Shotgunner

From Tower Defense Simulator Wiki
Revision as of 14:28, 15 July 2026 by imported>WikiaColors (Trivia)
Jump to navigation Jump to search

Shotgunner
Tower • Enemy

<infobox>

 <title source="title"><default>Shotgunner</default></title>

<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

<format>

</format> </section>

 </panel>
 <label>Unlock Cost</label>
 <label>Golden Perk Cost</label>
 <label>Tower Cost</label>
 <label>Level Requirement</label>
 
 	<label>Role</label>
 	<format>Offense
   </format>
 
 <label>Placement</label>
 <label>Placement Limit</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Script error: No such module "NumName". (1)
       </format>
    
    </section>
    <section>
     <label>PVP</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Script error: No such module "NumName". (1)
       </format>
     
    </section>
   </panel>
 </group>
 <group collapse="closed">
   <header>Evolution</header>
   
    <label>Evolved From</label>
    <format>{{{evolved_from}}}</format>
   
   <label>Evolves Into</label>
   <label>Evolution Levels</label>
   <label>Base Exp</label>
   <label>Growth Rate</label>
   
    <label>Skip Cost</label>
    <format>Robux {{{skip_cost}}}</format>
   
 </group>
 <group collapse="closed">
   <header>Audio</header>
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
 </group>
 <group collapse="closed">
   <header>Tooltips</header>
   
   
   
   
   
   
 </group>

</infobox>

File:Quote.png
"Wields a powerful pump shotgun with small range. Pierces through enemies."
―Store Description
File:Quote.png
"Wields a powerful pump shotgun with small range."
―Former Store Description

Description

The Shotgunner, formerly known as the Enforcer, is an intermediate ground tower that wields a powerful pump shotgun to attack enemies with. It costs Coin 850 to buy from the store.

The Shotgunner shoots multiple bullets at once through Scatter Shot. Damage is split among 6 bullets per firerate (so the base damage is 2x6), and these bullets are spread within a small cone and can pierce through enemies. The same enemy can be hit with multiple bullets, increasing the damage inflicted. On all levels, three enemies can be damaged by the same bullet. The first two enemies will be dealt full damage, while the last will only be dealt 50% of the damage. The closer an enemy is to the Shotgunner, the more likely they are to be damaged by the bullets.

The Shotgunner is considered a mid to late-game, as its medium cost can be utilized in the mid-game, while its later upgrades and mediocre range, but high DPS can suffice in the late game. It is excellent against huge swarms of enemies as it allows Shotgunner to maximise its high DPS.

The Shotgunner has a placement limit of nine per player. This is removed in PVP mode.

Upgrades

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

To see all the previous statistics of this tower, see the history page.

Template:Neow

Skins

To see all the upgrades of a skin, see the gallery page.

File:DHHallowPunk0.png File:SlayerShotgunner0.png File:NewClassicShotgunner0.png File:DHSpookyShotgunner0.png
Skin Hallow Punk Slayer Classic Spooky
Rarity Event Legendary Common Event
Daily Store Cost Coin 5,000 N/A Robux 115 N/A
Obtained From Halloween Crate Back From Infernal Mission Quest Premium Crate Formerly Spooky Crate
File:DuckyShotgunner0.png File:HolidayShotgunner0.png File:VigilanteShotgunner0.png File:Phantom Shotgunner 0.png
Skin Ducky Holiday Vigilante Phantom
Rarity Uncommon Event Rare Uncommon
Daily Store Cost Coin 3,500 Coin 5,000 Coin 4,500 N/A
Obtained From Ducky Crate,
Hunting Season
Christmas 2025 Crate,
Jolly Crate,
Violent Night Season
Vigilante Crate Phantom Crate
File:DanceFeverShotgunner0.png File:GardenerShotgunner0.png File:NullShotgunner0.png File:TrumpeterShotgunner0.png
Skin Dance Fever Gardener Null Trumpeter
Rarity Uncommon Rare Uncommon Uncommon
Daily Cost Store N/A N/A N/A N/A
Obtained From Hexscape Event Regular Battle Pass Ducky Revenge Regular Battle Pass Null & Void Premium Battle Pass Showtime Crate
File:SciBunnyShotgunner0.png File:CommunityShotgunnerIconIG.png File:ScubaOpsShotgunnerIconIG.png
Skin SciBunny Community Scuba Ops
Rarity Rare Rare Rare
Daily Store Cost N/A N/A N/A
Obtained From Spring Frenzy Battle Pass Code:
1MILCOMMUNITY
Scuba Ops Crate

