Swarmer/History: Difference between revisions

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imported>DarkGabonnie
m rename, replaced: Stats Table → Statistics (12)
imported>DarkGabonnie
Approved by t7ru (380694434980954114) via /job
 
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<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:SwarmerNewIcon.png|100px]]
|Image = [[File:SwarmerNewIcon.png|100px]]
Line 115: Line 115:
$CE$ = $TP$ / DPS
$CE$ = $TP$ / DPS
$MCE$ = $TP$ / Max DPS
$MCE$ = $TP$ / Max DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 900; 400; 1250; 2000; 5750; 10000
$COST$ = 900; 400; 1250; 2000; 5750; 10000
$FNC-DETECTION$ = ; ;
$FSE-DETECTION$ = ; ;
$FNC-UPGRADE$ = Extra Honey; Aggressive Bees; Bee Certified Weapons; Beehive of Madness; Beekeeper of Death
$FSE-UPGRADE$ = Extra Honey; Aggressive Bees; Bee Certified Weapons; Beehive of Madness; Beekeeper of Death
$FNC-UPGRADEICON$ = 125107182964673; 119703739718324; 111277904554322; 115125540733937; 115125540733937
$FSE-UPGRADEICON$ = 125107182964673; 119703739718324; 111277904554322; 115125540733937; 115125540733937
$TREF$ = <ref name="ted">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage. In cases where Sting Time ÷ Tick results in a number that is not a full number, such as 7.33, it should be rounded down, in the previous example that being 7.</ref>
$TREF$ = <ref name="ted">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage. In cases where Sting Time ÷ Tick results in a number that is not a full number, such as 7.33, it should be rounded down, in the previous example that being 7.</ref>
$DREF$ = <ref name="dps">DPS assumes that only one enemy is currently being stung and only one stack is applied. It is calculated as (Damage ÷ Firerate) + (Bee Damage ÷ Tick)</ref>
$DREF$ = <ref name="dps">DPS assumes that only one enemy is currently being stung and only one stack is applied. It is calculated as (Damage ÷ Firerate) + (Bee Damage ÷ Tick)</ref>
$DRREF$ = <ref name="dpsrate">How much DPS is added every second through it applying bee stacks. It is calculated as (Bee Damage ÷ Tick) ÷ Firerate</ref>
$DRREF$ = <ref name="dpsrate">How much DPS is added every second through it applying bee stacks. It is calculated as (Bee Damage ÷ Tick) ÷ Firerate</ref>
$MDREF$ = <ref name="maxdps">DPS when every single stack is applied for one '''Swarmer'''. It is calculated as (Damage ÷ Firerate) + [(Bee Damage ÷ Tick) × Stack Limit]</ref>
$MDREF$ = <ref name="maxdps">DPS when every single stack is applied for one '''Swarmer'''. It is calculated as (Damage ÷ Firerate) + [(Bee Damage ÷ Tick) × Stack Limit]</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Bee Damage !! Grenade Damage !! Firerate !! Tick !! Sting Time !! Stack Limit !! Global Stack Limit !! Range !! Explosion Range !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! DPS Rate$DRREF$ !! Max DPS$MDREF$ !! Min Cost Efficiency !! Max Cost Efficiency
! Level !! Cost !! Total Cost !! Damage !! Bee Damage !! Grenade Damage !! Firerate !! Tick !! Sting Time !! Stack Limit !! Global Stack Limit !! Range !! Explosion Range !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! DPS Rate$DRREF$ !! Max DPS$MDREF$ !! Min Cost Efficiency !! Max Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 2 || 3 || N/A || 1.2 || 1 || 2.1 || 1 || 10,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 3 || N/A || 1.2 || 1 || 2.1 || 1 || 10,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 1 || {{Money|$TP$}} || 2 || 3 || N/A || 1.2 || 1 || 2.1 || 3 || 10,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
| 1 || $R$ || $R$ || 2 || 3 || N/A || 1.2 || 1 || 2.1 || 3 || 10,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 2 || {{Money|$TP$}} || 4 || 3 || N/A || 1.2 || 1 || 4.1 || 6 || 10,000 || 15 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
| 2 || $R$ || $R$ || 4 || 3 || N/A || 1.2 || 1 || 4.1 || 6 || 10,000 || 15 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 3 || {{Money|$TP$}} || 0 || 3 || 30 || 1.5 || 0.75 || 5.25 || 12 || 10,000 || 18 || 6 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}}
| 3 || $R$ || $R$ || 0 || 3 || 30 || 1.5 || 0.75 || 5.25 || 12 || 10,000 || 18 || 6 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 4 || {{Money|$TP$}} || 0 || 3 || 70 || 1.25 || 0.75 || 7.5 || 25 || 10,000 || 20 || 7 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}}
| 4 || $R$ || $R$ || 0 || 3 || 70 || 1.25 || 0.75 || 7.5 || 25 || 10,000 || 20 || 7 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 5 || {{Money|$TP$}} || 0 || 4 || 125 || 1.25 || 0.75 || 15 || 30 || 10,000 || 20 || 8 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}}
| 5 || $R$ || $R$ || 0 || 4 || 125 || 1.25 || 0.75 || 15 || 30 || 10,000 || 20 || 8 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
|}
</div>
</div>
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<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:SwarmerNewIcon.png|100px]]
|Image = [[File:SwarmerNewIcon.png|100px]]
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$CE$ = $TP$ / DPS
$CE$ = $TP$ / DPS
$MCE$ = $TP$ / Max DPS
$MCE$ = $TP$ / Max DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 900; 400; 1250; 2000; 5750; 10000
$COST$ = 900; 400; 1250; 2000; 5750; 10000
$FNC-DETECTION$ = ; ;
$FSE-DETECTION$ = ; ;
$FNC-UPGRADE$ = Extra Honey; Aggressive Bees; Bee Certified Weapons; Beehive of Madness; Beekeeper of Death
$FSE-UPGRADE$ = Extra Honey; Aggressive Bees; Bee Certified Weapons; Beehive of Madness; Beekeeper of Death
$FNC-UPGRADEICON$ = 125107182964673; 119703739718324; 111277904554322; 115125540733937; 115125540733937
$FSE-UPGRADEICON$ = 125107182964673; 119703739718324; 111277904554322; 115125540733937; 115125540733937
$FNC-ROFBUG$ = Firerate
$FNC-ROFBUG$ = Firerate
$TREF$ = <ref name="ted">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage. In cases where Sting Time ÷ Tick results in a number that is not a full number, such as 7.33, it should be rounded down, in the previous example that being 7.</ref>
$TREF$ = <ref name="ted">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage. In cases where Sting Time ÷ Tick results in a number that is not a full number, such as 7.33, it should be rounded down, in the previous example that being 7.</ref>
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$DRREF$ = <ref name="dpsrate">How much DPS is added every second through it applying bee stacks. It is calculated as (Bee Damage ÷ Tick) ÷ Firerate</ref>
$DRREF$ = <ref name="dpsrate">How much DPS is added every second through it applying bee stacks. It is calculated as (Bee Damage ÷ Tick) ÷ Firerate</ref>
$MDREF$ = <ref name="maxdps">DPS when every single stack is applied for one '''Swarmer'''. It is calculated as (Damage ÷ Firerate) + [(Bee Damage ÷ Tick) × Stack Limit]</ref>
$MDREF$ = <ref name="maxdps">DPS when every single stack is applied for one '''Swarmer'''. It is calculated as (Damage ÷ Firerate) + [(Bee Damage ÷ Tick) × Stack Limit]</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Bee Damage !! Grenade Damage !! Firerate !! Tick !! Sting Time !! Stack Limit !! Global Stack Limit !! Range !! Explosion Range !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! DPS Rate$DRREF$ !! Max DPS$MDREF$ !! Min Cost Efficiency !! Max Cost Efficiency
! Level !! Cost !! Total Cost !! Damage !! Bee Damage !! Grenade Damage !! Firerate !! Tick !! Sting Time !! Stack Limit !! Global Stack Limit !! Range !! Explosion Range !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! DPS Rate$DRREF$ !! Max DPS$MDREF$ !! Min Cost Efficiency !! Max Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 2 || 3 || N/A || 1.2 || 1 || 2.1 || 1 || 10,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 3 || N/A || 1.2 || 1 || 2.1 || 1 || 10,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 1 || {{Money|$TP$}} || 2 || 3 || N/A || 1.2 || 1 || 2.1 || 3 || 10,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
| 1 || $R$ || $R$ || 2 || 3 || N/A || 1.2 || 1 || 2.1 || 3 || 10,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 2 || {{Money|$TP$}} || 4 || 3 || N/A || 1.2 || 1 || 4.1 || 6 || 10,000 || 15 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
| 2 || $R$ || $R$ || 4 || 3 || N/A || 1.2 || 1 || 4.1 || 6 || 10,000 || 15 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 3 || {{Money|$TP$}} || 0 || 3 || 30 || 1.5 || 0.75 || 5.25 || 12 || 10,000 || 18 || 6 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}}
| 3 || $R$ || $R$ || 0 || 3 || 30 || 1.5 || 0.75 || 5.25 || 12 || 10,000 || 18 || 6 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 4 || {{Money|$TP$}} || 0 || 3 || 70 || 1.25 || 0.75 || 7.5 || 25 || 10,000 || 20 || 7 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}}
| 4 || $R$ || $R$ || 0 || 3 || 70 || 1.25 || 0.75 || 7.5 || 25 || 10,000 || 20 || 7 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 5 || {{Money|$TP$}} || 0 || 4 || 125 || 1.25 || 0.75 || 15 || 30 || 10,000 || 20 || 8 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}}
| 5 || $R$ || $R$ || 0 || 4 || 125 || 1.25 || 0.75 || 15 || 30 || 10,000 || 20 || 8 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
|}
</div>
</div>
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<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:SwarmerNewIcon.png|100px]]
|Image = [[File:SwarmerNewIcon.png|100px]]
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$CE$ = $TP$ / DPS
$CE$ = $TP$ / DPS
$MCE$ = $TP$ / Max DPS
$MCE$ = $TP$ / Max DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 900; 400; 1250; 2000; 5750; 10000
$COST$ = 900; 400; 1250; 2000; 5750; 10000
$FNC-DETECTION$ = ; ;
$FSE-DETECTION$ = ; ;
$FNC-UPGRADE$ = Extra Honey; Aggressive Bees; Bee Certified Weapons; Beehive of Madness; Beekeeper of Death
$FSE-UPGRADE$ = Extra Honey; Aggressive Bees; Bee Certified Weapons; Beehive of Madness; Beekeeper of Death
$FNC-UPGRADEICON$ = 125107182964673; 119703739718324; 111277904554322; 115125540733937; 115125540733937
$FSE-UPGRADEICON$ = 125107182964673; 119703739718324; 111277904554322; 115125540733937; 115125540733937
$FNC-ROFBUG$ = Firerate
$FNC-ROFBUG$ = Firerate
