Swarmer/History: Difference between revisions
imported>Mentin123 No edit summary |
imported>DarkGabonnie Approved by t7ru (380694434980954114) via /job |
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{{Tabs|History}} |
{{Tabs|History}} |
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''To see the statistics of this tower without the [[Firerate Bug]], visit the [[Firerate Bug/Swarmer|Firerate Bug]] page.'' |
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<div class="mw-collapsible mw-collapsed"> |
<div class="mw-collapsible mw-collapsed"> |
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<div class="sectionheader">''' |
<div class="sectionheader">'''Hardcore Rework Update (5 June 2026) – Present'''</div> |
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<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
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<center> |
<center> |
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==Base |
==Base Statistics== |
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{{BaseStat |
{{BaseStat |
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|Image = [[File: |
|Image = [[File:SwarmerNewIcon.png|100px]] |
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|Map Unlock = [[Eggy Island]] Hard |
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|Category = Exclusive |
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|Role = Offense |
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|Cost = {{Money|900}} |
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|Footprint = 1.5 |
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|Sell Price = {{Money|300}} |
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|Placement Type = Ground |
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|Damage = [[File:Damage Icon.png|20px|Damage]]2<br/>[[File:Damage Icon.png|20px|Bee Damage]]3 (Bee) |
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|Damage Type = Single<br/>Sting<br/>Splash (Ability) |
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|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.2 |
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|Hidden = N/A |
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|Range = [[File:Range Icon.png|20px|Range]]13 |
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|Lead = {{Lead|Lead Detection}}Level 3+ ([[Splash Damage]] only) |
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|Placement = N/A |
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|Fly = N/A |
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|Title1 = Tick |
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|Stat1 = [[File:Cooldown Icon.png|20px|Tick]]1. |
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|Title2 = Sting Time |
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|Stat2 = [[File:Cooldown Icon.png|20px|Sting Time]]2.1 |
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|Title3 = Stack Limit |
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|Stat3 = {{BeeStack}}1 |
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|Title4 = Global Stack Limit |
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|Stat4 = {{BeeStack|Global Stack Limit}}10,000 |
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}} |
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==Upgrades== |
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{{Upgrade|Level = Level 1|Upgrade Title = Extra Honey|Cost = {{Money|400}}|Image = [[File:SwarmerReworkUpgrade1.png|100px]]|Information = +2 Stack Limit {{BeeStack}} |
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Sell Price changes to {{Money|433}}}} |
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{{Upgrade|Level = Level 2|Upgrade Title = Aggressive Bees|Cost = {{Money|1,250}}|Image = [[File:SwarmerReworkUpgrade2.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
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+2 Damage [[File:Damage Icon.png|20px|Damage]] |
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2.1 > 4.1 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]] |
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+3 Stack Limit {{BeeStack}} |
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Sell Price changes to {{Money|850}}}} |
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{{Upgrade|Level = Level 3|Upgrade Title = Bee Certified Weapons|Cost = {{Money|2,000}}|Image = [[File:SwarmerReworkUpgrade3.png|100px]]|Information = -4 Damage [[File:Damage Icon.png|20px|Damage]] |
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+3 Range [[File:Range Icon.png|20px|Range]] |
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1.2 > 1.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]] |
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4.1 > 5.25 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]] |
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+6 Stack Limit {{BeeStack}} |
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{{CollapsibleUpgrade|Title = Unlocks Bee Swarm Grenade|Description = •6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
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•30 Grenade Damage [[File:SplashDamage.png|20px|Grenade Damage]] |
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•15 Ability Cooldown [[File:Cooldown Icon.png|20px|Ability Cooldown]] |
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•Lead Detection {{Lead|Lead Detection}} |
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•Defense Bypass {{Defense|Defense Bypass}}}} |
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Sell Price changes to {{Money|1,516}}}} |
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{{Upgrade|Level = Level 4|Upgrade Title = Beehive of Madness|Cost = {{Money|5,750}}|Image = [[File:SwarmerReworkUpgrade4.png|100px]]|Information = 1.5 > 1.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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+2 Range [[File:Range Icon.png|20px|Range]] |
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5.25 > 7.5 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]] |
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+13 Stack Limit {{BeeStack}} |
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{{CollapsibleUpgrade|Title = Upgraded Bee Swarm Grenade|Description = 6 > 7 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
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+40 Grenade Damage [[File:SplashDamage.png|20px|Grenade Damage]]}} |
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Sell Price changes to {{Money|3,433}}}} |
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{{Upgrade|Level = Level 5|Upgrade Title = Beekeeper of Death|Cost = {{Money|10,000}}|Image = [[File:SwarmerReworkUpgrade4.png|100px]]|Information = +1 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]] |
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7.5 > 15 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]] |
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+5 Stack Limit {{BeeStack}} |
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{{CollapsibleUpgrade|Title = Upgraded Bee Swarm Grenade|Description = 7 > 8 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
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+55 Grenade Damage [[File:SplashDamage.png|20px|Grenade Damage]]}} |
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Sell Price changes to {{Money|6,766}}}} |
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==Ability== |
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{{Ability|Level Unlock = Level 3+|Cooldown Time= 15s Cooldown|Ability Title = Bee Swarm Grenade|Image = [[File:Swarmer_Ability.png|100px]]|Information = Throws a bee swarm grenade that deals area damage and inflicts the stinging effect on enemies that were hit by it, dealing damage over time. The explosion deals damage to [[Lead (Attribute)|Lead]], bypasses defense and has no damage drop off. |
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}} |
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==Statistics== |
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{{neow|<nowiki> |
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<var> |
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$DPS$ = Damage / Firerate |
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$SDPS$ = Bee Damage / Tick |
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$CDPS$ = $DPS$ + $SDPS$ |
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$MDPS$ = $DPS$ + $SDPS$ * Stack Limit |
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$MDPS2$ = $SDPS$ * Stack Limit |
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$DPSR$ = $SDPS$ / Firerate |
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$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}} |
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$CE$ = $TP$ / DPS |
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$MCE$ = $TP$ / Max DPS |
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$TP$ = $FNC-TOTAL-COST$ |
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$COST$ = 900; 400; 1250; 2000; 5750; 10000 |
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$FSE-DETECTION$ = ; ; |
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$FSE-UPGRADE$ = Extra Honey; Aggressive Bees; Bee Certified Weapons; Beehive of Madness; Beekeeper of Death |
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$FSE-UPGRADEICON$ = 125107182964673; 119703739718324; 111277904554322; 115125540733937; 115125540733937 |
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$TREF$ = <ref name="ted">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage. In cases where Sting Time ÷ Tick results in a number that is not a full number, such as 7.33, it should be rounded down, in the previous example that being 7.</ref> |
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$DREF$ = <ref name="dps">DPS assumes that only one enemy is currently being stung and only one stack is applied. It is calculated as (Damage ÷ Firerate) + (Bee Damage ÷ Tick)</ref> |
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$DRREF$ = <ref name="dpsrate">How much DPS is added every second through it applying bee stacks. It is calculated as (Bee Damage ÷ Tick) ÷ Firerate</ref> |
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$MDREF$ = <ref name="maxdps">DPS when every single stack is applied for one '''Swarmer'''. It is calculated as (Damage ÷ Firerate) + [(Bee Damage ÷ Tick) × Stack Limit]</ref> |
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$R$ = $FNC-RECURSION$ |
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</var> |
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<div class="overflow-box"> |
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{| class="wikitable stats-table" |
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! Level !! Cost !! Total Cost !! Damage !! Bee Damage !! Grenade Damage !! Firerate !! Tick !! Sting Time !! Stack Limit !! Global Stack Limit !! Range !! Explosion Range !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! DPS Rate$DRREF$ !! Max DPS$MDREF$ !! Min Cost Efficiency !! Max Cost Efficiency |
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|- |
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| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 3 || N/A || 1.2 || 1 || 2.1 || 1 || 10,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
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|- |
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| 1 || $R$ || $R$ || 2 || 3 || N/A || 1.2 || 1 || 2.1 || 3 || 10,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
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|- |
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| 2 || $R$ || $R$ || 4 || 3 || N/A || 1.2 || 1 || 4.1 || 6 || 10,000 || 15 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
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|- |
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| 3 || $R$ || $R$ || 0 || 3 || 30 || 1.5 || 0.75 || 5.25 || 12 || 10,000 || 18 || 6 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|- |
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| 4 || $R$ || $R$ || 0 || 3 || 70 || 1.25 || 0.75 || 7.5 || 25 || 10,000 || 20 || 7 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|- |
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| 5 || $R$ || $R$ || 0 || 4 || 125 || 1.25 || 0.75 || 15 || 30 || 10,000 || 20 || 8 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|} |
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</div> |
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</nowiki>}} |
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</center> |
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</div> |
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</div> |
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---- |
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<div class="mw-collapsible mw-collapsed"> |
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<div class="sectionheader">'''Saboteur Update (22 April 2026) – Hardcore Rework Update (5 June 2026)'''</div> |
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<div class="ContainerColumn mw-collapsible-content"> |
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<center> |
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==Base Statistics== |
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{{BaseStat |
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|Image = [[File:SwarmerNewIcon.png|100px]] |
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|Map Unlock = [[Eggy Island]] Hard |
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|Category = Exclusive |
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|Role = Offense |
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|Cost = {{Money|900}} |
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|Footprint = 1.5 |
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|Sell Price = {{Money|300}} |
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|Placement Type = Ground |
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|Damage = [[File:Damage Icon.png|20px|Damage]]2<br/>[[File:Damage Icon.png|20px|Bee Damage]]3 (Bee) |
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|Damage Type = Single<br/>Sting<br/>Splash (Ability) |
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|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.225 |
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|Hidden = N/A |
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|Range = [[File:Range Icon.png|20px|Range]]13 |
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|Lead = {{Lead|Lead Detection}}Level 3+ ([[Splash Damage]] only) |
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|Placement = N/A |
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|Fly = N/A |
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|Title1 = Tick |
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|Stat1 = [[File:Cooldown Icon.png|20px|Tick]]1. |
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|Title2 = Sting Time |
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|Stat2 = [[File:Cooldown Icon.png|20px|Sting Time]]2.1 |
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|Title3 = Stack Limit |
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|Stat3 = {{BeeStack}}1 |
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|Title4 = Global Stack Limit |
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|Stat4 = {{BeeStack|Global Stack Limit}}10,000 |
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}} |
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==Upgrades== |
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{{Upgrade|Level = Level 1|Upgrade Title = Extra Honey|Cost = {{Money|400}}|Image = [[File:SwarmerReworkUpgrade1.png|100px]]|Information = +2 Stack Limit {{BeeStack}} |
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Sell Price changes to {{Money|433}}}} |
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{{Upgrade|Level = Level 2|Upgrade Title = Aggressive Bees|Cost = {{Money|1,250}}|Image = [[File:SwarmerReworkUpgrade2.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
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+2 Damage [[File:Damage Icon.png|20px|Damage]] |