Strategy

  • The Shotgunner is best placed in a straight line, as enemies traveling away from the Shotgunner will be affected by all the bullets.
    • It is also recommended to set the Shotgunner's targeting to Farthest so that it hits as many enemies as possible.
  • Multiple Level 0–2 Shotgunners are very cost-efficient and effective at killing enemies, even fast ones like the Speedy or Quick, although it is quite expensive.
    • Towards late-game, multiple Level 3 and 4 Shotgunners can be used to wipe out hordes of enemies, such as the Fallen Giant or Molten Titan.
  • Be aware that the Shotgunner has a quite mediocre range.
    • DJ Booth or Ranger can be used to increase the range of Shotgunner, but the range increase is minimal at best.
      • However, the DJ Booth can still be useful to reduce the price of the Shotgunner's upgrades or to boost its damage.
    • The Tesla complements the Shotgunner quite well as the Electroshocker can restrict enemy movement significantly, so the Shotgunner can hit more targets with each shot.
      • The Freezer can help to freeze enemies, but it cannot freeze multiple enemies without its Frost Grenade ability. Meanwhile, the Sledger and Frost Blaster can freeze multiple enemies at once.
  • The Shotgunner has a smaller placement footprint than most towers, making it take up far less space.
  • The Shotgunner fires multiple bullets at once, making it quite effective against Tank enemies.
  • While the Shotgunner does have high DPS for its cost, its overall damage output is mitigated due to its small range.
    • This makes Shotgunner better used as a frontline defense to maximize damage output.
    • Shotgunner is most effective on maps with small loops like Simplicity and Midnight Issue.
  • The Shotgunner's bullets can only pierce through a limited number of enemies, with the first two enemies being dealt full damage, and the last enemy being dealt only half of the damage.
    • On all levels, it can pierce through two enemies, so each bullet can hit three enemies.
    • This makes Shotgunner a good choice against crowds of high-health enemies where Splash Damage towers normally struggle.
  • Shotgunner is a very effective tower for killing Flying enemies, as it gets flying detection at Level 2+ and has high dps.
    • Before Level 2+, Shotgunner can still accidentally hit flying enemies within range of the enemy it is targeting.

Trivia

  • The Shotgunner (when it was called the Enforcer) was inspired by the Enforcer from the Risk of Rain series.
  • Before the Overhaul Update, the Shotgunner (known as the Enforcer back then) had the appearance of a police officer.
    • It also had an ability that spawned a SWAT Van with 600 health and a 45 second cooldown.
      • This ability was voiced by YouTuber JOHN ROBLOX. There were three lines:
        • "Strike force moving out."
        • "Strike force rolling."
        • "Copy, strike force is on the way."
  • The Shotgunner enemy from Pizza Party is based on the Shotgunner tower.
  • The Shotgunner was the only tower to gain lead detection and then lose it on another level.
    • However, this was a bug and not intentional. This was later removed in the Hardcore Rework update.
  • The Shotgunner used to be a starter tower prior to the Hardcore Rework update.

Update History

For previous cosmetic variations, see the gallery page.

