Swarmer/History: Difference between revisions
imported>Mentin123 mNo edit summary |
imported>DarkGabonnie Approved by t7ru (380694434980954114) via /job |
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| Line 115: | Line 115: | ||
$CE$ = $TP$ / DPS |
$CE$ = $TP$ / DPS |
||
$MCE$ = $TP$ / Max DPS |
$MCE$ = $TP$ / Max DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 900; 400; 1250; 2000; 5750; 10000 |
||
$FSE-DETECTION$ = ; ; |
$FSE-DETECTION$ = ; ; |
||
$FSE-UPGRADE$ = Extra Honey; Aggressive Bees; Bee Certified Weapons; Beehive of Madness; Beekeeper of Death |
$FSE-UPGRADE$ = Extra Honey; Aggressive Bees; Bee Certified Weapons; Beehive of Madness; Beekeeper of Death |
||
| Line 124: | Line 124: | ||
$DRREF$ = <ref name="dpsrate">How much DPS is added every second through it applying bee stacks. It is calculated as (Bee Damage ÷ Tick) ÷ Firerate</ref> |
$DRREF$ = <ref name="dpsrate">How much DPS is added every second through it applying bee stacks. It is calculated as (Bee Damage ÷ Tick) ÷ Firerate</ref> |
||
$MDREF$ = <ref name="maxdps">DPS when every single stack is applied for one '''Swarmer'''. It is calculated as (Damage ÷ Firerate) + [(Bee Damage ÷ Tick) × Stack Limit]</ref> |
$MDREF$ = <ref name="maxdps">DPS when every single stack is applied for one '''Swarmer'''. It is calculated as (Damage ÷ Firerate) + [(Bee Damage ÷ Tick) × Stack Limit]</ref> |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Bee Damage !! Grenade Damage !! Firerate !! Tick !! Sting Time !! Stack Limit !! Global Stack Limit !! Range !! Explosion Range !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! DPS Rate$DRREF$ !! Max DPS$MDREF$ !! Min Cost Efficiency !! Max Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 2 || 3 || N/A || 1.2 || 1 || 2.1 || 1 || 10,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 3 || N/A || 1.2 || 1 || 2.1 || 1 || 10,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 2 || 3 || N/A || 1.2 || 1 || 2.1 || 3 || 10,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 4 || 3 || N/A || 1.2 || 1 || 4.1 || 6 || 10,000 || 15 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 0 || 3 || 30 || 1.5 || 0.75 || 5.25 || 12 || 10,000 || 18 || 6 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 0 || 3 || 70 || 1.25 || 0.75 || 7.5 || 25 || 10,000 || 20 || 7 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 0 || 4 || 125 || 1.25 || 0.75 || 15 || 30 || 10,000 || 20 || 8 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 261: | Line 262: | ||
$CE$ = $TP$ / DPS |
$CE$ = $TP$ / DPS |
||
$MCE$ = $TP$ / Max DPS |
$MCE$ = $TP$ / Max DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 900; 400; 1250; 2000; 5750; 10000 |
||
$FSE-DETECTION$ = ; ; |
$FSE-DETECTION$ = ; ; |
||
$FSE-UPGRADE$ = Extra Honey; Aggressive Bees; Bee Certified Weapons; Beehive of Madness; Beekeeper of Death |
$FSE-UPGRADE$ = Extra Honey; Aggressive Bees; Bee Certified Weapons; Beehive of Madness; Beekeeper of Death |
||
| Line 271: | Line 272: | ||
$DRREF$ = <ref name="dpsrate">How much DPS is added every second through it applying bee stacks. It is calculated as (Bee Damage ÷ Tick) ÷ Firerate</ref> |
$DRREF$ = <ref name="dpsrate">How much DPS is added every second through it applying bee stacks. It is calculated as (Bee Damage ÷ Tick) ÷ Firerate</ref> |
||
$MDREF$ = <ref name="maxdps">DPS when every single stack is applied for one '''Swarmer'''. It is calculated as (Damage ÷ Firerate) + [(Bee Damage ÷ Tick) × Stack Limit]</ref> |
$MDREF$ = <ref name="maxdps">DPS when every single stack is applied for one '''Swarmer'''. It is calculated as (Damage ÷ Firerate) + [(Bee Damage ÷ Tick) × Stack Limit]</ref> |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Bee Damage !! Grenade Damage !! Firerate !! Tick !! Sting Time !! Stack Limit !! Global Stack Limit !! Range !! Explosion Range !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! DPS Rate$DRREF$ !! Max DPS$MDREF$ !! Min Cost Efficiency !! Max Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 2 || 3 || N/A || 1.2 || 1 || 2.1 || 1 || 10,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 3 || N/A || 1.2 || 1 || 2.1 || 1 || 10,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 2 || 3 || N/A || 1.2 || 1 || 2.1 || 3 || 10,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 4 || 3 || N/A || 1.2 || 1 || 4.1 || 6 || 10,000 || 15 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 0 || 3 || 30 || 1.5 || 0.75 || 5.25 || 12 || 10,000 || 18 || 6 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 0 || 3 || 70 || 1.25 || 0.75 || 7.5 || 25 || 10,000 || 20 || 7 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 0 || 4 || 125 || 1.25 || 0.75 || 15 || 30 || 10,000 || 20 || 8 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 408: | Line 410: | ||
$CE$ = $TP$ / DPS |
$CE$ = $TP$ / DPS |
||
$MCE$ = $TP$ / Max DPS |
$MCE$ = $TP$ / Max DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 900; 400; 1250; 2000; 5750; 10000 |
||
$FSE-DETECTION$ = ; ; |
$FSE-DETECTION$ = ; ; |
||
$FSE-UPGRADE$ = Extra Honey; Aggressive Bees; Bee Certified Weapons; Beehive of Madness; Beekeeper of Death |
$FSE-UPGRADE$ = Extra Honey; Aggressive Bees; Bee Certified Weapons; Beehive of Madness; Beekeeper of Death |
||
| Line 418: | Line 420: | ||
$DRREF$ = <ref name="dpsrate">How much DPS is added every second through it applying bee stacks. It is calculated as (Bee Damage ÷ Tick) ÷ Firerate</ref> |
$DRREF$ = <ref name="dpsrate">How much DPS is added every second through it applying bee stacks. It is calculated as (Bee Damage ÷ Tick) ÷ Firerate</ref> |
||
$MDREF$ = <ref name="maxdps">DPS when every single stack is applied for one '''Swarmer'''. It is calculated as (Damage ÷ Firerate) + [(Bee Damage ÷ Tick) × Stack Limit]</ref> |
$MDREF$ = <ref name="maxdps">DPS when every single stack is applied for one '''Swarmer'''. It is calculated as (Damage ÷ Firerate) + [(Bee Damage ÷ Tick) × Stack Limit]</ref> |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Bee Damage !! Grenade Damage !! Firerate !! Tick !! Sting Time !! Stack Limit !! Global Stack Limit !! Range !! Explosion Range !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! DPS Rate$DRREF$ !! Max DPS$MDREF$ !! Min Cost Efficiency !! Max Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 2 || 3 || N/A || 1.2 || 1 || 2.1 || 1 || 10,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 3 || N/A || 1.2 || 1 || 2.1 || 1 || 10,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 2 || 3 || N/A || 1.2 || 1 || 2.1 || 3 || 10,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 4 || 3 || N/A || 1.2 || 1 || 4.1 || 6 || 10,000 || 15 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 0 || 3 || 30 || 1.5 || 0.75 || 5.25 || 12 || 10,000 || 18 || 6 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 0 || 3 || 70 || 1.25 || 0.75 || 7.5 || 25 || 10,000 || 20 || 7 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 0 || 3 || 125 || 1.25 || 0.75 || 15 || 30 || 10,000 || 20 || 8 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 561: | Line 564: | ||