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2.1 > 4.1 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]] |
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+3 Stack Limit {{BeeStack}} |
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Sell Price changes to {{Money|850}}}} |
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{{Upgrade|Level = Level 3|Upgrade Title = Bee Certified Weapons|Cost = {{Money|2,000}}|Image = [[File:SwarmerReworkUpgrade3.png|100px]]|Information = -4 Damage [[File:Damage Icon.png|20px|Damage]] |
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+3 Range [[File:Range Icon.png|20px|Range]] |
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1.225 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]] |
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4.1 > 5.25 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]] |
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+6 Stack Limit {{BeeStack}} |
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{{CollapsibleUpgrade|Title = Unlocks Bee Swarm Grenade|Description = •6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
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•30 Grenade Damage [[File:SplashDamage.png|20px|Grenade Damage]] |
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•15 Ability Cooldown [[File:Cooldown Icon.png|20px|Ability Cooldown]] |
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•Lead Detection {{Lead|Lead Detection}} |
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•Defense Bypass {{Defense|Defense Bypass}}}} |
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Sell Price changes to {{Money|1,516}}}} |
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{{Upgrade|Level = Level 4|Upgrade Title = Beehive of Madness|Cost = {{Money|5,750}}|Image = [[File:SwarmerReworkUpgrade4.png|100px]]|Information = 1.525 > 1.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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+2 Range [[File:Range Icon.png|20px|Range]] |
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5.25 > 7.5 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]] |
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+13 Stack Limit {{BeeStack}} |
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{{CollapsibleUpgrade|Title = Upgraded Bee Swarm Grenade|Description = 6 > 7 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
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+40 Grenade Damage [[File:SplashDamage.png|20px|Grenade Damage]]}} |
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Sell Price changes to {{Money|3,433}}}} |
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{{Upgrade|Level = Level 5|Upgrade Title = Beekeeper of Death|Cost = {{Money|10,000}}|Image = [[File:SwarmerReworkUpgrade4.png|100px]]|Information = +1 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]] |
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7.5 > 15 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]] |
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+5 Stack Limit {{BeeStack}} |
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{{CollapsibleUpgrade|Title = Upgraded Bee Swarm Grenade|Description = 7 > 8 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
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+55 Grenade Damage [[File:SplashDamage.png|20px|Grenade Damage]]}} |
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Sell Price changes to {{Money|6,766}}}} |
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==Ability== |
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{{Ability|Level Unlock = Level 3+|Cooldown Time= 15s Cooldown|Ability Title = Bee Swarm Grenade|Image = [[File:Swarmer_Ability.png|100px]]|Information = Throws a bee swarm grenade that deals area damage and inflicts the stinging effect on enemies that were hit by it, dealing damage over time. The explosion deals damage to [[Lead (Attribute)|Lead]], bypasses defense and has no damage drop off. |
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}} |
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==Statistics== |
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{{neow|<nowiki> |
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<var> |
|||
$DPS$ = Damage / Firerate |
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$SDPS$ = Bee Damage / Tick |
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$CDPS$ = $DPS$ + $SDPS$ |
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$MDPS$ = $DPS$ + $SDPS$ * Stack Limit |
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$MDPS2$ = $SDPS$ * Stack Limit |
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$DPSR$ = $SDPS$ / Firerate |
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$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}} |
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$CE$ = $TP$ / DPS |
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$MCE$ = $TP$ / Max DPS |
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$TP$ = $FNC-TOTAL-COST$ |
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$COST$ = 900; 400; 1250; 2000; 5750; 10000 |
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$FSE-DETECTION$ = ; ; |
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$FSE-UPGRADE$ = Extra Honey; Aggressive Bees; Bee Certified Weapons; Beehive of Madness; Beekeeper of Death |
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$FSE-UPGRADEICON$ = 125107182964673; 119703739718324; 111277904554322; 115125540733937; 115125540733937 |
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$FNC-ROFBUG$ = Firerate |
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$TREF$ = <ref name="ted">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage. In cases where Sting Time ÷ Tick results in a number that is not a full number, such as 7.33, it should be rounded down, in the previous example that being 7.</ref> |
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$DREF$ = <ref name="dps">DPS assumes that only one enemy is currently being stung and only one stack is applied. It is calculated as (Damage ÷ Firerate) + (Bee Damage ÷ Tick)</ref> |
|||
$DRREF$ = <ref name="dpsrate">How much DPS is added every second through it applying bee stacks. It is calculated as (Bee Damage ÷ Tick) ÷ Firerate</ref> |
|||
$MDREF$ = <ref name="maxdps">DPS when every single stack is applied for one '''Swarmer'''. It is calculated as (Damage ÷ Firerate) + [(Bee Damage ÷ Tick) × Stack Limit]</ref> |
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$R$ = $FNC-RECURSION$ |
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</var> |
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<div class="overflow-box"> |
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{| class="wikitable stats-table" |
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! Level !! Cost !! Total Cost !! Damage !! Bee Damage !! Grenade Damage !! Firerate !! Tick !! Sting Time !! Stack Limit !! Global Stack Limit !! Range !! Explosion Range !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! DPS Rate$DRREF$ !! Max DPS$MDREF$ !! Min Cost Efficiency !! Max Cost Efficiency |
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|- |
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| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 3 || N/A || 1.2 || 1 || 2.1 || 1 || 10,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
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| 1 || $R$ || $R$ || 2 || 3 || N/A || 1.2 || 1 || 2.1 || 3 || 10,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
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| 2 || $R$ || $R$ || 4 || 3 || N/A || 1.2 || 1 || 4.1 || 6 || 10,000 || 15 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
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| 3 || $R$ || $R$ || 0 || 3 || 30 || 1.5 || 0.75 || 5.25 || 12 || 10,000 || 18 || 6 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
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| 4 || $R$ || $R$ || 0 || 3 || 70 || 1.25 || 0.75 || 7.5 || 25 || 10,000 || 20 || 7 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
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| 5 || $R$ || $R$ || 0 || 4 || 125 || 1.25 || 0.75 || 15 || 30 || 10,000 || 20 || 8 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|} |
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</div> |
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</nowiki>}} |
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</center> |
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</div> |
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</div> |
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---- |
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<div class="mw-collapsible mw-collapsed"> |
|||
<div class="sectionheader">'''Saboteur Update (22 April 2026) – Slime Trooper Update (8 May 2026)'''</div> |
|||
<div class="ContainerColumn mw-collapsible-content"> |
|||
<center> |
|||
==Base Statistics== |
|||
{{BaseStat |
|||
|Image = [[File:SwarmerNewIcon.png|100px]] |
|||
|Map Unlock = [[Eggy Island]] Hard |
|||
|Category = Exclusive |
|||
|Role = Offense |
|||
|Cost = {{Money|900}} |
|||
|Footprint = 1.5 |
|||
|Sell Price = {{Money|300}} |
|||
|Placement Type = Ground |
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|Damage = [[File:Damage Icon.png|20px|Damage]]2<br/>[[File:Damage Icon.png|20px|Bee Damage]]3 (Bee) |
|||
|Damage Type = Single<br/>Sting<br/>Splash (Ability) |
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|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.225 |
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|Hidden = N/A |
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|Range = [[File:Range Icon.png|20px|Range]]13 |
|||
|Lead = {{Lead|Lead Detection}}Level 3+ ([[Splash Damage]] only) |
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|Placement = N/A |
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|Fly = N/A |
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|Title1 = Tick |
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|Stat1 = [[File:Cooldown Icon.png|20px|Tick]]1. |
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|Title2 = Sting Time |
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|Stat2 = [[File:Cooldown Icon.png|20px|Sting Time]]2.1 |
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|Title3 = Stack Limit |
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|Stat3 = {{BeeStack}}1 |
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|Title4 = Global Stack Limit |
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|Stat4 = {{BeeStack|Global Stack Limit}}10,000 |
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}} |
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==Upgrades== |
|||
{{Upgrade|Level = Level 1|Upgrade Title = Extra Honey|Cost = {{Money|400}}|Image = [[File:SwarmerReworkUpgrade1.png|100px]]|Information = +2 Stack Limit {{BeeStack}} |
|||
Sell Price changes to {{Money|433}}}} |
|||
{{Upgrade|Level = Level 2|Upgrade Title = Aggressive Bees|Cost = {{Money|1,250}}|Image = [[File:SwarmerReworkUpgrade2.png|100px]]|Information = 1.225 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
+2 Range [[File:Range Icon.png|20px|Range]] |
|||
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
2.1 > 4.1 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]] |
|||
+3 Stack Limit {{BeeStack}} |
|||
Sell Price changes to {{Money|850}}}} |
|||
{{Upgrade|Level = Level 3|Upgrade Title = Bee Certified Weapons|Cost = {{Money|2,000}}|Image = [[File:SwarmerReworkUpgrade3.png|100px]]|Information = -4 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
+3 Range [[File:Range Icon.png|20px|Range]] |
|||
1.225 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]] |
|||
4.1 > 5.25 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]] |
|||
+6 Stack Limit {{BeeStack}} |
|||
{{CollapsibleUpgrade|Title = Unlocks Bee Swarm Grenade|Description = •6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
|||
•30 Grenade Damage [[File:SplashDamage.png|20px|Grenade Damage]] |
|||
•15 Ability Cooldown [[File:Cooldown Icon.png|20px|Ability Cooldown]] |
|||
•Lead Detection {{Lead|Lead Detection}} |
|||
•Defense Bypass {{Defense|Defense Bypass}}}} |
|||
Sell Price changes to {{Money|1,516}}}} |
|||
{{Upgrade|Level = Level 4|Upgrade Title = Beehive of Madness|Cost = {{Money|5,750}}|Image = [[File:SwarmerReworkUpgrade4.png|100px]]|Information = 1.525 > 1.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
+2 Range [[File:Range Icon.png|20px|Range]] |
|||
5.25 > 7.5 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]] |
|||
+13 Stack Limit {{BeeStack}} |
|||
{{CollapsibleUpgrade|Title = Upgraded Bee Swarm Grenade|Description = 6 > 7 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
|||
+40 Grenade Damage [[File:SplashDamage.png|20px|Grenade Damage]]}} |
|||
Sell Price changes to {{Money|3,433}}}} |
|||
{{Upgrade|Level = Level 5|Upgrade Title = Beekeeper of Death|Cost = {{Money|10,000}}|Image = [[File:SwarmerReworkUpgrade4.png|100px]]|Information = 7.5 > 15 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]] |
|||
+5 Stack Limit {{BeeStack}} |
|||
{{CollapsibleUpgrade|Title = Upgraded Bee Swarm Grenade|Description = 7 > 8 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
|||
+55 Grenade Damage [[File:SplashDamage.png|20px|Grenade Damage]]}} |
|||
Sell Price changes to {{Money|6,766}}}} |
|||
==Ability== |
|||
{{Ability|Level Unlock = Level 3+|Cooldown Time= 15s Cooldown|Ability Title = Bee Swarm Grenade|Image = [[File:Swarmer_Ability.png|100px]]|Information = Throws a bee swarm grenade that deals area damage and inflicts the stinging effect on enemies that were hit by it, dealing damage over time. The explosion deals damage to [[Lead (Attribute)|Lead]], bypasses defense and has no damage drop off. |
|||
}} |
|||
==Statistics== |
|||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Damage / Firerate |
|||
$SDPS$ = Bee Damage / Tick |
|||
$CDPS$ = $DPS$ + $SDPS$ |
|||
$MDPS$ = $DPS$ + $SDPS$ * Stack Limit |
|||
$MDPS2$ = $SDPS$ * Stack Limit |
|||
$DPSR$ = $SDPS$ / Firerate |
|||
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}} |
|||
$CE$ = $TP$ / DPS |
|||
$MCE$ = $TP$ / Max DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 900; 400; 1250; 2000; 5750; 10000 |
|||
$FSE-DETECTION$ = ; ; |
|||
$FSE-UPGRADE$ = Extra Honey; Aggressive Bees; Bee Certified Weapons; Beehive of Madness; Beekeeper of Death |
|||
$FSE-UPGRADEICON$ = 125107182964673; 119703739718324; 111277904554322; 115125540733937; 115125540733937 |
|||
$FNC-ROFBUG$ = Firerate |
|||
$TREF$ = <ref name="ted">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage. In cases where Sting Time ÷ Tick results in a number that is not a full number, such as 7.33, it should be rounded down, in the previous example that being 7.</ref> |
|||
$DREF$ = <ref name="dps">DPS assumes that only one enemy is currently being stung and only one stack is applied. It is calculated as (Damage ÷ Firerate) + (Bee Damage ÷ Tick)</ref> |
|||
$DRREF$ = <ref name="dpsrate">How much DPS is added every second through it applying bee stacks. It is calculated as (Bee Damage ÷ Tick) ÷ Firerate</ref> |
|||
$MDREF$ = <ref name="maxdps">DPS when every single stack is applied for one '''Swarmer'''. It is calculated as (Damage ÷ Firerate) + [(Bee Damage ÷ Tick) × Stack Limit]</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage !! Bee Damage !! Grenade Damage !! Firerate !! Tick !! Sting Time !! Stack Limit !! Global Stack Limit !! Range !! Explosion Range !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! DPS Rate$DRREF$ !! Max DPS$MDREF$ !! Min Cost Efficiency !! Max Cost Efficiency |
|||
|- |
|||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 3 || N/A || 1.2 || 1 || 2.1 || 1 || 10,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 1 || $R$ || $R$ || 2 || 3 || N/A || 1.2 || 1 || 2.1 || 3 || 10,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 2 || $R$ || $R$ || 4 || 3 || N/A || 1.2 || 1 || 4.1 || 6 || 10,000 || 15 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 3 || $R$ || $R$ || 0 || 3 || 30 || 1.5 || 0.75 || 5.25 || 12 || 10,000 || 18 || 6 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 4 || $R$ || $R$ || 0 || 3 || 70 || 1.25 || 0.75 || 7.5 || 25 || 10,000 || 20 || 7 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 5 || $R$ || $R$ || 0 || 3 || 125 || 1.25 || 0.75 || 15 || 30 || 10,000 || 20 || 8 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|} |