  • 14 July 2019 - BETA v1.5.0
    • Enforcer added.
  • 13 October 2019 - Release v1.0.0
    • Unlock cost decreased from Coin 1,200 to Coin 600.
    • Statistical changes:
      • Level 5
        • SWAT Van ability cooldown decreased from 60s to 45s.
        • SWAT Van ability cost decreased from CashScript error: No such module "Money". to free.
        • For two-pathed maps, two SWAT Vans now spawn per ability.
  • 27 October 2019 - Release v1.1.1
    • New skin: Hallow Punk
  • 12 January 2020 - Release v1.6.0
    • One SWAT Van now spawn per ability in two-pathed maps.
  • 26 January 2020 - Release v1.6.1
    • Upgrade names added.
    • Enforcer's bullets now function like a shotgun. Damage is the same amongst bullets and the more bullets that hit a target, the more damage it deals. Bullets pierce enemies but only go as far as the tower's range. Previously, all bullets hit one enemy, with no pierce.
    • Statistical changes:
      • Base
        • Range increased from 5 to 9.
        • Damage decreased from 8 to 2x6.
      • Level 1
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +2 to +0.
        • Range increased from +0 to +2.
      • Level 2
        • Cost decreased CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +0 to +2.
        • Range decreased from +2 to +0.
      • Level 3
        • Damage decreased from +15 to +3.
      • Level 4
        • Damage decreased from +20 to +6.
      • Level 5
        • Damage changed from +40 to +0.
        • Now gains +2 bullets.
        • Cost decreased CashScript error: No such module "Money". to CashScript error: No such module "Money"..
    • Bug: Upgrade descriptions have not been updated for all Levels.
    • Bug: Damage Buffs do not increase the Enforcer's damage.
    • Bug: Range Buffs do not increase how far the Enforcer's bullets reach.
  • 11 February 2020 - Release v1.7.0
    • Unlock cost increased from Coin 600 to Coin 1,000.
    • Enforcer's bullets now have damage dropoff as they pierce multiple enemies.
    • Statistical changes:
      • Base
        • Range decreased from 9 to 7.
      • Level 4
        • Range decreased from +1 to +0.
      • Level 5
        • Cost changed from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
    • Bugfix: Upgrade descriptions for all Levels are now correct.
  • 4 March 2020 - Release v1.8.0
    • New SFX.
  • 29 October 2020 - Overhaul v1.0.0
    • Renamed from Enforcer to Shotgunner.
    • Unlock cost increased from Coin 1,000 to Coin 2,500.
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Skin rarity added to Basic Crate and Premium Crate skins.
    • Statistical changes:
      • Base
        • Firerate decreased from 2.55 to 2.53.
      • Level 1
        • Renamed from Handling to Better Handling.
      • Level 2
        • Renamed from Legit Badge to Radio Communications.
      • Level 3
      • Level 4
        • Damage decreased from +6 to +5.
        • Renamed from SWAT Armor to Rebel Leader.
      • Level 5
    • New skins: Classic, Slayer
  • 23 November 2020 - Overhaul v1.1.1
    • New skin: Spooky
  • 4 December 2021 - v1.0.0
    • Statistical changes:
      • Base
        • Placement cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from 2 to 1.
      • Level 1
        • Upgrade cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +0 to +1.
        • Range decreased from +2 to +0.
        • Firerate changed from 2.53 to Template:Tooltip.
      • Level 2
        • Damage decreased from +2 to +0.
        • Range increased from +0 to +2.
      • Level 3
        • Damage increased from +3 to +4.
        • Firerate changed from Template:Tooltip to 2.28 > 1.83.
      • Level 4
        • Damage increased from +5 to +6.
      • Level 5
        • Upgrade cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate changed from Template:Tooltip to 1.83 > 1.53.
  • 12 March 2022 - v1.1.0
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Statistical changes:
      • Base
        • Firerate decreased from 2.53 to 2.525.
      • Level 1
      • Level 3
        • Firerate changed from 2.28 > 1.83 to 2.275 > 1.825.
      • Level 5
        • Firerate changed from 1.83 > 1.53 to 1.825 > 1.525.
  • 17 April 2022 - v1.2.0
    • Damage of each bullet is no longer decreased by 50% with each pierce. It now deals full damage to first two enemies and half of the damage to the last enemy.
      • Max hits is no longer based on how high the damage of Shotgunner is, instead all Levels have a max hits of 3.
    • Statistical changes:
      • Base
        • Placement cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from 1x6 to 2x6.
      • Level 1
      • Level 2
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +0 to +1.
        • Bullets changed from 6 to 6 > 8.
        • Spread change of 80 > 60 added.