$TREF$ = <ref name="ted">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage. In cases where Sting Time ÷ Tick results in a number that is not a full number, such as 7.33, it should be rounded down, in the previous example that being 7.</ref>
$TREF$ = <ref name="ted">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage. In cases where Sting Time ÷ Tick results in a number that is not a full number, such as 7.33, it should be rounded down, in the previous example that being 7.</ref>
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$DRREF$ = <ref name="dpsrate">How much DPS is added every second through it applying bee stacks. It is calculated as (Bee Damage ÷ Tick) ÷ Firerate</ref>
$DRREF$ = <ref name="dpsrate">How much DPS is added every second through it applying bee stacks. It is calculated as (Bee Damage ÷ Tick) ÷ Firerate</ref>
$MDREF$ = <ref name="maxdps">DPS when every single stack is applied for one '''Swarmer'''. It is calculated as (Damage ÷ Firerate) + [(Bee Damage ÷ Tick) × Stack Limit]</ref>
$MDREF$ = <ref name="maxdps">DPS when every single stack is applied for one '''Swarmer'''. It is calculated as (Damage ÷ Firerate) + [(Bee Damage ÷ Tick) × Stack Limit]</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Bee Damage !! Grenade Damage !! Firerate !! Tick !! Sting Time !! Stack Limit !! Global Stack Limit !! Range !! Explosion Range !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! DPS Rate$DRREF$ !! Max DPS$MDREF$ !! Min Cost Efficiency !! Max Cost Efficiency
! Level !! Cost !! Total Cost !! Damage !! Bee Damage !! Grenade Damage !! Firerate !! Tick !! Sting Time !! Stack Limit !! Global Stack Limit !! Range !! Explosion Range !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! DPS Rate$DRREF$ !! Max DPS$MDREF$ !! Min Cost Efficiency !! Max Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 2 || 3 || N/A || 1.2 || 1 || 2.1 || 1 || 10,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 3 || N/A || 1.2 || 1 || 2.1 || 1 || 10,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 1 || {{Money|$TP$}} || 2 || 3 || N/A || 1.2 || 1 || 2.1 || 3 || 10,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
| 1 || $R$ || $R$ || 2 || 3 || N/A || 1.2 || 1 || 2.1 || 3 || 10,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 2 || {{Money|$TP$}} || 4 || 3 || N/A || 1.2 || 1 || 4.1 || 6 || 10,000 || 15 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
| 2 || $R$ || $R$ || 4 || 3 || N/A || 1.2 || 1 || 4.1 || 6 || 10,000 || 15 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 3 || {{Money|$TP$}} || 0 || 3 || 30 || 1.5 || 0.75 || 5.25 || 12 || 10,000 || 18 || 6 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}}
| 3 || $R$ || $R$ || 0 || 3 || 30 || 1.5 || 0.75 || 5.25 || 12 || 10,000 || 18 || 6 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 4 || {{Money|$TP$}} || 0 || 3 || 70 || 1.25 || 0.75 || 7.5 || 25 || 10,000 || 20 || 7 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}}
| 4 || $R$ || $R$ || 0 || 3 || 70 || 1.25 || 0.75 || 7.5 || 25 || 10,000 || 20 || 7 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 5 || {{Money|$TP$}} || 0 || 3 || 125 || 1.25 || 0.75 || 15 || 30 || 10,000 || 20 || 8 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}}
| 5 || $R$ || $R$ || 0 || 3 || 125 || 1.25 || 0.75 || 15 || 30 || 10,000 || 20 || 8 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
|}
</div>
</div>
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<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:SwarmerNewIcon.png|100px]]
|Image = [[File:SwarmerNewIcon.png|100px]]
Line 561: Line 564:
$CE$ = $TP$ / DPS
$CE$ = $TP$ / DPS
$MCE$ = $TP$ / Max DPS
$MCE$ = $TP$ / Max DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 900; 600; 1200; 2500; 6000; 12000
$COST$ = 900; 600; 1200; 2500; 6000; 12000
$FNC-DETECTION$ = ; ;
$FSE-DETECTION$ = ; ;
$FNC-UPGRADE$ = Extra Honey; Aggressive Bees; Bee Certified Weapons; Beehive of Madness; Beekeeper of Death
$FSE-UPGRADE$ = Extra Honey; Aggressive Bees; Bee Certified Weapons; Beehive of Madness; Beekeeper of Death
$FNC-UPGRADEICON$ = 125107182964673; 119703739718324; 111277904554322; 115125540733937; 115125540733937
$FSE-UPGRADEICON$ = 125107182964673; 119703739718324; 111277904554322; 115125540733937; 115125540733937
$FNC-ROFBUG$ = Firerate
$FNC-ROFBUG$ = Firerate
$TREF$ = <ref name="ted">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage. In cases where Sting Time ÷ Tick results in a number that is not a full number, such as 7.33, it should be rounded down, in the previous example that being 7.</ref>
$TREF$ = <ref name="ted">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage. In cases where Sting Time ÷ Tick results in a number that is not a full number, such as 7.33, it should be rounded down, in the previous example that being 7.</ref>
Line 571: Line 574:
$DRREF$ = <ref name="dpsrate">How much DPS is added every second through it applying bee stacks. It is calculated as (Bee Damage ÷ Tick) ÷ Firerate</ref>
$DRREF$ = <ref name="dpsrate">How much DPS is added every second through it applying bee stacks. It is calculated as (Bee Damage ÷ Tick) ÷ Firerate</ref>
$MDREF$ = <ref name="maxdps">DPS when every single stack is applied for one '''Swarmer'''. It is calculated as (Damage ÷ Firerate) + [(Bee Damage ÷ Tick) × Stack Limit]</ref>
$MDREF$ = <ref name="maxdps">DPS when every single stack is applied for one '''Swarmer'''. It is calculated as (Damage ÷ Firerate) + [(Bee Damage ÷ Tick) × Stack Limit]</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Bee Damage !! Grenade Damage !! Firerate !! Tick !! Sting Time !! Stack Limit !! Global Stack Limit !! Range !! Explosion Range !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! DPS Rate$DRREF$ !! Max DPS$MDREF$ !! Min Cost Efficiency !! Max Cost Efficiency
! Level !! Cost !! Total Cost !! Damage !! Bee Damage !! Grenade Damage !! Firerate !! Tick !! Sting Time !! Stack Limit !! Global Stack Limit !! Range !! Explosion Range !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! DPS Rate$DRREF$ !! Max DPS$MDREF$ !! Min Cost Efficiency !! Max Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 2 || 1 || N/A || 1.2 || 1.25 || 4 || 5 || 10,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1 || N/A || 1.2 || 1.25 || 4 || 5 || 10,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 1 || {{Money|$TP$}} || 2 || 2 || N/A || 1.2 || 1.25 || 4 || 5 || 10,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
| 1 || $R$ || $R$ || 2 || 2 || N/A || 1.2 || 1.25 || 4 || 5 || 10,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 2 || {{Money|$TP$}} || 4 || 2 || N/A || 1 || 1 || 4.5 || 10 || 10,000 || 15 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
| 2 || $R$ || $R$ || 4 || 2 || N/A || 1 || 1 || 4.5 || 10 || 10,000 || 15 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 3 || {{Money|$TP$}} || 0 || 2 || 50 || 2 || 0.75 || 5.25 || 20 || 10,000 || 18 || 6 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}}
| 3 || $R$ || $R$ || 0 || 2 || 50 || 2 || 0.75 || 5.25 || 20 || 10,000 || 18 || 6 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 4 || {{Money|$TP$}} || 0 || 3 || 75 || 1.6 || 0.75 || 7.5 || 25 || 10,000 || 20 || 7 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}}
| 4 || $R$ || $R$ || 0 || 3 || 75 || 1.6 || 0.75 || 7.5 || 25 || 10,000 || 20 || 7 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 5 || {{Money|$TP$}} || 0 || 3 || 125 || 1.2 || 0.75 || 15 || 40 || 10,000 || 20 || 8 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}}
| 5 || $R$ || $R$ || 0 || 3 || 125 || 1.2 || 0.75 || 15 || 40 || 10,000 || 20 || 8 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
|}
</div>
</div>
Line 598: Line 602:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:SwarmerNewIcon.png|100px]]
|Image = [[File:SwarmerNewIcon.png|100px]]
Line 714: Line 718:
$CE$ = $TP$ / DPS
$CE$ = $TP$ / DPS
$MCE$ = $TP$ / Max DPS
$MCE$ = $TP$ / Max DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 900; 600; 1200; 2500; 6000; 12000
$COST$ = 900; 600; 1200; 2500; 6000; 12000
$FNC-DETECTION$ = ; ;
$FSE-DETECTION$ = ; ;
$FNC-UPGRADE$ = Extra Honey; Aggressive Bees; Bee Certified Weapons; Beehive of Madness; Beekeeper of Death
$FSE-UPGRADE$ = Extra Honey; Aggressive Bees; Bee Certified Weapons; Beehive of Madness; Beekeeper of Death
$FNC-UPGRADEICON$ = 125107182964673; 119703739718324; 111277904554322; 115125540733937; 115125540733937
$FSE-UPGRADEICON$ = 125107182964673; 119703739718324; 111277904554322; 115125540733937; 115125540733937
$FNC-ROFBUG$ = Firerate
$FNC-ROFBUG$ = Firerate
$TREF$ = <ref name="ted">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage. In cases where Sting Time ÷ Tick results in a number that is not a full number, such as 7.33, it should be rounded down, in the previous example that being 7.</ref>
$TREF$ = <ref name="ted">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage. In cases where Sting Time ÷ Tick results in a number that is not a full number, such as 7.33, it should be rounded down, in the previous example that being 7.</ref>
Line 724: Line 728:
$DRREF$ = <ref name="dpsrate">How much DPS is added every second through it applying bee stacks. It is calculated as (Bee Damage ÷ Tick) ÷ Firerate</ref>
$DRREF$ = <ref name="dpsrate">How much DPS is added every second through it applying bee stacks. It is calculated as (Bee Damage ÷ Tick) ÷ Firerate</ref>
$MDREF$ = <ref name="maxdps">DPS when every single stack is applied for one '''Swarmer'''. It is calculated as (Damage ÷ Firerate) + [(Bee Damage ÷ Tick) × Stack Limit]</ref>
$MDREF$ = <ref name="maxdps">DPS when every single stack is applied for one '''Swarmer'''. It is calculated as (Damage ÷ Firerate) + [(Bee Damage ÷ Tick) × Stack Limit]</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Bee Damage !! Grenade Damage !! Firerate !! Tick !! Sting Time !! Stack Limit !! Global Stack Limit !! Range !! Explosion Range !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! DPS Rate$DRREF$ !! Max DPS$MDREF$ !! Min Cost Efficiency !! Max Cost Efficiency