|||
</div> |
|||
</nowiki>}} |
|||
</center> |
|||
</div> |
|||
</div> |
|||
---- |
|||
<div class="mw-collapsible mw-collapsed"> |
|||
<div class="sectionheader">'''St. Patrick's Day Update 2026 (11 March 2026) – Saboteur Update (22 April 2026)'''</div> |
|||
<div class="ContainerColumn mw-collapsible-content"> |
|||
<center> |
|||
==Base Statistics== |
|||
{{BaseStat |
|||
|Image = [[File:SwarmerNewIcon.png|100px]] |
|||
|Map Unlock = [[Eggy Island]] Hard |
|||
|Category = Exclusive |
|||
|Role = Offense |
|||
|Cost = {{Money|900}} |
|||
|Footprint = 1.5 |
|||
|Sell Price = {{Money|300}} |
|||
|Placement Type = Ground |
|||
|Damage = [[File:Damage Icon.png|20px|Damage]]2<br/>[[File:Damage Icon.png|20px|Bee Damage]]1 (Bee) |
|||
|Damage Type = Single<br/>Sting<br/>Splash (Ability) |
|||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.225 |
|||
|Hidden = N/A |
|||
|Range = [[File:Range Icon.png|20px|Range]]13 |
|||
|Lead = {{Lead|Lead Detection}}Level 3+ ([[Splash Damage]] only) |
|||
|Placement = N/A |
|||
|Fly = N/A |
|||
|Title1 = Tick |
|||
|Stat1 = [[File:Cooldown Icon.png|20px|Tick]]1.25 |
|||
|Title2 = Sting Time |
|||
|Stat2 = [[File:Cooldown Icon.png|20px|Sting Time]]4 |
|||
|Title3 = Stack Limit |
|||
|Stat3 = {{BeeStack}}5 |
|||
|Title4 = Global Stack Limit |
|||
|Stat4 = {{BeeStack|Global Stack Limit}}10,000 |
|||
}} |
|||
==Upgrades== |
|||
{{Upgrade|Level = Level 1|Upgrade Title = Extra Honey|Cost = {{Money|600}}|Image = [[File:SwarmerReworkUpgrade1.png|100px]]|Information = +1 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]] |
|||
Sell Price changes to {{Money|500}}}} |
|||
{{Upgrade|Level = Level 2|Upgrade Title = Aggressive Bees|Cost = {{Money|1,200}}|Image = [[File:SwarmerReworkUpgrade2.png|100px]]|Information = 1.225 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
+2 Range [[File:Range Icon.png|20px|Range]] |
|||
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
1.25 > 1 Tick [[File:Cooldown Icon.png|20px|Tick]] |
|||
4 > 4.5 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]] |
|||
+5 Stack Limit {{BeeStack}} |
|||
Sell Price changes to {{Money|900}}}} |
|||
{{Upgrade|Level = Level 3|Upgrade Title = Bee Certified Weapons|Cost = {{Money|2,500}}|Image = [[File:SwarmerReworkUpgrade3.png|100px]]|Information = -4 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
+3 Range [[File:Range Icon.png|20px|Range]] |
|||
1.025 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]] |
|||
4.5 > 5.25 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]] |
|||
+10 Stack Limit {{BeeStack}} |
|||
{{CollapsibleUpgrade|Title = Unlocks Bee Swarm Grenade|Description = •6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
|||
•50 Grenade Damage [[File:SplashDamage.png|20px|Grenade Damage]] |
|||
•15 Ability Cooldown [[File:Cooldown Icon.png|20px|Ability Cooldown]] |
|||
•Lead Detection {{Lead|Lead Detection}} |
|||
•Defense Bypass {{Defense|Defense Bypass}}}} |
|||
Sell Price changes to {{Money|1,733}}}} |
|||
{{Upgrade|Level = Level 4|Upgrade Title = Beehive of Madness|Cost = {{Money|6,000}}|Image = [[File:SwarmerReworkUpgrade4.png|100px]]|Information = 2.025 > 1.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
+2 Range [[File:Range Icon.png|20px|Range]] |
|||
+1 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]] |
|||
5.25 > 7.5 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]] |
|||
+5 Stack Limit {{BeeStack}} |
|||
{{CollapsibleUpgrade|Title = Upgraded Bee Swarm Grenade|Description = 6 > 7 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
|||
+25 Grenade Damage [[File:SplashDamage.png|20px|Grenade Damage]]}} |
|||
Sell Price changes to {{Money|3,733}}}} |
|||
{{Upgrade|Level = Level 5|Upgrade Title = Beekeeper of Death|Cost = {{Money|12,000}}|Image = [[File:SwarmerReworkUpgrade4.png|100px]]|Information = 1.625 > 1.225 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
7.5 > 15 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]] |
|||
+15 Stack Limit {{BeeStack}} |
|||
{{CollapsibleUpgrade|Title = Upgraded Bee Swarm Grenade|Description = 7 > 8 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
|||
+50 Grenade Damage [[File:SplashDamage.png|20px|Grenade Damage]]}} |
|||
Sell Price changes to {{Money|7,733}}}} |
|||
==Ability== |
|||
{{Ability|Level Unlock = Level 3+|Cooldown Time= 15s Cooldown|Ability Title = Bee Swarm Grenade|Image = [[File:Swarmer_Ability.png|100px]]|Information = Throws a bee swarm grenade that deals area damage and inflicts the stinging effect on enemies that were hit by it, dealing damage over time. The explosion deals damage to [[Lead (Attribute)|Lead]], bypasses defense and has no damage drop off. |
|||
}} |
|||
==Statistics== |
|||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Damage / Firerate |
|||
$SDPS$ = Bee Damage / Tick |
|||
$CDPS$ = $DPS$ + $SDPS$ |
|||
$MDPS$ = $DPS$ + $SDPS$ * Stack Limit |
|||
$MDPS2$ = $SDPS$ * Stack Limit |
|||
$DPSR$ = $SDPS$ / Firerate |
|||
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}} |
|||
$CE$ = $TP$ / DPS |
|||
$MCE$ = $TP$ / Max DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 900; 600; 1200; 2500; 6000; 12000 |
|||
$FSE-DETECTION$ = ; ; |
|||
$FSE-UPGRADE$ = Extra Honey; Aggressive Bees; Bee Certified Weapons; Beehive of Madness; Beekeeper of Death |
|||
$FSE-UPGRADEICON$ = 125107182964673; 119703739718324; 111277904554322; 115125540733937; 115125540733937 |
|||
$FNC-ROFBUG$ = Firerate |
|||
$TREF$ = <ref name="ted">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage. In cases where Sting Time ÷ Tick results in a number that is not a full number, such as 7.33, it should be rounded down, in the previous example that being 7.</ref> |
|||
$DREF$ = <ref name="dps">DPS assumes that only one enemy is currently being stung and only one stack is applied. It is calculated as (Damage ÷ Firerate) + (Bee Damage ÷ Tick)</ref> |
|||
$DRREF$ = <ref name="dpsrate">How much DPS is added every second through it applying bee stacks. It is calculated as (Bee Damage ÷ Tick) ÷ Firerate</ref> |
|||
$MDREF$ = <ref name="maxdps">DPS when every single stack is applied for one '''Swarmer'''. It is calculated as (Damage ÷ Firerate) + [(Bee Damage ÷ Tick) × Stack Limit]</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage !! Bee Damage !! Grenade Damage !! Firerate !! Tick !! Sting Time !! Stack Limit !! Global Stack Limit !! Range !! Explosion Range !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! DPS Rate$DRREF$ !! Max DPS$MDREF$ !! Min Cost Efficiency !! Max Cost Efficiency |
|||
|- |
|||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1 || N/A || 1.2 || 1.25 || 4 || 5 || 10,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 1 || $R$ || $R$ || 2 || 2 || N/A || 1.2 || 1.25 || 4 || 5 || 10,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 2 || $R$ || $R$ || 4 || 2 || N/A || 1 || 1 || 4.5 || 10 || 10,000 || 15 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 3 || $R$ || $R$ || 0 || 2 || 50 || 2 || 0.75 || 5.25 || 20 || 10,000 || 18 || 6 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 4 || $R$ || $R$ || 0 || 3 || 75 || 1.6 || 0.75 || 7.5 || 25 || 10,000 || 20 || 7 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 5 || $R$ || $R$ || 0 || 3 || 125 || 1.2 || 0.75 || 15 || 40 || 10,000 || 20 || 8 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|} |
|||
</div> |
|||
</nowiki>}} |
|||
</center> |
|||
</div> |
|||
</div> |
|||
---- |
|||
<div class="mw-collapsible mw-collapsed"> |
|||
<div class="sectionheader">'''Null & Void Event (18 October 2025) – St. Patrick's Day Update 2026 (11 March 2026)'''</div> |
|||
<div class="ContainerColumn mw-collapsible-content"> |
|||
<center> |
|||
==Base Statistics== |
|||
{{BaseStat |
|||
|Image = [[File:SwarmerNewIcon.png|100px]] |
|||
|Map Unlock = [[Eggy Island]] Hard |
|||
|Category = Exclusive |
|||
|Role = Offense |
|||
|Cost = {{Money|900}} |
|||
|Footprint = 1.5 |
|||
|Sell Price = {{Money|300}} |
|||
|Placement Type = Ground |
|||
|Damage = [[File:Damage Icon.png|20px|Damage]]2<br/>[[File:Damage Icon.png|20px|Bee Damage]]1 (Bee) |
|||
|Damage Type = Single<br/>Sting<br/>Splash (Ability) |
|||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.225 |
|||
|Hidden = N/A |
|||
|Range = [[File:Range Icon.png|20px|Range]]13 |
|||
|Lead = {{Lead|Lead Detection}}Level 3+ ([[Splash Damage]] only) |
|||
|Placement = N/A |
|||
|Fly = N/A |
|||
|Title1 = Tick |
|||
|Stat1 = [[File:Cooldown Icon.png|20px|Tick]]1.25 |
|||
|Title2 = Sting Time |
|||
|Stat2 = [[File:Cooldown Icon.png|20px|Sting Time]]4 |
|||
|Title3 = Stack Limit |
|||
|Stat3 = {{BeeStack}}5 |
|||
|Title4 = Global Stack Limit |
|||
|Stat4 = {{BeeStack|Global Stack Limit}}1,500 |
|||
}} |
|||
==Upgrades== |
|||
{{Upgrade|Level = Level 1|Upgrade Title = Extra Honey|Cost = {{Money|600}}|Image = [[File:SwarmerReworkUpgrade1.png|100px]]|Information = +1 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]] |
|||
Sell Price changes to {{Money|500}}}} |
|||
{{Upgrade|Level = Level 2|Upgrade Title = Aggressive Bees|Cost = {{Money|1,200}}|Image = [[File:SwarmerReworkUpgrade2.png|100px]]|Information = 1.225 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
+2 Range [[File:Range Icon.png|20px|Range]] |
|||
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
1.25 > 1 Tick [[File:Cooldown Icon.png|20px|Tick]] |
|||
4 > 4.5 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]] |
|||
+5 Stack Limit {{BeeStack}} |
|||
Sell Price changes to {{Money|900}}}} |
|||
{{Upgrade|Level = Level 3|Upgrade Title = Bee Certified Weapons|Cost = {{Money|2,500}}|Image = [[File:SwarmerReworkUpgrade3.png|100px]]|Information = -4 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
+3 Range [[File:Range Icon.png|20px|Range]] |
|||
1.025 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]] |
|||
4.5 > 5.25 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]] |
|||
+10 Stack Limit {{BeeStack}} |
|||
{{CollapsibleUpgrade|Title = Unlocks Bee Swarm Grenade|Description = •6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
|||
•50 Grenade Damage [[File:SplashDamage.png|20px|Grenade Damage]] |
|||
•15 Ability Cooldown [[File:Cooldown Icon.png|20px|Ability Cooldown]] |
|||
•Lead Detection {{Lead|Lead Detection}} |
|||
•Defense Bypass {{Defense|Defense Bypass}}}} |
|||
Sell Price changes to {{Money|1,733}}}} |
|||
{{Upgrade|Level = Level 4|Upgrade Title = Beehive of Madness|Cost = {{Money|6,000}}|Image = [[File:SwarmerReworkUpgrade4.png|100px]]|Information = 2.025 > 1.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
+2 Range [[File:Range Icon.png|20px|Range]] |
|||
+1 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]] |
|||
5.25 > 7.5 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]] |
|||
+5 Stack Limit {{BeeStack}} |
|||
{{CollapsibleUpgrade|Title = Upgraded Bee Swarm Grenade|Description = 6 > 7 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
|||
+25 Grenade Damage [[File:SplashDamage.png|20px|Grenade Damage]]}} |
|||
Sell Price changes to {{Money|3,733}}}} |
|||
{{Upgrade|Level = Level 5|Upgrade Title = Beekeeper of Death|Cost = {{Money|12,000}}|Image = [[File:SwarmerReworkUpgrade4.png|100px]]|Information = 1.625 > 1.225 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
7.5 > 15 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]] |
|||
+15 Stack Limit {{BeeStack}} |
|||
{{CollapsibleUpgrade|Title = Upgraded Bee Swarm Grenade|Description = 7 > 8 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
|||
+50 Grenade Damage [[File:SplashDamage.png|20px|Grenade Damage]]}} |
|||
Sell Price changes to {{Money|7,733}}}} |
|||
==Ability== |
|||
{{Ability|Level Unlock = Level 3+|Cooldown Time= 15s Cooldown|Ability Title = Bee Swarm Grenade|Image = [[File:Swarmer_Ability.png|100px]]|Information = Throws a bee swarm grenade that deals area damage and inflicts the stinging effect on enemies that were hit by it, dealing damage over time. The explosion deals damage to [[Lead (Attribute)|Lead]], bypasses defense and has no damage drop off. |
|||
}} |
|||
==Statistics== |
|||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Damage / Firerate |
|||
$SDPS$ = Bee Damage / Tick |
|||
$CDPS$ = $DPS$ + $SDPS$ |
|||
$MDPS$ = $DPS$ + $SDPS$ * Stack Limit |
|||
$MDPS2$ = $SDPS$ * Stack Limit |
|||
$DPSR$ = $SDPS$ / Firerate |
|||
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}} |
|||
$CE$ = $TP$ / DPS |
|||
$MCE$ = $TP$ / Max DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 900; 600; 1200; 2500; 6000; 12000 |
|||
$FSE-DETECTION$ = ; ; |
|||
$FSE-UPGRADE$ = Extra Honey; Aggressive Bees; Bee Certified Weapons; Beehive of Madness; Beekeeper of Death |
|||
$FSE-UPGRADEICON$ = 125107182964673; 119703739718324; 111277904554322; 115125540733937; 115125540733937 |
|||
$FNC-ROFBUG$ = Firerate |
|||
$TREF$ = <ref name="ted">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage. In cases where Sting Time ÷ Tick results in a number that is not a full number, such as 7.33, it should be rounded down, in the previous example that being 7.</ref> |
|||
$DREF$ = <ref name="dps">DPS assumes that only one enemy is currently being stung and only one stack is applied. It is calculated as (Damage ÷ Firerate) + (Bee Damage ÷ Tick)</ref> |
|||
$DRREF$ = <ref name="dpsrate">How much DPS is added every second through it applying bee stacks. It is calculated as (Bee Damage ÷ Tick) ÷ Firerate</ref> |
|||
$MDREF$ = <ref name="maxdps">DPS when every single stack is applied for one '''Swarmer'''. It is calculated as (Damage ÷ Firerate) + [(Bee Damage ÷ Tick) × Stack Limit]</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage !! Bee Damage !! Grenade Damage !! Firerate !! Tick !! Sting Time !! Stack Limit !! Global Stack Limit !! Range !! Explosion Range !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! DPS Rate$DRREF$ !! Max DPS$MDREF$ !! Min Cost Efficiency !! Max Cost Efficiency |
|||
|- |
|||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1 || N/A || 1.2 || 1.25 || 4 || 5 || 1,500 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 1 || $R$ || $R$ || 2 || 2 || N/A || 1.2 || 1.25 || 4 || 5 || 1,500 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 2 || $R$ || $R$ || 4 || 2 || N/A || 1 || 1 || 4.5 || 10 || 1,500 || 15 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 3 || $R$ || $R$ || 0 || 2 || 50 || 2 || 0.75 || 5.25 || 20 || 1,500 || 18 || 6 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 4 || $R$ || $R$ || 0 || 3 || 75 || 1.6 || 0.75 || 7.5 || 25 || 1,500 || 20 || 7 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 5 || $R$ || $R$ || 0 || 3 || 125 || 1.2 || 0.75 || 15 || 40 || 1,500 || 20 || 8 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|} |
|||
</div> |
|||
</nowiki>}} |
|||
</center> |
|||
</div> |
|||
</div> |
|||
---- |
|||
<div class="mw-collapsible mw-collapsed"> |
|||
<div class="sectionheader">'''14 May 2025 – Null & Void Event (18 October 2025)'''</div> |
|||
<div class="ContainerColumn mw-collapsible-content"> |
|||
<center> |
|||
==Base Statistics== |
|||
{{BaseStat |
|||
|Image = [[File:SwarmerNewIcon.png|100px]] |
|||
|Map Unlock = [[Eggy Island]] Hard |
|||
|Category = Exclusive |
|||
|Role = Offense |
|||
|Cost = {{Money|450}} |
|||
|Footprint = 1.5 |
|||
|Sell Price = {{Money|150}} |
|||
|Placement Type = Ground |
|||
|Damage = [[File:Damage Icon.png|20px|Damage]]1<br/>[[File:Damage Icon.png|20px|Bee Damage]]1 (Bee) |
|||
|Damage Type = Single<br/>Sting<br/>Splash (Ability) |
|||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.025 |
|||
|Hidden = N/A |
|||
|Range = [[File:Range Icon.png|20px|Range]]13 |
|||
|Lead = {{Lead|Lead Detection}}Level 3+ ([[Splash Damage]] only) |
|||
|Placement = N/A |
|||
|Fly = N/A |
|||
|Title1 = Tick |
|||
|Stat1 = [[File:Cooldown Icon.png|20px|Tick]]1 |
|||
|Title2 = Sting Time |
|||
|Stat2 = [[File:Cooldown Icon.png|20px|Sting Time]]4 |
|||
|Title3 = Stack Limit |
|||
|Stat3 = {{BeeStack}}5 |
|||
|Title4 = Global Stack Limit |
|||
|Stat4 = {{BeeStack|Global Stack Limit}}1,500 |
|||
}} |
|||
==Upgrades== |
|||
{{Upgrade|Level = Level 1|Upgrade Title = Extra Honey|Cost = {{Money|300}}|Image = [[File:SwarmerReworkUpgrade1.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
+1 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]] |
|||
+5 Stack Limit {{BeeStack}} |
|||
Sell Price changes to {{Money|250}}}} |
|||
{{Upgrade|Level = Level 2|Upgrade Title = Agressive{{sic}} Bees|Cost = {{Money|600}}|Image = [[File:SwarmerReworkUpgrade2.png|100px]]|Information = 2.025 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