$CE$ = $TP$ / DPS |
$CE$ = $TP$ / DPS |
||
$MCE$ = $TP$ / Max DPS |
$MCE$ = $TP$ / Max DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 900; 600; 1200; 2500; 6000; 12000 |
||
$FSE-DETECTION$ = ; ; |
$FSE-DETECTION$ = ; ; |
||
$FSE-UPGRADE$ = Extra Honey; Aggressive Bees; Bee Certified Weapons; Beehive of Madness; Beekeeper of Death |
$FSE-UPGRADE$ = Extra Honey; Aggressive Bees; Bee Certified Weapons; Beehive of Madness; Beekeeper of Death |
||
| Line 571: | Line 574: | ||
$DRREF$ = <ref name="dpsrate">How much DPS is added every second through it applying bee stacks. It is calculated as (Bee Damage ÷ Tick) ÷ Firerate</ref> |
$DRREF$ = <ref name="dpsrate">How much DPS is added every second through it applying bee stacks. It is calculated as (Bee Damage ÷ Tick) ÷ Firerate</ref> |
||
$MDREF$ = <ref name="maxdps">DPS when every single stack is applied for one '''Swarmer'''. It is calculated as (Damage ÷ Firerate) + [(Bee Damage ÷ Tick) × Stack Limit]</ref> |
$MDREF$ = <ref name="maxdps">DPS when every single stack is applied for one '''Swarmer'''. It is calculated as (Damage ÷ Firerate) + [(Bee Damage ÷ Tick) × Stack Limit]</ref> |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Bee Damage !! Grenade Damage !! Firerate !! Tick !! Sting Time !! Stack Limit !! Global Stack Limit !! Range !! Explosion Range !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! DPS Rate$DRREF$ !! Max DPS$MDREF$ !! Min Cost Efficiency !! Max Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 2 || 1 || N/A || 1.2 || 1.25 || 4 || 5 || 10,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1 || N/A || 1.2 || 1.25 || 4 || 5 || 10,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 2 || 2 || N/A || 1.2 || 1.25 || 4 || 5 || 10,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 4 || 2 || N/A || 1 || 1 || 4.5 || 10 || 10,000 || 15 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 0 || 2 || 50 || 2 || 0.75 || 5.25 || 20 || 10,000 || 18 || 6 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 0 || 3 || 75 || 1.6 || 0.75 || 7.5 || 25 || 10,000 || 20 || 7 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 0 || 3 || 125 || 1.2 || 0.75 || 15 || 40 || 10,000 || 20 || 8 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 714: | Line 718: | ||
$CE$ = $TP$ / DPS |
$CE$ = $TP$ / DPS |
||
$MCE$ = $TP$ / Max DPS |
$MCE$ = $TP$ / Max DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 900; 600; 1200; 2500; 6000; 12000 |
||
$FSE-DETECTION$ = ; ; |
$FSE-DETECTION$ = ; ; |
||
$FSE-UPGRADE$ = Extra Honey; Aggressive Bees; Bee Certified Weapons; Beehive of Madness; Beekeeper of Death |
$FSE-UPGRADE$ = Extra Honey; Aggressive Bees; Bee Certified Weapons; Beehive of Madness; Beekeeper of Death |
||
| Line 724: | Line 728: | ||
$DRREF$ = <ref name="dpsrate">How much DPS is added every second through it applying bee stacks. It is calculated as (Bee Damage ÷ Tick) ÷ Firerate</ref> |
$DRREF$ = <ref name="dpsrate">How much DPS is added every second through it applying bee stacks. It is calculated as (Bee Damage ÷ Tick) ÷ Firerate</ref> |
||
$MDREF$ = <ref name="maxdps">DPS when every single stack is applied for one '''Swarmer'''. It is calculated as (Damage ÷ Firerate) + [(Bee Damage ÷ Tick) × Stack Limit]</ref> |
$MDREF$ = <ref name="maxdps">DPS when every single stack is applied for one '''Swarmer'''. It is calculated as (Damage ÷ Firerate) + [(Bee Damage ÷ Tick) × Stack Limit]</ref> |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Bee Damage !! Grenade Damage !! Firerate !! Tick !! Sting Time !! Stack Limit !! Global Stack Limit !! Range !! Explosion Range !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! DPS Rate$DRREF$ !! Max DPS$MDREF$ !! Min Cost Efficiency !! Max Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 2 || 1 || N/A || 1.2 || 1.25 || 4 || 5 || 1,500 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1 || N/A || 1.2 || 1.25 || 4 || 5 || 1,500 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 2 || 2 || N/A || 1.2 || 1.25 || 4 || 5 || 1,500 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 4 || 2 || N/A || 1 || 1 || 4.5 || 10 || 1,500 || 15 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 0 || 2 || 50 || 2 || 0.75 || 5.25 || 20 || 1,500 || 18 || 6 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 0 || 3 || 75 || 1.6 || 0.75 || 7.5 || 25 || 1,500 || 20 || 7 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 0 || 3 || 125 || 1.2 || 0.75 || 15 || 40 || 1,500 || 20 || 8 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 874: | Line 879: | ||
$CE$ = $TP$ / DPS |
$CE$ = $TP$ / DPS |
||
$MCE$ = $TP$ / Max DPS |
$MCE$ = $TP$ / Max DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 450; 300; 600; 2000; 5000; 9500 |
||
$FSE-DETECTION$ = ; ; |
$FSE-DETECTION$ = ; ; |
||
$FSE-UPGRADE$ = Extra Honey; Agressive Bees; Bee Certified Weapons; Beehive of Madness; Beekeeper of Death |
$FSE-UPGRADE$ = Extra Honey; Agressive Bees; Bee Certified Weapons; Beehive of Madness; Beekeeper of Death |
||
| Line 884: | Line 889: | ||
$DRREF$ = <ref name="dpsrate">How much DPS is added every second through it applying bee stacks. It is calculated as (Bee Damage ÷ Tick) ÷ Firerate</ref> |
$DRREF$ = <ref name="dpsrate">How much DPS is added every second through it applying bee stacks. It is calculated as (Bee Damage ÷ Tick) ÷ Firerate</ref> |
||
$MDREF$ = <ref name="maxdps">DPS when every single stack is applied for one '''Swarmer'''. It is calculated as (Damage ÷ Firerate) + [(Bee Damage ÷ Tick) × Stack Limit]</ref> |
$MDREF$ = <ref name="maxdps">DPS when every single stack is applied for one '''Swarmer'''. It is calculated as (Damage ÷ Firerate) + [(Bee Damage ÷ Tick) × Stack Limit]</ref> |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Bee Damage !! Grenade Damage !! Firerate !! Tick !! Sting Time !! Stack Limit !! Global Stack Limit !! Range !! Explosion Range !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! DPS Rate$DRREF$ !! Max DPS$MDREF$ !! Min Cost Efficiency !! Max Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 1 || 1 || N/A || 2 || 1 || 4 || 5 || 1,500 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || N/A || 2 || 1 || 4 || 5 || 1,500 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 2 || 2 || N/A || 2 || 1 || 4 || 10 || 1,500 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 4 || 2 || N/A || 1.5 || 0.75 || 4.5 || 15 || 1,500 || 15 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 10 || 2 || 10 || 1.25 || 0.75 || 5.25 || 20 || 1,500 || 18 || 6 || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 15 || 3 || 30 || 1 || 0.75 || 5.5 || 25 || 1,500 || 20 || 7 || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 25 || 3 || 50 || 0.5 || 0.5 || 8 || 30 || 1,500 || 20 || 8 || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 1,026: | Line 1,032: | ||
