Shotgunner/History

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Revision as of 22:09, 7 July 2026 by imported>DarkGabonnie (migrate fnc to fse, replaced: $FNC-UPGRADEICON → $FSE-UPGRADEICON (19), $FNC-UPGRADE → $FSE-UPGRADE (19), $FNC-DETECTION → $FSE-DETECTION (19))
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This is the history subpage for the Shotgunner/History. It contains every revision of the tower's statistics.

Hardcore Rework Update (5 June 2026) – Present

Base Statistics

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Upgrades

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

Level Total Price Damage[1] Bullet Count Firerate Range Spread Max Hits DPS[2] Cost Efficiency
0 Error creating thumbnail: File missing$1,225 2 8 1.2 8 10 3 13.33 Error creating thumbnail: File missing$91.9
1 Error creating thumbnail: File missing$1,865 3 8 1.2 8 10 3 20 Error creating thumbnail: File missing$93.25
2 Error creating thumbnail: File missing$3,415 3 10 0.85 9.5 15 3 35.29 Error creating thumbnail: File missing$96.77
3 Error creating thumbnail: File missing$9,415 7 10 0.85 11 25 3 82.35 Error creating thumbnail: File missing$114.33
4 Error creating thumbnail: File missing$27,915 14 12 0.75 13.5 40 3 224 Error creating thumbnail: File missing$124.62
Level Total Price Damage[1] Bullet Count Firerate Range Spread Max Hits DPS[2] Cost Efficiency
0 Error creating thumbnail: File missing$400 1 8 2 7.5 45 3 4 Error creating thumbnail: File missing$100
1 Error creating thumbnail: File missing$550 1 8 1.5 7.5 45 3 5.33 Error creating thumbnail: File missing$103.19
2 Error creating thumbnail: File missing$1,600 2 10 1.5 9 40 3 13.33 Error creating thumbnail: File missing$120.03
3 Error creating thumbnail: File missing$4,600 4 10 1.25 9.5 40 3 32 Error creating thumbnail: File missing$143.75
4 Error creating thumbnail: File missing$13,100 8 12 1 11 30 3 96 Error creating thumbnail: File missing$136.46

Valentines 2026 Update (11 February 2026) – Hardcore Rework Update (5 June 2026)

Base Statistics

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Upgrades

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Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug

Shock and Awe Update (28 January 2026) – Valentines 2026 Update (11 February 2026)

Base Statistics

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Upgrades

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Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug

Assassin Update (6 August 2025) – Shock and Awe Update (28 January 2026)

Base Statistics

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug

PVP Update (23 July 2025) – Assassin Update (6 August 2025)

Base Statistics

Shotgunner/History
Cost: Error creating thumbnail: File missing 1,000 • Intermediate • Offense
Placement Footprint
Small (1)
Placement Type
Ground
Damage Method
Pierce
Spread
Placement Limit
N/A
Flying Detection
N/A
Spread
45
Max Hits
3

Upgrades

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug

Surf & Turf Update (9 July 2025) – PVP Update (23 July 2025)

Base Statistics

Shotgunner/History
Cost: Error creating thumbnail: File missing 1,000 • Intermediate • Offense
Placement Footprint
Small (1)
Placement Type
Ground
Damage Method
Pierce
Spread
Placement Limit
N/A
Flying Detection
N/A
Spread
45
Max Hits
3

Upgrades

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug

27 November 2024 – Surf & Turf Update (9 July 2025)

Base Statistics

Shotgunner/History
Cost: Error creating thumbnail: File missing 1,000[3] • Intermediate • Offense
Placement Footprint
Average (1.5)
Placement Type
Ground
Damage Method
Pierce
Spread
Placement Limit
N/A
Flying Detection
N/A
Spread
55
Max Hits
3

Upgrades

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug

Intermediate Mode Update (3 May 2024) – 27 November 2024

Base Statistics

Shotgunner/History
Cost: Error creating thumbnail: File missing 2,500 • Intermediate
Placement Footprint
Average (1.5)
Placement Type
Ground
Damage Method
Pierce
Spread
Placement Limit
N/A
Flying Detection
N/A
Spread
60
Max Hits
3