+2 Range [[File:Range Icon.png|20px|Range]] |
|||
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]] |
|||
4 > 4.5 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]] |
|||
+5 Stack Limit {{BeeStack}} |
|||
Sell Price changes to {{Money|450}}}} |
|||
{{Upgrade|Level = Level 3|Upgrade Title = Bee Certified Weapons|Cost = {{Money|2,000}}|Image = [[File:SwarmerReworkUpgrade3.png|100px]]|Information = 1.525 > 1.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
+3 Range [[File:Range Icon.png|20px|Range]] |
|||
+6 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
4.5 > 5.25 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]] |
|||
+5 Stack Limit {{BeeStack}} |
|||
{{CollapsibleUpgrade|Title = Unlocks Bee Swarm Grenade|Description = •6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
|||
•10 Grenade Damage [[File:SplashDamage.png|20px|Grenade Damage]] |
|||
•15 Ability Cooldown [[File:Cooldown Icon.png|20px|Ability Cooldown]] |
|||
•Lead Detection {{Lead|Lead Detection}} |
|||
•Defense Bypass {{Defense|Defense Bypass}}}} |
|||
Sell Price changes to {{Money|1,116}}}} |
|||
{{Upgrade|Level = Level 4|Upgrade Title = Beehive of Madness|Cost = {{Money|5,000}}|Image = [[File:SwarmerReworkUpgrade4.png|100px]]|Information = 1.275 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
+2 Range [[File:Range Icon.png|20px|Range]] |
|||
+5 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
+1 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]] |
|||
5.25 > 5.5 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]] |
|||
+5 Stack Limit {{BeeStack}} |
|||
{{CollapsibleUpgrade|Title = Upgraded Bee Swarm Grenade|Description = 6 > 7 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
|||
+20 Grenade Damage [[File:SplashDamage.png|20px|Grenade Damage]]}} |
|||
Sell Price changes to {{Money|2,783}}}} |
|||
{{Upgrade|Level = Level 5|Upgrade Title = Beekeeper of Death|Cost = {{Money|9,500}}|Image = [[File:SwarmerReworkUpgrade4.png|100px]]|Information = 1.025 > 0.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
+10 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
0.75 > 0.5 Tick [[File:Cooldown Icon.png|20px|Tick]] |
|||
5.5 > 8 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]] |
|||
+5 Stack Limit {{BeeStack}} |
|||
{{CollapsibleUpgrade|Title = Upgraded Bee Swarm Grenade|Description = 7 > 8 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
|||
+20 Grenade Damage [[File:SplashDamage.png|20px|Grenade Damage]]}} |
|||
Sell Price changes to {{Money|5,950}}}} |
|||
==Ability== |
|||
{{Ability|Level Unlock = Level 3+|Cooldown Time= 15s Cooldown|Ability Title = Bee Swarm Grenade|Image = [[File:Swarmer_Ability.png|100px]]|Information = Throws a bee swarm grenade that deals area damage and inflicts the stinging effect on enemies that were hit by it, dealing damage over time. The explosion deals damage to [[Lead (Attribute)|Lead]], bypasses defense and has no damage drop off. |
|||
}} |
|||
==Statistics== |
|||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Damage / Firerate |
|||
$SDPS$ = Bee Damage / Tick |
|||
$CDPS$ = $DPS$ + $SDPS$ |
|||
$MDPS$ = $DPS$ + $SDPS$ * Stack Limit |
|||
$DPSR$ = $SDPS$ / Firerate |
|||
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}} |
|||
$CE$ = $TP$ / DPS |
|||
$MCE$ = $TP$ / Max DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 450; 300; 600; 2000; 5000; 9500 |
|||
$FSE-DETECTION$ = ; ; |
|||
$FSE-UPGRADE$ = Extra Honey; Agressive Bees; Bee Certified Weapons; Beehive of Madness; Beekeeper of Death |
|||
$FSE-UPGRADEICON$ = 125107182964673; 119703739718324; 111277904554322; 115125540733937; 115125540733937 |
|||
$FNC-ROFBUG$ = Firerate |
|||
$TREF$ = <ref name="ted">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage. In cases where Sting Time ÷ Tick results in a number that is not a full number, such as 7.33, it should be rounded down, in the previous example that being 7.</ref> |
|||
$DREF$ = <ref name="dps">DPS assumes that only one enemy is currently being stung and only one stack is applied. It is calculated as (Damage ÷ Firerate) + (Bee Damage ÷ Tick)</ref> |
|||
$DRREF$ = <ref name="dpsrate">How much DPS is added every second through it applying bee stacks. It is calculated as (Bee Damage ÷ Tick) ÷ Firerate</ref> |
|||
$MDREF$ = <ref name="maxdps">DPS when every single stack is applied for one '''Swarmer'''. It is calculated as (Damage ÷ Firerate) + [(Bee Damage ÷ Tick) × Stack Limit]</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage !! Bee Damage !! Grenade Damage !! Firerate !! Tick !! Sting Time !! Stack Limit !! Global Stack Limit !! Range !! Explosion Range !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! DPS Rate$DRREF$ !! Max DPS$MDREF$ !! Min Cost Efficiency !! Max Cost Efficiency |
|||
|- |
|||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || N/A || 2 || 1 || 4 || 5 || 1,500 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 1 || $R$ || $R$ || 2 || 2 || N/A || 2 || 1 || 4 || 10 || 1,500 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 2 || $R$ || $R$ || 4 || 2 || N/A || 1.5 || 0.75 || 4.5 || 15 || 1,500 || 15 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 3 || $R$ || $R$ || 10 || 2 || 10 || 1.25 || 0.75 || 5.25 || 20 || 1,500 || 18 || 6 || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 4 || $R$ || $R$ || 15 || 3 || 30 || 1 || 0.75 || 5.5 || 25 || 1,500 || 20 || 7 || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 5 || $R$ || $R$ || 25 || 3 || 50 || 0.5 || 0.5 || 8 || 30 || 1,500 || 20 || 8 || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|} |
|||
</div> |
|||
</nowiki>}} |
|||
</center> |
|||
</div> |
|||
</div> |
|||
---- |
|||
<div class="mw-collapsible mw-collapsed"> |
|||
<div class="sectionheader">'''30 April 2025 – 14 May 2025'''</div> |
|||
<div class="ContainerColumn mw-collapsible-content"> |
|||
<center> |
|||
==Base Statistics== |
|||
{{BaseStat |
|||
|Image = [[File:SwarmerNewIcon.png|100px]] |
|||
|Map Unlock = [[Eggy Island]] Hard |
|||
|Category = Exclusive |
|||
|Role = Offense |
|||
|Cost = {{Money|450}} |
|Cost = {{Money|450}} |
||
|Footprint = |
|Footprint = 1.5 |
||
|Sell Price = {{Money|150}} |
|Sell Price = {{Money|150}} |
||
|Placement Type = Ground |
|Placement Type = Ground |
||
|Damage = [[File:Damage Icon.png|20px|Damage]]1<br/>[[File:Damage Icon.png|20px|Bee Damage]]1 (Bee) |
|Damage = [[File:Damage Icon.png|20px|Damage]]1<br/>[[File:Damage Icon.png|20px|Bee Damage]]1 (Bee) |
||
|Damage Type = Single<br/>Sting<br/>Splash (Ability) |
|Damage Type = Single<br/>Sting<br/>Splash (Ability) |
||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2. |
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.025 |
||
|Hidden = N/A |
|Hidden = N/A |
||
|Range = [[File:Range Icon.png|20px|Range]]13 |
|Range = [[File:Range Icon.png|20px|Range]]13 |
||
| Line 25: | Line 939: | ||
|Title2 = Sting Time |
|Title2 = Sting Time |
||
|Stat2 = [[File:Cooldown Icon.png|20px|Sting Time]]4 |
|Stat2 = [[File:Cooldown Icon.png|20px|Sting Time]]4 |
||
|Title3 = Stack Limit |
|||
|Stat3 = {{BeeStack}}150 |
|||
|Title4 = Global Stack Limit |
|||
|Stat4 = {{BeeStack|Global Stack Limit}}5,000 |
|||
}} |
}} |
||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Upgrade Title = Extra Honey|Cost = {{Money|300}}|Image = [[File:SwarmerReworkUpgrade1.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]] |
||
+1 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]] |
+1 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]] |
||
| Line 34: | Line 952: | ||
Sell Price changes to {{Money|250}}}} |
Sell Price changes to {{Money|250}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Agressive{{sic}} Bees|Cost = {{Money|500}}|Image = [[File:SwarmerReworkUpgrade2.png|100px]]|Information = 2.025 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+2 Range [[File:Range Icon.png|20px|Range]] |
+2 Range [[File:Range Icon.png|20px|Range]] |
||
| Line 46: | Line 964: | ||
Sell Price changes to {{Money|416}}}} |
Sell Price changes to {{Money|416}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Bee Certified Weapons|Cost = {{Money|1,500}}|Image = [[File:SwarmerReworkUpgrade3.png|100px]]|Information = 1.525 > 1.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+3 Range [[File:Range Icon.png|20px|Range]] |
+3 Range [[File:Range Icon.png|20px|Range]] |
||
| Line 66: | Line 984: | ||
Sell Price changes to {{Money|916}}}} |
Sell Price changes to {{Money|916}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = Beehive of Madness|Cost = {{Money|3,000}}|Image = [[File:SwarmerReworkUpgrade4.png|100px]]|Information = 1.275 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+2 Range [[File:Range Icon.png|20px|Range]] |
+2 Range [[File:Range Icon.png|20px|Range]] |
||
| Line 76: | Line 994: | ||
5.25 > 5.5 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]] |
5.25 > 5.5 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]] |
||
{{CollapsibleUpgrade|Title = Upgraded Bee Swarm Grenade|Description = 6 > |
{{CollapsibleUpgrade|Title = Upgraded Bee Swarm Grenade|Description = 6 > 7 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
||
+20 Grenade Damage [[File:SplashDamage.png|20px|Grenade Damage]]}} |
+20 Grenade Damage [[File:SplashDamage.png|20px|Grenade Damage]]}} |
||
| Line 82: | Line 1,000: | ||
Sell Price changes to {{Money|1,916}}}} |
Sell Price changes to {{Money|1,916}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 5|Upgrade Title = Beekeeper of Death|Cost = {{Money|6,000}}|Image = [[File:SwarmerReworkUpgrade4.png|100px]]|Information = 1.025 > 0.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+10 Damage [[File:Damage Icon.png|20px|Damage]] |
+10 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 103: | Line 1,021: | ||
}} |
}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<div class="overflowbugy" style="width:100%;overflow:auto;"> |
|||
<var> |
|||
{| class="wikitable" style="width:1450px; text-align: center;" |
|||
$DPS$ = Damage / Firerate |
|||
! scope="col" style="padding: 5px;" |Level |
|||
$SDPS$ = Bee Damage / Tick |
|||
! scope="col" style="padding: 5px;" |Total Price |
|||
$CDPS$ = $DPS$ + $SDPS$ |
|||
! scope="col" style="padding: 5px;" |Damage |
|||
$MDPS$ = $DPS$ + $SDPS$ * Stack Limit |
|||
! scope="col" style="padding: 5px;" |Bee Damage |
|||
$DPSR$ = $SDPS$ / Firerate |
|||
! scope="col" style="padding: 5px;" |Grenade Damage |
|||
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}} |
|||
! scope="col" style="padding: 5px;" |Firerate |
|||
$CE$ = $TP$ / DPS |
|||
! scope="col" style="padding: 5px;" |Tick |
|||
$MCE$ = $TP$ / Max DPS |
|||
! scope="col" style="padding: 5px;" |Sting Time |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
! scope="col" style="padding: 5px;" |Range |
|||
$COST$ = 450; 300; 500; 1500; 3000; 6000 |
|||
! scope="col" style="padding: 5px;" |Explosion Range |
|||
$FSE-DETECTION$ = ; ; |
|||
! scope="col" style="padding: 5px;" |Total Elapsed Damage<ref>Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage. In cases where Sting Time ÷ Tick results in a number that is not a full number, such as 7.33, it should be rounded down, in the previous example that being 7.</ref> |
|||
$FSE-UPGRADE$ = Extra Honey; Agressive Bees; Bee Certified Weapons; Beehive of Madness; Beekeeper of Death |
|||
! scope="col" style="padding: 5px;" |DPS<ref>DPS assumes that only one enemy is currently being stung and only one stack is applied. It is calculated as (Damage ÷ Firerate) + (Bee Damage ÷ Tick)</ref> |
|||
$FSE-UPGRADEICON$ = 125107182964673; 119703739718324; 111277904554322; 115125540733937; 115125540733937 |
|||
! scope="col" style="padding: 5px;" |Cost Efficiency |
|||
$FNC-ROFBUG$ = Firerate |
|||
$TREF$ = <ref name="ted">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage. In cases where Sting Time ÷ Tick results in a number that is not a full number, such as 7.33, it should be rounded down, in the previous example that being 7.</ref> |
|||
$DREF$ = <ref name="dps">DPS assumes that only one enemy is currently being stung and only one stack is applied. It is calculated as (Damage ÷ Firerate) + (Bee Damage ÷ Tick)</ref> |
|||
$DRREF$ = <ref name="dpsrate">How much DPS is added every second through it applying bee stacks. It is calculated as (Bee Damage ÷ Tick) ÷ Firerate</ref> |
|||
$MDREF$ = <ref name="maxdps">DPS when every single stack is applied for one '''Swarmer'''. It is calculated as (Damage ÷ Firerate) + [(Bee Damage ÷ Tick) × Stack Limit]</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage !! Bee Damage !! Grenade Damage !! Firerate !! Tick !! Sting Time !! Stack Limit !! Global Stack Limit !! Range !! Explosion Range !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! DPS Rate$DRREF$ !! Max DPS$MDREF$ !! Min Cost Efficiency !! Max Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || N/A || 2 || 1 || 4 || 150 || 5,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |0 |
|||
| style="padding: 5px;" |{{Money|450}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |N/A |
|||
| style="padding: 5px;" |2.008 |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |13 |
|||
| style="padding: 5px;" |N/A |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |1.5<ref>0.5 Regular DPS + 1 Sting DPS</ref> |
|||
| style="padding: 5px;" |{{Money|300}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 2 || 2 || N/A || 2 || 1 || 4 || 150 || 5,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |{{Money|750}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |N/A |
|||
| style="padding: 5px;" |2.008 |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |13 |
|||
| style="padding: 5px;" |N/A |
|||
| style="padding: 5px;" |8 |
|||
| style="padding: 5px;" |3<ref>1 Regular DPS + 2 Sting DPS</ref> |
|||
| style="padding: 5px;" |{{Money|250}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 4 || 2 || N/A || 1.5 || 0.75 || 4.5 || 150 || 5,000 || 15 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |{{Money|1,250}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |N/A |
|||
| style="padding: 5px;" |1.508 |
|||
| style="padding: 5px;" |0.75 |
|||
| style="padding: 5px;" |4.5 |
|||
| style="padding: 5px;" |15 |
|||
| style="padding: 5px;" |N/A |
|||
| style="padding: 5px;" |12 |
|||
| style="padding: 5px;" |5.32<ref>2.65 Regular DPS + 2.67 Sting DPS</ref> |
|||
| style="padding: 5px;" |{{Money|234.96}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 10 || 2 || 10 || 1.25 || 0.75 || 5.25 || 150 || 5,000 || 18 || 6 || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |{{Money|2,750}} |
|||
| style="padding: 5px;" |10 |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |10 |
|||
| style="padding: 5px;" |1.258 |
|||
| style="padding: 5px;" |0.75 |
|||
| style="padding: 5px;" |5.25 |
|||
| style="padding: 5px;" |18 |
|||
| style="padding: 5px;" |6 |
|||
| style="padding: 5px;" |14 |
|||
| style="padding: 5px;" |10.62<ref>7.95 Regular DPS + 2.67 Sting DPS</ref> |
|||
| style="padding: 5px;" |{{Money|258.95}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 15 || 3 || 30 || 1 || 0.75 || 5.5 || 150 || 5,000 || 20 || 7 || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |{{Money|5,750}} |
|||
| style="padding: 5px;" |15 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |30 |
|||
| style="padding: 5px;" |1.008 |
|||
| style="padding: 5px;" |0.75 |
|||
| style="padding: 5px;" |5.25 |
|||
| style="padding: 5px;" |20 |
|||
| style="padding: 5px;" |7 |
|||
| style="padding: 5px;" |21 |
|||
| style="padding: 5px;" |18.88<ref>14.88 Regular DPS + 4 Sting DPS</ref> |
|||
| style="padding: 5px;" |{{Money|304.56}} |
|||
|- |
|- |
||
| 5 || $R$ || $R$ || 25 || 4 || 50 || 0.75 || 0.5 || 8 || 150 || 5,000 || 20 || 8 || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |{{Money|11,750}} |
|||
| style="padding: 5px;" |25 |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |50 |
|||
| style="padding: 5px;" |0.758 |
|||
| style="padding: 5px;" |0.5 |
|||
| style="padding: 5px;" |8 |
|||
| style="padding: 5px;" |20 |
|||
| style="padding: 5px;" |8 |
|||
| style="padding: 5px;" |64 |
|||
| style="padding: 5px;" |40.98<ref>32.98 Regular DPS + 9 Sting DPS</ref> |
|||
| style="padding: 5px;" |{{Money|304.56}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 210: | Line 1,067: | ||
---- |
---- |
||
<div class="mw-collapsible mw-collapsed"> |
<div class="mw-collapsible mw-collapsed"> |
||
<div class="sectionheader">'''2 August 2024 – 30 April 2025'''</div> |
<div class="sectionheader">'''Fallen Foes Update (2 August 2024) – 30 April 2025'''</div> |
||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base Stats== |