$CE$ = $TP$ / DPS |
$CE$ = $TP$ / DPS |
||
$MCE$ = $TP$ / Max DPS |
$MCE$ = $TP$ / Max DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 450; 300; 500; 1500; 3000; 6000 |
||
$FSE-DETECTION$ = ; ; |
$FSE-DETECTION$ = ; ; |
||
$FSE-UPGRADE$ = Extra Honey; Agressive Bees; Bee Certified Weapons; Beehive of Madness; Beekeeper of Death |
$FSE-UPGRADE$ = Extra Honey; Agressive Bees; Bee Certified Weapons; Beehive of Madness; Beekeeper of Death |
||
| Line 1,036: | Line 1,042: | ||
$DRREF$ = <ref name="dpsrate">How much DPS is added every second through it applying bee stacks. It is calculated as (Bee Damage ÷ Tick) ÷ Firerate</ref> |
$DRREF$ = <ref name="dpsrate">How much DPS is added every second through it applying bee stacks. It is calculated as (Bee Damage ÷ Tick) ÷ Firerate</ref> |
||
$MDREF$ = <ref name="maxdps">DPS when every single stack is applied for one '''Swarmer'''. It is calculated as (Damage ÷ Firerate) + [(Bee Damage ÷ Tick) × Stack Limit]</ref> |
$MDREF$ = <ref name="maxdps">DPS when every single stack is applied for one '''Swarmer'''. It is calculated as (Damage ÷ Firerate) + [(Bee Damage ÷ Tick) × Stack Limit]</ref> |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Bee Damage !! Grenade Damage !! Firerate !! Tick !! Sting Time !! Stack Limit !! Global Stack Limit !! Range !! Explosion Range !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! DPS Rate$DRREF$ !! Max DPS$MDREF$ !! Min Cost Efficiency !! Max Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 1 || 1 || N/A || 2 || 1 || 4 || 150 || 5,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || N/A || 2 || 1 || 4 || 150 || 5,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 2 || 2 || N/A || 2 || 1 || 4 || 150 || 5,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 4 || 2 || N/A || 1.5 || 0.75 || 4.5 || 150 || 5,000 || 15 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 10 || 2 || 10 || 1.25 || 0.75 || 5.25 || 150 || 5,000 || 18 || 6 || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 15 || 3 || 30 || 1 || 0.75 || 5.5 || 150 || 5,000 || 20 || 7 || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 25 || 4 || 50 || 0.75 || 0.5 || 8 || 150 || 5,000 || 20 || 8 || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 1,138: | Line 1,145: | ||
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}} |
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}} |
||
$CE$ = $TP$ / DPS |
$CE$ = $TP$ / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 300; 300; 350; 500; 1400; 4000 |
||
$FSE-DETECTION$ = ; ; |
$FSE-DETECTION$ = ; ; |
||
$FSE-UPGRADE$ = Aggressive Bees; Improve Handling; Bee Gun; Beehive of Madness; Beekeeper of Death |
$FSE-UPGRADE$ = Aggressive Bees; Improve Handling; Bee Gun; Beehive of Madness; Beekeeper of Death |
||
| Line 1,146: | Line 1,153: | ||
$TREF$ = <ref name="TED">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage.</ref> |
$TREF$ = <ref name="TED">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage.</ref> |
||
$DREF$ = <ref name="DPS2">DPS assumes that only one enemy is currently being stung.<br/>DPS is calculated by Bee Damage ÷ Tick Length.</ref> |
$DREF$ = <ref name="DPS2">DPS assumes that only one enemy is currently being stung.<br/>DPS is calculated by Bee Damage ÷ Tick Length.</ref> |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Bee Damage !! Firerate !! Range !! Tick !! Sting Time !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 2 || 4 || 12 || 1 || 4 || $TED$ || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 4 || 12 || 1 || 4 || $TED$ || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
|1 || |
| 1 || $R$ || $R$ || 2 || 4 || 12 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 2 || 3 || 16 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 2 || 2 || 18 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 4 || 2 || 18 || 0.5 || 6 || $TED$ || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 6 || 1 || 20 || 0.25 || 8 || $TED$ || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 1,250: | Line 1,258: | ||
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}} |
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}} |
||
$CE$ = $TP$ / DPS |
$CE$ = $TP$ / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 300; 250; 300; 500; 1200; 4000 |
||
$FSE-DETECTION$ = ; ; |
$FSE-DETECTION$ = ; ; |
||
$FSE-UPGRADE$ = Aggressive Bees; Improve Handling; Bee Gun; Beehive of Madness; Beekeeper of Death |
$FSE-UPGRADE$ = Aggressive Bees; Improve Handling; Bee Gun; Beehive of Madness; Beekeeper of Death |
||
| Line 1,258: | Line 1,266: | ||
$TREF$ = <ref name="TED">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage.</ref> |
$TREF$ = <ref name="TED">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage.</ref> |
||
$DREF$ = <ref name="DPS2">DPS assumes that only one enemy is currently being stung.<br/>DPS is calculated by Bee Damage ÷ Tick Length.</ref> |
$DREF$ = <ref name="DPS2">DPS assumes that only one enemy is currently being stung.<br/>DPS is calculated by Bee Damage ÷ Tick Length.</ref> |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Bee Damage !! Firerate !! Range !! Tick !! Sting Time !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 1 || 2 || 12 || 1 || 3 || $TED$ || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 12 || 1 || 3 || $TED$ || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
|1 || |
| 1 || $R$ || $R$ || 1 || 2 || 12 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 1 || 2 || 16 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 1 || 1 || 18 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 2 || 1 || 18 || 0.5 || 6 || $TED$ || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 4 || 0.5 || 20 || 0.25 || 8 || $TED$ || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 1,361: | Line 1,370: | ||
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}} |
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}} |
||
$CE$ = $TP$ / DPS |
$CE$ = $TP$ / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 300; 250; 300; 500; 1200; 4000 |
||
$FSE-DETECTION$ = ; ; |
$FSE-DETECTION$ = ; ; |
||
$FSE-UPGRADE$ = Aggressive Bees; Improve Handling; Bee Gun; Beehive of Madness; Beekeeper of Death |
$FSE-UPGRADE$ = Aggressive Bees; Improve Handling; Bee Gun; Beehive of Madness; Beekeeper of Death |
||
| Line 1,369: | Line 1,378: | ||
$TREF$ = <ref name="TED">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage.</ref> |
$TREF$ = <ref name="TED">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage.</ref> |
