Firerate5.008
Hidden Detection
Hidden DetectionLevel 3+
Range
Range22
Deadzone Range12 (Deadzone Range)
Explosion Range2.5 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A

Upgrades

Faster Reloading
Level 1 • Cost: Faster Reloading - Cash$300

5.008 > 4.008 Firerate Firerate


Sell Price changes to Cash$933

Direct Hit
Level 2 • Cost: Direct Hit - Cash$800

+30 Damage Damage

+3 Range Range

Sell Price changes to Cash$1,200

Explosive Risks
Level 3 • Cost: Explosive Risks - Cash$6,500

+45 Damage Damage

4.008 > 3.508 Firerate Firerate

2.5 > 3.5 Explosion Range Explosion Range

+Hidden Detection Hidden Detection

Sell Price changes to Cash$3,366

Artillery Cannon
Level 4 • Cost: Artillery Cannon - Cash$18,000

+3 Range Range

+125 Damage Damage

3.5 > 4 Explosion Range Explosion Range


Sell Price changes to Cash$9,366

Stats Table

Level Total Price Splash Damage Firerate Range Deadzone Range Explosion Range DPS[1] Cost Efficiency
0 Cash$2,500 25 5.008 22 12 2.5 4.99 Cash$501
1 Cash$2,800 25 4.008 22 12 2.5 6.24 Cash$448.72
2 Cash$3,600 55 4.008 25 12 2.5 13.72 Cash$262.39
3 Cash$10,100 100 3.508 25 12 3.5 28.51 Cash$354.26
4 Cash$28,100 225 3.508 28 12 4 64.14 Cash$438.1

Entity System Update (12 March 2022) – 21 March 2023

Base Stats

Rocketeer/History
Cost
Cash$850
Placement Footprint
Average
Sell Price
Cash$283
Placement Type
Ground
Damage
Damage8
Damage Method
Splash
Firerate
Firerate6.008
Hidden Detection
N/A
Range
Range16
Explosion Range4 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A

Upgrades

Faster Reloading
Level 1 • Cost: Faster Reloading - Cash$350

6.008 > 5.008 Firerate Firerate


Sell Price changes to Cash$400

Aiming Practice
Level 2 • Cost: Aiming Practice - Cash$600

+4 Range Range


Sell Price changes to Cash$600

Explosive Risks
Level 3 • Cost: Explosive Risks - Cash$2,800

+12 Damage Damage

5.008 > 4.508 Firerate Firerate

4 > 5 Explosion Range Explosion Range


Sell Price changes to Cash$1,533

Artillery Cannon
Level 4 • Cost: Artillery Cannon - Cash$7,500

+8 Range Range

+20 Damage Damage

5 > 6 Explosion Range Explosion Range


Sell Price changes to Cash$4,033

Stats Table

Level Total Price Splash Damage Firerate Range Explosion Range DPS[1] Cost Efficiency
0 Cash$850 8 6.008 16 4 1.33 Cash$639.1
1 Cash$1,200 8 5.008 16 4 1.6 Cash$750
2 Cash$1,800 8 5.008 20 4 1.6 Cash$1,125
3 Cash$4,600 20 4.508 20 5 4.44 Cash$1,036.04
4 Cash$12,100 40 4.508 28 6 8.87 Cash$1,364.14

Frost Invasion Update (8 May 2021) – Entity System Update (12 March 2022)

Base Stats

Rocketeer/History
Cost
Cash$850
Placement Footprint
Average
Sell Price
Cash$283
Placement Type
Ground
Damage
Damage8
Damage Method
Splash
Firerate
Firerate6.03
Hidden Detection
N/A
Range
Range16
Explosion Range4 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A

Upgrades

Faster Reloading
Level 1 • Cost: Faster Reloading - Cash$350

6.03 > 5.03 Firerate Firerate


Sell Price changes to Cash$400

Aiming Practice
Level 2 • Cost: Aiming Practice - Cash$600

+4 Range Range


Sell Price changes to Cash$600

Explosive Risks
Level 3 • Cost: Explosive Risks - Cash$2,800

+12 Damage Damage

5.03 > 4.53 Firerate Firerate

4 > 5 Explosion Range Explosion Range


Sell Price changes to Cash$1,533

Artillery Cannon
Level 4 • Cost: Artillery Cannon - Cash$7,500

+8 Range Range

+20 Damage Damage

5 > 6 Explosion Range Explosion Range


Sell Price changes to Cash$4,033

Stats Table

Level Total Price Splash Damage Firerate Range Explosion Range DPS[1] Cost Efficiency
0 Cash$850 8 6.03 16 4 1.33 Cash$639.1
1 Cash$1,200 8 5.03 16 4 1.59 Cash$754.72
2 Cash$1,800 8 5.03 20 4 1.59 Cash$1,132.08
3 Cash$4,600 20 4.53 20 5 4.42 Cash$1,040.72
4 Cash$12,100 40 4.53 28 6 8.83 Cash$1,370.33