! Level !! Cost !! Total Cost !! Damage !! Bee Damage !! Grenade Damage !! Firerate !! Tick !! Sting Time !! Stack Limit !! Global Stack Limit !! Range !! Explosion Range !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! DPS Rate$DRREF$ !! Max DPS$MDREF$ !! Min Cost Efficiency !! Max Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 2 || 1 || N/A || 1.2 || 1.25 || 4 || 5 || 1,500 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1 || N/A || 1.2 || 1.25 || 4 || 5 || 1,500 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 1 || {{Money|$TP$}} || 2 || 2 || N/A || 1.2 || 1.25 || 4 || 5 || 1,500 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
| 1 || $R$ || $R$ || 2 || 2 || N/A || 1.2 || 1.25 || 4 || 5 || 1,500 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 2 || {{Money|$TP$}} || 4 || 2 || N/A || 1 || 1 || 4.5 || 10 || 1,500 || 15 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
| 2 || $R$ || $R$ || 4 || 2 || N/A || 1 || 1 || 4.5 || 10 || 1,500 || 15 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 3 || {{Money|$TP$}} || 0 || 2 || 50 || 2 || 0.75 || 5.25 || 20 || 1,500 || 18 || 6 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}}
| 3 || $R$ || $R$ || 0 || 2 || 50 || 2 || 0.75 || 5.25 || 20 || 1,500 || 18 || 6 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 4 || {{Money|$TP$}} || 0 || 3 || 75 || 1.6 || 0.75 || 7.5 || 25 || 1,500 || 20 || 7 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}}
| 4 || $R$ || $R$ || 0 || 3 || 75 || 1.6 || 0.75 || 7.5 || 25 || 1,500 || 20 || 7 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 5 || {{Money|$TP$}} || 0 || 3 || 125 || 1.2 || 0.75 || 15 || 40 || 1,500 || 20 || 8 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}}
| 5 || $R$ || $R$ || 0 || 3 || 125 || 1.2 || 0.75 || 15 || 40 || 1,500 || 20 || 8 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
|}
</div>
</div>
Line 751: Line 756:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:SwarmerNewIcon.png|100px]]
|Image = [[File:SwarmerNewIcon.png|100px]]
Line 874: Line 879:
$CE$ = $TP$ / DPS
$CE$ = $TP$ / DPS
$MCE$ = $TP$ / Max DPS
$MCE$ = $TP$ / Max DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 450; 300; 600; 2000; 5000; 9500
$COST$ = 450; 300; 600; 2000; 5000; 9500
$FNC-DETECTION$ = ; ;
$FSE-DETECTION$ = ; ;
$FNC-UPGRADE$ = Extra Honey; Agressive Bees; Bee Certified Weapons; Beehive of Madness; Beekeeper of Death
$FSE-UPGRADE$ = Extra Honey; Agressive Bees; Bee Certified Weapons; Beehive of Madness; Beekeeper of Death
$FNC-UPGRADEICON$ = 125107182964673; 119703739718324; 111277904554322; 115125540733937; 115125540733937
$FSE-UPGRADEICON$ = 125107182964673; 119703739718324; 111277904554322; 115125540733937; 115125540733937
$FNC-ROFBUG$ = Firerate
$FNC-ROFBUG$ = Firerate
$TREF$ = <ref name="ted">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage. In cases where Sting Time ÷ Tick results in a number that is not a full number, such as 7.33, it should be rounded down, in the previous example that being 7.</ref>
$TREF$ = <ref name="ted">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage. In cases where Sting Time ÷ Tick results in a number that is not a full number, such as 7.33, it should be rounded down, in the previous example that being 7.</ref>
Line 884: Line 889:
$DRREF$ = <ref name="dpsrate">How much DPS is added every second through it applying bee stacks. It is calculated as (Bee Damage ÷ Tick) ÷ Firerate</ref>
$DRREF$ = <ref name="dpsrate">How much DPS is added every second through it applying bee stacks. It is calculated as (Bee Damage ÷ Tick) ÷ Firerate</ref>
$MDREF$ = <ref name="maxdps">DPS when every single stack is applied for one '''Swarmer'''. It is calculated as (Damage ÷ Firerate) + [(Bee Damage ÷ Tick) × Stack Limit]</ref>
$MDREF$ = <ref name="maxdps">DPS when every single stack is applied for one '''Swarmer'''. It is calculated as (Damage ÷ Firerate) + [(Bee Damage ÷ Tick) × Stack Limit]</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Bee Damage !! Grenade Damage !! Firerate !! Tick !! Sting Time !! Stack Limit !! Global Stack Limit !! Range !! Explosion Range !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! DPS Rate$DRREF$ !! Max DPS$MDREF$ !! Min Cost Efficiency !! Max Cost Efficiency
! Level !! Cost !! Total Cost !! Damage !! Bee Damage !! Grenade Damage !! Firerate !! Tick !! Sting Time !! Stack Limit !! Global Stack Limit !! Range !! Explosion Range !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! DPS Rate$DRREF$ !! Max DPS$MDREF$ !! Min Cost Efficiency !! Max Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 1 || 1 || N/A || 2 || 1 || 4 || 5 || 1,500 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || N/A || 2 || 1 || 4 || 5 || 1,500 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 1 || {{Money|$TP$}} || 2 || 2 || N/A || 2 || 1 || 4 || 10 || 1,500 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
| 1 || $R$ || $R$ || 2 || 2 || N/A || 2 || 1 || 4 || 10 || 1,500 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 2 || {{Money|$TP$}} || 4 || 2 || N/A || 1.5 || 0.75 || 4.5 || 15 || 1,500 || 15 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
| 2 || $R$ || $R$ || 4 || 2 || N/A || 1.5 || 0.75 || 4.5 || 15 || 1,500 || 15 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 3 || {{Money|$TP$}} || 10 || 2 || 10 || 1.25 || 0.75 || 5.25 || 20 || 1,500 || 18 || 6 || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
| 3 || $R$ || $R$ || 10 || 2 || 10 || 1.25 || 0.75 || 5.25 || 20 || 1,500 || 18 || 6 || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 4 || {{Money|$TP$}} || 15 || 3 || 30 || 1 || 0.75 || 5.5 || 25 || 1,500 || 20 || 7 || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
| 4 || $R$ || $R$ || 15 || 3 || 30 || 1 || 0.75 || 5.5 || 25 || 1,500 || 20 || 7 || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 5 || {{Money|$TP$}} || 25 || 3 || 50 || 0.5 || 0.5 || 8 || 30 || 1,500 || 20 || 8 || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
| 5 || $R$ || $R$ || 25 || 3 || 50 || 0.5 || 0.5 || 8 || 30 || 1,500 || 20 || 8 || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|}
|}
</div>
</div>
Line 911: Line 917:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:SwarmerNewIcon.png|100px]]
|Image = [[File:SwarmerNewIcon.png|100px]]
Line 1,026: Line 1,032:
$CE$ = $TP$ / DPS
$CE$ = $TP$ / DPS
$MCE$ = $TP$ / Max DPS
$MCE$ = $TP$ / Max DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 450; 300; 500; 1500; 3000; 6000
$COST$ = 450; 300; 500; 1500; 3000; 6000
$FNC-DETECTION$ = ; ;
$FSE-DETECTION$ = ; ;
$FNC-UPGRADE$ = Extra Honey; Agressive Bees; Bee Certified Weapons; Beehive of Madness; Beekeeper of Death
$FSE-UPGRADE$ = Extra Honey; Agressive Bees; Bee Certified Weapons; Beehive of Madness; Beekeeper of Death
$FNC-UPGRADEICON$ = 125107182964673; 119703739718324; 111277904554322; 115125540733937; 115125540733937
$FSE-UPGRADEICON$ = 125107182964673; 119703739718324; 111277904554322; 115125540733937; 115125540733937
$FNC-ROFBUG$ = Firerate
$FNC-ROFBUG$ = Firerate
$TREF$ = <ref name="ted">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage. In cases where Sting Time ÷ Tick results in a number that is not a full number, such as 7.33, it should be rounded down, in the previous example that being 7.</ref>
$TREF$ = <ref name="ted">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage. In cases where Sting Time ÷ Tick results in a number that is not a full number, such as 7.33, it should be rounded down, in the previous example that being 7.</ref>
Line 1,036: Line 1,042:
$DRREF$ = <ref name="dpsrate">How much DPS is added every second through it applying bee stacks. It is calculated as (Bee Damage ÷ Tick) ÷ Firerate</ref>
$DRREF$ = <ref name="dpsrate">How much DPS is added every second through it applying bee stacks. It is calculated as (Bee Damage ÷ Tick) ÷ Firerate</ref>
$MDREF$ = <ref name="maxdps">DPS when every single stack is applied for one '''Swarmer'''. It is calculated as (Damage ÷ Firerate) + [(Bee Damage ÷ Tick) × Stack Limit]</ref>
$MDREF$ = <ref name="maxdps">DPS when every single stack is applied for one '''Swarmer'''. It is calculated as (Damage ÷ Firerate) + [(Bee Damage ÷ Tick) × Stack Limit]</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Bee Damage !! Grenade Damage !! Firerate !! Tick !! Sting Time !! Stack Limit !! Global Stack Limit !! Range !! Explosion Range !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! DPS Rate$DRREF$ !! Max DPS$MDREF$ !! Min Cost Efficiency !! Max Cost Efficiency
! Level !! Cost !! Total Cost !! Damage !! Bee Damage !! Grenade Damage !! Firerate !! Tick !! Sting Time !! Stack Limit !! Global Stack Limit !! Range !! Explosion Range !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! DPS Rate$DRREF$ !! Max DPS$MDREF$ !! Min Cost Efficiency !! Max Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 1 || 1 || N/A || 2 || 1 || 4 || 150 || 5,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || N/A || 2 || 1 || 4 || 150 || 5,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 1 || {{Money|$TP$}} || 2 || 2 || N/A || 2 || 1 || 4 || 150 || 5,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
| 1 || $R$ || $R$ || 2 || 2 || N/A || 2 || 1 || 4 || 150 || 5,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 2 || {{Money|$TP$}} || 4 || 2 || N/A || 1.5 || 0.75 || 4.5 || 150 || 5,000 || 15 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
| 2 || $R$ || $R$ || 4 || 2 || N/A || 1.5 || 0.75 || 4.5 || 150 || 5,000 || 15 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 3 || {{Money|$TP$}} || 10 || 2 || 10 || 1.25 || 0.75 || 5.25 || 150 || 5,000 || 18 || 6 || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
| 3 || $R$ || $R$ || 10 || 2 || 10 || 1.25 || 0.75 || 5.25 || 150 || 5,000 || 18 || 6 || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 4 || {{Money|$TP$}} || 15 || 3 || 30 || 1 || 0.75 || 5.5 || 150 || 5,000 || 20 || 7 || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
| 4 || $R$ || $R$ || 15 || 3 || 30 || 1 || 0.75 || 5.5 || 150 || 5,000 || 20 || 7 || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 5 || {{Money|$TP$}} || 25 || 4 || 50 || 0.75 || 0.5 || 8 || 150 || 5,000 || 20 || 8 || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
| 5 || $R$ || $R$ || 25 || 4 || 50 || 0.75 || 0.5 || 8 || 150 || 5,000 || 20 || 8 || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|}
|}
</div>
</div>
Line 1,064: Line 1,071:
<center>
<center>