||
$DREF$ = <ref name="DPS2">DPS assumes that only one enemy is currently being stung.<br/>DPS is calculated by Bee Damage ÷ Tick Length.</ref> |
$DREF$ = <ref name="DPS2">DPS assumes that only one enemy is currently being stung.<br/>DPS is calculated by Bee Damage ÷ Tick Length.</ref> |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Bee Damage !! Firerate !! Range !! Tick !! Sting Time !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 1 || 2 || 12 || 1 || 3 || $TED$ || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 12 || 1 || 3 || $TED$ || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
|1 || |
| 1 || $R$ || $R$ || 1 || 2 || 12 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 1 || 2 || 16 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 1 || 1 || 18 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 2 || 1 || 18 || 0.5 || 6 || $TED$ || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 4 || 0.5 || 20 || 0.25 || 8 || $TED$ || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 1,472: | Line 1,482: | ||
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}} |
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}} |
||
$CE$ = $TP$ / DPS |
$CE$ = $TP$ / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 300; 250; 300; 500; 1200; 4000 |
||
$FSE-DETECTION$ = ; ; |
$FSE-DETECTION$ = ; ; |
||
$FSE-UPGRADE$ = Aggressive Bees; Improve Handling; Bee Gun; Beehive of Madness; Beekeeper of Death |
$FSE-UPGRADE$ = Aggressive Bees; Improve Handling; Bee Gun; Beehive of Madness; Beekeeper of Death |
||
| Line 1,480: | Line 1,490: | ||
$TREF$ = <ref name="TED">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage.</ref> |
$TREF$ = <ref name="TED">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage.</ref> |
||
$DREF$ = <ref name="DPS2">DPS assumes that only one enemy is currently being stung.<br/>DPS is calculated by Bee Damage ÷ Tick Length.</ref> |
$DREF$ = <ref name="DPS2">DPS assumes that only one enemy is currently being stung.<br/>DPS is calculated by Bee Damage ÷ Tick Length.</ref> |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Bee Damage !! Firerate !! Range !! Tick !! Sting Time !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 1 || 2 || 12 || 1 || 3 || $TED$ || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 12 || 1 || 3 || $TED$ || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
|1 || |
| 1 || $R$ || $R$ || 1 || 2 || 12 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 1 || 2 || 16 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 1 || 1 || 18 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 2 || 1 || 18 || 0.5 || 6 || $TED$ || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 4 || 0.5 || 20 || 0.25 || 8 || $TED$ || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 1,581: | Line 1,592: | ||
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}} |
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}} |
||
$CE$ = $TP$ / DPS |
$CE$ = $TP$ / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 300; 250; 300; 500; 1200; 4000 |
||
$FSE-DETECTION$ = ; ; |
$FSE-DETECTION$ = ; ; |
||
$FSE-UPGRADE$ = Aggressive Bees; Improve Handling; Bee Gun; Beehive of Madness; Beekeeper of Death |
$FSE-UPGRADE$ = Aggressive Bees; Improve Handling; Bee Gun; Beehive of Madness; Beekeeper of Death |
||
| Line 1,589: | Line 1,600: | ||
$TREF$ = <ref name="TED">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage.</ref> |
$TREF$ = <ref name="TED">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage.</ref> |
||
$DREF$ = <ref name="DPS2">DPS assumes that only one enemy is currently being stung.<br/>DPS is calculated by Bee Damage ÷ Tick Length.</ref> |
$DREF$ = <ref name="DPS2">DPS assumes that only one enemy is currently being stung.<br/>DPS is calculated by Bee Damage ÷ Tick Length.</ref> |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Bee Damage !! Firerate !! Range !! Tick !! Sting Time !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 1 || 2 || 12 || 1 || 3 || $TED$ || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 12 || 1 || 3 || $TED$ || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
|1 || |
| 1 || $R$ || $R$ || 1 || 2 || 12 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 1 || 2 || 16 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 1 || 1 || 18 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 2 || 1 || 18 || 0.5 || 6 || $TED$ || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 4 || 0.5 || 20 || 0.25 || 8 || $TED$ || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
Latest revision as of 21:40, 18 August 2026
This is the history subpage for the Swarmer/History. It contains every revision of the tower's statistics.
Base Statistics
[edit]Average (1.5)
Error creating thumbnail: File missing$300
Ground
Single
Sting
Splash (Ability)
Error creating thumbnail: File missing1.2
N/A
Range13
N/A
N/A
Error creating thumbnail: File missing2.1
Error creating thumbnail: File missing1
Error creating thumbnail: File missing10,000
Upgrades
[edit]+2 Stack Limit Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$433
+2 Range Range
+2 Damage Error creating thumbnail: File missing
2.1 > 4.1 Sting Time Error creating thumbnail: File missing
+3 Stack Limit Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$850
-4 Damage Error creating thumbnail: File missing
+3 Range Range
1.2 > 1.5 Firerate Error creating thumbnail: File missing
1 > 0.75 Tick Error creating thumbnail: File missing
4.1 > 5.25 Sting Time Error creating thumbnail: File missing
+6 Stack Limit Error creating thumbnail: File missing
•6 Explosion Range Error creating thumbnail: File missing
•30 Grenade Damage Grenade Damage
•15 Ability Cooldown Error creating thumbnail: File missing
•Lead Detection Lead Detection
•Defense Bypass Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$1,516
1.5 > 1.25 Firerate Error creating thumbnail: File missing
+2 Range Range
5.25 > 7.5 Sting Time Error creating thumbnail: File missing
+13 Stack Limit Error creating thumbnail: File missing
6 > 7 Explosion Range Error creating thumbnail: File missing
+40 Grenade Damage Grenade Damage
Sell Price changes to Error creating thumbnail: File missing$3,433
+1 Bee Damage Error creating thumbnail: File missing
7.5 > 15 Sting Time Error creating thumbnail: File missing
+5 Stack Limit Error creating thumbnail: File missing
7 > 8 Explosion Range Error creating thumbnail: File missing
+55 Grenade Damage Grenade Damage
Sell Price changes to Error creating thumbnail: File missing$6,766
Ability
[edit]Throws a bee swarm grenade that deals area damage and inflicts the stinging effect on enemies that were hit by it, dealing damage over time. The explosion deals damage to Lead, bypasses defense and has no damage drop off.
Statistics
[edit]Base Statistics
[edit]Average (1.5)
Error creating thumbnail: File missing$300
Ground
Single
Sting
Splash (Ability)
Error creating thumbnail: File missing1.225
N/A
Range13
N/A
N/A
Error creating thumbnail: File missing2.1
Error creating thumbnail: File missing1
Error creating thumbnail: File missing10,000
Upgrades
[edit]+2 Stack Limit Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$433
+2 Range Range
+2 Damage Error creating thumbnail: File missing
2.1 > 4.1 Sting Time Error creating thumbnail: File missing
+3 Stack Limit Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$850
-4 Damage Error creating thumbnail: File missing
+3 Range Range
1.225 > 1.525 Firerate Error creating thumbnail: File missing
1 > 0.75 Tick Error creating thumbnail: File missing
4.1 > 5.25 Sting Time Error creating thumbnail: File missing
+6 Stack Limit Error creating thumbnail: File missing
•6 Explosion Range Error creating thumbnail: File missing
•30 Grenade Damage Grenade Damage
•15 Ability Cooldown Error creating thumbnail: File missing
•Lead Detection Lead Detection
•Defense Bypass Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$1,516
1.525 > 1.275 Firerate Error creating thumbnail: File missing
+2 Range Range
5.25 > 7.5 Sting Time Error creating thumbnail: File missing
+13 Stack Limit Error creating thumbnail: File missing
6 > 7 Explosion Range Error creating thumbnail: File missing
+40 Grenade Damage Grenade Damage
Sell Price changes to Error creating thumbnail: File missing$3,433
+1 Bee Damage Error creating thumbnail: File missing
7.5 > 15 Sting Time Error creating thumbnail: File missing
+5 Stack Limit Error creating thumbnail: File missing
7 > 8 Explosion Range Error creating thumbnail: File missing
+55 Grenade Damage Grenade Damage
Sell Price changes to Error creating thumbnail: File missing$6,766
Ability
[edit]Throws a bee swarm grenade that deals area damage and inflicts the stinging effect on enemies that were hit by it, dealing damage over time. The explosion deals damage to Lead, bypasses defense and has no damage drop off.
Statistics
[edit]Base Statistics
[edit]Average (1.5)
Error creating thumbnail: File missing$300
Ground
Single
Sting
Splash (Ability)
Error creating thumbnail: File missing1.225
N/A
Range13
N/A
N/A
Error creating thumbnail: File missing2.1
Error creating thumbnail: File missing1
Error creating thumbnail: File missing10,000
Upgrades
[edit]+2 Stack Limit Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$433
1.225 > 1.025 Firerate Error creating thumbnail: File missing
+2 Range Range
+2 Damage Error creating thumbnail: File missing
2.1 > 4.1 Sting Time Error creating thumbnail: File missing
+3 Stack Limit Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$850
-4 Damage Error creating thumbnail: File missing
+3 Range Range
1.225 > 1.525 Firerate Error creating thumbnail: File missing
1 > 0.75 Tick Error creating thumbnail: File missing
4.1 > 5.25 Sting Time Error creating thumbnail: File missing
+6 Stack Limit Error creating thumbnail: File missing
•6 Explosion Range Error creating thumbnail: File missing
•30 Grenade Damage Grenade Damage
•15 Ability Cooldown Error creating thumbnail: File missing
•Lead Detection Lead Detection
•Defense Bypass Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$1,516
1.525 > 1.275 Firerate Error creating thumbnail: File missing
+2 Range Range
5.25 > 7.5 Sting Time Error creating thumbnail: File missing
+13 Stack Limit Error creating thumbnail: File missing
6 > 7 Explosion Range Error creating thumbnail: File missing
+40 Grenade Damage Grenade Damage
Sell Price changes to Error creating thumbnail: File missing$3,433
7.5 > 15 Sting Time Error creating thumbnail: File missing
+5 Stack Limit Error creating thumbnail: File missing
7 > 8 Explosion Range Error creating thumbnail: File missing
+55 Grenade Damage Grenade Damage
Sell Price changes to Error creating thumbnail: File missing$6,766
Ability
[edit]Throws a bee swarm grenade that deals area damage and inflicts the stinging effect on enemies that were hit by it, dealing damage over time. The explosion deals damage to Lead, bypasses defense and has no damage drop off.
Statistics
[edit]Base Statistics
[edit]Average (1.5)
Error creating thumbnail: File missing$300
Ground
Single
Sting
Splash (Ability)
Error creating thumbnail: File missing1.225
N/A
Range13
N/A
N/A
Error creating thumbnail: File missing4
Error creating thumbnail: File missing5
Error creating thumbnail: File missing10,000
Upgrades
[edit]+1 Bee Damage Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$500
1.225 > 1.025 Firerate Error creating thumbnail: File missing
+2 Range Range
+2 Damage Error creating thumbnail: File missing
1.25 > 1 Tick Error creating thumbnail: File missing
4 > 4.5 Sting Time Error creating thumbnail: File missing
+5 Stack Limit Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$900
-4 Damage Error creating thumbnail: File missing
+3 Range Range
1.025 > 2.025 Firerate Error creating thumbnail: File missing
1 > 0.75 Tick Error creating thumbnail: File missing
4.5 > 5.25 Sting Time Error creating thumbnail: File missing
+10 Stack Limit Error creating thumbnail: File missing
•6 Explosion Range Error creating thumbnail: File missing
•50 Grenade Damage Grenade Damage
•15 Ability Cooldown Error creating thumbnail: File missing
•Lead Detection Lead Detection
•Defense Bypass Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$1,733
2.025 > 1.625 Firerate Error creating thumbnail: File missing
+2 Range Range
+1 Bee Damage Error creating thumbnail: File missing
5.25 > 7.5 Sting Time Error creating thumbnail: File missing
+5 Stack Limit Error creating thumbnail: File missing
6 > 7 Explosion Range Error creating thumbnail: File missing
+25 Grenade Damage Grenade Damage
Sell Price changes to Error creating thumbnail: File missing$3,733
1.625 > 1.225 Firerate Error creating thumbnail: File missing
7.5 > 15 Sting Time Error creating thumbnail: File missing
+15 Stack Limit Error creating thumbnail: File missing
7 > 8 Explosion Range Error creating thumbnail: File missing
+50 Grenade Damage Grenade Damage
Sell Price changes to Error creating thumbnail: File missing$7,733
Ability
[edit]Throws a bee swarm grenade that deals area damage and inflicts the stinging effect on enemies that were hit by it, dealing damage over time. The explosion deals damage to Lead, bypasses defense and has no damage drop off.
Statistics
[edit]Base Statistics
[edit]Average (1.5)
Error creating thumbnail: File missing$300
Ground
Single
Sting
Splash (Ability)
Error creating thumbnail: File missing1.225
N/A
Range13
N/A
N/A
Error creating thumbnail: File missing4
Error creating thumbnail: File missing5
Error creating thumbnail: File missing1,500
Upgrades
[edit]+1 Bee Damage Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$500
1.225 > 1.025 Firerate Error creating thumbnail: File missing
+2 Range Range
+2 Damage Error creating thumbnail: File missing
1.25 > 1 Tick Error creating thumbnail: File missing
4 > 4.5 Sting Time Error creating thumbnail: File missing
+5 Stack Limit Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$900
-4 Damage Error creating thumbnail: File missing
+3 Range Range
1.025 > 2.025 Firerate Error creating thumbnail: File missing
1 > 0.75 Tick Error creating thumbnail: File missing
4.5 > 5.25 Sting Time Error creating thumbnail: File missing
+10 Stack Limit Error creating thumbnail: File missing
•6 Explosion Range Error creating thumbnail: File missing
•50 Grenade Damage Grenade Damage
•15 Ability Cooldown Error creating thumbnail: File missing
•Lead Detection Lead Detection
•Defense Bypass Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$1,733
2.025 > 1.625 Firerate Error creating thumbnail: File missing
+2 Range Range
+1 Bee Damage Error creating thumbnail: File missing
5.25 > 7.5 Sting Time Error creating thumbnail: File missing
+5 Stack Limit Error creating thumbnail: File missing
6 > 7 Explosion Range Error creating thumbnail: File missing
+25 Grenade Damage Grenade Damage
Sell Price changes to Error creating thumbnail: File missing$3,733
1.625 > 1.225 Firerate Error creating thumbnail: File missing
7.5 > 15 Sting Time Error creating thumbnail: File missing
+15 Stack Limit Error creating thumbnail: File missing
7 > 8 Explosion Range Error creating thumbnail: File missing
+50 Grenade Damage Grenade Damage
Sell Price changes to Error creating thumbnail: File missing$7,733
Ability
[edit]Throws a bee swarm grenade that deals area damage and inflicts the stinging effect on enemies that were hit by it, dealing damage over time. The explosion deals damage to Lead, bypasses defense and has no damage drop off.
Statistics
[edit]Base Statistics
[edit]Average (1.5)
Error creating thumbnail: File missing$150
Ground
Single
Sting
Splash (Ability)
Error creating thumbnail: File missing2.025
N/A
Range13
N/A
N/A
Error creating thumbnail: File missing4
Error creating thumbnail: File missing5
Error creating thumbnail: File missing1,500
Upgrades
[edit]+1 Damage Error creating thumbnail: File missing
+1 Bee Damage Error creating thumbnail: File missing
+5 Stack Limit Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$250
2.025 > 1.525 Firerate Error creating thumbnail: File missing
+2 Range Range
+2 Damage Error creating thumbnail: File missing
1 > 0.75 Tick Error creating thumbnail: File missing
4 > 4.5 Sting Time Error creating thumbnail: File missing
+5 Stack Limit Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$450
1.525 > 1.275 Firerate Error creating thumbnail: File missing
+3 Range Range
+6 Damage Error creating thumbnail: File missing
4.5 > 5.25 Sting Time Error creating thumbnail: File missing
+5 Stack Limit Error creating thumbnail: File missing
•6 Explosion Range Error creating thumbnail: File missing
•10 Grenade Damage Grenade Damage
•15 Ability Cooldown Error creating thumbnail: File missing
•Lead Detection Lead Detection
•Defense Bypass Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$1,116
1.275 > 1.025 Firerate Error creating thumbnail: File missing
+2 Range Range
+5 Damage Error creating thumbnail: File missing
+1 Bee Damage Error creating thumbnail: File missing
5.25 > 5.5 Sting Time Error creating thumbnail: File missing
+5 Stack Limit Error creating thumbnail: File missing
6 > 7 Explosion Range Error creating thumbnail: File missing
+20 Grenade Damage Grenade Damage
Sell Price changes to Error creating thumbnail: File missing$2,783
1.025 > 0.525 Firerate Error creating thumbnail: File missing
+10 Damage Error creating thumbnail: File missing
0.75 > 0.5 Tick Error creating thumbnail: File missing
5.5 > 8 Sting Time Error creating thumbnail: File missing
+5 Stack Limit Error creating thumbnail: File missing
7 > 8 Explosion Range Error creating thumbnail: File missing
+20 Grenade Damage Grenade Damage
Sell Price changes to Error creating thumbnail: File missing$5,950
Ability
[edit]Throws a bee swarm grenade that deals area damage and inflicts the stinging effect on enemies that were hit by it, dealing damage over time. The explosion deals damage to Lead, bypasses defense and has no damage drop off.
Statistics
[edit]Base Statistics
[edit]Average (1.5)
Error creating thumbnail: File missing$150
Ground
Single
Sting
Splash (Ability)
Error creating thumbnail: File missing2.025
N/A
Range13
N/A
N/A
Error creating thumbnail: File missing4
Error creating thumbnail: File missing150
Error creating thumbnail: File missing5,000
Upgrades
[edit]+1 Damage Error creating thumbnail: File missing
+1 Bee Damage Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$250
2.025 > 1.525 Firerate Error creating thumbnail: File missing
+2 Range Range
+2 Damage Error creating thumbnail: File missing
1 > 0.75 Tick Error creating thumbnail: File missing
4 > 4.5 Sting Time Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$416
1.525 > 1.275 Firerate Error creating thumbnail: File missing
+3 Range Range
+6 Damage Error creating thumbnail: File missing
4.5 > 5.25 Sting Time Error creating thumbnail: File missing
•6 Explosion Range Error creating thumbnail: File missing
•10 Grenade Damage Grenade Damage
•15 Ability Cooldown Error creating thumbnail: File missing
•Lead Detection Lead Detection
•Defense Bypass Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$916
1.275 > 1.025 Firerate Error creating thumbnail: File missing
+2 Range Range
+5 Damage Error creating thumbnail: File missing
+1 Bee Damage Error creating thumbnail: File missing
5.25 > 5.5 Sting Time Error creating thumbnail: File missing
6 > 7 Explosion Range Error creating thumbnail: File missing
+20 Grenade Damage Grenade Damage
Sell Price changes to Error creating thumbnail: File missing$1,916
1.025 > 0.775 Firerate Error creating thumbnail: File missing
+10 Damage Error creating thumbnail: File missing
+1 Bee Damage Error creating thumbnail: File missing
0.75 > 0.5 Tick Error creating thumbnail: File missing
5.5 > 8 Sting Time Error creating thumbnail: File missing
7 > 8 Explosion Range Error creating thumbnail: File missing
+20 Grenade Damage Grenade Damage
Sell Price changes to Error creating thumbnail: File missing$3,916
Ability
[edit]Throws a bee swarm grenade that deals area damage and inflicts the stinging effect on enemies that were hit by it, dealing damage over time. The explosion deals damage to Lead, bypasses defense and has no damage drop off.
Statistics
[edit]Base Statistics
[edit]Average (1.5)
Error creating thumbnail: File missing$100
Ground
Sting
Splash
Error creating thumbnail: File missing4.025
N/A
Range12
N/A
N/A
Error creating thumbnail: File missing4
Upgrades
[edit]1 > 0.75 Tick Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$200
+4 Range Range
4.025 > 3.025 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$316
+2 Range Range
3.025 > 2.025 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$483
+2 Bee Damage Error creating thumbnail: File missing
0.75 > 0.5 Tick Error creating thumbnail: File missing
4 > 6 Sting Time Error creating thumbnail: File missing
+Beehive Grenade Ability
Sell Price changes to Error creating thumbnail: File missing$950
+2 Range Range
+2 Bee Damage Error creating thumbnail: File missing
0.5 > 0.25 Tick Error creating thumbnail: File missing
6 > 8 Sting Time Error creating thumbnail: File missing
2.025 > 1.025 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$2,283
Ability
[edit]Throws a grenade that deals 10 damage and inflicts the stinging effect on every enemy that is not already being stung. Explosion range is 10.
Statistics
[edit]Base Statistics
[edit]Average (1.5)
Error creating thumbnail: File missing$100
Ground
Sting
Splash
Error creating thumbnail: File missing2.025
N/A
Range12
N/A
N/A
Error creating thumbnail: File missing3
Upgrades
[edit]1 > 0.75 Tick Error creating thumbnail: File missing
3 > 4 Sting Time Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$183
+4 Range Range
Sell Price changes to Error creating thumbnail: File missing$283
+2 Range Range
2.025 > 1.025 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$450
+1 Bee Damage Error creating thumbnail: File missing
0.75 > 0.5 Tick Error creating thumbnail: File missing
4 > 6 Sting Time Error creating thumbnail: File missing
+Beehive Grenade Ability
Sell Price changes to Error creating thumbnail: File missing$850
+2 Range Range
+2 Bee Damage Error creating thumbnail: File missing
0.5 > 0.25 Tick Error creating thumbnail: File missing
6 > 8 Sting Time Error creating thumbnail: File missing
1.025 > 0.525 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$2,183
Ability
[edit]Throws a grenade that deals 10 damage and inflicts the stinging effect on every enemy that is not already being stung. Explosion range is 10.
Statistics
[edit]Base Statistics
[edit]Average (1.5)
Error creating thumbnail: File missing$100
Ground
Sting
Splash
Error creating thumbnail: File missing2.025
N/A
Range12
N/A
N/A
Error creating thumbnail: File missing3
Upgrades
[edit]1 > 0.75 Tick Error creating thumbnail: File missing
3 > 4 Sting Time Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$183
+4 Range Range
Sell Price changes to Error creating thumbnail: File missing$283
+2 Range Range
2.025 > 1.025 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$450
+1 Bee Damage Error creating thumbnail: File missing
0.75 > 0.5 Tick Error creating thumbnail: File missing
4 > 6 Sting Time Error creating thumbnail: File missing
+Beehive Grenade Ability
Sell Price changes to Error creating thumbnail: File missing$850
+2 Range Range
+2 Bee Damage Error creating thumbnail: File missing
0.5 > 0.25 Tick Error creating thumbnail: File missing
6 > 8 Sting Time Error creating thumbnail: File missing
1.025 > 0.525 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$2,183
Ability
[edit]Throws a grenade that deals 10 damage and inflicts the stinging effect on every enemy inside the radius, even if they are already being stung. Explosion range is 10.
Statistics
[edit]Base Statistics
[edit]Average
Error creating thumbnail: File missing$100
Ground
Sting
Splash
Error creating thumbnail: File missing2.03
N/A
Range12
N/A
N/A
Error creating thumbnail: File missing3
Upgrades
[edit]1 > 0.75 Tick Error creating thumbnail: File missing
3 > 4 Sting Time Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$183
+4 Range Range
Sell Price changes to Error creating thumbnail: File missing$283
+2 Range Range
2.03 > 1.03 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$450
+1 Bee Damage Error creating thumbnail: File missing
0.75 > 0.5 Tick Error creating thumbnail: File missing
4 > 6 Sting Time Error creating thumbnail: File missing
+Beehive Grenade Ability
Sell Price changes to Error creating thumbnail: File missing$850
+2 Range Range
+2 Bee Damage Error creating thumbnail: File missing
0.5 > 0.25 Tick Error creating thumbnail: File missing
6 > 8 Sting Time Error creating thumbnail: File missing
1.03 > 0.53 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$2,183
Ability
[edit]Throws a grenade that deals 10 damage and inflicts the stinging effect on every enemy inside the radius, even if they are already being stung. Explosion range is 10.
Statistics
[edit]Base Statistics
[edit]Average
Error creating thumbnail: File missing$100
Ground
Sting
Splash
Error creating thumbnail: File missing2.05
N/A
Range12
N/A
Error creating thumbnail: File missing3
Upgrades
[edit]1 > 0.75 Tick Error creating thumbnail: File missing
3 > 4 Sting Time Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$183
+4 Range Range
Sell Price changes to Error creating thumbnail: File missing$283
+2 Range Range
2.05 > 1.05 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$450
+1 Bee Damage Error creating thumbnail: File missing
0.75 > 0.5 Tick Error creating thumbnail: File missing
4 > 6 Sting Time Error creating thumbnail: File missing
+Beehive Grenade Ability
Sell Price changes to Error creating thumbnail: File missing$850
+2 Range Range
+2 Bee Damage Error creating thumbnail: File missing
0.5 > 0.25 Tick Error creating thumbnail: File missing
6 > 8 Sting Time Error creating thumbnail: File missing
1.05 > 0.55 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$2,183
Ability
[edit]Throws a grenade that deals 10 damage and inflicts the stinging effect on every enemy inside the radius, even if they are already being stung. Explosion range is 10.