Overhaul Update (29 October 2020) – Frost Invasion Update (8 May 2021)

Base Stats

Rocketeer/History
Cost
Cash$650
Placement Footprint
Average
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage5
Damage Method
Splash
Firerate
Firerate6.03
Hidden Detection
N/A
Range
Range10
Explosion Range4 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$200

+4 Range Range


Sell Price changes to Cash$283

Better Protection
Level 2 • Cost: Better Protection - Cash$350

+5 Damage Damage


Sell Price changes to Cash$400

Anti
Level 3 • Cost: Anti-Tank Rockets - Cash$1,200

+4 Range Range

+5 Damage Damage

6.03 > 5.03 Firerate Firerate

4 > 5 Explosion Range Explosion Range


Sell Price changes to Cash$800

Explosive Risks
Level 4 • Cost: Explosive Risks - Cash$4,000

+15 Damage Damage


Sell Price changes to Cash$2,133

Artillery Cannon
Level 5 • Cost: Artillery Cannon - Cash$8,500

+4 Range Range

+30 Damage Damage

5 > 6 Explosion Range Explosion Range


Sell Price changes to Cash$4,933

Stats Table

Level Total Price Splash Damage Firerate Range Explosion Range DPS[1] Cost Efficiency
0 Cash$650 5 6.03 10 4 0.83 Cash$783.13
1 Cash$850 5 6.03 14 4 0.83 Cash$1,024.09
2 Cash$1,200 10 6.03 14 4 1.66 Cash$722.89
3 Cash$2,400 15 5.03 18 5 2.98 Cash$805.37
4 Cash$6,400 30 5.03 18 5 5.96 Cash$1,073.83
5 Cash$14,900 60 5.03 22 6 11.93 Cash$1,248.9

11 February 2020 – Overhaul Update (29 October 2020)

Base Stats

Rocketeer/History
Cost
Cash$650
Placement Footprint
Average
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage5
Damage Method
Splash
Firerate
Firerate6.05
Hidden Detection
N/A
Range
Range15
Explosion Range12 (Explosion Range)
Placement Limit
Placement Limit5

Upgrades

N/A
Level 1 • Cost: Cash$500

+1 Range Range

+2 Damage Damage


Sell Price changes to Cash$383

N/A
Level 2 • Cost: Cash$1,200

+2 Range Range

+4 Damage Damage

6.05 > 5.05 Firerate Firerate


Sell Price changes to Cash$783

N/A
Level 3 • Cost: Cash$3,000

+1 Range Range

+23 Damage Damage

5.05 > 4.05 Firerate Firerate

12 > 17 Explosion Range Explosion Range


Sell Price changes to Cash$1,783

N/A
Level 4 • Cost: Cash$7,200

+30 Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to Cash$4,183

Artillery Cannon
Level 5 • Cost: Artillery Cannon - Cash$15,000

+4 Range Range

+55 Damage Damage

17 > 20 Explosion Range Explosion Range


Sell Price changes to Cash$4,933

Stats Table

Level Total Price Splash Damage Firerate Range Explosion Range DPS[1] Cost Efficiency
0 Cash$650 5 6.05 15 12 0.83 Cash$783.13
1 Cash$1,150 7 6.05 16 12 1.16 Cash$991.38
2 Cash$2,350 11 5.05 18 12 2.18 Cash$1,077.98
3 Cash$5,350 34 4.05 19 17 8.4 Cash$636.9
4 Cash$12,550 64 3.05 19 17 20.98 Cash$598.19
5 Cash$27,550 119 3.05 23 20 39.02 Cash$706.05

24 December 2019 – 11 February 2020

Base Stats

Rocketeer/History
Cost
Cash$650
Placement Footprint
Average
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage6
Damage Method
Splash
Firerate
Firerate6.05
Hidden Detection
N/A
Range
Range15
Explosion Range12 (Explosion Range)
Placement Limit
Placement Limit5