==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:SwarmerIcon.png|100px]]
|Image = [[File:SwarmerIcon.png|100px]]
Line 1,138: Line 1,145:
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}}
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}}
$CE$ = $TP$ / DPS
$CE$ = $TP$ / DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 300; 300; 350; 500; 1400; 4000
$COST$ = 300; 300; 350; 500; 1400; 4000
$FNC-DETECTION$ = ; ;
$FSE-DETECTION$ = ; ;
$FNC-UPGRADE$ = Aggressive Bees; Improve Handling; Bee Gun; Beehive of Madness; Beekeeper of Death
$FSE-UPGRADE$ = Aggressive Bees; Improve Handling; Bee Gun; Beehive of Madness; Beekeeper of Death
$FNC-UPGRADEICON$ = 4865025162; 4865025274; 4865025421; 4865025564; 4865025676
$FSE-UPGRADEICON$ = 4865025162; 4865025274; 4865025421; 4865025564; 4865025676
$FNC-ROFBUG$ = Firerate
$FNC-ROFBUG$ = Firerate
$TREF$ = <ref name="TED">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage.</ref>
$TREF$ = <ref name="TED">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage.</ref>
$DREF$ = <ref name="DPS2">DPS assumes that only one enemy is currently being stung.<br/>DPS is calculated by Bee Damage ÷ Tick Length.</ref>
$DREF$ = <ref name="DPS2">DPS assumes that only one enemy is currently being stung.<br/>DPS is calculated by Bee Damage ÷ Tick Length.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Bee Damage !! Firerate !! Range !! Tick !! Sting Time !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! Bee Damage !! Firerate !! Range !! Tick !! Sting Time !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 2 || 4 || 12 || 1 || 4 || $TED$ || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 4 || 12 || 1 || 4 || $TED$ || $DPS$ || {{Money|$CE$}}
|-
|-
|1 || {{Money|$TP$}} || 2 || 4 || 12 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 2 || 4 || 12 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 2 || 3 || 16 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 2 || 3 || 16 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 2 || 2 || 18 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 2 || 2 || 18 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 4 || 2 || 18 || 0.5 || 6 || $TED$ || $DPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 4 || 2 || 18 || 0.5 || 6 || $TED$ || $DPS$ || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 6 || 1 || 20 || 0.25 || 8 || $TED$ || $DPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 6 || 1 || 20 || 0.25 || 8 || $TED$ || $DPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 1,173: Line 1,181:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:SwarmerIcon.png|100px]]
|Image = [[File:SwarmerIcon.png|100px]]
Line 1,250: Line 1,258:
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}}
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}}
$CE$ = $TP$ / DPS
$CE$ = $TP$ / DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 300; 250; 300; 500; 1200; 4000
$COST$ = 300; 250; 300; 500; 1200; 4000
$FNC-DETECTION$ = ; ;
$FSE-DETECTION$ = ; ;
$FNC-UPGRADE$ = Aggressive Bees; Improve Handling; Bee Gun; Beehive of Madness; Beekeeper of Death
$FSE-UPGRADE$ = Aggressive Bees; Improve Handling; Bee Gun; Beehive of Madness; Beekeeper of Death
$FNC-UPGRADEICON$ = 4865025162; 4865025274; 4865025421; 4865025564; 4865025676
$FSE-UPGRADEICON$ = 4865025162; 4865025274; 4865025421; 4865025564; 4865025676
$FNC-ROFBUG$ = Firerate
$FNC-ROFBUG$ = Firerate
$TREF$ = <ref name="TED">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage.</ref>
$TREF$ = <ref name="TED">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage.</ref>
$DREF$ = <ref name="DPS2">DPS assumes that only one enemy is currently being stung.<br/>DPS is calculated by Bee Damage ÷ Tick Length.</ref>
$DREF$ = <ref name="DPS2">DPS assumes that only one enemy is currently being stung.<br/>DPS is calculated by Bee Damage ÷ Tick Length.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Bee Damage !! Firerate !! Range !! Tick !! Sting Time !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! Bee Damage !! Firerate !! Range !! Tick !! Sting Time !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 1 || 2 || 12 || 1 || 3 || $TED$ || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 12 || 1 || 3 || $TED$ || $DPS$ || {{Money|$CE$}}
|-
|-
|1 || {{Money|$TP$}} || 1 || 2 || 12 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 1 || 2 || 12 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 1 || 2 || 16 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 1 || 2 || 16 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 1 || 1 || 18 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 1 || 1 || 18 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 2 || 1 || 18 || 0.5 || 6 || $TED$ || $DPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 2 || 1 || 18 || 0.5 || 6 || $TED$ || $DPS$ || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 4 || 0.5 || 20 || 0.25 || 8 || $TED$ || $DPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 4 || 0.5 || 20 || 0.25 || 8 || $TED$ || $DPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 1,285: Line 1,294:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:SwarmerIcon.png|100px]]
|Image = [[File:SwarmerIcon.png|100px]]
Line 1,361: Line 1,370:
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}}
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}}
$CE$ = $TP$ / DPS
$CE$ = $TP$ / DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 300; 250; 300; 500; 1200; 4000
$COST$ = 300; 250; 300; 500; 1200; 4000
$FNC-DETECTION$ = ; ;
$FSE-DETECTION$ = ; ;
$FNC-UPGRADE$ = Aggressive Bees; Improve Handling; Bee Gun; Beehive of Madness; Beekeeper of Death
$FSE-UPGRADE$ = Aggressive Bees; Improve Handling; Bee Gun; Beehive of Madness; Beekeeper of Death
$FNC-UPGRADEICON$ = 4865025162; 4865025274; 4865025421; 4865025564; 4865025676
$FSE-UPGRADEICON$ = 4865025162; 4865025274; 4865025421; 4865025564; 4865025676
$FNC-ROFBUG$ = Firerate
$FNC-ROFBUG$ = Firerate
$TREF$ = <ref name="TED">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage.</ref>
$TREF$ = <ref name="TED">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage.</ref>
$DREF$ = <ref name="DPS2">DPS assumes that only one enemy is currently being stung.<br/>DPS is calculated by Bee Damage ÷ Tick Length.</ref>
$DREF$ = <ref name="DPS2">DPS assumes that only one enemy is currently being stung.<br/>DPS is calculated by Bee Damage ÷ Tick Length.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Bee Damage !! Firerate !! Range !! Tick !! Sting Time !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! Bee Damage !! Firerate !! Range !! Tick !! Sting Time !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 1 || 2 || 12 || 1 || 3 || $TED$ || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 12 || 1 || 3 || $TED$ || $DPS$ || {{Money|$CE$}}
|-
|-
|1 || {{Money|$TP$}} || 1 || 2 || 12 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 1 || 2 || 12 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 1 || 2 || 16 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 1 || 2 || 16 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 1 || 1 || 18 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 1 || 1 || 18 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 2 || 1 || 18 || 0.5 || 6 || $TED$ || $DPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 2 || 1 || 18 || 0.5 || 6 || $TED$ || $DPS$ || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 4 || 0.5 || 20 || 0.25 || 8 || $TED$ || $DPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 4 || 0.5 || 20 || 0.25 || 8 || $TED$ || $DPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 1,396: Line 1,406:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:SwarmerIcon.png|100px]]
|Image = [[File:SwarmerIcon.png|100px]]
Line 1,472: Line 1,482:
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}}
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}}
$CE$ = $TP$ / DPS
$CE$ = $TP$ / DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 300; 250; 300; 500; 1200; 4000
$COST$ = 300; 250; 300; 500; 1200; 4000
$FNC-DETECTION$ = ; ;
$FSE-DETECTION$ = ; ;
$FNC-UPGRADE$ = Aggressive Bees; Improve Handling; Bee Gun; Beehive of Madness; Beekeeper of Death
$FSE-UPGRADE$ = Aggressive Bees; Improve Handling; Bee Gun; Beehive of Madness; Beekeeper of Death
$FNC-UPGRADEICON$ = 4865025162; 4865025274; 4865025421; 4865025564; 4865025676
$FSE-UPGRADEICON$ = 4865025162; 4865025274; 4865025421; 4865025564; 4865025676
$FNC-ROFBUG2020$ = Firerate
$FNC-ROFBUG-2020$ = Firerate
$TREF$ = <ref name="TED">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage.</ref>
$TREF$ = <ref name="TED">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage.</ref>
$DREF$ = <ref name="DPS2">DPS assumes that only one enemy is currently being stung.<br/>DPS is calculated by Bee Damage ÷ Tick Length.</ref>
$DREF$ = <ref name="DPS2">DPS assumes that only one enemy is currently being stung.<br/>DPS is calculated by Bee Damage ÷ Tick Length.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Bee Damage !! Firerate !! Range !! Tick !! Sting Time !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! Bee Damage !! Firerate !! Range !! Tick !! Sting Time !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 1 || 2 || 12 || 1 || 3 || $TED$ || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 12 || 1 || 3 || $TED$ || $DPS$ || {{Money|$CE$}}
|-
|-
|1 || {{Money|$TP$}} || 1 || 2 || 12 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 1 || 2 || 12 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 1 || 2 || 16 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 1 || 2 || 16 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 1 || 1 || 18 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 1 || 1 || 18 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 2 || 1 || 18 || 0.5 || 6 || $TED$ || $DPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 2 || 1 || 18 || 0.5 || 6 || $TED$ || $DPS$ || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 4 || 0.5 || 20 || 0.25 || 8 || $TED$ || $DPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 4 || 0.5 || 20 || 0.25 || 8 || $TED$ || $DPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 1,507: Line 1,518:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:Swarmer.png|100px]]
|Image = [[File:Swarmer.png|100px]]
Line 1,581: Line 1,592:
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}}
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}}
$CE$ = $TP$ / DPS
$CE$ = $TP$ / DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 300; 250; 300; 500; 1200; 4000
$COST$ = 300; 250; 300; 500; 1200; 4000
$FNC-DETECTION$ = ; ;
$FSE-DETECTION$ = ; ;
$FNC-UPGRADE$ = Aggressive Bees; Improve Handling; Bee Gun; Beehive of Madness; Beekeeper of Death
$FSE-UPGRADE$ = Aggressive Bees; Improve Handling; Bee Gun; Beehive of Madness; Beekeeper of Death
$FNC-UPGRADEICON$ = 4865025162; 4865025274; 4865025421; 4865025564; 4865025676
$FSE-UPGRADEICON$ = 4865025162; 4865025274; 4865025421; 4865025564; 4865025676
$FNC-ROFBUG2019$ = Firerate
$FNC-ROFBUG-2019$ = Firerate
$TREF$ = <ref name="TED">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage.</ref>
$TREF$ = <ref name="TED">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage.</ref>
$DREF$ = <ref name="DPS2">DPS assumes that only one enemy is currently being stung.<br/>DPS is calculated by Bee Damage ÷ Tick Length.</ref>
$DREF$ = <ref name="DPS2">DPS assumes that only one enemy is currently being stung.<br/>DPS is calculated by Bee Damage ÷ Tick Length.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Bee Damage !! Firerate !! Range !! Tick !! Sting Time !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! Bee Damage !! Firerate !! Range !! Tick !! Sting Time !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 1 || 2 || 12 || 1 || 3 || $TED$ || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 12 || 1 || 3 || $TED$ || $DPS$ || {{Money|$CE$}}
|-
|-
|1 || {{Money|$TP$}} || 1 || 2 || 12 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 1 || 2 || 12 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 1 || 2 || 16 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 1 || 2 || 16 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 1 || 1 || 18 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 1 || 1 || 18 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 2 || 1 || 18 || 0.5 || 6 || $TED$ || $DPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 2 || 1 || 18 || 0.5 || 6 || $TED$ || $DPS$ || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 4 || 0.5 || 20 || 0.25 || 8 || $TED$ || $DPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 4 || 0.5 || 20 || 0.25 || 8 || $TED$ || $DPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>