      • Level 3
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +4 to +2.
        • Firerate changed from 2.275 > 1.825 to Template:Tooltip.
      • Level 4
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Range increased from +0 +2.
        • Damage decreased from +6 to +1.
        • Firerate changed from 1.825 to Template:Tooltip.
        • Bullets changed from 6 to 8 > 12.
        • Spread change of 60 > 50 added.
      • Level 5 removed
        • Statistics:
          • Name: Apocalypse Slayer
          • Cost: CashScript error: No such module "Money".
          • Range: +1
          • Bullets: 6 > 8
          • Firerate: Template:Tooltip
    • New skin: Ducky
  • 21 December 2022 - v1.6.0
    • Skin rarity added to all skins.
    • New skin: Holiday
  • 5 May 2023 - v1.7.2
    • Ducky skin rarity changed from Event to Uncommon.
  • 24 June 2023 v1.8.2
    • New skin: Vigilante
  • 21 December 2023 - v1.11.0
    • New skin: Phantom
    • Bug: Shotgunner's bullets deal damage to units.
  • 28 January 2024 - v1.12.0
    • Bug: Slayer skin is removed from the game.
  • 28 January 2024 - v1.12.0a
    • Bugfix: Slayer skin re-added.
  • 24 February 2024 - v1.14.0
    • Statistical changes:
      • Base
        • Firerate decreased from 2.525 to 2.125.
        • Spread decreased from 80 to 60.
      • Level 1
      • Level 2
        • Renamed from Better Handling to Shotgun Knowledge.
        • Spread changed from 80 > 60 to 60 > 50.
        • Lead detection added.
      • Level 3
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate changed from Template:Tooltip to Template:Tooltip.
        • Now removes lead detection due to a bug.
      • Level 4
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +1 to +2.
        • Firerate changed from Template:Tooltip to Template:Tooltip.
        • Bullets decreased from 8 > 12 to 8 > 10.
        • Spread changed from 60 > 50 to 50 > 40.
        • Now adds lead detection.
    • Bug: Level 3 removes lead detection.
  • 1 March 2024 - v1.14.0c
    • Statistical changes:
  • 5 April 2024 - v1.18.0
    • Slayer skin rarity changed from Common to Legendary.
  • 3 May 2024 - v1.20.0
    • Statistical changes:
      • Base
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from 2x6 to 1x6.
        • Firerate decreased from 2.125 to 1.875.
      • Level 1
      • Level 2
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate changed from Template:Tooltip to Template:Tooltip.
        • Lead detection moved to Level 3.
      • Level 3
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate changed from Template:Tooltip to Template:Tooltip.
        • Lead detection added, moved from Level 2.
      • Level 4
    • Bugfix: Shotgunner no longer loses lead detection at Level 3.
  • 19 July 2024 - v1.26.0
    • Bugfix: Shotgunner can no longer deal damage to units.
  • 2 August 2024 - v1.27.0
  • 23 October 2024 - v1.37.0
    • New skin: Dance Fever
  • 27 November 2024 - v1.43.0
    • Statistical Changes:
      • Base
        • Range increased from 7 to 7.5.
        • Firerate changed from 1.875 to 1.525.
        • Spread decreased from 60 to 55.
      • Level 1
      • Level 2
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Range decreased from +2 to +1.5
        • Spread changed from 60 > 50 to 55 > 45.
      • Level 3
      • Level 4
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate changed from Template:Tooltip to Template:Tooltip.
        • Bullets decreased from 8 > 11 to 8 > 10.
  • 9 April 2025 - v1.60.0
    • Offense role added.
  • 16 April 2025 - v1.61.0
    • New skin: Gardener
  • 25 June 2025 - v1.68.0
    • Unlock cost reduced from Coin 2,500 to Coin 1,000.
  • 9 July 2025 - v1.70.0
    • Placement footprint decreased from 1.5 to 1.
    • Statistical changes:
      • Base
        • Firerate increased from 1.525 to 2.025.
        • Bullets increased from 6 to 8.
        • Spread decreased from 55 to 45.
      • Level 1
      • Level 2
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate changed from 1.275 to Template:Tooltip.
        • Bullets changed from 6 > 8 to 8 > 10.
        • Spread changed from 55 > 45 to 45 > 40.
        • Lead detection added, moved from Level 3.
      • Level 3
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate changed from Template:Tooltip to Template:Tooltip.
        • Range increased from +0 to +0.5.
      • Level 4
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate changed from Template:Tooltip to Template:Tooltip.
        • Range decreased from +2 to +1.5.
        • Bullets changed from 8 > 10 to 10 > 12.
        • Spread changed from 45 > 40 to 40 > 30.
  • 23 July 2025 - v1.71.0
    • Statistical changes (PVP):
      • Level 2