Upgrades

N/A
Level 1 • Cost: Cash$500

+1 Range Range

+2 Damage Damage


Sell Price changes to Cash$383

N/A
Level 2 • Cost: Cash$1,200

+2 Range Range

+4 Damage Damage

6.05 > 5.05 Firerate Firerate


Sell Price changes to Cash$783

N/A
Level 3 • Cost: Cash$3,000

+1 Range Range

+23 Damage Damage

5.05 > 4.05 Firerate Firerate

12 > 17 Explosion Range Explosion Range


Sell Price changes to Cash$1,783

N/A
Level 4 • Cost: Cash$7,200

+30 Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to Cash$4,183

Artillery Cannon
Level 5 • Cost: Artillery Cannon - Cash$15,000

+4 Range Range

+55 Damage Damage

17 > 20 Explosion Range Explosion Range


Sell Price changes to Cash$4,933

Stats Table

Level Total Price Splash Damage Firerate Range Explosion Range DPS[1] Cost Efficiency
0 Cash$650 6 6.05 15 12 0.99 Cash$656.57
1 Cash$1,150 8 6.05 16 12 1.32 Cash$871.21
2 Cash$2,350 12 5.05 18 12 2.38 Cash$987.39
3 Cash$5,350 35 4.05 19 17 8.64 Cash$619.22
4 Cash$12,550 65 3.05 19 17 21.31 Cash$588.93
5 Cash$27,550 120 3.05 23 20 39.34 Cash$700.31

9 November 2019 – 24 December 2019

Base Stats

Rocketeer/History
Cost
Cash$650
Placement Footprint
Average
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage6
Damage Method
Splash
Firerate
Firerate6.05
Hidden Detection
N/A
Range
Range15
Explosion Range12 (Explosion Range)
Placement Limit
Placement Limit5

Upgrades

N/A
Level 1 • Cost: Cash$500

+1 Range Range

+2 Damage Damage


Sell Price changes to Cash$383

N/A
Level 2 • Cost: Cash$1,200

+2 Range Range

+4 Damage Damage

6.05 > 5.05 Firerate Firerate


Sell Price changes to Cash$783

N/A
Level 3 • Cost: Cash$3,000

+1 Range Range

+23 Damage Damage

5.05 > 4.05 Firerate Firerate

12 > 17 Explosion Range Explosion Range


Sell Price changes to Cash$1,783

N/A
Level 4 • Cost: Cash$7,200

+30 Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to Cash$4,183

Artillery Cannon
Level 5 • Cost: Artillery Cannon - Cash$15,000

+4 Range Range

+55 Damage Damage

17 > 20 Explosion Range Explosion Range


Sell Price changes to Cash$4,933

Stats Table

Level Total Price Direct Damage Splash Damage Firerate Range Explosion Range DPS[2] Cost Efficiency
0 Cash$650 6 6 6.05 15 12 1.98[3] Cash$328.28
1 Cash$1,150 8 8 6.05 16 12 2.67[4] Cash$430.71
2 Cash$2,350 12 12 5.05 18 12 4.76[5] Cash$493.7
3 Cash$5,350 35 35 4.05 19 17 17.28[6] Cash$309.61
4 Cash$12,550 65 65 3.05 19 17 42.62[7] Cash$294.46
5 Cash$27,550 120 120 3.05 23 20 78.68[8] Cash$350.15

MEGA Update (13 October 2019) – 9 November 2019

Base Stats

Rocketeer/History
Cost
Cash$650
Placement Footprint
Average
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage6
Damage Method
Splash
Firerate
Firerate6.05
Hidden Detection
N/A
Range
Range15
Explosion Range12 (Explosion Range)
Placement Limit
Placement Limit5