Latest revision as of 21:40, 18 August 2026


This is the history subpage for the Swarmer/History. It contains every revision of the tower's statistics.

Hardcore Rework Update (5 June 2026) – Present

Base Statistics

[edit]
Swarmer/History
Map: Eggy Island Hard • Exclusive • Offense
Placement Footprint
Average (1.5)
Placement Type
Ground
Damage Method
Single
Sting
Splash (Ability)
Hidden Detection
N/A
Range
Range13
Lead Detection
Lead DetectionLevel 3+ (Splash Damage only)
Placement Limit
N/A
Flying Detection
N/A

Upgrades

[edit]
Beehive of Madness

Ability

[edit]
Bee Swarm Grenade
Level 3+ • 15s Cooldown

Throws a bee swarm grenade that deals area damage and inflicts the stinging effect on enemies that were hit by it, dealing damage over time. The explosion deals damage to Lead, bypasses defense and has no damage drop off.

Statistics

[edit]
Level Cost Total Cost Damage Bee Damage Grenade Damage Firerate Tick Sting Time Stack Limit Global Stack Limit Range Explosion Range Total Elapsed Damage[1] DPS[2] DPS Rate[3] Max DPS[4] Min Cost Efficiency Max Cost Efficiency
0 Error creating thumbnail: File missing$900 Error creating thumbnail: File missing$900 2 3 N/A 1.2 1 2.1 1 10,000 13 N/A 6 4.67[5] 2.5 4.67[6] Error creating thumbnail: File missing$192.72 Error creating thumbnail: File missing$192.72
1 Error creating thumbnail: File missing$400 Error creating thumbnail: File missing$1,300 2 3 N/A 1.2 1 2.1 3 10,000 13 N/A 6 4.67[7] 2.5 10.67[8] Error creating thumbnail: File missing$278.37 Error creating thumbnail: File missing$121.84
2 Error creating thumbnail: File missing$1,250 Error creating thumbnail: File missing$2,550 4 3 N/A 1.2 1 4.1 6 10,000 15 N/A 12 6.33[9] 2.5 21.33[10] Error creating thumbnail: File missing$402.84 Error creating thumbnail: File missing$119.55
3 Error creating thumbnail: File missing$2,000 Error creating thumbnail: File missing$4,550 0 3 30 1.5 0.75 5.25 12 10,000 18 6 21 4 2.67 48 Error creating thumbnail: File missing$1,137.5 Error creating thumbnail: File missing$94.79
4 Error creating thumbnail: File missing$5,750 Error creating thumbnail: File missing$10,300 0 3 70 1.25 0.75 7.5 25 10,000 20 7 30 4 3.2 100 Error creating thumbnail: File missing$2,575 Error creating thumbnail: File missing$103
5 Error creating thumbnail: File missing$10,000 Error creating thumbnail: File missing$20,300 0 4 125 1.25 0.75 15 30 10,000 20 8 80 5.33 4.27 160 Error creating thumbnail: File missing$3,808.63 Error creating thumbnail: File missing$126.88

Saboteur Update (22 April 2026) – Hardcore Rework Update (5 June 2026)

Base Statistics

[edit]
Swarmer/History
Map: Eggy Island Hard • Exclusive • Offense
Placement Footprint
Average (1.5)
Placement Type
Ground
Damage Method
Single
Sting
Splash (Ability)
Hidden Detection
N/A
Range
Range13
Lead Detection
Lead DetectionLevel 3+ (Splash Damage only)
Placement Limit
N/A
Flying Detection
N/A

Upgrades

[edit]
Beehive of Madness

Ability

[edit]
Bee Swarm Grenade
Level 3+ • 15s Cooldown

Throws a bee swarm grenade that deals area damage and inflicts the stinging effect on enemies that were hit by it, dealing damage over time. The explosion deals damage to Lead, bypasses defense and has no damage drop off.