|||
==Base Statistics== |
|||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:SwarmerIcon.png|100px]] |
|Image = [[File:SwarmerIcon.png|100px]] |
||
|Map Unlock = [[Eggy Island]] Hard |
|||
|Category = Exclusive |
|||
|Role = Offense |
|||
|Cost = {{Money|300}} |
|Cost = {{Money|300}} |
||
|Footprint = |
|Footprint = 1.5 |
||
|Sell Price = {{Money|100}} |
|Sell Price = {{Money|100}} |
||
|Placement Type = Ground |
|Placement Type = Ground |
||
|Damage = [[File:Damage Icon.png|20px|Damage]]2 |
|Damage = [[File:Damage Icon.png|20px|Damage]]2 |
||
|Damage Type = Sting<br/>Splash |
|Damage Type = Sting<br/>Splash |
||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4. |
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.025 |
||
|Hidden = N/A |
|Hidden = N/A |
||
|Range = [[File:Range Icon.png|20px|Range]]12 |
|Range = [[File:Range Icon.png|20px|Range]]12 |
||
| Line 235: | Line 1,096: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Upgrade Title = Aggressive Bees|Cost = {{Money|300}}|Image = [[File:Swarmer_Upgrade_1.png|100px]]|Information = 1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]] |
||
Sell Price changes to {{Money|200}}}} |
Sell Price changes to {{Money|200}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Improve Handling|Cost = {{Money|350}}|Image = [[File:Swarmer_Upgrade_2.png|100px]]|Information = +4 Range [[File:Range Icon.png|20px|Range]] |
||
4. |
4.025 > 3.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
Sell Price changes to {{Money|316}}}} |
Sell Price changes to {{Money|316}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Bee Gun|Cost = {{Money|500}}|Image = [[File:Swarmer_Upgrade_3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
3. |
3.025 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
Sell Price changes to {{Money|483}}}} |
Sell Price changes to {{Money|483}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = Beehive of Madness|Cost = {{Money|1,400}}|Image = [[File:Swarmer_Upgrade_4.png|100px]]|Information = +2 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]] |
||
0.75 > 0.5 Tick [[File:Cooldown Icon.png|20px|Tick]] |
0.75 > 0.5 Tick [[File:Cooldown Icon.png|20px|Tick]] |
||
| Line 260: | Line 1,121: | ||
Sell Price changes to {{Money|950}}}} |
Sell Price changes to {{Money|950}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 5|Upgrade Title = Beekeeper of Death|Cost = {{Money|4,000}}|Image = [[File:Swarmer_Upgrade_5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
+2 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]] |
+2 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]] |
||
| Line 268: | Line 1,129: | ||
6 > 8 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]] |
6 > 8 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]] |
||
2. |
2.025 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 278: | Line 1,139: | ||
}} |
}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<div class="overflowbugy" style="width:100%;overflow:auto;"> |
|||
<var> |
|||
{| class="wikitable" style="width:950px; text-align: center" |
|||
$DPS$ = Bee Damage / Tick |
|||
! scope="col" style="padding: 5px;" |Level |
|||
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}} |
|||
! scope="col" style="padding: 5px;" |Total Price |
|||
$CE$ = $TP$ / DPS |
|||
! scope="col" style="padding: 5px;" |Bee Damage |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
! scope="col" style="padding: 5px;" |Firerate |
|||
$COST$ = 300; 300; 350; 500; 1400; 4000 |
|||
! scope="col" style="padding: 5px;" |Range |
|||
$FSE-DETECTION$ = ; ; |
|||
! scope="col" style="padding: 5px;" |Tick |
|||
$FSE-UPGRADE$ = Aggressive Bees; Improve Handling; Bee Gun; Beehive of Madness; Beekeeper of Death |
|||
! scope="col" style="padding: 5px;" |Sting Time |
|||
$FSE-UPGRADEICON$ = 4865025162; 4865025274; 4865025421; 4865025564; 4865025676 |
|||
! scope="col" style="padding: 5px;" |Total Elapsed Damage<ref name="TED">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage.</ref> |
|||
$FNC-ROFBUG$ = Firerate |
|||
! scope="col" style="padding: 5px;" |DPS<ref name="DPS2">DPS assumes that only one enemy is currently being stung.<br/>DPS is calculated by Bee Damage ÷ Tick Length.</ref> |
|||
$TREF$ = <ref name="TED">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage.</ref> |
|||
! scope="col" style="padding: 5px;" |Cost Efficiency |
|||
$DREF$ = <ref name="DPS2">DPS assumes that only one enemy is currently being stung.<br/>DPS is calculated by Bee Damage ÷ Tick Length.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Bee Damage !! Firerate !! Range !! Tick !! Sting Time !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 4 || 12 || 1 || 4 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |0 |
|||
| style="padding: 5px;" |{{Money|300}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |4.008 |
|||
| style="padding: 5px;" |12 |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |8 |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |{{Money|150}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 2 || 4 || 12 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |{{Money|600}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |4.008 |
|||
| style="padding: 5px;" |12 |
|||
| style="padding: 5px;" |0.75 |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |10 |
|||
| style="padding: 5px;" |2.67 |
|||
| style="padding: 5px;" |{{Money|224.72}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 2 || 3 || 16 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |{{Money|950}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |3.008 |
|||
| style="padding: 5px;" |16 |
|||
| style="padding: 5px;" |0.75 |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |10 |
|||
| style="padding: 5px;" |2.67 |
|||
| style="padding: 5px;" |{{Money|355.81}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 2 || 2 || 18 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |{{Money|1,450}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |2.008 |
|||
| style="padding: 5px;" |18 |
|||
| style="padding: 5px;" |0.75 |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |10 |
|||
| style="padding: 5px;" |2.67 |
|||
| style="padding: 5px;" |{{Money|543.07}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 4 || 2 || 18 || 0.5 || 6 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |{{Money|2,850}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |2.008 |
|||
| style="padding: 5px;" |18 |
|||
| style="padding: 5px;" |0.5 |
|||
| style="padding: 5px;" |6 |
|||
| style="padding: 5px;" |48 |
|||
| style="padding: 5px;" |8 |
|||
| style="padding: 5px;" |{{Money|356.25}} |
|||
|- |
|- |
||
| 5 || $R$ || $R$ || 6 || 1 || 20 || 0.25 || 8 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |{{Money|6,850}} |
|||
| style="padding: 5px;" |6 |
|||
| style="padding: 5px;" |1.008 |
|||
| style="padding: 5px;" |20 |
|||
| style="padding: 5px;" |0.25 |
|||
| style="padding: 5px;" |8 |
|||
| style="padding: 5px;" |192 |
|||
| style="padding: 5px;" |24 |
|||
| style="padding: 5px;" |{{Money|285.42}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 364: | Line 1,178: | ||
---- |
---- |
||
<div class="mw-collapsible mw-collapsed"> |
<div class="mw-collapsible mw-collapsed"> |
||
<div class="sectionheader">'''Lunar Overture Update (28 October 2023) – 2 August 2024'''</div> |
<div class="sectionheader">'''Lunar Overture Update (28 October 2023) – Fallen Foes Update (2 August 2024)'''</div> |
||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:SwarmerIcon.png|100px]] |
|Image = [[File:SwarmerIcon.png|100px]] |
||
|Map Unlock = [[Eggy Island]] Hard |
|||
|Category = Exclusive |
|||
|Cost = {{Money|300}} |
|Cost = {{Money|300}} |
||
|Footprint = |
|Footprint = 1.5 |
||
|Sell Price = {{Money|100}} |
|Sell Price = {{Money|100}} |
||
|Placement Type = Ground |
|Placement Type = Ground |
||
|Damage = [[File:Damage Icon.png|20px|Damage]]1 |
|Damage = [[File:Damage Icon.png|20px|Damage]]1 |
||
|Damage Type = Sting<br/>Splash |
|Damage Type = Sting<br/>Splash |
||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2. |
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.025 |
||
|Hidden = N/A |
|Hidden = N/A |
||
|Range = [[File:Range Icon.png|20px|Range]]12 |
|Range = [[File:Range Icon.png|20px|Range]]12 |
||
| Line 389: | Line 1,205: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Upgrade Title = Aggressive Bees|Cost = {{Money|250}}|Image = [[File:Swarmer_Upgrade_1.png|100px]]|Information = |
||
1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]] |
1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]] |
||
| Line 396: | Line 1,212: | ||
Sell Price changes to {{Money|183}}}} |
Sell Price changes to {{Money|183}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Improve Handling|Cost = {{Money|300}}|Image = [[File:Swarmer_Upgrade_2.png|100px]]|Information = +4 Range [[File:Range Icon.png|20px|Range]] |
||
Sell Price changes to {{Money|283}}}} |
Sell Price changes to {{Money|283}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Bee Gun|Cost = {{Money|500}}|Image = [[File:Swarmer_Upgrade_3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
2. |
2.025 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
Sell Price changes to {{Money|450}}}} |
Sell Price changes to {{Money|450}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = Beehive of Madness|Cost = {{Money|1,200}}|Image = [[File:Swarmer_Upgrade_4.png|100px]]|Information = |
||
+1 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]] |
+1 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]] |
||
| Line 418: | Line 1,234: | ||
Sell Price changes to {{Money|850}}}} |
Sell Price changes to {{Money|850}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 5|Upgrade Title = Beekeeper of Death|Cost = {{Money|4,000}}|Image = [[File:Swarmer_Upgrade_5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
+2 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]] |
+2 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]] |
||
| Line 426: | Line 1,242: | ||
6 > 8 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]] |
6 > 8 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]] |
||
1. |
1.025 > 0.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 436: | Line 1,252: | ||
}} |
}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<div class="overflowbugy" style="width:100%;overflow:auto;"> |
|||
<var> |
|||
{| class="wikitable" style="width:950px; text-align: center" |
|||
$DPS$ = Bee Damage / Tick |
|||
! scope="col" style="padding: 5px;" |Level |
|||
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}} |
|||
! scope="col" style="padding: 5px;" |Total Price |
|||
$CE$ = $TP$ / DPS |
|||
! scope="col" style="padding: 5px;" |Bee Damage |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
! scope="col" style="padding: 5px;" |Firerate |
|||
$COST$ = 300; 250; 300; 500; 1200; 4000 |
|||
! scope="col" style="padding: 5px;" |Range |
|||
$FSE-DETECTION$ = ; ; |
|||
! scope="col" style="padding: 5px;" |Tick |
|||
$FSE-UPGRADE$ = Aggressive Bees; Improve Handling; Bee Gun; Beehive of Madness; Beekeeper of Death |
|||
! scope="col" style="padding: 5px;" |Sting Time |
|||
$FSE-UPGRADEICON$ = 4865025162; 4865025274; 4865025421; 4865025564; 4865025676 |
|||
! scope="col" style="padding: 5px;" |Total Elapsed Damage<ref name="TED"/> |
|||
$FNC-ROFBUG$ = Firerate |
|||
! scope="col" style="padding: 5px;" |DPS<ref name="DPS2"/> |
|||
$TREF$ = <ref name="TED">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage.</ref> |
|||
! scope="col" style="padding: 5px;" |Cost Efficiency |
|||
$DREF$ = <ref name="DPS2">DPS assumes that only one enemy is currently being stung.<br/>DPS is calculated by Bee Damage ÷ Tick Length.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Bee Damage !! Firerate !! Range !! Tick !! Sting Time !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 12 || 1 || 3 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |0 |
|||
| style="padding: 5px;" |{{Money|300}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |2.008 |
|||
| style="padding: 5px;" |12 |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |{{Money|300}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 1 || 2 || 12 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |{{Money|550}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |2.008 |
|||
| style="padding: 5px;" |12 |
|||
| style="padding: 5px;" |0.75 |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |1.3 |
|||
| style="padding: 5px;" |{{Money|423.08}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 1 || 2 || 16 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |{{Money|850}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |2.008 |
|||
| style="padding: 5px;" |16 |
|||
| style="padding: 5px;" |0.75 |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |1.3 |
|||
| style="padding: 5px;" |{{Money|653.85}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 1 || 1 || 18 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |{{Money|1,350}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |1.008 |
|||
| style="padding: 5px;" |18 |
|||
| style="padding: 5px;" |0.75 |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |1.3 |
|||
| style="padding: 5px;" |{{Money|1,038.46}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 2 || 1 || 18 || 0.5 || 6 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |{{Money|2,550}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |1.008 |
|||
| style="padding: 5px;" |18 |
|||
| style="padding: 5px;" |0.5 |
|||
| style="padding: 5px;" |6 |
|||
| style="padding: 5px;" |24 |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |{{Money|637.5}} |
|||
|- |
|- |
||
| 5 || $R$ || $R$ || 4 || 0.5 || 20 || 0.25 || 8 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |{{Money|6,550}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |0.508 |
|||
| style="padding: 5px;" |20 |
|||
| style="padding: 5px;" |0.25 |
|||
| style="padding: 5px;" |8 |
|||
| style="padding: 5px;" |128 |
|||
| style="padding: 5px;" |16 |
|||
| style="padding: 5px;" |{{Money|409.38}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 525: | Line 1,294: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:SwarmerIcon.png|100px]] |
|Image = [[File:SwarmerIcon.png|100px]] |
||
|Map Unlock = [[Eggy Island]] Hard |
|||
|Cost = {{Money|300}} |
|Cost = {{Money|300}} |
||
|Footprint = |
|Footprint = 1.5 |
||
|Sell Price = {{Money|100}} |
|Sell Price = {{Money|100}} |
||
|Placement Type = Ground |
|Placement Type = Ground |
||
|Damage = [[File:Damage Icon.png|20px|Damage]]1 |
|Damage = [[File:Damage Icon.png|20px|Damage]]1 |
||
|Damage Type = Sting<br/>Splash |
|Damage Type = Sting<br/>Splash |
||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2. |
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.025 |
||
|Hidden = N/A |
|Hidden = N/A |
||
|Range = [[File:Range Icon.png|20px|Range]]12 |
|Range = [[File:Range Icon.png|20px|Range]]12 |
||
| Line 547: | Line 1,317: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Upgrade Title = Aggressive Bees|Cost = {{Money|250}}|Image = [[File:Swarmer_Upgrade_1.png|100px]]|Information = |
||
1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]] |
1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]] |
||
| Line 554: | Line 1,324: | ||
Sell Price changes to {{Money|183}}}} |
Sell Price changes to {{Money|183}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Improve Handling|Cost = {{Money|300}}|Image = [[File:Swarmer_Upgrade_2.png|100px]]|Information = +4 Range [[File:Range Icon.png|20px|Range]] |
||
Sell Price changes to {{Money|283}}}} |
Sell Price changes to {{Money|283}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Bee Gun|Cost = {{Money|500}}|Image = [[File:Swarmer_Upgrade_3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
2. |
2.025 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
Sell Price changes to {{Money|450}}}} |
Sell Price changes to {{Money|450}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = Beehive of Madness|Cost = {{Money|1,200}}|Image = [[File:Swarmer_Upgrade_4.png|100px]]|Information = |
||
+1 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]] |
+1 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]] |
||
| Line 576: | Line 1,346: | ||
Sell Price changes to {{Money|850}}}} |
Sell Price changes to {{Money|850}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 5|Upgrade Title = Beekeeper of Death|Cost = {{Money|4,000}}|Image = [[File:Swarmer_Upgrade_5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