Upgrades

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug

1 March 2024 – Intermediate Mode Update (3 May 2024)

Base Statistics

Shotgunner/History
Cost: Error creating thumbnail: File missing 2,500 • Intermediate
Placement Footprint
Average (1.5)
Placement Type
Ground
Damage Method
Pierce
Spread
Placement Limit
N/A
Flying Detection
N/A
Spread
60
Max Hits
3

Upgrades

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug

24 February 2024 – 1 March 2024

Base Statistics

Shotgunner/History
Cost: Error creating thumbnail: File missing 2,500 • Intermediate
Placement Footprint
Average (1.5)
Placement Type
Ground
Damage Method
Pierce
Spread
Placement Limit
N/A
Flying Detection
N/A
Spread
60
Max Hits
3

Upgrades

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug

Duck Hunt Update (17 April 2022) – 24 February 2024

Base Statistics

Shotgunner/History
Cost: Error creating thumbnail: File missing 2,500 • Intermediate
Placement Footprint
Average (1.5)
Placement Type
Ground
Damage Method
Pierce
Spread
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Spread
80
Max Hits
3

Upgrades

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug

Entity System Update (12 March 2022) – Duck Hunt Update (17 April 2022)

Base Statistics

Shotgunner/History
Placement Footprint
Average
Placement Type
Ground
Damage Method
Pierce
Spread
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Max Hits
1

Upgrades

Statistics


Solar Eclipse Update (4 December 2021) – Entity System Update (12 March 2022)

Base Statistics

Shotgunner/History
Placement Footprint
Average
Placement Type
Ground
Damage Method
Pierce
Spread
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Max Hits
1

Upgrades

Statistics


Overhaul Update (29 October 2020) – Solar Eclipse Update (4 December 2021)

Base Statistics

Shotgunner/History
Placement Footprint
Average
Placement Type
Ground
Damage Method
Pierce
Spread
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Max Hits
2

Upgrades

Statistics


Hardcore Testing (28 August 2020 – 29 October 2020)

Base Statistics

Shotgunner/History
Placement Footprint
Average
Placement Type
Ground
Damage Method
Pierce
Spread
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Max Hits
2

Upgrades

Statistics


11 February 2020 – Overhaul Update (29 October 2020)

Base Statistics

Placement Footprint
Average
Placement Type
Ground
Damage Method
Pierce
Spread
Collision (Ability)
Placement Limit
N/A
Max Hits
2

Upgrades

Ability

SWAT Van
Level 5 • 45s Cooldown

Spawns a SWAT Van with 600 health. The van lasts until it reaches the end or loses all health.

Statistics


26 January 2020 – 11 February 2020

Base Statistics

Placement Footprint
Average
Placement Type
Ground
Damage Method
Pierce
Spread
Collision (Ability)
Placement Limit
N/A

Upgrades

Ability

SWAT Van
Level 5 • 45s Cooldown

Spawns a SWAT Van with 600 health. The van lasts until it reaches the end or loses all health.

Statistics


MEGA Update (13 October 2019) – 26 January 2020

Base Statistics

Placement Footprint
Average
Placement Type
Ground
Damage Method
Single
Collision (Ability)
Placement Limit
N/A

Upgrades

Ability

SWAT Van
Level 5 • 45s Cooldown

Spawns a SWAT Van with 600 health. The van lasts until it reaches the end or loses all health.

Statistics


14 July 2019 – MEGA Update (13 October 2019)

Base Statistics

Placement Footprint
Average
Placement Type
Ground
Damage Method
Single
Collision (Ability)
Placement Limit
N/A

Upgrades

Ability

SWAT Van
Level 5 • Error creating thumbnail: File missing$1,500 • 60s Cooldown

Spawns a SWAT Van with 600 health. The van lasts until it reaches the end or loses all health.

Statistics

Notes

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 The first two enemies damaged by the same bullet are dealt full damage, while the third enemy is dealt half of the damage.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 2.20 2.21 DPS assumes all bullets hit only one enemy.
  3. Prior to the 25th of June 2025, it had a cost of Error creating thumbnail: File missing 2,500.
  4. 4.0 4.1 4.2 4.3 4.4 Number is maximum damage times the amount of bullets shot.
    Damage decreases by 50% for every enemy pierced.


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