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Bee Damage Grenade Damage Firerate Tick Sting Time Stack Limit Global Stack Limit Range Explosion Range Total Elapsed Damage[1] DPS[2] DPS Rate[3] Max DPS[4] Min Cost Efficiency Max Cost Efficiency
0 Error creating thumbnail: File missing$900 Error creating thumbnail: File missing$900 2 3 N/A 1.21.225 1 2.1 1 10,000 13 N/A 6 4.67[11]4.63[12] 2.52.45 4.67[13]4.63[14] Error creating thumbnail: File missing$192.72Error creating thumbnail: File missing$194.38 Error creating thumbnail: File missing$192.72Error creating thumbnail: File missing$194.38
1 Error creating thumbnail: File missing$400 Error creating thumbnail: File missing$1,300 2 3 N/A 1.21.225 1 2.1 3 10,000 13 N/A 6 4.67[15]4.63[16] 2.52.45 10.67[17]10.63[18] Error creating thumbnail: File missing$278.37Error creating thumbnail: File missing$280.78 Error creating thumbnail: File missing$121.84Error creating thumbnail: File missing$122.3
2 Error creating thumbnail: File missing$1,250 Error creating thumbnail: File missing$2,550 4 3 N/A 1.21.225 1 4.1 6 10,000 15 N/A 12 6.33[19]6.27[20] 2.52.45 21.33[21]21.27[22] Error creating thumbnail: File missing$402.84Error creating thumbnail: File missing$406.7 Error creating thumbnail: File missing$119.55Error creating thumbnail: File missing$119.89
3 Error creating thumbnail: File missing$2,000 Error creating thumbnail: File missing$4,550 0 3 30 1.51.525 0.75 5.25 12 10,000 18 6 21 4 2.672.62 48 Error creating thumbnail: File missing$1,137.5 Error creating thumbnail: File missing$94.79
4 Error creating thumbnail: File missing$5,750 Error creating thumbnail: File missing$10,300 0 3 70 1.251.275 0.75 7.5 25 10,000 20 7 30 4 3.23.14 100 Error creating thumbnail: File missing$2,575 Error creating thumbnail: File missing$103
5 Error creating thumbnail: File missing$10,000 Error creating thumbnail: File missing$20,300 0 4 125 1.251.275 0.75 15 30 10,000 20 8 80 5.33 4.274.18 160 Error creating thumbnail: File missing$3,808.63 Error creating thumbnail: File missing$126.88

Saboteur Update (22 April 2026) – Slime Trooper Update (8 May 2026)

Base Statistics

[edit]
Swarmer/History
Map: Eggy Island Hard • Exclusive • Offense
Placement Footprint
Average (1.5)
Placement Type
Ground
Damage Method
Single
Sting
Splash (Ability)
Hidden Detection
N/A
Range
Range13
Lead Detection
Lead DetectionLevel 3+ (Splash Damage only)
Placement Limit
N/A
Flying Detection
N/A

Upgrades

[edit]
Beehive of Madness

Ability

[edit]
Bee Swarm Grenade
Level 3+ • 15s Cooldown

Throws a bee swarm grenade that deals area damage and inflicts the stinging effect on enemies that were hit by it, dealing damage over time. The explosion deals damage to Lead, bypasses defense and has no damage drop off.

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Bee Damage Grenade Damage Firerate Tick Sting Time Stack Limit Global Stack Limit Range Explosion Range Total Elapsed Damage[1] DPS[2] DPS Rate[3] Max DPS[4] Min Cost Efficiency Max Cost Efficiency
0 Error creating thumbnail: File missing$900 Error creating thumbnail: File missing$900 2 3 N/A 1.21.225 1 2.1 1 10,000 13 N/A 6 4.67[23]4.63[24] 2.52.45 4.67[25]4.63[26] Error creating thumbnail: File missing$192.72Error creating thumbnail: File missing$194.38 Error creating thumbnail: File missing$192.72Error creating thumbnail: File missing$194.38
1 Error creating thumbnail: File missing$400 Error creating thumbnail: File missing$1,300 2 3 N/A 1.21.225 1 2.1 3 10,000 13 N/A 6 4.67[27]4.63[28] 2.52.45 10.67[29]10.63[30] Error creating thumbnail: File missing$278.37Error creating thumbnail: File missing$280.78 Error creating thumbnail: File missing$121.84Error creating thumbnail: File missing$122.3
2 Error creating thumbnail: File missing$1,250 Error creating thumbnail: File missing$2,550 4 3 N/A 1.21.225 1 4.1 6 10,000 15 N/A 12 6.33[31]6.27[32] 2.52.45 21.33[33]21.27[34] Error creating thumbnail: File missing$402.84Error creating thumbnail: File missing$406.7 Error creating thumbnail: File missing$119.55Error creating thumbnail: File missing$119.89
3 Error creating thumbnail: File missing$2,000 Error creating thumbnail: File missing$4,550 0 3 30 1.51.525 0.75 5.25 12 10,000 18 6 21 4 2.672.62 48 Error creating thumbnail: File missing$1,137.5 Error creating thumbnail: File missing$94.79
4 Error creating thumbnail: File missing$5,750 Error creating thumbnail: File missing$10,300 0 3 70 1.251.275 0.75 7.5 25 10,000 20 7 30 4 3.23.14 100 Error creating thumbnail: File missing$2,575 Error creating thumbnail: File missing$103
5 Error creating thumbnail: File missing$10,000 Error creating thumbnail: File missing$20,300 0 3 125 1.251.275 0.75 15 30 10,000 20 8 60 4 3.23.14 120 Error creating thumbnail: File missing$5,075 Error creating thumbnail: File missing$169.17

St. Patrick's Day Update 2026 (11 March 2026) – Saboteur Update (22 April 2026)

Base Statistics

[edit]
Swarmer/History
Map: Eggy Island Hard • Exclusive • Offense
Placement Footprint
Average (1.5)
Placement Type
Ground
Damage Method
Single
Sting
Splash (Ability)
Hidden Detection
N/A
Range
Range13
Lead Detection
Lead DetectionLevel 3+ (Splash Damage only)
Placement Limit
N/A
Flying Detection
N/A

Upgrades

[edit]

Ability

[edit]
Bee Swarm Grenade
Level 3+ • 15s Cooldown

Throws a bee swarm grenade that deals area damage and inflicts the stinging effect on enemies that were hit by it, dealing damage over time. The explosion deals damage to Lead, bypasses defense and has no damage drop off.

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Bee Damage Grenade Damage Firerate Tick Sting Time Stack Limit Global Stack Limit Range Explosion Range Total Elapsed Damage[1] DPS[2] DPS Rate[3] Max DPS[4] Min Cost Efficiency Max Cost Efficiency
0 Error creating thumbnail: File missing$900 Error creating thumbnail: File missing$900 2 1 N/A 1.21.225 1.25 4 5 10,000 13 N/A 3 2.47[35]2.43[36] 0.670.65 5.67[37]5.63[38] Error creating thumbnail: File missing$364.37Error creating thumbnail: File missing$370.37 Error creating thumbnail: File missing$158.73Error creating thumbnail: File missing$159.86
1 Error creating thumbnail: File missing$600 Error creating thumbnail: File missing$1,500 2 2 N/A 1.21.225 1.25 4 5 10,000 13 N/A 6 3.27[39]3.23[40] 1.331.31 9.67[41]9.63[42] Error creating thumbnail: File missing$458.72Error creating thumbnail: File missing$464.4 Error creating thumbnail: File missing$155.12Error creating thumbnail: File missing$155.76
2 Error creating thumbnail: File missing$1,200 Error creating thumbnail: File missing$2,700 4 2 N/A 11.025 1 4.5 10 10,000 15 N/A 8 6[43]5.9[44] 21.95 24[45]23.9[46] Error creating thumbnail: File missing$450Error creating thumbnail: File missing$457.63 Error creating thumbnail: File missing$112.5Error creating thumbnail: File missing$112.97
3 Error creating thumbnail: File missing$2,500 Error creating thumbnail: File missing$5,200 0 2 50 22.025 0.75 5.25 20 10,000 18 6 14 2.67 1.331.32 53.33 Error creating thumbnail: File missing$1,947.57 Error creating thumbnail: File missing$97.51
4 Error creating thumbnail: File missing$6,000 Error creating thumbnail: File missing$11,200 0 3 75 1.61.625 0.75 7.5 25 10,000 20 7 30 4 2.52.46 100 Error creating thumbnail: File missing$2,800 Error creating thumbnail: File missing$112
5 Error creating thumbnail: File missing$12,000 Error creating thumbnail: File missing$23,200 0 3 125 1.21.225 0.75 15 40 10,000 20 8 60 4 3.333.27 160 Error creating thumbnail: File missing$5,800 Error creating thumbnail: File missing$145

Null & Void Event (18 October 2025) – St. Patrick's Day Update 2026 (11 March 2026)

Base Statistics

[edit]
Swarmer/History
Map: Eggy Island Hard • Exclusive • Offense
Placement Footprint
Average (1.5)
Placement Type
Ground
Damage Method
Single
Sting
Splash (Ability)
Hidden Detection
N/A
Range
Range13
Lead Detection
Lead DetectionLevel 3+ (Splash Damage only)
Placement Limit
N/A
Flying Detection
N/A

Upgrades

[edit]

Ability

[edit]
Bee Swarm Grenade
Level 3+ • 15s Cooldown

Throws a bee swarm grenade that deals area damage and inflicts the stinging effect on enemies that were hit by it, dealing damage over time. The explosion deals damage to Lead, bypasses defense and has no damage drop off.