Upgrades

N/A
Level 1 • Cost: Cash$500

+1 Range Range

+2 Damage Damage


Sell Price changes to Cash$383

N/A
Level 2 • Cost: Cash$1,200

+2 Range Range

+4 Damage Damage

6.05 > 5.05 Firerate Firerate


Sell Price changes to Cash$783

N/A
Level 3 • Cost: Cash$3,000

+1 Range Range

+23 Damage Damage

5.05 > 4.05 Firerate Firerate

12 > 17 Explosion Range Explosion Range


Sell Price changes to Cash$1,783

N/A
Level 4 • Cost: Cash$7,200

+30 Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to Cash$4,183

Artillery Cannon
Level 5 • Cost: Artillery Cannon - Cash$15,000

+4 Range Range

+75 Damage Damage

17 > 20 Explosion Range Explosion Range


Sell Price changes to Cash$4,933

Stats Table

Level Total Price Direct Damage Splash Damage Firerate Range Explosion Range DPS[2] Cost Efficiency
0 Cash$650 6 6 6.05 15 12 1.98[3] Cash$328.28
1 Cash$1,150 8 8 6.05 16 12 2.64[4] Cash$435.61
2 Cash$2,350 12 12 5.05 18 12 4.76[5] Cash$493.7
3 Cash$5,350 35 35 4.05 19 17 17.28[6] Cash$309.61
4 Cash$12,550 65 65 3.05 19 17 42.62[7] Cash$294.46
5 Cash$27,550 140 140 3.05 23 20 91.8[9] Cash$300.11

5 August 2019 – MEGA Update (13 October 2019)

Base Stats

Rocketeer/History
Cost
Cash$650
Placement Footprint
Average
Sell Price
Cash$162
Placement Type
Ground
Damage
Damage4 Direct
Damage2 Splash
Damage Method
Splash
Firerate
Firerate6.05
Hidden Detection
N/A
Range
Range15
Explosion Range12 (Explosion Range)
Placement Limit
Placement Limit5

Upgrades

N/A
Level 1 • Cost: Cash$500

+1 Range Range

+2 Direct Damage Damage

+1 Splash Damage Damage


Sell Price changes to Cash$287

N/A
Level 2 • Cost: Cash$1,200

+2 Range Range

+4 Direct Damage Damage

+2 Splash Damage Damage

6.05 > 5.05 Firerate Firerate


Sell Price changes to Cash$587

N/A
Level 3 • Cost: Cash$3,000

+1 Range Range

+23 Direct Damage Damage

+11 Splash Damage Damage

5.05 > 4.05 Firerate Firerate

12 > 17 Explosion Range Explosion Range


Sell Price changes to Cash$1,337

N/A
Level 4 • Cost: Cash$7,200

+30 Direct Damage Damage

+15 Splash Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to Cash$3,137

N/A
Level 5 • Cost: Cash$15,000

+4 Range Range

+75 Direct Damage Damage

+38 Splash Damage Damage

17 > 20 Explosion Range Explosion Range


Sell Price changes to Cash$6,887

Stats Table

Level Total Price Direct Damage Splash Damage Firerate Range Explosion Range DPS[10] Cost Efficiency
0 Cash$650 4 2 6.05 15 12 0.99[11] Cash$656.57
1 Cash$1,150 6 3 6.05 16 12 1.49[12] Cash$771.81
2 Cash$2,350 10 5 5.05 18 12 2.97[13] Cash$791.25
3 Cash$5,350 33 16 4.05 19 17 12.1[14] Cash$442.15
4 Cash$12,550 63 31 3.05 19 17 30.82[15] Cash$407.2
5 Cash$27,550 138 69 3.05 23 20 67.87[16] Cash$405.92

22 July 2019 – 5 August 2019

Base Stats

Rocketeer/History
Cost
Cash$650
Placement Footprint
Average
Sell Price
Cash$162
Placement Type
Ground
Damage
Damage4 Direct
Damage2 Splash
Damage Method
Splash
Firerate
Firerate6.05
Hidden Detection
N/A
Range
Range15
Explosion Range12 (Explosion Range)
Placement Limit
Placement Limit4