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate changed from Template:Tooltip to 1.425.
      • Level 3
      • Level 4
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
  • 6 August 2025 - v1.72.0
    • Statistical changes (PVP):
      • Base
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 1
      • Level 2
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 3
      • Level 4
  • 18 October 2025 - v1.77.0
    • New skin: Null
  • 31 October 2025 - v1.79.0
    • Bug: When a Level which deals 1 damage is affected by Damage Debuffs, it will start dealing nan damage.
  • 26 November 2025 - v1.81.0
    • Bugfix: Can still deal nan damage to enemies and make them have nan health, however, any damage counters will no longer change to nan when attacking or creating such enemies.
  • 20 December 2025 - v1.83.0
    • New skin: Trumpeter
  • 28 January 2026 - v1.84.0
    • Unlock cost decreased from Coin 1,000 to Coin 400.
    • Placement limit of 9 added in regular modes.
    • Category changed from Intermediate to Starter.
    • Statistical changes (Regular):
      • Base
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from 1 to 2.
        • Firerate decreased from 2.025 to 1.025.
        • Range increased from 7 to 7.5.
        • Bullets decreased from 8 to 6.
        • Spread increased from 45 to 120.
      • Level 1
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +0 to +1.
        • Firerate changed from Template:Tooltip to 1.025.
        • Name changed from Faster Reloading to Heavier Shells.
      • Level 2
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +1 to +0.
        • Firerate changed from Template:Tooltip 1.025.
        • Bullets changed from 8 > 10 to 6 > 8.
        • Spread changed from 45 > 40 to 120 > 40.
      • Level 3
      • Level 4
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +2 to +6.
        • Bullets changed from 10 > 12 to 8 > 9.
        • Firerate changed from Template:Tooltip to 0.825.
  • 11 February 2026 - v1.85.0
    • Placement limit removed.
    • Statistical changes (Regular):
      • Base
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Spread decreased from 120 to 100.
      • Level 1
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 2
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Spread changed from 120 > 40 to 100 > 40.
      • Level 3
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 4
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +6 to +5.
  • 3 April 2026 - v1.88.0
    • New skin: SciBunny
  • 5 June 2026 - v2.0.0
    • Firerate decreased due to the Firerate Bug being fixed.
    • Category changed from Starter to Intermediate.
    • Cost increased from Coin 400 to Coin 850.
    • Placement limit of 9 added in regular modes.
    • Statistical changes (Regular):
      • Base
        • Cost increased fro CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate increased from 1.025 to 1.2.
        • Bullets increased from 6 to 8.
        • Spread decreased from 100 to 10.
      • Level 1
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Hidden detection added, moved from Level 2.
        • Name changed from Heavier Shells to Shotgun Knowledge.
      • Level 2
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Name changed from Shotgun Knowledge to Clay Pigeon Training.
        • Firerate changed from 1.025 to Template:Tooltip.
        • Bullets changed from 6 > 8 to 8 > 10.
        • Spread changed from 100 > 40 to 10 > 15.
        • Hidden detection moved to Level 1.
        • Flying detection added.
        • Lead detection removed.
      • Level 3
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +2 to +4.
        • Firerate changed from Template:Tooltip to 0.7
        • Range increased from +0.5 to +1.5.
        • Spread changed from 40 to 15 > 25.
        • Name changed from Slug Madness to Heavier Shells.
      • Level 4
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +5 to +7.
        • Firerate changed from 0.825 to Template:Tooltip.
        • Range increased from +1.5 to +2.
        • Bullets changed from 8 > 9 to 10 > 12.
        • Spead changed from 40 > 30 to 25 > 40.
    • Statistical changes (PVP):
  • 12 June 2026 - v2.0.9
    • New skin: Community
  • 2 July 2026 - v2.1.7
    • New skin: Scuba Ops

Notes



File:TowerNewHeader.png
Towers
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Units
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Enforcer
Kingpin
Elf Camp
Necromancer
Elementalist
Biologist
Consumables
Enforcer
Mecha Base
Trick or Threat Town
Commands Only
Tower Gallery Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Unit Gallery Pages
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Kingpin
Elf Camp
Necromancer
Elementalist
History Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable