Swarmer/History: Difference between revisions

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! scope="col" style="padding: 5px;" align="center" |Sting Time
! scope="col" style="padding: 5px;" align="center" |Sting Time
! scope="col" style="padding: 5px;" align="center" |Total Elapsed Damage<ref name="TED">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage.</ref>
! scope="col" style="padding: 5px;" align="center" |Total Elapsed Damage<ref name="TED">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage.</ref>
! scope="col" style="padding: 5px;" align="center" |DPS<ref name="DPS">DPS is calculated by Bee Damage divided by the Tick Length.</ref>
! scope="col" style="padding: 5px;" align="center" |DPS<ref name="DPS">DPS assumes that only one enemy is currently being stung and does not include stinging effect stacking.<br/>DPS is calculated by Bee Damage ÷ Tick Length.</ref>
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Revision as of 13:01, 26 March 2023

Swarmer
ARTICLE
GALLERY
HISTORY

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

Entity System Update (12 March 2022) – Present

Base Stats

Base Stats
Cost
Cash$300
Type
Offensive
Sell Price
Cash$100
Placement Type
Ground
Damage
Damage1
Damage Type
Sting
Splash
Firerate
Firerate2.008
Hidden Detection
N/A
Range
Range12
Lead Penetration
Lead PenetrationLevel 4+ (Splash Damage only)
Placement Limit
N/A
Flying Detection
N/A
Tick
Tick1
Sting Time
Sting Time3

Upgrades

Aggressive Bees
Level 1 • Cost: Aggressive Bees - Cash$250

1 > 0.75 Tick Tick

3 > 4 Sting Time Sting Time


Sell Price changes to Cash$183

Improved Handling
Level 2 • Cost: Improved Handling - Cash$300

+4 Range Range


Sell Price changes to Cash$283

Bee Gun
Level 3 • Cost: Bee Gun - Cash$500

+2 Range Range

2.008 > 1.008 Firerate Firerate


Sell Price changes to Cash$450

Beehive of Madness
Level 4 • Cost: Beehive of Madness - Cash$1,200

+1 Bee Damage Bee Damage

0.75 > 0.5 Tick Tick

4 > 6 Sting Time Sting Time

+Beehive Grenade Ability


Sell Price changes to Cash$850

Beekeeper of Death
Level 5 • Cost: Beekeeper of Death - Cash$4,000

+2 Range Range

+2 Bee Damage Bee Damage

0.5 > 0.25 Tick Tick

6 > 8 Sting Time Sting Time

1.008 > 0.508 Firerate Firerate


Sell Price changes to Cash$2,183

Ability

Beehive Grenade
Level 4+ • 15s Cooldown

Throws a grenade that deals 10 damage and inflicts the stinging effect on every enemy inside the radius, even if they are already being stung. Explosion range is 20.

Stats Table

Level Total Price Bee Damage Firerate Range Tick Sting Time Total Elapsed Damage[1] DPS[2]
0 Cash$300 1 2.008 12 1 3 3 1
1 Cash$550 1 2.008 12 0.75 4 5 1.3
2 Cash$850 1 2.008 16 0.75 4 5 1.3
3 Cash$1,350 1 1.008 18 0.75 4 5 1.3
4 Cash$2,550 2 1.008 18 0.5 6 24 4
5 Cash$6,550 4 0.508 20 0.25 8 128 16

Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)

Base Stats

Base Stats
Cost
Cash$300
Type
Offensive
Sell Price
Cash$100
Placement Type
Ground
Damage
Damage1
Damage Type
Sting
Splash
Firerate
Firerate2.03
Hidden Detection
N/A
Range
Range12
Lead Penetration
Lead PenetrationLevel 4+ (Splash Damage only)
Placement Limit
N/A
Flying Detection
N/A
Tick
Tick1
Sting Time
Sting Time3