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Bee Damage Grenade Damage Firerate Tick Sting Time Stack Limit Global Stack Limit Range Explosion Range Total Elapsed Damage[1] DPS[2] DPS Rate[3] Max DPS[4] Min Cost Efficiency Max Cost Efficiency
0 Error creating thumbnail: File missing$900 Error creating thumbnail: File missing$900 2 1 N/A 1.21.225 1.25 4 5 1,500 13 N/A 3 2.47[47]2.43[48] 0.670.65 5.67[49]5.63[50] Error creating thumbnail: File missing$364.37Error creating thumbnail: File missing$370.37 Error creating thumbnail: File missing$158.73Error creating thumbnail: File missing$159.86
1 Error creating thumbnail: File missing$600 Error creating thumbnail: File missing$1,500 2 2 N/A 1.21.225 1.25 4 5 1,500 13 N/A 6 3.27[51]3.23[52] 1.331.31 9.67[53]9.63[54] Error creating thumbnail: File missing$458.72Error creating thumbnail: File missing$464.4 Error creating thumbnail: File missing$155.12Error creating thumbnail: File missing$155.76
2 Error creating thumbnail: File missing$1,200 Error creating thumbnail: File missing$2,700 4 2 N/A 11.025 1 4.5 10 1,500 15 N/A 8 6[55]5.9[56] 21.95 24[57]23.9[58] Error creating thumbnail: File missing$450Error creating thumbnail: File missing$457.63 Error creating thumbnail: File missing$112.5Error creating thumbnail: File missing$112.97
3 Error creating thumbnail: File missing$2,500 Error creating thumbnail: File missing$5,200 0 2 50 22.025 0.75 5.25 20 1,500 18 6 14 2.67 1.331.32 53.33 Error creating thumbnail: File missing$1,947.57 Error creating thumbnail: File missing$97.51
4 Error creating thumbnail: File missing$6,000 Error creating thumbnail: File missing$11,200 0 3 75 1.61.625 0.75 7.5 25 1,500 20 7 30 4 2.52.46 100 Error creating thumbnail: File missing$2,800 Error creating thumbnail: File missing$112
5 Error creating thumbnail: File missing$12,000 Error creating thumbnail: File missing$23,200 0 3 125 1.21.225 0.75 15 40 1,500 20 8 60 4 3.333.27 160 Error creating thumbnail: File missing$5,800 Error creating thumbnail: File missing$145

14 May 2025 – Null & Void Event (18 October 2025)

Base Statistics

[edit]
Swarmer/History
Map: Eggy Island Hard • Exclusive • Offense
Placement Footprint
Average (1.5)
Placement Type
Ground
Damage Method
Single
Sting
Splash (Ability)
Hidden Detection
N/A
Range
Range13
Lead Detection
Lead DetectionLevel 3+ (Splash Damage only)
Placement Limit
N/A
Flying Detection
N/A

Upgrades

[edit]
Agressive[sic] Bees

Ability

[edit]
Bee Swarm Grenade
Level 3+ • 15s Cooldown

Throws a bee swarm grenade that deals area damage and inflicts the stinging effect on enemies that were hit by it, dealing damage over time. The explosion deals damage to Lead, bypasses defense and has no damage drop off.

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Bee Damage Grenade Damage Firerate Tick Sting Time Stack Limit Global Stack Limit Range Explosion Range Total Elapsed Damage[1] DPS[2] DPS Rate[3] Max DPS[4] Min Cost Efficiency Max Cost Efficiency
0 Error creating thumbnail: File missing$450 Error creating thumbnail: File missing$450 1 1 N/A 22.025 1 4 5 1,500 13 N/A 4 1.5[59]1.49[60] 0.50.49 5.5[61]5.49[62] Error creating thumbnail: File missing$300Error creating thumbnail: File missing$302.01 Error creating thumbnail: File missing$81.82Error creating thumbnail: File missing$81.97
1 Error creating thumbnail: File missing$300 Error creating thumbnail: File missing$750 2 2 N/A 22.025 1 4 10 1,500 13 N/A 8 3[63]2.99[64] 10.99 21[65]20.99[66] Error creating thumbnail: File missing$250Error creating thumbnail: File missing$250.84 Error creating thumbnail: File missing$35.71Error creating thumbnail: File missing$35.73
2 Error creating thumbnail: File missing$600 Error creating thumbnail: File missing$1,350 4 2 N/A 1.51.525 0.75 4.5 15 1,500 15 N/A 12 5.33[67]5.29[68] 1.781.75 42.67[69]42.62[70] Error creating thumbnail: File missing$253.28Error creating thumbnail: File missing$255.2 Error creating thumbnail: File missing$31.64Error creating thumbnail: File missing$31.68
3 Error creating thumbnail: File missing$2,000 Error creating thumbnail: File missing$3,350 10 2 10 1.251.275 0.75 5.25 20 1,500 18 6 14 10.67[71]10.51[72] 2.132.09 61.33[73]61.18[74] Error creating thumbnail: File missing$313.96Error creating thumbnail: File missing$318.74 Error creating thumbnail: File missing$54.62Error creating thumbnail: File missing$54.76
4 Error creating thumbnail: File missing$5,000 Error creating thumbnail: File missing$8,350 15 3 30 11.025 0.75 5.5 25 1,500 20 7 21 19[75]18.63[76] 43.9 115[77]114.63[78] Error creating thumbnail: File missing$439.47Error creating thumbnail: File missing$448.2 Error creating thumbnail: File missing$72.61Error creating thumbnail: File missing$72.84
5 Error creating thumbnail: File missing$9,500 Error creating thumbnail: File missing$17,850 25 3 50 0.50.525 0.5 8 30 1,500 20 8 48 56[79]53.62[80] 1211.43 230[81]227.62[82] Error creating thumbnail: File missing$318.75Error creating thumbnail: File missing$332.9 Error creating thumbnail: File missing$77.61Error creating thumbnail: File missing$78.42

30 April 2025 – 14 May 2025

Base Statistics

[edit]
Swarmer/History
Map: Eggy Island Hard • Exclusive • Offense
Placement Footprint
Average (1.5)
Placement Type
Ground
Damage Method
Single
Sting
Splash (Ability)
Hidden Detection
N/A
Range
Range13
Lead Detection
Lead DetectionLevel 3+ (Splash Damage only)
Placement Limit
N/A
Flying Detection
N/A

Upgrades

[edit]
Bee Certified Weapons

Ability

[edit]
Bee Swarm Grenade
Level 3+ • 15s Cooldown

Throws a bee swarm grenade that deals area damage and inflicts the stinging effect on enemies that were hit by it, dealing damage over time. The explosion deals damage to Lead, bypasses defense and has no damage drop off.

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Bee Damage Grenade Damage Firerate Tick Sting Time Stack Limit Global Stack Limit Range Explosion Range Total Elapsed Damage[1] DPS[2] DPS Rate[3] Max DPS[4] Min Cost Efficiency Max Cost Efficiency
0 Error creating thumbnail: File missing$450 Error creating thumbnail: File missing$450 1 1 N/A 22.025 1 4 150 5,000 13 N/A 4 1.5[83]1.49[84] 0.50.49 150.5[85]150.49[86] Error creating thumbnail: File missing$300Error creating thumbnail: File missing$302.01 Error creating thumbnail: File missing$2.99
1 Error creating thumbnail: File missing$300 Error creating thumbnail: File missing$750 2 2 N/A 22.025 1 4 150 5,000 13 N/A 8 3[87]2.99[88] 10.99 301[89]300.99[90] Error creating thumbnail: File missing$250Error creating thumbnail: File missing$250.84 Error creating thumbnail: File missing$2.49
2 Error creating thumbnail: File missing$500 Error creating thumbnail: File missing$1,250 4 2 N/A 1.51.525 0.75 4.5 150 5,000 15 N/A 12 5.33[91]5.29[92] 1.781.75 402.67[93]402.62[94] Error creating thumbnail: File missing$234.52Error creating thumbnail: File missing$236.29 Error creating thumbnail: File missing$3.1
3 Error creating thumbnail: File missing$1,500 Error creating thumbnail: File missing$2,750 10 2 10 1.251.275 0.75 5.25 150 5,000 18 6 14 10.67[95]10.51[96] 2.132.09 408[97]407.84[98] Error creating thumbnail: File missing$257.73Error creating thumbnail: File missing$261.66 Error creating thumbnail: File missing$6.74
4 Error creating thumbnail: File missing$3,000 Error creating thumbnail: File missing$5,750 15 3 30 11.025 0.75 5.5 150 5,000 20 7 21 19[99]18.63[100] 43.9 615[101]614.63[102] Error creating thumbnail: File missing$302.63Error creating thumbnail: File missing$308.64 Error creating thumbnail: File missing$9.35Error creating thumbnail: File missing$9.36
5 Error creating thumbnail: File missing$6,000 Error creating thumbnail: File missing$11,750 25 4 50 0.750.775 0.5 8 150 5,000 20 8 64 41.33[103]40.26[104] 10.6710.32 1,233.33[105]1,232.26[106] Error creating thumbnail: File missing$284.3Error creating thumbnail: File missing$291.85 Error creating thumbnail: File missing$9.53Error creating thumbnail: File missing$9.54

Fallen Foes Update (2 August 2024) – 30 April 2025

Base Statistics

[edit]
Swarmer/History
Map: Eggy Island Hard • Exclusive • Offense
Placement Footprint
Average (1.5)
Placement Type
Ground
Damage Method
Sting
Splash
Hidden Detection
N/A
Range
Range12
Lead Detection
Lead DetectionLevel 4+ (Splash Damage only)
Placement Limit
N/A
Flying Detection
N/A

Upgrades

[edit]
Improve Handling
Beehive of Madness

Ability

[edit]
Beehive Grenade
Level 4+ • 15s Cooldown

Throws a grenade that deals 10 damage and inflicts the stinging effect on every enemy that is not already being stung. Explosion range is 10.

Statistics

[edit]

Lunar Overture Update (28 October 2023) – Fallen Foes Update (2 August 2024)

Base Statistics

[edit]
Swarmer/History
Map: Eggy Island Hard • Exclusive
Placement Footprint
Average (1.5)
Placement Type
Ground
Damage Method
Sting
Splash
Hidden Detection
N/A
Range
Range12
Lead Detection
Lead DetectionLevel 4+ (Splash Damage only)
Placement Limit
N/A
Flying Detection
N/A

Upgrades

[edit]
Improve Handling
Beehive of Madness

Ability

[edit]
Beehive Grenade
Level 4+ • 15s Cooldown

Throws a grenade that deals 10 damage and inflicts the stinging effect on every enemy that is not already being stung. Explosion range is 10.