+2 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]] |
+2 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]] |
||
| Line 584: | Line 1,354: | ||
6 > 8 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]] |
6 > 8 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]] |
||
1. |
1.025 > 0.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 594: | Line 1,364: | ||
}} |
}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<div class="overflowbugy" style="width:100%;overflow:auto;"> |
|||
<var> |
|||
{| class="wikitable" style="width:950px; text-align: center" |
|||
$DPS$ = Bee Damage / Tick |
|||
! scope="col" style="padding: 5px;" |Level |
|||
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}} |
|||
! scope="col" style="padding: 5px;" |Total Price |
|||
$CE$ = $TP$ / DPS |
|||
! scope="col" style="padding: 5px;" |Bee Damage |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
! scope="col" style="padding: 5px;" |Firerate |
|||
$COST$ = 300; 250; 300; 500; 1200; 4000 |
|||
! scope="col" style="padding: 5px;" |Range |
|||
$FSE-DETECTION$ = ; ; |
|||
! scope="col" style="padding: 5px;" |Tick |
|||
$FSE-UPGRADE$ = Aggressive Bees; Improve Handling; Bee Gun; Beehive of Madness; Beekeeper of Death |
|||
! scope="col" style="padding: 5px;" |Sting Time |
|||
$FSE-UPGRADEICON$ = 4865025162; 4865025274; 4865025421; 4865025564; 4865025676 |
|||
! scope="col" style="padding: 5px;" |Total Elapsed Damage<ref name="TED"/> |
|||
$FNC-ROFBUG$ = Firerate |
|||
! scope="col" style="padding: 5px;" |DPS<ref name="DPS">DPS assumes that only one enemy is currently being stung and does not include stinging effect stacking.<br/>DPS is calculated by Bee Damage ÷ Tick Length.</ref> |
|||
$TREF$ = <ref name="TED">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage.</ref> |
|||
! scope="col" style="padding: 5px;" |Cost Efficiency |
|||
$DREF$ = <ref name="DPS2">DPS assumes that only one enemy is currently being stung.<br/>DPS is calculated by Bee Damage ÷ Tick Length.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Bee Damage !! Firerate !! Range !! Tick !! Sting Time !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 12 || 1 || 3 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |0 |
|||
| style="padding: 5px;" |{{Money|300}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |2.008 |
|||
| style="padding: 5px;" |12 |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |{{Money|300}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 1 || 2 || 12 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |{{Money|550}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |2.008 |
|||
| style="padding: 5px;" |12 |
|||
| style="padding: 5px;" |0.75 |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |1.3 |
|||
| style="padding: 5px;" |{{Money|423.08}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 1 || 2 || 16 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |{{Money|850}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |2.008 |
|||
| style="padding: 5px;" |16 |
|||
| style="padding: 5px;" |0.75 |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |1.3 |
|||
| style="padding: 5px;" |{{Money|653.85}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 1 || 1 || 18 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |{{Money|1,350}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |1.008 |
|||
| style="padding: 5px;" |18 |
|||
| style="padding: 5px;" |0.75 |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |1.3 |
|||
| style="padding: 5px;" |{{Money|1,038.46}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 2 || 1 || 18 || 0.5 || 6 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |{{Money|2,550}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |1.008 |
|||
| style="padding: 5px;" |18 |
|||
| style="padding: 5px;" |0.5 |
|||
| style="padding: 5px;" |6 |
|||
| style="padding: 5px;" |24 |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |{{Money|637.5}} |
|||
|- |
|- |
||
| 5 || $R$ || $R$ || 4 || 0.5 || 20 || 0.25 || 8 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |{{Money|6,550}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |0.508 |
|||
| style="padding: 5px;" |20 |
|||
| style="padding: 5px;" |0.25 |
|||
| style="padding: 5px;" |8 |
|||
| style="padding: 5px;" |128 |
|||
| style="padding: 5px;" |16 |
|||
| style="padding: 5px;" |{{Money|409.38}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 683: | Line 1,406: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:SwarmerIcon.png|100px]] |
|Image = [[File:SwarmerIcon.png|100px]] |
||
|Map Unlock = [[Eggy Island]] Hard |
|||
|Cost = {{Money|300}} |
|Cost = {{Money|300}} |
||
|Footprint = Average |
|Footprint = Average |
||
| Line 705: | Line 1,429: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Upgrade Title = Aggressive Bees|Cost = {{Money|250}}|Image = [[File:Swarmer_Upgrade_1.png|100px]]|Information = |
||
1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]] |
1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]] |
||
| Line 712: | Line 1,436: | ||
Sell Price changes to {{Money|183}}}} |
Sell Price changes to {{Money|183}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Improve Handling|Cost = {{Money|300}}|Image = [[File:Swarmer_Upgrade_2.png|100px]]|Information = +4 Range [[File:Range Icon.png|20px|Range]] |
||
Sell Price changes to {{Money|283}}}} |
Sell Price changes to {{Money|283}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Bee Gun|Cost = {{Money|500}}|Image = [[File:Swarmer_Upgrade_3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
2.03 > 1.03 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
2.03 > 1.03 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 722: | Line 1,446: | ||
Sell Price changes to {{Money|450}}}} |
Sell Price changes to {{Money|450}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = Beehive of Madness|Cost = {{Money|1,200}}|Image = [[File:Swarmer_Upgrade_4.png|100px]]|Information = |
||
+1 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]] |
+1 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]] |
||
| Line 734: | Line 1,458: | ||
Sell Price changes to {{Money|850}}}} |
Sell Price changes to {{Money|850}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 5|Upgrade Title = Beekeeper of Death|Cost = {{Money|4,000}}|Image = [[File:Swarmer_Upgrade_5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
+2 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]] |
+2 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]] |
||
| Line 752: | Line 1,476: | ||
}} |
}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<div class="overflowbugy" style="width:100%;overflow:auto;"> |
|||
<var> |
|||
{| class="wikitable" style="width:950px; text-align: center" |
|||
$DPS$ = Bee Damage / Tick |
|||
! scope="col" style="padding: 5px;" |Level |
|||
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}} |
|||
! scope="col" style="padding: 5px;" |Total Price |
|||
$CE$ = $TP$ / DPS |
|||
! scope="col" style="padding: 5px;" |Bee Damage |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
! scope="col" style="padding: 5px;" |Firerate |
|||
$COST$ = 300; 250; 300; 500; 1200; 4000 |
|||
! scope="col" style="padding: 5px;" |Range |
|||
$FSE-DETECTION$ = ; ; |
|||
! scope="col" style="padding: 5px;" |Tick |
|||
$FSE-UPGRADE$ = Aggressive Bees; Improve Handling; Bee Gun; Beehive of Madness; Beekeeper of Death |
|||
! scope="col" style="padding: 5px;" |Sting Time |
|||
$FSE-UPGRADEICON$ = 4865025162; 4865025274; 4865025421; 4865025564; 4865025676 |
|||
! scope="col" style="padding: 5px;" |Total Elapsed Damage<ref name="TED"/> |
|||
$FNC-ROFBUG-2020$ = Firerate |
|||
! scope="col" style="padding: 5px;" |DPS<ref name="DPS"/> |
|||
$TREF$ = <ref name="TED">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage.</ref> |
|||
! scope="col" style="padding: 5px;" |Cost Efficiency |
|||
$DREF$ = <ref name="DPS2">DPS assumes that only one enemy is currently being stung.<br/>DPS is calculated by Bee Damage ÷ Tick Length.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Bee Damage !! Firerate !! Range !! Tick !! Sting Time !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 12 || 1 || 3 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |0 |
|||
| style="padding: 5px;" |{{Money|300}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |2.03 |
|||
| style="padding: 5px;" |12 |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |{{Money|300}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 1 || 2 || 12 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |{{Money|550}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |2.03 |
|||
| style="padding: 5px;" |12 |
|||
| style="padding: 5px;" |0.75 |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |1.3 |
|||
| style="padding: 5px;" |{{Money|423.08}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 1 || 2 || 16 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |{{Money|850}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |2.03 |
|||
| style="padding: 5px;" |16 |
|||
| style="padding: 5px;" |0.75 |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |1.3 |
|||
| style="padding: 5px;" |{{Money|653.85}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 1 || 1 || 18 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |{{Money|1,350}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |1.03 |
|||
| style="padding: 5px;" |18 |
|||
| style="padding: 5px;" |0.75 |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |1.3 |
|||
| style="padding: 5px;" |{{Money|1,038.46}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 2 || 1 || 18 || 0.5 || 6 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |{{Money|2,550}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |1.03 |
|||
| style="padding: 5px;" |18 |
|||
| style="padding: 5px;" |0.5 |
|||
| style="padding: 5px;" |6 |
|||
| style="padding: 5px;" |24 |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |{{Money|637.5}} |
|||
|- |
|- |
||
| 5 || $R$ || $R$ || 4 || 0.5 || 20 || 0.25 || 8 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |{{Money|6,550}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |0.53 |
|||
| style="padding: 5px;" |20 |
|||
| style="padding: 5px;" |0.25 |
|||
| style="padding: 5px;" |8 |
|||
| style="padding: 5px;" |128 |
|||
| style="padding: 5px;" |16 |
|||
| style="padding: 5px;" |{{Money|409.38}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 841: | Line 1,518: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
|||
{{BaseStat2 |
|||
|Image = [[File:Swarmer.png|100px]] |
|Image = [[File:Swarmer.png|100px]] |
||
|Map Unlock = [[Eggy Island]] Hard |
|||
|Cost = {{Money|300}} |
|Cost = {{Money|300}} |
||
|Footprint = Average |
|Footprint = Average |
||
| Line 861: | Line 1,539: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Upgrade Title = Aggressive Bees|Cost = {{Money|250}}|Image = [[File:Swarmer_Upgrade_1.png|100px]]|Information = |
||
1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]] |
1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]] |
||
| Line 868: | Line 1,546: | ||
Sell Price changes to {{Money|183}}}} |
Sell Price changes to {{Money|183}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Improve Handling|Cost = {{Money|300}}|Image = [[File:Swarmer_Upgrade_2.png|100px]]|Information = +4 Range [[File:Range Icon.png|20px|Range]] |
||
Sell Price changes to {{Money|283}}}} |
Sell Price changes to {{Money|283}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Bee Gun|Cost = {{Money|500}}|Image = [[File:Swarmer_Upgrade_3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
2.05 > 1.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
2.05 > 1.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 878: | Line 1,556: | ||
Sell Price changes to {{Money|450}}}} |
Sell Price changes to {{Money|450}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = Beehive of Madness|Cost = {{Money|1,200}}|Image = [[File:Swarmer_Upgrade_4.png|100px]]|Information = |
||
+1 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]] |
+1 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]] |
||
| Line 890: | Line 1,568: | ||
Sell Price changes to {{Money|850}}}} |
Sell Price changes to {{Money|850}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 5|Upgrade Title = Beekeeper of Death|Cost = {{Money|4,000}}|Image = [[File:Swarmer_Upgrade_5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
+2 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]] |
+2 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]] |
||
| Line 908: | Line 1,586: | ||
}} |
}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<div class="overflowbugy" style="width:100%;overflow:auto;"> |
|||
<var> |
|||
{| class="wikitable" style="width:950px; text-align: center" |
|||
$DPS$ = Bee Damage / Tick |
|||
! scope="col" style="padding: 5px;" |Level |
|||
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}} |
|||
! scope="col" style="padding: 5px;" |Total Price |
|||
$CE$ = $TP$ / DPS |
|||
! scope="col" style="padding: 5px;" |Bee Damage |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
! scope="col" style="padding: 5px;" |Firerate |
|||
$COST$ = 300; 250; 300; 500; 1200; 4000 |
|||
! scope="col" style="padding: 5px;" |Range |
|||
$FSE-DETECTION$ = ; ; |
|||
! scope="col" style="padding: 5px;" |Tick |
|||
$FSE-UPGRADE$ = Aggressive Bees; Improve Handling; Bee Gun; Beehive of Madness; Beekeeper of Death |
|||
! scope="col" style="padding: 5px;" |Sting Time |
|||
$FSE-UPGRADEICON$ = 4865025162; 4865025274; 4865025421; 4865025564; 4865025676 |
|||
! scope="col" style="padding: 5px;" |Total Elapsed Damage<ref name="TED"/> |
|||
$FNC-ROFBUG-2019$ = Firerate |
|||
! scope="col" style="padding: 5px;" |DPS<ref name="DPS"/> |
|||
$TREF$ = <ref name="TED">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage.</ref> |
|||
! scope="col" style="padding: 5px;" |Cost Efficiency |
|||
$DREF$ = <ref name="DPS2">DPS assumes that only one enemy is currently being stung.<br/>DPS is calculated by Bee Damage ÷ Tick Length.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Bee Damage !! Firerate !! Range !! Tick !! Sting Time !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 12 || 1 || 3 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |0 |
|||
| style="padding: 5px;" |{{Money|300}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |2.05 |
|||
| style="padding: 5px;" |12 |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |{{Money|300}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 1 || 2 || 12 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |{{Money|550}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |2.05 |
|||
| style="padding: 5px;" |12 |
|||
| style="padding: 5px;" |0.75 |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |1.3 |
|||
| style="padding: 5px;" |{{Money|423.08}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 1 || 2 || 16 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |{{Money|850}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |2.05 |
|||
| style="padding: 5px;" |16 |
|||
| style="padding: 5px;" |0.75 |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |1.3 |
|||
| style="padding: 5px;" |{{Money|653.85}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 1 || 1 || 18 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |{{Money|1,350}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |1.05 |
|||
| style="padding: 5px;" |18 |
|||
| style="padding: 5px;" |0.75 |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |1.3 |
|||
| style="padding: 5px;" |{{Money|1,038.46}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 2 || 1 || 18 || 0.5 || 6 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |{{Money|2,550}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |1.05 |
|||
| style="padding: 5px;" |18 |
|||
| style="padding: 5px;" |0.5 |
|||
| style="padding: 5px;" |6 |
|||
| style="padding: 5px;" |24 |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |{{Money|637.5}} |
|||
|- |
|- |
||
| 5 || $R$ || $R$ || 4 || 0.5 || 20 || 0.25 || 8 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |{{Money|6,550}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |0.55 |
|||
| style="padding: 5px;" |20 |
|||
| style="padding: 5px;" |0.25 |
|||
| style="padding: 5px;" |8 |
|||
| style="padding: 5px;" |128 |
|||
| style="padding: 5px;" |16 |
|||
| style="padding: 5px;" |{{Money|409.38}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
Latest revision as of 21:40, 18 August 2026
This is the history subpage for the Swarmer/History. It contains every revision of the tower's statistics.