Upgrades

N/A
Level 1 • Cost: Cash$500

+1 Range Range

+2 Direct Damage Damage

+1 Splash Damage Damage


Sell Price changes to Cash$287

N/A
Level 2 • Cost: Cash$1,200

+2 Range Range

+4 Direct Damage Damage

+2 Splash Damage Damage

6.05 > 5.05 Firerate Firerate


Sell Price changes to Cash$587

N/A
Level 3 • Cost: Cash$3,000

+1 Range Range

+23 Direct Damage Damage

+11 Splash Damage Damage

5.05 > 4.05 Firerate Firerate

12 > 17 Explosion Range Explosion Range


Sell Price changes to Cash$1,337

N/A
Level 4 • Cost: Cash$7,200

+30 Direct Damage Damage

+15 Splash Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to Cash$3,137

N/A
Level 5 • Cost: Cash$15,000

+4 Range Range

+75 Direct Damage Damage

+38 Splash Damage Damage

17 > 20 Explosion Range Explosion Range


Sell Price changes to Cash$6,887

Stats Table

Level Total Price Direct Damage Splash Damage Firerate Range Explosion Range DPS[10] Cost Efficiency
0 Cash$650 4 2 6.05 15 12 0.99[11] Cash$656.57
1 Cash$1,150 6 3 6.05 16 12 1.49[12] Cash$771.81
2 Cash$2,350 10 5 5.05 18 12 2.97[13] Cash$791.25
3 Cash$5,350 33 16 4.05 19 17 12.1[14] Cash$442.15
4 Cash$12,550 63 31 3.05 19 17 30.82[15] Cash$407.2
5 Cash$27,550 138 69 3.05 23 20 67.87[16] Cash$405.92

19 July 2019 – 22 July 2019

Base Stats

Rocketeer/History
Cost
Cash$650
Placement Footprint
Average
Sell Price
Cash$162
Placement Type
Ground
Damage
Damage4 Direct
Damage2 Splash
Damage Method
Splash
Firerate
Firerate6.05
Hidden Detection
N/A
Range
Range15
Explosion Range12 (Explosion Range)
Placement Limit
Placement Limit4

Upgrades

N/A
Level 1 • Cost: Cash$200

+1 Range Range

+2 Direct Damage Damage

+1 Splash Damage Damage


Sell Price changes to Cash$212

N/A
Level 2 • Cost: Cash$600

+2 Range Range

+4 Direct Damage Damage

+2 Splash Damage Damage

6.05 > 5.05 Firerate Firerate


Sell Price changes to Cash$362

N/A
Level 3 • Cost: Cash$2,600

+1 Range Range

+23 Direct Damage Damage

+11 Splash Damage Damage

5.05 > 4.05 Firerate Firerate

12 > 17 Explosion Range Explosion Range


Sell Price changes to Cash$1,012

N/A
Level 4 • Cost: Cash$6,200

+30 Direct Damage Damage

+15 Splash Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to Cash$2,562

N/A
Level 5 • Cost: Cash$10,000

+4 Range Range

+75 Direct Damage Damage

+38 Splash Damage Damage

17 > 20 Explosion Range Explosion Range


Sell Price changes to Cash$5,062

Stats Table

Level Total Price Direct Damage Splash Damage Firerate Range Explosion Range DPS[10] Cost Efficiency
0 Cash$650 4 2 6.05 15 12 0.99[11] Cash$656.57
1 Cash$850 6 3 6.05 16 12 1.49[12] Cash$570.47
2 Cash$1,450 10 5 5.05 18 12 2.97[13] Cash$488.22
3 Cash$4,050 33 16 4.05 19 17 12.1[14] Cash$334.71
4 Cash$10,250 63 31 3.05 19 17 30.82[15] Cash$332.58
5 Cash$20,250 138 69 3.05 23 20 67.87[16] Cash$298.36

Notes

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.
  2. 2.0 2.1 DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.
    DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate
  3. 3.0 3.1 0.99 Direct DPS + 0.99 Splash DPS
  4. 4.0 4.1 1.32 Direct DPS + 1.32 Splash DPS
  5. 5.0 5.1 2.38 Direct DPS + 2.38 Splash DPS
  6. 6.0 6.1 8.64 Direct DPS + 8.64 Splash DPS
  7. 7.0 7.1 21.31 Direct DPS + 21.31 Splash DPS
  8. 39.34 Direct DPS + 39.34 Splash DPS
  9. 45.9 Direct DPS + 45.9 Splash DPS
  10. 10.0 10.1 10.2 DPS assumes only one enemy is hit and receives full splash damage.
    DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate
  11. 11.0 11.1 11.2 0.66 Direct DPS + 0.33 Splash DPS
  12. 12.0 12.1 12.2 0.99 Direct DPS + 0.5 Splash DPS
  13. 13.0 13.1 13.2 1.98 Direct DPS + 0.99 Splash DPS
  14. 14.0 14.1 14.2 8.15 Direct DPS + 3.95 Splash DPS
  15. 15.0 15.1 15.2 20.66 Direct DPS + 10.16 Splash DPS
  16. 16.0 16.1 16.2 45.25 Direct DPS + 22.62 Splash DPS


 
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