Statistics

[edit]

Entity System Update (12 March 2022) – Lunar Overture Update (28 October 2023)

Base Statistics

[edit]
Swarmer/History
Map: Eggy Island Hard
Placement Footprint
Average (1.5)
Placement Type
Ground
Damage Method
Sting
Splash
Hidden Detection
N/A
Range
Range12
Lead Detection
Lead DetectionLevel 4+ (Splash Damage only)
Placement Limit
N/A
Flying Detection
N/A

Upgrades

[edit]
Improve Handling
Beehive of Madness

Ability

[edit]
Beehive Grenade
Level 4+ • 15s Cooldown

Throws a grenade that deals 10 damage and inflicts the stinging effect on every enemy inside the radius, even if they are already being stung. Explosion range is 10.

Statistics

[edit]

Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)

Base Statistics

[edit]
Swarmer/History
Map: Eggy Island Hard
Placement Footprint
Average
Placement Type
Ground
Damage Method
Sting
Splash
Hidden Detection
N/A
Range
Range12
Lead Detection
Lead DetectionLevel 4+ (Splash Damage only)
Placement Limit
N/A
Flying Detection
N/A

Upgrades

[edit]
Improve Handling
Beehive of Madness

Ability

[edit]
Beehive Grenade
Level 4+ • 15s Cooldown

Throws a grenade that deals 10 damage and inflicts the stinging effect on every enemy inside the radius, even if they are already being stung. Explosion range is 10.

Statistics

[edit]

6 April 2020 – Overhaul Update (29 October 2020)

Base Statistics

[edit]
Swarmer/History
Map: Eggy Island Hard
Placement Footprint
Average
Placement Type
Ground
Damage Method
Sting
Splash
Hidden Detection
N/A
Range
Range12
Placement Limit
N/A

Upgrades

[edit]
Improve Handling
Beehive of Madness

Ability

[edit]
Beehive Grenade
Level 4+ • 15s Cooldown

Throws a grenade that deals 10 damage and inflicts the stinging effect on every enemy inside the radius, even if they are already being stung. Explosion range is 10.

Statistics

[edit]

Notes

[edit]
  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage. In cases where Sting Time ÷ Tick results in a number that is not a full number, such as 7.33, it should be rounded down, in the previous example that being 7.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 DPS assumes that only one enemy is currently being stung and only one stack is applied. It is calculated as (Damage ÷ Firerate) + (Bee Damage ÷ Tick)
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 How much DPS is added every second through it applying bee stacks. It is calculated as (Bee Damage ÷ Tick) ÷ Firerate
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 DPS when every single stack is applied for one Swarmer. It is calculated as (Damage ÷ Firerate) + [(Bee Damage ÷ Tick) × Stack Limit]
  5. 1.67 Regular DPS + 3 Sting DPS
  6. 1.67 Regular DPS + 3 Sting DPS
  7. 1.67 Regular DPS + 3 Sting DPS
  8. 1.67 Regular DPS + 9 Sting DPS
  9. 3.33 Regular DPS + 3 Sting DPS
  10. 3.33 Regular DPS + 18 Sting DPS
  11. 1.67 Regular DPS + 3 Sting DPS
  12. 1.63 Regular DPS + 3 Sting DPS
  13. 1.67 Regular DPS + 3 Sting DPS
  14. 1.63 Regular DPS + 3 Sting DPS
  15. 1.67 Regular DPS + 3 Sting DPS
  16. 1.63 Regular DPS + 3 Sting DPS
  17. 1.67 Regular DPS + 9 Sting DPS
  18. 1.63 Regular DPS + 9 Sting DPS
  19. 3.33 Regular DPS + 3 Sting DPS
  20. 3.27 Regular DPS + 3 Sting DPS
  21. 3.33 Regular DPS + 18 Sting DPS
  22. 3.27 Regular DPS + 18 Sting DPS
  23. 1.67 Regular DPS + 3 Sting DPS
  24. 1.63 Regular DPS + 3 Sting DPS
  25. 1.67 Regular DPS + 3 Sting DPS
  26. 1.63 Regular DPS + 3 Sting DPS
  27. 1.67 Regular DPS + 3 Sting DPS
  28. 1.63 Regular DPS + 3 Sting DPS
  29. 1.67 Regular DPS + 9 Sting DPS
  30. 1.63 Regular DPS + 9 Sting DPS
  31. 3.33 Regular DPS + 3 Sting DPS
  32. 3.27 Regular DPS + 3 Sting DPS
  33. 3.33 Regular DPS + 18 Sting DPS
  34. 3.27 Regular DPS + 18 Sting DPS
  35. 1.67 Regular DPS + 0.8 Sting DPS
  36. 1.63 Regular DPS + 0.8 Sting DPS
  37. 1.67 Regular DPS + 4 Sting DPS
  38. 1.63 Regular DPS + 4 Sting DPS
  39. 1.67 Regular DPS + 1.6 Sting DPS
  40. 1.63 Regular DPS + 1.6 Sting DPS
  41. 1.67 Regular DPS + 8 Sting DPS
  42. 1.63 Regular DPS + 8 Sting DPS
  43. 4 Regular DPS + 2 Sting DPS
  44. 3.9 Regular DPS + 2 Sting DPS
  45. 4 Regular DPS + 20 Sting DPS
  46. 3.9 Regular DPS + 20 Sting DPS
  47. 1.67 Regular DPS + 0.8 Sting DPS
  48. 1.63 Regular DPS + 0.8 Sting DPS
  49. 1.67 Regular DPS + 4 Sting DPS
  50. 1.63 Regular DPS + 4 Sting DPS
  51. 1.67 Regular DPS + 1.6 Sting DPS
  52. 1.63 Regular DPS + 1.6 Sting DPS
  53. 1.67 Regular DPS + 8 Sting DPS
  54. 1.63 Regular DPS + 8 Sting DPS
  55. 4 Regular DPS + 2 Sting DPS
  56. 3.9 Regular DPS + 2 Sting DPS
  57. 4 Regular DPS + 20 Sting DPS
  58. 3.9 Regular DPS + 20 Sting DPS
  59. 0.5 Regular DPS + 1 Sting DPS
  60. 0.49 Regular DPS + 1 Sting DPS
  61. 0.5 Regular DPS + $MDPS2$ Sting DPS
  62. 0.49 Regular DPS + $MDPS2$ Sting DPS
  63. 1 Regular DPS + 2 Sting DPS
  64. 0.99 Regular DPS + 2 Sting DPS
  65. 1 Regular DPS + $MDPS2$ Sting DPS
  66. 0.99 Regular DPS + $MDPS2$ Sting DPS
  67. 2.67 Regular DPS + 2.67 Sting DPS
  68. 2.62 Regular DPS + 2.67 Sting DPS
  69. 2.67 Regular DPS + $MDPS2$ Sting DPS
  70. 2.62 Regular DPS + $MDPS2$ Sting DPS
  71. 8 Regular DPS + 2.67 Sting DPS
  72. 7.84 Regular DPS + 2.67 Sting DPS
  73. 8 Regular DPS + $MDPS2$ Sting DPS
  74. 7.84 Regular DPS + $MDPS2$ Sting DPS
  75. 15 Regular DPS + 4 Sting DPS
  76. 14.63 Regular DPS + 4 Sting DPS
  77. 15 Regular DPS + $MDPS2$ Sting DPS
  78. 14.63 Regular DPS + $MDPS2$ Sting DPS
  79. 50 Regular DPS + 6 Sting DPS
  80. 47.62 Regular DPS + 6 Sting DPS
  81. 50 Regular DPS + $MDPS2$ Sting DPS
  82. 47.62 Regular DPS + $MDPS2$ Sting DPS
  83. 0.5 Regular DPS + 1 Sting DPS
  84. 0.49 Regular DPS + 1 Sting DPS
  85. 0.5 Regular DPS + $MDPS2$ Sting DPS
  86. 0.49 Regular DPS + $MDPS2$ Sting DPS
  87. 1 Regular DPS + 2 Sting DPS
  88. 0.99 Regular DPS + 2 Sting DPS
  89. 1 Regular DPS + $MDPS2$ Sting DPS
  90. 0.99 Regular DPS + $MDPS2$ Sting DPS
  91. 2.67 Regular DPS + 2.67 Sting DPS
  92. 2.62 Regular DPS + 2.67 Sting DPS
  93. 2.67 Regular DPS + $MDPS2$ Sting DPS
  94. 2.62 Regular DPS + $MDPS2$ Sting DPS
  95. 8 Regular DPS + 2.67 Sting DPS
  96. 7.84 Regular DPS + 2.67 Sting DPS
  97. 8 Regular DPS + $MDPS2$ Sting DPS
  98. 7.84 Regular DPS + $MDPS2$ Sting DPS
  99. 15 Regular DPS + 4 Sting DPS
  100. 14.63 Regular DPS + 4 Sting DPS
  101. 15 Regular DPS + $MDPS2$ Sting DPS
  102. 14.63 Regular DPS + $MDPS2$ Sting DPS
  103. 33.33 Regular DPS + 8 Sting DPS
  104. 32.26 Regular DPS + 8 Sting DPS
  105. 33.33 Regular DPS + $MDPS2$ Sting DPS
  106. 32.26 Regular DPS + $MDPS2$ Sting DPS
  107. 107.0 107.1 107.2 107.3 107.4 Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage.
  108. 108.0 108.1 108.2 108.3 108.4 DPS assumes that only one enemy is currently being stung.
    DPS is calculated by Bee Damage ÷ Tick Length.


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