Soldier

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Revision as of 17:35, 14 October 2019 by imported>NoobWithCandy
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<infobox>

 <title source="title"><default>Soldier</default></title>

<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

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 </panel>
 <label>Unlock Cost</label>
 <label>Golden Perk Cost</label>
 <label>Tower Cost</label>
 <label>Level Requirement</label>
 
 	<label>Role</label>
 	<format>{{{role}}}
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 <label>Placement</label>
 <label>Placement Limit</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>{{{footprint}}}
       </format>
    
    </section>
    <section>
     <label>PVP</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>{{{pvp_footprint}}}
       </format>
     
    </section>
   </panel>
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 <group collapse="closed">
   <header>Evolution</header>
   
    <label>Evolved From</label>
    <format>{{{evolved_from}}}</format>
   
   <label>Evolves Into</label>
   <label>Evolution Levels</label>
   <label>Base Exp</label>
   <label>Growth Rate</label>
   
    <label>Skip Cost</label>
    <format>Error creating thumbnail: File missing {{{skip_cost}}}</format>
   
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   <header>Audio</header>
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
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   <header>Tooltips</header>
   
   
   
   
   
   
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</infobox>

Description

The Soldier is a low-tier tower that initially fires in bursts of three. It can be bought at $250 in the store. The Soldier has a green torso, has grey pants and wields an M16A2.

It is quite a cheap tower meaning it is effective in the early game. It gains hidden detection at Level 2 so it is an effective counter to hiddens. However, during the later stages it is eclipsed by better towers such as the Minigunner. However, if it is the only tower at hand, it is quite a good tower to spam.

Upgrades

Level 1 - Laser Sight - $100
Error creating thumbnail: File missing

+1 Range


Sell Price changes to $118

Level 2 - Radio - $300
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+2 Range

+Hidden Detection


Sell Price changes to $193

Intense Training
Level 3 • Cost: Intense Training - $1,500

+1 Range

+3 Damage

Burst 3 > 4


Sell Price changes to $568

Flak Armor
Level 4 • Cost: Flak Armor - $3,100

+2 Range

+2 Damage

0.2 > 0.15 Firerate


Sell Price changes to $1,343

Commando
Level 5 • Cost: Commando - $5,500

+2 Range

+3 Damage


Sell Price changes to $2,718

Stats Table

NOTE: The firerate only applies to the burst which does not include the time between bursts, therefore this table is not fully accurate.

Level Total Price Total Damage Burst Count Firerate Total Range DPS Cooldown
0 $375 1 3 0.2 8 5 IDK
1 $475 1 3 0.2 9 5 Not sure
2 $775 2 3 0.2 11 10 A number
3 $2,275 5 4 0.2 12 25 ???
4 $5,375 7 4 0.15 14 46.7 Uhh
5 $10,875 10 4 0.15 16 66.7 Whatever

Strategy

  • The soldier is very effective early-game due to its cheap cost and decent damage compared to the zombies that come at that time.
    • However, it quickly loses value as the waves progress. It can be easily overwhelmed by hordes.
    • It should not be relied on mid to late game.
  • If this is the only tower you have besides the Scout, then this can be mass-used to deal significant damage to bosses.

Trivia

  • The Soldier's fire rate is not the time in between the bursts, but the time in between each bullet in the burst.

Update History

  • (13/10/2019)
    • Various Changes
  • (15/08/2019)
    • Store cost changed from $100 to $250.


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