Upgrades

Aggressive Bees
Level 1 • Cost: Aggressive Bees - Cash$250

1 > 0.75 Tick Tick

3 > 4 Sting Time Sting Time


Sell Price changes to Cash$183

Improved Handling
Level 2 • Cost: Improved Handling - Cash$300

+4 Range Range


Sell Price changes to Cash$283

Bee Gun
Level 3 • Cost: Bee Gun - Cash$500

+2 Range Range

2.03 > 1.03 Firerate Firerate


Sell Price changes to Cash$450

Beehive of Madness
Level 4 • Cost: Beehive of Madness - Cash$1,200

+1 Bee Damage Bee Damage

0.75 > 0.5 Tick Tick

4 > 6 Sting Time Sting Time

+Beehive Grenade Ability


Sell Price changes to Cash$850

Beekeeper of Death
Level 5 • Cost: Beekeeper of Death - Cash$4,000

+2 Range Range

+2 Bee Damage Bee Damage

0.5 > 0.25 Tick Tick

6 > 8 Sting Time Sting Time

1.03 > 0.53 Firerate Firerate


Sell Price changes to Cash$2,183

Ability

Beehive Grenade
Level 4+ • 15s Cooldown

Throws a grenade that deals 10 damage and inflicts the stinging effect on every enemy inside the radius, even if they are already being stung. Explosion range is 20.

Stats Table

Level Total Price Bee Damage Firerate Range Tick Sting Time Total Elapsed Damage[1] DPS[2]
0 Cash$300 1 2.03 12 1 3 3 1
1 Cash$550 1 2.03 12 0.75 4 5 1.3
2 Cash$850 1 2.03 16 0.75 4 5 1.3
3 Cash$1,350 1 1.03 18 0.75 4 5 1.3
4 Cash$2,550 2 1.03 18 0.5 6 24 4
5 Cash$6,550 4 0.53 20 0.25 8 128 16

6 April 2020 – Overhaul Update (29 October 2020)

Base Stats

Base Stats
Cost
Cash$300
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$100
Placement Type
Ground
Damage
Damage1
Damage Type
Sting
Splash
Firerate
Firerate2.05
Hidden Detection
N/A
Range
Range12
Tick
Tick1
Placement Limit
N/A
Sting Time
Sting Time3

Upgrades

Aggressive Bees
Level 1 • Cost: Aggressive Bees - Cash$250

1 > 0.75 Tick Tick

3 > 4 Sting Time Sting Time


Sell Price changes to Cash$183

Improved Handling
Level 2 • Cost: Improved Handling - Cash$300

+4 Range Range


Sell Price changes to Cash$283

Bee Gun
Level 3 • Cost: Bee Gun - Cash$500

+2 Range Range

2.05 > 1.05 Firerate Firerate


Sell Price changes to Cash$450

Beehive of Madness
Level 4 • Cost: Beehive of Madness - Cash$1,200

+1 Bee Damage Bee Damage

0.75 > 0.5 Tick Tick

4 > 6 Sting Time Sting Time

+Beehive Grenade Ability


Sell Price changes to Cash$850

Beekeeper of Death
Level 5 • Cost: Beekeeper of Death - Cash$4,000

+2 Range Range

+2 Bee Damage Bee Damage

0.5 > 0.25 Tick Tick

6 > 8 Sting Time Sting Time

1.05 > 0.55 Firerate Firerate


Sell Price changes to Cash$2,183

Ability

Beehive Grenade
Level 4+ • 15s Cooldown

Throws a grenade that deals 10 damage and inflicts the stinging effect on every enemy inside the radius, even if they are already being stung. Explosion range is 20.

Stats Table

Level Total Price Bee Damage Firerate Range Tick Sting Time Total Elapsed Damage[1] DPS[2]
0 Cash$300 1 2.05 12 1 3 3 1
1 Cash$550 1 2.05 12 0.75 4 5 1.3
2 Cash$850 1 2.05 16 0.75 4 5 1.3
3 Cash$1,350 1 1.05 18 0.75 4 5 1.3
4 Cash$2,550 2 1.05 18 0.5 6 24 4
5 Cash$6,550 4 0.55 20 0.25 8 128 16

Notes

  1. 1.0 1.1 1.2 Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage.
  2. 2.0 2.1 2.2 DPS assumes that only one enemy is currently being stung and does not include stinging effect stacking.
    DPS is calculated by Bee Damage ÷ Tick Length.


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