Base Statistics
[edit]Average (1.5)
Error creating thumbnail: File missing$300
Ground
Single
Sting
Splash (Ability)
Error creating thumbnail: File missing1.2
N/A
Range13
N/A
N/A
Error creating thumbnail: File missing2.1
Error creating thumbnail: File missing1
Error creating thumbnail: File missing10,000
Upgrades
[edit]+2 Stack Limit Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$433
+2 Range Range
+2 Damage Error creating thumbnail: File missing
2.1 > 4.1 Sting Time Error creating thumbnail: File missing
+3 Stack Limit Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$850
-4 Damage Error creating thumbnail: File missing
+3 Range Range
1.2 > 1.5 Firerate Error creating thumbnail: File missing
1 > 0.75 Tick Error creating thumbnail: File missing
4.1 > 5.25 Sting Time Error creating thumbnail: File missing
+6 Stack Limit Error creating thumbnail: File missing
•6 Explosion Range Error creating thumbnail: File missing
•30 Grenade Damage Grenade Damage
•15 Ability Cooldown Error creating thumbnail: File missing
•Lead Detection Lead Detection
•Defense Bypass Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$1,516
1.5 > 1.25 Firerate Error creating thumbnail: File missing
+2 Range Range
5.25 > 7.5 Sting Time Error creating thumbnail: File missing
+13 Stack Limit Error creating thumbnail: File missing
6 > 7 Explosion Range Error creating thumbnail: File missing
+40 Grenade Damage Grenade Damage
Sell Price changes to Error creating thumbnail: File missing$3,433
+1 Bee Damage Error creating thumbnail: File missing
7.5 > 15 Sting Time Error creating thumbnail: File missing
+5 Stack Limit Error creating thumbnail: File missing
7 > 8 Explosion Range Error creating thumbnail: File missing
+55 Grenade Damage Grenade Damage
Sell Price changes to Error creating thumbnail: File missing$6,766
Ability
[edit]Throws a bee swarm grenade that deals area damage and inflicts the stinging effect on enemies that were hit by it, dealing damage over time. The explosion deals damage to Lead, bypasses defense and has no damage drop off.
Statistics
[edit]Base Statistics
[edit]Average (1.5)
Error creating thumbnail: File missing$300
Ground
Single
Sting
Splash (Ability)
Error creating thumbnail: File missing1.225
N/A
Range13
N/A
N/A
Error creating thumbnail: File missing2.1
Error creating thumbnail: File missing1
Error creating thumbnail: File missing10,000
Upgrades
[edit]+2 Stack Limit Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$433
+2 Range Range
+2 Damage Error creating thumbnail: File missing
2.1 > 4.1 Sting Time Error creating thumbnail: File missing
+3 Stack Limit Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$850
-4 Damage Error creating thumbnail: File missing
+3 Range Range
1.225 > 1.525 Firerate Error creating thumbnail: File missing
1 > 0.75 Tick Error creating thumbnail: File missing
4.1 > 5.25 Sting Time Error creating thumbnail: File missing
+6 Stack Limit Error creating thumbnail: File missing
•6 Explosion Range Error creating thumbnail: File missing
•30 Grenade Damage Grenade Damage
•15 Ability Cooldown Error creating thumbnail: File missing
•Lead Detection Lead Detection
•Defense Bypass Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$1,516
1.525 > 1.275 Firerate Error creating thumbnail: File missing
+2 Range Range
5.25 > 7.5 Sting Time Error creating thumbnail: File missing
+13 Stack Limit Error creating thumbnail: File missing
6 > 7 Explosion Range Error creating thumbnail: File missing
+40 Grenade Damage Grenade Damage
Sell Price changes to Error creating thumbnail: File missing$3,433
+1 Bee Damage Error creating thumbnail: File missing
7.5 > 15 Sting Time Error creating thumbnail: File missing
+5 Stack Limit Error creating thumbnail: File missing
7 > 8 Explosion Range Error creating thumbnail: File missing
+55 Grenade Damage Grenade Damage
Sell Price changes to Error creating thumbnail: File missing$6,766
Ability
[edit]Throws a bee swarm grenade that deals area damage and inflicts the stinging effect on enemies that were hit by it, dealing damage over time. The explosion deals damage to Lead, bypasses defense and has no damage drop off.
Statistics
[edit]Base Statistics
[edit]Average (1.5)
Error creating thumbnail: File missing$300
Ground
Single
Sting
Splash (Ability)
Error creating thumbnail: File missing1.225
N/A
Range13
N/A
N/A
Error creating thumbnail: File missing2.1
Error creating thumbnail: File missing1
Error creating thumbnail: File missing10,000
Upgrades
[edit]+2 Stack Limit Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$433
1.225 > 1.025 Firerate Error creating thumbnail: File missing
+2 Range Range
+2 Damage Error creating thumbnail: File missing
2.1 > 4.1 Sting Time Error creating thumbnail: File missing
+3 Stack Limit Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$850
-4 Damage Error creating thumbnail: File missing
+3 Range Range
1.225 > 1.525 Firerate Error creating thumbnail: File missing
1 > 0.75 Tick Error creating thumbnail: File missing
4.1 > 5.25 Sting Time Error creating thumbnail: File missing
+6 Stack Limit Error creating thumbnail: File missing
•6 Explosion Range Error creating thumbnail: File missing
•30 Grenade Damage Grenade Damage
•15 Ability Cooldown Error creating thumbnail: File missing
•Lead Detection Lead Detection
•Defense Bypass Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$1,516
1.525 > 1.275 Firerate Error creating thumbnail: File missing
+2 Range Range
5.25 > 7.5 Sting Time Error creating thumbnail: File missing
+13 Stack Limit Error creating thumbnail: File missing
6 > 7 Explosion Range Error creating thumbnail: File missing
+40 Grenade Damage Grenade Damage
Sell Price changes to Error creating thumbnail: File missing$3,433
7.5 > 15 Sting Time Error creating thumbnail: File missing
+5 Stack Limit Error creating thumbnail: File missing
7 > 8 Explosion Range Error creating thumbnail: File missing
+55 Grenade Damage Grenade Damage
Sell Price changes to Error creating thumbnail: File missing$6,766
Ability
[edit]Throws a bee swarm grenade that deals area damage and inflicts the stinging effect on enemies that were hit by it, dealing damage over time. The explosion deals damage to Lead, bypasses defense and has no damage drop off.
Statistics
[edit]Base Statistics
[edit]Average (1.5)
Error creating thumbnail: File missing$300
Ground
Single
Sting
Splash (Ability)
Error creating thumbnail: File missing1.225
N/A
Range13
N/A
N/A
Error creating thumbnail: File missing4
Error creating thumbnail: File missing5
Error creating thumbnail: File missing10,000
Upgrades
[edit]+1 Bee Damage Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$500
1.225 > 1.025 Firerate Error creating thumbnail: File missing
+2 Range Range
+2 Damage Error creating thumbnail: File missing
1.25 > 1 Tick Error creating thumbnail: File missing
4 > 4.5 Sting Time Error creating thumbnail: File missing
+5 Stack Limit Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$900
-4 Damage Error creating thumbnail: File missing
+3 Range Range
1.025 > 2.025 Firerate Error creating thumbnail: File missing
1 > 0.75 Tick Error creating thumbnail: File missing
4.5 > 5.25 Sting Time Error creating thumbnail: File missing
+10 Stack Limit Error creating thumbnail: File missing
•6 Explosion Range Error creating thumbnail: File missing
•50 Grenade Damage Grenade Damage
•15 Ability Cooldown Error creating thumbnail: File missing
•Lead Detection Lead Detection
•Defense Bypass Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$1,733
2.025 > 1.625 Firerate Error creating thumbnail: File missing
+2 Range Range
+1 Bee Damage Error creating thumbnail: File missing
5.25 > 7.5 Sting Time Error creating thumbnail: File missing
+5 Stack Limit Error creating thumbnail: File missing
6 > 7 Explosion Range Error creating thumbnail: File missing
+25 Grenade Damage Grenade Damage
Sell Price changes to Error creating thumbnail: File missing$3,733
1.625 > 1.225 Firerate Error creating thumbnail: File missing
7.5 > 15 Sting Time Error creating thumbnail: File missing
+15 Stack Limit Error creating thumbnail: File missing
7 > 8 Explosion Range Error creating thumbnail: File missing
+50 Grenade Damage Grenade Damage
Sell Price changes to Error creating thumbnail: File missing$7,733
Ability
[edit]Throws a bee swarm grenade that deals area damage and inflicts the stinging effect on enemies that were hit by it, dealing damage over time. The explosion deals damage to Lead, bypasses defense and has no damage drop off.
Statistics
[edit]Base Statistics
[edit]Average (1.5)
Error creating thumbnail: File missing$300
Ground
Single
Sting
Splash (Ability)
Error creating thumbnail: File missing1.225
N/A
Range13
N/A
N/A
Error creating thumbnail: File missing4
Error creating thumbnail: File missing5
Error creating thumbnail: File missing1,500
Upgrades
[edit]+1 Bee Damage Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$500
1.225 > 1.025 Firerate Error creating thumbnail: File missing
+2 Range Range
+2 Damage Error creating thumbnail: File missing
1.25 > 1 Tick Error creating thumbnail: File missing
4 > 4.5 Sting Time Error creating thumbnail: File missing
+5 Stack Limit Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$900
-4 Damage Error creating thumbnail: File missing
+3 Range Range
1.025 > 2.025 Firerate Error creating thumbnail: File missing
1 > 0.75 Tick Error creating thumbnail: File missing
4.5 > 5.25 Sting Time Error creating thumbnail: File missing
+10 Stack Limit Error creating thumbnail: File missing
•6 Explosion Range Error creating thumbnail: File missing
•50 Grenade Damage Grenade Damage
•15 Ability Cooldown Error creating thumbnail: File missing
•Lead Detection Lead Detection
•Defense Bypass Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$1,733
2.025 > 1.625 Firerate Error creating thumbnail: File missing
+2 Range Range
+1 Bee Damage Error creating thumbnail: File missing
5.25 > 7.5 Sting Time Error creating thumbnail: File missing
+5 Stack Limit Error creating thumbnail: File missing
6 > 7 Explosion Range Error creating thumbnail: File missing
+25 Grenade Damage Grenade Damage
Sell Price changes to Error creating thumbnail: File missing$3,733
1.625 > 1.225 Firerate Error creating thumbnail: File missing
7.5 > 15 Sting Time Error creating thumbnail: File missing
+15 Stack Limit Error creating thumbnail: File missing
7 > 8 Explosion Range Error creating thumbnail: File missing
+50 Grenade Damage Grenade Damage
Sell Price changes to Error creating thumbnail: File missing$7,733
Ability
[edit]Throws a bee swarm grenade that deals area damage and inflicts the stinging effect on enemies that were hit by it, dealing damage over time. The explosion deals damage to Lead, bypasses defense and has no damage drop off.
Statistics
[edit]Base Statistics
[edit]Average (1.5)
Error creating thumbnail: File missing$150
Ground
Single
Sting
Splash (Ability)
Error creating thumbnail: File missing2.025
N/A
Range13
N/A
N/A
Error creating thumbnail: File missing4
Error creating thumbnail: File missing5
Error creating thumbnail: File missing1,500
Upgrades
[edit]+1 Damage Error creating thumbnail: File missing
+1 Bee Damage Error creating thumbnail: File missing
+5 Stack Limit Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$250
2.025 > 1.525 Firerate Error creating thumbnail: File missing
+2 Range Range
+2 Damage Error creating thumbnail: File missing
1 > 0.75 Tick Error creating thumbnail: File missing
4 > 4.5 Sting Time Error creating thumbnail: File missing
+5 Stack Limit Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$450
1.525 > 1.275 Firerate Error creating thumbnail: File missing
+3 Range Range
+6 Damage Error creating thumbnail: File missing
4.5 > 5.25 Sting Time Error creating thumbnail: File missing
+5 Stack Limit Error creating thumbnail: File missing
•6 Explosion Range Error creating thumbnail: File missing
•10 Grenade Damage Grenade Damage
•15 Ability Cooldown Error creating thumbnail: File missing
•Lead Detection Lead Detection
•Defense Bypass Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$1,116
1.275 > 1.025 Firerate Error creating thumbnail: File missing
+2 Range Range
+5 Damage Error creating thumbnail: File missing
+1 Bee Damage Error creating thumbnail: File missing
5.25 > 5.5 Sting Time Error creating thumbnail: File missing
+5 Stack Limit Error creating thumbnail: File missing
6 > 7 Explosion Range Error creating thumbnail: File missing
+20 Grenade Damage Grenade Damage
Sell Price changes to Error creating thumbnail: File missing$2,783
1.025 > 0.525 Firerate Error creating thumbnail: File missing
+10 Damage Error creating thumbnail: File missing
0.75 > 0.5 Tick Error creating thumbnail: File missing
5.5 > 8 Sting Time Error creating thumbnail: File missing
+5 Stack Limit Error creating thumbnail: File missing
7 > 8 Explosion Range Error creating thumbnail: File missing
+20 Grenade Damage Grenade Damage
Sell Price changes to Error creating thumbnail: File missing$5,950
Ability
[edit]Throws a bee swarm grenade that deals area damage and inflicts the stinging effect on enemies that were hit by it, dealing damage over time. The explosion deals damage to Lead, bypasses defense and has no damage drop off.
Statistics
[edit]Base Statistics
[edit]Average (1.5)
Error creating thumbnail: File missing$150
Ground
Single
Sting
Splash (Ability)
Error creating thumbnail: File missing2.025
N/A
Range13
N/A
N/A
Error creating thumbnail: File missing4
Error creating thumbnail: File missing150
Error creating thumbnail: File missing5,000
Upgrades
[edit]+1 Damage Error creating thumbnail: File missing
+1 Bee Damage Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$250
2.025 > 1.525 Firerate Error creating thumbnail: File missing
+2 Range Range
+2 Damage Error creating thumbnail: File missing
1 > 0.75 Tick Error creating thumbnail: File missing
4 > 4.5 Sting Time Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$416
1.525 > 1.275 Firerate Error creating thumbnail: File missing
+3 Range Range
+6 Damage Error creating thumbnail: File missing
4.5 > 5.25 Sting Time Error creating thumbnail: File missing
•6 Explosion Range Error creating thumbnail: File missing
•10 Grenade Damage Grenade Damage
•15 Ability Cooldown Error creating thumbnail: File missing
•Lead Detection Lead Detection
•Defense Bypass Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$916
1.275 > 1.025 Firerate Error creating thumbnail: File missing
+2 Range Range
+5 Damage Error creating thumbnail: File missing
+1 Bee Damage Error creating thumbnail: File missing
5.25 > 5.5 Sting Time Error creating thumbnail: File missing
6 > 7 Explosion Range Error creating thumbnail: File missing
+20 Grenade Damage Grenade Damage
Sell Price changes to Error creating thumbnail: File missing$1,916
1.025 > 0.775 Firerate Error creating thumbnail: File missing
+10 Damage Error creating thumbnail: File missing
+1 Bee Damage Error creating thumbnail: File missing
0.75 > 0.5 Tick Error creating thumbnail: File missing
5.5 > 8 Sting Time Error creating thumbnail: File missing
7 > 8 Explosion Range Error creating thumbnail: File missing
+20 Grenade Damage Grenade Damage
Sell Price changes to Error creating thumbnail: File missing$3,916
Ability
[edit]Throws a bee swarm grenade that deals area damage and inflicts the stinging effect on enemies that were hit by it, dealing damage over time. The explosion deals damage to Lead, bypasses defense and has no damage drop off.