Statistics
[edit]Notes
[edit]- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage. In cases where Sting Time ÷ Tick results in a number that is not a full number, such as 7.33, it should be rounded down, in the previous example that being 7.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 DPS assumes that only one enemy is currently being stung and only one stack is applied. It is calculated as (Damage ÷ Firerate) + (Bee Damage ÷ Tick)
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 How much DPS is added every second through it applying bee stacks. It is calculated as (Bee Damage ÷ Tick) ÷ Firerate
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 DPS when every single stack is applied for one Swarmer. It is calculated as (Damage ÷ Firerate) + [(Bee Damage ÷ Tick) × Stack Limit]
- ↑ 1.67 Regular DPS + 3 Sting DPS
- ↑ 1.67 Regular DPS + 3 Sting DPS
- ↑ 1.67 Regular DPS + 3 Sting DPS
- ↑ 1.67 Regular DPS + 9 Sting DPS
- ↑ 3.33 Regular DPS + 3 Sting DPS
- ↑ 3.33 Regular DPS + 18 Sting DPS
- ↑ 1.67 Regular DPS + 3 Sting DPS
- ↑ 1.63 Regular DPS + 3 Sting DPS
- ↑ 1.67 Regular DPS + 3 Sting DPS
- ↑ 1.63 Regular DPS + 3 Sting DPS
- ↑ 1.67 Regular DPS + 3 Sting DPS
- ↑ 1.63 Regular DPS + 3 Sting DPS
- ↑ 1.67 Regular DPS + 9 Sting DPS
- ↑ 1.63 Regular DPS + 9 Sting DPS
- ↑ 3.33 Regular DPS + 3 Sting DPS
- ↑ 3.27 Regular DPS + 3 Sting DPS
- ↑ 3.33 Regular DPS + 18 Sting DPS
- ↑ 3.27 Regular DPS + 18 Sting DPS
- ↑ 1.67 Regular DPS + 3 Sting DPS
- ↑ 1.63 Regular DPS + 3 Sting DPS
- ↑ 1.67 Regular DPS + 3 Sting DPS
- ↑ 1.63 Regular DPS + 3 Sting DPS
- ↑ 1.67 Regular DPS + 3 Sting DPS
- ↑ 1.63 Regular DPS + 3 Sting DPS
- ↑ 1.67 Regular DPS + 9 Sting DPS
- ↑ 1.63 Regular DPS + 9 Sting DPS
- ↑ 3.33 Regular DPS + 3 Sting DPS
- ↑ 3.27 Regular DPS + 3 Sting DPS
- ↑ 3.33 Regular DPS + 18 Sting DPS
- ↑ 3.27 Regular DPS + 18 Sting DPS
- ↑ 1.67 Regular DPS + 0.8 Sting DPS
- ↑ 1.63 Regular DPS + 0.8 Sting DPS
- ↑ 1.67 Regular DPS + 4 Sting DPS
- ↑ 1.63 Regular DPS + 4 Sting DPS
- ↑ 1.67 Regular DPS + 1.6 Sting DPS
- ↑ 1.63 Regular DPS + 1.6 Sting DPS
- ↑ 1.67 Regular DPS + 8 Sting DPS
- ↑ 1.63 Regular DPS + 8 Sting DPS
- ↑ 4 Regular DPS + 2 Sting DPS
- ↑ 3.9 Regular DPS + 2 Sting DPS
- ↑ 4 Regular DPS + 20 Sting DPS
- ↑ 3.9 Regular DPS + 20 Sting DPS
- ↑ 1.67 Regular DPS + 0.8 Sting DPS
- ↑ 1.63 Regular DPS + 0.8 Sting DPS
- ↑ 1.67 Regular DPS + 4 Sting DPS
- ↑ 1.63 Regular DPS + 4 Sting DPS
- ↑ 1.67 Regular DPS + 1.6 Sting DPS
- ↑ 1.63 Regular DPS + 1.6 Sting DPS
- ↑ 1.67 Regular DPS + 8 Sting DPS
- ↑ 1.63 Regular DPS + 8 Sting DPS
- ↑ 4 Regular DPS + 2 Sting DPS
- ↑ 3.9 Regular DPS + 2 Sting DPS
- ↑ 4 Regular DPS + 20 Sting DPS
- ↑ 3.9 Regular DPS + 20 Sting DPS
- ↑ 0.5 Regular DPS + 1 Sting DPS
- ↑ 0.49 Regular DPS + 1 Sting DPS
- ↑ 0.5 Regular DPS + $MDPS2$ Sting DPS
- ↑ 0.49 Regular DPS + $MDPS2$ Sting DPS
- ↑ 1 Regular DPS + 2 Sting DPS
- ↑ 0.99 Regular DPS + 2 Sting DPS
- ↑ 1 Regular DPS + $MDPS2$ Sting DPS
- ↑ 0.99 Regular DPS + $MDPS2$ Sting DPS
- ↑ 2.67 Regular DPS + 2.67 Sting DPS
- ↑ 2.62 Regular DPS + 2.67 Sting DPS
- ↑ 2.67 Regular DPS + $MDPS2$ Sting DPS
- ↑ 2.62 Regular DPS + $MDPS2$ Sting DPS
- ↑ 8 Regular DPS + 2.67 Sting DPS
- ↑ 7.84 Regular DPS + 2.67 Sting DPS
- ↑ 8 Regular DPS + $MDPS2$ Sting DPS
- ↑ 7.84 Regular DPS + $MDPS2$ Sting DPS
- ↑ 15 Regular DPS + 4 Sting DPS
- ↑ 14.63 Regular DPS + 4 Sting DPS
- ↑ 15 Regular DPS + $MDPS2$ Sting DPS
- ↑ 14.63 Regular DPS + $MDPS2$ Sting DPS
- ↑ 50 Regular DPS + 6 Sting DPS
- ↑ 47.62 Regular DPS + 6 Sting DPS
- ↑ 50 Regular DPS + $MDPS2$ Sting DPS
- ↑ 47.62 Regular DPS + $MDPS2$ Sting DPS
- ↑ 0.5 Regular DPS + 1 Sting DPS
- ↑ 0.49 Regular DPS + 1 Sting DPS
- ↑ 0.5 Regular DPS + $MDPS2$ Sting DPS
- ↑ 0.49 Regular DPS + $MDPS2$ Sting DPS
- ↑ 1 Regular DPS + 2 Sting DPS
- ↑ 0.99 Regular DPS + 2 Sting DPS
- ↑ 1 Regular DPS + $MDPS2$ Sting DPS
- ↑ 0.99 Regular DPS + $MDPS2$ Sting DPS
- ↑ 2.67 Regular DPS + 2.67 Sting DPS
- ↑ 2.62 Regular DPS + 2.67 Sting DPS
- ↑ 2.67 Regular DPS + $MDPS2$ Sting DPS
- ↑ 2.62 Regular DPS + $MDPS2$ Sting DPS
- ↑ 8 Regular DPS + 2.67 Sting DPS
- ↑ 7.84 Regular DPS + 2.67 Sting DPS
- ↑ 8 Regular DPS + $MDPS2$ Sting DPS
- ↑ 7.84 Regular DPS + $MDPS2$ Sting DPS
- ↑ 15 Regular DPS + 4 Sting DPS
- ↑ 14.63 Regular DPS + 4 Sting DPS
- ↑ 15 Regular DPS + $MDPS2$ Sting DPS
- ↑ 14.63 Regular DPS + $MDPS2$ Sting DPS
- ↑ 33.33 Regular DPS + 8 Sting DPS
- ↑ 32.26 Regular DPS + 8 Sting DPS
- ↑ 33.33 Regular DPS + $MDPS2$ Sting DPS
- ↑ 32.26 Regular DPS + $MDPS2$ Sting DPS
- ↑ 107.0 107.1 107.2 107.3 107.4 Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage.
- ↑ 108.0 108.1 108.2 108.3 108.4 DPS assumes that only one enemy is currently being stung.
DPS is calculated by Bee Damage ÷ Tick Length.
| Tower Gallery Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Boomerang • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Enforcer • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Demoman • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Moderator • Railgunner • Twitgunner • Void Miner • Combatant | |
| Unit Gallery Pages | |
|---|---|
| Humvee • Humvee 2 • Humvee 3 • Tank • Railgun Tank | |
| Sentry • Rifle Sentry • Minigun Sentry • War Machine Sentry | |
| Pistol Goon • Tommy Goon 1 • Tommy Goon 2 | |
| Golden Pistol Goon • Golden Tommy Goon 1 • Golden Tommy Goon 2 | |
| Gunner APC • Missile APC | |
| Rifleman • Grenadier • Riot Guard • Field Medic | |
| Lackey • Money Runner • Bouncer | |
| Elf • Snowball Elf • Cannoneer Elf • Bomber Elf • Guardian Elf • Gunner Elf • Gift Bomber • Ripped Elf | |
| Skeleton • Sword Skeleton • Giant Skeleton • Skeleton Knight • Hallow Guard • Executioner Skeleton | |
| Ice Turret | |
| History Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Twitgunner • Combatant | |