Statistics
[edit]Base Statistics
[edit]Average (1.5)
Error creating thumbnail: File missing$100
Ground
Sting
Splash
Error creating thumbnail: File missing4.025
N/A
Range12
N/A
N/A
Error creating thumbnail: File missing4
Upgrades
[edit]1 > 0.75 Tick Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$200
+4 Range Range
4.025 > 3.025 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$316
+2 Range Range
3.025 > 2.025 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$483
+2 Bee Damage Error creating thumbnail: File missing
0.75 > 0.5 Tick Error creating thumbnail: File missing
4 > 6 Sting Time Error creating thumbnail: File missing
+Beehive Grenade Ability
Sell Price changes to Error creating thumbnail: File missing$950
+2 Range Range
+2 Bee Damage Error creating thumbnail: File missing
0.5 > 0.25 Tick Error creating thumbnail: File missing
6 > 8 Sting Time Error creating thumbnail: File missing
2.025 > 1.025 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$2,283
Ability
[edit]Throws a grenade that deals 10 damage and inflicts the stinging effect on every enemy that is not already being stung. Explosion range is 10.
Statistics
[edit]Base Statistics
[edit]Average (1.5)
Error creating thumbnail: File missing$100
Ground
Sting
Splash
Error creating thumbnail: File missing2.025
N/A
Range12
N/A
N/A
Error creating thumbnail: File missing3
Upgrades
[edit]1 > 0.75 Tick Error creating thumbnail: File missing
3 > 4 Sting Time Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$183
+4 Range Range
Sell Price changes to Error creating thumbnail: File missing$283
+2 Range Range
2.025 > 1.025 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$450
+1 Bee Damage Error creating thumbnail: File missing
0.75 > 0.5 Tick Error creating thumbnail: File missing
4 > 6 Sting Time Error creating thumbnail: File missing
+Beehive Grenade Ability
Sell Price changes to Error creating thumbnail: File missing$850
+2 Range Range
+2 Bee Damage Error creating thumbnail: File missing
0.5 > 0.25 Tick Error creating thumbnail: File missing
6 > 8 Sting Time Error creating thumbnail: File missing
1.025 > 0.525 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$2,183
Ability
[edit]Throws a grenade that deals 10 damage and inflicts the stinging effect on every enemy that is not already being stung. Explosion range is 10.
Statistics
[edit]Base Statistics
[edit]Average (1.5)
Error creating thumbnail: File missing$100
Ground
Sting
Splash
Error creating thumbnail: File missing2.025
N/A
Range12
N/A
N/A
Error creating thumbnail: File missing3
Upgrades
[edit]1 > 0.75 Tick Error creating thumbnail: File missing
3 > 4 Sting Time Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$183
+4 Range Range
Sell Price changes to Error creating thumbnail: File missing$283
+2 Range Range
2.025 > 1.025 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$450
+1 Bee Damage Error creating thumbnail: File missing
0.75 > 0.5 Tick Error creating thumbnail: File missing
4 > 6 Sting Time Error creating thumbnail: File missing
+Beehive Grenade Ability
Sell Price changes to Error creating thumbnail: File missing$850
+2 Range Range
+2 Bee Damage Error creating thumbnail: File missing
0.5 > 0.25 Tick Error creating thumbnail: File missing
6 > 8 Sting Time Error creating thumbnail: File missing
1.025 > 0.525 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$2,183
Ability
[edit]Throws a grenade that deals 10 damage and inflicts the stinging effect on every enemy inside the radius, even if they are already being stung. Explosion range is 10.
Statistics
[edit]Base Statistics
[edit]Average
Error creating thumbnail: File missing$100
Ground
Sting
Splash
Error creating thumbnail: File missing2.03
N/A
Range12
N/A
N/A
Error creating thumbnail: File missing3
Upgrades
[edit]1 > 0.75 Tick Error creating thumbnail: File missing
3 > 4 Sting Time Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$183
+4 Range Range
Sell Price changes to Error creating thumbnail: File missing$283
+2 Range Range
2.03 > 1.03 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$450
+1 Bee Damage Error creating thumbnail: File missing
0.75 > 0.5 Tick Error creating thumbnail: File missing
4 > 6 Sting Time Error creating thumbnail: File missing
+Beehive Grenade Ability
Sell Price changes to Error creating thumbnail: File missing$850
+2 Range Range
+2 Bee Damage Error creating thumbnail: File missing
0.5 > 0.25 Tick Error creating thumbnail: File missing
6 > 8 Sting Time Error creating thumbnail: File missing
1.03 > 0.53 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$2,183
Ability
[edit]Throws a grenade that deals 10 damage and inflicts the stinging effect on every enemy inside the radius, even if they are already being stung. Explosion range is 10.
Statistics
[edit]Base Statistics
[edit]Average
Error creating thumbnail: File missing$100
Ground
Sting
Splash
Error creating thumbnail: File missing2.05
N/A
Range12
N/A
Error creating thumbnail: File missing3
Upgrades
[edit]1 > 0.75 Tick Error creating thumbnail: File missing
3 > 4 Sting Time Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$183
+4 Range Range
Sell Price changes to Error creating thumbnail: File missing$283
+2 Range Range
2.05 > 1.05 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$450
+1 Bee Damage Error creating thumbnail: File missing
0.75 > 0.5 Tick Error creating thumbnail: File missing
4 > 6 Sting Time Error creating thumbnail: File missing
+Beehive Grenade Ability
Sell Price changes to Error creating thumbnail: File missing$850
+2 Range Range
+2 Bee Damage Error creating thumbnail: File missing
0.5 > 0.25 Tick Error creating thumbnail: File missing
6 > 8 Sting Time Error creating thumbnail: File missing
1.05 > 0.55 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$2,183
Ability
[edit]Throws a grenade that deals 10 damage and inflicts the stinging effect on every enemy inside the radius, even if they are already being stung. Explosion range is 10.
Statistics
[edit]Notes
[edit]- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage. In cases where Sting Time ÷ Tick results in a number that is not a full number, such as 7.33, it should be rounded down, in the previous example that being 7.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 DPS assumes that only one enemy is currently being stung and only one stack is applied. It is calculated as (Damage ÷ Firerate) + (Bee Damage ÷ Tick)
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 How much DPS is added every second through it applying bee stacks. It is calculated as (Bee Damage ÷ Tick) ÷ Firerate
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 DPS when every single stack is applied for one Swarmer. It is calculated as (Damage ÷ Firerate) + [(Bee Damage ÷ Tick) × Stack Limit]
- ↑ 1.67 Regular DPS + 3 Sting DPS
- ↑ 1.67 Regular DPS + 3 Sting DPS
- ↑ 1.67 Regular DPS + 3 Sting DPS
- ↑ 1.67 Regular DPS + 9 Sting DPS
- ↑ 3.33 Regular DPS + 3 Sting DPS
- ↑ 3.33 Regular DPS + 18 Sting DPS
- ↑ 1.67 Regular DPS + 3 Sting DPS
- ↑ 1.63 Regular DPS + 3 Sting DPS
- ↑ 1.67 Regular DPS + 3 Sting DPS
- ↑ 1.63 Regular DPS + 3 Sting DPS
- ↑ 1.67 Regular DPS + 3 Sting DPS
- ↑ 1.63 Regular DPS + 3 Sting DPS
- ↑ 1.67 Regular DPS + 9 Sting DPS
- ↑ 1.63 Regular DPS + 9 Sting DPS
- ↑ 3.33 Regular DPS + 3 Sting DPS
- ↑ 3.27 Regular DPS + 3 Sting DPS
- ↑ 3.33 Regular DPS + 18 Sting DPS
- ↑ 3.27 Regular DPS + 18 Sting DPS
- ↑ 1.67 Regular DPS + 3 Sting DPS
- ↑ 1.63 Regular DPS + 3 Sting DPS
- ↑ 1.67 Regular DPS + 3 Sting DPS
- ↑ 1.63 Regular DPS + 3 Sting DPS
- ↑ 1.67 Regular DPS + 3 Sting DPS
- ↑ 1.63 Regular DPS + 3 Sting DPS
- ↑ 1.67 Regular DPS + 9 Sting DPS
- ↑ 1.63 Regular DPS + 9 Sting DPS
- ↑ 3.33 Regular DPS + 3 Sting DPS
- ↑ 3.27 Regular DPS + 3 Sting DPS
- ↑ 3.33 Regular DPS + 18 Sting DPS
- ↑ 3.27 Regular DPS + 18 Sting DPS
- ↑ 1.67 Regular DPS + 0.8 Sting DPS
- ↑ 1.63 Regular DPS + 0.8 Sting DPS
- ↑ 1.67 Regular DPS + 4 Sting DPS
- ↑ 1.63 Regular DPS + 4 Sting DPS
- ↑ 1.67 Regular DPS + 1.6 Sting DPS
- ↑ 1.63 Regular DPS + 1.6 Sting DPS
- ↑ 1.67 Regular DPS + 8 Sting DPS
- ↑ 1.63 Regular DPS + 8 Sting DPS
- ↑ 4 Regular DPS + 2 Sting DPS
- ↑ 3.9 Regular DPS + 2 Sting DPS
- ↑ 4 Regular DPS + 20 Sting DPS
- ↑ 3.9 Regular DPS + 20 Sting DPS
- ↑ 1.67 Regular DPS + 0.8 Sting DPS
- ↑ 1.63 Regular DPS + 0.8 Sting DPS
- ↑ 1.67 Regular DPS + 4 Sting DPS
- ↑ 1.63 Regular DPS + 4 Sting DPS
- ↑ 1.67 Regular DPS + 1.6 Sting DPS
- ↑ 1.63 Regular DPS + 1.6 Sting DPS
- ↑ 1.67 Regular DPS + 8 Sting DPS
- ↑ 1.63 Regular DPS + 8 Sting DPS
- ↑ 4 Regular DPS + 2 Sting DPS
- ↑ 3.9 Regular DPS + 2 Sting DPS
- ↑ 4 Regular DPS + 20 Sting DPS
- ↑ 3.9 Regular DPS + 20 Sting DPS
- ↑ 0.5 Regular DPS + 1 Sting DPS
- ↑ 0.49 Regular DPS + 1 Sting DPS
- ↑ 0.5 Regular DPS + $MDPS2$ Sting DPS
- ↑ 0.49 Regular DPS + $MDPS2$ Sting DPS
- ↑ 1 Regular DPS + 2 Sting DPS
- ↑ 0.99 Regular DPS + 2 Sting DPS
- ↑ 1 Regular DPS + $MDPS2$ Sting DPS
- ↑ 0.99 Regular DPS + $MDPS2$ Sting DPS
- ↑ 2.67 Regular DPS + 2.67 Sting DPS
- ↑ 2.62 Regular DPS + 2.67 Sting DPS
- ↑ 2.67 Regular DPS + $MDPS2$ Sting DPS
- ↑ 2.62 Regular DPS + $MDPS2$ Sting DPS
- ↑ 8 Regular DPS + 2.67 Sting DPS
- ↑ 7.84 Regular DPS + 2.67 Sting DPS
- ↑ 8 Regular DPS + $MDPS2$ Sting DPS
- ↑ 7.84 Regular DPS + $MDPS2$ Sting DPS
- ↑ 15 Regular DPS + 4 Sting DPS
- ↑ 14.63 Regular DPS + 4 Sting DPS
- ↑ 15 Regular DPS + $MDPS2$ Sting DPS
- ↑ 14.63 Regular DPS + $MDPS2$ Sting DPS
- ↑ 50 Regular DPS + 6 Sting DPS
- ↑ 47.62 Regular DPS + 6 Sting DPS
- ↑ 50 Regular DPS + $MDPS2$ Sting DPS
- ↑ 47.62 Regular DPS + $MDPS2$ Sting DPS
- ↑ 0.5 Regular DPS + 1 Sting DPS
- ↑ 0.49 Regular DPS + 1 Sting DPS
- ↑ 0.5 Regular DPS + $MDPS2$ Sting DPS
- ↑ 0.49 Regular DPS + $MDPS2$ Sting DPS
- ↑ 1 Regular DPS + 2 Sting DPS
- ↑ 0.99 Regular DPS + 2 Sting DPS
- ↑ 1 Regular DPS + $MDPS2$ Sting DPS
- ↑ 0.99 Regular DPS + $MDPS2$ Sting DPS
- ↑ 2.67 Regular DPS + 2.67 Sting DPS
- ↑ 2.62 Regular DPS + 2.67 Sting DPS
- ↑ 2.67 Regular DPS + $MDPS2$ Sting DPS
- ↑ 2.62 Regular DPS + $MDPS2$ Sting DPS
- ↑ 8 Regular DPS + 2.67 Sting DPS
- ↑ 7.84 Regular DPS + 2.67 Sting DPS
- ↑ 8 Regular DPS + $MDPS2$ Sting DPS
- ↑ 7.84 Regular DPS + $MDPS2$ Sting DPS
- ↑ 15 Regular DPS + 4 Sting DPS
- ↑ 14.63 Regular DPS + 4 Sting DPS
- ↑ 15 Regular DPS + $MDPS2$ Sting DPS
- ↑ 14.63 Regular DPS + $MDPS2$ Sting DPS
- ↑ 33.33 Regular DPS + 8 Sting DPS
- ↑ 32.26 Regular DPS + 8 Sting DPS
- ↑ 33.33 Regular DPS + $MDPS2$ Sting DPS
- ↑ 32.26 Regular DPS + $MDPS2$ Sting DPS
- ↑ 107.0 107.1 107.2 107.3 107.4 Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage.
- ↑ 108.0 108.1 108.2 108.3 108.4 DPS assumes that only one enemy is currently being stung.
DPS is calculated by Bee Damage ÷ Tick Length.
| Tower Gallery Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Boomerang • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Enforcer • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Demoman • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Moderator • Railgunner • Twitgunner • Void Miner • Combatant | |
| Unit Gallery Pages | |
|---|---|
| Humvee • Humvee 2 • Humvee 3 • Tank • Railgun Tank | |
| Sentry • Rifle Sentry • Minigun Sentry • War Machine Sentry | |
| Pistol Goon • Tommy Goon 1 • Tommy Goon 2 | |
| Golden Pistol Goon • Golden Tommy Goon 1 • Golden Tommy Goon 2 | |
| Gunner APC • Missile APC | |
| Rifleman • Grenadier • Riot Guard • Field Medic | |
| Lackey • Money Runner • Bouncer | |
| Elf • Snowball Elf • Cannoneer Elf • Bomber Elf • Guardian Elf • Gunner Elf • Gift Bomber • Ripped Elf | |
| Skeleton • Sword Skeleton • Giant Skeleton • Skeleton Knight • Hallow Guard • Executioner Skeleton | |
| Ice Turret | |
| History Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Twitgunner • Combatant | |